been lazy lately, wanted to do something easy first to get myself back into the swing of things.
3727 lines
104 KiB
Text
3727 lines
104 KiB
Text
# Empty scope
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on_game_start = {
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events = {
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fp1_scandinavian_adventurers.0004 # FP1 - Organise Norse adventurers.
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fp1_scandinavian_adventurers.0011 # FP1 - Corral famous Norse adventurers that haven't done much yet.
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fp1_scandinavian_adventurers.0021 # FP1 - Mark game-start prioritised adventurers.
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#Guaranteed historical artifacts fixed spawning
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debug_portraits.1 # Debug portraits for animation testing
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easteregg_event.0001 # Charna and Jakub duel.
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}
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effect = {
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##NEOW
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#Dynamic Titles
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character:benelux_oranje_nassau_weilburg_guillem = {
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if = {
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limit = {
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is_alive = yes
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}
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trigger_event = NEOW_dynamic_titles.0005
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trigger_event = NEOW_dynamic_titles.0009
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title:e_benelux = { set_coa = e_lotharingia }
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}
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}
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##NEOW End
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#Epidemics 3 months grace
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set_global_variable = {
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name = start_epidemic_grace
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value = yes
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months = 3
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}
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#Rabbene Gershom outlaws polygamy
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if = {
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limit = {
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current_date >= 1000.1.1
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}
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religion:judaism_religion = {
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every_faith = {
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limit = {
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has_doctrine = temple_authority_rabbinic_doctrine
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}
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remove_doctrine = doctrine_polygamy
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add_doctrine = doctrine_monogamy
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}
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}
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}
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### 867 - RADHANITES IN KHAZARIA ###
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character:74025 = {
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if = {
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limit = {
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is_alive = yes
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is_playable_character = yes
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}
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trigger_event = bookmark.0200
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}
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}
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### 867 - WRATH OF THE NORTHMEN ###
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#Æthelred dying (probably)
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character:33358 = {
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if = {
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limit = {
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is_alive = yes
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is_playable_character = yes
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}
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trigger_event = {
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id = bookmark.0001
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days = { 365 730 }
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}
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}
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}
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#Alfred the Great becoming the Great
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character:7627 = {
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if = {
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limit = {
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is_alive = yes
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is_playable_character = yes
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}
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trigger_event = {
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id = bookmark.0002
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days = 1800 #~5 years
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}
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}
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}
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### 867 - THE GREAT ADVENTURERS ###
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character:251187 = {
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if = {
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limit = {
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is_alive = yes
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is_playable_character = yes
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AND = {
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character:251180 = { is_ai = yes }
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character:251181 = {
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is_ai = yes
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is_alive = yes
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}
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}
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}
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trigger_event = {
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id = bookmark.0101
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days = { 21 35 }
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}
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}
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}
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### 1066 - HASAN SABBAH STORY CYCLE ###
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character:41702 ?= {
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if = {
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limit = {
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is_alive = yes
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is_playable_character = yes
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}
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house = { set_house_head = prev }
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trigger_event = {
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id = hasan_sabbah.1000
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days = 1
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}
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}
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}
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### 1066 - EL CID STORY CYCLE ###
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character:107590 ?= {
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if = {
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limit = {
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cid_story_cycle_start_trigger = yes
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}
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trigger_event = {
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id = cid.0001
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days = 1
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}
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}
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}
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### 1066 - LOUIS THE GERMAN ###
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if = {
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limit = {
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exists = character:90107
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current_date >= 1066.1.1
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}
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character:90107 = { give_nickname = nick_the_german_post_mortem }
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}
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### 1178 - SIBYLLA ###
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if = {
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limit = {
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exists = character:223522
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current_date >= 1178.1.1
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AND = {
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character:223541 = {
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is_ai = yes
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is_alive = yes
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}
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}
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}
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character:223522 = {
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trigger_event = {
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id = bookmark.0300
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days = { 21 28 }
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}
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}
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}
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### HRE SETUP ###
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if = {
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limit = { exists = title:e_hre.holder }
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add_to_global_variable_list = {
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name = hre_elector_list
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target = title:c_cologne
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}
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add_to_global_variable_list = {
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name = hre_elector_list
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target = title:c_mainz
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}
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add_to_global_variable_list = {
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name = hre_elector_list
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target = title:c_trier
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}
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add_to_global_variable_list = {
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name = hre_elector_list
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target = title:d_bohemia
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}
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add_to_global_variable_list = {
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name = hre_elector_list
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target = title:d_east_franconia
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}
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add_to_global_variable_list = {
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name = hre_elector_list
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target = title:d_ostmark
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}
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add_to_global_variable_list = {
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name = hre_elector_list
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target = title:d_angria
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}
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hre_elector_list_save_effect = yes
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hre_margraves_effect = yes
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}
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### ARMENIAN SETUP ###
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title:e_byzantium.holder ?= {
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every_vassal = {
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limit = {
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government_has_flag = government_is_feudal
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vassal_contract_has_modifiable_obligations = yes
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faith = faith:armenian_apostolic
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}
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vassal_contract_set_obligation_level = { type = religious_rights level = 1 }
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set_vassal_contract_modification_blocked = no
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}
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}
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title:e_arabia.holder ?= {
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every_vassal = {
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limit = {
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government_has_flag = government_is_feudal
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vassal_contract_has_modifiable_obligations = yes
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faith = faith:armenian_apostolic
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}
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vassal_contract_set_obligation_level = { type = feudal_government_taxes level = 3 }
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vassal_contract_set_obligation_level = { type = feudal_government_levies level = 2 }
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vassal_contract_set_obligation_level = { type = jizya_special_rights level = 1 }
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set_vassal_contract_modification_blocked = no
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}
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}
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### RELIGIOUS THINGS ###
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# Set up Holy Site Buildings to be buildable in Holy Sites
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religion:islam_religion = {
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every_faith = {
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every_holy_site = {
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limit = {
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title_province = {
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has_special_building_slot = no
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}
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}
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title_province = {
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add_special_building_slot = holy_site_mosque_01
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}
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}
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}
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}
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religion:christianity_religion = {
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every_faith = {
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every_holy_site = {
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limit = {
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title_province = {
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has_special_building_slot = no
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}
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}
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title_province = {
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add_special_building_slot = holy_site_cathedral_01
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}
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}
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}
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}
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religion:zoroastrianism_religion = {
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every_faith = {
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every_holy_site = {
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limit = {
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title_province = {
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has_special_building_slot = no
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}
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}
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title_province = {
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add_special_building_slot = holy_site_fire_temple_01
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}
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}
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}
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}
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every_religion_global = {
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limit = {
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OR = {
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this = religion:hinduism_religion
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this = religion:buddhism_religion
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this = religion:jainism_religion
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this = religion:tani_religion
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this = religion:bon_religion
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}
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}
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every_faith = {
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every_holy_site = {
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limit = {
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title_province = {
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has_special_building_slot = no
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}
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}
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title_province = {
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add_special_building_slot = holy_site_indian_grand_temple_01
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}
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}
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}
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}
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every_religion_global = {
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limit = {
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is_in_family = rf_pagan
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}
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every_faith = {
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every_holy_site = {
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limit = {
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title_province = {
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has_special_building_slot = no
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}
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}
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title_province = {
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add_special_building_slot = holy_site_pagan_grand_temple_01
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}
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}
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}
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}
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every_religion_global = {
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every_faith = {
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every_holy_site = {
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limit = {
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title_province = {
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has_special_building_slot = no
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}
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}
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title_province = {
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add_special_building_slot = holy_site_other_grand_temple_01
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}
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}
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}
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}
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# If your capital on game start is Mecca, you get the Hajjaj trait (since you can't Hajj to your capital)
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title:b_makka.county.holder = {
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if = {
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limit = {
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faith = { has_doctrine_parameter = mandatory_hajj }
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NOT = { has_trait = hajjaj }
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}
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# Have some Hajjaj
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add_trait = hajjaj
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}
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}
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# Pagans that start pre-reformed
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## Bon has already been reformed into new bon.
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faith:old_bon = {
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set_variable = { name = has_been_reformed }
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}
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# Mark some faiths to block conversion till specific decisions are taken.
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faith:basque_pagan = {
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set_variable = { name = block_conversion_till_decision_taken }
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}
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faith:adoptionist = {
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set_variable = { name = block_conversion_till_nebulous_circumstances }
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}
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# Kuzarite cannot be reformed under normal circumstances
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faith:kabarism = {
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set_variable = { name = block_reformation_var }
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}
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### GAME RULE: EXTRA ADMINS
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apply_historic_administrative_game_rule_effect = yes
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### 1178 CRUSADE SETUP ###
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if = {
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limit = {
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game_start_date >= 1178.10.1
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}
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religion:islam_religion = {
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set_variable = {
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name = variable_ghw_unlocked
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value = yes
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}
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}
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religion:christianity_religion = {
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set_variable = {
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name = variable_ghw_unlocked
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value = yes
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}
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}
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set_global_variable = {
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name = had_first_catholic_crusade
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value = yes
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}
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}
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if = {
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limit = {
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game_start_date >= 1178.10.1
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}
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character:st_amand_1 = {
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save_scope_as = leader
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}
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character:223523 = {
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save_scope_as = founder
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}
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title:b_saida = {
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save_scope_as = barony
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}
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create_holy_order_neutral_effect = {
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LEADER = scope:leader
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CAPITAL = scope:barony
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NEW_HO_SCOPE = new_holy_order
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FOUNDER = scope:founder
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}
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}
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if = {
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limit = {
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game_start_date >= 1178.10.1
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}
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character:231000 = {
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save_scope_as = leader
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}
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character:223523 = {
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save_scope_as = founder
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}
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title:b_hebron = {
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save_scope_as = barony
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}
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create_holy_order_neutral_effect = {
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LEADER = scope:leader
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CAPITAL = scope:barony
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NEW_HO_SCOPE = new_holy_order
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FOUNDER = scope:founder
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}
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}
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### UNIVERSITIES ###
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title:b_fes.title_province = { add_special_building_slot = generic_university }
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#title:b_bologna.title_province = { add_special_building_slot = generic_university } # Added in province history
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title:b_salamanca.title_province = { add_special_building_slot = generic_university }
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title:b_madrid.title_province = { add_special_building_slot = generic_university }
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#title:b_oxford.title_province = { add_special_building_slot = generic_university } # Added in province history
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title:b_cambridge.title_province = { add_special_building_slot = generic_university }
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title:b_padua.title_province = { add_special_building_slot = generic_university }
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title:b_coimbra.title_province = { add_special_building_slot = generic_university }
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title:b_napoli.title_province = { add_special_building_slot = generic_university }
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title:b_milano.title_province = { add_special_building_slot = generic_university }
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title:b_vienna.title_province = { add_special_building_slot = generic_university }
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title:b_praha.title_province = { add_special_building_slot = generic_university }
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title:b_perugia.title_province = { add_special_building_slot = generic_university }
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title:b_malappuram.title_province = { add_special_building_slot = generic_university }
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title:b_janakpur.title_province = { add_special_building_slot = generic_university }
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title:b_uppsala.title_province = { add_special_building_slot = generic_university }
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title:b_montlhery.title_province = { add_special_building_slot = generic_university } # Technically should be Paris, but that's occupied by Notre Dame
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title:b_qartajana.title_province = { add_special_building_slot = generic_university } # Technically should be Tunis, but that's occupied by a cathedral
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title:b_wazwan.title_province = { add_special_building_slot = generic_university } # Technically should be Isfahan, but that's occupied by the Friday Mosque
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title:b_sarsar.title_province = { add_special_building_slot = generic_university } # Technically should be Baghdad, but that's occupied by the House of Wisdom
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title:b_speyer.title_province = { add_special_building_slot = generic_university } # 1350ish, should be in Heidelberg but that's a church
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title:b_krakow.title_province = { add_special_building_slot = generic_university } # 1350ish
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title:b_pisa.title_province = { add_special_building_slot = generic_university } # 1350ish
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title:b_rostock.title_province = { add_special_building_slot = generic_university } # 1400ish
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title:b_turin.title_province = { add_special_building_slot = generic_university } # 1400ish
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title:b_ferrara.title_province = { add_special_building_slot = generic_university } # 1400ish
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title:b_leipzig.title_province = { add_special_building_slot = generic_university } # 1400ish, a city holding
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title:b_messina.title_province = { add_special_building_slot = generic_university } # 1400ish, should be in Catania but that's a church
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title:b_barcelona.title_province = { add_special_building_slot = generic_university } # 1450ish, but still fun to build
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title:b_dumbarton.title_province = { add_special_building_slot = generic_university } # 1450ish, but still fun to build
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title:b_bidar.title_province = { add_special_building_slot = generic_university } # 1450ish, but still fun to build
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### COA ###
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if = {
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limit = {
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game_start_date <= 1000.1.1
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}
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title:e_scandinavia = { set_coa = e_scandinavia_norse }
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title:k_sweden = { set_coa = k_sweden_norse }
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title:d_svealand = { set_coa = d_svealand_norse }
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title:c_upland = { set_coa = c_upland_norse }
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title:c_gastrikland = { set_coa = c_gastrikland_norse }
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title:c_sodermannaland = { set_coa = c_sodermannaland_norse }
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title:c_aland = { set_coa = c_aland_norse }
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title:d_bergslagen = { set_coa = d_bergslagen_norse }
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title:c_vastmanland = { set_coa = c_vastmanland_norse }
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title:c_varmland = { set_coa = c_varmland_norse }
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title:c_dalarna = { set_coa = c_dalarna_norse }
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title:c_dalabergslagen = { set_coa = c_dalabergslagen_norse }
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title:d_vastergotland = { set_coa = d_vastergotland_norse }
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title:c_vastergotland = { set_coa = c_vastergotland_norse }
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title:c_skara = { set_coa = c_skara_norse }
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title:c_dal = { set_coa = c_dal_norse }
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title:c_nordmark = { set_coa = c_nordmark_norse }
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title:d_ostergotland = { set_coa = d_ostergotland_norse }
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title:c_ostergotland = { set_coa = c_ostergotland_norse }
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title:c_kinda = { set_coa = c_kinda_norse }
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title:c_narke = { set_coa = c_narke_norse }
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title:d_smaland = { set_coa = d_smaland_norse }
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title:c_more = { set_coa = c_more_norse }
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title:c_sevede = { set_coa = c_sevede_norse }
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title:c_varend = { set_coa = c_varend_norse }
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title:c_njudung = { set_coa = c_njudung_norse }
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title:c_finnveden = { set_coa = c_finnveden_norse }
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title:c_oland = { set_coa = c_oland_norse }
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title:d_norrland = { set_coa = d_norrland_norse }
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title:c_halsingland = { set_coa = c_halsingland_norse }
|
|
title:c_medelpad = { set_coa = c_medelpad_norse }
|
|
title:c_angermanland = { set_coa = c_angermanland_norse }
|
|
title:d_gotland = { set_coa = d_gotland_norse }
|
|
title:c_gutland = { set_coa = c_gutland_norse }
|
|
title:k_norway = { set_coa = k_norway_norse }
|
|
title:d_viken = { set_coa = d_viken_norse }
|
|
title:c_vingulmork = { set_coa = c_vingulmork_norse }
|
|
title:c_raniriki = { set_coa = c_raniriki_norse }
|
|
title:c_vestfold = { set_coa = c_vestfold_norse }
|
|
title:c_telemark = { set_coa = c_telemark_norse }
|
|
title:d_agder = { set_coa = d_agder_norse }
|
|
title:c_nedenes = { set_coa = c_nedenes_norse }
|
|
title:c_agdeside = { set_coa = c_agdeside_norse }
|
|
title:d_vestlandi = { set_coa = d_vestlandi_norse }
|
|
title:c_rogalandi = { set_coa = c_rogalandi_norse }
|
|
title:c_hordalandi = { set_coa = c_hordalandi_norse }
|
|
title:c_sogn = { set_coa = c_sogn_norse }
|
|
title:d_trandalog = { set_coa = d_trandalog_norse }
|
|
title:c_trandheim = { set_coa = c_trandheim_norse }
|
|
title:c_norwegian_more = { set_coa = c_norwegian_more_norse }
|
|
title:c_firdafylki = { set_coa = c_firdafylki_norse }
|
|
title:d_dalir = { set_coa = d_dalir_norse }
|
|
title:c_hedmork = { set_coa = c_hedmork_norse }
|
|
title:c_gudbrandsdalir = { set_coa = c_gudbrandsdalir_norse }
|
|
title:c_eystridalir = { set_coa = c_eystridalir_norse }
|
|
title:c_gauldala = { set_coa = c_gauldala_norse }
|
|
title:d_halogaland = { set_coa = d_halogaland_norse }
|
|
title:c_vastvag = { set_coa = c_vastvag_norse }
|
|
title:c_bothin = { set_coa = c_bothin_norse }
|
|
title:c_namdalfylki = { set_coa = c_namdalfylki_norse }
|
|
title:d_iceland = { set_coa = d_iceland_norse }
|
|
title:c_vestisland = { set_coa = c_vestisland_norse }
|
|
title:c_nordrland = { set_coa = c_nordrland_norse }
|
|
title:c_austisland = { set_coa = c_austisland_norse }
|
|
title:c_sudurland = { set_coa = c_sudurland_norse }
|
|
title:d_northern_isles = { set_coa = d_northern_isles_norse }
|
|
title:c_orkney = { set_coa = c_orkney_norse }
|
|
title:c_faereyar = { set_coa = c_faereyar_norse }
|
|
title:c_shetland = { set_coa = c_shetland_norse }
|
|
title:d_jamtland = { set_coa = d_jamtland_norse }
|
|
title:c_jamtfir = { set_coa = c_jamtfir_norse }
|
|
title:c_morarna = { set_coa = c_morarna_norse }
|
|
title:c_helgum = { set_coa = c_helgum_norse }
|
|
title:c_harjadalen = { set_coa = c_harjadalen_norse }
|
|
title:k_denmark = { set_coa = k_denmark_norse }
|
|
title:d_sjaelland = { set_coa = d_sjaelland_norse }
|
|
title:c_sjaelland = { set_coa = c_sjaelland_norse }
|
|
title:c_fyn = { set_coa = c_fyn_norse }
|
|
title:c_lolland_falster = { set_coa = c_lolland_falster_norse }
|
|
title:d_skane = { set_coa = d_skane_norse }
|
|
title:c_skane = { set_coa = c_skane_norse }
|
|
title:c_halland = { set_coa = c_halland_norse }
|
|
title:c_bornholm = { set_coa = c_bornholm_norse }
|
|
title:c_blekinge = { set_coa = c_blekinge_norse }
|
|
title:d_jylland = { set_coa = d_jylland_norse }
|
|
title:c_aarhus = { set_coa = c_aarhus_norse }
|
|
title:c_viborg = { set_coa = c_viborg_norse }
|
|
title:c_ringkobing = { set_coa = c_ringkobing_norse }
|
|
title:c_aalborg = { set_coa = c_aalborg_norse }
|
|
title:d_slesvig = { set_coa = d_slesvig_norse }
|
|
title:c_slesvig = { set_coa = c_slesvig_norse }
|
|
title:c_vorbasse = { set_coa = c_vorbasse_norse }
|
|
title:c_ribe = { set_coa = c_ribe_norse }
|
|
title:d_york = { set_coa = d_york_norse }
|
|
title:c_east_riding = { set_coa = c_east_riding_norse }
|
|
title:d_western_isles = { set_coa = d_western_isles_norse }
|
|
title:c_inner_hebrides = { set_coa = c_inner_hebrides_norse }
|
|
title:c_dublin = { set_coa = c_dublin_norse }
|
|
title:c_argyll = { set_coa = c_argyll_norse }
|
|
}
|
|
if = {
|
|
limit = {
|
|
game_start_date >= 1067.12.25
|
|
}
|
|
title:k_england = { set_coa = k_england_norman}
|
|
}
|
|
|
|
### GRANDEUR ###
|
|
#Royal Court: Set starting Grandeur to be the same as Expected
|
|
if = {
|
|
limit = {
|
|
has_dlc_feature = royal_court
|
|
}
|
|
every_character_with_royal_court = {
|
|
set_current_court_grandeur = court_grandeur_minimum_expected
|
|
apply_hold_court_grace_effect = yes
|
|
# Stops Hold Court reminders at game start
|
|
set_variable = {
|
|
name = last_hold_court_date
|
|
value = current_year
|
|
}
|
|
}
|
|
}
|
|
|
|
### STRUGGLES ###
|
|
if = {
|
|
limit = { current_date = 867.1.1 }
|
|
|
|
# Iberian Struggle
|
|
if = { # If we're in 867, Aragonese should be removed from the Struggle, since they don't quite exist yet.
