5738 lines
107 KiB
Text
5738 lines
107 KiB
Text
namespace = travel_events_bp3
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scripted_trigger bp3_travel_event_default_trigger = {
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has_bp3_dlc_trigger = yes
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is_location_valid_for_travel_event_on_land = yes
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is_available_travelling_adult = yes
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}
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scripted_trigger travel_events_bp3_1_character = {
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age >= 12
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OR = {
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is_child_of = root
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is_spouse_of = root
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has_friendly_relationship_trigger = { CHARACTER = root }
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}
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}
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travel_events_bp3.1 = { # Seasons of Change
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type = character_event
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content_source = dlc_015
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title = travel_events_bp3.1.t
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desc = {
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desc = travel_events_bp3.1.desc
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first_valid = {
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triggered_desc = {
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trigger = {
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current_season_spring = yes
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}
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desc = travel_events_bp3.1.desc.spring
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}
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triggered_desc = {
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trigger = {
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current_season_summer = yes
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}
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desc = travel_events_bp3.1.desc.summer
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}
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triggered_desc = {
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trigger = {
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current_season_autumn = yes
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location = {
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OR = {
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terrain = desert
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terrain = desert_mountains
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terrain = drylands
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}
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}
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}
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desc = travel_events_bp3.1.desc.autumn_desert
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}
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triggered_desc = {
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trigger = {
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current_season_autumn = yes
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location = {
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NOR = {
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terrain = desert
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terrain = desert_mountains
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terrain = drylands
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}
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}
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}
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desc = travel_events_bp3.1.desc.autumn
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}
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triggered_desc = {
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trigger = {
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current_season_winter = yes
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location = {
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has_winter_trigger = no
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}
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}
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desc = travel_events_bp3.1.desc.winter
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}
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triggered_desc = {
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trigger = {
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current_season_winter = yes
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location = {
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has_winter_trigger = yes
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}
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}
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desc = travel_events_bp3.1.desc.winter_snow
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}
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triggered_desc = {
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trigger = {
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current_season_dry_season = yes
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}
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desc = travel_events_bp3.1.desc.dry_season
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}
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triggered_desc = {
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trigger = {
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current_season_rainy_season = yes
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}
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desc = travel_events_bp3.1.desc.rainy_season
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}
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}
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}
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theme = travel
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override_background = { reference = wilderness }
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cooldown = { years = 10 }
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left_portrait = {
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character = root
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animation = thinking
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}
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right_portrait = {
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character = scope:friendly_character
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animation = survey
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}
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override_effect_2d = {
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trigger = {
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current_season_rainy_season = yes
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}
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reference = rain
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}
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override_effect_2d = {
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trigger = {
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OR = {
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current_season_dry_season = yes
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current_season_summer = yes
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}
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}
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reference = legend_glow
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}
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widget = {
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is_shown = {
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current_season_winter = yes
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location = {
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has_winter_trigger = yes
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}
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}
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gui = "event_window_widget_vfx_snow"
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container = "foreground_shader_vfx_container"
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}
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trigger = {
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static_group_filter = {
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group = travel_events_bp3.1
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match = 0.50
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}
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bp3_travel_event_default_trigger = yes
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current_travel_plan = {
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any_entourage_character = {
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travel_events_bp3_1_character = yes
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}
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}
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}
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immediate = {
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mp_delay_travel_plan = { DAYS = 90 }
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current_travel_plan = {
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random_entourage_character = {
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limit = {
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travel_events_bp3_1_character = yes
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}
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save_scope_as = friendly_character
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}
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}
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}
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option = {
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name = travel_events_bp3.1.a
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scope:friendly_character = {
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add_opinion = {
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modifier = friendliness_opinion
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target = root
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opinion = 15
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}
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}
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current_travel_plan ?= {
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delay_travel_plan = { days = 2 }
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}
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stress_impact = {
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base = minor_stress_impact_loss
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}
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ai_chance = {
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base = 0
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}
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}
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option = {
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name = travel_events_bp3.1.b
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flavor = travel_events_bp3.1.b.flavor
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current_travel_plan ?= {
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add_destination_progress = { days = 2 }
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}
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ai_chance = {
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base = 100
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}
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}
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after = {
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mp_resume_travel_plan = yes
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}
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}
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travel_events_bp3.5 = { # Caught Outside
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type = character_event
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content_source = dlc_015
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title = travel_events_bp3.5.t
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desc = {
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first_valid = {
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triggered_desc = {
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trigger = {
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current_season_winter = yes
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}
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desc = travel_events_bp3.5.desc.snow
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}
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triggered_desc = {
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trigger = {
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current_season_winter = no
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}
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desc = travel_events_bp3.5.desc.rain
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}
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}
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}
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theme = travel
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override_background = { reference = wilderness }
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cooldown = { years = 10 }
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left_portrait = {
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character = root
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animation = disappointed
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}
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trigger = {
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static_group_filter = {
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group = travel_events_bp3.5
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match = 0.50
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}
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bp3_travel_event_default_trigger = yes
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OR = {
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AND = {
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current_season_winter = yes
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location = {
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has_winter_trigger = yes
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}
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}
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current_season_rainy_season = yes
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AND = {
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OR = {
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current_season_spring = yes
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current_season_autumn = yes
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}
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location = {
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NOR = {
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terrain = desert
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terrain = desert_mountains
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terrain = drylands
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}
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}
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}
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}
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}
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override_effect_2d = {
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trigger = {
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current_season_winter = no
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}
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reference = rain
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}
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widget = {
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is_shown = {
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current_season_winter = yes
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}
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gui = "event_window_widget_vfx_snow"
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container = "foreground_shader_vfx_container"
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}
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immediate = {
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mp_delay_travel_plan = { DAYS = 90 }
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}
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option = {
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name = travel_events_bp3.5.a
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stress_impact = {
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base = minor_stress_impact_loss
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}
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current_travel_plan ?= {
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delay_travel_plan = { weeks = 1 }
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}
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ai_chance = {
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base = 0
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modifier = {
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age > 55
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add = 100
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}
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}
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}
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option = {
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name = {
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trigger = {
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current_season_winter = yes
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}
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text = travel_events_bp3.5.b.snow
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}
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name = {
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trigger = {
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current_season_winter = no
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}
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text = travel_events_bp3.5.b.rain
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}
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if = {
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limit = {
