1995 lines
54 KiB
Text
1995 lines
54 KiB
Text
@holding_illustration_western = "gfx/interface/illustrations/holding_types/city_western.dds"
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@holding_illustration_india = "gfx/interface/illustrations/holding_types/city_india.dds"
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@holding_illustration_mediterranean = "gfx/interface/illustrations/holding_types/city_mediterranean.dds"
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@holding_illustration_mena = "gfx/interface/illustrations/holding_types/city_mena.dds"
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@holding_illustration_norse = "gfx/interface/illustrations/holding_types/fp1_city_norse.dds"
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@holding_illustration_iberian = "gfx/interface/illustrations/holding_types/fp2_city_iberian.dds"
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@holding_illustration_iranian = "gfx/interface/illustrations/holding_types/fp3_city_iranian.dds"
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@holding_illustration_byzantine = "gfx/interface/illustrations/holding_types/ep3_city_byzantine.dds"
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city_01 = {
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construction_time = slow_construction_time
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asset = {
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type = pdxmesh
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names = {
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"western_city_01_a_mesh"
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"western_city_01_b_mesh"
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"western_city_01_c_mesh"
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}
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illustration = @holding_illustration_western
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soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/western_city" soundparameter = { "Tier" = 0 } }
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}
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asset = {
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type = pdxmesh
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names = {
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"western_city_01_mena_a_mesh"
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"western_city_01_mena_b_mesh"
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"western_city_01_mena_c_mesh"
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}
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illustration = @holding_illustration_mena
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soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/western_city" soundparameter = { "Tier" = 0 } }
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graphical_regions = { graphical_mena }
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}
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asset = {
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type = pdxmesh
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names = {
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"western_city_01_indian_a_mesh"
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"western_city_01_indian_b_mesh"
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"western_city_01_indian_c_mesh"
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}
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illustration = @holding_illustration_india
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soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/western_city" soundparameter = { "Tier" = 0 } }
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graphical_regions = { graphical_india }
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}
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asset = {
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type = pdxmesh
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names = {
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"western_city_01_mediterranean_a_mesh"
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"western_city_01_mediterranean_b_mesh"
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"western_city_01_mediterranean_c_mesh"
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}
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illustration = @holding_illustration_mediterranean
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soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/western_city" soundparameter = { "Tier" = 0 } }
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graphical_regions = { graphical_mediterranean }
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}
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asset = {
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type = pdxmesh
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names = {
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"building_mena_city_01_western_mesh"
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}
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illustration = @holding_illustration_western
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soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/mena_city" soundparameter = { "Tier" = 0 } }
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graphical_cultures = { mena_building_gfx }
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}
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asset = {
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type = pdxmesh
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names = {
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"building_mena_city_01_mesh"
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}
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illustration = @holding_illustration_mena
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soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/mena_city" soundparameter = { "Tier" = 0 } }
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graphical_cultures = { mena_building_gfx }
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graphical_regions = { graphical_mena }
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}
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asset = {
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type = pdxmesh
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names = {
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"building_mena_city_01_indian_mesh"
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}
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illustration = @holding_illustration_india
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soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/mena_city" soundparameter = { "Tier" = 0 } }
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graphical_cultures = { mena_building_gfx }
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graphical_regions = { graphical_india }
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}
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asset = {
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type = pdxmesh
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names = {
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"building_mena_city_01_mediterranean_mesh"
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}
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illustration = @holding_illustration_mediterranean
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soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/mena_city" soundparameter = { "Tier" = 0 } }
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graphical_cultures = { mena_building_gfx }
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graphical_regions = { graphical_mediterranean }
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}
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asset = {
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type = pdxmesh
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names = {
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"building_india_city_01_western_mesh"
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}
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illustration = @holding_illustration_western
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soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/indian_city" soundparameter = { "Tier" = 0 } }
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graphical_cultures = { indian_building_gfx }
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}
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asset = {
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type = pdxmesh
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names = {
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"building_india_city_01_mena_mesh"
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}
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illustration = @holding_illustration_mena
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soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/indian_city" soundparameter = { "Tier" = 0 } }
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graphical_cultures = { indian_building_gfx }
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graphical_regions = { graphical_mena }
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}
