N3OW_Western_eastern_europe/common/game_concepts/00_game_concepts.txt
2026-03-04 01:35:56 +00:00

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Text

vassal = {
alias = { vassals vassalize vassalization vassal_possessive vassals_possessive vassalage }
parent = ruler
texture = "gfx/interface/icons/icon_vassal.dds"
}
direct_vassal = {
texture = "gfx/interface/icons/icon_vassal.dds"
alias = { direct_vassals }
parent = vassal
}
powerful_vassal = {
texture = "gfx/interface/icons/portraits/powerful_vassal.dds"
framesize = { 40 40 }
frame = 1
alias = { powerful_vassals powerful_vassal_powerful powerful_vassal_possessive }
parent = vassal
}
strong_vassal = {
texture = "gfx/interface/icons/icon_vassal.dds"
alias = { strong_vassals }
parent = vassal
}
vassal_stance = {
parent = vassal
alias = { vassal_stances preferred_heir unpreferred_heir preferred_heirs unpreferred_heirs }
texture = "gfx/interface/icons/icon_vassal.dds"
}
ruler = {
alias = { rulers rulerpossessive }
}
title = {
texture = "gfx/interface/icons/message_feed/titles.dds"
alias = { title_i titles titlepossessive }
}
usurp_title = {
texture = "gfx/interface/icons/message_feed/titles.dds"
alias = { usurp usurpation usurped }
}
domain_limit = {
texture = "gfx/interface/icons/icon_domain.dds"
}
recently_acquired_holding = {
alias = { recently_acquired_holdings }
texture = "gfx/interface/icons/map_icons/onmap_holding_icon.dds"
}
primary_title = {
texture = "gfx/interface/icons/message_feed/titles.dds"
parent = title
alias = { primary_titles }
}
income = {
texture = "gfx/interface/icons/icon_gold.dds"
}
taxes = {
alias = { tax taxation }
texture = "gfx/interface/icons/council_task_types/task_collect_taxes.dds"
}
levies = {
parent = soldiers
alias = { levy }
texture = "gfx/interface/icons/icon_levies.dds"
}
vassal_obligations = {
texture = "gfx/interface/icons/icon_contract_modification.dds"
framesize = { 60 60 }
frame = 1
alias = { obligations obligation }
}
opinion = {
alias = { opinions opinion_i }
texture = "gfx/interface/icons/icon_opinion.dds"
}
clergy_opinion = {
texture = "gfx/interface/icons/icon_opinion.dds"
parent = opinion
}
secular_opinion = {
texture = "gfx/interface/icons/icon_opinion.dds"
parent = opinion
}
faction = {
texture = "gfx/interface/skinned/hud_maintab/maintab_factions.dds"
framesize = { 132 108 }
frame = 3
alias = { factions }
}
independence_faction = {
alias = { independence_factions faction_independence }
parent = faction
}
liberty_faction = {
alias = { faction_liberty liberty_factions }
parent = faction
}
claimant_faction = {
alias = { claimant_factions }
parent = faction
}
ceremonial_claimant_faction = {
alias = { ceremonial_claimant_factions }
parent = faction
}
peasant_faction = {
alias = { peasant_factions }
parent = faction
}
escalated_peasant_faction = {
alias = { escalated_peasant_factions }
parent = faction
}
popular_faction = {
alias = { popular_factions }
parent = faction
}
scheme = {
alias = { schemes scheming }
texture = "gfx/interface/icons/icon_scheme.dds"
}
scheme_countermeasure = {
alias = { scheme_countermeasures scheme_countermeasure_countermeasure scheme_countermeasure_countermeasures }
parent = scheme
}
scheme_precaution = {
alias = { scheme_precautions scheme_precaution_precaution scheme_precaution_precautions }
parent = scheme
}
hostile_scheme = {
texture = "gfx/interface/icons/scheme_types/icon_scheme_hostile.dds"
alias = { hostile_schemes scheme_hostile }
parent = scheme
}
personal_scheme = {
texture = "gfx/interface/icons/scheme_types/icon_scheme_personal.dds"
alias = { personal personal_schemes }
parent = scheme
}
political_scheme = {
texture = "gfx/interface/icons/scheme_types/icon_scheme_political.dds"
alias = { political_schemes political }
parent = scheme
}
scheme_phase = {
alias = { scheme_phases scheme_phase_phase scheme_phase_phases }
parent = scheme
}
secret_scheme = {
texture = "gfx/interface/icons/schemes/icon_secrecy.dds"
alias = { secret_schemes secret_scheme_single }
parent = scheme
}
agent_discovery = {
texture = "gfx/interface/icons/message_feed/spy_master.dds"
alias = { agent_discovery_discovered }
parent = scheme
}
scheme_discovery_chance = {
texture = "gfx/interface/icons/schemes/icon_discovered_scheme.dds"
parent = scheme
}
predicted_scheme_difficulty = {
alias = { predicted_difficulty }
parent = scheme
}
agents = {
texture = "gfx/interface/icons/message_feed/spy_master.dds"
alias = { agent agent_i }
parent = scheme
}
scheme_target = {
alias = { scheme_target_target scheme_targets }
parent = scheme
}
scheme_owner = {
alias = { schemer scheme_owners scheme_owner_owner }
parent = scheme
}
prevented_murder = {
alias = { prevented_murder_prevent }
parent = scheme
}
secret = {
texture = "gfx/interface/icons/message_feed/secret.dds"
alias = { secrets }
}
barony = {
alias = { baronies }
parent = title
texture = "gfx/interface/coat_of_arms/crown_strip_115_gameconcept.dds"
framesize = { 104 104 }
frame = 1
}
baron = {
alias = { barons }
parent = rank
texture = "gfx/interface/coat_of_arms/crown_strip_115_gameconcept.dds"
framesize = { 104 104 }
frame = 1
}
county = {
alias = { counties }
parent = title
texture = "gfx/interface/coat_of_arms/crown_strip_115_gameconcept.dds"
framesize = { 104 104 }
frame = 2
}
count = {
alias = { counts }
parent = rank
texture = "gfx/interface/coat_of_arms/crown_strip_115_gameconcept.dds"
framesize = { 104 104 }
frame = 2
}
duchy = {
alias = { duchies }
parent = title
texture = "gfx/interface/coat_of_arms/crown_strip_115_gameconcept.dds"
framesize = { 104 104 }
frame = 3
}
duke = {
alias = { dukes }
parent = rank
texture = "gfx/interface/coat_of_arms/crown_strip_115_gameconcept.dds"
framesize = { 104 104 }
frame = 3
}
kingdom = {
alias = { kingdoms }
parent = title
texture = "gfx/interface/coat_of_arms/crown_strip_115_gameconcept.dds"
framesize = { 104 104 }
frame = 4
}
king = {
alias = { kings }
parent = rank
texture = "gfx/interface/coat_of_arms/crown_strip_115_gameconcept.dds"
framesize = { 104 104 }
frame = 4
}
empire = {
alias = { empires }
parent = title
texture = "gfx/interface/coat_of_arms/crown_strip_115_gameconcept.dds"
framesize = { 104 104 }
frame = 5
}
emperor = {
alias = { emperors }
parent = rank
texture = "gfx/interface/coat_of_arms/crown_strip_115_gameconcept.dds"
framesize = { 104 104 }
frame = 5
}
hegemony = {
alias = { hegemonies }
parent = title
texture = "gfx/interface/coat_of_arms/crown_strip_115_gameconcept.dds"
framesize = { 104 104 }
frame = 6
}
hegemon = {
alias = { hegemons }
parent = rank
texture = "gfx/interface/coat_of_arms/crown_strip_115_gameconcept.dds"
framesize = { 104 104 }
frame = 6
}
culture = {
alias = { cultures cultural culture_possessive culture_i }
texture = "gfx/interface/icons/icon_culture.dds"
}
heritage = {
parent = culture_pillar
texture = "gfx/interface/icons/icon_culture.dds"
}
ethos = {
parent = culture_pillar
texture = "gfx/interface/icons/icon_culture.dds"
}
language = {
alias = { languages }
texture = "gfx/interface/icons/scheme_types/icon_scheme_learn_language.dds"
}
language_limit = {
parent = language
texture = "gfx/interface/icons/scheme_types/icon_scheme_learn_language.dds"
}
martial_custom = {
parent = culture_pillar
texture = "gfx/interface/icons/icon_culture.dds"
}
cultural_acceptance = {
parent = culture
alias = { cultural_acceptance_i }
texture = "gfx/interface/icons/council_task_types/task_accept_culture.dds"
}
cultural_acceptance_baseline = {
parent = cultural_acceptance
texture = "gfx/interface/icons/icon_culture.dds"
}
culture_pillar = {
parent = culture
alias = { culture_pillars }
texture = "gfx/interface/icons/icon_culture.dds"
}
culture_tradition = {
parent = culture
alias = { culture_traditions tradition traditions }
texture = "gfx/interface/icons/icon_culture.dds"
}
culture_intermingling = {
parent = culture
texture = "gfx/interface/icons/icon_culture.dds"
}
county_opinion = {
texture = "gfx/interface/icons/modifiers/county_modifier_opinion_positive.dds"
}
faith = {
alias = { faiths faithpossessive }
texture = "gfx/interface/icons/event_types/type_faith.dds"
}
religion = {
parent = faith
alias = {religions}
texture = "gfx/interface/icons/event_types/type_faith.dds"
}
religious_family = {
alias = {religious_families}
texture = "gfx/interface/icons/event_types/type_faith.dds"
}
head_of_faith = {
parent = faith
alias = {heads_of_faith}
}
spiritual_head_of_faith = {
alias = {head_of_faith_spiritual}
parent = head_of_faith
}
temporal_head_of_faith = {
alias = {head_of_faith_temporal}
parent = head_of_faith
}
# Capital of a county
county_capital = {
alias = { county_capitals }
texture = "gfx/interface/icons/icon_capital.dds"
framesize = { 60 60 }
frame = 1
}
# Capital of a character
realm_capital = {
alias = { realm_capitals capital capitals realm_capital_possessive capital_possessive }
texture = "gfx/interface/icons/icon_capital.dds"
framesize = { 60 60 }
frame = 2
}
de_jure_capital = {
}
capital_duchy = {}
heir = {
texture = "gfx/interface/icons/message_feed/heir.dds"
alias = { heirs heir_possessive }
}
designated_heir = {
}
primary_heir = {
texture = "gfx/interface/icons/message_feed/heir.dds"
alias = { primary_heirs primary_heir_possessive }
parent = heir
}
player_heir = {
texture = "gfx/interface/icons/message_feed/heir.dds"