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NOT = { has_trait = ill }
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}
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random = {
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chance = {
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value = 20
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if = {
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limit = {
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age > 55
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}
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add = {
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value = age
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subtract = 55
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}
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}
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}
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contract_disease_effect = { DISEASE = ill TREATMENT_EVENT = yes }
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}
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}
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custom_tooltip = travel_events_bp3.5.b.tt
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hidden_effect = {
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current_travel_plan = {
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every_entourage_character = {
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limit = {
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this != root
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}
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random = {
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chance = {
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value = 5
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if = {
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limit = {
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age > 55
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}
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add = {
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value = age
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subtract = 55
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}
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}
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}
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contract_disease_effect = { DISEASE = ill TREATMENT_EVENT = yes }
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}
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}
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}
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}
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current_travel_plan ?= {
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add_destination_progress = { days = 5 }
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}
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ai_chance = {
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base = 100
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modifier = {
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factor = 0
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age > 55
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}
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}
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}
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after = {
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mp_resume_travel_plan = yes
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}
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}
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scripted_effect find_holy_site_effect = {
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random_county_province = {
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limit = {
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is_county_capital = yes
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barony = { is_holy_site_of = root.faith }
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}
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alternative_limit = {
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barony = { is_holy_site_of = root.faith }
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}
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save_scope_as = holy_location
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}
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}
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travel_events_bp3.10 = { # Pilgrims on the Road
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type = character_event
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content_source = dlc_015
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title = travel_events_bp3.10.t
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desc = {
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desc = travel_events_bp3.10.desc
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first_valid = {
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triggered_desc = {
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trigger = {
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exists = scope:holy_order_character
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}
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desc = travel_events_bp3.10.desc.holy_order
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}
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triggered_desc = {
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trigger = {
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NOT = { exists = scope:holy_order_character }
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}
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desc = travel_events_bp3.10.desc.pilgrims
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}
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}
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}
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theme = travel
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override_background = { reference = ep3_campfire }
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cooldown = { years = 10 }
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left_portrait = {
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character = root
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animation = toast
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}
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right_portrait = {
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character = scope:pilgrim_character
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animation = lantern
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hide_info = yes
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}
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trigger = {
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static_group_filter = {
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group = travel_events_bp3.10
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match = 0.50
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}
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bp3_travel_event_default_trigger = yes
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NOT = { government_has_flag = government_is_celestial }
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location.county = {
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OR = {
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any_county_province = {
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barony = { is_holy_site_of = root.faith }
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}
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any_neighboring_county = {
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any_county_province = {
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barony = { is_holy_site_of = root.faith }
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}
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}
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}
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}
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}
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immediate = {
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mp_delay_travel_plan = { DAYS = 90 }
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location.county = {
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find_holy_site_effect = yes
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if = {
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limit = {
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NOT = { exists = scope:holy_location }
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}
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random_neighboring_county = {
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limit = {
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any_county_province = {
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barony = { is_holy_site_of = root.faith }
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}
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}
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find_holy_site_effect = yes
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}
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}
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}
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faith = {
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random_faith_holy_order = {
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leader = { save_scope_as = grandmaster }
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}
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}
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if = {
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limit = {
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exists = scope:grandmaster
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}
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create_character = {
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template = soldier_friend_character
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culture = scope:grandmaster.culture
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faith = scope:grandmaster.faith
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location = root.location
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after_creation = {
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save_scope_as = holy_order_character
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save_scope_as = pilgrim_character
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add_character_flag = {
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flag = need_military_outfit
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}
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add_trait = order_member
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add_piety_level = 1
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scope:grandmaster = {
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add_courtier = prev
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}
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}
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}
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}
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else = {
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create_character = {
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template = soldier_friend_character
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culture = root.culture
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faith = root.faith
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gender = root
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location = root.location
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save_scope_as = pilgrim_character
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}
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}
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}
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option = {
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name = travel_events_bp3.10.a
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if = {
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limit = {
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exists = scope:holy_order_character
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}
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add_piety = minor_piety_gain
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add_hook = {
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type = favor_hook
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target = scope:holy_order_character
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}
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progress_towards_friend_effect = {
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REASON = friend_story_by_fire
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CHARACTER = scope:holy_order_character
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OPINION = default_friend_opinion
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}
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}
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else = {
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add_prestige = minor_prestige_gain
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}
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stress_impact = {
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gregarious = minor_stress_impact_loss
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paranoid = minor_stress_gain
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}
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ai_chance = {
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base = 100
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modifier = {
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factor = 0
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has_trait = paranoid
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}
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modifier = {
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factor = 5
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has_trait = gregarious
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}
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}
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}
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option = {
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name = travel_events_bp3.10.b
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trigger = {
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current_travel_plan.next_destination_province = scope:holy_location
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}
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if = {
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limit = {
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exists = scope:holy_order_character
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}
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add_piety = medium_piety_gain
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current_travel_plan = {
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add_travel_plan_modifier = {
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modifier = holy_knights_travel_modifier
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years = 1
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}
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}
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}
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else = {
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current_travel_plan = {
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add_travel_plan_modifier = {
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modifier = holy_pilgrims_travel_modifier
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years = 1
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}
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}
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}
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stress_impact = {
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gregarious = minor_stress_impact_loss
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paranoid = minor_stress_gain
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}
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ai_chance = {
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base = 100
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modifier = {
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factor = 0
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has_trait = paranoid
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}
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modifier = {
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factor = 5
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has_trait = gregarious
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}
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}
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}
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|
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option = {
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name = {
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trigger = {
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exists = scope:holy_order_character
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}
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text = travel_events_bp3.10.c.holy_order
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}
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name = {
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trigger = {
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NOT = { exists = scope:holy_order_character }
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}
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text = travel_events_bp3.10.c.pilgrims
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}
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flavor = travel_events_bp3.10.c.flavor
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if = {
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limit = {
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exists = scope:holy_order_character
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}
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add_piety = medium_piety_loss
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add_gold = {
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value = {
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value = tiny_gold_value
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divide = 2
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multiply = scope:holy_order_character.stewardship
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}
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min = 50
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max = 1000
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}
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|
scope:holy_order_character = {
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death = {
