3028 lines
69 KiB
Text
3028 lines
69 KiB
Text
namespace = religious_decision
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#########################
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# Seek Aid of Spirits #
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# by Sean Hughes #
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# 0001-0009 #
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#########################
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religious_decision.0001 = {
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type = character_event
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title = religious_decision.0001.t
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desc = {
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first_valid = {
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triggered_desc = {
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trigger = { has_government = landless_adventurer_government }
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desc = religious_decision.0001.desc_landless
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}
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desc = religious_decision.0001.desc
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}
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}
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theme = faith
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override_background = { reference = fp3_cave }
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left_portrait = {
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character = root
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triggered_animation = {
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trigger = {
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NOT = { exists = scope:realm_priest }
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}
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animation = personality_zealous
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}
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triggered_animation = {
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trigger = {
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NOT = { has_trait = cynical }
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}
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animation = disbelief
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}
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animation = personality_coward
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}
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right_portrait = {
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trigger = { exists = scope:realm_priest }
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character = scope:realm_priest
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animation = personality_zealous
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}
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trigger = {
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NOT = { has_character_flag = flag_sought_aid_of_spirits }
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}
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weight_multiplier = {
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base = 1
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}
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immediate = {
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if = {
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limit = { exists = cp:councillor_court_chaplain }
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cp:councillor_court_chaplain = {
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save_scope_as = realm_priest
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}
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}
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}
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option = {
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trigger = {
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OR = {
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is_ai = no
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short_term_gold > major_gold_value
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}
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}
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name = religious_decision.0001.a
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remove_short_term_gold = major_gold_value
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custom_tooltip = religious_decision.0001.a.tt.1
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custom_tooltip = religious_decision.0001.a.tt.2
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save_scope_value_as = {
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name = offering
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value = flag:expensive
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}
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stress_impact = {
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greedy = medium_stress_gain
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cynical = medium_stress_gain
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}
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trigger_event = {
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id = religious_decision.0002
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days = { 2 3 }
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}
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ai_chance = {
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base = 0
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ai_value_modifier = {
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ai_zeal = 10
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ai_greed = -10
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}
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}
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}
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option = {
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trigger = {
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OR = {
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is_ai = no
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short_term_gold > minor_gold_value
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}
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}
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name = religious_decision.0001.b
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remove_short_term_gold = minor_gold_value
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custom_tooltip = religious_decision.0001.b.tt
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save_scope_value_as = {
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name = offering
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value = flag:traditional
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}
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trigger_event = {
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id = religious_decision.0002
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days = { 2 3 }
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}
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ai_chance = {
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base = 100
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}
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}
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option = {
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name = religious_decision.0001.c
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custom_tooltip = religious_decision.0001.c.tt
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save_scope_value_as = {
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name = offering
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value = flag:none
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}
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stress_impact = {
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generous = medium_stress_gain
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humble = medium_stress_gain
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}
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trigger_event = {
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id = religious_decision.0002
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days = { 2 3 }
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}
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ai_chance = {
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base = 0
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ai_value_modifier = {
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ai_boldness = 5
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ai_greed = 5
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ai_zeal = -10
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}
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modifier = {
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add = 980
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has_trait = arrogant
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}
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}
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}
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option = {
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name = religious_decision.0001.d
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flavor = religious_decision.0001.d.flavor
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remove_character_flag = flag_sought_aid_of_spirits
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ai_chance = {
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base = 0
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}
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}
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}
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religious_decision.0002 = {
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type = character_event
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title = religious_decision.0002.t
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desc = {
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first_valid = {
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triggered_desc = {
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trigger = {
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exists = scope:realm_priest
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scope:offering = flag:none
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}
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desc = religious_decision.0002.desc.start_no_offering
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}
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triggered_desc = {
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trigger = { scope:offering = flag:none }
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desc = religious_decision.0002.desc.start_no_offering_alone
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}
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triggered_desc = {
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trigger = { exists = scope:realm_priest }
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desc = religious_decision.0002.desc.start_offering
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}
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desc = religious_decision.0002.desc.start_offering_alone
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}
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first_valid = {
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triggered_desc = {
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trigger = { exists = scope:realm_priest }
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desc = religious_decision.0002.desc
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}
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desc = religious_decision.0002.desc_alone
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}
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first_valid = {
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triggered_desc = {
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trigger = {
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scope:outcome = flag:no_effect
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}
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desc = religious_decision.0002.desc.end_no_change
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}
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desc = religious_decision.0002.desc.end_changed
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}
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}
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theme = faith
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override_background = { reference = fp3_cave }
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left_portrait = {
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character = root
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triggered_animation = {
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trigger = { scope:outcome = flag:shrewd }
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animation = personality_rational
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}
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triggered_animation = {
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trigger = {
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OR = {
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scope:outcome = flag:strong
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scope:outcome = flag:wind_spirit
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scope:outcome = flag:water_spirit
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scope:outcome = flag:tree_spirit
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scope:outcome = flag:bush_spirit
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scope:outcome = flag:rock_spirit
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}
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}
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animation = ecstasy
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}
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triggered_animation = {
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trigger = {
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OR = {
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scope:outcome = flag:possessed
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scope:outcome = flag:impotent
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}
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}
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animation = paranoia
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}
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triggered_animation = {
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trigger = { scope:outcome = flag:ill }
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animation = sick
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}
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triggered_animation = {
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trigger = { scope:outcome = flag:infirm }
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animation = personality_irrational
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}
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animation = disbelief
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}
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right_portrait = {
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trigger = { exists = scope:realm_priest }
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character = scope:realm_priest
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animation = personality_zealous
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}
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trigger = {
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trigger_if = {
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limit = { exists = scope:realm_priest }
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scope:realm_priest = { is_available_adult = yes }
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}
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}
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# Refund the player's money if the ritual fails for some reason.
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on_trigger_fail = {
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if = {
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limit = {
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scope:offering = flag:expensive
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}
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add_gold = major_gold_value
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}
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else_if = {
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limit = {
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scope:offering = flag:traditional
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}
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add_gold = minor_gold_value
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}
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}
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immediate = {
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# Character cannot take this decision again for 5 years.
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add_character_flag = {
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flag = flag_sought_aid_of_spirits
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years = 5
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}
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# Determine what the impact of the ritual will be.
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if = {
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#Realm Priest, don't fail me now
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limit = { exists = scope:realm_priest }
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random_list = {
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# Positive Effect
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40 = { # Maximum ~85% chance of a good effect (Expensive offering nullifies no outcome; 60 weight good vs. 10 weight bad)
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compare_modifier = {
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value = {
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value = scope:realm_priest.learning
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subtract = 10
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}
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}
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modifier = {
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add = 10
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scope:realm_priest = { has_trait = lifestyle_mystic }
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}
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random_list = {
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# Permanent Skill Boost
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10 = {
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# Minimum chance of ~0%. Maximum chance of ~40% (Miracle Worker RP with 20 Learning and an Expensive Offering)
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compare_modifier = {
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value = {
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value = scope:realm_priest.learning
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subtract = 10
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}
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}
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modifier = {
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add = 10
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scope:realm_priest = { has_trait = lifestyle_mystic }
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}
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modifier = {
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add = 10
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scope:realm_priest = {
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has_trait = lifestyle_mystic
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has_trait_xp = {
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trait = lifestyle_mystic
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value >= 50
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}
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}
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}
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modifier = {
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add = 10
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scope:realm_priest = {
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has_trait = lifestyle_mystic
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has_trait_xp = {
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trait = lifestyle_mystic
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value >= 100
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}
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}
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}
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modifier = {
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add = 40
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scope:offering = flag:expensive
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}
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trigger = {
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NAND = {
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has_trait = shrewd
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has_trait_rank = {
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trait = intellect_bad
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rank > 0
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}
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has_trait = strong
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has_trait_rank = {
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trait = physique_bad
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rank > 0
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}
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}
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}
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random_list = {
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50 = {
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trigger = {
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NOR = {
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has_trait = shrewd
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has_trait_rank = {
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trait = intellect_bad
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rank > 0
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}
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}
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}
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save_scope_value_as = {
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name = outcome
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value = flag:shrewd
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}
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}
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50 = {
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trigger = {
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NOR = {
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has_trait = strong
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has_trait_rank = {
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trait = physique_bad
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rank > 0
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}
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}
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}
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save_scope_value_as = {
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name = outcome
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value = flag:strong
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}
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}
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}
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}
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# Temporary Skill Boost
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90 = {
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random_list = {
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20 = {
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save_scope_value_as = {
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name = outcome
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value = flag:wind_spirit
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}
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}
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20 = {
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save_scope_value_as = {
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name = outcome
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value = flag:water_spirit
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}
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}
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20 = {
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save_scope_value_as = {
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name = outcome
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value = flag:bush_spirit
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}
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}
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20 = {
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save_scope_value_as = {
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name = outcome
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value = flag:rock_spirit
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}
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}
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20 = {
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save_scope_value_as = {
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name = outcome
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value = flag:tree_spirit
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}
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}
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}
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}
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}
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}
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# No Effect
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40 = {
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# Offering modifiers only effect the 'None' chance.
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modifier = { # 0% chance with expensive offering.
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add = -40
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scope:offering = flag:expensive
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}
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modifier = { # 40% chance with standard offering.
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add = 0
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scope:offering = flag:traditional
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}
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modifier = { # 66% chance with no offering.
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add = 80
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scope:offering = flag:none
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NOT = { has_trait = arrogant }
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}
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# Since the effects of the ritual could be explained through belief alone (placebo effect), a character's skepticism influences if they receive a bonus or not.
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modifier = { # Cynical characters less likely to believe in the ritual.
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add = 40
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has_trait = cynical
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}
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modifier = { # Zealous characters more likely to believe in the ritual.
