4362 lines
82 KiB
Text
4362 lines
82 KiB
Text
namespace = bp1_yearly
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##################################
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# Picnic or Church? #
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# By Daniel Moore #
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##################################
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bp1_yearly.7000 = {
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type = character_event
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content_source = dlc_006
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title = bp1_yearly.7000.t
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desc = bp1_yearly.7000.desc
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theme = friend_relation
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override_background = { reference = garden }
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left_portrait = {
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character = root
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animation = laugh
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}
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right_portrait = {
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character = scope:distraction_friend
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animation = toast_goblet
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}
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cooldown = { years = 10 }
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trigger = {
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is_available_at_peace_adult = yes
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is_landed = yes
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has_bp1_dlc_trigger = yes
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any_courtier_or_guest = {
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has_any_good_relationship_with_root_trigger = yes
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is_available_ai_adult = yes
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}
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faith = {
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NOT = {
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trait_is_virtue = gluttonous
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}
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}
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}
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immediate = {
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random_courtier_or_guest = {
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limit = {
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has_any_good_relationship_with_root_trigger = yes
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is_available_ai_adult = yes
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}
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save_scope_as = distraction_friend
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}
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}
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option = { #Faith is the only meal I need
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name = bp1_yearly.7000.a
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scope:distraction_friend = {
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add_opinion = {
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modifier = hurt_opinion
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opinion = -15
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target = root
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}
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}
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stress_impact = {
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zealous = medium_stress_impact_loss
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gluttonous = medium_stress_impact_gain
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gregarious = medium_stress_impact_gain
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}
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add_piety = 125
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ai_chance = {
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base = 100
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ai_value_modifier = {
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ai_zeal = 1
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}
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}
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}
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option = { #Excellent idea
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name = bp1_yearly.7000.b
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scope:distraction_friend = {
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add_opinion = {
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modifier = pleased_opinion
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opinion = 20
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target = root
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}
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}
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create_character_memory = {
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type = nice_picnic
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participants = {
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picnic_pal = scope:distraction_friend
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}
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}
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add_character_modifier = {
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modifier = lovely_picnic_modifier
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years = 5
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}
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progress_towards_friend_effect = {
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REASON = friend_breakfast
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CHARACTER = scope:distraction_friend
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OPINION = 0
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}
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stress_impact = {
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zealous = medium_stress_impact_gain
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gluttonous = medium_stress_impact_loss
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shy = medium_stress_impact_gain
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diligent = medium_stress_impact_gain
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paranoid = minor_stress_impact_gain
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}
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ai_chance = {
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base = 100
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ai_value_modifier = {
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ai_zeal = -1
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}
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}
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}
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}
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##################################
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# Going Fishing! #
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# By Daniel Moore #
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##################################
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bp1_yearly.7001 = {
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type = character_event
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content_source = dlc_006
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title = bp1_yearly.7001.t
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desc = bp1_yearly.7001.desc
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theme = friend_relation
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override_background = { reference = corridor_day }
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left_portrait = {
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character = root
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animation = happiness
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}
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right_portrait = {
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character = scope:fishing_friend
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animation = ecstasy
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}
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cooldown = { years = 10 }
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trigger = {
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# Standard checks.
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is_playable_character = yes
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is_available_at_peace_adult = yes
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has_bp1_dlc_trigger = yes
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OR = {
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any_held_county = {
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title_province = {
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NOR = {
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terrain = desert
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terrain = desert_mountains
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terrain = drylands
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}
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}
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}
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location = {
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NOR = {
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terrain = desert
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terrain = desert_mountains
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terrain = drylands
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}
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}
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}
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any_courtier_or_guest = {
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has_any_good_relationship_with_root_trigger = yes
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has_personality_introverted_trigger = no
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is_available_ai_adult = yes
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}
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}
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immediate = {
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random_courtier_or_guest = {
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limit = {
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has_any_good_relationship_with_root_trigger = yes
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has_personality_introverted_trigger = no
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is_available_ai_adult = yes
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}
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save_scope_as = fishing_friend
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}
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}
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option = { #Yes
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name = bp1_yearly.7001.a
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flavor = bp1_yearly_7001.a.tt
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#hidden_effect = {
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random_list = {
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40 = {
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desc = bp1_yearly.7001.a.toast.good_time
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send_interface_toast = {
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type = event_toast_effect_good
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title = bp1_yearly.7001.a.toast.good_time
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left_icon = root
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right_icon = scope:fishing_friend
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scope:fishing_friend = {
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add_opinion = {
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modifier = pleased_opinion
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opinion = 20
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target = root
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}
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}
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progress_towards_friend_effect = {
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REASON = friend_fishing_trip
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CHARACTER = scope:fishing_friend
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OPINION = 0
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}
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}
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create_character_memory = {
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type = nice_fishing_trip
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participants = {
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fishing_pal = scope:fishing_friend
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}
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}
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}
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40 = {
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desc = bp1_yearly.7001.a.toast.caught_fish
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send_interface_toast = {
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type = event_toast_effect_good
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title = bp1_yearly.7001.a.toast.caught_fish
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left_icon = root
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right_icon = scope:fishing_friend
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add_prestige = 75
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scope:fishing_friend = {
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add_opinion = {
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modifier = pleased_opinion
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opinion = 10
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target = root
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}
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}
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}
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create_character_memory = {
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type = nice_fishing_trip
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participants = {
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fishing_pal = scope:fishing_friend
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}
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}
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}
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15 = {
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desc = bp1_yearly.7001.a.toast.bad_time
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send_interface_toast = {
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type = event_toast_effect_bad
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title = bp1_yearly.7001.a.toast.bad_time
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left_icon = root
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right_icon = scope:fishing_friend
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scope:fishing_friend = {
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add_opinion = {
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modifier = disappointed_opinion
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opinion = -10
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target = root
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}
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}
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}
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}
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5 = {
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desc = bp1_yearly.7001.a.toast.white_carp
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send_interface_toast = {
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type = event_toast_effect_good
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title = bp1_yearly.7001.a.toast.white_carp
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left_icon = root
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right_icon = scope:fishing_friend
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add_prestige = 200
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scope:fishing_friend = {
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add_opinion = {
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modifier = pleased_opinion
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opinion = 10
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target = root
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}
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}
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}
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create_character_memory = {
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type = nice_fishing_trip
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participants = {
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fishing_pal = scope:fishing_friend
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}
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}
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}
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}
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#}
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stress_impact = {
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base = minor_stress_impact_loss
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diligent = medium_stress_impact_gain
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paranoid = medium_stress_impact_gain
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gregarious = medium_stress_impact_loss
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shy = medium_stress_impact_gain
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}
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ai_chance = {
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base = 100
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ai_value_modifier = {
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ai_sociability = 1
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ai_energy = 1
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}
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modifier = {
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factor = 0
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OR = {
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has_trait = diligent
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has_trait = paranoid
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has_trait = shy
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}
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}
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}
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}
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option = { #No
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name = bp1_yearly.7001.b
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scope:fishing_friend = {
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add_opinion = {
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modifier = hurt_opinion
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opinion = -15
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target = root
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}
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}
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add_prestige = minor_prestige_gain
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stress_impact = {
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gregarious = major_stress_impact_gain
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shy = medium_stress_impact_loss
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lazy = medium_stress_impact_loss
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}
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ai_chance = {
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base = 100
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ai_value_modifier = {
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ai_sociability = 1
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ai_energy = -1
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}
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modifier = {
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factor = 0
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has_trait = gregarious
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}
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}
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}
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}
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##################################
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# Throwing a chamberpot at rival #
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# By Daniel Moore #
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##################################
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bp1_yearly.7002 = {
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type = character_event
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content_source = dlc_006
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title = bp1_yearly.7002.t
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desc = bp1_yearly.7002.desc
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theme = unfriendly
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override_background = { reference = courtyard }
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right_portrait = {
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character = scope:chamberpot_rival
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animation = happiness
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}
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cooldown = { years = 10 }
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trigger = {
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# Standard checks.
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is_landed_or_landless_administrative = yes
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is_available_at_peace_adult = yes
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has_bp1_dlc_trigger = yes
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any_courtier_or_guest = {
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has_any_bad_relationship_with_character_trigger = { CHARACTER = root }
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is_available_ai_adult = yes
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}
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}
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immediate = {
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random_courtier_or_guest = {
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limit = {
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has_any_bad_relationship_with_character_trigger = { CHARACTER = root }
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is_available_ai_adult = yes
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}
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save_scope_as = chamberpot_rival
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}
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}
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option = { #Yes
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name = bp1_yearly.7002.a
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custom_tooltip = bp1_yearly.7002.a.tt
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duel = {
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skill = prowess
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value = average_skill_rating
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50 = {
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compare_modifier = {
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value = scope:duel_value
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multiplier = 3.5
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min = -49
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}
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desc = bp1_yearly.7002.a.toast.perfect_hit
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send_interface_toast = {
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type = event_toast_effect_good
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title = bp1_yearly.7002.a.toast.perfect_hit
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right_icon = scope:chamberpot_rival
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scope:chamberpot_rival = {
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add_character_modifier = {
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modifier = covered_in_feces
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years = 10
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}
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add_opinion = {
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modifier = drenched_in_excrement_opinion
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opinion = -25
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target = root
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}
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}
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stress_impact = {
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base = minor_stress_impact_loss
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vengeful = minor_stress_impact_loss
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sadistic = minor_stress_impact_loss
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callous = minor_stress_impact_loss
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arbitrary = minor_stress_impact_loss
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compassionate = medium_stress_impact_gain
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forgiving = medium_stress_impact_gain
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}
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}
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}
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50 = {
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compare_modifier = {
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value = scope:duel_value
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multiplier = -3.5
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min = -49
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}
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desc = bp1_yearly.7002.a.toast.miss
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send_interface_toast = {
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type = event_toast_effect_bad
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title = bp1_yearly.7002.a.toast.miss
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right_icon = scope:chamberpot_rival
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scope:chamberpot_rival = {
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add_opinion = {
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modifier = threw_excrement_opinion
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opinion = -10
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target = root
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}
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}
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stress_impact = {
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compassionate = medium_stress_impact_gain
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forgiving = medium_stress_impact_gain
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}
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}
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}
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10 = {
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compare_modifier = {
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value = scope:duel_value
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multiplier = -3.5
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min = -49
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}
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desc = bp1_yearly.7002.a.toast.chamberpot
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send_interface_toast = {
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type = event_toast_effect_good
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title = bp1_yearly.7002.a.toast.chamberpot
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right_icon = scope:chamberpot_rival
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scope:chamberpot_rival = {
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add_opinion = {
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modifier = drenched_in_excrement_opinion
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opinion = -20
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target = root
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}
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add_character_modifier = {
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modifier = covered_in_feces
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years = 10
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}
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increase_wounds_effect = { REASON = skull_cracked_open }
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}
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stress_impact = {
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vengeful = medium_stress_impact_loss
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sadistic = medium_stress_impact_loss
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callous = medium_stress_impact_loss
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arbitrary = medium_stress_impact_loss
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compassionate = major_stress_impact_gain
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forgiving = major_stress_impact_gain
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}
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}
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}
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10 = {
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compare_modifier = {
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value = scope:duel_value
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multiplier = -3.5
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min = -49
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}
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desc = bp1_yearly.7002.a.toast.tripped
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send_interface_toast = {
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type = event_toast_effect_good
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title = bp1_yearly.7002.a.toast.tripped
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right_icon = root
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add_character_modifier = {
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modifier = covered_in_feces
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years = 10
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}
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stress_impact = {
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base = minor_stress_impact_gain
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arrogant = major_stress_impact_gain
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}
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}
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}
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}
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ai_chance = {
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base = 100
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ai_value_modifier = {
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ai_boldness = 1
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}
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modifier = {
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factor = 0
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OR = {
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has_trait = compassionate
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has_trait = forgiving
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}
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}
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}
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}
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option = { #No
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name = bp1_yearly.7002.b
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add_piety = minor_piety_gain
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stress_impact = {
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vengeful = medium_stress_impact_gain
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sadistic = minor_stress_impact_gain
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callous = minor_stress_impact_gain
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arbitrary = minor_stress_impact_gain
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wrathful = minor_stress_impact_gain
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}
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ai_chance = {
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base = 100
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ai_value_modifier = {
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ai_boldness = -1
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}
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modifier = {
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factor = 0
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OR = {
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has_trait = vengeful
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has_trait = sadistic
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has_trait = callous
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has_trait = arbitrary
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has_trait = wrathful
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}
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}
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}
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}
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}
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##################################
|
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# The Tapestry #
|
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# By Daniel Moore #
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##################################
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|
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bp1_yearly.7003 = {
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type = character_event
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content_source = dlc_006
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title = bp1_yearly.7003.t
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desc = bp1_yearly.7003.desc
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theme = friend_relation
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right_portrait = {
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character = scope:orgy_tapestry_maker
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animation = happiness
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}
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cooldown = { years = 10 }
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trigger = {
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# Standard checks.
