N3OW_Western_eastern_europe/gfx/interface/illustrations/scripted_illustrations/ingame.txt
2026-03-09 03:51:24 +00:00

12726 lines
277 KiB
Text

### Character interior background
character_view_bg = {
######################################
# Dead
# Tengri generic holy site
texture = {
reference = "event_scenes/mpo_temple_steppe.dds"
trigger = {
is_alive = no
OR = {
religion = religion:tengrism_religion
religion = religion:magyar_religion
religion = religion:siberian_religion
religion = religion:shamanism_religion
religion = religion:kamuyism_religion
}
}
}
texture = { # Zoroastrian
reference = "event_scenes/fp3_temple.dds"
trigger = {
is_alive = no
religion = religion:zoroastrianism_religion
}
}
texture = { # Iberian
reference = "event_scenes/fp2_temple.dds"
trigger = {
is_alive = no
OR = {
OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion }
religion = religion:islam_religion
}
trigger_if = {
limit = { exists = liege }
liege.culture = { has_building_gfx = iberian_building_gfx }
}
trigger_else = {
culture = { has_building_gfx = iberian_building_gfx }
}
}
}
texture = {
reference = "event_scenes/ep3_hagia_sophia.dds"
trigger = {
is_alive = no
OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion }
primary_title = title:e_byzantium
}
}
texture = { # Christian
reference = "event_scenes/church.dds"
trigger = {
is_alive = no
OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion }
}
}
texture = { # Islam
reference = "event_scenes/mosque.dds"
trigger = {
is_alive = no
religion = religion:islam_religion
}
}
texture = { # Dharmic India / Southeast Asia
reference = "event_scenes/ep2_holysite_indian.dds"
trigger = {
is_alive = no
religion = {
is_in_family = rf_eastern
}
culture = {
has_graphical_india_culture_group_trigger = yes
}
}
}
texture = { # FP1
reference = "event_scenes/fp1_tribal_temple.dds"
trigger = {
is_alive = no
religion = religion:germanic_religion
}
}
texture = { # Dharmic East Asia
reference = "event_scenes/tgp_temple_asia.dds"
trigger = {
is_alive = no
religion = {
OR = {
is_in_family = rf_eastern
is_in_family = rf_sinitic
}
}
}
}
texture = { # Pagans
trigger = {
is_alive = no
religion = { is_in_family = rf_pagan }
OR = {
government_has_flag = government_is_tribal
government_has_flag = government_is_nomadic
}
}
reference = "event_scenes/ep2_holysite_tribal.dds"
}
# Fallback
texture = {
reference = "event_scenes/temple.dds"
trigger = {
is_alive = no
}
}
environment = {
reference = "environment_event_temple"
trigger = {
is_alive = no
}
}
##########################################
# DUNGEON
####
# tribal
####
texture = {
reference = "event_scenes/fp1_tribal_prison.dds"
trigger = {
trigger_if = {
limit = { is_in_prison_type = dungeon }
imprisoner = {
OR = {
government_has_flag = government_is_tribal
government_has_flag = government_is_nomadic
government_has_flag = government_is_true_herder
}
}
}
trigger_else = {
is_in_prison_type = house_arrest
imprisoner = { is_landless_adventurer = yes }
}
}
}
environment = {
reference = "environment_event_fp1_tribal_prison"
trigger = {
trigger_if = {
limit = { is_in_prison_type = dungeon }
imprisoner = {
OR = {
government_has_flag = government_is_tribal
government_has_flag = government_is_nomadic
government_has_flag = government_is_true_herder
}
}
}
trigger_else = {
is_in_prison_type = house_arrest
imprisoner = { is_landless_adventurer = yes }
}
}
}
environment = {
reference = "environment_event_fp1_tribal_prison"
trigger = {
OR = {
primary_spouse ?= {
trigger_if = {
limit = { is_in_prison_type = dungeon }
imprisoner = {
OR = {
government_has_flag = government_is_tribal
government_has_flag = government_is_nomadic
government_has_flag = government_is_true_herder
}
}
}
trigger_else = {
is_in_prison_type = house_arrest
imprisoner = { is_landless_adventurer = yes }
}
}
betrothed ?= {
trigger_if = {
limit = { is_in_prison_type = dungeon }
imprisoner = {
OR = {
government_has_flag = government_is_tribal
government_has_flag = government_is_nomadic
government_has_flag = government_is_true_herder
}
}
}
trigger_else = {
is_in_prison_type = house_arrest
imprisoner = { is_landless_adventurer = yes }
}
}
AND = {
liege.diarch ?= this
liege ?= {
trigger_if = {
limit = { is_in_prison_type = dungeon }
imprisoner = {
OR = {
government_has_flag = government_is_tribal
government_has_flag = government_is_nomadic
government_has_flag = government_is_true_herder
}
}
}
trigger_else = {
is_in_prison_type = house_arrest
imprisoner = { is_landless_adventurer = yes }
}
}
}
}
is_character_window_main_character = no
}
}
####
# MENA
####
texture = {
reference = "event_scenes/fp2_prison.dds"
trigger = {
is_in_prison_type = dungeon
imprisoner.culture = {
OR = {
has_graphical_mena_culture_group_trigger = yes
has_graphical_african_culture_group_trigger = yes
has_graphical_steppe_culture_group_trigger = yes
has_graphical_india_culture_group_trigger = yes
has_graphical_iberian_culture_group_trigger = yes
}
}
}
}
environment = {
reference = "environment_event_fp2_prison"
trigger = {
is_in_prison_type = dungeon
imprisoner.culture = {
OR = {
has_graphical_mena_culture_group_trigger = yes
has_graphical_african_culture_group_trigger = yes
has_graphical_steppe_culture_group_trigger = yes
has_graphical_india_culture_group_trigger = yes
has_graphical_iberian_culture_group_trigger = yes
}
}
}
}
environment = {
reference = "environment_event_fp2_prison"
trigger = {
OR = {
primary_spouse ?= {
is_in_prison_type = dungeon
imprisoner.culture = {
OR = {
has_graphical_mena_culture_group_trigger = yes
has_graphical_african_culture_group_trigger = yes
has_graphical_steppe_culture_group_trigger = yes
has_graphical_india_culture_group_trigger = yes
has_graphical_iberian_culture_group_trigger = yes
}
}
}
betrothed ?= {
is_in_prison_type = dungeon
imprisoner.culture = {
OR = {
has_graphical_mena_culture_group_trigger = yes
has_graphical_african_culture_group_trigger = yes
has_graphical_steppe_culture_group_trigger = yes
has_graphical_india_culture_group_trigger = yes
has_graphical_iberian_culture_group_trigger = yes
}
}
}
AND = {
liege.diarch ?= this
liege ?= {
is_in_prison_type = dungeon
imprisoner.culture = {
OR = {
has_graphical_mena_culture_group_trigger = yes
has_graphical_african_culture_group_trigger = yes
has_graphical_steppe_culture_group_trigger = yes
has_graphical_india_culture_group_trigger = yes
has_graphical_iberian_culture_group_trigger = yes
}
}
}
}
}
is_character_window_main_character = no
}
}
####
# western
####
texture = {
reference = "event_scenes/dungeon.dds"
trigger = {
is_in_prison_type = dungeon
imprisoner = {
NOR = {
government_has_flag = government_is_tribal
government_has_flag = government_is_nomadic
government_has_flag = government_is_true_herder
culture = {
OR = {
has_graphical_mena_culture_group_trigger = yes
has_graphical_african_culture_group_trigger = yes
has_graphical_steppe_culture_group_trigger = yes
has_graphical_india_culture_group_trigger = yes
}
}
}
}
}
}
environment = {
reference = "environment_event_dungeon"
trigger = {
is_in_prison_type = dungeon
imprisoner = {
NOR = {
government_has_flag = government_is_tribal
government_has_flag = government_is_nomadic
government_has_flag = government_is_true_herder
culture = {
OR = {
has_graphical_mena_culture_group_trigger = yes
has_graphical_african_culture_group_trigger = yes
has_graphical_steppe_culture_group_trigger = yes
has_graphical_india_culture_group_trigger = yes
}
}
}
}
}
}
environment = {
reference = "environment_event_dungeon"
trigger = {
OR = {
primary_spouse ?= {
is_in_prison_type = dungeon
imprisoner = {
NOR = {
government_has_flag = government_is_tribal
government_has_flag = government_is_nomadic
government_has_flag = government_is_true_herder
culture = {
OR = {
has_graphical_mena_culture_group_trigger = yes
has_graphical_african_culture_group_trigger = yes
has_graphical_steppe_culture_group_trigger = yes
has_graphical_india_culture_group_trigger = yes
}
}
}
}
}
betrothed ?= {
is_in_prison_type = dungeon
imprisoner = {
NOR = {
government_has_flag = government_is_tribal
government_has_flag = government_is_nomadic
government_has_flag = government_is_true_herder
culture = {
OR = {
has_graphical_mena_culture_group_trigger = yes
has_graphical_african_culture_group_trigger = yes
has_graphical_steppe_culture_group_trigger = yes
has_graphical_india_culture_group_trigger = yes
}
}
}
}
}
AND = {
liege.diarch ?= this
liege ?= {
is_in_prison_type = dungeon
imprisoner = {
NOR = {
government_has_flag = government_is_tribal
government_has_flag = government_is_nomadic
government_has_flag = government_is_true_herder
culture = {
OR = {
has_graphical_mena_culture_group_trigger = yes
has_graphical_african_culture_group_trigger = yes
has_graphical_steppe_culture_group_trigger = yes
has_graphical_india_culture_group_trigger = yes
}
}
}
}
}
}
}
is_character_window_main_character = no
}
}
##########################################
# ACTIVITIES
####
# tournament, eastern
####
texture = {
reference = "event_scenes/ep2_tournament_mena.dds"
trigger = {
involved_activity ?= { has_activity_type = activity_tournament }
location ?= involved_activity.activity_location
involved_activity.activity_location = { geographical_region = graphical_india }
}
}
environment = {
reference = "environment_mecca"
trigger = {
involved_activity ?= { has_activity_type = activity_tournament }
location ?= involved_activity.activity_location
involved_activity.activity_location = { geographical_region = graphical_india }
is_character_window_main_character = yes
}
}
environment = {
reference = "environment_mecca"
trigger = {
OR = {
AND = {
exists = primary_spouse
primary_spouse = {
involved_activity ?= { has_activity_type = activity_tournament }
location ?= involved_activity.activity_location
involved_activity.activity_location = { geographical_region = graphical_india }
}
}
AND = {
exists = betrothed
betrothed = {
involved_activity ?= { has_activity_type = activity_tournament }
location ?= involved_activity.activity_location
involved_activity.activity_location = { geographical_region = graphical_india }
}
}
AND = {
liege.diarch ?= this
liege ?= {
involved_activity ?= { has_activity_type = activity_tournament }
location ?= involved_activity.activity_location
involved_activity.activity_location = { geographical_region = graphical_india }
}
}
}
is_character_window_main_character = no
}
}
####
# tournament, mena
####
texture = {
reference = "event_scenes/ep2_tournament_mena.dds"
trigger = {
involved_activity ?= { has_activity_type = activity_tournament }
location ?= involved_activity.activity_location
involved_activity.activity_location = {
OR = {
geographical_region = graphical_mena
AND = {
geographical_region = world_europe_west_iberia
root = { faith = { religion = religion:islam_religion } }
}
}
}
}
}
environment = {
reference = "environment_event_bp1_desert"
trigger = {
involved_activity ?= { has_activity_type = activity_tournament }
location ?= involved_activity.activity_location
involved_activity.activity_location = {
OR = {
geographical_region = graphical_mena
AND = {
geographical_region = world_europe_west_iberia
root = { faith = { religion = religion:islam_religion } }
}
}
}
is_character_window_main_character = yes
}
}
environment = {
reference = "environment_event_bp1_desert"
trigger = {
OR = {
AND = {
exists = primary_spouse
primary_spouse = {
involved_activity ?= { has_activity_type = activity_tournament }
location ?= involved_activity.activity_location
involved_activity.activity_location = {
OR = {
geographical_region = graphical_mena
AND = {
geographical_region = world_europe_west_iberia
root = { faith = { religion = religion:islam_religion } }
}
}
}
}
}
AND = {
exists = betrothed
betrothed = {
involved_activity ?= { has_activity_type = activity_tournament }
location ?= involved_activity.activity_location
involved_activity.activity_location = {
OR = {
geographical_region = graphical_mena
AND = {
geographical_region = world_europe_west_iberia
root = { faith = { religion = religion:islam_religion } }
}
}
}
}
}
AND = {
liege.diarch ?= this
liege ?= {
involved_activity ?= { has_activity_type = activity_tournament }
location ?= involved_activity.activity_location
involved_activity.activity_location = {
OR = {
geographical_region = graphical_mena
AND = {
geographical_region = world_europe_west_iberia
root = { faith = { religion = religion:islam_religion } }
}
}
}
}
}
}
is_character_window_main_character = no
}
}
####
# tournament, tribal
####
texture = {
reference = "event_scenes/ep2_tournament_tribal.dds"
trigger = {
involved_activity ?= { has_activity_type = activity_tournament }
location ?= involved_activity.activity_location
involved_activity.activity_host = {
OR = {
government_has_flag = government_is_clan
government_has_flag = government_is_tribal
government_has_flag = government_is_nomadic
government_has_flag = government_is_true_herder
}
capital_province = {
NOT = { geographical_region = graphical_mena }
}
}
}
}
environment = {
reference = "environment_village_festival"
trigger = {
involved_activity ?= { has_activity_type = activity_tournament }
location ?= involved_activity.activity_location
involved_activity.activity_host = {
OR = {
government_has_flag = government_is_clan
government_has_flag = government_is_tribal
government_has_flag = government_is_nomadic
government_has_flag = government_is_true_herder
}
capital_province = {
NOT = { geographical_region = graphical_mena }
}
}
is_character_window_main_character = yes
}
}
environment = {
reference = "environment_village_festival"
trigger = {
OR = {
AND = {
exists = primary_spouse
primary_spouse = {
involved_activity ?= { has_activity_type = activity_tournament }
location ?= involved_activity.activity_location
involved_activity.activity_host = {
OR = {
government_has_flag = government_is_clan
government_has_flag = government_is_tribal
government_has_flag = government_is_nomadic
government_has_flag = government_is_true_herder
}
capital_province = {
NOT = { geographical_region = graphical_mena }
}
}
}
}
AND = {
exists = betrothed
betrothed = {
involved_activity ?= { has_activity_type = activity_tournament }
location ?= involved_activity.activity_location
involved_activity.activity_host = {
OR = {
government_has_flag = government_is_clan
government_has_flag = government_is_tribal
government_has_flag = government_is_nomadic
government_has_flag = government_is_true_herder
}
capital_province = {
NOT = { geographical_region = graphical_mena }
}
}
}
}
AND = {
liege.diarch ?= this
liege ?= {
involved_activity ?= { has_activity_type = activity_tournament }
location ?= involved_activity.activity_location
involved_activity.activity_host = {
OR = {
government_has_flag = government_is_clan
government_has_flag = government_is_tribal
government_has_flag = government_is_nomadic
government_has_flag = government_is_true_herder
}
capital_province = {
NOT = { geographical_region = graphical_mena }
}
}
}
}
}
is_character_window_main_character = no
}
}
####
# tournament, western
####
texture = {
reference = "event_scenes/ep2_tournament_western.dds"
trigger = {
involved_activity ?= { has_activity_type = activity_tournament }
location ?= involved_activity.activity_location
}
}
environment = {
reference = "environment_village_festival"
trigger = {
involved_activity ?= { has_activity_type = activity_tournament }
location ?= involved_activity.activity_location
is_character_window_main_character = yes
}
}
environment = {
reference = "environment_village_festival"
trigger = {
OR = {
AND = {
exists = primary_spouse
primary_spouse = {
involved_activity ?= { has_activity_type = activity_tournament }
location ?= involved_activity.activity_location
}
}
AND = {
exists = betrothed
betrothed = {
involved_activity ?= { has_activity_type = activity_tournament }
location ?= involved_activity.activity_location
}
}
AND = {
liege.diarch ?= this
liege ?= {
involved_activity ?= { has_activity_type = activity_tournament }
location ?= involved_activity.activity_location
}
}
}
is_character_window_main_character = no
}
}
####
# university, western
####
texture = {
reference = "event_scenes/bp2_university.dds"
trigger = {
involved_activity ?= { has_activity_type = activity_adult_education }
location ?= involved_activity.activity_location
involved_activity.activity_location.culture = {
OR = {
has_graphical_western_culture_group_trigger = yes
has_graphical_norse_culture_group_trigger = yes
has_graphical_iberian_culture_group_trigger = yes
has_graphical_mediterranean_culture_group_trigger = yes
}
}
}
}
environment = {
reference = "environment_bp2_university"
trigger = {
involved_activity ?= { has_activity_type = activity_adult_education }
location ?= involved_activity.activity_location
involved_activity.activity_location.culture = {
OR = {
has_graphical_western_culture_group_trigger = yes
has_graphical_norse_culture_group_trigger = yes
has_graphical_iberian_culture_group_trigger = yes
has_graphical_mediterranean_culture_group_trigger = yes
}
}
is_character_window_main_character = yes
}
}
environment = {
reference = "environment_bp2_university"
trigger = {
OR = {
AND = {
exists = primary_spouse
primary_spouse = {
involved_activity ?= { has_activity_type = activity_adult_education }
location ?= involved_activity.activity_location
involved_activity.activity_location.culture = {
OR = {
has_graphical_western_culture_group_trigger = yes
has_graphical_norse_culture_group_trigger = yes
has_graphical_iberian_culture_group_trigger = yes
has_graphical_mediterranean_culture_group_trigger = yes
}
}
}
}
AND = {
exists = betrothed
betrothed = {
involved_activity ?= { has_activity_type = activity_adult_education }
location ?= involved_activity.activity_location
involved_activity.activity_location.culture = {
OR = {
has_graphical_western_culture_group_trigger = yes
has_graphical_norse_culture_group_trigger = yes
has_graphical_iberian_culture_group_trigger = yes
has_graphical_mediterranean_culture_group_trigger = yes
}
}
}
}
AND = {
liege.diarch ?= this
liege ?= {
involved_activity ?= { has_activity_type = activity_adult_education }
location ?= involved_activity.activity_location
involved_activity.activity_location.culture = {
OR = {
has_graphical_western_culture_group_trigger = yes
has_graphical_norse_culture_group_trigger = yes
has_graphical_iberian_culture_group_trigger = yes
has_graphical_mediterranean_culture_group_trigger = yes
}
}
}
}
}
is_character_window_main_character = no
}
}
####
# university, indian
####
texture = {
reference = "event_scenes/bp2_indian_garden.dds"
trigger = {
involved_activity ?= { has_activity_type = activity_adult_education }
location ?= involved_activity.activity_location
involved_activity.activity_location.culture = {
OR = {
has_graphical_western_culture_group_trigger = yes
has_graphical_norse_culture_group_trigger = yes
has_graphical_iberian_culture_group_trigger = yes
has_graphical_mediterranean_culture_group_trigger = yes
}
}
}
}
environment = {
reference = "environment_bp2_garden_india_day"
trigger = {
involved_activity ?= { has_activity_type = activity_adult_education }
location ?= involved_activity.activity_location
involved_activity.activity_location.culture = {
has_graphical_india_culture_group_trigger = yes
}
is_character_window_main_character = yes
}
}
environment = {
reference = "environment_bp2_garden_india_day"
trigger = {
OR = {
AND = {
exists = primary_spouse
primary_spouse = {
involved_activity ?= { has_activity_type = activity_adult_education }
location ?= involved_activity.activity_location
involved_activity.activity_location.culture = {
has_graphical_india_culture_group_trigger = yes
}
}
}
AND = {
exists = betrothed
betrothed = {
involved_activity ?= { has_activity_type = activity_adult_education }
location ?= involved_activity.activity_location
involved_activity.activity_location.culture = {
has_graphical_india_culture_group_trigger = yes
}
}
}
AND = {
liege.diarch ?= this
liege ?= {
involved_activity ?= { has_activity_type = activity_adult_education }
location ?= involved_activity.activity_location
involved_activity.activity_location.culture = {
has_graphical_india_culture_group_trigger = yes
}
}
}
}
is_character_window_main_character = no
}
}
####
# university, east asian
####
texture = {
reference = "event_scenes/tgp_examination_room.dds"
trigger = {
involved_activity ?= { has_activity_type = activity_adult_education }
location ?= involved_activity.activity_location
involved_activity.activity_location.culture = {
has_graphical_east_asia_culture_group_trigger = yes
}
}
}
environment = {
reference = "environment_tgp_examination_room"
trigger = {
involved_activity ?= { has_activity_type = activity_adult_education }
location ?= involved_activity.activity_location
involved_activity.activity_location.culture = {
has_graphical_east_asia_culture_group_trigger = yes
}
is_character_window_main_character = yes
}
}
environment = {
reference = "environment_tgp_examination_room"
trigger = {
OR = {
AND = {
exists = primary_spouse
primary_spouse = {
involved_activity ?= { has_activity_type = activity_adult_education }
location ?= involved_activity.activity_location
involved_activity.activity_location.culture = {
has_graphical_east_asia_culture_group_trigger = yes
}
}
}
AND = {
exists = betrothed
betrothed = {
involved_activity ?= { has_activity_type = activity_adult_education }
location ?= involved_activity.activity_location
involved_activity.activity_location.culture = {
has_graphical_east_asia_culture_group_trigger = yes
}
}
}
AND = {
liege.diarch ?= this
liege ?= {
involved_activity ?= { has_activity_type = activity_adult_education }
location ?= involved_activity.activity_location
involved_activity.activity_location.culture = {
has_graphical_east_asia_culture_group_trigger = yes
}
}
}
}
is_character_window_main_character = no
}
}
####
# university, mena
####
texture = {
reference = "event_scenes/bp2_university_mena.dds"
trigger = {
involved_activity ?= { has_activity_type = activity_adult_education }
location ?= involved_activity.activity_location
}
}
environment = {
reference = "environment_bp2_university_mena"
trigger = {
involved_activity ?= { has_activity_type = activity_adult_education }
location ?= involved_activity.activity_location
is_character_window_main_character = yes
}
}
environment = {
reference = "environment_bp2_university_mena"
trigger = {
OR = {
AND = {
exists = primary_spouse
primary_spouse = {
involved_activity ?= { has_activity_type = activity_adult_education }
location ?= involved_activity.activity_location
}
}
AND = {
exists = betrothed
betrothed = {
involved_activity ?= { has_activity_type = activity_adult_education }
location ?= involved_activity.activity_location
}
}
AND = {
liege.diarch ?= this
liege ?= {
involved_activity ?= { has_activity_type = activity_adult_education }
location ?= involved_activity.activity_location
}
}
}
is_character_window_main_character = no
}
}
####
# Examination, western
####
texture = {
reference = "event_scenes/bp2_university.dds"
trigger = {
involved_activity ?= {
OR = {
has_activity_type = activity_imperial_examination
has_activity_type = activity_local_examination
}
}
location ?= involved_activity.activity_location
involved_activity.activity_location.culture = {
OR = {
has_graphical_western_culture_group_trigger = yes
has_graphical_norse_culture_group_trigger = yes
has_graphical_iberian_culture_group_trigger = yes
has_graphical_mediterranean_culture_group_trigger = yes
}
}
}
}
environment = {
reference = "environment_bp2_university"
trigger = {
involved_activity ?= {
OR = {
has_activity_type = activity_imperial_examination
has_activity_type = activity_local_examination
}
}
location ?= involved_activity.activity_location
involved_activity.activity_location.culture = {
OR = {
has_graphical_western_culture_group_trigger = yes
has_graphical_norse_culture_group_trigger = yes
has_graphical_iberian_culture_group_trigger = yes
has_graphical_mediterranean_culture_group_trigger = yes
}
}
is_character_window_main_character = yes
}
}
environment = {
reference = "environment_bp2_university"
trigger = {
OR = {
AND = {
exists = primary_spouse
primary_spouse = {
involved_activity ?= {
OR = {
has_activity_type = activity_imperial_examination
has_activity_type = activity_local_examination
}
}
location ?= involved_activity.activity_location
involved_activity.activity_location.culture = {
OR = {
has_graphical_western_culture_group_trigger = yes
has_graphical_norse_culture_group_trigger = yes
has_graphical_iberian_culture_group_trigger = yes
has_graphical_mediterranean_culture_group_trigger = yes
}
}
}
}
AND = {
exists = betrothed
betrothed = {
involved_activity ?= {
OR = {
has_activity_type = activity_imperial_examination
has_activity_type = activity_local_examination
}
}
location ?= involved_activity.activity_location
involved_activity.activity_location.culture = {
OR = {
has_graphical_western_culture_group_trigger = yes
has_graphical_norse_culture_group_trigger = yes
has_graphical_iberian_culture_group_trigger = yes
has_graphical_mediterranean_culture_group_trigger = yes
}
}
}
}
AND = {
liege.diarch ?= this
liege ?= {
involved_activity ?= {
OR = {
has_activity_type = activity_imperial_examination
has_activity_type = activity_local_examination
}
}
location ?= involved_activity.activity_location
involved_activity.activity_location.culture = {
OR = {
has_graphical_western_culture_group_trigger = yes
has_graphical_norse_culture_group_trigger = yes
has_graphical_iberian_culture_group_trigger = yes
has_graphical_mediterranean_culture_group_trigger = yes
}
}
}
}
}
is_character_window_main_character = no
}
}
####
# university, indian
####
texture = {
reference = "event_scenes/bp2_indian_garden.dds"
trigger = {
involved_activity ?= {
OR = {
has_activity_type = activity_imperial_examination
has_activity_type = activity_local_examination
}
}
location ?= involved_activity.activity_location
involved_activity.activity_location.culture = {
OR = {
has_graphical_western_culture_group_trigger = yes
has_graphical_norse_culture_group_trigger = yes
has_graphical_iberian_culture_group_trigger = yes
has_graphical_mediterranean_culture_group_trigger = yes
}
}
}
}
environment = {
reference = "environment_bp2_garden_india_day"
trigger = {
involved_activity ?= {
OR = {
has_activity_type = activity_imperial_examination
has_activity_type = activity_local_examination
}
}
location ?= involved_activity.activity_location
involved_activity.activity_location.culture = {
has_graphical_india_culture_group_trigger = yes
}
is_character_window_main_character = yes
}
}
environment = {
reference = "environment_bp2_garden_india_day"
trigger = {
OR = {
AND = {
exists = primary_spouse
primary_spouse = {
involved_activity ?= {
OR = {
has_activity_type = activity_imperial_examination
has_activity_type = activity_local_examination
}
}
location ?= involved_activity.activity_location
involved_activity.activity_location.culture = {
has_graphical_india_culture_group_trigger = yes
}
}
}
AND = {
exists = betrothed
betrothed = {
involved_activity ?= {
OR = {
has_activity_type = activity_imperial_examination
has_activity_type = activity_local_examination
}
}
location ?= involved_activity.activity_location
involved_activity.activity_location.culture = {
has_graphical_india_culture_group_trigger = yes
}
}
}
AND = {
liege.diarch ?= this
liege ?= {
involved_activity ?= {
OR = {
has_activity_type = activity_imperial_examination
has_activity_type = activity_local_examination
}
}
location ?= involved_activity.activity_location
involved_activity.activity_location.culture = {
has_graphical_india_culture_group_trigger = yes
}
}
}
}
is_character_window_main_character = no
}
}
###
#Examination, East Asian
texture = {
reference = "event_scenes/tgp_examination_room.dds"
trigger = {
involved_activity ?= {
OR = {
has_activity_type = activity_imperial_examination
has_activity_type = activity_local_examination
}
}
location ?= involved_activity.activity_location
involved_activity.activity_location.culture = {
has_graphical_east_asia_culture_group_trigger = yes
}
}
}
environment = {
