N3OW_Western_eastern_europe/common/on_action/game_start.txt
2026-03-10 02:26:22 +00:00

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Text

# Empty scope
on_game_start = {
events = {
fp1_scandinavian_adventurers.0004 # FP1 - Organise Norse adventurers.
fp1_scandinavian_adventurers.0011 # FP1 - Corral famous Norse adventurers that haven't done much yet.
fp1_scandinavian_adventurers.0021 # FP1 - Mark game-start prioritised adventurers.
#Guaranteed historical artifacts fixed spawning
debug_portraits.1 # Debug portraits for animation testing
easteregg_event.0001 # Charna and Jakub duel.
}
effect = {
##NEOW
if = {
limit = {
government_allows = administrative
is_house_head = yes
trigger_if = {
# This trigger is intentionally different from the similar effecy in on_title_gain up above. We want all direct vassals of the top liege to have a family title if they can
limit = { government_has_flag = government_has_county_tier_noble_families }
highest_held_title_tier >= tier_county
}
trigger_else = { highest_held_title_tier >= tier_duchy }
NOR = {
any_held_title = { is_noble_family_title = yes }
house = {
any_house_member = {
any_held_title = { is_noble_family_title = yes }
}
}
}
}
create_noble_family_effect = { GOVERNMENT_GIVER = this }
domicile ?= { set_up_domicile_estate_effect = yes }
}
#Dynamic Titles
character:benelux_oranje_nassau_weilburg_guillem = {
if = {
limit = {
is_alive = yes
}
trigger_event = NEOW_dynamic_titles.0005
trigger_event = NEOW_dynamic_titles.0009
title:e_benelux = { set_coa = e_lotharingia }
}
}
#title:d_piedmonte.holder = {
# create_confederation = {
# name = holy_lombard_league
# }
# scope:new_confederation = {
# add_confederation_member = title:c_lombardia.holder
# add_confederation_member = title:c_cuneo.holder
# add_confederation_member = title:c_monferrato.holder
# }
#}
title:d_york.holder = {
create_confederation = {
name = anglian_league
}
scope:new_confederation = {
add_confederation_member = title:d_norfolk.holder
add_confederation_member = title:d_lincoln.holder
add_confederation_member = title:d_lothian.holder
add_confederation_member = title:d_northumberland.holder
}
}
#title:k_ireland.holder = {
# create_confederation = {
# name = sinn_fein
# }
# scope:new_confederation = {
# add_confederation_member = title:k_ireland.holder
# add_confederation_member = title:d_patriarch_dublin.holder
# }
#}
title:c_frankfurt.holder = {
create_confederation = {
name = rhine_confederacy
}
scope:new_confederation = {
add_confederation_member = title:d_palatinate.holder
add_confederation_member = title:d_trier.holder
}
}
# Chinese Song-fashion
if = {
limit = {
current_date >= 960.1.1
}
set_global_variable = {
name = chinese_fashion_change
value = 1
}
}
#Epidemics 10 years grace
set_global_variable = {
name = start_epidemic_grace
value = yes
years = 10
}
#Set Cumania name if there is no MPO DLC
if = {
limit = {
has_mpo_dlc_trigger = no
current_date >= 1000.1.1
}
title:e_caspian-pontic_steppe = {
set_title_name = cn_cumania
}
}
#Rabbene Gershom outlaws polygamy
if = {
limit = {
current_date >= 1000.1.1
}
religion:judaism_religion = {
every_faith = {
limit = {
has_doctrine = temple_authority_rabbinic_doctrine
}
remove_doctrine = doctrine_polygamy
add_doctrine = doctrine_monogamy
}
}
}
### 867 - RADHANITES IN KHAZARIA ###
character:74025 = {
if = {
limit = {
is_alive = yes
is_playable_character = yes
}
trigger_event = bookmark.0200
}
}
### 867 - WRATH OF THE NORTHMEN ###
#Æthelred dying (probably)
character:33358 = {
if = {
limit = {
is_alive = yes
is_playable_character = yes
}
trigger_event = {
id = bookmark.0001
days = { 365 730 }
}
}
}
#Alfred the Great becoming the Great
character:7627 = {
if = {
limit = {
is_alive = yes
is_playable_character = yes
}
trigger_event = {
id = bookmark.0002
days = 1800 #~5 years
}
}
}
### 867 - THE GREAT ADVENTURERS ###
character:251187 = {
if = {
limit = {
is_alive = yes
is_playable_character = yes
AND = {
character:251180 = { is_ai = yes }
character:251181 = {
is_ai = yes
is_alive = yes
}
}
}
trigger_event = {
id = bookmark.0101
days = { 21 35 }
}
}
}
### 1066 - HASAN SABBAH STORY CYCLE ###
character:41702 ?= {
if = {
limit = {
is_alive = yes
is_playable_character = yes
}
house = { set_house_head = prev }
trigger_event = {
id = hasan_sabbah.1000
days = 1
}
}
}
### 1066 - EL CID STORY CYCLE ###
character:107590 ?= {
if = {
limit = {
cid_story_cycle_start_trigger = yes
}
trigger_event = {
id = cid.0001
days = 1
}
}
}
### 1066 - LOUIS THE GERMAN ###
if = {
limit = {
exists = character:90107
current_date >= 1066.1.1
}
character:90107 = { give_nickname = nick_the_german_post_mortem }
}
### 1178 - SIBYLLA ###
if = {
limit = {
exists = character:223522
current_date >= 1178.1.1
character:223541 = {
is_ai = yes
is_alive = yes
}
}
character:223522 = {
trigger_event = {
id = bookmark.0300
days = { 21 28 }
}
}
}
### 1066 - LIANG LUOYAO ###
if = {
limit = {
exists = character:tangut_liang_1
current_date >= 1066.1.1
character:tangut_liang_1.primary_spouse ?= character:206651
}
character:tangut_liang_1 = {
add_gold = {
value = {
value = 0
add = { 200 350 }
}
}
trigger_event = {
id = bookmark.0400
days = { 14 21 }
}
}
}
### HRE SETUP ###
if = {
limit = { exists = title:e_hre.holder }
add_to_global_variable_list = {
name = hre_elector_list
target = title:c_cologne
}
add_to_global_variable_list = {
name = hre_elector_list
target = title:c_mainz
}
add_to_global_variable_list = {
name = hre_elector_list
target = title:c_trier
}
add_to_global_variable_list = {
name = hre_elector_list
target = title:d_bohemia
}
add_to_global_variable_list = {
name = hre_elector_list
target = title:d_east_franconia
}
add_to_global_variable_list = {
name = hre_elector_list
target = title:d_ostmark
}
add_to_global_variable_list = {
name = hre_elector_list
target = title:d_angria
}
hre_elector_list_save_effect = yes
hre_margraves_effect = yes
}
### Britania SETUP ###
title:d_normandy.holder ?= {
vassal_contract_set_obligation_level = { type = administrative_themes level = 3 }
set_subject_contract_modification_blocked = no
}
title:d_ile_de_france.holder ?= {
vassal_contract_set_obligation_level = { type = administrative_themes level = 3 }
set_subject_contract_modification_blocked = no
}
title:d_channel_islands.holder ?= {
vassal_contract_set_obligation_level = { type = administrative_themes level = 5 }
set_subject_contract_modification_blocked = no
}
title:d_galloway.holder ?= {
vassal_contract_set_obligation_level = { type = administrative_themes level = 3 }
set_subject_contract_modification_blocked = no
}
title:d_strathclyde.holder ?= {
vassal_contract_set_obligation_level = { type = administrative_themes level = 3 }
set_subject_contract_modification_blocked = no
}
title:d_cumbria.holder ?= {
vassal_contract_set_obligation_level = { type = administrative_themes level = 3 }
set_subject_contract_modification_blocked = no
}
title:d_deheubarth.holder ?= {
vassal_contract_set_obligation_level = { type = administrative_themes level = 3 }
set_subject_contract_modification_blocked = no
}
title:d_nottingham.holder ?= {
vassal_contract_set_obligation_level = { type = administrative_themes level = 3 }
set_subject_contract_modification_blocked = no
}
title:d_canterbury.holder ?= {
vassal_contract_set_obligation_level = { type = administrative_themes level = 5 }
set_subject_contract_modification_blocked = no
}
title:d_buckingham.holder ?= {
vassal_contract_set_obligation_level = { type = administrative_themes level = 4 }
set_subject_contract_modification_blocked = no
}
title:d_somerset.holder ?= {
vassal_contract_set_obligation_level = { type = administrative_themes level = 2 }
set_subject_contract_modification_blocked = no
}
title:d_leicester.holder ?= {
vassal_contract_set_obligation_level = { type = administrative_themes level = 2 }
set_subject_contract_modification_blocked = no
}
title:d_cornwall.holder ?= {
vassal_contract_set_obligation_level = { type = administrative_themes level = 1 }
set_subject_contract_modification_blocked = no
}
title:d_solent.holder ?= {
vassal_contract_set_obligation_level = { type = administrative_themes level = 5 }
set_subject_contract_modification_blocked = no
}
title:d_hereford.holder ?= {
vassal_contract_set_obligation_level = { type = administrative_themes level = 1 }
set_subject_contract_modification_blocked = no
}
title:d_bedford.holder ?= {
vassal_contract_set_obligation_level = { type = administrative_themes level = 1 }
set_subject_contract_modification_blocked = no
}
title:d_black_country.holder ?= {
vassal_contract_set_obligation_level = { type = administrative_themes level = 1 }
set_subject_contract_modification_blocked = no
}
title:d_gwent.holder ?= {
vassal_contract_set_obligation_level = { type = administrative_themes level = 1 }
set_subject_contract_modification_blocked = no
}
title:d_gwynedd.holder ?= {
vassal_contract_set_obligation_level = { type = administrative_themes level = 1 }
set_subject_contract_modification_blocked = no
}
title:d_lancaster.holder ?= {
vassal_contract_set_obligation_level = { type = administrative_themes level = 1 }
set_subject_contract_modification_blocked = no
}
title:d_southern_corsica.holder ?= {
vassal_contract_set_obligation_level = { type = administrative_themes level = 1 }
set_subject_contract_modification_blocked = no
}
title:d_north_corsica.holder ?= {
vassal_contract_set_obligation_level = { type = administrative_themes level = 5 }
set_subject_contract_modification_blocked = no
}
title:d_palermo.holder ?= {
vassal_contract_set_obligation_level = { type = administrative_themes level = 1 }
set_subject_contract_modification_blocked = no
}
title:d_siracusa.holder ?= {
vassal_contract_set_obligation_level = { type = administrative_themes level = 3 }
set_subject_contract_modification_blocked = no
}
#title:e_arabia.holder ?= {
# every_vassal = {
# limit = {
# government_has_flag = government_is_feudal
# vassal_contract_has_modifiable_obligations = yes
# faith = faith:armenian_apostolic
# }
# vassal_contract_set_obligation_level = { type = feudal_government_taxes level = 3 }
# vassal_contract_set_obligation_level = { type = feudal_government_levies level = 2 }
# vassal_contract_set_obligation_level = { type = jizya_special_rights level = 1 }
# set_subject_contract_modification_blocked = no
# }
#}
### CORONATION LOCATION SETUP ###
if = {
limit = {
current_date >= 1066.1.1
has_dlc_feature = coronations
}
# London (England)
province:1527 = {
add_province_modifier = coronation_tradition_modifier
set_variable = {
name = coronation_tradition_location
value = 5
}
}
# Aachen (Germany)
province:2092 = {
add_province_modifier = coronation_tradition_modifier
set_variable = {
name = coronation_tradition_location
value = 5
}
}
# Reims (France)
province:2390 = {
add_province_modifier = coronation_tradition_modifier
set_variable = {
name = coronation_tradition_location
value = 5
}
}
# Rome (Italy)
province:2575 = {
add_province_modifier = coronation_tradition_modifier
set_variable = {
name = coronation_tradition_location
value = 5
}
}
# Milan (Italy)
province:2482 = {
add_province_modifier = coronation_tradition_modifier
set_variable = {
name = coronation_tradition_location
value = 5
}
}
# Gniezno (Poland)
province:4905 = {
add_province_modifier = coronation_tradition_modifier
set_variable = {
name = coronation_tradition_location
value = 5
}
}
# Szekesfehervar (Hungary)
province:3805 = {
add_province_modifier = coronation_tradition_modifier
set_variable = {
name = coronation_tradition_location
value = 5
}
}
# Scone Abbey, Gowrie (Scotland)
province:1741 = {
add_province_modifier = coronation_tradition_modifier
set_variable = {
name = coronation_tradition_location
value = 5
}
}
# Byzantium (Byzantines)
province:496 = {
add_province_modifier = coronation_long_tradition_modifier
set_variable = {
name = coronation_tradition_location
value = 10
}
}
# Mahdiya (Africa)
province:4578 = {
add_province_modifier = coronation_tradition_modifier
set_variable = {
name = coronation_tradition_location
value = 5
}
}
# Cairo (Egypt)
province:6042 = {
add_province_modifier = coronation_tradition_modifier
set_variable = {
name = coronation_tradition_location
value = 5
}
}
# Damascus (Syria)
province:5924 = {
add_province_modifier = coronation_tradition_modifier
set_variable = {
name = coronation_tradition_location
value = 5
}
}
# Baghdad (Mesopotamia)
province:4828 = {
add_province_modifier = coronation_long_tradition_modifier
set_variable = {
name = coronation_tradition_location
value = 10
}
}
# Rayy (Persia)
province:4319 = {
add_province_modifier = coronation_tradition_modifier
set_variable = {
name = coronation_tradition_location
value = 5
}
}
# Ghazna (Kabulistan)
province:4500 = {
add_province_modifier = coronation_tradition_modifier
set_variable = {
name = coronation_tradition_location
value = 5
}
}
# Lahur (Punjab)
province:1362 = {
add_province_modifier = coronation_tradition_modifier
set_variable = {
name = coronation_tradition_location
value = 5
}
}
# Samarkand (Transoxiana)
province:4404 = {
add_province_modifier = coronation_tradition_modifier
set_variable = {
name = coronation_tradition_location
value = 5
}
}
# Bukhara (Transoxiana)
province:4394 = {
add_province_modifier = coronation_tradition_modifier
set_variable = {
name = coronation_tradition_location
value = 5
}
}
# Medina (Arabia)
province:6212 = {
add_province_modifier = coronation_tradition_modifier
set_variable = {
name = coronation_tradition_location
value = 5
}
}
# Kutaisi (Georgia)
province:601 = {
add_province_modifier = coronation_tradition_modifier
set_variable = {
name = coronation_tradition_location
value = 5
}
}
}
if = {
limit = {
current_date >= 1178.1.1
has_dlc_feature = coronations
}
# Marrakesh (Maghreb)
province:4718 = {
add_province_modifier = coronation_tradition_modifier
set_variable = {
name = coronation_tradition_location
value = 5
}
}
# Karakorum (Mongolia)
province:1457 = {
add_province_modifier = coronation_tradition_modifier
set_variable = {
name = coronation_tradition_location
value = 5
}
}
}
### Every nomad and herder in the Steppe Region becomes tribal if DLC not enabled, pre-lobby history setup ###
if = {
limit = {
has_mpo_dlc_trigger = no
}
# Change Nomad and Herder Holdings to Tribal Holdings for Tribals
every_province = {
limit = {
OR = {
has_holding_type = nomad_holding
has_holding_type = herder_holding
}
}
set_holding_type = tribal_holding
if = {
limit = {
county.holder.capital_province ?= this
}
county.holder ?= {
if = {
limit = {
NOT = {
has_government = tribal_government
}
}
change_government = tribal_government
}
}
}
}
}
# To prevent the Season Changes event from triggering on game start
situation:the_great_steppe ?= {
every_participant_group = {
every_situation_group_participant = {
set_variable = {
name = steppe_game_start_var
years = 1
}
}
}
}
#CP3 Special Buildings - Goes Before Holy Sites
if = {
limit = {
has_cp3_dlc_trigger = yes
}
title:b_barcelona.title_province = { add_special_building_slot = drassanes_01 } #1892
title:b_merv.title_province = { add_special_building = kyz_kala_01 } #4238
if = { limit = { game_start_date >= 1178.10.1 } title:b_cluny.title_province = { add_special_building = cluny_abbey_02 } } #2304
else_if = { limit = { game_start_date >= 1066.9.15 } title:b_cluny.title_province = { add_special_building = cluny_abbey_01 } }
else = { title:b_cluny.title_province = { add_special_building_slot = cluny_abbey_01 } }
title:b_york.title_province = { add_special_building = york_walls_01 } #1595
title:b_damascus.title_province = { add_special_building = damascus_mosque_01 } #5924
title:b_lhasa.title_province = { add_special_building = jokhang_01 } #9237
if = { limit = { game_start_date >= 1178.10.1 } title:b_schmalkalden.title_province = { add_special_building = wartburg_01 } } #3010
else = { title:b_schmalkalden.title_province = { add_special_building_slot = wartburg_01 } }
title:b_lalibela.title_province = { add_special_building_slot = beta_giyorgis_01 } #8301
if = { limit = { game_start_date >= 1066.9.15 } title:b_novgorod.title_province = { add_special_building = holy_wisdom_01 } } #5137
else = { title:b_novgorod.title_province = { add_special_building_slot = holy_wisdom_01 } }
title:b_kano.title_province = { add_special_building_slot = kano_walls_01 } #6519
title:b_somapur.title_province = { add_special_building = somapura_university_01 } #848
if = { limit = { game_start_date >= 1178.10.1 } title:b_firenze.title_province = { add_special_building = duomo_florence_02 } } #2543
else = { title:b_firenze.title_province = { add_special_building = duomo_florence_01 } }
title:b_konarak.title_province = { add_special_building_slot = konark_temple_01 } #928
title:b_fes.title_province = { add_special_building = al_qarawiyyin_university_01 } #4694
title:b_kairouan.title_province = { add_special_building = kairouan_basins_01 } #4594
title:b_al-ghaba.title_province = { add_special_building = ghana_palace_01 } #6628 #NOTE: likely existed since the 8th, but earliest (only) source on palace is from 1068
title:b_visegrad_hun.title_province = { add_special_building_slot = visegrad_castle_01 } #3803
if = { limit = { game_start_date >= 1161.9.15 } title:b_leczyca.title_province = { add_special_building = wawel_cathedral_01 } } #4924 #Date of consecreation of Archcollegiate Church of St. Mary and St. Alexius in Tum
else = { title:b_leczyca.title_province = { add_special_building_slot = wawel_cathedral_01 } }
title:b_vatapi.title_province = { add_special_building = vatapi_caves_01 } #1198
if = { limit = { game_start_date >= 1178.10.1 } title:b_jaisalmer.title_province = { add_special_building = jaisalmer_fort_01 } } #3387
else = { title:b_jaisalmer.title_province = { add_special_building_slot = jaisalmer_fort_01 } } #3387