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add = -20
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has_trait = zealous
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}
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save_scope_value_as = {
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name = outcome
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value = flag:no_effect
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}
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}
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# Negative Effect
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20 = {
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modifier = {
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add = 20
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scope:offering = flag:none
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}
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compare_modifier = {
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value = {
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value = 10
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subtract = scope:realm_priest.learning
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min = -10
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}
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}
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random_list = {
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25 = {
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trigger = { NOT = { has_trait = possessed } }
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modifier = {
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add = 100
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scope:offering = flag:expensive
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}
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save_scope_value_as = {
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name = outcome
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value = flag:possessed
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}
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}
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25 = {
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trigger = { NOT = { has_trait = impotent } }
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save_scope_value_as = {
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name = outcome
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value = flag:impotent
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}
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}
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25 = {
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trigger = { can_contract_disease_trigger = { DISEASE = ill } }
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save_scope_value_as = {
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name = outcome
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value = flag:ill
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}
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}
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25 = {
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trigger = { NOT = { has_trait = infirm } }
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save_scope_value_as = {
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name = outcome
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value = flag:infirm
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}
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}
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}
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}
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}
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}
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#... we're on our own
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else = {
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random_list = {
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# Positive Effect
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40 = { # Maximum ~85% chance of a good effect (Expensive offering nullifies no outcome; 60 weight good vs. 10 weight bad)
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compare_modifier = {
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value = {
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value = learning
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subtract = 10
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}
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}
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modifier = {
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add = 10
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has_trait = lifestyle_mystic
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}
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random_list = {
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# Permanent Skill Boost
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10 = {
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# Minimum chance of ~0%. Maximum chance of ~40% (Miracle Worker RP with 20 Learning and an Expensive Offering)
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compare_modifier = {
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value = {
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value = learning
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subtract = 10
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}
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}
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modifier = {
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add = 10
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has_trait = lifestyle_mystic
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}
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modifier = {
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add = 10
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has_trait = lifestyle_mystic
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has_trait_xp = {
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trait = lifestyle_mystic
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value >= 50
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}
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}
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modifier = {
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add = 10
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has_trait = lifestyle_mystic
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has_trait_xp = {
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trait = lifestyle_mystic
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value >= 100
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}
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}
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modifier = {
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add = 40
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scope:offering = flag:expensive
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}
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trigger = {
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NAND = {
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has_trait = shrewd
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has_trait_rank = {
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trait = intellect_bad
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rank > 0
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}
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has_trait = strong
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has_trait_rank = {
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trait = physique_bad
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rank > 0
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}
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}
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}
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random_list = {
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50 = {
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trigger = {
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NOR = {
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has_trait = shrewd
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has_trait_rank = {
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trait = intellect_bad
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rank > 0
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}
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}
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}
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save_scope_value_as = {
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name = outcome
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value = flag:shrewd
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}
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}
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50 = {
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trigger = {
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NOR = {
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has_trait = strong
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has_trait_rank = {
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trait = physique_bad
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rank > 0
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}
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}
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}
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save_scope_value_as = {
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name = outcome
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value = flag:strong
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}
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}
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}
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}
|
|
# Temporary Skill Boost
|
|
90 = {
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|
random_list = {
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|
20 = {
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save_scope_value_as = {
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name = outcome
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value = flag:wind_spirit
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}
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}
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20 = {
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save_scope_value_as = {
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name = outcome
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value = flag:water_spirit
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}
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}
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20 = {
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save_scope_value_as = {
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name = outcome
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value = flag:bush_spirit
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}
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}
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20 = {
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save_scope_value_as = {
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name = outcome
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value = flag:rock_spirit
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}
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}
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20 = {
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save_scope_value_as = {
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name = outcome
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value = flag:tree_spirit
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}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
# No Effect
|
|
40 = {
|
|
# Offering modifiers only effect the 'None' chance.
|
|
modifier = { # 0% chance with expensive offering.
|
|
add = -40
|
|
scope:offering = flag:expensive
|
|
}
|
|
modifier = { # 40% chance with standard offering.
|
|
add = 0
|
|
scope:offering = flag:traditional
|
|
}
|
|
modifier = { # 66% chance with no offering.
|
|
add = 80
|
|
scope:offering = flag:none
|
|
NOT = { has_trait = arrogant }
|
|
}
|
|
|
|
# Since the effects of the ritual could be explained through belief alone (placebo effect), a character's skepticism influences if they receive a bonus or not.
|
|
modifier = { # Cynical characters less likely to believe in the ritual.
|
|
add = 40
|
|
has_trait = cynical
|
|
}
|
|
modifier = { # Zealous characters more likely to believe in the ritual.
|
|
add = -20
|
|
has_trait = zealous
|
|
}
|
|
save_scope_value_as = {
|
|
name = outcome
|
|
value = flag:no_effect
|
|
}
|
|
}
|
|
# Negative Effect
|
|
20 = {
|
|
modifier = {
|
|
add = 20
|
|
scope:offering = flag:none
|
|
}
|
|
compare_modifier = {
|
|
value = {
|
|
value = 10
|
|
subtract = learning
|
|
min = -10
|
|
}
|
|
}
|
|
random_list = {
|
|
25 = {
|
|
trigger = { NOT = { has_trait = possessed } }
|
|
modifier = {
|
|
add = 100
|
|
scope:offering = flag:expensive
|
|
}
|
|
save_scope_value_as = {
|
|
name = outcome
|
|
value = flag:possessed
|
|
}
|
|
}
|
|
25 = {
|
|
trigger = { NOT = { has_trait = impotent } }
|
|
save_scope_value_as = {
|
|
name = outcome
|
|
value = flag:impotent
|
|
}
|
|
}
|
|
25 = {
|
|
trigger = { can_contract_disease_trigger = { DISEASE = ill } }
|
|
save_scope_value_as = {
|
|
name = outcome
|
|
value = flag:ill
|
|
}
|
|
}
|
|
25 = {
|
|
trigger = { NOT = { has_trait = infirm } }
|
|
save_scope_value_as = {
|
|
name = outcome
|
|
value = flag:infirm
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# If we failed to set the outcome flag, set it now.
|
|
if = {
|
|
limit = {
|
|
NOT = { exists = scope:outcome }
|
|
}
|
|
save_scope_value_as = {
|
|
name = outcome
|
|
value = flag:no_effect
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
# Custom name text based on ritual outcome.
|
|
name = {
|
|
trigger = { scope:outcome = flag:shrewd }
|
|
text = religious_decision.0002.shrewd
|
|
}
|
|
name = {
|
|
trigger = { scope:outcome = flag:strong }
|
|
text = religious_decision.0002.strong
|
|
}
|
|
name = {
|
|
trigger = {
|
|
OR = {
|
|
scope:outcome = flag:wind_spirit
|
|
scope:outcome = flag:water_spirit
|
|
scope:outcome = flag:rock_spirit
|
|
scope:outcome = flag:bush_spirit
|
|
scope:outcome = flag:tree_spirit
|
|
}
|
|
}
|
|
text = religious_decision.0002.good
|
|
}
|
|
name = {
|
|
trigger = {
|
|
OR = {
|
|
scope:outcome = flag:ill
|
|
scope:outcome = flag:impotent
|
|
scope:outcome = flag:infirm
|
|
}
|
|
}
|
|
text = religious_decision.0002.bad
|
|
}
|
|
name = {
|
|
trigger = { scope:outcome = flag:possessed }
|
|
text = religious_decision.0002.possessed
|
|
}
|
|
name = {
|
|
trigger = {
|
|
scope:outcome = flag:no_effect
|
|
has_trait = zealous
|
|
}
|
|
text = religious_decision.0002.no_change.zealous
|
|
}
|
|
name = {
|
|
trigger = {
|
|
scope:outcome = flag:no_effect
|
|
NOT = { has_trait = zealous }
|
|
}
|
|
text = religious_decision.0002.no_change
|
|
}
|
|
|
|
# Apply the actual outcome effects:
|
|
# Good Outcomes
|
|
if = {
|
|
limit = { scope:outcome = flag:shrewd }
|
|
if = {
|
|
limit = { has_trait = dull }
|
|
remove_trait = dull
|
|
}
|
|
else = {
|
|
add_trait = shrewd
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = { scope:outcome = flag:strong }
|
|
if = {
|
|
limit = { has_trait = weak }
|
|
remove_trait = weak
|
|
}
|
|
else = {
|
|
add_trait = strong
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = { scope:outcome = flag:wind_spirit }
|
|
add_character_modifier = {
|
|
modifier = wind_spirit_blessing
|
|
years = 20
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = { scope:outcome = flag:water_spirit }
|
|
add_character_modifier = {
|
|
modifier = water_spirit_blessing
|
|
years = 20
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = { scope:outcome = flag:tree_spirit }
|
|
add_character_modifier = {
|
|
modifier = tree_spirit_blessing
|
|
years = 20
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = { scope:outcome = flag:bush_spirit }
|
|
add_character_modifier = {
|
|
modifier = bush_spirit_blessing
|
|
years = 20
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = { scope:outcome = flag:rock_spirit }
