################################### # N3OW Standard Economy Buildings # ################################### ### tell mines tell_mines_01 = { construction_time = quick_construction_time can_construct_potential = { building_tell_mines_requirement_terrain = yes building_requirement_castle_city_church = { LEVEL = 01 } } can_construct_showing_failures_only = { building_requirement_tribal = no } cost_gold = cheap_building_tier_1_cost type_icon = "icon_building_tell_mines.dds" province_modifier = { monthly_income = normal_building_tax_tier_1 } character_culture_modifier = { parameter = quarries_building_bonuses heavy_infantry_maintenance_mult = -0.01 pikemen_maintenance_mult = -0.01 heavy_cavalry_maintenance_mult = -0.01 men_at_arms_recruitment_cost = -0.01 } county_culture_modifier = { parameter = quarries_building_bonuses levy_size = 0.01 } province_culture_modifier = { parameter = ancient_miners_quarries_building_bonuses monthly_income = poor_building_tax_tier_1 } next_building = tell_mines_02 type_icon = "icon_building_tell_mines.dds" ai_value = { base = 12 # A little bit higher than normal, they're very handy for further development ai_tier_1_building_modifier = yes ai_tier_1_economical_building_preference_modifier = yes ai_general_building_modifier = yes directive_to_build_economy_modifier = yes ai_quarries_improvement_from_culture_modifier = yes modifier = { factor = 0 scope:holder = { government_has_flag = government_is_republic } NOT = { has_building_or_higher = guild_halls_01 } } } } tell_mines_02 = { construction_time = quick_construction_time can_construct_potential = { building_tell_mines_requirement_terrain = yes building_requirement_castle_city_church = { LEVEL = 01 } scope:holder.culture = { has_innovation = innovation_crop_rotation } } can_construct_showing_failures_only = { building_requirement_tribal = no } cost_gold = cheap_building_tier_2_cost type_icon = "icon_building_tell_mines.dds" province_modifier = { monthly_income = normal_building_tax_tier_2 } county_modifier = { development_growth_factor = 0.025 } character_culture_modifier = { parameter = quarries_building_bonuses heavy_infantry_maintenance_mult = -0.02 pikemen_maintenance_mult = -0.02 heavy_cavalry_maintenance_mult = -0.02 men_at_arms_recruitment_cost = -0.02 } county_culture_modifier = { parameter = quarries_building_bonuses levy_size = 0.02 } province_culture_modifier = { parameter = ancient_miners_quarries_building_bonuses monthly_income = poor_building_tax_tier_2 } next_building = tell_mines_03 ai_value = { base = 9 ai_general_building_modifier = yes directive_to_build_economy_modifier = yes ai_economical_building_preference_modifier = yes modifier = { # Fill all building slots before going for upgrades factor = 0 free_building_slots > 0 } } } tell_mines_03 = { construction_time = quick_construction_time can_construct_potential = { building_tell_mines_requirement_terrain = yes } can_construct = { building_requirement_castle_city_church = { LEVEL = 02 } scope:holder.culture = { has_innovation = innovation_manorialism } } can_construct_showing_failures_only = { building_requirement_tribal = no } cost_gold = cheap_building_tier_3_cost type_icon = "icon_building_tell_mines.dds" province_modifier = { monthly_income = normal_building_tax_tier_3 } county_modifier = { development_growth_factor = 0.05 } character_modifier = { cultural_head_fascination_mult = 0.005 } character_culture_modifier = { parameter = quarries_building_bonuses heavy_infantry_maintenance_mult = -0.03 pikemen_maintenance_mult = -0.03 heavy_cavalry_maintenance_mult = -0.03 men_at_arms_recruitment_cost = -0.03 } county_culture_modifier = { parameter = quarries_building_bonuses levy_size = 0.03 } province_culture_modifier = { parameter = ancient_miners_quarries_building_bonuses monthly_income = poor_building_tax_tier_3 } next_building = tell_mines_04 