}
### RELIGIOUS THINGS ###
# Set up Holy Site Buildings to be buildable in Holy Sites
religion:islam_religion = {
every_faith = {
every_holy_site = {
limit = {
title_province = {
has_special_building_slot = no
}
}
title_province = {
add_special_building_slot = holy_site_mosque_01
}
}
}
}
religion:eastern_orthodox_religion = {
every_faith = {
every_holy_site = {
limit = {
title_province = {
has_special_building_slot = no
}
}
title_province = {
add_special_building_slot = holy_site_cathedral_01
}
}
}
}
religion:catholic_religion = {
every_faith = {
every_holy_site = {
limit = {
title_province = {
has_special_building_slot = no
}
}
title_province = {
add_special_building_slot = holy_site_cathedral_01
}
}
}
}
religion:protestant_religion = {
every_faith = {
every_holy_site = {
limit = {
title_province = {
has_special_building_slot = no
}
}
title_province = {
add_special_building_slot = holy_site_cathedral_01
}
}
}
}
religion:zoroastrianism_religion = {
every_faith = {
every_holy_site = {
limit = {
title_province = {
has_special_building_slot = no
}
}
title_province = {
add_special_building_slot = holy_site_fire_temple_01
}
}
}
}
religion:buddhism_religion = {
every_faith = {
every_holy_site = {
limit = {
title_province = {
has_special_building_slot = no
}
}
title_province = {
add_special_building_slot = holy_site_buddhist_grand_temple_01
}
}
}
}
religion:shintoism_religion = {
every_faith = {
every_holy_site = {
limit = {
title_province = {
has_special_building_slot = no
}
}
title_province = {
add_special_building_slot = holy_site_japanese_temple_01
}
}
}
}
religion:taoism_religion = {
every_faith = {
every_holy_site = {
limit = {
title_province = {
has_special_building_slot = no
}
}
title_province = {
add_special_building_slot = holy_site_chinese_temple_01
}
}
}
}
religion:confucianism_religion = {
every_faith = {
every_holy_site = {
limit = {
title_province = {
has_special_building_slot = no
}
}
title_province = {
add_special_building_slot = holy_site_chinese_temple_01
}
}
}
}
every_religion_global = {
limit = {
OR = {
this = religion:hinduism_religion
this = religion:jainism_religion
this = religion:tani_religion
this = religion:bon_religion
}
}
every_faith = {
every_holy_site = {
limit = {
title_province = {
has_special_building_slot = no
}
}
title_province = {
add_special_building_slot = holy_site_indian_grand_temple_01
}
}
}
}
every_religion_global = {
limit = {
OR = {
this = religion:satsana_phi_religion
this = religion:dayawism_religion
this = religion:hantuism_religion
this = religion:satsana_phi_religion
this = religion:kaharingan_religion
this = religion:tolotang_religion
this = religion:aluk_religion
this = religion:dab_qhuas_religion
this = religion:biliku_religion
}
}
every_faith = {
every_holy_site = {
limit = {
title_province = {
has_special_building_slot = no
}
}
title_province = {
add_special_building_slot = holy_site_se_asia_pagan_temple_01
}
}
}
}
every_religion_global = {
limit = {
is_in_family = rf_pagan
}
every_faith = {
every_holy_site = {
limit = {
title_province = {
has_special_building_slot = no
}
}
title_province = {
add_special_building_slot = holy_site_pagan_grand_temple_01
}
}
}
}
every_religion_global = {
every_faith = {
every_holy_site = {
limit = {
title_province = {
has_special_building_slot = no
}
}
title_province = {
add_special_building_slot = holy_site_other_grand_temple_01
}
}
}
}
# If your capital on game start is Mecca, you get the Hajjaj trait (since you can't Hajj to your capital)
title:b_makka.county.holder = {
if = {
limit = {
faith = { has_doctrine_parameter = mandatory_hajj }
NOT = { has_trait = hajjaj }
}
# Have some Hajjaj
add_trait = hajjaj
}
}
# Pagans that start pre-reformed
## Bon has already been reformed into new bon.
faith:old_bon = {
set_variable = { name = has_been_reformed }
}
# Mark some faiths to block conversion till specific decisions are taken.
faith:basque_pagan = {
set_variable = { name = block_conversion_till_decision_taken }
}
faith:adoptionist = {
set_variable = { name = block_conversion_till_nebulous_circumstances }
}
# Kuzarite cannot be reformed under normal circumstances
faith:kabarism = {
set_variable = { name = block_reformation_var }
}
### GAME RULE: EXTRA ADMINS
apply_historic_administrative_game_rule_effect = yes
### 1178 CRUSADE SETUP ###
if = {
limit = {
game_start_date >= 1178.10.1
}
religion:islam_religion = {
set_variable = {
name = variable_ghw_unlocked
value = yes
}
}
religion:christianity_religion = {
set_variable = {
name = variable_ghw_unlocked
value = yes
}
}
set_global_variable = {
name = had_first_catholic_crusade
value = yes
}
}
if = {
limit = {
game_start_date >= 1178.10.1
}
character:st_amand_1 = {
save_scope_as = leader
}
character:223523 = {
save_scope_as = founder
}
title:b_saida = {
save_scope_as = barony
}
create_holy_order_neutral_effect = {
LEADER = scope:leader
CAPITAL = scope:barony
NEW_HO_SCOPE = new_holy_order
FOUNDER = scope:founder
}
}
if = {
limit = {
game_start_date >= 1178.10.1
}
character:231000 = {
save_scope_as = leader_1
}
character:223523 = {
save_scope_as = founder_1
}
title:b_hebron = {
save_scope_as = barony_1
}
create_holy_order_neutral_effect = {
LEADER = scope:leader_1
CAPITAL = scope:barony_1
NEW_HO_SCOPE = new_holy_order
FOUNDER = scope:founder_1
}
}
### UNIVERSITIES ###
title:b_fes.title_province = {
if = {
limit = {
has_special_building_slot = no #Depends on DLC
}
add_special_building_slot = generic_university
}
}
title:b_somapur.title_province = {
if = {
limit = {
has_special_building_slot = no #Depends on DLC
}
add_special_building_slot = generic_university
}
}
#title:b_bologna.title_province = { add_special_building_slot = generic_university } # Added in province history
title:b_salamanca.title_province = { add_special_building_slot = generic_university }
title:b_madrid.title_province = { add_special_building_slot = generic_university }
#title:b_oxford.title_province = { add_special_building_slot = generic_university } # Added in province history
title:b_cambridge.title_province = { add_special_building_slot = generic_university }
title:b_padua.title_province = { add_special_building_slot = generic_university }
title:b_coimbra.title_province = { add_special_building_slot = generic_university }
title:b_napoli.title_province = { add_special_building_slot = generic_university }
title:b_milano.title_province = { add_special_building_slot = generic_university }
title:b_vienna.title_province = { add_special_building_slot = generic_university }
title:b_praha.title_province = { add_special_building_slot = generic_university }
title:b_perugia.title_province = { add_special_building_slot = generic_university }
title:b_malappuram.title_province = { add_special_building_slot = generic_university }
title:b_janakpur.title_province = { add_special_building_slot = generic_university }
title:b_uppsala.title_province = { add_special_building_slot = generic_university }
title:b_montlhery.title_province = { add_special_building_slot = generic_university } # Technically should be Paris, but that's occupied by Notre Dame
title:b_qartajana.title_province = { add_special_building_slot = generic_university } # Technically should be Tunis, but that's occupied by a cathedral
title:b_wazwan.title_province = { add_special_building_slot = generic_university } # Technically should be Isfahan, but that's occupied by the Friday Mosque
title:b_sarsar.title_province = { add_special_building_slot = generic_university } # Technically should be Baghdad, but that's occupied by the House of Wisdom
title:b_speyer.title_province = { add_special_building_slot = generic_university } # 1350ish, should be in Heidelberg but that's a church
title:b_krakow.title_province = { add_special_building_slot = generic_university } # 1364
title:b_pisa.title_province = { add_special_building_slot = generic_university } # 1350ish
title:b_rostock.title_province = { add_special_building_slot = generic_university } # 1400ish
title:b_turin.title_province = { add_special_building_slot = generic_university } # 1400ish
title:b_ferrara.title_province = { add_special_building_slot = generic_university } # 1400ish
title:b_leipzig.title_province = { add_special_building_slot = generic_university } # 1400ish, a city holding
title:b_messina.title_province = { add_special_building_slot = generic_university } # 1400ish, should be in Catania but that's a church
if = {
limit = {
has_cp3_dlc_trigger = yes
}
title:b_sitges.title_province = { add_special_building_slot = generic_university } # Should be Barcelona but that location has another building now
}
else = {
title:b_barcelona.title_province = { add_special_building_slot = generic_university } # 1450ish, but still fun to build
}
title:b_dumbarton.title_province = { add_special_building_slot = generic_university } # 1450ish, but still fun to build
title:b_bidar.title_province = { add_special_building_slot = generic_university } # 1450ish, but still fun to build
title:b_changsha.title_province = {
add_special_building_slot = generic_university
}
### GREAT WALL OF CHINA ###
title:b_wulan.title_province = { add_great_building = the_great_wall_01 }
title:b_fengan.title_province = { add_great_building = the_great_wall_01 }
title:b_mingsha.title_province = { add_great_building = the_great_wall_01 }
title:b_yaode.title_province = { add_great_building = the_great_wall_01 }
title:b_huile.title_province = { add_great_building = the_great_wall_01 }
title:b_baojing.title_province = { add_great_building = the_great_wall_01 }
title:b_huaiyuan.title_province = { add_great_building = the_great_wall_01 }
title:b_shengwei.title_province = { add_great_building = the_great_wall_01 }
title:b_hequ.title_province = { add_great_building = the_great_wall_01 }
title:b_helan.title_province = { add_great_building = the_great_wall_01 }
title:b_dengkou.title_province = { add_great_building = the_great_wall_01 }
title:b_wuluhai.title_province = { add_great_building = the_great_wall_01 }
title:b_yongfeng.title_province = { add_great_building = the_great_wall_01 }
title:b_jiuyuan.title_province = { add_great_building = the_great_wall_01 }
title:b_tiande.title_province = { add_great_building = the_great_wall_01 }
title:b_jincheng.title_province = { add_great_building = the_great_wall_02 }
title:b_huichuan.title_province = { add_great_building = the_great_wall_02 }
title:b_huairong_2.title_province = { add_great_building = the_great_wall_02 }
title:b_pinggao.title_province = { add_great_building = the_great_wall_02 }
title:b_huaide.title_province = { add_great_building = the_great_wall_02 }
title:b_fangqu.title_province = { add_great_building = the_great_wall_02 }
title:b_huaian_2.title_province = { add_great_building = the_great_wall_02 }
title:b_luoyuan.title_province = { add_great_building = the_great_wall_02 }
title:b_hengshan_3.title_province = { add_great_building = the_great_wall_02 }
title:b_wuyan.title_province = { add_great_building = the_great_wall_02 }
title:b_ningshuo.title_province = { add_great_building = the_great_wall_02 }
title:b_longquan.title_province = { add_great_building = the_great_wall_02 }
title:b_rulin.title_province = { add_great_building = the_great_wall_02 }
title:b_kaiguang.title_province = { add_great_building = the_great_wall_02 }
title:b_linzhou_yincheng.title_province = { add_great_building = the_great_wall_02 }
title:b_xiazhou_dejing_east.title_province = { add_great_building = the_great_wall_02 }
title:b_xuande.title_province = { add_great_building = the_great_wall_03 }
title:b_baishui.title_province = { add_great_building = the_great_wall_03 }
title:b_rouxuan.title_province = { add_great_building = the_great_wall_03 }
title:b_cirlxj_yangcheng.title_province = { add_great_building = the_great_wall_03 }
### COA ###
if = {
limit = {
game_start_date <= 1000.1.1
}
title:e_scandinavia = { set_coa = e_scandinavia_norse }
title:k_sweden = { set_coa = k_sweden_norse }
title:d_svealand = { set_coa = d_svealand_norse }
title:c_upland = { set_coa = c_upland_norse }
title:c_gastrikland = { set_coa = c_gastrikland_norse }
title:c_sodermannaland = { set_coa = c_sodermannaland_norse }
title:c_aland = { set_coa = c_aland_norse }
title:d_bergslagen = { set_coa = d_bergslagen_norse }
title:c_vastmanland = { set_coa = c_vastmanland_norse }
title:c_varmland = { set_coa = c_varmland_norse }
title:c_dalarna = { set_coa = c_dalarna_norse }
title:c_dalabergslagen = { set_coa = c_dalabergslagen_norse }
title:d_vastergotland = { set_coa = d_vastergotland_norse }
title:c_vastergotland = { set_coa = c_vastergotland_norse }
title:c_skara = { set_coa = c_skara_norse }
title:c_dal = { set_coa = c_dal_norse }
title:c_nordmark = { set_coa = c_nordmark_norse }
title:d_ostergotland = { set_coa = d_ostergotland_norse }
title:c_ostergotland = { set_coa = c_ostergotland_norse }
title:c_kinda = { set_coa = c_kinda_norse }
title:c_narke = { set_coa = c_narke_norse }
title:d_smaland = { set_coa = d_smaland_norse }
title:c_more = { set_coa = c_more_norse }
title:c_sevede = { set_coa = c_sevede_norse }
title:c_varend = { set_coa = c_varend_norse }
title:c_njudung = { set_coa = c_njudung_norse }
title:c_finnveden = { set_coa = c_finnveden_norse }
title:c_oland = { set_coa = c_oland_norse }
title:d_norrland = { set_coa = d_norrland_norse }
title:c_halsingland = { set_coa = c_halsingland_norse }
title:c_medelpad = { set_coa = c_medelpad_norse }
title:c_angermanland = { set_coa = c_angermanland_norse }
title:d_gotland = { set_coa = d_gotland_norse }
title:c_gutland = { set_coa = c_gutland_norse }
title:k_norway = { set_coa = k_norway_norse }
title:d_viken = { set_coa = d_viken_norse }
title:c_vingulmork = { set_coa = c_vingulmork_norse }
title:c_raniriki = { set_coa = c_raniriki_norse }
title:c_vestfold = { set_coa = c_vestfold_norse }
title:c_telemark = { set_coa = c_telemark_norse }
title:d_agder = { set_coa = d_agder_norse }
title:c_nedenes = { set_coa = c_nedenes_norse }
title:c_agdeside = { set_coa = c_agdeside_norse }
title:d_vestlandi = { set_coa = d_vestlandi_norse }
title:c_rogalandi = { set_coa = c_rogalandi_norse }
title:c_hordalandi = { set_coa = c_hordalandi_norse }
title:c_sogn = { set_coa = c_sogn_norse }
title:d_trandalog = { set_coa = d_trandalog_norse }
title:c_trandheim = { set_coa = c_trandheim_norse }
title:c_norwegian_more = { set_coa = c_norwegian_more_norse }
title:c_firdafylki = { set_coa = c_firdafylki_norse }
title:d_dalir = { set_coa = d_dalir_norse }
title:c_hedmork = { set_coa = c_hedmork_norse }
title:c_gudbrandsdalir = { set_coa = c_gudbrandsdalir_norse }
title:c_eystridalir = { set_coa = c_eystridalir_norse }
title:c_gauldala = { set_coa = c_gauldala_norse }
title:d_halogaland = { set_coa = d_halogaland_norse }
title:c_vastvag = { set_coa = c_vastvag_norse }
title:c_bothin = { set_coa = c_bothin_norse }
title:c_namdalfylki = { set_coa = c_namdalfylki_norse }
title:d_iceland = { set_coa = d_iceland_norse }
title:c_vestisland = { set_coa = c_vestisland_norse }
title:c_nordrland = { set_coa = c_nordrland_norse }
title:c_austisland = { set_coa = c_austisland_norse }
title:c_sudurland = { set_coa = c_sudurland_norse }
title:d_northern_isles = { set_coa = d_northern_isles_norse }
title:c_orkney = { set_coa = c_orkney_norse }
title:c_faereyar = { set_coa = c_faereyar_norse }
title:c_shetland = { set_coa = c_shetland_norse }
title:d_jamtland = { set_coa = d_jamtland_norse }
title:c_jamtfir = { set_coa = c_jamtfir_norse }
title:c_morarna = { set_coa = c_morarna_norse }
title:c_helgum = { set_coa = c_helgum_norse }
title:c_harjadalen = { set_coa = c_harjadalen_norse }
title:k_denmark = { set_coa = k_denmark_norse }
title:d_sjaelland = { set_coa = d_sjaelland_norse }
title:c_sjaelland = { set_coa = c_sjaelland_norse }
title:c_fyn = { set_coa = c_fyn_norse }
title:c_lolland_falster = { set_coa = c_lolland_falster_norse }
title:d_skane = { set_coa = d_skane_norse }
title:c_skane = { set_coa = c_skane_norse }
title:c_halland = { set_coa = c_halland_norse }
title:c_bornholm = { set_coa = c_bornholm_norse }
title:c_blekinge = { set_coa = c_blekinge_norse }
title:d_jylland = { set_coa = d_jylland_norse }
title:c_aarhus = { set_coa = c_aarhus_norse }
title:c_viborg = { set_coa = c_viborg_norse }
title:c_ringkobing = { set_coa = c_ringkobing_norse }
title:c_aalborg = { set_coa = c_aalborg_norse }
title:d_slesvig = { set_coa = d_slesvig_norse }
title:c_slesvig = { set_coa = c_slesvig_norse }
title:c_vorbasse = { set_coa = c_vorbasse_norse }
title:c_ribe = { set_coa = c_ribe_norse }
title:d_york = { set_coa = d_york_norse }
title:c_east_riding = { set_coa = c_east_riding_norse }
title:d_western_isles = { set_coa = d_western_isles_norse }
title:c_inner_hebrides = { set_coa = c_inner_hebrides_norse }
title:c_dublin = { set_coa = c_dublin_norse }
title:c_argyll = { set_coa = c_argyll_norse }
}
if = {
limit = {
game_start_date >= 1067.12.25
}
title:k_england = { set_coa = k_england_norman }
}
if = {
limit = {
game_start_date >= 938.1.1
}
title:k_viet = { set_coa = k_dai_viet }
}
### GRANDEUR ###
#Royal Court: Set starting Grandeur to be the same as Expected
if = {
limit = {
has_dlc_feature = royal_court
}
every_character_with_royal_court = {
set_current_court_grandeur = court_grandeur_minimum_expected
apply_hold_court_grace_effect = yes
# Stops Hold Court reminders at game start
set_variable = {
name = last_hold_court_date
value = current_year
}
}
}
### STRUGGLES ###
if = {
limit = { current_date = 867.1.1 }
# Iberian Struggle
if = { # If we're in 867, Aragonese should be removed from the Struggle, since they don't quite exist yet.
limit = { exists = struggle:iberian_struggle }
struggle:iberian_struggle = { set_culture_as_uninvolved = culture:aragonese }
}
# Persian Struggle
if = { # If the load order ever changes this struggle is going to break. This must always be read before the struggle.
limit = { exists = struggle:persian_struggle }
debug_log = "Samarra Struggle: Gamne start data has been set"
struggle:persian_struggle = { # Use the object explorer to debug this data (yes, the time has come to learn how to use it)
# Struggle on_start
fp3_remove_vassal_contract_cooldown_for_tension_effect = yes
# Flag some titles as un-dissolutionable within the struggle.
title:e_arabia = { set_variable = struggle_block_dissolution_faction }
title:d_sunni = { set_variable = struggle_block_dissolution_faction }
}
}
}
### REGENCIES ###
# Pre-defined historic regencies setup.
## NOTE: we do these first to avoid feed messages getting weird due to regents being replaced immediately after getting their position.
## 1066.
if = {
limit = { game_start_date = 1066.9.15 }
# Designate some regents.
## King Philippe of France & Duke Boudewijn of Flanders (friend of his dad's)
character:214 = {
designate_diarch = character:364
# Baldwin of Flanders also promised the prior king he'd take care of Philippe, so we add that starting loyalty hook.
add_hook = {
type = predecessor_loyalty_hook
target = character:364
years = historic_regent_loyal_after_death_hook_duration_years_char_214_value
}
}
### Plus remember who the promise was made to.
character:364 = {
add_opinion = {
target = character:214
modifier = promise_to_predecessor
opinion = 50
}
set_variable = {
name = promise_to_predecessor
value = character:208
years = historic_regent_loyal_after_death_hook_duration_years_char_214_value
}
}
## Count Bouchard of Vendome & Guy de Bachaumont (his uncle)
character:40905 = { designate_diarch = character:40376 }
## Caliph al-Mustansir & Rasad (his mother)
character:3096 = { designate_diarch = character:additional_fatimids_1 }
## Count Ermengol of Urgell & Infanta Sancha of Aragon (his stepmother)
character:110550 = { designate_diarch = character:110514 }
## Duke Dirk of Holland & Count Robrecht of Zeeland (his stepfather)
character:106520 = { designate_diarch = character:368 }
## Duke Sven of Ostergotland & Kol Sverker (his father)
character:100530 = { designate_diarch = character:100529 }
## King Salamon of Hungary & Queen Mother Anastasia (his mother, in the absence of any better recorded options, and to keep other hostile relatives out of the job)
character:476 = { designate_diarch = character:637 }
## Prince Demetre of Georgia & Alda Oseti (his mother)
character:9957 = { designate_diarch = character:9956 }
## Sultan al-Muazzam Alp Arslan and Hassan "the Order of the Realm".
character:3040 = {
designate_diarch = character:3050
# This is a vizierate as well, so start the diarchy manually.
try_start_diarchy = vizierate
# Tell Alp that he appointed Hassan so he remembers not to dismiss him.
set_variable = {
name = my_vizier
value = character:3050
}
}
## Constantine X & Michael Doukas.
character:1732 = {
if = {
limit = { has_ep3_dlc_trigger = yes }
try_start_diarchy = co_emperorship
set_diarch = character:1736
set_designated_heir = character:1736
}
}
# Plus remove all the generated opinions.
## King Philippe of France & Duke Boudewijn of Flanders
remove_generated_diarch_consequences_effect = {
NEW_DIARCH = character:364
LIEGE = character:214
}
## Count Bouchard of Vendome & Guy de Bachaumont
remove_generated_diarch_consequences_effect = {
NEW_DIARCH = character:40376
LIEGE = character:40905
}
## Caliph al-Mustansir & Rasad
remove_generated_diarch_consequences_effect = {
NEW_DIARCH = character:additional_fatimids_1
LIEGE = character:3096
}
## Count Ermengol of Urgell & Infanta Sancha of Aragon
remove_generated_diarch_consequences_effect = {
NEW_DIARCH = character:110514
LIEGE = character:110550
}
## Duke Dirk of Holland & Count Robrecht of Zeeland
remove_generated_diarch_consequences_effect = {
NEW_DIARCH = character:368
LIEGE = character:106520
}
## Duke Sven of Ostergotland & Kol Sverker
remove_generated_diarch_consequences_effect = {
NEW_DIARCH = character:100529
LIEGE = character:100530
}
## King Salamon of Hungary & Queen Mother Anastasia
remove_generated_diarch_consequences_effect = {
NEW_DIARCH = character:637
LIEGE = character:476
}
## Prince Demetre of Georgia & Alda Oseti
remove_generated_diarch_consequences_effect = {
NEW_DIARCH = character:9956
LIEGE = character:9957
}
## Sultan al-Muazzam Alp Arslan and Hassan "the Order of the Realm".
remove_generated_diarch_consequences_effect = {
NEW_DIARCH = character:3050
LIEGE = character:3040
}
}
else_if = {
limit = { game_start_date = 1178.10.1 }
# Set up some diarchs.
## The future Richard I of England managing Aquitaine in place of his mother (who is under house arrest)
character:205730 = { designate_diarch = character:204510 }
## Jahan Pahlavan Muhammad as regent for Togrul
character:144056 = { designate_diarch = character:144052 }
## Manuel Komnenos and Alexios Komnenos
character:215530 = {
if = {
limit = { has_ep3_dlc_trigger = yes }
try_start_diarchy = junior_emperorship
set_diarch = character:215531
set_designated_heir = character:215531
}
}
## Henry II of England and the Young King
character:204500 = {
designate_diarch = character:204508
try_start_diarchy = co_monarchy
set_designated_heir = character:204508
}
## Teresa of Portugal for Afonso the Conqueror
character:209503 = {
try_start_diarchy = regency
set_diarch = character:209510
}
## Kara Khitai, Wolila for Zhilugu
character:188912 = {
try_start_diarchy = nomad_regency
set_diarch = character:188909
}
## Dai Viet, Long Trat Vuong & To Hien Thanh
character:viet_ly_2 = {
set_diarch = character:viet_to_1
#designate_diarch = character:viet_to_1
}
# Plus remove all the generated opinions.
## Richard I and Eleanor of Aquitaine
remove_generated_diarch_consequences_effect = {
NEW_DIARCH = character:204510
LIEGE = character:205730
}
## Muhammad Jahan Pahlavan and Togrul
remove_generated_diarch_consequences_effect = {
NEW_DIARCH = character:144052
LIEGE = character:144056
}
## Manuel Komnenos and Alexios
remove_generated_diarch_consequences_effect = {
NEW_DIARCH = character:215531
LIEGE = character:215530
}
## Henry II and Young Henry
remove_generated_diarch_consequences_effect = {
NEW_DIARCH = character:204508
LIEGE = character:204500
}
## Teresa and Afonso
remove_generated_diarch_consequences_effect = {
NEW_DIARCH = character:209510
LIEGE = character:209503
}
## Wolila and Zhilugu
remove_generated_diarch_consequences_effect = {
NEW_DIARCH = character:188909
LIEGE = character:188912
}
## Long Trat Vuong and To Hien Thanh
remove_generated_diarch_consequences_effect = {
NEW_DIARCH = character:viet_to_1
LIEGE = character:viet_ly_2
}
}
if = {
limit = { has_tgp_dlc_trigger = no }
title:k_yongson_throne ?= {
holder ?= {
destroy_title = prev
}
}
}
every_ruler = { # PUT EVERY_RULER TYPE STUFF HERE FOR PERFORMANCE REASONS
# Set up anyone who should be in a regency at start whether we have sources or not.
## If you start as a child, incapable, or imprisoned, you get a regency.
if = {
limit = {
OR = {
is_adult = no
is_incapable = yes
is_imprisoned = yes
}
}
# We don't want to check over so many characters *twice*, so we check again inside the block to determine what type of regency to put 'em in.
## Temporary Regencies.
if = {
limit = { is_imprisoned = yes }
trigger_event = {
id = diarchy.0001
delayed = yes
}
}
## Entrenched Regencies.
else = {
trigger_event = {
id = diarchy.0011
delayed = yes
}
}
}
if = {
limit = {
has_mpo_dlc_trigger = no
}
if = {
limit = {
has_government = nomad_government
}
change_government = tribal_government
}
else_if = {
limit = {
has_government = herder_government
}
change_government = tribal_government
}
}
# Set Coronation laws for everyone
if = {
limit = {
coronation_trigger = yes
}
if = {
limit = {
highest_held_title_tier = tier_kingdom
}
add_realm_law_skip_effects = crowned_king
set_variable = crowned_king_var
}
else_if = {
limit = {
highest_held_title_tier > tier_kingdom
}
add_realm_law_skip_effects = crowned_emperor
set_variable = crowned_emperor_var
}
}
# Admin - Let's give existing governors the Governor trait on game start
if = {
limit = {
is_governor = yes
NOT = { has_trait = governor }
OR = {
government_allows = administrative
government_is_japanese_trigger = yes
}
}
add_trait = governor
add_trait_xp = {
trait = governor
value = {
add = primary_title.title_held_years
multiply = 2
if = {
limit = {
age >= 50
has_government = japan_administrative_government
}
add = {
value = age
divide = 4
}
}
}
}
}
# Clean up TGP governments is the Expansion is not enabled
if = {
limit = { has_tgp_dlc_trigger = no }
# TGP: Clean up maritime tribal govs and revert them to non-dlc tribals
if = {
limit = {
government_has_flag = government_is_wanua
}
change_government = tribal_government
}
# TGP: Clean up mandala govs and revert them to non-dlc feudals
else_if = {
limit = {
government_has_flag = government_is_mandala
}
change_government = feudal_government
}
### Every Celestial/Meritocratic/Japanese Government becomes feudal if DLC not enabled, pre-lobby history setup ###
else_if = {
limit = {
OR = {
has_government = celestial_government
has_government = meritocratic_government
has_government = steppe_admin_government
has_government = japan_administrative_government
has_government = japan_feudal_government
}
}
change_government = feudal_government
}
if = {
limit = {
any_held_title = {
is_noble_family_title = yes
}
}
every_held_title = {
limit = {
is_noble_family_title = yes
title_domicile ?= {
OR = {
is_domicile_type = japanese_manor
is_domicile_type = east_asian_estate
}
}
}
save_temporary_scope_as = family_title
prev = { destroy_title = scope:family_title }
}
}
}
# TGP: Adjust China's starting laws
else_if = {
limit = {
realm_law_use_celestial_bureaucracy = yes
}
if = {
limit = {
game_start_date >= 1066.9.15
}
add_realm_law_skip_effects = celestial_bureaucracy_2
if = {
limit = {
top_liege != this
}
add_realm_law_skip_effects = celestial_army_vassal_law_2
}
else = {
add_realm_law_skip_effects = celestial_army_liege_law_2 # Let's give them the matching army level as well