|
|
add_character_modifier = {
|
|
modifier = rock_spirit_blessing
|
|
years = 20
|
|
}
|
|
}
|
|
# Bad Outcomes
|
|
else_if = {
|
|
limit = { scope:outcome = flag:possessed }
|
|
add_trait = possessed_1
|
|
}
|
|
else_if = {
|
|
limit = { scope:outcome = flag:impotent }
|
|
add_trait = impotent
|
|
}
|
|
else_if = {
|
|
limit = { scope:outcome = flag:ill }
|
|
contract_disease_effect = { DISEASE = ill TREATMENT_EVENT = yes }
|
|
}
|
|
else_if = {
|
|
limit = { scope:outcome = flag:infirm }
|
|
add_trait = infirm
|
|
}
|
|
}
|
|
}
|
|
|
|
#########################
|
|
# Select Personal God #
|
|
# by Sean Hughes #
|
|
# 0101-0120 #
|
|
#########################
|
|
|
|
religious_decision.0101 = {
|
|
type = character_event
|
|
title = religious_decision.0101.t
|
|
desc = {
|
|
desc = religious_decision.0101.desc.start
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
faith = {
|
|
portrait_religious_faith_or_foundational_trigger = { FAITH = faith:vaishnavism }
|
|
}
|
|
}
|
|
desc = religious_decision.0101.desc.vaishnavism
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
faith = {
|
|
portrait_religious_faith_or_foundational_trigger = { FAITH = faith:shaivism }
|
|
}
|
|
}
|
|
desc = religious_decision.0101.desc.shaivism
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
faith = {
|
|
portrait_religious_faith_or_foundational_trigger = { FAITH = faith:smartism }
|
|
}
|
|
}
|
|
desc = religious_decision.0101.desc.smartism
|
|
}
|
|
desc = religious_decision.0101.desc.generic
|
|
}
|
|
desc = religious_decision.0101.desc.end
|
|
}
|
|
theme = faith
|
|
left_portrait = {
|
|
character = root
|
|
animation = personality_rational
|
|
}
|
|
|
|
# 'Generic' Hinduism
|
|
option = {
|
|
name = religious_decision.0101.ganga
|
|
trigger = {
|
|
NOR = {
|
|
# vaishnavism includes this one
|
|
faith = {
|
|
OR = {
|
|
portrait_religious_faith_or_foundational_trigger = { FAITH = faith:shaivism }
|
|
portrait_religious_faith_or_foundational_trigger = { FAITH = faith:smartism }
|
|
}
|
|
}
|
|
has_character_modifier = bhakti_hinduism_ganga
|
|
}
|
|
}
|
|
set_bhakti_effect = { BHAKTI = bhakti_hinduism_ganga }
|
|
}
|
|
|
|
option = {
|
|
name = religious_decision.0101.saraswati
|
|
trigger = {
|
|
NOR = {
|
|
faith = {
|
|
OR = {
|
|
portrait_religious_faith_or_foundational_trigger = { FAITH = faith:vaishnavism }
|
|
portrait_religious_faith_or_foundational_trigger = { FAITH = faith:shaivism }
|
|
portrait_religious_faith_or_foundational_trigger = { FAITH = faith:smartism }
|
|
}
|
|
}
|
|
has_character_modifier = bhakti_hinduism_saraswati
|
|
}
|
|
}
|
|
set_bhakti_effect = { BHAKTI = bhakti_hinduism_saraswati }
|
|
}
|
|
|
|
option = {
|
|
name = religious_decision.0101.kali
|
|
trigger = {
|
|
NOR = {
|
|
faith = {
|
|
OR = {
|
|
portrait_religious_faith_or_foundational_trigger = { FAITH = faith:vaishnavism }
|
|
portrait_religious_faith_or_foundational_trigger = { FAITH = faith:shaivism }
|
|
portrait_religious_faith_or_foundational_trigger = { FAITH = faith:smartism }
|
|
}
|
|
}
|
|
has_character_modifier = bhakti_hinduism_kali
|
|
}
|
|
}
|
|
set_bhakti_effect = { BHAKTI = bhakti_hinduism_kali }
|
|
}
|
|
|
|
option = {
|
|
name = religious_decision.0101.kubera
|
|
trigger = {
|
|
NOR = {
|
|
faith = {
|
|
OR = {
|
|
portrait_religious_faith_or_foundational_trigger = { FAITH = faith:vaishnavism }
|
|
portrait_religious_faith_or_foundational_trigger = { FAITH = faith:shaivism }
|
|
}
|
|
}
|
|
# smartism includes this one
|
|
has_character_modifier = bhakti_hinduism_kubera
|
|
}
|
|
}
|
|
set_bhakti_effect = { BHAKTI = bhakti_hinduism_kubera }
|
|
}
|
|
|
|
# Vaishnavism
|
|
option = {
|
|
name = religious_decision.0101.lakishmi
|
|
trigger = {
|
|
faith = {
|
|
portrait_religious_faith_or_foundational_trigger = { FAITH = faith:vaishnavism }
|
|
}
|
|
NOT = { has_character_modifier = bhakti_vaishnavism_lakishmi }
|
|
}
|
|
set_bhakti_effect = { BHAKTI = bhakti_vaishnavism_lakishmi }
|
|
}
|
|
|
|
option = {
|
|
name = religious_decision.0101.jagganath
|
|
trigger = {
|
|
faith = {
|
|
portrait_religious_faith_or_foundational_trigger = { FAITH = faith:vaishnavism }
|
|
}
|
|
NOT = { has_character_modifier = bhakti_vaishnavism_jagganath }
|
|
}
|
|
set_bhakti_effect = { BHAKTI = bhakti_vaishnavism_jagganath }
|
|
}
|
|
|
|
option = {
|
|
name = religious_decision.0101.hayagriva
|
|
trigger = {
|
|
faith = {
|
|
portrait_religious_faith_or_foundational_trigger = { FAITH = faith:vaishnavism }
|
|
}
|
|
NOT = { has_character_modifier = bhakti_vaishnavism_hayagriva }
|
|
}
|
|
set_bhakti_effect = { BHAKTI = bhakti_vaishnavism_hayagriva }
|
|
}
|
|
|
|
# Shaivism
|
|
option = {
|
|
name = religious_decision.0101.parvati
|
|
trigger = {
|
|
faith = {
|
|
portrait_religious_faith_or_foundational_trigger = { FAITH = faith:shaivism }
|
|
}
|
|
NOT = { has_character_modifier = bhakti_shaivism_parvati }
|
|
}
|
|
set_bhakti_effect = { BHAKTI = bhakti_shaivism_parvati }
|
|
}
|
|
|
|
option = {
|
|
name = religious_decision.0101.virabhadra
|
|
trigger = {
|
|
faith = {
|
|
portrait_religious_faith_or_foundational_trigger = { FAITH = faith:shaivism }
|
|
}
|
|
NOT = { has_character_modifier = bhakti_shaivism_virabhadra }
|
|
}
|
|
set_bhakti_effect = { BHAKTI = bhakti_shaivism_virabhadra }
|
|
}
|
|
|
|
option = {
|
|
name = religious_decision.0101.munishwarar
|
|
trigger = {
|
|
faith = {
|
|
portrait_religious_faith_or_foundational_trigger = { FAITH = faith:shaivism }
|
|
}
|
|
NOT = { has_character_modifier = bhakti_shaivism_munishwarar }
|
|
}
|
|
set_bhakti_effect = { BHAKTI = bhakti_shaivism_munishwarar }
|
|
}
|
|
|
|
option = {
|
|
name = religious_decision.0101.dakshinamoorthy
|
|
trigger = {
|
|
faith = {
|
|
portrait_religious_faith_or_foundational_trigger = { FAITH = faith:shaivism }
|
|
}
|
|
NOT = { has_character_modifier = bhakti_shaivism_dakshinamoorthy }
|
|
}
|
|
set_bhakti_effect = { BHAKTI = bhakti_shaivism_dakshinamoorthy }
|
|
}
|
|
|
|
# Smartism
|
|
option = {
|
|
name = religious_decision.0101.ganesha
|
|
trigger = {
|
|
faith = {
|
|
portrait_religious_faith_or_foundational_trigger = { FAITH = faith:smartism }
|
|
}
|
|
NOT = { has_character_modifier = bhakti_smartism_ganesha }
|
|
}
|
|
set_bhakti_effect = { BHAKTI = bhakti_smartism_ganesha }
|
|
}
|
|
|
|
option = {
|
|
name = religious_decision.0101.vishnu
|
|
trigger = {
|
|
faith = {
|
|
portrait_religious_faith_or_foundational_trigger = { FAITH = faith:smartism }
|
|
}
|
|
NOT = { has_character_modifier = bhakti_smartism_vishnu }
|
|
}
|
|
set_bhakti_effect = { BHAKTI = bhakti_smartism_vishnu }
|
|
}
|
|
|
|
option = {
|
|
name = religious_decision.0101.shiva
|
|
trigger = {
|
|
faith = {
|
|
portrait_religious_faith_or_foundational_trigger = { FAITH = faith:smartism }
|
|
}
|
|
NOT = { has_character_modifier = bhakti_smartism_shiva }
|
|
}
|
|
set_bhakti_effect = { BHAKTI = bhakti_smartism_shiva }
|
|
}
|
|
|
|
# Opt-Out
|
|
option = {
|
|
name = religious_decision.0101.optout
|
|
flavor = religious_decision.0101.flavor
|
|
|
|
ai_chance = {
|
|
base = 0
|
|
}
|
|
}
|
|
}
|
|
|
|
religious_decision.0102 = {
|
|
type = character_event
|
|
title = religious_decision.0102.t
|
|
desc = religious_decision.0102.desc
|
|
theme = faith
|
|
left_portrait = {
|
|
character = root
|
|
animation = personality_rational
|
|
}
|
|
|
|
# Odin
|
|
option = {
|
|
name = religious_decision.0102.odin
|
|
trigger = {
|
|
NOT = { has_character_modifier = bhakti_germanic_generic_odin }