reference = "environment_tgp_examination_room"
trigger = {
involved_activity ?= {
OR = {
has_activity_type = activity_imperial_examination
has_activity_type = activity_local_examination
}
}
location ?= involved_activity.activity_location
involved_activity.activity_location.culture = {
has_graphical_east_asia_culture_group_trigger = yes
}
is_character_window_main_character = yes
}
}
environment = {
reference = "environment_tgp_examination_room"
trigger = {
OR = {
AND = {
exists = primary_spouse
primary_spouse = {
involved_activity ?= {
OR = {
has_activity_type = activity_imperial_examination
has_activity_type = activity_local_examination
}
}
location ?= involved_activity.activity_location
involved_activity.activity_location.culture = {
has_graphical_east_asia_culture_group_trigger = yes
}
}
}
AND = {
exists = betrothed
betrothed = {
involved_activity ?= {
OR = {
has_activity_type = activity_imperial_examination
has_activity_type = activity_local_examination
}
}
location ?= involved_activity.activity_location
involved_activity.activity_location.culture = {
has_graphical_east_asia_culture_group_trigger = yes
}
}
}
AND = {
liege.diarch ?= this
liege ?= {
involved_activity ?= {
OR = {
has_activity_type = activity_imperial_examination
has_activity_type = activity_local_examination
}
}
location ?= involved_activity.activity_location
involved_activity.activity_location.culture = {
has_graphical_east_asia_culture_group_trigger = yes
}
}
}
}
is_character_window_main_character = no
}
}
####
# feast, byzantine
texture = {
reference = "event_scenes/ep3_feast_byzantine.dds"
trigger = {
involved_activity ?= { has_activity_type = activity_feast }
location ?= involved_activity.activity_location
involved_activity.activity_location.culture = { has_building_gfx = byzantine_building_gfx }
}
}
environment = {
reference = "environment_ep3_byzantine_feast"
trigger = {
involved_activity ?= { has_activity_type = activity_feast }
location ?= involved_activity.activity_location
involved_activity.activity_location.culture = { has_building_gfx = mediterranean_building_gfx }
is_character_window_main_character = yes
}
}
environment = {
reference = "environment_ep3_byzantine_feast"
trigger = {
OR = {
AND = {
exists = primary_spouse
primary_spouse = {
involved_activity ?= { has_activity_type = activity_feast }
location ?= involved_activity.activity_location
involved_activity.activity_location.culture = { has_building_gfx = mediterranean_building_gfx }
}
}
AND = {
exists = betrothed
betrothed = {
involved_activity ?= { has_activity_type = activity_feast }
location ?= involved_activity.activity_location
involved_activity.activity_location.culture = { has_building_gfx = mediterranean_building_gfx }
}
}
AND = {
liege.diarch ?= this
liege ?= {
involved_activity ?= { has_activity_type = activity_feast }
location ?= involved_activity.activity_location
involved_activity.activity_location.culture = { has_building_gfx = mediterranean_building_gfx }
}
}
}
is_character_window_main_character = no
}
}
####
# feast, norse
####
texture = {
reference = "event_scenes/fp1_viking_feast.dds"
trigger = {
involved_activity ?= { has_activity_type = activity_feast }
location ?= involved_activity.activity_location
OR = {
involved_activity.activity_location.culture = { has_building_gfx = norse_building_gfx }
involved_activity.activity_location.province_owner ?= {
should_use_tribal_realm_palace_graphics_trigger = yes
}
}
}
}
environment = {
reference = "environment_event_fp1_viking_feast"
trigger = {
involved_activity ?= { has_activity_type = activity_feast }
location ?= involved_activity.activity_location
OR = {
involved_activity.activity_location.culture = { has_building_gfx = norse_building_gfx }
involved_activity.activity_location.province_owner ?= {
should_use_tribal_realm_palace_graphics_trigger = yes
}
}
is_character_window_main_character = yes
}
}
environment = {
reference = "environment_event_fp1_viking_feast"
trigger = {
OR = {
AND = {
exists = primary_spouse
primary_spouse = {
involved_activity ?= { has_activity_type = activity_feast }
location ?= involved_activity.activity_location
OR = {
involved_activity.activity_location.culture = { has_building_gfx = norse_building_gfx }
involved_activity.activity_location.province_owner ?= {
should_use_tribal_realm_palace_graphics_trigger = yes
}
}
}
}
AND = {
exists = betrothed
betrothed = {
involved_activity ?= { has_activity_type = activity_feast }
location ?= involved_activity.activity_location
OR = {
involved_activity.activity_location.culture = { has_building_gfx = norse_building_gfx }
involved_activity.activity_location.province_owner ?= {
should_use_tribal_realm_palace_graphics_trigger = yes
}
}
}
}
AND = {
liege.diarch ?= this
liege ?= {
involved_activity ?= { has_activity_type = activity_feast }
location ?= involved_activity.activity_location
OR = {
involved_activity.activity_location.culture = { has_building_gfx = norse_building_gfx }
involved_activity.activity_location.province_owner ?= {
should_use_tribal_realm_palace_graphics_trigger = yes
}
}
}
}
}
is_character_window_main_character = no
}
}
####
# feast, indian
####
texture = {
reference = "event_scenes/ep2_feast_indian.dds"
trigger = {
involved_activity ?= { has_activity_type = activity_feast }
location ?= involved_activity.activity_location
involved_activity.activity_location.culture = { has_building_gfx = indian_building_gfx }
}
}
environment = {
reference = "environment_indian_feast"
trigger = {
involved_activity ?= { has_activity_type = activity_feast }
location ?= involved_activity.activity_location
involved_activity.activity_location.culture = { has_building_gfx = indian_building_gfx }
is_character_window_main_character = yes
}
}
environment = {
reference = "environment_indian_feast"
trigger = {
OR = {
AND = {
exists = primary_spouse
primary_spouse = {
involved_activity ?= { has_activity_type = activity_feast }
location ?= involved_activity.activity_location
involved_activity.activity_location.culture = { has_building_gfx = indian_building_gfx }
}
}
AND = {
exists = betrothed
betrothed = {
involved_activity ?= { has_activity_type = activity_feast }
location ?= involved_activity.activity_location
involved_activity.activity_location.culture = { has_building_gfx = indian_building_gfx }
}
}
AND = {
liege.diarch ?= this
liege ?= {
involved_activity ?= { has_activity_type = activity_feast }
location ?= involved_activity.activity_location
involved_activity.activity_location.culture = { has_building_gfx = indian_building_gfx }
}
}
}
is_character_window_main_character = no
}
}
####
# feast, mena
####
texture = {
reference = "event_scenes/ep2_feast_mena.dds"
trigger = {
involved_activity ?= { has_activity_type = activity_feast }
location ?= involved_activity.activity_location
OR = {
involved_activity.activity_location.culture = { has_building_gfx = arabic_group_building_gfx }
involved_activity.activity_location.culture = { has_building_gfx = berber_group_building_gfx }
involved_activity.activity_location.culture = { has_building_gfx = iberian_building_gfx }
}
}
}
environment = {
reference = "environment_mena_feast"
trigger = {
involved_activity ?= { has_activity_type = activity_feast }
location ?= involved_activity.activity_location
OR = {
involved_activity.activity_location.culture = { has_building_gfx = arabic_group_building_gfx }
involved_activity.activity_location.culture = { has_building_gfx = berber_group_building_gfx }
involved_activity.activity_location.culture = { has_building_gfx = iberian_building_gfx }
}
is_character_window_main_character = yes
}
}
environment = {
reference = "environment_mena_feast"
trigger = {
OR = {
AND = {
exists = primary_spouse
primary_spouse = {
involved_activity ?= { has_activity_type = activity_feast }
location ?= involved_activity.activity_location
OR = {
involved_activity.activity_location.culture = { has_building_gfx = arabic_group_building_gfx }
involved_activity.activity_location.culture = { has_building_gfx = berber_group_building_gfx }
involved_activity.activity_location.culture = { has_building_gfx = iberian_building_gfx }
}
}
}
AND = {
exists = betrothed
betrothed = {
involved_activity ?= { has_activity_type = activity_feast }
location ?= involved_activity.activity_location
OR = {
involved_activity.activity_location.culture = { has_building_gfx = arabic_group_building_gfx }
involved_activity.activity_location.culture = { has_building_gfx = berber_group_building_gfx }
involved_activity.activity_location.culture = { has_building_gfx = iberian_building_gfx }
}
}
}
AND = {
liege.diarch ?= this
liege ?= {
involved_activity ?= { has_activity_type = activity_feast }
location ?= involved_activity.activity_location
OR = {
involved_activity.activity_location.culture = { has_building_gfx = arabic_group_building_gfx }
involved_activity.activity_location.culture = { has_building_gfx = berber_group_building_gfx }
involved_activity.activity_location.culture = { has_building_gfx = iberian_building_gfx }
}
}
}
}
is_character_window_main_character = no
}
}
####
# feast, steppe
####
texture = {
reference = "event_scenes/ep2_feast_steppe.dds"
trigger = {
involved_activity ?= { has_activity_type = activity_feast }
location ?= involved_activity.activity_location
involved_activity.activity_location.culture = { has_building_gfx = steppe_building_gfx }
}
}
environment = {
reference = "environment_steppe_feast"
trigger = {
involved_activity ?= { has_activity_type = activity_feast }
location ?= involved_activity.activity_location
involved_activity.activity_location.culture = { has_building_gfx = steppe_building_gfx }
is_character_window_main_character = yes
}
}
environment = {
reference = "environment_steppe_feast"
trigger = {
OR = {
AND = {
exists = primary_spouse
primary_spouse = {
involved_activity ?= { has_activity_type = activity_feast }
location ?= involved_activity.activity_location
involved_activity.activity_location.culture = { has_building_gfx = steppe_building_gfx }
}
}
AND = {
exists = betrothed
betrothed = {
involved_activity ?= { has_activity_type = activity_feast }
location ?= involved_activity.activity_location
involved_activity.activity_location.culture = { has_building_gfx = steppe_building_gfx }
}
}
AND = {
liege.diarch ?= this
liege ?= {
involved_activity ?= { has_activity_type = activity_feast }
location ?= involved_activity.activity_location
involved_activity.activity_location.culture = { has_building_gfx = steppe_building_gfx }
}
}
}
is_character_window_main_character = no
}
}
####
# feast, sub-saharan
####
texture = {
reference = "event_scenes/ep2_feast_sub_saharan.dds"
trigger = {
involved_activity ?= { has_activity_type = activity_feast }
location ?= involved_activity.activity_location
involved_activity.activity_location.culture = { has_building_gfx = african_building_gfx }
}
}
environment = {
reference = "environment_sub-saharan_feast"
trigger = {
involved_activity ?= { has_activity_type = activity_feast }
location ?= involved_activity.activity_location
involved_activity.activity_location.culture = { has_building_gfx = african_building_gfx }
is_character_window_main_character = yes
}
}
environment = {
reference = "environment_sub-saharan_feast"
trigger = {
OR = {
AND = {
exists = primary_spouse
primary_spouse = {
involved_activity ?= { has_activity_type = activity_feast }
location ?= involved_activity.activity_location
involved_activity.activity_location.culture = { has_building_gfx = african_building_gfx }
}
}
AND = {
exists = betrothed
betrothed = {
involved_activity ?= { has_activity_type = activity_feast }
location ?= involved_activity.activity_location
involved_activity.activity_location.culture = { has_building_gfx = african_building_gfx }
}
}
AND = {
liege.diarch ?= this
liege ?= {
involved_activity ?= { has_activity_type = activity_feast }
location ?= involved_activity.activity_location
involved_activity.activity_location.culture = { has_building_gfx = african_building_gfx }
}
}
}
is_character_window_main_character = no
}
}
####
# feast, East Asian
####
texture = {
reference = "event_scenes/tgp_feast_asia.dds"
trigger = {
involved_activity ?= { has_activity_type = activity_feast }
location ?= involved_activity.activity_location
involved_activity.activity_location.culture = { has_graphical_east_asia_culture_group_trigger = yes }
}
}
environment = {
reference = "environment_tgp_feast_asia"
trigger = {
involved_activity ?= { has_activity_type = activity_feast }
location ?= involved_activity.activity_location
involved_activity.activity_location.culture = { has_graphical_east_asia_culture_group_trigger = yes }
is_character_window_main_character = yes
}
}
environment = {
reference = "environment_tgp_feast_asia"
trigger = {
OR = {
AND = {
exists = primary_spouse
primary_spouse = {
involved_activity ?= { has_activity_type = activity_feast }
location ?= involved_activity.activity_location
involved_activity.activity_location.culture = { has_graphical_east_asia_culture_group_trigger = yes }
}
}
AND = {
exists = betrothed
betrothed = {
involved_activity ?= { has_activity_type = activity_feast }
location ?= involved_activity.activity_location
involved_activity.activity_location.culture = { has_graphical_east_asia_culture_group_trigger = yes }
}
}
AND = {
liege.diarch ?= this
liege ?= {
involved_activity ?= { has_activity_type = activity_feast }
location ?= involved_activity.activity_location
involved_activity.activity_location.culture = { has_graphical_east_asia_culture_group_trigger = yes }
}
}
}
is_character_window_main_character = no
}
}
####
# feast, western
####
texture = {
reference = "event_scenes/feast.dds"
trigger = {
involved_activity ?= { has_activity_type = activity_feast }
location ?= involved_activity.activity_location
}
}
environment = {
reference = "environment_event_feast"
trigger = {
involved_activity ?= { has_activity_type = activity_feast }
location ?= involved_activity.activity_location
is_character_window_main_character = yes
}
}
environment = {
reference = "environment_event_feast"
trigger = {
OR = {
AND = {
exists = primary_spouse
primary_spouse = {
involved_activity ?= { has_activity_type = activity_feast }
location ?= involved_activity.activity_location
}
}
AND = {
exists = betrothed
betrothed = {
involved_activity ?= { has_activity_type = activity_feast }
location ?= involved_activity.activity_location
}
}
AND = {
liege.diarch ?= this
liege ?= {
involved_activity ?= { has_activity_type = activity_feast }
location ?= involved_activity.activity_location
}
}
}
is_character_window_main_character = no
}
}
####
# hunt
####
texture = {
reference = "event_scenes/ep2_hunt_poachers_camp.dds"
trigger = {
involved_activity ?= {
has_activity_type = activity_hunt
hunt_is_nerge_type = no
}
location ?= involved_activity.activity_location
}
}
texture = {
reference = "event_scenes/mpo_hunt_steppe.dds"
trigger = {
involved_activity ?= {
has_activity_type = activity_hunt
hunt_is_nerge_type = yes
}
location ?= involved_activity.activity_location
}
}
environment = {
reference = "environment_mpo_hunt_steppe"
trigger = {
involved_activity ?= { has_activity_type = activity_hunt }
location ?= involved_activity.activity_location
is_character_window_main_character = yes
}
}
environment = {
reference = "environment_mpo_hunt_steppe"
trigger = {
OR = {
AND = {
exists = primary_spouse
primary_spouse = {
involved_activity ?= { has_activity_type = activity_hunt }
location ?= involved_activity.activity_location
}
}
AND = {
exists = betrothed
betrothed = {
involved_activity ?= { has_activity_type = activity_hunt }
location ?= involved_activity.activity_location
}
}
AND = {
liege.diarch ?= this
liege ?= {
involved_activity ?= { has_activity_type = activity_hunt }
location ?= involved_activity.activity_location
}
}
}
is_character_window_main_character = no
}
}
#East Asian
texture = {
reference = "event_scenes/tgp_hunt_generic_asia.dds"
trigger = {
involved_activity ?= { has_activity_type = activity_hunt }
location ?= involved_activity.activity_location
involved_activity.activity_location.culture = { has_graphical_east_asia_culture_group_trigger = yes }
}
}
environment = {
reference = "environment_generic_hunt"
trigger = {
involved_activity ?= { has_activity_type = activity_hunt }
location ?= involved_activity.activity_location
involved_activity.activity_location.culture = { has_graphical_east_asia_culture_group_trigger = yes }
is_character_window_main_character = yes
}
}
environment = {
reference = "environment_event_forest_pine"
trigger = {
OR = {
AND = {
exists = primary_spouse
primary_spouse = {
involved_activity ?= { has_activity_type = activity_hunt }
location ?= involved_activity.activity_location
involved_activity.activity_location.culture = { has_graphical_east_asia_culture_group_trigger = yes }
}
}
AND = {
exists = betrothed
betrothed = {
involved_activity ?= { has_activity_type = activity_hunt }
location ?= involved_activity.activity_location
involved_activity.activity_location.culture = { has_graphical_east_asia_culture_group_trigger = yes }
}
}
}
is_character_window_main_character = no
}
}
####
# Generic hunt
####
texture = {
reference = "event_scenes/ep2_events_generic_hunt.dds"
trigger = {
involved_activity ?= { has_activity_type = activity_hunt }
location ?= involved_activity.activity_location
}
}
environment = {
reference = "environment_generic_hunt"
trigger = {
involved_activity ?= { has_activity_type = activity_hunt }
location ?= involved_activity.activity_location
is_character_window_main_character = yes
}
}
environment = {
reference = "environment_event_forest_pine"
trigger = {
OR = {
AND = {
exists = primary_spouse
primary_spouse = {
involved_activity ?= { has_activity_type = activity_hunt }
location ?= involved_activity.activity_location
}
}
AND = {
exists = betrothed
betrothed = {
involved_activity ?= { has_activity_type = activity_hunt }
location ?= involved_activity.activity_location
}
}
}
is_character_window_main_character = no
}
}
####
# pilgrimage, jerusalem
####
texture = {
reference = "event_scenes/ep2_holysite_jerusalem.dds"
trigger = {
involved_activity ?= { has_activity_type = activity_pilgrimage }
involved_activity.activity_location.county = title:c_jerusalem
location ?= involved_activity.activity_location
}
}
environment = {
reference = "environment_jerusalem"
trigger = {
involved_activity ?= { has_activity_type = activity_pilgrimage }
involved_activity.activity_location.county = title:c_jerusalem
location ?= involved_activity.activity_location
}
}
environment = {
reference = "environment_jerusalem"
trigger = {
OR = {
AND = {
exists = primary_spouse
primary_spouse = {
involved_activity ?= { has_activity_type = activity_pilgrimage }
involved_activity.activity_location.county = title:c_jerusalem
location ?= involved_activity.activity_location
}
}
AND = {
exists = betrothed
betrothed = {
involved_activity ?= { has_activity_type = activity_pilgrimage }
involved_activity.activity_location.county = title:c_jerusalem
location ?= involved_activity.activity_location
}
}
AND = {
liege.diarch ?= this
liege ?= {
involved_activity ?= { has_activity_type = activity_pilgrimage }
involved_activity.activity_location.county = title:c_jerusalem
location ?= involved_activity.activity_location
}
}
}
is_character_window_main_character = no
}
}
####
# pilgrimage, Mecca
####
texture = {
reference = "event_scenes/ep2_holysite_mecca.dds"
trigger = {
involved_activity ?= { has_activity_type = activity_pilgrimage }
involved_activity.activity_location.county = title:c_mecca
location ?= involved_activity.activity_location
}
}
environment = {
reference = "environment_mecca"
trigger = {
involved_activity ?= { has_activity_type = activity_pilgrimage }
involved_activity.activity_location.county = title:c_mecca
location ?= involved_activity.activity_location
}
}
environment = {
reference = "environment_mecca"
trigger = {
OR = {
AND = {
exists = primary_spouse
primary_spouse = {
involved_activity ?= { has_activity_type = activity_pilgrimage }
involved_activity.activity_location.county = title:c_mecca
location ?= involved_activity.activity_location
}
}
AND = {
exists = betrothed
betrothed = {
involved_activity ?= { has_activity_type = activity_pilgrimage }
involved_activity.activity_location.county = title:c_jerusalem
location ?= involved_activity.activity_location
}
}
AND = {
liege.diarch ?= this
liege ?= {
involved_activity ?= { has_activity_type = activity_pilgrimage }
involved_activity.activity_location.county = title:c_jerusalem
location ?= involved_activity.activity_location
}
}
}
is_character_window_main_character = no
}
}
####
# pilgrimage, tribal generic holy site
####
texture = {
reference = "event_scenes/ep2_holysite_tribal.dds"
trigger = {
involved_activity ?= { has_activity_type = activity_pilgrimage }
involved_activity.activity_location.province_owner ?= {
OR = {
government_has_flag = government_is_tribal
government_has_flag = government_is_nomadic
government_has_flag = government_is_true_herder
}
}
location ?= involved_activity.activity_location
}
}
environment = {
reference = "environment_event_garden"
trigger = {
involved_activity ?= { has_activity_type = activity_pilgrimage }
involved_activity.activity_location.province_owner ?= {
OR = {
government_has_flag = government_is_tribal
government_has_flag = government_is_nomadic
government_has_flag = government_is_true_herder
}
}
location ?= involved_activity.activity_location
}
}
environment = {
reference = "environment_event_garden"
trigger = {
OR = {
AND = {
exists = primary_spouse
primary_spouse = {
involved_activity ?= { has_activity_type = activity_pilgrimage }
involved_activity.activity_location.province_owner ?= {
OR = {
government_has_flag = government_is_tribal
government_has_flag = government_is_nomadic
government_has_flag = government_is_true_herder
}
}
location ?= involved_activity.activity_location
}
}
AND = {
exists = betrothed
betrothed = {
involved_activity ?= { has_activity_type = activity_pilgrimage }
involved_activity.activity_location.province_owner ?= {
OR = {
government_has_flag = government_is_tribal
government_has_flag = government_is_nomadic
government_has_flag = government_is_true_herder
}
}
location ?= involved_activity.activity_location
}
}
AND = {
liege.diarch ?= this
liege ?= {
involved_activity ?= { has_activity_type = activity_pilgrimage }
involved_activity.activity_location.province_owner ?= {
OR = {
government_has_flag = government_is_tribal
government_has_flag = government_is_nomadic
government_has_flag = government_is_true_herder
}
}
location ?= involved_activity.activity_location
}
}
}
is_character_window_main_character = no
}
}
####
# pilgrimage, MENA generic holy site
####
texture = {
reference = "event_scenes/ep2_holysite_mena.dds"
trigger = {
involved_activity ?= { has_activity_type = activity_pilgrimage }
involved_activity.activity_location.culture ?= { has_graphical_mena_culture_group_trigger = yes }
location ?= involved_activity.activity_location
}
}
environment = {
reference = "environment_generic_holy_site_mena"
trigger = {
involved_activity ?= { has_activity_type = activity_pilgrimage }
involved_activity.activity_location.culture ?= { has_graphical_mena_culture_group_trigger = yes }
location ?= involved_activity.activity_location
}
}
environment = {
reference = "environment_generic_holy_site_mena"
trigger = {
OR = {
AND = {
exists = primary_spouse
primary_spouse = {
involved_activity ?= { has_activity_type = activity_pilgrimage }
involved_activity.activity_location.culture ?= { has_graphical_mena_culture_group_trigger = yes }
location ?= involved_activity.activity_location
}
}
AND = {
exists = betrothed
betrothed = {
involved_activity ?= { has_activity_type = activity_pilgrimage }
involved_activity.activity_location.culture ?= { has_graphical_mena_culture_group_trigger = yes }
location ?= involved_activity.activity_location
}
}
AND = {
liege.diarch ?= this
liege ?= {
involved_activity ?= { has_activity_type = activity_pilgrimage }
involved_activity.activity_location.culture ?= { has_graphical_mena_culture_group_trigger = yes }
location ?= involved_activity.activity_location
}
}
}
is_character_window_main_character = no
}
}
####
# pilgrimage, Indian generic holy site
####
texture = {
reference = "event_scenes/ep2_holysite_indian.dds"
trigger = {
involved_activity ?= { has_activity_type = activity_pilgrimage }
involved_activity.activity_location.culture ?= { has_graphical_india_culture_group_trigger = yes }
location ?= involved_activity.activity_location
}
}
environment = {
reference = "environment_indian_holy_site"
trigger = {
involved_activity ?= { has_activity_type = activity_pilgrimage }
involved_activity.activity_location.culture ?= { has_graphical_india_culture_group_trigger = yes }
location ?= involved_activity.activity_location
}
}
environment = {
reference = "environment_indian_holy_site"
trigger = {
OR = {
AND = {
exists = primary_spouse
primary_spouse = {
involved_activity ?= { has_activity_type = activity_pilgrimage }
involved_activity.activity_location.culture ?= { has_graphical_india_culture_group_trigger = yes }
location ?= involved_activity.activity_location
}
}
AND = {
exists = betrothed
betrothed = {
involved_activity ?= { has_activity_type = activity_pilgrimage }
involved_activity.activity_location.culture ?= { has_graphical_india_culture_group_trigger = yes }
location ?= involved_activity.activity_location
}
}
AND = {
liege.diarch ?= this
liege ?= {
involved_activity ?= { has_activity_type = activity_pilgrimage }
involved_activity.activity_location.culture ?= { has_graphical_india_culture_group_trigger = yes }
location ?= involved_activity.activity_location
}
}
}
is_character_window_main_character = no
}
}
####
# pilgrimage, East Asian generic holy site
####
texture = {
reference = "event_scenes/tgp_holysite_asia.dds"
trigger = {
involved_activity ?= { has_activity_type = activity_pilgrimage }
involved_activity.activity_location.culture ?= { has_graphical_east_asia_culture_group_trigger = yes }
location ?= involved_activity.activity_location
}
}
environment = {
reference = "environment_tgp_holysite_asia"
trigger = {
involved_activity ?= { has_activity_type = activity_pilgrimage }
involved_activity.activity_location.culture ?= { has_graphical_east_asia_culture_group_trigger = yes }
location ?= involved_activity.activity_location
}
}
environment = {
reference = "environment_tgp_holysite_asia"
trigger = {
OR = {
AND = {
exists = primary_spouse
primary_spouse = {
involved_activity ?= { has_activity_type = activity_pilgrimage }
involved_activity.activity_location.culture ?= { has_graphical_east_asia_culture_group_trigger = yes }
location ?= involved_activity.activity_location
}
}
AND = {
exists = betrothed
betrothed = {
involved_activity ?= { has_activity_type = activity_pilgrimage }
involved_activity.activity_location.culture ?= { has_graphical_east_asia_culture_group_trigger = yes }
location ?= involved_activity.activity_location
}
}
AND = {
liege.diarch ?= this
liege ?= {
involved_activity ?= { has_activity_type = activity_pilgrimage }
involved_activity.activity_location.culture ?= { has_graphical_east_asia_culture_group_trigger = yes }
location ?= involved_activity.activity_location
}
}
}
is_character_window_main_character = no
}
}
####
# pilgrimage, Tengri generic holy site
####
texture = {
reference = "event_scenes/mpo_temple_steppe.dds"
trigger = {
involved_activity ?= { has_activity_type = activity_pilgrimage }
OR = {
involved_activity.activity_location.religion = religion:tengrism_religion
involved_activity.activity_location.religion = religion:magyar_religion
involved_activity.activity_location.religion = religion:siberian_religion
}
location ?= involved_activity.activity_location
}
}
####
# pilgrimage, Orthodox generic holy site
####
texture = {
reference = "event_scenes/ep3_holysite_orthodox.dds"
trigger = {
involved_activity ?= { has_activity_type = activity_pilgrimage }
involved_activity.activity_location.faith ?= faith:orthodox
location ?= involved_activity.activity_location
}
}
