N3OW_Western_eastern_europe/common/buildings/N3OW_standard_economy_buildings.txt
2026-03-01 19:04:31 +00:00

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Text

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# N3OW Standard Economy Buildings #
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### tell mines
tell_mines_01 = {
construction_time = quick_construction_time
can_construct_potential = {
building_tell_mines_requirement_terrain = yes
building_requirement_castle_city_church = { LEVEL = 01 }
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
}
cost_gold = cheap_building_tier_1_cost
type_icon = "icon_building_tell_mines.dds"
province_modifier = {
monthly_income = normal_building_tax_tier_1
}
character_culture_modifier = {
parameter = quarries_building_bonuses
heavy_infantry_maintenance_mult = -0.01
pikemen_maintenance_mult = -0.01
heavy_cavalry_maintenance_mult = -0.01
men_at_arms_recruitment_cost = -0.01
}
county_culture_modifier = {
parameter = quarries_building_bonuses
levy_size = 0.01
}
province_culture_modifier = {
parameter = ancient_miners_quarries_building_bonuses
monthly_income = poor_building_tax_tier_1
}
next_building = tell_mines_02
type_icon = "icon_building_tell_mines.dds"
ai_value = {
base = 12 # A little bit higher than normal, they're very handy for further development
ai_tier_1_building_modifier = yes
ai_tier_1_economical_building_preference_modifier = yes
ai_general_building_modifier = yes
directive_to_build_economy_modifier = yes
ai_quarries_improvement_from_culture_modifier = yes
modifier = {
factor = 0
scope:holder = {
government_has_flag = government_is_republic
}
NOT = {
has_building_or_higher = guild_halls_01
}
}
}
}
tell_mines_02 = {
construction_time = quick_construction_time
can_construct_potential = {
building_tell_mines_requirement_terrain = yes
building_requirement_castle_city_church = { LEVEL = 01 }
scope:holder.culture = {
has_innovation = innovation_crop_rotation
}
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
}
cost_gold = cheap_building_tier_2_cost
type_icon = "icon_building_tell_mines.dds"
province_modifier = {
monthly_income = normal_building_tax_tier_2
}
county_modifier = {
development_growth_factor = 0.025
}
character_culture_modifier = {
parameter = quarries_building_bonuses
heavy_infantry_maintenance_mult = -0.02
pikemen_maintenance_mult = -0.02
heavy_cavalry_maintenance_mult = -0.02
men_at_arms_recruitment_cost = -0.02
}
county_culture_modifier = {
parameter = quarries_building_bonuses
levy_size = 0.02
}
province_culture_modifier = {
parameter = ancient_miners_quarries_building_bonuses
monthly_income = poor_building_tax_tier_2
}
next_building = tell_mines_03
ai_value = {
base = 9
ai_general_building_modifier = yes
directive_to_build_economy_modifier = yes
ai_economical_building_preference_modifier = yes
modifier = { # Fill all building slots before going for upgrades
factor = 0
free_building_slots > 0
}
}
}
tell_mines_03 = {
construction_time = quick_construction_time
can_construct_potential = {
building_tell_mines_requirement_terrain = yes
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 02 }
scope:holder.culture = {
has_innovation = innovation_manorialism
}
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
}
cost_gold = cheap_building_tier_3_cost
type_icon = "icon_building_tell_mines.dds"
province_modifier = {
monthly_income = normal_building_tax_tier_3
}
county_modifier = {
development_growth_factor = 0.05
}
character_modifier = {
cultural_head_fascination_mult = 0.005
}
character_culture_modifier = {
parameter = quarries_building_bonuses
heavy_infantry_maintenance_mult = -0.03
pikemen_maintenance_mult = -0.03
heavy_cavalry_maintenance_mult = -0.03
men_at_arms_recruitment_cost = -0.03
}
county_culture_modifier = {
parameter = quarries_building_bonuses
levy_size = 0.03
}
province_culture_modifier = {
parameter = ancient_miners_quarries_building_bonuses
monthly_income = poor_building_tax_tier_3
}
next_building = tell_mines_04
ai_value = {
base = 8
ai_general_building_modifier = yes
directive_to_build_economy_modifier = yes
ai_economical_building_preference_modifier = yes
}
}
tell_mines_04 = {
construction_time = quick_construction_time
can_construct_potential = {
building_tell_mines_requirement_terrain = yes
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 02 }
scope:holder.culture = {
has_innovation = innovation_manorialism
}
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
}
cost_gold = cheap_building_tier_4_cost
type_icon = "icon_building_tell_mines.dds"
province_modifier = {
monthly_income = normal_building_tax_tier_4
}
county_modifier = {
development_growth_factor = 0.1
}
character_modifier = {
cultural_head_fascination_mult = 0.01
}
character_culture_modifier = {
parameter = quarries_building_bonuses
heavy_infantry_maintenance_mult = -0.04
pikemen_maintenance_mult = -0.04
heavy_cavalry_maintenance_mult = -0.04
men_at_arms_recruitment_cost = -0.04
}
county_culture_modifier = {
parameter = quarries_building_bonuses
levy_size = 0.04
}
province_culture_modifier = {
parameter = ancient_miners_quarries_building_bonuses
monthly_income = poor_building_tax_tier_4
}
next_building = tell_mines_05
ai_value = {
base = 7
ai_general_building_modifier = yes
directive_to_build_economy_modifier = yes
ai_economical_building_preference_modifier = yes