parent = heir
# no plural alias please, focus on the one player heir you (could) have.
}
title_heir = {
alias = { title_heirs }
parent = heir
}
realm_heir = {
alias = { realm_heirs }
parent = heir
}
nominate = {
alias = { nomination nominations nominate_heir }
}
liege = {
alias = { lieges liege_possessive }
parent = ruler
}
rightful_liege = {
texture = "gfx/interface/icons/levy_tax_reduction.dds"
parent = liege
}
megaduke_penalty = {
}
top_liege = {
alias = { top_lieges top_liege_possessive }
parent = liege
}
holding = {
alias = { holdings }
texture = "gfx/interface/icons/map_icons/onmap_holding_icon.dds"
}
holding_type = {
parent = holding
alias = { holding_types }
texture = "gfx/interface/icons/map_icons/onmap_holding_icon.dds"
}
castle_holding = {
alias = { castle castles castle_holdings }
parent = holding_type
texture = "gfx/interface/icons/icon_holding_castle.dds"
}
temple_holding = {
alias = { temple temples temple_holdings }
parent = holding_type
texture = "gfx/interface/icons/icon_holding_church.dds"
}
city_holding = {
alias = { city cities city_holdings }
parent = holding_type
texture = "gfx/interface/icons/icon_holding_city.dds"
}
tribal_holding = {
parent = holding_type
alias = { tribe tribes tribal_holdings }
texture = "gfx/interface/icons/map_icons/recently_raided.dds"
}
temple_citadel_holding = {
parent = holding_type
alias = { temple_citadel temple_citadels temple_citadel_holdings }
texture = "gfx/interface/icons/icon_holding_temple_citadel.dds"
}
government = {
alias = { governments government_form government_forms }
}
domain = {
alias = { domains domain_i }
texture = "gfx/interface/icons/icon_domain.dds"
}
vassal_limit = {
parent = vassal
texture = "gfx/interface/icons/icon_vassal.dds"
}
leasing = {
texture = "gfx/interface/icons/icon_holding_church.dds"
alias = { lease leases leased lessee }
}
regiment = {
texture = "gfx/interface/icons/icon_soldier.dds"
alias = { regiments }
}
stationed_regiment = {
parent = regiment
texture = "gfx/interface/icons/message_feed/marshal_job.dds"
alias = { station_regiment stationed station stationed_holding }
}
realm = {
texture = "gfx/interface/skinned/hud_maintab/maintab_my_realm.dds"
framesize = { 132 108 }
frame = 3
alias = { realms realm_possessive }
}
gold = {
alias = { gold_i }
texture = "gfx/interface/icons/icon_gold.dds"
}
trait = {
texture = "gfx/interface/icons/message_feed/trait.dds"
alias = { traits }
}
trait_level_track = {
parent = trait
}
trait_level_track_xp = {
parent = trait_level_track
}
spouse = {
texture = "gfx/interface/icons/message_feed/spouse_job.dds"
alias = { spouses spouse_possessive }
}
primary_spouse = {
parent = spouse
texture = "gfx/interface/icons/message_feed/spouse_job.dds"
}
available_spouse = {
parent = spouse
texture = "gfx/interface/icons/message_feed/spouse_job.dds"
}
vizier = {
alias = { viziers vizierate }
texture = "gfx/interface/icons/scale_of_power.dds"
parent = diarch
}
vizier_succession_score = {
texture = "gfx/interface/icons/character_interactions/icon_entrench_regency.dds"
parent = vizier
}
vizier_extravagance = {
alias = { vizier_extravagances vizier_extravagance_extravagance vizier_extravagance_extravagances }
parent = vizier
}
duumvirate = {
alias = { duumvirates co_emperor co_emperors }
texture = "gfx/interface/icons/scale_of_power.dds"
parent = co_rulership
}
nominal_duumvirate = {
alias = { nominal_duumvirates junior_emperor junior_emperors }
texture = "gfx/interface/icons/scale_of_power.dds"
parent = co_rulership
}
co_monarchy = {
alias = { co_monarchies co_monarch co_monarchs }
texture = "gfx/interface/icons/scale_of_power.dds"
parent = co_rulership
}
co_rulership = {
alias = { co_rulerships co_ruler co_rulers }
texture = "gfx/interface/icons/scale_of_power.dds"
parent = diarch
}
piety = {
alias = { piety_i pious }
texture = piety # a special keyword as the actual texture depends on the player's faith
}
piety_experience = {
parent = piety
}
piety_level = {
parent = piety
texture = piety
alias = { piety_levels }
}
maximum_piety_level = {
parent = piety_level
texture = piety
}
prestige = {
alias = { prestige_i prestigious }
texture = "gfx/interface/icons/modifiers/icon_prestige_01.dds"
}
prestige_experience = {
alias = { prestige_experience_i }
parent = prestige
texture = "gfx/interface/icons/modifiers/icon_prestige_05.dds"
}
prestige_level = {
parent = prestige
texture = "gfx/interface/icons/modifiers/icon_prestige_05.dds"
alias = { prestige_levels }
}
de_jure = {
texture = "gfx/interface/icons/casus_bellis/de_jure_cb.dds"
}
de_jure_drift = {
parent = de_jure
texture = "gfx/interface/icons/casus_bellis/de_jure_cb.dds"
alias = { de_jure_drift_drifted de_jure_drift_drift de_jure_drifting }
}
dynast = {
texture = "gfx/interface/icons/message_feed/dynasty.dds"
parent = dynasty
}
dynast_interaction = {
texture = "gfx/interface/icons/message_feed/dynasty.dds"
parent = dynast
alias = { dynast_interactions }
}
dynasty = {
texture = "gfx/interface/icons/message_feed/dynasty.dds"
alias = { dynasties dynasty_members }
}
dynasty_prestige = {
texture = "gfx/interface/icons/modifiers/icon_dynasty_prestige_04.dds"
alias = { dynasty_prestige_i renown }
}
dynasty_prestige_level = {
texture = "gfx/interface/icons/modifiers/icon_dynasty_prestige_04.dds"
}
house = {
texture = "gfx/interface/icons/message_feed/dynasty.dds"
alias = { houses house_possessive }
}
house_head = {
texture = "gfx/interface/icons/message_feed/dynasty.dds"
alias = { house_heads house_head_head house_head_heads house_heads_possessive }
}
clan_house_head = {
texture = "gfx/interface/icons/message_feed/dynasty.dds"
parent = house_head
alias = { clan_house_heads clan_house_head_head }
}
house_head_interaction = {
texture = "gfx/interface/icons/message_feed/dynasty.dds"
parent = house_head
}
soldiers = {
parent = regiment
alias = { soldier soldier_i }
texture = "gfx/interface/icons/icon_soldier.dds"
}
combat_width = {
texture = "gfx/interface/icons/icon_combat_width.dds"
}
combat_roll = {
alias = { roll rolls advantage_roll advantage_rolls }
}
toughness = {
texture = "gfx/interface/icons/regimenttypes/unit_stat_toughness.dds"
}
damage = {
texture = "gfx/interface/icons/regimenttypes/unit_stat_damage.dds"
}
siege_progress = {
texture = "gfx/interface/icons/regimenttypes/unit_stat_siege_progress.dds"
}
siege_weapon = {
texture = "gfx/interface/icons/regimenttypes/trebuchet.dds"
alias = { siege_weapons }
}
pursuit = {
texture = "gfx/interface/icons/regimenttypes/unit_stat_pursuit.dds"
}
screen = {
texture = "gfx/interface/icons/regimenttypes/unit_stat_screen.dds"
}
casualty = {
texture = "gfx/interface/icons/icon_kill.dds"
alias = { casualties }
}
aftermath = {
}
rally_point = {
alias = { rally_points }
texture = "gfx/interface/icons/icon_banner.dds"
}
diplomacy_skill = {
alias = { diplomacy_i diplomacy }
parent = skills
texture = "gfx/interface/icons/icon_skills.dds"
framesize = { 60 60 }
frame = 1
}
martial_skill = {
alias = { martial_i martial }
parent = skills
texture = "gfx/interface/icons/icon_skills.dds"
framesize = { 60 60 }
frame = 2
}
stewardship_skill = {
alias = { stewardship_i stewardship }
parent = skills
texture = "gfx/interface/icons/icon_skills.dds"
framesize = { 60 60 }
frame = 3
}
intrigue_skill = {
alias = { intrigue_i intrigue }
parent = skills
texture = "gfx/interface/icons/icon_skills.dds"
framesize = { 60 60 }
frame = 4
}
learning_skill = {
alias = { learning_i learning }
parent = skills
texture = "gfx/interface/icons/icon_skills.dds"
framesize = { 60 60 }
frame = 5
}
health = {
alias = { healthy }
texture = "gfx/interface/icons/character_status/icon_health.dds"
framesize = { 60 60 }
frame = 2
}
child_health = {
parent = health
texture = "gfx/interface/icons/character_status/icon_health.dds"
framesize = { 60 60 }
frame = 2
}
adult_health = {
parent = health
texture = "gfx/interface/icons/character_status/icon_health.dds"
framesize = { 60 60 }
frame = 2
}
elderly_health = {
parent = health
texture = "gfx/interface/icons/character_status/icon_health.dds"
framesize = { 60 60 }