|
|
limit = { exists = struggle:iberian_struggle }
|
|
struggle:iberian_struggle = { set_culture_as_uninvolved = culture:aragonese }
|
|
}
|
|
|
|
# Persian Struggle
|
|
if = { # If the load order ever changes this struggle is going to break. This must always be read before the struggle.
|
|
limit = { exists = struggle:persian_struggle }
|
|
debug_log = "Samarra Struggle: Gamne start data has been set"
|
|
struggle:persian_struggle = { # Use the object explorer to debug this data (yes, the time has come to learn how to use it)
|
|
|
|
# Struggle on_start
|
|
fp3_remove_vassal_contract_cooldown_for_tension_effect = yes
|
|
|
|
# Flag some titles as un-dissolutionable within the struggle.
|
|
title:e_arabia = { set_variable = struggle_block_dissolution_faction }
|
|
title:d_sunni = { set_variable = struggle_block_dissolution_faction }
|
|
}
|
|
}
|
|
}
|
|
|
|
### REGENCIES ###
|
|
# Pre-defined historic regencies setup.
|
|
## NOTE: we do these first to avoid feed messages getting weird due to regents being replaced immediately after getting their position.
|
|
## 867.
|
|
### None. Yet.
|
|
## 1066.
|
|
if = {
|
|
limit = { game_start_date = 1066.9.15 }
|
|
# Designate some regents.
|
|
## King Philippe of France & Duke Boudewijn of Flanders (friend of his dad's)
|
|
character:214 = {
|
|
designate_diarch = character:364
|
|
# Baldwin of Flanders also promised the prior king he'd take care of Philippe, so we add that starting loyalty hook.
|
|
add_hook = {
|
|
type = predecessor_loyalty_hook
|
|
target = character:364
|
|
years = historic_regent_loyal_after_death_hook_duration_years_char_214_value
|
|
}
|
|
}
|
|
### Plus remember who the promise was made to.
|
|
character:364 = {
|
|
add_opinion = {
|
|
target = character:214
|
|
modifier = promise_to_predecessor
|
|
opinion = 50
|
|
}
|
|
set_variable = {
|
|
name = promise_to_predecessor
|
|
value = character:208
|
|
years = historic_regent_loyal_after_death_hook_duration_years_char_214_value
|
|
}
|
|
}
|
|
## Count Bouchard of Vendome & Guy de Bachaumont (his uncle)
|
|
character:40905 = { designate_diarch = character:40376 }
|
|
## Caliph al-Mustansir & Rasad (his mother)
|
|
character:3096 = { designate_diarch = character:additional_fatimids_1 }
|
|
## Count Ermengol of Urgell & Infanta Sancha of Aragon (his stepmother)
|
|
character:110550 = { designate_diarch = character:110514 }
|
|
## Duke Dirk of Holland & Count Robrecht of Zeeland (his stepfather)
|
|
character:106520 = { designate_diarch = character:368 }
|
|
## Duke Sven of Ostergotland & Kol Sverker (his father)
|
|
character:100530 = { designate_diarch = character:100529 }
|
|
## King Salamon of Hungary & Queen Mother Anastasia (his mother, in the absence of any better recorded options, and to keep other hostile relatives out of the job)
|
|
character:476 = { designate_diarch = character:637 }
|
|
## Prince Demetre of Georgia & Alda Oseti (his mother)
|
|
character:9957 = { designate_diarch = character:9956 }
|
|
## Sultan al-Muazzam Alp Arslan and Hassan "the Order of the Realm".
|
|
character:3040 = {
|
|
designate_diarch = character:3050
|
|
# This is a vizierate as well, so start the diarchy manually.
|
|
start_diarchy = vizierate
|
|
# Tell Alp that he appointed Hassan so he remembers not to dismiss him.
|
|
set_variable = {
|
|
name = my_vizier
|
|
value = character:3050
|
|
}
|
|
}
|
|
## Constantine X & Michael Doukas.
|
|
character:1732 = {
|
|
if = {
|
|
limit = { has_ep3_dlc_trigger = yes }
|
|
start_diarchy = co_emperorship
|
|
set_diarch = character:1736
|
|
set_designated_heir = character:1736
|
|
}
|
|
}
|
|
# Plus remove all the generated opinions.
|
|
## King Philippe of France & Duke Boudewijn of Flanders
|
|
remove_generated_diarch_consequences_effect = {
|
|
NEW_DIARCH = character:364
|
|
LIEGE = character:214
|
|
}
|
|
## Count Bouchard of Vendome & Guy de Bachaumont
|
|
remove_generated_diarch_consequences_effect = {
|
|
NEW_DIARCH = character:40376
|
|
LIEGE = character:40905
|
|
}
|
|
## Caliph al-Mustansir & Rasad
|
|
remove_generated_diarch_consequences_effect = {
|
|
NEW_DIARCH = character:additional_fatimids_1
|
|
LIEGE = character:3096
|
|
}
|
|
## Count Ermengol of Urgell & Infanta Sancha of Aragon
|
|
remove_generated_diarch_consequences_effect = {
|
|
NEW_DIARCH = character:110514
|
|
LIEGE = character:110550
|
|
}
|
|
## Duke Dirk of Holland & Count Robrecht of Zeeland
|
|
remove_generated_diarch_consequences_effect = {
|
|
NEW_DIARCH = character:368
|
|
LIEGE = character:106520
|
|
}
|
|
## Duke Sven of Ostergotland & Kol Sverker
|
|
remove_generated_diarch_consequences_effect = {
|
|
NEW_DIARCH = character:100529
|
|
LIEGE = character:100530
|
|
}
|
|
## King Salamon of Hungary & Queen Mother Anastasia
|
|
remove_generated_diarch_consequences_effect = {
|
|
NEW_DIARCH = character:637
|
|
LIEGE = character:476
|
|
}
|
|
## Prince Demetre of Georgia & Alda Oseti
|
|
remove_generated_diarch_consequences_effect = {
|
|
NEW_DIARCH = character:9956
|
|
LIEGE = character:9957
|
|
}
|
|
## Sultan al-Muazzam Alp Arslan and Hassan "the Order of the Realm".
|
|
remove_generated_diarch_consequences_effect = {
|
|
NEW_DIARCH = character:3050
|
|
LIEGE = character:3040
|
|
}
|
|
}
|
|
if = {
|
|
limit = { game_start_date = 1178.10.1 }
|
|
# Set up some diarchs.
|
|
## The future Richard I of England managing Aquitaine in place of his mother (who is under house arrest)
|
|
character:205730 = { designate_diarch = character:204510 }
|
|
## Jahan Pahlavan Muhammad as regent for Togrul
|
|
character:144056 = { designate_diarch = character:144052 }
|
|
## Manuel Komnenos and Alexios Komnenos
|
|
character:215530 = {
|
|
if = {
|
|
limit = { has_ep3_dlc_trigger = yes }
|
|
start_diarchy = junior_emperorship
|
|
set_diarch = character:215531
|
|
set_designated_heir = character:215531
|
|
}
|
|
}
|
|
## Henry II of England and the Young King
|
|
character:204500 = {
|
|
designate_diarch = character:204508
|
|
start_diarchy = co_monarchy
|
|
set_designated_heir = character:204508
|
|
}
|
|
## Teresa of Portugal for Afonso the Conqueror
|
|
character:209503 = {
|
|
start_diarchy = regency
|
|
set_diarch = character:209510
|
|
}
|
|
# Plus remove all the generated opinions.
|
|
## Richard I and Eleanor of Aquitaine
|
|
remove_generated_diarch_consequences_effect = {
|
|
NEW_DIARCH = character:204510
|
|
LIEGE = character:205730
|
|
}
|
|
## Muhammad Jahan Pahlavan and Togrul
|
|
remove_generated_diarch_consequences_effect = {
|
|
NEW_DIARCH = character:144052
|
|
LIEGE = character:144056
|
|
}
|
|
## Manuel Komnenos and Alexios
|
|
remove_generated_diarch_consequences_effect = {
|
|
NEW_DIARCH = character:215531
|
|
LIEGE = character:215530
|
|
}
|
|
## Henry II and Young Henry
|
|
remove_generated_diarch_consequences_effect = {
|
|
NEW_DIARCH = character:204508
|
|
LIEGE = character:204500
|
|
}
|
|
## Teresa and Afonso
|
|
remove_generated_diarch_consequences_effect = {
|
|
NEW_DIARCH = character:209510
|
|
LIEGE = character:209503
|
|
}
|
|
}
|
|
# Set up anyone who should be in a regency at start whether we have sources or not.
|
|
## If you start as a child, incapable, or imprisoned, you get a regency.
|
|
every_ruler = {
|
|
limit = {
|
|
OR = {
|
|
is_adult = no
|
|
is_incapable = yes
|
|
is_imprisoned = yes
|
|
}
|
|
}
|
|
# We don't want to check over so many characters *twice*, so we check again inside the block to determine what type of regency to put 'em in.
|
|
## Temporary Regencies.
|
|
if = {
|
|
limit = { is_imprisoned = yes }
|
|
trigger_event = {
|
|
id = diarchy.0001
|
|
delayed = yes
|
|
}
|
|
}
|
|
## Entrenched Regencies.
|
|
else = {
|
|
trigger_event = {
|
|
id = diarchy.0011
|
|
delayed = yes
|
|
}
|
|
}
|
|
}
|
|
# Sort custom regencies.
|
|
## Fatimid Caliphate - basically stuck in the back-end of an entrenched regencies from game start.
|
|
if = {
|
|
limit = { exists = character:3096 }
|
|
character:3096 = { trigger_event = diarchy.0012 }
|
|
}
|
|
|
|
### FERTILE LANDS ###
|
|
# For deserts that are supposed to be very fertile
|
|
title:c_taizz = { add_county_modifier = fertile_desert_mountains_modifier }
|
|
title:c_mandab = { add_county_modifier = fertile_desert_mountains_modifier }
|
|
title:c_zabid = { add_county_modifier = fertile_desert_mountains_modifier }
|
|
title:c_sanaa = { add_county_modifier = fertile_desert_mountains_modifier }
|
|
title:c_dathina = { add_county_modifier = fertile_desert_mountains_modifier }
|
|
|
|
### HENDEKAPOLIS ###
|
|
title:c_ionia = { add_county_modifier = dodekapolis_modifier }
|
|
title:c_chios = { add_county_modifier = dodekapolis_modifier }
|
|
title:c_aeolis = { add_county_modifier = dodekapolis_modifier }
|
|
title:c_lesbos = { add_county_modifier = dodekapolis_modifier }
|
|
|
|
### GREECE BACKWATER COUNTIES ###
|
|
if = {
|
|
limit = { has_ep3_dlc_trigger = yes }
|
|
title:c_laconia = { add_county_modifier = backwater_county_modifier }
|
|
title:c_messenia = { add_county_modifier = backwater_county_modifier }
|
|
title:c_korinthos = { add_county_modifier = backwater_county_modifier }
|
|
title:c_achaia = { add_county_modifier = backwater_county_modifier }
|
|
title:c_cephalonia = { add_county_modifier = backwater_county_modifier }
|
|
title:c_attica = { add_county_modifier = backwater_county_modifier }
|
|
title:c_boeotia = { add_county_modifier = backwater_county_modifier }
|
|
title:c_aetolia = { add_county_modifier = backwater_county_modifier }
|
|
title:c_naxos = { add_county_modifier = backwater_county_modifier }
|
|
title:c_euboea = { add_county_modifier = backwater_county_modifier }
|
|
title:c_neopatras = { add_county_modifier = backwater_county_modifier }
|
|
title:c_demetrias = { add_county_modifier = backwater_county_modifier }
|
|
title:c_thessaliotis = { add_county_modifier = backwater_county_modifier }
|
|
title:c_thessalia = { add_county_modifier = backwater_county_modifier }
|
|
title:c_epeiros = { add_county_modifier = backwater_county_modifier }
|
|
title:c_buthrotum = { add_county_modifier = backwater_county_modifier }
|
|
title:c_veria = { add_county_modifier = backwater_county_modifier }
|
|
title:c_metzovo = { add_county_modifier = backwater_county_modifier }
|
|
title:c_chalkidike = { add_county_modifier = backwater_county_modifier }
|
|
title:c_thessalonika = { add_county_modifier = backwater_county_modifier }
|
|
title:c_serres = { add_county_modifier = backwater_county_modifier }
|
|
title:c_mosynopolis = { add_county_modifier = backwater_county_modifier }
|
|
title:c_ohrid = { add_county_modifier = backwater_county_modifier }
|
|
title:c_antipatreia = { add_county_modifier = backwater_county_modifier }
|
|
title:c_dyrrachion = { add_county_modifier = backwater_county_modifier }
|
|
title:c_avlonas = { add_county_modifier = backwater_county_modifier }
|
|
}
|
|
|
|
### Pandidakterion IN CONSTANTINOPLE ###
|
|
if = {
|
|
limit = {
|
|
has_ep3_dlc_trigger = yes
|
|
current_date >= 1046.1.1
|
|
}
|
|
title:c_byzantion = { add_county_modifier = pandidakterion_university_modifier }
|
|
}
|
|
|
|
### Varangian Guard ###
|
|
if = {
|
|
limit = {
|
|
has_ep3_dlc_trigger = yes
|
|
current_date >= 988.1.1
|
|
}
|
|
title:e_byzantium = { set_variable = founded_varangian_guard }
|
|
}
|
|
|
|
### DEBUG GLOBAL VARIABLES ###
|
|
# We set these here so that they present nicely and you can see when some variables register zero.
|
|
|
|
# FP3 Struggle.
|
|
if = {
|
|
limit = { gather_debug_variables_for_persian_struggle_trigger = yes }
|
|
# ENDING
|
|
set_global_variable = {
|
|
name = sp_end_date
|
|
value = 0
|
|
}
|
|
# There's also fp3_struggle_ending; we don't track that here because it has functional usage that depends on it existing or not, so it's not a debug variable.
