N3OW_Western_eastern_europe/common/artifacts/visuals/00_personal_misc.txt
2026-01-06 14:25:21 +01:00

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regalia = {
icon = "artifact_regalia.dds"
asset = ep1_generic_jewelry_01_a_entity
}
crown = {
icon = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = iranian_building }
artifact_should_use_gfx_type_trigger = { TYPE = steppe_building }
}
}
reference = "artifact_crown_lotus.dds"
}
icon = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = western_building }
artifact_should_use_gfx_type_trigger = { TYPE = norse_building }
}
}
reference = "artifact_crown_leaf.dds"
}
icon = {
trigger = {
NOR = {
artifact_should_use_gfx_type_trigger = { TYPE = iranian_building }
artifact_should_use_gfx_type_trigger = { TYPE = steppe_building }
artifact_should_use_gfx_type_trigger = { TYPE = western_building }
artifact_should_use_gfx_type_trigger = { TYPE = norse_building }
}
}
reference = "artifact_crown.dds"
}
#ERE
asset = {
trigger = {
scope:owner = {
culture = {
OR = {
has_cultural_pillar = heritage_byzantine
has_cultural_pillar = heritage_caucasian
has_cultural_pillar = heritage_syriac
}
}
highest_held_title_tier = tier_empire
}
}
reference = male_headgear_secular_byzantine_imperial_01_artifact_entity
}
asset = {
trigger = {
scope:owner = {
culture = {
OR = {
has_cultural_pillar = heritage_byzantine
has_cultural_pillar = heritage_caucasian
has_cultural_pillar = heritage_syriac
}
}
highest_held_title_tier <= tier_kingdom
}
}
reference = male_headgear_secular_byzantine_royalty_01_artifact_entity
}
#Abbasid
asset = {
trigger = {
has_dlc = "Fashion of the Abbasid Court"
scope:owner = {
OR = {
culture = { has_cultural_pillar = heritage_arabic }
culture = { has_cultural_pillar = heritage_iranian }
culture = { has_cultural_pillar = heritage_turkic }
culture = { has_cultural_pillar = heritage_berber }
}
highest_held_title_tier = tier_empire
}
}
reference = male_headgear_secular_dde_abbasid_imperial_01_artifact_entity
}
asset = {
trigger = {
has_dlc = "Fashion of the Abbasid Court"
scope:owner = {
OR = {
culture = { has_cultural_pillar = heritage_arabic }
culture = { has_cultural_pillar = heritage_iranian }
culture = { has_cultural_pillar = heritage_turkic }
culture = { has_cultural_pillar = heritage_berber }
}
highest_held_title_tier <= tier_kingdom
}
}
reference = male_headgear_secular_dde_abbasid_royalty_01_artifact_entity
}
#HRE
asset = {
trigger = {
has_dlc = "Garments of the Holy Roman Empire"
scope:owner = {
OR = {
culture = { has_cultural_pillar = heritage_frankish }
culture = { has_cultural_pillar = heritage_latin }
culture = { has_cultural_pillar = heritage_central_germanic }
culture = { has_cultural_pillar = heritage_west_germanic }
culture = { has_cultural_pillar = heritage_west_slavic }
}
highest_held_title_tier = tier_empire
}
}
reference = male_headgear_secular_dde_hre_imperial_01_artifact_entity
}
asset = {
trigger = {
has_dlc = "Garments of the Holy Roman Empire"
scope:owner = {
OR = {
culture = { has_cultural_pillar = heritage_frankish }
culture = { has_cultural_pillar = heritage_latin }
culture = { has_cultural_pillar = heritage_central_germanic }
culture = { has_cultural_pillar = heritage_west_germanic }
culture = { has_cultural_pillar = heritage_west_slavic }
}
highest_held_title_tier <= tier_kingdom
}
}
reference = male_headgear_secular_dde_hre_royalty_01_artifact_entity
}
asset = {
trigger = {
has_dlc = "Garments of the Holy Roman Empire"
scope:owner = {
OR = {
culture = { has_cultural_pillar = heritage_frankish }
culture = { has_cultural_pillar = heritage_latin }
culture = { has_cultural_pillar = heritage_central_germanic }