frame = 2
}
character_death = {
alias = { character_death_dying character_death_die character_death_dies character_death_death character_death_deaths }
texture = "gfx/interface/icons/icon_dead.dds"
}
death_natural_causes = {
parent = character_death
alias = { death_natural_cause }
texture = "gfx/interface/icons/death_reason/death_natural.dds"
}
death_religion = {
parent = character_death
alias = { death_religious }
texture = "gfx/interface/icons/death_reason/death_disease.dds"
}
death_combat = {
parent = character_death
texture = "gfx/interface/icons/death_reason/death_murder.dds"
}
death_murder = {
parent = character_death
texture = "gfx/interface/icons/death_reason/death_murder.dds"
}
fertility = {
texture = "gfx/interface/icons/modifiers/fertility_positive.dds"
}
life_expectancy = {
texture = "gfx/interface/icons/character_status/icon_health.dds"
framesize = { 60 60 }
frame = 1
}
betrothal = {
alias = { betrothed betrothals }
texture = "gfx/interface/icons/marriage_types.dds"
framesize = { 60 60 }
frame = 3
}
matrilineal = {
alias = { matrilineally }
texture = "gfx/interface/icons/marriage_types.dds"
framesize = { 60 60 }
frame = 2
}
patrilineal = {
texture = "gfx/interface/icons/marriage_types.dds"
framesize = { 60 60 }
frame = 1
}
concubinage = {
alias = { concubine concubines concubine_male concubine_female }
texture = "gfx/interface/icons/marriage_types.dds"
framesize = { 60 60 }
frame = 5
}
stress = {
alias = { stress_i stress_gain_i stress_loss_i stress_critical_i stress_loss }
texture = "gfx/interface/icons/stress/icon_stress.dds"
}
marriage = {
alias = { married marry marries marriages marrying }
texture = "gfx/interface/icons/character_interactions/icon_marriage.dds"
}
adult = {
alias = { adults adulthood }
}
child = {
texture = "gfx/interface/icons/message_feed/child.dds"
alias = { children child_possessive }
}
eligible_child = {
texture = "gfx/interface/icons/message_feed/child.dds"
alias = { eligible_children }
}
alliance = {
texture = "gfx/interface/icons/message_feed/alliance.dds"
alias = { alliances allies allied ally ally_i }
}
siege = {
alias = { besiege besieged sieges besieging }
texture = "gfx/interface/icons/map_icons/onmap_siege_icon.dds"
}
assault = {
alias = { assaults assaulting assaulted }
}
fort_level = {
alias = { fort_level_i }
texture = "gfx/interface/window_siege/fort_icon.dds"
}
garrison = {
texture = "gfx/interface/icons/icon_garrison.dds"
}
garrison_reinforcement = {
texture = "gfx/interface/icons/icon_garrison.dds"
}
army = {
texture = "gfx/interface/skinned/hud_maintab/maintab_military.dds"
framesize = { 132 108 }
frame = 3
alias = { armies }
}
holy_order = {
texture = "gfx/interface/icons/government_types/holy_order_government.dds"
alias = { holy_orders holy_order_i }
}
holy_order_patron = {
texture = "gfx/interface/icons/message_feed/holy_order.dds"
}
mercenary_company = {
texture = "gfx/interface/icons/government_types/mercenary_government.dds"
alias = { mercenary mercenaries mercenary_i }
}
mercenary_contract = {
alias = { mercenary_contracts }
texture = "gfx/interface/icons/message_feed/mercenary.dds"
}
hired_troops = {
texture = "gfx/interface/icons/message_feed/mercenary.dds"
}
commander_trait = {
alias = { commander_traits }
texture = "gfx/interface/icons/icon_commander_trait.dds"
parent = trait
}
education_focus = {
alias = { education educations educate educated education_focus_short }
}
lifestyle = {
texture = "gfx/interface/icons/alerts/action_can_choose_lifestyle.dds"
framesize = { 144 144 }
frame = 2
alias = { lifestyles }
}
lifestyle_experience = {
texture = "gfx/interface/icons/alerts/action_can_choose_lifestyle.dds"
framesize = { 144 144 }
frame = 2
alias = { experience }
}
focus = {
alias = { focuses }
}
perk = {
texture = "gfx/interface/icons/lifestyles_perks/node_intrigue.dds"
frame = 2
framesize = { 60 60 }
alias = { perks }
}
dynasty_perk = {
alias = { dynasty_perks }
texture = "gfx/interface/icons/alerts/action_can_choose_dynasty_perk.dds"
framesize = { 144 144 }
frame = 2
}
martial_lifestyle = {
texture = "gfx/interface/icons/alerts/action_lifestyle_martial.dds"
alias = { martial_lifestyle_i }
framesize = { 144 144 }
frame = 2
parent = focus
}
intrigue_lifestyle = {
texture = "gfx/interface/icons/alerts/action_lifestyle_intrigue.dds"
framesize = { 144 144 }
frame = 2
alias = { intrigue_rigueint }
alias = { intrigue_9_14_20_18_9_7_21_5 }
alias = { intrigue_lqwuljxh }
alias = { intrigue_lifestyle_i }
parent = focus
}
diplomacy_lifestyle = {
texture = "gfx/interface/icons/alerts/action_lifestyle_diplo.dds"
alias = { diplomacy_lifestyle_i }
framesize = { 144 144 }
frame = 2
parent = focus
}
stewardship_lifestyle = {
texture = "gfx/interface/icons/alerts/action_lifestyle_stewarship.dds"
alias = { stewardship_lifestyle_i }
framesize = { 144 144 }
frame = 2
parent = focus
}
learning_lifestyle = {
texture = "gfx/interface/icons/alerts/action_lifestyle_learning.dds"
alias = { learning_lifestyle_i }
framesize = { 144 144 }
frame = 2
parent = focus
}
wanderer_lifestyle = {
texture = "gfx/interface/icons/lifestyles/wanderer_lifestyle.dds"
framesize = { 160 160 }
frame = 1
parent = focus
}
truce = {
texture = "gfx/interface/icons/diplomatic_icons.dds"
framesize = { 120 120 }
frame = 3
alias = { truces }
}
decision = {
texture = "gfx/interface/skinned/hud_maintab/maintab_decisions.dds"
framesize = { 132 108 }
frame = 3
alias = { decisions decide }
}
activity = {
texture = "gfx/interface/icons/activities/activity_feast.dds"
alias = { activities }
}
activity_option = {
alias = { activity_options }
parent = activity
}
activity_type = {
alias = { activity_types }
parent = activity
}
activity_state_passive = {
parent = activity
}
activity_state_active = {
parent = activity
}
activity_phase = {
alias = { activity_phases }
parent = activity
}
activity_phase_action = {
parent = activity_phase
}
activity_guest = {
alias = { activity_guest_short activity_guests activity_guests_short activity_attending }
parent = activity
}
activity_host = {
alias = { activity_host_possessive activity_host_short }
parent = activity
}
intent = {
alias = { intents }
parent = activity
}
hunt_success_chance = {
alias = { hunt_success_chance_no_prefix }
texture = "gfx/interface/icons/activities/activity_hunt.dds"
parent = activity
}
hunt_danger = {
alias = { hunt_danger_no_prefix hunt_dangerous }
texture = "gfx/interface/icons/activities/activity_hunt.dds"
parent = activity
}
holder = {
alias = { holders holder_possessive holders_possessive hold }
}
building = {
texture = "gfx/interface/icons/message_feed/building.dds"
alias = { buildings }
}
duchy_building = {
texture = "gfx/interface/icons/message_feed/building.dds"
parent = building
alias = { duchy_buildings }
}
special_building = {
texture = "gfx/interface/icons/message_feed/building.dds"
parent = building
alias = { special_buildings }
}
great_building = {
texture = "gfx/interface/icons/icon_great_project.dds"
parent = building
alias = { great_buildings }
}
ruined_building = {
texture = "gfx/interface/icons/message_feed/ruined_building.dds"
parent = great_building
alias = { ruined }
}
rebuilt_building = {
texture = "gfx/interface/icons/message_feed/building.dds"
parent = great_building
alias = { rebuilt rebuilding }
}
economic_building = {
texture = "gfx/interface/icons/message_feed/building.dds"
parent = building
alias = { economic_buildings }
}
military_building = {
texture = "gfx/interface/icons/message_feed/building.dds"
parent = building
alias = { military_buildings }
}
fortification_building = {
texture = "gfx/interface/icons/message_feed/building.dds"
parent = building
alias = { fortification_buildings }
}
pious_building = {
texture = "gfx/interface/icons/message_feed/building.dds"
parent = building
alias = { pious_buildings }
}
battle = {
texture = "gfx/interface/icons/map_icons/combat_map_icon.dds"
alias = {battles}
}
retreat = {
alias = { retreats }
texture = "gfx/interface/icons/icon_fled.dds"
}
war = {
texture = "gfx/interface/icons/character_interactions/declare_war_interaction.dds"
