1982 lines
35 KiB
Text
1982 lines
35 KiB
Text
namespace = jester
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jester.100 = { # My Rival Fool, Covered in Stool
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type = character_event
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title = jester.100.t
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desc = jester.100.desc
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theme = friendly
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left_portrait = {
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character = root
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animation = ecstasy
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}
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right_portrait = {
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character = scope:jester
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animation = rage
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}
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cooldown = { years = 10 }
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weight_multiplier = {
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base = 1
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modifier = {
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add = 0.25
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any_court_position_holder = {
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type = court_jester_court_position
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aptitude:court_jester_court_position >= 1
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}
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}
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modifier = {
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add = 0.25
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any_court_position_holder = {
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type = court_jester_court_position
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aptitude:court_jester_court_position >= 2
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}
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}
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modifier = {
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add = 0.25
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any_court_position_holder = {
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type = court_jester_court_position
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aptitude:court_jester_court_position >= 3
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}
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}
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modifier = {
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add = 0.25
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any_court_position_holder = {
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type = court_jester_court_position
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aptitude:court_jester_court_position >= 4
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}
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}
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}
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trigger = {
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any_court_position_holder = {
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type = court_jester_court_position
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has_relation_rival = root
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}
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}
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immediate = {
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random_court_position_holder = {
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type = court_jester_court_position
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save_scope_as = jester
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}
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scope:jester = {
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add_character_modifier = {
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modifier = covered_in_feces
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years = 10
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}
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}
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}
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option = {
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name = jester.100.a
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stress_impact = {
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base = major_stress_impact_loss
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vengeful = major_stress_impact_loss
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compassionate = minor_stress_impact_gain
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}
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}
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}
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jester.200 = { # Laughter is the Best Medicine
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type = character_event
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title = jester.200.t
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desc = jester.200.desc
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theme = friendly
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override_background = { reference = throne_room }
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left_portrait = {
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character = root
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animation = laugh
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}
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right_portrait = {
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character = scope:jester
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animation = storyteller
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}
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cooldown = { years = 10 }
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weight_multiplier = {
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base = 1
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modifier = {
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add = 0.25
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any_court_position_holder = {
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type = court_jester_court_position
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aptitude:court_jester_court_position >= 1
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}
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}
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modifier = {
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add = 0.25
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any_court_position_holder = {
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type = court_jester_court_position
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aptitude:court_jester_court_position >= 2
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}
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}
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modifier = {
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add = 0.25
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any_court_position_holder = {
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type = court_jester_court_position
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aptitude:court_jester_court_position >= 3
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}
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}
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modifier = {
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add = 0.25
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any_court_position_holder = {
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type = court_jester_court_position
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aptitude:court_jester_court_position >= 4