}
}
tell_mines_05 = {
construction_time = quick_construction_time
can_construct_potential = {
building_tell_mines_requirement_terrain = yes
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 03 }
scope:holder.culture = {
has_innovation = innovation_guilds
}
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
}
cost_gold = cheap_building_tier_5_cost
type_icon = "icon_building_tell_mines.dds"
province_modifier = {
monthly_income = normal_building_tax_tier_5
}
county_modifier = {
development_growth_factor = 0.15
}
character_modifier = {
cultural_head_fascination_mult = 0.02
}
character_culture_modifier = {
parameter = quarries_building_bonuses
heavy_infantry_maintenance_mult = -0.05
pikemen_maintenance_mult = -0.05
heavy_cavalry_maintenance_mult = -0.05
men_at_arms_recruitment_cost = -0.05
}
county_culture_modifier = {
parameter = quarries_building_bonuses
levy_size = 0.05
}
province_culture_modifier = {
parameter = ancient_miners_quarries_building_bonuses
monthly_income = poor_building_tax_tier_5
}
next_building = tell_mines_06
ai_value = {
base = 6
ai_general_building_modifier = yes
directive_to_build_economy_modifier = yes
ai_economical_building_preference_modifier = yes
}
}
tell_mines_06 = {
construction_time = quick_construction_time
can_construct_potential = {
building_tell_mines_requirement_terrain = yes
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 03 }
scope:holder.culture = {
has_innovation = innovation_guilds
}
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
}
cost_gold = cheap_building_tier_6_cost
type_icon = "icon_building_tell_mines.dds"
province_modifier = {
monthly_income = normal_building_tax_tier_6
}
county_modifier = {
development_growth_factor = 0.2
}
character_modifier = {
cultural_head_fascination_mult = 0.03
}
character_culture_modifier = {
parameter = quarries_building_bonuses
heavy_infantry_maintenance_mult = -0.06
pikemen_maintenance_mult = -0.06
heavy_cavalry_maintenance_mult = -0.06
men_at_arms_recruitment_cost = -0.06
}
county_culture_modifier = {
parameter = quarries_building_bonuses
levy_size = 0.06
}
province_culture_modifier = {
parameter = ancient_miners_quarries_building_bonuses
monthly_income = poor_building_tax_tier_6
}
next_building = tell_mines_07
ai_value = {
base = 5
ai_general_building_modifier = yes
directive_to_build_economy_modifier = yes
ai_economical_building_preference_modifier = yes
}
}
tell_mines_07 = {
construction_time = quick_construction_time
can_construct_potential = {
building_tell_mines_requirement_terrain = yes
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 04 }
scope:holder.culture = {
has_innovation = innovation_cranes
}
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
}
cost_gold = cheap_building_tier_7_cost
type_icon = "icon_building_tell_mines.dds"
province_modifier = {
monthly_income = normal_building_tax_tier_7
}
county_modifier = {
development_growth_factor = 0.3
}
character_modifier = {
cultural_head_fascination_mult = 0.04
}
character_culture_modifier = {
parameter = quarries_building_bonuses
heavy_infantry_maintenance_mult = -0.07
pikemen_maintenance_mult = -0.07
heavy_cavalry_maintenance_mult = -0.07
men_at_arms_recruitment_cost = -0.07
}
county_culture_modifier = {
parameter = quarries_building_bonuses
levy_size = 0.07
}
province_culture_modifier = {
parameter = ancient_miners_quarries_building_bonuses
monthly_income = poor_building_tax_tier_7
}
next_building = tell_mines_08
ai_value = {
base = 4
ai_general_building_modifier = yes
directive_to_build_economy_modifier = yes
ai_economical_building_preference_modifier = yes
}
}
tell_mines_08 = {
construction_time = quick_construction_time
can_construct_potential = {
building_tell_mines_requirement_terrain = yes
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 04 }
scope:holder.culture = {
has_innovation = innovation_cranes
}
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
}
cost_gold = cheap_building_tier_8_cost
type_icon = "icon_building_tell_mines.dds"
province_modifier = {
monthly_income = normal_building_tax_tier_8
}
county_modifier = {
development_growth_factor = 0.4
}
character_modifier = {
cultural_head_fascination_mult = 0.05
}
character_culture_modifier = {
parameter = quarries_building_bonuses
heavy_infantry_maintenance_mult = -0.08
pikemen_maintenance_mult = -0.08
heavy_cavalry_maintenance_mult = -0.08
men_at_arms_recruitment_cost = -0.08
}
county_culture_modifier = {
parameter = quarries_building_bonuses
levy_size = 0.08
}
province_culture_modifier = {
parameter = ancient_miners_quarries_building_bonuses
monthly_income = poor_building_tax_tier_8
}
ai_value = {
base = 3
ai_general_building_modifier = yes
directive_to_build_economy_modifier = yes
ai_economical_building_preference_modifier = yes
}
}
### Leclerc Dyeworks
leclerc_dyeworks_01 = {
construction_time = standard_construction_time
can_construct_potential = {
building_leclerc_dyeworks_requirement_terrain = yes
building_requirement_castle_city_church = { LEVEL = 01 }
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
county = { NOT = { has_county_modifier = backwater_county_modifier } }
}
cost_gold = normal_building_tier_2_cost
province_modifier = {
monthly_income = normal_building_tax_tier_2
}
county_modifier = {
development_growth_factor = normal_building_development_growth_factor_tier_2
