825 lines
20 KiB
Text
825 lines
20 KiB
Text
# On actions for army events, triggered automatically by the game
|
|
|
|
# called for armies every 30 days; exact date dependent on army ID
|
|
# root is the owner of the army
|
|
# scope:army is the army
|
|
|
|
on_army_monthly = {
|
|
events = {
|
|
}
|
|
effect = {
|
|
scope:army ?= {
|
|
if = {
|
|
limit = {
|
|
exists = army_commander
|
|
NOT = { has_variable = commander_death_events_pulse_cooldown }
|
|
}
|
|
set_variable = {
|
|
name = commander_death_events_pulse_cooldown
|
|
value = yes
|
|
days = 365
|
|
}
|
|
army_commander = {
|
|
trigger_event = { on_action = commander_death_events_pulse }
|
|
}
|
|
}
|
|
}
|
|
ROOT = {
|
|
if = {
|
|
limit = {
|
|
ROOT = { is_at_war = yes }
|
|
NOT = {
|
|
has_character_modifier = armies_raised_modifier
|
|
}
|
|
}
|
|
add_character_modifier = {
|
|
modifier = armies_raised_modifier
|
|
years = 5
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
ROOT = { NOT = { is_at_war = yes } }
|
|
has_character_modifier = armies_raised_modifier
|
|
}
|
|
remove_character_modifier = armies_raised_modifier
|
|
}
|
|
else = {
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# called when a county is (fully) occupied. Does not fire on reoccupation by province owner
|
|
# root is the occupant
|
|
# scope:county is the county title
|
|
# scope:barony is the barony title that got occupied
|
|
# scope:previous_controller is the previous controller of the county
|
|
# scope:war is the war causing the previous controller and the occupant to be hostile
|
|
on_county_occupied = {
|
|
effect = {
|
|
scope:county = {
|
|
if = {
|
|
limit = {
|
|
holder = {
|
|
NOT = { has_perk = enduring_hardships_perk }
|
|
}
|
|
}
|
|
change_county_control = county_control_loss_value
|
|
random_list = {
|
|
25 = {
|
|
change_development_progress_with_overflow = -10
|
|
}
|
|
25 = {
|
|
change_development_progress_with_overflow = -15
|
|
}
|
|
25 = {
|
|
change_development_progress_with_overflow = -20
|
|
}
|
|
25 = {
|
|
change_development_progress_with_overflow = -25
|
|
}
|
|
}
|
|
}
|
|
if = { #used by hold_court.6000
|
|
limit = {
|
|
holder.top_liege = {
|
|
is_ai = no
|
|
}
|
|
}
|
|
scope:barony.holder = {
|
|
add_character_flag = {
|
|
flag = recently_occupied_flag
|
|
days = 720
|
|
}
|
|
}
|
|
}
|
|
}
|
|
# Mongol Devastation
|
|
if = {
|
|
limit = {
|
|
# Check that it's relevant so we don't fire it *all* the time
|
|
OR = {
|
|
AND = {
|
|
exists = global_var:mongol_empire_has_spawned
|
|
NOT = { exists = global_var:mongol_story_has_ended }
|
|
any_owned_story = {
|
|
type = story_mongol_invasion
|
|
}
|
|
}
|
|
any_owned_story = {
|
|
type = story_greatest_of_khans
|
|
}
|
|
}
|
|
NOT = { exists = scope:county.var:looted_by_mongols }
|
|
}
|
|
# Each County should only be devastated once
|
|
scope:county = {
|
|
set_variable = {
|
|
name = looted_by_mongols
|
|
value = yes
|
|
years = 25
|
|
}
|
|
}
|
|
# Send a message (and gold!) to the Mongol Emperor
|
|
send_interface_message = {
|
|
type = event_war_good
|
|
title = mongols_sieged_county.t
|
|