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asset = {
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type = pdxmesh
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names = {
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"building_india_city_01_mesh"
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}
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illustration = @holding_illustration_india
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soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/indian_city" soundparameter = { "Tier" = 0 } }
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graphical_cultures = { indian_building_gfx }
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graphical_regions = { graphical_india }
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}
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asset = {
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type = pdxmesh
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names = {
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"building_india_city_01_mediterranean_mesh"
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}
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illustration = @holding_illustration_mediterranean
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soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/indian_city" soundparameter = { "Tier" = 0 } }
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graphical_cultures = { indian_building_gfx }
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graphical_regions = { graphical_mediterranean }
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}
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asset = {
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type = pdxmesh
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names = {
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"building_mediterranean_city_01_western_mesh"
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}
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illustration = @holding_illustration_western
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soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/mediterranean_city" soundparameter = { "Tier" = 0 } }
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graphical_cultures = { mediterranean_building_gfx }
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}
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asset = {
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type = pdxmesh
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names = {
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"building_mediterranean_city_01_mena_mesh"
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}
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illustration = @holding_illustration_mena
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soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/mediterranean_city" soundparameter = { "Tier" = 0 } }
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graphical_cultures = { mediterranean_building_gfx }
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graphical_regions = { graphical_mena }
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}
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asset = {
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type = pdxmesh
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names = {
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"building_mediterranean_city_01_indian_mesh"
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}
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illustration = @holding_illustration_india
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soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/mediterranean_city" soundparameter = { "Tier" = 0 } }
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graphical_cultures = { mediterranean_building_gfx }
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graphical_regions = { graphical_india }
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}
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asset = {
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type = pdxmesh
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names = {
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"building_mediterranean_city_01_mesh"
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}
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illustration = @holding_illustration_mediterranean
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soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/mediterranean_city" soundparameter = { "Tier" = 0 } }
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graphical_cultures = { mediterranean_building_gfx }
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graphical_regions = { graphical_mediterranean }
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}
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### FP1 Norse ###
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asset = {
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type = pdxmesh
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names = {
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"fp1_building_norse_city_01_a_mesh"
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}
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requires_dlc_flag = the_northern_lords
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illustration = @holding_illustration_norse
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soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/nordic_city" }
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graphical_cultures = { norse_building_gfx }
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}
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asset = {
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type = pdxmesh
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names = {
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"fp1_building_norse_city_01_mena_mesh"
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}
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requires_dlc_flag = the_northern_lords
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illustration = @holding_illustration_norse
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soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/nordic_city" soundparameter = { "Tier" = 0 } }
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graphical_cultures = { norse_building_gfx }
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graphical_regions = { graphical_mena }
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}
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asset = {
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type = pdxmesh
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names = {
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"fp1_building_norse_city_01_mediterranean_mesh"
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}
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requires_dlc_flag = the_northern_lords
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illustration = @holding_illustration_norse
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soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/nordic_city" soundparameter = { "Tier" = 0 } }
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graphical_cultures = { norse_building_gfx }
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graphical_regions = { graphical_mediterranean }
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}
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asset = {
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type = pdxmesh
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names = {
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"fp1_building_norse_city_01_indian_mesh"
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}
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requires_dlc_flag = the_northern_lords
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illustration = @holding_illustration_norse
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soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/nordic_city" soundparameter = { "Tier" = 0 } }
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graphical_cultures = { norse_building_gfx }
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graphical_regions = { graphical_india }
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}
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### FP2 Iberian ###
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asset = {
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type = pdxmesh
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name = "fp2_building_iberian_city_01_mesh"
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requires_dlc_flag = the_fate_of_iberia
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illustration = @holding_illustration_iberian
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soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/iberian_city" soundparameter = { "Tier" = 0 } }
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graphical_cultures = { iberian_building_gfx }
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graphical_regions = { graphical_mediterranean }
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}
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### FP3 Iranian ###