culture = { has_cultural_pillar = heritage_west_germanic }
culture = { has_cultural_pillar = heritage_west_slavic }
}
highest_held_title_tier <= tier_kingdom
}
}
reference = female_headgear_secular_dde_hre_royalty_01_artifact_entity
}
asset = {
trigger = {
has_dlc = "Garments of the Holy Roman Empire"
scope:owner = {
OR = {
culture = { has_cultural_pillar = heritage_frankish }
culture = { has_cultural_pillar = heritage_latin }
culture = { has_cultural_pillar = heritage_central_germanic }
culture = { has_cultural_pillar = heritage_west_germanic }
culture = { has_cultural_pillar = heritage_west_slavic }
}
highest_held_title_tier <= tier_kingdom
}
}
reference = male_headgear_secular_dde_hre_royalty_02_artifact_entity
}
# Indian
asset = {
trigger = {
scope:owner = { highest_held_title_tier = tier_empire }
artifact_high_rarity_trigger = yes
OR = {
artifact_use_indian_building_visuals_trigger = yes #this trigger cuts out the maker
artifact_use_southeast_asian_building_visuals_trigger = yes #this trigger cuts out the maker
}
}
reference = male_headgear_secular_ep1_diamond_crown_artifact_entity
}
asset = {
trigger = {
OR = {
artifact_use_indian_building_visuals_trigger = yes #this trigger cuts out the maker
artifact_use_southeast_asian_building_visuals_trigger = yes #this trigger cuts out the maker
}
scope:owner = {
highest_held_title_tier <= tier_kingdom
}
}
reference = male_headgear_secular_ep1_indian_royalty_01_artifact_entity
}
asset = {
trigger = {
OR = {
artifact_use_indian_building_visuals_trigger = yes #this trigger cuts out the maker
artifact_use_southeast_asian_building_visuals_trigger = yes #this trigger cuts out the maker
}
scope:owner = {
highest_held_title_tier <= tier_kingdom
}
}
reference = female_headgear_secular_indian_royalty_01_artifact_entity
}
asset = {
trigger = {
OR = {
artifact_use_indian_building_visuals_trigger = yes #this trigger cuts out the maker
artifact_use_southeast_asian_building_visuals_trigger = yes #this trigger cuts out the maker
}
scope:owner = {
highest_held_title_tier <= tier_kingdom
}
}
reference = male_headgear_secular_indian_royalty_01_artifact_entity
}
asset = {
trigger = {
OR = {
artifact_use_indian_building_visuals_trigger = yes #this trigger cuts out the maker
artifact_use_southeast_asian_building_visuals_trigger = yes #this trigger cuts out the maker
}
scope:owner = {
highest_held_title_tier = tier_empire
}
}
reference = male_headgear_secular_indian_imperial_01_artifact_entity
}
#Iberia
asset = {
trigger = {
artifact_use_iberian_muslim_unit_visuals_trigger = yes #this trigger cuts out the maker
scope:owner = {
highest_held_title_tier <= tier_kingdom
}
}
reference = male_headgear_secular_fp2_iberian_muslim_royalty_01_artifact_entity
}
asset = {
trigger = {
artifact_use_iberian_christian_unit_visuals_trigger = yes #this trigger cuts out the maker
scope:owner = {
highest_held_title_tier <= tier_kingdom
}
}
reference = male_headgear_secular_fp2_iberian_christian_royalty_01_artifact_entity
}
#MENA
asset = {
trigger = {
artifact_use_mena_building_visuals_trigger = yes #this trigger cuts out the maker
scope:owner = {
highest_held_title_tier <= tier_kingdom
}
}
reference = male_headgear_secular_ep1_mena_royalty_01_artifact_entity
}
asset = {
trigger = {
artifact_use_mena_building_visuals_trigger = yes #this trigger cuts out the maker
scope:owner = {
highest_held_title_tier <= tier_kingdom
}
}
reference = male_headgear_secular_mena_royalty_01_artifact_entity
}
asset = {
trigger = {
artifact_use_mena_building_visuals_trigger = yes #this trigger cuts out the maker
scope:owner = {
highest_held_title_tier = tier_empire
}
}
reference = male_headgear_secular_mena_imperial_01_artifact_entity