|
|
}
|
|
set_bhakti_effect = { BHAKTI = bhakti_germanic_generic_odin }
|
|
}
|
|
|
|
# Ullr
|
|
option = {
|
|
name = religious_decision.0102.ullr
|
|
trigger = {
|
|
is_vaguely_danish_bhakti_trigger = no
|
|
NOT = { has_character_modifier = bhakti_germanic_not_danish_ullr }
|
|
}
|
|
set_bhakti_effect = { BHAKTI = bhakti_germanic_not_danish_ullr }
|
|
}
|
|
|
|
# Tyr
|
|
option = {
|
|
name = religious_decision.0102.tyr
|
|
trigger = {
|
|
is_vaguely_danish_bhakti_trigger = yes
|
|
NOT = { has_character_modifier = bhakti_germanic_danish_tyr }
|
|
}
|
|
set_bhakti_effect = { BHAKTI = bhakti_germanic_danish_tyr }
|
|
}
|
|
|
|
# Thor
|
|
option = {
|
|
name = religious_decision.0102.thor
|
|
trigger = {
|
|
NOT = { has_character_modifier = bhakti_germanic_generic_thor }
|
|
}
|
|
set_bhakti_effect = { BHAKTI = bhakti_germanic_generic_thor }
|
|
}
|
|
|
|
# Freyr
|
|
option = {
|
|
name = religious_decision.0102.freyr
|
|
trigger = {
|
|
NOT = { has_character_modifier = bhakti_germanic_generic_freyr }
|
|
}
|
|
set_bhakti_effect = { BHAKTI = bhakti_germanic_generic_freyr }
|
|
}
|
|
|
|
# Opt-Out
|
|
option = {
|
|
name = religious_decision.0102.optout
|
|
flavor = religious_decision.0102.flavor
|
|
|
|
ai_chance = {
|
|
base = 0
|
|
}
|
|
}
|
|
}
|
|
|
|
#########################
|
|
# Meditate in Seclusion #
|
|
# by Sean Hughes #
|
|
# 0201-0299 #
|
|
#########################
|
|
|
|
# If the player exits the travel planning UI, this event fires reseting the decision cooldown and removing variables
|
|
religious_decision.0200 = {
|
|
hidden = yes
|
|
trigger = {
|
|
OR = {
|
|
exists = var:meditation_location
|
|
has_character_flag = meditation_character_flag
|
|
}
|
|
}
|
|
immediate = {
|
|
current_travel_plan ?= {
|
|
if = {
|
|
limit = { can_cancel = yes }
|
|
cancel_travel_plan = yes
|
|
}
|
|
}
|
|
remove_decision_cooldown = meditate_in_seclusion_decision
|
|
remove_variable = meditation_location
|
|
remove_character_flag = meditation_character_flag
|
|
}
|
|
}
|
|
|
|
scripted_trigger religious_decision_0201_can_meditate_in_terrain_trigger = {
|
|
religious_decision_0201_has_two_meditation_options_trigger = no
|
|
any_sub_realm_barony = {
|
|
this != root.capital_barony
|
|
title_province = {
|
|
terrain = $TERRAIN$
|
|
}
|
|
}
|
|
}
|
|
|
|
scripted_trigger religious_decision_0201_has_two_meditation_options_trigger = {
|
|
# Stops after we've found 2 good places for meditation (don't want to overload the player).
|
|
calc_true_if = {
|
|
amount >= 2
|
|
has_character_flag = meditation_option_plains
|
|
has_character_flag = meditation_option_hills
|
|
has_character_flag = meditation_option_steppe
|
|
has_character_flag = meditation_option_forest
|
|
has_character_flag = meditation_option_drylands
|
|
has_character_flag = meditation_option_mountains
|
|
has_character_flag = meditation_option_wetlands
|
|
has_character_flag = meditation_option_jungle
|
|
has_character_flag = meditation_option_desert
|
|
}
|
|
}
|
|
|
|
scripted_effect save_meditation_option_effect = {
|
|
add_character_flag = meditation_option_$TERRAIN$
|
|
random_sub_realm_barony = {
|
|
limit = {
|
|
this != root.capital_barony
|
|
title_province = {
|
|
terrain = $TERRAIN$
|
|
}
|
|
}
|
|
title_province = { save_scope_as = $TERRAIN$_location }
|
|
}
|
|
}
|
|
|
|
scripted_effect meditate_at_location_effect = {
|
|
set_variable = {
|
|
name = meditation_location
|
|
value = scope:$TERRAIN$_location
|
|
}
|
|
scope:$TERRAIN$_location = { #to show the location name in the difficulty custom tooltip
|
|
save_scope_as = tooltip_loc
|
|
}
|
|
start_travel_plan = {
|
|
destination = var:meditation_location
|
|
on_travel_planner_cancel_event = religious_decision.0200
|
|
on_arrival_event = religious_decision.0210
|
|
on_arrival_destinations = all_but_last
|
|
}
|
|
add_character_modifier = {
|
|
modifier = meditating_in_seclusion_modifier
|
|
days = meditation_duration
|
|
}
|
|
add_character_flag = meditation_character_flag
|
|
}
|
|
|
|
religious_decision.0201 = {
|
|
type = character_event
|
|
title = religious_decision.0201.t
|
|
desc = religious_decision.0201.desc
|
|
theme = faith
|
|
|
|
override_background = {
|
|
reference = throne_room
|
|
}
|
|
|
|
left_portrait = {
|
|
character = root
|
|
animation = personality_rational
|
|
}
|
|
|
|
immediate = {
|
|
# Stop characters from planning multiple activities at once.
|
|
add_character_flag = {
|
|
flag = planning_an_activity
|
|
days = 30
|
|
}
|
|
|
|
# Save the character's capital scope for meditation
|
|
capital_barony.title_province = {
|
|
save_scope_as = capital_location
|
|
}
|
|
|
|
# Generate options for meditation based on terrain in character's realm.
|
|
if = {
|
|
limit = {
|
|
religious_decision_0201_has_two_meditation_options_trigger = no
|
|
any_sub_realm_barony = {
|
|
this != root.capital_barony
|
|
title_province = {
|
|
OR = {
|
|
terrain = mountains
|
|
terrain = desert_mountains
|
|
}
|
|
}
|
|
}
|
|
}
|
|
add_character_flag = meditation_option_mountains
|
|
random_sub_realm_barony = {
|
|
limit = {
|
|
this != root.capital_barony
|
|
title_province = {
|
|
OR = {
|
|
terrain = mountains
|
|
terrain = desert_mountains
|
|
}
|
|
}
|
|
}
|
|
title_province = { save_scope_as = mountains_location }
|
|
}
|
|
}
|
|
if = {
|
|
limit = { religious_decision_0201_can_meditate_in_terrain_trigger = {TERRAIN = steppe}}
|
|
save_meditation_option_effect = { TERRAIN = steppe }
|
|
}
|
|
if = {
|
|
limit = {
|
|
religious_decision_0201_has_two_meditation_options_trigger = no
|
|
any_sub_realm_barony = {
|
|
this != root.capital_barony
|
|
title_province = {
|
|
OR = {
|
|
terrain = forest
|
|
terrain = taiga
|
|
}
|
|
}
|
|
}
|
|
}
|
|
add_character_flag = meditation_option_forest
|
|
random_sub_realm_barony = {
|
|
limit = {
|
|
this != root.capital_barony
|
|
title_province = {
|
|
OR = {
|
|
terrain = forest
|
|
terrain = taiga
|
|
}
|
|
}
|
|
}
|
|
title_province = { save_scope_as = forest_location }
|
|
}
|
|
}
|
|
if = {
|
|
limit = { religious_decision_0201_can_meditate_in_terrain_trigger = {TERRAIN = desert}}
|
|
save_meditation_option_effect = { TERRAIN = desert }
|
|
}
|
|
if = {
|
|
limit = { religious_decision_0201_can_meditate_in_terrain_trigger = {TERRAIN = hills}}
|
|
save_meditation_option_effect = { TERRAIN = hills }
|
|
}
|
|
if = {
|
|
limit = { religious_decision_0201_can_meditate_in_terrain_trigger = {TERRAIN = drylands}}
|
|
save_meditation_option_effect = { TERRAIN = drylands }
|
|
}
|
|
if = {
|
|
limit = { religious_decision_0201_can_meditate_in_terrain_trigger = {TERRAIN = plains}}
|
|
save_meditation_option_effect = { TERRAIN = plains }
|
|
}
|
|
if = {
|
|
limit = { religious_decision_0201_can_meditate_in_terrain_trigger = {TERRAIN = jungle}}
|
|
save_meditation_option_effect = { TERRAIN = jungle }
|
|
}
|
|
if = {
|
|
limit = { religious_decision_0201_can_meditate_in_terrain_trigger = {TERRAIN = wetlands}}
|
|
save_meditation_option_effect = { TERRAIN = wetlands }
|
|
}
|
|
}
|
|
|
|
# Option 1: Meditate at home. Lowest risk, lowest reward.
|
|
option = {
|
|
name = religious_decision.0201.home
|
|
set_variable = {
|
|
name = meditation_location
|
|
value = scope:capital_location
|
|
}
|
|
add_character_flag = meditation_character_flag
|
|
add_character_modifier = {
|
|
modifier = meditating_in_seclusion_modifier
|
|
days = meditation_duration
|
|
}
|
|
scope:capital_location = { #to show the location name in the difficulty custom tooltip