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is_available_at_peace_adult = yes
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is_landed = yes
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has_bp1_dlc_trigger = yes
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any_relation = {
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type = friend
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is_available_healthy_ai_adult = yes
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is_deviant_trigger = yes
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save_temporary_scope_as = tapestry_maker
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}
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any_vassal = {
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is_available_ai_adult = yes
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this != scope:tapestry_maker
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}
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any_courtier = {
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is_available_healthy_ai_adult = yes
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|
this != scope:tapestry_maker
|
|
count > 4
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
|
|
random_relation = {
|
|
type = friend
|
|
limit = {
|
|
is_available_healthy_ai_adult = yes
|
|
is_deviant_trigger = yes
|
|
}
|
|
save_scope_as = orgy_tapestry_maker
|
|
}
|
|
|
|
if = {
|
|
limit = {
|
|
NOT = { exists = scope:orgy_tapestry_maker }
|
|
}
|
|
hidden_effect = {
|
|
random_courtier = {
|
|
limit = {
|
|
is_available_healthy_ai_adult = yes
|
|
|
|
}
|
|
|
|
weight = {
|
|
base = 1
|
|
modifier = {
|
|
add = 10
|
|
is_of_minor_interest_to_root_trigger = yes
|
|
}
|
|
|
|
modifier = {
|
|
add = 10
|
|
has_trait = lustful
|
|
}
|
|
}
|
|
|
|
|
|
add_secret = {
|
|
type = secret_deviant
|
|
}
|
|
save_scope_as = orgy_tapestry_maker
|
|
}
|
|
}
|
|
}
|
|
|
|
random_vassal = {
|
|
limit = {
|
|
is_available_ai_adult = yes
|
|
this != scope:orgy_tapestry_maker
|
|
}
|
|
save_scope_as = orgy_participant_1
|
|
}
|
|
|
|
random_courtier = {
|
|
limit = {
|
|
is_available_ai_adult = yes
|
|
NOR = {
|
|
this = scope:orgy_tapestry_maker
|
|
this = scope:orgy_participant_1
|
|
}
|
|
}
|
|
save_scope_as = orgy_participant_2
|
|
}
|
|
|
|
random_courtier = {
|
|
limit = {
|
|
is_available_ai_adult = yes
|
|
NOR = {
|
|
this = scope:orgy_tapestry_maker
|
|
this = scope:orgy_participant_1
|
|
this = scope:orgy_participant_2
|
|
}
|
|
}
|
|
save_scope_as = orgy_participant_3
|
|
}
|
|
|
|
scope:orgy_tapestry_maker = {
|
|
random_secret = {
|
|
type = secret_deviant
|
|
reveal_to = root
|
|
save_scope_as = tapestry_maker_secret
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
option = { #Expose them
|
|
name = bp1_yearly.7003.a
|
|
trigger = {
|
|
trait_is_shunned_or_criminal_in_my_or_lieges_faith_trigger = { TRAIT = deviant GENDER_CHARACTER = root }
|
|
}
|
|
|
|
|
|
scope:tapestry_maker_secret = {
|
|
expose_secret = root
|
|
}
|
|
|
|
|
|
stress_impact = {
|
|
compassionate = medium_stress_impact_gain
|
|
deviant = medium_stress_impact_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_boldness = 1
|
|
}
|
|
}
|
|
|
|
|
|
}
|
|
|
|
option = { #Get Artifact
|
|
name = bp1_yearly.7003.b
|
|
|
|
|
|
stress_impact = {
|
|
deviant = medium_stress_impact_loss
|
|
chaste = medium_stress_impact_gain
|
|
lustful = minor_stress_impact_loss
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_boldness = 1
|
|
}
|
|
}
|
|
|
|
create_artifact = {
|
|
name = bp1_orgy_tapestry
|
|
description = bp1_orgy_tapestry_desc
|
|
modifier = artifact_seduce_scheme_phase_duration_mult_1_modifier
|
|
modifier = artifact_attraction_opinion_1_modifier
|
|
type = miscellaneous
|
|
visuals = tapestry
|
|
|
|
save_scope_as = newly_created_artifact
|
|
}
|
|
}
|
|
|
|
option = { #Ignore
|
|
name = bp1_yearly.7003.c
|
|
|
|
|
|
if = {
|
|
limit = {
|
|
can_add_hook = {
|
|
target = scope:orgy_tapestry_maker
|
|
type = favor_hook
|
|
}
|
|
}
|
|
add_hook = {
|
|
target = scope:orgy_tapestry_maker
|
|
type = favor_hook
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
stress_impact = {
|
|
compassionate = medium_stress_impact_loss
|
|
lustful = medium_stress_impact_loss
|
|
chaste = medium_stress_impact_loss
|
|
deviant = medium_stress_impact_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_greed = 1
|
|
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
###########################
|
|
# Bad memory #
|
|
# By Daniel Moore #
|
|
###########################
|
|
|
|
bp1_yearly.7004 = {
|
|
type = character_event
|
|
content_source = dlc_006
|
|
title = bp1_yearly.7004.t
|
|
desc = bp1_yearly.7004.desc
|
|
theme = friend_relation
|
|
left_portrait = {
|
|
character = root
|
|
animation = grief
|
|
}
|
|
|
|
right_portrait = {
|
|
character = scope:concerned_friend
|
|
animation = worry
|
|
}
|
|
|
|
cooldown = { years = 10 }
|
|
|
|
trigger = {
|
|
is_playable_character = yes
|
|
is_available_at_peace_adult = yes
|
|
has_bp1_dlc_trigger = yes
|
|
|
|
any_courtier_or_guest = {
|
|
has_any_good_relationship_with_root_trigger = yes
|
|
has_personality_benevolent_trigger = yes
|
|
is_available_ai_adult = yes
|
|
can_add_hook = {
|
|
target = root
|
|
type = favor_hook
|
|
}
|
|
save_temporary_scope_as = temp_check
|
|
}
|
|
|
|
any_memory = {
|
|
has_memory_category = negative
|
|
NOT = {
|
|
any_memory_participant = {
|
|
this = scope:temp_check
|
|
}
|
|
}
|
|
NOT = {
|
|
has_memory_category = private
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
immediate = {
|
|
random_courtier_or_guest = {
|
|
limit = {
|
|
has_any_good_relationship_with_root_trigger = yes
|
|
has_personality_benevolent_trigger = yes
|
|
is_available_ai_adult = yes
|
|
can_add_hook = {
|
|
target = root
|
|
type = favor_hook
|
|
}
|
|
}
|
|
save_scope_as = concerned_friend
|
|
}
|
|
|
|
random_memory = {
|
|
limit = {
|
|
has_memory_category = negative
|
|
NOT = {
|
|
has_memory_category = private
|
|
}
|
|
NOT = { has_memory_participant = scope:concerned_friend }
|
|
}
|
|
save_scope_as = bad_memory
|
|
}
|
|
|
|
}
|
|
|
|
option = { #I need to talk to someone
|
|
name = bp1_yearly.7004.a
|
|
#Big stress loss
|
|
stress_impact = {
|
|
base = minor_stress_impact_loss
|
|
gregarious = medium_stress_impact_loss
|
|
trusting = medium_stress_impact_loss
|
|
arrogant = medium_stress_impact_gain
|
|
paranoid = medium_stress_impact_gain
|
|
}
|
|
|
|
progress_towards_friend_effect = {
|
|
REASON = friend_free_therapy
|
|
CHARACTER = scope:concerned_friend
|
|
OPINION = 0
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_sociability = 1
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { #Leave me alone.
|
|
name = bp1_yearly.7004.b
|
|
add_prestige = minor_prestige_gain
|
|
stress_impact = {
|
|
base = 10
|
|
gregarious = medium_stress_impact_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_sociability = -1
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
######################
|
|
# Loyalty Test #
|
|
# By Daniel Moore #
|
|
######################
|
|
|
|
bp1_yearly.7010 = { #A loyalty test
|
|
type = character_event
|
|
content_source = dlc_006
|
|
title = bp1_yearly.7010.t
|
|
desc = bp1_yearly.7010.desc
|
|
theme = intrigue
|
|
right_portrait = {
|
|
character = root
|
|
animation = eavesdrop
|
|
}
|
|
|
|
left_portrait = {
|
|
character = scope:tested_friend
|
|
animation = worry
|
|
}
|
|
|
|
lower_right_portrait = scope:friends_friend
|
|
|
|
trigger = {
|
|
is_playable_character = yes
|
|
is_available_at_peace_adult = yes
|
|
has_bp1_dlc_trigger = yes
|
|
|
|
OR = {
|
|
has_trait = deceitful
|
|
has_trait = sadistic
|
|
has_trait = arbitrary
|
|
has_trait = fickle
|
|
has_personality_malicious_trigger = yes
|
|
has_focus_or_focus_trait_trigger = { FOCUS = intrigue_skulduggery_focus }
|
|
has_focus_or_focus_trait_trigger = { FOCUS = intrigue_intimidation_focus }
|
|
}
|
|
|
|
any_relation = {
|
|
type = friend
|
|
is_available_ai_adult = yes
|
|
OR = {
|
|
is_courtier_of = root
|
|
is_vassal_of = root
|
|
}
|
|
NOR = {
|
|
has_trait = loyal
|
|
has_trait = disloyal
|
|
}
|
|
}
|
|
faith.religion = { is_in_family = rf_abrahamic } # Judas reference
|
|
}
|
|
|
|
immediate = {
|
|
random_relation = {
|
|
type = friend
|
|
limit = {
|
|
is_available_ai_adult = yes
|
|
OR = {
|
|
is_courtier_of = root
|
|
is_vassal_of = root
|
|
}
|
|
NOR = {
|
|
has_trait = loyal
|
|
has_trait = disloyal
|
|
}
|
|
}
|
|
|
|
weight = {
|
|
base = 1
|
|
modifier = {
|
|
add = 10
|
|
is_of_minor_interest_to_root_trigger = yes
|
|
}
|
|
|
|
modifier = {
|
|
add = 50
|
|
has_trait = paranoid
|
|
}
|
|
}
|
|
|
|
save_scope_as = tested_friend
|
|
|
|
if = {
|
|
limit = {
|
|
any_relation = {
|
|
type = friend
|
|
is_available_ai_adult = yes
|
|
this != root
|
|
}
|
|
}
|
|
random_relation = {
|
|
type = friend
|
|
limit = {
|
|
is_available_ai_adult = yes
|
|
this != root
|
|
}
|
|
save_scope_as = friends_friend
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
option = { #Gold or me
|
|
name = bp1_yearly.7010.a
|
|
custom_tooltip = bp1_yearly.7010.a.tt
|
|
|
|
pay_short_term_gold = {
|
|
target = scope:tested_friend
|
|
gold = 30
|
|
}
|
|
|
|
random_list = {
|
|
10 = { #Don't sell me out
|
|
desc = bp1_yearly.7010.toast.not_betrayed
|
|
show_chance = no
|
|
modifier = {
|
|
trigger = {
|
|
scope:tested_friend.ai_honor >= 1
|
|
}
|
|
add = scope:tested_friend.ai_honor
|
|
}
|
|
modifier = {
|
|
trigger = {
|
|
scope:tested_friend.ai_boldness < 0
|
|
}
|
|
add = {
|
|
value = scope:tested_friend.ai_boldness
|
|
multiply = -1
|
|
}
|
|
}
|
|
modifier = {