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}
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}
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}
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trigger = {
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}
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immediate = {
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random_court_position_holder = {
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type = court_jester_court_position
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save_scope_as = jester
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}
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}
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option = {
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name = jester.200.a
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stress_impact = {
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base = -20
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diligent = 19
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}
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random = {
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chance = 1
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death = {
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death_reason = death_laughter
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}
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}
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ai_chance = {
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base = 100
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modifier = {
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factor = 0
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has_trait = diligent
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}
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}
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}
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option = {
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name = jester.200.b
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stress_impact = {
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base = miniscule_stress_impact_loss
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}
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ai_chance = {
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base = 100
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modifier = {
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factor = 0
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has_trait = lazy
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}
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}
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}
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}
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jester.300 = { # Masterful Juggling
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type = character_event
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title = jester.300.t
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desc = {
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desc = jester.300.desc
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first_valid = {
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triggered_desc = {
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trigger = {
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exists = scope:child_to_juggle
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}
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desc = jester.300.desc_child
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}
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desc = SCOPE_EMPTY
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}
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desc = jester.300.desc_2
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}
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theme = friendly
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override_background = { reference = throne_room }
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left_portrait = {
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character = root
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animation = throne_room_applaud_1
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}
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right_portrait = {
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character = scope:jester
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animation = throne_room_cheer_2
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}
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cooldown = { years = 10 }
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weight_multiplier = {
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base = 1
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modifier = {
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add = 0.25
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any_court_position_holder = {
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type = court_jester_court_position
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aptitude:court_jester_court_position >= 1
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}
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}
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modifier = {
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add = 0.25
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any_court_position_holder = {
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type = court_jester_court_position
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aptitude:court_jester_court_position >= 2
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}
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}
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modifier = {
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add = 0.25
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any_court_position_holder = {
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type = court_jester_court_position
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aptitude:court_jester_court_position >= 3
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}
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}
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modifier = {
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add = 0.25
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any_court_position_holder = {
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type = court_jester_court_position
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aptitude:court_jester_court_position >= 4
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}
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}
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}
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trigger = {
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any_court_position_holder = {
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type = court_jester_court_position
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aptitude:court_jester_court_position >= 3
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NOR = {
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has_trait = infirm
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has_trait = maimed
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has_trait = one_legged
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has_trait = gout_ridden
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has_trait = blind
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has_trait = physique_bad
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has_trait = weak
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}
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}
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}
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immediate = {
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random_court_position_holder = {
