N3OW_Western_eastern_europe/events/test_events/test_activity_events.txt
2026-01-06 14:25:21 +01:00

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namespace = test_activity_events
test_activity_events.1 = {
type = activity_event
title = test_activity_events.1.t
desc = test_activity_events.1.desc
left_portrait = root
right_portrait = root.primary_heir
theme = stewardship_wealth_focus
orphan = yes
widget = {
gui = "event_window_widget_stress"
container = "custom_widgets_container"
}
immediate = {
save_scope_as = stress_character # For stress widget
add_gold = 1337
}
option = {
name = test_activity_events.1.a
primary_heir = { add_prestige = 42 }
}
option = {
name = test_activity_events.1.b
add_piety = 420
}
}
test_activity_events.2 = {
type = activity_event
title = debug_main
desc = debug_main
theme = ep2_video_test
orphan = yes
option = {
name = debug_main
}
}
test_activity_events.3 = {
type = activity_event
window = activity_locale_fullscreen_event_widget
title = debug_main
desc = debug_main
theme = default
orphan = yes
option = {
name = debug_main
}
}
test_activity_events.4 = { # Max Portraits in Event Window
type = activity_event
title = LOREM_IPSUM_TITLE
desc = LOREM_IPSUM_DESCRIPTION
theme = realm
orphan = yes
left_portrait = {
character = scope:portrait_1
animation = wedding_priest
}
right_portrait = {
character = scope:portrait_2
animation = wedding_priest
}
center_portrait = {
character = scope:portrait_3
animation = wedding_priest
}
lower_right_portrait = scope:portrait_4
lower_center_portrait = scope:portrait_5
lower_left_portrait = scope:portrait_6
immediate = {
random_ruler = {
save_scope_as = portrait_1
}
random_ruler = {
save_scope_as = portrait_2
}
random_ruler = {
save_scope_as = portrait_3
}
random_ruler = {
save_scope_as = portrait_4
}
random_ruler = {
save_scope_as = portrait_5
}
random_ruler = {
save_scope_as = portrait_6
}
}
option = {
name = LOREM_IPSUM_TITLE
}
option = {
name = LOREM_IPSUM_TITLE
}
option = {
name = LOREM_IPSUM_TITLE
}
option = {
name = LOREM_IPSUM_TITLE
}
}
test_activity_events.5 = { # Camera override in event wndow
type = activity_event
title = LOREM_IPSUM_TITLE
desc = LOREM_IPSUM_DESCRIPTION
theme = realm
orphan = yes
left_portrait = scope:portrait_1
center_portrait = {
character = scope:portrait_3
camera = camera_event_right
}
right_portrait = {
character = scope:portrait_2
camera = camera_event_right
}
immediate = {
random_ruler = {
save_scope_as = portrait_1
}
random_ruler = {
save_scope_as = portrait_2
}
random_ruler = {
save_scope_as = portrait_3
}
}
option = {
name = LOREM_IPSUM_TITLE
}
}
## Test transitions
test_activity_events.10 = {
type = activity_event
title = LOREM_IPSUM_TITLE
desc = LOREM_IPSUM_DESCRIPTION
left_portrait = root
right_portrait = root.primary_heir
theme = tournament_archery_pivotal
window = tournament_fullscreen_pivotal_event_widget
orphan = yes
override_transition = {
trigger = {
exists = var:progress_to_victory
var:progress_to_victory > 75
}
reference = debug_test_transition_1
}
override_transition = {
trigger = {
exists = var:progress_to_victory
var:progress_to_victory <= 75
var:progress_to_victory > 25
}
reference = debug_test_transition_2
}
override_transition = {
trigger = {
exists = var:progress_to_victory
var:progress_to_victory <= 25
}
reference = debug_test_transition_3
}
orphan = yes
immediate = {
add_gold = 1337
}
option = {
name = test_activity_events.1.a
primary_heir = { add_prestige = 42 }
}
option = {
name = test_activity_events.1.b
add_piety = 420
}
}