|
|
add = 10
|
|
scope:tested_friend = {
|
|
has_trait = content
|
|
}
|
|
}
|
|
modifier = {
|
|
add = 10
|
|
scope:tested_friend = {
|
|
has_trait = generous
|
|
}
|
|
}
|
|
modifier = {
|
|
add = 10
|
|
scope:tested_friend = {
|
|
has_trait = trusting
|
|
}
|
|
}
|
|
send_interface_toast = {
|
|
type = event_toast_effect_good
|
|
title = bp1_yearly.7010.toast.not_betrayed
|
|
right_icon = scope:tested_friend
|
|
add_prestige = medium_prestige_gain
|
|
add_hook = {
|
|
type = loyalty_hook
|
|
target = scope:tested_friend
|
|
}
|
|
scope:tested_friend = {
|
|
add_trait = loyal
|
|
pay_short_term_gold = {
|
|
target = root
|
|
gold = 30
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
10 = { #Sell me out
|
|
desc = bp1_yearly.7010.toast.betrayed
|
|
show_chance = no
|
|
modifier = {
|
|
add = scope:tested_friend.ai_greed
|
|
}
|
|
modifier = {
|
|
add = 10
|
|
scope:tested_friend = {
|
|
has_trait = fickle
|
|
}
|
|
}
|
|
modifier = {
|
|
add = 10
|
|
scope:tested_friend = {
|
|
has_trait = arbitrary
|
|
}
|
|
}
|
|
modifier = {
|
|
add = 10
|
|
scope:tested_friend = {
|
|
has_trait = callous
|
|
}
|
|
}
|
|
send_interface_toast = {
|
|
type = event_toast_effect_bad
|
|
title = bp1_yearly.7010.toast.betrayed
|
|
right_icon = scope:tested_friend
|
|
add_opinion = {
|
|
target = scope:tested_friend
|
|
modifier = treachery_opinion
|
|
}
|
|
scope:tested_friend = {
|
|
add_trait = disloyal
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
deceitful = medium_stress_impact_loss
|
|
trusting = massive_stress_impact_gain
|
|
compassionate = medium_stress_impact_gain
|
|
calm = minor_stress_impact_gain
|
|
content = minor_stress_impact_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 0
|
|
OR = {
|
|
has_trait = trusting
|
|
has_trait = compassionate
|
|
has_trait = calm
|
|
has_trait = content
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { #Carnal pleasures or me
|
|
name = bp1_yearly.7010.b
|
|
custom_tooltip = bp1_yearly.7010.b.tt
|
|
random_list = {
|
|
10 = { #Don't sell me out
|
|
desc = bp1_yearly.7010.toast.not_betrayed
|
|
show_chance = no
|
|
modifier = {
|
|
trigger = {
|
|
scope:tested_friend.ai_honor >= 1
|
|
}
|
|
add = scope:tested_friend.ai_honor
|
|
}
|
|
modifier = {
|
|
trigger = {
|
|
scope:tested_friend.ai_boldness < 0
|
|
}
|
|
add = {
|
|
value = scope:tested_friend.ai_boldness
|
|
multiply = -1
|
|
}
|
|
}
|
|
modifier = {
|
|
add = 10
|
|
scope:tested_friend = {
|
|
has_trait = content
|
|
}
|
|
}
|
|
modifier = {
|
|
add = 10
|
|
scope:tested_friend = {
|
|
has_trait = humble
|
|
}
|
|
}
|
|
modifier = {
|
|
add = 10
|
|
scope:tested_friend = {
|
|
has_trait = trusting
|
|
}
|
|
}
|
|
send_interface_toast = {
|
|
type = event_toast_effect_good
|
|
title = bp1_yearly.7010.toast.not_betrayed
|
|
right_icon = scope:tested_friend
|
|
add_prestige = medium_prestige_gain
|
|
if = {
|
|
limit = {
|
|
can_add_hook = {
|
|
type = loyalty_hook
|
|
target = scope:tested_friend
|
|
}
|
|
}
|
|
add_hook = {
|
|
type = loyalty_hook
|
|
target = scope:tested_friend
|
|
}
|
|
}
|
|
scope:tested_friend = {
|
|
if = {
|
|
limit = {
|
|
NOT = { has_trait = loyal }
|
|
}
|
|
add_trait = loyal
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
10 = { #Sell me out
|
|
desc = bp1_yearly.7010.toast.betrayed
|
|
show_chance = no
|
|
modifier = {
|
|
add = scope:tested_friend.ai_sociability
|
|
}
|
|
modifier = {
|
|
add = 50
|
|
scope:tested_friend = {
|
|
has_trait = lustful
|
|
}
|
|
}
|
|
modifier = {
|
|
add = 50
|
|
scope:tested_friend = {
|
|
has_trait = rakish
|
|
}
|
|
}
|
|
modifier = {
|
|
add = 10
|
|
scope:tested_friend = {
|
|
has_trait = fickle
|
|
}
|
|
}
|
|
modifier = {
|
|
add = 10
|
|
scope:tested_friend = {
|
|
has_trait = arbitrary
|
|
}
|
|
}
|
|
modifier = {
|
|
factor = 0
|
|
scope:tested_friend = {
|
|
OR = {
|
|
has_trait = chaste
|
|
might_cheat_on_every_partner_trigger = no
|
|
}
|
|
}
|
|
}
|
|
send_interface_toast = {
|
|
type = event_toast_effect_bad
|
|
title = bp1_yearly.7010.toast.betrayed
|
|
right_icon = scope:tested_friend
|
|
scope:tested_friend = {
|
|
contract_disease_effect = { DISEASE = lovers_pox TREATMENT_EVENT = no }
|
|
add_trait = disloyal
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
deceitful = medium_stress_impact_loss
|
|
trusting = massive_stress_impact_gain
|
|
compassionate = medium_stress_impact_gain
|
|
calm = minor_stress_impact_gain
|
|
content = minor_stress_impact_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 0
|
|
OR = {
|
|
has_trait = trusting
|
|
has_trait = compassionate
|
|
has_trait = calm
|
|
has_trait = content
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { #Other friend or me
|
|
name = bp1_yearly.7010.c
|
|
trigger = {
|
|
exists = scope:friends_friend
|
|
}
|
|
custom_tooltip = bp1_yearly.7010.c.tt
|
|
random_list = {
|
|
10 = { #Don't sell me out
|
|
desc = bp1_yearly.7010.toast.not_betrayed
|
|
show_chance = no
|
|
modifier = {
|
|
add = {
|
|
value = scope:tested_friend.ai_sociability
|
|
multiply = 0.5
|
|
}
|
|
}
|
|
modifier = {
|
|
trigger = {
|
|
scope:tested_friend = {
|
|
save_temporary_opinion_value_as = { name = opinion_of_you target = root }
|
|
opinion = { target = scope:friends_friend value <= scope:opinion_of_you }
|
|
}
|
|
}
|
|
add = 100
|
|
}
|
|
modifier = {
|
|
trigger = {
|
|
scope:tested_friend.ai_honor >= 1
|
|
}
|
|
add = scope:tested_friend.ai_honor
|
|
}
|
|
modifier = {
|
|
add = 10
|
|
scope:tested_friend = {
|
|
has_trait = content
|
|
}
|
|
}
|
|
modifier = {
|
|
add = 10
|
|
scope:tested_friend = {
|
|
has_trait = just
|
|
}
|
|
}
|
|
modifier = {
|
|
add = 10
|
|
scope:tested_friend = {
|
|
has_trait = trusting
|
|
}
|
|
}
|
|
modifier = {
|
|
add = 10
|
|
scope:tested_friend = {
|
|
has_trait = stubborn
|
|
}
|
|
}
|
|
send_interface_toast = {
|
|
type = event_toast_effect_good
|
|
title = bp1_yearly.7010.toast.not_betrayed
|
|
right_icon = scope:tested_friend
|
|
add_prestige = medium_prestige_gain
|
|
add_hook = {
|
|
type = loyalty_hook
|
|
target = scope:tested_friend
|
|
}
|
|
scope:tested_friend = {
|
|
add_trait = loyal
|
|
}
|
|
}
|
|
}
|
|
|
|
10 = { #Sell me out
|
|
desc = bp1_yearly.7010.toast.betrayed
|
|
show_chance = no
|
|
modifier = {
|
|
scope:tested_friend = {
|
|
save_temporary_opinion_value_as = { name = opinion_of_you target = root }
|
|
opinion = { target = scope:friends_friend value > scope:opinion_of_you }
|
|
}
|
|
add = 20
|
|
}
|
|
modifier = {
|
|
add = 20
|
|
scope:tested_friend = {
|
|
has_trait = fickle
|
|
}
|
|
}
|
|
modifier = {
|
|
add = 10
|
|
scope:tested_friend = {
|
|
has_trait = arbitrary
|
|
}
|
|
}
|
|
modifier = {
|
|
add = 10
|
|
scope:tested_friend = {
|
|
has_trait = gregarious
|
|
}
|
|
}
|
|
send_interface_toast = {
|
|
type = event_toast_effect_bad
|
|
title = bp1_yearly.7010.toast.betrayed
|
|
right_icon = scope:tested_friend
|
|
scope:tested_friend = {
|
|
add_stress = major_stress_impact_gain
|
|
add_trait = disloyal
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
deceitful = medium_stress_impact_loss
|
|
trusting = massive_stress_impact_gain
|
|
compassionate = medium_stress_impact_gain
|
|
calm = minor_stress_impact_gain
|
|
content = minor_stress_impact_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 0
|
|
OR = {
|
|
has_trait = trusting
|
|
has_trait = compassionate
|
|
has_trait = calm
|
|
has_trait = content
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { #Nothing
|
|
name = bp1_yearly.7010.d
|
|
|
|
scope:tested_friend = {
|
|
add_opinion = {
|
|
target = root
|
|
modifier = friendliness_opinion
|
|
opinion = 5
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
paranoid = massive_stress_impact_gain
|
|
impatient = medium_stress_impact_gain
|
|
deceitful = medium_stress_impact_gain
|
|
sadistic = medium_stress_impact_gain
|
|
vengeful = minor_stress_impact_gain
|
|
callous = minor_stress_impact_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 10
|
|
modifier = {
|
|
factor = 0
|
|
OR = {
|
|
has_trait = paranoid
|
|
has_trait = impatient
|
|
has_trait = deceitful
|
|
has_trait = vengeful
|
|
has_trait = callous
|
|
has_trait = sadistic
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
##################################
|
|
# Memory of war #
|
|
# By Daniel Moore #
|
|
##################################
|
|
|
|
bp1_yearly.7050 = {
|
|
type = character_event
|
|
content_source = dlc_006
|
|
title = bp1_yearly.7050.t
|
|
desc = {
|
|
desc = bp1_yearly.7050.desc
|
|
|
|
triggered_desc = {
|
|
trigger = {
|
|
exists = scope:sleeping_spouse
|
|
}
|
|
desc = bp1_yearly.7050.desc.married
|
|
}
|
|
|
|
triggered_desc = {
|
|
trigger = {
|
|
NOT = { exists = scope:sleeping_spouse }
|
|
}
|
|
desc = bp1_yearly.7050.desc.not_married
|
|
}
|
|
}
|
|
theme = martial
|
|
|
|
override_background = { reference = battlefield }
|
|
|
|
left_portrait = {
|
|
character = root
|
|
animation = throne_room_one_handed_passive_1
|
|
}
|
|
|
|
cooldown = { years = 20 }
|
|
|
|
trigger = {
|
|
is_playable_character = yes
|
|
is_available_at_peace_adult = yes
|
|
has_bp1_dlc_trigger = yes
|
|
|
|
any_memory = {
|
|
has_memory_category = negative
|
|
has_memory_category = war
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
random_memory = {
|
|
limit = {
|
|
has_memory_category = negative
|
|
has_memory_category = war
|
|
}
|
|
save_scope_as = war_memory
|
|
}
|
|
|
|
random_spouse = {
|
|
limit = {
|
|
is_available_ai_adult = yes
|
|
}
|
|
save_scope_as = sleeping_spouse
|
|
}
|
|
add_character_flag = wear_armor
|
|
}
|
|
|
|
|
|
option = { #You take your stress out on something
|
|
name = bp1_yearly.7050.a
|
|
|
|
stress_impact = {
|
|