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death_reason = death_murder
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killer = root
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}
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}
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}
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else = {
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add_piety = major_piety_loss
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add_dread = medium_dread_gain
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add_gold = minor_gold_value
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|
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hidden_effect = {
|
|
scope:pilgrim_character = {
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|
death = {
|
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death_reason = death_murder
|
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killer = root
|
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}
|
|
}
|
|
}
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|
}
|
|
if = {
|
|
limit = {
|
|
has_government = landless_adventurer_government
|
|
NOT = { has_trait = gallowsbait }
|
|
}
|
|
add_trait = gallowsbait
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
has_government = landless_adventurer_government
|
|
has_trait = gallowsbait
|
|
}
|
|
add_trait_xp = {
|
|
trait = gallowsbait
|
|
track = bandit
|
|
value = 5
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
compassionate = medium_stress_gain
|
|
greedy = minor_stress_impact_loss
|
|
callous = minor_stress_impact_loss
|
|
sadistic = minor_stress_impact_loss
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 0
|
|
has_trait = compassionate
|
|
}
|
|
modifier = {
|
|
factor = 5
|
|
OR = {
|
|
has_trait = greedy
|
|
has_trait = callous
|
|
has_trait = sadistic
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = travel_events_bp3.10.d
|
|
if = {
|
|
limit = {
|
|
exists = scope:holy_order_character
|
|
}
|
|
scope:holy_order_character = {
|
|
add_opinion = {
|
|
modifier = disrespect_opinion
|
|
target = root
|
|
opinion = -15
|
|
}
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
paranoid = minor_stress_impact_loss
|
|
gregarious = minor_stress_gain
|
|
compassionate = minor_stress_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 0
|
|
OR = {
|
|
has_trait = gregarious
|
|
has_trait = compassionate
|
|
}
|
|
}
|
|
modifier = {
|
|
factor = 5
|
|
has_trait = paranoid
|
|
}
|
|
}
|
|
}
|
|
|
|
after = {
|
|
mp_resume_travel_plan = yes
|
|
if = {
|
|
limit = {
|
|
NOT = { exists = scope:holy_order_character }
|
|
}
|
|
scope:pilgrim_character = {
|
|
silent_disappearance_ai_effect = yes
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
exists = scope:holy_order_character
|
|
}
|
|
scope:holy_order_character = {
|
|
silent_disappearance_ai_effect = yes
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
scripted_trigger bard_murderer_trait_trigger = {
|
|
OR = {
|
|
has_trait = callous
|
|
has_trait = sadistic
|
|
has_trait = murderer
|
|
has_trait = schemer
|
|
has_trait = torturer
|
|
}
|
|
}
|
|
|
|
scripted_trigger bard_lustful_trait_trigger = {
|
|
OR = {
|
|
has_trait = lustful
|
|
has_trait = adulterer
|
|
has_trait = fornicator
|
|
has_trait = deviant
|
|
}
|
|
}
|
|
|
|
scripted_trigger bard_gluttonous_trait_trigger = {
|
|
OR = {
|
|
has_trait = drunkard
|
|
has_trait = gluttonous
|
|
has_trait = lifestyle_reveler
|
|
}
|
|
}
|
|
|
|
scripted_trigger bard_fool_trait_trigger = {
|
|
OR = {
|
|
has_trait = lunatic
|
|
has_trait = possessed
|
|
has_trait = intellect_bad
|
|
has_trait = dull
|
|
}
|
|
}
|
|
|
|
scripted_trigger bard_sinful_trait_trigger = {
|
|
OR = {
|
|
bard_murderer_trait_trigger = yes
|
|
bard_lustful_trait_trigger = yes
|
|
bard_gluttonous_trait_trigger = yes
|
|
bard_fool_trait_trigger = yes
|
|
has_trait = craven
|
|
}
|
|
}
|
|
|
|
scripted_effect bard_replace_position_effect = {
|
|
add_character_flag = temporary_court_position_cost_removal
|
|
replace_court_position = {
|
|
recipient = scope:bard_character
|
|
holder = court_position:$POSITION$
|
|
court_position = $POSITION$
|
|
}
|
|
remove_character_flag = temporary_court_position_cost_removal
|
|
}
|
|
|
|
travel_events_bp3.15 = { # The Stories of <X>
|
|
type = character_event
|
|
content_source = dlc_015
|
|
title = travel_events_bp3.15.t
|
|
desc = {
|
|
desc = travel_events_bp3.15.desc
|
|
random_valid = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:liege = { bard_murderer_trait_trigger = yes }
|
|
}
|
|
desc = travel_events_bp3.15.desc.murderer
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:liege = { bard_lustful_trait_trigger = yes }
|
|
}
|
|
desc = travel_events_bp3.15.desc.lustful.man
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:liege = { bard_lustful_trait_trigger = yes }
|
|
}
|
|
desc = travel_events_bp3.15.desc.lustful.woman
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:liege = { bard_gluttonous_trait_trigger = yes }
|
|
}
|
|
desc = travel_events_bp3.15.desc.gluttonous
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:liege = { bard_fool_trait_trigger = yes }
|
|
}
|
|
desc = travel_events_bp3.15.desc.fool
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:liege = { has_trait = craven }
|
|
}
|
|
desc = travel_events_bp3.15.desc.craven
|
|
}
|
|
}
|
|
desc = travel_events_bp3.15.desc.outro
|
|
}
|
|
theme = travel
|
|
|
|
override_background = { reference = wilderness }
|
|
|
|
cooldown = { years = 10 }
|
|
|
|
left_portrait = {
|
|
character = root
|
|
animation = laugh
|
|
}
|
|
|
|
right_portrait = {
|
|
character = scope:bard_character
|
|
animation = storyteller
|
|
}
|
|
|
|
lower_right_portrait = scope:liege
|
|
|
|
trigger = {
|
|
static_group_filter = {
|
|
group = travel_events_bp3.15
|
|
match = 0.50
|
|
}
|
|
bp3_travel_event_default_trigger = yes
|
|
NOR = {
|
|
location.county.holder.top_liege = ROOT
|
|
location.county.title_province = {
|
|
OR = {
|
|
has_holding_type = nomad_holding
|
|
has_holding_type = herder_holding
|
|
}
|
|
}
|
|
location.county.holder.top_liege = {
|
|
has_title = title:h_china
|
|
}
|
|
}
|
|
location.county.holder.top_liege = {
|
|
age > 16
|
|
bard_sinful_trait_trigger = yes
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
location = { save_scope_as = location }
|
|
mp_delay_travel_plan = { DAYS = 90 }
|
|
location.county.holder.top_liege = {
|
|
save_scope_as = liege
|
|
}
|
|
|
|
create_character = {
|
|
template = master_bard_camp_officer_template
|
|
culture = location.culture
|
|
faith = location.faith
|
|
gender = root
|
|
location = location
|
|
save_scope_as = bard_character
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = travel_events_bp3.15.a
|
|
stress_impact = {
|
|
base = minor_stress_impact_loss
|
|
}
|
|
custom_tooltip = travel_events_bp3.15.a.tt
|
|
hidden_effect = {
|
|
if = {
|
|
limit = {
|
|
is_ai = no
|
|
}
|
|
random = {
|
|
chance = 33
|
|
scope:liege = {
|
|
random_secret = {
|
|
expose_secret = root
|
|
}
|
|
}
|
|
}
|
|
}
|
|
scope:bard_character = {
|
|
silent_disappearance_ai_effect = yes
|
|
}
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 250
|
|
modifier = {
|
|
factor = 5
|
|
has_trait = ambitious
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = travel_events_bp3.15.b
|
|
trigger = {
|
|
OR = {
|
|
is_valid_to_hire_court_position_type = court_musician_court_position
|
|
is_valid_to_hire_court_position_type = court_jester_court_position
|
|
is_valid_to_hire_court_position_type = master_bard_camp_officer
|
|
}
|
|
}
|
|
|
|
show_as_tooltip = {
|
|
if = {
|
|
limit = {
|
|
is_valid_to_hire_court_position_type = court_musician_court_position
|
|
}
|
|
appoint_court_position = {
|
|
recipient = scope:bard_character
|
|
court_position = court_musician_court_position
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
is_valid_to_hire_court_position_type = court_jester_court_position
|
|
}
|
|
appoint_court_position = {
|
|
recipient = scope:bard_character
|
|
court_position = court_jester_court_position
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
is_valid_to_hire_court_position_type = master_bard_camp_officer
|
|
}
|
|
appoint_court_position = {
|
|
recipient = scope:bard_character
|
|
court_position = master_bard_camp_officer
|
|
}
|
|
}
|
|
}
|
|
custom_tooltip = will_have_excellent_aptitude
|
|
|
|
hidden_effect = {
|
|
scope:bard_character = { add_to_court_and_entourage_effect = yes }
|
|
if = {
|
|
limit = {
|
|
is_valid_to_hire_court_position_type = court_musician_court_position
|
|
NOT = { employs_court_position = court_musician_court_position }
|
|
}
|
|
appoint_court_position = {
|
|
recipient = scope:bard_character
|
|
court_position = court_musician_court_position
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
is_valid_to_hire_court_position_type = court_musician_court_position
|
|
employs_court_position = court_musician_court_position
|
|
}
|
|
bard_replace_position_effect = { POSITION = court_musician_court_position }
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
is_valid_to_hire_court_position_type = court_jester_court_position
|
|
NOT = { employs_court_position = court_jester_court_position }
|
|
}
|
|
appoint_court_position = {
|
|
recipient = scope:bard_character
|
|
court_position = court_jester_court_position
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
is_valid_to_hire_court_position_type = court_jester_court_position
|
|
employs_court_position = court_jester_court_position
|
|
}
|
|
bard_replace_position_effect = { POSITION = court_jester_court_position }
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
is_valid_to_hire_court_position_type = master_bard_camp_officer
|
|
NOT = { employs_court_position = master_bard_camp_officer }
|
|
}
|
|
appoint_court_position = {
|
|
recipient = scope:bard_character
|
|
court_position = master_bard_camp_officer
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
is_valid_to_hire_court_position_type = master_bard_camp_officer
|
|
employs_court_position = master_bard_camp_officer
|
|
}
|
|
bard_replace_position_effect = { POSITION = master_bard_camp_officer }
|
|
}
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = travel_events_bp3.15.c
|
|
add_dread = minor_dread_gain
|
|
scope:liege = {
|
|
add_opinion = {
|
|
modifier = grateful_opinion
|
|
target = root
|
|
opinion = 15
|
|
}
|
|
}
|
|
scope:bard_character = {
|
|
death = {
|
|
death_reason = death_murder
|
|
killer = root
|
|
}
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 50
|
|
modifier = {
|
|
factor = 0
|
|
has_trait = compassionate
|
|
}
|
|
modifier = {
|
|
factor = 10
|
|
OR = {
|
|
has_trait = callous
|
|
has_trait = sadistic
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
after = {
|
|
mp_resume_travel_plan = yes
|
|
|
|
scope:bard_character = {
|
|
silent_disappearance_ai_effect = yes
|
|
}
|
|
}
|
|
}
|
|
|
|
scripted_trigger bp3_home_city_trigger = {
|
|
has_holding_type = city_holding
|
|
free_building_slots > 0
|
|
}
|
|
|
|
travel_events_bp3.20 = { # The <X> Guild
|
|
type = character_event
|
|
content_source = dlc_015
|
|
title = travel_events_bp3.20.t
|
|
desc = travel_events_bp3.20.desc
|
|
theme = travel
|
|
|
|
override_background = { reference = market }
|
|
|
|
cooldown = { years = 25 }
|
|
|
|
left_portrait = {
|
|
character = root
|
|
animation = thinking
|
|
}
|
|
|
|
right_portrait = {
|
|
character = scope:merchant_character
|
|
animation = debating
|
|
}
|
|
|
|
weight_multiplier = {
|
|
base = 1
|
|
modifier = {
|
|
factor = 0.3
|
|
is_ai = yes
|
|
}
|
|
}
|
|
|
|
trigger = {
|
|
static_group_filter = {
|
|
group = travel_events_bp3.20
|
|
match = 0.50
|
|
}
|
|
bp3_travel_event_default_trigger = yes
|
|
location = {
|
|
has_holding_type = city_holding
|
|
local_guild_trigger = yes
|
|
}
|
|
any_sub_realm_barony = {
|
|
title_province = { bp3_home_city_trigger = yes }
|
|
}
|
|
OR = { # Check if it is at all feasible that these people have an interest in your lands
|
|
location.empire = capital_barony.empire
|
|
location.county = {
|
|
any_title_to_title_neighboring_and_across_water_empire = {
|
|
this = root.capital_barony.empire
|
|
}
|
|
}
|
|
}
|
|
highest_held_title_tier < tier_empire
|
|
}
|
|
|
|
immediate = {
|
|
mp_delay_travel_plan = { DAYS = 90 }
|
|
location = {
|
|
local_guild_effect = yes
|
|
}
|
|
random_sub_realm_barony = {
|
|
limit = {
|
|
county = { holder = root }
|
|
title_province = {
|
|
bp3_home_city_trigger = yes
|
|
local_guild_compare_trigger = yes
|
|
}
|
|
}
|
|
alternative_limit = {
|
|
title_province = {
|
|
bp3_home_city_trigger = yes
|
|
local_guild_compare_trigger = yes
|
|
}
|
|
}
|
|
alternative_limit = {
|
|
title_province = {
|
|
bp3_home_city_trigger = yes
|
|
}
|
|
}
|
|
title_province = { save_scope_as = new_home_province }
|
|
}
|
|
|
|
create_character = {
|
|
template = merchant_template
|
|
faith = location.faith
|
|
culture = location.culture
|
|
gender = root
|
|
location = location
|
|
save_scope_as = merchant_character
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = travel_events_bp3.20.a
|
|
add_gold = 1
|
|
scope:new_home_province = {
|
|
if = {
|
|
limit = {
|
|
local_guild_compare_trigger = yes
|
|
}
|
|
local_guild_reward_effect = yes
|
|
}
|
|
else = {
|
|
add_random_economic_building_effect = yes
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
diligent = minor_stress_impact_loss
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 5
|
|
has_trait = diligent
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = travel_events_bp3.20.b
|
|
flavor = travel_events_bp3.20.b.tt
|
|
add_gold = tiny_gold_value
|
|
scope:new_home_province.county = {
|
|
change_development_progress_with_overflow = 25
|
|
change_county_control = -25
|
|
}
|
|
|
|
stress_impact = {
|
|
greedy = minor_stress_impact_loss
|
|
arbitrary = minor_stress_impact_loss
|
|
just = minor_stress_gain
|
|
generous = minor_stress_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 0
|
|
OR = {
|
|
has_trait = just
|
|
has_trait = generous
|
|
}
|
|
}
|
|
modifier = {
|
|
factor = 5
|
|
OR = {
|
|
has_trait = greedy
|
|
has_trait = arbitrary
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = travel_events_bp3.20.c
|
|
if = {
|
|
limit = {
|
|
location.culture != culture
|
|
}
|
|
culture = {
|
|
change_cultural_acceptance = {
|
|
target = root.location.culture
|
|
value = 2
|
|
desc = cultural_acceptance_gain_event
|
|
}
|
|
}
|
|
}
|
|
else = {
|
|
add_prestige = minor_prestige_gain
|
|
}
|
|
|
|
stress_impact = {
|
|
gregarious = minor_stress_impact_loss
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 5
|
|
has_trait = gregarious
|
|
}
|
|
}
|
|
}
|
|
|
|
after = {
|
|
mp_resume_travel_plan = yes
|
|
scope:merchant_character = {
|
|
silent_disappearance_ai_effect = yes
|
|
}
|
|
}
|
|
}
|
|
|
|
travel_events_bp3.25 = { # The Toils of War
|
|
type = character_event
|
|
content_source = dlc_015
|
|
title = travel_events_bp3.25.t
|
|
desc = {
|
|
desc = travel_events_bp3.25.desc
|
|
random_valid = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
NOT = { has_trait = sadistic }
|
|
}
|
|
desc = travel_events_bp3.25.desc.outro
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
has_trait = sadistic
|
|
}
|
|
desc = travel_events_bp3.25.desc.outro.sadistic
|
|
}
|
|
}
|
|
}
|
|
|
|
theme = travel
|
|
|
|
override_background = { reference = market }
|
|
|
|
cooldown = { years = 10 }
|
|
|
|
left_portrait = {
|
|
character = root
|
|
triggered_animation = {
|
|
trigger = {
|
|
has_trait = sadistic
|
|
}
|
|
animation = schadenfreude
|
|
}
|
|
triggered_animation = {
|
|
trigger = {
|
|
NOT = { has_trait = sadistic }
|
|
}
|
|
animation = sadness
|
|
}
|
|
}
|
|
|
|
right_portrait = {
|
|
character = scope:soldier_character
|
|
animation = storyteller
|
|
hide_info = yes
|
|
}
|
|
|
|
trigger = {
|
|
static_group_filter = {
|
|
group = travel_events_bp3.25
|
|
match = 0.50
|
|
}
|
|
bp3_travel_event_default_trigger = yes
|
|
location = {
|
|
has_holding_type = castle_holding
|
|
}
|
|
OR = {
|
|
location.county.holder = {
|
|
days_of_continuous_war > 150
|
|
NOT = { is_at_war_with = root }
|
|
}
|
|
location.county.holder.top_liege = {
|
|
days_of_continuous_war > 150
|
|
NOT = { is_at_war_with = root }
|
|
}
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
mp_delay_travel_plan = { DAYS = 90 }
|
|
location.county.holder = {
|
|
save_scope_as = liege
|
|
random_character_war = {
|
|
save_scope_as = ongoing_war
|
|
}
|
|
if = {
|
|
limit = {
|
|
NOT = { exists = scope:ongoing_war }
|
|
}
|
|
top_liege = {
|
|
save_scope_as = liege
|
|
random_character_war = {
|
|
save_scope_as = ongoing_war
|
|
}
|
|
}
|
|
}
|
|
}
|
|
scope:liege = {
|
|
random_war_enemy = {
|
|
save_scope_as = opponent
|
|
}
|
|
}
|
|
create_character = {
|
|
template = soldier_friend_character
|
|
culture = root.location.culture
|
|
faith = root.location.faith
|
|
gender = root
|
|
employer = scope:liege
|
|
save_scope_as = soldier_character
|
|
}
|
|
|
|
save_scope_value_as = {
|
|
name = lifestyle_modifier_xp
|
|
value = {
|
|
integer_range = {
|
|
min = 100 max = 500
|
|
}
|
|
divide = 10
|
|
ceiling = yes
|
|
multiply = 10
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = travel_events_bp3.25.a
|
|
add_piety = medium_piety_gain
|
|
remove_short_term_gold = tiny_gold_value
|
|
if = {
|
|
limit = {
|
|
location.culture != culture
|
|
}
|
|
culture = {
|
|
change_cultural_acceptance = {
|
|
target = root.location.culture
|
|
value = 2
|
|
desc = cultural_acceptance_gain_event
|
|
}
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
compassionate = medium_stress_impact_loss
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 5
|
|
has_trait = compassionate
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = travel_events_bp3.25.b
|
|
random_list = {
|
|
25 = {
|
|
desc = travel_events_bp3.25.b.insulted
|
|
modifier = {
|
|
add = {
|
|
value = 35
|
|
subtract = root.diplomacy
|
|
}
|
|
}
|
|
send_interface_toast = {
|
|
type = event_generic_bad
|
|
title = travel_events_bp3.25.b.insulted
|
|
left_icon = root
|
|
|
|
add_prestige = medium_prestige_loss
|
|
}
|
|
}
|
|
25 = {
|
|
desc = travel_events_bp3.25.b.stories
|
|
modifier = {
|
|
add = {
|
|
value = 0
|
|
add = root.martial
|
|
add = root.prowess
|
|
}
|
|
}
|
|
send_interface_toast = {
|
|
type = event_generic_good
|
|
title = travel_events_bp3.25.b.stories
|
|
left_icon = root
|
|
|
|
add_martial_lifestyle_xp = scope:lifestyle_modifier_xp
|
|
}
|
|
}
|
|
50 = {
|
|
desc = travel_events_bp3.25.b.martial
|
|
modifier = {
|
|
add = {
|
|
value = 0
|
|
subtract = root.martial
|
|
}
|
|
}
|
|
send_interface_toast = {
|
|
type = event_generic_good
|
|
title = travel_events_bp3.25.b.martial
|
|
left_icon = root
|
|
|
|
add_martial_skill = 1
|
|
}
|
|
}
|
|
50 = {
|
|
desc = travel_events_bp3.25.b.prowess
|
|
modifier = {
|
|
add = {
|
|
value = 0
|
|
subtract = root.prowess
|
|
}
|
|
}
|
|
send_interface_toast = {
|
|
type = event_generic_good
|
|
title = travel_events_bp3.25.b.prowess
|
|
left_icon = root
|
|
|
|
add_prowess_skill = 1
|
|
}
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
brave = minor_stress_impact_loss
|
|
craven = minor_stress_gain
|
|
shy = medium_stress_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 0
|
|
OR = {
|
|
has_trait = craven
|
|
has_trait = shy
|
|
}
|
|
}
|
|
modifier = {
|
|
factor = 5
|
|
has_trait = brave
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = travel_events_bp3.25.c
|
|
stress_impact = {
|
|
base = minor_stress_impact_loss
|
|
diligent = minor_stress_impact_loss
|
|
}
|
|
current_travel_plan ?= {
|
|
add_destination_progress = { days = 3 }
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 5
|
|
has_trait = diligent
|
|
}
|
|
}
|
|
}
|
|
|
|
after = {
|
|
mp_resume_travel_plan = yes
|
|
scope:soldier_character = {
|
|
silent_disappearance_ai_effect = yes
|
|
}
|
|
}
|
|
}
|
|
|