left_icon = scope:previous_controller
|
|
right_icon = scope:county
|
|
#Herd from nomad counties if nomadic
|
|
if = {
|
|
limit = {
|
|
scope:county = {
|
|
any_county_province = {
|
|
OR = {
|
|
has_holding_type = nomad_holding
|
|
has_holding_type = herder_holding
|
|
}
|
|
}
|
|
}
|
|
government_has_flag = government_is_nomadic
|
|
}
|
|
domicile = {
|
|
change_herd = miniscule_herd_gain
|
|
}
|
|
}
|
|
else = {
|
|
if = {
|
|
limit = {
|
|
scope:county.development_level >= 1
|
|
}
|
|
add_gold = {
|
|
add = scope:county.development_level
|
|
multiply = 5
|
|
}
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
dread < 150
|
|
}
|
|
add_dread = 2
|
|
}
|
|
show_as_tooltip = {
|
|
scope:county = {
|
|
mongols_devastate_county_effect = yes
|
|
}
|
|
}
|
|
}
|
|
save_scope_as = mongol_emperor
|
|
# Send a message to the County's owner
|
|
scope:county.holder = {
|
|
send_interface_message = {
|
|
type = event_war_bad
|
|
title = mongols_sieged_county.t
|
|
left_icon = scope:mongol_emperor
|
|
right_icon = scope:county
|
|
scope:county = {
|
|
mongols_devastate_county_effect = yes
|
|
}
|
|
}
|
|
}
|
|
}
|
|
# Admin house power bonus for getting influence
|
|
if = {
|
|
limit = {
|
|
house ?= {
|
|
OR = {
|
|
has_house_power_parameter = occupations_give_bonuses_1
|
|
has_house_power_parameter = occupations_give_bonuses_2
|
|
has_house_power_parameter = occupations_give_bonuses_3
|
|
}
|
|
}
|
|
}
|
|
send_interface_message = {
|
|
type = msg_siege_effect
|
|
title = tactical_besiegers_house_power
|
|
left_icon = root
|
|
right_icon = scope:barony
|
|
|
|
if = {
|
|
limit = {
|
|
house = { has_house_power_parameter = occupations_give_bonuses_3 }
|
|
}
|
|
add_gold = occupations_give_bonuses_3_value
|
|
change_influence = occupations_give_bonuses_3_value
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
house = { has_house_power_parameter = occupations_give_bonuses_2 }
|
|
}
|
|
add_gold = occupations_give_bonuses_2_value
|
|
change_influence = occupations_give_bonuses_2_value
|
|
}
|
|
else = {
|
|
add_gold = occupations_give_bonuses_1_value
|
|
change_influence = occupations_give_bonuses_1_value
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# called when a siege completes. Does *not* fire on reoccupation by province order
|
|
# root is the occupant
|
|
# scope:barony is the barony title that got occupied
|
|
# scope:county is the county title for the barony
|
|
# scope:previous_controller is the previous controller of the county
|
|
# scope:war is the war causing the previous controller and the occupant to be hostile
|
|
# occupied_baronies is a list of all baronies that the siege caused the occupier to control (I.E., can include baronies with no fort level)
|
|
on_siege_completion = {
|
|
events = {
|
|
siege.0101 # Notify holders/lieges that the county was lost to siege
|
|
siege.0001 # Capture/kill prisoners
|
|
siege.0031 # Chance to steal an artifact
|
|
faction_demand.1010 #Reinforce populist rebels
|
|
faction_demand.1110 #Reinforce peasant rebels
|
|
siege.1001 #Someone I care about was immured here...