|
|
|
|
# PHASES
|
|
set_global_variable = {
|
|
name = sp_phase_unrest
|
|
value = 0
|
|
}
|
|
set_global_variable = {
|
|
name = sp_phase_stabil
|
|
value = 0
|
|
}
|
|
|
|
# UNREST
|
|
set_global_variable = {
|
|
name = sp_unrest_catalyst_yearly_influential_house_is_antagonistic_major
|
|
value = 0
|
|
}
|
|
set_global_variable = {
|
|
name = sp_unrest_catalyst_yearly_influential_house_is_antagonistic_medium
|
|
value = 0
|
|
}
|
|
set_global_variable = {
|
|
name = sp_unrest_catalyst_yearly_influential_house_is_antagonistic_minor
|
|
value = 0
|
|
}
|
|
set_global_variable = {
|
|
name = sp_unrest_catalyst_yearly_influential_house_is_antagonistic_minimal
|
|
value = 0
|
|
}
|
|
set_global_variable = {
|
|
name = sp_unrest_catalyst_becomes_rival_supporter_detractor
|
|
value = 0
|
|
}
|
|
set_global_variable = {
|
|
name = sp_unrest_catalyst_gain_claim_on_title_fp3
|
|
value = 0
|
|
}
|
|
set_global_variable = {
|
|
name = sp_unrest_catalyst_usurp_title_fp3
|
|
value = 0
|
|
}
|
|
set_global_variable = {
|
|
name = sp_unrest_catalyst_cadet_branch_created
|
|
value = 0
|
|
}
|
|
set_global_variable = {
|
|
name = sp_unrest_catalyst_supporter_forced_conversion
|
|
value = 0
|
|
}
|
|
set_global_variable = {
|
|
name = sp_unrest_catalyst_execute_supporter
|
|
value = 0
|
|
}
|
|
set_global_variable = {
|
|
name = sp_unrest_catalyst_imprison_supporter
|
|
value = 0
|
|
}
|
|
set_global_variable = {
|
|
name = sp_unrest_catalyst_unnatural_death_supporter
|
|
value = 0
|
|
}
|
|
set_global_variable = {
|
|
name = sp_unrest_catalyst_reveal_secret_supporter
|
|
value = 0
|
|
}
|
|
set_global_variable = {
|
|
name = sp_unrest_catalyst_turn_supporter_into_detractor
|
|
value = 0
|
|
}
|
|
set_global_variable = {
|
|
name = sp_unrest_catalyst_forming_alliance_between_detractor_uninvolved_rulers
|
|
value = 0
|
|
}
|
|
set_global_variable = {
|
|
name = sp_unrest_catalyst_detractor_win_unfair_war_within_the_region
|
|
value = 0
|
|
}
|
|
set_global_variable = {
|
|
name = sp_unrest_catalyst_detractor_win_fair_war_within_the_region
|
|
value = 0
|
|
}
|
|
set_global_variable = {
|
|
name = sp_unrest_catalyst_detractor_declare_unfair_war_within_the_region
|
|
value = 0
|
|
}
|
|
set_global_variable = {
|
|
name = sp_unrest_catalyst_detractor_declare_fair_war_within_the_region
|
|
value = 0
|
|
}
|
|
set_global_variable = {
|
|
name = sp_unrest_catalyst_became_detractor_fp3
|
|
value = 0
|
|
}
|
|
# STABILISATION
|
|
set_global_variable = {
|
|
name = sp_stabil_catalyst_yearly_influential_house_is_harmonious_major
|
|
value = 0
|
|
}
|
|
set_global_variable = {
|
|
name = sp_stabil_catalyst_yearly_influential_house_is_harmonious_medium
|
|
value = 0
|
|
}
|
|
set_global_variable = {
|
|
name = sp_stabil_catalyst_yearly_influential_house_is_harmonious_minor
|
|
value = 0
|
|
}
|
|
set_global_variable = {
|
|
name = sp_stabil_catalyst_yearly_influential_house_is_harmonious_minimal
|
|
value = 0
|
|
}
|
|
set_global_variable = {
|
|
name = sp_stabil_catalyst_learned_new_language_important
|
|
value = 0
|
|
}
|
|
set_global_variable = {
|
|
name = sp_stabil_catalyst_vassalize_independent_ruler
|
|
value = 0
|
|
}
|
|
set_global_variable = {
|
|
name = sp_stabil_catalyst_invite_involved_as_honorary_guests_to_feast_hunt
|
|
value = 0
|
|
}
|
|
set_global_variable = {
|
|
name = sp_stabil_catalyst_supporter_win_unfair_war_within_the_region
|
|
value = 0
|
|
}
|
|
set_global_variable = {
|
|
name = sp_stabil_catalyst_supporter_win_fair_war_within_the_region
|
|
value = 0
|
|
}
|
|
set_global_variable = {
|
|
name = sp_stabil_catalyst_supporter_declare_unfair_war_within_the_region
|
|
value = 0
|
|
}
|
|
set_global_variable = {
|
|
name = sp_stabil_catalyst_supporter_declare_fair_war_within_the_region
|
|
value = 0
|
|
}
|
|
set_global_variable = {
|
|
name = sp_stabil_catalyst_install_loyalist_cb
|
|
value = 0
|
|
}
|
|
set_global_variable = {
|
|
name = sp_stabil_catalyst_imprison_detractor
|
|
value = 0
|
|
}
|
|
set_global_variable = {
|
|
name = sp_stabil_catalyst_execute_detractor
|
|
value = 0
|
|
}
|
|
set_global_variable = {
|
|
name = sp_stabil_catalyst_unnatural_death_detractor
|
|
value = 0
|
|
}
|
|
set_global_variable = {
|
|
name = sp_stabil_catalyst_reveal_secret_detractor
|
|
value = 0
|
|
}
|
|
set_global_variable = {
|
|
name = sp_stabil_catalyst_detractor_forced_conversion
|
|
value = 0
|
|
}
|
|
set_global_variable = {
|
|
name = sp_stabil_catalyst_turn_detractor_into_supporter
|
|
value = 0
|
|
}
|
|
set_global_variable = {
|
|
name = sp_stabil_catalyst_gain_struggle_titles_from_interlopers_uninvolved
|
|
value = 0
|
|
}
|
|
set_global_variable = {
|
|
name = sp_stabil_catalyst_became_supporter_fp3
|
|
value = 0
|
|
}
|
|
# CONCESSION
|
|
set_global_variable = {
|
|
name = sp_concession_catalyst_missing_caliphate_or_arabian_empire
|
|
value = 0
|
|
}
|
|
set_global_variable = {
|
|
name = sp_concession_catalyst_caliph_or_emperor_loses_revolt_war
|
|
value = 0
|
|
}
|
|
set_global_variable = {
|
|
name = sp_concession_catalyst_caliph_or_emperor_accepts_faction_demands
|
|
value = 0
|
|
}
|
|
set_global_variable = {
|
|
name = sp_concession_catalyst_caliph_died_violently
|
|
value = 0
|
|
}
|
|
set_global_variable = {
|
|
name = sp_concession_catalyst_caliph_died_naturally
|
|
value = 0
|
|
}
|
|
set_global_variable = {
|
|
name = sp_concession_catalyst_war_ends_in_white_peace_between_supporter_detractor
|
|
value = 0
|
|
}
|
|
set_global_variable = {
|
|
name = sp_concession_catalyst_became_best_friend_soulmate_supporter_detractor
|
|
value = 0
|
|
}
|
|
set_global_variable = {
|
|
name = sp_concession_catalyst_became_friend_lover_supporter_detractor
|
|
value = 0
|
|
}
|
|
set_global_variable = {
|
|
name = sp_concession_catalyst_forming_alliance_between_supporter_detractor_rulers
|
|
value = 0
|
|
}
|
|
set_global_variable = {
|
|
name = sp_concession_catalyst_abandon_hook_on_supporter_detractor
|
|
value = 0
|
|
}
|
|
set_global_variable = {
|
|
name = sp_concession_catalyst_grants_pardon_supporter_detractor
|
|
value = 0
|
|
}
|
|
set_global_variable = {
|
|
name = sp_concession_catalyst_release_supporter_detractor
|
|
value = 0
|
|
}
|
|
set_global_variable = {
|
|
name = sp_concession_catalyst_ransom_supporter_detractor
|
|
value = 0
|
|
}
|
|
set_global_variable = {
|
|
name = sp_concession_catalyst_grants_vassal_to_de_jure_liege_supporter_detractor
|
|
value = 0
|
|
}
|
|
set_global_variable = {
|
|
name = sp_concession_catalyst_gift_supporter_detractor_ruler
|
|
value = 0
|
|
}
|
|
set_global_variable = {
|
|
name = sp_concession_catalyst_interloper_uninvolved_gain_struggle_titles
|
|
value = 0
|
|
}
|
|
set_global_variable = {
|
|
name = sp_concession_catalyst_raided_involved
|
|
value = 0
|
|
}
|
|
}
|
|
|
|
# UNITY CONFIG
|
|
## 867.
|
|
if = {
|
|
limit = { game_start_date = 867.1.1 }
|
|
# Twiddle some starting unities.
|
|
## The Abassids are in the middle of a self-killing frenzy, so we lower theirs substantially.
|
|
house:house_abbasid ?= {
|
|
add_unity_value = {
|
|
value = -100
|
|
# This is from historical circumstances, so we just do use the house head.
|
|
character = house_head
|
|
desc = clan_unity_historical_circumstances.desc
|
|
}
|
|
}
|
|
## The Samanids are juuuuust about to get started on killing each other over who gets to lead Transoxiana.
|
|
house:house_samanid ?= {
|
|
add_unity_value = {
|
|
value = -40
|
|
# This is from historical circumstances, so we just do use the house head.
|
|
character = house_head
|
|
desc = clan_unity_historical_circumstances.desc
|
|
}
|
|
}
|
|
## The Afrighids (both of them) are having fairly few arguments because only one of them can speak and it's very easy to manage relations with a baby.
|
|
dynasty:1042112.dynast.house ?= {
|
|
add_unity_value = {
|
|
value = 50
|
|
# This is from historical circumstances, so we just do use the house head.
|
|
character = house_head
|
|
desc = clan_unity_historical_circumstances.desc
|
|
}
|
|
}
|
|
## The Tahirids are scattered but actually get along quite well and support each other politically (mostly).
|
|
dynasty:811.dynast.house ?= {
|
|
add_unity_value = {
|
|
value = 100
|
|
# This is from historical circumstances, so we just do use the house head.
|
|
character = house_head
|
|
desc = clan_unity_historical_circumstances.desc
|
|
}
|
|
}
|
|
## The Umayyads are having something of a renaissance.
|
|
dynasty:597.dynast.house ?= {
|
|
add_unity_value = {
|
|
value = 100
|
|
# This is from historical circumstances, so we just do use the house head.
|
|
character = house_head
|
|
desc = clan_unity_historical_circumstances.desc
|
|
}
|
|
}
|
|
}
|
|
# LEGITIMACY CONFIG
|
|
## 867.
|
|
if = {
|
|
limit = { game_start_date = 867.1.1 }
|
|
## Basileus Basileios was actually elected, so he's technically legitimate, but starts at level 2. With this he should be level 3.