development_growth = normal_building_development_growth_tier_2
}
character_modifier = {
monthly_influence = 0.3
}
on_complete = {
creator_mandala_built_regular_building_piety_effect = yes
}
next_building = leclerc_dyeworks_02
type_icon = "icon_building_murex_farms.dds"
ai_value = {
base = 9
ai_tier_1_economical_building_preference_modifier = yes
ai_general_building_modifier = yes
directive_to_build_economy_modifier = yes
}
}
leclerc_dyeworks_02 = {
construction_time = standard_construction_time
can_construct_potential = {
building_murex_farm_requirement_terrain = yes
building_requirement_castle_city_church = { LEVEL = 03 }
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
county = { NOT = { has_county_modifier = backwater_county_modifier } }
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 02 }
scope:holder.culture = {
has_innovation = innovation_manorialism
}
}
cost_gold = normal_building_tier_5_cost
province_modifier = {
monthly_income = normal_building_tax_tier_5
}
county_modifier = {
development_growth_factor = normal_building_development_growth_factor_tier_5
development_growth = normal_building_development_growth_tier_5
}
character_modifier = {
monthly_influence = 1.3
}
on_complete = {
#Mandala Creator Aspect
creator_mandala_built_regular_building_piety_effect = yes
}
next_building = leclerc_dyeworks_03
type_icon = "icon_building_murex_farms.dds"
ai_value = {
base = 6
ai_tier_1_economical_building_preference_modifier = yes
ai_general_building_modifier = yes
directive_to_build_economy_modifier = yes
}
}
leclerc_dyeworks_03 = {
construction_time = standard_construction_time
can_construct_potential = {
building_murex_farm_requirement_terrain = yes
building_requirement_castle_city_church = { LEVEL = 04 }
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
county = { NOT = { has_county_modifier = backwater_county_modifier } }
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 04 }
scope:holder.culture = {
has_innovation = innovation_cranes
}
}
cost_gold = normal_building_tier_7_cost
province_modifier = {
monthly_income = normal_building_tax_tier_7
}
county_modifier = {
development_growth_factor = normal_building_development_growth_factor_tier_7
development_growth = normal_building_development_growth_tier_7
}
character_modifier = {
monthly_influence = 2.3
}
on_complete = {
#Mandala Creator Aspect
creator_mandala_built_regular_building_piety_effect = yes
}
type_icon = "icon_building_murex_farms.dds"
ai_value = {
base = 4
ai_tier_1_economical_building_preference_modifier = yes
ai_general_building_modifier = yes
directive_to_build_economy_modifier = yes
}
}
### Vineyards
vineyards_01 = {
construction_time = standard_construction_time
effect_desc = orchards_effect_desc
can_construct_potential = {
building_vineyards_requirement = yes
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
}
cost_gold = normal_building_tier_1_cost
province_modifier = {
monthly_income = normal_building_tax_tier_1
}
county_modifier = {
development_growth_factor = 0.03
county_opinion_add = 2
}
province_terrain_modifier = {
parameter = coastal_agriculture_building_bonuses
is_coastal = yes
tax_mult = 0.01
}
on_complete = {
#Mandala Creator Aspect
creator_mandala_built_regular_building_piety_effect = yes
}
next_building = vineyards_02
type_icon = "domicile_building_vineyard.dds"
ai_value = {
base = 15
ai_tier_1_building_modifier = yes
ai_tier_1_economical_building_preference_modifier = yes
ai_orchard_improvement_from_culture_modifier = yes
ai_general_building_modifier = yes
directive_to_build_economy_modifier = yes
}
}
vineyards_02 = {
construction_time = standard_construction_time
effect_desc = orchards_effect_desc
can_construct_potential = {
building_vineyards_requirement = yes
building_requirement_castle_city_church = { LEVEL = 01 }
scope:holder.culture = {
has_innovation = innovation_crop_rotation
}
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
}
cost_gold = normal_building_tier_2_cost
province_modifier = {
monthly_income = normal_building_tax_tier_2
}
county_modifier = {
development_growth_factor = 0.07
county_opinion_add = 5
}
province_terrain_modifier = {
parameter = coastal_agriculture_building_bonuses
is_coastal = yes
tax_mult = 0.02
}
on_complete = {
#Mandala Creator Aspect
creator_mandala_built_regular_building_piety_effect = yes
}
next_building = vineyards_03
ai_value = {
base = 9
ai_general_building_modifier = yes
directive_to_build_economy_modifier = yes
ai_economical_building_preference_modifier = yes
modifier = { # Fill all building slots before going for upgrades
factor = 0
free_building_slots > 0
}
}
}
vineyards_03 = {
construction_time = standard_construction_time
effect_desc = orchards_effect_desc
can_construct_potential = {
building_vineyards_requirement = yes
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 02 }
scope:holder.culture = {
has_innovation = innovation_manorialism
}
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
}
cost_gold = normal_building_tier_3_cost
province_modifier = {
monthly_income = normal_building_tax_tier_3
supply_limit_mult = 0.1
}
county_modifier = {
development_growth_factor = 0.10
county_opinion_add = 7
}
province_terrain_modifier = {
parameter = coastal_agriculture_building_bonuses
is_coastal = yes
tax_mult = 0.03
supply_limit_mult = 0.1
}
on_complete = {
#Mandala Creator Aspect