alias = {wars}
}
civil_war = {
alias = { civil_wars revolt revolts revolting }
parent = war
}
raid = {
alias = { raiding raids raider raiders raided raid_i }
texture = "gfx/interface/icons/map_icons/onmap_raid_icon.dds"
}
loot = {
texture = "gfx/interface/icons/icon_loot.dds"
alias = { loot_i }
}
barter = {
texture = "gfx/interface/icons/icon_barter.dds"
alias = { bartering bartered barter_i barters trading traded trades trade }
requires_dlc_flag = all_under_heaven
}
barterer = {
texture = "gfx/interface/icons/icon_barter.dds"
parent = barter
alias = { barterers traders trader }
}
barter_goods = {
texture = "gfx/interface/icons/icon_barter.dds"
parent = barter
alias = { barter_goods_i trade_goods }
}
army_commander = {
texture = "gfx/interface/icons/icon_commander.dds"
alias = {commander commanders army_commanders commanding}
}
illness = {
parent = health
alias = { ill illnesses sick sickness diseases }
texture = "gfx/interface/icons/traits/ill.dds"
}
medical_treatments = {
texture = "gfx/interface/icons/traits/ill.dds"
}
occupation = {
alias = {occupy occupying occupied occupations}
}
fortified_holding = {
texture = "gfx/interface/icons/icon_holding_castle.dds"
alias = {fortified_holdings}
}
education_trait = {
texture = "gfx/interface/icons/traits/education_diplomacy_3.dds"
alias = {education_traits}
parent = trait
}
personality_trait = {
texture = "gfx/interface/icons/traits/trusting.dds"
parent = trait
alias = {personality_traits }
}
lifestyle_trait = {
alias = { lifestyle_traits }
texture = "gfx/interface/icons/traits/diplomat.dds"
parent = trait
}
physical_trait = {
alias = { physical_traits }
texture = "gfx/interface/icons/traits/strong.dds"
parent = trait
}
fame_trait = {
texture = "gfx/interface/icons/traits/augustus.dds"
parent = trait
}
health_trait = {
texture = "gfx/interface/icons/traits/bubonic_plague.dds"
parent = trait
}
childhood_trait = {
texture = "gfx/interface/icons/traits/bossy.dds"
parent = trait
}
casus_belli = {
texture = "gfx/interface/icons/casus_bellis/de_jure_cb.dds"
alias = { casus_bellis }
}
battle_advantage = {
texture = "gfx/interface/icons/icon_battle_advantage.dds"
alias = { advantage }
}
war_score = {
texture = "gfx/interface/icons/war_score/icon_war_score_battles.dds"
}
war_target = {
alias = { war_targets }
}
war_leaders = {
alias = { war_leader }
}
men_at_arms = {
parent = soldiers
texture = "gfx/interface/icons/regimenttypes/_default.dds"
}
skirmishers = {
alias = { skirmisher }
texture = "gfx/interface/icons/regimenttypes/skirmishers.dds"
parent = men_at_arms
}
archers = {
alias = { archer }
texture = "gfx/interface/icons/regimenttypes/bowmen.dds"
parent = men_at_arms
}
light_cavalry = {
texture = "gfx/interface/icons/regimenttypes/light_cavalry.dds"
parent = men_at_arms
}
heavy_cavalry = {
texture = "gfx/interface/icons/regimenttypes/heavy_cavalry.dds"
parent = men_at_arms
}
spearmen = {
texture = "gfx/interface/icons/regimenttypes/pikemen.dds"
parent = men_at_arms
}
heavy_infantry = {
texture = "gfx/interface/icons/regimenttypes/heavy_infantry.dds"
parent = men_at_arms
}
archer_cavalry = {
texture = "gfx/interface/icons/regimenttypes/horse_archers.dds"
parent = men_at_arms
}
camel_cavalry = {
texture = "gfx/interface/icons/regimenttypes/camel_riders.dds"
parent = men_at_arms
}
elephant_cavalry = {
texture = "gfx/interface/icons/regimenttypes/war_elephants.dds"
parent = men_at_arms
}
gunpowder = {
texture = "gfx/interface/icons/regimenttypes/gunpowder.dds"
parent = men_at_arms
}
peasant_militia = {
texture = "gfx/interface/icons/regimenttypes/pikemen_militia.dds"
parent = men_at_arms
}
special_troops = {
texture = "gfx/interface/icons/icon_special_troops.dds"
}
terrain = {
alias = { terrains }
texture = "gfx/interface/icons/terrain_types/hills.dds"
}
independent_ruler = {
alias = { independent independent_rulers }
parent = ruler
}
unlanded = {
}
landed = {
alias = { land }
}
routed_soldiers = {
parent = soldiers
texture = "gfx/interface/icons/icon_soldier_survivor.dds"
}
dead_soldiers = {
parent = soldiers
texture = "gfx/interface/icons/icon_dead.dds"
}
top_realm = {
parent = realm
}
prison = {
alias = { imprisons imprison imprisoned prisons imprisoning imprisonment prisoner prisoners jailor }
texture = "gfx/interface/icons/event_types/type_prison.dds"
}
dungeon = {
parent = prison
texture = "gfx/interface/icons/event_types/type_prison.dds"
alias = { dungeons }
}
stockade = {
parent = prison
texture = "gfx/interface/icons/event_types/type_prison.dds"
alias = { stockades }
}
house_arrest = {
parent = prison
texture = "gfx/interface/icons/event_types/type_prison.dds"
}
close_family = {
parent = family
alias = { close_family_members close_family_member }
texture = "gfx/interface/icons/event_types/type_family.dds"
}
extended_family = {
parent = family
alias = { extended_family_members }
texture = "gfx/interface/icons/event_types/type_family.dds"
}
family = {
alias = { family_members family_member }
texture = "gfx/interface/icons/event_types/type_family.dds"
}
kinslaying = {
alias = { kinslayer kinslayers }
texture = "gfx/interface/icons/traits/kinslayer_2.dds"
}
title_claim = {
alias = { title_claims claim claims claimed claim_i }
texture = "gfx/interface/icons/title_status/icon_claim_pressed.dds"
}
renounce = {
alias = { renounced }
}
claimant = {
alias = { claimants claimant_possessive }
texture = "gfx/interface/icons/casus_bellis/claim_cb.dds"
}
court = {
texture = "gfx/interface/skinned/hud_maintab/maintab_court.dds"
framesize = { 132 108 }
frame = 3
alias = { courts }
}
courtier = {
texture = "gfx/interface/skinned/hud_maintab/maintab_court.dds"
framesize = { 132 108 }
frame = 3
alias = { courtiers }
}
court_host = {
alias = { host hosting }
}
noble = {
alias = { nobles noblemen nobleman noblewoman noblewomen nobility }
}
commoner = {
texture = "gfx/interface/coat_of_arms/lowborn.dds"
alias = { commoners lowborn }
}
court_guest = {
texture = "gfx/interface/icons/message_feed/guest.dds"
alias = { guest guests }
}
wanderer = {
texture = "gfx/interface/icons/message_feed/guest.dds"
alias = { wanderers }
}
prowess_skill =
{
parent = skills
alias = { prowess prowess_i natural_prowess }
texture = "gfx/interface/icons/icon_skills.dds"
framesize = { 60 60 }
frame = 6
}
skills = {
texture = "gfx/interface/icons/message_feed/learning.dds"
alias = { skill }
}
dread = {
alias = { dreadful dreaded dread_i }
texture = "gfx/interface/icons/icon_dread.dds"
}
fervor = {
parent = faith
texture = "gfx/interface/icons/icon_fervor.dds"
}
doctrines = {
parent = faith
alias = { doctrine }
}
gender_doctrines = {
parent = doctrines
parent = doctrine
}
debt = {
parent = gold
texture = "gfx/interface/icons/combat_effects/owner_in_debt.dds"
}
faction_discontent = {
parent = faction
alias = { discontent }
}
faction_military_power = {
parent = faction
alias = { military_power }
}
council = {
texture = "gfx/interface/skinned/hud_maintab/maintab_council.dds"
framesize = { 132 108 }
alias = { council_i }
frame = 3
}
councillor = {
texture = "gfx/interface/icons/message_feed/council.dds"
alias = { councillors }
}
councillor_task = {
texture = "gfx/interface/icons/message_feed/a_catch_all_councillor_icon.dds"
alias = { councillor_tasks }
}
councillor_task_possible_side_effects = {
parent = councillor_task
}
spymaster = {
texture = "gfx/interface/icons/message_feed/spy_master.dds"
parent = councillor
}
steward = {
texture = "gfx/interface/icons/message_feed/steward_job.dds"
parent = councillor
alias = { stewards }
}
chancellor = {
texture = "gfx/interface/icons/message_feed/chancellor_job.dds"
parent = councillor
alias = { chancellors }
}
marshal = {
texture = "gfx/interface/icons/message_feed/marshal_job.dds"
parent = councillor
alias = { marshals }
}
court_chaplain = {
texture = "gfx/interface/icons/message_feed/religious_councillor_job.dds"
parent = councillor
alias = { court_chaplains }
}
realm_priest = {
texture = "gfx/interface/icons/message_feed/bishop.dds"
parent = councillor
alias = { realm_priests realm_priest_possessive }