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type = court_jester_court_position
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save_scope_as = jester
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}
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if = {
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limit = {
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any_courtier_or_guest = {
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age <= 2
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}
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}
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random_courtier_or_guest = {
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limit = {
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age <= 2
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}
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save_scope_as = child_to_juggle
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}
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}
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}
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option = {
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name = jester.300.a
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stress_impact = {
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base = medium_stress_impact_loss
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}
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ai_chance = {
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base = 100
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}
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}
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option = {
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name = jester.300.b
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trigger = {
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exists = scope:child_to_juggle
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}
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stress_impact = {
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base = medium_stress_impact_gain
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sadistic = massive_stress_impact_loss
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}
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rightfully_imprison_character_effect = {
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TARGET = scope:jester
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IMPRISONER = root
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}
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ai_chance = {
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base = 100
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modifier = {
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factor = 0
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NOT = {
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has_trait = sadistic
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}
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}
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}
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}
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}
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jester.400 = { # A Flatulist and a Gentleman
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type = character_event
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title = jester.400.t
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desc = jester.400.desc
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theme = friendly
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override_background = { reference = throne_room }
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left_portrait = {
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character = root
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animation = laugh
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}
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right_portrait = {
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character = scope:jester
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animation = storyteller
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}
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cooldown = { years = 50 }
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weight_multiplier = {
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base = 1
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modifier = {
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add = 0.25
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any_court_position_holder = {
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type = court_jester_court_position
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aptitude:court_jester_court_position >= 1
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}
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}
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modifier = {
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add = 0.25
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any_court_position_holder = {
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type = court_jester_court_position
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aptitude:court_jester_court_position >= 2
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}
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}
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modifier = {
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add = 0.25
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any_court_position_holder = {
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type = court_jester_court_position
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aptitude:court_jester_court_position >= 3
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}
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}
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modifier = {
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add = 0.25
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any_court_position_holder = {
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type = court_jester_court_position
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aptitude:court_jester_court_position >= 4
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}
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}
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}
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trigger = {
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any_court_position_holder = {
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type = court_jester_court_position
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NOT = {
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has_trait = blind
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}
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}
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}
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immediate = {
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random_court_position_holder = {
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type = court_jester_court_position
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save_scope_as = jester
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# Roll for theme.
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select_poem_theme_random_effect = yes
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# Set up a subject gender.
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select_poem_subject_gender_effect = {
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SUBJECT = flag:no
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SUBJECT_TARGET = root
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}
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}
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}
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option = {
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name = jester.400.a
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stress_impact = {