base = medium_stress_impact_gain
|
|
wrathful = medium_stress_impact_gain
|
|
forgiving = medium_stress_impact_loss
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_sociability = 1
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { #Vengeance
|
|
name = bp1_yearly.7050.b
|
|
|
|
add_character_modifier = {
|
|
modifier = vengeance_obsessed_modifier
|
|
years = 20
|
|
}
|
|
|
|
stress_impact = {
|
|
base = minor_stress_impact_gain
|
|
forgiving = major_stress_impact_gain
|
|
gregarious = medium_stress_impact_gain
|
|
compassionate = medium_stress_impact_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_energy = 1
|
|
ai_sociability = -1
|
|
}
|
|
modifier = {
|
|
factor = 0
|
|
OR = {
|
|
has_trait = forgiving
|
|
has_trait = gregarious
|
|
has_trait = compassionate
|
|
}
|
|
}
|
|
}
|
|
}
|
|
after = {
|
|
remove_character_flag = wear_armor
|
|
}
|
|
}
|
|
|
|
##################################
|
|
# Memory of Battle #
|
|
# By Daniel Moore #
|
|
##################################
|
|
|
|
bp1_yearly.7051 = { #Memory of a battle
|
|
type = character_event
|
|
content_source = dlc_006
|
|
title = bp1_yearly.7051.t
|
|
desc = bp1_yearly.7051.desc
|
|
theme = martial
|
|
|
|
override_background = {
|
|
reference = terrain_scope
|
|
}
|
|
|
|
left_portrait = {
|
|
character = root
|
|
animation = marshal
|
|
}
|
|
|
|
cooldown = { years = 10 }
|
|
|
|
trigger = {
|
|
is_playable_character = yes
|
|
has_bp1_dlc_trigger = yes
|
|
is_available_at_peace_adult = yes
|
|
|
|
martial >= 8
|
|
|
|
NOR = {
|
|
has_trait = rough_terrain_expert
|
|
has_trait = open_terrain_expert
|
|
has_trait = forest_fighter
|
|
has_trait = desert_warrior
|
|
has_trait = jungle_stalker
|
|
has_trait = winter_soldier
|
|
}
|
|
|
|
any_memory = {
|
|
has_memory_category = battle
|
|
has_memory_category = war
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
random_memory = {
|
|
limit = {
|
|
has_memory_category = battle
|
|
has_memory_category = war
|
|
}
|
|
save_scope_as = battle_memory
|
|
}
|
|
|
|
scope:battle_memory.var:battle_location = {
|
|
save_scope_as = battle_area
|
|
save_scope_as = background_terrain_scope
|
|
}
|
|
add_character_flag = wear_armor
|
|
}
|
|
|
|
option = {
|
|
name = bp1_yearly.7051.a
|
|
|
|
if = {
|
|
limit = {
|
|
scope:battle_area = {
|
|
OR = {
|
|
terrain = hills
|
|
terrain = mountains
|
|
terrain = wetlands
|
|
}
|
|
}
|
|
}
|
|
add_trait = rough_terrain_expert
|
|
}
|
|
|
|
if = {
|
|
limit = {
|
|
scope:battle_area = {
|
|
|
|
OR = {
|
|
terrain = farmlands
|
|
terrain = plains
|
|
terrain = steppe
|
|
}
|
|
}
|
|
}
|
|
add_trait = open_terrain_expert
|
|
}
|
|
|
|
if = {
|
|
limit = {
|
|
scope:battle_area = {
|
|
terrain = forest
|
|
}
|
|
}
|
|
add_trait = forest_fighter
|
|
}
|
|
if = {
|
|
limit = {
|
|
scope:battle_area = {
|
|
terrain = desert
|
|
}
|
|
}
|
|
add_trait = desert_warrior
|
|
}
|
|
if = {
|
|
limit = {
|
|
scope:battle_area = {
|
|
terrain = jungle
|
|
}
|
|
}
|
|
add_trait = jungle_stalker
|
|
}
|
|
|
|
if = {
|
|
limit = {
|
|
scope:battle_area = {
|
|
terrain = taiga
|
|
}
|
|
}
|
|
add_trait = winter_soldier
|
|
}
|
|
|
|
stress_impact = {
|
|
forgiving = medium_stress_impact_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_sociability = 1
|
|
}
|
|
}
|
|
}
|
|
option = {
|
|
name = bp1_yearly.7051.b
|
|
|
|
trigger = {
|
|
NOT = {
|
|
has_trait = flexible_leader
|
|
}
|
|
}
|
|
|
|
add_trait = flexible_leader
|
|
|
|
stress_impact = {
|
|
forgiving = medium_stress_impact_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_energy = 1
|
|
ai_sociability = -1
|
|
}
|
|
}
|
|
}
|
|
after = {
|
|
remove_character_flag = wear_armor
|
|
}
|
|
}
|
|
|
|
##################################
|
|
# #A story #
|
|
# By Daniel Moore #
|
|
##################################
|
|
|
|
bp1_yearly.7052 = {
|
|
type = character_event
|
|
content_source = dlc_006
|
|
title = bp1_yearly.7052.t
|
|
desc = bp1_yearly.7052.desc
|
|
theme = friendly
|
|
|
|
override_background = { reference = relaxing_room }
|
|
|
|
left_portrait = {
|
|
character = root
|
|
animation = storyteller
|
|
}
|
|
|
|
right_portrait = {
|
|
character = scope:story_friend
|
|
animation = toast_goblet
|
|
}
|
|
|
|
cooldown = { years = 10 }
|
|
|
|
trigger = {
|
|
is_playable_character = yes
|
|
is_available_at_peace_adult = yes
|
|
has_bp1_dlc_trigger = yes
|
|
|
|
any_memory = {
|
|
count > 0
|
|
NOT = {
|
|
has_memory_category = private
|
|
}
|
|
}
|
|
|
|
any_courtier_or_guest = {
|
|
has_any_good_relationship_with_root_trigger = yes
|
|
is_available_ai_adult = yes
|
|
}
|
|
|
|
}
|
|
|
|
immediate = {
|
|
random_memory = {
|
|
limit = {
|
|
NOT = {
|
|
has_memory_category = private
|
|
}
|
|
}
|
|
save_scope_as = story_memory
|
|
}
|
|
|
|
random_courtier_or_guest = {
|
|
limit = {
|
|
has_any_good_relationship_with_root_trigger = yes
|
|
is_available_ai_adult = yes
|
|
}
|
|
save_scope_as = story_friend
|
|
}
|
|
}
|
|
|
|
option = { #Traditional
|
|
name = bp1_yearly.7052.a
|
|
|
|
scope:story_friend = {
|
|
add_opinion = {
|
|
modifier = pleased_opinion
|
|
opinion = 15
|
|
target = root
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
ambitious = minor_stress_impact_gain
|
|
}
|
|
|
|
progress_towards_friend_effect = {
|
|
REASON = friend_story_by_fire
|
|
CHARACTER = scope:story_friend
|
|
OPINION = 0
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_sociability = 1
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { #Own Story
|
|
name = bp1_yearly.7052.b
|
|
|
|
scope:story_friend = {
|
|
add_opinion = {
|
|
modifier = pleased_opinion
|
|
opinion = 15
|
|
target = root
|
|
}
|
|
}
|
|
|
|
if = {
|
|
limit = {
|
|
scope:story_memory = {
|
|
has_memory_category = major
|
|
}
|
|
}
|
|
add_prestige = medium_prestige_value
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
scope:story_memory = {
|
|
NOT = {
|
|
has_memory_category = major
|
|
}
|
|
}
|
|
}
|
|
add_prestige = minor_prestige_value
|
|
}
|
|
|
|
stress_impact = {
|
|
shy = minor_stress_gain
|
|
ambitious = minor_stress_loss
|
|
lazy = minor_stress_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_energy = 1
|
|
ai_sociability = -1
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
option = { #Both!
|
|
name = bp1_yearly.7052.c
|
|
|
|
trait = gregarious
|
|
trigger = {
|
|
OR = {
|
|
has_trait = gregarious
|
|
culture = {
|
|
has_cultural_tradition = tradition_storytellers
|
|
}
|
|
}
|
|
}
|
|
|
|
scope:story_friend = {
|
|
add_opinion = {
|
|
modifier = pleased_opinion
|
|
opinion = 15
|
|
target = root
|
|
}
|
|
}
|
|
|
|
if = {
|
|
limit = {
|
|
scope:story_memory = {
|
|
has_memory_category = major
|
|
}
|
|
}
|
|
add_prestige = major_prestige_value
|
|
}
|
|
|
|
else_if = {
|
|
limit = {
|
|
scope:story_memory = {
|
|
NOT = {
|
|
has_memory_category = major
|
|
}
|
|
}
|
|
}
|
|
add_prestige = medium_prestige_value
|
|
}
|
|
|
|
|
|
progress_towards_friend_effect = {
|
|
REASON = friend_story_by_fire
|
|
CHARACTER = scope:story_friend
|
|
OPINION = 0
|
|
}
|
|
|
|
stress_impact = {
|
|
shy = minor_stress_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_energy = 1
|
|
ai_sociability = 1
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
##################################
|
|
# Revenge Memory #
|
|
# By Daniel Moore #
|
|
##################################
|
|
|
|
bp1_yearly.7053 = {
|
|
type = character_event
|
|
content_source = dlc_006
|
|
title = bp1_yearly.7053.t
|
|
desc = bp1_yearly.7053.desc
|
|
theme = murder_scheme
|
|
override_background = { reference = gallows }
|
|
left_portrait = {
|
|
character = root
|
|
animation = anger
|
|
}
|
|
lower_right_portrait = {
|
|
character = scope:bad_memory_participant
|
|
animation = happiness
|
|
}
|
|
cooldown = { years = 10 }
|
|
trigger = {
|
|
is_ai = no # Murder schemes are heavy for performance
|
|
is_playable_character = yes
|
|
is_available_at_peace_adult = yes
|
|
has_bp1_dlc_trigger = yes
|
|
any_memory = {
|
|
has_memory_category = negative
|
|
any_memory_participant = {
|
|
save_temporary_scope_as = rival_character
|
|
is_alive = yes
|
|
NOR = {
|
|
this = root
|
|
has_relation_lover = root
|
|
has_relation_friend = root
|
|
root = {
|
|
opinion = {
|
|
target = scope:rival_character
|
|
value >= -15
|
|
}
|
|
}
|
|
}
|
|
in_diplomatic_range = root
|
|
root = {
|
|
can_start_scheme = {
|
|
type = murder
|
|
target_character = scope:rival_character
|
|
}
|
|
}
|
|
}
|
|
}
|
|
NOT = {
|
|
has_trait = forgiving
|
|
}
|
|
}
|
|
immediate = {
|
|
random_memory = {
|
|
limit = {
|
|
has_memory_category = negative
|
|
any_memory_participant = {
|
|
this != root
|
|
is_alive = yes
|
|
root = {
|
|
can_start_scheme = {
|
|
type = murder
|
|
target_character = prev
|
|
}
|
|
}
|
|
NOR = {
|
|
has_relation_lover = root
|
|
has_relation_friend = root
|
|
root = {
|
|
opinion = {
|
|
target = prev
|
|
value >= -15
|
|
}
|
|
}
|
|
}
|
|
in_diplomatic_range = root
|
|
}
|
|
}
|
|
#Used for loc
|
|
save_scope_as = bad_memory
|
|
#Find our participant
|
|
random_memory_participant = {
|
|
limit = {
|
|
this != root
|
|
is_alive = yes
|
|
root = {
|
|
can_start_scheme = {
|
|
type = murder
|
|
target_character = prev
|
|
}
|
|
}
|
|
NOR = {
|
|
has_relation_lover = root
|
|
has_relation_friend = root
|
|
root = {
|
|
opinion = {
|
|
target = prev
|
|
value >= -15
|
|
}
|
|
}
|
|
}
|
|
}
|
|
save_scope_as = bad_memory_participant
|
|
}
|
|
}
|
|
}
|
|
#Start revenge scheme or enhance existing scheme
|
|
option = {
|
|
name = bp1_yearly.7053.a
|
|
trigger = {
|
|
can_start_scheme = {
|
|
type = murder
|
|
target_character = scope:bad_memory_participant
|
|
}
|
|
}
|
|
#Do we already have a murder scheme against our rival?