}
}
}
if = {
limit = {
has_domicile = yes
any_held_title = {
is_noble_family_title = yes
}
}
if = {
limit = {
is_landed = yes
domicile.domicile_location != this.capital_province
}
random_held_title = {
limit = {
is_noble_family_title = yes
}
set_capital_county = prev.capital_county
}
domicile ?= {
move_domicile = prev.capital_province
}
}
if = {
limit = {
tgp_is_any_minister = yes
}
random_held_title = {
limit = {
tier = tier_empire
}
set_capital_county = prev.top_liege.capital_county
}
random_held_title = {
limit = {
is_noble_family_title = yes
}
set_capital_county = prev.top_liege.capital_county
}
domicile ?= {
move_domicile = prev.top_liege.capital_province
}
}
}
}
# DYNASTIC CYCLE SETUP
situation:dynastic_cycle ?= {
title:h_china = {
set_variable = {
name = years_since_imperial_examination
value = 0
}
}
if = {
limit = { game_start_date < 868.1.1 }
tgp_set_wuking_element_effect = { ELEMENT = earth } # Tang
every_situation_sub_region = {
add_takeover_phase_points = {
phase = situation_dynastic_cycle_phase_chaos
points = 800
}
}
}
else = {
tgp_set_wuking_element_effect = { ELEMENT = fire } # Song
}
}
setup_tributaries_effect = yes # defined in 00_tributary_setup_effect.txt
# Sort custom regencies.
## Fatimid Caliphate - basically stuck in the back-end of an entrenched regencies from game start.
if = {
limit = { exists = character:3096 }
character:3096 = { trigger_event = diarchy.0012 }
}
else_if = {
limit = { exists = character:188912 }
character:188912 = { trigger_event = diarchy.0012 }
}
### FERTILE LANDS ###
# For deserts that are supposed to be very fertile
title:c_taizz = { add_county_modifier = fertile_desert_mountains_modifier }
title:c_mandab = { add_county_modifier = fertile_desert_mountains_modifier }
title:c_zabid = { add_county_modifier = fertile_desert_mountains_modifier }
title:c_sanaa = { add_county_modifier = fertile_desert_mountains_modifier }
title:c_dathina = { add_county_modifier = fertile_desert_mountains_modifier }
### HENDEKAPOLIS ###
title:c_ionia = { add_county_modifier = dodekapolis_modifier }
title:c_chios = { add_county_modifier = dodekapolis_modifier }
title:c_aeolis = { add_county_modifier = dodekapolis_modifier }
title:c_lesbos = { add_county_modifier = dodekapolis_modifier }
### GREECE BACKWATER COUNTIES ###
if = {
limit = { has_ep3_dlc_trigger = yes }
title:c_laconia = { add_county_modifier = backwater_county_modifier }
title:c_messenia = { add_county_modifier = backwater_county_modifier }
title:c_korinthos = { add_county_modifier = backwater_county_modifier }
title:c_achaia = { add_county_modifier = backwater_county_modifier }
title:c_cephalonia = { add_county_modifier = backwater_county_modifier }
title:c_attica = { add_county_modifier = backwater_county_modifier }
title:c_boeotia = { add_county_modifier = backwater_county_modifier }
title:c_aetolia = { add_county_modifier = backwater_county_modifier }
title:c_naxos = { add_county_modifier = backwater_county_modifier }
title:c_euboea = { add_county_modifier = backwater_county_modifier }
title:c_neopatras = { add_county_modifier = backwater_county_modifier }
title:c_demetrias = { add_county_modifier = backwater_county_modifier }
title:c_thessaliotis = { add_county_modifier = backwater_county_modifier }
title:c_thessalia = { add_county_modifier = backwater_county_modifier }
title:c_epeiros = { add_county_modifier = backwater_county_modifier }
title:c_buthrotum = { add_county_modifier = backwater_county_modifier }
title:c_veria = { add_county_modifier = backwater_county_modifier }
title:c_metzovo = { add_county_modifier = backwater_county_modifier }
title:c_chalkidike = { add_county_modifier = backwater_county_modifier }
title:c_thessalonika = { add_county_modifier = backwater_county_modifier }
title:c_serres = { add_county_modifier = backwater_county_modifier }
title:c_mosynopolis = { add_county_modifier = backwater_county_modifier }
title:c_ohrid = { add_county_modifier = backwater_county_modifier }
title:c_antipatreia = { add_county_modifier = backwater_county_modifier }
title:c_dyrrachion = { add_county_modifier = backwater_county_modifier }
title:c_avlonas = { add_county_modifier = backwater_county_modifier }
}
### Pandidakterion IN CONSTANTINOPLE ###
if = {
limit = {
has_ep3_dlc_trigger = yes
current_date >= 1046.1.1
}
title:c_byzantion = { add_county_modifier = pandidakterion_university_modifier }
}
### Varangian Guard ###
if = {
limit = {
has_ep3_dlc_trigger = yes
current_date >= 988.1.1
}
title:e_byzantium = { set_variable = founded_varangian_guard }
}
if = {
limit = {
has_dlc_feature = hybridize_culture
NOT = {
has_dlc_feature = khans_of_the_steppe
}
}
culture:mongol = {
add_culture_tradition = tradition_malleable_invaders
}
culture:khitan = {
add_culture_tradition = tradition_malleable_invaders
}
culture:jurchen = {
add_culture_tradition = tradition_malleable_invaders
}
culture:cuman = {
add_culture_tradition = tradition_malleable_invaders
}
culture:bolghar = {
add_culture_tradition = tradition_malleable_invaders
}
culture:bashkir = {
add_culture_tradition = tradition_malleable_invaders
}
culture:karluk = {
add_culture_tradition = tradition_malleable_invaders
}
culture:shatuo = {
add_culture_tradition = tradition_malleable_invaders
}
}
if = {
limit = {
NOT = {
has_dlc_feature = khans_of_the_steppe
}
}
culture:hunnic = { add_culture_tradition = tradition_horse_lords add_culture_tradition = tradition_steppe_tolerance }
culture:saka = { add_culture_tradition = tradition_horse_lords }
culture:alan = { add_culture_tradition = tradition_horse_lords add_culture_tradition = tradition_steppe_tolerance }
culture:mongol = { add_culture_tradition = tradition_horse_lords add_culture_tradition = tradition_steppe_tolerance }
culture:buryat = { add_culture_tradition = tradition_horse_lords add_culture_tradition = tradition_steppe_tolerance }
culture:oirat = { add_culture_tradition = tradition_horse_lords }
culture:naiman = { add_culture_tradition = tradition_horse_lords add_culture_tradition = tradition_steppe_tolerance }
culture:kerait = { add_culture_tradition = tradition_horse_lords add_culture_tradition = tradition_steppe_tolerance }
culture:khitan = { add_culture_tradition = tradition_horse_lords }
culture:tuyuhun = { add_culture_tradition = tradition_horse_lords }
culture:jurchen = { add_culture_tradition = tradition_horse_lords }
culture:cuman = { add_culture_tradition = tradition_horse_lords }
culture:khazar = { add_culture_tradition = tradition_horse_lords add_culture_tradition = tradition_steppe_tolerance }
culture:bolghar = { add_culture_tradition = tradition_horse_lords }
culture:bashkir = { add_culture_tradition = tradition_horse_lords }
culture:avar = { add_culture_tradition = tradition_horse_lords }
culture:karluk = { add_culture_tradition = tradition_horse_lords add_culture_tradition = tradition_steppe_tolerance }
culture:kimek = { add_culture_tradition = tradition_horse_lords }
culture:kipchak = { add_culture_tradition = tradition_horse_lords }
culture:laktan = { add_culture_tradition = tradition_horse_lords }
culture:kirghiz = { add_culture_tradition = tradition_horse_lords }
culture:yughur = { add_culture_tradition = tradition_horse_lords add_culture_tradition = tradition_steppe_tolerance }
culture:uriankhai = { add_culture_tradition = tradition_horse_lords }
culture:chuvash = { add_culture_tradition = tradition_horse_lords }
culture:ongud = { add_culture_tradition = tradition_horse_lords }
culture:turkmen = { add_culture_tradition = tradition_horse_lords }
culture:mogyer = { add_culture_tradition = tradition_horse_lords }
culture:pecheneg = { add_culture_tradition = tradition_horse_lords }
culture:ongud = { add_culture_tradition = tradition_steppe_tolerance }
culture:uyghur = { add_culture_tradition = tradition_steppe_tolerance }
#culture:turkish = { add_culture_tradition = tradition_horse_lords }
}
### DEBUG GLOBAL VARIABLES ###
# We set these here so that they present nicely and you can see when some variables register zero.
# FP3 Struggle.
if = {
limit = { gather_debug_variables_for_persian_struggle_trigger = yes }
# ENDING
set_global_variable = {
name = sp_end_date
value = 0
}
# There's also fp3_struggle_ending; we don't track that here because it has functional usage that depends on it existing or not, so it's not a debug variable.
# PHASES
set_global_variable = {
name = sp_phase_unrest
value = 0
}
set_global_variable = {
name = sp_phase_stabil
value = 0
}
# UNREST
set_global_variable = {
name = sp_unrest_catalyst_yearly_influential_house_is_antagonistic_major
value = 0
}
set_global_variable = {
name = sp_unrest_catalyst_yearly_influential_house_is_antagonistic_medium
value = 0
}
set_global_variable = {
name = sp_unrest_catalyst_yearly_influential_house_is_antagonistic_minor
value = 0
}
set_global_variable = {
name = sp_unrest_catalyst_yearly_influential_house_is_antagonistic_minimal
value = 0
}
set_global_variable = {
name = sp_unrest_catalyst_becomes_rival_supporter_detractor
value = 0
}
set_global_variable = {
name = sp_unrest_catalyst_gain_claim_on_title_fp3
value = 0
}
set_global_variable = {
name = sp_unrest_catalyst_usurp_title_fp3
value = 0
}
set_global_variable = {
name = sp_unrest_catalyst_cadet_branch_created
value = 0
}
set_global_variable = {
name = sp_unrest_catalyst_supporter_forced_conversion
value = 0
}
set_global_variable = {
name = sp_unrest_catalyst_execute_supporter
value = 0
}
set_global_variable = {
name = sp_unrest_catalyst_imprison_supporter
value = 0
}
set_global_variable = {
name = sp_unrest_catalyst_unnatural_death_supporter
value = 0
}
set_global_variable = {
name = sp_unrest_catalyst_reveal_secret_supporter
value = 0
}
set_global_variable = {
name = sp_unrest_catalyst_turn_supporter_into_detractor
value = 0
}
set_global_variable = {
name = sp_unrest_catalyst_forming_alliance_between_detractor_uninvolved_rulers
value = 0
}
set_global_variable = {
name = sp_unrest_catalyst_detractor_win_unfair_war_within_the_region
value = 0
}
set_global_variable = {
name = sp_unrest_catalyst_detractor_win_fair_war_within_the_region
value = 0
}
set_global_variable = {
name = sp_unrest_catalyst_detractor_declare_unfair_war_within_the_region
value = 0
}
set_global_variable = {
name = sp_unrest_catalyst_detractor_declare_fair_war_within_the_region
value = 0
}
set_global_variable = {
name = sp_unrest_catalyst_became_detractor_fp3
value = 0
}
# STABILISATION
set_global_variable = {
name = sp_stabil_catalyst_yearly_influential_house_is_harmonious_major
value = 0
}
set_global_variable = {
name = sp_stabil_catalyst_yearly_influential_house_is_harmonious_medium
value = 0
}
set_global_variable = {
name = sp_stabil_catalyst_yearly_influential_house_is_harmonious_minor
value = 0
}
set_global_variable = {
name = sp_stabil_catalyst_yearly_influential_house_is_harmonious_minimal
value = 0
}
set_global_variable = {
name = sp_stabil_catalyst_learned_new_language_important
value = 0
}
set_global_variable = {
name = sp_stabil_catalyst_vassalize_independent_ruler
value = 0
}
set_global_variable = {
name = sp_stabil_catalyst_invite_involved_as_honorary_guests_to_feast_hunt
value = 0
}
set_global_variable = {
name = sp_stabil_catalyst_supporter_win_unfair_war_within_the_region
value = 0
}
set_global_variable = {
name = sp_stabil_catalyst_supporter_win_fair_war_within_the_region
value = 0
}
set_global_variable = {
name = sp_stabil_catalyst_supporter_declare_unfair_war_within_the_region
value = 0
}
set_global_variable = {
name = sp_stabil_catalyst_supporter_declare_fair_war_within_the_region
value = 0
}
set_global_variable = {
name = sp_stabil_catalyst_install_loyalist_cb
value = 0
}
set_global_variable = {
name = sp_stabil_catalyst_imprison_detractor
value = 0
}
set_global_variable = {
name = sp_stabil_catalyst_execute_detractor
value = 0
}
set_global_variable = {
name = sp_stabil_catalyst_unnatural_death_detractor
value = 0
}
set_global_variable = {
name = sp_stabil_catalyst_reveal_secret_detractor
value = 0
}
set_global_variable = {
name = sp_stabil_catalyst_detractor_forced_conversion
value = 0
}
set_global_variable = {
name = sp_stabil_catalyst_turn_detractor_into_supporter
value = 0
}
set_global_variable = {
name = sp_stabil_catalyst_gain_struggle_titles_from_interlopers_uninvolved
value = 0
}
set_global_variable = {
name = sp_stabil_catalyst_became_supporter_fp3
value = 0
}
# CONCESSION
set_global_variable = {
name = sp_concession_catalyst_missing_caliphate_or_arabian_empire
value = 0
}
set_global_variable = {
name = sp_concession_catalyst_caliph_or_emperor_loses_revolt_war
value = 0
}
set_global_variable = {
name = sp_concession_catalyst_caliph_or_emperor_accepts_faction_demands
value = 0
}
set_global_variable = {
name = sp_concession_catalyst_caliph_died_violently
value = 0
}
set_global_variable = {
name = sp_concession_catalyst_caliph_died_naturally
value = 0
}
set_global_variable = {
name = sp_concession_catalyst_war_ends_in_white_peace_between_supporter_detractor
value = 0
}
set_global_variable = {
name = sp_concession_catalyst_became_best_friend_soulmate_supporter_detractor
value = 0
}
set_global_variable = {
name = sp_concession_catalyst_became_friend_lover_supporter_detractor
value = 0
}
set_global_variable = {
name = sp_concession_catalyst_forming_alliance_between_supporter_detractor_rulers
value = 0
}
set_global_variable = {
name = sp_concession_catalyst_abandon_hook_on_supporter_detractor
value = 0
}
set_global_variable = {
name = sp_concession_catalyst_grants_pardon_supporter_detractor
value = 0
}
set_global_variable = {
name = sp_concession_catalyst_release_supporter_detractor
value = 0
}
set_global_variable = {
name = sp_concession_catalyst_ransom_supporter_detractor
value = 0
}
set_global_variable = {
name = sp_concession_catalyst_grants_vassal_to_de_jure_liege_supporter_detractor
value = 0
}
set_global_variable = {
name = sp_concession_catalyst_gift_supporter_detractor_ruler
value = 0
}
set_global_variable = {
name = sp_concession_catalyst_interloper_uninvolved_gain_struggle_titles
value = 0
}
set_global_variable = {
name = sp_concession_catalyst_raided_involved
value = 0
}
}
# UNITY CONFIG
## 867.
if = {
limit = { game_start_date = 867.1.1 }
# Twiddle some starting unities.
## The Abassids are in the middle of a self-killing frenzy, so we lower theirs substantially.
house:house_abbasid ?= {
add_unity_value = {
value = -100
# This is from historical circumstances, so we just do use the house head.
character = house_head
desc = clan_unity_historical_circumstances.desc
}
}
## The Samanids are juuuuust about to get started on killing each other over who gets to lead Transoxiana.
house:house_samanid ?= {
add_unity_value = {
value = -40
# This is from historical circumstances, so we just do use the house head.
character = house_head
desc = clan_unity_historical_circumstances.desc
}
}
## The Afrighids (both of them) are having fairly few arguments because only one of them can speak and it's very easy to manage relations with a baby.
dynasty:1042112.dynast.house ?= {
add_unity_value = {
value = 50
# This is from historical circumstances, so we just do use the house head.
character = house_head
desc = clan_unity_historical_circumstances.desc
}
}
## The Tahirids are scattered but actually get along quite well and support each other politically (mostly).
dynasty:811.dynast.house ?= {
add_unity_value = {
value = 100
# This is from historical circumstances, so we just do use the house head.
character = house_head
desc = clan_unity_historical_circumstances.desc
}
}
## The Umayyads are having something of a renaissance.
dynasty:597.dynast.house ?= {
add_unity_value = {
value = 100
# This is from historical circumstances, so we just do use the house head.
character = house_head
desc = clan_unity_historical_circumstances.desc
}
}
}
# LEGITIMACY CONFIG
## 867.
if = {
limit = { game_start_date = 867.1.1 }
## Basileus Basileios was actually elected, so he's technically legitimate, but starts at level 2. With this he should be level 3.
character:1700 = {
add_legitimacy = major_legitimacy_gain
}
}
# Cultural setup
if = {
limit = {
game_start_date = 1178.10.1
}
culture:norman = {
set_name_list = name_list_late_norman
}
}
### EP3 BYZANTIUM IMPORTANT COUNTIES ###
if = {
limit = { has_ep3_dlc_trigger = yes }
title:c_antiocheia = {
set_important_location = {
title = title:e_byzantium
enter_realm_event = ep3_emperor_yearly.2000
}
set_important_location = {
title = title:h_roman_empire
enter_realm_event = ep3_emperor_yearly.2000
}
set_important_location = {
title = title:h_eastern_roman_empire
enter_realm_event = ep3_emperor_yearly.2000
}
}
title:c_jerusalem = {
set_important_location = {
title = title:e_byzantium
enter_realm_event = ep3_emperor_yearly.2000
}
set_important_location = {
title = title:h_roman_empire
enter_realm_event = ep3_emperor_yearly.2000
}
set_important_location = {
title = title:h_eastern_roman_empire
enter_realm_event = ep3_emperor_yearly.2000
}
}
title:c_alexandria = {
set_important_location = {
title = title:e_byzantium
enter_realm_event = ep3_emperor_yearly.2000
}
set_important_location = {
title = title:h_roman_empire
enter_realm_event = ep3_emperor_yearly.2000
}
set_important_location = {
title = title:h_eastern_roman_empire
enter_realm_event = ep3_emperor_yearly.2000
}
}
title:c_abbadan = {
set_important_location = {
title = title:e_byzantium
enter_realm_event = ep3_emperor_yearly.2000
}
set_important_location = {
title = title:h_roman_empire
enter_realm_event = ep3_emperor_yearly.2000
}
set_important_location = {
title = title:h_eastern_roman_empire
enter_realm_event = ep3_emperor_yearly.2000
}
}
title:c_edessa = {
set_important_location = {
title = title:e_byzantium
enter_realm_event = ep3_emperor_yearly.2000
}
set_important_location = {
title = title:h_roman_empire
enter_realm_event = ep3_emperor_yearly.2000
}
set_important_location = {
title = title:h_eastern_roman_empire
enter_realm_event = ep3_emperor_yearly.2000
}
}
title:c_bari = {
set_important_location = {
title = title:e_byzantium
enter_realm_event = ep3_emperor_yearly.2000
}
set_important_location = {
title = title:h_roman_empire
enter_realm_event = ep3_emperor_yearly.2000
}
set_important_location = {
title = title:h_eastern_roman_empire
enter_realm_event = ep3_emperor_yearly.2000
}
}
title:c_siracusa = {
set_important_location = {
title = title:e_byzantium
enter_realm_event = ep3_emperor_yearly.2000
}
set_important_location = {
title = title:h_roman_empire
enter_realm_event = ep3_emperor_yearly.2000
}
set_important_location = {
title = title:h_eastern_roman_empire
enter_realm_event = ep3_emperor_yearly.2000
}
}
title:c_roma = {
set_important_location = {
title = title:e_byzantium
enter_realm_event = ep3_emperor_yearly.2000
}
set_important_location = {
title = title:h_roman_empire
enter_realm_event = ep3_emperor_yearly.2000
}
set_important_location = {
title = title:h_eastern_roman_empire
enter_realm_event = ep3_emperor_yearly.2000
}
}
title:c_ravenna = {
set_important_location = {
title = title:e_byzantium
enter_realm_event = ep3_emperor_yearly.2000
}
set_important_location = {
title = title:h_roman_empire
enter_realm_event = ep3_emperor_yearly.2000
}
set_important_location = {
title = title:h_eastern_roman_empire
enter_realm_event = ep3_emperor_yearly.2000
}
}
title:c_tunis = {
set_important_location = {
title = title:e_byzantium
enter_realm_event = ep3_emperor_yearly.2000
}
set_important_location = {
title = title:h_roman_empire
enter_realm_event = ep3_emperor_yearly.2000
}
set_important_location = {
title = title:h_eastern_roman_empire
enter_realm_event = ep3_emperor_yearly.2000
}
}
title:c_tangiers = {
set_important_location = {
title = title:e_byzantium
enter_realm_event = ep3_emperor_yearly.2000
}
set_important_location = {
title = title:h_roman_empire
enter_realm_event = ep3_emperor_yearly.2000
}
set_important_location = {
title = title:h_eastern_roman_empire
enter_realm_event = ep3_emperor_yearly.2000
}
}
title:c_murcia = {
set_important_location = {
title = title:e_byzantium
enter_realm_event = ep3_emperor_yearly.2000
}
set_important_location = {
title = title:h_roman_empire
enter_realm_event = ep3_emperor_yearly.2000
}
set_important_location = {
title = title:h_eastern_roman_empire
enter_realm_event = ep3_emperor_yearly.2000
}
}
title:c_lombardia = {
set_important_location = {
title = title:e_byzantium
enter_realm_event = ep3_emperor_yearly.2000
}
set_important_location = {
title = title:h_roman_empire
enter_realm_event = ep3_emperor_yearly.2000
}
set_important_location = {
title = title:h_eastern_roman_empire
enter_realm_event = ep3_emperor_yearly.2000
}
}
title:c_trier = {
set_important_location = {
title = title:e_byzantium
enter_realm_event = ep3_emperor_yearly.2000
}
set_important_location = {
title = title:h_roman_empire
enter_realm_event = ep3_emperor_yearly.2000
}
set_important_location = {
title = title:h_eastern_roman_empire
enter_realm_event = ep3_emperor_yearly.2000
}
}
title:c_cumberland = {
set_important_location = {
title = title:e_byzantium
enter_realm_event = ep3_emperor_yearly.2000
}
set_important_location = {
title = title:h_roman_empire
enter_realm_event = ep3_emperor_yearly.2000
}
set_important_location = {
title = title:h_eastern_roman_empire
enter_realm_event = ep3_emperor_yearly.2000
}
}
title:c_northumberland = {
set_important_location = {
title = title:e_byzantium
enter_realm_event = ep3_emperor_yearly.2000
}
set_important_location = {
title = title:h_roman_empire
enter_realm_event = ep3_emperor_yearly.2000
}
set_important_location = {
title = title:h_eastern_roman_empire
enter_realm_event = ep3_emperor_yearly.2000
}
}
title:c_chandax = {
set_important_location = {
title = title:e_byzantium
enter_realm_event = ep3_emperor_yearly.2000
}
set_important_location = {
title = title:h_roman_empire
enter_realm_event = ep3_emperor_yearly.2000
}
set_important_location = {
title = title:h_eastern_roman_empire
enter_realm_event = ep3_emperor_yearly.2000
}
}
title:c_tourraine = {
set_important_location = {
title = title:e_byzantium
enter_realm_event = ep3_emperor_yearly.2000
}
set_important_location = {
title = title:h_roman_empire
enter_realm_event = ep3_emperor_yearly.2000
}
set_important_location = {
title = title:h_eastern_roman_empire
enter_realm_event = ep3_emperor_yearly.2000
}
}
title:c_byzantion = {
set_important_location = {
title = title:e_byzantium
enter_realm_event = roman_restoration.1200
}
set_important_location = {
title = title:h_roman_empire
enter_realm_event = roman_restoration.1200
}
set_important_location = {
title = title:h_eastern_roman_empire
enter_realm_event = roman_restoration.1200
}
}
}
# MPO Tribes of the North cultrad mechanic
if = {
limit = {
has_dlc_feature = khans_of_the_steppe
}
every_county_in_region = {
region = mpo_region_permafrost
if = {
limit = {
holder.culture ?= culture
culture = {
has_cultural_parameter = permafrost_modifier_mechanic
}
}
add_county_modifier = mpo_siberian_permafrost_modifier
}
else = {
add_county_modifier = mpo_siberian_permafrost_modifier_bad
}
}
}
# Byzantine name game rule
title:e_byzantium = {
if = {
limit = {
has_game_rule = eastern_rome_name_of_byzantium
}
set_title_name = e_eastern_roman_empire
}
else_if = {
limit = {
has_game_rule = roman_empire_name_of_byzantium
}
set_title_name = h_roman_empire
}
else_if = {
limit = {
has_game_rule = romania_name_of_byzantium
}
set_title_name = e_romania_empire
}
else_if = {
limit = {
has_game_rule = empire_of_the_greeks_name_of_byzantium
}
set_title_name = e_empire_of_the_greeks
}
else_if = {
limit = {
has_game_rule = rhomaion_name_of_byzantium
}
set_title_name = e_rhomaion
}
else_if = {
limit = {
has_game_rule = unholy_roman_empire_name_of_byzantium
}
set_title_name = e_unholy_roman_empire
}
}
# Remove Coronation Doctrine if you don't have the DLC
if = {
limit = {
has_ach_dlc_trigger = no
}
every_religion_global = {
every_faith = {
switch = {
trigger = has_doctrine
doctrine_no_anointment = { remove_doctrine = doctrine_no_anointment }
doctrine_anointment_permitted = { remove_doctrine = doctrine_anointment_permitted }