|
|
save_scope_as = tooltip_loc
|
|
}
|
|
custom_tooltip = religious_decision.0201.difficulty.easy
|
|
trigger_event = {
|
|
id = religious_decision.0211
|
|
days = meditation_duration
|
|
}
|
|
}
|
|
|
|
# Option 2-A: Meditate in the plains. Low risk, low reward.
|
|
option = {
|
|
trigger = { has_character_flag = meditation_option_plains }
|
|
name = religious_decision.0201.plains
|
|
meditate_at_location_effect = { TERRAIN = plains }
|
|
custom_tooltip = religious_decision.0201.difficulty.easy
|
|
custom_tooltip = religious_decision.0201.stress
|
|
}
|
|
|
|
# Option 2-B: Meditate in the hills. Low risk, low reward.
|
|
option = {
|
|
trigger = { has_character_flag = meditation_option_hills }
|
|
name = religious_decision.0201.hills
|
|
meditate_at_location_effect = { TERRAIN = hills }
|
|
custom_tooltip = religious_decision.0201.difficulty.easy
|
|
custom_tooltip = religious_decision.0201.learning
|
|
}
|
|
|
|
# Option 2-C: Meditate in the steppe. Low risk, medium reward.
|
|
option = {
|
|
trigger = { has_character_flag = meditation_option_steppe }
|
|
name = religious_decision.0201.steppe
|
|
meditate_at_location_effect = { TERRAIN = steppe }
|
|
custom_tooltip = religious_decision.0201.difficulty.easy
|
|
custom_tooltip = religious_decision.0201.trait
|
|
}
|
|
|
|
# Option 2-D: Meditate in the forest. Medium risk, medium reward.
|
|
option = {
|
|
trigger = { has_character_flag = meditation_option_forest }
|
|
name = religious_decision.0201.forest
|
|
meditate_at_location_effect = { TERRAIN = forest }
|
|
custom_tooltip = religious_decision.0201.difficulty.medium
|
|
custom_tooltip = religious_decision.0201.stress
|
|
}
|
|
|
|
# Option 2-E: Meditate in the drylands. Medium risk, medium reward.
|
|
option = {
|
|
trigger = { has_character_flag = meditation_option_drylands }
|
|
name = religious_decision.0201.drylands
|
|
meditate_at_location_effect = { TERRAIN = drylands }
|
|
custom_tooltip = religious_decision.0201.difficulty.medium
|
|
custom_tooltip = religious_decision.0201.learning
|
|
}
|
|
|
|
# Option 2-F: Meditate in the mountains. High risk, high reward.
|
|
option = {
|
|
trigger = { has_character_flag = meditation_option_mountains }
|
|
name = religious_decision.0201.mountains
|
|
meditate_at_location_effect = { TERRAIN = mountains }
|
|
custom_tooltip = religious_decision.0201.difficulty.hard
|
|
custom_tooltip = religious_decision.0201.stress
|
|
custom_tooltip = religious_decision.0201.trait
|
|
}
|
|
|
|
# Option 2-G: Meditate in the desert. High risik, high reward.
|
|
option = {
|
|
trigger = { has_character_flag = meditation_option_desert }
|
|
name = religious_decision.0201.desert
|
|
meditate_at_location_effect = { TERRAIN = desert }
|
|
custom_tooltip = religious_decision.0201.difficulty.hard
|
|
custom_tooltip = religious_decision.0201.learning
|
|
}
|
|
|
|
# Option 2-H: Meditate in the swamp. High risk, low reward.
|
|
option = {
|
|
trigger = { has_character_flag = meditation_option_wetlands }
|
|
name = religious_decision.0201.wetlands
|
|
meditate_at_location_effect = { TERRAIN = wetlands }
|
|
custom_tooltip = religious_decision.0201.difficulty.hard
|
|
}
|
|
|
|
# Option 2-I: Meditate in the jugnle. High risk, low reward.
|
|
option = {
|
|
trigger = { has_character_flag = meditation_option_jungle }
|
|
name = religious_decision.0201.jungle
|
|
meditate_at_location_effect = { TERRAIN = jungle }
|
|
custom_tooltip = religious_decision.0201.difficulty.hard
|
|
}
|
|
|
|
# Option 3: Opt-out
|
|
option = {
|
|
name = religious_decision.0201.optout
|
|
flavor = religious_decision.0201.optout.flavor
|
|
|
|
ai_chance = {
|
|
base = 0
|
|
}
|
|
|
|
remove_decision_cooldown = meditate_in_seclusion_decision
|
|
}
|
|
|
|
after = {
|
|
remove_character_flag = meditation_option_plains
|
|
remove_character_flag = meditation_option_hills
|
|
remove_character_flag = meditation_option_steppe
|
|
remove_character_flag = meditation_option_forest
|
|
remove_character_flag = meditation_option_drylands
|
|
remove_character_flag = meditation_option_mountains
|
|
remove_character_flag = meditation_option_wetlands
|
|
remove_character_flag = meditation_option_jungle
|
|
remove_character_flag = meditation_option_desert
|
|
remove_character_flag = planning_an_activity
|
|
}
|
|
}
|
|
|
|
scripted_effect improve_meditation_skill = {
|
|
if = {
|
|
limit = {
|
|
has_variable = meditation_experience
|
|
}
|
|
change_variable = {
|
|
name = meditation_experience
|
|
add = 1
|
|
}
|
|
}
|
|
else = {
|
|
set_variable = {
|
|
name = meditation_experience
|
|
value = 1
|
|
}
|
|
}
|
|
custom_tooltip = religious_decision.0211.experience
|
|
}
|
|
|
|
religious_decision.0210 = {
|
|
hidden = yes
|
|
immediate = {
|
|
send_interface_toast = {
|
|
title = religious_decision.0210.toast
|
|
left_icon = root
|
|
current_travel_plan = {
|
|
delay_travel_plan = { days = meditation_duration }
|
|
}
|
|
}
|
|
trigger_event = {
|
|
id = religious_decision.0211
|
|
days = meditation_duration
|
|
}
|
|
}
|
|
}
|
|
|
|
religious_decision.0211 = {
|
|
type = character_event
|
|
title = religious_decision.0211.t
|
|
desc = {
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = { scope:at_home = yes }
|
|
desc = religious_decision.0211.desc.beginning.home
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
var:meditation_location = {
|
|
OR = {
|
|
terrain = mountains
|
|
terrain = desert_mountains
|
|
}
|
|
}
|
|
}
|
|
desc = religious_decision.0211.desc.beginning.mountains
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
var:meditation_location = {
|
|
OR = {
|
|
terrain = forest
|
|
terrain = taiga
|
|
}
|
|
}
|
|
}
|
|
desc = religious_decision.0211.desc.beginning.forest
|
|
}
|
|
triggered_desc = {
|
|
trigger = {var:meditation_location = { terrain = plains }}
|
|
desc = religious_decision.0211.desc.beginning.plains
|
|
}
|
|
triggered_desc = {
|
|
trigger = {var:meditation_location = { terrain = hills }}
|
|
desc = religious_decision.0211.desc.beginning.hills
|
|
}
|
|
triggered_desc = {
|
|
trigger = {var:meditation_location = { terrain = steppe }}
|
|
desc = religious_decision.0211.desc.beginning.steppe
|
|
}
|
|
triggered_desc = {
|
|
trigger = {var:meditation_location = { terrain = drylands }}
|
|
desc = religious_decision.0211.desc.beginning.drylands
|
|
}
|
|
triggered_desc = {
|
|
trigger = {var:meditation_location = { terrain = wetlands }}
|
|
desc = religious_decision.0211.desc.beginning.wetlands
|
|
}
|
|
triggered_desc = {
|
|
trigger = {var:meditation_location = { terrain = jungle }}
|
|
desc = religious_decision.0211.desc.beginning.jungle
|
|
}
|
|
triggered_desc = {
|
|
trigger = {var:meditation_location = { terrain = desert }}
|
|
desc = religious_decision.0211.desc.beginning.desert
|
|
}
|
|
}
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = { has_character_flag = meditation_minor_stress_loss }
|
|
desc = religious_decision.0211.desc.result.minor_stress
|
|
}
|
|
triggered_desc = {
|
|
trigger = { has_character_flag = meditation_medium_stress_loss }
|
|
desc = religious_decision.0211.desc.result.medium_stress
|
|
}
|
|
triggered_desc = {
|
|
trigger = { has_character_flag = meditation_major_stress_loss }
|
|
desc = religious_decision.0211.desc.result.major_stress
|
|
}
|
|
triggered_desc = {
|
|
trigger = { has_character_flag = meditation_reflection }
|
|
desc = religious_decision.0211.desc.result.reflection
|
|
}
|
|
triggered_desc = {
|
|
trigger = { has_character_flag = meditation_fugue }
|
|
desc = religious_decision.0211.desc.result.fugue
|
|
}
|
|
triggered_desc = {
|
|
trigger = { has_character_flag = meditation_epiphany }
|
|
desc = religious_decision.0211.desc.result.epiphany
|
|
}
|
|
triggered_desc = {
|
|
trigger = { has_character_flag = meditation_impatient }
|
|
desc = religious_decision.0211.desc.result.impatient
|
|
}
|
|
triggered_desc = {
|
|
trigger = { has_character_flag = meditation_secret }
|
|
desc = religious_decision.0211.desc.result.secret
|
|
}
|
|
triggered_desc = {
|
|
trigger = { has_character_flag = meditation_hungry }
|
|
desc = religious_decision.0211.desc.result.hungry
|
|
}
|
|
triggered_desc = {
|
|
trigger = { has_character_flag = meditation_thirsty }
|
|
desc = religious_decision.0211.desc.result.thirsty
|
|
}
|
|
triggered_desc = {
|
|
trigger = { has_character_flag = meditation_headache }
|
|
desc = religious_decision.0211.desc.result.headache
|
|
}
|
|
triggered_desc = {
|
|
trigger = { has_character_flag = meditation_distraction }
|
|
desc = religious_decision.0211.desc.result.distraction
|
|
}
|
|
}
|
|
}
|
|
theme = faith
|
|
override_background = {
|
|
trigger = { scope:at_home = yes }
|
|
reference = sitting_room
|
|
}
|
|
override_background = {
|
|
trigger = { scope:at_home = no }
|
|
reference = wilderness_scope
|
|
}
|
|
override_background = {
|
|
trigger = { has_character_flag = meditation_thirsty }
|
|
reference = bp1_crossroads_inn
|
|
}
|
|
left_portrait = root
|
|
|
|
immediate = {
|
|
if = {
|
|
limit = {
|
|
NOT = {
|
|
exists = var:meditation_location
|
|
}
|
|
}
|
|
set_variable = {
|
|
name = meditation_location
|
|
value = root.location
|
|
}
|
|
}
|
|
var:meditation_location = {
|
|
save_scope_as = meditation_location
|
|
save_scope_as = background_wilderness_scope
|
|
}
|
|
|
|
# Check if we are meditating in our capital (will be checked frequently when determining outcomes).
|
|
if = {
|
|
limit = {
|
|
exists = capital_province
|
|
scope:meditation_location = root.capital_province
|
|
}
|
|
save_scope_value_as = {
|
|
name = at_home
|
|
value = yes
|
|
}
|
|
}
|
|
else = {
|
|
save_scope_value_as = {
|
|
name = at_home
|
|
value = no
|
|
}
|
|
}
|
|
|
|
# Determine what the outcome of the meditation journey will be.
|
|
random_list = {
|
|
# Positive Outcomes
|
|
80 = {
|
|
# Double positive chance for meditating at home (though the benefits will be small).
|
|
modifier = {
|
|
add = 80
|
|
trigger = { scope:at_home = yes }
|
|
}
|
|
|
|
random_list = {
|
|
# Stress Reduction
|
|
60 = {
|
|
modifier = {
|
|
add = 40
|
|
scope:meditation_location = {
|
|
OR = {
|
|
terrain = mountains
|
|
terrain = desert_mountains
|
|
terrain = forest
|
|
terrain = taiga
|
|
}
|
|
}
|
|
}
|
|
|
|
random_list = {
|
|
# Lower stress loss when meditating at home.
|
|
100 = {
|
|
trigger = { scope:at_home = yes }
|
|
add_character_flag = meditation_minor_stress_loss
|
|
}
|
|
|
|
# Higher stress loss when meditating in the wilderness
|
|
66 = {
|
|
trigger = { scope:at_home = no }
|
|
add_character_flag = meditation_medium_stress_loss
|
|
}
|
|
33 = {
|
|
trigger = { scope:at_home = no }
|
|
modifier = {
|
|
add = 121
|
|
scope:meditation_location = {
|
|
OR = {
|
|
terrain = desert_mountains
|
|
terrain = mountains
|
|
}
|
|
}
|
|
}
|
|
add_character_flag = meditation_major_stress_loss
|
|
}
|
|
}
|
|
}
|
|
# Replace Negative Trait
|
|
20 = {
|
|
trigger = {
|
|
scope:at_home = no
|
|
# Must have a negative trait to replace.
|
|
OR = {
|
|
has_trait = greedy
|
|
has_trait = lustful
|
|
has_trait = gluttonous
|
|
has_trait = deceitful
|
|
has_trait = ambitious
|
|
has_trait = impatient
|
|
has_trait = sadistic
|
|
has_trait = wrathful
|
|
}
|
|
}
|
|
|
|
# Greater chance when meditating in one of these terrains.
|
|
modifier = {
|
|
add = 75
|
|
scope:meditation_location = {
|
|
terrain = steppe
|
|
}
|
|
}
|
|
modifier = {
|
|
add = 150
|
|
scope:meditation_location = {
|
|
OR = {
|
|
terrain = mountains
|
|
terrain = desert_mountains
|
|
}
|
|
}
|
|
}
|
|
add_character_flag = meditation_reflection
|
|
}
|
|
# Gain Learning
|
|
20 = {
|
|
trigger = {
|
|
scope:at_home = no
|
|
}
|
|
modifier = {
|
|
add = 50
|
|
scope:meditation_location = {
|
|
terrain = hills
|
|
}
|
|
}
|
|
add_character_flag = meditation_epiphany
|
|
}
|
|
# Gain extra Learning
|
|
50 = {
|
|
trigger = {
|
|
scope:at_home = no
|
|
# Only in hot regions.
|
|
scope:meditation_location = {
|
|
OR = {
|
|
terrain = desert
|
|
terrain = drylands
|
|
}
|
|
}
|
|
}
|
|
modifier = {
|
|
add = 100
|
|
scope:meditation_location = {
|
|
terrain = desert
|
|
}
|
|
}
|
|
add_character_flag = meditation_fugue
|
|
}
|
|
}
|
|
}
|
|
# Negative Outcomes
|
|
20 = {
|
|
# Location modifiers.
|
|
modifier = { # Failure increases from 20% to 25%. Still relatively easy.
|
|
add = 7 # Total 27
|
|
scope:at_home = no
|
|
}
|
|
modifier = { # Failure increases from 25% to 40%. Moderate difficulty.
|
|
add = 26 # Total 53
|
|
scope:at_home = no
|
|
scope:meditation_location = {
|
|
OR = {
|
|
terrain = forest
|
|
terrain = taiga
|
|
terrain = drylands
|
|
}
|
|
}
|
|
}
|
|
modifier = { # Failure increases from 25% to 60%. Hard difficulty.