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asset = {
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type = pdxmesh
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name = "fp3_building_persian_city_01_a_01_mesh"
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requires_dlc_flag = legacy_of_persia
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illustration = @holding_illustration_iranian
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soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/mena_city" soundparameter = { "Tier" = 0 } }
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graphical_cultures = { iranian_building_gfx }
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graphical_regions = { graphical_mena }
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}
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asset = {
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type = pdxmesh
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name = "fp3_building_persian_city_01_a_01_mesh"
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requires_dlc_flag = legacy_of_persia
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illustration = @holding_illustration_iranian
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soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/mena_city" soundparameter = { "Tier" = 0 } }
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graphical_cultures = { iranian_building_gfx }
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graphical_regions = { graphical_india }
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}
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### EP3 Byzantine ###
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asset = {
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type = pdxmesh
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name = "ep3_byzantine_city_01_mesh"
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### TODO Add DLC Check
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illustration = @holding_illustration_byzantine
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soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/mediterranean_city" soundparameter = { "Tier" = 0 } }
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graphical_cultures = { byzantine_building_gfx }
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graphical_regions = { graphical_mediterranean }
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}
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#Steppe fallbacks
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#Iranian
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asset = {
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type = pdxmesh
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name = "fp3_building_persian_city_01_a_01_mesh"
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requires_dlc_flag = legacy_of_persia
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illustration = @holding_illustration_iranian
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soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/mena_city" soundparameter = { "Tier" = 0 } }
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graphical_cultures = { steppe_building_gfx }
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}
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#mena
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asset = {
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type = pdxmesh
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names = {
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"building_mena_city_01_mesh"
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}
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illustration = @holding_illustration_mena
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soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/mena_city" soundparameter = { "Tier" = 0 } }
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graphical_cultures = { steppe_building_gfx }
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}
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can_construct_potential = {
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barony_cannot_construct_holding = no
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}
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can_construct = {
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culture = {
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has_innovation = innovation_city_planning
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}
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}
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can_construct_showing_failures_only = {
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building_requirement_tribal = no
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building_requirement_tribal_holding_in_county = yes
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}
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cost_gold = main_building_tier_1_cost
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levy = poor_building_levy_tier_2
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max_garrison = normal_building_max_garrison_tier_1
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garrison_reinforcement_factor = building_garrison_reinforcement_factor_tier_1
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province_modifier = {
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monthly_income = good_building_tax_tier_2
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travel_danger = -10
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}
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province_culture_modifier = {
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parameter = city_buildings_more_powerful
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levy_size = 0.25
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tax_mult = 0.01
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}
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county_culture_modifier = {
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parameter = city_buildings_more_county_opinion
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county_opinion_add = 5
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}
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province_terrain_modifier = {
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parameter = maritime_mercantilism_coastal_holdings
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is_coastal = yes
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tax_mult = maritime_mercantilism_coastal_holdings_value
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}
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county_culture_modifier = {
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parameter = city_buildings_more_powerful
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development_growth_factor = 0.05
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}
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county_culture_modifier = {
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parameter = city_buildings_less_control
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monthly_county_control_growth_factor = -0.25
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}
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province_terrain_modifier = {
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parameter = coastal_holding_bonuses
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is_coastal = yes
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build_speed = -0.1
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}
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province_terrain_modifier = {
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parameter = coastal_holdings_give_defensive_bonus
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is_coastal = yes
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defender_holding_advantage = 2
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}
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county_dynasty_modifier = {
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county_holder_dynasty_perk = fp2_urbanism_legacy_1 # check if the dynasty of the county holder has a specific perk
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development_growth_factor = fp2_urbanism_legacy_1_bonus_value
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}
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flag = city
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next_building = city_02
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type_icon = "icon_building_guild_halls.dds"
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on_complete = {
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county.holder = {
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if = {
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limit = {
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any_vassal = {
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has_vassal_stance = parochial
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}
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save_temporary_scope_as = holder_scope
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}
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custom_tooltip = parochial_vassal_approves_holding_construction