creator_mandala_built_regular_building_piety_effect = yes
}
next_building = vineyards_04
ai_value = {
base = 8
ai_general_building_modifier = yes
directive_to_build_economy_modifier = yes
ai_economical_building_preference_modifier = yes
}
}
vineyards_04 = {
construction_time = standard_construction_time
effect_desc = orchards_effect_desc
can_construct_potential = {
building_vineyards_requirement = yes
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 02 }
scope:holder.culture = {
has_innovation = innovation_manorialism
}
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
}
cost_gold = normal_building_tier_4_cost
province_modifier = {
monthly_income = normal_building_tax_tier_4
supply_limit_mult = 0.1
}
county_modifier = {
development_growth_factor = 0.14
county_opinion_add = 10
}
province_terrain_modifier = {
parameter = coastal_agriculture_building_bonuses
is_coastal = yes
tax_mult = 0.04
supply_limit_mult = 0.1
}
on_complete = {
#Mandala Creator Aspect
creator_mandala_built_regular_building_piety_effect = yes
}
next_building = vineyards_05
ai_value = {
base = 7
ai_general_building_modifier = yes
directive_to_build_economy_modifier = yes
ai_economical_building_preference_modifier = yes
}
}
vineyards_05 = {
construction_time = standard_construction_time
effect_desc = orchards_effect_desc
can_construct_potential = {
building_vineyards_requirement = yes
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 03 }
scope:holder.culture = {
has_innovation = innovation_guilds
}
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
}
cost_gold = normal_building_tier_5_cost
province_modifier = {
monthly_income = normal_building_tax_tier_5
supply_limit_mult = 0.1
}
county_modifier = {
development_growth_factor = 0.18
county_opinion_add = 13
}
province_terrain_modifier = {
parameter = coastal_agriculture_building_bonuses
is_coastal = yes
tax_mult = 0.05
supply_limit_mult = 0.1
}
on_complete = {
#Mandala Creator Aspect
creator_mandala_built_regular_building_piety_effect = yes
}
next_building = vineyards_06
ai_value = {
base = 6
ai_general_building_modifier = yes
directive_to_build_economy_modifier = yes
ai_economical_building_preference_modifier = yes
}
}
vineyards_06 = {
construction_time = standard_construction_time
effect_desc = orchards_effect_desc
can_construct_potential = {
building_vineyards_requirement = yes
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 03 }
scope:holder.culture = {
has_innovation = innovation_guilds
}
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
}
cost_gold = normal_building_tier_6_cost
province_modifier = {
monthly_income = normal_building_tax_tier_6
supply_limit = 1000
supply_limit_mult = 0.1
}
county_modifier = {
development_growth_factor = 0.22
county_opinion_add = 16
}
province_terrain_modifier = {
parameter = coastal_agriculture_building_bonuses
is_coastal = yes
tax_mult = 0.06
supply_limit_mult = 0.1
}
on_complete = {
#Mandala Creator Aspect
creator_mandala_built_regular_building_piety_effect = yes
}
next_building = vineyards_07
ai_value = {
base = 5
ai_general_building_modifier = yes
directive_to_build_economy_modifier = yes
ai_economical_building_preference_modifier = yes
}
}
vineyards_07 = {
construction_time = standard_construction_time
effect_desc = orchards_effect_desc
can_construct_potential = {
building_vineyards_requirement = yes
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 04 }
scope:holder.culture = {
has_innovation = innovation_cranes
}
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
}
cost_gold = normal_building_tier_7_cost
province_modifier = {
monthly_income = normal_building_tax_tier_7
supply_limit = 1000
supply_limit_mult = 0.1
}
county_modifier = {
development_growth_factor = 0.26
county_opinion_add = 20
}
province_terrain_modifier = {
parameter = coastal_agriculture_building_bonuses
is_coastal = yes
tax_mult = 0.07
supply_limit_mult = 0.1
}
character_modifier = {
monthly_prestige = 0.1
}
on_complete = {
#Mandala Creator Aspect
creator_mandala_built_regular_building_piety_effect = yes
}
next_building = vineyards_08
ai_value = {
base = 4
ai_general_building_modifier = yes
directive_to_build_economy_modifier = yes
ai_economical_building_preference_modifier = yes
}
}
vineyards_08 = {
construction_time = standard_construction_time
effect_desc = orchards_effect_desc
can_construct_potential = {
building_vineyards_requirement = yes
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 04 }
scope:holder.culture = {
has_innovation = innovation_cranes
}
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
}
cost_gold = normal_building_tier_8_cost
province_modifier = {
monthly_income = normal_building_tax_tier_8
supply_limit = 1000
supply_limit_mult = 0.1
}
county_modifier = {
development_growth_factor = 0.30
county_opinion_add = 25
}
province_terrain_modifier = {
parameter = coastal_agriculture_building_bonuses
is_coastal = yes
tax_mult = 0.08
supply_limit_mult = 0.1
}
character_modifier = {
monthly_prestige = 0.1
}
on_complete = {
#Mandala Creator Aspect
creator_mandala_built_regular_building_piety_effect = yes
}
ai_value = {
base = 3
ai_general_building_modifier = yes
directive_to_build_economy_modifier = yes
ai_economical_building_preference_modifier = yes
}
}
potato_fields_01 = {
construction_time = standard_construction_time
effect_desc = potato_fields_effect_desc