####
# pilgrimage, Western generic holy site
####
texture = {
reference = "event_scenes/ep2_holysite_western.dds"
trigger = {
involved_activity ?= { has_activity_type = activity_pilgrimage }
involved_activity.activity_location.culture ?= { has_graphical_western_culture_group_trigger = yes }
location ?= involved_activity.activity_location
}
}
environment = {
reference = "environment_western_holy_site"
trigger = {
involved_activity ?= { has_activity_type = activity_pilgrimage }
involved_activity.activity_location.culture ?= { has_graphical_western_culture_group_trigger = yes }
location ?= involved_activity.activity_location
}
}
environment = {
reference = "environment_western_holy_site"
trigger = {
OR = {
AND = {
exists = primary_spouse
primary_spouse = {
involved_activity ?= { has_activity_type = activity_pilgrimage }
involved_activity.activity_location.culture ?= { has_graphical_western_culture_group_trigger = yes }
location ?= involved_activity.activity_location
}
}
AND = {
exists = betrothed
betrothed = {
involved_activity ?= { has_activity_type = activity_pilgrimage }
involved_activity.activity_location.culture ?= { has_graphical_western_culture_group_trigger = yes }
location ?= involved_activity.activity_location
}
}
AND = {
liege.diarch ?= this
liege ?= {
involved_activity ?= { has_activity_type = activity_pilgrimage }
involved_activity.activity_location.culture ?= { has_graphical_western_culture_group_trigger = yes }
location ?= involved_activity.activity_location
}
}
}
is_character_window_main_character = no
}
}
####
# chariot race
####
# tournament, eastern
####
texture = {
reference = "event_scenes/ep3_hippodrome_chariot_race.dds"
trigger = {
involved_activity ?= { has_activity_type = activity_chariot_race }
location ?= involved_activity.activity_location
}
}
environment = {
reference = "environment_ep3_chariot_race"
trigger = {
involved_activity ?= { has_activity_type = activity_chariot_race }
location ?= involved_activity.activity_location
is_character_window_main_character = yes
}
}
environment = {
reference = "environment_ep3_chariot_race"
trigger = {
OR = {
AND = {
exists = primary_spouse
primary_spouse = {
involved_activity ?= { has_activity_type = activity_chariot_race }
location ?= involved_activity.activity_location
}
}
AND = {
exists = betrothed
betrothed = {
involved_activity ?= { has_activity_type = activity_chariot_race }
location ?= involved_activity.activity_location
}
}
AND = {
liege.diarch ?= this
liege ?= {
involved_activity ?= { has_activity_type = activity_chariot_race }
location ?= involved_activity.activity_location
}
}
}
is_character_window_main_character = no
}
}
##########################################
####
# Herder background
####
texture = {
reference = "event_scenes/bp3_steppe_winter.dds"
trigger = {
location = { has_winter_trigger = yes }
government_has_flag = government_is_true_herder
}
}
environment = {
reference = "environment_bp3_steppe_winter"
trigger = {
location = { has_winter_trigger = yes }
government_has_flag = government_is_true_herder
}
}
texture = {
reference = "event_scenes/ep2_travel_steppe.dds"
trigger = {
government_has_flag = government_is_true_herder
}
}
environment = {
reference = "environment_travel_steppe_settlement"
trigger = {
government_has_flag = government_is_true_herder
}
}
##########################################
####
# chrysotriklinios
####
texture = { # Chrysotriklinios
reference = "event_scenes/ep3_byzantine_throne_room.dds"
trigger = {
OR = {
primary_title = title:e_byzantium
AND = {
primary_spouse.primary_title = title:e_byzantium
is_landed = no
}
}
}
}
environment = {
reference = "environment_ep3_byzantine_throne_room"
trigger = {
AND = {
exists = primary_title
primary_title = title:e_byzantium
is_character_window_main_character = yes
# AND = {
# primary_spouse.primary_title = title:e_byzantium
# is_landed = no
# }
}
}
}
# environment = {
# reference = "environment_ep3_cw_byzantine_spouse"
# trigger = {
# OR = {
# AND = {
# exists = primary_spouse
# primary_spouse = {
# primary_title = title:e_byzantium
# }
# }
# AND = {
# exists = betrothed
# betrothed = {
# primary_title = title:e_byzantium
# }
# }
# AND = {
# liege.diarch ?= this
# liege ?= {
# primary_title = title:e_byzantium
# }
# }
# AND = {
# exists = primary_title
# primary_title = title:e_byzantium
# }
# }
# is_character_window_main_character = no
# }
# }
# environment = {
# reference = "environment_cw_west"
# trigger = {
# exists = primary_title
# primary_title.tier >= tier_empire
# has_graphical_western_region_trigger = yes
# is_character_window_main_character = yes
# }
# }
# environment = {
# reference = "environment_cw_west_spouse"
# trigger = {
# OR = {
# AND = {
# exists = primary_spouse
# primary_spouse = {
# exists = primary_title
# primary_title.tier >= tier_empire
# has_graphical_western_region_trigger = yes
# }
# }
# AND = {
# exists = betrothed
# betrothed = {
# exists = primary_title
# primary_title.tier >= tier_empire
# has_graphical_western_region_trigger = yes
# }
# }
# AND = {
# liege.diarch ?= this
# liege ?= {
# exists = primary_title
# primary_title.tier >= tier_empire
# has_graphical_western_region_trigger = yes
# }
# }
# }
# is_character_window_main_character = no
# }
# }
environment = {
reference = "environment_ep3_byzantine_throne_room_spouse"
trigger = {
OR = {
AND = {
exists = primary_spouse
OR = {
primary_title = title:e_byzantium
AND = {
primary_spouse.primary_title = title:e_byzantium
is_landed = no
}
}
}
AND = {
exists = betrothed
OR = {
primary_title = title:e_byzantium
AND = {
primary_spouse.primary_title = title:e_byzantium
is_landed = no
}
}
}
AND = {
liege.diarch ?= this
OR = {
primary_title = title:e_byzantium
AND = {
primary_spouse.primary_title = title:e_byzantium
is_landed = no
}
}
}
}
is_character_window_main_character = no
}
}
####
# hagia sophia
####
texture = { # Hagia Sophia
reference = "event_scenes/ep3_hagia_sophia.dds"
trigger = {
location.county ?= title:c_byzantion
OR = {
has_council_position = councillor_court_chaplain
primary_title ?= title:k_orthodox
}
}
}
environment = { # Hagia Sophia
reference = "environment_ep3_hagia_sophia"
trigger = {
location.county ?= title:c_byzantion
OR = {
has_council_position = councillor_court_chaplain
primary_title ?= title:k_orthodox
}
}
}
####
# constantinople
####
texture = {
reference = "event_scenes/ep3_constantinople.dds"
trigger = {
exists = location
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location.county ?= title:c_byzantion
NOT = { primary_title = title:e_byzantium }
is_imprisoned = no
}
}
environment = {
reference = "environment_ep3_constantinople"
trigger = {
exists = location
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location.county ?= title:c_byzantion
NOT = { primary_title = title:e_byzantium }
is_imprisoned = no
is_character_window_main_character = yes
}
}
environment = {
reference = "environment_ep3_constantinople_spouse"
trigger = {
OR = {
AND = {
exists = primary_spouse
primary_spouse = {
exists = location
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location.county ?= title:c_byzantion
NOT = { primary_title = title:e_byzantium }
is_imprisoned = no
}
}
AND = {
exists = betrothed
betrothed = {
exists = location
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location.county ?= title:c_byzantion
NOT = { primary_title = title:e_byzantium }
is_imprisoned = no
}
}
AND = {
liege.diarch ?= this
liege ?= {
exists = location
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location.county ?= title:c_byzantion
NOT = { primary_title = title:e_byzantium }
is_imprisoned = no
}
}
}
is_character_window_main_character = no
}
}
###
# byzantine unlanded house head
#
texture = {
reference = "event_scenes/ep3_medi_estate.dds"
trigger = {
OR = {
AND = {
is_landed = no
domicile ?= { is_domicile_type = estate }
has_graphical_mediterranean_region_trigger = yes
}
primary_spouse ?= { # Primary Spouse
is_landed = no
domicile ?= { is_domicile_type = estate }
has_graphical_mediterranean_region_trigger = yes
}
}
}
}
environment = {
reference = "environment_ep3_family_estate"
trigger = {
OR = {
AND = {
is_landed = no
domicile ?= { is_domicile_type = estate }
has_graphical_mediterranean_region_trigger = yes
}
primary_spouse ?= { # Primary Spouse
is_landed = no
domicile ?= { is_domicile_type = estate }
has_graphical_mediterranean_region_trigger = yes
}
}
}
}
###
# asian unlanded house head
#
texture = {
reference = "event_scenes/tgp_asia_estate.dds"
trigger = {
tgp_is_ceremonial_liege_trigger = no
OR = {
AND = {
is_landed = no
domicile ?= {
OR = {
is_domicile_type = estate
is_domicile_type = east_asian_estate
is_domicile_type = japanese_manor
}
}
has_graphical_east_asia_region_trigger = yes
}
primary_spouse ?= { # Primary Spouse
is_landed = no
domicile ?= {
OR = {
is_domicile_type = estate
is_domicile_type = east_asian_estate
is_domicile_type = japanese_manor
}
}
has_graphical_east_asia_region_trigger = yes
}
}
}
}
environment = {
reference = "environment_tgp_asia_estate"
trigger = {
OR = {
AND = {
is_landed = no
domicile ?= {
OR = {
is_domicile_type = estate
is_domicile_type = east_asian_estate
is_domicile_type = japanese_manor
}
}
has_graphical_east_asia_region_trigger = yes
}
primary_spouse ?= { # Primary Spouse
is_landed = no
domicile ?= {
OR = {
is_domicile_type = estate
is_domicile_type = east_asian_estate
is_domicile_type = japanese_manor
}
}
has_graphical_east_asia_region_trigger = yes
}
}
}
}
###
# other unlanded house head
#
texture = {
reference = "event_scenes/bp2_indian_garden.dds"
trigger = {
OR = {
AND = {
is_landed = no
domicile ?= { is_domicile_type = estate }
has_graphical_india_region_trigger = yes
}
primary_spouse ?= { # Primary Spouse
is_landed = no
domicile ?= { is_domicile_type = estate }
has_graphical_india_region_trigger = yes
}
}
}
}
environment = {
reference = "environment_bp2_garden_india_day"
trigger = {
OR = {
AND = {
is_landed = no
domicile ?= { is_domicile_type = estate }
has_graphical_india_region_trigger = yes
}
primary_spouse ?= { # Primary Spouse
is_landed = no
domicile ?= { is_domicile_type = estate }
has_graphical_india_region_trigger = yes
}
}
}
}
texture = {
reference = "event_scenes/bp2_courtyard.dds"
trigger = {
OR = {
AND = {
is_landed = no
domicile ?= { is_domicile_type = estate }
OR = {
has_graphical_western_region_trigger = yes
has_graphical_scandinavia_region_trigger = yes
}
}
primary_spouse ?= { # Primary Spouse
is_landed = no
domicile ?= { is_domicile_type = estate }
OR = {
has_graphical_western_region_trigger = yes
has_graphical_scandinavia_region_trigger = yes
}
}
}
}
}
environment = {
reference = "environment_bp2_courtyard"
trigger = {
OR = {
AND = {
is_landed = no
domicile ?= { is_domicile_type = estate }
OR = {
has_graphical_western_region_trigger = yes
has_graphical_scandinavia_region_trigger = yes
}
}
primary_spouse ?= { # Primary Spouse
is_landed = no
domicile ?= { is_domicile_type = estate }
OR = {
has_graphical_western_region_trigger = yes
has_graphical_scandinavia_region_trigger = yes
}
}
}
}
}
texture = {
reference = "event_scenes/bp1_garden_mena_day.dds"
trigger = {
OR = {
AND = {
is_landed = no
domicile ?= { is_domicile_type = estate }
OR = {
has_graphical_mena_region_trigger = yes
has_graphical_african_culture_group_trigger = yes
has_graphical_steppe_culture_group_trigger = yes
}
}
primary_spouse ?= { # Primary Spouse
is_landed = no
domicile ?= { is_domicile_type = estate }
OR = {
has_graphical_mena_region_trigger = yes
has_graphical_african_culture_group_trigger = yes
has_graphical_steppe_culture_group_trigger = yes
}
}
}
}
}
environment = {
reference = "environment_event_forest_pine"
trigger = {
OR = {
AND = {
is_landed = no
domicile ?= { is_domicile_type = estate }
OR = {
has_graphical_mena_region_trigger = yes
has_graphical_african_culture_group_trigger = yes
has_graphical_steppe_culture_group_trigger = yes
}
}
primary_spouse ?= { # Primary Spouse
is_landed = no
domicile ?= { is_domicile_type = estate }
OR = {
has_graphical_mena_region_trigger = yes
has_graphical_african_culture_group_trigger = yes
has_graphical_steppe_culture_group_trigger = yes
}
}
}
}
}
# environment = {
# reference = "environment_western_holy_site"
# trigger = {
# OR = {
# exists = primary_spouse
# exists = betrothed
# }
# is_character_window_main_character = no
# }
# }
####
# sea, norse
####
texture = {
reference = "event_scenes/fp1_ocean_norse.dds"
trigger = {
exists = location
OR = {
is_travelling = yes
is_in_army = yes
}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
culture = {
has_clothing_gfx = fp1_norse_clothing_gfx
}
location ?= {
is_sea_province = yes
}
}
}
environment = {
reference = "environment_event_fp1_ocean"
trigger = {
exists = location
OR = {
is_travelling = yes
is_in_army = yes
}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
culture = {
has_clothing_gfx = fp1_norse_clothing_gfx
}
location ?= {
is_sea_province = yes
}
is_character_window_main_character = yes
}
}
environment = {
reference = "environment_event_fp1_ocean"
trigger = {
OR = {
AND = {
exists = primary_spouse
primary_spouse = {
OR = {
is_travelling = yes
is_in_army = yes
}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
culture = {
has_clothing_gfx = fp1_norse_clothing_gfx
}
location = {
is_sea_province = yes
}
}
}
AND = {
exists = betrothed
betrothed = {
OR = {
is_travelling = yes
is_in_army = yes
}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
culture = {
has_clothing_gfx = fp1_norse_clothing_gfx
}
location ?= {
is_sea_province = yes
}
}
}
AND = {
liege.diarch ?= this
liege ?= {
OR = {
is_travelling = yes
is_in_army = yes
}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
culture = {
has_clothing_gfx = fp1_norse_clothing_gfx
}
location ?= {
is_sea_province = yes
}
}
}
}
is_character_window_main_character = no
}
}
####
# sea
####
texture = {
reference = "event_scenes/fp1_ocean.dds"
trigger = {
exists = location
OR = {
is_travelling = yes
is_in_army = yes
}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location ?= {
is_sea_province = yes
}
}
}
environment = {
reference = "environment_event_fp1_ocean"
trigger = {
exists = location
OR = {
is_travelling = yes
is_in_army = yes
}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location ?= {
is_sea_province = yes
}
is_character_window_main_character = yes
}
}
environment = {
reference = "environment_event_fp1_ocean"
trigger = {
OR = {
AND = {
exists = primary_spouse
primary_spouse = {
OR = {
is_travelling = yes
is_in_army = yes
}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location = {
is_sea_province = yes
}
}
}
AND = {
exists = betrothed
betrothed = {
OR = {
is_travelling = yes
is_in_army = yes
}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location ?= {
is_sea_province = yes
}
}
}
AND = {
liege.diarch ?= this
liege ?= {
OR = {
is_travelling = yes
is_in_army = yes
}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location ?= {
is_sea_province = yes
}
}
}
}
is_character_window_main_character = no
}
}
####
# Flooding
####
texture = {
reference = "event_scenes/tgp_overflowing_river.dds"
trigger = {
exists = location
#OR = {
# is_travelling = yes
# is_in_army = yes
#}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location.county ?= {
OR = {
has_county_modifier = tgp_natural_disaster_flood_1_county_modifier
has_county_modifier = tgp_natural_disaster_flood_2_county_modifier
has_county_modifier = tgp_natural_disaster_flood_3_county_modifier
}
title_province ?= {
OR = {
geographical_region = graphical_india
geographical_region = world_steppe
geographical_region = world_asia
geographical_region = world_tibet
}
}
}
}
}
environment = {
reference = "environment_tgp_overflowing_river"
trigger = {
exists = location
#OR = {
# is_travelling = yes
# is_in_army = yes
#}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location.county ?= {
OR = {
has_county_modifier = tgp_natural_disaster_flood_1_county_modifier
has_county_modifier = tgp_natural_disaster_flood_2_county_modifier
has_county_modifier = tgp_natural_disaster_flood_3_county_modifier
}
title_province ?= {
OR = {
geographical_region = graphical_india
geographical_region = world_steppe
geographical_region = world_asia
geographical_region = world_tibet
}
}
}
is_character_window_main_character = yes
}
}
environment = {
reference = "environment_tgp_overflowing_river"
trigger = {
OR = {
AND = {
exists = primary_spouse
primary_spouse = {
#OR = {
# is_travelling = yes
# is_in_army = yes
#}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location.county ?= {
OR = {
has_county_modifier = tgp_natural_disaster_flood_1_county_modifier
has_county_modifier = tgp_natural_disaster_flood_2_county_modifier
has_county_modifier = tgp_natural_disaster_flood_3_county_modifier
}
title_province ?= {
OR = {
geographical_region = graphical_india
geographical_region = world_steppe
geographical_region = world_asia
geographical_region = world_tibet
}
}
}
}
}
AND = {
exists = betrothed
betrothed = {
#OR = {
# is_travelling = yes
# is_in_army = yes
#}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location.county ?= {
OR = {
has_county_modifier = tgp_natural_disaster_flood_1_county_modifier
has_county_modifier = tgp_natural_disaster_flood_2_county_modifier
has_county_modifier = tgp_natural_disaster_flood_3_county_modifier
}
title_province ?= {
OR = {
geographical_region = graphical_india
geographical_region = world_steppe
geographical_region = world_asia
geographical_region = world_tibet
}
}
}
}
}
AND = {
liege.diarch ?= this
liege ?= {
#OR = {
# is_travelling = yes
# is_in_army = yes
#}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location.county ?= {
OR = {
has_county_modifier = tgp_natural_disaster_flood_1_county_modifier
has_county_modifier = tgp_natural_disaster_flood_2_county_modifier
has_county_modifier = tgp_natural_disaster_flood_3_county_modifier
}
title_province ?= {
OR = {
geographical_region = graphical_india
geographical_region = world_steppe
geographical_region = world_asia
geographical_region = world_tibet
}
}
}
}
}
}
is_character_window_main_character = no
}
}
####
# Earthquake
####
texture = {
reference = "event_scenes/tgp_ruined_holding.dds"
trigger = {
exists = location
#OR = {
# is_travelling = yes
# is_in_army = yes
#}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location.county ?= {
OR = {
has_county_modifier = tgp_natural_disaster_earthquake_1_county_modifier
has_county_modifier = tgp_natural_disaster_earthquake_2_county_modifier
has_county_modifier = tgp_natural_disaster_earthquake_3_county_modifier
}
title_province ?= {
OR = {
geographical_region = graphical_india
geographical_region = world_steppe
geographical_region = world_asia
geographical_region = world_tibet
}
}
}
}
}
environment = {
reference = "environment_tgp_ruined_holding"
trigger = {
exists = location
#OR = {
# is_travelling = yes
# is_in_army = yes
#}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location.county ?= {
OR = {
has_county_modifier = tgp_natural_disaster_earthquake_1_county_modifier
has_county_modifier = tgp_natural_disaster_earthquake_2_county_modifier
has_county_modifier = tgp_natural_disaster_earthquake_3_county_modifier
}
title_province ?= {
OR = {
geographical_region = graphical_india
geographical_region = world_steppe
geographical_region = world_asia
geographical_region = world_tibet
}
}
}
is_character_window_main_character = yes
}
}
environment = {
reference = "environment_tgp_ruined_holding"
trigger = {
OR = {
AND = {
exists = primary_spouse
primary_spouse = {
#OR = {
# is_travelling = yes
# is_in_army = yes
#}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location.county ?= {
OR = {
has_county_modifier = tgp_natural_disaster_earthquake_1_county_modifier
has_county_modifier = tgp_natural_disaster_earthquake_2_county_modifier
has_county_modifier = tgp_natural_disaster_earthquake_3_county_modifier
}
title_province ?= {
OR = {
geographical_region = graphical_india
geographical_region = world_steppe
geographical_region = world_asia
geographical_region = world_tibet
}
}
}
}
}
AND = {
exists = betrothed
betrothed = {
#OR = {
# is_travelling = yes
# is_in_army = yes
#}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location.county ?= {
OR = {
has_county_modifier = tgp_natural_disaster_earthquake_1_county_modifier
has_county_modifier = tgp_natural_disaster_earthquake_2_county_modifier
has_county_modifier = tgp_natural_disaster_earthquake_3_county_modifier
}
title_province ?= {
OR = {
geographical_region = graphical_india
geographical_region = world_steppe
geographical_region = world_asia
geographical_region = world_tibet
}
}
}
}
}
AND = {
liege.diarch ?= this
liege ?= {
#OR = {
# is_travelling = yes
# is_in_army = yes
#}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location.county ?= {
OR = {
has_county_modifier = tgp_natural_disaster_earthquake_1_county_modifier
has_county_modifier = tgp_natural_disaster_earthquake_2_county_modifier
has_county_modifier = tgp_natural_disaster_earthquake_3_county_modifier
}
title_province ?= {
OR = {
geographical_region = graphical_india
geographical_region = world_steppe
geographical_region = world_asia
geographical_region = world_tibet
}
}
}
}
}
}
is_character_window_main_character = no
}
}
####
# ep2_hunt_snowy_forest
####
texture = {
reference = "event_scenes/ep2_hunt_snowy_forest.dds"
trigger = {
exists = location
OR = {
is_travelling = yes
is_in_army = yes
}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location ?= {
OR = {
has_province_modifier = winter_normal_modifier
has_province_modifier = winter_harsh_modifier
}
OR = {
graphical_wilderness_forest_trigger = yes
graphical_wilderness_forest_pine_trigger = yes
}
}
}
}
environment = {
reference = "environment_event_mountains"
trigger = {
exists = location
OR = {
is_travelling = yes
is_in_army = yes
}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location ?= {
OR = {
has_province_modifier = winter_normal_modifier
has_province_modifier = winter_harsh_modifier
}
OR = {
graphical_wilderness_forest_trigger = yes
graphical_wilderness_forest_pine_trigger = yes
}
}
is_character_window_main_character = yes
}
}
environment = {
reference = "environment_event_mountains"
trigger = {
OR = {
AND = {
exists = primary_spouse
primary_spouse = {
OR = {
is_travelling = yes
is_in_army = yes
}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location = {
OR = {
has_province_modifier = winter_normal_modifier
has_province_modifier = winter_harsh_modifier
}
OR = {
graphical_wilderness_forest_trigger = yes
graphical_wilderness_forest_pine_trigger = yes
}
}
}
}
AND = {
exists = betrothed
betrothed = {
OR = {
is_travelling = yes
is_in_army = yes
}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location ?= {
OR = {
has_province_modifier = winter_normal_modifier
has_province_modifier = winter_harsh_modifier
}
OR = {
graphical_wilderness_forest_trigger = yes
graphical_wilderness_forest_pine_trigger = yes
}
}
}
}
AND = {
liege.diarch ?= this
liege ?= {
OR = {
is_travelling = yes
is_in_army = yes
}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location ?= {
OR = {
has_province_modifier = winter_normal_modifier
has_province_modifier = winter_harsh_modifier
}
OR = {
graphical_wilderness_forest_trigger = yes
graphical_wilderness_forest_pine_trigger = yes
}
}
}
}
}
is_character_window_main_character = no
}
}
#####
#forest_pine
#####
texture = {
reference = "event_scenes/forest_pine.dds"
trigger = {
exists = location
OR = {
is_travelling = yes
is_in_army = yes
}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location = {
graphical_wilderness_forest_pine_trigger = yes
}
}
}
environment = {
reference = "environment_event_forest_pine"
trigger = {
exists = location
OR = {
is_travelling = yes
is_in_army = yes
}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location = {
graphical_wilderness_forest_pine_trigger = yes
}
is_character_window_main_character = yes
}
}
environment = {
reference = "environment_event_forest_pine"
trigger = {
OR = {
AND = {
exists = primary_spouse
primary_spouse = {
OR = {
is_travelling = yes
is_in_army = yes
}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location = {
graphical_wilderness_forest_pine_trigger = yes
}
}
}
AND = {
exists = betrothed
betrothed = {
OR = {
is_travelling = yes
is_in_army = yes
}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location = {
graphical_wilderness_forest_pine_trigger = yes
}
}
}
AND = {
liege.diarch ?= this
liege ?= {
OR = {
is_travelling = yes
is_in_army = yes
}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location = {
graphical_wilderness_forest_pine_trigger = yes
}
}
}
}
is_character_window_main_character = no
}
}
#####
#forest
#####
texture = {
reference = "event_scenes/forest.dds"
trigger = {
exists = location
OR = {
is_travelling = yes
is_in_army = yes
}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location = {
graphical_wilderness_forest_trigger = yes
}
}
}
environment = {
reference = "environment_event_forest"
trigger = {
exists = location
OR = {
is_travelling = yes
is_in_army = yes
}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location = {
graphical_wilderness_forest_trigger = yes
}
is_character_window_main_character = yes
}
}
environment = {
reference = "environment_event_forest"
trigger = {
OR = {
AND = {
exists = primary_spouse
primary_spouse = {
OR = {
is_travelling = yes
is_in_army = yes
}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location = {
graphical_wilderness_forest_trigger = yes
}
}
}
AND = {
exists = betrothed
betrothed = {
OR = {
is_travelling = yes
is_in_army = yes
}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location = {
graphical_wilderness_forest_trigger = yes
}
}
}
AND = {
liege.diarch ?= this
liege ?= {
OR = {
is_travelling = yes
is_in_army = yes
}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location = {
graphical_wilderness_forest_trigger = yes
}
}
}
}
is_character_window_main_character = no
}
}
#####
#ep2_travel_bridge
#####
texture = {
reference = "event_scenes/ep2_travel_bridge.dds"
trigger = {
exists = location
OR = {
is_travelling = yes
is_in_army = yes
}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location = {
is_riverside_province = yes
geographical_region = world_europe
OR = {
terrain = farmlands
terrain = plains
terrain = mountains
terrain = hills
}
}
}
}
environment = {
reference = "environment_event_bp1_hills"
trigger = {
exists = location
OR = {
is_travelling = yes
is_in_army = yes
}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location = {
is_riverside_province = yes
OR = {
terrain = farmlands
terrain = plains
terrain = mountains
terrain = hills
}
}
is_character_window_main_character = yes
}
}
environment = {
reference = "environment_event_bp1_hills"
trigger = {
OR = {
AND = {
exists = primary_spouse
primary_spouse = {
OR = {
is_travelling = yes
is_in_army = yes
}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location = {
is_riverside_province = yes
OR = {
terrain = farmlands
terrain = plains
terrain = mountains
terrain = hills
}
}
}
}
AND = {
exists = betrothed
betrothed = {
OR = {
is_travelling = yes
is_in_army = yes
}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location = {
is_riverside_province = yes
OR = {
terrain = farmlands
terrain = plains
terrain = mountains
terrain = hills
}
}
}
}
AND = {
liege.diarch ?= this
liege ?= {
OR = {
is_travelling = yes
is_in_army = yes
}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location = {
is_riverside_province = yes
OR = {
terrain = farmlands
terrain = plains
terrain = mountains
terrain = hills
}
}
}
}
}
is_character_window_main_character = no
}
}
#####
#Rice
#####
texture = {
reference = "event_scenes/tgp_rice_fields.dds"
trigger = {
exists = location
OR = {
is_travelling = yes
is_in_army = yes
}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location = {
OR = {
terrain = terraced_hills
has_building_or_higher = paddy_fields_01
}
}
}
}
environment = {
reference = "environment_tgp_rice_fields"
trigger = {
exists = location
OR = {
is_travelling = yes
is_in_army = yes