}
#Sassanid
asset = {
trigger = {
artifact_use_mena_building_visuals_trigger = yes #this trigger cuts out the maker
scope:owner = {
culture = { has_cultural_pillar = heritage_iranian }
}
}
reference = male_headgear_secular_ep1_sassanid_crown_artifact_entity
}
#Western and Medi not Byz/Iberian
asset = {
trigger = {
OR = {
artifact_use_western_building_visuals_trigger = yes #this trigger cuts out the maker
artifact_use_mediterranean_building_visuals_trigger = yes #this trigger cuts out the maker
}
scope:owner = {
culture = {
NOR = {
has_cultural_pillar = heritage_byzantine
has_cultural_pillar = heritage_caucasian
has_cultural_pillar = heritage_syriac
}
}
highest_held_title_tier <= tier_kingdom
}
}
reference = male_headgear_secular_ep1_western_royalty_01_artifact_entity
}
asset = {
trigger = {
OR = {
artifact_use_western_building_visuals_trigger = yes #this trigger cuts out the maker
artifact_use_mediterranean_building_visuals_trigger = yes #this trigger cuts out the maker
}
scope:owner = {
culture = {
NOR = {
has_cultural_pillar = heritage_byzantine
has_cultural_pillar = heritage_caucasian
has_cultural_pillar = heritage_syriac
}
}
highest_held_title_tier <= tier_kingdom
}
}
reference = male_headgear_secular_western_royalty_01_artifact_entity
}
asset = {
trigger = {
OR = {
artifact_use_western_building_visuals_trigger = yes #this trigger cuts out the maker
artifact_use_mediterranean_building_visuals_trigger = yes #this trigger cuts out the maker
}
scope:owner = {
culture = {
NOR = {
has_cultural_pillar = heritage_byzantine
has_cultural_pillar = heritage_caucasian
has_cultural_pillar = heritage_syriac
}
}
highest_held_title_tier <= tier_kingdom
}
}
reference = female_headgear_secular_western_royalty_01_artifact_entity
}
asset = {
trigger = {
OR = {
artifact_use_western_building_visuals_trigger = yes #this trigger cuts out the maker
artifact_use_mediterranean_building_visuals_trigger = yes #this trigger cuts out the maker
}
scope:owner = {
culture = {
NOR = {
has_cultural_pillar = heritage_byzantine
has_cultural_pillar = heritage_caucasian
has_cultural_pillar = heritage_syriac
}
}
highest_held_title_tier <= tier_kingdom
}
}
reference = male_headgear_secular_western_royalty_02_artifact_entity
}
asset = {
trigger = {
OR = {
artifact_use_western_building_visuals_trigger = yes #this trigger cuts out the maker
artifact_use_mediterranean_building_visuals_trigger = yes #this trigger cuts out the maker
}
scope:owner = {
culture = {
NOR = {
has_cultural_pillar = heritage_byzantine
has_cultural_pillar = heritage_caucasian
has_cultural_pillar = heritage_syriac
}
}
highest_held_title_tier = tier_empire
}
}
reference = male_headgear_secular_western_imperial_01_artifact_entity
}
#Northern Lords
asset = {
trigger = {
has_dlc_feature = the_northern_lords
artifact_use_northern_unit_visuals_trigger = yes #this trigger cuts out the maker
scope:owner = {
highest_held_title_tier <= tier_kingdom
}
}
reference = male_headgear_secular_fp1_royalty_01_artifact_entity
}
asset = {
trigger = {
has_dlc_feature = the_northern_lords
artifact_use_northern_unit_visuals_trigger = yes #this trigger cuts out the maker
scope:owner = {
highest_held_title_tier <= tier_kingdom
}
}
reference = female_headgear_secular_fp1_royalty_01_artifact_entity
}
asset = {
trigger = {
has_dlc_feature = the_northern_lords
artifact_use_northern_unit_visuals_trigger = yes #this trigger cuts out the maker
scope:owner = {
highest_held_title_tier = tier_empire
}
}
reference = male_headgear_secular_fp1_imperial_01_artifact_entity
}
asset = {
trigger = {
has_dlc_feature = the_northern_lords
artifact_use_northern_unit_visuals_trigger = yes #this trigger cuts out the maker