|
travel_events_bp3.30 = { # The Mercenaries of <X>
|
|
type = character_event
|
|
content_source = dlc_015
|
|
title = travel_events_bp3.30.t
|
|
desc = travel_events_bp3.30.desc
|
|
|
|
theme = travel
|
|
|
|
override_background = { reference = tavern }
|
|
|
|
cooldown = { years = 10 }
|
|
|
|
left_portrait = {
|
|
character = root
|
|
animation = drink
|
|
}
|
|
|
|
right_portrait = {
|
|
character = scope:soldier_character
|
|
animation = toast
|
|
}
|
|
|
|
trigger = {
|
|
static_group_filter = {
|
|
group = travel_events_bp3.30
|
|
match = 0.50
|
|
}
|
|
bp3_travel_event_default_trigger = yes
|
|
location = {
|
|
has_holding_type = castle_holding
|
|
}
|
|
highest_held_title_tier < tier_empire
|
|
maa_regiments_max_count > 0 #This is to ensure we don't fire the event for characters that are not allowed to have MAA at all
|
|
}
|
|
|
|
immediate = {
|
|
mp_delay_travel_plan = { DAYS = 90 }
|
|
create_character = {
|
|
template = great_mercenary
|
|
culture = root.location.culture
|
|
faith = root.location.faith
|
|
gender_female_chance = root_soldier_female_chance
|
|
location = root.location
|
|
save_scope_as = soldier_character
|
|
|
|
after_creation = {
|
|
add_character_flag = {
|
|
flag = need_military_outfit
|
|
}
|
|
if = {
|
|
limit = { NOT = { has_trait = lifestyle_blademaster } }
|
|
add_trait = lifestyle_blademaster
|
|
}
|
|
add_trait_xp = {
|
|
trait = lifestyle_blademaster
|
|
value = 75
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = travel_events_bp3.30.a
|
|
remove_short_term_gold = medium_gold_value
|
|
spawn_army = {
|
|
name = mercenary_army_default
|
|
levies = {
|
|
value = 200
|
|
multiply = {
|
|
min = 1
|
|
value = highest_held_title_tier
|
|
}
|
|
}
|
|
location = root.capital_province
|
|
inheritable = no
|
|
war_keep_on_attacker_victory = yes
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 5
|
|
has_education_martial_trigger = yes
|
|
}
|
|
modifier = {
|
|
factor = 5
|
|
OR = {
|
|
has_trait = brave
|
|
has_trait = ambitious
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = travel_events_bp3.30.b
|
|
trigger = {
|
|
NOR = {
|
|
is_valid_to_hire_court_position_type = bodyguard_court_position
|
|
is_valid_to_hire_court_position_type = master_of_arms_camp_officer
|
|
}
|
|
}
|
|
remove_short_term_gold = {
|
|
value = tiny_gold_value
|
|
min = 20
|
|
max = 100
|
|
}
|
|
show_as_tooltip = { add_courtier = scope:soldier_character }
|
|
hidden_effect = {
|
|
scope:soldier_character = { add_to_court_and_entourage_effect = yes }
|
|
}
|
|
|
|
stress_impact = {
|
|
paranoid = medium_stress_gain
|
|
shy = minor_stress_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 0
|
|
OR = {
|
|
has_trait = paranoid
|
|
has_trait = shy
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = travel_events_bp3.30.c
|
|
trigger = {
|
|
OR = {
|
|
is_valid_to_hire_court_position_type = bodyguard_court_position
|
|
is_valid_to_hire_court_position_type = master_of_arms_camp_officer
|
|
}
|
|
}
|
|
remove_short_term_gold = {
|
|
value = minor_gold_value
|
|
min = 20
|
|
max = 100
|
|
}
|
|
|
|
show_as_tooltip = {
|
|
if = {
|
|
limit = {
|
|
is_valid_to_hire_court_position_type = bodyguard_court_position
|
|
}
|
|
appoint_court_position = {
|
|
recipient = scope:soldier_character
|
|
court_position = bodyguard_court_position
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
is_valid_to_hire_court_position_type = master_of_arms_camp_officer
|
|
}
|
|
appoint_court_position = {
|
|
recipient = scope:soldier_character
|
|
court_position = master_of_arms_camp_officer
|
|
}
|
|
}
|
|
}
|
|
custom_tooltip = will_have_excellent_aptitude
|
|
|
|
scope:soldier_character = {
|
|
add_opinion = {
|
|
modifier = friendliness_opinion
|
|
target = root
|
|
opinion = 25
|
|
}
|
|
}
|
|
|
|
hidden_effect = {
|
|
scope:soldier_character = { add_to_court_and_entourage_effect = yes }
|
|
if = {
|
|
limit = {
|
|
is_valid_to_hire_court_position_type = bodyguard_court_position
|
|
any_court_position_holder = {
|
|
count <= 1
|
|
has_court_position = bodyguard_court_position
|
|
}
|
|
}
|
|
appoint_court_position = {
|
|
recipient = scope:soldier_character
|
|
court_position = bodyguard_court_position
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
is_valid_to_hire_court_position_type = bodyguard_court_position
|
|
any_court_position_holder = {
|
|
count > 1
|
|
has_court_position = bodyguard_court_position
|
|
}
|
|
}
|
|
add_character_flag = temporary_court_position_cost_removal
|
|
replace_court_position = {
|
|
recipient = scope:soldier_character
|
|
holder = court_position:bodyguard_court_position
|
|
court_position = bodyguard_court_position
|
|
}
|
|
remove_character_flag = temporary_court_position_cost_removal
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
is_valid_to_hire_court_position_type = master_of_arms_camp_officer
|
|
NOT = { employs_court_position = master_of_arms_camp_officer }
|
|
}
|
|
appoint_court_position = {
|
|
recipient = scope:soldier_character
|
|
court_position = master_of_arms_camp_officer
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
is_valid_to_hire_court_position_type = master_of_arms_camp_officer
|
|
employs_court_position = master_of_arms_camp_officer
|
|
}
|
|
add_character_flag = temporary_court_position_cost_removal
|
|
replace_court_position = {
|
|
recipient = scope:soldier_character
|
|
holder = court_position:master_of_arms_camp_officer
|
|
court_position = master_of_arms_camp_officer
|
|
}
|
|
remove_character_flag = temporary_court_position_cost_removal
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
paranoid = medium_stress_gain
|
|
shy = minor_stress_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 0
|
|
OR = {
|
|
has_trait = paranoid
|
|
has_trait = shy
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = travel_events_bp3.30.d
|
|
stress_impact = {
|
|
base = minor_stress_impact_loss
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 200
|
|
modifier = {
|
|
factor = 5
|
|
OR = {
|
|
has_trait = shy
|
|
has_trait = paranoid
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = travel_events_bp3.30.e
|
|
trigger = {
|
|
OR = {
|
|
has_trait = callous
|
|
has_trait = wrathful
|
|
}
|
|
}
|
|
|
|
add_dread = medium_dread_gain
|
|
scope:soldier_character = {
|
|
death = {
|
|
death_reason = death_murder
|
|
killer = root
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
callous = minor_stress_impact_loss
|
|
wrathful = medium_stress_impact_loss
|
|
compassionate = minor_stress_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 5
|
|
OR = {
|
|
has_trait = callous
|
|
has_trait = wrathful
|
|
}
|
|
}
|
|
modifier = {
|
|
factor = 0
|
|
has_trait = compassionate
|
|
}
|
|
}
|
|
}
|
|
|
|
after = {
|
|
mp_resume_travel_plan = yes
|
|
if = {
|
|
limit = {
|
|
OR = {
|
|
is_ai = yes
|
|
scope:soldier_character != root
|
|
}
|
|
}
|
|
scope:soldier_character = {
|
|
silent_disappearance_ai_effect = yes
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
scripted_trigger travel_event_teachable_kid_trigger = {
|
|
is_child_of = root
|
|
is_adult = no
|
|
age > 6
|
|
has_focus = education_martial
|
|
}
|
|
|
|
travel_events_bp3.35 = { # The Teacher of Knights
|
|
type = character_event
|
|
content_source = dlc_015
|
|
title = travel_events_bp3.35.t
|
|
desc = {
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:kid_character = { is_travel_entourage_character = yes }
|
|
}
|
|
desc = travel_events_bp3.35.desc.traveling
|
|
}
|
|
desc = travel_events_bp3.35.desc.home
|
|
}
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
NOT = { can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = root } }
|
|
scope:kid_character = { is_travel_entourage_character = yes }
|
|
}
|
|
desc = travel_events_bp3.35.outro.non_martial_gender
|
|
}
|
|
desc = travel_events_bp3.35.outro.martial_gender
|
|
}
|
|
}
|
|
|
|
theme = travel
|
|
|
|
override_background = { reference = courtyard }
|
|
|
|
cooldown = { years = 10 }
|
|
|
|
left_portrait = {
|
|
character = root
|
|
animation = thinking
|
|
}
|
|
|
|
right_portrait = {
|
|
character = scope:soldier_character
|
|
animation = marshal_wooden_sword
|
|
}
|
|
|
|
lower_right_portrait = scope:kid_character
|
|
|
|
trigger = {
|
|
static_group_filter = {
|
|
group = travel_events_bp3.35
|
|
match = 0.50
|
|
}
|
|
bp3_travel_event_default_trigger = yes
|
|
any_child = {
|
|
travel_event_teachable_kid_trigger = yes
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
mp_delay_travel_plan = { DAYS = 90 }
|
|
create_character = {
|
|
template = old_knight_teacher
|
|
culture = root.location.culture
|
|
faith = root.location.faith
|
|
gender_female_chance = root_soldier_female_chance
|
|
location = root.location
|
|
save_scope_as = soldier_character
|
|
|
|
after_creation = {
|
|
add_character_flag = {
|
|
flag = roaming_character
|
|
flag = need_military_outfit
|
|
}
|
|
add_trait_xp = {
|
|
trait = lifestyle_blademaster
|
|
value = 100
|
|
}
|
|
add_character_modifier = knight_teacher_modifier
|
|
}
|
|
}
|
|
random_child = {
|
|
limit = {
|
|
is_travel_entourage_character = yes
|
|
travel_event_teachable_kid_trigger = yes
|
|
}
|
|
alternative_limit = {
|
|
travel_event_teachable_kid_trigger = yes
|
|
}
|
|
save_scope_as = kid_character
|
|
}
|
|
|
|
save_scope_value_as = {
|
|
name = lifestyle_trait_xp
|
|
value = lifestyle_blademaster_xp_gain_minor_value
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = {
|
|
trigger = {
|
|
scope:kid_character = { is_travel_entourage_character = yes }
|
|
}
|
|
text = travel_events_bp3.35.a.travel
|
|
}
|
|
name = {
|
|
trigger = {
|
|
scope:kid_character = { is_travel_entourage_character = no }
|
|
}
|
|
text = travel_events_bp3.35.a.home
|
|
}
|
|
if = {
|
|
limit = {
|
|
scope:kid_character = { is_travel_entourage_character = no }
|
|
}
|
|
remove_short_term_gold = {
|
|
value = minor_gold_value
|
|
min = 5
|
|
max = 150
|
|
}
|
|
}
|
|
|
|
hidden_effect = {
|
|
scope:soldier_character = { add_to_court_and_entourage_effect = yes }
|
|
}
|
|
|
|
scope:soldier_character = {
|
|
set_relation_ward = scope:kid_character
|
|
custom_tooltip = travel_events_bp3.35.a.tt
|
|
}
|
|
|
|
stress_impact = {
|
|
diligent = minor_stress_impact_loss
|
|
paranoid = medium_stress_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 5
|
|
has_trait = diligent
|
|
}
|
|
modifier = {
|
|
factor = 0
|
|
has_trait = paranoid
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = {
|
|
trigger = {
|
|
can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = root }
|
|
}
|
|
text = travel_events_bp3.35.b.martial
|
|
}
|
|
name = {
|
|
trigger = {
|
|
NOT = { can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = root } }
|
|
}
|
|
text = travel_events_bp3.35.b.non_martial
|
|
}
|
|
if = {
|
|
limit = {
|
|
has_trait = lifestyle_blademaster
|
|
}
|
|
add_trait_xp = {
|
|
trait = lifestyle_blademaster
|
|
value = scope:lifestyle_trait_xp
|
|
}
|
|
}
|
|
duel = {
|
|
skill = prowess
|
|
target = scope:soldier_character
|
|
50 = {
|
|
desc = travel_events_bp3.35.b.win
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = 3.5
|
|
min = -39
|
|
}
|
|
send_interface_toast = {
|
|
type = event_generic_good
|
|
title = travel_events_bp3.35.b.win
|
|
left_icon = root
|
|
|
|
add_prestige = minor_prestige_gain
|
|
stress_impact = {
|
|
base = minor_stress_impact_loss
|
|
}
|
|
if = {
|
|
limit = {
|
|
NOT = { has_trait = lifestyle_blademaster }
|
|
}
|
|
add_trait = lifestyle_blademaster
|
|
}
|
|
}
|
|
}
|
|
50 = {
|
|
desc = travel_events_bp3.35.b.lose
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = -3.5
|
|
min = -39
|
|
}
|
|
send_interface_toast = {
|
|
type = event_generic_good
|
|
title = travel_events_bp3.35.b.lose
|
|
left_icon = root
|
|
|
|
add_prowess_skill = 1
|
|
}
|
|
}
|
|
}
|
|
|
|
hidden_effect = {
|
|
scope:soldier_character = {
|
|
silent_disappearance_ai_effect = yes
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
brave = minor_stress_impact_loss
|
|
craven = minor_stress_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 5
|
|
has_trait = brave
|
|
}
|
|
modifier = {
|
|
factor = 0
|
|
has_trait = craven
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = {
|
|
trigger = {
|
|
scope:kid_character = { is_travel_entourage_character = yes }
|
|
}
|
|
text = travel_events_bp3.35.c.travel
|
|
}
|
|
name = {
|
|
trigger = {
|
|
scope:kid_character = { is_travel_entourage_character = no }
|
|
}
|
|
text = travel_events_bp3.35.c.home
|
|
}
|
|
stress_impact = {
|
|
base = medium_stress_impact_loss
|
|
gregarious = minor_stress_impact_loss
|
|
}
|
|
|
|
hidden_effect = {
|
|
scope:soldier_character = {
|
|
silent_disappearance_ai_effect = yes
|
|
}
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 5
|
|
has_trait = gregarious
|
|
}
|
|
}
|
|
}
|
|
|
|
after = {
|
|
mp_resume_travel_plan = yes
|
|
scope:soldier_character = {
|
|
silent_disappearance_ai_effect = yes
|
|
}
|
|
}
|
|
}
|
|
|
|
scripted_trigger travel_event_decent_combatant_trigger = {
|
|
this != root
|
|
can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = root }
|
|
prowess >= 12
|
|
}
|
|
|
|
travel_events_bp3.40 = { # The Local Champion
|
|
type = character_event
|
|
content_source = dlc_015
|
|
title = travel_events_bp3.40.t
|
|
desc = {
|
|
desc = travel_events_bp3.40.desc
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = { exists = scope:challenger_character }
|
|
desc = travel_events_bp3.40.outro.challenger
|
|
}
|
|
desc = travel_events_bp3.40.fallback
|
|
}
|
|
}
|
|
|
|
theme = travel
|
|
|
|
override_background = { reference = market }
|
|
|
|
cooldown = { years = 10 }
|
|
|
|
left_portrait = {
|
|
character = root
|
|
triggered_animation = {
|
|
trigger = {
|
|
OR = {
|
|
has_trait = brave
|
|
prowess > 12
|
|
}
|
|
}
|
|
animation = anger
|
|
}
|
|
triggered_animation = {
|
|
trigger = {
|
|
OR = {
|
|
has_trait = craven
|
|
prowess <= 12
|
|
}
|
|
}
|
|
animation = fear
|
|
}
|
|
}
|
|
|
|
right_portrait = {
|
|
character = scope:soldier_character
|
|
animation = wrestling_victory
|
|
}
|
|
|
|
lower_right_portrait = scope:challenger_character
|
|
|
|
trigger = {
|
|
static_group_filter = {
|
|
group = travel_events_bp3.40
|
|
match = 0.50
|
|
}
|
|
bp3_travel_event_default_trigger = yes
|
|
|
|
OR = {
|
|
can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = root }
|
|
current_travel_plan = {
|
|
any_entourage_character = {
|
|
NOT = { this = root }
|
|
is_adult = yes
|
|
travel_event_decent_combatant_trigger = yes
|
|
prowess >= 12
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
mp_delay_travel_plan = { DAYS = 90 }
|
|
|
|
create_character = {
|
|
template = wrestler_character
|
|
culture = root.location.culture
|
|
faith = root.location.faith
|
|
gender_female_chance = root_soldier_female_chance
|
|
location = root.location
|
|
save_scope_as = soldier_character
|
|
|
|
after_creation = {
|
|
add_character_flag = should_be_topless
|
|
add_character_flag = no_hat
|
|
}
|
|
}
|
|
|
|
current_travel_plan = {
|
|
ordered_entourage_character = {
|
|
limit = {
|
|
this != root
|
|
is_adult = yes
|
|
can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = root }
|
|
prowess >= 12
|
|
}
|
|
order_by = prowess
|
|
save_scope_as = challenger_character
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = travel_events_bp3.40.a
|
|
trigger = {
|
|
can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = root }
|
|
}
|
|
|
|
duel = {
|
|
skill = prowess
|
|
target = scope:soldier_character
|
|
50 = {
|
|
desc = travel_events_bp3.40.win
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = 3.5
|
|
min = -29
|
|
}
|
|
send_interface_toast = {
|
|
type = event_generic_good
|
|
title = travel_events_bp3.40.win
|
|
left_icon = root
|
|
|
|
add_prestige = medium_prestige_gain
|
|
add_gold = medium_gold_value
|
|
}
|
|
}
|
|
50 = {
|
|
desc = travel_events_bp3.40.lose
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = -3.5
|
|
min = -29
|
|
}
|
|
send_interface_toast = {
|
|
type = event_generic_bad
|
|
title = travel_events_bp3.40.lose
|
|
left_icon = root
|
|
|
|
remove_short_term_gold = tiny_gold_value
|
|
stress_impact = {
|
|
base = minor_stress_gain
|
|
ambitious = minor_stress_gain
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
craven = medium_stress_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 5
|
|
OR = {
|
|
has_trait = brave
|
|
has_trait = ambitious
|
|
has_trait = greedy
|
|
}
|
|
prowess > 12
|
|
}
|
|
modifier = {
|
|
factor = 0
|
|
has_trait = craven
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = travel_events_bp3.40.b
|
|
trigger = {
|
|
exists = scope:challenger_character
|
|
}
|
|
scope:challenger_character ?= {
|
|
duel = {
|
|
skill = prowess
|
|
target = scope:soldier_character
|
|
50 = {
|
|
desc = travel_events_bp3.40.win
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = 3.5
|
|
min = -29
|
|
}
|
|
root = {
|
|
show_as_tooltip = {
|
|
add_prestige = {
|
|
value = medium_prestige_gain
|
|
multiply = 0.5
|
|
}
|
|
add_gold = {
|
|
value = medium_gold_value
|
|
multiply = 0.75
|
|
}
|
|
scope:challenger_character = {
|
|
add_prestige = {
|
|
value = medium_prestige_gain
|
|
multiply = 0.5
|
|
}
|
|
add_gold = {
|
|
value = root.medium_gold_value
|
|
multiply = 0.25
|
|
}
|
|
}
|
|
}
|
|
hidden_effect = {
|
|
send_interface_toast = {
|
|
type = event_generic_good
|
|
title = travel_events_bp3.40.win
|
|
left_icon = root
|
|
right_icon = scope:challenger_character
|
|
|
|
add_prestige = {
|
|
value = medium_prestige_gain
|
|
multiply = 0.5
|
|
}
|
|
add_gold = {
|
|
value = medium_gold_value
|
|
multiply = 0.75
|
|
}
|
|
hidden_effect = {
|
|
scope:challenger_character = {
|
|
add_prestige = {
|
|
value = medium_prestige_gain
|
|
multiply = 0.5
|
|
}
|
|
add_gold = {
|
|
value = root.medium_gold_value
|
|
multiply = 0.25
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
50 = {
|
|
desc = travel_events_bp3.40.lose
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = -3.5
|
|
min = -29
|
|
}
|
|
root = {
|
|
send_interface_toast = {
|
|
type = event_generic_bad
|
|
title = travel_events_bp3.40.lose
|
|
left_icon = root
|
|
|
|
remove_short_term_gold = tiny_gold_value
|
|
|
|
scope:challenger_character = {
|
|
stress_impact = {
|
|
base = minor_stress_gain
|
|
ambitious = minor_stress_gain
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 5
|
|
OR = {
|
|
has_trait = ambitious
|
|
has_trait = greedy
|
|
}
|
|
prowess <= 12
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = travel_events_bp3.40.c
|
|
|
|
current_travel_plan ?= {
|
|
add_destination_progress = { days = 2 }
|
|
}
|
|
}
|
|
|
|
after = {
|
|
mp_resume_travel_plan = yes
|
|
scope:soldier_character = {
|
|
remove_character_flag = should_be_topless
|
|
remove_character_flag = no_hat
|
|
silent_disappearance_ai_effect = yes
|
|
}
|
|
}
|
|
}
|
|
|
|
travel_events_bp3.45 = { # The Wandering Knight
|
|
type = character_event
|
|
content_source = dlc_015
|
|
title = travel_events_bp3.45.t
|
|
desc = travel_events_bp3.45.desc
|
|
|
|
theme = travel
|
|
|
|
override_background = { reference = market }
|
|
|
|
cooldown = { years = 10 }
|
|
|
|
left_portrait = {
|
|
character = root
|
|
animation = thinking
|
|
}
|
|
|
|
right_portrait = {
|
|
character = scope:knight_character
|
|
animation = debating
|
|
|
|
}
|
|
|
|
trigger = {
|
|
static_group_filter = {
|
|
group = travel_events_bp3.45
|
|
match = 0.50
|
|
}
|
|
bp3_travel_event_default_trigger = yes
|
|
location = { has_holding_type = castle_holding }
|
|
has_government = feudal_government
|
|
}
|
|
|
|
immediate = {
|
|
mp_delay_travel_plan = { DAYS = 90 }
|
|
|
|
create_character = {
|
|
template = wandering_knight_character
|
|
culture = root.location.culture
|
|
faith = root.location.faith
|
|
gender_female_chance = root_soldier_female_chance
|
|
location = root.location
|
|
save_scope_as = knight_character
|
|
|
|
after_creation = {
|
|
add_character_flag = no_hat
|
|
add_character_flag = need_military_outfit
|
|
add_prestige = { integer_range = { min = 250 max = 1250 } }