}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location = {
OR = {
terrain = terraced_hills
has_building_or_higher = paddy_fields_01
}
}
is_character_window_main_character = yes
}
}
environment = {
reference = "environment_tgp_rice_fields"
trigger = {
OR = {
AND = {
exists = primary_spouse
primary_spouse = {
OR = {
is_travelling = yes
is_in_army = yes
}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location = {
OR = {
terrain = terraced_hills
has_building_or_higher = paddy_fields_01
}
}
}
}
AND = {
exists = betrothed
betrothed = {
OR = {
is_travelling = yes
is_in_army = yes
}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location = {
OR = {
terrain = terraced_hills
has_building_or_higher = paddy_fields_01
}
}
}
}
AND = {
liege.diarch ?= this
liege ?= {
OR = {
is_travelling = yes
is_in_army = yes
}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location = {
OR = {
terrain = terraced_hills
has_building_or_higher = paddy_fields_01
}
}
}
}
}
is_character_window_main_character = no
}
}
#####
#jungle
#####
texture = {
reference = "event_scenes/bp1_jungle.dds"
trigger = {
exists = location
OR = {
is_travelling = yes
is_in_army = yes
}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location = {
graphical_wilderness_jungle_trigger = yes
}
}
}
environment = {
reference = "environment_event_bp1_jungle"
trigger = {
exists = location
OR = {
is_travelling = yes
is_in_army = yes
}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location = {
graphical_wilderness_jungle_trigger = yes
}
is_character_window_main_character = yes
}
}
environment = {
reference = "environment_event_bp1_jungle"
trigger = {
OR = {
AND = {
exists = primary_spouse
primary_spouse = {
OR = {
is_travelling = yes
is_in_army = yes
}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location = {
graphical_wilderness_jungle_trigger = yes
}
}
}
AND = {
exists = betrothed
betrothed = {
OR = {
is_travelling = yes
is_in_army = yes
}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location = {
graphical_wilderness_jungle_trigger = yes
}
}
}
AND = {
liege.diarch ?= this
liege ?= {
OR = {
is_travelling = yes
is_in_army = yes
}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location = {
graphical_wilderness_jungle_trigger = yes
}
}
}
}
is_character_window_main_character = no
}
}
#####
#wetlands
#####
texture = {
reference = "event_scenes/bp1_wetlands.dds"
trigger = {
exists = location
OR = {
is_travelling = yes
is_in_army = yes
}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location = {
graphical_wilderness_wetlands_trigger = yes
}
}
}
environment = {
reference = "environment_event_bp1_wetlands"
trigger = {
exists = location
OR = {
is_travelling = yes
is_in_army = yes
}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location = {
graphical_wilderness_wetlands_trigger = yes
}
is_character_window_main_character = yes
}
}
environment = {
reference = "environment_event_bp1_wetlands"
trigger = {
OR = {
AND = {
exists = primary_spouse
primary_spouse = {
OR = {
is_travelling = yes
is_in_army = yes
}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location = {
graphical_wilderness_wetlands_trigger = yes
}
}
}
AND = {
exists = betrothed
betrothed = {
OR = {
is_travelling = yes
is_in_army = yes
}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location = {
graphical_wilderness_wetlands_trigger = yes
}
}
}
AND = {
liege.diarch ?= this
liege ?= {
OR = {
is_travelling = yes
is_in_army = yes
}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location = {
graphical_wilderness_wetlands_trigger = yes
}
}
}
}
is_character_window_main_character = no
}
}
#####
#drylands
#####
texture = {
reference = "event_scenes/drylands.dds"
trigger = {
exists = location
OR = {
is_travelling = yes
is_in_army = yes
}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location = {
graphical_drylands_trigger = yes
}
}
}
environment = {
reference = "environment_event_desert"
trigger = {
exists = location
OR = {
is_travelling = yes
is_in_army = yes
}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location = {
graphical_drylands_trigger = yes
}
is_character_window_main_character = yes
}
}
environment = {
reference = "environment_event_desert"
trigger = {
OR = {
AND = {
exists = primary_spouse
primary_spouse = {
OR = {
is_travelling = yes
is_in_army = yes
}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location = {
graphical_drylands_trigger = yes
}
}
}
AND = {
exists = betrothed
betrothed = {
OR = {
is_travelling = yes
is_in_army = yes
}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location = {
graphical_drylands_trigger = yes
}
}
}
AND = {
liege.diarch ?= this
liege ?= {
OR = {
is_travelling = yes
is_in_army = yes
}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location = {
graphical_drylands_trigger = yes
}
}
}
}
is_character_window_main_character = no
}
}
#####
#hills, unsettled
#####
texture = {
reference = "event_scenes/bp1_hills.dds"
trigger = {
exists = location
OR = {
is_travelling = yes
is_in_army = yes
}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location = {
graphical_hills_trigger = yes
NOT = { exists = province_owner }
}
}
}
environment = {
reference = "environment_event_bp1_hills"
trigger = {
exists = location
OR = {
is_travelling = yes
is_in_army = yes
}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location = {
graphical_hills_trigger = yes
NOT = { exists = province_owner }
}
is_character_window_main_character = yes
}
}
environment = {
reference = "environment_event_bp1_hills"
trigger = {
OR = {
AND = {
exists = primary_spouse
primary_spouse = {
OR = {
is_travelling = yes
is_in_army = yes
}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location = {
graphical_hills_trigger = yes
NOT = { exists = province_owner }
}
}
}
AND = {
exists = betrothed
betrothed = {
OR = {
is_travelling = yes
is_in_army = yes
}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location = {
graphical_hills_trigger = yes
NOT = { exists = province_owner }
}
}
}
AND = {
liege.diarch ?= this
liege ?= {
OR = {
is_travelling = yes
is_in_army = yes
}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location = {
graphical_hills_trigger = yes
NOT = { exists = province_owner }
}
}
}
}
is_character_window_main_character = no
}
}
#####
#hills, settled
#####
texture = {
reference = "event_scenes/ep2_travel_hills.dds"
trigger = {
exists = location
OR = {
is_travelling = yes
is_in_army = yes
}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location = {
graphical_hills_trigger = yes
exists = province_owner
}
}
}
environment = {
reference = "environment_event_bp1_hills"
trigger = {
exists = location
OR = {
is_travelling = yes
is_in_army = yes
}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location = {
graphical_hills_trigger = yes
exists = province_owner
}
is_character_window_main_character = yes
}
}
environment = {
reference = "environment_event_bp1_hills"
trigger = {
OR = {
AND = {
exists = primary_spouse
primary_spouse = {
OR = {
is_travelling = yes
is_in_army = yes
}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location = {
graphical_hills_trigger = yes
exists = province_owner
}
}
}
AND = {
exists = betrothed
betrothed = {
OR = {
is_travelling = yes
is_in_army = yes
}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location = {
graphical_hills_trigger = yes
exists = province_owner
}
}
}
AND = {
liege.diarch ?= this
liege ?= {
OR = {
is_travelling = yes
is_in_army = yes
}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location = {
graphical_hills_trigger = yes
exists = province_owner
}
}
}
}
is_character_window_main_character = no
}
}
#####
#plains, unsettled
#####
texture = {
reference = "event_scenes/bp1_plains.dds"
trigger = {
exists = location
OR = {
is_travelling = yes
is_in_army = yes
}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location = {
graphical_plains_trigger = yes
NOT = { exists = province_owner }
}
}
}
environment = {
reference = "environment_event_bp1_plains"
trigger = {
exists = location
OR = {
is_travelling = yes
is_in_army = yes
}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location = {
graphical_plains_trigger = yes
NOT = { exists = province_owner }
}
is_character_window_main_character = yes
}
}
environment = {
reference = "environment_event_bp1_plains"
trigger = {
OR = {
AND = {
exists = primary_spouse
primary_spouse = {
OR = {
is_travelling = yes
is_in_army = yes
}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location = {
graphical_plains_trigger = yes
NOT = { exists = province_owner }
}
}
}
AND = {
exists = betrothed
betrothed = {
OR = {
is_travelling = yes
is_in_army = yes
}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location = {
graphical_plains_trigger = yes
NOT = { exists = province_owner }
}
}
}
AND = {
liege.diarch ?= this
liege ?= {
OR = {
is_travelling = yes
is_in_army = yes
}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location = {
graphical_plains_trigger = yes
NOT = { exists = province_owner }
}
}
}
}
is_character_window_main_character = no
}
}
#####
#plains, settled
#####
texture = {
reference = "event_scenes/ep2_travel_hills.dds"
trigger = {
exists = location
OR = {
is_travelling = yes
is_in_army = yes
}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location = {
graphical_plains_trigger = yes
exists = province_owner
}
}
}
environment = {
reference = "environment_event_bp1_plains"
trigger = {
exists = location
OR = {
is_travelling = yes
is_in_army = yes
}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location = {
graphical_plains_trigger = yes
exists = province_owner
}
is_character_window_main_character = yes
}
}
environment = {
reference = "environment_event_bp1_plains"
trigger = {
OR = {
AND = {
exists = primary_spouse
primary_spouse = {
OR = {
is_travelling = yes
is_in_army = yes
}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location = {
graphical_plains_trigger = yes
exists = province_owner
}
}
}
AND = {
exists = betrothed
betrothed = {
OR = {
is_travelling = yes
is_in_army = yes
}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location = {
graphical_plains_trigger = yes
exists = province_owner
}
}
}
AND = {
liege.diarch ?= this
liege ?= {
OR = {
is_travelling = yes
is_in_army = yes
}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location = {
graphical_plains_trigger = yes
exists = province_owner
}
}
}
}
is_character_window_main_character = no
}
}
#####
#steppe, unsettled
#####
texture = {
reference = "event_scenes/steppe.dds"
trigger = {
exists = location
OR = {
is_travelling = yes
is_in_army = yes
}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location = {
graphical_wilderness_steppe_trigger = yes
NOT = { exists = province_owner }
}
}
}
environment = {
reference = "environment_event_steppe"
trigger = {
exists = location
OR = {
is_travelling = yes
is_in_army = yes
}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location = {
graphical_wilderness_steppe_trigger = yes
NOT = { exists = province_owner }
}
is_character_window_main_character = yes
}
}
environment = {
reference = "environment_event_steppe"
trigger = {
OR = {
AND = {
exists = primary_spouse
primary_spouse = {
OR = {
is_travelling = yes
is_in_army = yes
}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location = {
graphical_wilderness_steppe_trigger = yes
NOT = { exists = province_owner }
}
}
}
AND = {
exists = betrothed
betrothed = {
OR = {
is_travelling = yes
is_in_army = yes
}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location = {
graphical_wilderness_steppe_trigger = yes
NOT = { exists = province_owner }
}
}
}
AND = {
liege.diarch ?= this
liege ?= {
OR = {
is_travelling = yes
is_in_army = yes
}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location = {
graphical_wilderness_steppe_trigger = yes
NOT = { exists = province_owner }
}
}
}
}
is_character_window_main_character = no
}
}
#####
#steppe, settled
#####
texture = {
reference = "event_scenes/ep2_travel_steppe.dds"
trigger = {
exists = location
OR = {
is_travelling = yes
is_in_army = yes
}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location = {
graphical_wilderness_steppe_trigger = yes
exists = province_owner
}
}
}
environment = {
reference = "environment_event_steppe"
trigger = {
exists = location
OR = {
is_travelling = yes
is_in_army = yes
}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location = {
graphical_wilderness_steppe_trigger = yes
exists = province_owner
}
is_character_window_main_character = yes
}
}
environment = {
reference = "environment_event_steppe"
trigger = {
OR = {
AND = {
exists = primary_spouse
primary_spouse = {
OR = {
is_travelling = yes
is_in_army = yes
}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location = {
graphical_wilderness_steppe_trigger = yes
exists = province_owner
}
}
}
AND = {
exists = betrothed
betrothed = {
OR = {
is_travelling = yes
is_in_army = yes
}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location = {
graphical_wilderness_steppe_trigger = yes
exists = province_owner
}
}
}
AND = {
liege.diarch ?= this
liege ?= {
OR = {
is_travelling = yes
is_in_army = yes
}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location = {
graphical_wilderness_steppe_trigger = yes
exists = province_owner
}
}
}
}
is_character_window_main_character = no
}
}
#####
#mountains, unsettled
#####
texture = {
reference = "event_scenes/mountains.dds"
trigger = {
exists = location
OR = {
is_travelling = yes
is_in_army = yes
}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location = {
graphical_wilderness_mountains_trigger = yes
NOT = { exists = province_owner }
}
}
}
environment = {
reference = "environment_event_mountains"
trigger = {
exists = location
OR = {
is_travelling = yes
is_in_army = yes
}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location = {
graphical_wilderness_mountains_trigger = yes
NOT = { exists = province_owner }
}
is_character_window_main_character = yes
}
}
environment = {
reference = "environment_event_mountains"
trigger = {
OR = {
AND = {
exists = primary_spouse
primary_spouse = {
OR = {
is_travelling = yes
is_in_army = yes
}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location = {
graphical_wilderness_mountains_trigger = yes
NOT = { exists = province_owner }
}
}
}
AND = {
exists = betrothed
betrothed = {
OR = {
is_travelling = yes
is_in_army = yes
}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location = {
graphical_wilderness_mountains_trigger = yes
NOT = { exists = province_owner }
}
}
}
AND = {
liege.diarch ?= this
liege ?= {
OR = {
is_travelling = yes
is_in_army = yes
}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location = {
graphical_wilderness_mountains_trigger = yes
NOT = { exists = province_owner }
}
}
}
}
is_character_window_main_character = no
}
}
#####
#mountains, settled
#####
texture = {
reference = "event_scenes/ep2_travel_mountains.dds"
trigger = {
exists = location
OR = {
is_travelling = yes
is_in_army = yes
}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location = {
graphical_wilderness_mountains_trigger = yes
exists = province_owner
}
}
}
environment = {
reference = "environment_event_mountains"
trigger = {
exists = location
OR = {
is_travelling = yes
is_in_army = yes
}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location = {
graphical_wilderness_mountains_trigger = yes
exists = province_owner
}
is_character_window_main_character = yes
}
}
environment = {
reference = "environment_event_mountains"
trigger = {
OR = {
AND = {
exists = primary_spouse
primary_spouse = {
OR = {
is_travelling = yes
is_in_army = yes
}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location = {
graphical_wilderness_mountains_trigger = yes
exists = province_owner
}
}
}
AND = {
exists = betrothed
betrothed = {
OR = {
is_travelling = yes
is_in_army = yes
}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location = {
graphical_wilderness_mountains_trigger = yes
exists = province_owner
}
}
}
AND = {
liege.diarch ?= this
liege ?= {
OR = {
is_travelling = yes
is_in_army = yes
}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location = {
graphical_wilderness_mountains_trigger = yes
exists = province_owner
}
}
}
}
is_character_window_main_character = no
}
}
#####
#Desert, unsettled
#####
texture = {
reference = "event_scenes/desert.dds"
trigger = {
exists = location
OR = {
is_travelling = yes
is_in_army = yes
}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location = {
graphical_wilderness_desert_trigger = yes
NOT = { exists = province_owner }
}
}
}
environment = {
reference = "environment_event_bp1_desert"
trigger = {
exists = location
OR = {
is_travelling = yes
is_in_army = yes
}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location = {
graphical_wilderness_desert_trigger = yes
NOT = { exists = province_owner }
}
is_character_window_main_character = yes
}
}
environment = {
reference = "environment_event_bp1_desert"
trigger = {
OR = {
AND = {
exists = primary_spouse
primary_spouse = {
OR = {
is_travelling = yes
is_in_army = yes
}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location = {
graphical_wilderness_desert_trigger = yes
NOT = { exists = province_owner }
}
}
}
AND = {
exists = betrothed
betrothed = {
OR = {
is_travelling = yes
is_in_army = yes
}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location = {
graphical_wilderness_desert_trigger = yes
NOT = { exists = province_owner }
}
}
}
AND = {
liege.diarch ?= this
liege ?= {
OR = {
is_travelling = yes
is_in_army = yes
}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location = {
graphical_wilderness_desert_trigger = yes
NOT = { exists = province_owner }
}
}
}
}
is_character_window_main_character = no
}
}
#####
#Desert, settled
#####
texture = {
reference = "event_scenes/ep2_travel_desert.dds"
trigger = {
exists = location
OR = {
is_travelling = yes
is_in_army = yes
}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location = {
graphical_wilderness_desert_trigger = yes
exists = province_owner
}
}
}
environment = {
reference = "environment_event_bp1_desert"
trigger = {
exists = location
OR = {
is_travelling = yes
is_in_army = yes
}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location = {
graphical_wilderness_desert_trigger = yes
exists = province_owner
}
is_character_window_main_character = yes
}
}
environment = {
reference = "environment_event_bp1_desert"
trigger = {
OR = {
AND = {
exists = primary_spouse
primary_spouse = {
OR = {
is_travelling = yes
is_in_army = yes
}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location = {
graphical_wilderness_desert_trigger = yes
exists = province_owner
}
}
}
AND = {
exists = betrothed
betrothed = {
OR = {
is_travelling = yes
is_in_army = yes
}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location = {
graphical_wilderness_desert_trigger = yes
exists = province_owner
}
}
}
AND = {
liege.diarch ?= this
liege ?= {
OR = {
is_travelling = yes
is_in_army = yes
}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location = {
graphical_wilderness_desert_trigger = yes
exists = province_owner
}
}
}
}
is_character_window_main_character = no
}
}
#####
#Farmland, East Asian
#####
texture = {
reference = "event_scenes/tgp_farm_asia.dds"
trigger = {
exists = location
OR = {
is_travelling = yes
is_in_army = yes
}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location = {
OR = {
terrain = farmlands
terrain = floodplains
}
culture ?= { has_graphical_east_asia_culture_group_trigger = yes }
}
}
}
environment = {
reference = "environment_tgp_farm_asia"
trigger = {
exists = location
OR = {
is_travelling = yes
is_in_army = yes
}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location = {
terrain = farmlands
culture ?= { has_graphical_east_asia_culture_group_trigger = yes }
}
is_character_window_main_character = yes
}
}
environment = {
reference = "tgp_farm_asia"
trigger = {
OR = {
AND = {
exists = primary_spouse
primary_spouse = {
OR = {
is_travelling = yes
is_in_army = yes
}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location = {
terrain = farmlands
culture ?= { has_graphical_east_asia_culture_group_trigger = yes }
}
}
}
AND = {
exists = betrothed
betrothed = {
OR = {
is_travelling = yes
is_in_army = yes
}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location = {
terrain = farmlands
culture ?= { has_graphical_east_asia_culture_group_trigger = yes }
}
}
}
AND = {
liege.diarch ?= this
liege ?= {
OR = {
is_travelling = yes
is_in_army = yes
}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location = {
terrain = farmlands
culture ?= { has_graphical_east_asia_culture_group_trigger = yes }
}
}
}
}
is_character_window_main_character = no
}
}
#####
#Farmland, unsettled
#####
texture = {
reference = "event_scenes/farms.dds"
trigger = {
exists = location
OR = {
is_travelling = yes
is_in_army = yes
}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location = {
terrain = farmlands
NOT = { exists = province_owner }
}
}
}
environment = {
reference = "environment_event_farms"
trigger = {
exists = location
OR = {
is_travelling = yes
is_in_army = yes
}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location = {
terrain = farmlands
NOT = { exists = province_owner }
}
is_character_window_main_character = yes
}
}
environment = {
reference = "environment_event_farms"
trigger = {
OR = {
AND = {
exists = primary_spouse
primary_spouse = {
OR = {
is_travelling = yes
is_in_army = yes
}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location = {
terrain = farmlands
NOT = { exists = province_owner }
}
}
}
AND = {
exists = betrothed
betrothed = {
OR = {
is_travelling = yes
is_in_army = yes
}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location = {
terrain = farmlands
NOT = { exists = province_owner }
}
}
}
AND = {
liege.diarch ?= this
liege ?= {
OR = {
is_travelling = yes
is_in_army = yes
}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location = {
terrain = farmlands
NOT = { exists = province_owner }
}
}
}
}
is_character_window_main_character = no
}
}
#####
#Farmland, settled
#####
texture = {
reference = "event_scenes/ep2_travel_farm.dds"
trigger = {
exists = location
OR = {
is_travelling = yes
is_in_army = yes
}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location = {
terrain = farmlands
exists = province_owner
}
}
}
environment = {
reference = "environment_event_farms"
trigger = {
exists = location
OR = {
is_travelling = yes
is_in_army = yes
}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location = {
terrain = farmlands
exists = province_owner
}
is_character_window_main_character = yes
}
}
environment = {
reference = "environment_event_farms"
trigger = {
OR = {
AND = {
exists = primary_spouse
primary_spouse = {
OR = {
is_travelling = yes
is_in_army = yes
}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location = {
terrain = farmlands
exists = province_owner
}
}
}
AND = {
exists = betrothed
betrothed = {
OR = {
is_travelling = yes
is_in_army = yes
}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location = {
terrain = farmlands
exists = province_owner
}
}
}
AND = {
liege.diarch ?= this
liege ?= {
OR = {
is_travelling = yes
is_in_army = yes
}
trigger_if = {
limit = {
exists = involved_activity
}
NOT = { location = involved_activity.activity_location }
}
location = {
terrain = farmlands
exists = province_owner
}
}
}
}
is_character_window_main_character = no
}
}
#####
#Landless Adventurers from the steppe
texture = {
reference = "event_scenes/mpo_camp_steppe.dds"
trigger = {
government_has_flag = government_is_landless_adventurer
culture = { has_graphical_steppe_culture_group_trigger = yes }
OR = {
has_realm_law = camp_purpose_scholars
liege ?= { has_realm_law = camp_purpose_scholars }
}
NOR = {
is_imprisoned = yes
is_travelling = yes
exists = involved_activity
}
}
}
environment = {
reference = "environment_event_genericcamp"
trigger = {
government_has_flag = government_is_landless_adventurer
culture = { has_graphical_steppe_culture_group_trigger = yes }
OR = {
has_realm_law = camp_purpose_scholars
liege ?= { has_realm_law = camp_purpose_scholars }
}
NOR = {
is_imprisoned = yes
is_travelling = yes
exists = involved_activity
}
is_character_window_main_character = yes
}
}
environment = {
reference = "environment_event_genericcamp"
trigger = {
OR = {
AND = {
exists = primary_spouse
primary_spouse = {
government_has_flag = government_is_landless_adventurer
culture = { has_graphical_steppe_culture_group_trigger = yes }
has_realm_law = camp_purpose_scholars
NOR = {
is_imprisoned = yes
is_travelling = yes
exists = involved_activity
}
}
}
AND = {
exists = betrothed
betrothed = {
government_has_flag = government_is_landless_adventurer
culture = { has_graphical_steppe_culture_group_trigger = yes }
has_realm_law = camp_purpose_scholars
NOR = {
is_imprisoned = yes
is_travelling = yes
exists = involved_activity
}
}
}
AND = {
liege.diarch ?= this
liege ?= {
government_has_flag = government_is_landless_adventurer
culture = { has_graphical_steppe_culture_group_trigger = yes }
has_realm_law = camp_purpose_scholars
NOR = {
is_imprisoned = yes
is_travelling = yes
exists = involved_activity
}
}
}
}
is_character_window_main_character = no
}
}
texture = {
reference = "event_scenes/mpo_tent_interior_mongol.dds"
trigger = {
government_has_flag = government_is_landless_adventurer
culture = { has_graphical_steppe_culture_group_trigger = yes }
OR = {
has_realm_law = camp_purpose_legitimists
liege ?= { has_realm_law = camp_purpose_legitimists }
}
NOR = {
is_travelling = yes
exists = involved_activity
}
}
}
environment = {
reference = "environment_mpo_tent_interior_mongol"
trigger = {
government_has_flag = government_is_landless_adventurer
culture = { has_graphical_steppe_culture_group_trigger = yes }
OR = {
has_realm_law = camp_purpose_legitimists
liege ?= { has_realm_law = camp_purpose_legitimists }
}
NOR = {
is_travelling = yes
exists = involved_activity
}
is_character_window_main_character = yes
}
}
environment = {
reference = "environment_mpo_tent_interior_mongol"
trigger = {
OR = {
AND = {
exists = primary_spouse
primary_spouse = {
government_has_flag = government_is_landless_adventurer
culture = { has_graphical_steppe_culture_group_trigger = yes }
has_realm_law = camp_purpose_legitimists
NOR = {
is_travelling = yes
exists = involved_activity
}
}
}
AND = {
exists = betrothed
betrothed = {
government_has_flag = government_is_landless_adventurer
culture = { has_graphical_steppe_culture_group_trigger = yes }
has_realm_law = camp_purpose_legitimists
NOR = {
is_travelling = yes
exists = involved_activity
}
}
}
AND = {
liege.diarch ?= this
liege ?= {
government_has_flag = government_is_landless_adventurer
culture = { has_graphical_steppe_culture_group_trigger = yes }
has_realm_law = camp_purpose_legitimists
NOR = {
is_travelling = yes
exists = involved_activity
}
}
}
}
is_character_window_main_character = no
}
}
texture = {
reference = "event_scenes/mpo_camp_steppe.dds"
trigger = {
culture = { has_graphical_steppe_culture_group_trigger = yes }
OR = {
AND = {
government_has_flag = government_is_landless_adventurer
OR = {
has_realm_law = camp_purpose_mercenaries
liege ?= { has_realm_law = camp_purpose_mercenaries }
}
}
primary_title ?= { is_mercenary_company = yes }
employer.primary_title ?= { is_mercenary_company = yes }
}
NOR = {
is_imprisoned = yes
is_travelling = yes
exists = involved_activity
}
}
}
environment = {
reference = "environment_event_genericcamp"
trigger = {
culture = { has_graphical_steppe_culture_group_trigger = yes }
OR = {
AND = {
government_has_flag = government_is_landless_adventurer
OR = {
has_realm_law = camp_purpose_mercenaries
liege ?= { has_realm_law = camp_purpose_mercenaries }
}
}
primary_title ?= { is_mercenary_company = yes }
employer.primary_title ?= { is_mercenary_company = yes }
}
NOR = {
is_travelling = yes
exists = involved_activity
}
is_character_window_main_character = yes
}
}
environment = {
reference = "environment_event_genericcamp"
trigger = {
OR = {
AND = {
exists = primary_spouse
primary_spouse = {
culture = { has_graphical_steppe_culture_group_trigger = yes }