|
|
add = 93 # Total 120
|
|
scope:at_home = no
|
|
scope:meditation_location = {
|
|
OR = {
|
|
terrain = desert
|
|
terrain = desert_mountains
|
|
terrain = mountains
|
|
terrain = wetlands
|
|
terrain = jungle
|
|
}
|
|
}
|
|
}
|
|
|
|
# Positive Personality Modifiers.
|
|
modifier = {
|
|
factor = 0.86
|
|
has_trait = patient
|
|
}
|
|
modifier = {
|
|
factor = 0.90
|
|
has_trait = calm
|
|
}
|
|
modifier = {
|
|
factor = 0.92
|
|
has_trait = temperate
|
|
}
|
|
|
|
# Negative Personality Modifiers.
|
|
modifier = {
|
|
factor = 1.13
|
|
has_trait = impatient
|
|
}
|
|
modifier = {
|
|
factor = 1.10
|
|
has_trait = gluttonous
|
|
}
|
|
modifier = {
|
|
factor = 1.08
|
|
has_trait = wrathful
|
|
}
|
|
|
|
# Reduces failure chance by 10 points per previous successful meditation.
|
|
modifier = {
|
|
add = {
|
|
subtract = var:meditation_experience
|
|
multiply = 10
|
|
}
|
|
has_variable = meditation_experience
|
|
}
|
|
|
|
random_list = {
|
|
25 = {
|
|
trigger = { NOT = { has_trait = patient } }
|
|
modifier = {
|
|
add = 50
|
|
var:meditation_location = {
|
|
terrain = wetlands
|
|
}
|
|
}
|
|
modifier = {
|
|
add = 75
|
|
has_trait = impatient
|
|
}
|
|
add_character_flag = meditation_impatient
|
|
}
|
|
25 = {
|
|
trigger = {
|
|
any_secret = { }
|
|
}
|
|
modifier = {
|
|
add = 75
|
|
any_secret = {
|
|
is_criminal_for = root
|
|
}
|
|
}
|
|
add_character_flag = meditation_secret
|
|
}
|
|
75 = {
|
|
trigger = {
|
|
scope:meditation_location = {
|
|
terrain = jungle
|
|
}
|
|
}
|
|
add_character_flag = meditation_distraction
|
|
}
|
|
25 = {
|
|
modifier = {
|
|
add = -20
|
|
has_trait = temperate
|
|
}
|
|
modifier = {
|
|
add = 75
|
|
has_trait = gluttonous
|
|
}
|
|
add_character_flag = meditation_hungry
|
|
}
|
|
100 = {
|
|
trigger = {
|
|
scope:meditation_location = {
|
|
OR = {
|
|
terrain = desert
|
|
terrain = drylands
|
|
}
|
|
}
|
|
}
|
|
add_character_flag = meditation_thirsty
|
|
}
|
|
100 = {
|
|
trigger = {
|
|
scope:meditation_location = {
|
|
OR = {
|
|
terrain = mountains
|
|
terrain = desert_mountains
|
|
}
|
|
}
|
|
}
|
|
add_character_flag = meditation_headache
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = {
|
|
trigger = {
|
|
OR = {
|
|
has_character_flag = meditation_epiphany
|
|
has_character_flag = meditation_fugue
|
|
has_character_flag = meditation_major_stress_loss
|
|
}
|
|
}
|
|
text = religious_decision.0211.a.critical_success
|
|
}
|
|
name = {
|
|
trigger = {
|
|
OR = {
|
|
has_character_flag = meditation_reflection
|
|
has_character_flag = meditation_medium_stress_loss
|
|
has_character_flag = meditation_minor_stress_loss
|
|
}
|
|
}
|
|
text = religious_decision.0211.a.success
|
|
}
|
|
name = {
|
|
trigger = {
|
|
OR = {
|
|
has_character_flag = meditation_secret
|
|
has_character_flag = meditation_impatient
|
|
has_character_flag = meditation_hungry
|
|
has_character_flag = meditation_thirsty
|
|
has_character_flag = meditation_distraction
|
|
has_character_flag = meditation_headache
|
|
}
|
|
}
|
|
text = religious_decision.0211.a.failure
|
|
}
|
|
if = {
|
|
limit = { has_character_flag = meditation_minor_stress_loss }
|
|
add_stress = minor_stress_loss
|
|
improve_meditation_skill = yes
|
|
}
|
|
else_if = {
|
|
limit = { has_character_flag = meditation_medium_stress_loss }
|
|
add_stress = medium_stress_loss
|
|
improve_meditation_skill = yes
|
|
}
|
|
else_if = {
|
|
limit = { has_character_flag = meditation_major_stress_loss }
|
|
add_stress = major_stress_loss
|
|
improve_meditation_skill = yes
|
|
}
|
|
else_if = {
|
|
limit = { has_character_flag = meditation_reflection }
|
|
random_list = {
|
|
1 = {
|
|
trigger = { has_trait = gluttonous }
|
|
remove_trait = gluttonous
|
|
add_trait_force_tooltip = temperate
|
|
}
|
|
1 = {
|
|
trigger = { has_trait = greedy }
|
|
remove_trait = greedy
|
|
add_trait_force_tooltip = generous
|
|
}
|
|
1 = {
|
|
trigger = { has_trait = ambitious }
|
|
remove_trait = ambitious
|
|
add_trait_force_tooltip = content
|
|
}
|
|
1 = {
|
|
trigger = { has_trait = lustful }
|
|
remove_trait = lustful
|
|
add_trait_force_tooltip = chaste
|
|
}
|
|
1 = {
|
|
trigger = { has_trait = deceitful }
|
|
remove_trait = deceitful
|
|
add_trait_force_tooltip = honest
|
|
}
|
|
1 = {
|
|
trigger = { has_trait = sadistic }
|
|
remove_trait = sadistic
|
|
add_trait_force_tooltip = compassionate
|
|
}
|
|
1 = {
|
|
trigger = { has_trait = impatient }
|
|
remove_trait = impatient
|
|
add_trait_force_tooltip = patient
|
|
}
|
|
1 = {
|
|
trigger = { has_trait = wrathful }
|
|
remove_trait = wrathful
|
|
add_trait_force_tooltip = calm
|
|
}
|
|
}
|
|
improve_meditation_skill = yes
|
|
}
|
|
else_if = {
|
|
limit = { has_character_flag = meditation_fugue }
|
|
add_learning_skill = 2
|
|
improve_meditation_skill = yes
|
|
}
|
|
else_if = {
|
|
limit = { has_character_flag = meditation_epiphany }
|
|
add_learning_skill = 1
|
|
improve_meditation_skill = yes
|
|
}
|
|
else_if = {
|
|
limit = { has_character_flag = meditation_impatient }
|
|
add_stress = minor_stress_gain
|
|
}
|
|
else_if = {
|
|
limit = { has_character_flag = meditation_secret }
|
|
add_stress = minor_stress_gain
|
|
}
|
|
else_if = {
|
|
limit = { has_character_flag = meditation_hungry }
|
|
add_stress = minor_stress_gain
|
|
}
|
|
else_if = {
|
|
limit = { has_character_flag = meditation_thirsty }
|
|
add_stress = minor_stress_gain
|
|
}
|
|
else_if = {
|
|
limit = { has_character_flag = meditation_headache }
|
|
add_stress = minor_stress_gain
|
|
}
|
|
else_if = {
|
|
limit = { has_character_flag = meditation_distraction }
|
|
add_stress = minor_stress_gain
|
|
}
|
|
}
|
|
|
|
after = {
|
|
# Remove character
|
|
remove_character_flag = meditation_secret
|
|
remove_character_flag = meditation_impatient
|
|
remove_character_flag = meditation_epiphany
|
|
remove_character_flag = meditation_fugue
|
|
remove_character_flag = meditation_reflection
|
|
remove_character_flag = meditation_major_stress_loss
|
|
remove_character_flag = meditation_medium_stress_loss
|
|
remove_character_flag = meditation_minor_stress_loss
|
|
|
|
# Run the clean-up event.
|
|
trigger_event = {
|
|
id = religious_decision.0291
|
|
days = 30
|
|
}
|
|
}
|
|
}
|
|
|
|
religious_decision.0291 = {
|
|
hidden = yes
|
|
immediate = {
|
|
send_interface_toast = {
|
|
title = religious_decision.0291.toast
|
|
left_icon = root
|
|
current_travel_plan ?= {
|
|
if = {
|
|
limit = { is_paused = yes }
|
|
resume_travel_plan = yes
|
|
}
|
|
}
|
|
}
|
|
remove_variable = meditation_location
|
|
remove_character_flag = meditation_character_flag
|
|
}
|
|
}
|
|
|
|
#########################
|
|
# Sky Burials #
|
|
# by Sean Hughes #
|
|
# 0301-0302 #
|
|
#########################
|
|
|
|
religious_decision.0301 = {
|
|
hidden = yes
|
|
|
|
# Faiths with Sky Burial need to have this character saved as a variable on their successor.
|
|
trigger = {
|
|
exists = player_heir
|
|
faith = {
|
|
has_doctrine_parameter = sky_burials_active
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
player_heir = {
|
|
if = {
|
|
limit = {
|
|
faith = root.faith
|
|
OR = {
|
|
is_child_of = root
|
|
is_grandchild_of = root
|
|
is_great_grandchild_of = root
|
|
}
|
|
}
|
|
set_variable = {
|
|
name = ancestor_to_bury
|
|
value = root
|
|
years = 5
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
religious_decision.0302 = {
|
|
type = character_event
|
|
title = religious_decision.0302.t
|
|
desc = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
NOR = {
|
|
religion = religion:zoroastrianism_religion
|
|
religion = religion:zunism_religion
|
|
}
|
|
}
|
|
desc = religious_decision.0302.desc.wilderness
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
OR = {
|
|
religion = religion:zoroastrianism_religion
|
|
religion = religion:zunism_religion
|
|
}
|
|
}
|
|
desc = religious_decision.0302.desc.zoroastrian
|
|
}
|
|
}
|
|
theme = faith
|
|
override_background = {
|
|
trigger = {
|
|
NOR = {
|
|
religion = religion:zoroastrianism_religion
|
|
religion = religion:zunism_religion
|
|
}
|
|
}
|
|
reference = wilderness
|
|
}
|
|
override_background = {
|
|
trigger = {
|
|
OR = {
|
|
religion = religion:zoroastrianism_religion
|
|
religion = religion:zunism_religion
|
|
}
|
|
}
|
|
reference = temple
|
|
}
|
|
|
|
left_portrait = {
|
|
character = var:ancestor_to_bury
|
|
}
|
|
|
|
immediate = {
|
|
add_piety = major_piety_value
|
|
if = {
|
|
limit = {
|
|
any_vassal = {
|
|
faith = {
|
|
has_doctrine_parameter = sky_burials_active
|
|
}
|
|
}
|
|
}
|
|
every_vassal = {
|
|
limit = {
|
|
faith = {
|
|
has_doctrine_parameter = sky_burials_active
|
|
}
|
|
}
|
|
custom = give_sky_burial_vassals
|
|
add_opinion = {
|
|
modifier = pleased_opinion
|
|
target = root
|
|
opinion = 20
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = religious_decision.0302.a
|
|
}
|
|
|
|
after = {
|
|
remove_variable = ancestor_to_bury
|
|
}
|
|
}
|
|
|
|
#################################
|
|
# Raise Runestone Maintenance #
|
|
# by Linnéa Thimrén #
|
|
# 0311 #
|
|
#################################
|
|
|
|
religious_decision.0311 = {
|
|
hidden = yes
|
|
|
|
# Faiths that can raise a runestone need to have this character saved as a variable on their successor.
|
|
trigger = {
|
|
player_heir ?= {
|
|
is_close_family_of = root
|
|
is_alive = yes
|
|
}
|
|
dynasty = player_heir.dynasty
|
|
# Has access to a valid method of raising runestones.
|
|
fp1_can_raise_stele_trigger = yes
|
|
}
|
|
|
|
immediate = {
|
|
player_heir = {
|
|
set_variable = {
|
|
name = ancestor_to_bury
|
|
value = root
|
|
years = 5
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#New holder of the county with a runestone
|
|
religious_decision.0312 = {
|
|
hidden = yes
|
|
orphan = yes
|
|
|
|
trigger = {
|
|
scope:title = {
|
|
exists = var:ancestor_to_bury
|
|
}
|
|
dynasty != scope:previous_holder.dynasty #We only have to change something if the new holder is of a different dynasty
|
|
# Use expanded version if we have FP1.
|
|
has_fp1_dlc_trigger = no
|
|
}
|
|
|
|
immediate = {
|
|
if = {
|
|
limit = {
|
|
scope:title = {
|
|
NOT = { var:ancestor_to_bury.dynasty = root.dynasty }
|
|
}
|
|
}
|
|
scope:title = {
|
|
remove_county_modifier = county_raised_runestone_modifier
|
|
remove_variable = ancestor_to_bury
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
#########################
|
|
# Divine the Stars #
|
|
# by Sean Hughes #
|
|
# 0401 #
|
|
#########################
|
|
|
|
religious_decision.0401 = {
|
|
type = character_event
|
|
title = religious_decision.0401.t
|
|
desc = {
|
|
desc = religious_decision.0401.desc.beginning