|
|
intrigue_scheming.1804 # I had genuine/fake info about the defenses. Follows up intrigue_scheming.1801 so this won't actually trigger after every siege
|
|
}
|
|
effect = {
|
|
save_scope_as = occupant
|
|
scope:barony = {
|
|
if = {
|
|
limit = { title_province = holder.capital_province }
|
|
holder = {
|
|
random = {
|
|
chance = 50
|
|
trigger_event = fp3_decision.0002 #FP3 Event to possibly lose your royal fire
|
|
}
|
|
}
|
|
}
|
|
}
|
|
# If you have the Sacred Destruction tenet get piety/destroy development
|
|
if = {
|
|
limit = {
|
|
faith = { has_doctrine_parameter = successful_sieges_give_piety }
|
|
}
|
|
send_interface_toast = {
|
|
title = successful_sieges_give_piety_toast
|
|
left_icon = root
|
|
add_piety = minor_piety_gain
|
|
scope:barony.county = { change_development_progress_with_overflow = -2 }
|
|
}
|
|
}
|
|
|
|
# We change your legend to reflect this siege
|
|
if = {
|
|
limit = {
|
|
has_legend_chapter_trigger = { CHAPTER = extra_deed }
|
|
scope:barony.county.development_level >= good_development_level
|
|
NOT = {
|
|
promoted_legend ?= {
|
|
has_legend_chapter = {
|
|
name = extra_deed
|
|
localization_key = legend_chapter_extra_deed_recent_siege
|
|
}
|
|
}
|
|
}
|
|
}
|
|
random = {
|
|
chance = 25
|
|
send_interface_toast = {
|
|
title = legend_chapter_change_toast
|
|
left_icon = root
|
|
promoted_legend = {
|
|
set_legend_chapter = {
|
|
name = extra_deed
|
|
localization_key = legend_chapter_extra_deed_recent_siege
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Commander trait leveling
|
|
scope:barony.title_province = {
|
|
every_army_in_location = {
|
|
army_commander ?= {
|
|
if = {
|
|
limit = {
|
|
has_trait = military_engineer
|
|
is_commanding_army = yes
|
|
location.barony = scope:barony
|
|
}
|
|
add_trait_xp = {
|
|
trait = military_engineer
|
|
value = {
|
|
value = location.fort_level
|
|
divide = 2
|
|
min = 1
|
|
add = {
|
|
value = martial
|
|
divide = 20
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
army_commander ?= {
|
|
if = {
|
|
limit = {
|
|
has_trait = reaver
|
|
is_commanding_army = yes
|
|
location.barony = scope:barony
|
|
}
|
|
add_trait_xp = {
|
|
trait = reaver
|
|
value = {
|
|
value = 0.2
|
|
add = {
|
|
value = martial
|
|
divide = 20
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
army_commander ?= {
|
|
if = {
|
|
limit = {
|
|
has_trait = peasant_leader
|
|
is_commanding_army = yes
|
|
}
|
|
add_trait_xp = {
|
|
trait = peasant_leader
|
|
value = {
|
|
value = 0.1
|
|
add = {
|
|
value = martial
|
|
divide = 20
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#Mandalas be looting other Mandala's capital
|
|
if = {
|
|
limit = {
|
|
has_realm_law_flag = piety_for_sieging_capital_temple_complexes
|
|
scope:previous_controller = { has_same_government = root }
|
|
scope:barony.title_province = { has_building_with_flag = mandala_capital_building }
|
|
}
|
|
send_interface_message = {
|
|
type = msg_siege_piety
|
|
if = {
|
|
limit = {
|
|
scope:barony.title_province = { has_building_with_flag = final_tier_mandala_capital_building }
|
|
}
|
|
add_piety = monumental_piety_gain
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
scope:barony.title_province = { has_building_with_flag = fourth_tier_mandala_capital_building }
|
|
}
|
|
add_piety = massive_piety_gain
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
scope:barony.title_province = { has_building_with_flag = third_tier_mandala_capital_building }
|
|
}
|
|
add_piety = major_piety_gain
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
scope:barony.title_province = { has_building_with_flag = second_tier_mandala_capital_building }
|
|
}
|
|
add_piety = medium_piety_gain
|
|
}
|
|
else = { add_piety = minor_piety_gain }
|
|
scope:county = {
|
|
if = {
|
|