|
|
character:1700 = {
|
|
add_legitimacy = major_legitimacy_gain
|
|
}
|
|
}
|
|
|
|
# Cultural setup
|
|
if = {
|
|
limit = {
|
|
game_start_date = 1178.10.1
|
|
}
|
|
culture:norman = {
|
|
set_name_list = name_list_late_norman
|
|
}
|
|
}
|
|
|
|
### EP3 BYZANTIUM IMPORTANT COUNTIES ###
|
|
if = {
|
|
limit = { has_ep3_dlc_trigger = yes }
|
|
title:c_antiocheia = {
|
|
set_important_location = {
|
|
title = title:e_byzantium
|
|
enter_realm_event = ep3_emperor_yearly.2000
|
|
}
|
|
set_important_location = {
|
|
title = title:e_roman_empire
|
|
enter_realm_event = ep3_emperor_yearly.2000
|
|
}
|
|
}
|
|
title:c_jerusalem = {
|
|
set_important_location = {
|
|
title = title:e_byzantium
|
|
enter_realm_event = ep3_emperor_yearly.2000
|
|
}
|
|
set_important_location = {
|
|
title = title:e_roman_empire
|
|
enter_realm_event = ep3_emperor_yearly.2000
|
|
}
|
|
}
|
|
title:c_alexandria = {
|
|
set_important_location = {
|
|
title = title:e_byzantium
|
|
enter_realm_event = ep3_emperor_yearly.2000
|
|
}
|
|
set_important_location = {
|
|
title = title:e_roman_empire
|
|
enter_realm_event = ep3_emperor_yearly.2000
|
|
}
|
|
}
|
|
title:c_abbadan = {
|
|
set_important_location = {
|
|
title = title:e_byzantium
|
|
enter_realm_event = ep3_emperor_yearly.2000
|
|
}
|
|
set_important_location = {
|
|
title = title:e_roman_empire
|
|
enter_realm_event = ep3_emperor_yearly.2000
|
|
}
|
|
}
|
|
title:c_edessa = {
|
|
set_important_location = {
|
|
title = title:e_byzantium
|
|
enter_realm_event = ep3_emperor_yearly.2000
|
|
}
|
|
set_important_location = {
|
|
title = title:e_roman_empire
|
|
enter_realm_event = ep3_emperor_yearly.2000
|
|
}
|
|
}
|
|
title:c_bari = {
|
|
set_important_location = {
|
|
title = title:e_byzantium
|
|
enter_realm_event = ep3_emperor_yearly.2000
|
|
}
|
|
set_important_location = {
|
|
title = title:e_roman_empire
|
|
enter_realm_event = ep3_emperor_yearly.2000
|
|
}
|
|
}
|
|
title:c_siracusa = {
|
|
set_important_location = {
|
|
title = title:e_byzantium
|
|
enter_realm_event = ep3_emperor_yearly.2000
|
|
}
|
|
set_important_location = {
|
|
title = title:e_roman_empire
|
|
enter_realm_event = ep3_emperor_yearly.2000
|
|
}
|
|
}
|
|
title:c_roma = {
|
|
set_important_location = {
|
|
title = title:e_byzantium
|
|
enter_realm_event = ep3_emperor_yearly.2000
|
|
}
|
|
set_important_location = {
|
|
title = title:e_roman_empire
|
|
enter_realm_event = ep3_emperor_yearly.2000
|
|
}
|
|
}
|
|
title:c_ravenna = {
|
|
set_important_location = {
|
|
title = title:e_byzantium
|
|
enter_realm_event = ep3_emperor_yearly.2000
|
|
}
|
|
set_important_location = {
|
|
title = title:e_roman_empire
|
|
enter_realm_event = ep3_emperor_yearly.2000
|
|
}
|
|
}
|
|
title:c_tunis = {
|
|
set_important_location = {
|
|
title = title:e_byzantium
|
|
enter_realm_event = ep3_emperor_yearly.2000
|
|
}
|
|
set_important_location = {
|
|
title = title:e_roman_empire
|
|
enter_realm_event = ep3_emperor_yearly.2000
|
|
}
|
|
}
|
|
title:c_tangiers = {
|
|
set_important_location = {
|
|
title = title:e_byzantium
|
|
enter_realm_event = ep3_emperor_yearly.2000
|
|
}
|
|
set_important_location = {
|
|
title = title:e_roman_empire
|
|
enter_realm_event = ep3_emperor_yearly.2000
|
|
}
|
|
}
|
|
title:c_murcia = {
|
|
set_important_location = {
|
|
title = title:e_byzantium
|
|
enter_realm_event = ep3_emperor_yearly.2000
|
|
}
|
|
set_important_location = {
|
|
title = title:e_roman_empire
|
|
enter_realm_event = ep3_emperor_yearly.2000
|
|
}
|
|
}
|
|
title:c_lombardia = {
|
|
set_important_location = {
|
|
title = title:e_byzantium
|
|
enter_realm_event = ep3_emperor_yearly.2000
|
|
}
|
|
set_important_location = {
|
|
title = title:e_roman_empire
|
|
enter_realm_event = ep3_emperor_yearly.2000
|
|
}
|
|
}
|
|
title:c_trier = {
|
|
set_important_location = {
|
|
title = title:e_byzantium
|
|
enter_realm_event = ep3_emperor_yearly.2000
|
|
}
|
|
set_important_location = {
|
|
title = title:e_roman_empire
|
|
enter_realm_event = ep3_emperor_yearly.2000
|
|
}
|
|
}
|
|
title:c_cumberland = {
|
|
set_important_location = {
|
|
title = title:e_byzantium
|
|
enter_realm_event = ep3_emperor_yearly.2000
|
|
}
|
|
set_important_location = {
|
|
title = title:e_roman_empire
|
|
enter_realm_event = ep3_emperor_yearly.2000
|
|
}
|
|
}
|
|
title:c_northumberland = {
|
|
set_important_location = {
|
|
title = title:e_byzantium
|
|
enter_realm_event = ep3_emperor_yearly.2000
|
|
}
|
|
set_important_location = {
|
|
title = title:e_roman_empire
|
|
enter_realm_event = ep3_emperor_yearly.2000
|
|
}
|
|
}
|
|
title:c_chandax = {
|
|
set_important_location = {
|
|
title = title:e_byzantium
|
|
enter_realm_event = ep3_emperor_yearly.2000
|
|
}
|
|
set_important_location = {
|
|
title = title:e_roman_empire
|
|
enter_realm_event = ep3_emperor_yearly.2000
|
|
}
|
|
}
|
|
title:c_tourraine = {
|
|
set_important_location = {
|
|
title = title:e_byzantium
|
|
enter_realm_event = ep3_emperor_yearly.2000
|
|
}
|
|
set_important_location = {
|
|
title = title:e_roman_empire
|
|
enter_realm_event = ep3_emperor_yearly.2000
|
|
}
|
|
}
|
|
title:c_byzantion = {
|
|
set_important_location = {
|
|
title = title:e_byzantium
|
|
enter_realm_event = roman_restoration.1200
|
|
}
|
|
set_important_location = {
|
|
title = title:e_roman_empire
|
|
enter_realm_event = roman_restoration.1200
|
|
}
|
|
}
|
|
}
|
|
|
|
# Byzantine name game rule
|
|
title:e_byzantium = {
|
|
if = {
|
|
limit = {
|
|
has_game_rule = eastern_rome_name_of_byzantium
|
|
}
|
|
set_title_name = e_eastern_roman_empire
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
has_game_rule = roman_empire_name_of_byzantium
|
|
}
|
|
set_title_name = e_roman_empire
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
has_game_rule = romania_name_of_byzantium
|
|
}
|
|
set_title_name = e_romania_empire
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
has_game_rule = empire_of_the_greeks_name_of_byzantium
|
|
}
|
|
set_title_name = e_empire_of_the_greeks
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
has_game_rule = rhomaion_name_of_byzantium
|
|
}
|
|
set_title_name = e_rhomaion
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
has_game_rule = unholy_roman_empire_name_of_byzantium
|
|
}
|
|
set_title_name = e_unholy_roman_empire
|
|
}
|
|
}
|
|
|
|
# Admin - Let's give existing governors the Governor trait on game start
|
|
every_independent_ruler = {
|
|
limit = { has_government = administrative_government }
|
|
every_vassal = {
|
|
limit = {
|
|
is_governor = yes
|
|
NOT = { has_trait = governor }
|
|
}
|
|
add_trait = governor
|
|
add_trait_xp = {
|
|
trait = governor
|
|
value = {
|
|
add = primary_title.title_held_years
|
|
multiply = 2
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Like on_game_start, except it is called once the host (or player, in single player) exits the lobby. Good for anything where you need to know who the players are, or what the game rules are
|
|
on_game_start_after_lobby = {
|
|
effect = {
|
|
# Make sure that Realm Priests are landed theocrats where it makes sense
|
|
every_ruler = {
|
|
limit = {
|
|
highest_held_title_tier >= tier_duchy
|
|
}
|
|
if = {
|
|
limit = {
|
|
exists = cp:councillor_court_chaplain
|
|
cp:councillor_court_chaplain = {
|
|
is_ruler = no
|
|
}
|
|
faith = { has_doctrine = doctrine_clerical_succession_spiritual_fixed_appointment }
|
|
any_vassal = {
|
|
is_physically_able_adult = yes
|
|
is_councillor = no
|
|
government_has_flag = government_is_theocracy
|
|
can_be_court_chaplain_trigger = { COURT_OWNER = liege }
|
|
faith = liege.faith
|
|
}
|
|
}
|
|
random_vassal = {
|
|
limit = {
|
|
is_physically_able_adult = yes
|
|
is_councillor = no
|
|
government_has_flag = government_is_theocracy
|
|
can_be_court_chaplain_trigger = { COURT_OWNER = liege }
|
|
faith = liege.faith
|
|
}
|
|
weight = {
|
|
base = 1
|
|
modifier = {
|
|
add = 1000
|
|
faith.religious_head ?= this
|
|
}
|
|
modifier = {
|
|
add = learning
|
|
}
|
|
modifier = {
|
|
add = primary_title.tier
|
|
}
|
|
}
|
|
liege = {
|
|
assign_councillor_type = {
|
|
type = councillor_court_chaplain
|
|
remove_existing_councillor = yes
|
|
target = prev
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
is_landless_adventurer = yes
|
|
}
|
|
if = { limit = { has_realm_law = crown_authority_0 } remove_realm_law = crown_authority_0 }
|
|
}
|
|
}
|
|
|
|
### GAME RULE: VIEW ON SAME-SEX RELATIONS
|
|
if = {
|
|
limit = { has_game_rule = accepted_same_sex_relations }
|
|
game_rule_accepted_same_sex_relations_effect = yes
|
|
}
|
|
|
|
### GAME RULE: RANDOM RULER PLACEMENT
|
|
if = {
|
|
limit = { NOT = { has_game_rule = random_ruler_placement_off } }
|
|
game_rule_random_ruler_placement_effect = yes
|
|
}
|
|
|
|
### GAME RULE: RANDOMIZE FAITH
|
|
if = {
|
|
limit = { has_game_rule = randomized_faiths_on }
|
|
game_rule_randomize_faith_effect = yes
|
|
}
|
|
|
|
### GAME RULE: FAITH ACCEPTANCE
|
|
if = {
|
|
limit = { has_game_rule = full_faith_acceptance }
|
|
game_rule_faith_acceptance_effect = yes
|
|
}
|
|
|
|
### GAME RULE: GENDER EQUALITY ###
|
|
if = {
|
|
limit = { has_game_rule = full_gender_equality }
|
|
game_rule_full_gender_equality_effect = yes
|
|
}
|
|
else_if = {
|
|
limit = { has_game_rule = inversed_gender_equality }
|
|
game_rule_inversed_gender_equality_effect = yes
|
|
}
|
|
|
|
### GAME RULE: SEXUALITY DISTRIBUTION ###
|
|
if = {
|
|
limit = { NOT = { has_game_rule = sexuality_distribution_default } }
|
|
game_rule_sexuality_distribution_effect = yes
|
|
}
|
|
else = { # So that children 10+ starts with a sexuality
|
|
child_sexuality_distribution_effect = yes
|
|
}
|
|
|
|
### GAME RULE: STRUGGLE TOGGLES
|
|
struggle:iberian_struggle ?= {
|
|
if = {
|
|
limit = { has_game_rule = struggle_iberia_toggle_off }
|
|
end_struggle = yes
|
|
}
|
|
}
|
|
struggle:persian_struggle ?= {
|
|
if = {
|
|
limit = { has_game_rule = struggle_persia_toggle_off }
|
|
end_struggle = yes
|
|
}
|
|
}
|
|
|
|
### GAME RULE: RULER OF MUNSTER
|
|
if = {
|
|
limit = {
|
|
game_start_date = 1066.9.15
|
|
has_game_rule = historicity_ruler_of_munster_historical_toirdelbach
|
|
}
|
|
create_title_and_vassal_change = {
|
|
type = conquest
|
|
save_scope_as = title_change
|
|
}
|
|
character:83355 = {
|
|
every_held_title = {
|
|
limit = { tier >= tier_county }
|
|
change_title_holder = {
|
|
holder = character:906
|
|
change = scope:title_change
|
|
}
|
|
}
|
|
pay_short_term_gold = {
|
|
target = character:83355
|
|
gold = gold
|
|
}
|
|
}
|
|
random_player = {
|
|
limit = { this = character:83355 }
|
|
set_player_character = character:906
|
|
}
|
|
resolve_title_and_vassal_change = scope:title_change
|
|
# Since Murchad is back to his historical self, he gets to suck.
|
|
character:83355 = {
|
|
add_diplomacy_skill = -10
|
|
remove_trait = gregarious
|
|
add_trait = craven
|
|
# Plus, usurpation rivalry — now Toidelbach has a perfectly good claim to the kingdom and will do a lot more with it than Murchad managed in his 5m in power, but by gameplay terms, this _is_ a usurpation.
|
|
set_relation_rival = {
|
|
target = character:906
|
|
reason = rival_usurper
|
|
}
|
|
}
|
|
# Alright, let's give Toirdelbach his alliance.
|
|
character:906 = {
|
|
add_opinion = {
|
|
modifier = perk_negotiated_alliance_opinion
|
|
target = character:922
|
|
}
|
|
reverse_add_opinion = {
|
|
modifier = event_negotiated_alliance_opinion
|
|
target = character:922
|
|
}
|
|
create_alliance = {
|
|
target = character:922
|
|
allied_through_owner = character:906
|
|
allied_through_target = character:922
|
|
}
|
|
}
|
|
}
|
|
|
|
### GAME RULE: DETERMINISTIC CONQUEST
|
|
if = {
|
|
limit = {
|
|
OR = {
|
|
NOT = { has_game_rule = historicity_norman_conquest_default_random }
|
|
game_rule_rig_norman_conquest_for_hereward_trigger = yes
|
|
}
|
|
}
|
|
set_global_variable = deterministic_conquest_of_england_1066
|
|
# See if we should just teleport our combatants' armies into place.
|
|
trigger_event = {
|
|
id = game_rule.1151
|
|
trigger_on_next_date = 1066.09.25
|
|
}
|
|
trigger_event = {
|
|
id = game_rule.1152
|
|
trigger_on_next_date = 1066.10.14
|
|
}
|
|
}
|
|
|
|
### 867 - MISC ###
|
|
# Basileios has just murdered Michael III.
|
|
character:1700 ?= { trigger_event = bookmark.0211 }
|
|
|
|
### GAME RULE: EXTRA ADMINS
|
|
## We'll be doing some excessive triggers below in a bid to lightly future-proof + error-spam mods less, don't worry about it.
|
|
### We handle players after the lobby.
|
|
# Historic chars.
|
|
apply_historic_administrative_game_rule_effect = yes
|
|
# Players.
|
|
if = {
|
|
limit = { has_dlc_feature = roads_to_power }
|
|
if = {
|
|
limit = {
|
|
NOT = { has_game_rule = historicity_extra_admin_player_wherever_gameplay_not_administrative }
|
|
}
|
|
if = {
|
|
limit = { has_game_rule = historicity_extra_admin_player_wherever_alt_historic_always }
|
|
every_player = {
|
|
limit = {
|
|
highest_held_title_tier >= tier_kingdom
|
|
NOR = {
|
|
government_has_flag = government_is_administrative
|
|
government_has_flag = government_is_landless_adventurer
|
|
}
|
|
}
|
|
convert_to_administrative_from_feudalism_game_start_effect = yes
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = { has_game_rule = historicity_extra_admin_player_wherever_alt_historic_with_august_trait }
|
|
every_player = {
|
|
limit = {
|
|
highest_held_title_tier >= tier_kingdom
|
|
NOR = {
|
|
government_has_flag = government_is_administrative
|
|
government_has_flag = government_is_landless_adventurer
|
|
}
|
|
has_trait = august
|
|
}
|
|
convert_to_administrative_from_feudalism_game_start_effect = yes
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Give Ruler Designer characters regencies.