}
espionage = {
parent = councillor_task
texture = "gfx/interface/icons/council_task_types/task_find_secrets.dds"
}
disrupt_schemes = {
parent = councillor_task
texture = "gfx/interface/icons/council_task_types/task_disrupt_schemes.dds"
}
increase_control = {
parent = councillor_task
texture = "gfx/interface/icons/council_task_types/task_increase_control.dds"
}
fabricate_claim = {
parent = councillor_task
alias = { fabricate_claim_short fabricated_claims_short fabricating_claims }
texture = "gfx/interface/icons/council_task_types/task_fabricate_claim.dds"
}
collect_taxes = {
parent = councillor_task
texture = "gfx/interface/icons/council_task_types/task_collect_taxes.dds"
}
promote_culture = {
parent = councillor_task
texture = "gfx/interface/icons/council_task_types/task_promote_culture.dds"
}
accept_culture = {
alias = { promoting_cultural_acceptance }
parent = councillor_task
texture = "gfx/interface/icons/council_task_types/task_accept_culture.dds"
}
manage_guards = {
parent = councillor_task
texture = "gfx/interface/icons/council_task_types/task_manage_guards.dds"
}
convince_dejure = {
parent = councillor_task
texture = "gfx/interface/icons/council_task_types/task_convince_dejure.dds"
}
organize_levies = {
parent = councillor_task
texture = "gfx/interface/icons/council_task_types/task_organize_levies.dds"
}
victory = {
texture = "gfx/interface/icons/alerts_reports/report_war_victory.dds"
frame = 2
framesize = { 144 144 }
parent = peace
alias = { win wins winning }
}
defeat = {
texture = "gfx/interface/icons/alerts_reports/report_war_defeat.dds"
frame = 2
framesize = { 144 144 }
parent = peace
}
white_peace = {
texture = "gfx/interface/icons/alerts_reports/report_war_white_peace.dds"
frame = 2
framesize = { 144 144 }
parent = peace
}
peace = {
alias = { peace_offer peace_offers }
}
line_of_succession = {
alias = { line }
}
succession = {
}
law = {
texture = "gfx/interface/icons/message_feed/law.dds"
alias = { laws law_i }
}
succession_law = {
texture = "gfx/interface/icons/message_feed/law.dds"
alias = { succession_laws }
parent = law
}
religious_head_succession_law = {
texture = "gfx/interface/icons/message_feed/law.dds"
alias = { religious_head_succession_law_short religious_head_succession_laws religious_head_succession_laws_short }
parent = law
}
title_law = {
texture = "gfx/interface/icons/title_status/icon_title_law.dds"
alias = { title_laws }
parent = law
}
disinherit = {
texture = "gfx/interface/icons/traits/disinherited.dds"
parent = succession
alias = { disinherited disinheriting disinherits }
}
denounce = {
texture = "gfx/interface/icons/traits/denounced.dds"
parent = dynasty
alias = { denouncement }
}
men_at_arms_counter = {
parent = men_at_arms
alias = {counter counters}
texture = "gfx/interface/icons/icon_maa_countered.dds"
}
provisions = {
alias = { provisions_i provision }
texture = "gfx/interface/icons/icon_camp_supply.dds"
framesize = { 60 60 }
frame = 0
}
privation = {
parent = provisions
texture = "gfx/interface/icons/icon_camp_supply.dds"
framesize = { 60 60 }
frame = 0
}
supply = {
alias = { supply_state supplies supplied }
texture = "gfx/interface/icons/icon_supplies.dds"
framesize = { 60 60 }
frame = 1
}
supply_limit = {
texture = "gfx/interface/icons/icon_supplies.dds"
framesize = { 60 60 }
frame = 3
}
attrition = {
texture = "gfx/interface/icons/attrition_2.dds"
alias = { attrition_i }
}
objectives = {
}
hostile_army = {
}
war_contribution = {
alias = { contribution contribute }
}
scheme_speed = {
alias = { scheme_speed_single scheme_speed_i }
texture = "gfx/interface/icons/schemes/icon_scheme_speed.dds"
parent = scheme
}
scheme_resistance = {
alias = { scheme_resistance_single hostile_scheme_resistance }
parent = scheme
}
scheme_success_chance = {
alias = { success_chance success_chance_i }
texture = "gfx/interface/icons/schemes/icon_scheme_success.dds"
parent = scheme
}
scheme_growth = {
alias = { scheme_growth_growth success_chance_growth_i scheme_growth_grow }
texture = "gfx/interface/icons/schemes/icon_scheme_success_growth.dds"
parent = scheme_success_chance
}
scheme_potential = {
alias = { scheme_potential_potential success_chance_max_i }
texture = "gfx/interface/icons/schemes/icon_scheme_max_success.dds"
parent = scheme_success_chance
}
critical_failure = {
alias = { critically_fail }
parent = success_chance
}
secrecy = {
alias = { secrecy_i }
texture = "gfx/interface/icons/schemes/icon_secrecy.dds"
parent = scheme
}
secrecy_grace = {
parent = secrecy
}
hook = {
alias = {hooks hooked hook_i}
texture = "gfx/interface/icons/character_interactions/hook_icon.dds"
}
weak_hook = {
parent = hook
alias = {weak_hooks}
texture = "gfx/interface/icons/character_interactions/hook_icon.dds"
}
perpetual_hook = {
parent = hook
alias = { perpetual_hooks }
texture = "gfx/interface/icons/character_interactions/hook_icon.dds"
}
strong_hook = {
parent = hook
alias = { strong_hooks strong_hook_i }
texture = "gfx/interface/icons/message_feed/hook_strong.dds"
}
favor = {
texture = "gfx/interface/icons/character_interactions/hook_icon.dds"
parent = hook
alias = {favors}
}
blackmail = {
texture = "gfx/interface/icons/character_interactions/hook_icon.dds"
parent = hook
alias = {blackmailed blackmailing}
}
manipulation = {
texture = "gfx/interface/icons/character_interactions/hook_icon.dds"
parent = hook
}
pressed_claim = {
parent = claim
alias = { pressed_claims pressed pressed_claim_i }
texture = "gfx/interface/icons/title_status/icon_claim_pressed.dds"
}
unpressed_claim = {
parent = claim
alias = { unpressed_claims unpressed unpressed_claim_i }
texture = "gfx/interface/icons/title_status/icon_claim_unpressed.dds"
}
implicit_claim = {
alias = { implicit_claim_i implicit_claims }
parent = claim
texture = "gfx/interface/icons/title_status/icon_claim_implicit.dds"
}
county_development = {
alias = { development development_i }
texture = "gfx/interface/icons/council_task_types/task_develop_county.dds"
}
county_development_growth = {
alias = { development_growth }
texture = "gfx/interface/icons/council_task_types/task_develop_county.dds"
}
existing_development = {
texture = "gfx/interface/icons/council_task_types/task_develop_county.dds"
}
county_control = {
alias = { control control_i }
texture = "gfx/interface/icons/council_task_types/task_increase_control.dds"
}
absolute_control = {
alias = { absolute_control_short }
}
county_corruption = {
texture = "gfx/interface/icons/message_feed/county_corruption.dds"
}
county_modifier = {
texture = "gfx/interface/icons/modifiers/county_modifier_development_positive.dds"
alias = { county_modifiers }
parent = modifier
}
fleet = {
texture = "gfx/interface/icons/combat_effects/recently_disembarked_advantage.dds"
alias = {fleets}
}
tyranny = {
alias = {tyrant tyrannical}
}
bastard = {
alias = { bastards bastardy }
texture = "gfx/interface/icons/traits/bastard.dds"
}
legitimized_bastard = {
alias = { legitimized }
parent = bastard
texture = "gfx/interface/icons/traits/legitimized_bastard.dds"
}
legitimate = {
texture = "gfx/interface/icons/message_feed/child.dds"
}
divorce = {
alias = { divorced divorcing divorces }
}
feudal = {
texture = "gfx/interface/icons/government_types/feudal_government.dds"
parent = government
alias = { feudal_government feudalism feudal_i }
}
tribal = {
texture = "gfx/interface/icons/government_types/tribal_government.dds"
parent = government
alias = { tribal_government tribal_i }
}
clan = {
texture = "gfx/interface/icons/government_types/clan_government.dds"
parent = government
alias = { clan_government clans clan_i }
}
theocracy = {
texture = "gfx/interface/icons/government_types/theocracy_government.dds"
parent = government
alias = { theocracies theocratic theocracy_government theocratic_government theocracy_i }
}
republic = {
texture = "gfx/interface/icons/government_types/republic_government.dds"
parent = government
alias = { republics republican republic_government republic_i }
}
theocratic_vassal = {
parent = theocracy
alias = { theocratic_vassals }