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hidden_effect = {
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every_vassal = {
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limit = {
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has_vassal_stance = parochial
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}
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add_opinion = {
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target = prev
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modifier = parochial_approves_holding_construction_opinion
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}
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}
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}
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}
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}
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}
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ai_value = {
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base = 0
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modifier = {
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add = 100
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scope:holder = {
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domain_limit_available < 1
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}
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}
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modifier = {
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factor = 0
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scope:holder = {
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government_has_flag = government_is_theocracy
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}
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}
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modifier = {
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add = 50
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county = {
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NOT = {
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any_county_province = {
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has_building_or_higher = city_01
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}
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}
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}
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}
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modifier = {
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factor = 5
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scope:holder.culture = { has_cultural_parameter = ai_more_likely_to_city }
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}
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}
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}
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city_02 = {
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construction_time = slow_construction_time
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asset = {
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type = pdxmesh
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names = {
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"western_city_01_a_mesh"
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"western_city_01_b_mesh"
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"western_city_01_c_mesh"
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}
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illustration = @holding_illustration_western
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soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/western_city" soundparameter = { "Tier" = 1 } }
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}
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asset = {
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type = pdxmesh
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names = {
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"western_city_01_mena_a_mesh"
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"western_city_01_mena_b_mesh"
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"western_city_01_mena_c_mesh"
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}
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illustration = @holding_illustration_mena
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soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/western_city" soundparameter = { "Tier" = 1 } }
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graphical_regions = { graphical_mena }
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}
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asset = {
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type = pdxmesh
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names = {
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"western_city_01_indian_a_mesh"
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"western_city_01_indian_b_mesh"
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"western_city_01_indian_c_mesh"
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}
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illustration = @holding_illustration_india
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soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/western_city" soundparameter = { "Tier" = 1 } }
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graphical_regions = { graphical_india }
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}
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asset = {
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type = pdxmesh
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names = {
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"western_city_01_mediterranean_a_mesh"
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"western_city_01_mediterranean_b_mesh"
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"western_city_01_mediterranean_c_mesh"
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}
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illustration = @holding_illustration_mediterranean
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soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/western_city" soundparameter = { "Tier" = 1 } }
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graphical_regions = { graphical_mediterranean }
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}
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asset = {
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type = pdxmesh
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names = {
|
|
"building_mena_city_01_western_mesh"
|
|
}
|
|
illustration = @holding_illustration_western
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/mena_city" soundparameter = { "Tier" = 1 } }
|
|
graphical_cultures = { mena_building_gfx }
|
|
}
|
|
asset = {
|
|
type = pdxmesh
|
|
names = {
|
|
"building_mena_city_01_mesh"
|
|
}
|
|
illustration = @holding_illustration_mena
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/mena_city" soundparameter = { "Tier" = 1 } }
|
|
graphical_cultures = { mena_building_gfx }
|
|
graphical_regions = { graphical_mena }
|
|
}
|
|
asset = {
|
|
type = pdxmesh
|
|
names = {
|
|
"building_mena_city_01_indian_mesh"
|
|
}
|
|
illustration = @holding_illustration_india
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/mena_city" soundparameter = { "Tier" = 1 } }
|
|
graphical_cultures = { mena_building_gfx }
|
|
graphical_regions = { graphical_india }
|
|
}
|
|
asset = {
|
|
type = pdxmesh
|
|
names = {
|
|
"building_mena_city_01_mediterranean_mesh"
|
|
}
|
|
illustration = @holding_illustration_mediterranean
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/mena_city" soundparameter = { "Tier" = 1} }
|
|
graphical_cultures = { mena_building_gfx }
|
|
graphical_regions = { graphical_mediterranean }
|
|
}
|
|
|
|
asset = {
|
|
type = pdxmesh
|
|
names = {
|
|
"building_india_city_01_western_mesh"
|
|
}
|
|
illustration = @holding_illustration_western
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/indian_city" soundparameter = { "Tier" = 1 } }
|
|
graphical_cultures = { indian_building_gfx }
|
|
}
|
|
asset = {
|
|
type = pdxmesh
|
|
names = {
|
|
"building_india_city_01_mena_mesh"
|
|
}
|
|
illustration = @holding_illustration_mena
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/indian_city" soundparameter = { "Tier" = 1 } }
|
|
graphical_cultures = { indian_building_gfx }
|
|
graphical_regions = { graphical_mena }
|
|
}
|
|
asset = {
|
|
type = pdxmesh
|
|
names = {
|
|
"building_india_city_01_mesh"
|
|
}
|
|
illustration = @holding_illustration_india
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/indian_city" soundparameter = { "Tier" = 1 } }
|
|
graphical_cultures = { indian_building_gfx }
|
|
graphical_regions = { graphical_india }
|
|
}
|
|
asset = {
|
|
type = pdxmesh
|
|
names = {
|
|
"building_india_city_01_mediterranean_mesh"
|
|
}
|
|
illustration = @holding_illustration_mediterranean
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/indian_city" soundparameter = { "Tier" = 1 } }
|
|
graphical_cultures = { indian_building_gfx }
|
|
graphical_regions = { graphical_mediterranean }
|
|
}
|
|
|
|
asset = {
|
|
type = pdxmesh
|
|
names = {
|
|
"building_mediterranean_city_01_western_mesh"
|
|
}
|
|
illustration = @holding_illustration_western
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/mediterranean_city" soundparameter = { "Tier" = 1 } }
|
|
graphical_cultures = { mediterranean_building_gfx }
|