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:divination_outcome = flag:great_battle
|
|
}
|
|
desc = religious_decision.0401.desc.great_battle
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:divination_outcome = flag:new_friends
|
|
}
|
|
desc = religious_decision.0401.desc.new_friends
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:divination_outcome = flag:hard_work
|
|
}
|
|
desc = religious_decision.0401.desc.hard_work
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:divination_outcome = flag:betrayal
|
|
}
|
|
desc = religious_decision.0401.desc.betrayal
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:divination_outcome = flag:new_beginnings
|
|
}
|
|
desc = religious_decision.0401.desc.new_beginnings
|
|
}
|
|
}
|
|
}
|
|
theme = faith
|
|
override_background = {
|
|
trigger = { is_landless_adventurer = no }
|
|
reference = corridor_night
|
|
}
|
|
override_background = {
|
|
trigger = { has_government = landless_adventurer_government }
|
|
reference = bp1_bonfire
|
|
}
|
|
left_portrait = root
|
|
|
|
immediate = {
|
|
random_list = {
|
|
20 = {
|
|
save_scope_value_as = {
|
|
name = divination_outcome
|
|
value = flag:great_battle
|
|
}
|
|
}
|
|
20 = {
|
|
save_scope_value_as = {
|
|
name = divination_outcome
|
|
value = flag:new_friends
|
|
}
|
|
}
|
|
20 = {
|
|
save_scope_value_as = {
|
|
name = divination_outcome
|
|
value = flag:hard_work
|
|
}
|
|
}
|
|
20 = {
|
|
save_scope_value_as = {
|
|
name = divination_outcome
|
|
value = flag:betrayal
|
|
}
|
|
}
|
|
20 = {
|
|
save_scope_value_as = {
|
|
name = divination_outcome
|
|
value = flag:new_beginnings
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = religious_decision.0401.a
|
|
|
|
if = {
|
|
limit = {
|
|
scope:divination_outcome = flag:great_battle
|
|
}
|
|
add_character_modifier = {
|
|
modifier = astrology_great_battle
|
|
years = 10
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
scope:divination_outcome = flag:new_friends
|
|
}
|
|
add_character_modifier = {
|
|
modifier = astrology_new_friends
|
|
years = 10
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
scope:divination_outcome = flag:hard_work
|
|
}
|
|
add_character_modifier = {
|
|
modifier = astrology_hard_work
|
|
years = 10
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
scope:divination_outcome = flag:betrayal
|
|
}
|
|
add_character_modifier = {
|
|
modifier = astrology_betrayal
|
|
years = 10
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
scope:divination_outcome = flag:new_beginnings
|
|
}
|
|
add_character_modifier = {
|
|
modifier = astrology_new_beginnings
|
|
years = 10
|
|
}
|
|
}
|
|
|
|
# Remove the blocking flag.
|
|
remove_character_flag = divining_the_stars
|
|
}
|
|
}
|
|
|
|
|
|
#########################
|
|
# Reforming Kabarism #
|
|
# by James Beaumont #
|
|
# 0501-0502 #
|
|
#########################
|
|
|
|
religious_decision.0501 = {
|
|
type = character_event
|
|
title = religious_decision.0501.t
|
|
desc = {
|
|
desc = religious_decision.0501.desc
|
|
}
|
|
theme = faith
|
|
override_background = {
|
|
reference = temple_generic
|
|
}
|
|
left_portrait = root
|
|
right_portrait = root.faith.religious_head
|
|
|
|
immediate = {
|
|
save_scope_as = khazar_khan
|
|
}
|
|
|
|
option = {
|
|
name = religious_decision.0501.a
|
|
trigger = {
|
|
OR = {
|
|
NOT = { exists = scope:bwow_chosen_people }
|
|
scope:bwow_chosen_people = no
|
|
}
|
|
OR = {
|
|
NOT = { exists = scope:bwow_esotericism }
|
|
scope:bwow_esotericism = no
|
|
}
|
|
OR = {
|
|
NOT = { exists = scope:bwow_fundementalist }
|
|
scope:bwow_fundementalist = no
|
|
}
|
|
}
|
|
root.faith = { remove_doctrine = unreformed_faith_doctrine }
|
|
custom_description_no_bullet = {
|
|
text = can_never_reform_kuzarism_tt
|
|
subject = root
|
|
}
|
|
root.faith.religious_head = {
|
|
add_opinion = {
|
|
target = root
|
|
modifier = insult_opinion
|
|
opinion = -40
|
|
}
|
|
}
|
|
every_vassal = {
|
|
custom = religious_decision.0501.jewish.tt
|
|
limit = {
|
|
has_religion = religion:judaism_religion
|
|
}
|
|
add_opinion = {
|
|
target = root
|
|
modifier = disappointed_opinion
|
|
opinion = -10
|
|
}
|
|
}
|
|
every_vassal = {
|
|
custom = religious_decision.0501.nonjewish.tt
|
|
limit = {
|
|
NOT = { has_religion = religion:judaism_religion }
|
|
}
|
|
add_opinion = {
|
|
target = root
|
|
modifier = pleased_opinion
|
|
opinion = 30
|
|
}
|
|
}
|
|
stress_impact = {
|
|
zealous = major_stress_impact_gain
|
|
cynical = minor_stress_impact_loss
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = religious_decision.0501.d
|
|
trigger = {
|
|
scope:bwow_chosen_people ?= yes
|
|
}
|
|
root.faith = { break_with_old_ways_become_chosen_people = yes }
|
|
every_vassal = {
|
|
custom = religious_decision.0501.diff_culture.tt
|
|
limit = {
|
|
culture != root.culture
|
|
}
|
|
add_opinion = {
|
|
target = root
|
|
modifier = disappointed_opinion
|
|
opinion = -10
|
|
}
|
|
}
|
|
hidden_effect = {
|
|
every_ruler = {
|
|
limit = {
|
|
this != root
|
|
OR = {
|
|
is_vassal_of = root
|
|
has_faith = faith:kabarism
|
|
}
|
|
}
|
|
trigger_event = religious_decision.0502
|
|
}
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
}
|
|
stress_impact = {
|
|
zealous = minor_stress_impact_loss
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = religious_decision.0501.b
|
|
trigger = {
|
|
scope:bwow_esotericism ?= yes
|
|
}
|
|
root.faith = { break_with_old_ways_become_righteous = yes }
|
|
every_vassal = {
|
|
custom = religious_decision.0501.nonjewish.tt
|
|
limit = {
|
|
NOT = { has_religion = religion:judaism_religion }
|
|
}
|
|
add_opinion = {
|
|
target = root
|
|
modifier = disappointed_opinion
|
|
opinion = -10
|
|
}
|
|
}
|
|
hidden_effect = {
|
|
every_ruler = {
|
|
limit = {
|
|
this != root
|
|
OR = {
|
|
is_vassal_of = root
|
|
has_faith = faith:kabarism
|
|
}
|
|
}
|
|
trigger_event = religious_decision.0502
|
|
}
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
}
|
|
stress_impact = {
|
|
zealous = minor_stress_impact_loss
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = religious_decision.0501.c
|
|
trigger = {
|
|
scope:bwow_fundementalist ?= yes
|
|
}
|
|
root.faith = { break_with_old_ways_become_fundamentalist = yes }
|
|
every_vassal = {
|
|
custom = religious_decision.0501.nonjewish.tt
|
|
limit = {
|
|
NOT = { has_religion = religion:judaism_religion }
|
|
}
|
|
add_opinion = {
|
|
target = root
|
|
modifier = scared_opinion
|
|
opinion = -25
|
|
}
|
|
}
|
|
every_vassal = {
|
|
limit = {
|
|
has_religion = religion:judaism_religion
|
|
}
|
|
custom = religious_decision.0501.jewish.tt
|
|
add_opinion = {
|
|
target = root
|
|
modifier = respect_opinion
|
|
opinion = 20
|
|
}
|
|
}
|
|
hidden_effect = {
|
|
every_ruler = {
|
|
limit = {
|
|
this != root
|
|
OR = {
|
|
is_vassal_of = root
|
|
has_faith = faith:kabarism
|
|
}
|
|
}
|
|
trigger_event = religious_decision.0502
|
|
}
|
|
}
|
|
stress_impact = {
|
|
zealous = major_stress_impact_loss
|
|
gregarious = minor_stress_impact_gain
|
|
}
|
|
}
|
|
}
|
|
|
|
#Event notifying vassals and Kabarites of the changes
|
|
religious_decision.0502 = {
|
|
type = character_event
|
|
title = religious_decision.0502.t
|
|
desc = {
|
|
desc = religious_decision.0502.desc.intro
|
|
desc = religious_decision.0502.desc.body
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:khazar_khan.faith = {
|
|
NOT = {
|
|
has_doctrine = doctrine_pluralism_fundamentalist
|
|
}
|
|
}
|
|
}
|
|
desc = religious_decision.0502.desc.righteous
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:khazar_khan.faith = {
|
|
has_doctrine = doctrine_pluralism_fundamentalist
|
|
}
|
|
}
|
|
desc = religious_decision.0502.desc.fundamentalist
|
|
}
|
|
}
|
|
theme = faith
|
|
override_background = {
|
|
reference = temple_generic
|
|
}
|
|
left_portrait = scope:khazar_khan
|
|
right_portrait = root
|
|
|
|
option = {
|
|
name = religious_decision.0502.a
|
|
trigger = {
|
|
NOT = { has_faith = faith:kabarism }
|
|
scope:khazar_khan.faith = {
|
|
NOT = {
|
|
has_doctrine = doctrine_pluralism_fundamentalist
|
|
}
|
|
}
|
|
}
|
|
ai_chance = {
|
|
base = 10
|
|
}
|
|
show_as_tooltip = {
|
|
scope:khazar_khan.faith = {
|
|
break_with_old_ways_become_righteous = yes
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = religious_decision.0502.a
|
|
trigger = {
|
|
NOT = { has_faith = faith:kabarism }
|
|
scope:khazar_khan.faith = { has_doctrine = doctrine_pluralism_fundamentalist }
|
|
}
|
|
show_as_tooltip = {
|
|
scope:khazar_khan.faith = {
|
|
break_with_old_ways_become_fundamentalist = yes
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = religious_decision.0502.b
|
|
trigger = {
|
|
has_faith = faith:kabarism
|
|
scope:khazar_khan.faith = {
|
|
NOT = {
|
|
has_doctrine = doctrine_pluralism_fundamentalist
|
|
}
|
|
}
|
|
}
|
|
ai_chance = {
|
|
base = 10
|
|
}
|
|
show_as_tooltip = {
|
|
scope:khazar_khan.faith = {
|
|
break_with_old_ways_become_righteous = yes
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = religious_decision.0502.b
|
|
trigger = {
|
|
has_faith = faith:kabarism
|
|
scope:khazar_khan.faith = { has_doctrine = doctrine_pluralism_fundamentalist }
|
|
}
|
|
show_as_tooltip = {
|
|
scope:khazar_khan.faith = {
|
|
break_with_old_ways_become_fundamentalist = yes
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#########################
|
|
# Adopt Hebrew Language #
|
|
# by James Beaumont #
|
|
# 0503 #
|
|
#########################
|
|
|
|
#Event notifying vassals and Kabarites of the changes
|
|
religious_decision.0503 = {
|
|
type = character_event
|
|
title = religious_decision.0503.t
|
|
desc = religious_decision.0503.desc
|
|
theme = faith
|
|
override_background = {
|
|
reference = temple_generic
|
|
}
|
|
left_portrait = scope:hebrew_language_adopter_scope
|
|
|
|
option = { # Ah heck yeah
|
|
name = {
|
|
trigger = { root.faith.religion = religion:judaism_religion }
|
|
text = religious_decision.0503.a.jewish
|
|
}
|
|
name = religious_decision.0503.a.non_jewish
|
|
custom_tooltip = switch_to_israelite_language_tt
|
|
}
|
|
|
|
option = { # Ah heck no
|
|
trigger = {
|
|
NOT = { root.faith.religion = religion:judaism_religion }
|
|
this != scope:hebrew_language_adopter_scope
|
|
exists = scope:target_other_culture
|
|
}
|
|
name = religious_decision.0503.b
|
|
create_divergent_culture = yes
|
|
custom_tooltip = {
|
|
text = switch_to_original_language_tt
|
|
root.culture = {
|
|
set_language_from = scope:target_other_culture
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#############################