parent = vassal
}
clergy = {
texture = "gfx/interface/icons/message_feed/religious.dds"
parent = faith
}
crown_authority = {
texture = "gfx/interface/icons/message_feed/law.dds"
#texture = "gfx/interface/icons/laws/crown_authority_0.dds"
parent = law
}
autonomous_vassals_crown_authority = {
parent = crown_authority
alias = { autonomous_vassals }
texture = "gfx/interface/icons/message_feed/law.dds"
#texture = "gfx/interface/icons/laws/crown_authority_0.dds"
parent = law
}
limited_crown_authority = {
parent = crown_authority
alias = { limited }
texture = "gfx/interface/icons/message_feed/law.dds"
#texture = "gfx/interface/icons/laws/crown_authority_1.dds"
parent = law
}
high_crown_authority = {
parent = crown_authority
alias = { high }
texture = "gfx/interface/icons/message_feed/law.dds"
#texture = "gfx/interface/icons/laws/crown_authority_2.dds"
parent = law
}
absolute_crown_authority = {
parent = crown_authority
alias = { absolute }
texture = "gfx/interface/icons/message_feed/law.dds"
#texture = "gfx/interface/icons/laws/crown_authority_3.dds"
parent = law
}
tribal_authority = {
texture = "gfx/interface/icons/message_feed/law.dds"
#texture = "gfx/interface/icons/laws/tribal_authority_0.dds"
parent = law
}
disparate_tribes_tribal_authority = {
parent = tribal_authority
alias = { disparate_tribes }
texture = "gfx/interface/icons/message_feed/law.dds"
#texture = "gfx/interface/icons/laws/tribal_authority_0.dds"
parent = law
}
limited_tribal_authority = {
parent = tribal_authority
alias = { limited_tribal }
texture = "gfx/interface/icons/message_feed/law.dds"
#texture = "gfx/interface/icons/laws/tribal_authority_1.dds"
parent = law
}
high_tribal_authority = {
parent = tribal_authority
alias = { high_tribal }
texture = "gfx/interface/icons/message_feed/law.dds"
#texture = "gfx/interface/icons/laws/tribal_authority_2.dds"
parent = law
}
absolute_tribal_authority = {
parent = tribal_authority
alias = { absolute_tribal }
texture = "gfx/interface/icons/message_feed/law.dds"
#texture = "gfx/interface/icons/laws/tribal_authority_3.dds"
parent = law
}
crime = {
texture = "gfx/interface/icons/message_feed/prison.dds"
alias = {crimes criminal criminals crime_i }
}
shunned = {
}
refuse_conversion_crime = {
parent = demand_conversion
texture = "gfx/interface/icons/text_icons/action_can_righteously_imprison.dds"
alias = { refusing_conversion_crime refused_conversion_crime }
}
execute = {
alias = {execution executions executed executing}
}
torture = {
alias = {tortured torturing}
}
banishment = {
alias = { banish banished }
}
revoke = {
alias = {revoked revocation revocations revoking}
}
retract = {
alias = {retracted retraction retractions retracting}
}
transfer = {
alias = {transferred transferring}
}
intimidated = {
texture = "gfx/interface/icons/portraits/dread_values.dds"
frame = 2
framesize = { 40 40 }
alias = { intimidated_i }
parent = dread
}
cowed = {
texture = "gfx/interface/icons/portraits/dread_values.dds"
frame = 3
framesize = { 40 40 }
alias = { terrified_i }
parent = dread
}
domain_income = {
texture = "gfx/interface/icons/icon_domain.dds"
alias = { domain_taxes }
}
vassal_taxes = {
texture = "gfx/interface/icons/icon_vassal.dds"
parent = taxes
}
liege_taxes = {
parent = taxes
}
gender_law = {
texture = "gfx/interface/icons/message_feed/law.dds"
alias = { gender_laws }
parent = law
}
depose = {
alias = { deposed }
}
virtue = {
#texture = "gfx/interface/icons/traits/virtue_big.dds"
alias = { virtues virtuous }
}
sin = {
#texture = "gfx/interface/icons/traits/sin_big.dds"
alias = { sins sinful }
}
excommunication = {
texture = "gfx/interface/icons/traits/excommunicated.dds"
alias = { excommunicate excommunicated }
}
excommunicated_ruler = {
texture = "gfx/interface/icons/traits/excommunicated.dds"
alias = { excommunication_war }
}
holy_site = {
alias = { holy_sites }
}
legalism = {
alias = { legalistic }
}
dynasty_prestige_level_0 = {
texture = "gfx/interface/icons/modifiers/icon_dynasty_prestige_00.dds"
shown_in_encyclopedia = no
}
dynasty_prestige_level_1 = {
texture = "gfx/interface/icons/modifiers/icon_dynasty_prestige_00.dds"
shown_in_encyclopedia = no
}
dynasty_prestige_level_2 = {
texture = "gfx/interface/icons/modifiers/icon_dynasty_prestige_01.dds"
shown_in_encyclopedia = no
}
dynasty_prestige_level_3 = {
texture = "gfx/interface/icons/modifiers/icon_dynasty_prestige_01.dds"
shown_in_encyclopedia = no
}
dynasty_prestige_level_4 = {
texture = "gfx/interface/icons/modifiers/icon_dynasty_prestige_02.dds"
shown_in_encyclopedia = no
}
dynasty_prestige_level_5 = {
texture = "gfx/interface/icons/modifiers/icon_dynasty_prestige_02.dds"
shown_in_encyclopedia = no
}
dynasty_prestige_level_6 = {
texture = "gfx/interface/icons/modifiers/icon_dynasty_prestige_03.dds"
shown_in_encyclopedia = no
}
dynasty_prestige_level_7 = {
texture = "gfx/interface/icons/modifiers/icon_dynasty_prestige_03.dds"
shown_in_encyclopedia = no
}
dynasty_prestige_level_8 = {
texture = "gfx/interface/icons/modifiers/icon_dynasty_prestige_04.dds"
shown_in_encyclopedia = no
}
dynasty_prestige_level_9 = {
texture = "gfx/interface/icons/modifiers/icon_dynasty_prestige_04.dds"
shown_in_encyclopedia = no
}
dynasty_prestige_level_10 = {
texture = "gfx/interface/icons/modifiers/icon_dynasty_prestige_05.dds"
shown_in_encyclopedia = no
}
core_tenet = {
alias = {core_tenets}
}
holy_war = {
alias = {holy_wars holy_war_holy }
texture = "gfx/interface/icons/casus_bellis/religious_war.dds"
}
great_holy_war = {
alias = {great_holy_wars}
texture = "gfx/interface/icons/message_feed/great_holy_war.dds"
#texture = "gfx/interface/icons/war_status/holy_war_icon_started.dds"
}
directed_great_holy_war = {
texture = "gfx/interface/icons/message_feed/great_holy_war.dds"
parent = great_holy_war
alias = {directed_great_holy_wars jihad jihads great_holy_war_directed}
}
undirected_great_holy_war = {
texture = "gfx/interface/icons/message_feed/great_holy_war.dds"
parent = great_holy_war
alias = {undirected_great_holy_wars crusade crusades great_holy_war_undirected}
}
preparation_phase = {
texture = "gfx/interface/icons/message_feed/great_holy_war.dds"
texture = "gfx/interface/icons/war_status/holy_war_icon_prep.dds"
}
war_chest = {
texture = "gfx/interface/icons/message_feed/great_holy_war.dds"
}
title_tier = {
texture = "gfx/interface/icons/message_feed/titles.dds"
alias = { title_tiers }
}
title_rank = {
texture = "gfx/interface/icons/message_feed/titles.dds"
alias = { rank ranks title_ranks }
}
church_property = {
alias = { church_holding church_holdings }
texture = "gfx/interface/icons/icon_holding_church.dds"
}
embarking = {
texture = "gfx/interface/icons/map_icons/naval_transportation.dds"
alias = { embarked embark embarkation embarked_i }
}
era = {
texture = "gfx/interface/icons/message_feed/technology.dds"
alias = { eras }
}
innovation = {
texture = "gfx/interface/icons/message_feed/technology.dds"
alias = {innovations}
}
culture_head = {
texture = "gfx/interface/icons/message_feed/technology.dds"
alias = { cultural_head }
}
cultural_fascination = {
texture = "gfx/interface/icons/icon_game_concept_innovation_fascination.dds"
alias = { fascination }
}
cultural_spread = {
texture = "gfx/interface/icons/icon_game_concept_innovation_spread.dds"
alias = { spread }
}
congenital = {
texture = "gfx/interface/icons/traits/physique_good_2.dds"
alias = { congenital_trait congenital_traits }
}
breeding = {
texture = "gfx/interface/icons/traits/fecund.dds"
alias = { bred breed }
}
inbreeding = {
alias = { inbred }
texture = "gfx/interface/icons/traits/inbred.dds"
}
demand_conversion = {
alias = { demanding_conversion }
}
cadet_branching = {
texture = "gfx/interface/icons/message_feed/dynasty.dds"
alias = { cadet_branch cadet_branches }
}
complete_control = {
alias = { completely_controls completely_control completely_controlled }
}
complete_control_region = {
alias = { completely_controls_region completely_control_region }
}
region = {
alias = { regions }
}
recently_disembarked = {
texture = "gfx/interface/icons/map_icons/naval_transportation.dds"