can_construct_potential = {
building_potato_fields_requirement_terrain = yes
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 01 }
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
}
cost_gold = normal_building_tier_1_cost
province_modifier = {
monthly_income = good_building_tax_tier_1
}
province_terrain_modifier = {
terrain = steppe
development_growth_factor = 0.04
tax_mult = innovation_champa_rice_tax_mult_value_1
levy_size = innovation_champa_rice_levy_size_value_1
development_growth_factor = innovation_champa_rice_development_growth_factor_value_1
}
province_terrain_modifier = {
terrain = plains
development_growth_factor = 0.04
tax_mult = innovation_champa_rice_tax_mult_value_1
levy_size = innovation_champa_rice_levy_size_value_1
development_growth_factor = innovation_champa_rice_development_growth_factor_value_1
}
province_terrain_modifier = {
terrain = farmlands
development_growth_factor = 0.04
tax_mult = innovation_champa_rice_tax_mult_value_1
levy_size = innovation_champa_rice_levy_size_value_1
development_growth_factor = innovation_champa_rice_development_growth_factor_value_1
}
province_culture_modifier = {
parameter = collective_lands_farms_bonuses
stationed_maa_damage_mult = normal_maa_damage_tier_1
stationed_maa_toughness_mult = normal_maa_toughness_tier_1
}
province_culture_modifier = {
parameter = brewery_farming_bonus
county_opinion_add = 2
}
on_complete = {
#Mandala Creator Aspect
creator_mandala_built_regular_building_piety_effect = yes
}
next_building = potato_fields_02
type_icon = "building_potato.dds"
ai_value = {
base = 15 # potato fields should take priority when possible
ai_tier_1_building_modifier = yes
ai_tier_1_economical_building_preference_modifier = yes
ai_potato_fields_improvement_from_culture_modifier = yes # Only on the level 1 to secure having pasture when the AI is from an appropriate culture
ai_general_building_modifier = yes
directive_to_build_economy_modifier = yes
modifier = {
factor = 2
scope:holder.capital_province = this
}
modifier = {
factor = 2
scope:holder.culture = { has_innovation = innovation_champa_rice }
}
modifier = {
factor = 0
scope:holder.culture = { has_innovation = innovation_champa_rice } # this also allows farm estates to be built in rice fields
NOT = {
has_building_or_higher = farm_estates_01
}
}
modifier = {
factor = 0
building_orchards_requirement_terrain = yes
NOT = {
has_building_or_higher = orchards_01
}
}
}
}
potato_fields_02 = {
construction_time = standard_construction_time
effect_desc = potato_fields_effect_desc
can_construct_potential = {
building_potato_fields_requirement_terrain = yes
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 01 }
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
}
cost_gold = normal_building_tier_2_cost
province_modifier = {
monthly_income = good_building_tax_tier_2
}
province_terrain_modifier = {
terrain = mountains
development_growth_factor = 0.04
tax_mult = innovation_champa_rice_tax_mult_value_1
levy_size = innovation_champa_rice_levy_size_value_1
development_growth_factor = innovation_champa_rice_development_growth_factor_value_1
}
province_terrain_modifier = {
terrain = tells
development_growth_factor = 0.04
tax_mult = innovation_champa_rice_tax_mult_value_1
levy_size = innovation_champa_rice_levy_size_value_1
development_growth_factor = innovation_champa_rice_development_growth_factor_value_1
}
province_terrain_modifier = {
terrain = hills
development_growth_factor = 0.04
tax_mult = innovation_champa_rice_tax_mult_value_1
levy_size = innovation_champa_rice_levy_size_value_1
development_growth_factor = innovation_champa_rice_development_growth_factor_value_1
}
province_terrain_modifier = {
terrain = steppe
development_growth_factor = 0.08
tax_mult = innovation_champa_rice_tax_mult_value_2
levy_size = innovation_champa_rice_levy_size_value_2
development_growth_factor = innovation_champa_rice_development_growth_factor_value_2
}
province_terrain_modifier = {
terrain = plains
development_growth_factor = 0.08
tax_mult = innovation_champa_rice_tax_mult_value_2
levy_size = innovation_champa_rice_levy_size_value_2
development_growth_factor = innovation_champa_rice_development_growth_factor_value_2
}
province_terrain_modifier = {
terrain = farmlands
development_growth_factor = 0.08
tax_mult = innovation_champa_rice_tax_mult_value_2
levy_size = innovation_champa_rice_levy_size_value_2
development_growth_factor = innovation_champa_rice_development_growth_factor_value_2
}
province_culture_modifier = {
parameter = collective_lands_farms_bonuses
stationed_maa_damage_mult = normal_maa_damage_tier_2
stationed_maa_toughness_mult = normal_maa_toughness_tier_2
}
on_complete = {
#Mandala Creator Aspect
creator_mandala_built_regular_building_piety_effect = yes
}
next_building = potato_fields_03
type_icon = "building_potato.dds"
ai_value = {
base = 9
ai_general_building_modifier = yes
directive_to_build_economy_modifier = yes
ai_economical_building_preference_modifier = yes
modifier = { # Fill all building slots before going for upgrades
factor = 0
free_building_slots > 0
}
}
}
potato_fields_03 = {
construction_time = standard_construction_time
effect_desc = potato_fields_effect_desc
can_construct_potential = {
building_potato_fields_requirement_terrain = yes
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 02 }
scope:holder.culture = {