scope:owner = {
highest_held_title_tier = tier_empire
}
}
reference = female_headgear_secular_fp1_imperial_01_artifact_entity
}
#Steppe
asset = {
trigger = {
artifact_use_mongol_unit_visuals_trigger = yes #this trigger cuts out the maker
scope:owner = { highest_held_title_tier <= tier_kingdom }
}
reference = male_headgear_secular_steppe_royalty_01_artifact_entity
}
asset = {
trigger = {
artifact_use_mongol_unit_visuals_trigger = yes #this trigger cuts out the maker
scope:owner = { highest_held_title_tier = tier_empire }
}
reference = male_headgear_secular_steppe_imperial_01_artifact_entity
}
#Sub_saharan
asset = {
trigger = {
artifact_use_african_unit_visuals_trigger = yes #this trigger cuts out the maker
scope:owner = { highest_held_title_tier <= tier_kingdom }
}
reference = male_headgear_secular_sub_saharan_royalty_01_artifact_entity
}
asset = {
trigger = {
artifact_use_african_unit_visuals_trigger = yes #this trigger cuts out the maker
scope:owner = { highest_held_title_tier = tier_empire }
}
reference = male_headgear_secular_sub_saharan_imperial_artifact_01_entity
}
asset = {
trigger = {
artifact_use_african_unit_visuals_trigger = yes #this trigger cuts out the maker
scope:owner = { highest_held_title_tier = tier_empire }
}
reference = male_headgear_secular_ep1_sub_saharan_royalty_01_artifact_entity
}
# China
asset = {
trigger = {
OR = {
artifact_use_chinese_unit_visuals_trigger = yes
artifact_use_japanese_unit_visuals_trigger = yes
}
}
reference = tgp_chinese_tongtianguan_crown_entity
}
}
armor = {
icon = "artifact_armor.dds"
# Western and Medi
asset = {
trigger = {
artifact_should_use_gfx_type_trigger = { TYPE = western_unit }
scope:owner = {
OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion }
}
}
reference = m_clothes_sec_crusades_western_war_nob_01_artifact_entity
}
asset = {
trigger = {
artifact_should_use_gfx_type_trigger = { TYPE = western_unit }
scope:owner = {
OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion }
}
}
reference = m_clothes_sec_crusades_western_war_nob_02_artifact_entity
}
asset = {
trigger = {
artifact_should_use_gfx_type_trigger = { TYPE = western_unit }
scope:owner = {
OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion }
}
}
reference = m_clothes_sec_crusades_western_war_nob_03_artifact_entity
}
asset = {
trigger = {
artifact_should_use_gfx_type_trigger = { TYPE = western_unit }
scope:owner = {
OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion }
}
}
reference = m_clothes_sec_crusades_western_war_nob_04_artifact_entity
}
asset = {
trigger = {
artifact_should_use_gfx_type_trigger = { TYPE = western_unit }
}
reference = m_clothes_sec_western_war_nob_01_artifact_entity
}
#HRE
asset = {
trigger = {
has_dlc = "Garments of the Holy Roman Empire"
scope:owner = {
OR = {
culture = { has_cultural_pillar = heritage_frankish }
culture = { has_cultural_pillar = heritage_latin }
culture = { has_cultural_pillar = heritage_central_germanic }
culture = { has_cultural_pillar = heritage_west_germanic }
culture = { has_cultural_pillar = heritage_west_slavic }
}
}
}
reference = m_clothes_sec_dde_hre_war_nob_01_artifact_entity
}
#Abbasid
asset = {
trigger = {
has_dlc = "Fashion of the Abbasid Court"
scope:owner = {
OR = {
culture = { has_cultural_pillar = heritage_arabic }
culture = { has_cultural_pillar = heritage_iranian }
culture = { has_cultural_pillar = heritage_turkic }
culture = { has_cultural_pillar = heritage_berber }
}
}
}
reference = m_clothes_sec_dde_abbasid_war_nob_01_artifact_entity
}
#Northern Lords
asset = {
trigger = {
has_dlc_feature = the_northern_lords
artifact_should_use_gfx_type_trigger = { TYPE = northern_unit }