|
|
if = {
|
|
limit = {
|
|
NOT = {
|
|
any_scheme = {
|
|
type = murder
|
|
scheme_target_character = scope:bad_memory_participant
|
|
}
|
|
}
|
|
}
|
|
start_scheme = {
|
|
type = murder
|
|
target_character = scope:bad_memory_participant
|
|
}
|
|
}
|
|
custom_tooltip = diplomacy_family.2250.b.tt
|
|
#Buff the scheme
|
|
random_scheme = {
|
|
type = murder
|
|
limit = {
|
|
scheme_target_character = scope:bad_memory_participant
|
|
}
|
|
add_scheme_modifier = {
|
|
type = murder_memory_modifier
|
|
}
|
|
}
|
|
stress_impact = {
|
|
compassionate = major_stress_impact_gain
|
|
honest = minor_stress_impact_gain
|
|
just = medium_stress_impact_gain
|
|
lazy = minor_stress_impact_gain
|
|
wrathful = minor_stress_impact_loss
|
|
vengeful = minor_stress_impact_loss
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
OR = {
|
|
has_trait = compassionate
|
|
has_trait = honest
|
|
has_trait = just
|
|
}
|
|
add = 50
|
|
}
|
|
ai_value_modifier = {
|
|
ai_vengefulness = 2
|
|
ai_boldness = 2
|
|
ai_honor = -2
|
|
ai_compassion = -2
|
|
}
|
|
}
|
|
}
|
|
#Forgive and Forget
|
|
option = {
|
|
name = bp1_yearly.7053.b
|
|
add_piety = minor_piety_value
|
|
stress_impact = {
|
|
eccentric = medium_stress_gain
|
|
deceitful = medium_stress_gain
|
|
wrathful = medium_stress_gain
|
|
vengeful = major_stress_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
OR = {
|
|
has_trait = eccentric
|
|
has_trait = deceitful
|
|
has_trait = wrathful
|
|
has_trait = vengeful
|
|
}
|
|
add = 50
|
|
}
|
|
ai_value_modifier = {
|
|
ai_compassion = 2
|
|
ai_honor = 2
|
|
ai_rationality = 1
|
|
ai_boldness = -2
|
|
ai_vengefulness = -2
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
###########################
|
|
# Forget a memory #
|
|
# By Daniel Moore #
|
|
###########################
|
|
|
|
bp1_yearly.7054 = {
|
|
type = character_event
|
|
content_source = dlc_006
|
|
title = bp1_yearly.7054.t
|
|
desc = bp1_yearly.7054.desc
|
|
theme = murder_scheme
|
|
|
|
override_background = { reference = garden }
|
|
|
|
left_portrait = {
|
|
character = root
|
|
animation = shame
|
|
}
|
|
|
|
right_portrait = {
|
|
character = scope:memory_child
|
|
animation = worry
|
|
}
|
|
|
|
cooldown = { years = 10 }
|
|
|
|
trigger = {
|
|
is_playable_character = yes
|
|
is_available_at_peace_adult = yes
|
|
has_bp1_dlc_trigger = yes
|
|
is_ai = no
|
|
|
|
OR = {
|
|
has_trait = infirm
|
|
age > 65
|
|
}
|
|
|
|
any_memory = {
|
|
NOT = {
|
|
has_memory_category = private
|
|
}
|
|
}
|
|
|
|
any_child = {
|
|
is_available_ai_adult = yes
|
|
NOR = {
|
|
has_relation_rival = root
|
|
opinion = {
|
|
target = prev
|
|
value <= -15
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
immediate = {
|
|
random_memory = {
|
|
save_scope_as = forgotten_memory
|
|
}
|
|
|
|
random_child = {
|
|
limit = {
|
|
is_available_ai_adult = yes
|
|
NOR = {
|
|
has_relation_rival = root
|
|
opinion = {
|
|
target = prev
|
|
value <= -15
|
|
}
|
|
}
|
|
}
|
|
weight = {
|
|
base = 1
|
|
modifier = {
|
|
add = 10
|
|
is_of_major_interest_to_root_trigger = yes
|
|
}
|
|
modifier = {
|
|
add = 5
|
|
is_of_minor_interest_to_root_trigger = yes
|
|
}
|
|
modifier = {
|
|
add = 5
|
|
opinion = {
|
|
target = root
|
|
value >= 25
|
|
}
|
|
}
|
|
modifier = {
|
|
add = 5
|
|
opinion = {
|
|
target = root
|
|
value >= 50
|
|
}
|
|
}
|
|
modifier = {
|
|
add = 20
|
|
has_trait = compassionate
|
|
}
|
|
}
|
|
save_scope_as = memory_child
|
|
}
|
|
}
|
|
|
|
option = { #Pretend everything is fine
|
|
name = bp1_yearly.7054.a
|
|
|
|
stress_impact = {
|
|
base = 50
|
|
honest = medium_stress_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_sociability = 1
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { #Admit to forgetting
|
|
name = bp1_yearly.7054.b
|
|
add_prestige = medium_prestige_loss
|
|
|
|
stress_impact = {
|
|
base = 20
|
|
deceitful = minor_stress_gain
|
|
honest = minor_stress_loss
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_energy = 1
|
|
ai_sociability = -1
|
|
}
|
|
}
|
|
}
|
|
|
|
after = {
|
|
destroy_character_memory = scope:forgotten_memory
|
|
}
|
|
}
|
|
|
|
|
|
##################################
|
|
# Record A Memory #
|
|
# By Daniel Moore #
|
|
##################################
|
|
|
|
bp1_yearly.7055 = {
|
|
type = character_event
|
|
content_source = dlc_006
|
|
title = bp1_yearly.7055.t
|
|
desc = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:recorded_memory = {
|
|
has_memory_category = positive
|
|
}
|
|
}
|
|
desc = bp1_yearly.7055.desc.positive
|
|
}
|
|
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:recorded_memory = {
|
|
has_memory_category = negative
|
|
}
|
|
}
|
|
desc = bp1_yearly.7055.desc.negative
|
|
}
|
|
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:recorded_memory = {
|
|
NOR = {
|
|
has_memory_category = negative
|
|
has_memory_category = positive
|
|
}
|
|
}
|
|
}
|
|
desc = bp1_yearly.7055.desc.neutral
|
|
}
|
|
|
|
triggered_desc = {
|
|
trigger = {
|
|
learning < 13
|
|
NOT = { has_trait = blind }
|
|
}
|
|
desc = bp1_yearly.7055.desc.alone_poor_skill
|
|
}
|
|
|
|
triggered_desc = {
|
|
trigger = {
|
|
learning >= 13
|
|
NOT = { has_trait = blind }
|
|
}
|
|
desc = bp1_yearly.7055.desc.alone_good_skill
|
|
}
|
|
|
|
triggered_desc = {
|
|
trigger = {
|
|
has_trait = blind
|
|
}
|
|
desc = bp1_yearly.7055.desc.blind
|
|
}
|
|
|
|
triggered_desc = {
|
|
trigger = {
|
|
exists = scope:poet
|
|
scope:poet != scope:friend
|
|
}
|
|
desc = bp1_yearly.7055.desc.poet
|
|
}
|
|
|
|
triggered_desc = {
|
|
trigger = {
|
|
exists = scope:friend
|
|
}
|
|
desc = bp1_yearly.7055.desc.friend
|
|
}
|
|
|
|
desc = bp1_yearly.7055.desc.ending
|
|
}
|
|
theme = dynasty
|
|
|
|
override_background = { reference = study }
|
|
|
|
left_portrait = {
|
|
character = root
|
|
animation = throne_room_writer
|
|
}
|
|
|
|
right_portrait = {
|
|
character = scope:friend
|
|
animation = chancellor
|
|
}
|
|
|
|
lower_right_portrait = {
|
|
character = scope:poet
|
|
}
|
|
|
|
cooldown = { years = 10 }
|
|
trigger = {
|
|
is_playable_character = yes
|
|
is_available_at_peace_adult = yes
|
|
has_bp1_dlc_trigger = yes
|
|
gold >= medium_gold_value
|
|
|
|
OR = {
|
|
NOT = { has_trait = blind }
|
|
any_court_position_holder = {
|
|
type = court_poet_court_position
|
|
is_available_ai_adult = yes
|
|
}
|
|
any_relation = {
|
|
type = friend
|
|
is_available_ai_adult = yes
|
|
learning >= 13
|
|
learning > root.learning
|
|
}
|
|
}
|
|
|
|
any_memory = {
|
|
OR = {
|
|
has_memory_category = battle
|
|
has_memory_category = intimidation
|
|
has_memory_category = family
|
|
has_memory_category = war
|
|
has_memory_category = relationships
|
|
}
|
|
NOT = {
|
|
has_memory_category = private
|
|
}
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
save_scope_as = owner
|
|
random_memory = {
|
|
limit = {
|
|
OR = {
|
|
has_memory_category = battle
|
|
has_memory_category = intimidation
|
|
has_memory_category = family
|
|
has_memory_category = war
|
|
has_memory_category = relationships
|
|
}
|
|
NOT = {
|
|
has_memory_category = private
|
|
}
|
|
}
|
|
save_scope_as = recorded_memory
|
|
if = {
|
|
limit = {
|
|
any_memory_participant = {
|
|
this != root
|
|
}
|
|
}
|
|
random_memory_participant = {
|
|
limit = {
|
|
this != root
|
|
}
|
|
save_scope_as = memory_participant
|
|
}
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
employs_court_position = court_poet_court_position
|
|
any_court_position_holder = {
|
|
type = court_poet_court_position
|
|
is_available_ai_adult = yes
|
|
}
|
|
}
|
|
random_court_position_holder = {
|
|
type = court_poet_court_position
|
|
limit = {
|
|
is_available_ai_adult = yes
|
|
}
|
|
save_scope_as = poet
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
any_relation = {
|
|
type = friend
|
|
is_available_ai_adult = yes
|
|
learning >= 13
|
|
learning > root.learning
|
|
}
|
|
}
|
|
random_relation = {
|
|
type = friend
|
|
limit = {
|
|
is_available_ai_adult = yes
|
|
learning >= 13
|
|
learning > root.learning
|
|
}
|
|
save_scope_as = friend
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Make your poet do it
|
|
name = bp1_yearly.7055.poet
|
|
trigger = {
|
|
exists = scope:poet
|
|
}
|
|
|
|
remove_short_term_gold = minor_gold_value
|
|
|
|
if = {
|
|
limit = {
|
|
exists = scope:memory_participant
|
|
}
|
|
if = {
|
|
limit = {
|
|
artifacts_use_indian_books_trigger = yes
|
|
}
|
|
create_artifact = {
|
|
name = recorded_memory_character
|
|
type = journal
|
|
creator = root
|
|
description = recorded_memory_desc
|
|
visuals = indian_book
|
|
modifier = artifact_monthly_minor_prestige_1_modifier
|
|
save_scope_as = newly_created_artifact
|
|
wealth = 50
|
|
quality = 50
|
|
}
|
|
}
|
|
else = {
|
|
create_artifact = {
|
|
name = recorded_memory_character
|
|
type = journal
|
|
creator = root
|
|
description = recorded_memory_desc
|
|
visuals = book
|
|
modifier = artifact_monthly_minor_prestige_1_modifier
|
|
save_scope_as = newly_created_artifact
|
|
wealth = 50
|
|
quality = 50
|
|
}
|
|
}
|
|
}
|
|
else = {
|
|
if = {
|
|
limit = {
|
|
artifacts_use_indian_books_trigger = yes
|
|
}
|
|
create_artifact = {
|
|
name = recorded_memory
|
|
type = journal
|
|
creator = root
|
|
description = recorded_memory_desc
|
|
visuals = indian_book
|
|
modifier = artifact_monthly_minor_prestige_1_modifier
|
|
save_scope_as = newly_created_artifact
|
|
wealth = scope:wealth
|
|
quality = scope:quality
|
|
}
|
|
}
|
|
else = {
|
|
create_artifact = {
|
|
name = recorded_memory
|
|
type = journal
|
|
creator = root
|
|
description = recorded_memory_desc
|
|
visuals = book
|
|
modifier = artifact_monthly_minor_prestige_2_modifier
|
|
save_scope_as = newly_created_artifact
|
|
wealth = scope:wealth
|
|
quality = scope:quality
|
|
}
|
|
}
|
|
}
|
|
|
|
hidden_effect_new_object = {
|
|
scope:newly_created_artifact = {
|
|
random_list = {
|
|
10 = {
|
|
trigger = {
|
|
scope:recorded_memory = {
|
|
OR = {
|
|
has_memory_category = battle
|
|
has_memory_category = war
|
|
}
|
|
}
|
|
}
|
|
add_scaled_artifact_modifier_combat_effect = yes
|
|
}
|
|
10 = {
|
|
trigger = {
|
|
scope:recorded_memory = {
|
|
has_memory_category = intimidation
|
|
}
|
|
}
|
|
add_scaled_artifact_modifier_intrigue_effect = yes
|
|
}
|
|
10 = {
|
|
trigger = {
|
|
scope:recorded_memory = {
|
|
OR = {
|
|
has_memory_category = family
|
|
has_memory_category = relationships
|
|
}
|
|
}
|
|
}
|
|
add_scaled_artifact_modifier_majesty_effect = yes
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
paranoid = medium_stress_gain
|
|
impatient = medium_stress_gain
|
|
humble = minor_stress_gain
|
|
greedy = medium_stress_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_sociability = 1
|
|
ai_honor = 1
|
|
}
|
|
modifier = {
|
|
factor = 0
|
|
gold < major_gold_value
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Have a friend help
|
|
name = bp1_yearly.7055.friend
|
|
trigger = {
|
|
exists = scope:friend
|
|
}
|
|
|
|
remove_short_term_gold = minor_gold_value
|
|
|
|
scope:friend = {
|
|
add_opinion = {
|
|
target = root
|
|
modifier = friendliness_opinion
|
|
opinion = 30
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
can_set_relation_best_friend_trigger = { CHARACTER = scope:friend }
|
|
}
|
|
set_relation_best_friend = { reason = best_friend_helped_pen_memory copy_reason = friend target = scope:friend }
|
|
}
|
|
|
|
if = {
|
|
limit = {
|
|
exists = scope:memory_participant
|
|
}
|
|
if = {
|
|
limit = {
|
|
artifacts_use_indian_books_trigger = yes
|
|
}
|
|
create_artifact = {
|
|
name = recorded_memory_character
|
|
type = journal
|
|
creator = root
|
|
description = recorded_memory_desc
|
|
visuals = indian_book
|
|
modifier = artifact_monthly_minor_prestige_1_modifier
|
|
save_scope_as = newly_created_artifact
|
|
wealth = 50
|
|
quality = 50
|
|
}
|
|
}
|
|
else = {
|
|
create_artifact = {
|
|
name = recorded_memory_character
|
|
type = journal
|
|
creator = root
|
|
description = recorded_memory_desc
|
|
visuals = book
|
|
modifier = artifact_monthly_minor_prestige_1_modifier
|
|
save_scope_as = newly_created_artifact
|
|
wealth = 50
|
|
quality = 50
|
|
}
|
|
}
|
|
}
|
|
else = {
|
|
if = {
|
|
limit = {
|
|
artifacts_use_indian_books_trigger = yes
|
|
}
|
|
create_artifact = {
|
|
name = recorded_memory
|
|
type = journal
|
|
creator = root
|
|
description = recorded_memory_desc
|
|
visuals = indian_book
|
|
modifier = artifact_monthly_minor_prestige_1_modifier
|
|
save_scope_as = newly_created_artifact
|
|
wealth = scope:wealth
|
|
quality = scope:quality
|
|
}
|
|
}
|
|
else = {
|
|
create_artifact = {
|
|
name = recorded_memory
|
|
type = journal
|
|
creator = root
|
|
description = recorded_memory_desc
|
|
visuals = book
|
|
modifier = artifact_monthly_minor_prestige_2_modifier
|
|
save_scope_as = newly_created_artifact
|
|
wealth = scope:wealth
|
|
quality = scope:quality
|
|
}
|
|
}
|
|
}
|
|
|
|
hidden_effect_new_object = {
|
|
scope:newly_created_artifact = {
|
|
random_list = {
|
|
10 = {
|
|
trigger = {
|
|
scope:recorded_memory = {
|
|
OR = {
|
|
has_memory_category = battle
|
|
has_memory_category = war
|
|
}
|
|
}
|
|
}
|
|
add_scaled_artifact_modifier_combat_effect = yes
|
|
}
|
|
10 = {
|
|
trigger = {
|
|
scope:recorded_memory = {
|
|
has_memory_category = intimidation
|
|
}
|
|
}
|
|
add_scaled_artifact_modifier_intrigue_effect = yes
|
|
}
|
|
10 = {
|
|
trigger = {
|
|
scope:recorded_memory = {
|
|
OR = {
|
|
has_memory_category = family
|
|
has_memory_category = relationships
|
|
}
|
|
}
|
|
}
|
|
add_scaled_artifact_modifier_majesty_effect = yes
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
paranoid = medium_stress_gain
|
|
impatient = medium_stress_gain
|
|
humble = minor_stress_gain
|
|
greedy = medium_stress_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_sociability = 1
|
|
ai_honor = 1
|
|
}
|
|
modifier = {
|
|
factor = 0
|
|
gold < major_gold_value
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { #Make a book of the memory, high skill!