has_innovation = innovation_manorialism
}
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
}
cost_gold = normal_building_tier_3_cost
province_modifier = {
monthly_income = good_building_tax_tier_3
}
county_modifier = {
supply_limit = 400
}
province_terrain_modifier = {
terrain = mountains
development_growth_factor = 0.08
tax_mult = innovation_champa_rice_tax_mult_value_1
levy_size = innovation_champa_rice_levy_size_value_1
development_growth_factor = innovation_champa_rice_development_growth_factor_value_1
}
province_terrain_modifier = {
terrain = tells
development_growth_factor = 0.08
tax_mult = innovation_champa_rice_tax_mult_value_1
levy_size = innovation_champa_rice_levy_size_value_1
development_growth_factor = innovation_champa_rice_development_growth_factor_value_1
}
province_terrain_modifier = {
terrain = hills
development_growth_factor = 0.08
tax_mult = innovation_champa_rice_tax_mult_value_1
levy_size = innovation_champa_rice_levy_size_value_1
development_growth_factor = innovation_champa_rice_development_growth_factor_value_1
}
province_terrain_modifier = {
terrain = steppe
development_growth_factor = 0.10
tax_mult = innovation_champa_rice_tax_mult_value_2
levy_size = innovation_champa_rice_levy_size_value_2
development_growth_factor = innovation_champa_rice_development_growth_factor_value_2
}
province_terrain_modifier = {
terrain = plains
development_growth_factor = 0.10
tax_mult = innovation_champa_rice_tax_mult_value_2
levy_size = innovation_champa_rice_levy_size_value_2
development_growth_factor = innovation_champa_rice_development_growth_factor_value_2
}
province_terrain_modifier = {
terrain = farmlands
development_growth_factor = 0.10
tax_mult = innovation_champa_rice_tax_mult_value_2
levy_size = innovation_champa_rice_levy_size_value_2
development_growth_factor = innovation_champa_rice_development_growth_factor_value_2
}
province_culture_modifier = {
parameter = collective_lands_farms_bonuses
stationed_maa_damage_mult = normal_maa_damage_tier_3
stationed_maa_toughness_mult = normal_maa_toughness_tier_3
}
on_complete = {
#Mandala Creator Aspect
creator_mandala_built_regular_building_piety_effect = yes
}
next_building = potato_fields_04
type_icon = "building_potato.dds"
ai_value = {
base = 8
ai_general_building_modifier = yes
directive_to_build_economy_modifier = yes
ai_economical_building_preference_modifier = yes
}
}
potato_fields_04 = {
construction_time = standard_construction_time
effect_desc = potato_fields_effect_desc
can_construct_potential = {
building_potato_fields_requirement_terrain = yes
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 02 }
scope:holder.culture = {
has_innovation = innovation_manorialism
}
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
}
cost_gold = normal_building_tier_4_cost
province_modifier = {
monthly_income = good_building_tax_tier_4
}
county_modifier = {
supply_limit = 400
development_growth_factor = 0.05
}
province_terrain_modifier = {
terrain = mountains
development_growth_factor = 0.10
tax_mult = innovation_champa_rice_tax_mult_value_1
levy_size = innovation_champa_rice_levy_size_value_1
development_growth_factor = innovation_champa_rice_development_growth_factor_value_1
}
province_terrain_modifier = {
terrain = tells
development_growth_factor = 0.10
tax_mult = innovation_champa_rice_tax_mult_value_1
levy_size = innovation_champa_rice_levy_size_value_1
development_growth_factor = innovation_champa_rice_development_growth_factor_value_1
}
province_terrain_modifier = {
terrain = hills
development_growth_factor = 0.10
tax_mult = innovation_champa_rice_tax_mult_value_1
levy_size = innovation_champa_rice_levy_size_value_1
development_growth_factor = innovation_champa_rice_development_growth_factor_value_1
}
province_terrain_modifier = {
terrain = steppe
development_growth_factor = 0.12
tax_mult = innovation_champa_rice_tax_mult_value_2
levy_size = innovation_champa_rice_levy_size_value_2
development_growth_factor = innovation_champa_rice_development_growth_factor_value_2
}
province_terrain_modifier = {
terrain = plains
development_growth_factor = 0.12
tax_mult = innovation_champa_rice_tax_mult_value_2
levy_size = innovation_champa_rice_levy_size_value_2
development_growth_factor = innovation_champa_rice_development_growth_factor_value_2
}
province_terrain_modifier = {
terrain = farmlands
development_growth_factor = 0.12
tax_mult = innovation_champa_rice_tax_mult_value_2
levy_size = innovation_champa_rice_levy_size_value_2
development_growth_factor = innovation_champa_rice_development_growth_factor_value_2
}
province_culture_modifier = {
parameter = collective_lands_farms_bonuses
stationed_maa_damage_mult = normal_maa_damage_tier_4
stationed_maa_toughness_mult = normal_maa_toughness_tier_4
}
on_complete = {
#Mandala Creator Aspect
creator_mandala_built_regular_building_piety_effect = yes
}
next_building = potato_fields_05
type_icon = "building_potato.dds"
ai_value = {
base = 7
ai_general_building_modifier = yes
directive_to_build_economy_modifier = yes
ai_economical_building_preference_modifier = yes
}
}
potato_fields_05 = {
construction_time = standard_construction_time
effect_desc = potato_fields_effect_desc
can_construct_potential = {
building_potato_fields_requirement_terrain = yes
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 03 }
scope:holder.culture = {