|
|
add_piety = { integer_range = { min = 100 max = 500 } }
|
|
add_gold = { integer_range = { min = 25 max = 250 } }
|
|
}
|
|
}
|
|
|
|
save_scope_value_as = {
|
|
name = piety_chance
|
|
value = { integer_range = { min = 10 max = 30 } }
|
|
}
|
|
|
|
save_scope_value_as = {
|
|
name = prestige_chance
|
|
value = { integer_range = { min = 10 max = 30 } }
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = travel_events_bp3.45.a
|
|
pay_short_term_gold = {
|
|
target = scope:knight_character
|
|
gold = {
|
|
value = tiny_gold_value
|
|
divide = 2
|
|
min = 25
|
|
}
|
|
}
|
|
|
|
scope:knight_character = {
|
|
add_to_court_and_entourage_effect = yes
|
|
}
|
|
|
|
stress_impact = {
|
|
paranoid = medium_stress_gain
|
|
shy = minor_stress_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 0
|
|
OR = {
|
|
has_trait = paranoid
|
|
has_trait = shy
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = travel_events_bp3.45.b
|
|
flavor = travel_events_bp3.45.b.flavor
|
|
remove_short_term_gold = {
|
|
value = tiny_gold_value
|
|
max = 35
|
|
}
|
|
random_list = {
|
|
20 = {
|
|
desc = travel_events_bp3.45.diplomacy
|
|
modifier = {
|
|
add = {
|
|
value = 0
|
|
subtract = root.diplomacy
|
|
}
|
|
}
|
|
send_interface_message = {
|
|
type = event_generic_good
|
|
title = travel_events_bp3.45.diplomacy
|
|
left_icon = root
|
|
right_icon = scope:knight_character
|
|
|
|
add_diplomacy_skill = 1
|
|
}
|
|
}
|
|
20 = {
|
|
desc = travel_events_bp3.45.prowess
|
|
modifier = {
|
|
add = {
|
|
value = 0
|
|
subtract = root.prowess
|
|
}
|
|
}
|
|
send_interface_message = {
|
|
type = event_generic_good
|
|
title = travel_events_bp3.45.prowess
|
|
left_icon = root
|
|
right_icon = scope:knight_character
|
|
|
|
add_prowess_skill = 1
|
|
}
|
|
}
|
|
0 = {
|
|
desc = travel_events_bp3.45.piety
|
|
modifier = {
|
|
add = scope:piety_chance
|
|
}
|
|
|
|
send_interface_message = {
|
|
type = event_generic_good
|
|
title = travel_events_bp3.45.piety
|
|
left_icon = root
|
|
right_icon = scope:knight_character
|
|
|
|
add_piety = minor_piety_gain
|
|
}
|
|
}
|
|
0 = {
|
|
desc = travel_events_bp3.45.prestige
|
|
modifier = {
|
|
add = scope:prestige_chance
|
|
}
|
|
|
|
send_interface_message = {
|
|
type = event_generic_good
|
|
title = travel_events_bp3.45.prestige
|
|
left_icon = root
|
|
right_icon = scope:knight_character
|
|
|
|
add_prestige = minor_prestige_gain
|
|
}
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
gregarious = minor_stress_impact_loss
|
|
shy = minor_stress_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 0
|
|
has_trait = shy
|
|
}
|
|
modifier = {
|
|
factor = 5
|
|
has_trait = gregarious
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = travel_events_bp3.45.c
|
|
|
|
current_travel_plan ?= {
|
|
add_destination_progress = { days = 2 }
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
}
|
|
}
|
|
|
|
after = {
|
|
mp_resume_travel_plan = yes
|
|
scope:knight_character = {
|
|
remove_character_flag = no_hat
|
|
silent_disappearance_ai_effect = yes
|
|
}
|
|
}
|
|
}
|
|
|
|
travel_events_bp3.50 = { # A Band of Two
|
|
type = character_event
|
|
content_source = dlc_015
|
|
title = travel_events_bp3.50.t
|
|
desc = travel_events_bp3.50.desc
|
|
|
|
theme = travel
|
|
|
|
override_background = { reference = alley_day }
|
|
|
|
cooldown = { years = 10 }
|
|
|
|
left_portrait = {
|
|
character = root
|
|
animation = thinking
|
|
}
|
|
|
|
right_portrait = {
|
|
character = scope:child_character
|
|
animation = happiness
|
|
}
|
|
|
|
trigger = {
|
|
static_group_filter = {
|
|
group = travel_events_bp3.50
|
|
match = 0.50
|
|
}
|
|
bp3_travel_event_default_trigger = yes
|
|
location = { has_holding_type = city_holding }
|
|
}
|
|
|
|
immediate = {
|
|
mp_delay_travel_plan = { DAYS = 90 }
|
|
|
|
create_character = {
|
|
template = peasant_child_character
|
|
age = { 6 10 }
|
|
culture = root.location.culture
|
|
faith = root.location.faith
|
|
location = root.location
|
|
|
|
save_scope_as = child_character
|
|
|
|
after_creation = {
|
|
create_story = story_cycle_pet_dog
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = travel_events_bp3.50.a
|
|
|
|
remove_short_term_gold = {
|
|
value = tiny_gold_value
|
|
divide = 2
|
|
min = 2
|
|
max = 7
|
|
}
|
|
add_piety = minor_piety_gain
|
|
|
|
add_character_modifier = {
|
|
modifier = kind_ruler_modifier
|
|
years = 5
|
|
}
|
|
|
|
if = {
|
|
limit = {
|
|
location.culture != culture
|
|
}
|
|
culture = {
|
|
change_cultural_acceptance = {
|
|
target = root.location.culture
|
|
value = 1
|
|
desc = cultural_acceptance_gain_event
|
|
}
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
generous = medium_stress_impact_loss
|
|
greedy = minor_stress_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 5
|
|
has_trait = generous
|
|
}
|
|
modifier = {
|
|
factor = 0
|
|
has_trait = greedy
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = travel_events_bp3.50.b
|
|
trigger = {
|
|
has_trait = compassionate
|
|
}
|
|
|
|
add_character_modifier = {
|
|
modifier = kind_ruler_modifier
|
|
years = 5
|
|
}
|
|
|
|
stress_impact = {
|
|
compassionate = medium_stress_impact_loss
|
|
}
|
|
|
|
scope:child_character = {
|
|
add_opinion = {
|
|
modifier = saviour_opinion
|
|
target = root
|
|
opinion = 100
|
|
}
|
|
}
|
|
|
|
show_as_tooltip = { add_courtier = scope:child_character }
|
|
hidden_effect = {
|
|
scope:child_character = {
|
|
add_to_court_and_entourage_effect = yes
|
|
remove_character_flag = peasant_outfit
|
|
}
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 5
|
|
has_trait = compassionate
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = travel_events_bp3.50.c
|
|
trigger = {
|
|
OR = {
|
|
has_trait = callous
|
|
has_trait = sadistic
|
|
}
|
|
}
|
|
|
|
show_as_tooltip = {
|
|
add_character_modifier = dog_story_modifier
|
|
}
|
|
create_story = story_cycle_pet_dog
|
|
add_character_modifier = {
|
|
modifier = heartless_modifier
|
|
years = 5
|
|
}
|
|
scope:child_character = {
|
|
add_opinion = {
|
|
modifier = hate_opinion
|
|
target = root
|
|
opinion = -200
|
|
}
|
|
}
|
|
hidden_effect = {
|
|
scope:child_character = {
|
|
random_owned_story = {
|
|
type = story_cycle_pet_dog
|
|
end_story = yes
|
|
}
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
callous = minor_stress_impact_loss
|
|
sadistic = minor_stress_impact_loss
|
|
compassionate = major_stress_gain
|
|
generous = medium_stress_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
|
|
modifier = {
|
|
factor = 0
|
|
OR = {
|
|
has_trait = generous
|
|
has_trait = compassionate
|
|
}
|
|
}
|
|
|
|
modifier = {
|
|
factor = 5
|
|
OR = {
|
|
has_trait = sadistic
|
|
has_trait = callous
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = travel_events_bp3.50.d
|
|
|
|
current_travel_plan ?= {
|
|
add_destination_progress = { days = 2 }
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
}
|
|
}
|
|
|
|
after = {
|
|
mp_resume_travel_plan = yes
|
|
scope:child_character = {
|
|
silent_disappearance_ai_effect = yes
|
|
}
|
|
}
|
|
}
|
|
|
|
scripted_trigger republic_ruler_check_trigger = {
|
|
government_has_flag = government_is_republic
|
|
in_diplomatic_range = root
|
|
NOT = { is_allied_to = root }
|
|
}
|
|
|
|
travel_events_bp3.55 = { # Traveling Traders
|
|
type = character_event
|
|
content_source = dlc_015
|
|
title = travel_events_bp3.55.t
|
|
desc = travel_events_bp3.55.desc
|
|
|
|
theme = travel
|
|
|
|
override_background = {
|
|
trigger = {
|
|
location = {
|
|
OR = {
|
|
is_coastal = yes
|
|
is_riverside_province = yes
|
|
}
|
|
}
|
|
}
|
|
reference = docks
|
|
}
|
|
|
|
override_background = {
|
|
trigger = {
|
|
location = {
|
|
is_coastal = no
|
|
is_riverside_province = no
|
|
}
|
|
}
|
|
reference = market
|
|
}
|
|
|
|
cooldown = { years = 10 }
|
|
|
|
left_portrait = {
|
|
character = root
|
|
animation = thinking
|
|
}
|
|
|
|
right_portrait = {
|
|
character = scope:merchant_character
|
|
animation = anger
|
|
}
|
|
|
|
lower_right_portrait = scope:republic_ruler
|
|
|
|
trigger = {
|
|
static_group_filter = {
|
|
group = travel_events_bp3.55
|
|
match = 0.50
|
|
}
|
|
is_ai = no
|
|
bp3_travel_event_default_trigger = yes
|
|
location = { has_holding_type = city_holding }
|
|
OR = {
|
|
any_independent_ruler = {
|
|
republic_ruler_check_trigger = yes
|
|
}
|
|
faith = {
|
|
any_faith_ruler = {
|
|
republic_ruler_check_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
mp_delay_travel_plan = { DAYS = 90 }
|
|
ordered_independent_ruler = {
|
|
order_by = current_military_strength
|
|
limit = {
|
|
republic_ruler_check_trigger = yes
|
|
}
|
|
position = 0
|
|
save_scope_as = republic_ruler
|
|
}
|
|
if = {
|
|
limit = {
|
|
NOT = { exists = scope:republic_ruler }
|
|
}
|
|
faith = {
|
|
ordered_faith_ruler = {
|
|
order_by = current_military_strength
|
|
limit = {
|
|
republic_ruler_check_trigger = yes
|
|
}
|
|
position = 0
|
|
save_scope_as = republic_ruler
|
|
}
|
|
}
|
|
}
|
|
create_character = {
|
|
template = merchant_template
|
|
faith = scope:republic_ruler.faith
|
|
culture = scope:republic_ruler.culture
|
|
gender = root
|
|
location = location
|
|
save_scope_as = merchant_character
|
|
|
|
after_creation = {
|
|
add_prestige = { integer_range = { min = 25 max = 500 } }
|
|
add_piety = { integer_range = { min = 25 max = 250 } }
|
|
add_gold = { integer_range = { min = root.medium_gold_value max = root.major_gold_value } }
|
|
}
|
|
}
|
|
save_scope_value_as = {
|
|
name = price_for_alliance
|
|
value = {
|
|
value = scope:republic_ruler.current_military_strength
|
|
divide = 10
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = travel_events_bp3.55.a
|
|
flavor = travel_events_bp3.55.a.flavor
|
|
remove_short_term_gold = scope:price_for_alliance
|
|
create_alliance = scope:republic_ruler
|
|
custom_tooltip = travel_events_bp3.55.a.tt
|
|
scope:republic_ruler = {
|
|
add_opinion = {
|
|
modifier = event_negotiated_alliance_opinion
|
|
target = root
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
generous = minor_stress_impact_loss
|
|
greedy = minor_stress_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 5
|
|
has_trait = generous
|
|
}
|
|
modifier = {
|
|
factor = 0
|
|
has_trait = greedy
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = travel_events_bp3.55.b
|
|
flavor = travel_events_bp3.55.b.flavor
|
|
duel = {
|
|
skill = stewardship
|
|
target = scope:merchant_character
|
|
|
|
50 = {
|
|
desc = travel_events_bp3.55.b.win
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = 3.5
|
|
min = -49
|
|
}
|
|
send_interface_message = {
|
|
type = event_generic_good
|
|
title = travel_events_bp3.55.b.win
|
|
|
|
scope:merchant_character = {
|
|
pay_short_term_gold = {
|
|
target = root
|
|
gold = root.medium_gold_value
|
|
}
|
|
}
|
|
scope:republic_ruler = {
|
|
add_opinion = {
|
|
modifier = angry_opinion
|
|
target = root
|
|
opinion = -25
|
|
}
|
|
}
|
|
}
|
|
}
|
|
50 = {
|
|
desc = travel_events_bp3.55.b.lose
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = -3.5
|
|
min = -49
|
|
}
|
|
send_interface_message = {
|
|
type = event_generic_bad
|
|
title = travel_events_bp3.55.b.lose
|
|
|
|
pay_short_term_gold = {
|
|
target = scope:merchant_character
|
|
gold = root.minor_gold_value
|
|
}
|
|
scope:republic_ruler = {
|
|
add_opinion = {
|
|
modifier = disrespect_opinion
|
|
target = root
|
|
opinion = -15
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
generous = minor_stress_gain
|
|
greedy = minor_stress_impact_loss
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 5
|
|
has_trait = greedy
|
|
}
|
|
modifier = {
|
|
factor = 0
|
|
has_trait = generous
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = travel_events_bp3.55.c
|
|
|
|
stress_impact = {
|
|
base = minor_stress_impact_loss
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 300
|
|
}
|
|
}
|
|
|
|
after = {
|
|
mp_resume_travel_plan = yes
|
|
hidden_effect = {
|
|
scope:merchant_character = {
|
|
set_employer = scope:republic_ruler
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
travel_events_bp3.60 = { # A Small Deal
|
|
type = character_event
|
|
content_source = dlc_015
|
|
title = travel_events_bp3.60.t
|
|
desc = travel_events_bp3.60.desc
|
|
|
|
theme = travel
|
|
|
|
override_background = {
|
|
trigger = {
|
|
location = {
|
|
OR = {
|
|
is_coastal = yes
|
|
is_riverside_province = yes
|
|
}
|
|
}
|
|
}
|
|
reference = docks
|
|
}
|
|
|
|
override_background = {
|
|
trigger = {
|
|
location = {
|
|
is_coastal = no
|
|
is_riverside_province = no
|
|
}
|
|
}
|
|
reference = market
|
|
}
|
|
|
|
cooldown = { years = 10 }
|
|
|
|
left_portrait = {
|
|
character = root
|
|
animation = thinking
|
|
}
|
|
|
|
right_portrait = {
|
|
character = scope:merchant_character
|
|
animation = disbelief
|
|
}
|
|
|
|
trigger = {
|
|
static_group_filter = {
|
|
group = travel_events_bp3.60
|
|
match = 0.50
|
|
}
|
|
is_landed = yes
|
|
bp3_travel_event_default_trigger = yes
|
|
location = {
|
|
has_holding_type = city_holding
|
|
this != root.capital_province
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
mp_delay_travel_plan = { DAYS = 90 }
|
|
|
|
capital_province = {
|
|
set_variable = {
|
|
name = extra_building_resources
|
|
value = 3
|
|
}
|
|
}
|
|
|
|
create_character = {
|
|
template = merchant_template
|
|
faith = root.location.faith
|
|
culture = root.location.culture
|
|
gender = root
|
|
location = location
|
|
save_scope_as = merchant_character
|
|
|
|
after_creation = {
|
|
add_prestige = { integer_range = { min = 25 max = 500 } }
|
|
add_piety = { integer_range = { min = 25 max = 250 } }
|
|
add_gold = { integer_range = { min = root.medium_gold_value max = root.major_gold_value } }
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = travel_events_bp3.60.a
|
|
|
|
remove_short_term_gold = {
|
|
value = minor_gold_value
|
|
min = 25
|
|
max = 500
|
|
}
|
|
|
|
capital_province = {
|
|
add_province_modifier = travel_extra_building_resources_modifier
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = travel_events_bp3.60.b
|
|
|
|
remove_short_term_gold = {
|
|
value = tiny_gold_value
|
|
min = 10
|
|
max = 250
|
|
}
|
|
|
|
add_character_modifier = {
|
|
modifier = travel_extra_building_resources_character_modifier
|
|
years = 5
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = travel_events_bp3.60.c
|
|
|
|
current_travel_plan ?= {
|
|
add_destination_progress = { days = 2 }
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
}
|
|
}
|
|
|
|
after = {
|
|
mp_resume_travel_plan = yes
|
|
hidden_effect = {
|
|
scope:merchant_character = {
|
|
silent_disappearance_ai_effect = yes
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
travel_events_bp3.65 = { # Purse Pursuit
|
|
type = character_event
|
|
content_source = dlc_015
|
|
title = travel_events_bp3.65.t
|
|
desc = travel_events_bp3.65.desc
|
|
|
|
theme = travel
|
|
|
|
override_background = market
|
|
|
|
cooldown = { years = 10 }
|
|
|
|
left_portrait = {
|
|
character = root
|
|
animation = shock
|
|
}
|
|
|
|
right_portrait = {
|
|
character = scope:thief_character
|
|
animation = betting
|
|
}
|
|
|
|
trigger = {
|
|
static_group_filter = {
|
|
group = travel_events_bp3.65
|
|
match = 0.50
|
|
}
|
|
bp3_travel_event_default_trigger = yes
|
|
location = { has_holding_type = city_holding }
|
|
}
|
|
|
|
immediate = {
|
|
mp_delay_travel_plan = { DAYS = 90 }
|
|
|
|
create_character = {
|
|
random_traits = no
|
|
age = { 16 20 }
|
|
dynasty = none
|
|
faith = root.location.faith
|
|
culture = root.location.culture
|
|
location = root.location
|
|
random_traits_list = {
|
|
count = 1
|
|
education_intrigue_3 = {}
|
|
education_intrigue_4 = {}
|
|
}
|
|
random_traits_list = {
|
|
count = 3
|
|
brave = {}
|
|
ambitious = {}
|
|
stubborn = {}
|
|
vengeful = {}
|
|
arrogant = {}
|
|
deceitful = {}
|
|
stubborn = {}
|
|
callous = {}
|
|
}
|
|
intrigue = {
|
|
min_template_decent_skill
|
|
max_template_decent_skill
|
|
}
|
|
gender_female_chance = root_soldier_female_chance
|
|
save_scope_as = thief_character
|
|
|
|
after_creation = {
|
|
add_gold = { integer_range = { min = 5 max = 75 } }
|
|
add_piety = { integer_range = { min = -100 max = -25 } }
|
|
}
|
|
}
|
|
|
|
save_scope_value_as = {
|
|
name = gold_value
|
|
value = {
|
|
value = tiny_gold_value
|
|
divide = 2
|
|
}
|
|
}
|
|
|
|
remove_short_term_gold = scope:gold_value
|
|
}
|
|
|
|
option = {
|
|
name = travel_events_bp3.65.a
|
|
|
|
show_as_tooltip = {
|
|
add_courtier = scope:thief_character
|
|
}
|
|
|
|
scope:thief_character = {
|
|
hidden_effect = { add_to_court_and_entourage_effect = yes }
|
|
|
|
add_opinion = {
|
|
modifier = respect_opinion
|
|
target = root
|
|
opinion = 25
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
paranoid = major_stress_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 0
|
|
has_trait = paranoid
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = travel_events_bp3.65.b
|
|
|
|
add_dread = minor_dread_gain
|
|
|
|
add_gold = {
|
|
value = scope:gold_value
|
|
add = scope:thief_character.gold
|
|
}
|
|
|
|
scope:thief_character = {
|
|
death = {
|
|
death_reason = death_murder
|
|
killer = root
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
wrathful = medium_stress_impact_loss
|
|
callous = minor_stress_impact_loss
|
|
sadistic = minor_stress_impact_loss
|
|
greedy = minor_stress_impact_loss
|
|
compassionate = minor_stress_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 0
|
|
has_trait = compassionate
|
|
}
|
|
modifier = {
|
|
factor = 5
|
|
OR = {
|
|
has_trait = wrathful
|
|
has_trait = callous
|
|
has_trait = sadistic
|
|
has_trait = greedy
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = travel_events_bp3.65.c
|
|
|
|
add_gold = scope:gold_value
|
|
|
|
stress_impact = {
|
|
base = minor_stress_impact_loss
|
|
compassionate = minor_stress_impact_loss
|
|
forgiving = minor_stress_impact_loss
|
|
wrathful = medium_stress_gain
|
|
vengeful = medium_stress_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 0
|
|
OR = {
|
|
has_trait = wrathful
|
|
has_trait = vengeful
|
|
}
|
|
}
|
|
modifier = {
|
|
factor = 5
|
|
OR = {
|
|
has_trait = compassionate
|
|
has_trait = forgiving
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
after = {
|
|
mp_resume_travel_plan = yes
|
|
scope:thief_character = {
|
|
silent_disappearance_ai_effect = yes
|
|
}
|
|
}
|
|
}
|
|
|
|
travel_events_bp3.70 = { # <X> Festival
|
|
type = character_event
|
|
content_source = dlc_015
|
|
title = travel_events_bp3.70.t
|
|
desc = {
|
|
desc = travel_events_bp3.70.desc
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
exists = scope:local_character
|
|
}
|
|
desc = travel_events_bp3.70.desc.local
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
exists = scope:dancing_partner
|
|
}
|
|
desc = travel_events_bp3.70.desc.entourage
|
|
}
|
|
}
|
|
desc = travel_events_bp3.70.desc.outro
|
|
}
|
|
|
|
theme = travel
|
|
|
|
override_background = { reference = village_festival }
|
|
|
|
cooldown = { years = 50 }
|
|
|
|
left_portrait = {
|
|
character = root
|
|
animation = dancing
|
|
}
|
|
|
|
right_portrait = {
|
|
character = scope:dancing_partner
|
|
animation = dancing
|
|
}
|
|
|
|
trigger = {
|
|
static_group_filter = {
|
|
group = travel_events_bp3.70
|
|
match = 0.50
|
|
}
|
|
bp3_travel_event_default_trigger = yes
|
|
location = {
|
|
has_holding_type = city_holding
|
|
culture != root.culture
|
|
}
|
|
NOT = { exists = var:special_culture }
|
|
prestige_level >= 4
|
|
NOR = {
|
|
has_trait = shy
|
|
has_trait = paranoid
|
|
}
|
|
location.culture = {
|
|
NOT = {
|
|
any_parent_culture = { this = root.culture }
|
|
}
|
|
}
|
|
culture = {
|
|
NOR = {
|
|
any_parent_culture = { this = root.location.culture }
|
|
has_same_culture_heritage = root.location.culture
|
|
}
|
|
}
|
|
highest_held_title_tier < tier_empire
|
|
}
|
|
|
|
immediate = {
|
|
save_scope_as = root_scope
|
|
mp_delay_travel_plan = { DAYS = 90 }
|
|
|
|
current_travel_plan = {