|
}
|
|
asset = {
|
|
type = pdxmesh
|
|
names = {
|
|
"building_mediterranean_city_01_mena_mesh"
|
|
}
|
|
illustration = @holding_illustration_mena
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/mediterranean_city" soundparameter = { "Tier" = 1 } }
|
|
graphical_cultures = { mediterranean_building_gfx }
|
|
graphical_regions = { graphical_mena }
|
|
}
|
|
asset = {
|
|
type = pdxmesh
|
|
names = {
|
|
"building_mediterranean_city_01_indian_mesh"
|
|
}
|
|
illustration = @holding_illustration_india
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/mediterranean_city" soundparameter = { "Tier" = 1 } }
|
|
graphical_cultures = { mediterranean_building_gfx }
|
|
graphical_regions = { graphical_india }
|
|
}
|
|
asset = {
|
|
type = pdxmesh
|
|
names = {
|
|
"building_mediterranean_city_01_mesh"
|
|
}
|
|
illustration = @holding_illustration_mediterranean
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/mediterranean_city" soundparameter = { "Tier" = 1 } }
|
|
graphical_cultures = { mediterranean_building_gfx }
|
|
}
|
|
|
|
### FP1 Norse ###
|
|
asset = {
|
|
type = pdxmesh
|
|
names = {
|
|
"fp1_building_norse_city_01_a_mesh"
|
|
}
|
|
requires_dlc_flag = the_northern_lords
|
|
illustration = @holding_illustration_norse
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/nordic_city" soundparameter = { "Tier" = 1 } }
|
|
graphical_cultures = { norse_building_gfx }
|
|
}
|
|
|
|
asset = {
|
|
type = pdxmesh
|
|
names = {
|
|
"fp1_building_norse_city_01_mena_mesh"
|
|
}
|
|
requires_dlc_flag = the_northern_lords
|
|
illustration = @holding_illustration_norse
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/nordic_city" soundparameter = { "Tier" = 1 } }
|
|
graphical_cultures = { norse_building_gfx }
|
|
graphical_regions = { graphical_mena }
|
|
}
|
|
|
|
asset = {
|
|
type = pdxmesh
|
|
names = {
|
|
"fp1_building_norse_city_01_mediterranean_mesh"
|
|
}
|
|
requires_dlc_flag = the_northern_lords
|
|
illustration = @holding_illustration_norse
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/nordic_city" soundparameter = { "Tier" = 1 } }
|
|
graphical_cultures = { norse_building_gfx }
|
|
graphical_regions = { graphical_mediterranean }
|
|
}
|
|
|
|
asset = {
|
|
type = pdxmesh
|
|
names = {
|
|
"fp1_building_norse_city_01_indian_mesh"
|
|
}
|
|
requires_dlc_flag = the_northern_lords
|
|
illustration = @holding_illustration_norse
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/nordic_city" soundparameter = { "Tier" = 1 } }
|
|
graphical_cultures = { norse_building_gfx }
|
|
graphical_regions = { graphical_india }
|
|
}
|
|
|
|
### FP2 Iberian ###
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "fp2_building_iberian_city_01_mesh"
|
|
requires_dlc_flag = the_fate_of_iberia
|
|
illustration = @holding_illustration_iberian
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/iberian_city" soundparameter = { "Tier" = 1 } }
|
|
graphical_cultures = { iberian_building_gfx }
|
|
graphical_regions = { graphical_mediterranean }
|
|
}
|
|
|
|
### FP3 Iranian ###
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "fp3_building_persian_city_01_a_01_mesh"
|
|
requires_dlc_flag = legacy_of_persia
|
|
illustration = @holding_illustration_iranian
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/mena_city" soundparameter = { "Tier" = 1 } }
|
|
graphical_cultures = { iranian_building_gfx }
|
|
graphical_regions = { graphical_mena }
|
|
}
|
|
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "fp3_building_persian_city_01_a_01_mesh"
|
|
requires_dlc_flag = legacy_of_persia
|
|
illustration = @holding_illustration_iranian
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/mena_city" soundparameter = { "Tier" = 1 } }
|
|
graphical_cultures = { iranian_building_gfx }
|
|
graphical_regions = { graphical_india }
|
|
}
|
|
|
|
### EP3 Byzantine ###
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "ep3_byzantine_city_01_mesh"
|
|
requires_dlc_flag = roads_to_power
|
|
illustration = @holding_illustration_byzantine
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/mediterranean_city" soundparameter = { "Tier" = 1 } }
|
|
graphical_cultures = { byzantine_building_gfx }
|
|
graphical_regions = { graphical_mediterranean }
|
|
}
|
|
|
|
#Steppe fallbacks
|
|
#Iranian
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "fp3_building_persian_city_01_a_01_mesh"
|
|
requires_dlc_flag = legacy_of_persia
|
|
illustration = @holding_illustration_iranian
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/mena_city" soundparameter = { "Tier" = 1 } }
|
|
graphical_cultures = { steppe_building_gfx }
|
|
}
|
|
#mena
|
|
asset = {
|
|
type = pdxmesh
|
|
names = {
|
|
"building_mena_city_01_mesh"
|
|
}
|
|
illustration = @holding_illustration_mena
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/mena_city" soundparameter = { "Tier" = 1 } }
|
|
graphical_cultures = { steppe_building_gfx }
|
|
}
|
|
|
|
can_construct_potential = {
|
|
building_requirement_tribal = no
|
|
}
|
|
can_construct = {
|
|
trigger_if = {
|
|
limit = {
|
|
NOT = {
|
|
culture = {
|
|
has_cultural_parameter = next_level_cities
|
|
}
|
|
}
|
|
}
|
|
culture = {
|
|
has_innovation = innovation_manorialism
|
|
}
|
|
}
|
|
trigger_else = {
|
|
culture = {
|
|
has_cultural_parameter = next_level_cities
|
|
}
|
|
}
|
|
|
|
}
|
|
cost_gold = main_building_tier_2_cost
|
|
|
|
levy = poor_building_levy_tier_4
|
|
max_garrison = normal_building_max_garrison_tier_2
|
|
garrison_reinforcement_factor = building_garrison_reinforcement_factor_tier_2
|
|
province_modifier = {
|
|
monthly_income = good_building_tax_tier_4
|
|
travel_danger = -12
|
|
}
|
|
|
|
province_culture_modifier = {
|
|
parameter = city_buildings_more_powerful
|
|
levy_size = 0.5
|
|
tax_mult = 0.02
|
|
}
|
|
|
|
county_culture_modifier = {
|
|
parameter = city_buildings_more_county_opinion
|
|
county_opinion_add = 10
|
|
}
|
|
|
|
province_terrain_modifier = {
|
|
parameter = maritime_mercantilism_coastal_holdings
|
|
is_coastal = yes
|
|
tax_mult = maritime_mercantilism_coastal_holdings_value
|
|
}
|
|
|
|
county_culture_modifier = {
|
|
parameter = city_buildings_more_powerful
|
|
development_growth_factor = 0.1
|
|
}
|
|
|
|
county_culture_modifier = {
|
|
parameter = city_buildings_less_control
|
|
monthly_county_control_growth_factor = -0.25
|
|
}
|
|
|
|
province_terrain_modifier = {
|
|
parameter = coastal_holding_bonuses
|
|
is_coastal = yes
|
|
build_speed = -0.1
|
|
}
|
|
|
|
province_terrain_modifier = {
|
|
parameter = coastal_holdings_give_defensive_bonus
|
|
is_coastal = yes
|
|
defender_holding_advantage = 3
|
|
}
|
|
|
|
county_dynasty_modifier = {
|
|
county_holder_dynasty_perk = fp2_urbanism_legacy_1 # check if the dynasty of the county holder has a specific perk
|
|
development_growth_factor = fp2_urbanism_legacy_1_bonus_value
|
|
}
|
|
|
|
flag = city
|
|
next_building = city_03
|
|
|
|
on_complete = {
|
|
barony.holder = {
|
|
if = {
|
|
limit = {
|
|
any_vassal = {
|
|
has_vassal_stance = parochial
|
|
}
|
|
save_temporary_scope_as = holder_scope
|
|
}
|
|
custom_tooltip = parochial_vassal_approves_holding_upgrade
|
|
hidden_effect = {
|
|
every_vassal = {
|
|
limit = {
|
|
has_vassal_stance = parochial
|
|
}
|
|
add_opinion = {
|
|
target = prev
|
|
modifier = parochial_approves_holding_upgrade_opinion
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
ai_value = {
|
|
base = 6
|
|
modifier = {
|
|
add = 1
|
|
scope:holder.culture = { has_cultural_parameter = ai_more_likely_to_city }
|
|
}
|
|
modifier = {
|
|
factor = 2
|
|
scope:holder.capital_province = this
|
|
}
|
|
modifier = {
|
|
factor = 0.1
|
|
free_building_slots >= 1
|
|
}
|
|
modifier = {
|
|
factor = 0.3
|
|
years_from_game_start <= 0.01
|
|
}
|
|
}
|
|
}
|
|
|
|
city_03 = {
|
|
construction_time = slow_construction_time
|
|
|
|
asset = {
|
|
type = pdxmesh
|
|
names = {
|
|
"building_western_city_02_mesh"
|
|
}
|
|
illustration = @holding_illustration_western
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/western_city" soundparameter = { "Tier" = 2 } }
|
|
}
|
|
asset = {
|
|
type = pdxmesh
|
|
names = {
|
|
"building_western_city_02_mena_mesh"
|
|
}
|
|
illustration = @holding_illustration_mena
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/western_city" soundparameter = { "Tier" = 2 } }
|
|
graphical_regions = { graphical_mena }
|
|
}
|
|
asset = {
|
|
type = pdxmesh
|
|
names = {
|
|
"building_western_city_02_indian_mesh"
|
|
}
|
|
illustration = @holding_illustration_india
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/western_city" soundparameter = { "Tier" = 2 } }
|
|
graphical_regions = { graphical_india }
|
|
}
|
|
asset = {
|
|
type = pdxmesh
|
|
names = {
|
|
"building_western_city_02_mediterranean_mesh"
|
|
}
|
|
illustration = @holding_illustration_mediterranean
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/western_city" soundparameter = { "Tier" = 2 } }
|
|
graphical_regions = { graphical_mediterranean }
|
|
}
|
|
|
|
asset = {
|
|
type = pdxmesh
|
|
names = {
|
|
"building_mena_city_02_western_mesh"
|
|
}
|
|
illustration = @holding_illustration_western
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/mena_city" soundparameter = { "Tier" = 2 } }
|
|
graphical_cultures = { mena_building_gfx }
|
|
}
|
|
asset = {
|
|
type = pdxmesh
|
|
names = {
|
|
"building_mena_city_02_mesh"
|
|
}
|
|
illustration = @holding_illustration_mena
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/mena_city" soundparameter = { "Tier" = 2 } }
|
|
graphical_cultures = { mena_building_gfx }
|
|
graphical_regions = { graphical_mena }
|
|
}
|
|
asset = {
|
|
type = pdxmesh
|
|
names = {
|
|
"building_mena_city_02_indian_mesh"
|
|
}
|
|
illustration = @holding_illustration_india