doctrine_imperial_anointment = { remove_doctrine = doctrine_imperial_anointment }
}
}
}
}
# Set Coronation laws for everyone
if = {
limit = {
has_ach_dlc_trigger = yes
}
every_ruler = {
limit = {
coronation_trigger = yes
age >= 12
NOT = { this = character:1316 } # Heinrich IV was coronated in 1084
}
save_temporary_scope_as = ruler
if = {
limit = {
highest_held_title_tier > tier_kingdom
NOT = {
has_any_shunned_or_criminal_trait_in_faith_trigger = {
CHARACTER = scope:ruler
FAITH = scope:ruler.faith
}
faith = { has_doctrine = doctrine_no_anointment }
}
}
if = {
limit = {
NOT = {
has_game_rule = coronation_laws_off
has_realm_law = crowned_emperor
}
}
add_realm_law_skip_effects = crowned_emperor
}
set_variable = crowned_emperor_var
}
else = {
if = {
limit = {
NOT = {
has_game_rule = coronation_laws_off
has_realm_law = crowned_king
}
}
add_realm_law_skip_effects = crowned_king
}
set_variable = crowned_king_var
}
}
}
# TGP: extra legitimacy for the Hegemon, so you don't fold over immediately
if = {
limit = { has_tgp_dlc_trigger = yes }
title:h_china.holder = {
# and even more for the Song, as they were in a pretty good shape on our start dates
if = {
limit = {
situation:dynastic_cycle ?= {
OR = {
situation_current_phase = situation_dynastic_cycle_phase_stability_expansion
situation_current_phase = situation_dynastic_cycle_phase_stability_advancement
}
}
}
add_legitimacy = 4500
}
else = {
add_legitimacy = 3000
}
}
}
### TGP SILK ROAD INNOVATIONS
tgp_silk_road_innovation_setup_effect = yes
set_global_variable = {
name = natural_disaster_initial_grace_period
years = natural_disaster_initial_grace_period_years
}
### TGP Earthquake Regions
add_to_global_variable_list = { name = earthquake_region_list target = geographical_region:world_europe }
add_to_global_variable_list = { name = earthquake_region_list target = geographical_region:world_europe_south }
add_to_global_variable_list = { name = earthquake_region_list target = geographical_region:world_asia }
add_to_global_variable_list = { name = earthquake_region_list target = geographical_region:world_asia_china }
add_to_global_variable_list = { name = earthquake_region_list target = geographical_region:world_asia_japan }
add_to_global_variable_list = { name = earthquake_region_list target = geographical_region:world_asia_minor }
add_to_global_variable_list = { name = earthquake_region_list target = geographical_region:world_asia_indonesia }
add_to_global_variable_list = { name = earthquake_region_list target = geographical_region:world_asia_philippines }
add_to_global_variable_list = { name = earthquake_region_list target = geographical_region:world_asia_sakhalin_hokkaido }
add_to_global_variable_list = { name = earthquake_region_list target = geographical_region:world_middle_east }
add_to_global_variable_list = { name = earthquake_region_list target = geographical_region:world_india }
add_to_global_variable_list = { name = earthquake_region_list target = geographical_region:world_steppe }
add_to_global_variable_list = { name = earthquake_region_list target = geographical_region:world_siberia }
add_to_global_variable_list = { name = earthquake_region_list target = geographical_region:world_burma }
add_to_global_variable_list = { name = earthquake_region_list target = geographical_region:custom_arakan_mountains }
add_to_global_variable_list = { name = earthquake_region_list target = geographical_region:custom_bactria }
add_to_global_variable_list = { name = earthquake_region_list target = geographical_region:world_tibet }
add_to_global_variable_list = { name = earthquake_region_list target = geographical_region:world_himalaya }
add_to_global_variable_list = { name = earthquake_region_list target = geographical_region:world_africa }
add_to_global_variable_list = { name = earthquake_region_list target = geographical_region:world_africa_north_east }
### TGP Flood Regions
add_to_global_variable_list = { name = flood_region_list target = geographical_region:amur_river_region }
add_to_global_variable_list = { name = flood_region_list target = geographical_region:danube_river_region }
add_to_global_variable_list = { name = flood_region_list target = geographical_region:daugava_river_region }
add_to_global_variable_list = { name = flood_region_list target = geographical_region:dnieper_river_region }
add_to_global_variable_list = { name = flood_region_list target = geographical_region:dniester_river_region }
add_to_global_variable_list = { name = flood_region_list target = geographical_region:don_river_region }
add_to_global_variable_list = { name = flood_region_list target = geographical_region:elbe_river_region }
add_to_global_variable_list = { name = flood_region_list target = geographical_region:ganges_river_region }
add_to_global_variable_list = { name = flood_region_list target = geographical_region:garonne_river_region }
add_to_global_variable_list = { name = flood_region_list target = geographical_region:godavari_river_region }
add_to_global_variable_list = { name = flood_region_list target = geographical_region:guadalquivir_river_region }
add_to_global_variable_list = { name = flood_region_list target = geographical_region:guadiana_river_region }
add_to_global_variable_list = { name = flood_region_list target = geographical_region:indus_river_region }
add_to_global_variable_list = { name = flood_region_list target = geographical_region:irrawaddy_river_region }
add_to_global_variable_list = { name = flood_region_list target = geographical_region:kaveri_river_region }
add_to_global_variable_list = { name = flood_region_list target = geographical_region:loire_river_region }
add_to_global_variable_list = { name = flood_region_list target = geographical_region:lovat_river_region }
add_to_global_variable_list = { name = flood_region_list target = geographical_region:mahanadi_river_region }
add_to_global_variable_list = { name = flood_region_list target = geographical_region:mekong_river_region }
add_to_global_variable_list = { name = flood_region_list target = geographical_region:niger_river_region }
add_to_global_variable_list = { name = flood_region_list target = geographical_region:nile_river_region }
add_to_global_variable_list = { name = flood_region_list target = geographical_region:pearl_river_region }
add_to_global_variable_list = { name = flood_region_list target = geographical_region:po_river_region }
add_to_global_variable_list = { name = flood_region_list target = geographical_region:rhine_river_region }
add_to_global_variable_list = { name = flood_region_list target = geographical_region:rhone_river_region }
add_to_global_variable_list = { name = flood_region_list target = geographical_region:seine_river_region }
add_to_global_variable_list = { name = flood_region_list target = geographical_region:tapti_river_region }
add_to_global_variable_list = { name = flood_region_list target = geographical_region:tigris_river_region }
add_to_global_variable_list = { name = flood_region_list target = geographical_region:vistula_river_region }
add_to_global_variable_list = { name = flood_region_list target = geographical_region:volga_river_region }
add_to_global_variable_list = { name = flood_region_list target = geographical_region:yangtze_river_region }
add_to_global_variable_list = { name = flood_region_list target = geographical_region:yellow_river_region }
##### HISTORICAL HOUSE RELATIONS - deliberately placed above blocs
tgp_setup_historical_house_relation_effect = yes
##### TGP JAPAN #####
if = {
limit = { has_tgp_dlc_trigger = yes }
### DYNASTIES
tgp_dynasty_house_name_setup_effect = yes
### BLOCS
tgp_setup_historical_house_bloc_effect = yes
}
#
if = {
limit = {
title:k_magyar = {
exists = holder
}
}
title:k_magyar = {
add_title_law = confederation_elective_succession_law
}
}
####3UR0P4 T0l3R4NC3######
title:e_europa.holder ?= {
every_vassal = {
limit = {
OR = {
government_has_flag = government_is_feudal
government_has_flag = government_is_tribal
}
vassal_contract_has_modifiable_obligations = yes
OR = {
faith = faith:genevan
faith = faith:anglican_england
faith = faith:lutheran
faith = faith:illuminated
faith = faith:carolingian
faith = faith:atlantean
faith = faith:volksmarchen
}
}
vassal_contract_set_obligation_level = { type = religious_rights level = 1 }
set_subject_contract_modification_blocked = no
}
}
}
}
# Like on_game_start, except it is called once the host (or player, in single player) exits the lobby. Good for anything where you need to know who the players are, or what the game rules are
on_game_start_after_lobby = {
effect = {
# To prevent the Season Changes event from triggering on game start
situation:the_great_steppe ?= {
every_participant_group = {
every_situation_group_participant = {
set_variable = {
name = steppe_game_start_var
years = 1
}
}
}
}
if = {
limit = {
government_has_flag = government_is_prepublic
is_landed = yes
}
save_scope_as = scoped_farmer
create_nomad_title = {
name = domicile_farmstead
holder = scope:scoped_farmer
government = peasantrepublic_government
save_scope_as = new_title
}
scope:new_title ?= {
add_title_law = single_heir_dynasty_house
}
}
if = {
limit = {
government_has_flag = government_is_prepublic
is_landed = yes
primary_title = {
NOT = {
has_title_law = saxon_elective_succession_law
}
}
}
any_held_title = {
limit = {
NOT = {
is_nomad_title = yes
}
}
add_title_law = saxon_elective_succession_law
}
}
# Extra Nomad Regions
#Tibet
if = {
limit = {
has_mpo_dlc_trigger = yes
has_game_rule = tibet_nomad_region_on
}
start_situation = {
type = game_rule_extra_nomads_tibet
start_phase = situation_steppe_abundant_grazing_season
save_scope_as = my_situation
}
scope:my_situation = {
every_situation_county = {
limit = {
holder = {
government_has_flag = government_is_tribal
}
}
holder = {
set_variable = {
name = steppe_game_start_var
years = 1
}
every_held_title = {
if = {
limit = {
title_province = {
has_holding_type = tribal_holding
}
}
title_province = {
set_holding_type = nomad_holding
}
}
}
change_government = nomad_government
if = {
limit = {
OR = {
domicile.domicile_culture != capital_county.culture
domicile.domicile_faith != capital_county.faith
}
}
domicile = {
set_domicile_culture = prev.capital_county.culture
set_domicile_faith = prev.capital_county.faith
}
}
}
}
}
title:k_xia ?= {
every_in_de_jure_hierarchy = {
limit = {
holder ?= {
government_has_flag = government_is_tribal
}
}
holder = {
set_variable = {
name = steppe_game_start_var
years = 1
}
every_held_title = {
if = {
limit = {
title_province = {
has_holding_type = tribal_holding
}
}
title_province = {
set_holding_type = nomad_holding
}
}
}
change_government = nomad_government
}
}
}
}
#Sami
if = {
limit = {
has_mpo_dlc_trigger = yes
has_game_rule = sami_nomad_region_on
}
start_situation = {
type = game_rule_extra_nomads_sami
start_phase = situation_steppe_abundant_grazing_season
save_scope_as = my_situation
}
scope:my_situation = {
every_situation_county = {
limit = {
holder = {
OR = {
culture = culture:sami
culture = culture:karelian
culture = culture:samoyed
is_ai = no
}
}
}
holder = {
set_variable = {
name = steppe_game_start_var
years = 1
}
every_held_title = {
if = {
limit = {
title_province = {
has_holding_type = tribal_holding
}
}
title_province = {
set_holding_type = nomad_holding
}
}
}
change_government = nomad_government
}
}
}
}
#Arabia
if = {
limit = {
has_mpo_dlc_trigger = yes
has_game_rule = arabia_nomad_region_on
}
start_situation = {
type = game_rule_extra_nomads_arabs
start_phase = situation_steppe_severe_drought_season
save_scope_as = my_situation
sub_region = {
key = arabia_nomads
start_phase = situation_steppe_severe_drought_season
map_color = { 34 255 76 }
geographical_regions = { arab_nomad_area }
}
sub_region = {
key = egypt_nomads
start_phase = situation_steppe_abundant_grazing_season
map_color = { 24 155 76 }
geographical_regions = { egypt_nomad_area }
}
}
scope:my_situation = {
every_situation_county = {
limit = {
holder = {
government_has_flag = government_is_tribal
}
}
holder = {
set_variable = {
name = steppe_game_start_var
years = 1
}
every_held_title = {
if = {
limit = {
title_province = {
has_holding_type = tribal_holding
}
}
title_province = {
set_holding_type = nomad_holding
}
}
}
change_government = nomad_government
}
}
}
}
#Sahel
if = {
limit = {
has_mpo_dlc_trigger = yes
has_game_rule = sahel_nomad_region_on
}
start_situation = {
type = game_rule_extra_nomads_sahel
start_phase = situation_steppe_severe_drought_season
save_scope_as = my_situation
sub_region = {
key = north_africa_nomads
start_phase = situation_steppe_abundant_grazing_season
map_color = { 155 62 0 }
geographical_regions = { sahel_north_africa_nomad_area }
}
sub_region = {
key = sahara_nomads
start_phase = situation_steppe_severe_drought_season
map_color = { 255 232 100 }
geographical_regions = { sahel_desert_nomad_area }
}
sub_region = {
key = sahel_nomads
start_phase = situation_steppe_abundant_grazing_season
map_color = { 100 46 92 }
geographical_regions = { sahel_sub_saharan_africa_nomad_area }
}
}
scope:my_situation = {
every_situation_county = {
limit = {
holder = {
government_has_flag = government_is_tribal
OR = {
culture = { has_cultural_pillar = heritage_berber }
culture = culture:bedouin
is_ai = no
}
}
}
holder = {
set_variable = {
name = steppe_game_start_var
years = 1
}
every_held_title = {
if = {
limit = {
title_province = {
has_holding_type = tribal_holding
}
}
title_province = {
set_holding_type = nomad_holding
}
}
}
change_government = nomad_government
}
}
}
}
#Horn of Africa
if = {
limit = {
has_mpo_dlc_trigger = yes
has_game_rule = horn_of_africa_nomad_region_on
}
start_situation = {
type = game_rule_extra_nomads_horn
start_phase = situation_steppe_severe_drought_season
save_scope_as = my_situation
}
scope:my_situation = {
every_situation_county = {
limit = {
holder = {
government_has_flag = government_is_tribal
OR = {
culture = culture:somali
culture = culture:beja
culture = culture:afar
culture = culture:bedouin
AND = {
is_ai = no
NOR = {
culture = culture:welayta
culture = culture:ethiopian
culture = culture:nubian
culture = culture:daju
}
}
}
}
}
holder = {
set_variable = {
name = steppe_game_start_var
years = 1
}
every_held_title = {
if = {
limit = {
title_province = {
has_holding_type = tribal_holding
}
}
title_province = {
set_holding_type = nomad_holding
}
}
}
change_government = nomad_government
}
}
}
}
### INITIAL BUDGET CALC, ONE MORE AFTER THE EVERY_RULER ASSIGNS PROVINCE TYPES ###
if = {
limit = {
exists = title:h_china.holder
has_tgp_dlc_trigger = yes
}
title:h_china.holder ?= {
enact_treasury_budgets_init = yes
}
}
every_ruler = { # PUT EVERY_RULER TYPE STUFF HERE FOR PERFORMANCE REASONS
### Every nomad in the Steppe Region gets their yurt domicile goodies ###
if = {
limit = {
government_has_flag = government_is_nomadic
is_landed = yes
}
save_scope_as = holder
if = {
limit = {
NOT = { government_has_flag = government_allows_nomad_domicile_titles }
NOT = {
any_held_title = {
is_nomad_title = yes
}
}
}
create_nomad_title = {
name = nomad_title_name
holder = scope:holder
government = nomad_government
save_scope_as = new_nomad_title
}
}
if = {
limit = {
exists = situation:the_great_steppe
any_character_situation = {
this = situation:the_great_steppe
}
}
add_trait = nomadic_philosophy
dynasty ?= {
every_dynasty_member = {
limit = {
top_liege ?= {
government_has_flag = government_is_nomadic
}
}
add_trait = nomadic_philosophy
}
}
}
if = {
limit = {
has_mpo_dlc_trigger = yes
has_tgp_dlc_trigger = yes
}
dynasty:1045082 ?= { # Khitan Yelu
every_dynasty_member = {
add_trait = nomadic_philosophy
}
}
dynasty:nn_dyn_shulu ?= { # Khitan Xiao
every_dynasty_member = {
add_trait = nomadic_philosophy
}
}
}
switch = {
trigger = primary_title.tier
tier_county = {
add_gold = {
value = {
value = 0
add = { 25 40 }
multiply = gold_value_scale_by_era
}
}
}
tier_duchy = {
add_gold = {
value = {
value = 0
add = { 50 80 }
multiply = gold_value_scale_by_era
}
}
add_realm_law_skip_effects = nomadic_authority_2
domicile ?= {
add_domicile_building = yurt_main_02
add_random_yurt_external_building_effect = yes
add_random_yurt_external_building_effect = yes
upgrade_random_yurt_external_building_effect = yes
}
}
tier_kingdom = {
add_gold = {
value = {
value = 0
add = { 100 125 }
multiply = gold_value_scale_by_era
}
}
add_realm_law_skip_effects = nomadic_authority_3
domicile ?= {
add_domicile_building = yurt_main_02
add_domicile_building = yurt_main_03
add_random_yurt_external_building_effect = yes
add_random_yurt_external_building_effect = yes
upgrade_random_yurt_external_building_effect = yes
upgrade_random_yurt_external_building_effect = yes
}
}
tier_empire = {
add_gold = {
value = {
value = 0
add = { 150 200 }
multiply = gold_value_scale_by_era
}
}
add_realm_law_skip_effects = nomadic_authority_3
domicile ?= {
add_domicile_building = yurt_main_02
add_domicile_building = yurt_main_03
add_domicile_building = yurt_main_04
add_random_yurt_external_building_effect = yes
add_random_yurt_external_building_effect = yes
add_random_yurt_external_building_effect = yes
upgrade_random_yurt_external_building_effect = yes
upgrade_random_yurt_external_building_effect = yes
upgrade_random_yurt_external_building_effect = yes
upgrade_random_yurt_external_building_effect = yes
upgrade_random_yurt_external_building_effect = yes
upgrade_random_yurt_external_building_effect = yes
upgrade_random_yurt_external_building_effect = yes
upgrade_random_yurt_external_building_effect = yes
}
}
}
if = {
limit = {
has_royal_court = yes
NOT = { has_court_type = court_nomadic }
}
set_court_type = court_nomadic
}
every_councillor = {
limit = {
NOR = {
has_council_position = councillor_spymaster
has_council_position = councillor_court_chaplain
has_council_position = councillor_spouse
}
}
prev = { fire_councillor_skip_effects = prev }
remove_opinion = {
modifier = fired_from_council_opinion
target = prev
}
}
random_courtier = {
limit = {
is_adult = yes
}
save_scope_as = astrologer_character
prev = {
appoint_court_position = {
recipient = scope:astrologer_character
court_position = court_astrologer_court_position
}
}
}
if = {
limit = {
OR = {
NOT = { exists = cp:councillor_kurultai_1 }
NOT = { exists = cp:councillor_kurultai_2 }
NOT = { exists = cp:councillor_kurultai_3 }
NOT = { exists = cp:councillor_kurultai_4 }
}
}
ordered_vassal = {
order_by = current_military_strength
limit = {
is_councillor = no
}
make_councillor_start_up_effect = yes
}
}
if = {
limit = {
OR = {
NOT = { exists = cp:councillor_kurultai_1 }
NOT = { exists = cp:councillor_kurultai_2 }
NOT = { exists = cp:councillor_kurultai_3 }
NOT = { exists = cp:councillor_kurultai_4 }
}
}
every_knight = {
limit = {
is_councillor = no
}
make_councillor_start_up_effect = yes
}
}
ordered_councillor = {
order_by = stewardship
position = 0
limit = {
NOR = {
has_council_position = councillor_spymaster
has_council_position = councillor_court_chaplain
has_council_position = councillor_spouse
}
}
switch = {
trigger = this
liege_or_court_owner.cp:councillor_kurultai_1 = {
set_council_task = {
task_type = task_kurultai_fertility_1
target = liege_or_court_owner.capital_province
}
}
liege_or_court_owner.cp:councillor_kurultai_2 = {
set_council_task = {
task_type = task_kurultai_fertility_2
target = liege_or_court_owner.capital_province
}
}
liege_or_court_owner.cp:councillor_kurultai_3 = {
set_council_task = {
task_type = task_kurultai_fertility_3
target = liege_or_court_owner.capital_province
}
}
liege_or_court_owner.cp:councillor_kurultai_4 = {
set_council_task = {
task_type = task_kurultai_fertility_4
target = liege_or_court_owner.capital_province
}
}
}
}
ordered_councillor = {
order_by = learning
position = 0
limit = {
NOR = {
has_council_position = councillor_spymaster
has_council_position = councillor_court_chaplain
has_council_position = councillor_spouse
is_performing_council_task = task_kurultai_fertility_1
is_performing_council_task = task_kurultai_fertility_2
is_performing_council_task = task_kurultai_fertility_3
is_performing_council_task = task_kurultai_fertility_4
}
}
switch = {
trigger = this
liege_or_court_owner.cp:councillor_kurultai_1 = {
set_council_task = {
task_type = task_kurultai_court_astrologer_1
target = liege_or_court_owner.capital_province
}
}
liege_or_court_owner.cp:councillor_kurultai_2 = {
set_council_task = {
task_type = task_kurultai_court_astrologer_2
target = liege_or_court_owner.capital_province
}
}
liege_or_court_owner.cp:councillor_kurultai_3 = {
set_council_task = {
task_type = task_kurultai_court_astrologer_3
target = liege_or_court_owner.capital_province
}
}
liege_or_court_owner.cp:councillor_kurultai_4 = {
set_council_task = {
task_type = task_kurultai_court_astrologer_4
target = liege_or_court_owner.capital_province
}
}
}
}
#Nomadic Philosophy lobby added realms
if = {
limit = {
exists = situation:the_great_steppe
any_character_situation = {
this = situation:the_great_steppe
}
NOT = {
has_trait = nomadic_philosophy
}
}
add_trait = nomadic_philosophy
dynasty ?= {
every_dynasty_member = {
limit = {
top_liege ?= {
government_has_flag = government_is_nomadic
}
}
add_trait = nomadic_philosophy
}
}
}
}
else_if = {
limit = {
government_has_flag = government_is_herder
}
if = {
limit = { gold >= 30 }
remove_short_term_gold = 27
}
else_if = {
limit = { gold >= 25 }
remove_short_term_gold = 22
}
else_if = {
limit = { gold >= 20 }
remove_short_term_gold = 18
}
else_if = {
limit = { gold >= 15 }
remove_short_term_gold = 11
}
else_if = {
limit = { gold >= 10 }
remove_short_term_gold = 5
}
# We're fine with them having 10 gold max
if = {
limit = {
is_ai = no
}
every_held_title = {
limit = {
tier = tier_county
title_province = {
has_holding_type = herder_holding
}
}
title_province = {
set_holding_type = nomad_holding
}
}
change_government = nomad_government
}
}
# Make sure that Realm Priests are landed theocrats where it makes sense
else_if = {
limit = {
highest_held_title_tier >= tier_duchy
}
if = {
limit = {
exists = cp:councillor_court_chaplain
cp:councillor_court_chaplain = {
is_ruler = no
}
faith = { has_doctrine = doctrine_clerical_succession_spiritual_fixed_appointment }
any_vassal = {
is_physically_able_adult = yes
is_councillor = no
government_has_flag = government_is_theocracy
can_be_court_chaplain_trigger = { COURT_OWNER = liege }
faith = liege.faith
}
}
random_vassal = {
limit = {
is_physically_able_adult = yes
is_councillor = no
government_has_flag = government_is_theocracy
can_be_court_chaplain_trigger = { COURT_OWNER = liege }
faith = liege.faith
}
weight = {
base = 1
modifier = {
add = 1000
faith.religious_head ?= this
}
modifier = {
add = learning
}
modifier = {
add = primary_title.tier
}
}
liege = {
assign_councillor_type = {
type = councillor_court_chaplain
remove_existing_councillor = yes
target = prev
}
}
}
}
if = {
limit = {
is_landless_adventurer = yes
}
if = { limit = { has_realm_law = crown_authority_0 } remove_realm_law = crown_authority_0 }
}
}
#Autopopulate families.
if = {
limit = {
trigger_if = {
limit = {
has_game_rule = on_generate_families_ai_only
}
is_ai = yes
}
trigger_else = {
has_game_rule = on_generate_families
}
}
trigger_event = game_rule.1001
}
### CE1 LEGITIMACY SETUP ###
if = {
limit = {
exists = this
has_legitimacy = yes
}
add_legitimacy = base_legitimacy_value
}
### MANDALA SETUP ###
if = {
limit = { government_has_flag = government_is_mandala }
#Triple Mandala's Legitimacy to make them not start at a negative expectation at game start
add_legitimacy = {
value = legitimacy
multiply = 2
if = {
limit = {
highest_held_title_tier > tier_duchy
}
multiply = 3
}
else = { multiply = 2 }
}
#Yer starter kit
change_to_mandala_government_decree_effect = yes
#No Succession for this character pls
set_variable = {
name = not_subject_to_succession_trials
value = flag:started_as_mandala
}
if = {
limit = { var:not_subject_to_succession_trials ?= flag:started_as_mandala }
#To prevent 'unused except in loc' errors :catto:
}
#Aspect modifiers?