limit = { has_county_modifier = mandala_capital_sacked_modifier }
|
|
hidden_effect = { remove_county_modifier = mandala_capital_sacked_modifier }
|
|
}
|
|
if = {
|
|
limit = { has_county_modifier = mandala_capital_restored_modifier }
|
|
hidden_effect = { remove_county_modifier = mandala_capital_restored_modifier }
|
|
}
|
|
add_county_modifier = {
|
|
modifier = mandala_capital_sacked_modifier
|
|
years = 10
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Called when a siege loots a holding
|
|
# root is sieging character
|
|
# scope:barony is the barony title that got looted
|
|
# scope:county is the county title for the barony
|
|
# scope:previous_controller is the previous controller
|
|
on_siege_looting = {
|
|
events = {
|
|
|
|
}
|
|
|
|
effect = {
|
|
scope:barony.title_province ?= {
|
|
# Adventurer Siege replenish
|
|
every_army_in_location = {
|
|
limit = {
|
|
OR = {
|
|
AND = {
|
|
root = { is_landless_adventurer = yes }
|
|
army_owner = root
|
|
}
|
|
army_owner = {
|
|
is_landless_adventurer = yes
|
|
is_at_war = yes
|
|
any_war_ally = { this = root }
|
|
}
|
|
}
|
|
}
|
|
every_army_maa_regiment = {
|
|
limit = {
|
|
maa_current_troops_count < maa_max_troops_count
|
|
}
|
|
change_maa_troops_count = adventurer_siege_replenish_amount
|
|
}
|
|
}
|
|
# Strict Organization
|
|
every_army_in_location = {
|
|
limit = {
|
|
OR = {
|
|
AND = {
|
|
root = {
|
|
is_landless_adventurer = yes
|
|
has_perk = strict_organization_perk
|
|
}
|
|
army_owner = root
|
|
}
|
|
army_owner = {
|
|
is_landless_adventurer = yes
|
|
has_perk = strict_organization_perk
|
|
is_at_war = yes
|
|
any_war_ally = { this = root }
|
|
}
|
|
}
|
|
}
|
|
army_owner = {
|
|
domicile ?= { change_provisions = adventurer_siege_provisions_amount }
|
|
}
|
|
}
|
|
add_province_modifier = {
|
|
modifier = recently_looted_modifier
|
|
years = 5
|
|
}
|
|
}
|
|
|
|
#Gain some gold on top of the siege loot from the Master of Spoils Camp Officer
|
|
if = {
|
|
limit = {
|
|
employs_court_position = master_of_spoils_camp_officer
|
|
}
|
|
add_gold = {
|
|
value = court_position:master_of_spoils_camp_officer.aptitude:master_of_spoils_camp_officer
|
|
add = 1
|
|
multiply = 5
|
|
}
|
|
}
|
|
tgp_treasury_raided_effect = yes
|
|
|
|
}
|
|
}
|
|
|
|
# called for armies whenever they enter a province
|
|
# root is the owner of the army
|
|
# scope:army is the army
|
|
|
|
on_army_enter_province = {
|
|
events = {
|
|
great_holy_war.0060 # Give Crusaders their trait upon reaching the holy land.
|
|
ep3_emperor_yearly.3010 # Byzantine emperor sends fireships to defend the strait of Marmara
|
|
game_rule.1021 # Figure out whether we should fire a conclusion event during the Conquest.
|
|
}
|
|
random_events = {
|
|
chance_of_no_event = 97
|
|
100 = bp2_yearly.4030 # Winter province event
|
|
1 = epidemic_events.1120 # Corpse catapult event
|
|
}
|
|
effect = {
|
|
# Commander trait leveling
|
|
scope:army.army_commander ?= {
|
|
if = {
|
|
limit = {
|
|
has_trait = logistician
|
|
}
|
|
add_trait_xp = {
|
|
trait = logistician
|
|
value = {
|
|
value = 0.2
|
|
add = {
|
|
value = martial
|
|
divide = 20
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
has_trait = organizer
|
|
}
|
|
add_trait_xp = {
|
|
trait = organizer
|
|
value = {
|
|
value = 0.2
|
|
add = {
|
|
value = martial
|
|
divide = 20
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Called when a raid action starts
|
|
# root is the raid army
|
|
# scope:raider is the person owning the raid army
|
|
# scope:barony is the barony title that got raided
|
|
# scope:county is the county title for the barony
|
|
on_raid_action_start = {
|
|
events = {
|
|
fp1_trade_events.0001 # A fearsome target causes scope:raider to reconsider their intent.
|
|
}
|
|
effect = { # The target isn't too keen on the raider...