}
reference = m_clothes_sec_fp1_war_nob_01_artifact_entity
}
#Northern
asset = {
trigger = {
artifact_should_use_gfx_type_trigger = { TYPE = northern_unit }
}
reference = m_clothes_sec_northern_war_nob_01_artifact_entity
}
asset = {
trigger = {
artifact_should_use_gfx_type_trigger = { TYPE = northern_unit }
}
reference = f_clothes_sec_northern_war_nob_01_artifact_entity
}
#MENA
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = mena_unit }
artifact_should_use_gfx_type_trigger = { TYPE = african_unit }
}
}
reference = m_clothes_sec_mena_war_nob_01_artifact_entity
}
#Iranian
asset = {
trigger = {
artifact_should_use_gfx_type_trigger = { TYPE = iranian_unit }
}
reference = m_clothes_sec_fp3_iranian_war_nob_01_entity
}
#ERE
asset = {
trigger = {
artifact_should_use_gfx_type_trigger = { TYPE = eastern_unit }
scope:owner = {
is_male = yes
}
}
reference = m_clothes_sec_byzantine_war_nob_01_artifact_entity
}
asset = {
trigger = {
artifact_should_use_gfx_type_trigger = { TYPE = eastern_unit }
scope:owner = {
is_female = yes
}
}
reference = f_clothes_sec_byzantine_war_nob_01_artifact_entity
}
#Indian
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = indian_unit }
artifact_should_use_gfx_type_trigger = { TYPE = southeast_asian_unit }
}
scope:owner = {
is_male = yes
}
}
reference = m_clothes_sec_indian_war_nob_01_artifact_entity
}
asset = {
trigger = {
scope:owner = {
is_female = yes
}
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = indian_unit }
artifact_should_use_gfx_type_trigger = { TYPE = southeast_asian_unit }
}
}
reference = f_clothes_sec_indian_war_nob_01_artifact_entity
}
#Steppe
asset = {
trigger = {
artifact_should_use_gfx_type_trigger = { TYPE = mongol_unit }
}
reference = m_clothes_sec_steppe_war_nob_01_artifact_entity
}
# Japan
asset = {
trigger = {
artifact_should_use_gfx_type_trigger = { TYPE = japanese_unit }
}
reference = tgp_japanese_oyoroi_armor_entity
}
# China
asset = {
trigger = {
artifact_should_use_gfx_type_trigger = { TYPE = chinese_unit }
}
reference = m_clothes_sec_tgp_chinese_war_nob_01_artifact_entity
}
asset = {
trigger = {
artifact_should_use_gfx_type_trigger = { TYPE = chinese_unit }
}
reference = m_clothes_sec_tgp_chinese_war_nob_02_artifact_entity
}
}
brooch = {
icon = "artifact_brooch.dds"
asset = ep1_generic_jewelry_01_a_entity
}
necklace = {
icon = "artifact_necklace.dds"
asset = ep1_generic_jewelry_01_a_entity
}
ring = {
icon = "artifact_ring.dds"
asset = ep1_generic_jewelry_01_a_entity
}
flowers = {
icon = "artifact_pressed_flowers.dds"
# Indian
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = indian_building }
artifact_should_use_gfx_type_trigger = { TYPE = southeast_asian_building }
}
}
reference = ep1_indian_box_small_basic_01_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = indian_building }
artifact_should_use_gfx_type_trigger = { TYPE = southeast_asian_building }
}
}
reference = ep1_indian_box_small_basic_02_a_entity
}
# Mediterranean
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building }
artifact_should_use_gfx_type_trigger = { TYPE = iberian_building }
}
}
reference = ep1_mediterranean_box_small_basic_01_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building }
artifact_should_use_gfx_type_trigger = { TYPE = iberian_building }
}
}
reference = ep1_mediterranean_box_small_basic_02_a_entity
}
# MENA
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = mena_building }
artifact_should_use_gfx_type_trigger = { TYPE = iranian_building }
artifact_should_use_gfx_type_trigger = { TYPE = steppe_building }
}
}
reference = ep1_mena_box_small_basic_01_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = mena_building }