OR = {
AND = {
government_has_flag = government_is_landless_adventurer
OR = {
has_realm_law = camp_purpose_mercenaries
liege ?= { has_realm_law = camp_purpose_mercenaries }
}
}
primary_title ?= { is_mercenary_company = yes }
employer.primary_title ?= { is_mercenary_company = yes }
}
NOR = {
is_travelling = yes
exists = involved_activity
}
}
}
AND = {
exists = betrothed
betrothed = {
culture = { has_graphical_steppe_culture_group_trigger = yes }
OR = {
AND = {
government_has_flag = government_is_landless_adventurer
OR = {
has_realm_law = camp_purpose_mercenaries
liege ?= { has_realm_law = camp_purpose_mercenaries }
}
}
primary_title ?= { is_mercenary_company = yes }
employer.primary_title ?= { is_mercenary_company = yes }
}
NOR = {
is_travelling = yes
exists = involved_activity
}
}
}
AND = {
liege.diarch ?= this
liege ?= {
culture = { has_graphical_steppe_culture_group_trigger = yes }
OR = {
AND = {
government_has_flag = government_is_landless_adventurer
OR = {
has_realm_law = camp_purpose_mercenaries
liege ?= { has_realm_law = camp_purpose_mercenaries }
}
}
primary_title ?= { is_mercenary_company = yes }
employer.primary_title ?= { is_mercenary_company = yes }
}
NOR = {
is_travelling = yes
exists = involved_activity
}
}
}
}
is_character_window_main_character = no
}
}
texture = {
reference = "event_scenes/mpo_campfire_steppe.dds"
trigger = {
government_has_flag = government_is_landless_adventurer
culture = { has_graphical_steppe_culture_group_trigger = yes }
OR = {
has_realm_law = camp_purpose_brigands
liege ?= { has_realm_law = camp_purpose_brigands }
}
NOR = {
is_imprisoned = yes
is_travelling = yes
exists = involved_activity
}
}
}
environment = {
reference = "environment_event_bp1_bonfire"
trigger = {
government_has_flag = government_is_landless_adventurer
culture = { has_graphical_steppe_culture_group_trigger = yes }
OR = {
has_realm_law = camp_purpose_brigands
liege ?= { has_realm_law = camp_purpose_brigands }
}
NOR = {
is_travelling = yes
exists = involved_activity
}
is_character_window_main_character = yes
}
}
environment = {
reference = "environment_event_bp1_bonfire"
trigger = {
OR = {
AND = {
exists = primary_spouse
primary_spouse = {
culture = { has_graphical_steppe_culture_group_trigger = yes }
OR = {
has_realm_law = camp_purpose_brigands
liege ?= { has_realm_law = camp_purpose_brigands }
}
NOR = {
is_travelling = yes
exists = involved_activity
}
}
}
AND = {
exists = betrothed
betrothed = {
culture = { has_graphical_steppe_culture_group_trigger = yes }
OR = {
has_realm_law = camp_purpose_brigands
liege ?= { has_realm_law = camp_purpose_brigands }
}
NOR = {
is_travelling = yes
exists = involved_activity
}
}
}
AND = {
liege.diarch ?= this
liege ?= {
culture = { has_graphical_steppe_culture_group_trigger = yes }
OR = {
has_realm_law = camp_purpose_brigands
liege ?= { has_realm_law = camp_purpose_brigands }
}
NOR = {
is_travelling = yes
exists = involved_activity
}
}
}
}
is_character_window_main_character = no
}
}
texture = {
reference = "event_scenes/mpo_hunt_steppe.dds"
trigger = {
government_has_flag = government_is_landless_adventurer
culture = { has_graphical_steppe_culture_group_trigger = yes }
NOR = {
is_imprisoned = yes
is_travelling = yes
exists = involved_activity
}
}
}
environment = {
reference = "environment_event_farms"
trigger = {
government_has_flag = government_is_landless_adventurer
culture = { has_graphical_steppe_culture_group_trigger = yes }
NOR = {
is_imprisoned = yes
is_travelling = yes
exists = involved_activity
}
is_character_window_main_character = yes
}
}
environment = {
reference = "environment_event_farms"
trigger = {
OR = {
AND = {
exists = primary_spouse
primary_spouse = {
government_has_flag = government_is_landless_adventurer
culture = { has_graphical_steppe_culture_group_trigger = yes }
NOR = {
is_imprisoned = yes
is_travelling = yes
exists = involved_activity
}
}
}
AND = {
exists = betrothed
betrothed = {
government_has_flag = government_is_landless_adventurer
culture = { has_graphical_steppe_culture_group_trigger = yes }
NOR = {
is_imprisoned = yes
is_travelling = yes
exists = involved_activity
}
}
}
AND = {
liege.diarch ?= this
liege ?= {
government_has_flag = government_is_landless_adventurer
culture = { has_graphical_steppe_culture_group_trigger = yes }
NOR = {
is_imprisoned = yes
is_travelling = yes
exists = involved_activity
}
}
}
}
is_character_window_main_character = no
}
}
#####
# Landless Adventurer Camp
#####
texture = {
reference = "event_scenes/ep3_adventurer_background.dds"
trigger = {
government_has_flag = government_is_landless_adventurer
OR = {
has_realm_law = camp_purpose_scholars
liege ?= { has_realm_law = camp_purpose_scholars }
}
NOR = {
is_imprisoned = yes
is_travelling = yes
exists = involved_activity
}
}
}
environment = {
reference = "environment_indian_feast"
trigger = {
government_has_flag = government_is_landless_adventurer
OR = {
has_realm_law = camp_purpose_scholars
liege ?= { has_realm_law = camp_purpose_scholars }
}
NOR = {
is_imprisoned = yes
is_travelling = yes
exists = involved_activity
}
is_character_window_main_character = yes
}
}
environment = {
reference = "environment_indian_feast"
trigger = {
OR = {
AND = {
exists = primary_spouse
primary_spouse = {
government_has_flag = government_is_landless_adventurer
has_realm_law = camp_purpose_scholars
NOR = {
is_imprisoned = yes
is_travelling = yes
exists = involved_activity
}
}
}
AND = {
exists = betrothed
betrothed = {
government_has_flag = government_is_landless_adventurer
has_realm_law = camp_purpose_scholars
NOR = {
is_imprisoned = yes
is_travelling = yes
exists = involved_activity
}
}
}
AND = {
liege.diarch ?= this
liege ?= {
government_has_flag = government_is_landless_adventurer
has_realm_law = camp_purpose_scholars
NOR = {
is_imprisoned = yes
is_travelling = yes
exists = involved_activity
}
}
}
}
is_character_window_main_character = no
}
}
texture = {
reference = "event_scenes/ep3_relaxing_tent.dds"
trigger = {
government_has_flag = government_is_landless_adventurer
OR = {
has_realm_law = camp_purpose_legitimists
liege ?= { has_realm_law = camp_purpose_legitimists }
}
NOR = {
is_travelling = yes
exists = involved_activity
}
}
}
environment = {
reference = "environment_event_courtyard"
trigger = {
government_has_flag = government_is_landless_adventurer
OR = {
has_realm_law = camp_purpose_legitimists
liege ?= { has_realm_law = camp_purpose_legitimists }
}
NOR = {
is_travelling = yes
exists = involved_activity
}
is_character_window_main_character = yes
}
}
environment = {
reference = "environment_event_courtyard"
trigger = {
OR = {
AND = {
exists = primary_spouse
primary_spouse = {
government_has_flag = government_is_landless_adventurer
has_realm_law = camp_purpose_legitimists
NOR = {
is_travelling = yes
exists = involved_activity
}
}
}
AND = {
exists = betrothed
betrothed = {
government_has_flag = government_is_landless_adventurer
has_realm_law = camp_purpose_legitimists
NOR = {
is_travelling = yes
exists = involved_activity
}
}
}
AND = {
liege.diarch ?= this
liege ?= {
government_has_flag = government_is_landless_adventurer
has_realm_law = camp_purpose_legitimists
NOR = {
is_travelling = yes
exists = involved_activity
}
}
}
}
is_character_window_main_character = no
}
}
texture = { #East Asian Camp
reference = "event_scenes/tgp_camp_asia.dds"
trigger = {
OR = {
AND = {
government_has_flag = government_is_landless_adventurer
OR = {
has_realm_law = camp_purpose_mercenaries
liege ?= { has_realm_law = camp_purpose_mercenaries }
}
}
primary_title ?= { is_mercenary_company = yes }
employer.primary_title ?= { is_mercenary_company = yes }
}
trigger_if = {
limit = {
is_independent_ruler = yes
}
OR = {
culture = { has_graphical_east_asia_culture_group_trigger = yes }
culture = { has_graphical_steppe_culture_group_trigger = yes }
}
}
trigger_else = {
OR = {
employer.culture ?= { has_graphical_east_asia_culture_group_trigger = yes }
employer.culture = { has_graphical_steppe_culture_group_trigger = yes }
}
}
NOR = {
is_imprisoned = yes
is_travelling = yes
exists = involved_activity
}
}
}
environment = {
reference = "environment_tgp_camp_asia"
trigger = {
OR = {
AND = {
government_has_flag = government_is_landless_adventurer
OR = {
has_realm_law = camp_purpose_mercenaries
liege ?= { has_realm_law = camp_purpose_mercenaries }
}
}
primary_title ?= { is_mercenary_company = yes }
employer.primary_title ?= { is_mercenary_company = yes }
}
trigger_if = {
limit = {
is_independent_ruler = yes
}
OR = {
culture = { has_graphical_east_asia_culture_group_trigger = yes }
culture = { has_graphical_steppe_culture_group_trigger = yes }
}
}
trigger_else = {
OR = {
employer.culture ?= { has_graphical_east_asia_culture_group_trigger = yes }
employer.culture = { has_graphical_steppe_culture_group_trigger = yes }
}
}
NOR = {
is_travelling = yes
exists = involved_activity
}
is_character_window_main_character = yes
}
}
environment = {
reference = "environment_tgp_camp_asia"
trigger = {
OR = {
AND = {
exists = primary_spouse
primary_spouse = {
OR = {
AND = {
government_has_flag = government_is_landless_adventurer
OR = {
has_realm_law = camp_purpose_mercenaries
liege ?= { has_realm_law = camp_purpose_mercenaries }
}
}
primary_title ?= { is_mercenary_company = yes }
employer.primary_title ?= { is_mercenary_company = yes }
}
NOR = {
is_travelling = yes
exists = involved_activity
}
}
}
AND = {
exists = betrothed
betrothed = {
OR = {
AND = {
government_has_flag = government_is_landless_adventurer
OR = {
has_realm_law = camp_purpose_mercenaries
liege ?= { has_realm_law = camp_purpose_mercenaries }
}
}
primary_title ?= { is_mercenary_company = yes }
employer.primary_title ?= { is_mercenary_company = yes }
}
NOR = {
is_travelling = yes
exists = involved_activity
}
}
}
AND = {
liege.diarch ?= this
liege ?= {
OR = {
AND = {
government_has_flag = government_is_landless_adventurer
OR = {
has_realm_law = camp_purpose_mercenaries
liege ?= { has_realm_law = camp_purpose_mercenaries }
}
}
primary_title ?= { is_mercenary_company = yes }
employer.primary_title ?= { is_mercenary_company = yes }
}
NOR = {
is_travelling = yes
exists = involved_activity
}
}
}
}
trigger_if = {
limit = {
is_independent_ruler = yes
}
OR = {
culture = { has_graphical_east_asia_culture_group_trigger = yes }
culture = { has_graphical_steppe_culture_group_trigger = yes }
}
}
trigger_else = {
OR = {
employer.culture ?= { has_graphical_east_asia_culture_group_trigger = yes }
employer.culture ?= { has_graphical_steppe_culture_group_trigger = yes }
}
}
is_character_window_main_character = no
}
}
texture = { #Generic Camp
reference = "event_scenes/genericcamp.dds"
trigger = {
OR = {
AND = {
government_has_flag = government_is_landless_adventurer
OR = {
has_realm_law = camp_purpose_mercenaries
liege ?= { has_realm_law = camp_purpose_mercenaries }
}
}
primary_title ?= { is_mercenary_company = yes }
employer.primary_title ?= { is_mercenary_company = yes }
}
NOR = {
is_imprisoned = yes
is_travelling = yes
exists = involved_activity
}
}
}
environment = {
reference = "environment_event_genericcamp"
trigger = {
OR = {
AND = {
government_has_flag = government_is_landless_adventurer
OR = {
has_realm_law = camp_purpose_mercenaries
liege ?= { has_realm_law = camp_purpose_mercenaries }
}
}
primary_title ?= { is_mercenary_company = yes }
employer.primary_title ?= { is_mercenary_company = yes }
}
NOR = {
is_travelling = yes
exists = involved_activity
}
is_character_window_main_character = yes
}
}
environment = {
reference = "environment_event_genericcamp"
trigger = {
OR = {
AND = {
exists = primary_spouse
primary_spouse = {
OR = {
AND = {
government_has_flag = government_is_landless_adventurer
OR = {
has_realm_law = camp_purpose_mercenaries
liege ?= { has_realm_law = camp_purpose_mercenaries }
}
}
primary_title ?= { is_mercenary_company = yes }
employer.primary_title ?= { is_mercenary_company = yes }
}
NOR = {
is_travelling = yes
exists = involved_activity
}
}
}
AND = {
exists = betrothed
betrothed = {
OR = {
AND = {
government_has_flag = government_is_landless_adventurer
OR = {
has_realm_law = camp_purpose_mercenaries
liege ?= { has_realm_law = camp_purpose_mercenaries }
}
}
primary_title ?= { is_mercenary_company = yes }
employer.primary_title ?= { is_mercenary_company = yes }
}
NOR = {
is_travelling = yes
exists = involved_activity
}
}
}
AND = {
liege.diarch ?= this
liege ?= {
OR = {
AND = {
government_has_flag = government_is_landless_adventurer
OR = {
has_realm_law = camp_purpose_mercenaries
liege ?= { has_realm_law = camp_purpose_mercenaries }
}
}
primary_title ?= { is_mercenary_company = yes }
employer.primary_title ?= { is_mercenary_company = yes }
}
NOR = {
is_travelling = yes
exists = involved_activity
}
}
}
}
is_character_window_main_character = no
}
}
texture = {
reference = "event_scenes/ep3_campfire.dds"
trigger = {
government_has_flag = government_is_landless_adventurer
OR = {
has_realm_law = camp_purpose_brigands
liege ?= { has_realm_law = camp_purpose_brigands }
}
NOR = {
is_imprisoned = yes
is_travelling = yes
exists = involved_activity
}
}
}
environment = {
reference = "environment_event_bp1_bonfire"
trigger = {
government_has_flag = government_is_landless_adventurer
OR = {
has_realm_law = camp_purpose_brigands
liege ?= { has_realm_law = camp_purpose_brigands }
}
NOR = {
is_travelling = yes
exists = involved_activity
}
is_character_window_main_character = yes
}
}
environment = {
reference = "environment_event_bp1_bonfire"
trigger = {
OR = {
AND = {
exists = primary_spouse
primary_spouse = {
OR = {
has_realm_law = camp_purpose_brigands
liege ?= { has_realm_law = camp_purpose_brigands }
}
NOR = {
is_travelling = yes
exists = involved_activity
}
}
}
AND = {
exists = betrothed
betrothed = {
OR = {
has_realm_law = camp_purpose_brigands
liege ?= { has_realm_law = camp_purpose_brigands }
}
NOR = {
is_travelling = yes
exists = involved_activity
}
}
}
AND = {
liege.diarch ?= this
liege ?= {
OR = {
has_realm_law = camp_purpose_brigands
liege ?= { has_realm_law = camp_purpose_brigands }
}
NOR = {
is_travelling = yes
exists = involved_activity
}
}
}
}
is_character_window_main_character = no
}
}
texture = {
reference = "event_scenes/tgp_camp_asia.dds"
trigger = {
government_has_flag = government_is_landless_adventurer
culture = {
has_graphical_east_asia_culture_group_trigger = yes
}
NOR = {
is_imprisoned = yes
is_travelling = yes
exists = involved_activity
}
}
}
environment = {
reference = "environment_tgp_camp_asia"
trigger = {
government_has_flag = government_is_landless_adventurer
culture = {
has_graphical_east_asia_culture_group_trigger = yes
}
NOR = {
is_imprisoned = yes
is_travelling = yes
exists = involved_activity
}
is_character_window_main_character = yes
}
}
environment = {
reference = "tgp_camp_asia"
trigger = {
OR = {
AND = {
exists = primary_spouse
primary_spouse = {
government_has_flag = government_is_landless_adventurer
culture = {
has_graphical_east_asia_culture_group_trigger = yes
}
NOR = {
is_imprisoned = yes
is_travelling = yes
exists = involved_activity
}
}
}
AND = {
exists = betrothed
betrothed = {
government_has_flag = government_is_landless_adventurer
culture = {
has_graphical_east_asia_culture_group_trigger = yes
}
NOR = {
is_imprisoned = yes
is_travelling = yes
exists = involved_activity
}
}
}
AND = {
liege.diarch ?= this
liege ?= {
government_has_flag = government_is_landless_adventurer
culture = {
has_graphical_east_asia_culture_group_trigger = yes
}
NOR = {
is_imprisoned = yes
is_travelling = yes
exists = involved_activity
}
}
}
}
is_character_window_main_character = no
}
}
texture = {
reference = "event_scenes/ep3_camp_arid_terrain.dds"
trigger = {
government_has_flag = government_is_landless_adventurer
NOR = {
is_imprisoned = yes
is_travelling = yes
exists = involved_activity
}
}
}
environment = {
reference = "environment_event_genericcamp"
trigger = {
government_has_flag = government_is_landless_adventurer
NOR = {
is_imprisoned = yes
is_travelling = yes
exists = involved_activity
}
is_character_window_main_character = yes
}
}
environment = {
reference = "environment_event_genericcamp"
trigger = {
OR = {
AND = {
exists = primary_spouse
primary_spouse = {
government_has_flag = government_is_landless_adventurer
NOR = {
is_imprisoned = yes
is_travelling = yes
exists = involved_activity
}
}
}
AND = {
exists = betrothed
betrothed = {
government_has_flag = government_is_landless_adventurer
NOR = {
is_imprisoned = yes
is_travelling = yes
exists = involved_activity
}
}
}
AND = {
liege.diarch ?= this
liege ?= {
government_has_flag = government_is_landless_adventurer
NOR = {
is_imprisoned = yes
is_travelling = yes
exists = involved_activity
}
}
}
}
is_character_window_main_character = no
}
}
# Wandering drunk/reveler
texture = {
reference = "character_view/tavern.dds"
trigger = {
OR = {
has_trait = drunkard
has_trait = lifestyle_reveler
}
NOR = {
exists = liege
exists = host
is_travelling = yes
exists = involved_activity
}
}
}
environment = {
reference = "environment_cw_tavern"
trigger = {
OR = {
has_trait = drunkard
has_trait = lifestyle_reveler
}
NOR = {
exists = liege
exists = host
is_travelling = yes
exists = involved_activity
}
is_character_window_main_character = yes
}
}
environment = {
reference = "environment_cw_tavern_spouse"
trigger = {
OR = {
AND = {
exists = primary_spouse
primary_spouse = {
OR = {
has_trait = drunkard
has_trait = lifestyle_reveler
}
NOR = {
exists = liege
exists = host
is_travelling = yes
exists = involved_activity
}
}
}
AND = {
exists = betrothed
betrothed = {
NOR = {
OR = {
has_trait = drunkard
has_trait = lifestyle_reveler
}
exists = liege
exists = host
is_travelling = yes
exists = involved_activity
}
}
}
AND = {
liege.diarch ?= this
liege ?= {
NOR = {
OR = {
has_trait = drunkard
has_trait = lifestyle_reveler
}
exists = liege
exists = host
is_travelling = yes
exists = involved_activity
}
}
}
}
is_character_window_main_character = no
}
}
# Wandering coastal
texture = {
reference = "character_view/docks.dds"
trigger = {
exists = location
location = {
is_coastal = yes
OR = {
geographical_region = world_europe
geographical_region = world_steppe_west
}
}
NOR = {
exists = liege
exists = host
is_travelling = yes
exists = involved_activity
}
}
}
environment = {
reference = "environment_event_docks"
trigger = {
exists = location
location = {
is_coastal = yes
OR = {
geographical_region = world_europe
geographical_region = world_steppe_west
}
}
NOR = {
exists = liege
exists = host
is_travelling = yes
exists = involved_activity
}
is_character_window_main_character = yes
}
}
environment = {
reference = "environment_event_docks"
trigger = {
OR = {
AND = {
exists = primary_spouse
primary_spouse = {
exists = location
location = {
is_coastal = yes
OR = {
geographical_region = world_europe
geographical_region = world_steppe_west
}
}
NOR = {
exists = liege
exists = host
is_travelling = yes
exists = involved_activity
}
}
}
AND = {
exists = betrothed
betrothed = {
exists = location
location = {
is_coastal = yes
OR = {
geographical_region = world_europe
geographical_region = world_steppe_west
}
}
NOR = {
exists = liege
exists = host
is_travelling = yes
exists = involved_activity
}
}
}
AND = {
liege.diarch ?= this
liege ?= {
exists = location
location = {
is_coastal = yes
OR = {
geographical_region = world_europe
geographical_region = world_steppe_west
}
}
NOR = {
exists = liege
exists = host
is_travelling = yes
exists = involved_activity
}
}
}
}
is_character_window_main_character = no
}
}
# Wandering, mediterranean
texture = {
reference = "event_scenes/ep3_medi_market.dds"
trigger = {
exists = location
#location.province_owner. = {
# geographical_region = mediteranean_coast
#}
has_graphical_mediterranean_region_trigger = yes
NOR = {
exists = liege
exists = host
is_travelling = yes
exists = involved_activity
}
}
}
environment = {
reference = "environment_ep3_medi_market"
trigger = {
exists = location
location = {
geographical_region = mediteranean_coast
}
NOR = {
exists = liege
exists = host
is_travelling = yes
exists = involved_activity
}
is_character_window_main_character = yes
}
}
environment = {
reference = "environment_ep3_medi_market"
trigger = {
exists = location
location = {
geographical_region = mediteranean_coast
}
NOR = {
exists = liege
exists = host
is_travelling = yes
exists = involved_activity
}
is_character_window_main_character = no
}
}
# Wandering europe
texture = {
reference = "character_view/crossroads_inn.dds"
trigger = {
exists = location
location = {
geographical_region = world_europe
}
NOR = {
exists = liege
exists = host
is_travelling = yes
exists = involved_activity
}
}
}
environment = {
reference = "environment_event_bp1_crossroads_inn"
trigger = {
exists = location
location = {
geographical_region = world_europe
}
NOR = {
exists = liege
exists = host
is_travelling = yes
exists = involved_activity
}
is_character_window_main_character = yes
}
}
environment = {
reference = "environment_event_bp1_crossroads_inn"
trigger = {
OR = {
AND = {
exists = primary_spouse
primary_spouse = {
exists = location
location = {
geographical_region = world_europe
}
NOR = {
exists = liege
exists = host
is_travelling = yes
exists = involved_activity
}
}
}
AND = {
exists = betrothed
betrothed = {
exists = location
location = {
geographical_region = world_europe
}
NOR = {
exists = liege
exists = host
is_travelling = yes
exists = involved_activity
}
}
}
AND = {
liege.diarch ?= this
liege ?= {
exists = location
location = {
geographical_region = world_europe
}
NOR = {
exists = liege
exists = host
is_travelling = yes
exists = involved_activity
}
}
}
}
is_character_window_main_character = no
}
}
# Wandering mena
texture = {
reference = "character_view/courtyard_mena.dds"
trigger = {
exists = location
location = {
OR = {
geographical_region = world_middle_east
geographical_region = world_middle_east_persia
geographical_region = world_steppe_tarim
}
}
NOR = {
exists = liege
exists = host
is_travelling = yes
exists = involved_activity
}
}
}
environment = {
reference = "environment_event_bp1_courtyard_mena"
trigger = {
exists = location
location = {
OR = {
geographical_region = world_middle_east
geographical_region = world_middle_east_persia
geographical_region = world_steppe_tarim
}
}
NOR = {
exists = liege
exists = host
is_travelling = yes
exists = involved_activity
}
is_character_window_main_character = yes
}
}
environment = {
reference = "environment_event_bp1_courtyard_mena"
trigger = {
OR = {
AND = {
exists = primary_spouse
primary_spouse = {
exists = location
location = {
OR = {
geographical_region = world_middle_east
geographical_region = world_middle_east_persia
geographical_region = world_steppe_tarim
}
}
NOR = {
exists = liege
exists = host
is_travelling = yes
exists = involved_activity
}
}
}
AND = {
exists = betrothed
betrothed = {
exists = location
location = {
OR = {
geographical_region = world_middle_east
geographical_region = world_middle_east_persia
geographical_region = world_steppe_tarim
}
}
NOR = {
exists = liege
exists = host
is_travelling = yes
exists = involved_activity
}
}
}
AND = {
liege.diarch ?= this
liege ?= {
exists = location
location = {
OR = {
geographical_region = world_middle_east
geographical_region = world_middle_east_persia
geographical_region = world_steppe_tarim
}
}
NOR = {
exists = liege
exists = host
is_travelling = yes
exists = involved_activity
}
}
}
}
is_character_window_main_character = no
}
}
# Wandering india
texture = {
reference = "character_view/courtyard_indian.dds"
trigger = {
exists = location
location = {
OR = {
geographical_region = world_india
geographical_region = world_burma
}
}
NOR = {
exists = liege
exists = host
is_travelling = yes
exists = involved_activity
}
}
}
environment = {
reference = "environment_event_bp1_courtyard_indian"
trigger = {
exists = location
location = {
OR = {
geographical_region = world_india
geographical_region = world_burma
}
}
NOR = {
exists = liege
exists = host
is_travelling = yes
exists = involved_activity
}
is_character_window_main_character = yes
}
}
environment = {
reference = "environment_event_bp1_courtyard_indian"
trigger = {
OR = {
AND = {
exists = primary_spouse
primary_spouse = {
exists = location
location = {
OR = {
geographical_region = world_india
geographical_region = world_burma
}
}
NOR = {
exists = liege
exists = host
is_travelling = yes
exists = involved_activity
}
}
}
AND = {
exists = betrothed
betrothed = {
exists = location
location = {
OR = {
geographical_region = world_india
geographical_region = world_burma
}
}
NOR = {
exists = liege
exists = host
is_travelling = yes
exists = involved_activity
}
}
}
AND = {
liege.diarch ?= this
liege ?= {
exists = location
location = {
OR = {
geographical_region = world_india
geographical_region = world_burma
}
}
NOR = {
exists = liege
exists = host
is_travelling = yes
exists = involved_activity
}
}
}
}
is_character_window_main_character = no
}
}
#Wandering SE Asia coastal
texture = {
reference = "event_scenes/tgp_village_sea.dds"
trigger = {
exists = location
location = {
geographical_region = world_asia_southeast
county ?= {
is_coastal_county = yes
}
}
NOR = {
exists = liege
exists = host
is_travelling = yes
exists = involved_activity
}
}
}
environment = {
reference = "environment_tgp_village_sea"
trigger = {
exists = location
location = {
geographical_region = world_asia_southeast
county ?= {
is_coastal_county = yes
}
}
NOR = {
exists = liege
exists = host
is_travelling = yes
exists = involved_activity
}
is_character_window_main_character = yes
}
}
environment = {
reference = "environment_tgp_village_sea"
trigger = {
OR = {
primary_spouse ?= {
exists = location
location = {
geographical_region = world_asia_southeast
county ?= {
is_coastal_county = yes
}
}
NOR = {
exists = liege
exists = host
is_travelling = yes
exists = involved_activity
}
}
betrothed ?= {
exists = location
location = {
geographical_region = world_asia_southeast
county ?= {
is_coastal_county = yes
}
}
NOR = {
exists = liege
exists = host
is_travelling = yes
exists = involved_activity
}
}
AND = {
exists = location
location = {
geographical_region = world_asia_southeast
county ?= {
is_coastal_county = yes
}
}
NOR = {
exists = liege
exists = host
is_travelling = yes
exists = involved_activity
}
}
}
is_character_window_main_character = no
}
}
# Wandering East Asia
texture = {
reference = "event_scenes/tgp_crossroad_inn_asia.dds"
trigger = {
exists = location
location = {
OR = {
geographical_region = world_asia_china
geographical_region = world_asia_japan
geographical_region = world_asia_korea
}
}
NOR = {
exists = liege
exists = host
is_travelling = yes
exists = involved_activity
}
}
}
environment = {
reference = "environment_tgp_crossroad_inn_asia"
trigger = {
exists = location
location = {
OR = {
geographical_region = world_asia_china
geographical_region = world_asia_japan
geographical_region = world_asia_korea
}
}
NOR = {
exists = liege
exists = host
is_travelling = yes
exists = involved_activity
}
is_character_window_main_character = yes
}
}
environment = {
reference = "environment_tgp_crossroad_inn_asia"
trigger = {
OR = {
AND = {
exists = primary_spouse
primary_spouse = {
exists = location
location = {
OR = {
geographical_region = world_asia_china
geographical_region = world_asia_japan
geographical_region = world_asia_korea
}
}
NOR = {
exists = liege
exists = host
is_travelling = yes
exists = involved_activity
}
}
}
AND = {
exists = betrothed
betrothed = {
exists = location
location = {
OR = {
geographical_region = world_asia_china
geographical_region = world_asia_japan
geographical_region = world_asia_korea
}
}
NOR = {
exists = liege
exists = host
is_travelling = yes
exists = involved_activity
}
}
}
AND = {
liege.diarch ?= this
liege ?= {
exists = location
location = {
OR = {
geographical_region = world_asia_china
geographical_region = world_asia_japan
geographical_region = world_asia_korea
}
}
NOR = {
exists = liege
exists = host
is_travelling = yes
exists = involved_activity
}
}
}
}
is_character_window_main_character = no
}
}
#wandering steppe - scary!