|
|
name = bp1_yearly.7055.high_skill
|
|
trigger = {
|
|
learning >= 13
|
|
NOT = { has_trait = blind }
|
|
}
|
|
|
|
remove_short_term_gold = medium_gold_value
|
|
|
|
if = {
|
|
limit = {
|
|
exists = scope:memory_participant
|
|
}
|
|
if = {
|
|
limit = {
|
|
artifacts_use_indian_books_trigger = yes
|
|
}
|
|
create_artifact = {
|
|
name = recorded_memory_character
|
|
type = journal
|
|
creator = root
|
|
description = recorded_memory_desc
|
|
visuals = indian_book
|
|
modifier = artifact_monthly_minor_prestige_1_modifier
|
|
save_scope_as = newly_created_artifact
|
|
wealth = 50
|
|
quality = 50
|
|
}
|
|
}
|
|
else = {
|
|
create_artifact = {
|
|
name = recorded_memory_character
|
|
type = journal
|
|
creator = root
|
|
description = recorded_memory_desc
|
|
visuals = book
|
|
modifier = artifact_monthly_minor_prestige_1_modifier
|
|
save_scope_as = newly_created_artifact
|
|
wealth = 50
|
|
quality = 50
|
|
}
|
|
}
|
|
}
|
|
else = {
|
|
if = {
|
|
limit = {
|
|
artifacts_use_indian_books_trigger = yes
|
|
}
|
|
create_artifact = {
|
|
name = recorded_memory
|
|
type = journal
|
|
creator = root
|
|
description = recorded_memory_desc
|
|
visuals = indian_book
|
|
modifier = artifact_monthly_minor_prestige_1_modifier
|
|
save_scope_as = newly_created_artifact
|
|
wealth = scope:wealth
|
|
quality = scope:quality
|
|
}
|
|
}
|
|
else = {
|
|
create_artifact = {
|
|
name = recorded_memory
|
|
type = journal
|
|
creator = root
|
|
description = recorded_memory_desc
|
|
visuals = book
|
|
modifier = artifact_monthly_minor_prestige_2_modifier
|
|
save_scope_as = newly_created_artifact
|
|
wealth = scope:wealth
|
|
quality = scope:quality
|
|
}
|
|
}
|
|
}
|
|
|
|
hidden_effect_new_object = {
|
|
scope:newly_created_artifact = {
|
|
random_list = {
|
|
10 = {
|
|
trigger = {
|
|
scope:recorded_memory = {
|
|
OR = {
|
|
has_memory_category = battle
|
|
has_memory_category = war
|
|
}
|
|
}
|
|
}
|
|
add_scaled_artifact_modifier_combat_effect = yes
|
|
}
|
|
10 = {
|
|
trigger = {
|
|
scope:recorded_memory = {
|
|
has_memory_category = intimidation
|
|
}
|
|
}
|
|
add_scaled_artifact_modifier_intrigue_effect = yes
|
|
}
|
|
10 = {
|
|
trigger = {
|
|
scope:recorded_memory = {
|
|
OR = {
|
|
has_memory_category = family
|
|
has_memory_category = relationships
|
|
}
|
|
}
|
|
}
|
|
add_scaled_artifact_modifier_majesty_effect = yes
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
lazy = medium_stress_gain
|
|
greedy = medium_stress_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_sociability = 1
|
|
ai_honor = 1
|
|
}
|
|
modifier = {
|
|
factor = 0
|
|
gold < major_gold_value
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { #Make a book of the memory
|
|
name = bp1_yearly.7055.a
|
|
trigger = {
|
|
learning < 13
|
|
NOT = { has_trait = blind }
|
|
}
|
|
|
|
remove_short_term_gold = medium_gold_value
|
|
|
|
if = {
|
|
limit = {
|
|
exists = scope:memory_participant
|
|
}
|
|
if = {
|
|
limit = {
|
|
artifacts_use_indian_books_trigger = yes
|
|
}
|
|
create_artifact = {
|
|
name = recorded_memory_character
|
|
type = journal
|
|
creator = root
|
|
description = recorded_memory_desc
|
|
visuals = indian_book
|
|
modifier = artifact_monthly_minor_prestige_1_modifier
|
|
wealth = 10
|
|
quality = 20
|
|
save_scope_as = newly_created_artifact
|
|
}
|
|
}
|
|
else = {
|
|
create_artifact = {
|
|
name = recorded_memory_character
|
|
type = journal
|
|
creator = root
|
|
description = recorded_memory_desc
|
|
visuals = book
|
|
modifier = artifact_monthly_minor_prestige_1_modifier
|
|
wealth = 10
|
|
quality = 20
|
|
save_scope_as = newly_created_artifact
|
|
}
|
|
}
|
|
}
|
|
else = {
|
|
if = {
|
|
limit = {
|
|
artifacts_use_indian_books_trigger = yes
|
|
}
|
|
create_artifact = {
|
|
name = recorded_memory
|
|
type = journal
|
|
creator = root
|
|
description = recorded_memory_desc
|
|
visuals = indian_book
|
|
modifier = artifact_monthly_minor_prestige_1_modifier
|
|
wealth = 10
|
|
quality = 20
|
|
save_scope_as = newly_created_artifact
|
|
}
|
|
}
|
|
else = {
|
|
create_artifact = {
|
|
name = recorded_memory
|
|
type = journal
|
|
creator = root
|
|
description = recorded_memory_desc
|
|
visuals = book
|
|
modifier = artifact_monthly_minor_prestige_1_modifier
|
|
wealth = 10
|
|
quality = 20
|
|
save_scope_as = newly_created_artifact
|
|
}
|
|
}
|
|
}
|
|
|
|
hidden_effect_new_object = {
|
|
scope:newly_created_artifact = {
|
|
random_list = {
|
|
10 = {
|
|
trigger = {
|
|
scope:recorded_memory = {
|
|
OR = {
|
|
has_memory_category = battle
|
|
has_memory_category = war
|
|
}
|
|
}
|
|
}
|
|
add_scaled_artifact_modifier_combat_effect = yes
|
|
}
|
|
10 = {
|
|
trigger = {
|
|
scope:recorded_memory = {
|
|
has_memory_category = intimidation
|
|
}
|
|
}
|
|
add_scaled_artifact_modifier_intrigue_effect = yes
|
|
}
|
|
10 = {
|
|
trigger = {
|
|
scope:recorded_memory = {
|
|
OR = {
|
|
has_memory_category = family
|
|
has_memory_category = relationships
|
|
}
|
|
}
|
|
}
|
|
add_scaled_artifact_modifier_majesty_effect = yes
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
lazy = medium_stress_gain
|
|
greedy = medium_stress_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_sociability = 1
|
|
ai_honor = 1
|
|
}
|
|
modifier = {
|
|
factor = 0
|
|
gold < major_gold_value
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { #Don't make a book relax instead
|
|
name = bp1_yearly.7055.b
|
|
|
|
stress_impact = {
|
|
diligent = medium_stress_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 25
|
|
modifier = {
|
|
factor = 0
|
|
has_trait = diligent
|
|
}
|
|
}
|
|
}
|
|
|
|
after = {
|
|
if = {
|
|
limit = {
|
|
exists = scope:newly_created_artifact
|
|
has_royal_court = yes
|
|
}
|
|
scope:newly_created_artifact = {
|
|
add_scaled_artifact_modifier_grandeur_small_effect = yes
|
|
add_scaled_artifact_modifier_scholarship_effect = yes
|
|
|
|
reforge_artifact = {
|
|
type = book
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
##################################
|
|
# Intimidation #
|
|
# By Daniel Moore #
|
|
##################################
|
|
|
|
bp1_yearly.7056 = {
|
|
type = character_event
|
|
content_source = dlc_006
|
|
title = bp1_yearly.7056.t
|
|
desc = {
|
|
desc = bp1_yearly.7056.desc
|
|
}
|
|
|
|
theme = dread
|
|
|
|
override_background = { reference = dungeon }
|
|
|
|
left_portrait = {
|
|
character = root
|
|
animation = laugh
|
|
}
|
|
|
|
right_portrait = {
|
|
character = scope:intimidation_target
|
|
animation = fear
|
|
}
|
|
|
|
cooldown = { years = 10 }
|
|
trigger = {
|
|
is_playable_character = yes
|
|
is_available_at_peace_adult = yes
|
|
has_bp1_dlc_trigger = yes
|
|
|
|
OR = {
|
|
has_focus_or_focus_trait_trigger = { FOCUS = intrigue_intimidation_focus }
|
|
has_personality_malicious_trigger = yes
|
|
}
|
|
|
|
OR = {
|
|
any_vassal = {
|
|
is_available_ai_adult = yes
|
|
has_any_good_relationship_with_root_trigger = no
|
|
ai_boldness <= 25
|
|
}
|
|
any_courtier = {
|
|
is_available_ai_adult = yes
|
|
has_any_good_relationship_with_root_trigger = no
|
|
ai_boldness <= 25
|
|
}
|
|
}
|
|
|
|
any_memory = {
|
|
has_memory_category = intimidation
|
|
}
|
|
}
|
|
|
|
|
|
|
|
immediate = {
|
|
random_memory = {
|
|
limit = {
|
|
has_memory_category = intimidation
|
|
}
|
|
save_scope_as = intimidation_memory
|
|
}
|
|
|
|
random_vassal = {
|
|
limit = {
|
|
exists = joined_faction
|
|
is_available_ai_adult = yes
|
|
has_any_good_relationship_with_root_trigger = no
|
|
ai_boldness <= 25
|
|
}
|
|
alternative_limit = {
|
|
is_landed = yes
|
|
primary_title.tier >= tier_county
|
|
is_available_ai_adult = yes
|
|
has_any_good_relationship_with_root_trigger = no
|
|
ai_boldness <= 25
|
|
}
|
|
alternative_limit = {
|
|
is_available_ai_adult = yes
|
|
has_any_good_relationship_with_root_trigger = no
|
|
ai_boldness <= 25
|
|
}
|
|
save_scope_as = intimidation_target
|
|
}
|
|
|
|
if = {
|
|
limit = {
|
|
NOT = { exists = scope:intimidation_target }
|
|
}
|
|
random_courtier = {
|
|
limit = {
|
|
is_available_ai_adult = yes
|
|
has_any_good_relationship_with_root_trigger = no
|
|
ai_boldness <= 25
|
|
}
|
|
save_scope_as = intimidation_target
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { #Intimidate them for a favor
|
|
name = bp1_yearly.7056.a
|
|
|
|
trigger = {
|
|
can_add_hook = {
|
|
target = scope:intimidation_target
|
|
type = threat_hook
|
|
}
|
|
}
|
|
|
|
add_hook = {
|
|
target = scope:intimidation_target
|
|
type = threat_hook
|
|
}
|
|
|
|
scope:intimidation_target = {
|
|
add_opinion = {
|
|
target = root
|
|
modifier = scared_opinion
|
|
opinion = -10
|
|
}
|
|
if = {
|
|
limit = {
|
|
exists = joined_faction
|
|
}
|
|
joined_faction = {
|
|
scope:intimidation_target = {
|
|
leave_faction_with_cooldown_effect = {
|
|
FACTION = prev
|
|
YEARS = 20
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
compassionate = massive_stress_gain
|
|
forgiving = major_stress_impact_gain
|
|
generous = medium_stress_impact_gain
|
|
greedy = medium_stress_impact_loss
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 0
|
|
OR = {
|
|
has_trait = compassionate
|
|
has_trait = forgiving
|
|
has_trait = generous
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { #Have them spread word of your dread
|
|
name = bp1_yearly.7056.b
|
|
|
|
add_dread = medium_dread_gain
|
|
|
|
scope:intimidation_target = {
|
|
add_opinion = {
|
|
target = root
|
|
modifier = scared_opinion
|
|
opinion = -10
|
|
}
|
|
if = {
|
|
limit = {
|
|
exists = joined_faction
|
|
}
|
|
joined_faction = {
|
|
scope:intimidation_target = {
|
|
leave_faction_with_cooldown_effect = {
|
|
FACTION = prev
|
|
YEARS = 20
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
humble = medium_stress_impact_gain
|
|
paranoid = medium_stress_impact_gain
|
|
content = medium_stress_impact_gain
|
|
wrathful = minor_stress_impact_loss
|
|
arrogant = minor_stress_impact_loss
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 0
|
|
OR = {
|
|
has_trait = humble
|
|
has_trait = paranoid
|
|
has_trait = content
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
##################################
|
|
# Yearning #
|
|
# By Daniel Moore #
|
|
##################################
|
|
|
|
scripted_trigger bp1_yearly_7057_valid_participant = {
|
|
is_alive = yes
|
|
NOT = {
|
|
has_relation_lover = root
|
|
}
|
|
root = {
|
|
can_start_scheme = {
|
|
type = seduce
|
|
target_character = prev
|
|
}
|
|
}
|
|
}
|
|
|
|
bp1_yearly.7057 = {
|
|
type = character_event
|
|
content_source = dlc_006
|
|
title = bp1_yearly.7057.t
|
|
desc = {
|
|
|
|