artifact_should_use_gfx_type_trigger = { TYPE = iranian_building }
artifact_should_use_gfx_type_trigger = { TYPE = steppe_building }
}
}
reference = ep1_mena_box_small_basic_02_a_entity
}
# Western
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = western_building }
artifact_should_use_gfx_type_trigger = { TYPE = norse_building }
}
}
reference = ep1_western_box_small_basic_01_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = western_building }
artifact_should_use_gfx_type_trigger = { TYPE = norse_building }
}
}
reference = ep1_western_box_small_basic_02_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = western_building }
artifact_should_use_gfx_type_trigger = { TYPE = norse_building }
}
}
reference = ep1_western_box_small_basic_02_b_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = chinese_building }
artifact_should_use_gfx_type_trigger = { TYPE = japanese_building }
}
}
reference = tgp_box_small_01_a_entity
}
}
pelt = {
icon = "artifact_pelt.dds"
# Indian
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = indian_building }
artifact_should_use_gfx_type_trigger = { TYPE = southeast_asian_building }
}
}
reference = ep1_indian_box_medium_basic_01_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = indian_building }
artifact_should_use_gfx_type_trigger = { TYPE = southeast_asian_building }
}
}
reference = ep1_indian_box_medium_basic_02_a_entity
}
# Mediterranean
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = iberian_building }
artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building }
}
}
reference = ep1_mediterranean_box_medium_basic_01_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = iberian_building }
artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building }
}
}
reference = ep1_mediterranean_box_medium_basic_02_a_entity
}
# MENA
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = mena_building }
artifact_should_use_gfx_type_trigger = { TYPE = steppe_building }
}
}
reference = ep1_mena_box_medium_basic_01_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = mena_building }
artifact_should_use_gfx_type_trigger = { TYPE = steppe_building }
}
}
reference = ep1_mena_box_medium_basic_02_a_entity
}
# Western
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = western_building }
artifact_should_use_gfx_type_trigger = { TYPE = norse_building }
}
}
reference = ep1_western_box_medium_basic_01_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = western_building }
artifact_should_use_gfx_type_trigger = { TYPE = norse_building }
}
}
reference = ep1_western_box_medium_basic_02_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = chinese_building }
artifact_should_use_gfx_type_trigger = { TYPE = japanese_building }
}
}
reference = tgp_box_medium_01_a_entity
}
}
bone = {
icon = "artifact_bone.dds"
pedestal = "tall_pillow"
asset = ep1_trophy_human_01_entity
asset = ep1_trophy_human_02_entity
}
medallion = {
icon = "artifact_medallion.dds"
pedestal = "tall_pillow"
asset = ep1_generic_jewelry_01_a_entity
}
cabinet_trinket = {
icon = "artifact_cabinet.dds"
asset = ep1_western_cabinet_fancy_01_a_entity
}
fabric_roll = {
icon = "artifact_fabric_roll.dds"
pedestal = "tall_pillow"
# Indian
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = indian_building }
artifact_should_use_gfx_type_trigger = { TYPE = southeast_asian_building }
}
}
reference = ep1_indian_box_medium_basic_01_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = indian_building }
artifact_should_use_gfx_type_trigger = { TYPE = southeast_asian_building }
}
}
reference = ep1_indian_box_medium_basic_02_a_entity
}
# Mediterranean
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building }