|
|
random_entourage_character = {
|
|
limit = {
|
|
OR = {
|
|
is_spouse_of = root
|
|
is_child_of = root
|
|
}
|
|
}
|
|
save_scope_as = dancing_partner
|
|
}
|
|
}
|
|
|
|
if = {
|
|
limit = {
|
|
NOT = { exists = scope:dancing_partner }
|
|
}
|
|
create_character = {
|
|
template = merchant_template
|
|
age = { 20 25 }
|
|
faith = root.location.faith
|
|
culture = root.location.culture
|
|
opposite_gender = root
|
|
location = location
|
|
save_scope_as = local_character
|
|
save_scope_as = dancing_partner
|
|
}
|
|
}
|
|
|
|
set_variable = {
|
|
name = special_culture_tooltip
|
|
value = root.location.culture
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = travel_events_bp3.70.a
|
|
|
|
reason = prestige_level
|
|
|
|
culture = {
|
|
change_cultural_acceptance = {
|
|
target = root.location.culture
|
|
value = 5
|
|
desc = cultural_acceptance_gain_event
|
|
}
|
|
}
|
|
|
|
if = {
|
|
limit = {
|
|
has_dlc_feature = hybridize_culture
|
|
}
|
|
custom_tooltip = travel_events_bp3.70.a.cultural_acceptance
|
|
custom_tooltip = travel_events_bp3.70.a.counties
|
|
|
|
set_variable = {
|
|
name = special_culture
|
|
value = root.location.culture
|
|
}
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 0
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = travel_events_bp3.70.b
|
|
|
|
stress_impact = {
|
|
base = major_stress_impact_loss
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
}
|
|
}
|
|
|
|
after = {
|
|
mp_resume_travel_plan = yes
|
|
|
|
remove_variable = special_culture_tooltip
|
|
}
|
|
}
|
|
|
|
travel_events_bp3.75 = { # Dreams Brewing
|
|
type = character_event
|
|
content_source = dlc_015
|
|
title = travel_events_bp3.75.t
|
|
desc = travel_events_bp3.75.desc
|
|
|
|
theme = travel
|
|
|
|
override_background = { reference = market }
|
|
|
|
cooldown = { years = 10 }
|
|
|
|
left_portrait = {
|
|
character = root
|
|
animation = drink
|
|
}
|
|
|
|
right_portrait = {
|
|
character = scope:brewmaster_character
|
|
animation = obsequious_bow
|
|
}
|
|
|
|
trigger = {
|
|
static_group_filter = {
|
|
group = travel_events_bp3.75
|
|
match = 0.50
|
|
}
|
|
bp3_travel_event_default_trigger = yes
|
|
NOT = { has_trait = paranoid }
|
|
location = {
|
|
has_holding_type = church_holding
|
|
}
|
|
OR = {
|
|
root.culture = { has_cultural_parameter = allows_brewery }
|
|
root.faith = {
|
|
OR = {
|
|
this = faith:catholic
|
|
has_doctrine_parameter = allows_brewery
|
|
}
|
|
}
|
|
}
|
|
OR = {
|
|
any_sub_realm_barony = {
|
|
county.holder = root
|
|
title_province = {
|
|
has_holding_type = city_holding
|
|
NOT = { has_building_or_higher = breweries_01 }
|
|
}
|
|
root.culture = { has_cultural_parameter = allows_brewery }
|
|
}
|
|
any_sub_realm_barony = {
|
|
county.holder = root
|
|
title_province = {
|
|
has_holding_type = church_holding
|
|
NOT = { has_building_or_higher = breweries_01 }
|
|
}
|
|
root.faith = {
|
|
OR = {
|
|
has_doctrine_parameter = allows_brewery
|
|
this = faith:catholic
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
mp_delay_travel_plan = { DAYS = 90 }
|
|
if = {
|
|
limit = {
|
|
culture = { has_cultural_parameter = allows_brewery }
|
|
}
|
|
random_sub_realm_barony = {
|
|
limit = {
|
|
county.holder = root
|
|
title_province = {
|
|
has_holding_type = city_holding
|
|
NOT = { has_building_or_higher = breweries_01 }
|
|
}
|
|
}
|
|
save_scope_as = target_barony
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
NOT = { exists = scope:barony }
|
|
faith = {
|
|
OR = {
|
|
has_doctrine_parameter = allows_brewery
|
|
this = faith:catholic
|
|
}
|
|
}
|
|
}
|
|
random_sub_realm_barony = {
|
|
limit = {
|
|
county.holder = root
|
|
title_province = {
|
|
has_holding_type = church_holding
|
|
NOT = { has_building_or_higher = breweries_01 }
|
|
}
|
|
}
|
|
save_scope_as = target_barony
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion }
|
|
faith = {
|
|
OR = {
|
|
this = faith:catholic
|
|
has_doctrine_parameter = allows_brewery
|
|
}
|
|
}
|
|
}
|
|
create_character = {
|
|
template = monk_brewer_template
|
|
culture = root.location.culture
|
|
location = root.location
|
|
|
|
save_scope_as = brewmaster_character
|
|
}
|
|
}
|
|
else = {
|
|
create_character = {
|
|
template = merchant_template
|
|
age = { 18 28 }
|
|
culture = root.location.culture
|
|
faith = root.faith
|
|
gender_female_chance = root_faith_clergy_gender_female_chance
|
|
|
|
random_traits_list = {
|
|
count = 1
|
|
diligent = {}
|
|
patient = {}
|
|
}
|
|
|
|
random_traits_list = {
|
|
count = 2
|
|
humble = {}
|
|
content = {}
|
|
gluttonous = {}
|
|
chaste = {}
|
|
generous = {}
|
|
calm = {}
|
|
deceitful = {}
|
|
honest = {}
|
|
craven = {}
|
|
gregarious = {}
|
|
arbitrary = {}
|
|
just = {}
|
|
zealous = {}
|
|
trusting = {}
|
|
}
|
|
|
|
location = root.location
|
|
|
|
save_scope_as = brewmaster_character
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = travel_events_bp3.75.a
|
|
|
|
remove_treasury_or_gold = tiny_treasury_or_gold_value
|
|
|
|
scope:target_barony.title_province = {
|
|
add_building = breweries_01
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 0
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = travel_events_bp3.75.b
|
|
|
|
remove_short_term_gold = minor_gold_value
|
|
|
|
scope:target_barony.title_province = {
|
|
add_building = breweries_01
|
|
}
|
|
|
|
scope:brewmaster_character = {
|
|
show_as_tooltip = { set_employer = root }
|
|
hidden_effect = { add_to_court_and_entourage_effect = yes }
|
|
}
|
|
|
|
show_as_tooltip = {
|
|
appoint_court_position = {
|
|
recipient = scope:brewmaster_character
|
|
court_position = court_brewmaster_court_position
|
|
}
|
|
custom_tooltip = will_have_excellent_aptitude
|
|
}
|
|
|
|
hidden_effect = {
|
|
if = {
|
|
limit = {
|
|
is_valid_to_hire_court_position_type = court_brewmaster_court_position
|
|
NOT = { employs_court_position = court_brewmaster_court_position }
|
|
}
|
|
appoint_court_position = {
|
|
recipient = scope:brewmaster_character
|
|
court_position = court_brewmaster_court_position
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
is_valid_to_hire_court_position_type = court_brewmaster_court_position
|
|
employs_court_position = court_brewmaster_court_position
|
|
}
|
|
add_character_flag = temporary_court_position_cost_removal
|
|
replace_court_position = {
|
|
recipient = scope:brewmaster_character
|
|
holder = court_position:court_brewmaster_court_position
|
|
court_position = court_brewmaster_court_position
|
|
}
|
|
remove_character_flag = temporary_court_position_cost_removal
|
|
}
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 0
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = travel_events_bp3.75.c
|
|
|
|
stress_impact = {
|
|
base = minor_stress_impact_loss
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
}
|
|
}
|
|
|
|
after = {
|
|
mp_resume_travel_plan = yes
|
|
stress_impact = {
|
|
drunkard = medium_stress_impact_loss
|
|
}
|
|
if = {
|
|
limit = {
|
|
scope:brewmaster_character.liege != root
|
|
}
|
|
scope:brewmaster_character = { silent_disappearance_ai_effect = yes }
|
|
}
|
|
}
|
|
}
|
|
|
|
scripted_trigger travel_events_monk_child_trigger = {
|
|
is_heir_of = root
|
|
NOT = { is_primary_heir_of = root }
|
|
age > 10
|
|
age <= 25
|
|
is_married = no
|
|
OR = {
|
|
has_trait = chaste
|
|
has_trait = temperate
|
|
has_trait = lazy
|
|
has_trait = humble
|
|
has_trait = diligent
|
|
has_trait = calm
|
|
has_trait = patient
|
|
has_trait = honest
|
|
has_trait = craven
|
|
has_trait = content
|
|
has_trait = zealous
|
|
has_trait = compassionate
|
|
has_trait = forgiving
|
|
has_trait = education_learning
|
|
ai_zeal >= 0
|
|
}
|
|
NOR = {
|
|
has_trait = ambitious
|
|
has_trait = cynical
|
|
}
|
|
}
|
|
|
|
travel_events_bp3.80 = { # A Life of Service
|
|
type = character_event
|
|
content_source = dlc_015
|
|
title = travel_events_bp3.80.t
|
|
desc = {
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
exists = scope:grandmaster
|
|
}
|
|
desc = travel_events_bp3.80.desc.holy_order
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:monk_character = {
|
|
is_adult = yes
|
|
}
|
|
}
|
|
desc = travel_events_bp3.80.desc.adult
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:monk_character = {
|
|
is_adult = no
|
|
}
|
|
}
|
|
desc = travel_events_bp3.80.desc.child
|
|
}
|
|
}
|
|
}
|
|
|
|
theme = travel
|
|
|
|
override_background = { reference = temple }
|
|
|
|
cooldown = { years = 10 }
|
|
|
|
left_portrait = {
|
|
character = root
|
|
animation = thinking
|
|
}
|
|
|
|
right_portrait = {
|
|
character = scope:monk_character
|
|
animation = debating
|
|
}
|
|
|
|
lower_right_portrait = scope:grandmaster
|
|
lower_left_portrait = {
|
|
trigger = {
|
|
NOT = { exists = scope:grandmaster }
|
|
}
|
|
character = root.location.barony.holder
|
|
}
|
|
|
|
trigger = {
|
|
static_group_filter = {
|
|
group = travel_events_bp3.80
|
|
match = 0.50
|
|
}
|
|
bp3_travel_event_default_trigger = yes
|
|
location = {
|
|
has_holding_type = church_holding
|
|
faith = root.faith
|
|
}
|
|
current_travel_plan = {
|
|
any_entourage_character = {
|
|
travel_events_monk_child_trigger = yes
|
|
save_temporary_scope_as = monk_character_temp
|
|
}
|
|
}
|
|
faith = {
|
|
OR = {
|
|
has_doctrine_parameter = take_vows_active
|
|
AND = {
|
|
any_faith_holy_order = { }
|
|
scope:monk_character_temp = {
|
|
is_adult = yes
|
|
OR = {
|
|
has_trait = education_martial
|
|
prowess > 10
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
mp_delay_travel_plan = { DAYS = 90 }
|
|
current_travel_plan = {
|
|
random_entourage_character = {
|
|
limit = {
|
|
travel_events_monk_child_trigger = yes
|
|
}
|
|
save_scope_as = monk_character
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
scope:monk_character = {
|
|
is_adult = yes
|
|
OR = {
|
|
has_trait = education_martial
|
|
prowess > 10
|
|
}
|
|
}
|
|
}
|
|
faith = {
|
|
random_faith_holy_order = {
|
|
leader = { save_scope_as = grandmaster }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = travel_events_bp3.80.a
|
|
|
|
scope:monk_character = {
|
|
add_opinion = {
|
|
target = root
|
|
modifier = friendliness_opinion
|
|
opinion = 25
|
|
}
|
|
}
|
|
|
|
if = {
|
|
limit = {
|
|
exists = scope:grandmaster
|
|
}
|
|
save_scope_as = actor
|
|
scope:monk_character = {
|
|
save_scope_as = recipient
|
|
send_child_to_holy_order_effect = { GRANDMASTER = grandmaster }
|
|
}
|
|
}
|
|
else = {
|
|
scope:monk_character = {
|
|
simplified_clergy_effect = { RECIPIENT = scope:monk_character }
|
|
}
|
|
if = {
|
|
limit = {
|
|
scope:monk_character = { is_adult = yes }
|
|
}
|
|
root.location.barony.holder = {
|
|
add_courtier = scope:monk_character
|
|
}
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
zealous = medium_stress_impact_loss
|
|
content = minor_stress_impact_loss
|
|
cynical = minor_stress_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 0
|
|
has_trait = cynical
|
|
}
|
|
modifier = {
|
|
factor = 5
|
|
OR = {
|
|
has_trait = zealous
|
|
has_trait = content
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = travel_events_bp3.80.b
|
|
|
|
scope:monk_character = {
|
|
add_opinion = {
|
|
target = root
|
|
modifier = angry_opinion
|
|
opinion = -10
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
zealous = minor_stress_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 0
|
|
has_trait = zealous
|
|
}
|
|
}
|
|
}
|
|
|
|
after = {
|
|
mp_resume_travel_plan = yes
|
|
}
|
|
}
|
|
|
|
travel_events_bp3.85 = { # Brewers of Fame
|
|
type = character_event
|
|
content_source = dlc_015
|
|
title = travel_events_bp3.85.t
|
|
desc = {
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
root.location = {
|
|
OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion }
|
|
has_holding_type = church_holding
|
|
}
|
|
}
|
|
desc = travel_events_bp3.85.desc.monk
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
root.location = {
|
|
NAND = {
|
|
OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion }
|
|
has_holding_type = church_holding
|
|
}
|
|
}
|
|
}
|
|
desc = travel_events_bp3.85.desc
|
|
}
|
|
}
|
|
desc = travel_events_bp3.85.desc.outro
|
|
}
|
|
|
|
theme = travel
|
|
|
|
override_background = { reference = tavern }
|
|
|
|
cooldown = { years = 20 }
|
|
|
|
left_portrait = {
|
|
character = root
|
|
animation = drink
|
|
}
|
|
|
|
trigger = {
|
|
static_group_filter = {
|
|
group = travel_events_bp3.85
|
|
match = 0.50
|
|
}
|
|
bp3_travel_event_default_trigger = yes
|
|
location = {
|
|
has_building_or_higher = breweries_01
|
|
county.holder = {
|
|
NOR = {
|
|
this = root
|
|
any_liege_or_above = {
|
|
this = root
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
mp_delay_travel_plan = { DAYS = 90 }
|
|
|
|
if = {
|
|
limit = {
|
|
any_held_title = {
|
|
title_tier = county
|
|
has_variable = brewery_counter_var
|
|
}
|
|
}
|
|
ordered_sub_realm_county = {
|
|
order_by = {
|
|
value = 10000
|
|
subtract = var:brewery_counter_var
|
|
}
|
|
limit = {
|
|
has_variable = brewery_counter_var
|
|
}
|
|
position = 0
|
|
save_scope_as = brewery_county
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = travel_events_bp3.85.a
|
|
trigger = {
|
|
exists = scope:brewery_county
|
|
brewery_counter_value > 25
|
|
}
|
|
|
|
reason = brewery
|
|
|
|
custom_tooltip = travel_events_bp3.85.a.tt
|
|
|
|
add_prestige = {
|
|
value = brewery_counter_value
|
|
divide = 25
|
|
floor = yes
|
|
multiply = 50
|
|
min = 50
|
|
max = 500
|
|
}
|
|
|
|
dynasty = {
|
|
add_dynasty_prestige = {
|
|
value = brewery_counter_value
|
|
divide = 25
|
|
floor = yes
|
|
multiply = 5
|
|
min = 5
|
|
max = 50
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
arrogant = minor_stress_impact_loss
|
|
humble = minor_stress_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 0
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = travel_events_bp3.85.b
|
|
|
|
remove_short_term_gold = minor_gold_value
|
|
|
|
add_character_modifier = {
|
|
modifier = popular_beer_character_modifier
|
|
years = 5
|
|
}
|
|
|
|
stress_impact = {
|
|
greedy = minor_stress_gain
|
|
generous = minor_stress_impact_loss
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 0
|
|
has_trait = greedy
|
|
}
|
|
modifier = {
|
|
factor = 5
|
|
has_trait = generous
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = travel_events_bp3.85.c
|
|
|
|
stress_impact = {
|
|
base = minor_stress_impact_loss
|
|
content = minor_stress_impact_loss
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 5
|
|
has_trait = content
|
|
}
|
|
}
|
|
}
|
|
|
|
after = {
|
|
mp_resume_travel_plan = yes
|
|
stress_impact = {
|
|
drunkard = minor_stress_impact_loss
|
|
}
|
|
}
|
|
}
|
|
|
|
travel_events_bp3.90 = { # Patron of the <Temple/Mosque/Church>
|
|
type = character_event
|
|
content_source = dlc_015
|
|
title = travel_events_bp3.90.t
|
|
desc = travel_events_bp3.90.desc
|
|
|
|
theme = travel
|
|
|
|
override_background = { reference = temple }
|
|
|
|
cooldown = { years = 10 }
|
|
|
|
left_portrait = {
|
|
character = root
|
|
animation = thinking
|
|
}
|
|
|
|
right_portrait = {
|
|
character = scope:priest_character
|
|
animation = obsequious_bow
|
|
}
|
|
|
|
trigger = {
|
|
static_group_filter = {
|
|
group = travel_events_bp3.90
|
|
match = 0.50
|
|
}
|
|
bp3_travel_event_default_trigger = yes
|
|
location = {
|
|
has_holding_type = church_holding
|
|
faith = root.faith
|
|
county.holder.top_liege = root.top_liege
|
|
}
|
|
NOR = {
|
|
has_character_modifier = church_investment_modifier
|
|
has_character_modifier = church_investment_cost_modifier
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
mp_delay_travel_plan = { DAYS = 90 }
|
|
create_character = {
|
|
template = simple_priest_character_template
|
|
culture = root.location.culture
|
|
faith = root.location.faith
|
|
gender_female_chance = root_faith_clergy_gender_female_chance
|
|
employer = root.location.barony.holder
|
|
|
|
save_scope_as = priest_character
|
|
}
|
|
set_variable = {
|
|
name = church_investment_year_var
|
|
value = {
|
|
value = current_year
|
|
subtract = 5
|
|
}
|
|
}
|
|
save_scope_value_as = {
|
|
name = investment_cost
|
|
value = {
|
|
value = tiny_gold_value
|
|
divide = 10
|
|
min = 2
|
|
floor = yes
|
|
multiply = 10
|
|
max = 100
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = travel_events_bp3.90.a
|
|
flavor = travel_events_bp3.90.a.flavor
|
|
|
|
add_character_modifier = church_investment_modifier
|
|
add_character_modifier = church_investment_cost_modifier
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = travel_events_bp3.90.b
|
|
|
|
remove_short_term_gold = scope:investment_cost
|
|
add_piety = {
|
|
value = scope:investment_cost
|
|
multiply = 2
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = travel_events_bp3.90.c
|
|
|
|
current_travel_plan ?= {
|
|
add_destination_progress = { days = 2 }
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
}
|
|
}
|
|
|
|
after = {
|
|
mp_resume_travel_plan = yes
|
|
scope:priest_character ?= { silent_disappearance_ai_effect = yes }
|
|
}
|
|
}
|
|
|
|
scripted_trigger unvisited_holy_site_trigger = {
|
|
root = {
|
|
OR = {
|
|
NOT = { has_variable_list = visited_unique_holy_sites_list }
|
|
AND = {
|
|
has_variable_list = visited_unique_holy_sites_list
|
|
NOT = {
|
|
is_target_in_variable_list = {
|
|
name = visited_unique_holy_sites_list
|
|
target = prev
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
travel_events_bp3.95 = { # A Pilgrim's Tale
|
|
type = character_event
|
|
content_source = dlc_015
|
|
title = travel_events_bp3.95.t
|
|
desc = travel_events_bp3.95.desc
|
|
|
|
theme = travel
|
|
|
|
override_background = { reference = temple }
|
|
|
|
cooldown = { years = 10 }
|
|
|
|
left_portrait = {
|
|
character = root
|
|
animation = thinking
|
|
}
|
|
|
|
right_portrait = {
|
|
character = scope:pilgrim_character
|
|
hide_info = yes
|
|
animation = storyteller
|
|
}
|
|
|
|
trigger = {
|
|
static_group_filter = {
|
|
group = travel_events_bp3.95
|
|
match = 0.50
|
|
}
|
|
is_ai = no
|
|
bp3_travel_event_default_trigger = yes
|
|
location = {
|
|
has_holding_type = church_holding
|
|
faith = root.faith
|
|
barony = { is_holy_site = no }
|
|
}
|
|
faith = {
|
|
NOT = { has_doctrine = doctrine_pilgrimage_forbidden }
|
|
any_holy_site = {
|
|
unvisited_holy_site_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
mp_delay_travel_plan = { DAYS = 90 }
|
|
faith = {
|
|
random_holy_site = {
|
|
limit = {
|
|
unvisited_holy_site_trigger = yes
|
|
}
|
|
save_scope_as = unvisited_holy_site
|
|
}
|
|
}
|
|
create_character = {
|
|
template = merchant_template
|
|
faith = root.faith
|
|
culture = root.location.culture
|
|
gender = root
|
|
location = root.location
|
|
save_scope_as = pilgrim_character
|
|
|
|
after_creation = {
|
|
add_piety = { integer_range = { min = 25 max = 250 } }
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = travel_events_bp3.95.a
|
|
flavor = travel_events_bp3.95.a.flavor
|
|
|
|
if = {
|
|
limit = {
|
|
has_lifestyle = wanderer_lifestyle
|
|
}
|
|
custom_tooltip = travel_events_bp3.95.a.tt.wanderer
|
|
}
|
|
else = {
|
|
custom_tooltip = travel_events_bp3.95.a.tt
|
|
}
|
|
|
|
remove_short_term_gold = tiny_gold_value
|
|
|
|
add_to_variable_list = {
|
|
name = holy_site_dreams
|
|
target = scope:unvisited_holy_site
|
|
}
|
|
|
|
stress_impact = {
|
|
zealous = minor_stress_impact_loss
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = travel_events_bp3.95.b
|
|
|
|
stress_impact = {
|
|
base = minor_stress_impact_loss
|
|
}
|
|
}
|
|
|
|
after = {
|
|
mp_resume_travel_plan = yes
|
|
scope:pilgrim_character = { silent_disappearance_ai_effect = yes }
|
|
}
|
|
}
|
|
|
|
scripted_trigger bp3_good_relations_trigger = {
|
|
is_adult = yes
|
|
likes_character_trigger = { CHARACTER = root }
|
|
OR = {
|
|
is_close_family_of = root
|
|
is_spouse_of = root
|
|
has_important_relationship_with_character_trigger = { CHARACTER = root }
|
|
}
|
|
}
|
|
|
|
travel_events_bp3.100 = { # Land of Milk and... Fish?