house = {
#Start counting years of peace
if = {
limit = { has_house_head_parameter = peaceful_rule_5_year_modifier }
house_head = {
#Aspect modifier
set_variable = {
name = mandala_house_power_accumulated_increments_of_peace
value = 1
}
add_character_modifier = { modifier = mandala_increments_of_peace_modifier }
trigger_event = {
id = tgp_east_asia_mandala_events.0200
years = 5
}
#Aspect trigger
set_variable = {
name = serenity_mandala_years_of_non_aggression_war
value = 0
}
trigger_event = {
id = tgp_east_asia_mandala_events.0205
years = 1
}
}
}
#Give the initial Creator modifier
if = {
limit = { has_house_head_parameter = creator_10_year_modifier }
house_head = {
set_variable = {
name = mandala_house_power_accumulated_creator
value = 1
years = 10
}
hidden_effect = {
mandala_apply_10_year_modifier = yes
}
}
}
}
}
if = {
limit = {
title:h_china.holder ?= top_liege
this != top_liege
}
### TGP MERIT AND TREASURY HANDOUT ON GAME START ###
if = {
limit = {
culture = {
has_cultural_pillar = heritage_chinese
}
NOR = {
AND = {
has_council_position = councillor_court_chaplain
NOT = { has_title = title:e_minister_of_rites }
}
has_trait = devoted
}
government_has_flag = government_is_celestial
is_faith_dominant_gender = yes
}
save_temporary_scope_as = exam_contender
hidden_effect = {
assign_completed_exams_based_on_merit_effect = yes
}
if = {
limit = {
any_parent = {
OR = {
has_trait = ambitious
has_trait = scholar
has_trait = diligent
has_trait = confucian_education
}
}
NOR = {
has_trait = lazy
has_trait = dull
has_trait = intellect_bad
location.county ?= {
development_level <= bad_development_level
}
}
}
add_character_flag = passed_child_exam
}
if = { # We adjust Merit depending on the dynastic cycle phase
limit = {
situation:dynastic_cycle ?= {
situation_current_phase = situation_dynastic_cycle_phase_stability_advancement
}
}
change_merit = {
value = merit
multiply = 0.1
}
}
if = {
limit = {
is_ai = no
is_governor_or_admin_count = yes
}
spawn_celestial_governance_contract_effect = yes
}
if = {
limit = {
game_start_date = 867.1.1
}
title:k_hebei.holder = {
hidden_effect = {
vassal_contract_set_obligation_level = {
type = celestial_provinces
level = 3 # Military
}
if = {
limit = {
NOT = {
has_realm_law = celestial_military_appointment_succession_law
}
}
add_realm_law_skip_effects = celestial_military_appointment_succession_law
}
}
every_vassal = {
limit = {
primary_title.tier >= tier_county
}
hidden_effect = {
vassal_contract_set_obligation_level = {
type = celestial_provinces
level = 3 # Military
}
if = {
limit = {
NOT = {
has_realm_law = celestial_military_appointment_succession_law
}
}
add_realm_law_skip_effects = celestial_military_appointment_succession_law
}
}
every_vassal = {
limit = {
primary_title.tier >= tier_county
}
hidden_effect = {
vassal_contract_set_obligation_level = {
type = celestial_provinces
level = 3 # Military
}
if = {
limit = {
NOT = {
has_realm_law = celestial_military_appointment_succession_law
}
}
add_realm_law_skip_effects = celestial_military_appointment_succession_law
}
}
}
}
}
title:k_youji.holder = {
hidden_effect = {
vassal_contract_set_obligation_level = {
type = celestial_provinces
level = 3 # Military
}
if = {
limit = {
NOT = {
has_realm_law = celestial_military_appointment_succession_law
}
}
add_realm_law_skip_effects = celestial_military_appointment_succession_law
}
}
every_vassal = {
limit = {
primary_title.tier >= tier_county
}
hidden_effect = {
vassal_contract_set_obligation_level = {
type = celestial_provinces
level = 3 # Military
}
if = {
limit = {
NOT = {
has_realm_law = celestial_military_appointment_succession_law
}
}
add_realm_law_skip_effects = celestial_military_appointment_succession_law
}
}
every_vassal = {
limit = {
primary_title.tier >= tier_county
}
hidden_effect = {
vassal_contract_set_obligation_level = {
type = celestial_provinces
level = 3 # Military
}
if = {
limit = {
NOT = {
has_realm_law = celestial_military_appointment_succession_law
}
}
add_realm_law_skip_effects = celestial_military_appointment_succession_law
}
}
}
}
}
title:k_daibei.holder = {
hidden_effect = {
vassal_contract_set_obligation_level = {
type = celestial_provinces
level = 3 # Military
}
if = {
limit = {
NOT = {
has_realm_law = celestial_military_appointment_succession_law
}
}
add_realm_law_skip_effects = celestial_military_appointment_succession_law
}
}
every_vassal = {
limit = {
primary_title.tier >= tier_county
}
hidden_effect = {
vassal_contract_set_obligation_level = {
type = celestial_provinces
level = 3 # Military
}
if = {
limit = {
NOT = {
has_realm_law = celestial_military_appointment_succession_law
}
}
add_realm_law_skip_effects = celestial_military_appointment_succession_law
}
}
every_vassal = {
limit = {
primary_title.tier >= tier_county
}
hidden_effect = {
vassal_contract_set_obligation_level = {
type = celestial_provinces
level = 3 # Military
}
if = {
limit = {
NOT = {
has_realm_law = celestial_military_appointment_succession_law
}
}
add_realm_law_skip_effects = celestial_military_appointment_succession_law
}
}
}
}
}
title:k_guannei.holder = {
hidden_effect = {
vassal_contract_set_obligation_level = {
type = celestial_provinces
level = 3 # Military
}
if = {
limit = {
NOT = {
has_realm_law = celestial_military_appointment_succession_law
}
}
add_realm_law_skip_effects = celestial_military_appointment_succession_law
}
}
every_vassal = {
limit = {
primary_title.tier >= tier_county
}
hidden_effect = {
vassal_contract_set_obligation_level = {
type = celestial_provinces
level = 3 # Military
}
if = {
limit = {
NOT = {
has_realm_law = celestial_military_appointment_succession_law
}
}
add_realm_law_skip_effects = celestial_military_appointment_succession_law
}
}
every_vassal = {
limit = {
primary_title.tier >= tier_county
}
hidden_effect = {
vassal_contract_set_obligation_level = {
type = celestial_provinces
level = 3 # Military
}
if = {
limit = {
NOT = {
has_realm_law = celestial_military_appointment_succession_law
}
}
add_realm_law_skip_effects = celestial_military_appointment_succession_law
}
}
}
}
}
title:k_viet.holder = {
hidden_effect = {
vassal_contract_set_obligation_level = {
type = celestial_provinces
level = 3 # Military
}
if = {
limit = {
NOT = {
has_realm_law = celestial_military_appointment_succession_law
}
}
add_realm_law_skip_effects = celestial_military_appointment_succession_law
}
}
every_vassal = {
limit = {
primary_title.tier >= tier_county
}
hidden_effect = {
vassal_contract_set_obligation_level = {
type = celestial_provinces
level = 3 # Military
}
if = {
limit = {
NOT = {
has_realm_law = celestial_military_appointment_succession_law
}
}
add_realm_law_skip_effects = celestial_military_appointment_succession_law
}
}
every_vassal = {
limit = {
primary_title.tier >= tier_county
}
hidden_effect = {
vassal_contract_set_obligation_level = {
type = celestial_provinces
level = 3 # Military
}
if = {
limit = {
NOT = {
has_realm_law = celestial_military_appointment_succession_law
}
}
add_realm_law_skip_effects = celestial_military_appointment_succession_law
}
}
}
}
}
title:k_lingxi.holder = {
hidden_effect = {
vassal_contract_set_obligation_level = {
type = celestial_provinces
level = 3 # Military
}
if = {
limit = {
NOT = {
has_realm_law = celestial_military_appointment_succession_law
}
}
add_realm_law_skip_effects = celestial_military_appointment_succession_law
}
}
every_vassal = {
limit = {
primary_title.tier >= tier_county
}
hidden_effect = {
vassal_contract_set_obligation_level = {
type = celestial_provinces
level = 3 # Military
}
if = {
limit = {
NOT = {
has_realm_law = celestial_military_appointment_succession_law
}
}
add_realm_law_skip_effects = celestial_military_appointment_succession_law
}
}
every_vassal = {
limit = {
primary_title.tier >= tier_county
}
hidden_effect = {
vassal_contract_set_obligation_level = {
type = celestial_provinces
level = 3 # Military
}
if = {
limit = {
NOT = {
has_realm_law = celestial_military_appointment_succession_law
}
}
add_realm_law_skip_effects = celestial_military_appointment_succession_law
}
}
}
}
}
}
else_if = {
limit = {
game_start_date = 1066.9.15
}
title:k_hebei.holder = {
hidden_effect = {
vassal_contract_set_obligation_level = {
type = celestial_provinces
level = 3 # Military
}
if = {
limit = {
NOT = {
has_realm_law = celestial_military_appointment_succession_law
}
}
add_realm_law_skip_effects = celestial_military_appointment_succession_law
}
}
every_vassal = {
limit = {
primary_title.tier >= tier_county
}
hidden_effect = {
vassal_contract_set_obligation_level = {
type = celestial_provinces
level = 3 # Military
}
if = {
limit = {
NOT = {
has_realm_law = celestial_military_appointment_succession_law
}
}
add_realm_law_skip_effects = celestial_military_appointment_succession_law
}
}
every_vassal = {
limit = {
primary_title.tier >= tier_county
}
hidden_effect = {
vassal_contract_set_obligation_level = {
type = celestial_provinces
level = 3 # Military
}
if = {
limit = {
NOT = {
has_realm_law = celestial_military_appointment_succession_law
}
}
add_realm_law_skip_effects = celestial_military_appointment_succession_law
}
}
}
}
}
title:k_hedong.holder = {
hidden_effect = {
vassal_contract_set_obligation_level = {
type = celestial_provinces
level = 3 # Military
}
if = {
limit = {
NOT = {
has_realm_law = celestial_military_appointment_succession_law
}
}
add_realm_law_skip_effects = celestial_military_appointment_succession_law
}
}
every_vassal = {
limit = {
primary_title.tier >= tier_county
}
hidden_effect = {
vassal_contract_set_obligation_level = {
type = celestial_provinces
level = 3 # Military
}
if = {
limit = {
NOT = {
has_realm_law = celestial_military_appointment_succession_law
}
}
add_realm_law_skip_effects = celestial_military_appointment_succession_law
}
}
every_vassal = {
limit = {
primary_title.tier >= tier_county
}
hidden_effect = {
vassal_contract_set_obligation_level = {
type = celestial_provinces
level = 3 # Military
}
if = {
limit = {
NOT = {
has_realm_law = celestial_military_appointment_succession_law
}
}
add_realm_law_skip_effects = celestial_military_appointment_succession_law
}
}
}
}
}
title:k_guannei.holder = {
hidden_effect = {
vassal_contract_set_obligation_level = {
type = celestial_provinces
level = 3 # Military
}
if = {
limit = {
NOT = {
has_realm_law = celestial_military_appointment_succession_law
}
}
add_realm_law_skip_effects = celestial_military_appointment_succession_law
}
}
every_vassal = {
limit = {
primary_title.tier >= tier_county
}
hidden_effect = {
vassal_contract_set_obligation_level = {
type = celestial_provinces
level = 3 # Military
}
if = {
limit = {
NOT = {
has_realm_law = celestial_military_appointment_succession_law
}
}
add_realm_law_skip_effects = celestial_military_appointment_succession_law
}
}
every_vassal = {
limit = {
primary_title.tier >= tier_county
}
hidden_effect = {
vassal_contract_set_obligation_level = {
type = celestial_provinces
level = 3 # Military
}
if = {
limit = {
NOT = {
has_realm_law = celestial_military_appointment_succession_law
}
}
add_realm_law_skip_effects = celestial_military_appointment_succession_law
}
}
}
}
}
title:k_lingxi.holder = {
hidden_effect = {
vassal_contract_set_obligation_level = {
type = celestial_provinces
level = 3 # Military
}
if = {
limit = {
NOT = {
has_realm_law = celestial_military_appointment_succession_law
}
}
add_realm_law_skip_effects = celestial_military_appointment_succession_law
}
}
every_vassal = {
limit = {
primary_title.tier >= tier_county
}
hidden_effect = {
vassal_contract_set_obligation_level = {
type = celestial_provinces
level = 3 # Military
}
if = {
limit = {
NOT = {
has_realm_law = celestial_military_appointment_succession_law
}
}
add_realm_law_skip_effects = celestial_military_appointment_succession_law
}
}
every_vassal = {
limit = {
primary_title.tier >= tier_county
}
hidden_effect = {
vassal_contract_set_obligation_level = {
type = celestial_provinces
level = 3 # Military
}
if = {
limit = {
NOT = {
has_realm_law = celestial_military_appointment_succession_law
}
}
add_realm_law_skip_effects = celestial_military_appointment_succession_law
}
}
}
}
}
}
else_if = {
limit = {
game_start_date = 1178.10.1
}
title:k_huainan.holder = {
hidden_effect = {
vassal_contract_set_obligation_level = {
type = celestial_provinces
level = 3 # Military
}
if = {
limit = {
NOT = {
has_realm_law = celestial_military_appointment_succession_law
}
}
add_realm_law_skip_effects = celestial_military_appointment_succession_law
}
}
every_vassal = {
limit = {
primary_title.tier >= tier_county
}
hidden_effect = {
vassal_contract_set_obligation_level = {
type = celestial_provinces
level = 3 # Military
}
if = {
limit = {
NOT = {
has_realm_law = celestial_military_appointment_succession_law
}
}
add_realm_law_skip_effects = celestial_military_appointment_succession_law
}
}
every_vassal = {
limit = {
primary_title.tier >= tier_county
}
hidden_effect = {
vassal_contract_set_obligation_level = {
type = celestial_provinces
level = 3 # Military
}
if = {
limit = {
NOT = {
has_realm_law = celestial_military_appointment_succession_law
}
}
add_realm_law_skip_effects = celestial_military_appointment_succession_law
}
}
}
}
}
title:k_shannan.holder = {
hidden_effect = {
vassal_contract_set_obligation_level = {
type = celestial_provinces
level = 3 # Military
}
if = {
limit = {
NOT = {
has_realm_law = celestial_military_appointment_succession_law
}
}
add_realm_law_skip_effects = celestial_military_appointment_succession_law
}
}
every_vassal = {
limit = {
primary_title.tier >= tier_county
}
hidden_effect = {
vassal_contract_set_obligation_level = {
type = celestial_provinces
level = 3 # Military
}
if = {
limit = {
NOT = {
has_realm_law = celestial_military_appointment_succession_law
}
}
add_realm_law_skip_effects = celestial_military_appointment_succession_law
}
}
every_vassal = {
limit = {
primary_title.tier >= tier_county
}
hidden_effect = {
vassal_contract_set_obligation_level = {
type = celestial_provinces
level = 3 # Military
}
if = {
limit = {
NOT = {
has_realm_law = celestial_military_appointment_succession_law
}
}
add_realm_law_skip_effects = celestial_military_appointment_succession_law
}
}
}
}
}
title:k_xingyuan.holder = {
hidden_effect = {
vassal_contract_set_obligation_level = {
type = celestial_provinces
level = 3 # Military
}
if = {
limit = {
NOT = {
has_realm_law = celestial_military_appointment_succession_law
}
}
add_realm_law_skip_effects = celestial_military_appointment_succession_law
}
}
every_vassal = {
limit = {
primary_title.tier >= tier_county
}
hidden_effect = {
vassal_contract_set_obligation_level = {
type = celestial_provinces
level = 3 # Military
}
if = {
limit = {
NOT = {
has_realm_law = celestial_military_appointment_succession_law
}
}
add_realm_law_skip_effects = celestial_military_appointment_succession_law
}
}
every_vassal = {
limit = {
primary_title.tier >= tier_county
}
hidden_effect = {
vassal_contract_set_obligation_level = {
type = celestial_provinces
level = 3 # Military
}
if = {
limit = {
NOT = {
has_realm_law = celestial_military_appointment_succession_law
}
}
add_realm_law_skip_effects = celestial_military_appointment_succession_law
}
}
}
}
}
title:k_lingxi.holder = {
hidden_effect = {
vassal_contract_set_obligation_level = {
type = celestial_provinces
level = 3 # Military
}
if = {
limit = {
NOT = {
has_realm_law = celestial_military_appointment_succession_law
}
}
add_realm_law_skip_effects = celestial_military_appointment_succession_law
}
}
every_vassal = {
limit = {
primary_title.tier >= tier_county
}
hidden_effect = {
vassal_contract_set_obligation_level = {
type = celestial_provinces
level = 3 # Military
}
if = {
limit = {
NOT = {
has_realm_law = celestial_military_appointment_succession_law
}
}
add_realm_law_skip_effects = celestial_military_appointment_succession_law
}
}
every_vassal = {
limit = {
primary_title.tier >= tier_county
}
hidden_effect = {
vassal_contract_set_obligation_level = {
type = celestial_provinces
level = 3 # Military
}
if = {
limit = {
NOT = {
has_realm_law = celestial_military_appointment_succession_law
}
}
add_realm_law_skip_effects = celestial_military_appointment_succession_law
}
}
}
}
}
title:k_xichuan.holder = {
hidden_effect = {
vassal_contract_set_obligation_level = {
type = celestial_provinces
level = 3 # Military
}
if = {
limit = {
NOT = {
has_realm_law = celestial_military_appointment_succession_law
}
}
add_realm_law_skip_effects = celestial_military_appointment_succession_law
}
}
every_vassal = {
limit = {
primary_title.tier >= tier_county
}
hidden_effect = {
vassal_contract_set_obligation_level = {
type = celestial_provinces
level = 3 # Military
}
if = {
limit = {
NOT = {
has_realm_law = celestial_military_appointment_succession_law
}
}
add_realm_law_skip_effects = celestial_military_appointment_succession_law
}
}
every_vassal = {
limit = {
primary_title.tier >= tier_county
}
hidden_effect = {
vassal_contract_set_obligation_level = {
type = celestial_provinces
level = 3 # Military
}
if = {
limit = {
NOT = {
has_realm_law = celestial_military_appointment_succession_law
}
}
add_realm_law_skip_effects = celestial_military_appointment_succession_law
}
}
}
}
}
}
}
### Examination pass status and initial wave of governor candidates done after game start, in order to include generated families ###
every_courtier = {
limit = {
is_lowborn = no
culture = { has_cultural_pillar = heritage_chinese }
NOR = {
has_council_position = councillor_court_chaplain
has_trait = devoted
}
government_has_flag = government_is_celestial # courtiers have governments, too!
is_faith_dominant_gender = yes
age >= 30
static_group_filter = {
group = ai_filter
match = 0.5
}
}
hidden_effect = {
add_character_flag = passed_provincial_exam
add_character_modifier = {
modifier = tgp_passed_provincial_exam_modifier
}
add_character_flag = passed_metropolitan_exam
add_character_modifier = {
modifier = tgp_passed_metropolitan_exam_modifier
}
change_merit = {
value = county_starting_merit_value
add = age
add = learning
}
}
}
save_scope_as = governor
}
if = {
limit = {
government_has_flag = government_has_merit
title:h_china.holder != top_liege
}
### TGP MERITOCRATIC/STEPPE ADMIN SETUP ON GAME START ###
if = {
limit = {
NOR = {
AND = {
has_council_position = councillor_court_chaplain
NOT = { has_title = title:e_minister_of_rites }
}
has_trait = devoted
}
government_has_flag = government_has_merit
is_faith_dominant_gender = yes
}
hidden_effect = {
meritocratic_assign_completed_exams_based_on_merit_effect = yes
}
}
}
#elder/disciple setup
if = {
limit = {
government_allows = merit
top_overlord != title:h_china.holder
}
if = {
limit = {
top_liege = this
merit_level >= merit_level_expected_kingdom_value
}
add_to_list = elders
}
else_if = {
limit = {
merit_level >= merit_level_expected_duchy_value
}
add_to_list = elders
}
else = {
add_to_list = disciple
}
}
# Sexualities if game rules are default
if = {
limit = { has_game_rule = sexuality_distribution_default }
if = {
limit = {
is_adult = no
age >= 10
}
game_rule_sexuality_distribution_reroll_effect = yes
}
every_courtier_or_guest = {
if = {
limit = {
is_adult = no
age >= 10
}
game_rule_sexuality_distribution_reroll_effect = yes
}
}
}
}
if = {
limit = { has_game_rule = sexuality_distribution_default }
every_duchy = {
limit = {
exists = title_capital_county.title_province
}
title_capital_county.title_province = { save_scope_as = pool_province }
# Sexualities for Pool Characters if game rules are default
every_pool_character = {
limit = {
NOT = { is_in_list = pool_characters }
}
province = scope:pool_province
add_to_list = pool_characters
}
}
every_in_list = {
list = pool_characters
if = {
limit = {
is_adult = no
age >= 10
}
game_rule_sexuality_distribution_reroll_effect = yes
}
}
}
#elder/disciple setup (continued from above)
every_in_list = {
list = disciple
save_scope_as = disciple
random_in_list = {
list = elders
limit = {
top_liege = scope:disciple.top_liege
eligible_for_elder_trigger = {
DISCIPLE = scope:disciple
}
}
save_scope_as = elder
}
if = {
limit = {
exists = scope:elder
}
random = {
chance = 65
set_relation_elder = scope:elder
}
}
}
if = {
limit = {
has_mpo_dlc_trigger = yes
}
#Fully Landlocked Nomad Cultures Setup
every_culture_global = {
limit = {
OR = {
has_cultural_pillar = heritage_mongolic
has_cultural_pillar = heritage_ugro_permian
}
}
add_to_global_variable_list = {
name = fully_landlocked_nomad_cultures
target = this
}
}
add_to_global_variable_list = {
name = fully_landlocked_nomad_cultures
target = culture:kipchak
}
add_to_global_variable_list = {
name = fully_landlocked_nomad_cultures
target = culture:uyghur
}
add_to_global_variable_list = {
name = fully_landlocked_nomad_cultures
target = culture:kirghiz
}
add_to_global_variable_list = {
name = fully_landlocked_nomad_cultures
target = culture:tangut
}
add_to_global_variable_list = {
name = fully_landlocked_nomad_cultures
target = culture:bashkir
}
add_to_global_variable_list = {
name = fully_landlocked_nomad_cultures
target = culture:laktan
}
recalculate_cultural_heads_of_type = herd
}
### GAME RULE: VIEW ON SAME-SEX RELATIONS
if = {
limit = { has_game_rule = accepted_same_sex_relations }
game_rule_accepted_same_sex_relations_effect = yes
}
### GAME RULE: RANDOM RULER PLACEMENT
if = {
limit = { NOT = { has_game_rule = random_ruler_placement_off } }
game_rule_random_ruler_placement_effect = yes
}
### GAME RULE: RANDOMIZE FAITH
if = {
limit = { has_game_rule = randomized_faiths_on }
game_rule_randomize_faith_effect = yes
}
### GAME RULE: FAITH ACCEPTANCE
if = {
limit = { has_game_rule = full_faith_acceptance }
game_rule_faith_acceptance_effect = yes
}
### GAME RULE: GENDER EQUALITY ###
if = {
limit = { has_game_rule = full_gender_equality }
game_rule_full_gender_equality_effect = yes
}
else_if = {
limit = { has_game_rule = inversed_gender_equality }
game_rule_inversed_gender_equality_effect = yes
}
else_if = {
limit = { has_game_rule = lenient_gender_equality }
game_rule_lenient_gender_equality_effect = yes
}
### GAME RULE: SEXUALITY DISTRIBUTION ###
if = {
limit = { NOT = { has_game_rule = sexuality_distribution_default } }
game_rule_sexuality_distribution_effect = yes
}
### GAME RULE: SITUATION TOGGLES
struggle:iberian_struggle ?= {
if = {
limit = { has_game_rule = struggle_iberia_toggle_off }
end_struggle = yes
}
}
struggle:persian_struggle ?= {
if = {
limit = { has_game_rule = struggle_persia_toggle_off }
end_struggle = yes
}
}
situation:the_great_steppe ?= {
if = {
limit = { has_game_rule = situation_the_great_steppe_toggle_off }
end_situation = yes
}
}
### GAME RULE: RULER OF MUNSTER
if = {
limit = {
game_start_date = 1066.9.15
has_game_rule = historicity_ruler_of_munster_historical_toirdelbach
}
create_title_and_vassal_change = {
type = conquest
save_scope_as = title_change
}
character:83355 = {
every_held_title = {
title_tier >= county
change_title_holder = {
holder = character:906
change = scope:title_change
}
}
pay_short_term_gold = {
target = character:83355
gold = gold
}
}
random_player = {
limit = { this = character:83355 }
set_player_character = character:906
}
resolve_title_and_vassal_change = scope:title_change
# Since Murchad is back to his historical self, he gets to suck.
character:83355 = {
add_diplomacy_skill = -10
remove_trait = gregarious
add_trait = craven
# Plus, usurpation rivalry — now Toidelbach has a perfectly good claim to the kingdom and will do a lot more with it than Murchad managed in his 5m in power, but by gameplay terms, this _is_ a usurpation.
set_relation_rival = {
target = character:906
reason = rival_usurper
}
}
# Alright, let's give Toirdelbach his alliance.
character:906 = {
add_opinion = {
modifier = perk_negotiated_alliance_opinion
target = character:922
}
reverse_add_opinion = {
modifier = event_negotiated_alliance_opinion
target = character:922
}
create_alliance = {
target = character:922
allied_through_owner = character:906
allied_through_target = character:922
}
}
}
### GAME RULE: DETERMINISTIC CONQUEST
if = {
limit = {
OR = {
NOT = { has_game_rule = historicity_norman_conquest_default_random }
game_rule_rig_norman_conquest_for_hereward_trigger = yes
}
}
set_global_variable = deterministic_conquest_of_england_1066
# See if we should just teleport our combatants' armies into place.
trigger_event = {
id = game_rule.1151
trigger_on_next_date = 1066.09.25
}
trigger_event = {
id = game_rule.1152
trigger_on_next_date = 1066.10.14
}
}
### 867 - MISC ###
# Basileios has just murdered Michael III.
character:1700 ?= { trigger_event = bookmark.0211 }
### GAME RULE: EXTRA ADMINS
## We'll be doing some excessive triggers below in a bid to lightly future-proof + error-spam mods less, don't worry about it.