|
|
# Schisming the Caliphate #
|
|
# by Ewan Cowhig Croft #
|
|
# 0601 - 0610 #
|
|
#############################
|
|
|
|
scripted_effect religious_decision_0601_count_converts_effect = {
|
|
if = {
|
|
limit = { exists = var:schismed_caliphate_major_ruler_converted_count }
|
|
custom_tooltip = religious_decision.0601.tt.some_rulers_converted_away
|
|
}
|
|
else = { custom_tooltip = religious_decision.0601.tt.all_rulers_stayed }
|
|
}
|
|
|
|
# Scope:founder's POV - you're the new caliph!
|
|
religious_decision.0601 = {
|
|
type = character_event
|
|
title = religious_decision.0601.t
|
|
desc = religious_decision.0601.desc
|
|
theme = faith
|
|
left_portrait = {
|
|
character = scope:founder
|
|
animation = personality_bold
|
|
}
|
|
right_portrait = {
|
|
character = scope:old_caliph
|
|
animation = fear
|
|
}
|
|
|
|
immediate = {
|
|
play_music_cue = "mx_cue_faith_conversion"
|
|
# Execute the actual effects.
|
|
appoint_a_righteous_caliph_scripted_effect = yes
|
|
}
|
|
|
|
# This is a heavy burden I now bear...
|
|
option = {
|
|
name = religious_decision.0601.a
|
|
|
|
# Inform scope:founder how many, if any, folks rejected their coup.
|
|
religious_decision_0601_count_converts_effect = yes
|
|
|
|
# No stress impact, choice is narrative.
|
|
ai_chance = {
|
|
# AI chance is irrelevant, as the options are cosmetic.
|
|
base = 100
|
|
}
|
|
}
|
|
|
|
# Hah, take *that* scope:old_caliph!
|
|
option = {
|
|
name = religious_decision.0601.b
|
|
|
|
# Inform scope:founder how many, if any, folks rejected their coup.
|
|
religious_decision_0601_count_converts_effect = yes
|
|
|
|
# No stress impact, choice is narrative.
|
|
ai_chance = {
|
|
# AI chance is irrelevant, as the options are cosmetic.
|
|
base = 100
|
|
}
|
|
}
|
|
|
|
after = {
|
|
# Clean up the variable count, if required.
|
|
if = {
|
|
limit = { exists = var:schismed_caliphate_major_ruler_converted_count }
|
|
remove_variable = schismed_caliphate_major_ruler_converted_count
|
|
}
|
|
}
|
|
}
|
|
|
|
# Co-faithist POV - uhhh, there's a new HoF in town?
|
|
religious_decision.0602 = {
|
|
type = character_event
|
|
title = religious_decision.0602.t
|
|
desc = religious_decision.0602.desc
|
|
theme = faith
|
|
left_portrait = {
|
|
character = scope:founder
|
|
animation = personality_zealous
|
|
}
|
|
right_portrait = {
|
|
character = scope:old_caliph
|
|
animation = rage
|
|
}
|
|
|
|
immediate = {
|
|
play_music_cue = "mx_cue_faith_conversion"
|
|
# Plus grab the current faith for loc.
|
|
faith = { save_scope_as = current_faith }
|
|
# Show the effects of the schism.
|
|
show_as_tooltip = {
|
|
scope:founder = { appoint_a_righteous_caliph_scripted_effect = yes }
|
|
}
|
|
}
|
|
|
|
# Scope:founder shall lead us to PositiveAfterLife!
|
|
option = {
|
|
name = religious_decision.0602.a
|
|
|
|
custom_tooltip = religious_decision.0602.a.tt
|
|
|
|
# No stress impact, as zealous and cynical could come down on either side here.
|
|
ai_chance = {
|
|
base = 0
|
|
opinion_modifier = {
|
|
opinion_target = scope:founder
|
|
multiplier = 5
|
|
}
|
|
# Distant caliphs are less respected.
|
|
modifier = {
|
|
add = 100
|
|
NOT = { in_diplomatic_range = scope:old_caliph }
|
|
}
|
|
}
|
|
}
|
|
|
|
# Never: my loyalty to scope:old_caliph outweighs my loyalty to scope:current_faith!
|
|
option = {
|
|
name = religious_decision.0602.b
|
|
# We're not fussed about much, but very young kids don't really get a choice in this.
|
|
trigger = { age >= 8 }
|
|
|
|
# Convert to scope:old_caliph's faith.
|
|
set_character_faith_with_conversion = scope:old_caliph.faith
|
|
# Make a note that a major character chose to convert rather than toe the line.
|
|
scope:founder = {
|
|
if = {
|
|
limit = {
|
|
NOT = { exists = var:schismed_caliphate_major_ruler_converted_count }
|
|
}
|
|
set_variable = {
|
|
name = schismed_caliphate_major_ruler_converted_count
|
|
value = 1
|
|
}
|
|
}
|
|
else = {
|
|
change_variable = {
|
|
name = schismed_caliphate_major_ruler_converted_count
|
|
add = 1
|
|
}
|
|
}
|
|
}
|
|
|
|
# No stress impact, as zealous and cynical could come down on either side here.
|
|
ai_chance = {
|
|
base = 0
|
|
opinion_modifier = {
|
|
opinion_target = scope:old_caliph
|
|
multiplier = 5
|
|
}
|
|
# Caliphs within writing distance are more respected.
|
|
modifier = {
|
|
add = 100
|
|
in_diplomatic_range = scope:old_caliph
|
|
}
|
|
# Heirs to scope:founder won't voluntarily disinherit themselves unless they're zealous.
|
|
modifier = {
|
|
factor = 0
|
|
NOT = { has_trait = zealous }
|
|
any_heir_title = { holder = scope:founder }
|
|
}
|
|
}
|
|
}
|
|
|
|
# People seem desperate for a true leader...
|
|
option = {
|
|
name = religious_decision.0602.c
|
|
trigger = { is_ai = no }
|
|
|
|
# It becomes cheaper to make your own faith for a while.
|
|
add_character_modifier = {
|
|
modifier = fp2_opportunistic_schismatic_modifier
|
|
years = 25
|
|
}
|
|
|
|
# No stress impact, as zealous and cynical could come down on either side here.
|
|
ai_chance = {
|
|
# AI chance irrelevant, since the AI doesn't use the relevant feature.
|
|
base = 100
|
|
}
|
|
}
|
|
}
|
|
|
|
# Other POV - bit dramatic, mate.
|
|
religious_decision.0603 = {
|
|
type = character_event
|
|
title = religious_decision.0603.t
|
|
desc = religious_decision.0603.desc
|
|
theme = faith
|
|
left_portrait = {
|
|
character = scope:founder
|
|
animation = personality_zealous
|
|
}
|
|
right_portrait = {
|
|
character = scope:old_caliph
|
|
animation = rage
|
|
}
|
|
|
|
immediate = {
|
|
play_music_cue = "mx_cue_faith_conversion"
|
|
# Show the effects of the schism.
|
|
show_as_tooltip = {
|
|
scope:founder = { appoint_a_righteous_caliph_scripted_effect = yes }
|
|
}
|
|
}
|
|
|
|
# Scope:old_caliph's POV - Fiend! Cur! Blasphemer!
|
|
option = {
|
|
name = religious_decision.0603.a
|
|
trigger = { this = scope:old_caliph }
|
|
|
|
# No stress impact, choice is narrative.
|
|
ai_chance = {
|
|
# AI chance is irrelevant, since the choice is narrative.
|
|
base = 100
|
|
}
|
|
}
|
|
|
|
# Other co-religionist's POV - Scope:old_caliph cannot keep HerHis house in order...
|
|
option = {
|
|
name = religious_decision.0603.b
|
|
trigger = {
|
|
this != scope:old_caliph
|
|
religion = religion:islam_religion
|
|
}
|
|
|
|
# No stress impact, choice is narrative.
|
|
ai_chance = {
|
|
# AI chance is irrelevant, since the choice is narrative.
|
|
base = 100
|
|
}
|
|
}
|
|
|
|
# Neighbouring Ruler POV: Ha! What high drama!
|
|
option = {
|
|
name = religious_decision.0603.c
|
|
trigger = {
|
|
NOT = { religion = religion:islam_religion }
|
|
}
|
|
|
|
# No stress impact, choice is narrative.
|
|
ai_chance = {
|
|
# AI chance is irrelevant, since the choice is narrative.
|
|
base = 100
|
|
}
|
|
}
|
|
}
|