|
|
type = character_event
|
|
content_source = dlc_015
|
|
title = travel_events_bp3.100.t
|
|
desc = travel_events_bp3.100.desc
|
|
|
|
theme = travel
|
|
|
|
override_background = {
|
|
trigger = {
|
|
location = { is_coastal = yes }
|
|
}
|
|
reference = bp3_coast
|
|
}
|
|
|
|
override_background = {
|
|
trigger = {
|
|
location = { is_riverside_province = yes }
|
|
}
|
|
reference = bp3_riverside
|
|
}
|
|
|
|
cooldown = { years = 10 }
|
|
|
|
left_portrait = {
|
|
character = root
|
|
animation = thinking
|
|
}
|
|
|
|
right_portrait = {
|
|
character = scope:friend_character
|
|
animation = happiness
|
|
}
|
|
|
|
trigger = {
|
|
static_group_filter = {
|
|
group = travel_events_bp3.100
|
|
match = 0.50
|
|
}
|
|
bp3_travel_event_default_trigger = yes
|
|
location = {
|
|
OR = {
|
|
is_coastal = yes
|
|
is_riverside_province = yes
|
|
}
|
|
}
|
|
current_travel_plan = {
|
|
any_entourage_character = {
|
|
bp3_good_relations_trigger = yes
|
|
}
|
|
}
|
|
OR = {
|
|
current_season_spring = yes
|
|
current_season_summer = yes
|
|
current_season_autumn = yes
|
|
current_season_dry_season = yes
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
mp_delay_travel_plan = { DAYS = 90 }
|
|
current_travel_plan = {
|
|
random_entourage_character = {
|
|
limit = {
|
|
bp3_good_relations_trigger = yes
|
|
}
|
|
weight = {
|
|
base = 1
|
|
modifier = {
|
|
factor = 5
|
|
OR = {
|
|
is_spouse_of = root
|
|
is_close_family_of = root
|
|
}
|
|
}
|
|
}
|
|
save_scope_as = friend_character
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = travel_events_bp3.100.a
|
|
flavor = travel_events_bp3.100.a.flavor
|
|
|
|
progress_towards_friend_effect = {
|
|
REASON = friend_fishing_trip
|
|
CHARACTER = scope:friend_character
|
|
OPINION = default_friend_opinion
|
|
}
|
|
|
|
domicile ?= { change_provisions = miniscule_provisions_gain }
|
|
|
|
stress_impact = {
|
|
base = minor_stress_impact_loss
|
|
content = minor_stress_impact_loss
|
|
lazy = minor_stress_impact_loss
|
|
patient = minor_stress_impact_loss
|
|
|
|
}
|
|
|
|
current_travel_plan ?= {
|
|
delay_travel_plan = { days = 3 }
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 5
|
|
OR = {
|
|
has_trait = lazy
|
|
has_trait = content
|
|
has_trait = patient
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = travel_events_bp3.100.b
|
|
flavor = travel_events_bp3.100.b.flavor
|
|
|
|
domicile ?= { change_provisions = minor_provisions_gain }
|
|
|
|
stress_impact = {
|
|
base = medium_stress_impact_loss
|
|
content = minor_stress_impact_loss
|
|
lazy = minor_stress_impact_loss
|
|
}
|
|
|
|
current_travel_plan ?= {
|
|
delay_travel_plan = { days = 10 }
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 5
|
|
OR = {
|
|
has_trait = lazy
|
|
has_trait = content
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = travel_events_bp3.100.c
|
|
|
|
current_travel_plan ?= {
|
|
add_destination_progress = { days = 3 }
|
|
}
|
|
|
|
stress_impact = {
|
|
diligent = minor_stress_impact_loss
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 5
|
|
has_trait = diligent
|
|
}
|
|
}
|
|
}
|
|
|
|
after = {
|
|
mp_resume_travel_plan = yes
|
|
}
|
|
}
|
|
|
|
scripted_effect bp3_skill_learning_duel_effect = {
|
|
root = {
|
|
duel = {
|
|
skill = $SKILL$
|
|
value = 15
|
|
60 = {
|
|
desc = bp3_skill_travel_skill_learn_win
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = 3.5
|
|
min = -59
|
|
}
|
|
send_interface_message = {
|
|
type = event_generic_good
|
|
title = bp3_skill_travel_skill_learn_win
|
|
|
|
left_icon = root
|
|
right_icon = scope:lifestyle_character
|
|
|
|
add_trait = $TRAIT$
|
|
}
|
|
}
|
|
40 = {
|
|
desc = bp3_skill_travel_skill_learn_fail
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = -3.5
|
|
min = -39
|
|
}
|
|
send_interface_message = {
|
|
type = event_generic_bad
|
|
title = bp3_skill_travel_skill_learn_fail
|
|
|
|
left_icon = root
|
|
right_icon = scope:lifestyle_character
|
|
|
|
stress_impact = {
|
|
base = minor_stress_gain
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
scripted_trigger bp3_lifestyle_trait_trigger = {
|
|
OR = {
|
|
has_trait = lifestyle_reveler
|
|
has_trait = lifestyle_blademaster
|
|
has_trait = lifestyle_hunter
|
|
has_trait = lifestyle_mystic
|
|
has_trait = lifestyle_physician
|
|
has_trait = lifestyle_herbalist
|
|
has_trait = lifestyle_gardener
|
|
}
|
|
}
|
|
|
|
travel_events_bp3.105 = { # A Woman/Man of Unusual Skills
|
|
type = character_event
|
|
content_source = dlc_015
|
|
title = travel_events_bp3.105.t
|
|
desc = {
|
|
desc = travel_events_bp3.105.desc
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:lifestyle_character = { has_trait = lifestyle_reveler }
|
|
}
|
|
desc = travel_events_bp3.105.desc.reveler
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:lifestyle_character = { has_trait = lifestyle_blademaster }
|
|
}
|
|
desc = travel_events_bp3.105.desc.blademaster
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:lifestyle_character = { has_trait = lifestyle_hunter }
|
|
}
|
|
desc = travel_events_bp3.105.desc.hunter
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:lifestyle_character = { has_trait = lifestyle_mystic }
|
|
}
|
|
desc = travel_events_bp3.105.desc.mystic
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:lifestyle_character = { has_trait = lifestyle_physician }
|
|
}
|
|
desc = travel_events_bp3.105.desc.physician
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:lifestyle_character = { has_trait = lifestyle_herbalist }
|
|
}
|
|
desc = travel_events_bp3.105.desc.herbalist
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:lifestyle_character = { has_trait = lifestyle_gardener }
|
|
}
|
|
desc = travel_events_bp3.105.desc.gardener
|
|
}
|
|
}
|
|
}
|
|
|
|
theme = travel
|
|
|
|
override_background = {
|
|
trigger = {
|
|
scope:lifestyle_character = { has_trait = lifestyle_reveler }
|
|
}
|
|
reference = ep3_campfire
|
|
}
|
|
|
|
override_background = {
|
|
trigger = {
|
|
scope:lifestyle_character = { has_trait = lifestyle_blademaster }
|
|
}
|
|
reference = ep3_campfire
|
|
}
|
|
|
|
override_background = {
|
|
trigger = {
|
|
scope:lifestyle_character = { has_trait = lifestyle_hunter }
|
|
}
|
|
reference = terrain_travel
|
|
}
|
|
|
|
override_background = {
|
|
trigger = {
|
|
scope:lifestyle_character = { has_trait = lifestyle_mystic }
|
|
}
|
|
reference = terrain_travel
|
|
}
|
|
|
|
override_background = {
|
|
trigger = {
|
|
scope:lifestyle_character = { has_trait = lifestyle_physician }
|
|
}
|
|
reference = market
|
|
}
|
|
|
|
override_background = {
|
|
trigger = {
|
|
scope:lifestyle_character = { has_trait = lifestyle_herbalist }
|
|
}
|
|
reference = terrain_travel
|
|
}
|
|
|
|
override_background = {
|
|
trigger = {
|
|
scope:lifestyle_character = { has_trait = lifestyle_gardener }
|
|
}
|
|
reference = garden
|
|
}
|
|
|
|
cooldown = { years = 10 }
|
|
|
|
left_portrait = {
|
|
character = root
|
|
animation = thinking
|
|
}
|
|
|
|
right_portrait = {
|
|
character = scope:lifestyle_character
|
|
triggered_animation = {
|
|
trigger = {
|
|
scope:lifestyle_character = { has_trait = lifestyle_reveler }
|
|
}
|
|
animation = toast
|
|
}
|
|
|
|
triggered_animation = {
|
|
trigger = {
|
|
scope:lifestyle_character = { has_trait = lifestyle_blademaster }
|
|
}
|
|
animation = inspect_weapon
|
|
}
|
|
|
|
triggered_animation = {
|
|
trigger = {
|
|
scope:lifestyle_character = { has_trait = lifestyle_hunter }
|
|
}
|
|
animation = bow_idle
|
|
}
|
|
|
|
triggered_animation = {
|
|
trigger = {
|
|
scope:lifestyle_character = { has_trait = lifestyle_mystic }
|
|
}
|
|
animation = happy_teacher
|
|
}
|
|
|
|
triggered_animation = {
|
|
trigger = {
|
|
scope:lifestyle_character = { has_trait = lifestyle_physician }
|
|
}
|
|
animation = physician
|
|
}
|
|
|
|
triggered_animation = {
|
|
trigger = {
|
|
scope:lifestyle_character = { has_trait = lifestyle_herbalist }
|
|
}
|
|
animation = storyteller
|
|
}
|
|
|
|
triggered_animation = {
|
|
trigger = {
|
|
scope:lifestyle_character = { has_trait = lifestyle_gardener }
|
|
}
|
|
animation = survey
|
|
}
|
|
}
|
|
|
|
trigger = {
|
|
static_group_filter = {
|
|
group = travel_events_bp3.105
|
|
match = 0.50
|
|
}
|
|
bp3_travel_event_default_trigger = yes
|
|
bp3_lifestyle_trait_trigger = no
|
|
current_travel_plan = {
|
|
any_entourage_character = {
|
|
bp3_lifestyle_trait_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
mp_delay_travel_plan = { DAYS = 90 }
|
|
|
|
current_travel_plan = {
|
|
random_entourage_character = {
|
|
limit = {
|
|
bp3_lifestyle_trait_trigger = yes
|
|
}
|
|
save_scope_as = lifestyle_character
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = {
|
|
trigger = {
|
|
scope:lifestyle_character = { has_trait = lifestyle_reveler }
|
|
}
|
|
text = travel_events_bp3.105.a.reveler
|
|
}
|
|
name = {
|
|
trigger = {
|
|
scope:lifestyle_character = { has_trait = lifestyle_blademaster }
|
|
}
|
|
text = travel_events_bp3.105.a.blademaster
|
|
}
|
|
name = {
|
|
trigger = {
|
|
scope:lifestyle_character = { has_trait = lifestyle_hunter }
|
|
}
|
|
text = travel_events_bp3.105.a.hunter
|
|
}
|
|
name = {
|
|
trigger = {
|
|
scope:lifestyle_character = { has_trait = lifestyle_mystic }
|
|
}
|
|
text = travel_events_bp3.105.a.mystic
|
|
}
|
|
name = {
|
|
trigger = {
|
|
scope:lifestyle_character = { has_trait = lifestyle_physician }
|
|
}
|
|
text = travel_events_bp3.105.a.physician
|
|
}
|
|
name = {
|
|
trigger = {
|
|
scope:lifestyle_character = { has_trait = lifestyle_herbalist }
|
|
}
|
|
text = travel_events_bp3.105.a.herbalist
|
|
}
|
|
name = {
|
|
trigger = {
|
|
scope:lifestyle_character = { has_trait = lifestyle_gardener }
|
|
}
|
|
text = travel_events_bp3.105.a.gardener
|
|
}
|
|
|
|
scope:lifestyle_character = {
|
|
switch = {
|
|
trigger = has_trait
|
|
lifestyle_reveler = {
|
|
bp3_skill_learning_duel_effect = {
|
|
TRAIT = lifestyle_reveler
|
|
SKILL = diplomacy
|
|
}
|
|
root = {
|
|
stress_impact = {
|
|
drunkard = minor_stress_impact_loss
|
|
content = minor_stress_impact_loss
|
|
gregarious = minor_stress_impact_loss
|
|
}
|
|
}
|
|
}
|
|
lifestyle_blademaster = {
|
|
bp3_skill_learning_duel_effect = {
|
|
TRAIT = lifestyle_blademaster
|
|
SKILL = prowess
|
|
}
|
|
root = {
|
|
stress_impact = {
|
|
brave = minor_stress_impact_loss
|
|
diligent = minor_stress_impact_loss
|
|
ambitious = minor_stress_impact_loss
|
|
}
|
|
}
|
|
}
|
|
lifestyle_hunter = {
|
|
bp3_skill_learning_duel_effect = {
|
|
TRAIT = lifestyle_hunter
|
|
SKILL = prowess
|
|
}
|
|
root = {
|
|
stress_impact = {
|
|
brave = minor_stress_impact_loss
|
|
greedy = minor_stress_impact_loss
|
|
ambitious = minor_stress_impact_loss
|
|
}
|
|
}
|
|
}
|
|
lifestyle_mystic = {
|
|
bp3_skill_learning_duel_effect = {
|
|
TRAIT = lifestyle_mystic
|
|
SKILL = learning
|
|
}
|
|
root = {
|
|
stress_impact = {
|
|
patient = minor_stress_impact_loss
|
|
eccentric = minor_stress_impact_loss
|
|
cynical = minor_stress_impact_loss
|
|
}
|
|
}
|
|
}
|
|
lifestyle_physician = {
|
|
bp3_skill_learning_duel_effect = {
|
|
TRAIT = lifestyle_physician
|
|
SKILL = learning
|
|
}
|
|
root = {
|
|
stress_impact = {
|
|
patient = minor_stress_impact_loss
|
|
compassionate = minor_stress_impact_loss
|
|
humble = minor_stress_impact_loss
|
|
}
|
|
}
|
|
}
|
|
lifestyle_herbalist = {
|
|
bp3_skill_learning_duel_effect = {
|
|
TRAIT = lifestyle_herbalist
|
|
SKILL = learning
|
|
}
|
|
root = {
|
|
stress_impact = {
|
|
patient = minor_stress_impact_loss
|
|
calm = minor_stress_impact_loss
|
|
content = minor_stress_impact_loss
|
|
}
|
|
}
|
|
}
|
|
lifestyle_gardener = {
|
|
bp3_skill_learning_duel_effect = {
|
|
TRAIT = lifestyle_gardener
|
|
SKILL = stewardship
|
|
}
|
|
root = {
|
|
stress_impact = {
|
|
patient = minor_stress_impact_loss
|
|
calm = minor_stress_impact_loss
|
|
diligent = minor_stress_impact_loss
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
|
|
modifier = {
|
|
factor = 5
|
|
scope:lifestyle_character = {
|
|
switch = {
|
|
trigger = has_trait
|
|
lifestyle_reveler = {
|
|
root = {
|
|
OR = {
|
|
has_trait = drunkard
|
|
has_trait = content
|
|
has_trait = gregarious
|
|
}
|
|
}