texture = {
reference = "event_scenes/mpo_campfire_steppe.dds"
trigger = {
exists = location
location = {
geographical_region = world_steppe
}
OR = {
has_trait = sadistic
has_trait = murderer
has_trait = education_intrigue_4
has_trait = education_intrigue_5
has_trait = lunatic
has_trait = possessed
has_trait = gallowsbait
has_trait = torturer
has_trait = kinslayer
has_trait = cannibal
has_trait = witch
has_trait = deviant
}
NOR = {
exists = liege
exists = host
is_travelling = yes
exists = involved_activity
}
}
}
environment = {
reference = "environment_mpo_campfire_steppe"
trigger = {
exists = location
location = {
geographical_region = world_steppe
}
OR = {
has_trait = sadistic
has_trait = murderer
has_trait = education_intrigue_4
has_trait = education_intrigue_5
has_trait = gallowsbait
has_trait = torturer
has_trait = kinslayer
has_trait = cannibal
has_trait = witch
has_trait = deviant
}
NOR = {
exists = liege
exists = host
is_travelling = yes
exists = involved_activity
}
is_character_window_main_character = yes
}
}
environment = {
reference = "environment_mpo_campfire_steppe"
trigger = {
OR = {
primary_spouse ?= {
exists = location
location = {
geographical_region = world_steppe
}
OR = {
has_trait = sadistic
has_trait = murderer
has_trait = education_intrigue_4
has_trait = education_intrigue_5
has_trait = gallowsbait
has_trait = torturer
has_trait = kinslayer
has_trait = cannibal
has_trait = witch
has_trait = deviant
}
NOR = {
exists = liege
exists = host
is_travelling = yes
exists = involved_activity
}
}
betrothed ?= {
exists = location
location = {
geographical_region = world_steppe
has_holding_type = nomad_holding
}
OR = {
has_trait = sadistic
has_trait = murderer
has_trait = education_intrigue_4
has_trait = education_intrigue_5
has_trait = gallowsbait
has_trait = torturer
has_trait = kinslayer
has_trait = cannibal
has_trait = witch
has_trait = deviant
}
NOR = {
exists = liege
exists = host
is_travelling = yes
exists = involved_activity
}
}
AND = {
exists = location
location = {
geographical_region = world_steppe
has_holding_type = nomad_holding
}
OR = {
has_trait = sadistic
has_trait = murderer
has_trait = education_intrigue_4
has_trait = education_intrigue_5
has_trait = gallowsbait
has_trait = torturer
has_trait = kinslayer
has_trait = cannibal
has_trait = witch
has_trait = deviant
}
NOR = {
exists = liege
exists = host
is_travelling = yes
exists = involved_activity
}
}
}
is_character_window_main_character = no
}
}
#Wandering steppe
texture = {
reference = "event_scenes/mpo_camp_steppe.dds"
trigger = {
exists = location
location = {
geographical_region = world_steppe
OR = {
has_holding_type = nomad_holding
has_holding_type = herder_holding
}
}
NOR = {
exists = liege
exists = host
is_travelling = yes
exists = involved_activity
}
}
}
environment = {
reference = "environment_mpo_camp_steppe"
trigger = {
exists = location
location = {
geographical_region = world_steppe
OR = {
has_holding_type = nomad_holding
has_holding_type = herder_holding
}
}
NOR = {
exists = liege
exists = host
is_travelling = yes
exists = involved_activity
}
is_character_window_main_character = yes
}
}
environment = {
reference = "environment_mpo_camp_steppe"
trigger = {
OR = {
primary_spouse ?= {
exists = location
location = {
geographical_region = world_steppe
OR = {
has_holding_type = nomad_holding
has_holding_type = herder_holding
}
}
NOR = {
exists = liege
exists = host
is_travelling = yes
exists = involved_activity
}
}
betrothed ?= {
exists = location
location = {
geographical_region = world_steppe
OR = {
has_holding_type = nomad_holding
has_holding_type = herder_holding
}
}
NOR = {
exists = liege
exists = host
is_travelling = yes
exists = involved_activity
}
}
AND = {
exists = location
location = {
geographical_region = world_steppe
OR = {
has_holding_type = nomad_holding
has_holding_type = herder_holding
}
}
NOR = {
exists = liege
exists = host
is_travelling = yes
exists = involved_activity
}
}
}
is_character_window_main_character = no
}
}
#Wandering tibet
texture = {
reference = "event_scenes/mpo_rural_village_asian.dds"
trigger = {
exists = location
location = {
geographical_region = world_tibet
}
NOR = {
exists = liege
exists = host
is_travelling = yes
exists = involved_activity
}
}
}
environment = {
reference = "environment_mpo_rural_village_asian"
trigger = {
exists = location
location = {
geographical_region = world_tibet
}
NOR = {
exists = liege
exists = host
is_travelling = yes
exists = involved_activity
}
is_character_window_main_character = yes
}
}
environment = {
reference = "environment_mpo_rural_village_asian"
trigger = {
OR = {
primary_spouse ?= {
exists = location
location = {
geographical_region = world_tibet
}
NOR = {
exists = liege
exists = host
is_travelling = yes
exists = involved_activity
}
}
betrothed ?= {
exists = location
location = {
geographical_region = world_tibet
}
NOR = {
exists = liege
exists = host
is_travelling = yes
exists = involved_activity
}
}
AND = {
exists = location
location = {
geographical_region = world_tibet
}
NOR = {
exists = liege
exists = host
is_travelling = yes
exists = involved_activity
}
}
}
is_character_window_main_character = no
}
}
#Wandering africa
texture = {
reference = "event_scenes/market_east.dds"
trigger = {
exists = location
location = {
geographical_region = world_africa
OR = {
has_holding_type = castle_holding
has_holding_type = city_holding
has_holding_type = church_holding
has_holding_type = temple_citadel_holding
}
}
NOR = {
exists = liege
exists = host
is_travelling = yes
exists = involved_activity
}
}
}
environment = {
reference = "environment_event_market_east"
trigger = {
exists = location
location = {
geographical_region = world_africa
OR = {
has_holding_type = castle_holding
has_holding_type = city_holding
has_holding_type = church_holding
has_holding_type = temple_citadel_holding
}
}
NOR = {
exists = liege
exists = host
is_travelling = yes
exists = involved_activity
}
is_character_window_main_character = yes
}
}
environment = {
reference = "environment_event_market_east"
trigger = {
OR = {
primary_spouse ?= {
exists = location
location = {
geographical_region = world_africa
OR = {
has_holding_type = castle_holding
has_holding_type = city_holding
has_holding_type = church_holding
has_holding_type = temple_citadel_holding
}
}
NOR = {
exists = liege
exists = host
is_travelling = yes
exists = involved_activity
}
}
betrothed ?= {
exists = location
location = {
geographical_region = world_africa
OR = {
has_holding_type = castle_holding
has_holding_type = city_holding
has_holding_type = church_holding
has_holding_type = temple_citadel_holding
}
}
NOR = {
exists = liege
exists = host
is_travelling = yes
exists = involved_activity
}
}
AND = {
exists = location
location = {
geographical_region = world_africa
OR = {
has_holding_type = castle_holding
has_holding_type = city_holding
has_holding_type = church_holding
has_holding_type = temple_citadel_holding
}
}
NOR = {
exists = liege
exists = host
is_travelling = yes
exists = involved_activity
}
}
}
is_character_window_main_character = no
}
}
# Wandering fallback
texture = {
reference = "character_view/bonfire.dds"
trigger = {
NOR = {
exists = liege
exists = host
is_travelling = yes
exists = involved_activity
}
}
}
environment = {
reference = "environment_event_bp1_bonfire"
trigger = {
NOR = {
exists = liege
exists = host
is_travelling = yes
exists = involved_activity
}
is_character_window_main_character = yes
}
}
environment = {
reference = "environment_event_bp1_bonfire"
trigger = {
OR = {
AND = {
exists = primary_spouse
primary_spouse = {
NOR = {
exists = liege
exists = host
is_travelling = yes
exists = involved_activity
}
}
}
AND = {
exists = betrothed
betrothed = {
NOR = {
exists = liege
exists = host
is_travelling = yes
exists = involved_activity
}
}
}
AND = {
liege.diarch ?= this
liege ?= {
NOR = {
exists = liege
exists = host
is_travelling = yes
exists = involved_activity
}
}
}
}
is_character_window_main_character = no
}
}
##########################################
# TEMPLES
texture = { # Zoroastrian
reference = "event_scenes/fp3_temple.dds"
trigger = {
should_use_temple_character_background_trigger = yes
religion = religion:zoroastrianism_religion
}
}
environment = {
reference = "environment_event_fp3_temple"
trigger = {
should_use_temple_character_background_trigger = yes
religion = religion:zoroastrianism_religion
is_character_window_main_character = yes
}
}
environment = {
reference = "environment_event_fp3_temple"
trigger = {
OR = {
primary_spouse ?= {
should_use_temple_character_background_trigger = yes
religion = religion:zoroastrianism_religion
}
betrothed ?= {
should_use_temple_character_background_trigger = yes
religion = religion:zoroastrianism_religion
}
AND = {
liege.diarch ?= this
liege ?= {
should_use_temple_character_background_trigger = yes
religion = religion:zoroastrianism_religion
}
}
}
is_character_window_main_character = no
}
}
##########################################
texture = { # Iberian
reference = "event_scenes/fp2_temple.dds"
trigger = {
should_use_temple_character_background_trigger = yes
OR = {
OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion }
religion = religion:islam_religion
}
trigger_if = {
limit = { exists = liege }
liege.culture = { has_building_gfx = iberian_building_gfx }
}
trigger_else = {
culture = { has_building_gfx = iberian_building_gfx }
}
}
}
environment = {
reference = "environment_event_fp2_temple"
trigger = {
should_use_temple_character_background_trigger = yes
OR = {
OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion }
religion = religion:islam_religion
}
trigger_if = {
limit = { exists = liege }
liege.culture = { has_building_gfx = iberian_building_gfx }
}
trigger_else = {
culture = { has_building_gfx = iberian_building_gfx }
}
}
}
environment = {
reference = "environment_event_fp2_temple"
trigger = {
OR = {
primary_spouse ?= {
should_use_temple_character_background_trigger = yes
OR = {
OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion }
religion = religion:islam_religion
}
trigger_if = {
limit = { exists = liege }
liege.culture = { has_building_gfx = iberian_building_gfx }
}
trigger_else = {
culture = { has_building_gfx = iberian_building_gfx }
}
}
betrothed ?= {
should_use_temple_character_background_trigger = yes
OR = {
OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion }
religion = religion:islam_religion
}
trigger_if = {
limit = { exists = liege }
liege.culture = { has_building_gfx = iberian_building_gfx }
}
trigger_else = {
culture = { has_building_gfx = iberian_building_gfx }
}
}
AND = {
liege.diarch ?= this
liege ?= {
should_use_temple_character_background_trigger = yes
OR = {
OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion }
religion = religion:islam_religion
}
trigger_if = {
limit = { exists = liege }
liege.culture = { has_building_gfx = iberian_building_gfx }
}
trigger_else = {
culture = { has_building_gfx = iberian_building_gfx }
}
religion = religion:zoroastrianism_religion
}
}
}
is_character_window_main_character = no
}
}
##########################################
texture = { # Christian
reference = "event_scenes/church.dds"
trigger = {
should_use_temple_character_background_trigger = yes
OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion }
}
}
environment = {
reference = "environment_event_church"
trigger = {
should_use_temple_character_background_trigger = yes
OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion }
is_character_window_main_character = yes
}
}
environment = {
reference = "environment_event_church"
trigger = {
OR = {
primary_spouse ?= {
should_use_temple_character_background_trigger = yes
OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion }
is_character_window_main_character = yes
}
betrothed ?= {
should_use_temple_character_background_trigger = yes
OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion }
is_character_window_main_character = yes
}
AND = {
liege.diarch ?= this
liege ?= {
should_use_temple_character_background_trigger = yes
OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion }
}
}
}
is_character_window_main_character = no
}
}
##########################################
texture = { # Islam
reference = "event_scenes/mosque.dds"
trigger = {
should_use_temple_character_background_trigger = yes
religion = religion:islam_religion
}
}
environment = {
reference = "environment_event_mosque"
trigger = {
should_use_temple_character_background_trigger = yes
religion = religion:islam_religion
is_character_window_main_character = yes
}
}
environment = {
reference = "environment_event_mosque"
trigger = {
OR = {
primary_spouse ?= {
should_use_temple_character_background_trigger = yes
religion = religion:islam_religion
}
betrothed ?= {
should_use_temple_character_background_trigger = yes
religion = religion:islam_religion
}
AND = {
liege.diarch ?= this
liege ?= {
should_use_temple_character_background_trigger = yes
religion = religion:islam_religion
}
}
}
is_character_window_main_character = no
}
}
##########################################
texture = { # Dharmic India / Southeast Asia
reference = "event_scenes/ep2_holysite_indian.dds"
trigger = {
should_use_temple_character_background_trigger = yes
religion = {
is_in_family = rf_eastern
}
culture = {
has_graphical_india_culture_group_trigger = yes
}
}
}
environment = {
reference = "environment_indian_holy_site"
trigger = {
should_use_temple_character_background_trigger = yes
religion = {
is_in_family = rf_eastern
}
culture = {
has_graphical_india_culture_group_trigger = yes
}
is_character_window_main_character = yes
}
}
environment = {
reference = "environment_indian_holy_site"
trigger = {
OR = {
primary_spouse ?= {
should_use_temple_character_background_trigger = yes
religion = {
is_in_family = rf_eastern
}
culture = {
has_graphical_india_culture_group_trigger = yes
}
}
betrothed ?= {
should_use_temple_character_background_trigger = yes
religion = {
is_in_family = rf_eastern
}
culture = {
has_graphical_india_culture_group_trigger = yes
}
}
AND = {
liege.diarch ?= this
liege ?= {
should_use_temple_character_background_trigger = yes
religion = {
is_in_family = rf_eastern
}
culture = {
has_graphical_india_culture_group_trigger = yes
}
}
}
}
is_character_window_main_character = no
}
}
##########################################
texture = { # Dharmic East Asia
reference = "event_scenes/tgp_temple_asia.dds"
trigger = {
should_use_temple_character_background_trigger = yes
religion = {
OR = {
is_in_family = rf_eastern
is_in_family = rf_sinitic
}
}
culture = {
has_graphical_east_asia_culture_group_trigger = yes
}
}
}
environment = {
reference = "environment_tgp_temple_asia"
trigger = {
should_use_temple_character_background_trigger = yes
religion = {
OR = {
is_in_family = rf_eastern
is_in_family = rf_sinitic
}
}
culture = {
has_graphical_east_asia_culture_group_trigger = yes
}
is_character_window_main_character = yes
}
}
environment = {
reference = "environment_tgp_temple_asia"
trigger = {
OR = {
primary_spouse ?= {
should_use_temple_character_background_trigger = yes
religion = {
OR = {
is_in_family = rf_eastern
is_in_family = rf_sinitic
}
}
culture = {
has_graphical_east_asia_culture_group_trigger = yes
}
}
betrothed ?= {
should_use_temple_character_background_trigger = yes
religion = {
OR = {
is_in_family = rf_eastern
is_in_family = rf_sinitic
}
}
culture = {
has_graphical_east_asia_culture_group_trigger = yes
}
}
AND = {
liege.diarch ?= this
liege ?= {
should_use_temple_character_background_trigger = yes
religion = {
OR = {
is_in_family = rf_eastern
is_in_family = rf_sinitic
}
}
culture = {
has_graphical_east_asia_culture_group_trigger = yes
}
}
}
}
is_character_window_main_character = no
}
}
##########################################
texture = { # FP1
reference = "event_scenes/fp1_tribal_temple.dds"
trigger = {
should_use_temple_character_background_trigger = yes
religion = religion:germanic_religion
}
}
environment = {
reference = "environment_event_fp1_tribal_temple"
trigger = {
should_use_temple_character_background_trigger = yes
religion = religion:germanic_religion
is_character_window_main_character = yes
}
}
environment = {
reference = "environment_event_fp1_tribal_temple"
trigger = {
OR = {
primary_spouse ?= {
should_use_temple_character_background_trigger = yes
religion = religion:germanic_religion
}
betrothed ?= {
should_use_temple_character_background_trigger = yes
religion = religion:germanic_religion
}
AND = {
liege.diarch ?= this
liege ?= {
should_use_temple_character_background_trigger = yes
religion = religion:germanic_religion
}
}
}
is_character_window_main_character = no
}
}
##########################################
texture = { # Fallback
reference = "event_scenes/temple.dds"
trigger = { should_use_temple_character_background_trigger = yes }
}
environment = {
reference = "environment_event_temple"
trigger = {
OR = { should_use_temple_character_background_trigger = yes }
is_character_window_main_character = yes
}
}
environment = {
reference = "environment_event_temple"
trigger = {
OR = {
primary_spouse ?= { should_use_temple_character_background_trigger = yes }
betrothed ?= { should_use_temple_character_background_trigger = yes }
AND = {
liege.diarch ?= this
liege ?= { should_use_temple_character_background_trigger = yes }
}
}
is_character_window_main_character = no
}
}
##########################################
# PHYSICIANS
texture = { # Tribal
reference = "event_scenes/fp4_physician_tribal.dds"
trigger = {
has_court_position = court_physician_court_position
employer ?= {
OR = {
government_has_flag = government_is_tribal
government_has_flag = government_is_nomadic
government_has_flag = government_is_true_herder
}
}
}
}
environment = {
reference = "environment_ce1_physician_tribal"
trigger = {
has_court_position = court_physician_court_position
employer ?= {
OR = {
government_has_flag = government_is_tribal
government_has_flag = government_is_nomadic
government_has_flag = government_is_true_herder
}
}
is_character_window_main_character = yes
}
}
environment = {
reference = "environment_ce1_physician_tribal"
trigger = {
OR = {
primary_spouse ?= {
has_court_position = court_physician_court_position
employer ?= {
OR = {
government_has_flag = government_is_tribal
government_has_flag = government_is_nomadic
government_has_flag = government_is_true_herder
}
}
is_character_window_main_character = yes
}
betrothed ?= {
has_court_position = court_physician_court_position
employer ?= {
OR = {
government_has_flag = government_is_tribal
government_has_flag = government_is_nomadic
government_has_flag = government_is_true_herder
}
}
is_character_window_main_character = yes
}
}
is_character_window_main_character = no
}
}
##########################################
texture = { # MENA
reference = "event_scenes/fp4_study_physician_mena.dds"
trigger = {
has_court_position = court_physician_court_position
employer.culture ?= {
OR = {
has_graphical_mena_culture_group_trigger = yes
has_graphical_african_culture_group_trigger = yes
has_graphical_steppe_culture_group_trigger = yes
}
}
}
}
environment = {
reference = "environment_ce1_study_physician_mena"
trigger = {
has_court_position = court_physician_court_position
employer.culture ?= {
OR = {
has_graphical_mena_culture_group_trigger = yes
has_graphical_african_culture_group_trigger = yes
has_graphical_steppe_culture_group_trigger = yes
}
}
is_character_window_main_character = yes
}
}
environment = {
reference = "environment_ce1_study_physician_mena"
trigger = {
OR = {
primary_spouse ?= {
has_court_position = court_physician_court_position
employer.culture ?= {
OR = {
has_graphical_mena_culture_group_trigger = yes
has_graphical_african_culture_group_trigger = yes
has_graphical_steppe_culture_group_trigger = yes
}
}
is_character_window_main_character = yes
}
betrothed ?= {
has_court_position = court_physician_court_position
employer.culture ?= {
OR = {
has_graphical_mena_culture_group_trigger = yes
has_graphical_african_culture_group_trigger = yes
has_graphical_steppe_culture_group_trigger = yes
}
}
is_character_window_main_character = yes
}
}
is_character_window_main_character = no
}
}
##########################################
texture = { # Indian
reference = "event_scenes/fp4_study_physician_indian.dds"
trigger = {
has_court_position = court_physician_court_position
employer.culture ?= { has_graphical_india_culture_group_trigger = yes }
}
}
environment = {
reference = "environment_ce1_study_physician_indian"
trigger = {
has_court_position = court_physician_court_position
employer.culture ?= { has_graphical_india_culture_group_trigger = yes }
is_character_window_main_character = yes
}
}
environment = {
reference = "environment_ce1_study_physician_indian"
trigger = {
OR = {
primary_spouse ?= {
has_court_position = court_physician_court_position
employer.culture ?= { has_graphical_india_culture_group_trigger = yes }
is_character_window_main_character = yes
}
betrothed ?= {
has_court_position = court_physician_court_position
employer.culture ?= { has_graphical_india_culture_group_trigger = yes }
is_character_window_main_character = yes
}
}
is_character_window_main_character = no
}
}
##########################################
texture = { # East Asian
reference = "event_scenes/tgp_physician_asia.dds"
trigger = {
has_court_position = court_physician_court_position
employer.culture ?= { has_graphical_east_asia_culture_group_trigger = yes }
}
}
environment = {
reference = "environment_tgp_physician_asia"
trigger = {
has_court_position = court_physician_court_position
employer.culture ?= { has_graphical_east_asia_culture_group_trigger = yes }
is_character_window_main_character = yes
}
}
environment = {
reference = "environment_tgp_physician_asia"
trigger = {
OR = {
primary_spouse ?= {
has_court_position = court_physician_court_position
employer.culture ?= { has_graphical_east_asia_culture_group_trigger = yes }
is_character_window_main_character = yes
}
betrothed ?= {
has_court_position = court_physician_court_position
employer.culture ?= { has_graphical_east_asia_culture_group_trigger = yes }
is_character_window_main_character = yes
}
}
is_character_window_main_character = no
}
}
##########################################
texture = { # Western/fallback
reference = "event_scenes/study_physician.dds"
trigger = { has_court_position = court_physician_court_position }
}
environment = {
reference = "environment_event_study_physician"
trigger = {
has_court_position = court_physician_court_position
is_character_window_main_character = yes
}
}
environment = {
reference = "environment_event_study_physician"
trigger = {
OR = {
primary_spouse ?= {
has_court_position = court_physician_court_position
is_character_window_main_character = yes
}
betrothed ?= {
has_court_position = court_physician_court_position
is_character_window_main_character = yes
}
}
is_character_window_main_character = no
}
}
##########################################
# THRONE ROOMS
# Byzantium
texture = { # Emperor
reference = "event_scenes/ep3_byzantine_throne_room.dds"
trigger = {
OR = {
AND = { # Emperor
is_roman_emperor_primary_title_trigger = yes
culture = {
OR = {
has_cultural_pillar = heritage_byzantine
has_cultural_pillar = heritage_caucasian
}
}
primary_title.tier >= tier_empire
}
AND = { # Primary Spouse
primary_spouse ?= {
is_landed = yes
exists = top_liege
is_roman_emperor_primary_title_trigger = yes
culture = {
OR = {
has_cultural_pillar = heritage_byzantine
has_cultural_pillar = heritage_caucasian
}
}
primary_title.tier >= tier_empire
}
}
AND = { # Close family in the same location
any_close_family_member = {
location = prev.location
is_landed = yes
exists = top_liege
is_roman_emperor_primary_title_trigger = yes
culture = {
OR = {
has_cultural_pillar = heritage_byzantine
has_cultural_pillar = heritage_caucasian
}
}
primary_title.tier >= tier_empire
}
}
}
}
}
environment = {
reference = "environment_ep3_byzantine_throne_room"
trigger = {
OR = {
is_roman_emperor_primary_title_trigger = yes
AND = {
culture = {
OR = {
has_cultural_pillar = heritage_byzantine
has_cultural_pillar = heritage_caucasian
}
}
primary_title.tier >= tier_empire
}
}
is_character_window_main_character = yes
}
}
environment = {
reference = "environment_ep3_byzantine_throne_room_spouse"
trigger = {
OR = {
AND = {
exists = primary_spouse
primary_spouse = {
OR = {
is_roman_emperor_primary_title_trigger = yes
AND = {
culture = {
OR = {
has_cultural_pillar = heritage_byzantine
has_cultural_pillar = heritage_caucasian
}
}
primary_title.tier >= tier_empire
}
}
}
}
AND = {
exists = betrothed
betrothed = {
OR = {
is_roman_emperor_primary_title_trigger = yes
AND = {
culture = {
OR = {
has_cultural_pillar = heritage_byzantine
has_cultural_pillar = heritage_caucasian
}
}
primary_title.tier >= tier_empire
}
}
}
}
AND = {
liege.diarch ?= this
liege ?= {
OR = {
is_roman_emperor_primary_title_trigger = yes
AND = {
culture = {
OR = {
has_cultural_pillar = heritage_byzantine
has_cultural_pillar = heritage_caucasian
}
}
primary_title.tier >= tier_empire
}
}
}
}
}
is_character_window_main_character = no
}
}
texture = { # Governors
reference = "event_scenes/ep3_relaxing_room.dds"
trigger = {
OR = {
byzantine_governor_trigger = yes # Governor
primary_spouse ?= { byzantine_governor_trigger = yes } # Spouse
any_close_family_member = { byzantine_governor_close_family_trigger = yes } # Close family in the same location
}
}
}
environment = {
reference = "environment_ep3_relaxing_room"
trigger = {
OR = {
byzantine_governor_trigger = yes # Governor
primary_spouse ?= { byzantine_governor_trigger = yes } # Spouse
any_close_family_member = { byzantine_governor_close_family_trigger = yes } # Close family in the same location
}
is_character_window_main_character = yes
}
}
environment = {
reference = "environment_ep3_relaxing_room_spouse"
trigger = {
OR = {
byzantine_governor_trigger = yes # Governor
primary_spouse ?= { byzantine_governor_trigger = yes } # Spouse
betrothed ?= { byzantine_governor_trigger = yes }
liege ?= {
diarch ?= this
byzantine_governor_trigger = yes
}
any_close_family_member = { byzantine_governor_close_family_trigger = yes } # Close family in the same location
}
is_character_window_main_character = no
}
}
texture = { # Lower nobles
reference = "event_scenes/ep3_medi_study.dds"
trigger = {
OR = {
AND = { # Lower Noble
is_landed = yes
government_has_flag = government_is_administrative
exists = top_liege
top_liege = {
OR = {
is_roman_emperor_primary_title_trigger = yes
AND = {
culture = {
OR = {
has_cultural_pillar = heritage_byzantine
has_cultural_pillar = heritage_caucasian
}
}
primary_title.tier >= tier_empire
}
}
}
}
AND = { # Primary Spouse
primary_spouse ?= {
is_landed = yes
government_has_flag = government_is_administrative
exists = top_liege
top_liege = {
OR = {
is_roman_emperor_primary_title_trigger = yes
AND = {
culture = {
OR = {
has_cultural_pillar = heritage_byzantine
has_cultural_pillar = heritage_caucasian
}
}
primary_title.tier >= tier_empire
}
}
}
}
}
AND = { # Close family in the same location
any_close_family_member = {
location = prev.location
is_landed = yes
government_has_flag = government_is_administrative
exists = top_liege
top_liege = {
OR = {
is_roman_emperor_primary_title_trigger = yes
AND = {
culture = {
OR = {
has_cultural_pillar = heritage_byzantine
has_cultural_pillar = heritage_caucasian
}
}
primary_title.tier >= tier_empire
}
}
}
}
}
}
}
}
environment = {
reference = "environment_ep3_byzantine_study"
trigger = {
is_landed = yes
government_has_flag = government_is_administrative
exists = liege
top_liege = {
OR = {
is_roman_emperor_primary_title_trigger = yes
AND = {
culture = {
OR = {
has_cultural_pillar = heritage_byzantine
has_cultural_pillar = heritage_caucasian
}
}
primary_title.tier >= tier_empire
}
}
}
is_character_window_main_character = yes
}
}
environment = {
reference = "environment_ep3_byzantine_study_spouse"
trigger = {
OR = {
AND = {
exists = primary_spouse
primary_spouse = {
is_landed = yes
government_has_flag = government_is_administrative
exists = top_liege
top_liege = {
OR = {
is_roman_emperor_primary_title_trigger = yes
AND = {
culture = {
OR = {
has_cultural_pillar = heritage_byzantine
has_cultural_pillar = heritage_caucasian
}
}
primary_title.tier >= tier_empire
}
}
}
}
}
AND = {
exists = betrothed
betrothed = {
is_landed = yes
exists = top_liege
top_liege = {
OR = {
is_roman_emperor_primary_title_trigger = yes
AND = {
culture = {
OR = {
has_cultural_pillar = heritage_byzantine
has_cultural_pillar = heritage_caucasian
}
}
primary_title.tier >= tier_empire
}
}
}
}
}
AND = {
is_landed = yes
liege.diarch ?= this
top_liege = {
OR = {
is_roman_emperor_primary_title_trigger = yes
AND = {
culture = {
OR = {
has_cultural_pillar = heritage_byzantine
has_cultural_pillar = heritage_caucasian
}
}