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base = medium_stress_impact_loss
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}
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ai_chance = {
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base = 75
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}
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}
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option = {
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name = jester.400.b
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stress_impact = {
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base = miniscule_stress_impact_loss
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}
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add_character_modifier = {
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modifier = aspiring_flatulist
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years = 10
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}
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ai_chance = {
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base = 25
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}
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}
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}
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jester.500 = { # Clothes Thief
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type = character_event
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title = jester.500.t
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desc = jester.500.desc
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theme = friendly
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override_background = { reference = throne_room }
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left_portrait = {
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character = scope:courtier
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animation = aggressive_axe
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}
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right_portrait = {
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character = scope:jester
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animation = laugh
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}
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cooldown = { years = 10 }
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weight_multiplier = {
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base = 1
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modifier = {
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add = 0.25
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any_court_position_holder = {
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type = court_jester_court_position
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aptitude:court_jester_court_position >= 2
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}
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}
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modifier = {
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add = 0.25
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any_court_position_holder = {
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type = court_jester_court_position
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aptitude:court_jester_court_position >= 3
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}
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}
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modifier = {
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add = 0.25
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any_court_position_holder = {
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type = court_jester_court_position
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aptitude:court_jester_court_position >= 4
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}
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}
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modifier = {
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add = 0.25
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any_court_position_holder = {
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type = court_jester_court_position
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aptitude:court_jester_court_position >= 5
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}
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}
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}
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trigger = {
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NOT = {
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faith = {
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has_doctrine = tenet_natural_primitivism #Nakedness is not a notable thing
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}
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}
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any_courtier_or_guest = {
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is_available_ai_adult = yes
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age >= 18
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NOT = {
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has_court_position = court_jester_court_position
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}
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}
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}
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immediate = {
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save_scope_as = you
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random_court_position_holder = {
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type = court_jester_court_position
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save_scope_as = jester
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}
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random_courtier_or_guest = {
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limit = {
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is_available_ai_adult = yes
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age >= 18
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NOT = {
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has_court_position = court_jester_court_position
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}
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}
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weight = {
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base = 1
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modifier = {
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add = 10
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is_of_minor_interest_to_root_trigger = yes
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}
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modifier = {
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add = 100
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sex_same_as = scope:jester
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}
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modifier = {
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add = 100
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has_relation_rival = root
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}
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}
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save_scope_as = courtier
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add_character_modifier = {
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modifier = diplomacy_majesty_4090_no_raiment_modifier
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years = 5
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}
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progress_towards_rival_effect = {
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REASON = rival_clothes_stolen
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CHARACTER = scope:jester
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OPINION = 0
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}