### We handle players after the lobby.
# Historic chars.
apply_historic_administrative_game_rule_effect = yes
# Players.
if = {
limit = { has_dlc_feature = roads_to_power }
if = {
limit = {
NOT = { has_game_rule = historicity_extra_admin_player_wherever_gameplay_not_administrative }
}
if = {
limit = { has_game_rule = historicity_extra_admin_player_wherever_alt_historic_always }
every_player = {
limit = {
highest_held_title_tier >= tier_kingdom
NOR = {
government_allows = administrative
is_landed = no
}
}
convert_to_administrative_from_feudalism_game_start_effect = yes
}
}
else_if = {
limit = { has_game_rule = historicity_extra_admin_player_wherever_alt_historic_with_august_trait }
every_player = {
limit = {
highest_held_title_tier >= tier_kingdom
NOR = {
government_allows = administrative
is_landed = no
}
has_trait = august
}
convert_to_administrative_from_feudalism_game_start_effect = yes
}
}
}
}
# Give Ruler Designer characters regencies.
every_in_global_list = {
variable = rd_chars_needing_regencies
trigger_event = diarchy.0011
# Aaaand clean the list.
save_temporary_scope_as = char_temp
remove_list_global_variable = {
name = rd_chars_needing_regencies
target = scope:char_temp
}
}
### ACHIEVEMENT: FROM RAGS TO RICHES
every_player = {
limit = { highest_held_title_tier = tier_county }
add_achievement_global_variable_effect = {
VARIABLE = achievement_rags_to_riches_valid
VALUE = yes
}
}
### ACHIEVEMENT (FP2): Holidaying in Iberia
every_player = {
limit = { fp2_character_involved_in_struggle_trigger = no }
add_achievement_global_variable_effect = {
VARIABLE = fp2_holiday_in_iberia_achievement_unlocked
VALUE = no # Boolean in actual usage
}
}
### ACHIEVEMENT TRACKING FOR STARTING CHARACTERS
if = {
limit = { has_multiple_players = no }
every_player = {
# TGP
if = {
limit = {
government_has_flag = government_is_wanua
}
add_achievement_global_variable_effect = {
VARIABLE = started_ep4_15_humble_beginnings_achievement
VALUE = yes
}
}
if = {
limit = {
has_title = title:k_chrysanthemum_throne
}
add_achievement_global_variable_effect = {
VARIABLE = started_ep4_03_sword_of_japan_achievement
VALUE = yes
}
}
if = {
limit = {
is_landed = no
tgp_is_any_minister = no
}
add_achievement_global_variable_effect = {
VARIABLE = started_ep4_05_grand_governor_achievement
VALUE = yes
}
}
if = {
limit = {
NAND = {
tgp_passed_children_examination = yes
tgp_passed_provincial_examination = yes
tgp_passed_metropolitan_examination = yes
tgp_passed_palace_examination = yes
}
}
add_achievement_global_variable_effect = {
VARIABLE = started_ep4_16_flying_colors_achievement
VALUE = yes
}
}
if = {
limit = {
NOT = {
culture = {
any_known_innovation = {
has_innovation_parameter = silk_road_innovation_parameter
}
}
}
}
add_achievement_global_variable_effect = {
VARIABLE = started_ep4_17_highway_of_ideas_achievement
VALUE = yes
}
}
if = {
limit = {
NOR = {
tgp_passed_children_examination = yes
tgp_passed_provincial_examination = yes
tgp_passed_metropolitan_examination = yes
tgp_passed_palace_examination = yes
}
}
add_achievement_global_variable_effect = {
VARIABLE = started_ep4_19_stamp_of_approval_achievement
VALUE = yes
}
}
# Base Title
if = {
limit = {
exists = character:7757
this = character:7757
}
add_achievement_global_variable_effect = {
VARIABLE = started_give_a_dog_a_bone_achievement
VALUE = yes
}
}
if = {
limit = {
exists = character:1128
this = character:1128
}
add_achievement_global_variable_effect = {
VARIABLE = started_wily_as_the_fox_achievement
VALUE = yes
}
}
if = {
limit = {
OR = {
AND = {
exists = character:108501
this = character:108501
}
AND = {
exists = character:107500
this = character:107500
}
AND = {
exists = character:107501
this = character:107501
}
AND = {
exists = character:108500
this = character:108500
}
AND = {
exists = character:109500
this = character:109500
}
}
}
add_achievement_global_variable_effect = {
VARIABLE = started_sibling_rivalry_achievement
VALUE = yes
}
}
if = {
limit = {
OR = {
AND = {
exists = character:163108
this = character:163108
}
AND = {
exists = character:163110
this = character:163110
}
AND = {
exists = character:163111
this = character:163111
}
AND = {
exists = character:163112
this = character:163112
}
AND = {
exists = character:163119
this = character:163119
}
}
}
add_achievement_global_variable_effect = {
VARIABLE = started_blood_eagle_achievement
VALUE = yes
}
}
if = {
limit = {
exists = character:6448
this = character:6448
}
add_achievement_global_variable_effect = {
VARIABLE = started_kings_to_the_seventh_generation_achievement
VALUE = yes
}
}
if = {
limit = {
exists = character:140
this = character:140
}
add_achievement_global_variable_effect = {
VARIABLE = started_norman_yoke_achievement
VALUE = yes
}
}
if = {
limit = {
exists = character:522
this = character:522
}
add_achievement_global_variable_effect = {
VARIABLE = started_royal_dignity_achievement
VALUE = yes
}
}
if = {
limit = {
exists = character:40605
this = character:40605
}
add_achievement_global_variable_effect = {
VARIABLE = started_land_of_the_rus_achievement
VALUE = yes
}
}
if = {
limit = {
exists = character:251187
this = character:251187
}
add_achievement_global_variable_effect = {
VARIABLE = started_mother_of_us_all_achievement
VALUE = yes
}
}
if = { # Temüjin
limit = {
has_mpo_dlc_trigger = yes
exists = character:125501
this = character:125501
}
add_achievement_global_variable_effect = {
VARIABLE = started_the_stallion_that_mounts_the_world_achievement
VALUE = yes
}
}
if = {
limit = {
government_has_flag = government_is_nomadic
save_temporary_scope_as = nomad_ruler
situation:the_great_steppe ?= {
situation_sub_region:steppe_east = {
situation_sub_region_has_county = scope:nomad_ruler.capital_county
}
}
}
add_achievement_global_variable_effect = {
VARIABLE = started_steppe_by_steppe_achievement
VALUE = yes
}
}
if = {
limit = {
OR = {
culture = { has_cultural_pillar = heritage_iberian }
culture = culture:andalusian
}
OR = {
has_religion = religion:eastern_orthodox_religion
has_religion = religion:catholic_religion
has_religion = religion:protestant_religion
}
}
add_achievement_global_variable_effect = {
VARIABLE = started_reconquista_achievement
VALUE = yes
}
}
if = {
limit = {
culture = culture:irish
capital_province = { geographical_region = custom_ireland }
}
add_achievement_global_variable_effect = {
VARIABLE = started_the_emerald_isle_achievement
VALUE = yes
}
}
if = {
limit = {
OR = {
culture = culture:castilian
culture = culture:basque
culture = culture:portuguese
culture = culture:catalan
culture = culture:andalusian
culture = culture:visigothic
culture = culture:suebi
}
has_religion = religion:islam_religion
capital_province = { geographical_region = world_europe_west_iberia }
}
add_achievement_global_variable_effect = {
VARIABLE = started_al_andalus_achievement
VALUE = yes
}
}
if = {
limit = {
exists = character:159137
this = character:159137
}
add_achievement_global_variable_effect = {
VARIABLE = started_almost_there_achievement
VALUE = yes
}
}
if = {
limit = {
exists = character:109607
this = character:109607
}
add_achievement_global_variable_effect = {
VARIABLE = started_last_count_first_king_achievement
VALUE = yes
}
}
if = {
limit = {
exists = character:6878
this = character:6878
}
add_achievement_global_variable_effect = {
VARIABLE = started_going_places_achievement
VALUE = yes
}
}
# FP1
## far_from_home_achievement
if = {
limit = {
# Starting as a Norse pagan Norse-cultured character.
fp1_achievement_culture_plus_religion_norse_trigger = yes
}
add_achievement_global_variable_effect = {
VARIABLE = started_far_from_home_achievement
VALUE = yes
}
}
## miklagardariki_achievement
if = {
limit = {
# Starting as a Norse pagan Norse-cultured character.
fp1_achievement_culture_plus_religion_norse_trigger = yes
}
add_achievement_global_variable_effect = {
VARIABLE = started_miklagardariki_achievement
VALUE = yes
}
}
## canute_the_greater_achievement
add_achievement_global_variable_effect = {
VARIABLE = started_canute_the_greater_achievement
VALUE = yes
}
## king_of_all_the_isles_achievement
if = {
limit = {
# Starting as a Norse pagan Norse-cultured character.
fp1_achievement_culture_plus_religion_norse_trigger = yes
}
add_achievement_global_variable_effect = {
VARIABLE = started_king_of_all_the_isles_achievement
VALUE = yes
}
}
## faster_than_the_fox_achievement
if = {
limit = {
# Starting as a Norse pagan Norse-cultured character.
fp1_achievement_culture_plus_religion_norse_trigger = yes
}
add_achievement_global_variable_effect = {
VARIABLE = started_faster_than_the_fox_achievement
VALUE = yes
}
}
## volva_achievement
if = {
limit = {
# Starting as a Norse pagan Norse-cultured character.
fp1_achievement_culture_plus_religion_norse_trigger = yes
}
add_achievement_global_variable_effect = {
VARIABLE = started_volva_achievement
VALUE = yes
}
}
## saga_in_stone_achievement
add_achievement_global_variable_effect = {
VARIABLE = started_saga_in_stone_achievement
VALUE = yes
}
## first_of_the_crusader_kings_achievement
if = {
limit = {
# Starting as a Norse-cultured character.
fp1_achievement_culture_norse_trigger = yes
}
add_achievement_global_variable_effect = {
VARIABLE = started_first_of_the_crusader_kings_achievement
VALUE = yes
}
}
## vladimirs_second_choice_achievement
if = {
limit = {
# Starting as a Norse pagan Norse or Rus-cultured character.
fp1_achievement_culture_norse_or_rus_trigger = yes
fp1_achievement_religious_norse_trigger = yes
}
add_achievement_global_variable_effect = {
VARIABLE = started_vladimirs_second_choice_achievement
VALUE = yes
}
}
## a_dangerous_business_achievement
add_achievement_global_variable_effect = {
VARIABLE = started_a_dangerous_business_achievement
VALUE = yes
}
# EP1
##1 Patronage
add_achievement_global_variable_effect = {
VARIABLE = started_patronage_achievement
VALUE = yes
}
##2 Converging Paths
add_achievement_global_variable_effect = {
VARIABLE = started_converging_paths_achievement
VALUE = yes
}
##3 Changing course
add_achievement_global_variable_effect = {
VARIABLE = started_changing_course_achievement
VALUE = yes
}
##4 Hoarder
add_achievement_global_variable_effect = {
VARIABLE = started_hoarder_achievement
VALUE = yes
}
##5 creme de la creme
add_achievement_global_variable_effect = {
VARIABLE = started_creme_de_la_creme_achievement
VALUE = yes
}
##6 Give it back!
add_achievement_global_variable_effect = {
VARIABLE = started_polyglot_achievement
VALUE = yes
}
##7 Inspirational
add_achievement_global_variable_effect = {
VARIABLE = started_inspirational_achievement
VALUE = yes
}
##8 One of a Kind
add_achievement_global_variable_effect = {
VARIABLE = started_one_of_a_kind_achievement
VALUE = yes
}
##9 True Tolerance
add_achievement_global_variable_effect = {
VARIABLE = started_true_tolerance_achievement
VALUE = yes
}
##10 Delusions of Grandeur
add_achievement_global_variable_effect = {
VARIABLE = started_delusions_of_grandeur_achievement_achievement
VALUE = yes
}
##11 Bod Chen Po
if = {
limit = {
this.dynasty = dynasty:105800
}
add_achievement_global_variable_effect = {
VARIABLE = started_bod_chen_po_achievement
VALUE = yes
}
}
##12 Turkish Eagle
if = {
limit = {
this != character:3040 # Not Alp Arslan
house = house:house_seljuk # Seljuk
game_start_date < 1067.1.1 # 1066 only, and no Seljuks in 867
}
add_achievement_global_variable_effect = {
VARIABLE = started_turkish_eagle_achievement
VALUE = yes
}
}
##13 Rise of the Ghurids
if = {
limit = {
has_title = title:d_ghur
this.dynasty = dynasty:791 #Ghurid
}
add_achievement_global_variable_effect = {
VARIABLE = started_rise_of_the_ghurids_achievement
VALUE = yes
}
}
##14 Brave and Bold
if = {
limit = {
game_start_date < 868.1.1
this.dynasty = dynasty:699 #Piast
}
add_achievement_global_variable_effect = {
VARIABLE = started_brave_and_bold_achievement
VALUE = yes
}
}
##15 Lingua Franca
add_achievement_global_variable_effect = {
VARIABLE = started_lingua_franca_achievement
VALUE = yes
}
##16 Beta Israel
add_achievement_global_variable_effect = {
VARIABLE = started_beta_israel_achievement
VALUE = yes
}
## 17 They belong in a museum!
add_achievement_global_variable_effect = {
VARIABLE = started_they_belong_in_a_museum_achievement
VALUE = yes
}
##18 I made this!
add_achievement_global_variable_effect = {
VARIABLE = started_i_made_this_achievement
VALUE = yes
}
##19 Nobody Comes to Fika!
add_achievement_global_variable_effect = {
VARIABLE = started_nobody_comes_to_fika_achievement
VALUE = yes
}
## 20 The True Royal Court
add_achievement_global_variable_effect = {
VARIABLE = started_the_true_royal_court_achievement
VALUE = yes
}
# EP2
## 01. The Grandest Tour
add_achievement_global_variable_effect = {
VARIABLE = started_the_grandest_tour_achievement
VALUE = yes
}
## 02. Your Eternal Reward
add_achievement_global_variable_effect = {
VARIABLE = started_your_eternal_reward_achievement
VALUE = yes
}
## 03. Imperial March
add_achievement_global_variable_effect = {
VARIABLE = started_imperial_march_achievement
VALUE = yes
}
## 04. Black Dinner
add_achievement_global_variable_effect = {
VARIABLE = started_black_dinner_achievement
VALUE = yes
}
## 05. There and Back Again
add_achievement_global_variable_effect = {
VARIABLE = started_there_and_back_again_achievement
VALUE = yes
}
## 06. The Very Best
add_achievement_global_variable_effect = {
VARIABLE = started_the_very_best_achievement
VALUE = yes
}
## 07. Like No One Ever Was
add_achievement_global_variable_effect = {
VARIABLE = started_like_no_one_ever_was_achievement
VALUE = yes
}
## 08. A Thousand and One Night
add_achievement_global_variable_effect = {
VARIABLE = started_a_thousand_and_one_nights_achievement
VALUE = yes
}
## 09. A Knight's Tale
add_achievement_global_variable_effect = {
VARIABLE = started_a_knights_tale_achievement
VALUE = yes
}
## 10. Hunting Accident
add_achievement_global_variable_effect = {
VARIABLE = started_hunting_accident_achievement
VALUE = yes
}
## 11. Lions and Tigers and Bears, Oh My!
add_achievement_global_variable_effect = {
VARIABLE = started_lions_and_tigers_and_bears_oh_my_achievement
VALUE = yes
}
## 12. Fly, my Pretty!
add_achievement_global_variable_effect = {
VARIABLE = started_fly_my_pretty_achievement
VALUE = yes
}
## 13. Pathway to Heaven
add_achievement_global_variable_effect = {
VARIABLE = started_pathway_to_heaven_achievement
VALUE = yes
}
## 14. Sir Lance-a-Lot
add_achievement_global_variable_effect = {
VARIABLE = started_sir_lance_a_lot_achievement
VALUE = yes
}
## 15. I'm in my Element(s)
add_achievement_global_variable_effect = {
VARIABLE = started_im_in_my_elements_achievement
VALUE = yes
}
## 16. Ahab
add_achievement_global_variable_effect = {
VARIABLE = started_ahab_achievement
VALUE = yes
}
## 17. Little William Marshal
add_achievement_global_variable_effect = {
VARIABLE = started_little_william_marshal_achievement
VALUE = 0
}
add_achievement_global_variable_effect = {
VARIABLE = little_william_marshal_achievement_tally
VALUE = 0
}
## 18. A True & Perfect Knight
add_achievement_global_variable_effect = {
VARIABLE = started_a_true_and_perfect_knight_achievement
VALUE = yes
}
## 19. A.E.I.O.U & Me
if = {
limit = {
# Etichonen, of whom the Hapsburgs are a cadet - we check dynasty rather than house so that an accidental cadet doesn't screw you.
this.house ?= house:house_habsburg
}
add_achievement_global_variable_effect = {
VARIABLE = started_a_e_i_o_u_and_me_achievement
VALUE = yes
}
}
## 20. The Iron and Golden King
add_achievement_global_variable_effect = {
VARIABLE = started_the_iron_and_golden_king_achievement
VALUE = yes
}
### RULER DESIGNER ACHIEVEMENT BLOCKS ###
if = {
limit = {
num_virtuous_traits >= 3
}
add_achievement_flag_effect = { FLAG = rd_character_blocked_paragon_of_virtue_achievement_flag }
}
if = {
limit = {
any_child = {
count >= 10
is_alive = yes
}
}
add_achievement_flag_effect = { FLAG = rd_character_blocked_the_succession_is_safe_achievement_flag }
}
if = {
limit = {
any_child = {
has_trait = inbred
}
}
add_achievement_flag_effect = { FLAG = rd_character_blocked_keeping_it_in_the_family_achievement_flag }
}
if = {
limit = {
highest_held_title_tier >= tier_empire
should_be_naked_trigger = yes
}
add_achievement_flag_effect = { FLAG = rd_character_blocked_the_emperors_new_clothes_achievement_flag }
}
if = {
limit = {
is_from_ruler_designer = yes
OR = {
fp1_achievement_culture_norse_trigger = yes
fp1_achievement_religious_norse_trigger = yes
}
}
add_to_global_unavailable_achievements_list_effect = { FLAG = flag:rd_character_blocked_far_from_home_achievement }
add_to_global_unavailable_achievements_list_effect = { FLAG = flag:rd_character_blocked_miklagardariki_achievement }
add_to_global_unavailable_achievements_list_effect = { FLAG = flag:rd_character_blocked_faster_than_the_fox_achievement }
}
if = {
limit = {
any_ruler = {
is_from_ruler_designer = yes
}
}
add_to_global_unavailable_achievements_list_effect = { FLAG = flag:rd_character_blocked_iberia_or_iberia_achievement }
add_to_global_unavailable_achievements_list_effect = { FLAG = flag:rd_character_blocked_el_cid_achievement }
add_achievement_global_variable_effect = {
VARIABLE = any_ruler_designed_character_achievement
VALUE = yes
}
}
if = {
limit = {
has_mpo_dlc_trigger = yes
exists = character:125501
character:125501 = {
is_alive = yes
}
}
character:125501 = {
create_story = story_temujin_flavor
trigger_event = {
days = { 12 30 }
id = mpo_temujin_flavor.0030 # Borte announces she's pregnant
}
}
}
}
}
### ACHIEVEMENT (FP3): The Ummayad Strikes Back
every_player = {
if = {
limit = {
dynasty = character:73683.dynasty
location = { geographical_region = world_europe_west_iberia }
}
set_global_variable = fp3_the_umma_strikes_back_achievement_tracker # Is not removed (sad!)