desc = bp1_yearly.7057.desc
|
|
|
|
triggered_desc = {
|
|
trigger = {
|
|
is_female = yes
|
|
}
|
|
desc = bp1_yearly.7057.desc.female
|
|
}
|
|
|
|
triggered_desc = {
|
|
trigger = {
|
|
is_female = no
|
|
}
|
|
desc = bp1_yearly.7057.desc.male
|
|
}
|
|
}
|
|
|
|
theme = seduction
|
|
|
|
override_background = { reference = temple }
|
|
|
|
left_portrait = {
|
|
character = root
|
|
animation = shame
|
|
}
|
|
|
|
right_portrait = {
|
|
character = scope:realm_priest
|
|
animation = disgust
|
|
}
|
|
|
|
lower_right_portrait = {
|
|
character = scope:sex_partner
|
|
animation = flirtation_left
|
|
}
|
|
|
|
cooldown = { years = 30 }
|
|
|
|
trigger = {
|
|
is_playable_character = yes
|
|
is_available_at_peace_adult = yes
|
|
has_bp1_dlc_trigger = yes
|
|
|
|
OR = {
|
|
cp:councillor_court_chaplain ?= { is_available_ai_adult = yes }
|
|
any_courtier_or_guest = {
|
|
is_available_ai_adult = yes
|
|
is_clergy = yes
|
|
}
|
|
}
|
|
|
|
NOR = {
|
|
has_trait = celibate
|
|
has_trait = chaste
|
|
any_relation = { type = soulmate }
|
|
}
|
|
|
|
any_memory = {
|
|
memory_type = had_sex
|
|
any_memory_participant = { bp1_yearly_7057_valid_participant = yes }
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
if = {
|
|
limit = { exists = cp:councillor_court_chaplain }
|
|
cp:councillor_court_chaplain = { save_scope_as = realm_priest }
|
|
}
|
|
else = {
|
|
random_courtier_or_guest = {
|
|
limit = {
|
|
is_available_ai_adult = yes
|
|
is_clergy = yes
|
|
}
|
|
save_scope_as = realm_priest
|
|
}
|
|
}
|
|
|
|
random_memory = {
|
|
memory_type = had_sex
|
|
limit = {
|
|
any_memory_participant = { bp1_yearly_7057_valid_participant = yes }
|
|
}
|
|
save_scope_as = sex_memory
|
|
|
|
random_memory_participant = {
|
|
limit = { bp1_yearly_7057_valid_participant = yes }
|
|
save_scope_as = sex_partner
|
|
}
|
|
}
|
|
}
|
|
option = { #Start a scheme to seduce them
|
|
name = bp1_yearly.7057.a
|
|
trigger = {
|
|
can_start_scheme = {
|
|
type = seduce
|
|
target_character = scope:sex_partner
|
|
}
|
|
}
|
|
|
|
start_scheme = {
|
|
type = seduce
|
|
target_character = scope:sex_partner
|
|
}
|
|
|
|
custom_tooltip = diplomacy_family.2250.b.tt
|
|
|
|
random_scheme = {
|
|
type = seduce
|
|
limit = {
|
|
scheme_target_character = scope:sex_partner
|
|
}
|
|
add_scheme_modifier = {
|
|
type = sex_memory_modifier
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
lustful = medium_stress_impact_loss
|
|
lazy = minor_stress_impact_gain
|
|
content = medium_stress_impact_gain
|
|
chaste = massive_stress_impact_gain
|
|
celibate = massive_stress_impact_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 0
|
|
modifier = {
|
|
add = 100
|
|
might_cheat_on_every_partner_trigger = yes
|
|
}
|
|
modifier = {
|
|
factor = 0
|
|
OR = {
|
|
has_trait = content
|
|
has_trait = chaste
|
|
has_trait = celibate
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { #Release Stress
|
|
name = bp1_yearly.7057.c
|
|
|
|
trigger = {
|
|
OR = {
|
|
is_deviant_trigger = yes
|
|
has_trait = lustful
|
|
}
|
|
}
|
|
trait = deviant
|
|
trait = lustful
|
|
|
|
stress_impact = {
|
|
base = major_stress_impact_loss
|
|
chaste = massive_stress_impact_gain
|
|
celibate = massive_stress_impact_gain
|
|
shy = major_stress_impact_gain
|
|
}
|
|
|
|
scope:realm_priest = {
|
|
add_opinion = {
|
|
modifier = defiled_place_of_worship_opinion
|
|
target = root
|
|
}
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 0
|
|
OR = {
|
|
has_trait = shy
|
|
has_trait = chaste
|
|
has_trait = celibate
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { #Move on
|
|
name = bp1_yearly.7057.b
|
|
|
|
add_piety = minor_piety_gain
|
|
|
|
scope:realm_priest = {
|
|
add_opinion = {
|
|
target = root
|
|
modifier = pious_opinion
|
|
opinion = 15
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
base = minor_stress_impact_gain
|
|
lustful = major_stress_impact_gain
|
|
deviant = major_stress_impact_gain
|
|
stubborn = medium_stress_impact_gain
|
|
fickle = medium_stress_impact_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 0.1 # To make sure the AI doesn't start improper seduction schemes
|
|
OR = {
|
|
has_trait = lustful
|
|
has_trait = deviant
|
|
has_trait = stubborn
|
|
has_trait = fickle
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
##################################
|
|
# Overindulgence #
|
|
# By Daniel Moore #
|
|
##################################
|
|
|
|
bp1_yearly.7058 = {
|
|
type = character_event
|
|
content_source = dlc_006
|
|
title = bp1_yearly.7058.t
|
|
desc = bp1_yearly.7058.desc
|
|
theme = unfriendly
|
|
left_portrait = {
|
|
character = root
|
|
animation = anger
|
|
}
|
|
|
|
right_portrait = {
|
|
character = scope:greedy_courtier
|
|
animation = drink
|
|
}
|
|
|
|
override_background = { reference = bp1_wine_cellar }
|
|
|
|
cooldown = { years = 30 }
|
|
|
|
trigger = {
|
|
gold >= medium_gold_value
|
|
any_courtier_or_guest = {
|
|
is_available_ai_adult = yes
|
|
OR = {
|
|
has_trait = gluttonous
|
|
has_trait = comfort_eater
|
|
}
|
|
}
|
|
has_bp1_dlc_trigger = yes
|
|
|
|
# Standard checks.
|
|
is_available_at_peace_adult = yes
|
|
is_landed = yes
|
|
}
|
|
|
|
immediate = {
|
|
random_courtier_or_guest = {
|
|
limit = {
|
|
is_available_ai_adult = yes
|
|
OR = {
|
|
has_trait = gluttonous
|
|
has_trait = comfort_eater
|
|
}
|
|
}
|
|
save_scope_as = greedy_courtier
|
|
}
|
|
|
|
remove_short_term_gold = minor_gold_value
|
|
}
|
|
|
|
option = { # Bond
|
|
name = bp1_yearly.7058.glutton
|
|
|
|
trigger = {
|
|
OR = {
|
|
has_trait = gluttonous
|
|
has_trait = comfort_eater
|
|
}
|
|
scope:greedy_courtier = { NOT = { has_relation_friend = root } }
|
|
}
|
|
trait = gluttonous
|
|
trait = comfort_eater
|
|
|
|
reverse_add_opinion = {
|
|
target = scope:greedy_courtier
|
|
modifier = grateful_opinion
|
|
opinion = 50
|
|
}
|
|
|
|
scope:greedy_courtier = {
|
|
if = {
|
|
limit = { can_set_relation_friend_trigger = { CHARACTER = root } }
|
|
set_relation_friend = { reason = friend_bonded_over_food target = root }
|
|
}
|
|
hidden_effect = {
|
|
change_current_weight = 20
|
|
}
|
|
}
|
|
hidden_effect = {
|
|
change_current_weight = 20
|
|
}
|
|
|
|
stress_impact = {
|
|
gluttonous = medium_stress_impact_loss
|
|
vengeful = medium_stress_impact_gain
|
|
wrathful = medium_stress_impact_gain
|
|
sadistic = medium_stress_impact_gain
|
|
callous = medium_stress_impact_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 0
|
|
OR = {
|
|
has_trait = vengeful
|
|
has_trait = wrathful
|
|
has_trait = sadistic
|
|
has_trait = callous
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # You will pay it back, and some extra
|
|
name = bp1_yearly.7058.a
|
|
|
|
trigger = {
|
|
scope:greedy_courtier.gold > 0
|
|
}
|
|
|
|
scope:greedy_courtier = {
|
|
pay_short_term_gold = {
|
|
target = root
|
|
gold = {
|
|
value = root.medium_gold_value
|
|
max = scope:greedy_courtier.gold
|
|
}
|
|
}
|
|
}
|
|
|
|
reverse_add_opinion = {
|
|
target = scope:greedy_courtier
|
|
modifier = unfriendly_opinion
|
|
opinion = -20
|
|
}
|
|
|
|
stress_impact = {
|
|
generous = major_stress_impact_gain
|
|
compassionate = medium_stress_impact_gain
|
|
forgiving = medium_stress_impact_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 0
|
|
OR = {
|
|
has_trait = generous
|
|
has_trait = compassionate
|
|
has_trait = forgiving
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Enjoy the dungeon
|
|
name = bp1_yearly.7058.b
|
|
|
|
rightfully_imprison_character_effect = {
|
|
TARGET = scope:greedy_courtier
|
|
IMPRISONER = root
|
|
}
|
|
|
|
stress_impact = {
|
|
greedy = medium_stress_impact_loss
|
|
gluttonous = medium_stress_impact_loss
|
|
compassionate = medium_stress_impact_gain
|
|
}
|
|
|
|
stress_impact = {
|
|
forgiving = massive_stress_impact_gain
|
|
generous = major_stress_impact_gain
|
|
compassionate = medium_stress_impact_gain
|
|
calm = minor_stress_impact_gain
|
|
patient = minor_stress_impact_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 0
|
|
OR = {
|
|
has_trait = generous
|
|
has_trait = compassionate
|
|
has_trait = forgiving
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { #Let them go
|
|
name = bp1_yearly.7058.c
|
|
|
|
reverse_add_opinion = {
|
|
target = scope:greedy_courtier
|
|
modifier = grateful_opinion
|
|
opinion = 20
|
|
}
|
|
|
|
scope:greedy_courtier = {
|
|
progress_towards_friend_effect = {
|
|
REASON = friend_bonded_over_food
|
|
CHARACTER = root
|
|
OPINION = 0
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
base = minor_stress_impact_gain
|
|
greedy = medium_stress_impact_gain
|
|
gluttonous = medium_stress_impact_gain
|
|
sadistic = medium_stress_impact_gain
|
|
callous = medium_stress_impact_gain
|
|
arbitrary = medium_stress_impact_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 0
|
|
OR = {
|
|
has_trait = greedy
|
|
has_trait = gluttonous
|
|
has_trait = sadistic
|
|
has_trait = callous
|
|
has_trait = arbitrary
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
##################################
|
|
# Dead Friends #
|
|
# By Daniel Moore #
|
|
##################################
|
|
|
|
bp1_yearly.7029 = {
|
|
hidden = yes
|
|
|
|
trigger = {
|
|
is_adult = yes
|
|
is_landed = yes
|
|
has_bp1_dlc_trigger = yes
|
|
exists = scope:dead_friend_spouse
|
|
exists = scope:dead_friend
|
|
scope:dead_friend_spouse = {
|
|
is_available_ai_adult = yes
|
|
is_eunuch_trigger = no
|
|
NOR = {
|
|
has_trait = chaste
|
|
has_trait = celibate
|
|
has_relation_lover = root
|
|
}
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
scope:dead_friend_spouse = {
|
|
NOR = {
|
|
has_trait = deviant
|
|
has_trait = lustful
|
|
has_trait = incestuous
|
|
}
|
|
}
|
|
}
|
|
NOT = {
|
|
is_close_family_of = scope:dead_friend_spouse
|
|
}
|
|
}
|
|
matching_gender_and_sexuality_trigger = {
|
|
CHARACTER_1 = root
|
|
CHARACTER_2 = scope:dead_friend_spouse
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
random_memory = {
|
|
memory_type = friend_died
|
|
limit = {
|
|
any_memory_participant = {
|
|
this = scope:dead_friend
|
|
}
|
|
}
|
|
save_scope_as = dead_friend_memory
|
|
}
|
|
|
|
random_list = {
|
|
1 = { #Small chance to fire this when your friend dies.
|
|
modifier = {
|
|
add = 20
|
|
scope:dead_friend_spouse = {
|
|
OR = {
|
|
has_trait = lustful
|
|
has_trait = rakish
|
|
}
|
|
}
|
|
}
|
|
modifier = {
|
|
add = 20
|
|
has_focus_or_focus_trait_trigger = { FOCUS = intrigue_temptation_focus }
|
|
}
|
|
trigger_event = {
|
|
id = bp1_yearly.7030
|
|
days = { 10 20 }
|
|
}
|
|
}
|
|
|
|
14 = { #Empty chance to make the other chance rarer.