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}
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}
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option = {
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name = jester.500.a
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stress_impact = {
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base = medium_stress_impact_loss
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}
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ai_chance = {
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base = 75
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}
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}
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option = {
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name = jester.500.b
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stress_impact = {
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base = miniscule_stress_impact_loss
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}
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scope:jester = {
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add_opinion = {
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target = root
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modifier = disappointed_opinion
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opinion = -5
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}
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}
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scope:courtier = {
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remove_character_modifier = diplomacy_majesty_4090_no_raiment_modifier
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add_opinion = {
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target = root
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modifier = grateful_opinion
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opinion = 15
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}
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}
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ai_chance = {
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base = 25
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}
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}
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}
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jester.600 = { # Food Fight
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type = character_event
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title = jester.600.t
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desc = jester.600.desc
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theme = friendly
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override_background = { reference = throne_room }
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left_portrait = {
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character = scope:courtier
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animation = disgust
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}
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right_portrait = {
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character = scope:jester
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animation = wrestling_victory
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}
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cooldown = { years = 10 }
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weight_multiplier = {
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base = 1
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modifier = {
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add = 0.25
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any_court_position_holder = {
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type = court_jester_court_position
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aptitude:court_jester_court_position >= 1
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}
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}
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modifier = {
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add = 0.25
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any_court_position_holder = {
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type = court_jester_court_position
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aptitude:court_jester_court_position >= 2
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}
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}
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modifier = {
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add = 0.25
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any_court_position_holder = {
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type = court_jester_court_position
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aptitude:court_jester_court_position >= 3
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}
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}
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modifier = {
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add = 0.25
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any_court_position_holder = {
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type = court_jester_court_position
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aptitude:court_jester_court_position >= 4
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}
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}
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}
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trigger = {
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any_courtier_or_guest = {
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is_available_ai_adult = yes
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NOT = {
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has_court_position = court_jester_court_position
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}
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}
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any_court_position_holder = {
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type = court_jester_court_position
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NOT = {
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has_trait = blind
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}
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}
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}
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immediate = {
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save_scope_as = you
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random_court_position_holder = {
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type = court_jester_court_position
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save_scope_as = jester
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}
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random_courtier_or_guest = {
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limit = {
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is_available_ai_adult = yes
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NOT = {
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has_court_position = court_jester_court_position
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}
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}
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weight = {
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base = 1
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modifier = {
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add = 10
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is_of_minor_interest_to_root_trigger = yes
|
|
}
|
|
}
|
|
save_scope_as = courtier
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = jester.600.a
|
|
|
|
stress_impact = {
|
|
base = minor_stress_impact_loss
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = jester.600.b
|
|
|
|
stress_impact = {
|
|
base = miniscule_stress_impact_loss
|
|
}
|
|
scope:courtier = {
|
|