has_innovation = innovation_guilds
}
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
}
cost_gold = normal_building_tier_5_cost
province_modifier = {
monthly_income = good_building_tax_tier_5
}
county_modifier = {
supply_limit = 400
development_growth_factor = 0.05
supply_limit_mult = 0.05
}
province_terrain_modifier = {
terrain = mountains
development_growth_factor = 0.12
tax_mult = innovation_champa_rice_tax_mult_value_2
levy_size = innovation_champa_rice_levy_size_value_2
development_growth_factor = innovation_champa_rice_development_growth_factor_value_2
}
province_terrain_modifier = {
terrain = tells
development_growth_factor = 0.12
tax_mult = innovation_champa_rice_tax_mult_value_2
levy_size = innovation_champa_rice_levy_size_value_2
development_growth_factor = innovation_champa_rice_development_growth_factor_value_2
}
province_terrain_modifier = {
terrain = hills
development_growth_factor = 0.12
tax_mult = innovation_champa_rice_tax_mult_value_2
levy_size = innovation_champa_rice_levy_size_value_2
development_growth_factor = innovation_champa_rice_development_growth_factor_value_2
}
province_terrain_modifier = {
terrain = steppe
development_growth_factor = 0.14
tax_mult = innovation_champa_rice_tax_mult_value_3
levy_size = innovation_champa_rice_levy_size_value_3
development_growth_factor = innovation_champa_rice_development_growth_factor_value_3
}
province_terrain_modifier = {
terrain = plains
development_growth_factor = 0.14
tax_mult = innovation_champa_rice_tax_mult_value_3
levy_size = innovation_champa_rice_levy_size_value_3
development_growth_factor = innovation_champa_rice_development_growth_factor_value_3
}
province_terrain_modifier = {
terrain = farmlands
development_growth_factor = 0.14
tax_mult = innovation_champa_rice_tax_mult_value_3
levy_size = innovation_champa_rice_levy_size_value_3
development_growth_factor = innovation_champa_rice_development_growth_factor_value_3
}
province_culture_modifier = {
parameter = collective_lands_farms_bonuses
stationed_maa_damage_mult = normal_maa_damage_tier_5
stationed_maa_toughness_mult = normal_maa_toughness_tier_5
}
on_complete = {
#Mandala Creator Aspect
creator_mandala_built_regular_building_piety_effect = yes
}
next_building = potato_fields_06
type_icon = "building_potato.dds"
ai_value = {
base = 6
ai_general_building_modifier = yes
directive_to_build_economy_modifier = yes
ai_economical_building_preference_modifier = yes
}
}
potato_fields_06 = {
construction_time = standard_construction_time
effect_desc = potato_fields_effect_desc
can_construct_potential = {
building_potato_fields_requirement_terrain = yes
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 03 }
scope:holder.culture = {
has_innovation = innovation_guilds
}
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
}
cost_gold = normal_building_tier_6_cost
province_modifier = {
monthly_income = good_building_tax_tier_6
}
county_modifier = {
supply_limit = 400
development_growth_factor = 0.05
supply_limit_mult = 0.05
church_holding_build_gold_cost = -0.05
}
province_terrain_modifier = {
terrain = mountains
development_growth_factor = 0.14
tax_mult = innovation_champa_rice_tax_mult_value_2
levy_size = innovation_champa_rice_levy_size_value_2
development_growth_factor = innovation_champa_rice_development_growth_factor_value_2
}
province_terrain_modifier = {
terrain = tells
development_growth_factor = 0.14
tax_mult = innovation_champa_rice_tax_mult_value_2
levy_size = innovation_champa_rice_levy_size_value_2
development_growth_factor = innovation_champa_rice_development_growth_factor_value_2
}
province_terrain_modifier = {
terrain = hills
development_growth_factor = 0.14
tax_mult = innovation_champa_rice_tax_mult_value_2
levy_size = innovation_champa_rice_levy_size_value_2
development_growth_factor = innovation_champa_rice_development_growth_factor_value_2
}
province_terrain_modifier = {
terrain = steppe
development_growth_factor = 0.16
tax_mult = innovation_champa_rice_tax_mult_value_3
levy_size = innovation_champa_rice_levy_size_value_3
development_growth_factor = innovation_champa_rice_development_growth_factor_value_3
}
province_terrain_modifier = {
terrain = plains
development_growth_factor = 0.16
tax_mult = innovation_champa_rice_tax_mult_value_3
levy_size = innovation_champa_rice_levy_size_value_3
development_growth_factor = innovation_champa_rice_development_growth_factor_value_3
}
province_terrain_modifier = {
terrain = farmlands
development_growth_factor = 0.16
tax_mult = innovation_champa_rice_tax_mult_value_3
levy_size = innovation_champa_rice_levy_size_value_3
development_growth_factor = innovation_champa_rice_development_growth_factor_value_3
}
province_culture_modifier = {
parameter = collective_lands_farms_bonuses
stationed_maa_damage_mult = normal_maa_damage_tier_6
stationed_maa_toughness_mult = normal_maa_toughness_tier_6
}
on_complete = {
#Mandala Creator Aspect
creator_mandala_built_regular_building_piety_effect = yes
}
next_building = potato_fields_07
type_icon = "building_potato.dds"
ai_value = {
base = 5
ai_general_building_modifier = yes
directive_to_build_economy_modifier = yes
ai_economical_building_preference_modifier = yes
}
}
potato_fields_07 = {
construction_time = standard_construction_time
effect_desc = potato_fields_effect_desc
can_construct_potential = {