}
diplomatic_range = {
alias = { range }
}
mongol_empire = {
}
mongol_invasion_casus_belli = {
texture = "gfx/interface/icons/casus_bellis/county_conquest_cb.dds"
parent = casus_belli
}
hungarian_invasion_casus_belli = {
texture = "gfx/interface/icons/casus_bellis/county_conquest_cb.dds"
alias = { hungarian_invasion }
parent = casus_belli
}
imperial_expedition_cb = {
texture = "gfx/interface/icons/casus_bellis/invasion.dds"
alias = { imperial_expedition_cb_expedition }
parent = casus_belli
}
knight = { # Don't directly use this as [knight/knights|E] in loc, do $knight_culture_player/_plural$ or do what that key does manually with a different character
alias = { knights knight_i knights_possessive }
texture = "gfx/interface/icons/icon_knight.dds"
}
knight_effectiveness = {
texture = "gfx/interface/icons/icon_knight.dds"
}
short_reign = {
texture = "gfx/interface/icons/message_feed/tier_down.dds"
}
long_reign = {
texture = "gfx/interface/icons/message_feed/tier_up.dds"
}
troop_quality = {
parent = soldiers
texture = "gfx/interface/icons/combat_effects/men_at_arms_advantage.dds"
}
beneficiary = {
texture = "gfx/interface/icons/alerts/action_missing_ghw_beneficiary.dds"
framesize = { 144 144 }
frame = 2
alias = { beneficiaries }
}
papal_recipient = {
}
end_date = {
}
realm_size = {
}
voter_strength = {
alias = { voting_strength voting_power vote_strength}
}
stress_level = {
alias = { stressed stress_levels }
texture = "gfx/interface/icons/stress/icon_stress_level.dds"
framesize = { 70 70 }
frame = 4
}
mental_break = {
alias = { mental_breaks }
texture = "gfx/interface/icons/stress/icon_stress_gain_critical.dds"
}
title_allegiance = {
}
elector = {
alias = { electors }
}
title_succession = {
alias = { title_specific_succession }
}
sexuality = {
}
heterosexual = {
parent = sexuality
texture = "gfx/interface/icons/character_status/sexuality_icons_male.dds"
framesize = { 40 40 }
frame = 1
}
homosexual = {
parent = sexuality
texture = "gfx/interface/icons/character_status/sexuality_icons_male.dds"
framesize = { 40 40 }
frame = 2
}
bisexual = {
parent = sexuality
texture = "gfx/interface/icons/character_status/sexuality_icons_male.dds"
framesize = { 40 40 }
frame = 3
}
asexual = {
parent = sexuality
texture = "gfx/interface/icons/character_status/sexuality_icons_male.dds"
framesize = { 40 40 }
frame = 4
}
attraction = {
texture = "gfx/interface/icons/modifiers/love_positive.dds"
alias = { attracted }
}
incest = {
alias = { incestuous }
texture = "gfx/interface/icons/traits/incestuous.dds"
}
relation = {
alias = { relations relationship }
}
lover = {
texture = "gfx/interface/icons/portraits/lover_soulmate.dds"
framesize = { 40 40 }
frame = 1
alias = { lover_possessive lovers lovers_possessive }
parent = relation
}
soulmate = {
texture = "gfx/interface/icons/portraits/lover_soulmate.dds"
framesize = { 40 40 }
frame = 2
alias = { soulmates soulmate_possessive soulmates_possessive }
parent = relation
}
friend = {
texture = "gfx/interface/icons/portraits/friend_bestfriend.dds"
framesize = { 40 40 }
frame = 1
alias = { friends friend_possessive friends_possessive friendship friendships }
parent = relation
}
best_friend = {
texture = "gfx/interface/icons/portraits/friend_bestfriend.dds"
framesize = { 40 40 }
frame = 2
alias = { best_friends best_friend_possessive best_friends_possessive }
parent = relation
}
rival = {
texture = "gfx/interface/icons/portraits/rival_nemesis.dds"
framesize = { 40 40 }
frame = 1
alias = { rivals rival_possessive rivals_possessive rivalries rivalry }
parent = relation
}
nemesis = {
texture = "gfx/interface/icons/portraits/rival_nemesis.dds"
framesize = { 40 40 }
frame = 2
alias = { nemeses nemesis_possessive nemeses_possessive }
parent = relation
}
grudge = {
texture = "gfx/interface/icons/portraits/rival_grudge.dds"
framesize = { 40 40 }
frame = 1
alias = { grudges grudge_possessive grudges_possessive }
parent = relation
}
guardian = {
alias = { guardians guardian_possessive guardians_possessive guardianship }
parent = relation
}
ward = {
alias = { wards ward_possessive wards_possessive }
parent = relation
}
mentor = {
alias = { mentors mentor_possessive mentors_possessive }
parent = relation
}
student = {
alias = { students student_possessive students_possessive }
parent = relation
}
bully = {
alias = { bullies bully_possessive bullies_possessive }
parent = relation
}
victim = {
alias = { victims victim_possessive victims_possessive }
parent = relation
}
crush = {
alias = { crushes crush_possessive crushes_possessive }
parent = relation
}
blood_brother = {
texture = "gfx/interface/icons/portraits/blood_brother.dds"
framesize = { 40 40 }
frame = 2
alias = { blood_brothers blood_brother_possessive blood_brothers_possessive }
parent = relation
}
modifier = {
texture = "gfx/interface/icons/modifiers/dog_positive.dds"
alias = { modifiers }
}
character_modifier = {
texture = "gfx/interface/icons/modifiers/dog_positive.dds"
alias = { character_modifiers }
parent = modifier
}
ducal_conquest_casus_belli = {
texture = "gfx/interface/icons/casus_bellis/county_conquest_cb.dds"
alias = { ducal_conquest }
parent = casus_belli
}
vassalize_casus_belli = {
texture = "gfx/interface/icons/casus_bellis/county_conquest_cb.dds"
alias = { vassalization_casus_belli vassalized_casus_belli }
parent = casus_belli
}
title_creation = {
texture = "gfx/interface/icons/message_feed/titles.dds"
parent = title
alias = { uncreated_title create_title created_title create created }
}
foreign_affairs = {
parent = councillor_task
texture = "gfx/interface/icons/council_task_types/task_foreign_affairs.dds"
}
domestic_affairs = {
parent = councillor_task
texture = "gfx/interface/icons/council_task_types/task_domestic_affairs.dds"
}
bestow_royal_favor = {
parent = councillor_task
texture = "gfx/interface/icons/council_task_types/task_bestow_royal_favor.dds"
}
integrate_title = {
parent = councillor_task
texture = "gfx/interface/icons/council_task_types/task_integrate_title.dds"
}
convert_county = {
parent = councillor_task
texture = "gfx/interface/icons/council_task_types/task_conversion.dds"
alias = { convert converted converting }
}
religious_relations = {
parent = councillor_task
texture = "gfx/interface/icons/council_task_types/task_religious_relations.dds"
}
develop_county = {
parent = councillor_task
texture = "gfx/interface/icons/council_task_types/task_develop_county.dds"
}
interaction = {
alias = { character_interaction interactions interacting }
}
offer_vassalization = {
alias = { offer_vassalization_interaction }
parent = interaction
}
extort_subjects_decision = {
alias = { extort_subjects }
parent = decision
}
sell_titles_decision = {
alias = { sell_titles }
parent = decision
}
embrace_celibacy = {
texture = "gfx/interface/icons/traits/celibate.dds"
alias = { embrace_celibacy_decision }
parent = decision
}
abandon_celibacy = {
texture = "gfx/interface/icons/traits/celibate.dds"
alias = { abandon_celibacy_decision }
parent = decision
}
commission_epic = {
alias = { commission_epic_decision }
parent = decision
}
exceptional_epic = {
parent = commission_epic
}
demand_payment = {
alias = { demand_payment_decision }
parent = interaction
}
buy_claim = {
alias = { buy_claim_interaction }
parent = interaction
}
buy_artifact_claim = {
alias = { buy_artifact_claim_interaction }
parent = interaction
}
offensive_war_opinion = {
texture = "gfx/interface/icons/modifiers/social_negative.dds"
alias = { offensive_war_opinion_short }
}
at_peace_opinion = {
texture = "gfx/interface/icons/modifiers/social_negative.dds"
alias = { at_peace_opinion_short }
}
character = {
texture = "gfx/interface/icons/icon_group_of_characters.dds"
alias = { characters character_possessive characters_possessive }
}
detail_zoom = {
}
paper_zoom = {
}
political_zoom = {
}
highlighted_text = { #only used in tutorial!
shown_in_encyclopedia = no
}
highlighted_text_example = { #only used in tutorial!
shown_in_encyclopedia = no
}
tutorial_education_trait = { #only used in tutorial!