progress_towards_friend_effect = {
|
|
CHARACTER = root
|
|
REASON = friend_helped_after_food_fight
|
|
OPINION = 0
|
|
}
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = jester.600.c
|
|
trigger = {
|
|
scope:jester = {
|
|
NOT = {
|
|
has_relation_rival = scope:courtier
|
|
}
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
base = medium_stress_impact_gain
|
|
sadistic = massive_stress_impact_loss
|
|
}
|
|
scope:jester = {
|
|
increase_wounds_effect = { REASON = fight }
|
|
}
|
|
scope:courtier = {
|
|
set_relation_rival = {
|
|
target = scope:jester
|
|
reason = rival_food_fight
|
|
}
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 0
|
|
NOT = {
|
|
has_trait = sadistic
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
jester.700 = { # Sunday Roast
|
|
type = character_event
|
|
title = jester.700.t
|
|
desc = jester.700.desc
|
|
theme = friendly
|
|
override_background = { reference = throne_room }
|
|
left_portrait = {
|
|
character = scope:courtier
|
|
animation = pain
|
|
}
|
|
right_portrait = {
|
|
character = scope:jester
|
|
animation = debating
|
|
}
|
|
|
|
cooldown = { years = 10 }
|
|
|
|
weight_multiplier = {
|
|
base = 1
|
|
modifier = {
|
|
add = 0.25
|
|
any_court_position_holder = {
|
|
type = court_jester_court_position
|
|
aptitude:court_jester_court_position >= 1
|
|
}
|
|
}
|
|
modifier = {
|
|
add = 0.25
|
|
any_court_position_holder = {
|
|
type = court_jester_court_position
|
|
aptitude:court_jester_court_position >= 2
|
|
}
|
|
}
|
|
modifier = {
|
|
add = 0.25
|
|
any_court_position_holder = {
|
|
type = court_jester_court_position
|
|
aptitude:court_jester_court_position >= 3
|
|
}
|
|
}
|
|
modifier = {
|
|
add = 0.25
|
|
any_court_position_holder = {
|
|
type = court_jester_court_position
|
|
aptitude:court_jester_court_position >= 4
|
|
}
|
|
}
|
|
}
|
|
|
|
trigger = {
|
|
any_courtier_or_guest = {
|
|
is_available_ai_adult = yes
|
|
NOR = {
|
|
has_court_position = court_jester_court_position
|
|
is_close_family_of = root
|
|
is_consort_of = root
|
|
}
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
save_scope_as = you
|
|
random_court_position_holder = {
|
|
type = court_jester_court_position
|
|
save_scope_as = jester
|
|
}
|
|
random_courtier_or_guest = {
|
|
limit = {
|
|
is_available_ai_adult = yes
|
|
NOR = {
|
|
has_court_position = court_jester_court_position
|
|
is_close_family_of = root
|
|
is_consort_of = root
|
|
}
|
|
}
|
|
weight = {
|
|
base = 1
|
|
modifier = {
|
|
add = 10
|
|
is_of_minor_interest_to_root_trigger = yes
|
|
}
|
|
}
|
|
save_scope_as = courtier
|
|
scope:courtier = {
|
|
add_prestige = medium_prestige_loss
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = jester.700.a
|
|
|
|
stress_impact = {
|
|
base = minor_stress_impact_loss
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = jester.700.b
|
|
|
|
stress_impact = {
|
|
base = miniscule_stress_impact_loss
|
|
}
|
|
scope:courtier = {
|
|
add_opinion = {
|
|
target = root
|
|
modifier = grateful_opinion
|
|
opinion = 10
|
|
}
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
}
|
|
}
|
|
}
|
|
|
|
jester.800 = { # Slapstick
|
|
type = character_event
|
|
title = jester.800.t
|
|
desc = {
|
|
desc = jester.800.desc
|
|
random_valid = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
any_character_artifact = {
|
|
is_equipped = yes
|
|
artifact_slot_type = sculpture
|
|
}
|
|
}
|
|
desc = fall_into_sculpture
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
any_character_artifact = {
|
|
is_equipped = yes
|
|
artifact_slot_type = sculpture
|
|
}
|
|
}
|
|
desc = somersault_into_sculpture
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
any_character_artifact = {
|
|
artifact_slot_type = primary_armament
|
|
}
|
|
}
|
|
desc = weapon_pratfall
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
any_character_artifact = {
|
|
artifact_slot_type = primary_armament
|
|
}
|
|
}
|
|
desc = weapon_plummet
|
|
}
|
|
desc = faceplant
|
|
desc = walk_into_wall
|
|
desc = forceful_tumble
|
|
}
|
|
desc = jester.800.desc_2
|
|
random_valid = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
any_character_artifact = {
|
|
is_equipped = yes
|
|
artifact_slot_type = sculpture
|
|
}
|
|
}
|
|
desc = fall_into_sculpture
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
any_character_artifact = {
|
|
is_equipped = yes
|
|
artifact_slot_type = sculpture
|
|
}
|
|
}
|
|
desc = somersault_into_sculpture
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
any_character_artifact = {
|
|
artifact_slot_type = primary_armament
|
|
}
|
|
}
|
|
desc = weapon_pratfall
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
any_character_artifact = {
|
|
artifact_slot_type = primary_armament
|
|
}
|
|
}
|
|
desc = weapon_plummet
|
|
}
|
|
desc = faceplant
|
|
desc = walk_into_wall
|
|
desc = forceful_tumble
|
|
}
|
|
desc = jester.800.desc_3
|
|
random_valid = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
any_character_artifact = {
|
|
is_equipped = yes
|
|
artifact_slot_type = sculpture
|
|
}
|
|
}
|
|
desc = fall_into_sculpture
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
any_character_artifact = {
|
|
is_equipped = yes
|
|
artifact_slot_type = sculpture
|
|
}
|
|
}
|
|
desc = somersault_into_sculpture
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
any_character_artifact = {
|
|
artifact_slot_type = primary_armament
|
|
}
|
|
}
|
|
desc = weapon_pratfall
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
any_character_artifact = {
|
|
artifact_slot_type = primary_armament
|
|
}
|
|
}
|
|
desc = weapon_plummet
|
|
}
|
|
desc = faceplant
|
|
desc = walk_into_wall
|
|
desc = forceful_tumble
|
|
}
|
|
desc = jester.800.desc_4
|
|
}
|
|
theme = friendly
|
|
override_background = { reference = throne_room }
|
|
left_portrait = {
|
|
character = root
|
|
animation = laugh
|
|
}
|
|
right_portrait = {
|
|
character = scope:jester
|
|
animation = wrestling_yield_start
|
|
}
|
|
|
|
cooldown = { years = 10 }
|
|
|
|
weight_multiplier = {
|
|
base = 1
|
|
modifier = {
|
|
add = 0.25
|
|
any_court_position_holder = {
|
|
type = court_jester_court_position
|
|
aptitude:court_jester_court_position >= 1
|
|
}
|
|
}
|
|
modifier = {
|
|
add = 0.25
|
|
any_court_position_holder = {
|
|
type = court_jester_court_position
|
|
aptitude:court_jester_court_position >= 2
|
|
}
|
|
}
|
|
modifier = {
|
|
add = 0.25
|
|
any_court_position_holder = {
|
|
type = court_jester_court_position
|
|
aptitude:court_jester_court_position >= 3
|
|
}
|
|
}
|
|
modifier = {
|
|
add = 0.25
|
|
any_court_position_holder = {
|
|
type = court_jester_court_position
|
|
aptitude:court_jester_court_position >= 4
|
|
}
|
|
}
|
|
}
|
|
|
|
trigger = {
|
|
}
|
|
|
|
immediate = {
|
|
random_court_position_holder = {
|
|
type = court_jester_court_position
|
|
save_scope_as = jester
|
|
}
|
|
if = {
|
|
limit = {
|
|
any_character_artifact = {
|
|
is_equipped = yes
|
|
artifact_slot_type = sculpture
|
|
}
|
|
}
|
|
random_character_artifact = {
|
|
limit = {
|
|
is_equipped = yes
|
|
artifact_slot_type = sculpture
|
|
}
|
|
save_scope_as = furniture_to_crash_into
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
any_character_artifact = {
|
|
artifact_slot_type = primary_armament
|
|
}
|
|
}
|
|
random_character_artifact = {
|
|
limit = {
|
|
artifact_slot_type = primary_armament
|
|
}
|
|
save_scope_as = weapon_pratfall
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = jester.800.a
|
|
|
|
stress_impact = {
|
|
base = minor_stress_impact_loss
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = jester.800.b
|
|
|
|
stress_impact = {
|
|
base = miniscule_stress_impact_loss
|
|
compassionate = major_stress_impact_gain
|
|
sadistic = massive_stress_impact_loss
|
|
}
|
|
|
|
scope:jester = {
|
|
add_opinion = {
|
|
target = root
|
|
modifier = scared_opinion
|
|
opinion = -25
|
|
}
|
|
increase_wounds_effect = { REASON = fall }
|
|
hidden_effect = {
|
|
random = {
|
|
chance = 25
|
|
increase_wounds_effect = { REASON = fall }
|
|
}
|
|
}
|
|
}
|
|
|
|
if = {
|
|
limit = {
|
|
exists = scope:furniture_to_crash_into
|
|
}
|
|
scope:furniture_to_crash_into = {
|
|
add_durability = -5
|
|
}
|
|
}
|
|
|
|
if = {
|
|
limit = {
|
|
exists = scope:weapon_pratfall
|
|
}
|
|
scope:weapon_pratfall = {
|
|
add_durability = -5
|
|
}
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 0