|
|
every_in_global_list = {
|
|
variable = rd_chars_needing_regencies
|
|
trigger_event = diarchy.0011
|
|
# Aaaand clean the list.
|
|
save_temporary_scope_as = char_temp
|
|
remove_list_global_variable = {
|
|
name = rd_chars_needing_regencies
|
|
target = scope:char_temp
|
|
}
|
|
}
|
|
|
|
### ACHIEVEMENT: FROM RAGS TO RICHES
|
|
every_player = {
|
|
limit = { highest_held_title_tier = tier_county }
|
|
add_achievement_global_variable_effect = {
|
|
VARIABLE = achievement_rags_to_riches_valid
|
|
VALUE = yes
|
|
}
|
|
}
|
|
|
|
### ACHIEVEMENT (FP2): Holidaying in Iberia
|
|
every_player = {
|
|
limit = { fp2_character_involved_in_struggle_trigger = no }
|
|
add_achievement_global_variable_effect = {
|
|
VARIABLE = fp2_holiday_in_iberia_achievement_unlocked
|
|
VALUE = no # Boolean in actual usage
|
|
}
|
|
}
|
|
|
|
### ACHIEVEMENT TRACKING FOR STARTING CHARACTERS
|
|
if = {
|
|
limit = { has_multiple_players = no }
|
|
every_player = {
|
|
# Base Title
|
|
if = {
|
|
limit = {
|
|
exists = character:7757
|
|
this = character:7757
|
|
}
|
|
add_achievement_global_variable_effect = {
|
|
VARIABLE = started_give_a_dog_a_bone_achievement
|
|
VALUE = yes
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
exists = character:1128
|
|
this = character:1128
|
|
}
|
|
add_achievement_global_variable_effect = {
|
|
VARIABLE = started_wily_as_the_fox_achievement
|
|
VALUE = yes
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
OR = {
|
|
AND = {
|
|
exists = character:108501
|
|
this = character:108501
|
|
}
|
|
AND = {
|
|
exists = character:107500
|
|
this = character:107500
|
|
}
|
|
AND = {
|
|
exists = character:107501
|
|
this = character:107501
|
|
}
|
|
AND = {
|
|
exists = character:108500
|
|
this = character:108500
|
|
}
|
|
AND = {
|
|
exists = character:109500
|
|
this = character:109500
|
|
}
|
|
}
|
|
}
|
|
add_achievement_global_variable_effect = {
|
|
VARIABLE = started_sibling_rivalry_achievement
|
|
VALUE = yes
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
OR = {
|
|
AND = {
|
|
exists = character:163108
|
|
this = character:163108
|
|
}
|
|
AND = {
|
|
exists = character:163110
|
|
this = character:163110
|
|
}
|
|
AND = {
|
|
exists = character:163111
|
|
this = character:163111
|
|
}
|
|
AND = {
|
|
exists = character:163112
|
|
this = character:163112
|
|
}
|
|
AND = {
|
|
exists = character:163119
|
|
this = character:163119
|
|
}
|
|
}
|
|
}
|
|
add_achievement_global_variable_effect = {
|
|
VARIABLE = started_blood_eagle_achievement
|
|
VALUE = yes
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
exists = character:6448
|
|
this = character:6448
|
|
}
|
|
add_achievement_global_variable_effect = {
|
|
VARIABLE = started_kings_to_the_seventh_generation_achievement
|
|
VALUE = yes
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
exists = character:140
|
|
this = character:140
|
|
}
|
|
add_achievement_global_variable_effect = {
|
|
VARIABLE = started_norman_yoke_achievement
|
|
VALUE = yes
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
exists = character:522
|
|
this = character:522
|
|
}
|
|
add_achievement_global_variable_effect = {
|
|
VARIABLE = started_royal_dignity_achievement
|
|
VALUE = yes
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
exists = character:40605
|
|
this = character:40605
|
|
}
|
|
add_achievement_global_variable_effect = {
|
|
VARIABLE = started_land_of_the_rus_achievement
|
|
VALUE = yes
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
exists = character:251187
|
|
this = character:251187
|
|
}
|
|
add_achievement_global_variable_effect = {
|
|
VARIABLE = started_mother_of_us_all_achievement
|
|
VALUE = yes
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
OR = {
|
|
culture = { has_cultural_pillar = heritage_iberian }
|
|
culture = culture:andalusian
|
|
}
|
|
has_religion = religion:christianity_religion
|
|
}
|
|
add_achievement_global_variable_effect = {
|
|
VARIABLE = started_reconquista_achievement
|
|
VALUE = yes
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
culture = culture:irish
|
|
capital_province = { geographical_region = custom_ireland }
|
|
}
|
|
add_achievement_global_variable_effect = {
|
|
VARIABLE = started_the_emerald_isle_achievement
|
|
VALUE = yes
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
OR = {
|
|
culture = culture:castilian
|
|
culture = culture:basque
|
|
culture = culture:portuguese
|
|
culture = culture:catalan
|
|
culture = culture:andalusian
|
|
culture = culture:visigothic
|
|
culture = culture:suebi
|
|
}
|
|
has_religion = religion:islam_religion
|
|
capital_province = { geographical_region = world_europe_west_iberia }
|
|
}
|
|
add_achievement_global_variable_effect = {
|
|
VARIABLE = started_al_andalus_achievement
|
|
VALUE = yes
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
exists = character:159137
|
|
this = character:159137
|
|
}
|
|
add_achievement_global_variable_effect = {
|
|
VARIABLE = started_almost_there_achievement
|
|
VALUE = yes
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
exists = character:109607
|
|
this = character:109607
|
|
}
|
|
add_achievement_global_variable_effect = {
|
|
VARIABLE = started_last_count_first_king_achievement
|
|
VALUE = yes
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
exists = character:6878
|
|
this = character:6878
|
|
}
|
|
add_achievement_global_variable_effect = {
|
|
VARIABLE = started_going_places_achievement
|
|
VALUE = yes
|
|
}
|
|
}
|
|
# FP1
|
|
## far_from_home_achievement
|
|
if = {
|
|
limit = {
|
|
# Starting as a Norse pagan Norse-cultured character.
|
|
fp1_achievement_culture_plus_religion_norse_trigger = yes
|
|
}
|
|
add_achievement_global_variable_effect = {
|
|
VARIABLE = started_far_from_home_achievement
|
|
VALUE = yes
|
|
}
|
|
}
|
|
## miklagardariki_achievement
|
|
if = {
|
|
limit = {
|
|
# Starting as a Norse pagan Norse-cultured character.
|
|
fp1_achievement_culture_plus_religion_norse_trigger = yes
|
|
}
|
|
add_achievement_global_variable_effect = {
|
|
VARIABLE = started_miklagardariki_achievement
|
|
VALUE = yes
|
|
}
|
|
}
|
|
## canute_the_greater_achievement
|
|
add_achievement_global_variable_effect = {
|
|
VARIABLE = started_canute_the_greater_achievement
|
|
VALUE = yes
|
|
}
|
|
## king_of_all_the_isles_achievement
|
|
if = {
|
|
limit = {
|
|
# Starting as a Norse pagan Norse-cultured character.
|
|
fp1_achievement_culture_plus_religion_norse_trigger = yes
|
|
}
|
|
add_achievement_global_variable_effect = {
|
|
VARIABLE = started_king_of_all_the_isles_achievement
|
|
VALUE = yes
|
|
}
|
|
}
|
|
## faster_than_the_fox_achievement
|
|
if = {
|
|
limit = {
|
|
# Starting as a Norse pagan Norse-cultured character.
|
|
fp1_achievement_culture_plus_religion_norse_trigger = yes
|
|
}
|
|
add_achievement_global_variable_effect = {
|
|
VARIABLE = started_faster_than_the_fox_achievement
|
|
VALUE = yes
|
|
}
|
|
}
|
|
## volva_achievement
|
|
if = {
|
|
limit = {
|
|
# Starting as a Norse pagan Norse-cultured character.
|
|
fp1_achievement_culture_plus_religion_norse_trigger = yes
|
|
}
|
|
add_achievement_global_variable_effect = {
|
|
VARIABLE = started_volva_achievement
|
|
VALUE = yes
|
|
}
|
|
}
|
|
## saga_in_stone_achievement
|
|
add_achievement_global_variable_effect = {
|
|
VARIABLE = started_saga_in_stone_achievement
|
|
VALUE = yes
|
|
}
|
|
## first_of_the_crusader_kings_achievement
|
|
if = {
|
|
limit = {
|
|
# Starting as a Norse-cultured character.
|
|
fp1_achievement_culture_norse_trigger = yes
|
|
}
|
|
add_achievement_global_variable_effect = {
|
|
VARIABLE = started_first_of_the_crusader_kings_achievement
|
|
VALUE = yes
|
|
}
|
|
}
|
|
## vladimirs_second_choice_achievement
|
|
if = {
|
|
limit = {
|
|
# Starting as a Norse pagan Norse or Rus-cultured character.
|
|
fp1_achievement_culture_norse_or_rus_trigger = yes
|
|
fp1_achievement_religious_norse_trigger = yes
|
|
}
|
|
add_achievement_global_variable_effect = {
|
|
VARIABLE = started_vladimirs_second_choice_achievement
|
|
VALUE = yes
|
|
}
|
|
}
|
|
## a_dangerous_business_achievement
|
|
add_achievement_global_variable_effect = {
|
|
VARIABLE = started_a_dangerous_business_achievement
|
|
VALUE = yes
|
|
}
|
|
# EP1
|
|
##1 Patronage
|
|
add_achievement_global_variable_effect = {
|
|
VARIABLE = started_patronage_achievement
|
|
VALUE = yes
|
|
}
|
|
##2 Converging Paths
|
|
add_achievement_global_variable_effect = {
|
|
VARIABLE = started_converging_paths_achievement
|
|
VALUE = yes
|
|
}
|
|
##3 Changing course
|
|
add_achievement_global_variable_effect = {
|
|
VARIABLE = started_changing_course_achievement
|
|
VALUE = yes
|
|
}
|
|
##4 Hoarder
|
|
add_achievement_global_variable_effect = {
|
|
VARIABLE = started_hoarder_achievement
|
|
VALUE = yes
|
|
}
|
|
##5 creme de la creme
|
|
add_achievement_global_variable_effect = {
|
|
VARIABLE = started_creme_de_la_creme_achievement
|
|
VALUE = yes
|
|
}
|
|
##6 Give it back!
|
|
add_achievement_global_variable_effect = {
|
|
VARIABLE = started_polyglot_achievement
|
|
VALUE = yes
|
|
}
|
|
##7 Inspirational
|
|
add_achievement_global_variable_effect = {
|
|
VARIABLE = started_inspirational_achievement
|
|
VALUE = yes
|
|
}
|
|
##8 One of a Kind
|
|
add_achievement_global_variable_effect = {
|
|
VARIABLE = started_one_of_a_kind_achievement
|
|
VALUE = yes
|
|
}
|
|
##9 True Tolerance
|
|
add_achievement_global_variable_effect = {
|
|
VARIABLE = started_true_tolerance_achievement
|
|
VALUE = yes
|
|
}
|
|
##10 Delusions of Grandeur
|
|
add_achievement_global_variable_effect = {
|
|
VARIABLE = started_delusions_of_grandeur_achievement_achievement
|
|
VALUE = yes
|
|
}
|
|
##11 Bod Chen Po
|
|
if = {
|
|
limit = {
|
|
this.dynasty = dynasty:105800
|
|
}
|
|
add_achievement_global_variable_effect = {
|
|
VARIABLE = started_bod_chen_po_achievement
|
|
VALUE = yes
|
|
}
|
|
}
|
|
##12 Turkish Eagle
|
|
if = {
|
|
limit = {
|
|
NOT = { this = character:3040 } # Not Alp Arslan
|
|
house = house:house_seljuk # Seljuk
|
|
game_start_date < 1067.1.1 # 1066 only, and no Seljuks in 867
|
|
}
|
|
add_achievement_global_variable_effect = {
|
|
VARIABLE = started_turkish_eagle_achievement
|
|
VALUE = yes
|
|
}
|
|
}
|
|
##13 Rise of the Ghurids
|
|
if = {
|
|
limit = {
|
|
has_title = title:d_ghur
|
|
this.dynasty = dynasty:791 #Ghurid
|
|
}
|
|
add_achievement_global_variable_effect = {
|
|
VARIABLE = started_rise_of_the_ghurids_achievement
|
|
VALUE = yes
|
|
}
|
|
}
|
|
##14 Brave and Bold
|
|
if = {
|
|
limit = {
|
|
game_start_date < 868.1.1
|
|
this.dynasty = dynasty:699 #Piast
|
|
}
|
|
add_achievement_global_variable_effect = {
|
|
VARIABLE = started_brave_and_bold_achievement
|
|
VALUE = yes
|
|
}
|
|
}
|
|
##15 Lingua Franca
|
|
add_achievement_global_variable_effect = {
|
|
VARIABLE = started_lingua_franca_achievement
|
|
VALUE = yes
|
|
}
|
|
##16 Beta Israel
|
|
add_achievement_global_variable_effect = {
|
|
VARIABLE = started_beta_israel_achievement
|
|
VALUE = yes
|
|
}
|
|
## 17 They belong in a museum!
|
|
add_achievement_global_variable_effect = {
|
|
VARIABLE = started_they_belong_in_a_museum_achievement
|
|
VALUE = yes
|
|
}
|
|
##18 I made this!
|
|
add_achievement_global_variable_effect = {
|
|
VARIABLE = started_i_made_this_achievement
|
|
VALUE = yes
|
|
}
|
|
##19 Nobody Comes to Fika!
|
|
add_achievement_global_variable_effect = {
|
|
VARIABLE = started_nobody_comes_to_fika_achievement
|
|
VALUE = yes
|
|
}
|
|
## 20 The True Royal Court
|
|
add_achievement_global_variable_effect = {
|
|
VARIABLE = started_the_true_royal_court_achievement
|
|
VALUE = yes
|
|
}
|
|
# EP2
|
|
## 01. The Grandest Tour
|
|
add_achievement_global_variable_effect = {
|
|
VARIABLE = started_the_grandest_tour_achievement
|
|
VALUE = yes
|
|
}
|
|
## 02. Your Eternal Reward
|
|
add_achievement_global_variable_effect = {
|
|
VARIABLE = started_your_eternal_reward_achievement
|
|
VALUE = yes
|
|
}
|
|
## 03. Imperial March
|
|
add_achievement_global_variable_effect = {
|
|
VARIABLE = started_imperial_march_achievement
|
|
VALUE = yes
|
|
}
|
|
## 04. Black Dinner
|
|
add_achievement_global_variable_effect = {
|
|
VARIABLE = started_black_dinner_achievement
|
|
VALUE = yes
|
|
}
|
|
## 05. There and Back Again
|
|
add_achievement_global_variable_effect = {
|
|
VARIABLE = started_there_and_back_again_achievement
|
|
VALUE = yes
|
|
}
|
|
## 06. The Very Best
|
|
add_achievement_global_variable_effect = {
|
|
VARIABLE = started_the_very_best_achievement
|
|
VALUE = yes
|
|
}
|
|
## 07. Like No One Ever Was
|
|
add_achievement_global_variable_effect = {
|
|
VARIABLE = started_like_no_one_ever_was_achievement
|
|
VALUE = yes
|
|
}
|
|
## 08. A Thousand and One Night
|
|
add_achievement_global_variable_effect = {
|
|
VARIABLE = started_a_thousand_and_one_nights_achievement
|
|
VALUE = yes
|
|
}
|
|
## 09. A Knight's Tale
|
|
add_achievement_global_variable_effect = {
|
|
VARIABLE = started_a_knights_tale_achievement
|
|
VALUE = yes
|
|
}
|
|
## 10. Hunting Accident
|
|
add_achievement_global_variable_effect = {
|
|
VARIABLE = started_hunting_accident_achievement
|
|
VALUE = yes
|
|
}
|
|
## 11. Lions and Tigers and Bears, Oh My!
|
|
add_achievement_global_variable_effect = {
|
|
VARIABLE = started_lions_and_tigers_and_bears_oh_my_achievement
|
|
VALUE = yes
|
|
}
|
|
## 12. Fly, my Pretty!
|
|
add_achievement_global_variable_effect = {
|
|
VARIABLE = started_fly_my_pretty_achievement
|
|
VALUE = yes
|
|
}
|
|
## 13. Pathway to Heaven
|
|
add_achievement_global_variable_effect = {
|
|
VARIABLE = started_pathway_to_heaven_achievement
|
|
VALUE = yes
|
|
}
|
|
## 14. Sir Lance-a-Lot
|
|
add_achievement_global_variable_effect = {
|
|
VARIABLE = started_sir_lance_a_lot_achievement
|
|
VALUE = yes
|
|
}
|
|
## 15. I'm in my Element(s)
|
|
add_achievement_global_variable_effect = {
|
|
VARIABLE = started_im_in_my_elements_achievement
|
|
VALUE = yes
|
|
}
|
|
## 16. Ahab
|
|
add_achievement_global_variable_effect = {
|
|
VARIABLE = started_ahab_achievement
|
|
VALUE = yes
|
|
}
|
|
## 17. Little William Marshal
|
|
add_achievement_global_variable_effect = {
|
|
VARIABLE = started_little_william_marshal_achievement
|
|
VALUE = 0
|
|
}
|
|
add_achievement_global_variable_effect = {
|
|
VARIABLE = little_william_marshal_achievement_tally
|
|
VALUE = 0
|
|
}
|
|
## 18. A True & Perfect Knight
|
|
add_achievement_global_variable_effect = {
|
|
VARIABLE = started_a_true_and_perfect_knight_achievement
|
|
VALUE = yes
|
|
}
|
|
## 19. A.E.I.O.U & Me
|
|
if = {
|
|
limit = {
|
|
# Etichonen, of whom the Hapsburgs are a cadet - we check dynasty rather than house so that an accidental cadet doesn't screw you.
