14 lines
1.7 KiB
Text
14 lines
1.7 KiB
Text
name_of_culture_era = { # Key to the name
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year = number # Year when the era can start getting base spread. Must be 0 or greater. Error if it's not set.
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character_modifier = {} # Modifiers of this culture era. This will be applied to the characters of that cuture with valid government.
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culture_modifier = {} # Modifier of this culture era applied to the culture itself.
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county_modifier = {} # Modifier of this culture era applied to counties of the culture.
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province_modifier = {} # Modifier of this culture era applied to provinces in a county of the culture.
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unlock_building = key # key of a building that can be unlocked. There can be more than one. This is only to show on the tooltip, it has to be maulually blocked on the object itself.
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unlock_decision = key # key of a decicion that can be unlocked. There can be more than one. This is only to show on the tooltip, it has to be maulually blocked on the object itself.
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unlock_casus_belli = key # key of a casus belli that can be unlocked. There can be more than one. This is only to show on the tooltip, it has to be maulually blocked on the object itself.
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unlock_maa = key # key of a regiment that can be unlocked. There can be more than one. This is only to show on the tooltip, it has to be maulually blocked on the object itself.
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unlock_law = key # key of a law that can be unlocked. There can be more than one. This is only to show on the tooltip, it has to be maulually blocked on the object itself.
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invalid_for_government = key # key of a govebrnment that can't use the innovations in this era. There can be more than one.
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custom = loc_key # A custom effect description that will be added to the list of effects
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}
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