alias = { tutorial_education_trait_i }
texture = "gfx/interface/icons/traits/education_martial_3.dds"
shown_in_encyclopedia = no
}
organized = {
}
flowery_war = {
alias = { flowery_wars flowery_warring }
}
partition_share = {
}
banish_reason = {
alias = { banish_reasons }
}
imprisonment_reason = {
alias = { imprisonment_reasons }
}
revoke_title_reason = {
alias = { revoke_title_reasons }
}
execute_reason = {
alias = { execute_reasons }
}
movement_locked = {
alias = { movement_lock }
texture = "gfx/interface/icons/map_icons/movement_locked.dds"
}
extramarital_sex = {
texture = "gfx/interface/icons/modifiers/love_negative.dds"
alias = { extramarital_sex_sleeping_with }
}
heresy = {
texture = "gfx/interface/icons/message_feed/heresy.dds"
parent = faith
alias = { heresies }
}
titular_title = {
parent = title
}
pilgrimage = {
texture = "gfx/interface/icons/traits/pilgrim.dds"
alias = { pilgrimages }
}
hajj = {
texture = "gfx/interface/icons/traits/hajjaj.dds"
alias = { hajjes }
}
faith_hostility = {
alias = {tolerance tolerate tolerates}
}
faith_hostile = {
parent = faith_hostility
}
faith_astray = {
parent = faith_hostility
}
faith_righteous = {
parent = faith_hostility
}
faith_evil = {
parent = faith_hostility
}
command_modifier = {
alias = { command_modifier_i command_modifiers }
texture = "gfx/interface/icons/icon_commander.dds"
}
nickname = {
texture = "gfx/interface/icons/message_feed/nickname.dds"
alias = { epithet cognomen nicknames epithets cognomens }
}
main_phase = {}
maneuver = {}
combat_phase = {}
modifier_contribution = {
alias = { modifier_contributes modifier_contributions }
}
modifier_base_contribution = {
alias = { modifier_base_contributes modifier_base_contributions }
}
unreformed_pagan_combat_bonus = {}
personality = {
texture = "gfx/interface/icons/message_feed/trait.dds"
alias = { character_personality personalities personality_i }
}
economical_archetype = {
texture = "gfx/interface/icons/message_feed/steward_job.dds"
parent = personality
}
gift = {
alias = { send_gift gifts }
}
valuable_prisoner = {
alias = { valuable_prisoners }
}
prisoner_of_war = {
alias = { prisoners_of_war }
}
single_combat_fight = {
alias = { single_combat_duel single_combat_fight_plural single_combat_duel_plural single_combat_fight_sudden_death }
texture = "gfx/interface/icons/icon_prowess.dds"
}
single_combat_success_chance = {
parent = single_combat_fight
alias = { single_combat_success_chance_skill }
}
single_combat_injury_chance = {
parent = single_combat_fight
alias = { single_combat_injury_chance_injure single_combat_injury_chance_injury_risk }
}
single_combat_prowess_bonus = {
parent = single_combat_fight
}
single_combat_prowess_malus = {
parent = single_combat_fight
}
game_over = {
}
de_jure_partition = {
alias = { de_jure_partitioned }
}
# Has two text variants, one with DLC and one without it
hybrid_culture = {
texture = "gfx/interface/icons/icon_culture.dds"
alias = { hybrid_cultures hybridize hybridized hybridizing hybridizes }
parent = culture
}
# Has two text variants, one with DLC and one without it
divergent_culture = {
texture = "gfx/interface/icons/icon_culture.dds"
alias = { divergent_cultures diverge diverges }
parent = culture
}
winter = {
}
winter_severity_mild = {
parent = winter
}
winter_severity_normal = {
parent = winter
}
winter_severity_harsh = {
parent = winter
}
deceitful_progress_hostile_schemes_decision = {
parent = decision
}
diligent_development_focus_decision = {
parent = decision
}
impatient_rushing_all_schemes_decision = {
parent = decision
}
dismiss_strong_hook_interaction = {
parent = interaction
}
abandon_hook_interaction = {
parent = interaction
}
force_duel_criminals_interaction = {
parent = interaction
}
force_duel_anyone_interaction = {
parent = interaction
}
artifact_rarity = {
alias = { rarity }
}
promote_other_culture_development_decision = {
parent = decision
}
repair_artifact = {
texture = "gfx/interface/icons/roco_tabs/roco_artifact.dds"
framesize = { 140 140 }
frame = 2
alias = { repair }
}
reformation = {
alias = { reform }
texture = "gfx/interface/icons/icon_culture.dds"
}
court_position = {
alias = { court_positions court_position_i }
texture = "gfx/interface/icons/court_position_types/seneschal_court_position.dds"
}
aptitude = {
alias = { aptitude_i }
}
artifact_claim = {
parent = artifact
alias = { artifact_claims }
texture = "gfx/interface/icons/roco_tabs/roco_artifact.dds"
framesize = { 140 140 }
frame = 2
}
artifact_durability = {
parent = artifact
alias = { durability }
texture = "gfx/interface/icons/roco_tabs/roco_artifact.dds"
framesize = { 140 140 }
frame = 2
}
personal_artifact_claim = {
alias = { personal_artifact_claims }
parent = artifact_claim
texture = "gfx/interface/icons/roco_tabs/roco_artifact.dds"
framesize = { 140 140 }
frame = 2
}
house_artifact_claim = {
alias = { house_artifact_claims }
parent = artifact_claim
texture = "gfx/interface/icons/roco_tabs/roco_artifact.dds"
framesize = { 140 140 }
frame = 2
}
project = {
texture = "gfx/interface/icons/roco_tabs/roco_artifact.dds"
framesize = { 140 140 }
frame = 2
}
sponsor = {
alias = { sponsored }
texture = "gfx/interface/icons/roco_tabs/roco_artifact.dds"
framesize = { 140 140 }
frame = 2
}
inventory_artifact = {
alias = { inventory_artifacts }
parent = artifact
texture = "gfx/interface/icons/roco_tabs/roco_artifact.dds"
framesize = { 140 140 }
frame = 2
}
inspiration = {
alias = { inspirations inspired }
texture = "gfx/interface/icons/roco_tabs/roco_artifact.dds"
framesize = { 140 140 }
frame = 2
}
artifact = {
alias = { artifacts artifact_i }
texture = "gfx/interface/icons/roco_tabs/roco_artifact.dds"
framesize = { 140 140 }
frame = 2
}
vassal_contract = {
alias = { vassal_contracts }
texture = "gfx/interface/icons/icon_contract_modification.dds"
framesize = { 60 60 }
frame = 1
}
tributary_contract = {
alias = { tributary_contracts }
texture = "gfx/interface/icons/icon_contract_modification.dds"
framesize = { 60 60 }
frame = 1
}
vassal_directive = {
parent = vassal
alias = { vassal_directives directive directives }
texture = "gfx/interface/icons/icon_vassal.dds"
}
board_game_match = {
alias = { board_game board_games board_game_game }
}
board_game_winning = {
parent = board_game_match
alias = { board_game_win board_game_winning_sudden_death }
}
board_game_type = {
parent = board_game_match
alias = { board_game_types board_game_type_counter board_game_type_counters }
}
board_game_type_chess = {
parent = board_game_match
}
board_game_type_pachisi = {
parent = board_game_match
}
board_game_type_hnefatafl = {
parent = board_game_match
}
board_game_type_tabula = {
parent = board_game_match
}
board_game_type_go = {
parent = board_game_match
}
board_game_type_fidchell = {
parent = board_game_match
}
purchase_truce_interaction = {
}
ai_warlike_personality = {
alias = { warlike_i }
texture = "gfx/interface/icons/vassal_stances/warlike.dds"
parent = economical_archetype
}
ai_cautious_personality = {
alias = { cautious_i }
texture = "gfx/interface/icons/vassal_stances/cautious.dds"
parent = economical_archetype
}
ai_economical_boom_personality = {
alias = { builder_i }
texture = "gfx/interface/icons/vassal_stances/builder.dds"
parent = economical_archetype
}
ai_conqueror_personality = {
alias = { conqueror_i ai_conquerors_personality }
texture = "gfx/interface/icons/vassal_stances/conqueror.dds"
parent = economical_archetype
}
ai_economical_unpredictable_personality = {
alias = { unpredictable_i }
texture = "gfx/interface/icons/vassal_stances/unpredictable.dds"
parent = economical_archetype
}
ai_pious_builder_personality = {
alias = { pious_builder_i }
texture = "gfx/interface/icons/vassal_stances/zealot.dds"
parent = economical_archetype
}
piety_level_impact = {
parent = piety_level
}
prestige_level_impact = {
parent = prestige_level
}
confidant = {
}
scheme_opportunity = {
alias = { scheme_opportunity_opportunity scheme_opportunities scheme_opportunity_opportunities scheme_opportunity_i }
parent = scheme
}
favorite_child = {
parent = interaction
}
draw_up_new_charts = {
alias = { draw_up_new_charts_decision }
parent = decision
}
local_arbitration = {
alias = { local_arbitration_decision }
parent = decision
}
scheme_breach = {
alias = { scheme_breaches scheme_breach_short scheme_breaches_short }
parent = scheme
}
state_faith = {
texture = "gfx/interface/skinned/hud_maintab/maintab_administrative.dds"
parent = faith
}
story_content_hereward = {
texture = "gfx/interface/icons/court_position_types/champion_court_position.dds"
shown_in_encyclopedia = no
}
story_content_el_cid = {
texture = "gfx/interface/icons/court_position_types/champion_court_position.dds"
shown_in_encyclopedia = no
}
story_content_wallada = {
texture = "gfx/interface/icons/court_position_types/champion_court_position.dds"
shown_in_encyclopedia = no
}
story_content_hasan = {
texture = "gfx/interface/icons/court_position_types/champion_court_position.dds"
shown_in_encyclopedia = no
}
story_content_temujin = {
texture = "gfx/interface/icons/court_position_types/champion_court_position.dds"
shown_in_encyclopedia = no
}
story_content_jamukha = {
texture = "gfx/interface/icons/court_position_types/champion_court_position.dds"
shown_in_encyclopedia = no
}
faction_commitment = {
texture = "gfx/interface/skinned/hud_maintab/maintab_factions.dds"
parent = faction
}
harrying_widget = {
alias = { harrying_widget_i }
}
harrying_resistance = {
texture = "gfx/interface/icons/widgets/harrying_widget.dds"
}
harrying_pacification = {
texture = "gfx/interface/icons/widgets/harrying_widget.dds"
}
game_rule_extreme = {
alias = { game_rule_extreme_i }
}
game_rule_unique = {
alias = { game_rule_unique_i }
}
imperial_policy_faction = {
alias = { faction_imperial_policy imperial_policy_factions }
parent = faction
}