primary_title.tier >= tier_empire
}
}
}
}
}
is_character_window_main_character = no
}
}
##########################################
# 'Feudal'/High-tier Norse, or non-Tribals in Scandinavia
texture = { # FP1 Norse
reference = "character_view/fp1_throneroom_nontribal.dds"
trigger = {
has_fp1_dlc_trigger = yes
OR = {
AND = {
is_ruler = no
OR = {
AND = {
exists = liege
liege = {
OR = {
NOT = {
government_has_flag = government_is_tribal
}
primary_title.tier >= tier_kingdom
}
OR = {
culture = culture:norse
religion = religion:germanic_religion
has_graphical_scandinavia_region_trigger = yes
}
}
}
AND = {
exists = host
host = {
OR = {
NOT = {
government_has_flag = government_is_tribal
}
primary_title.tier >= tier_kingdom
}
OR = {
culture = culture:norse
religion = religion:germanic_religion
has_graphical_scandinavia_region_trigger = yes
}
}
}
}
}
AND = {
is_ruler = yes
OR = {
NOT = {
government_has_flag = government_is_tribal
}
primary_title.tier >= tier_kingdom
}
OR = {
culture = culture:norse
religion = religion:germanic_religion
has_graphical_scandinavia_region_trigger = yes
}
}
}
}
}
environment = {
reference = "environment_fp1_cw_nontribal_main"
trigger = {
has_fp1_dlc_trigger = yes
OR = {
AND = {
is_ruler = no
OR = {
AND = {
exists = liege
liege = {
OR = {
NOT = {
government_has_flag = government_is_tribal
}
primary_title.tier >= tier_kingdom
}
OR = {
culture = culture:norse
religion = religion:germanic_religion
has_graphical_scandinavia_region_trigger = yes
}
}
}
AND = {
exists = host
host = {
OR = {
NOT = {
government_has_flag = government_is_tribal
}
primary_title.tier >= tier_kingdom
}
OR = {
culture = culture:norse
religion = religion:germanic_religion
has_graphical_scandinavia_region_trigger = yes
}
}
}
}
}
AND = {
is_ruler = yes
OR = {
NOT = {
government_has_flag = government_is_tribal
}
primary_title.tier >= tier_kingdom
}
OR = {
culture = culture:norse
religion = religion:germanic_religion
has_graphical_scandinavia_region_trigger = yes
}
}
}
is_character_window_main_character = yes
}
}
environment = {
reference = "environment_fp1_cw_nontribal_spouse"
trigger = {
OR = {
AND = {
exists = primary_spouse
primary_spouse = {
has_fp1_dlc_trigger = yes
OR = {
NOT = {
government_has_flag = government_is_tribal
}
primary_title.tier >= tier_kingdom
}
OR = {
culture = culture:norse
religion = religion:germanic_religion
has_graphical_scandinavia_region_trigger = yes
}
}
}
AND = {
exists = betrothed
betrothed = {
has_fp1_dlc_trigger = yes
OR = {
NOT = {
government_has_flag = government_is_tribal
}
primary_title.tier >= tier_kingdom
}
OR = {
culture = culture:norse
religion = religion:germanic_religion
has_graphical_scandinavia_region_trigger = yes
}
}
}
AND = {
liege.diarch ?= this
liege ?= {
has_fp1_dlc_trigger = yes
OR = {
NOT = {
government_has_flag = government_is_tribal
}
primary_title.tier >= tier_kingdom
}
OR = {
culture = culture:norse
religion = religion:germanic_religion
has_graphical_scandinavia_region_trigger = yes
}
}
}
}
is_character_window_main_character = no
}
}
##########################################
# Nomad - Greatest of Khans
texture = {
reference = "main_menu/mpo_frontend_nomad.dds"
trigger = {
trigger_if = {
limit = { is_in_prison_type = house_arrest }
imprisoner = {
government_has_flag = government_is_nomadic
OR = {
has_realm_law = nomadic_authority_3
has_realm_law = nomadic_authority_4
has_realm_law = nomadic_authority_5
has_trait = greatest_of_khans
}
}
}
trigger_else = {
government_has_flag = government_is_nomadic
OR = {
has_realm_law = nomadic_authority_3
has_realm_law = nomadic_authority_4
has_realm_law = nomadic_authority_5
has_trait = greatest_of_khans
}
}
}
}
environment = { # Primary character
reference = "environment_mpo_frontend_nomad_main"
trigger = {
trigger_if = {
limit = { is_in_prison_type = house_arrest }
imprisoner = {
government_has_flag = government_is_nomadic
OR = {
has_realm_law = nomadic_authority_3
has_realm_law = nomadic_authority_4
has_realm_law = nomadic_authority_5
has_trait = greatest_of_khans
}
}
}
trigger_else = {
government_has_flag = government_is_nomadic
OR = {
has_realm_law = nomadic_authority_3
has_realm_law = nomadic_authority_4
has_realm_law = nomadic_authority_5
has_trait = greatest_of_khans
}
}
is_character_window_main_character = yes
}
}
environment = { # Spouse character
reference = "environment_mpo_frontend_nomad_secondary"
trigger = {
trigger_if = {
limit = { is_in_prison_type = house_arrest }
imprisoner = {
government_has_flag = government_is_nomadic
OR = {
has_realm_law = nomadic_authority_3
has_realm_law = nomadic_authority_4
has_realm_law = nomadic_authority_5
has_trait = greatest_of_khans
}
}
}
trigger_else = {
government_has_flag = government_is_nomadic
OR = {
has_realm_law = nomadic_authority_3
has_realm_law = nomadic_authority_4
has_realm_law = nomadic_authority_5
has_trait = greatest_of_khans
}
}
is_character_window_main_character = no
}
}
# Nomad
texture = {
reference = "event_scenes/mpo_tent_interior_mongol.dds"
trigger = {
trigger_if = {
limit = { is_in_prison_type = house_arrest }
imprisoner = {
government_has_flag = government_is_nomadic
NOR = {
has_realm_law = nomadic_authority_3
has_realm_law = nomadic_authority_4
has_realm_law = nomadic_authority_5
has_trait = greatest_of_khans
}
}
}
trigger_else = {
government_has_flag = government_is_nomadic
NOR = {
has_realm_law = nomadic_authority_3
has_realm_law = nomadic_authority_4
has_realm_law = nomadic_authority_5
has_trait = greatest_of_khans
}
}
}
}
environment = { # Primary character
reference = "environment_mpo_tent_interior_mongol"
trigger = {
trigger_if = {
limit = { is_in_prison_type = house_arrest }
imprisoner = {
government_has_flag = government_is_nomadic
NOR = {
has_realm_law = nomadic_authority_3
has_realm_law = nomadic_authority_4
has_realm_law = nomadic_authority_5
has_trait = greatest_of_khans
}
}
}
trigger_else = {
government_has_flag = government_is_nomadic
NOR = {
has_realm_law = nomadic_authority_3
has_realm_law = nomadic_authority_4
has_realm_law = nomadic_authority_5
has_trait = greatest_of_khans
}
}
is_character_window_main_character = yes
}
}
environment = { # Spouse character
reference = "environment_mpo_tent_interior_mongol_spouse"
trigger = {
trigger_if = {
limit = { is_in_prison_type = house_arrest }
imprisoner = {
government_has_flag = government_is_nomadic
NOR = {
has_realm_law = nomadic_authority_3
has_realm_law = nomadic_authority_4
has_realm_law = nomadic_authority_5
has_trait = greatest_of_khans
}
}
}
trigger_else = {
government_has_flag = government_is_nomadic
NOR = {
has_realm_law = nomadic_authority_3
has_realm_law = nomadic_authority_4
has_realm_law = nomadic_authority_5
has_trait = greatest_of_khans
}
}
is_character_window_main_character = no
}
}
# Tribal Norse
texture = { # FP1 Norse
reference = "character_view/fp1_throneroom_tribal.dds"
trigger = {
has_fp1_dlc_trigger = yes
OR = {
AND = {
is_ruler = no
OR = {
AND = {
exists = liege
liege = {
government_has_flag = government_is_tribal
OR = {
culture = culture:norse
religion = religion:germanic_religion
has_graphical_scandinavia_region_trigger = yes
}
}
}
AND = {
exists = host
host = {
government_has_flag = government_is_tribal
OR = {
culture = culture:norse
religion = religion:germanic_religion
has_graphical_scandinavia_region_trigger = yes
}
}
}
}
}
AND = {
is_ruler = yes
government_has_flag = government_is_tribal
OR = {
culture = culture:norse
religion = religion:germanic_religion
}
}
}
}
}
environment = {
reference = "environment_fp1_cw_tribal_main"
trigger = {
has_fp1_dlc_trigger = yes
OR = {
AND = {
is_ruler = no
OR = {
AND = {
exists = liege
liege = {
government_has_flag = government_is_tribal
OR = {
culture = culture:norse
religion = religion:germanic_religion
has_graphical_scandinavia_region_trigger = yes
}
}
}
AND = {
exists = host
host = {
government_has_flag = government_is_tribal
OR = {
culture = culture:norse
religion = religion:germanic_religion
has_graphical_scandinavia_region_trigger = yes
}
}
}
}
}
AND = {
is_ruler = yes
government_has_flag = government_is_tribal
OR = {
culture = culture:norse
religion = religion:germanic_religion
}
}
}
is_character_window_main_character = yes
}
}
environment = {
reference = "environment_fp1_cw_tribal_spouse"
trigger = {
OR = {
AND = {
exists = primary_spouse
primary_spouse = {
government_has_flag = government_is_tribal
has_fp1_dlc_trigger = yes
OR = {
culture = culture:norse
religion = religion:germanic_religion
}
}
}
AND = {
exists = betrothed
betrothed = {
government_has_flag = government_is_tribal
has_fp1_dlc_trigger = yes
OR = {
culture = culture:norse
religion = religion:germanic_religion
}
}
}
AND = {
liege.diarch ?= this
liege ?= {
government_has_flag = government_is_tribal
has_fp1_dlc_trigger = yes
OR = {
culture = culture:norse
religion = religion:germanic_religion
}
}
}
}
is_character_window_main_character = no
}
}
# Wanua
texture = {
reference = "event_scenes/tgp_village_sea.dds"
trigger = {
trigger_if = {
limit = { is_in_prison_type = house_arrest }
imprisoner = { has_government = wanua_government }
}
trigger_else = { has_government = wanua_government }
}
}
environment = {
reference = "environment_tgp_village_sea"
trigger = {
trigger_if = {
limit = { is_in_prison_type = house_arrest }
imprisoner = { has_government = wanua_government }
}
trigger_else = { has_government = wanua_government }
is_character_window_main_character = yes
}
}
environment = {
reference = "environment_tgp_village_sea"
trigger = {
OR = {
primary_spouse ?= {
trigger_if = {
limit = { is_in_prison_type = house_arrest }
imprisoner = { has_government = wanua_government }
}
trigger_else = { has_government = wanua_government }
}
betrothed ?= {
trigger_if = {
limit = { is_in_prison_type = house_arrest }
imprisoner = { has_government = wanua_government }
}
trigger_else = { has_government = wanua_government }
}
AND = {
liege.diarch ?= this
liege ?= {
trigger_if = {
limit = { is_in_prison_type = house_arrest }
imprisoner = { has_government = wanua_government }
}
trigger_else = { has_government = wanua_government }
}
}
}
is_character_window_main_character = no
}
}
##########################################
# Tribal - Asia
texture = {
reference = "event_scenes/mpo_rural_village_asian.dds"
trigger = {
trigger_if = {
limit = { is_in_prison_type = house_arrest }
imprisoner = {
government_has_flag = government_is_tribal
has_graphical_india_region_trigger = yes
}
}
trigger_else = {
government_has_flag = government_is_tribal
has_graphical_india_region_trigger = yes
}
}
}
environment = {
reference = "environment_mpo_rural_village_asian"
trigger = {
trigger_if = {
limit = { is_in_prison_type = house_arrest }
imprisoner = {
government_has_flag = government_is_tribal
has_graphical_india_region_trigger = yes
}
}
trigger_else = {
government_has_flag = government_is_tribal
has_graphical_india_region_trigger = yes
}
is_character_window_main_character = yes
}
}
environment = {
reference = "environment_mpo_rural_village_asian"
trigger = {
OR = {
primary_spouse ?= {
trigger_if = {
limit = { is_in_prison_type = house_arrest }
imprisoner = {
government_has_flag = government_is_tribal
has_graphical_india_region_trigger = yes
}
}
trigger_else = {
government_has_flag = government_is_tribal
has_graphical_india_region_trigger = yes
}
}
betrothed ?= {
trigger_if = {
limit = { is_in_prison_type = house_arrest }
imprisoner = {
government_has_flag = government_is_tribal
has_graphical_india_region_trigger = yes
}
}
trigger_else = {
government_has_flag = government_is_tribal
has_graphical_india_region_trigger = yes
}
}
AND = {
liege.diarch ?= this
liege ?= {
trigger_if = {
limit = { is_in_prison_type = house_arrest }
imprisoner = {
government_has_flag = government_is_tribal
has_graphical_india_region_trigger = yes
}
}
trigger_else = {
government_has_flag = government_is_tribal
has_graphical_india_region_trigger = yes
}
}
}
}
is_character_window_main_character = no
}
}
# Tribal
texture = {
reference = "character_view/throneroom_tribal.dds"
trigger = {
trigger_if = {
limit = { is_in_prison_type = house_arrest }
imprisoner = { government_has_flag = government_is_tribal }
}
trigger_else = { government_has_flag = government_is_tribal }
}
}
environment = {
reference = "environment_cw_tribal_main"
trigger = {
trigger_if = {
limit = { is_in_prison_type = house_arrest }
imprisoner = { government_has_flag = government_is_tribal }
}
trigger_else = { government_has_flag = government_is_tribal }
is_character_window_main_character = yes
}
}
environment = {
reference = "environment_cw_tribal_spouse"
trigger = {
OR = {
primary_spouse ?= {
trigger_if = {
limit = { is_in_prison_type = house_arrest }
imprisoner = { government_has_flag = government_is_tribal }
}
trigger_else = { government_has_flag = government_is_tribal }
}
betrothed ?= {
trigger_if = {
limit = { is_in_prison_type = house_arrest }
imprisoner = { government_has_flag = government_is_tribal }
}
trigger_else = { government_has_flag = government_is_tribal }
}
AND = {
liege.diarch ?= this
liege ?= {
trigger_if = {
limit = { is_in_prison_type = house_arrest }
imprisoner = { government_has_flag = government_is_tribal }
}
trigger_else = { government_has_flag = government_is_tribal }
}
}
}
is_character_window_main_character = no
}
}
# Iran
texture = {
reference = "event_scenes/fp3_throneroom.dds"
trigger = {
has_fp3_dlc_trigger = yes
exists = primary_title
primary_title.tier >= tier_kingdom
has_graphical_iran_region_trigger = yes
}
}
environment = {
reference = "environment_cw_fp2_iberian_throneroom_main"
trigger = {
has_fp3_dlc_trigger = yes
exists = primary_title
primary_title.tier >= tier_kingdom
has_graphical_iran_region_trigger = yes
is_character_window_main_character = yes
}
}
environment = {
reference = "environment_cw_fp2_iberian_throneroom_main"
trigger = {
OR = {
primary_spouse ?= {
has_fp3_dlc_trigger = yes
exists = primary_title
primary_title.tier >= tier_kingdom
has_graphical_iran_region_trigger = yes
}
betrothed ?= {
has_fp3_dlc_trigger = yes
exists = primary_title
primary_title.tier >= tier_kingdom
has_graphical_iran_region_trigger = yes
}
AND = {
liege.diarch ?= this
liege ?= {
exists = primary_title
primary_title.tier >= tier_empire
has_graphical_iberia_region_trigger = yes
}
}
}
is_character_window_main_character = no
}
}
##########################################
# Iberian, high rank
texture = {
reference = "character_view/fp2_throneroom_iberian.dds"
trigger = {
high_tier_throne_room_trigger = { REGION = iberia }
}
}
environment = {
reference = "environment_cw_fp2_iberian_throneroom_main"
trigger = {
high_tier_throne_room_trigger = { REGION = iberia }
is_character_window_main_character = yes
}
}
environment = {
reference = "environment_cw_fp2_iberian_throneroom_spouse"
trigger = {
high_tier_throne_room_spouse_trigger = { REGION = iberia }
is_character_window_main_character = no
}
}
##########################################
# Iberian, regular
texture = {
reference = "character_view/fp2_iberian.dds"
trigger = {
has_fp2_dlc_trigger = yes
trigger_if = {
limit = { is_in_prison_type = house_arrest }
imprisoner = { has_graphical_iberia_region_trigger = yes }
}
trigger_else = { has_graphical_iberia_region_trigger = yes }
}
}
environment = {
reference = "environment_cw_fp2_iberian"
trigger = {
trigger_if = {
limit = { is_in_prison_type = house_arrest }
imprisoner = { has_graphical_iberia_region_trigger = yes }
}
trigger_else = { has_graphical_iberia_region_trigger = yes }
is_character_window_main_character = yes
}
}
environment = {
reference = "environment_cw_fp2_iberian_spouse"
trigger = {
OR = {
primary_spouse ?= {
trigger_if = {
limit = { is_in_prison_type = house_arrest }
imprisoner = { has_graphical_iberia_region_trigger = yes }
}
trigger_else = { has_graphical_iberia_region_trigger = yes }
}
betrothed ?= {
trigger_if = {
limit = { is_in_prison_type = house_arrest }
imprisoner = { has_graphical_iberia_region_trigger = yes }
}
trigger_else = { has_graphical_iberia_region_trigger = yes }
}
AND = {
liege.diarch ?= this
liege ?= {
trigger_if = {
limit = { is_in_prison_type = house_arrest }
imprisoner = { has_graphical_iberia_region_trigger = yes }
}
trigger_else = { has_graphical_iberia_region_trigger = yes }
}
}
}
is_character_window_main_character = no
}
}
############################################
# Mediterranean, high rank
texture = {
reference = "character_view/throneroom_mediterranean.dds"
trigger = {
high_tier_throne_room_trigger = { REGION = mediterranean }
}
}
environment = {
reference = "environment_cw_mediterranean_throneroom_main"
trigger = {
high_tier_throne_room_trigger = { REGION = mediterranean }
is_character_window_main_character = yes
}
}
environment = {
reference = "environment_cw_mediterranean_throneroom_spouse"
trigger = {
high_tier_throne_room_spouse_trigger = { REGION = mediterranean }
is_character_window_main_character = no
}
}
##########################################
# Mediterranean, regular
texture = {
reference = "character_view/mediterranean.dds"
trigger = {
trigger_if = {
limit = { is_in_prison_type = house_arrest }
imprisoner = { has_graphical_mediterranean_region_trigger = yes }
}
trigger_else = { has_graphical_mediterranean_region_trigger = yes }
}
}
environment = {
reference = "environment_cw_mediterranean_main"
trigger = {
trigger_if = {
limit = { is_in_prison_type = house_arrest }
imprisoner = { has_graphical_mediterranean_region_trigger = yes }
}
trigger_else = { has_graphical_mediterranean_region_trigger = yes }
is_character_window_main_character = yes
}
}
environment = {
reference = "environment_cw_mediterranean_spouse"
trigger = {
OR = {
primary_spouse ?= {
trigger_if = {
limit = { is_in_prison_type = house_arrest }
imprisoner = { has_graphical_mediterranean_region_trigger = yes }
}
trigger_else = { has_graphical_mediterranean_region_trigger = yes }
}
betrothed ?= {
trigger_if = {
limit = { is_in_prison_type = house_arrest }
imprisoner = { has_graphical_mediterranean_region_trigger = yes }
}
trigger_else = { has_graphical_mediterranean_region_trigger = yes }
}
AND = {
liege.diarch ?= this
liege ?= {
trigger_if = {
limit = { is_in_prison_type = house_arrest }
imprisoner = { has_graphical_mediterranean_region_trigger = yes }
}
trigger_else = { has_graphical_mediterranean_region_trigger = yes }
}
}
}
is_character_window_main_character = no
}
}
##########################################
# Japan, Emperor
texture = {
reference = "event_scenes/tgp_japan_throne_room.dds"
trigger = {
primary_title ?= title:e_japan
}
}
environment = {
reference = "environment_tgp_frontend_celestial_main"
trigger = {
primary_title ?= title:e_japan
}
}
##########################################
# East Asia, high rank
texture = {
reference = "event_scenes/tgp_asia_throne_room.dds"
trigger = {
high_tier_throne_room_trigger = { REGION = east_asia }
}
}
environment = {
reference = "environment_tgp_frontend_celestial_main"
trigger = {
high_tier_throne_room_trigger = { REGION = east_asia }
}
}
##########################################
# East Asia, governors
texture = {
reference = "event_scenes/tgp_relaxing_room_asia.dds"
trigger = {
OR = {
east_asian_governor_trigger = yes # Governor
primary_spouse ?= { east_asian_governor_trigger = yes } # Spouse
any_close_family_member = { byzantine_governor_close_family_trigger = yes } # Close family in the same location
}
}
}
environment = {
reference = "environment_tgp_relaxing_room_asia"
trigger = {
OR = {
east_asian_governor_trigger = yes # Governor
primary_spouse ?= { east_asian_governor_trigger = yes } # Spouse
any_close_family_member = { east_asian_governor_close_family_trigger = yes } # Close family in the same location
}
is_character_window_main_character = yes
}
}
environment = {
reference = "environment_tgp_relaxing_room_asia"
trigger = {
OR = {
east_asian_governor_trigger = yes # Governor
primary_spouse ?= { east_asian_governor_trigger = yes } # Spouse
betrothed ?= { east_asian_governor_trigger = yes }
liege ?= {
diarch ?= this
east_asian_governor_trigger = yes
}
any_close_family_member = { east_asian_governor_close_family_trigger = yes } # Close family in the same location
}
is_character_window_main_character = no
}
}
##########################################
# Japan, regular (above East Asia regular so it is caught first)
texture = {
reference = "event_scenes/tgp_study_japan.dds"
trigger = {
trigger_if = {
limit = { is_in_prison_type = house_arrest }
imprisoner.culture = { has_cultural_pillar = heritage_japonic }
}
trigger_else = {
culture = { has_cultural_pillar = heritage_japonic }
}
}
}
environment = {
reference = "environment_tgp_study_japan"
trigger = {
trigger_if = {
limit = { is_in_prison_type = house_arrest }
imprisoner.culture = { has_cultural_pillar = heritage_japonic }
}
trigger_else = {
culture = { has_cultural_pillar = heritage_japonic }
}
is_character_window_main_character = yes
}
}
environment = {
reference = "environment_tgp_study_japan"
trigger = {
OR = {
primary_spouse ?= {
trigger_if = {
limit = { is_in_prison_type = house_arrest }
imprisoner.culture = { has_cultural_pillar = heritage_japonic }
}
trigger_else = {
culture = { has_cultural_pillar = heritage_japonic }
}
}
betrothed ?= {
trigger_if = {
limit = { is_in_prison_type = house_arrest }
imprisoner.culture = { has_cultural_pillar = heritage_japonic }
}
trigger_else = {
culture = { has_cultural_pillar = heritage_japonic }
}
}
AND = {
liege ?= {
diarch ?= this
trigger_if = {
limit = { is_in_prison_type = house_arrest }
imprisoner.culture = { has_cultural_pillar = heritage_japonic }
}
trigger_else = {
culture = { has_cultural_pillar = heritage_japonic }
}
}
}
}
is_character_window_main_character = no
}
}
##########################################
# East Asia, regular
texture = {
reference = "event_scenes/tgp_study_asia.dds"
trigger = {
trigger_if = {
limit = { is_in_prison_type = house_arrest }
imprisoner = { has_graphical_east_asia_region_trigger = yes }
}
trigger_else = {
has_graphical_east_asia_region_trigger = yes
}
}
}
environment = {
reference = "environment_tgp_study_asia"
trigger = {
trigger_if = {
limit = { is_in_prison_type = house_arrest }
imprisoner = { has_graphical_east_asia_region_trigger = yes }
}
trigger_else = {
has_graphical_east_asia_region_trigger = yes
}
is_character_window_main_character = yes
}
}
environment = {
reference = "environment_tgp_study_asia"
trigger = {
OR = {
primary_spouse ?= {
trigger_if = {
limit = { is_in_prison_type = house_arrest }
imprisoner = { has_graphical_east_asia_region_trigger = yes }
}
trigger_else = {
has_graphical_east_asia_region_trigger = yes
}
}
betrothed ?= {
trigger_if = {
limit = { is_in_prison_type = house_arrest }
imprisoner = { has_graphical_east_asia_region_trigger = yes }
}
trigger_else = {
has_graphical_east_asia_region_trigger = yes
}
}
AND = {
liege ?= {
diarch ?= this
trigger_if = {
limit = { is_in_prison_type = house_arrest }
imprisoner = { has_graphical_east_asia_region_trigger = yes }
}
trigger_else = {
has_graphical_east_asia_region_trigger = yes
}
}
}
}
is_character_window_main_character = no
}
}
##########################################
# Eastern, high rank
texture = {
reference = "character_view/throneroom_east.dds"
trigger = {
high_tier_throne_room_trigger = { REGION = mena }
}
}
environment = {
reference = "environment_cw_east_throneroom_main"
trigger = {
high_tier_throne_room_trigger = { REGION = mena }
}
}
environment = {
reference = "environment_cw_east_throneroom_spouse"
trigger = {
high_tier_throne_room_spouse_trigger = { REGION = mena }
is_character_window_main_character = no
}
}
##########################################
# Eastern, regular
texture = {
reference = "character_view/mena.dds"
trigger = {
trigger_if = {
limit = { is_in_prison_type = house_arrest }
imprisoner = { has_graphical_mena_region_trigger = yes }
}
trigger_else = { has_graphical_mena_region_trigger = yes }
}
}
environment = {
reference = "environment_cw_east_main"
trigger = {
trigger_if = {
limit = { is_in_prison_type = house_arrest }
imprisoner = { has_graphical_mena_region_trigger = yes }
}
trigger_else = { has_graphical_mena_region_trigger = yes }
is_character_window_main_character = yes
}
}
environment = {
reference = "environment_cw_east_spouse"
trigger = {
OR = {
primary_spouse ?= {
trigger_if = {
limit = { is_in_prison_type = house_arrest }
imprisoner = { has_graphical_mena_region_trigger = yes }
}
trigger_else = { has_graphical_mena_region_trigger = yes }
}
betrothed ?= {
trigger_if = {
limit = { is_in_prison_type = house_arrest }
imprisoner = { has_graphical_mena_region_trigger = yes }
}
trigger_else = { has_graphical_mena_region_trigger = yes }
}
AND = {
liege.diarch ?= this
liege ?= {
trigger_if = {
limit = { is_in_prison_type = house_arrest }
imprisoner = { has_graphical_mena_region_trigger = yes }
}
trigger_else = { has_graphical_mena_region_trigger = yes }
}
}
}
is_character_window_main_character = no
}
}
##########################################
# India, high rank
texture = {
reference = "character_view/throneroom_india.dds"
trigger = {
high_tier_throne_room_trigger = { REGION = india }
}
}
environment = {
reference = "environment_cw_india_throneroom_main"
trigger = {
high_tier_throne_room_trigger = { REGION = india }
is_character_window_main_character = yes
}
}
environment = {
reference = "environment_cw_india_throneroom_spouse"
trigger = {
high_tier_throne_room_spouse_trigger = { REGION = india }
is_character_window_main_character = no
}
}
##########################################
# India, regular
texture = {
reference = "character_view/india.dds"
trigger = {
trigger_if = {
limit = { is_in_prison_type = house_arrest }
imprisoner = { has_graphical_india_region_trigger = yes }
}
trigger_else = { has_graphical_india_region_trigger = yes }
}
}
environment = {
reference = "environment_cw_india_main"
trigger = {
trigger_if = {
limit = { is_in_prison_type = house_arrest }
imprisoner = { has_graphical_india_region_trigger = yes }
}
trigger_else = { has_graphical_india_region_trigger = yes }
is_character_window_main_character = yes
}
}
environment = {
reference = "environment_cw_india_spouse"
trigger = {
OR = {
primary_spouse ?= {
trigger_if = {
limit = { is_in_prison_type = house_arrest }
imprisoner = { has_graphical_india_region_trigger = yes }
}
trigger_else = { has_graphical_india_region_trigger = yes }
}
betrothed ?= {
trigger_if = {
limit = { is_in_prison_type = house_arrest }
imprisoner = { has_graphical_india_region_trigger = yes }
}
trigger_else = { has_graphical_india_region_trigger = yes }
}
AND = {
liege.diarch ?= this
liege ?= {
trigger_if = {
limit = { is_in_prison_type = house_arrest }
imprisoner = { has_graphical_india_region_trigger = yes }
}
trigger_else = { has_graphical_india_region_trigger = yes }
}
}
}
is_character_window_main_character = no
}
}
##########################################
# Western, high rank
texture = {
reference = "character_view/throneroom_west.dds"
trigger = {
high_tier_throne_room_trigger = { REGION = western }
}
}
environment = {
reference = "environment_cw_west"
trigger = {
high_tier_throne_room_trigger = { REGION = western }
is_character_window_main_character = yes
}
}
environment = {
reference = "environment_cw_west_spouse"
trigger = {
high_tier_throne_room_spouse_trigger = { REGION = western }
is_character_window_main_character = no
}
}
##########################################
# Western, regular
texture = {
reference = "character_view/west.dds"
trigger = {
trigger_if = {
limit = { is_in_prison_type = house_arrest }
imprisoner = { has_graphical_western_region_trigger = yes }
}
trigger_else = { has_graphical_western_region_trigger = yes }
}
}
texture = {
reference = "character_view/west.dds"
}
environment = {
reference = "environment_cw_west"
trigger = {
trigger_if = {
limit = { is_in_prison_type = house_arrest }
imprisoner = { has_graphical_western_region_trigger = yes }
}
trigger_else = { has_graphical_western_region_trigger = yes }
is_character_window_main_character = yes
}
}
environment = {
reference = "environment_cw_west_spouse"
trigger = {
OR = {
primary_spouse ?= {
trigger_if = {
limit = { is_in_prison_type = house_arrest }
imprisoner = { has_graphical_western_region_trigger = yes }
}
trigger_else = { has_graphical_western_region_trigger = yes }
}
betrothed ?= {
trigger_if = {
limit = { is_in_prison_type = house_arrest }
imprisoner = { has_graphical_western_region_trigger = yes }
}
trigger_else = { has_graphical_western_region_trigger = yes }
}
AND = {
liege.diarch ?= this
liege ?= {
trigger_if = {
limit = { is_in_prison_type = house_arrest }
imprisoner = { has_graphical_western_region_trigger = yes }
}
trigger_else = { has_graphical_western_region_trigger = yes }
}
}
}
is_character_window_main_character = no
}
}
##########################################
# Fallback Environment
environment = {
reference = "environment_event_temple"