|
|
this.house ?= house:house_habsburg
|
|
}
|
|
add_achievement_global_variable_effect = {
|
|
VARIABLE = started_a_e_i_o_u_and_me_achievement
|
|
VALUE = yes
|
|
}
|
|
}
|
|
## 20. The Iron and Golden King
|
|
add_achievement_global_variable_effect = {
|
|
VARIABLE = started_the_iron_and_golden_king_achievement
|
|
VALUE = yes
|
|
}
|
|
|
|
### RULER DESIGNER ACHIEVEMENT BLOCKS ###
|
|
if = {
|
|
limit = {
|
|
num_virtuous_traits >= 3
|
|
}
|
|
add_achievement_flag_effect = { FLAG = rd_character_blocked_paragon_of_virtue_achievement_flag }
|
|
}
|
|
if = {
|
|
limit = {
|
|
any_child = {
|
|
count >= 10
|
|
is_alive = yes
|
|
}
|
|
}
|
|
add_achievement_flag_effect = { FLAG = rd_character_blocked_the_succession_is_safe_achievement_flag }
|
|
}
|
|
if = {
|
|
limit = {
|
|
any_child = {
|
|
has_trait = inbred
|
|
}
|
|
}
|
|
add_achievement_flag_effect = { FLAG = rd_character_blocked_keeping_it_in_the_family_achievement_flag }
|
|
}
|
|
if = {
|
|
limit = {
|
|
highest_held_title_tier >= tier_empire
|
|
should_be_naked_trigger = yes
|
|
}
|
|
add_achievement_flag_effect = { FLAG = rd_character_blocked_the_emperors_new_clothes_achievement_flag }
|
|
}
|
|
if = {
|
|
limit = {
|
|
is_from_ruler_designer = yes
|
|
OR = {
|
|
fp1_achievement_culture_norse_trigger = yes
|
|
fp1_achievement_religious_norse_trigger = yes
|
|
}
|
|
}
|
|
add_to_global_unavailable_achievements_list_effect = { FLAG = flag:rd_character_blocked_far_from_home_achievement }
|
|
add_to_global_unavailable_achievements_list_effect = { FLAG = flag:rd_character_blocked_miklagardariki_achievement }
|
|
add_to_global_unavailable_achievements_list_effect = { FLAG = flag:rd_character_blocked_faster_than_the_fox_achievement }
|
|
}
|
|
if = {
|
|
limit = {
|
|
any_ruler = {
|
|
is_from_ruler_designer = yes
|
|
}
|
|
}
|
|
add_to_global_unavailable_achievements_list_effect = { FLAG = flag:rd_character_blocked_iberia_or_iberia_achievement }
|
|
add_to_global_unavailable_achievements_list_effect = { FLAG = flag:rd_character_blocked_el_cid_achievement }
|
|
add_achievement_global_variable_effect = {
|
|
VARIABLE = any_ruler_designed_character_achievement
|
|
VALUE = yes
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
### ACHIEVEMENT (FP3): The Ummayad Strikes Back
|
|
every_player = {
|
|
if = {
|
|
limit = {
|
|
dynasty = character:73683.dynasty
|
|
location = { geographical_region = world_europe_west_iberia }
|
|
}
|
|
set_global_variable = fp3_the_umma_strikes_back_achievement_tracker # Is not removed (sad!)