}
}
### ACHIEVEMENT: FROM RAGS TO RICHES TO RAGS TO RICHES
every_player = {
limit = { highest_held_title_tier = tier_county }
add_achievement_global_variable_effect = {
VARIABLE = achievement_rags_to_riches_to_rags_to_riches_valid
VALUE = yes
}
}
#Set starting cultural acceptance
##### NEOW CULTURES #####
##### BRITANNICS #####
culture:soueyrneg = {
change_cultural_acceptance = {
target = culture:prytoneg
value = 35
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:scouseg
value = 20
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:strafclideg
value = 10
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:welsh
value = 20
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:cornish
value = 10
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:easlander
value = 35
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:norflander
value = 20
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:souflander
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:weslander
value = 25
desc = cultural_acceptance_historical_relations
}
}
culture:prytoneg = {
change_cultural_acceptance = {
target = culture:scouseg
value = 20
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:strafclideg
value = 10
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:welsh
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:cornish
value = 20
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:easlander
value = 25
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:norflander
value = 25
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:souflander
value = 35
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:weslander
value = 45
desc = cultural_acceptance_historical_relations
}
}
culture:scouseg = {
change_cultural_acceptance = {
target = culture:strafclideg
value = 20
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:welsh
value = 15
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:cornish
value = 10
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:easlander
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:norflander
value = 50
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:souflander
value = 20
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:weslander
value = 30
desc = cultural_acceptance_historical_relations
}
}
culture:strafclideg = {
change_cultural_acceptance = {
target = culture:scottish
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:gaelic
value = 20
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:welsh
value = 5
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:easlander
value = 20
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:norflander
value = 40
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:souflander
value = 20
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:weslander
value = 10
desc = cultural_acceptance_historical_relations
}
}
##### ANGLICS #####
culture:norflander = {
change_cultural_acceptance = {
target = culture:scottish
value = 50
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:gaelic
value = 15
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:welsh
value = 25
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:cornish
value = 20
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:easlander
value = 35
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:souflander
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:weslander
value = 10
desc = cultural_acceptance_historical_relations
}
}
culture:easlander = {
change_cultural_acceptance = {
target = culture:scottish
value = 40
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:gaelic
value = 10
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:welsh
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:cornish
value = 25
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:souflander
value = 40
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:weslander
value = 10
desc = cultural_acceptance_historical_relations
}
}
culture:souflander = {
change_cultural_acceptance = {
target = culture:scottish
value = 10
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:welsh
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:cornish
value = 25
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:weslander
value = 35
desc = cultural_acceptance_historical_relations
}
}
culture:weslander = {
change_cultural_acceptance = {
target = culture:scottish
value = 20
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:welsh
value = 40
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:cornish
value = 30
desc = cultural_acceptance_historical_relations
}
}
culture:gaelic = {
change_cultural_acceptance = {
target = culture:scottish
value = 20
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:norner
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:irish
value = 20
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:high_irish
value = 30
desc = cultural_acceptance_historical_relations
}
}
culture:scottish = {
change_cultural_acceptance = {
target = culture:norner
value = 50
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:irish
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:high_irish
value = 20
desc = cultural_acceptance_historical_relations
}
}
culture:norner = {
change_cultural_acceptance = {
target = culture:irish
value = 25
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:high_irish
value = 10
desc = cultural_acceptance_historical_relations
}
}
culture:irish = {
change_cultural_acceptance = {
target = culture:high_irish
value = 60
desc = cultural_acceptance_historical_relations
}
}
culture:manx = {
change_cultural_acceptance = {
target = culture:high_irish
value = 10
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:irish
value = 20
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:strafclideg
value = 20
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:scouseg
value = 15
desc = cultural_acceptance_historical_relations
}
}
culture:doggerlander = {
change_cultural_acceptance = {
target = culture:norflander
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:easlander
value = 20
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:angler
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:dutch
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:frisian
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:danish
value = 20
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:dansk
value = 20
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:ostsk
value = 20
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:icelander
value = 20
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:vestsk
value = 20
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:scottish
value = 20
desc = cultural_acceptance_historical_relations
}
}
#### FRENCHIES ####
culture:metropolitain = {
change_cultural_acceptance = {
target = culture:galo
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:picard
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:bourguignon
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:axiton
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:breton
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:gascon
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:normaund
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:occitan
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:patoues
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:poitevin
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:provencal
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:pelonais
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:belge
value = 20
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:elsasse
value = 20
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:letzebuerge
value = 20
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:lorin
value = 20
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:NEOW_sephardi
value = 20
desc = cultural_acceptance_historical_relations
}
}
culture:galo = {
change_cultural_acceptance = {
target = culture:picard
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:bourguignon
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:axiton
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:breton
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:gascon
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:normaund
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:occitan
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:patoues
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:poitevin
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:provencal
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:pelonais
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:belge
value = 20
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:elsasse
value = 20
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:letzebuerge
value = 20
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:lorin
value = 20
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:NEOW_sephardi
value = 20
desc = cultural_acceptance_historical_relations
}
}
culture:picard = {
change_cultural_acceptance = {
target = culture:bourguignon
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:axiton
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:breton
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:gascon
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:normaund
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:occitan
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:patoues
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:poitevin
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:provencal
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:pelonais
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:belge
value = 20
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:elsasse
value = 20
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:letzebuerge
value = 20
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:lorin
value = 20
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:NEOW_sephardi
value = 20
desc = cultural_acceptance_historical_relations
}
}
culture:bourguignon = {
change_cultural_acceptance = {
target = culture:axiton
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:breton
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:gascon
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:normaund
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:occitan
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:patoues
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:poitevin
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:provencal
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:pelonais
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:belge
value = 20
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:elsasse
value = 20
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:letzebuerge
value = 20
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:lorin
value = 20
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:NEOW_sephardi
value = 20
desc = cultural_acceptance_historical_relations
}
}
culture:axiton = {
change_cultural_acceptance = {
target = culture:breton
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:gascon
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:normaund
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:occitan
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:patoues
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:poitevin
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:provencal
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:pelonais
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:belge
value = 20
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:elsasse
value = 20
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:letzebuerge
value = 20
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:lorin
value = 20
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:NEOW_sephardi
value = 20
desc = cultural_acceptance_historical_relations
}
}
culture:breton = {
change_cultural_acceptance = {
target = culture:gascon
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:normaund
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:occitan
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:patoues
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:poitevin
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:provencal
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:pelonais
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:belge
value = 20
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:elsasse
value = 20
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:letzebuerge
value = 20
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:lorin
value = 20
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:NEOW_sephardi
value = 20
desc = cultural_acceptance_historical_relations
}
}
culture:gascon = {
change_cultural_acceptance = {
target = culture:normaund
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:occitan
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:patoues
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:poitevin
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:provencal
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:pelonais
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:belge
value = 20
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:elsasse
value = 20
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:letzebuerge
value = 20
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:lorin
value = 20
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:NEOW_sephardi
value = 20
desc = cultural_acceptance_historical_relations
}
}
culture:normaund = {
change_cultural_acceptance = {
target = culture:occitan
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:patoues
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:poitevin
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:provencal
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:pelonais
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:belge
value = 20
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:elsasse
value = 20
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:letzebuerge
value = 20
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:lorin
value = 20
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:NEOW_sephardi
value = 20
desc = cultural_acceptance_historical_relations
}
}
culture:occitan = {
change_cultural_acceptance = {
target = culture:patoues
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:poitevin
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:provencal
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:pelonais
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:belge
value = 20
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:elsasse
value = 20
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:letzebuerge
value = 20
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:lorin
value = 20
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:NEOW_sephardi
value = 20
desc = cultural_acceptance_historical_relations
}
}
culture:patoues = {
change_cultural_acceptance = {
target = culture:poitevin
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:provencal
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:pelonais
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:belge
value = 20
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:elsasse
value = 20
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:letzebuerge
value = 20
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:lorin
value = 20
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:NEOW_sephardi
value = 20
desc = cultural_acceptance_historical_relations
}
}
culture:poitevin = {
change_cultural_acceptance = {
target = culture:provencal
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:pelonais
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:belge
value = 20
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:elsasse
value = 20
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:letzebuerge
value = 20
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:lorin
value = 20
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:NEOW_sephardi
value = 20
desc = cultural_acceptance_historical_relations
}
}
culture:provencal = {
change_cultural_acceptance = {
target = culture:pelonais
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:belge
value = 20
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:elsasse
value = 20
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:letzebuerge
value = 20
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:lorin
value = 20
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:NEOW_sephardi
value = 20
desc = cultural_acceptance_historical_relations
}
}
culture:rottisch = {
change_cultural_acceptance = {
target = culture:metropolitain
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:galo
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:picard
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:bourguignon
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:axiton
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:breton
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:gascon
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:normaund
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:occitan
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:patoues
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:poitevin
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:provencal
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:pelonais
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:belge
value = 20
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:elsasse
value = 20
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:letzebuerge
value = 20
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:lorin
value = 20
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:NEOW_sephardi
value = 20
desc = cultural_acceptance_historical_relations
}
}
##### IBERIANS #####
culture:andorra = {
change_cultural_acceptance = {
target = culture:aragonese
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:asturleonese
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:balearic
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:basque
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:castilian
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:catalan
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:extremeno
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:galician
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:llanito
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:NEOW_andalusian
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:portuguese
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:valencian
value = 30
desc = cultural_acceptance_historical_relations
}
}
culture:aragonese = {
change_cultural_acceptance = {
target = culture:asturleonese
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:balearic
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:basque
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:castilian
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:catalan
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:extremeno
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:galician
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:llanito
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:NEOW_andalusian
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:portuguese
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:valencian
value = 30
desc = cultural_acceptance_historical_relations
}
}
culture:asturleonese = {
change_cultural_acceptance = {
target = culture:balearic
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:basque
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:castilian
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:catalan
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:extremeno
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:galician
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:llanito
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:NEOW_andalusian
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:portuguese
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:valencian
value = 30
desc = cultural_acceptance_historical_relations
}
}
culture:balearic = {
change_cultural_acceptance = {
target = culture:basque
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:castilian
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:catalan
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:extremeno
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:galician
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:llanito
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:NEOW_andalusian
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:portuguese
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:valencian
value = 30
desc = cultural_acceptance_historical_relations
}
}
culture:basque = {
change_cultural_acceptance = {
target = culture:castilian
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:catalan
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:extremeno
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:galician
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:llanito
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:NEOW_andalusian
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:portuguese
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:valencian
value = 30
desc = cultural_acceptance_historical_relations
}
}
culture:castilian = {
change_cultural_acceptance = {
target = culture:catalan
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:extremeno
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:galician
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:llanito
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:NEOW_andalusian
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:portuguese
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:valencian
value = 30
desc = cultural_acceptance_historical_relations
}
}
culture:extremeno = {
change_cultural_acceptance = {
target = culture:extremeno
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:galician
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:llanito
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:NEOW_andalusian
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:portuguese
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:valencian
value = 30
desc = cultural_acceptance_historical_relations
}
}
culture:galician = {
change_cultural_acceptance = {
target = culture:galician
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:llanito
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:NEOW_andalusian
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:portuguese
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:valencian
value = 30
desc = cultural_acceptance_historical_relations
}
}
culture:llanito = {
change_cultural_acceptance = {
target = culture:llanito
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:NEOW_andalusian
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:portuguese
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:valencian
value = 30
desc = cultural_acceptance_historical_relations
}
}
culture:NEOW_andalusian = {
change_cultural_acceptance = {
target = culture:portuguese
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:valencian
value = 30
desc = cultural_acceptance_historical_relations
}
}
culture:portuguese = {
change_cultural_acceptance = {
target = culture:valencian
value = 30
desc = cultural_acceptance_historical_relations
}
}
#### MOSELLIC ####
culture:belge = {
change_cultural_acceptance = {
target = culture:elsasse
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:letzebuerge
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:lorin
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:dutch
value = 20
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:frisian
value = 20
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:kleverlandish
value = 20
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:limburgisch
value = 20
desc = cultural_acceptance_historical_relations
}
}
culture:elsasse = {
change_cultural_acceptance = {
target = culture:letzebuerge
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:lorin
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:dutch
value = 20
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:frisian
value = 20
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:kleverlandish
value = 20
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:limburgisch
value = 20
desc = cultural_acceptance_historical_relations
}
}
culture:letzebuerge = {
change_cultural_acceptance = {
target = culture:lorin
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:dutch
value = 20
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:frisian
value = 20
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:kleverlandish
value = 20
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:limburgisch
value = 20
desc = cultural_acceptance_historical_relations
}
}
culture:lorin = {
change_cultural_acceptance = {
target = culture:dutch
value = 20
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:frisian
value = 20
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:kleverlandish
value = 20
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:limburgisch
value = 20
desc = cultural_acceptance_historical_relations
}
}
##### VANILLA CULTURES #####
culture:vlach = {
change_cultural_acceptance = {
target = culture:serbian
value = 40
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:croatian
value = 40
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:bosnian
value = 40
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:bulgarian
value = 40
desc = cultural_acceptance_historical_relations
}
}
culture:khazar = {
change_cultural_acceptance = {
target = culture:radhanite
value = 25
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:mordvin
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:meshchera
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:muroma
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:russian
value = 30
desc = cultural_acceptance_historical_relations
}
}
culture:norse = {
change_cultural_acceptance = {
target = culture:sami
value = 20
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:finnish
value = 20
desc = cultural_acceptance_historical_relations
}
}
culture:swedish = {
change_cultural_acceptance = {
target = culture:sami
value = 20
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:finnish
value = 20
desc = cultural_acceptance_historical_relations
}
}
culture:norwegian = {
change_cultural_acceptance = {
target = culture:sami
value = 20
desc = cultural_acceptance_historical_relations
}
}
# In 867, the Slavic cultures are still very similar to each other, so we start them off at a very high tolerance.
if = {
limit = { current_date = 867.1.1 }
# West Slavic.
culture:pommeranian = {
change_cultural_acceptance = {
target = culture:czech
value = 50
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:polish
value = 50
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:polabian
value = 50
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:slovien
value = 50
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:carantanian
value = 50
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:russian
value = 50
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:ilmenian
value = 50
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:severian
value = 50
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:volhynian
value = 50
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:croatian
value = 50
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:bosnian
value = 50
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:serbian
value = 50
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:bulgarian
value = 50
desc = cultural_acceptance_historical_relations
}
}
culture:czech = {
change_cultural_acceptance = {
target = culture:polish
value = 50
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:polabian
value = 50
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:slovien
value = 50
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:carantanian
value = 50
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:russian
value = 50
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:ilmenian
value = 50
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:severian
value = 50
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:volhynian
value = 50
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:croatian
value = 50
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:bosnian
value = 50
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:serbian
value = 50
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:bulgarian
value = 50
desc = cultural_acceptance_historical_relations
}
}
culture:polish = {
change_cultural_acceptance = {
target = culture:polabian
value = 50
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:slovien
value = 50
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:carantanian
value = 50
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:russian
value = 50
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:ilmenian
value = 50
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:severian
value = 50
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:volhynian
value = 50
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:croatian
value = 50
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:bosnian
value = 50
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:serbian
value = 50
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:bulgarian
value = 50
desc = cultural_acceptance_historical_relations
}
}
culture:polabian = {
change_cultural_acceptance = {
target = culture:slovien
value = 50
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:carantanian
value = 50
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:russian
value = 50
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:ilmenian
value = 50
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:severian
value = 50
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:volhynian
value = 50
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:croatian
value = 50
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:bosnian
value = 50
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:serbian
value = 50
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:bulgarian
value = 50
desc = cultural_acceptance_historical_relations
}
}
culture:slovien = {
change_cultural_acceptance = {
target = culture:carantanian
value = 50
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:russian
value = 50
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:ilmenian
value = 50
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:severian
value = 50
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:volhynian
value = 50
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:croatian
value = 50
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:bosnian
value = 50
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:serbian
value = 50
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:bulgarian
value = 50
desc = cultural_acceptance_historical_relations
}
}
culture:carantanian = {
change_cultural_acceptance = {
target = culture:russian
value = 50
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:ilmenian
value = 50
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:severian
value = 50
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:volhynian
value = 50
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:croatian
value = 50
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:bosnian
value = 50
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:serbian
value = 50
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:bulgarian
value = 50
desc = cultural_acceptance_historical_relations
}
}
# South Slavic.
culture:croatian = {
change_cultural_acceptance = {
target = culture:russian
value = 50
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:ilmenian
value = 50
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:severian
value = 50
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:volhynian
value = 50
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:bosnian
value = 50
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:serbian
value = 50
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:bulgarian
value = 50
desc = cultural_acceptance_historical_relations
}
}
culture:bosnian = {
change_cultural_acceptance = {
target = culture:russian
value = 50
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:ilmenian
value = 50
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:severian
value = 50
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:volhynian
value = 50
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:serbian
value = 50
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:bulgarian
value = 50
desc = cultural_acceptance_historical_relations
}
}
culture:serbian = {
change_cultural_acceptance = {
target = culture:russian
value = 50
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:ilmenian
value = 50
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:severian
value = 50
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:volhynian
value = 50
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:bulgarian
value = 50
desc = cultural_acceptance_historical_relations
}
}
culture:bulgarian = {
change_cultural_acceptance = {
target = culture:russian
value = 50
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:ilmenian
value = 50
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:severian
value = 50
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:volhynian
value = 50
desc = cultural_acceptance_historical_relations
}
}
# East Slavic.
culture:russian = {
change_cultural_acceptance = {
target = culture:ilmenian
value = 50
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:severian
value = 50
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:volhynian
value = 50
desc = cultural_acceptance_historical_relations
}
}
culture:ilmenian = {
change_cultural_acceptance = {
target = culture:severian
value = 50
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:volhynian
value = 50
desc = cultural_acceptance_historical_relations
}
}
## Volhynian doesn't get its own box, because we've already applied acceptance to it bilaterally everywhere else.
#Splitting up Byzantine heritage means we need a little help reflecting historical relations
culture:greek = {
change_cultural_acceptance = {
target = culture:armenian
value = 20
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:georgian
value = 20
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:alan
value = 5
desc = cultural_acceptance_historical_relations
}
}
}
if = {
limit = {
game_start_date >= 1066.1.1
game_start_date < 1178.1.1
}
culture:greek = {
change_cultural_acceptance = {
target = culture:armenian
value = 40
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:georgian
value = 25
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:alan
value = 10
desc = cultural_acceptance_historical_relations
}
}
}
if = {
limit = { game_start_date >= 1178.1.1 }
culture:greek = {
change_cultural_acceptance = {
target = culture:armenian
value = 30
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:georgian
value = 15
desc = cultural_acceptance_historical_relations
}
change_cultural_acceptance = {
target = culture:alan
value = 10
desc = cultural_acceptance_historical_relations
}
}
}
#set up cultural acceptance between China and East Asian Empires to aid in the learning of Chinese effect for on_birthday_adulthood
if = {
limit = { game_start_date = 867.1.1 }
culture:japanese = {
change_cultural_acceptance = {
target = culture:han
value = 80
desc = cultural_acceptance_historical_relations
}
}
culture:goguryeo = {
change_cultural_acceptance = {
target = culture:han
value = 80
desc = cultural_acceptance_historical_relations
}
}
culture:silla = {
change_cultural_acceptance = {
target = culture:han
value = 80
desc = cultural_acceptance_historical_relations
}
}
culture:baekje = {
change_cultural_acceptance = {
target = culture:han
value = 80
desc = cultural_acceptance_historical_relations
}
}
culture:balhae = {
change_cultural_acceptance = {
target = culture:han
value = 80
desc = cultural_acceptance_historical_relations
}
}
}
if = {
limit = { game_start_date = 1066.9.15 }
culture:japanese = {
change_cultural_acceptance = {
target = culture:han
value = 70
desc = cultural_acceptance_historical_relations
}
}
culture:goryeo = {
change_cultural_acceptance = {
target = culture:han
value = 70
desc = cultural_acceptance_historical_relations
}
}
}
if = {
limit = { game_start_date = 1178.10.1 }
culture:japanese = {
change_cultural_acceptance = {
target = culture:han
value = 60
desc = cultural_acceptance_historical_relations
}
}
culture:goryeo = {
change_cultural_acceptance = {
target = culture:han
value = 60
desc = cultural_acceptance_historical_relations
}
}
}
# Specific innovation unlock
if = {
limit = {
game_start_date >= 1066.1.1
}
every_culture_global = {
limit = {
OR = {
has_cultural_pillar = heritage_arabic
this = culture:yemeni
}
}
add_innovation = innovation_ghilman
}
}
# Custom ruler under the HRE should have lowered feudal obligations
if = {
limit = { exists = title:e_hre.holder }
title:e_hre.holder ?= {
every_vassal = {
limit = {
vassal_contract_has_modifiable_obligations = yes
}
vassal_contract_decrease_obligation_level = feudal_government_taxes
vassal_contract_decrease_obligation_level = feudal_government_levies
set_subject_contract_modification_blocked = no
}
}
}
if = { # Special historical events for Matilda!
limit = {
character:7757 ?= { is_alive = yes }
}
character:7757 ?= {
trigger_event = bookmark.1066 # Matildas marriage to her step-brother, with plausible historical options!
trigger_event = { # Matildas suspected witchcraft, the player decides if its true or not!
id = bookmark.1067
years = { 1 5 }
}
}
}
if = { # Special historical events for Vratislav!
limit = {
character:522 ?= { is_alive = yes }
}
character:522 ?= {
trigger_event = { # Vratislav and the Slavic Marches, he didn't historically get them (one briefly, but eh). The player chooses to appease the emperor or go after the coveted lands themselves!
id = bookmark.1068
days = { 35 120 }
}
trigger_event = { # Jaromir, Vratislav's brother, was a pain - this event is an opportunity for the player to handle the rivalry
id = bookmark.1069
days = { 1 29 }
}
}
}
if = { # Special historical events for Robert the Fox!
limit = {
character:1128 ?= { is_alive = yes }
}
character:1128 ?= {
trigger_event = { # A Norman Sicily - Robert historically conquered quite a bit here, the player can choose how far they want to go and the risk they want to take. The more risk, the more event troops/claims.
id = bookmark.1070
days = { 35 120 }
}
trigger_event = { # The Pretender Monk - Raiktor is a historical character, a monk wo pretended to be a deposed Byzantine emperor which Robert used to beat up Byzantium. Here you can follow historical conquests (taking a bit of the coast) or go full on 'install him as emperor for real'-mode!
id = bookmark.1071
years = { 1 7 }
}
}
}
if = { # Special historical events for Emir Yahya!
limit = {
character:3924 ?= { is_alive = yes }
}
character:3924 ?= {
trigger_event = { # Conquering Cordoba - Gain an opportunity to conquer Cordoba while gaining one of two buffs; one intrigue-focused, and one military. Historically he was poisoned after having conquered the city... but that's no fun for the player!
id = bookmark.1072
days = { 10 35 }
}
}
}
### EP3 SETUP ###
if = {
limit = { has_ep3_dlc_trigger = yes }
### EP3 LAAMP SETUP ###
# Resources.
every_independent_ruler = {
limit = { has_government = landless_adventurer_government }
# Cash.
add_gold = {
value = {
value = 0
add = prestige
add = piety
divide = 10
}
}
save_temporary_scope_as = adventurer_scope
# Set CoA
primary_title = { set_coa = scope:adventurer_scope.house }
# Cleanup characters
every_councillor = {
if = {
limit = {
NOR = {
has_council_position = councillor_court_chaplain
has_council_position = councillor_spouse
}
}
scope:adventurer_scope = {
fire_councillor = prev
}
remove_opinion = {
modifier = fired_from_council_opinion
target = scope:adventurer_scope
}
}
else_if = {
limit = {
NOR = {
is_close_or_extended_family_of = prev
has_relation_lover = prev
has_relation_friend = prev
is_consort_of = prev
has_council_position = councillor_spouse
}
}
death = {
death_reason = death_vanished
}
}
}
# Evict everyone who isn't your family from your camp.
every_courtier = {
limit = {
prev = { save_temporary_scope_as = char_temp }
NOR = {
dynasty ?= scope:char_temp.dynasty
is_imprisoned_by = scope:char_temp
# Plus any relations, who are presumably meant to be here.
has_important_relationship_with_character_trigger = { CHARACTER = scope:char_temp }
# Catch bastards and such that may be left over.
is_close_or_extended_family_of = scope:char_temp
}
}
move_to_pool = yes
}
# Courtiers.
trigger_event = ep3_laamps.1001
}
# Starting camp purposes.
## Hereweard the Wake
character:90028 ?= {
if = {
limit = { is_alive = yes }
add_realm_law_skip_effects = camp_purpose_brigands
if = {
limit = {
character:90160 = {
NOT = { is_courtier_of = character:90028 }
}
}
add_courtier = character:90160
}
}
# Setup event for his story
trigger_event = {
id = ep3_laamps.5999
days = { 1 2 }
}
}
## El Cid
character:107590 ?= {
if = {
limit = {
is_alive = yes
has_government = landless_adventurer_government
}
add_realm_law_skip_effects = camp_purpose_mercenaries
if = {
limit = {
character:71391 = {
NOT = { is_courtier_of = character:107590 }
}
}
add_courtier = character:71391
}
if = {
limit = {
character:castilian0248 = {
NOT = { is_courtier_of = character:107590 }
}
}
add_courtier = character:castilian0248
}
if = {
limit = {
character:castilian0249 = {
NOT = { is_courtier_of = character:107590 }
}
}
add_courtier = character:castilian0249
}
}
}
## Robert Crispin
character:norman_crispin_06 ?= {
if = {
limit = {
is_alive = yes
has_government = landless_adventurer_government
}
add_realm_law_skip_effects = camp_purpose_mercenaries
}
}
## Hassan Sabbah
character:41702 ?= {
if = {
limit = {
is_alive = yes
has_government = landless_adventurer_government
}
add_realm_law_skip_effects = camp_purpose_scholars
}
}
## Suleyman Qutalmishog
character:3046 ?= {
if = {
limit = {
is_alive = yes
has_government = landless_adventurer_government
}
add_realm_law_skip_effects = camp_purpose_mercenaries
trigger_event = bookmark.1073 # Suleyman's beef with Alp Arslan
}
}
## Wallada bint al-Mustakfi
character:andalusian_0003 ?= {
if = {
limit = {
is_alive = yes
has_government = landless_adventurer_government
}
add_realm_law_skip_effects = camp_purpose_scholars
trigger_event = ep3_story_cycle_violet_poet.0001
}
}
## Roger Raoul
character:232504 ?= {
if = {
limit = {
is_alive = yes
has_government = landless_adventurer_government
}
add_realm_law_skip_effects = camp_purpose_mercenaries
}
}
## Taylu Danişmend
character:danishmendid_1 ?= {
if = {
limit = {
is_alive = yes
has_government = landless_adventurer_government
}
add_realm_law_skip_effects = camp_purpose_mercenaries
}
}
## Prince Takaoka (Shinnyo)
character:japanese_yamato_181 ?= {
if = {
limit = {
is_alive = yes
has_government = landless_adventurer_government
}
add_realm_law_skip_effects = camp_purpose_scholars
# and because history in character file does not work...
character:japanese_lowborn_1 = { set_employer = character:japanese_yamato_181 } # Anten
character:japanese_lowborn_2 = { set_employer = character:japanese_yamato_181 } # Enkaku
character:japanese_lowborn_3 = { set_employer = character:japanese_yamato_181 } # Akimaru