|
|
NOT = {
|
|
has_trait = sadistic
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
jester.900 = { # Several Fools in One Coat
|
|
type = character_event
|
|
title = jester.900.t
|
|
desc = {
|
|
desc = jester.900.desc
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
exists = scope:cat_story
|
|
}
|
|
desc = jester.900.cat
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
exists = scope:dog_story
|
|
}
|
|
desc = jester.900.dog
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
exists = scope:bird
|
|
}
|
|
desc = jester.900.bird
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
exists = scope:eagle_story
|
|
}
|
|
desc = jester.900.eagle
|
|
}
|
|
}
|
|
}
|
|
theme = friendly
|
|
override_background = { reference = throne_room }
|
|
left_portrait = {
|
|
character = root
|
|
animation = shock
|
|
}
|
|
right_portrait = {
|
|
character = scope:jester
|
|
animation = ecstasy
|
|
}
|
|
|
|
cooldown = { years = 50 }
|
|
|
|
weight_multiplier = {
|
|
base = 1
|
|
modifier = {
|
|
add = 0.25
|
|
any_court_position_holder = {
|
|
type = court_jester_court_position
|
|
aptitude:court_jester_court_position >= 1
|
|
}
|
|
}
|
|
modifier = {
|
|
add = 0.25
|
|
any_court_position_holder = {
|
|
type = court_jester_court_position
|
|
aptitude:court_jester_court_position >= 2
|
|
}
|
|
}
|
|
modifier = {
|
|
add = 0.25
|
|
any_court_position_holder = {
|
|
type = court_jester_court_position
|
|
aptitude:court_jester_court_position >= 3
|
|
}
|
|
}
|
|
modifier = {
|
|
add = 0.25
|
|
any_court_position_holder = {
|
|
type = court_jester_court_position
|
|
aptitude:court_jester_court_position >= 4
|
|
}
|
|
}
|
|
}
|
|
|
|
trigger = {
|
|
}
|
|
|
|
immediate = {
|
|
random_court_position_holder = {
|
|
type = court_jester_court_position
|
|
save_scope_as = jester
|
|
}
|
|
|
|
random_list = {
|
|
30 = { # A bird of some sort
|
|
save_scope_value_as = {
|
|
name = bird
|
|
value = yes
|
|
}
|
|
}
|
|
10 = { # An eagle
|
|
trigger = {
|
|
location = { geographical_region = world_steppe }
|
|
NOR = {
|
|
has_eagle_trigger = yes
|
|
has_character_modifier = eagle_story_modifier
|
|
}
|
|
}
|
|
save_scope_value_as = {
|
|
name = eagle_story
|
|
value = yes
|
|
}
|
|
}
|
|
10 = { # A catto
|
|
trigger = {
|
|
NOR = {
|
|
any_owned_story = { type = story_cycle_pet_cat }
|
|
has_character_modifier = cat_story_modifier
|
|
}
|
|
}
|
|
save_scope_value_as = {
|
|
name = cat_story
|
|
value = yes
|
|
}
|
|
}
|
|
10 = { # A pupperoni
|
|
trigger = {
|
|
NOR = {
|
|
any_owned_story = { type = story_cycle_pet_dog }
|
|
has_character_modifier = dog_story_modifier
|
|
}
|
|
}
|
|
save_scope_value_as = {
|
|
name = dog_story
|
|
value = yes
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = jester.900.a
|
|
|
|
trigger = {
|
|
exists = scope:cat_story
|
|
}
|
|
|
|
start_cat_story_cycle_effect = yes
|
|
|
|
stress_impact = {
|
|
base = minor_stress_impact_loss
|
|
sadistic = medium_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = jester.900.b
|
|
|
|
trigger = {
|
|
exists = scope:dog_story
|
|
}
|
|
|
|
start_dog_story_cycle_effect = yes
|
|
|
|
stress_impact = {
|
|
base = miniscule_stress_impact_loss
|
|
sadistic = medium_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = jester.900.c
|
|
|
|
stress_impact = {
|
|
base = medium_stress_impact_loss
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = jester.900.d
|
|
|
|
trigger = {
|
|
exists = scope:eagle_story
|
|
}
|
|
|
|
save_scope_value_as = {
|
|
name = eagle_capture_method
|
|
value = flag:gift
|
|
}
|
|
|
|
start_eagle_story_cycle_effect = yes
|
|
|
|
stress_impact = {
|
|
base = miniscule_stress_impact_loss
|
|
sadistic = medium_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
}
|
|
}
|
|
}
|
|
|
|
jester.1000 = { # A Good Story
|
|
type = character_event
|
|
title = jester.1000.t
|
|
desc = jester.1000.desc
|
|
theme = friendly
|
|
override_background = { reference = bedchamber }
|
|
left_portrait = {
|
|
character = root
|
|
animation = admiration
|
|
}
|
|
right_portrait = {
|
|
character = scope:jester
|
|
animation = page_flipping
|
|
}
|
|
|
|
cooldown = { years = 10 }
|
|
|
|
weight_multiplier = {
|
|
base = 1
|
|
modifier = {
|
|
add = 0.25
|
|
any_court_position_holder = {
|
|
type = court_jester_court_position
|
|
aptitude:court_jester_court_position >= 1
|
|
}
|
|
}
|
|
modifier = {
|
|
add = 0.25
|
|
any_court_position_holder = {
|
|
type = court_jester_court_position
|
|
aptitude:court_jester_court_position >= 2
|
|
}
|
|
}
|
|
modifier = {
|
|
add = 0.25
|
|
any_court_position_holder = {
|
|
type = court_jester_court_position
|
|
aptitude:court_jester_court_position >= 3
|
|
}
|
|
}
|
|
modifier = {
|
|
add = 0.25
|
|
any_court_position_holder = {
|
|
type = court_jester_court_position
|
|
aptitude:court_jester_court_position >= 4
|
|
}
|
|
}
|
|
}
|
|
|
|
trigger = {
|
|
any_court_position_holder = {
|
|
type = court_jester_court_position
|
|
NOT = {
|
|
has_trait = blind
|
|
}
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
random_court_position_holder = {
|
|
type = court_jester_court_position
|
|
save_scope_as = jester
|
|
}
|
|
|
|
if = {
|
|
limit = {
|
|
any_character_artifact = {
|
|
artifact_slot_type = book
|
|
}
|
|
}
|
|
random_character_artifact = {
|
|
limit = {
|
|
artifact_slot_type = book
|
|
}
|
|
save_scope_as = my_book
|
|
}
|
|
}
|
|
|
|
set_random_entertainment_text_effect = yes
|
|
}
|
|
|
|
option = {
|
|
name = jester.1000.c
|
|
flavor = jester.1000.c_flavor
|
|
|
|
trigger = {
|
|
exists = scope:my_book
|
|
}
|
|
|
|
add_character_modifier = {
|
|
modifier = reinvigorating_reading_modifier
|
|
years = 10
|
|
}
|
|
|
|
stress_impact = {
|
|
base = minor_stress_impact_loss
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = jester.1000.a
|
|
|
|
stress_impact = {
|
|
base = medium_stress_impact_loss
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = jester.1000.b
|
|
|
|
progress_towards_friend_effect = {
|
|
CHARACTER = scope:jester
|
|
OPINION = 10
|
|
REASON = friend_showed_personal_interest
|
|
}
|
|
stress_impact = {
|
|
base = minor_stress_impact_loss
|
|
sadistic = massive_stress_impact_gain
|
|
callous = major_stress_impact_gain
|
|
arbitrary = major_stress_impact_gain
|
|
arrogant = major_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 0
|
|
OR = {
|
|
has_trait = sadistic
|
|
has_trait = callous
|
|
has_trait = arbitrary
|
|
has_trait = arrogant
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
jester.1100 = { # The *artifact name* Ghost
|
|
type = character_event
|
|
title = jester.1100.t
|
|
desc = jester.1100.desc
|
|
theme = friendly
|
|
override_background = { reference = corridor_night }
|
|
left_portrait = {
|
|
character = root
|
|
triggered_animation = {
|
|
trigger = {
|
|
has_trait = craven
|
|
}
|
|
animation = fear
|
|
}
|
|
triggered_animation = {
|
|
trigger = {
|
|
NOT = { has_trait = craven }
|
|
}
|
|
animation = shock
|
|
}
|
|
}
|
|
right_portrait = {
|
|
character = scope:jester
|
|
animation = happiness
|
|
}
|
|
|
|
cooldown = { years = 10 }
|
|
|
|
weight_multiplier = {
|
|
base = 1
|
|
modifier = {
|
|
add = 0.25
|
|
any_court_position_holder = {
|
|
type = court_jester_court_position
|
|
aptitude:court_jester_court_position >= 2
|
|
}
|
|
}
|
|
modifier = {
|
|
add = 0.25
|
|
any_court_position_holder = {
|
|
type = court_jester_court_position
|
|
aptitude:court_jester_court_position >= 3
|
|
}
|
|
}
|
|
modifier = {
|
|
add = 0.25
|
|
any_court_position_holder = {
|
|
type = court_jester_court_position
|
|
aptitude:court_jester_court_position >= 4
|
|
}
|
|
}
|
|
modifier = {
|
|
add = 0.25
|
|
any_court_position_holder = {
|
|
type = court_jester_court_position
|
|
aptitude:court_jester_court_position >= 5
|
|
}
|
|
}
|
|
}
|
|
|
|
trigger = {
|
|
any_character_artifact = {
|
|
is_equipped = yes
|
|
OR = {
|
|
has_variable = cabinet
|
|
has_variable = big_chest
|
|
}
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
random_court_position_holder = {
|
|
type = court_jester_court_position
|
|
save_scope_as = jester
|
|
}
|
|
if = {
|
|
limit = {
|
|
any_character_artifact = {
|
|
is_equipped = yes
|
|
OR = {
|
|
has_variable = cabinet
|
|
has_variable = big_chest
|
|
}
|
|
}
|
|
}
|
|
random_character_artifact = {
|
|
limit = {
|
|
is_equipped = yes
|
|
OR = {
|
|
has_variable = cabinet
|
|
has_variable = big_chest