|
|
}
|
|
lifestyle_blademaster = {
|
|
root = {
|
|
OR = {
|
|
has_trait = brave
|
|
has_trait = diligent
|
|
has_trait = ambitious
|
|
}
|
|
}
|
|
}
|
|
lifestyle_hunter = {
|
|
root = {
|
|
OR = {
|
|
has_trait = brave
|
|
has_trait = greedy
|
|
has_trait = ambitious
|
|
}
|
|
}
|
|
}
|
|
lifestyle_mystic = {
|
|
root = {
|
|
OR = {
|
|
has_trait = patient
|
|
has_trait = eccentric
|
|
has_trait = cynical
|
|
}
|
|
}
|
|
}
|
|
lifestyle_physician = {
|
|
root = {
|
|
OR = {
|
|
has_trait = patient
|
|
has_trait = compassionate
|
|
has_trait = humble
|
|
}
|
|
}
|
|
}
|
|
lifestyle_herbalist = {
|
|
root = {
|
|
OR = {
|
|
has_trait = patient
|
|
has_trait = calm
|
|
has_trait = content
|
|
}
|
|
}
|
|
}
|
|
lifestyle_gardener = {
|
|
root = {
|
|
OR = {
|
|
has_trait = patient
|
|
has_trait = calm
|
|
has_trait = diligent
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = travel_events_bp3.105.b
|
|
|
|
scope:lifestyle_character = {
|
|
add_opinion = {
|
|
modifier = friendliness_opinion
|
|
target = root
|
|
opinion = 15
|
|
}
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
}
|
|
}
|
|
|
|
after = {
|
|
mp_resume_travel_plan = yes
|
|
}
|
|
}
|
|
|
|
travel_events_bp3.110 = { # Heart-to-Heart
|
|
type = character_event
|
|
content_source = dlc_015
|
|
title = travel_events_bp3.110.t
|
|
desc = {
|
|
desc = travel_events_bp3.110.desc.intro
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
exists = scope:negative_memory
|
|
}
|
|
desc = travel_events_bp3.110.desc.negative_memory
|
|
}
|
|
desc = travel_events_bp3.110.desc.fallback
|
|
}
|
|
desc = travel_events_bp3.110.desc.outro
|
|
}
|
|
|
|
theme = travel
|
|
|
|
override_background = { reference = ep3_campfire }
|
|
|
|
cooldown = { years = 10 }
|
|
|
|
left_portrait = {
|
|
character = root
|
|
animation = stress
|
|
}
|
|
|
|
right_portrait = {
|
|
character = scope:friend_character
|
|
animation = thinking
|
|
}
|
|
|
|
trigger = {
|
|
static_group_filter = {
|
|
group = travel_events_bp3.110
|
|
match = 0.50
|
|
}
|
|
bp3_travel_event_default_trigger = yes
|
|
stress >= 50
|
|
NOR = {
|
|
has_trait = paranoid
|
|
has_trait = shy
|
|
}
|
|
current_travel_plan = {
|
|
any_entourage_character = {
|
|
is_adult = yes
|
|
bp3_good_relations_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
mp_delay_travel_plan = { DAYS = 90 }
|
|
current_travel_plan = {
|
|
random_entourage_character = {
|
|
limit = {
|
|
is_adult = yes
|
|
bp3_good_relations_trigger = yes
|
|
}
|
|
save_scope_as = friend_character
|
|
}
|
|
}
|
|
random_memory = {
|
|
limit = {
|
|
has_memory_category = negative
|
|
}
|
|
save_scope_as = negative_memory
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = travel_events_bp3.110.a
|
|
flavor = travel_events_bp3.110.a.flavor
|
|
|
|
progress_towards_friend_effect = {
|
|
REASON = friend_opened_up
|
|
CHARACTER = scope:friend_character
|
|
OPINION = default_friend_opinion
|
|
}
|
|
|
|
stress_impact = {
|
|
base = medium_stress_impact_loss
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 5
|
|
OR = {
|
|
has_trait = gregarious
|
|
has_trait = compassionate
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = travel_events_bp3.110.b
|
|
flavor = travel_events_bp3.110.b.flavor
|
|
|
|
stress_impact = {
|
|
base = major_stress_impact_loss
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 200
|
|
modifier = {
|
|
factor = 5
|
|
has_trait = arrogant
|
|
}
|
|
}
|
|
}
|
|
|
|
after = {
|
|
mp_resume_travel_plan = yes
|
|
}
|
|
}
|
|
|
|
scripted_effect travel_entourage_bp3_effect = {
|
|
if = {
|
|
limit = {
|
|
exists = var:saved_character_number
|
|
}
|
|
switch = {
|
|
trigger = var:saved_character_number
|
|
1 = { prev = { save_scope_as = character_number_1 } }
|
|
2 = { prev = { save_scope_as = character_number_2 } }
|
|
3 = { prev = { save_scope_as = character_number_3 } }
|
|
}
|
|
change_variable = { name = saved_character_number add = 1 }
|
|
}
|
|
}
|
|
|
|
scripted_effect campfire_friendliness_effect = {
|
|
scope:character_number_1 ?= {
|
|
add_opinion = {
|
|
modifier = friendliness_opinion
|
|
target = root
|
|
opinion = $VALUE$
|
|
}
|
|
}
|
|
scope:character_number_2 ?= {
|
|
add_opinion = {
|
|
modifier = friendliness_opinion
|
|
target = root
|
|
opinion = $VALUE$
|
|
}
|
|
}
|
|
scope:character_number_3 ?= {
|
|
add_opinion = {
|
|
modifier = friendliness_opinion
|
|
target = root
|
|
opinion = $VALUE$
|
|
}
|
|
}
|
|
}
|
|
|
|
scripted_trigger travel_bp3_relevant_character_trigger = {
|
|
likes_character_trigger = { CHARACTER = root }
|
|
is_adult = yes
|
|
OR = {
|
|
is_knight_of = root
|
|
is_councillor_of = root
|
|
has_any_court_position = yes
|
|
is_spouse_of = root
|
|
is_close_family_of = root
|
|
has_important_relationship_with_character_trigger = { CHARACTER = root }
|
|
}
|
|
}
|
|
|
|
travel_events_bp3.115 = { # Night by the Campfire
|
|
type = character_event
|
|
content_source = dlc_015
|
|
title = travel_events_bp3.115.t
|
|
desc = {
|
|
desc = travel_events_bp3.115.desc.intro
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
exists = scope:character_number_3
|
|
}
|
|
desc = travel_events_bp3.115.desc.3_characters
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
exists = scope:character_number_2
|
|
}
|
|
desc = travel_events_bp3.115.desc.2_characters
|
|
}
|
|
desc = travel_events_bp3.115.desc.1_character
|
|
}
|
|
desc = travel_events_bp3.115.desc.outro
|
|
}
|
|
|
|
theme = travel
|
|
|
|
override_background = { reference = ep3_campfire }
|
|
|
|
cooldown = { years = 10 }
|
|
|
|
left_portrait = {
|
|
character = root
|
|
animation = laugh
|
|
}
|
|
|
|
right_portrait = {
|
|
character = scope:character_number_1
|
|
animation = storyteller
|
|
}
|
|
|
|
lower_left_portrait = scope:character_number_2
|
|
lower_right_portrait = scope:character_number_3
|
|
|
|
trigger = {
|
|
static_group_filter = {
|
|
group = travel_events_bp3.115
|
|
match = 0.50
|
|
}
|
|
bp3_travel_event_default_trigger = yes
|
|
current_travel_plan = {
|
|
any_entourage_character = {
|
|
count >= 1
|
|
travel_bp3_relevant_character_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
set_variable = {
|
|
name = saved_character_number
|
|
value = 1
|
|
}
|
|
mp_delay_travel_plan = { DAYS = 90 }
|
|
current_travel_plan = {
|
|
ordered_entourage_character = {
|
|
order_by = {
|
|
value = "opinion(root)"
|
|
if = {
|
|
limit = {
|
|
is_knight_of = root
|
|
}
|
|
subtract = 50
|
|
}
|
|
if = {
|
|
limit = {
|
|
OR = {
|
|
is_spouse_of = root
|
|
is_close_family_of = root
|
|
}
|
|
}
|
|
add = 25
|
|
}
|
|
}
|
|
limit = { travel_bp3_relevant_character_trigger = yes }
|
|
max = 3
|
|
check_range_bounds = no
|
|
root = { travel_entourage_bp3_effect = yes }
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = travel_events_bp3.115.a
|
|
|
|
campfire_friendliness_effect = { VALUE = 5 }
|
|
|
|
stress_impact = {
|
|
gregarious = minor_stress_impact_loss
|
|
honest = minor_stress_impact_loss
|
|
shy = minor_stress_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 5
|
|
OR = {
|
|
has_trait = gregarious
|
|
has_trait = honest
|
|
}
|
|
}
|
|
modifier = {
|
|
factor = 0
|
|
has_trait = shy
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = travel_events_bp3.115.b
|
|
|
|
duel = {
|
|
skills = { diplomacy intrigue }
|
|
value = 20
|
|
50 = {
|
|
desc = travel_events_bp3.115.b.impressed
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = 1.5
|
|
min = -49
|
|
}
|
|
send_interface_toast = {
|
|
type = event_generic_bad
|
|
title = travel_events_bp3.115.b.impressed
|
|
left_icon = root
|
|
right_icon = scope:character_number_1
|
|
|
|
campfire_friendliness_effect = { VALUE = 15 }
|
|
}
|
|
}
|
|
50 = {
|
|
desc = travel_events_bp3.115.b.unimpressed
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = -1.5
|
|
min = -49
|
|
}
|
|
send_interface_toast = {
|
|
type = event_generic_bad
|
|
title = travel_events_bp3.115.b.unimpressed
|
|
left_icon = root
|
|
right_icon = scope:character_number_1
|
|
|
|
campfire_friendliness_effect = { VALUE = 2 }
|
|
}
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
deceitful = minor_stress_impact_loss
|
|
honest = minor_stress_gain
|
|
shy = minor_stress_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 5
|
|
has_trait = deceitful
|
|
}
|
|
modifier = {
|
|
factor = 0
|
|
OR = {
|
|
has_trait = shy
|
|
has_trait = honest
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = travel_events_bp3.115.c
|
|
|
|
progress_towards_friend_effect = {
|
|
REASON = friend_story_by_fire_corresponding
|
|
CHARACTER = scope:character_number_1
|
|
OPINION = default_friend_opinion
|
|
}
|
|
|
|
stress_impact = {
|
|
base = minor_stress_impact_loss
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 300
|
|
}
|
|
}
|
|
|
|
after = {
|
|
mp_resume_travel_plan = yes
|
|
remove_variable = saved_character_number
|
|
}
|
|
}
|
|
|
|
travel_events_bp3.120 = { # The Wrecked Boat
|
|
type = character_event
|
|
content_source = dlc_015
|
|
title = travel_events_bp3.120.t
|
|
desc = {
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
location = { is_coastal = yes }
|
|
}
|
|
desc = travel_events_bp3.120.desc.intro.coast
|
|
}
|
|
desc = travel_events_bp3.120.desc.intro.river
|
|
}
|
|
desc = travel_events_bp3.120.desc
|
|
}
|
|
|
|
theme = travel
|
|
|
|
override_background = {
|
|
trigger = {
|
|
location = { is_coastal = yes }
|
|
}
|
|
reference = bp3_coast
|
|
}
|
|
|
|
override_background = {
|
|
reference = bp3_riverside
|
|
}
|
|
|
|
cooldown = { years = 20 }
|
|
|
|
left_portrait = {
|
|
character = root
|
|
animation = thinking
|
|
}
|
|
|
|
right_portrait = {
|
|
character = scope:merchant_character
|
|
animation = severelywounded
|
|
}
|
|
|
|
trigger = {
|
|
static_group_filter = {
|
|
group = travel_events_bp3.120
|
|
match = 0.50
|
|
}
|
|
bp3_travel_event_default_trigger = yes
|
|
location = { is_riverside_province = yes }
|
|
}
|
|
|
|
immediate = {
|
|
mp_delay_travel_plan = { DAYS = 90 }
|
|
create_character = {
|
|
template = merchant_template
|
|
location = root.location
|
|
faith = root.location.faith
|
|
culture = root.location.culture
|
|
|
|
after_creation = {
|
|
add_gold = {
|
|
integer_range = {
|
|
min = root.minor_gold_value
|
|
max = root.medium_gold_value
|
|
}
|
|
}
|
|
}
|
|
|
|
save_scope_as = merchant_character
|
|
}
|
|
location = {
|
|
random_neighboring_province = {
|
|
limit = {
|
|
is_river_province = yes
|
|
}
|
|
save_scope_as = river_province
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = travel_events_bp3.120.a
|
|
|
|
stress_impact = {
|
|
base = minor_stress_impact_loss
|
|
compassionate = medium_stress_impact_loss
|
|
generous = minor_stress_impact_loss
|
|
}
|
|
|
|
current_travel_plan ?= { delay_travel_plan = { days = 5 } }
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 5
|
|
OR = {
|
|
has_trait = compassionate
|
|
has_trait = generous
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = travel_events_bp3.120.b
|
|
|
|
scope:merchant_character = {
|
|
pay_short_term_gold = {
|
|
target = root
|
|
gold = {
|
|
value = scope:merchant_character.gold
|
|
divide = 2
|
|
}
|
|
}
|
|
}
|
|
|
|
current_travel_plan ?= { delay_travel_plan = { days = 5 } }
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 5
|
|
has_trait = greedy
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = travel_events_bp3.120.c
|
|
trigger = {
|
|
OR = {
|
|
has_trait = callous
|
|
has_trait = sadistic
|
|
}
|
|
}
|
|
|
|
add_dread = minor_dread_gain
|
|
add_gold = scope:merchant_character.gold
|
|
|
|
scope:merchant_character = {
|
|
death = {
|
|
death_reason = death_murder
|
|
killer = root
|
|
}
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 5
|
|
OR = {
|
|
has_trait = callous
|
|
has_trait = sadistic
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = travel_events_bp3.120.d
|
|
|
|
current_travel_plan ?= { add_destination_progress = { days = 3 } }
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 5
|
|
OR = {
|
|
has_trait = diligent
|
|
has_trait = ambitious
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
after = {
|
|
mp_resume_travel_plan = yes
|
|
scope:merchant_character = { silent_disappearance_ai_effect = yes }
|
|
}
|
|
}
|