building_potato_fields_requirement_terrain = yes
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 04 }
scope:holder.culture = {
has_innovation = innovation_cranes
}
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
}
cost_gold = normal_building_tier_7_cost
province_modifier = {
monthly_income = good_building_tax_tier_7
}
county_modifier = {
levy_reinforcement_rate = 0.05
supply_limit = 400
development_growth_factor = 0.05
supply_limit_mult = 0.05
city_holding_build_gold_cost = -0.05
}
province_terrain_modifier = {
terrain = mountains
development_growth_factor = 0.16
tax_mult = innovation_champa_rice_tax_mult_value_3
levy_size = innovation_champa_rice_levy_size_value_3
development_growth_factor = innovation_champa_rice_development_growth_factor_value_3
}
province_terrain_modifier = {
terrain = tells
development_growth_factor = 0.16
tax_mult = innovation_champa_rice_tax_mult_value_3
levy_size = innovation_champa_rice_levy_size_value_3
development_growth_factor = innovation_champa_rice_development_growth_factor_value_3
}
province_terrain_modifier = {
terrain = hills
development_growth_factor = 0.16
tax_mult = innovation_champa_rice_tax_mult_value_3
levy_size = innovation_champa_rice_levy_size_value_3
development_growth_factor = innovation_champa_rice_development_growth_factor_value_3
}
province_terrain_modifier = {
terrain = steppe
development_growth_factor = 0.18
tax_mult = innovation_champa_rice_tax_mult_value_4
levy_size = innovation_champa_rice_levy_size_value_4
development_growth_factor = innovation_champa_rice_development_growth_factor_value_4
}
province_terrain_modifier = {
terrain = plains
development_growth_factor = 0.18
tax_mult = innovation_champa_rice_tax_mult_value_4
levy_size = innovation_champa_rice_levy_size_value_4
development_growth_factor = innovation_champa_rice_development_growth_factor_value_4
}
province_terrain_modifier = {
terrain = farmlands
development_growth_factor = 0.18
tax_mult = innovation_champa_rice_tax_mult_value_4
levy_size = innovation_champa_rice_levy_size_value_4
development_growth_factor = innovation_champa_rice_development_growth_factor_value_4
}
province_culture_modifier = {
parameter = collective_lands_farms_bonuses
stationed_maa_damage_mult = normal_maa_damage_tier_7
stationed_maa_toughness_mult = normal_maa_toughness_tier_7
}
on_complete = {
#Mandala Creator Aspect
creator_mandala_built_regular_building_piety_effect = yes
}
next_building = potato_fields_08
type_icon = "building_potato.dds"
ai_value = {
base = 4
ai_general_building_modifier = yes
directive_to_build_economy_modifier = yes
ai_economical_building_preference_modifier = yes
}
}
potato_fields_08 = {
construction_time = standard_construction_time
effect_desc = potato_fields_effect_desc
can_construct_potential = {
building_potato_fields_requirement_terrain = yes
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 04 }
scope:holder.culture = {
has_innovation = innovation_cranes
}
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
}
cost_gold = normal_building_tier_8_cost
province_modifier = {
monthly_income = good_building_tax_tier_8
}
province_terrain_modifier = {
terrain = mountains
development_growth_factor = 0.18
tax_mult = innovation_champa_rice_tax_mult_value_3
levy_size = innovation_champa_rice_levy_size_value_3
development_growth_factor = innovation_champa_rice_development_growth_factor_value_3
}
province_terrain_modifier = {
terrain = tells
development_growth_factor = 0.18
tax_mult = innovation_champa_rice_tax_mult_value_3
levy_size = innovation_champa_rice_levy_size_value_3
development_growth_factor = innovation_champa_rice_development_growth_factor_value_3
}
province_terrain_modifier = {
terrain = hills
development_growth_factor = 0.18
tax_mult = innovation_champa_rice_tax_mult_value_3
levy_size = innovation_champa_rice_levy_size_value_3
development_growth_factor = innovation_champa_rice_development_growth_factor_value_3
}
province_terrain_modifier = {
terrain = steppe
development_growth_factor = 0.20
tax_mult = innovation_champa_rice_tax_mult_value_4
levy_size = innovation_champa_rice_levy_size_value_4
development_growth_factor = innovation_champa_rice_development_growth_factor_value_4
}
province_terrain_modifier = {
terrain = plains
development_growth_factor = 0.20
tax_mult = innovation_champa_rice_tax_mult_value_4
levy_size = innovation_champa_rice_levy_size_value_4
development_growth_factor = innovation_champa_rice_development_growth_factor_value_4
}
province_terrain_modifier = {
terrain = farmlands
development_growth_factor = 0.20
tax_mult = innovation_champa_rice_tax_mult_value_4
levy_size = innovation_champa_rice_levy_size_value_4
development_growth_factor = innovation_champa_rice_development_growth_factor_value_4
}
county_modifier = {
levy_reinforcement_rate = 0.05
supply_limit = 1600
development_growth_factor = 0.05
supply_limit_mult = 0.05
city_holding_build_gold_cost = -0.05
}
province_culture_modifier = {
parameter = collective_lands_farms_bonuses
stationed_maa_damage_mult = normal_maa_damage_tier_8
stationed_maa_toughness_mult = normal_maa_toughness_tier_8
}
on_complete = {
#Mandala Creator Aspect
creator_mandala_built_regular_building_piety_effect = yes
}
ai_value = {
base = 3
ai_general_building_modifier = yes
directive_to_build_economy_modifier = yes
ai_economical_building_preference_modifier = yes
}
}