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/mena_city" soundparameter = { "Tier" = 2 } }
|
|
graphical_cultures = { mena_building_gfx }
|
|
graphical_regions = { graphical_india }
|
|
}
|
|
asset = {
|
|
type = pdxmesh
|
|
names = {
|
|
"building_mena_city_02_mediterranean_mesh"
|
|
}
|
|
illustration = @holding_illustration_mediterranean
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/mena_city" soundparameter = { "Tier" = 2 } }
|
|
graphical_cultures = { mena_building_gfx }
|
|
graphical_regions = { graphical_mediterranean }
|
|
}
|
|
|
|
asset = {
|
|
type = pdxmesh
|
|
names = {
|
|
"building_india_city_02_western_mesh"
|
|
}
|
|
illustration = @holding_illustration_western
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/indian_city" soundparameter = { "Tier" = 2 } }
|
|
graphical_cultures = { indian_building_gfx }
|
|
}
|
|
asset = {
|
|
type = pdxmesh
|
|
names = {
|
|
"building_india_city_02_mena_mesh"
|
|
}
|
|
illustration = @holding_illustration_mena
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/indian_city" soundparameter = { "Tier" = 2 } }
|
|
graphical_cultures = { indian_building_gfx }
|
|
graphical_regions = { graphical_mena }
|
|
}
|
|
asset = {
|
|
type = pdxmesh
|
|
names = {
|
|
"building_india_city_02_mesh"
|
|
}
|
|
illustration = @holding_illustration_india
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/indian_city" soundparameter = { "Tier" = 2 } }
|
|
graphical_cultures = { indian_building_gfx }
|
|
graphical_regions = { graphical_india }
|
|
}
|
|
asset = {
|
|
type = pdxmesh
|
|
names = {
|
|
"building_india_city_02_mediterranean_mesh"
|
|
}
|
|
illustration = @holding_illustration_mediterranean
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/indian_city" soundparameter = { "Tier" = 2 } }
|
|
graphical_cultures = { indian_building_gfx }
|
|
graphical_regions = { graphical_mediterranean }
|
|
}
|
|
|
|
asset = {
|
|
type = pdxmesh
|
|
names = {
|
|
"building_mediterranean_city_02_western_mesh"
|
|
}
|
|
illustration = @holding_illustration_western
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/mediterranean_city" soundparameter = { "Tier" = 2 } }
|
|
graphical_cultures = { mediterranean_building_gfx }
|
|
}
|
|
asset = {
|
|
type = pdxmesh
|
|
names = {
|
|
"building_mediterranean_city_02_mena_mesh"
|
|
}
|
|
illustration = @holding_illustration_mena
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/mediterranean_city" soundparameter = { "Tier" = 2 } }
|
|
graphical_cultures = { mediterranean_building_gfx }
|
|
graphical_regions = { graphical_mena }
|
|
}
|
|
asset = {
|
|
type = pdxmesh
|
|
names = {
|
|
"building_mediterranean_city_02_indian_mesh"
|
|
}
|
|
illustration = @holding_illustration_india
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/mediterranean_city" soundparameter = { "Tier" = 2 } }
|
|
graphical_cultures = { mediterranean_building_gfx }
|
|
graphical_regions = { graphical_india }
|
|
}
|
|
asset = {
|
|
type = pdxmesh
|
|
names = {
|
|
"building_mediterranean_city_02_mesh"
|
|
}
|
|
illustration = @holding_illustration_mediterranean
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/mediterranean_city" soundparameter = { "Tier" = 2 } }
|
|
graphical_cultures = { mediterranean_building_gfx }
|
|
graphical_regions = { graphical_mediterranean }
|
|
}
|
|
|
|
### FP1 Norse ###
|
|
asset = {
|
|
type = pdxmesh
|
|
names = {
|
|
"fp1_building_norse_city_02_a_mesh"
|
|
}
|
|
requires_dlc_flag = the_northern_lords
|
|
illustration = @holding_illustration_norse
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/nordic_city" soundparameter = { "Tier" = 2 } }
|
|
graphical_cultures = { norse_building_gfx }
|
|
}
|
|
|
|
asset = {
|
|
type = pdxmesh
|
|
names = {
|
|
"fp1_building_norse_city_02_mena_mesh"
|
|
}
|
|
requires_dlc_flag = the_northern_lords
|
|
illustration = @holding_illustration_norse
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/nordic_city" soundparameter = { "Tier" = 2 } }
|
|
graphical_cultures = { norse_building_gfx }
|
|
graphical_regions = { graphical_mena }
|
|
}
|
|
|
|
asset = {
|
|
type = pdxmesh
|
|
names = {
|
|
"fp1_building_norse_city_02_mediterranean_mesh"
|
|
}
|
|
requires_dlc_flag = the_northern_lords
|
|
illustration = @holding_illustration_norse
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/nordic_city" soundparameter = { "Tier" = 2 } }
|
|
graphical_cultures = { norse_building_gfx }
|
|
graphical_regions = { graphical_mediterranean }
|
|
}
|
|
|
|
asset = {
|
|
type = pdxmesh
|
|
names = {
|
|
"fp1_building_norse_city_02_indian_mesh"
|
|
}
|
|
requires_dlc_flag = the_northern_lords
|
|
illustration = @holding_illustration_norse
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/nordic_city" soundparameter = { "Tier" = 2 } }
|
|
graphical_cultures = { norse_building_gfx }
|
|
graphical_regions = { graphical_india }
|
|
}
|
|
|
|
### FP2 Iberian ###
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "fp2_building_iberian_city_02_mesh"
|
|
requires_dlc_flag = the_fate_of_iberia
|
|
illustration = @holding_illustration_iberian
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/iberian_city" soundparameter = { "Tier" = 2 } }
|
|
graphical_cultures = { iberian_building_gfx }
|
|
graphical_regions = { graphical_mediterranean }
|
|
}
|
|
|
|
### FP3 Iranian ###
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "fp3_building_persian_city_02_a_01_mesh"
|
|
requires_dlc_flag = legacy_of_persia
|
|
illustration = @holding_illustration_iranian
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/mena_city" soundparameter = { "Tier" = 2 } }
|
|
graphical_cultures = { iranian_building_gfx }
|
|
graphical_regions = { graphical_mena }
|
|
}
|
|
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "fp3_building_persian_city_02_a_01_mesh"
|
|
requires_dlc_flag = legacy_of_persia
|
|
illustration = @holding_illustration_iranian
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/mena_city" soundparameter = { "Tier" = 2 } }
|
|
graphical_cultures = { iranian_building_gfx }
|
|
graphical_regions = { graphical_india }
|
|
}
|
|
|
|
### EP3 Byzantine ###
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "ep3_byzantine_city_02_mesh"
|
|
requires_dlc_flag = roads_to_power
|
|
illustration = @holding_illustration_byzantine
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/mediterranean_city" soundparameter = { "Tier" = 2 } }
|
|
graphical_cultures = { byzantine_building_gfx }
|
|
graphical_regions = { graphical_mediterranean }
|
|
}
|
|
|
|
#Steppe fallbacks
|
|
#Iranian
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "fp3_building_persian_city_02_a_01_mesh"
|
|
requires_dlc_flag = legacy_of_persia
|
|
illustration = @holding_illustration_iranian
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/mena_city" soundparameter = { "Tier" = 2 } }
|
|
graphical_cultures = { steppe_building_gfx }
|
|
}
|
|
#mena
|
|
asset = {
|
|
type = pdxmesh
|
|
names = {
|
|
"building_mena_city_02_mesh"
|
|
}
|
|
illustration = @holding_illustration_mena
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/mena_city" soundparameter = { "Tier" = 2 } }
|
|
graphical_cultures = { steppe_building_gfx }
|
|
}
|
|
|
|
can_construct_potential = {
|
|
building_requirement_tribal = no
|
|
}
|
|
can_construct = {
|
|
trigger_if = {
|
|
limit = {
|
|
NOT = {
|
|
culture = {
|
|
has_cultural_parameter = next_level_cities
|
|
}
|
|
}
|
|
}
|
|
culture = {
|
|
has_innovation = innovation_windmills
|
|
}
|
|
}
|
|
trigger_else = {
|
|
culture = {
|
|
has_cultural_parameter = next_level_cities
|
|
}
|
|
culture = {
|
|
has_innovation = innovation_manorialism
|
|
}
|
|
}
|
|
}
|
|
cost_gold = main_building_tier_3_cost
|
|
next_building = city_04
|
|
|
|
levy = poor_building_levy_tier_6
|
|
max_garrison = normal_building_max_garrison_tier_3
|
|
garrison_reinforcement_factor = building_garrison_reinforcement_factor_tier_3
|
|
province_modifier = {
|
|
monthly_income = good_building_tax_tier_6
|
|
travel_danger = -14
|
|
}
|
|
|
|
province_culture_modifier = {
|
|
parameter = city_buildings_more_powerful
|
|
levy_size = 0.75
|
|
tax_mult = 0.03
|
|
}
|
|
|
|
county_culture_modifier = {
|
|
parameter = city_buildings_more_county_opinion
|
|
county_opinion_add = 15
|
|
}
|
|
|
|
|
|
province_terrain_modifier = {
|
|
parameter = maritime_mercantilism_coastal_holdings
|
|
is_coastal = yes
|
|
tax_mult = maritime_mercantilism_coastal_holdings_value
|
|
}
|
|
|
|
county_culture_modifier = {
|
|
parameter = city_buildings_more_powerful
|
|
development_growth_factor = 0.15
|
|
}
|
|
|
|
county_culture_modifier = {
|
|
parameter = city_buildings_less_control
|
|
monthly_county_control_growth_factor = -0.25
|
|
}
|
|
|
|
province_terrain_modifier = {
|
|
parameter = coastal_holding_bonuses
|
|
is_coastal = yes
|
|
build_speed = -0.1
|
|
}
|
|
|
|
province_terrain_modifier = {
|
|
parameter = coastal_holdings_give_defensive_bonus
|
|
is_coastal = yes
|
|
defender_holding_advantage = 4
|
|
}
|
|
|
|
county_dynasty_modifier = {
|
|
county_holder_dynasty_perk = fp2_urbanism_legacy_1 # check if the dynasty of the county holder has a specific perk
|
|
development_growth_factor = fp2_urbanism_legacy_1_bonus_value
|
|
}
|
|
|
|
flag = city
|
|
|
|
on_complete = {
|
|
barony.holder = {
|
|
if = {
|
|
limit = {
|
|
any_vassal = {
|
|
has_vassal_stance = parochial
|
|
}
|
|
save_temporary_scope_as = holder_scope
|
|
}
|
|
custom_tooltip = parochial_vassal_approves_holding_upgrade
|
|
hidden_effect = {
|
|
every_vassal = {
|
|
limit = {
|
|
has_vassal_stance = parochial
|
|
}
|
|
add_opinion = {
|
|
target = prev
|
|
modifier = parochial_approves_holding_upgrade_opinion
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
