N3OW_Western_eastern_europe/events/travel_events/test_events.txt
2026-01-06 14:25:21 +01:00

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namespace = travel_destinations
travel_destinations.1000 = {
type = character_event
title = travel_destinations.1000.t
desc = travel_destinations.1000.desc
theme = travel
#override_background = { reference = fp4_legendary_oasis }
orphan = yes
left_portrait = {
character = root
animation = happiness
}
#right_portrait = {
# character = scope:local_character
# animation = toast_goblet
#}
trigger = {
#is_available_travelling_adult = yes
#is_landed = yes
#is_location_valid_for_travel_event_on_land = yes
#location = {
# has_special_building = yes
#}
}
immediate = {
#mp_delay_travel_plan = { DAYS = 90 }
random_living_character = { save_scope_as = local_character }
random_province = {
limit = {
has_special_building = yes
NOR = {
has_variable = no_province1
has_building_or_higher = generic_university
has_building_or_higher = hall_of_heroes_01
has_building_or_higher = hall_of_heroes_02
has_building_or_higher = hall_of_heroes_03
has_building_or_higher = hall_of_heroes_04
has_building_or_higher = hall_of_heroes_05
has_building_or_higher = special_greenhouse_01
has_building_or_higher = holy_site_cathedral_01
has_building_or_higher = holy_site_mosque_01
has_building_or_higher = holy_site_fire_temple_01
has_building_or_higher = holy_site_pagan_grand_temple_01
has_building_or_higher = holy_site_indian_grand_temple_01
has_building_or_higher = holy_site_other_grand_temple_01
has_building_or_higher = event_tower_of_silence_01
# TGP
has_building_or_higher = holy_site_buddhist_grand_temple_01
has_building_or_higher = holy_site_japanese_temple_01
has_building_or_higher = holy_site_chinese_temple_01
has_building_or_higher = holy_site_se_asia_pagan_temple_01
}
}
set_variable = {
name = no_province1
years = 1
}
save_scope_as = location
}
#location = {
# save_scope_as = location
#}
}
option = {
name = debug
stress_impact = {
ambitious = minor_stress_impact_loss
lazy = minor_stress_impact_gain
content = minor_stress_impact_gain
}
ai_chance = {
base = 100
modifier = {
factor = 0
OR = {
has_trait = lazy
has_trait = content
}
}
}
}
after = {
#mp_resume_travel_plan = yes
#if = { # Cleanup
# limit = {
# root = {
# is_ai = yes
# }
# scope:local_character = {
# has_character_flag = silently_disappear_me
# }
# }
# scope:local_character = {
# silent_disappearance_effect = yes
# }
#}
}
}