}
}
character_location_exterior = {
texture = {
reference = "event_scenes/bp1_plains.dds"
trigger = {
NOT = {
exists = liege
}
exists = location
location = {
terrain = plains
}
}
}
texture = {
reference = "terrain_types/hills.dds"
trigger = {
NOT = {
exists = liege
}
exists = location
location = {
terrain = hills
}
}
}
texture = {
reference = "terrain_types/desert_mountains.dds"
trigger = {
NOT = {
exists = liege
}
exists = location
location = {
terrain = desert_mountains
}
}
}
texture = {
reference = "terrain_types/oasis.dds"
trigger = {
NOT = {
exists = liege
}
exists = location
location = {
terrain = oasis
}
}
}
texture = {
reference = "terrain_types/jungle.dds"
trigger = {
NOT = {
exists = liege
}
exists = location
location = {
terrain = jungle
}
}
}
texture = {
reference = "terrain_types/floodplains.dds"
trigger = {
NOT = {
exists = liege
}
exists = location
location = {
terrain = floodplains
}
}
}
texture = {
reference = "terrain_types/drylands.dds"
trigger = {
NOT = {
exists = liege
}
exists = location
location = {
terrain = drylands
}
}
}
texture = {
reference = "terrain_types/wetlands.dds"
trigger = {
NOT = {
exists = liege
}
exists = location
location = {
terrain = wetlands
}
}
}
texture = {
reference = "event_scenes/farms.dds"
trigger = {
NOT = {
exists = liege
}
exists = location
location = {
terrain = farmlands
}
}
}
texture = {
reference = "event_scenes/tgp_rice_fields.dds"
trigger = {
NOT = {
exists = liege
}
exists = location
location = {
terrain = terraced_hills
}
}
}
texture = {
reference = "event_scenes/bp1_desert.dds"
trigger = {
NOT = {
exists = liege
}
exists = location
location = {
terrain = desert
}
}
}
texture = {
reference = "event_scenes/steppe.dds"
trigger = {
NOT = {
exists = liege
}
exists = location
location = {
terrain = steppe
}
}
}
texture = {
reference = "event_scenes/forest.dds"
trigger = {
NOT = {
exists = liege
}
exists = location
location = {
terrain = forest
}
}
}
texture = {
reference = "event_scenes/forest_pine.dds"
trigger = {
NOT = {
exists = liege
}
exists = location
location = {
terrain = taiga
}
}
}
texture = {
reference = "terrain_types/mountains.dds"
trigger = {
NOT = {
exists = liege
}
exists = location
location = {
terrain = mountains
}
}
}
texture = {
reference = "holding_types/tribe_arid.dds"
trigger = {
government_has_flag = government_is_tribal
exists = capital_province
capital_province = {
geographical_region = world_africa
}
}
}
texture = {
reference = "event_scenes/steppe.dds"
trigger = {
government_has_flag = government_is_tribal
exists = capital_province
capital_province = {
geographical_region = world_steppe
}
}
}
texture = {
reference = "event_scenes/desert.dds"
trigger = {
government_has_flag = government_is_tribal
exists = capital_province
capital_province = {
geographical_region = world_middle_east_arabia
}
}
}
texture = {
reference = "event_scenes/ep3_constantinople.dds"
trigger = {
default_location.county ?= title:c_byzantion
primary_title ?= title:k_orthodox
}
}
texture = {
reference = "event_scenes/market_tribal.dds"
trigger = {
OR = {
government_has_flag = government_is_tribal
capital_province ?= { geographical_region = world_siberia }
}
}
}
texture = {
reference = "event_scenes/ep3_medi_market.dds"
trigger = {
has_graphical_mediterranean_region_trigger = yes
}
}
texture = {
reference = "event_scenes/tgp_chinese_city.dds"
trigger = {
has_graphical_chinese_region_trigger = yes
}
}
texture = {
reference = "event_scenes/tgp_japanese_city.dds"
trigger = {
has_graphical_japanese_region_trigger = yes
}
}
texture = {
reference = "event_scenes/tgp_market_asia.dds"
trigger = {
has_graphical_east_asia_region_trigger = yes
}
}
texture = {
reference = "event_scenes/market_east.dds"
trigger = {
OR = {
AND = {
government_has_flag = government_is_tribal
capital_province ?= { geographical_region = world_tibet }
}
capital_province ?= { geographical_region = world_steppe }
capital_province ?= { geographical_region = world_asia_north_east }
has_graphical_india_region_trigger = yes
has_graphical_mena_region_trigger = yes
has_graphical_mediterranean_region_trigger = yes
}
}
}
texture = {
reference = "event_scenes/market_west.dds"
trigger = {
has_graphical_western_region_trigger = yes
}
}
}
### Religious interior - Character Scope
character_religion_interior = {
####
# hagia sophia
####
texture = { # Hagia Sophia
reference = "event_scenes/ep3_hagia_sophia.dds"
trigger = {
exists = liege
liege = {
completely_controls = title:c_byzantion
}
OR = {
has_council_position = councillor_court_chaplain
primary_title ?= title:k_orthodox
}
}
}
environment = { # Hagia Sophia
reference = "environment_ep3_hagia_sophia"
trigger = {
exists = liege
liege = {
completely_controls = title:c_byzantion
}
OR = {
has_council_position = councillor_court_chaplain
primary_title ?= title:k_orthodox
}
is_character_window_main_character = yes
}
}
texture = {
trigger = {
south_east_asian_pagan_trigger = yes
}
reference = "holding_types/tgp_temple_pagan_se_asia.dds"
}
texture = {
trigger = {
OR = {
religion = religion:tengrism_religion
religion = religion:magyar_religion
religion = religion:siberian_religion
religion = religion:shamanism_religion
religion = religion:kamuyism_religion
}
}
reference = "holding_types/mpo_temple_steppe.dds"
}
environment = {
trigger = {
OR = {
religion = religion:tengrism_religion
religion = religion:magyar_religion
religion = religion:siberian_religion
religion = religion:shamanism_religion
religion = religion:kamuyism_religion
}
}
reference = "environment_mpo_temple_steppe"
}
# FP3
texture = {
trigger = { religion = religion:zoroastrianism_religion }
reference = "event_scenes/fp3_temple.dds"
}
environment = {
trigger = { religion = religion:zoroastrianism_religion }
reference = "environment_event_fp3_temple"
}
# Christianity
texture = {
trigger = {
liege.culture ?= { has_building_gfx = iberian_building_gfx }
}
reference = "event_scenes/fp2_temple.dds"
}
environment = {
trigger = {
liege.culture ?= { has_building_gfx = iberian_building_gfx }
}
reference = "environment_event_fp2_temple"
}
# Christianity
texture = {
trigger = { OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } }
reference = "event_scenes/church.dds"
}
environment = {
trigger = { OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } }
reference = "environment_event_church"
}
# Islam
texture = {
trigger = { religion = religion:islam_religion }
reference = "event_scenes/mosque.dds"
}
environment = {
trigger = { religion = religion:islam_religion }
reference = "environment_event_mosque"
}
# FP1
texture = { # FP1
trigger = { religion = religion:germanic_religion }
reference = "event_scenes/fp1_tribal_temple.dds"
}
environment = { # FP1
trigger = { religion = religion:germanic_religion }
reference = "environment_event_fp1_tribal_temple"
}
# TGP - Buddhist
texture = { # TGP
trigger = { religion = religion:buddhism_religion }
reference = "event_scenes/tgp_temple_asia.dds"
}
environment = { # TGP
trigger = { religion = religion:buddhism_religion }
reference = "environment_tgp_temple_asia"
}
# TGP - Taoism
texture = { # TGP
trigger = { religion = religion:taoism_religion }
reference = "event_scenes/tgp_holysite_asia.dds"
}
environment = { # TGP
trigger = { religion = religion:taoism_religion }
reference = "environment_tgp_holysite_asia"
}
# TGP - Confucionism
texture = { # TGP
trigger = { religion = religion:confucianism_religion }
reference = "event_scenes/tgp_holysite_asia.dds"
}
environment = { # TGP
trigger = { religion = religion:confucianism_religion }
reference = "environment_tgp_holysite_asia"
}
# TGP - Hinduism
texture = { # TGP
trigger = { religion = religion:hinduism_religion }
reference = "event_scenes/ep2_holysite_indian.dds"
}
environment = { # TGP
trigger = { religion = religion:hinduism_religion }
reference = "environment_ep2_holysite_indian"
}
# Fallback
texture = { reference = "event_scenes/temple.dds" }
environment = { reference = "environment_event_temple" }
texture = {
reference = "blank.dds"
}
# texture = {
# reference = "gfx/interface/skins/norse/illustrations/council/bg_council_chaplain.dds"
# trigger = {
# AND = {
# religion = religion:pagan
# has_dlc_feature = the_northern_lords
# }
# }
# }
environment = {
reference = "character_view_main"
trigger = {
is_character_window_main_character = yes
}
}
environment = {
reference = "character_view_spouse"
}
}
### Religious interior - Faith Scope
religion_interior = {
######################NEOW STUFF########################
# texture = {
# trigger = { religion = religion:catholic_religion }
# reference = "event_scenes/church.dds"
# }
#
# environment = {
# trigger = { religion = religion:catholic_religion }
# reference = "environment_event_church"
# }
#
# texture = {
# trigger = { religion = religion:protestant_religion }
# reference = "event_scenes/church.dds"
# }
#
# environment = {
# trigger = { religion = religion:protestant_religion }
# reference = "environment_event_church"
# }
#
# texture = {
# trigger = { religion = religion:eastern_orthodox_religion }
# reference = "event_scenes/church.dds"
# }
#
# environment = {
# trigger = { religion = religion:eastern_orthodox_religion }
# reference = "environment_event_church"
# }
texture = {
trigger = { this = faith:trenchsinger }
reference = "event_scenes/battlefield.dds"
}
texture = {
trigger = {
OR = {
this = faith:mariner
this = faith:viking
}
}
reference = "event_scenes/fp1_ocean.dds"
}
texture = {
trigger = { this = faith:illuminated }
reference = "event_scenes/fp4_catacombs.dds"
}
texture = {
trigger = { this = faith:elysian }
reference = "event_scenes/fp4_catacombs.dds"
}
texture = {
trigger = { this = faith:obscurant }
reference = "event_scenes/fp1_tribal_prison.dds"
}
texture = {
trigger = { religion = religion:folkgerman_religion }
reference = "event_scenes/bp3_mountain_winter.dds"
}
texture = {
trigger = { religion = religion:novelist_religion }
reference = "event_scenes/ep3_medi_study.dds"
}
texture = {
trigger = { religion = religion:wicca_religion }
reference = "event_scenes/forest.dds"
}
texture = {
trigger = { religion = religion:druidic_religion }
reference = "event_scenes/forest.dds"
}
texture = {
trigger = { religion = religion:europeanist_religion }
reference = "event_scenes/fp2_garden.dds"
}
texture = {
trigger = { religion = religion:chronicler_religion }
reference = "event_scenes/study.dds"
}
texture = {
trigger = { religion = religion:french_pantheon_religion }
reference = "event_scenes/fp2_temple.dds"
}
texture = {
trigger = { religion = religion:adonist_religion }
reference = "event_scenes/ep2_hunt_foggy_forest.dds"
}
texture = {
trigger = { this = faith:leviathan }
reference = "event_scenes/fp4_funeral_pyre.dds"
}
texture = {
trigger = { this = faith:victorian }
reference = "event_scenes/fp2_throneroom.dds"
}
texture = {
trigger = { this = faith:jack_tar }
reference = "event_scenes/fp1_ocean.dds"
}
#Giving simurghis muslim bg
texture = {
trigger = { this = faith:simurghi }
reference = "event_scenes/mosque.dds"
}
environment = {
trigger = { this = faith:simurghi }
reference = "environment_event_mosque"
}
#Thelemo
texture = { # FP1
trigger = { religion = religion:thelema_religion }
reference = "event_scenes/fp1_tribal_temple.dds"
}
environment = { # FP1
trigger = { religion = religion:thelema_religion }
reference = "environment_event_fp1_tribal_temple"
}
######################END OF NEOW STUFF######################
# FP3
texture = {
trigger = { religion = religion:zoroastrianism_religion }
reference = "event_scenes/fp3_temple.dds"
}
environment = {
trigger = { religion = religion:zoroastrianism_religion }
reference = "environment_event_fp3_temple"
}
# Christianity
texture = {
trigger = {
OR = {
this = faith:mozarabic_church
this = faith:muwalladi
}
}
reference = "event_scenes/fp2_temple.dds"
}
environment = {
trigger = {
OR = {
this = faith:mozarabic_church
this = faith:muwalladi
}
}
reference = "environment_event_fp2_temple"
}
# Christianity
texture = {
trigger = { OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } }
reference = "event_scenes/church.dds"
}
environment = {
trigger = { OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } }
reference = "environment_event_church"
}
# Islam
texture = {
trigger = { religion = religion:islam_religion }
reference = "event_scenes/mosque.dds"
}
environment = {
trigger = { religion = religion:islam_religion }
reference = "environment_event_mosque"
}
# FP1
texture = { # FP1
trigger = { religion = religion:germanic_religion }
reference = "event_scenes/fp1_tribal_temple.dds"
}
environment = { # FP1
trigger = { religion = religion:germanic_religion }
reference = "environment_event_fp1_tribal_temple"
}
# Fallback
texture = { reference = "event_scenes/temple.dds" }
environment = { reference = "environment_event_temple" }
texture = {
reference = "blank.dds"
}
# texture = {
# reference = "gfx/interface/skins/norse/illustrations/council/bg_council_chaplain.dds"
# trigger = {
# AND = {
# religion = religion:pagan
# has_dlc_feature = the_northern_lords
# }
# }
# }
environment = {
reference = "character_view_main"
trigger = {
is_character_window_main_character = yes
}
}
environment = {
reference = "character_view_spouse"
}
}
### Religious holding image
religion_holding = {
texture = {
trigger = {
OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion }
NOT = {
faith = faith:nestorian
}
}
reference = "holding_types/temple_christian.dds"
}
texture = {
trigger = {
religion = religion:islam_religion
}
reference = "holding_types/temple_islamic.dds"
}
texture = {
reference = "holding_types/temple_generic_grass.dds"
}
texture = {
reference = "blank.dds"
}
}
### Holding image based on title
title_holding = {
texture = {
trigger = {
OR = {
is_holy_order = yes
is_mercenary_company = yes
}
}
reference = "holding_types/castle_western.dds"
}
texture = {
trigger = {
title_illustration_save_province_temporary = yes
NOT = { exists = scope:province }
}
reference = "interior/temple.dds"
}
texture = {
trigger = {
title_illustration_save_province_temporary = yes
scope:province = {
has_holding_type = castle_holding
exists = culture
culture = {
has_building_gfx = japanese_building_gfx
}
}
}
reference = "holding_types/tgp_castle_japan.dds"
}
texture = {
trigger = {
title_illustration_save_province_temporary = yes
scope:province = {
has_holding_type = castle_holding
exists = culture
culture = {
has_graphical_east_asia_culture_group_trigger = yes
}
}
}
reference = "holding_types/tgp_castle_china.dds"
}
texture = {
trigger = {
title_illustration_save_province_temporary = yes
scope:province = {
OR = {
has_holding_type = castle_holding
has_holding_type = temple_citadel_holding
}
exists = culture
culture_has_southeast_asian_heritage_pillar_trigger = yes
}
}
reference = "holding_types/tgp_castle_se_asia.dds"
}
texture = {
trigger = {
title_illustration_save_province_temporary = yes
scope:province = {
has_holding_type = castle_holding
exists = culture
culture = {
has_graphical_india_culture_group_trigger = yes
}
}
}
reference = "holding_types/castle_india.dds"
}
texture = {
trigger = {
title_illustration_save_province_temporary = yes
scope:province = {
has_holding_type = castle_holding
exists = culture
culture = {
has_graphical_mediterranean_culture_group_trigger = yes
}
}
}
reference = "holding_types/castle_mediterranean.dds"
}
texture = {
trigger = {
title_illustration_save_province_temporary = yes
scope:province = {
has_holding_type = castle_holding
exists = culture
culture = {
has_graphical_mena_culture_group_trigger = yes
}
}
}
reference = "holding_types/castle_mena.dds"
}
texture = {
trigger = {
title_illustration_save_province_temporary = yes
scope:province = {
has_holding_type = castle_holding
exists = culture
culture = {
has_graphical_western_culture_group_trigger = yes
}
}
}
reference = "holding_types/castle_western.dds"
}
texture = { # Fallback
trigger = {
title_illustration_save_province_temporary = yes
scope:province = {
has_holding_type = castle_holding
}
}
reference = "holding_types/castle_western.dds"
}
texture = {
trigger = {
title_illustration_save_province_temporary = yes
scope:province = {
has_holding_type = tribal_holding
OR = {
terrain = desert
terrain = desert_mountains
terrain = oasis
terrain = steppe
terrain = drylands
geographical_region = world_steppe
geographical_region = world_middle_east_persia
geographical_region = world_middle_east_jerusalem
geographical_region = world_steppe
geographical_region = world_middle_east_persia
geographical_region = world_middle_east_jerusalem
geographical_region = world_africa
geographical_region = world_middle_east_arabia
}
}
}
reference = "holding_types/tribe_arid.dds"
}
texture = {
trigger = {
title_illustration_save_province_temporary = yes
scope:province = {
has_holding_type = tribal_holding
}
}
reference = "holding_types/tribe_grass.dds"
}
texture = {
trigger = {
title_illustration_save_province_temporary = yes
scope:province = {
has_holding_type = city_holding
exists = culture
culture = {
has_graphical_india_culture_group_trigger = yes
}
}
}
reference = "holding_types/city_india.dds"
}
texture = {
trigger = {
title_illustration_save_province_temporary = yes
scope:province = {
has_holding_type = city_holding
exists = culture
culture = {
has_building_gfx = japanese_building_gfx
}
}
}
reference = "holding_types/tgp_city_japan.dds"
}
texture = {
trigger = {
title_illustration_save_province_temporary = yes
scope:province = {
has_holding_type = city_holding
exists = culture
culture = {
has_graphical_east_asia_culture_group_trigger = yes
}
}
}
reference = "holding_types/tgp_city_china.dds"
}
texture = {
trigger = {
title_illustration_save_province_temporary = yes
scope:province = {
has_holding_type = city_holding
exists = culture
culture = {
has_graphical_mediterranean_culture_group_trigger = yes
}
}
}
reference = "holding_types/city_mediterranean.dds"
}
texture = {
trigger = {
title_illustration_save_province_temporary = yes
scope:province = {
has_holding_type = city_holding
exists = culture
culture = {
has_graphical_mena_culture_group_trigger = yes
}
}
}
reference = "holding_types/city_mena.dds"
}
texture = {
trigger = {
title_illustration_save_province_temporary = yes
scope:province = {
has_holding_type = city_holding
exists = culture
culture = {
has_graphical_western_culture_group_trigger = yes
}
}
}
reference = "holding_types/city_western.dds"
}
texture = { # Fallback
trigger = {
title_illustration_save_province_temporary = yes
scope:province = {
has_holding_type = city_holding
}
}
reference = "holding_types/city_western.dds"
}
texture = {
trigger = {
title_illustration_save_province_temporary = yes
scope:province = {
OR = {
has_holding_type = church_holding
has_holding_type = temple_citadel_holding
}
faith.OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion }
}
}
reference = "holding_types/temple_christian.dds"
}
texture = {
trigger = {
title_illustration_save_province_temporary = yes
scope:province = {
OR = {
has_holding_type = church_holding
has_holding_type = temple_citadel_holding
}
faith.religion = { is_in_family = rf_pagan }
OR = {
faith.religion = religion:baltic_religion
faith.religion = religion:finno_ugric_religion
faith.religion = religion:germanic_religion
faith.religion = religion:paganism_religion
faith.religion = religion:slavic_religion
}
}
}
reference = "holding_types/temple_northern_pagan.dds"
}
texture = {
trigger = {
title_illustration_save_province_temporary = yes
scope:province = {
OR = {
has_holding_type = church_holding
has_holding_type = temple_citadel_holding
}
religion = religion:shintoism_religion
}
}
reference = "holding_types/tgp_shinto_temple.dds"
}
texture = {
trigger = {
title_illustration_save_province_temporary = yes
scope:province = {
OR = {
has_holding_type = church_holding
has_holding_type = temple_citadel_holding
}
faith.religion = {
OR = {
is_in_family = rf_eastern
is_in_family = rf_sinitic
}
}
culture = {
has_graphical_east_asia_culture_group_trigger = yes
}
}
}
reference = "holding_types/tgp_chinese_pagoda.dds"
}
texture = {
trigger = {
title_illustration_save_province_temporary = yes
scope:province = {
OR = {
has_holding_type = church_holding
has_holding_type = temple_citadel_holding
}
faith.religion = {
OR = {
is_in_family = rf_eastern
is_in_family = rf_sinitic
}
}
}
}
reference = "holding_types/temple_india.dds"
}
texture = {
trigger = {
title_illustration_save_province_temporary = yes
scope:province = {
OR = {
has_holding_type = church_holding
has_holding_type = temple_citadel_holding
}
faith.religion = religion:islam_religion
}
}
reference = "holding_types/temple_islamic.dds"
}
texture = {
trigger = {
title_illustration_save_province_temporary = yes
scope:province = {
OR = {
has_holding_type = church_holding
has_holding_type = temple_citadel_holding
}
OR = {
terrain = desert
terrain = desert_mountains
terrain = oasis
terrain = steppe
terrain = drylands
geographical_region = world_steppe
geographical_region = world_middle_east_persia
geographical_region = world_middle_east_jerusalem
geographical_region = world_steppe
geographical_region = world_middle_east_persia
geographical_region = world_middle_east_jerusalem
geographical_region = world_africa
geographical_region = world_middle_east_arabia
}
}
}
reference = "holding_types/temple_generic_arid.dds"
}
texture = { # Fallback
trigger = {
title_illustration_save_province_temporary = yes
scope:province = {
OR = {
has_holding_type = church_holding
has_holding_type = temple_citadel_holding
}
}
}
reference = "holding_types/temple_generic_grass.dds"
}
### Baronies without holdings show their terrain type
texture = {
trigger = {
title_illustration_save_province_temporary = yes
scope:province = {
terrain = desert
}
}
reference = "terrain_types/desert.dds"
}
texture = {
trigger = {
title_illustration_save_province_temporary = yes
scope:province = {
terrain = desert_mountains
}
}
reference = "terrain_types/desert_mountains.dds"
}
texture = {
trigger = {
title_illustration_save_province_temporary = yes
scope:province = {
terrain = drylands
}
}
reference = "terrain_types/drylands.dds"
}
texture = {
trigger = {
title_illustration_save_province_temporary = yes
scope:province = {
terrain = farmlands
}
}
reference = "terrain_types/farmlands.dds"
}
texture = {
trigger = {
title_illustration_save_province_temporary = yes
scope:province = {
terrain = floodplains
}
}
reference = "terrain_types/floodplains.dds"
}
texture = {
trigger = {
title_illustration_save_province_temporary = yes
scope:province = {
terrain = forest
}
}
reference = "terrain_types/forest.dds"
}
texture = {
trigger = {
title_illustration_save_province_temporary = yes
scope:province = {
terrain = hills
}
}
reference = "terrain_types/hills.dds"
}
texture = {
trigger = {
title_illustration_save_province_temporary = yes
scope:province = {
terrain = jungle
}
}
reference = "terrain_types/jungle.dds"
}
texture = {
trigger = {
title_illustration_save_province_temporary = yes
scope:province = {
terrain = mountains
}
}
reference = "terrain_types/mountains.dds"
}
texture = {
trigger = {
title_illustration_save_province_temporary = yes
scope:province = {
terrain = oasis
}
}
reference = "terrain_types/oasis.dds"
}
texture = {
trigger = {
title_illustration_save_province_temporary = yes
scope:province = {
terrain = plains
}
}
reference = "terrain_types/plains.dds"
}
texture = {
trigger = {
title_illustration_save_province_temporary = yes
scope:province = {
terrain = steppe
}
}
reference = "terrain_types/steppe.dds"
}
texture = {
trigger = {
title_illustration_save_province_temporary = yes
scope:province = {
terrain = taiga
}
}
reference = "terrain_types/taiga.dds"
}
texture = {
trigger = {
title_illustration_save_province_temporary = yes
scope:province = {
terrain = wetlands
}
}
reference = "terrain_types/wetlands.dds"
}
# Ultimate fallback
texture = {
reference = "terrain_types/plains.dds"
}
}
artifact_regional_pattern = {
# India
texture = {
reference = "regional_patterns/mask_pattern_indian.dds"
trigger = {
has_graphical_india_culture_group_trigger = yes
}
}
# Mena
texture = {
reference = "regional_patterns/mask_pattern_mena.dds"
trigger = {
has_graphical_mena_culture_group_trigger = yes
}
}
# Mediterranean
texture = {
reference = "regional_patterns/mask_pattern_medi.dds"
trigger = {
has_graphical_mediterranean_culture_group_trigger = yes
}
}
# Western
texture = {
reference = "regional_patterns/mask_pattern_western.dds"
trigger = {
has_graphical_western_culture_group_trigger = yes
}
}
# Fallback
texture = {
reference = "regional_patterns/mask_pattern_western.dds"
}
}
### Private location background for a character (mostly interior, but sometimes exterior for flavour)
# This intentionally tries to be different from the 'character_view_bg' because you might see them at the same time
# Used in character memory window
character_private = {
######################################
# Dead
texture = {
reference = "event_scenes/temple.dds"
trigger = {
is_alive = no
}
}
##########################################
# Norse ruler
texture = {
# Just hangin' at the runestone & thinking of things
reference = "event_scenes/fp1_runestone.dds"
trigger = {
exists = primary_title
OR = {
culture = culture:norse
religion = religion:germanic_religion
has_graphical_scandinavia_region_trigger = yes
}
}
}
# Norse
texture = {
reference = "event_scenes/fp1_tribal_temple.dds"
trigger = {
OR = {
culture = culture:norse
religion = religion:germanic_religion
has_graphical_scandinavia_region_trigger = yes
}
}
}
##########################################
# Tribal, landed
texture = {
reference = "event_scenes/fp1_tribal_temple.dds"
trigger = {
exists = primary_title
government_has_flag = government_is_tribal
}
}
# Tribal
texture = {
reference = "event_scenes/fp1_steward_study.dds"
trigger = {
OR = {
AND = {
exists = host
host = {
government_has_flag = government_is_tribal
}
}
AND = {
exists = liege
liege = {
government_has_flag = government_is_tribal
}
}
}
}
}
##########################################
# Iberian, landed
texture = {
reference = "event_scenes/bp1_relaxing_room_mena.dds"
trigger = {
OR = {
is_landed = yes
domicile ?= { is_domicile_type = estate }
}
has_graphical_iberia_region_trigger = yes
}
}
# Iberian, regular
texture = {
reference = "event_scenes/sittingroom.dds"
trigger = {
has_graphical_iberia_region_trigger = yes
}
}
############################################
# Mediterranean, landed
texture = {
reference = "event_scenes/ep3_relaxing_room.dds"
trigger = {
is_landed = yes
has_graphical_mediterranean_region_trigger = yes
}
}
# Mediterranean, estate
texture = {
reference = "event_scenes/ep3_medi_estate.dds"
trigger = {
is_landed = no
domicile ?= { is_domicile_type = estate }
has_graphical_mediterranean_region_trigger = yes
}
}
##########################################
# Eastern, landed
texture = {
reference = "event_scenes/fp2_corridor_day.dds"
trigger = {
OR = {
is_landed = yes
domicile ?= { is_domicile_type = estate }
}
has_graphical_mena_region_trigger = yes
}
}
# Eastern, estate
texture = {
reference = "event_scenes/tgp_asia_estate.dds"
trigger = {
OR = {
is_landed = yes
domicile ?= {
OR = {
is_domicile_type = estate
is_domicile_type = east_asian_estate
is_domicile_type = japanese_manor
}
}
}
has_graphical_east_asia_region_trigger = yes
}
}
##########################################
# Eastern, regular
texture = {
reference = "event_scenes/bp1_courtyard_mena.dds"
trigger = {
has_graphical_mena_region_trigger = yes
}
}
##########################################
# India, high rank
texture = {
reference = "event_scenes/bp1_corridor_indian_day.dds"
trigger = {
OR = {
is_landed = yes
domicile ?= { is_domicile_type = estate }
}
has_graphical_india_region_trigger = yes
}
}
##########################################
# India, regular
texture = {
reference = "event_scenes/bp1_courtyard_indian.dds"
trigger = {
has_graphical_india_region_trigger = yes
}
}
##########################################
# Western, high rank
texture = {
reference = "event_scenes/bp1_relaxing_room_western.dds"
trigger = {
OR = {
is_landed = yes
domicile ?= { is_domicile_type = estate }
}
has_graphical_western_region_trigger = yes
}
}
##########################################
# Western, regular
texture = {
reference = "event_scenes/study.dds"
trigger = {
has_graphical_western_region_trigger = yes
}
}
##########################################
# Adventurer, leader
texture = {
reference = "event_scenes/ep3_relaxing_tent.dds"
trigger = {
domicile ?= { is_domicile_type = camp }
}
}
# Adventurer, regular
texture = {
reference = "event_scenes/ep3_camp_arid_terrain.dds"
trigger = {
employer.domicile ?= { is_domicile_type = camp }
}
}
##########################################
# Fallbacks
texture = {
reference = "interior/temple.dds"
}
environment = {
reference = "environment_event_temple"
}
}