ai_value = {
|
|
base = 5
|
|
modifier = {
|
|
add = 1
|
|
scope:holder.culture = { has_cultural_parameter = ai_more_likely_to_city }
|
|
}
|
|
modifier = {
|
|
factor = 2
|
|
scope:holder.capital_province = this
|
|
}
|
|
}
|
|
}
|
|
|
|
city_04 = {
|
|
construction_time = slow_construction_time
|
|
|
|
asset = {
|
|
type = pdxmesh
|
|
names = {
|
|
"building_western_city_02_mesh"
|
|
}
|
|
illustration = @holding_illustration_western
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/western_city" soundparameter = { "Tier" = 2 } }
|
|
}
|
|
asset = {
|
|
type = pdxmesh
|
|
names = {
|
|
"building_western_city_02_mena_mesh"
|
|
}
|
|
illustration = @holding_illustration_mena
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/western_city" soundparameter = { "Tier" = 2 } }
|
|
graphical_regions = { graphical_mena }
|
|
}
|
|
asset = {
|
|
type = pdxmesh
|
|
names = {
|
|
"building_western_city_02_indian_mesh"
|
|
}
|
|
illustration = @holding_illustration_india
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/western_city" soundparameter = { "Tier" = 2 } }
|
|
graphical_regions = { graphical_india }
|
|
}
|
|
asset = {
|
|
type = pdxmesh
|
|
names = {
|
|
"building_western_city_02_mediterranean_mesh"
|
|
}
|
|
illustration = @holding_illustration_mediterranean
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/western_city" soundparameter = { "Tier" = 2 } }
|
|
graphical_regions = { graphical_mediterranean }
|
|
}
|
|
|
|
asset = {
|
|
type = pdxmesh
|
|
names = {
|
|
"building_mena_city_02_western_mesh"
|
|
}
|
|
illustration = @holding_illustration_western
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/mena_city" soundparameter = { "Tier" = 2 } }
|
|
graphical_cultures = { mena_building_gfx }
|
|
}
|
|
asset = {
|
|
type = pdxmesh
|
|
names = {
|
|
"building_mena_city_02_mesh"
|
|
}
|
|
illustration = @holding_illustration_mena
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/mena_city" soundparameter = { "Tier" = 2 } }
|
|
graphical_cultures = { mena_building_gfx }
|
|
graphical_regions = { graphical_mena }
|
|
}
|
|
asset = {
|
|
type = pdxmesh
|
|
names = {
|
|
"building_mena_city_02_indian_mesh"
|
|
}
|
|
illustration = @holding_illustration_india
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/mena_city" soundparameter = { "Tier" = 2 } }
|
|
graphical_cultures = { mena_building_gfx }
|
|
graphical_regions = { graphical_india }
|
|
}
|
|
asset = {
|
|
type = pdxmesh
|
|
names = {
|
|
"building_mena_city_02_mediterranean_mesh"
|
|
}
|
|
illustration = @holding_illustration_mediterranean
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/mena_city" soundparameter = { "Tier" = 2 } }
|
|
graphical_cultures = { mena_building_gfx }
|
|
graphical_regions = { graphical_mediterranean }
|
|
}
|
|
|
|
asset = {
|
|
type = pdxmesh
|
|
names = {
|
|
"building_india_city_02_western_mesh"
|
|
}
|
|
illustration = @holding_illustration_western
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/indian_city" soundparameter = { "Tier" = 2 } }
|
|
graphical_cultures = { indian_building_gfx }
|
|
}
|
|
asset = {
|
|
type = pdxmesh
|
|
names = {
|
|
"building_india_city_02_mena_mesh"
|
|
}
|
|
illustration = @holding_illustration_mena
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/indian_city" soundparameter = { "Tier" = 2 } }
|
|
graphical_cultures = { indian_building_gfx }
|
|
graphical_regions = { graphical_mena }
|
|
}
|
|
asset = {
|
|
type = pdxmesh
|
|
names = {
|
|
"building_india_city_02_mesh"
|
|
}
|
|
illustration = @holding_illustration_india
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/indian_city" soundparameter = { "Tier" = 2 } }
|
|
graphical_cultures = { indian_building_gfx }
|
|
graphical_regions = { graphical_india }
|
|
}
|
|
asset = {
|
|
type = pdxmesh
|
|
names = {
|
|
"building_india_city_02_mediterranean_mesh"
|
|
}
|
|
illustration = @holding_illustration_mediterranean
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/indian_city" soundparameter = { "Tier" = 2 } }
|
|
graphical_cultures = { indian_building_gfx }
|
|
graphical_regions = { graphical_mediterranean }
|
|
}
|
|
|
|
asset = {
|
|
type = pdxmesh
|
|
names = {
|
|
"building_mediterranean_city_02_western_mesh"
|
|
}
|
|
illustration = @holding_illustration_western
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/mediterranean_city" soundparameter = { "Tier" = 2 } }
|
|
graphical_cultures = { mediterranean_building_gfx }
|
|
}
|
|
asset = {
|
|
type = pdxmesh
|
|
names = {
|
|
"building_mediterranean_city_02_mena_mesh"
|
|
}
|
|
illustration = @holding_illustration_mena
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/mediterranean_city" soundparameter = { "Tier" = 2 } }
|
|
graphical_cultures = { mediterranean_building_gfx }
|
|
graphical_regions = { graphical_mena }
|
|
}
|
|
asset = {
|
|
type = pdxmesh
|
|
names = {
|
|
"building_mediterranean_city_02_indian_mesh"
|
|
}
|
|
illustration = @holding_illustration_india
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/mediterranean_city" soundparameter = { "Tier" = 2 } }
|
|
graphical_cultures = { mediterranean_building_gfx }
|
|
graphical_regions = { graphical_india }
|
|
}
|
|
asset = {
|
|
type = pdxmesh
|
|
names = {
|
|
"building_mediterranean_city_02_mesh"
|
|
}
|
|
illustration = @holding_illustration_mediterranean
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/mediterranean_city" soundparameter = { "Tier" = 2 } }
|
|
graphical_cultures = { mediterranean_building_gfx }
|
|
}
|
|
|
|
### FP1 Norse ###
|
|
asset = {
|
|
type = pdxmesh
|
|
names = {
|
|
"fp1_building_norse_city_02_a_mesh"
|
|
}
|
|
requires_dlc_flag = the_northern_lords
|
|
illustration = @holding_illustration_norse
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/nordic_city" soundparameter = { "Tier" = 2 } }
|
|
graphical_cultures = { norse_building_gfx }
|
|
}
|
|
|
|
asset = {
|
|
type = pdxmesh
|
|
names = {
|
|
"fp1_building_norse_city_02_mena_mesh"
|
|
}
|
|
requires_dlc_flag = the_northern_lords
|
|
illustration = @holding_illustration_norse
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/nordic_city" soundparameter = { "Tier" = 2 } }
|
|
graphical_cultures = { norse_building_gfx }
|
|
graphical_regions = { graphical_mena }
|
|
}
|
|
|
|
asset = {
|
|
type = pdxmesh
|
|
names = {
|
|
"fp1_building_norse_city_02_mediterranean_mesh"
|
|
}
|
|
requires_dlc_flag = the_northern_lords
|
|
illustration = @holding_illustration_norse
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/nordic_city" soundparameter = { "Tier" = 2 } }
|
|
graphical_cultures = { norse_building_gfx }
|
|
graphical_regions = { graphical_mediterranean }
|
|
}
|
|
|
|
asset = {
|
|
type = pdxmesh
|
|
names = {
|
|
"fp1_building_norse_city_02_indian_mesh"
|
|
}
|
|
requires_dlc_flag = the_northern_lords
|
|
illustration = @holding_illustration_norse
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/nordic_city" soundparameter = { "Tier" = 2 } }
|
|
graphical_cultures = { norse_building_gfx }
|
|
graphical_regions = { graphical_india }
|
|
}
|
|
|
|
### FP2 Iberian ###
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "fp2_building_iberian_city_02_mesh"
|
|
requires_dlc_flag = the_fate_of_iberia
|
|
illustration = @holding_illustration_iberian
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/iberian_city" soundparameter = { "Tier" = 2 } }
|
|
graphical_cultures = { iberian_building_gfx }
|
|
graphical_regions = { graphical_mediterranean }
|
|
}
|
|
|
|
### FP3 Iranian ###
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "fp3_building_persian_city_02_a_01_mesh"
|
|
requires_dlc_flag = legacy_of_persia
|
|
illustration = @holding_illustration_iranian
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/mena_city" soundparameter = { "Tier" = 2 } }
|
|
graphical_cultures = { iranian_building_gfx }
|
|
graphical_regions = { graphical_mena }
|
|
}
|
|
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "fp3_building_persian_city_02_a_01_mesh"
|
|
requires_dlc_flag = legacy_of_persia
|
|
illustration = @holding_illustration_iranian
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/mena_city" soundparameter = { "Tier" = 2 } }
|
|
graphical_cultures = { iranian_building_gfx }
|
|
graphical_regions = { graphical_india }
|
|
}
|
|
|
|
### EP3 Byzantine ###
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "ep3_byzantine_city_02_mesh"
|
|
requires_dlc_flag = roads_to_power
|
|
illustration = @holding_illustration_byzantine
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/mediterranean_city" soundparameter = { "Tier" = 2 } }
|
|
graphical_cultures = { byzantine_building_gfx }
|
|
graphical_regions = { graphical_mediterranean }
|
|
}
|
|
|
|
#Steppe fallbacks
|
|
#Iranian
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "fp3_building_persian_city_02_a_01_mesh"
|
|
requires_dlc_flag = legacy_of_persia
|
|
illustration = @holding_illustration_iranian
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/mena_city" soundparameter = { "Tier" = 3 } }
|
|
graphical_cultures = { steppe_building_gfx }
|
|
}
|
|
#mena
|
|
asset = {
|
|
type = pdxmesh
|
|
names = {
|
|
"building_mena_city_02_mesh"
|
|
}
|
|
illustration = @holding_illustration_mena
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/mena_city" soundparameter = { "Tier" = 3 } }
|
|
graphical_cultures = { steppe_building_gfx }
|
|
}
|
|
|
|
can_construct_potential = {
|
|
building_requirement_tribal = no
|
|
}
|
|
can_construct = {
|
|
trigger_if = {
|
|
limit = {
|
|
NOT = {
|
|
culture = {
|
|
has_cultural_parameter = next_level_cities
|
|
}
|
|
}
|
|
}
|
|
culture = {
|
|
has_innovation = innovation_cranes
|
|
}
|
|
}
|
|
trigger_else = {
|
|
culture = {
|
|
has_cultural_parameter = next_level_cities