artifact_should_use_gfx_type_trigger = { TYPE = iberian_building }
}
}
reference = ep1_mediterranean_box_medium_basic_01_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building }
artifact_should_use_gfx_type_trigger = { TYPE = iberian_building }
}
}
reference = ep1_mediterranean_box_medium_basic_02_a_entity
}
# MENA
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = mena_building }
artifact_should_use_gfx_type_trigger = { TYPE = steppe_building }
}
}
reference = ep1_mena_box_medium_basic_01_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = mena_building }
artifact_should_use_gfx_type_trigger = { TYPE = steppe_building }
}
}
reference = ep1_mena_box_medium_basic_02_a_entity
}
# Western
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = western_building }
artifact_should_use_gfx_type_trigger = { TYPE = norse_building }
}
}
reference = ep1_western_box_medium_basic_01_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = western_building }
artifact_should_use_gfx_type_trigger = { TYPE = norse_building }
}
}
reference = ep1_western_box_medium_basic_02_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = chinese_building }
artifact_should_use_gfx_type_trigger = { TYPE = japanese_building }
}
}
reference = tgp_box_medium_01_a_entity
}
}
pocket_figurine = {
icon = "artifact_statue.dds"
asset = ep1_western_statue_01_male_entity
}
pocket_toy = {
icon = "artifact_toy.dds"
asset = ep1_western_pouch_basic_01_a_entity
}
pocket_pouch = {
icon = "artifact_pouch.dds"
asset = ep1_western_pouch_basic_01_a_entity
}
pocket_goblet = {
icon = "artifact_goblet.dds"
asset = ep1_western_goblet_basic_01_a_entity
}
pocket_basic_case = {
icon = "artifact_small_box.dds"
asset = ep1_western_box_small_basic_01_a_entity
}
pocket_fancy_case = {
icon = "artifact_medium_box.dds"
asset = ep1_western_box_medium_basic_01_a_entity
}
cheese = {
icon = "artefact_icons_unique_artifact_cheese.dds"
asset = ep1_western_pouch_basic_01_a_entity
}
pocket_book = {
icon = "artifact_book.dds"
asset = ep1_western_book_big_01_a_entity
}
pocket_tusk = {
icon = "artifact_tusk.dds"
asset = ep1_generic_animal_hide_small_01_a_entity
}
pocket_map = {
icon = "artifact_leaf_book.dds"
asset = ep1_indian_book_big_01_a_entity
}
artifact_scroll = {
icon = "artifact_scroll.dds"
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = indian_building }
artifact_should_use_gfx_type_trigger = { TYPE = southeast_asian_building }
}
}
reference = ep1_indian_scroll_01_a_entity
}
asset = {
trigger = { artifact_should_use_gfx_type_trigger = { TYPE = chinese_building } }
reference = ep1_indian_scroll_01_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = western_building }
artifact_should_use_gfx_type_trigger = { TYPE = norse_building }
}
}
reference = ep1_western_scroll_01_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = mena_building }
artifact_should_use_gfx_type_trigger = { TYPE = iranian_building }
artifact_should_use_gfx_type_trigger = { TYPE = steppe_building }
}
}
reference = ep1_mena_scroll_01_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building }
artifact_should_use_gfx_type_trigger = { TYPE = iranian_building }
artifact_should_use_gfx_type_trigger = { TYPE = iberian_building }
}
}
reference = ep1_mediterranean_scroll_01_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = chinese_building }
artifact_should_use_gfx_type_trigger = { TYPE = japanese_building }
}
}
reference = tgp_scroll_01_entity
}
}
ryukyuan_regalia = {
icon = "artifact_regalia.dds"
asset = ep2_western_gold_scepter_01_a_entity
}
ryukyuan_crown = {
icon = "artifact_crown_lotus.dds"
asset = male_headgear_secular_steppe_imperial_01_artifact_entity
}