|
|
scope:barony.holder = {
|
|
if = {
|
|
limit = {
|
|
has_opinion_modifier = {
|
|
target = scope:raider
|
|
modifier = raided_me_opinion
|
|
}
|
|
}
|
|
remove_opinion = { # We reapply it so that the counter is reset
|
|
target = scope:raider
|
|
modifier = raided_me_opinion
|
|
}
|
|
}
|
|
add_opinion = {
|
|
target = scope:raider
|
|
modifier = raided_me_opinion
|
|
}
|
|
every_liege_or_above = {
|
|
if = {
|
|
limit = {
|
|
has_opinion_modifier = {
|
|
target = scope:raider
|
|
modifier = raided_me_opinion
|
|
}
|
|
}
|
|
remove_opinion = { # We reapply it so that the counter is reset
|
|
target = scope:raider
|
|
modifier = raided_me_opinion
|
|
}
|
|
}
|
|
add_opinion = {
|
|
target = scope:raider
|
|
modifier = raided_me_opinion
|
|
}
|
|
}
|
|
}
|
|
}
|
|
random_events = {
|
|
100 = fp1_yearly.0692 # FP1 - setup event for one of your knights converting to a reformed faith.
|
|
}
|
|
}
|
|
|
|
# Called when a raid action finishes
|
|
# root is the raid army
|
|
# scope:raider is the person owning the raid army
|
|
# scope:barony is the barony title that got raided
|
|
# scope:county is the county title for the barony
|
|
on_raid_action_completion = {
|
|
events = {
|
|
raiding.0001 # An independent liege personally raids a county capital.
|
|
raiding.0021 # Adjust raider completion tally.
|
|
raiding.0022 # Chance to fire viking/raider acquisition event
|
|
raiding.0013 # Chance to kidnap prisoners
|
|
raiding.0014 # Chance to steal an artifact
|
|
bp2_yearly.8031 # Steal a doll
|
|
raiding.0031 # Hereward adds XP
|
|
raiding.0040 # Raid Intent Effects
|
|
}
|
|
effect = {
|
|
scope:raider = {
|
|
send_interface_message = {
|
|
type = msg_raid_completed
|
|
left_icon = scope:county.holder
|
|
right_icon = scope:barony
|
|
}
|
|
if = {
|
|
limit = {
|
|
scope:county = {
|
|
any_county_province = { has_special_building = yes }
|
|
}
|
|
NOT = { has_character_flag = raider_legend }
|
|
has_dlc_feature = legends
|
|
NOT = { has_game_rule = historical_legends_only }
|
|
}
|
|
random = {
|
|
chance = legend_seed_chance_low
|
|
add_character_flag = raider_legend
|
|
create_legend_seed = {
|
|
type = heroic
|
|
quality = famed
|
|
chronicle = legendary_battle
|
|
properties = {
|
|
winner = scope:raider
|
|
loser = scope:county.holder
|
|
location = scope:barony.title_province
|
|
}
|
|
}
|
|
}
|
|
}
|
|
house ?= {
|
|
if = {
|
|
limit = {
|
|
exists = scope:county.holder.house
|
|
}
|
|
change_house_relation_effect = {
|
|
HOUSE = scope:county.holder.house
|
|
VALUE = house_relation_damage_minor_value
|
|
REASON = raid
|
|
CHAR = scope:raider
|
|
TARGET_CHAR = scope:county.holder
|
|
TITLE = scope:dummy_gender
|
|
}
|
|
}
|
|
}
|
|
}
|
|
scope:barony.title_province = {
|
|
add_province_modifier = {
|
|
modifier = recently_looted_modifier
|
|
years = 5
|
|
}
|
|
county = {
|
|
if = {
|
|
limit = {
|
|
holder = {
|
|
NOT = { has_perk = enduring_hardships_perk }
|
|
}
|
|
}
|
|
change_county_control = raid_county_control_loss_value
|
|
random_list = {
|
|
25 = {
|
|
change_development_progress_with_overflow = -2
|
|
}
|
|
25 = {
|
|
change_development_progress_with_overflow = -3
|
|
}
|
|
25 = {
|
|
change_development_progress_with_overflow = -4
|
|
}
|
|
25 = {
|
|
change_development_progress_with_overflow = -5
|
|
}
|
|
}
|
|
}
|
|
# Silk Road
|
|
tgp_silk_road_raid_effect = yes
|
|
}
|
|
}
|
|
scope:county.holder = { add_to_list = raid_targets }
|
|
scope:county.holder.liege ?= { add_to_list = raid_targets }
|
|
scope:county.holder.liege.liege ?= { add_to_list = raid_targets }
|
|
scope:county.holder.liege.liege.liege ?= { add_to_list = raid_targets }
|
|
every_in_list = {
|
|
list = raid_targets
|
|
send_interface_message = {
|
|
type = msg_raid_lost
|
|
left_icon = scope:raider
|
|
right_icon = scope:barony
|
|
}
|
|
}
|
|
|
|
## Struggles
|
|
if = {
|
|
limit = {
|
|
scope:raider = {
|
|
any_character_struggle = {
|
|
activate_struggle_catalyst_secondary_character_involvement_involved_trigger = {
|
|
CATALYST = catalyst_raided_involved
|
|
CHAR = scope:county.holder
|
|
}
|
|
}
|
|
}
|
|
scope:county.holder = { # Theoretical edge case where X is from one struggle, Y from another one and they trigger catalysts. But unlikely to be an issue.