|
|
}
|
|
culture = {
|
|
has_innovation = innovation_windmills
|
|
}
|
|
}
|
|
}
|
|
cost_gold = main_building_tier_4_cost
|
|
|
|
levy = poor_building_levy_tier_8
|
|
max_garrison = normal_building_max_garrison_tier_7
|
|
garrison_reinforcement_factor = building_garrison_reinforcement_factor_tier_4
|
|
province_modifier = {
|
|
monthly_income = good_building_tax_tier_8
|
|
travel_danger = -16
|
|
}
|
|
|
|
province_culture_modifier = {
|
|
parameter = city_buildings_more_powerful
|
|
levy_size = 1
|
|
tax_mult = 0.04
|
|
}
|
|
|
|
county_culture_modifier = {
|
|
parameter = city_buildings_more_county_opinion
|
|
county_opinion_add = 20
|
|
}
|
|
|
|
province_terrain_modifier = {
|
|
parameter = maritime_mercantilism_coastal_holdings
|
|
is_coastal = yes
|
|
tax_mult = maritime_mercantilism_coastal_holdings_value
|
|
}
|
|
|
|
county_culture_modifier = {
|
|
parameter = city_buildings_more_powerful
|
|
development_growth_factor = 0.2
|
|
}
|
|
|
|
county_culture_modifier = {
|
|
parameter = city_buildings_less_control
|
|
monthly_county_control_growth_factor = -0.25
|
|
}
|
|
|
|
province_terrain_modifier = {
|
|
parameter = coastal_holding_bonuses
|
|
is_coastal = yes
|
|
build_speed = -0.1
|
|
}
|
|
|
|
province_terrain_modifier = {
|
|
parameter = coastal_holdings_give_defensive_bonus
|
|
is_coastal = yes
|
|
defender_holding_advantage = 5
|
|
}
|
|
|
|
county_dynasty_modifier = {
|
|
county_holder_dynasty_perk = fp2_urbanism_legacy_1 # check if the dynasty of the county holder has a specific perk
|
|
development_growth_factor = fp2_urbanism_legacy_1_bonus_value
|
|
}
|
|
|
|
flag = city
|
|
|
|
on_complete = {
|
|
barony.holder = {
|
|
if = {
|
|
limit = {
|
|
any_vassal = {
|
|
has_vassal_stance = parochial
|
|
}
|
|
save_temporary_scope_as = holder_scope
|
|
}
|
|
custom_tooltip = parochial_vassal_approves_holding_upgrade
|
|
hidden_effect = {
|
|
every_vassal = {
|
|
limit = {
|
|
has_vassal_stance = parochial
|
|
}
|
|
add_opinion = {
|
|
target = prev
|
|
modifier = parochial_approves_holding_upgrade_opinion
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
ai_value = {
|
|
base = 4
|
|
modifier = {
|
|
add = 1
|
|
scope:holder.culture = { has_cultural_parameter = ai_more_likely_to_city }
|
|
}
|
|
modifier = {
|
|
factor = 2
|
|
scope:holder.capital_province = this
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
####
|
|
#
|
|
# City Buildings
|
|
#
|
|
####
|
|
|
|
### Guild Halls
|
|
|
|
guild_halls_01 = {
|
|
construction_time = standard_construction_time
|
|
|
|
can_construct_potential = {
|
|
has_building_or_higher = city_01
|
|
}
|
|
|
|
cost_gold = normal_building_tier_1_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = normal_building_tax_tier_1
|
|
}
|
|
county_modifier = {
|
|
development_growth_factor = 0.05
|
|
}
|
|
|
|
next_building = guild_halls_02
|
|
|
|
type_icon = "icon_building_guild_halls.dds"
|
|
|
|
ai_value = {
|
|
base = 500
|
|
ai_tier_1_building_modifier = yes
|
|
modifier = {
|
|
add = 500
|
|
scope:holder = {
|
|
government_has_flag = government_is_republic
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
guild_halls_02 = {
|
|
construction_time = standard_construction_time
|
|
|
|
can_construct_potential = {
|
|
has_building_or_higher = city_01
|
|
culture = {
|
|
OR = {
|
|
has_innovation = innovation_crop_rotation
|
|
has_cultural_parameter = next_level_guild_halls
|
|
}
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = normal_building_tier_2_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = normal_building_tax_tier_2
|
|
}
|
|
county_modifier = {
|
|
development_growth_factor = 0.1
|
|
}
|
|
|
|
next_building = guild_halls_03
|
|
ai_value = {
|
|
base = 0
|
|
modifier = {
|
|
add = 9
|
|
scope:holder = {
|
|
government_has_flag = government_is_republic
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
guild_halls_03 = {
|
|
construction_time = standard_construction_time
|
|
|
|
can_construct = {
|
|
trigger_if = {
|
|
limit = {
|
|
NOT = {
|
|
culture = {
|
|
has_cultural_parameter = next_level_guild_halls
|
|
}
|
|
}
|
|
}
|
|
culture = {
|
|
has_innovation = innovation_manorialism
|
|
}
|
|
has_building_or_higher = city_02
|
|
}
|
|
trigger_else = {
|
|
culture = {
|
|
has_innovation = innovation_crop_rotation
|
|
}
|
|
culture = {
|
|
has_cultural_parameter = next_level_guild_halls
|
|
}
|
|
has_building_or_higher = city_01
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = normal_building_tier_3_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = normal_building_tax_tier_3
|
|
}
|
|
county_modifier = {
|
|
development_growth_factor = 0.15
|
|
}
|
|
|
|
next_building = guild_halls_04
|
|
ai_value = {
|
|
base = 0
|
|
modifier = {
|
|
add = 8
|
|
scope:holder = {
|
|
government_has_flag = government_is_republic
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
guild_halls_04 = {
|
|
construction_time = standard_construction_time
|
|
|
|
can_construct = {
|
|
trigger_if = {
|
|
limit = {
|
|
NOT = {
|
|
culture = {
|
|
has_cultural_parameter = next_level_guild_halls
|
|
}
|
|
}
|
|
}
|
|
culture = {
|
|
has_innovation = innovation_manorialism
|
|
}
|
|
has_building_or_higher = city_02
|
|
|
|
}
|
|
trigger_else = {
|
|
culture = {
|
|
has_innovation = innovation_crop_rotation
|
|
}
|
|
culture = {
|
|
has_cultural_parameter = next_level_guild_halls
|
|
}
|
|
has_building_or_higher = city_01
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = normal_building_tier_4_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = normal_building_tax_tier_4
|
|
}
|
|
county_modifier = {
|
|
development_growth_factor = 0.2
|
|
}
|
|
|
|
next_building = guild_halls_05
|
|
ai_value = {
|
|
base = 0
|
|
modifier = {
|
|
add = 7
|
|
scope:holder = {
|
|
government_has_flag = government_is_republic
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
guild_halls_05 = {
|
|
construction_time = standard_construction_time
|
|
|
|
can_construct = {
|
|
trigger_if = {
|
|
limit = {
|
|
NOT = {
|
|
culture = {
|
|
has_cultural_parameter = next_level_guild_halls
|
|
}
|
|
}
|
|
}
|
|
culture = {
|
|
has_innovation = innovation_guilds
|
|
}
|
|
has_building_or_higher = city_03
|
|
}
|
|
trigger_else = {
|
|
culture = {
|
|
has_innovation = innovation_manorialism
|
|
}
|
|
culture = {
|
|
has_cultural_parameter = next_level_guild_halls
|
|
}
|
|
has_building_or_higher = city_02
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = normal_building_tier_5_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = normal_building_tax_tier_5
|
|
}
|
|
county_modifier = {
|
|
development_growth_factor = 0.25
|
|
}
|
|
|
|
next_building = guild_halls_06
|
|
ai_value = {
|
|
base = 0
|
|
modifier = {
|
|
add = 6
|
|
scope:holder = {
|
|
government_has_flag = government_is_republic
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
guild_halls_06 = {
|
|
construction_time = standard_construction_time
|
|
|
|
can_construct = {
|
|
trigger_if = {
|
|
limit = {
|
|
NOT = {
|
|
culture = {
|
|
has_cultural_parameter = next_level_guild_halls
|
|
}
|
|
}
|
|
}
|
|
culture = {
|
|
has_innovation = innovation_guilds
|
|
}
|
|
has_building_or_higher = city_03
|
|
}
|
|
trigger_else = {
|
|
culture = {
|
|
has_innovation = innovation_manorialism
|
|
}
|
|
culture = {
|
|
has_cultural_parameter = next_level_guild_halls
|
|
}
|
|
has_building_or_higher = city_02
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = normal_building_tier_6_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = normal_building_tax_tier_6
|
|
}
|
|
county_modifier = {
|
|
development_growth_factor = 0.3
|
|
}
|
|
|
|
next_building = guild_halls_07
|
|
ai_value = {
|
|
base = 0
|
|
modifier = {
|
|
add = 5
|
|
scope:holder = {
|
|
government_has_flag = government_is_republic
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
guild_halls_07 = {
|
|
construction_time = standard_construction_time
|
|
|
|
can_construct = {
|
|
trigger_if = {
|
|
limit = {
|
|
NOT = {
|
|
culture = {
|
|
has_cultural_parameter = next_level_guild_halls
|
|
}
|
|
}
|
|
}
|
|
culture = {
|
|
has_innovation = innovation_cranes
|
|
}
|
|
has_building_or_higher = city_04
|
|
}
|
|
trigger_else = {
|
|
culture = {
|
|
has_innovation = innovation_guilds
|
|
}
|
|
culture = {
|
|
has_cultural_parameter = next_level_guild_halls
|
|
}
|
|
has_building_or_higher = city_03
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = normal_building_tier_7_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = normal_building_tax_tier_7
|
|
}
|
|
county_modifier = {
|
|
development_growth_factor = 0.35
|
|
}
|
|
|
|
next_building = guild_halls_08
|
|
ai_value = {
|
|
base = 0
|
|
modifier = {
|
|
add = 4
|
|
scope:holder = {
|
|
government_has_flag = government_is_republic
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
guild_halls_08 = {
|
|
construction_time = standard_construction_time
|
|
|
|
can_construct = {
|
|
trigger_if = {
|
|
limit = {
|
|
NOT = {
|
|
culture = {
|
|
has_cultural_parameter = next_level_guild_halls
|
|
}
|
|
}
|
|
}
|
|
culture = {
|
|
has_innovation = innovation_cranes
|
|
}
|
|
has_building_or_higher = city_04
|
|
}
|
|
trigger_else = {
|
|
culture = {
|
|
has_innovation = innovation_guilds
|
|
}
|
|
culture = {
|
|
has_cultural_parameter = next_level_guild_halls
|
|
}
|
|
has_building_or_higher = city_03
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = normal_building_tier_8_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = normal_building_tax_tier_8
|
|
}
|
|
county_modifier = {
|
|
development_growth_factor = 0.4
|
|
}
|
|
|
|
ai_value = {
|
|
base = 0
|
|
modifier = {
|
|
add = 3
|
|
scope:holder = {
|
|
government_has_flag = government_is_republic
|
|
}
|
|
}
|
|
}
|
|
}
|