|
|
}
|
|
}
|
|
save_scope_as = hiding_place
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = jester.1100.a
|
|
|
|
trigger = {
|
|
NOT = {
|
|
has_trait = craven
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
base = minor_stress_impact_loss
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 0
|
|
has_trait = paranoid
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = jester.1100.b
|
|
|
|
trigger = {
|
|
NOT = {
|
|
has_trait = craven
|
|
}
|
|
}
|
|
|
|
add_character_modifier = {
|
|
modifier = suspicious_of_furniture
|
|
years = 10
|
|
}
|
|
|
|
stress_impact = {
|
|
base = miniscule_stress_impact_loss
|
|
trusting = major_stress_impact_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 50
|
|
modifier = {
|
|
factor = 0
|
|
has_trait = trusting
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = jester.1100.c
|
|
|
|
trigger = {
|
|
has_trait = craven
|
|
}
|
|
trait = craven
|
|
|
|
random = {
|
|
chance = {
|
|
value = 0
|
|
add = age
|
|
divide = 10
|
|
floor = yes
|
|
min = 1
|
|
}
|
|
death = {
|
|
death_reason = death_heart_attack
|
|
}
|
|
}
|
|
|
|
add_opinion = {
|
|
target = scope:jester
|
|
modifier = treachery_opinion
|
|
opinion = -20
|
|
}
|
|
|
|
stress_impact = {
|
|
base = major_stress_impact_gain
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = jester.1100.d
|
|
flavor = jester.1100.d_flavor
|
|
|
|
trigger = {
|
|
NOT = {
|
|
has_trait = craven
|
|
}
|
|
}
|
|
|
|
scope:jester = {
|
|
death = {
|
|
killer = root
|
|
death_reason = death_nailed_in_cabinet
|
|
}
|
|
}
|
|
|
|
scope:hiding_place = {
|
|
add_durability = -10
|
|
set_variable = {
|
|
name = ghost_cabinet
|
|
years = 50
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
base = major_stress_impact_gain
|
|
compassionate = major_stress_impact_gain
|
|
forgiving = major_stress_impact_gain
|
|
sadistic = -160
|
|
callous = -80
|
|
paranoid = -80
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 0
|
|
NOR = {
|
|
has_trait = sadistic
|
|
has_trait = callous
|
|
has_trait = paranoid
|
|
}
|
|
}
|
|
modifier = {
|
|
factor = 0
|
|
OR = {
|
|
has_trait = compassionate
|
|
has_trait = forgiving
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
scripted_trigger valid_secret_holder = {
|
|
is_available_ai_adult = yes
|
|
NOT = {
|
|
has_court_position = court_jester_court_position
|
|
}
|
|
any_secret = {
|
|
NOT = {
|
|
is_known_by = root # Won't reveal a secret to you which you already know.
|
|
}
|
|
}
|
|
}
|
|
|
|
scripted_trigger generic_vassal = {
|
|
is_available_ai_adult = yes
|
|
is_married = yes
|
|
primary_spouse = {
|
|
is_ai = yes
|
|
}
|
|
NOT = {
|
|
has_court_position = court_jester_court_position
|
|
}
|
|
}
|
|
|
|
jester.1200 = { # The Rumor Mill
|
|
type = character_event
|
|
title = jester.1200.t
|
|
desc = jester.1200.desc
|
|
theme = friendly
|
|
override_background = { reference = throne_room }
|
|
left_portrait = {
|
|
character = root
|
|
animation = disbelief
|
|
}
|
|
right_portrait = {
|
|
character = scope:jester
|
|
animation = throne_room_conversation_2
|
|
}
|
|
lower_left_portrait = scope:vassal_1
|
|
lower_center_portrait = scope:vassal_2
|
|
lower_right_portrait = scope:secret_holder
|
|
|
|
cooldown = { years = 10 }
|
|
|
|
weight_multiplier = {
|
|
base = 1
|
|
modifier = {
|
|
add = 0.25
|
|
any_court_position_holder = {
|
|
type = court_jester_court_position
|
|
aptitude:court_jester_court_position >= 1
|
|
}
|
|
}
|
|
modifier = {
|
|
add = 0.25
|
|
any_court_position_holder = {
|
|
type = court_jester_court_position
|
|
aptitude:court_jester_court_position >= 2
|
|
}
|
|
}
|
|
modifier = {
|
|
add = 0.25
|
|
any_court_position_holder = {
|
|
type = court_jester_court_position
|
|
aptitude:court_jester_court_position >= 3
|
|
}
|
|
}
|
|
modifier = {
|
|
add = 0.25
|
|
any_court_position_holder = {
|
|
type = court_jester_court_position
|
|
aptitude:court_jester_court_position >= 4
|
|
}
|
|
}
|
|
}
|
|
|
|
trigger = {
|
|
any_court_position_holder = {
|
|
type = court_jester_court_position
|
|
aptitude:court_jester_court_position >= 4
|
|
NOR = {
|
|
has_trait = shy
|
|
has_relation_rival = root
|
|
opinion = {
|
|
target = root
|
|
value <= -30
|
|
}
|
|
}
|
|
save_temporary_scope_as = jester_check
|
|
}
|
|
any_vassal = {
|
|
count >= 3
|
|
generic_vassal = yes
|
|
}
|
|
OR = {
|
|
any_vassal = {
|
|
valid_secret_holder = yes
|
|
}
|
|
any_courtier_or_guest = {
|
|
valid_secret_holder = yes
|
|
}
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
random_court_position_holder = {
|
|
type = court_jester_court_position
|
|
save_scope_as = jester
|
|
}
|
|
every_vassal = {
|
|
limit = {
|
|
valid_secret_holder = yes
|
|
}
|
|
add_to_list = potential_secret_holders
|
|
}
|
|
every_courtier_or_guest = {
|
|
limit = {
|
|
valid_secret_holder = yes
|
|
}
|
|
add_to_list = potential_secret_holders
|
|
}
|
|
random_in_list = {
|
|
list = potential_secret_holders
|
|
weight = {
|
|
base = 1
|
|
modifier = {
|
|
add = 10
|
|
is_of_major_interest_to_root_trigger = yes
|
|
}
|
|
modifier = {
|
|
add = 5
|
|
is_of_minor_interest_to_root_trigger = yes
|
|
}
|
|
}
|
|
save_scope_as = secret_holder
|
|
hidden_effect = {
|
|
if = {
|
|
limit = {
|
|
any_secret = {
|
|
NOT = {
|
|
is_known_by = scope:jester
|
|
}
|
|
}
|
|
}
|
|
every_secret = {
|
|
limit = {
|
|
NOT = {
|
|
is_known_by = scope:jester
|
|
}
|
|
}
|
|
reveal_to = scope:jester
|
|
}
|
|
}
|
|
}
|
|
}
|
|
random_vassal = {
|
|
limit = {
|
|
generic_vassal = yes
|
|
this != scope:secret_holder
|
|
}
|
|
save_scope_as = vassal_1
|
|
hidden_effect = {
|
|
add_character_modifier = {
|
|
modifier = licentious_01_modifier
|
|
years = 3
|
|
}
|
|
}
|
|
}
|
|
random_vassal = {
|
|
limit = {
|
|
generic_vassal = yes
|
|
NOR = {
|
|
this = scope:secret_holder
|
|
this = scope:vassal_1
|
|
}
|
|
}
|
|
save_scope_as = vassal_2
|
|
hidden_effect = {
|
|
primary_spouse = {
|
|
save_scope_as = vassal_2_spouse
|
|
progress_towards_rival_effect = {
|
|
REASON = rival_spousal_gossip
|
|
CHARACTER = scope:vassal_2
|
|
OPINION = default_rival_opinion
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = jester.1200.a
|
|
|
|
stress_impact = {
|
|
base = medium_stress_impact_loss
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = jester.1200.b
|
|
|
|
scope:secret_holder = {
|
|
every_secret = {
|
|
limit = {
|
|
NOT = {
|
|
is_known_by = root
|
|
}
|
|
}
|
|
reveal_to = root
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
base = miniscule_stress_impact_loss
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
}
|
|
}
|
|
}
|
|
|
|
jester.1300 = { # Generic Stress Loss Feed Message
|
|
type = character_event
|
|
hidden = yes
|
|
|
|
immediate = {
|
|
random_court_position_holder = {
|
|
type = court_jester_court_position
|
|
save_scope_as = jester
|
|
}
|
|
send_interface_message = {
|
|
type = event_stress_good
|
|
title = jester.1300.notification
|
|
|
|
left_icon = scope:jester
|
|
|
|
add_stress = minor_stress_impact_loss
|
|
}
|
|
}
|
|
}
|
|
|
|
jester.1400 = { # Courtier Stress Loss Feed Message
|
|
type = character_event
|
|
hidden = yes
|
|
|
|
trigger = {
|
|
scope:jester_from_task ?= {
|
|
has_court_position = court_jester_court_position
|
|
}
|
|
scope:first_de_stress_target ?= {
|
|
is_physically_able = yes
|
|
is_courtier_of = root
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
send_interface_message = {
|
|
type = secondary_character_stress_good
|
|
title = jester.1400.notification
|
|
|
|
left_icon = scope:jester_from_task
|
|
right_icon = scope:first_de_stress_target
|
|
|
|
scope:first_de_stress_target = {
|
|
add_stress = medium_stress_impact_loss
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
jester.1410 = { # Courtier Stress Loss Feed Message, 2nd scope
|
|
type = character_event
|
|
hidden = yes
|
|
|
|
trigger = {
|
|
scope:jester_from_task ?= {
|
|
has_court_position = court_jester_court_position
|
|
}
|
|
scope:second_de_stress_target ?= {
|
|
is_physically_able = yes
|
|
is_courtier_of = root
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
send_interface_message = {
|
|
type = secondary_character_stress_good
|
|
title = jester.1410.notification
|
|
|
|
left_icon = scope:jester_from_task
|
|
right_icon = scope:second_de_stress_target
|
|
|
|
scope:second_de_stress_target = {
|
|
add_stress = medium_stress_impact_loss
|
|
}
|
|
}
|
|
}
|
|
}
|