|
|
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bp1_yearly.7030 = {
|
|
type = character_event
|
|
content_source = dlc_006
|
|
title = bp1_yearly.7030.t
|
|
desc = bp1_yearly.7030.desc
|
|
theme = seduction
|
|
|
|
override_background = {
|
|
reference = bedchamber
|
|
}
|
|
left_portrait = {
|
|
character = root
|
|
animation = disbelief
|
|
}
|
|
|
|
right_portrait = {
|
|
character = scope:dead_friend_spouse
|
|
animation = flirtation
|
|
}
|
|
|
|
|
|
trigger = {
|
|
is_available_adult = yes
|
|
is_playable_character = yes
|
|
has_bp1_dlc_trigger = yes
|
|
exists = scope:dead_friend_spouse
|
|
|
|
trigger_if = {
|
|
limit = {
|
|
scope:dead_friend_spouse = {
|
|
NOR = {
|
|
has_trait = deviant
|
|
has_trait = lustful
|
|
has_trait = incestuous
|
|
}
|
|
}
|
|
}
|
|
NOT = {
|
|
is_close_family_of = scope:dead_friend_spouse
|
|
}
|
|
}
|
|
|
|
matching_gender_and_sexuality_trigger = {
|
|
CHARACTER_1 = root
|
|
CHARACTER_2 = scope:dead_friend_spouse
|
|
}
|
|
might_cheat_on_every_partner_trigger = yes
|
|
|
|
scope:dead_friend_spouse = {
|
|
is_available_ai_adult = yes
|
|
might_cheat_on_every_partner_trigger = yes
|
|
NOR = {
|
|
has_trait = chaste
|
|
has_trait = celibate
|
|
has_relation_lover = root
|
|
has_any_bad_relationship_with_character_trigger = { CHARACTER = root }
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
immediate = {
|
|
scope:dead_friend_spouse = {
|
|
add_character_flag = single_combat_stripped_to_waist
|
|
}
|
|
add_character_flag = no_sex_stress_loss
|
|
}
|
|
|
|
on_trigger_fail = {
|
|
trigger_event = {
|
|
id = bp1_yearly.7030
|
|
days = 100
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = bp1_yearly.7030.a
|
|
had_sex_with_effect = { CHARACTER = scope:dead_friend_spouse PREGNANCY_CHANCE = pregnancy_chance }
|
|
|
|
scope:dead_friend_spouse = {
|
|
add_opinion = {
|
|
modifier = pleased_opinion
|
|
target = root
|
|
opinion = 20
|
|
}
|
|
if = {
|
|
limit = {
|
|
can_set_relation_potential_lover_trigger = { CHARACTER = root }
|
|
}
|
|
set_relation_potential_lover = root
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
lustful = medium_stress_impact_loss
|
|
rakish = minor_stress_impact_loss
|
|
disloyal = medium_stress_impact_loss
|
|
chaste = major_stress_impact_gain
|
|
celibate = major_stress_impact_gain
|
|
content = medium_stress_impact_gain
|
|
loyal = medium_stress_impact_gain
|
|
temperate = minor_stress_impact_gain
|
|
paranoid = minor_stress_impact_gain
|
|
callous = minor_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 0
|
|
OR = {
|
|
has_trait = chaste
|
|
has_trait = celibate
|
|
has_trait = content
|
|
has_trait = loyal
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = bp1_yearly.7030.b
|
|
|
|
add_piety = 100
|
|
scope:dead_friend_spouse = {
|
|
add_opinion = {
|
|
modifier = rejected_opinion
|
|
target = root
|
|
opinion = -50
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
lustful = major_stress_impact_gain
|
|
rakish = major_stress_impact_gain
|
|
trusting = medium_stress_impact_gain
|
|
fickle = medium_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 0
|
|
OR = {
|
|
has_trait = lustful
|
|
has_trait = rakish
|
|
has_trait = trusting
|
|
has_trait = fickle
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
after = {
|
|
scope:dead_friend_spouse = {
|
|
remove_character_flag = single_combat_stripped_to_waist
|
|
}
|
|
remove_character_flag = no_sex_stress_loss
|
|
}
|
|
}
|
|
|
|
#########################################
|
|
# Excreta incident, gain Nemesis #
|
|
# By almost everyone in the design team #
|
|
#########################################
|
|
|
|
bp1_yearly.7100 = {
|
|
type = character_event
|
|
content_source = dlc_006
|
|
title = bp1_yearly.7100.t
|
|
desc = bp1_yearly.7100.desc
|
|
theme = unfriendly
|
|
|
|
left_portrait = {
|
|
character = root
|
|
animation = disgust
|
|
}
|
|
|
|
right_portrait = {
|
|
character = scope:excrement_agent
|
|
animation = laugh
|
|
}
|
|
|
|
lower_center_portrait = scope:potential_nemesis
|
|
|
|
override_background = { reference = bp1_crossroads_inn }
|
|
|
|
cooldown = { years = 10 }
|
|
|
|
trigger = {
|
|
# DLC check.
|
|
has_dlc_feature = friends_and_foes
|
|
# Standard checks.
|
|
is_playable_character = yes
|
|
is_available_at_peace_adult = yes
|
|
|
|
NOT = {
|
|
should_be_naked_trigger = yes
|
|
}
|
|
|
|
num_of_relation_nemesis <= 0
|
|
|
|
any_relation = {
|
|
type = rival
|
|
is_available_ai_adult = yes
|
|
num_of_relation_nemesis <= 0
|
|
NOT = {
|
|
has_trait = forgiving
|
|
}
|
|
}
|
|
|
|
any_pool_character = {
|
|
province = root.capital_province
|
|
is_available_ai_adult = yes
|
|
has_no_particular_noble_roots_trigger = yes
|
|
NOT = {
|
|
has_any_good_relationship_with_root_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
|
|
weight_multiplier = {
|
|
base = 1
|
|
}
|
|
|
|
immediate = {
|
|
random_pool_character = {
|
|
province = root.capital_province
|
|
limit = {
|
|
is_available_ai_adult = yes
|
|
has_no_particular_noble_roots_trigger = yes
|
|
NOT = {
|
|
has_any_good_relationship_with_root_trigger = yes
|
|
}
|
|
}
|
|
save_scope_as = excrement_agent
|
|
}
|
|
random_relation = {
|
|
type = rival
|
|
limit = {
|
|
is_available_ai_adult = yes
|
|
num_of_relation_nemesis <= 0
|
|
NOT = {
|
|
has_trait = forgiving
|
|
}
|
|
}
|
|
save_scope_as = potential_nemesis
|
|
}
|
|
random_held_county = {
|
|
save_scope_as = owned_county
|
|
}
|
|
if = {
|
|
limit = {
|
|
NOT = { exists = scope:owned_county }
|
|
}
|
|
capital_county = {
|
|
save_scope_as = owned_county
|
|
}
|
|
}
|
|
add_character_modifier = {
|
|
modifier = drenched_in_excrement_roco_modifier
|
|
years = 3
|
|
}
|
|
if = {
|
|
limit = {
|
|
scope:potential_nemesis = { is_married = yes }
|
|
}
|
|
scope:potential_nemesis = {
|
|
random_spouse = {
|
|
limit = {
|
|
root = {
|
|
can_start_scheme = {
|
|
type = seduce
|
|
target_character = prev
|
|
}
|
|
}
|
|
is_available_ai_adult = yes
|
|
}
|
|
save_scope_as = nemesis_spouse_target
|
|
}
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
scope:potential_nemesis = {
|
|
any_owned_story = {
|
|
type = story_cycle_pet_cat
|
|
}
|
|
}
|
|
}
|
|
|
|
scope:potential_nemesis = {
|
|
random_owned_story = {
|
|
type = story_cycle_pet_cat
|
|
save_scope_as = cat_story
|
|
}
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
has_any_nickname = no
|
|
}
|
|
random_list = {
|
|
50 = {
|
|
give_nickname = nick_the_dunged
|
|
}
|
|
50 = {
|
|
give_nickname = nick_the_smelly
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Deviant
|
|
name = bp1_yearly.7100.e
|
|
trait = deviant
|
|
trigger = {
|
|
is_deviant_trigger = yes
|
|
NOT = { # 4 Options max
|
|
exists = scope:cat_story
|
|
}
|
|
}
|
|
add_prestige = major_prestige_loss
|
|
|
|
if = {
|
|
limit = {
|
|
scope:potential_nemesis = {
|
|
is_deviant_trigger = yes
|
|
}
|
|
}
|
|
progress_towards_lover_effect = {
|
|
CHARACTER = scope:potential_nemesis
|
|
REASON = lover_covered_excreta
|
|
OPINION = default_lover_opinion
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
base = major_stress_impact_loss
|
|
chaste = major_stress_impact_gain
|
|
vengeful = major_stress_impact_gain
|
|
arrogant = major_stress_impact_gain
|
|
wrathful = major_stress_impact_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 0
|
|
OR = {
|
|
has_trait = chaste
|
|
has_trait = vengeful
|
|
has_trait = arrogant
|
|
has_trait = wrathful
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { #Drown, no, drown AND THEN SKIN their pet
|
|
name = bp1_yearly.7100.c
|
|
trigger = {
|
|
exists = scope:cat_story
|
|
}
|
|
set_relation_nemesis = { reason = nemesis_skinned_cat target = scope:potential_nemesis }
|
|
|
|
add_internal_flag = special
|
|
|
|
flavor = bp1_yearly.7100.c.tt
|
|
|
|
show_as_tooltip = {
|
|
remove_cat_story_modifiers_effect = yes
|
|
}
|
|
|
|
scope:cat_story = {
|
|
hidden_effect = { end_story = yes }
|
|
}
|
|
|
|
scope:potential_nemesis = {
|
|
add_character_modifier = {
|
|
modifier = skinned_pet_modifier
|
|
years = 15
|
|
}
|
|
reverse_add_opinion = {
|
|
modifier = vengeful_opinion
|
|
opinion = -75
|
|
target = root
|
|
}
|
|
add_trait = depressed_1
|
|
}
|
|
|
|
stress_impact = {
|
|
just = medium_stress_impact_gain
|
|
forgiving = major_stress_impact_gain
|
|
compassionate = major_stress_impact_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 0
|
|
OR = {
|
|
has_trait = just
|
|
has_trait = forgiving
|
|
has_trait = compassionate
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#Now it's _personal_
|
|
option = {
|
|
name = bp1_yearly.7100.a
|
|
trigger = {
|
|
exists = scope:nemesis_spouse_target
|
|
can_start_scheme = {
|
|
type = seduce
|
|
target_character = scope:nemesis_spouse_target
|
|
}
|
|
}
|
|
set_relation_nemesis = { reason = nemesis_excrement target = scope:potential_nemesis }
|
|
start_scheme = {
|
|
type = seduce
|
|
target_character = scope:nemesis_spouse_target
|
|
}
|
|
custom_tooltip = diplomacy_family.2250.b.tt
|
|
hidden_effect = {
|
|
random_scheme = {
|
|
type = seduce
|
|
limit = {
|
|
scheme_target_character = scope:nemesis_spouse_target
|
|
}
|
|
add_scheme_modifier = {
|
|
type = extra_success_chance_modifier
|
|
}
|
|
}
|
|
}
|
|
add_character_modifier = {
|
|
modifier = focused_on_revenge_modifier
|
|
years = 25
|
|
}
|
|
stress_impact = {
|
|
chaste = major_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 0
|
|
has_trait = chaste
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Attempt to have them murdered
|
|
name = bp1_yearly.7100.b
|
|
set_relation_nemesis = { reason = nemesis_excrement target = scope:potential_nemesis }
|
|
if = {
|
|
limit = {
|
|
can_start_scheme = {
|
|
type = murder
|
|
target_character = scope:potential_nemesis
|
|
}
|
|
}
|
|
start_scheme = {
|
|
type = murder
|
|
target_character = scope:potential_nemesis
|
|
}
|
|
custom_tooltip = diplomacy_family.2250.b.tt
|
|
hidden_effect = {
|
|
random_scheme = {
|
|
type = murder
|
|
limit = {
|
|
scheme_target_character = scope:potential_nemesis
|
|
}
|
|
add_scheme_modifier = {
|
|
type = extra_success_chance_modifier
|
|
}
|
|
}
|
|
}
|
|
}
|
|
add_character_modifier = {
|
|
modifier = focused_on_revenge_modifier
|
|
years = 25
|
|
}
|
|
|
|
stress_impact = {
|
|
forgiving = medium_stress_impact_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 0
|
|
has_trait = forgiving
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { #Take it on the cheek
|
|
name = bp1_yearly.7100.d
|
|
|
|
add_prestige = major_prestige_loss
|
|
|
|
scope:potential_nemesis = {
|
|
add_stress = massive_stress_impact_loss
|
|
}
|
|
|
|
stress_impact = {
|
|
vengeful = massive_stress_impact_gain
|
|
arrogant = massive_stress_impact_gain
|
|
wrathful = massive_stress_impact_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 0
|
|
OR = {
|
|
has_trait = vengeful
|
|
has_trait = arrogant
|
|
has_trait = wrathful
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|