|
|
any_character_struggle = {
|
|
involvement = involved
|
|
phase_has_catalyst = catalyst_raided_involved
|
|
}
|
|
}
|
|
}
|
|
scope:raider = {
|
|
every_character_struggle = {
|
|
limit = {
|
|
activate_struggle_catalyst_secondary_character_involvement_involved_trigger = {
|
|
CATALYST = catalyst_raided_involved
|
|
CHAR = scope:county.holder
|
|
}
|
|
}
|
|
activate_struggle_catalyst = {
|
|
catalyst = catalyst_raided_involved
|
|
character = scope:raider
|
|
}
|
|
log_debug_variable_for_persian_struggle_effect = { VAR = concession_catalyst_raided_involved }
|
|
}
|
|
}
|
|
}
|
|
|
|
# Commander trait leveling
|
|
root.army_commander ?= {
|
|
if = {
|
|
limit = {
|
|
has_trait = reaver
|
|
is_commanding_army = yes
|
|
}
|
|
add_trait_xp = {
|
|
trait = reaver
|
|
value = {
|
|
value = 0.5
|
|
add = {
|
|
value = martial
|
|
divide = 10
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
tgp_treasury_raided_effect = yes
|
|
}
|
|
}
|
|
|
|
# Called every 7 days during a raid action (except if the raid is stalled due to combat). First call might be anywhere from 1 to 7 days after the raid action begins
|
|
# root is the raid army
|
|
# scope:raider is the person owning the raid army
|
|
# scope:barony is the barony title that got raided
|
|
# scope:county is the county title for the barony
|
|
on_raid_action_weekly = {
|
|
}
|
|
|
|
# Called when a raider returns to their own territory and deposits loot
|
|
# Use root.raid_loot to see how much was deposited
|
|
# root is the raid army
|
|
# scope:raider is the person owning the raid army
|
|
# scope:raid_loot is the loot that you gained from the raid
|
|
on_raid_loot_delivered = {
|
|
effect = {
|
|
# If the ruler led their own army, flag that for events.
|
|
if = {
|
|
limit = { army_commander = scope:raider }
|
|
scope:raider = {
|
|
add_character_flag = {
|
|
flag = has_recently_performed_raid
|
|
years = 3
|
|
}
|
|
}
|
|
}
|
|
}
|
|
events = {
|
|
|
|
}
|
|
random_events = {
|
|
chance_to_happen = 25
|
|
200 = 0
|
|
|
|
100 = fp1_yearly.0622 # FP1 - setup event for a child demanding some of your loot.
|
|
100 = fp1_yearly.0632 # FP1 - setup event for noticing a cynical knight refuse to sacrifice.
|
|
}
|
|
}
|
|
|
|
# Called when a raid army is defeated in battle and gets its loot (if any) stolen
|
|
# Use root.raid_loot to see how they're carrying
|
|
# root is the raid army
|
|
# scope:raider is the person owning the raid army
|
|
# scope:receiver is the person getting the raid loot
|
|
on_defeat_raid_army = {
|
|
events = {
|
|
raiding.0012 # Defending army take raider loot notifications.
|
|
}
|
|
}
|
|
|
|
# Called when a raid intent is invalidated
|
|
on_raid_intent_invalidated = {
|
|
effect = {
|
|
scope:raider = {
|
|
send_interface_message = {
|
|
type = msg_raid_intent_invalidated
|
|
left_icon = scope:raider
|
|
localization_values = {
|
|
raiding_army = root
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|