}
}
## Ding Hui
character:ding_hui_1 ?= {
if = {
limit = {
is_alive = yes
has_government = landless_adventurer_government
}
add_realm_law_skip_effects = camp_purpose_mercenaries
}
}
## Zhu Quanzhong
character:zhu_quanzhong_1 ?= {
if = {
limit = {
is_alive = yes
has_government = landless_adventurer_government
}
add_realm_law_skip_effects = camp_purpose_mercenaries
}
}
## Miyoshi Kiyotsura
character:japanese_miyoshi_4 ?= {
if = {
limit = {
is_alive = yes
has_government = landless_adventurer_government
}
add_realm_law_skip_effects = camp_purpose_scholars
}
}
## Ki Hwon
character:ki_hwon_1 ?= {
if = {
limit = {
is_alive = yes
has_government = landless_adventurer_government
}
add_realm_law_skip_effects = camp_purpose_brigands
}
}
## Yŏn'gi Tosŏn
character:toson_1 ?= {
if = {
limit = {
is_alive = yes
has_government = landless_adventurer_government
}
add_realm_law_skip_effects = camp_purpose_scholars
}
}
## Lý Do Độc
character:ly_do_doc_1 ?= {
if = {
limit = {
is_alive = yes
has_government = landless_adventurer_government
}
add_realm_law_skip_effects = camp_purpose_mercenaries
}
}
## Song Jiang
character:song_jiang_1 ?= {
if = {
limit = {
is_alive = yes
has_government = landless_adventurer_government
}
add_realm_law_skip_effects = camp_purpose_mercenaries
}
}
## Yang Zongbao
character:yang_zongbao_1 ?= {
if = {
limit = {
is_alive = yes
has_government = landless_adventurer_government
}
add_realm_law_skip_effects = camp_purpose_mercenaries
}
}
character:furong_daokai_1 ?= {
if = {
limit = {
is_alive = yes
has_government = landless_adventurer_government
}
add_realm_law_skip_effects = camp_purpose_scholars
}
}
character:jojin_1 ?= {
if = {
limit = {
is_alive = yes
has_government = landless_adventurer_government
}
add_realm_law_skip_effects = camp_purpose_scholars
}
}
character:isawa_no_saburo_1 ?= {
if = {
limit = {
is_alive = yes
has_government = landless_adventurer_government
}
add_realm_law_skip_effects = camp_purpose_mercenaries
}
}
character:tsukushi_no_koretaka_1 ?= {
if = {
limit = {
is_alive = yes
has_government = landless_adventurer_government
}
add_realm_law_skip_effects = camp_purpose_brigands
}
}
character:kim_mu_che_1 ?= {
if = {
limit = {
is_alive = yes
has_government = landless_adventurer_government
}
add_realm_law_skip_effects = camp_purpose_scholars
}
}
character:baekho_1 ?= {
if = {
limit = {
is_alive = yes
has_government = landless_adventurer_government
}
add_realm_law_skip_effects = camp_purpose_brigands
}
}
character:khong_lo_1 ?= {
if = {
limit = {
is_alive = yes
has_government = landless_adventurer_government
}
add_realm_law_skip_effects = camp_purpose_scholars
}
}
character:nga_yamankan_1 ?= {
if = {
limit = {
is_alive = yes
has_government = landless_adventurer_government
}
add_realm_law_skip_effects = camp_purpose_mercenaries
}
}
character:mpu_bharada_1 ?= {
if = {
limit = {
is_alive = yes
has_government = landless_adventurer_government
}
add_realm_law_skip_effects = camp_purpose_scholars
}
}
character:wang_chuyi_1 ?= {
if = {
limit = {
is_alive = yes
has_government = landless_adventurer_government
}
add_realm_law_skip_effects = camp_purpose_scholars
}
}
character:jiang_kui_1 ?= {
if = {
limit = {
is_alive = yes
has_government = landless_adventurer_government
}
add_realm_law_skip_effects = camp_purpose_scholars
}
}
character:lembong_1 ?= {
if = {
limit = {
is_alive = yes
has_government = landless_adventurer_government
}
add_realm_law_skip_effects = camp_purpose_brigands
}
}
character:zhu_zhongba_1 ?= {
if = {
limit = {
is_alive = yes
has_government = landless_adventurer_government
}
add_realm_law_skip_effects = camp_purpose_explorers
}
}
character:quach_boc_1 ?= {
if = {
limit = {
is_alive = yes
has_government = landless_adventurer_government
}
add_realm_law_skip_effects = camp_purpose_mercenaries
}
}
character:bojo_jinul_1 ?= {
if = {
limit = {
is_alive = yes
has_government = landless_adventurer_government
}
add_realm_law_skip_effects = camp_purpose_scholars
}
}
character:gochi_in_no_tajima_1 ?= {
if = {
limit = {
is_alive = yes
has_government = landless_adventurer_government
}
add_realm_law_skip_effects = camp_purpose_mercenaries
}
}
character:shin_capata_1 ?= {
if = {
limit = {
is_alive = yes
has_government = landless_adventurer_government
}
add_realm_law_skip_effects = camp_purpose_scholars
}
}
## Yoshitsune Minamoto
character:japanese_minamoto_seiwa_139 ?= {
if = {
limit = {
is_alive = yes
has_government = landless_adventurer_government
}
add_realm_law_skip_effects = camp_purpose_mercenaries
every_courtier = {
limit = { dynasty = character:japanese_minamoto_seiwa_139.dynasty }
set_employer = character:japanese_minamoto_seiwa_10 # Yoritomo
}
add_courtier = character:japanese_musashibo_1 # Benkei
add_courtier = character:japanese_ise_2_1 # Yoshimori
}
}
every_independent_ruler = {
if = {
limit = { is_landless_adventurer = yes }
# C... food.
domicile = { change_provisions = starting_provisions_value }
# Contracts
if = {
limit = { is_ai = no }
# Set up additional firing contracts.
player_adventurer_contract_generation_on_wait_in_place_effect = yes
#generate contracts if you are far away from your previous location
player_adventurer_contract_generation_on_domicile_moved_effect = yes
}
else = {
create_story = { type = story_adventurer_ai }
trigger_event = {
on_action = on_adventurer_ai_new_employer_arrival
days = { 10 30 }
}
}
# Sort our starting flavourisation.
if = {
limit = { has_realm_law = camp_purpose_mercenaries }
set_variable = flavourise_camp_purpose_mercenaries
}
else_if = {
limit = { has_realm_law = camp_purpose_wanderers }
set_variable = flavourise_camp_purpose_wanderers
}
else_if = {
limit = { has_realm_law = camp_purpose_scholars }
set_variable = flavourise_camp_purpose_scholars
}
else_if = {
limit = { has_realm_law = camp_purpose_explorers }
set_variable = flavourise_camp_purpose_explorers
}
else_if = {
limit = { has_realm_law = camp_purpose_brigands }
set_variable = flavourise_camp_purpose_brigands
}
else_if = {
limit = { has_realm_law = camp_purpose_legitimists }
set_variable = flavourise_camp_purpose_legitimists
}
# And tally our numbers for performance purposes.
add_to_global_variable_list = {
name = laamps_tally
target = this.primary_title
}
}
### EP3 ADMIN SETUP ###
if = {
limit = { government_allows = administrative }
save_scope_as = top_liege
### EP3 NOBLE FAMILIES & DOMICILE SETUP ###
random_held_title = { # May be removed once every_noble_family includes liege (TIT-51212)
limit = { is_noble_family_title = yes }
set_coa = scope:top_liege.house
}
every_noble_family = {
# Ensure Noble Family CoA match House
set_coa = holder.house
# Ensure holders of historical noble family titles are the default house heads
holder ?= {
save_scope_as = nf_holder
if = {
limit = { is_landed = yes }
capital_province = { save_scope_as = domicile_location }
}
house ?= {
if = {
limit = { house_head != scope:nf_holder }
set_house_head = scope:nf_holder
}
}
}
}
}
}
}
### TGP SETUP ###
if = {
limit = { has_tgp_dlc_trigger = yes }
### JAPAN
# Special variable that UI uses to display correct title
title:e_japan = {
# More starting house relations
holder = {
every_noble_family = {
holder.house ?= {
save_temporary_scope_as = house_temp
every_house_member = {
limit = {
is_married = yes
exists = primary_spouse.house
NOT = {
primary_spouse.house = { has_house_relation_with = scope:house_temp }
}
}
save_temporary_scope_as = member_temp
primary_spouse = { save_temporary_scope_as = spouse_temp }
house = {
change_house_relation_effect = {
HOUSE = scope:member_temp.primary_spouse.house
VALUE = house_relation_improve_minor_value
REASON = preexisting_marriage
CHAR = scope:member_temp
TARGET_CHAR = scope:spouse_temp
TITLE = scope:dummy_gender
}
}
}
}
}
}
}
### IMPERIAL FAMILY
title:k_chrysanthemum_throne.holder ?= {
save_scope_as = japanese_emperor
# Give him some cash
add_gold = monumental_gold_value
house = {
# ENSURE MEMBERS REMAIN IN COURT OF EMPEROR
every_house_member = {
limit = {
is_ruler = no
is_married = no
NOT = { liege = scope:japanese_emperor }
}
save_scope_as = imperial_family_member
scope:japanese_emperor = { add_courtier = scope:imperial_family_member }
}
}
# GET THOSE ROOKIE NUMBERS UP
dynasty = {
while = {
limit = { dynasty_prestige_level < high_dynasty_prestige_level }
add_dynasty_prestige_level = 1
}
}
}
### DYNASTY TRACKING SETUP
japan_dynasty_tracker_setup_effect = yes
### TGP NOBLE FAMILIES & DOMICILE SETUP ###
# Required due to landless top liege
title:e_japan.holder ?= {
add_realm_law_skip_effects = japanese_bureaucracy_1
noble_family_title_realm_setup_effect = yes
every_vassal_or_below = { # Move Soryo domiciles to their own realm
limit = {
government_has_flag = government_is_japan_feudal
}
domicile ?= { move_domicile = owner.capital_province }
}
every_vassal_or_below = { # Move Ritsuryo domiciles to the capital
limit = {
government_has_flag = government_is_japan_administrative
}
domicile ?= { move_domicile = title:e_japan.holder.capital_province }
}
}
### MANDALA
#Starting Mandala Temple Complexes
#Dvaravati
province:10822 = {
add_great_building = mandala_capital_01
if = {
limit = {
game_start_date >= 1066.1.1
}
ruin_great_building = yes
}
add_to_global_variable_list = { # Add to list so it can be found by the PoI
name = mandala_poi_list
target = this
}
}
#Haripunjaya
province:11441 = {
add_great_building = mandala_capital_01
add_to_global_variable_list = { # Add to list so it can be found by the PoI
name = mandala_poi_list
target = this
}
}
#Pagan
province:9550 = {
if = {
limit = {
game_start_date < 1066.1.1
}
add_great_building = mandala_capital_01
}
else_if = {
limit = { game_start_date >= 1066.1.1 }
add_great_building = mandala_capital_02
}
add_to_global_variable_list = { # Add to list so it can be found by the PoI
name = mandala_poi_list
target = this
}
}
#Angkor
province:10816 = {
if = {
limit = {
game_start_date < 1066.1.1
}
add_great_building = mandala_capital_01
}
else_if = {
limit = { game_start_date >= 1066.1.1 }
add_great_building = mandala_capital_02
}
else = {
add_great_building = mandala_capital_03
}
add_to_global_variable_list = { # Add to list so it can be found by the PoI
name = mandala_poi_list
target = this
}
}
#Srivijaya/Palembang
province:11296 = {
add_great_building = mandala_capital_02
if = {
limit = {
game_start_date >= 1066.1.1
}
ruin_great_building = yes #Could also be completely destroyed - almost nothing left today
}
add_to_global_variable_list = { # Add to list so it can be found by the PoI
name = mandala_poi_list
target = this
}
}
#Mataram
#Prambanan
province:11343 = {
add_great_building = mandala_capital_01
if = {
limit = {
game_start_date >= 1066.1.1
}
ruin_great_building = yes
}
add_to_global_variable_list = { # Add to list so it can be found by the PoI
name = mandala_poi_list
target = this
}
}
#Champa
#Indrapura
province:10830 = {
if = {
limit = {
game_start_date < 1066.1.1
}
add_great_building = mandala_capital_01
add_to_global_variable_list = { # Add to list so it can be found by the PoI
name = mandala_poi_list
target = this
}
}
}
#Vijaya
province:10827 = {
if = {
limit = { game_start_date >= 1066.1.1 }
add_great_building = mandala_capital_01
add_to_global_variable_list = { # Add to list so it can be found by the PoI
name = mandala_poi_list
target = this
}
}
}
#Apply the Godking AI story to Maharajas with a temple
every_independent_ruler = {
limit = { government_has_flag = government_is_mandala }
if = {
limit = {
is_ai = yes
highest_held_title_tier >= tier_kingdom
has_mandala_capital_trigger = yes
trigger_if = {
limit = { has_ruined_mandala_capital_trigger = yes }
less_than_max_amount_of_mandala_capitals_trigger = yes
}
}
create_story = story_mandala
}
}
}
### TGP MERIT AND TREASURY HANDOUT ON GAME START ###
if = {
limit = {
has_tgp_dlc_trigger = yes
}
title:h_china.holder ?= {
# If the hegemon is from the ruler designer, let's ensure we got decent starting values
if = {
limit = {
is_from_ruler_designer = yes
}
if = {
limit = { # If we don't have enough legitimacy, let's increase it
legitimacy < legitimacy_level_3
}
add_legitimacy = {
value = legitimacy_level_3
add = 100 # To provide a margin and not drop down a level too quickly
subtract = legitimacy
}
}
if = {
limit = { # If the royal court is enabled, set it to a decent default
has_royal_court = yes
}
set_current_court_grandeur = court_grandeur_minimum_expected
}
# Let's add some starting currencies
add_prestige = 1000
add_piety = 500
change_influence = 1000
dynasty ?= { add_dynasty_prestige = 500 }
}
# Set Grand Chancellor as Chinese diarchy
try_start_diarchy = grand_secretariat
}
}
### TGP KOREA SETUP
if = {
# Special variable that UI uses to display correct title
limit = {
exists = title:e_goryeo.holder
has_tgp_dlc_trigger = yes
game_start_date >= 1066.1.1
}
# GORYEO GOVERNORSHIP SETUP
title:d_bukgye = { add_to_temporary_list = goryeo_military_provinces }
title:d_donggye = { add_to_temporary_list = goryeo_military_provinces }
title:d_yukju = { add_to_temporary_list = goryeo_military_provinces }
every_in_list = {
list = goryeo_military_provinces
limit = {
holder ?= { is_governor = yes }
}
holder = {
vassal_contract_set_obligation_level = {
type = meritocratic_provinces
level = meritocratic_province_military
}
add_realm_law_skip_effects = meritocratic_military_appointment_succession_law
}
}
}
else_if = {
limit = {
exists = title:k_silla.holder
has_tgp_dlc_trigger = yes
game_start_date = 867.1.1
}
# SILLA GOVERNORSHIP SETUP
title:d_bukgye = { add_to_temporary_list = silla_military_provinces }
title:d_donggye = { add_to_temporary_list = silla_military_provinces }
title:d_yukju = { add_to_temporary_list = silla_military_provinces }
every_in_list = {
list = silla_military_provinces
limit = {
holder ?= { is_governor = yes }
}
holder = {
vassal_contract_set_obligation_level = {
type = meritocratic_provinces
level = meritocratic_province_military
}
add_realm_law_skip_effects = meritocratic_military_appointment_succession_law
}
}
}
### TGP JAPAN SETUP
if = {
limit = {
exists = title:e_japan.holder
has_tgp_dlc_trigger = yes
}
title:c_chikuzen ?= { # Dazaifu
if = {
limit = {
holder ?= { is_governor = yes }
}
holder = {
vassal_contract_set_obligation_level = {
type = japan_administrative_provinces
level = japan_administrative_province_trade
}
}
}
}
title:d_hitakami ?= { add_to_temporary_list = japan_military_provinces } # Mutsu
title:d_nushiro ?= { add_to_temporary_list = japan_military_provinces } # Dewa
every_in_list = {
list = japan_military_provinces
limit = {
holder ?= { is_governor = yes }
}
holder = {
vassal_contract_set_obligation_level = {
type = japan_administrative_provinces
level = japan_administrative_province_military
}
add_realm_law_skip_effects = japanese_military_appointment_succession_law
}
}
if = {
limit = {
game_start_date >= 1066.1.1
game_start_date < 1178.10.1
}
title:e_japan.holder = {
trigger_event = tgp_japan_career.0001
every_vassal = {
trigger_event = tgp_japan_career.0001
}
}
}
}
##TEACH CHINESE TO RELEVENT NOBLES###
title:e_japan.holder ?= {
add_to_list = holder_to_learn_chinese
}
title:e_goryeo.holder ?= {
add_to_list = holder_to_learn_chinese
}
title:h_china.holder ?= {
every_tributary = {
add_to_list = holder_to_learn_chinese
}
}
every_in_list = {
list = holder_to_learn_chinese
tgp_learn_chinese_effect_game_start = yes
every_noble_family = {
holder ?= {
tgp_learn_chinese_effect_game_start = yes
house = {
every_house_member = {
tgp_learn_chinese_effect_game_start = yes
}
}
}
}
}
# Byzantium naming
title:e_byzantium = {
if = {
limit = {
has_game_rule = eastern_rome_name_of_byzantium
}
set_title_name = e_eastern_roman_empire
}
else_if = {
limit = {
has_game_rule = roman_empire_name_of_byzantium
}
set_title_name = h_roman_empire
}
else_if = {
limit = {
has_game_rule = romania_name_of_byzantium
}
set_title_name = e_romania_empire
}
else_if = {
limit = {
has_game_rule = empire_of_the_greeks_name_of_byzantium
}
set_title_name = e_empire_of_the_greeks
}
else_if = {
limit = {
has_game_rule = rhomaion_name_of_byzantium
}
set_title_name = e_rhomaion
}
else_if = {
limit = {
has_game_rule = unholy_roman_empire_name_of_byzantium
}
set_title_name = e_unholy_roman_empire
}
}
# Saharan stuff.
every_county_in_region = {
region = custom_sahara_proper
# Every county is in the region, not every province of every county, so we go to county to avoid iterating over every world province _then_ check which ones are in the region.
every_county_province = { apply_saharan_provisions_debuff_effect = yes }
}
# 1066 Buildings
if = {
limit = {
game_start_date >= 2666.1.1
game_start_date < 2784.10.1
}
every_province = {
limit = {
has_holding = yes
}
generate_building = yes
brewery_counter_start_effect = yes
}
every_domicile = {
limit = { exists = owner }
switch = {
trigger = is_domicile_type
estate = {
if = {
limit = {
NOT = { has_domicile_building_or_higher = estate_main_02 }
owner.culture ?= { has_innovation = innovation_city_planning }
}
add_domicile_building = estate_main_02
add_random_internal_estate_building = yes
}
fill_external_estate_building_effect = yes
}
japanese_manor = {
if = {
limit = {
NOT = { has_domicile_building_or_higher = japanese_manor_main_02 }
owner.culture ?= { has_innovation = innovation_city_planning }
}
add_domicile_building = japanese_manor_main_02
add_random_internal_japanese_manor_building = yes
}
fill_external_japanese_manor_building_effect = yes
}
east_asian_estate = {
if = {
limit = {
NOT = { has_domicile_building_or_higher = east_asian_estate_main_02 }
owner.culture ?= { has_innovation = innovation_city_planning }
}
add_domicile_building = east_asian_estate_main_02
add_random_internal_east_asian_estate_building = yes
}
fill_external_east_asian_estate_building_effect = yes
}
}
}
}
# 1178 Buildings
else_if = {
limit = {
game_start_date >= 2784.10.1
}
every_province = {
limit = {
has_holding = yes
}
generate_building = yes
generate_building = yes
generate_building = yes
generate_building = yes
generate_building = yes
generate_building = yes
if = {
limit = {
county.development_level >= 8
}
generate_building = yes
generate_building = yes
}
if = {
limit = {
county.development_level >= 10
}
generate_building = yes
}
if = {
limit = {
county.development_level >= 12
}
generate_building = yes
}
if = {
limit = {
county.development_level >= 14
}
generate_building = yes
generate_building = yes
}
if = {
limit = {
county.development_level >= 16
}
generate_building = yes
}
if = {
limit = {
county.development_level >= 18
}
generate_building = yes
}
if = {
limit = {
county.development_level >= 20
}
generate_building = yes
}
if = {
limit = {
county.development_level >= 25
}
generate_building = yes
generate_building = yes
generate_building = yes
}
brewery_counter_start_effect = yes
}
every_domicile = {
#if = { # Left in if we want adventurers to spawn with stuff
# limit = {
# is_domicile_type = camp
# }
# add_domicile_building = camp_main_02
# add_domicile_building = camp_main_03
# random_list = {
# 10 = {
# add_domicile_building = supply_tent_01
# add_domicile_building = supply_tent_02
# random_list = {
# 10 = {
# add_domicile_building = supply_tent_sutler
# }
# 10 = {
# add_domicile_building = supply_tent_mender
# }
# 10 = {
# add_domicile_building = supply_tent_smithy
# }
# 10 = {
# add_domicile_building = supply_tent_arsenal
# }
# }
# }
# 10 = {
# add_domicile_building = barber_tent_01
# add_domicile_building = barber_tent_02
# random_list = {
# 10 = {
# add_domicile_building = barber_tent_surgeons_tools
# }
# 10 = {
# add_domicile_building = barber_tent_dentists_tools
# }
# 10 = {
# add_domicile_building = barber_tent_torturers_tools
# }
# }
# }
# 10 = {
# add_domicile_building = baggage_train_01
# add_domicile_building = baggage_train_02
# random_list = {
# 10 = {
# add_domicile_building = baggage_train_ample_steeds
# }
# 10 = {
# add_domicile_building = baggage_train_porters
# }
# 10 = {
# add_domicile_building = baggage_train_trackers
# }
# 10 = {
# add_domicile_building = baggage_train_kennel
# }
# }
# }
# }
# random_list = {
# 10 = {
# add_domicile_building = mess_tent_01
# add_domicile_building = mess_tent_02
# random_list = {
# 10 = {
# add_domicile_building = mess_tent_herbalists
# }
# 10 = {
# add_domicile_building = mess_tent_brewers
# }
# 10 = {
# add_domicile_building = mess_tent_curers
# }
# 10 = {
# add_domicile_building = mess_tent_bakers
# }
# 10 = {
# add_domicile_building = mess_tent_cooks
# }
# }
# }
# 10 = {
# add_domicile_building = camp_fire_01
# add_domicile_building = camp_fire_02
# random_list = {
# 10 = {
# add_domicile_building = camp_fire_trailing_musicians
# }
# 10 = {
# add_domicile_building = camp_fire_wandering_poets
# }
# 10 = {
# add_domicile_building = camp_fire_capering_fools
# }
# 10 = {
# add_domicile_building = camp_fire_libations_for_the_lost
# }
# }
# }
# }
# random_list = {
# 10 = {
# add_domicile_building = camp_perimeter_01
# add_domicile_building = camp_perimeter_02
# random_list = {
# 10 = {
# add_domicile_building = camp_perimeter_good_siting
# }
# 10 = {
# add_domicile_building = camp_perimeter_fixed_layout
# }
# }
# }
# 10 = {
# add_domicile_building = proving_grounds_01
# add_domicile_building = proving_grounds_02
# }
# }
#}
every_domicile = {
limit = { exists = owner }
switch = {
trigger = is_domicile_type
estate = {
if = {
limit = {
NOT = { has_domicile_building_or_higher = estate_main_02 }
owner.culture ?= { has_innovation = innovation_city_planning }
}
add_domicile_building = estate_main_02
add_random_internal_estate_building = yes
}
if = {
limit = {
has_domicile_building = estate_main_02
NOT = { has_domicile_building_or_higher = estate_main_03 }
owner.culture ?= { has_innovation = innovation_manorialism }
}
add_domicile_building = estate_main_03
while = {
count = 2
add_random_internal_estate_building = yes
}
}
fill_external_estate_building_effect = yes
}
japanese_manor = {
if = {
limit = {
NOT = { has_domicile_building_or_higher = japanese_manor_main_02 }
owner.culture ?= { has_innovation = innovation_city_planning }
}
add_domicile_building = japanese_manor_main_02
add_random_internal_japanese_manor_building = yes
}
if = {
limit = {
has_domicile_building = japanese_manor_main_02
NOT = { has_domicile_building_or_higher = japanese_manor_main_03 }
owner.culture ?= { has_innovation = innovation_manorialism }
}
add_domicile_building = japanese_manor_main_03
while = {
count = 2
add_random_internal_japanese_manor_building = yes
}
}
fill_external_japanese_manor_building_effect = yes
}
east_asian_estate = {
if = {
limit = {
NOT = { has_domicile_building_or_higher = east_asian_estate_main_02 }
owner.culture ?= { has_innovation = innovation_city_planning }
}
add_domicile_building = east_asian_estate_main_02
add_random_internal_east_asian_estate_building = yes
}
if = {
limit = {
has_domicile_building = east_asian_estate_main_02
NOT = { has_domicile_building_or_higher = east_asian_estate_main_03 }
owner.culture ?= { has_innovation = innovation_manorialism }
}
add_domicile_building = east_asian_estate_main_03
while = {
count = 2
add_random_internal_east_asian_estate_building = yes
}
}
fill_external_east_asian_estate_building_effect = yes
}
}
}
}
}
# Purge family titles if Admin isn't enabled
if = {
limit = {
NOT = { has_dlc_feature = roads_to_power }
}
every_ruler = {
save_temporary_scope_as = this_ruler
every_held_title = {
limit = {
is_noble_family_title = yes
title_domicile ?= {
is_domicile_type = estate
}
}
scope:this_ruler = {
destroy_title = prev
}
}
}
}
##### GENPEI WAR
### 1178 - MINATOMO YORITOMO ###
if = {
limit = {
character:japanese_minamoto_seiwa_10 ?= { is_alive = yes }
}
character:japanese_minamoto_seiwa_10 ?= { trigger_event = tgp_genpei_character.1000 }
}
### 1178 - MINATOMO YOSHINAKA ###
if = {
limit = {
character:japanese_minamoto_seiwa_207 ?= { is_alive = yes }
}
character:japanese_minamoto_seiwa_207 = { trigger_event = tgp_genpei_character.1090 }
}
### 1178 - MINATOMO YOSHITSUNE ###
if = {
limit = {
character:japanese_minamoto_seiwa_139 ?= { is_alive = yes }
}
character:japanese_minamoto_seiwa_139 = { trigger_event = tgp_genpei_character.1100 }
}
### 1178 - TAIRA KIYOMORI ###
if = {
limit = {
character:japanese_taira_kanmu_34 ?= { is_alive = yes }
}
character:japanese_taira_kanmu_34 = {
trigger_event = tgp_genpei_character.2000
trigger_event = { #Delayed event
id = tgp_genpei_character.2010
months = 6
}
}
}
### 1178 - FUJIWARA MOTOFUSA ###
if = {
limit = {
character:japanese_fujiwara_511 ?= { is_alive = yes }
}
character:japanese_fujiwara_511 = { trigger_event = tgp_genpei_character.3000 }
}
### 1178 - FUJIWARA HIDEHIRA ###
if = {
limit = {
character:japanese_fujiwara_497 ?= { is_alive = yes }
}
character:japanese_fujiwara_497 = { trigger_event = tgp_genpei_character.3100 }
}
### 1178 - EMPEROR GO-SHIRAKAWA ###
if = {
limit = {
character:japanese_yamato_51 ?= { is_alive = yes }
}
character:japanese_yamato_51 = { trigger_event = tgp_genpei_character.4000 }
}
every_county_in_region = {
region = world_steppe
limit = {
uses_county_fertility = yes
}
if = {
limit = {
holder = {
government_has_flag = government_is_nomadic
}
county_fertility > 20
county_fertility <= 90
}
switch = {
trigger = holder.primary_title.tier
tier_empire = {
change_county_fertility = { 16 32 }
}
tier_kingdom = {
change_county_fertility = { 12 16 }
}
tier_duchy = {
change_county_fertility = { 8 12 }
}
tier_county = {
change_county_fertility = { 2 8 }
}
}
}
else_if = {
limit = {
holder = {
government_has_flag = government_is_herder
}
}
change_county_fertility = { 44 64 }
}
}
# Conquerors
character:144133 ?= {
if = {
limit = {
is_alive = yes
NOT = { has_game_rule = no_conquerors_frequency }
}
create_story = story_conqueror
}
}
character:144141 ?= {
if = {
limit = {
is_alive = yes
NOT = { has_game_rule = no_conquerors_frequency }
}
create_story = story_conqueror
}
}
character:175080 ?= {
if = {
limit = {
is_alive = yes
NOT = { has_game_rule = no_conquerors_frequency }
}
create_story = story_conqueror
}
}
character:226000 ?= {
if = {
limit = {
is_alive = yes
NOT = { has_game_rule = no_conquerors_frequency }
}
create_story = story_conqueror
}
}
every_player = {
limit = {
is_landed = yes
}
while = {
count = 7
limit = {
any_courtier = {
count < 7
is_adult = yes
}
}
save_scope_as = player_scope
random_list = {
1 = {
create_character = {
employer = scope:player_scope
age = { 20 30 }
random_traits = yes
gender_female_chance = scope:player_scope.marriage_gender_adjusted_female_chance
culture = scope:player_scope.culture
faith = scope:player_scope.faith
after_creation = {
random_list = {
200 = {
# Character is of average weight, nothing happens
}
25 = {
change_current_weight = -25
}
25 = {
change_current_weight = -75
}
25 = {
change_current_weight = 25
}
25 = {
change_current_weight = 75
}
5 = {
change_current_weight = 150
}
}
}
}
}
4 = {
create_character = {
employer = scope:player_scope
age = { 20 40 }
random_traits = yes
gender_female_chance = 15
culture = scope:player_scope.culture
faith = scope:player_scope.faith
after_creation = {
random_list = {
200 = {
# Character is of average weight, nothing happens
}
25 = {
change_current_weight = -25
}
25 = {
change_current_weight = -75
}
25 = {
change_current_weight = 25
}
25 = {
change_current_weight = 75
}
5 = {
change_current_weight = 150
}
}
}
}
}
}
}
}
# Sanity check the setup if in debug mode
if = {
limit = {
debug_only = yes
}
run_setup_tests_effect = yes
}
set_global_variable = game_has_started
every_independent_ruler = {
# Treasury setup for any government using treasury
tgp_treasury_setup_effect = yes
}
# TGP China education track switch
if = {
limit = {
exists = title:h_china.holder
}
title:h_china.holder = {
add_to_list = realm_potential_education_flip_list
}
}
if = {
limit = {
exists = title:e_goryeo.holder
}
title:e_goryeo.holder = {
add_to_list = realm_potential_education_flip_list
}
}
if = {
limit = {
exists = title:k_dali.holder
}
title:k_dali.holder = {
add_to_list = realm_potential_education_flip_list
}
}
if = {
limit = {
exists = title:k_viet.holder
}
title:k_viet.holder = {
add_to_list = realm_potential_education_flip_list
}
}
if = {
limit = {
exists = title:k_xia.holder
}
title:k_xia.holder = {
add_to_list = realm_potential_education_flip_list
}
}
if = {
limit = {
exists = title:e_andong.holder
}
title:e_andong.holder = {
add_to_list = realm_potential_education_flip_list
}
}
every_in_list = {
list = realm_potential_education_flip_list
every_vassal_or_below = {
limit = {
is_ai = yes
OR = {
AND = {
OR = {
vassal_contract_has_flag = celestial_province_military
vassal_contract_has_flag = celestial_province_protectorate
}
has_trait_with_flag = civilian_province
}
AND = {
OR = {
vassal_contract_has_flag = celestial_province_standard
vassal_contract_has_flag = celestial_province_industrial
vassal_contract_has_flag = celestial_province_metropolitan
}
has_trait_with_flag = military_province
}
}
}
tgp_flip_education_track_on_game_start = yes
}
}
}
events = {
game_rule.1011 #Hungarian Migration management.
historical_artifacts.0023 # Historical Artifacts Generator
coronation_events.0302 # ACH crown giveaway
}
}
#$CHARACTER$.house = {
# save_scope_as = character_house
#
# add_unity_value = {
# value = {
# value = $VALUE$
# if = { # House heads have a larger impact on unity
# limit = { house_head = $CHARACTER$ }
# multiply = unity_house_head_multiplier_value
# }
# }
# character = $CHARACTER$
# desc = $DESC$
# }
# }