|
|
}
|
|
}
|
|
|
|
### ACHIEVEMENT: FROM RAGS TO RICHES TO RAGS TO RICHES
|
|
every_player = {
|
|
limit = { highest_held_title_tier = tier_county }
|
|
add_achievement_global_variable_effect = {
|
|
VARIABLE = achievement_rags_to_riches_to_rags_to_riches_valid
|
|
VALUE = yes
|
|
}
|
|
}
|
|
|
|
#Set starting cultural acceptance
|
|
culture:vlach = {
|
|
change_cultural_acceptance = {
|
|
target = culture:serbian
|
|
value = 40
|
|
desc = cultural_acceptance_historical_relations
|
|
}
|
|
change_cultural_acceptance = {
|
|
target = culture:croatian
|
|
value = 40
|
|
desc = cultural_acceptance_historical_relations
|
|
}
|
|
change_cultural_acceptance = {
|
|
target = culture:bosnian
|
|
value = 40
|
|
desc = cultural_acceptance_historical_relations
|
|
}
|
|
change_cultural_acceptance = {
|
|
target = culture:bulgarian
|
|
value = 40
|
|
desc = cultural_acceptance_historical_relations
|
|
}
|
|
}
|
|
culture:khazar = {
|
|
change_cultural_acceptance = {
|
|
target = culture:radhanite
|
|
value = 25
|
|
desc = cultural_acceptance_historical_relations
|
|
}
|
|
change_cultural_acceptance = {
|
|
target = culture:mordvin
|
|
value = 30
|
|
desc = cultural_acceptance_historical_relations
|
|
}
|
|
change_cultural_acceptance = {
|
|
target = culture:meshchera
|
|
value = 30
|
|
desc = cultural_acceptance_historical_relations
|
|
}
|
|
change_cultural_acceptance = {
|
|
target = culture:muroma
|
|
value = 30
|
|
desc = cultural_acceptance_historical_relations
|
|
}
|
|
change_cultural_acceptance = {
|
|
target = culture:russian
|
|
value = 30
|
|
desc = cultural_acceptance_historical_relations
|
|
}
|
|
}
|
|
culture:norse = {
|
|
change_cultural_acceptance = {
|
|
target = culture:sami
|
|
value = 20
|
|
desc = cultural_acceptance_historical_relations
|
|
}
|
|
change_cultural_acceptance = {
|
|
target = culture:finnish
|
|
value = 20
|
|
desc = cultural_acceptance_historical_relations
|
|
}
|
|
}
|
|
culture:swedish = {
|
|
change_cultural_acceptance = {
|
|
target = culture:sami
|
|
value = 20
|
|
desc = cultural_acceptance_historical_relations
|
|
}
|
|
change_cultural_acceptance = {
|
|
target = culture:finnish
|
|
value = 20
|
|
desc = cultural_acceptance_historical_relations
|
|
}
|
|
}
|
|
culture:norwegian = {
|
|
change_cultural_acceptance = {
|
|
target = culture:sami
|
|
value = 20
|
|
desc = cultural_acceptance_historical_relations
|
|
}
|
|
}
|
|
# In 867, the Slavic cultures are still very similar to each other, so we start them off at a very high tolerance.
|
|
if = {
|
|
limit = { current_date = 867.1.1 }
|
|
# West Slavic.
|
|
culture:pommeranian = {
|
|
change_cultural_acceptance = {
|
|
target = culture:czech
|
|
value = 50
|
|
desc = cultural_acceptance_historical_relations
|
|
}
|
|
change_cultural_acceptance = {
|
|
target = culture:polish
|
|
value = 50
|
|
desc = cultural_acceptance_historical_relations
|
|
}
|
|
change_cultural_acceptance = {
|
|
target = culture:polabian
|
|
value = 50
|
|
desc = cultural_acceptance_historical_relations
|
|
}
|
|
change_cultural_acceptance = {
|
|
target = culture:slovien
|
|
value = 50
|
|
desc = cultural_acceptance_historical_relations
|
|
}
|
|
change_cultural_acceptance = {
|
|
target = culture:carantanian
|
|
value = 50
|
|
desc = cultural_acceptance_historical_relations
|
|
}
|
|
change_cultural_acceptance = {
|
|
target = culture:russian
|
|
value = 50
|
|
desc = cultural_acceptance_historical_relations
|
|
}
|
|
change_cultural_acceptance = {
|
|
target = culture:ilmenian
|
|
value = 50
|
|
desc = cultural_acceptance_historical_relations
|
|
}
|
|
change_cultural_acceptance = {
|
|
target = culture:severian
|
|
value = 50
|
|
desc = cultural_acceptance_historical_relations
|
|
}
|
|
change_cultural_acceptance = {
|
|
target = culture:volhynian
|
|
value = 50
|
|
desc = cultural_acceptance_historical_relations
|
|
}
|
|
change_cultural_acceptance = {
|
|
target = culture:croatian
|
|
value = 50
|
|
desc = cultural_acceptance_historical_relations
|
|
}
|
|
change_cultural_acceptance = {
|
|
target = culture:bosnian
|
|
value = 50
|
|
desc = cultural_acceptance_historical_relations
|
|
}
|
|
change_cultural_acceptance = {
|
|
target = culture:serbian
|
|
value = 50
|
|
desc = cultural_acceptance_historical_relations
|
|
}
|
|
change_cultural_acceptance = {
|
|
target = culture:bulgarian
|
|
value = 50
|
|
desc = cultural_acceptance_historical_relations
|
|
}
|
|
}
|
|
culture:czech = {
|
|
change_cultural_acceptance = {
|
|
target = culture:polish
|
|
value = 50
|
|
desc = cultural_acceptance_historical_relations
|
|
}
|
|
change_cultural_acceptance = {
|
|
target = culture:polabian
|
|
value = 50
|
|
desc = cultural_acceptance_historical_relations
|
|
}
|
|
change_cultural_acceptance = {
|
|
target = culture:slovien
|
|
value = 50
|
|
desc = cultural_acceptance_historical_relations
|
|
}
|
|
change_cultural_acceptance = {
|
|
target = culture:carantanian
|
|
value = 50
|
|
desc = cultural_acceptance_historical_relations
|
|
}
|
|
change_cultural_acceptance = {
|
|
target = culture:russian
|
|
value = 50
|
|
desc = cultural_acceptance_historical_relations
|
|
}
|
|
change_cultural_acceptance = {
|
|
target = culture:ilmenian
|
|
value = 50
|
|
desc = cultural_acceptance_historical_relations
|
|
}
|
|
change_cultural_acceptance = {
|
|
target = culture:severian
|
|
value = 50
|
|
desc = cultural_acceptance_historical_relations
|
|
}
|
|
change_cultural_acceptance = {
|
|
target = culture:volhynian
|
|
value = 50
|
|
desc = cultural_acceptance_historical_relations
|
|
}
|
|
change_cultural_acceptance = {
|
|
target = culture:croatian
|
|
value = 50
|
|
desc = cultural_acceptance_historical_relations
|
|
}
|
|
change_cultural_acceptance = {
|
|
target = culture:bosnian
|
|
value = 50
|
|
desc = cultural_acceptance_historical_relations
|
|
}
|
|
change_cultural_acceptance = {
|
|
target = culture:serbian
|
|
value = 50
|
|
desc = cultural_acceptance_historical_relations
|
|
}
|
|
change_cultural_acceptance = {
|
|
target = culture:bulgarian
|
|
value = 50
|
|
desc = cultural_acceptance_historical_relations
|
|
}
|
|
}
|
|
culture:polish = {
|
|
change_cultural_acceptance = {
|
|
target = culture:polabian
|
|
value = 50
|
|
desc = cultural_acceptance_historical_relations
|
|
}
|
|
change_cultural_acceptance = {
|
|
target = culture:slovien
|
|
value = 50
|
|
desc = cultural_acceptance_historical_relations
|
|
}
|
|
change_cultural_acceptance = {
|
|
target = culture:carantanian
|
|
value = 50
|
|
desc = cultural_acceptance_historical_relations
|
|
}
|
|
change_cultural_acceptance = {
|
|
target = culture:russian
|
|
value = 50
|
|
desc = cultural_acceptance_historical_relations
|
|
}
|
|
change_cultural_acceptance = {
|
|
target = culture:ilmenian
|
|
value = 50
|
|
desc = cultural_acceptance_historical_relations
|
|
}
|
|
change_cultural_acceptance = {
|
|
target = culture:severian
|
|
value = 50
|
|
desc = cultural_acceptance_historical_relations
|
|
}
|
|
change_cultural_acceptance = {
|
|
target = culture:volhynian
|
|
value = 50
|
|
desc = cultural_acceptance_historical_relations
|
|
}
|
|
change_cultural_acceptance = {
|
|
target = culture:croatian
|
|
value = 50
|
|
desc = cultural_acceptance_historical_relations
|
|
}
|
|
change_cultural_acceptance = {
|
|
target = culture:bosnian
|
|
value = 50
|
|
desc = cultural_acceptance_historical_relations
|
|
}
|
|
change_cultural_acceptance = {
|
|
target = culture:serbian
|
|
value = 50
|
|
desc = cultural_acceptance_historical_relations
|
|
}
|
|
change_cultural_acceptance = {
|
|
target = culture:bulgarian
|
|
value = 50
|
|
desc = cultural_acceptance_historical_relations
|
|
}
|
|
}
|
|
culture:polabian = {
|
|
change_cultural_acceptance = {
|
|
target = culture:slovien
|
|
value = 50
|
|
desc = cultural_acceptance_historical_relations
|
|
}
|
|
change_cultural_acceptance = {
|
|
target = culture:carantanian
|
|
value = 50
|
|
desc = cultural_acceptance_historical_relations
|
|
}
|
|
change_cultural_acceptance = {
|
|
target = culture:russian
|
|
value = 50
|
|
desc = cultural_acceptance_historical_relations
|
|
}
|
|
change_cultural_acceptance = {
|
|
target = culture:ilmenian
|
|
value = 50
|
|
desc = cultural_acceptance_historical_relations
|
|
}
|
|
change_cultural_acceptance = {
|
|
target = culture:severian
|
|
value = 50
|
|
desc = cultural_acceptance_historical_relations
|
|
}
|
|
change_cultural_acceptance = {
|
|
target = culture:volhynian
|
|
value = 50
|
|
desc = cultural_acceptance_historical_relations
|
|
}
|
|
change_cultural_acceptance = {
|
|
target = culture:croatian
|
|
value = 50
|
|
desc = cultural_acceptance_historical_relations
|
|
}
|
|
change_cultural_acceptance = {
|
|
target = culture:bosnian
|
|
value = 50
|
|
desc = cultural_acceptance_historical_relations
|
|
}
|
|
change_cultural_acceptance = {
|
|
target = culture:serbian
|
|
value = 50
|
|
desc = cultural_acceptance_historical_relations
|
|
}
|
|
change_cultural_acceptance = {
|
|
target = culture:bulgarian
|
|
value = 50
|
|
desc = cultural_acceptance_historical_relations
|
|
}
|
|
}
|
|
culture:slovien = {
|
|
change_cultural_acceptance = {
|
|
target = culture:carantanian
|
|
value = 50
|
|
desc = cultural_acceptance_historical_relations
|
|
}
|
|
change_cultural_acceptance = {
|
|
target = culture:russian
|
|
value = 50
|
|
desc = cultural_acceptance_historical_relations
|
|
}
|
|
change_cultural_acceptance = {
|
|
target = culture:ilmenian
|
|
value = 50
|
|
desc = cultural_acceptance_historical_relations
|
|
}
|
|
change_cultural_acceptance = {
|
|
target = culture:severian
|
|
value = 50
|
|
desc = cultural_acceptance_historical_relations
|
|
}
|
|
change_cultural_acceptance = {
|
|
target = culture:volhynian
|
|
value = 50
|
|
desc = cultural_acceptance_historical_relations
|
|
}
|
|
change_cultural_acceptance = {
|
|
target = culture:croatian
|
|
value = 50
|
|
desc = cultural_acceptance_historical_relations
|
|
}
|
|
change_cultural_acceptance = {
|
|
target = culture:bosnian
|
|
value = 50
|
|
desc = cultural_acceptance_historical_relations
|
|
}
|
|
change_cultural_acceptance = {
|
|
target = culture:serbian
|
|
value = 50
|
|
desc = cultural_acceptance_historical_relations
|
|
}
|
|
change_cultural_acceptance = {
|
|
target = culture:bulgarian
|
|
value = 50
|
|
desc = cultural_acceptance_historical_relations
|
|
}
|
|
}
|
|
culture:carantanian = {
|
|
change_cultural_acceptance = {
|
|
target = culture:russian
|
|
value = 50
|
|
desc = cultural_acceptance_historical_relations
|
|
}
|
|
change_cultural_acceptance = {
|
|
target = culture:ilmenian
|
|
value = 50
|
|
desc = cultural_acceptance_historical_relations
|
|
}
|
|
change_cultural_acceptance = {
|
|
target = culture:severian
|
|
value = 50
|
|
desc = cultural_acceptance_historical_relations
|
|
}
|
|
change_cultural_acceptance = {
|
|
target = culture:volhynian
|
|
value = 50
|
|
desc = cultural_acceptance_historical_relations
|
|
}
|
|
change_cultural_acceptance = {
|
|
target = culture:croatian
|
|
value = 50
|
|
desc = cultural_acceptance_historical_relations
|
|
}
|
|
change_cultural_acceptance = {
|
|
target = culture:bosnian
|
|
value = 50
|
|
desc = cultural_acceptance_historical_relations
|
|
}
|
|
change_cultural_acceptance = {
|
|
target = culture:serbian
|
|
value = 50
|
|
desc = cultural_acceptance_historical_relations
|
|
}
|
|
change_cultural_acceptance = {
|
|
target = culture:bulgarian
|
|
value = 50
|
|
desc = cultural_acceptance_historical_relations
|
|
}
|
|
}
|
|
# South Slavic.
|
|
culture:croatian = {
|
|
change_cultural_acceptance = {
|
|
target = culture:russian
|
|
value = 50
|
|
desc = cultural_acceptance_historical_relations
|
|
}
|
|
change_cultural_acceptance = {
|
|
target = culture:ilmenian
|
|
value = 50
|
|
desc = cultural_acceptance_historical_relations
|
|
}
|
|
change_cultural_acceptance = {
|
|
target = culture:severian
|
|
value = 50
|
|
desc = cultural_acceptance_historical_relations
|
|
}
|
|
change_cultural_acceptance = {
|
|
target = culture:volhynian
|
|
value = 50
|
|
desc = cultural_acceptance_historical_relations
|
|
}
|
|
change_cultural_acceptance = {
|
|
target = culture:bosnian
|
|
value = 50
|
|
desc = cultural_acceptance_historical_relations
|
|
}
|
|
change_cultural_acceptance = {
|
|
target = culture:serbian
|
|
value = 50
|
|
desc = cultural_acceptance_historical_relations
|
|
}
|
|
change_cultural_acceptance = {
|
|
target = culture:bulgarian
|
|
value = 50
|
|
desc = cultural_acceptance_historical_relations
|
|
}
|
|
}
|
|
culture:bosnian = {
|
|
change_cultural_acceptance = {
|
|
target = culture:russian
|
|
value = 50
|
|
desc = cultural_acceptance_historical_relations
|
|
}
|
|
change_cultural_acceptance = {
|
|
target = culture:ilmenian
|
|
value = 50
|
|
desc = cultural_acceptance_historical_relations
|
|
}
|
|
change_cultural_acceptance = {
|
|
target = culture:severian
|
|
value = 50
|
|
desc = cultural_acceptance_historical_relations
|
|
}
|
|
change_cultural_acceptance = {
|
|
target = culture:volhynian
|
|
value = 50
|
|
desc = cultural_acceptance_historical_relations
|
|
}
|
|
change_cultural_acceptance = {
|
|
target = culture:serbian
|
|
value = 50
|
|
desc = cultural_acceptance_historical_relations
|
|
}
|
|
change_cultural_acceptance = {
|
|
target = culture:bulgarian
|
|
value = 50
|
|
desc = cultural_acceptance_historical_relations
|
|
}
|
|
}
|
|
culture:serbian = {
|
|
change_cultural_acceptance = {
|
|
target = culture:russian
|
|
value = 50
|
|
desc = cultural_acceptance_historical_relations
|
|
}
|
|
change_cultural_acceptance = {
|
|
target = culture:ilmenian
|
|
value = 50
|
|
desc = cultural_acceptance_historical_relations
|
|
}
|
|
change_cultural_acceptance = {
|
|
target = culture:severian
|
|
value = 50
|
|
desc = cultural_acceptance_historical_relations
|
|
}
|
|
change_cultural_acceptance = {
|
|
target = culture:volhynian
|
|
value = 50
|
|
desc = cultural_acceptance_historical_relations
|
|
}
|
|
change_cultural_acceptance = {
|
|
target = culture:bulgarian
|
|
value = 50
|
|
desc = cultural_acceptance_historical_relations
|
|
}
|
|
}
|
|
culture:bulgarian = {
|
|
change_cultural_acceptance = {
|
|
target = culture:russian
|
|
value = 50
|
|
desc = cultural_acceptance_historical_relations
|
|
}
|
|
change_cultural_acceptance = {
|
|
target = culture:ilmenian
|
|
value = 50
|
|
desc = cultural_acceptance_historical_relations
|
|
}
|
|
change_cultural_acceptance = {
|
|
target = culture:severian
|
|
value = 50
|
|
desc = cultural_acceptance_historical_relations
|
|
}
|
|
change_cultural_acceptance = {
|
|
target = culture:volhynian
|
|
value = 50
|
|
desc = cultural_acceptance_historical_relations
|
|
}
|
|
}
|
|
# East Slavic.
|
|
culture:russian = {
|
|
change_cultural_acceptance = {
|
|
target = culture:ilmenian
|
|
value = 50
|
|
desc = cultural_acceptance_historical_relations
|
|
}
|
|
change_cultural_acceptance = {
|
|
target = culture:severian
|
|
value = 50
|
|
desc = cultural_acceptance_historical_relations
|
|
}
|
|
change_cultural_acceptance = {
|
|
target = culture:volhynian
|
|
value = 50
|
|
desc = cultural_acceptance_historical_relations
|
|
}
|
|
}
|
|
culture:ilmenian = {
|
|
change_cultural_acceptance = {
|
|
target = culture:severian
|
|
value = 50
|
|
desc = cultural_acceptance_historical_relations
|
|
}
|
|
change_cultural_acceptance = {
|
|
target = culture:volhynian
|
|
value = 50
|
|
desc = cultural_acceptance_historical_relations
|
|
}
|
|
}
|
|
## Volhynian doesn't get its own box, because we've already applied acceptance to it bilaterally everywhere else.
|
|
#Splitting up Byzantine heritage means we need a little help reflecting historical relations
|
|
culture:greek = {
|
|
change_cultural_acceptance = {
|
|
target = culture:armenian
|
|
value = 20
|
|
desc = cultural_acceptance_historical_relations
|
|
}
|
|
change_cultural_acceptance = {
|
|
target = culture:georgian
|
|
value = 20
|
|
desc = cultural_acceptance_historical_relations
|
|
}
|
|
change_cultural_acceptance = {
|
|
target = culture:alan
|
|
value = 5
|
|
desc = cultural_acceptance_historical_relations
|
|
}
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
game_start_date >= 1066.1.1
|
|
game_start_date < 1178.1.1
|
|
}
|
|
culture:greek = {
|
|
change_cultural_acceptance = {
|
|
target = culture:armenian
|
|
value = 40
|
|
desc = cultural_acceptance_historical_relations
|
|
}
|
|
change_cultural_acceptance = {
|
|
target = culture:georgian
|
|
value = 25
|
|
desc = cultural_acceptance_historical_relations
|
|
}
|
|
change_cultural_acceptance = {
|
|
target = culture:alan
|
|
value = 10
|
|
desc = cultural_acceptance_historical_relations
|
|
}
|
|
}
|
|
}
|
|
if = {
|
|
limit = { game_start_date >= 1178.1.1 }
|
|
culture:greek = {
|
|
change_cultural_acceptance = {
|
|
target = culture:armenian
|
|
value = 30
|
|
desc = cultural_acceptance_historical_relations
|
|
}
|
|
change_cultural_acceptance = {
|
|
target = culture:georgian
|
|
value = 15
|
|
desc = cultural_acceptance_historical_relations
|
|
}
|
|
change_cultural_acceptance = {
|
|
target = culture:alan
|
|
value = 10
|
|
desc = cultural_acceptance_historical_relations
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
# Specific innovation unlock
|
|
if = {
|
|
limit = {
|
|
game_start_date >= 1066.1.1
|
|
}
|
|
every_culture_global = {
|
|
limit = {
|
|
OR = {
|
|
has_cultural_pillar = heritage_arabic
|
|
this = culture:yemeni
|
|
}
|
|
}
|
|
add_innovation = innovation_ghilman
|
|
}
|
|
}
|
|
# Custom ruler under the HRE should have lowered feudal obligations
|
|
if = {
|
|
limit = { exists = title:e_hre.holder }
|
|
title:e_hre.holder ?= {
|
|
every_vassal = {
|
|
limit = {
|
|
vassal_contract_has_modifiable_obligations = yes
|
|
}
|
|
vassal_contract_decrease_obligation_level = feudal_government_taxes
|
|
vassal_contract_decrease_obligation_level = feudal_government_levies
|
|
set_vassal_contract_modification_blocked = no
|
|
}
|
|
}
|
|
}
|
|
### CE1 LEGITIMACY SETUP ###
|
|
every_ruler = {
|
|
limit = {
|
|
has_legitimacy = yes
|
|
}
|
|
add_legitimacy = base_legitimacy_value
|
|
}
|
|
|
|
if = { # Special historical events for Matilda!
|
|
limit = {
|
|
character:7757 ?= { is_alive = yes }
|
|
}
|
|
character:7757 ?= {
|
|
trigger_event = bookmark.1066 # Matildas marriage to her step-brother, with plausible historical options!
|
|
trigger_event = { # Matildas suspected witchcraft, the player decides if its true or not!
|
|
id = bookmark.1067
|
|
years = { 1 5 }
|
|
}
|
|
}
|
|
}
|
|
|
|
if = { # Special historical events for Vratislav!
|
|
limit = {
|
|
character:522 ?= { is_alive = yes }
|
|
}
|
|
character:522 ?= {
|
|
trigger_event = { # Vratislav and the Slavic Marches, he didn't historically get them (one briefly, but eh). The player chooses to appease the emperor or go after the coveted lands themselves!
|
|
id = bookmark.1068
|
|
days = { 35 120 }
|
|
}
|
|
trigger_event = { # Jaromir, Vratislav's brother, was a pain - this event is an opportunity for the player to handle the rivalry
|
|
id = bookmark.1069
|
|
days = { 1 29 }
|
|
}
|
|
}
|
|
}
|
|
|
|
if = { # Special historical events for Robert the Fox!
|
|
limit = {
|
|
character:1128 ?= { is_alive = yes }
|
|
}
|
|
character:1128 ?= {
|
|
trigger_event = { # A Norman Sicily - Robert historically conquered quite a bit here, the player can choose how far they want to go and the risk they want to take. The more risk, the more event troops/claims.
|
|
id = bookmark.1070
|
|
days = { 35 120 }
|
|
}
|
|
trigger_event = { # The Pretender Monk - Raiktor is a historical character, a monk wo pretended to be a deposed Byzantine emperor which Robert used to beat up Byzantium. Here you can follow historical conquests (taking a bit of the coast) or go full on 'install him as emperor for real'-mode!
|
|
id = bookmark.1071
|
|
years = { 1 7 }
|
|
}
|
|
}
|
|
}
|
|
|
|
if = { # Special historical events for Emir Yahya!
|
|
limit = {
|
|
character:3924 ?= { is_alive = yes }
|
|
}
|
|
character:3924 ?= {
|
|
trigger_event = { # Conquering Cordoba - Gain an opportunity to conquer Cordoba while gaining one of two buffs; one intrigue-focused, and one military. Historically he was poisoned after having conquered the city... but that's no fun for the player!
|
|
id = bookmark.1072
|
|
days = { 10 35 }
|
|
}
|
|
}
|
|
}
|
|
|
|
### EP3 SETUP ###
|
|
if = {
|
|
limit = { has_ep3_dlc_trigger = yes }
|
|
### EP3 LAAMP SETUP ###
|
|
# Resources.
|
|
every_independent_ruler = {
|
|
limit = { is_landless_adventurer = yes }
|
|
# Cash.
|
|
add_gold = {
|
|
value = {
|
|
value = 0
|
|
add = prestige
|
|
add = piety
|
|
divide = 10
|
|
}
|
|
}
|
|
save_temporary_scope_as = adventurer_scope
|
|
# Set CoA
|
|
primary_title = { set_coa = scope:adventurer_scope.house }
|
|
# Cleanup characters
|
|
every_councillor = {
|
|
if = {
|
|
limit = {
|
|
NOR = {
|
|
has_council_position = councillor_court_chaplain
|
|
has_council_position = councillor_spouse
|
|
}
|
|
}
|
|
scope:adventurer_scope = {
|
|
fire_councillor = prev
|
|
}
|
|
remove_opinion = {
|
|
modifier = fired_from_council_opinion
|
|
target = scope:adventurer_scope
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
NOR = {
|
|
is_close_or_extended_family_of = prev
|
|
has_relation_lover = prev
|
|
has_relation_friend = prev
|
|
is_consort_of = prev
|
|
has_council_position = councillor_spouse
|
|
}
|
|
}
|
|
death = {
|
|
death_reason = death_vanished
|
|
}
|
|
}
|
|
}
|
|
# Evict everyone who isn't your family from your camp.
|
|
every_courtier = {
|
|
limit = {
|
|
prev = { save_temporary_scope_as = char_temp }
|
|
NOR = {
|
|
dynasty ?= scope:char_temp.dynasty
|
|
is_imprisoned_by = scope:char_temp
|
|
# Plus any relations, who are presumably meant to be here.
|
|
has_important_relationship_with_character_trigger = { CHARACTER = scope:char_temp }
|
|
# Catch bastards and such that may be left over.
|
|
is_close_or_extended_family_of = scope:char_temp
|
|
}
|
|
}
|
|
move_to_pool = yes
|
|
}
|
|
# Courtiers.
|
|
trigger_event = ep3_laamps.1001
|
|
}
|
|
# Starting camp purposes.
|
|
## Hereweard the Wake
|
|
character:90028 ?= {
|
|
if = {
|
|
limit = { is_alive = yes }
|
|
add_realm_law_skip_effects = camp_purpose_brigands
|
|
if = {
|
|
limit = {
|
|
character:90160 = {
|
|
NOT = { is_courtier_of = character:90028 }
|
|
}
|
|
}
|
|
add_courtier = character:90160
|
|
}
|
|
}
|
|
# Setup event for his story
|
|
trigger_event = {
|
|
id = ep3_laamps.5999
|
|
days = { 1 2 }
|
|
}
|
|
}
|
|
## El Cid
|
|
character:107590 ?= {
|
|
if = {
|
|
limit = {
|
|
is_alive = yes
|
|
is_landless_adventurer = yes
|
|
}
|
|
add_realm_law_skip_effects = camp_purpose_mercenaries
|
|
if = {
|
|
limit = {
|
|
character:71391 = {
|
|
NOT = { is_courtier_of = character:107590 }
|
|
}
|
|
}
|
|
add_courtier = character:71391
|
|
}
|
|
if = {
|
|
limit = {
|
|
character:castilian0248 = {
|
|
NOT = { is_courtier_of = character:107590 }
|
|
}
|
|
}
|
|
add_courtier = character:castilian0248
|
|
}
|
|
if = {
|
|
limit = {
|
|
character:castilian0249 = {
|
|
NOT = { is_courtier_of = character:107590 }
|
|
}
|
|
}
|
|
add_courtier = character:castilian0249
|
|
}
|
|
}
|
|
}
|
|
## Robert Crispin
|
|
character:norman_crispin_06 ?= {
|
|
if = {
|
|
limit = {
|
|
is_alive = yes
|
|
is_landless_adventurer = yes
|
|
}
|
|
add_realm_law_skip_effects = camp_purpose_mercenaries
|
|
}
|
|
}
|
|
## Hassan Sabbah
|
|
character:41702 ?= {
|
|
if = {
|
|
limit = {
|
|
is_alive = yes
|
|
is_landless_adventurer = yes
|
|
}
|
|
add_realm_law_skip_effects = camp_purpose_scholars
|
|
}
|
|
}
|
|
## Suleyman Qutalmishog
|
|
character:3046 ?= {
|
|
if = {
|
|
limit = {
|
|
is_alive = yes
|
|
is_landless_adventurer = yes
|
|
}
|
|
add_realm_law_skip_effects = camp_purpose_mercenaries
|
|
trigger_event = bookmark.1073 # Suleyman's beef with Alp Arslan
|
|
}
|
|
}
|
|
## Wallada bint al-Mustakfi
|
|
character:andalusian_0003 ?= {
|
|
if = {
|
|
limit = {
|
|
is_alive = yes
|
|
is_landless_adventurer = yes
|
|
}
|
|
add_realm_law_skip_effects = camp_purpose_scholars
|
|
trigger_event = ep3_story_cycle_violet_poet.0001
|
|
}
|
|
}
|
|
## Roger Raoul
|
|
character:232504 ?= {
|
|
if = {
|
|
limit = {
|
|
is_alive = yes
|
|
is_landless_adventurer = yes
|
|
}
|
|
add_realm_law_skip_effects = camp_purpose_mercenaries
|
|
}
|
|
}
|
|
## Taylu Danişmend
|
|
character:danishmendid_1 ?= {
|
|
if = {
|
|
limit = {
|
|
is_alive = yes
|
|
is_landless_adventurer = yes
|
|
}
|
|
add_realm_law_skip_effects = camp_purpose_mercenaries
|
|
}
|
|
}
|
|
every_independent_ruler = {
|
|
limit = { is_landless_adventurer = yes }
|
|
# C... food.
|
|
domicile = { change_provisions = starting_provisions_value }
|
|
# Contracts
|
|
if = {
|
|
limit = { is_ai = no }
|
|
# Set up additional firing contracts.
|
|
player_adventurer_contract_generation_on_wait_in_place_effect = yes
|
|
#generate contracts if you are far away from your previous location
|
|
player_adventurer_contract_generation_on_domicile_moved_effect = yes
|
|
}
|
|
else = {
|
|
create_story = { type = story_adventurer_ai }
|
|
trigger_event = {
|
|
on_action = on_adventurer_ai_new_employer_arrival
|
|
days = { 10 30 }
|
|
}
|
|
}
|
|
# Sort our starting flavourisation.
|
|
if = {
|
|
limit = { has_realm_law = camp_purpose_mercenaries }
|
|
set_variable = flavourise_camp_purpose_mercenaries
|
|
}
|
|
else_if = {
|
|
limit = { has_realm_law = camp_purpose_wanderers }
|
|
set_variable = flavourise_camp_purpose_wanderers
|
|
}
|
|
else_if = {
|
|
limit = { has_realm_law = camp_purpose_scholars }
|
|
set_variable = flavourise_camp_purpose_scholars
|
|
}
|
|
else_if = {
|
|
limit = { has_realm_law = camp_purpose_explorers }
|
|
set_variable = flavourise_camp_purpose_explorers
|
|
}
|
|
else_if = {
|
|
limit = { has_realm_law = camp_purpose_brigands }
|
|
set_variable = flavourise_camp_purpose_brigands
|
|
}
|
|
else_if = {
|
|
limit = { has_realm_law = camp_purpose_legitimists }
|
|
set_variable = flavourise_camp_purpose_legitimists
|
|
}
|
|
# And tally our numbers for performance purposes.
|
|
add_to_global_variable_list = {
|
|
name = laamps_tally
|
|
target = this.primary_title
|
|
}
|
|
}
|
|
### EP3 ADMIN SETUP ###
|
|
every_independent_ruler = {
|
|
limit = { has_government = administrative_government }
|
|
save_scope_as = top_liege
|
|
### EP3 NOBLE FAMILIES & DOMICILE SETUP ###
|
|
random_held_title = { # May be removed once every_noble_family includes liege (TIT-51212)
|
|
limit = { is_noble_family_title = yes }
|
|
set_coa = scope:top_liege.house
|
|
}
|
|
every_noble_family = {
|
|
# Ensure Noble Family CoA match House
|
|
set_coa = holder.house
|
|
# Ensure holders of historical noble family titles are the default house heads
|
|
holder ?= {
|
|
save_scope_as = nf_holder
|
|
if = {
|
|
limit = { is_landed = yes }
|
|
capital_province = { save_scope_as = domicile_location }
|
|
}
|
|
# TODO_CD_EP3: remove once TIT-51212 is resolved and confirmed
|
|
house ?= {
|
|
if = {
|
|
limit = { house_head != scope:nf_holder }
|
|
set_house_head = scope:nf_holder
|
|
}
|
|
}
|
|
}
|
|
set_color_from_title = scope:nf_holder.capital_county
|
|
}
|
|
}
|
|
}
|
|
# Byzantium naming
|
|
title:e_byzantium = {
|
|
if = {
|
|
limit = {
|
|
has_game_rule = eastern_rome_name_of_byzantium
|
|
}
|
|
set_title_name = e_eastern_roman_empire
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
has_game_rule = roman_empire_name_of_byzantium
|
|
}
|
|
set_title_name = e_roman_empire
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
has_game_rule = romania_name_of_byzantium
|
|
}
|
|
set_title_name = e_romania_empire
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
has_game_rule = empire_of_the_greeks_name_of_byzantium
|
|
}
|
|
set_title_name = e_empire_of_the_greeks
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
has_game_rule = rhomaion_name_of_byzantium
|
|
}
|
|
set_title_name = e_rhomaion
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
has_game_rule = unholy_roman_empire_name_of_byzantium
|
|
}
|
|
set_title_name = e_unholy_roman_empire
|
|
}
|
|
}
|
|
# Saharan stuff.
|
|
every_county_in_region = {
|
|
region = custom_sahara_proper
|
|
# Every county is in the region, not every province of every county, so we go to county to avoid iterating over every world province _then_ check which ones are in the region.
|
|
every_county_province = { apply_saharan_provisions_debuff_effect = yes }
|
|
}
|
|
# 1066 Buildings
|
|
if = {
|
|
limit = {
|
|
game_start_date >= 1066.1.1
|
|
game_start_date < 1178.10.1
|
|
}
|
|
every_province = {
|
|
limit = {
|
|
has_holding = yes
|
|
}
|
|
generate_building = yes
|
|
brewery_counter_start_effect = yes
|
|
}
|
|
every_domicile = {
|
|
if = {
|
|
limit = {
|
|
is_domicile_type = estate
|
|
}
|
|
if = {
|
|
limit = {
|
|
NOT = { has_domicile_building_or_higher = estate_main_02 }
|
|
owner.culture ?= { has_innovation = innovation_city_planning }
|
|
}
|
|
add_domicile_building = estate_main_02
|
|
add_random_internal_estate_building = yes
|
|
}
|
|
|
|
fill_external_estate_building_effect = yes
|
|
}
|
|
}
|
|
}
|
|
# 1178 Buildings
|
|
else_if = {
|
|
limit = {
|
|
game_start_date >= 1178.10.1
|
|
}
|
|
every_province = {
|
|
limit = {
|
|
has_holding = yes
|
|
}
|
|
generate_building = yes
|
|
generate_building = yes
|
|
generate_building = yes
|
|
generate_building = yes
|
|
generate_building = yes
|
|
generate_building = yes
|
|
if = {
|
|
limit = {
|
|
county.development_level >= 8
|
|
}
|
|
generate_building = yes
|
|
generate_building = yes
|
|
}
|
|
if = {
|
|
limit = {
|
|
county.development_level >= 10
|
|
}
|
|
generate_building = yes
|
|
}
|
|
if = {
|
|
limit = {
|
|
county.development_level >= 12
|
|
}
|
|
generate_building = yes
|
|
}
|
|
if = {
|
|
limit = {
|
|
county.development_level >= 14
|
|
}
|
|
generate_building = yes
|
|
generate_building = yes
|
|
}
|
|
if = {
|
|
limit = {
|
|
county.development_level >= 16
|
|
}
|
|
generate_building = yes
|
|
}
|
|
if = {
|
|
limit = {
|
|
county.development_level >= 18
|
|
}
|
|
generate_building = yes
|
|
}
|
|
if = {
|
|
limit = {
|
|
county.development_level >= 20
|
|
}
|
|
generate_building = yes
|
|
}
|
|
if = {
|
|
limit = {
|
|
county.development_level >= 25
|
|
}
|
|
generate_building = yes
|
|
generate_building = yes
|
|
generate_building = yes
|
|
}
|
|
brewery_counter_start_effect = yes
|
|
}
|
|
every_domicile = {
|
|
#if = { # Left in if we want adventurers to spawn with stuff
|
|
# limit = {
|
|
# is_domicile_type = camp
|
|
# }
|
|
# add_domicile_building = camp_main_02
|
|
# add_domicile_building = camp_main_03
|
|
# random_list = {
|
|
# 10 = {
|
|
# add_domicile_building = supply_tent_01
|
|
# add_domicile_building = supply_tent_02
|
|
# random_list = {
|
|
# 10 = {
|
|
# add_domicile_building = supply_tent_sutler
|
|
# }
|
|
# 10 = {
|
|
# add_domicile_building = supply_tent_mender
|
|
# }
|
|
# 10 = {
|
|
# add_domicile_building = supply_tent_smithy
|
|
# }
|
|
# 10 = {
|
|
# add_domicile_building = supply_tent_arsenal
|
|
# }
|
|
# }
|
|
# }
|
|
# 10 = {
|
|
# add_domicile_building = barber_tent_01
|
|
# add_domicile_building = barber_tent_02
|
|
# random_list = {
|
|
# 10 = {
|
|
# add_domicile_building = barber_tent_surgeons_tools
|
|
# }
|
|
# 10 = {
|
|
# add_domicile_building = barber_tent_dentists_tools
|
|
# }
|
|
# 10 = {
|
|
# add_domicile_building = barber_tent_torturers_tools
|
|
# }
|
|
# }
|
|
# }
|
|
# 10 = {
|
|
# add_domicile_building = baggage_train_01
|
|
# add_domicile_building = baggage_train_02
|
|
# random_list = {
|
|
# 10 = {
|
|
# add_domicile_building = baggage_train_ample_steeds
|
|
# }
|
|
# 10 = {
|
|
# add_domicile_building = baggage_train_porters
|
|
# }
|
|
# 10 = {
|
|
# add_domicile_building = baggage_train_trackers
|
|
# }
|
|
# 10 = {
|
|
# add_domicile_building = baggage_train_kennel
|
|
# }
|
|
# }
|
|
# }
|
|
# }
|
|
# random_list = {
|
|
# 10 = {
|
|
# add_domicile_building = mess_tent_01
|
|
# add_domicile_building = mess_tent_02
|
|
# random_list = {
|
|
# 10 = {
|
|
# add_domicile_building = mess_tent_herbalists
|
|
# }
|
|
# 10 = {
|
|
# add_domicile_building = mess_tent_brewers
|
|
# }
|
|
# 10 = {
|
|
# add_domicile_building = mess_tent_curers
|
|
# }
|
|
# 10 = {
|
|
# add_domicile_building = mess_tent_bakers
|
|
# }
|
|
# 10 = {
|
|
# add_domicile_building = mess_tent_cooks
|
|
# }
|
|
# }
|
|
# }
|
|
# 10 = {
|
|
# add_domicile_building = camp_fire_01
|
|
# add_domicile_building = camp_fire_02
|
|
# random_list = {
|
|
# 10 = {
|
|
# add_domicile_building = camp_fire_trailing_musicians
|
|
# }
|
|
# 10 = {
|
|
# add_domicile_building = camp_fire_wandering_poets
|
|
# }
|
|
# 10 = {
|
|
# add_domicile_building = camp_fire_capering_fools
|
|
# }
|
|
# 10 = {
|
|
# add_domicile_building = camp_fire_libations_for_the_lost
|
|
# }
|
|
# }
|
|
# }
|
|
# }
|
|
# random_list = {
|
|
# 10 = {
|
|
# add_domicile_building = camp_perimeter_01
|
|
# add_domicile_building = camp_perimeter_02
|
|
# random_list = {
|
|
# 10 = {
|
|
# add_domicile_building = camp_perimeter_good_siting
|
|
# }
|
|
# 10 = {
|
|
# add_domicile_building = camp_perimeter_fixed_layout
|
|
# }
|
|
# }
|
|
# }
|
|
# 10 = {
|
|
# add_domicile_building = proving_grounds_01
|
|
# add_domicile_building = proving_grounds_02
|
|
# }
|
|
# }
|
|
#}
|
|
if = {
|
|
limit = {
|
|
is_domicile_type = estate
|
|
}
|
|
if = {
|
|
limit = {
|
|
NOT = { has_domicile_building_or_higher = estate_main_02 }
|
|
owner.culture ?= { has_innovation = innovation_city_planning }
|
|
}
|
|
add_domicile_building = estate_main_02
|
|
add_random_internal_estate_building = yes
|
|
}
|
|
if = {
|
|
limit = {
|
|
has_domicile_building = estate_main_02
|
|
NOT = { has_domicile_building_or_higher = estate_main_03 }
|
|
owner.culture ?= { has_innovation = innovation_manorialism }
|
|
}
|
|
add_domicile_building = estate_main_03
|
|
while = {
|
|
count = 2
|
|
add_random_internal_estate_building = yes
|
|
}
|
|
}
|
|
|
|
fill_external_estate_building_effect = yes
|
|
}
|
|
}
|
|
}
|
|
# Purge family titles if Admin isn't enabled
|
|
if = {
|
|
limit = {
|
|
NOT = { has_dlc_feature = roads_to_power }
|
|
}
|
|
every_ruler = {
|
|
save_temporary_scope_as = this_ruler
|
|
every_held_title = {
|
|
limit = {
|
|
has_title_law = noble_family_succession_law
|
|
}
|
|
scope:this_ruler = {
|
|
destroy_title = prev
|
|
}
|
|
}
|
|
}
|
|
}
|
|
# Conquerors
|
|
character:144133 ?= {
|
|
if = {
|
|
limit = {
|
|
is_alive = yes
|
|
NOT = { has_game_rule = no_conquerors_frequency }
|
|
}
|
|
create_story = story_conqueror
|
|
}
|
|
}
|
|
character:144141 ?= {
|
|
if = {
|
|
limit = {
|
|
is_alive = yes
|
|
NOT = { has_game_rule = no_conquerors_frequency }
|
|
}
|
|
create_story = story_conqueror
|
|
}
|
|
}
|
|
character:175080 ?= {
|
|
if = {
|
|
limit = {
|
|
is_alive = yes
|
|
NOT = { has_game_rule = no_conquerors_frequency }
|
|
}
|
|
create_story = story_conqueror
|
|
}
|
|
}
|
|
character:226000 ?= {
|
|
if = {
|
|
limit = {
|
|
is_alive = yes
|
|
NOT = { has_game_rule = no_conquerors_frequency }
|
|
}
|
|
create_story = story_conqueror
|
|
}
|
|
}
|
|
### NEOW
|
|
# Benelux Claims
|
|
character:benelux_oranje_nassau_weilburg_guillem ?= {
|
|
if = {
|
|
limit = {
|
|
is_alive = yes
|
|
}
|
|
trigger_event = benelux.1
|
|
}
|
|
}
|
|
character:benelux_oranje_nassau_weilburg_philippe ?= {
|
|
if = {
|
|
limit = {
|
|
is_alive = yes
|
|
}
|
|
trigger_event = benelux.2
|
|
}
|
|
}
|
|
character:benelux_oranje_nassau_weilburg_hendrick = {
|
|
?= {
|
|
if = {
|
|
limit = {
|
|
is_alive = yes
|
|
}
|
|
trigger_event = benelux.3
|
|
}
|
|
}
|
|
}
|
|
events = {
|
|
game_rule.1000 #Autopopulate families.
|
|
game_rule.1011 #Hungarian Migration management.
|
|
historical_artifacts.0023 # Historical Artifacts Generator
|
|
}
|
|
}
|
|
|
|
#$CHARACTER$.house = {
|
|
# save_scope_as = character_house
|
|
#
|
|
# add_unity_value = {
|
|
# value = {
|
|
# value = $VALUE$
|
|
# if = { # House heads have a larger impact on unity
|
|
# limit = { house_head = $CHARACTER$ }
|
|
# multiply = unity_house_head_multiplier_value
|
|
# }
|
|
# }
|
|
# character = $CHARACTER$
|
|
# desc = $DESC$
|
|
# }
|
|
# }
|
|
|