ai_value = { base = 8 ai_general_building_modifier = yes directive_to_build_economy_modifier = yes ai_economical_building_preference_modifier = yes } } tell_mines_04 = { construction_time = quick_construction_time can_construct_potential = { building_tell_mines_requirement_terrain = yes } can_construct = { building_requirement_castle_city_church = { LEVEL = 02 } scope:holder.culture = { has_innovation = innovation_manorialism } } can_construct_showing_failures_only = { building_requirement_tribal = no } cost_gold = cheap_building_tier_4_cost type_icon = "icon_building_tell_mines.dds" province_modifier = { monthly_income = normal_building_tax_tier_4 } county_modifier = { development_growth_factor = 0.1 } character_modifier = { cultural_head_fascination_mult = 0.01 } character_culture_modifier = { parameter = quarries_building_bonuses heavy_infantry_maintenance_mult = -0.04 pikemen_maintenance_mult = -0.04 heavy_cavalry_maintenance_mult = -0.04 men_at_arms_recruitment_cost = -0.04 } county_culture_modifier = { parameter = quarries_building_bonuses levy_size = 0.04 } province_culture_modifier = { parameter = ancient_miners_quarries_building_bonuses monthly_income = poor_building_tax_tier_4 } next_building = tell_mines_05 ai_value = { base = 7 ai_general_building_modifier = yes directive_to_build_economy_modifier = yes ai_economical_building_preference_modifier = yes } } tell_mines_05 = { construction_time = quick_construction_time can_construct_potential = { building_tell_mines_requirement_terrain = yes } can_construct = { building_requirement_castle_city_church = { LEVEL = 03 } scope:holder.culture = { has_innovation = innovation_guilds } } can_construct_showing_failures_only = { building_requirement_tribal = no } cost_gold = cheap_building_tier_5_cost type_icon = "icon_building_tell_mines.dds" province_modifier = { monthly_income = normal_building_tax_tier_5 } county_modifier = { development_growth_factor = 0.15 } character_modifier = { cultural_head_fascination_mult = 0.02 } character_culture_modifier = { parameter = quarries_building_bonuses heavy_infantry_maintenance_mult = -0.05 pikemen_maintenance_mult = -0.05 heavy_cavalry_maintenance_mult = -0.05 men_at_arms_recruitment_cost = -0.05 } county_culture_modifier = { parameter = quarries_building_bonuses levy_size = 0.05 } province_culture_modifier = { parameter = ancient_miners_quarries_building_bonuses monthly_income = poor_building_tax_tier_5 } next_building = tell_mines_06 ai_value = { base = 6 ai_general_building_modifier = yes directive_to_build_economy_modifier = yes ai_economical_building_preference_modifier = yes } } tell_mines_06 = { construction_time = quick_construction_time can_construct_potential = { building_tell_mines_requirement_terrain = yes } can_construct = { building_requirement_castle_city_church = { LEVEL = 03 } scope:holder.culture = { has_innovation = innovation_guilds } } can_construct_showing_failures_only = { building_requirement_tribal = no } cost_gold = cheap_building_tier_6_cost type_icon = "icon_building_tell_mines.dds" province_modifier = { monthly_income = normal_building_tax_tier_6 } county_modifier = { development_growth_factor = 0.2 } character_modifier = { cultural_head_fascination_mult = 0.03 } character_culture_modifier = { parameter = quarries_building_bonuses heavy_infantry_maintenance_mult = -0.06 pikemen_maintenance_mult = -0.06 heavy_cavalry_maintenance_mult = -0.06 men_at_arms_recruitment_cost = -0.06 } county_culture_modifier = { parameter = quarries_building_bonuses levy_size = 0.06 } province_culture_modifier = { parameter = ancient_miners_quarries_building_bonuses monthly_income = poor_building_tax_tier_6 } next_building = tell_mines_07 ai_value = { base = 5 ai_general_building_modifier = yes directive_to_build_economy_modifier = yes ai_economical_building_preference_modifier = yes } } tell_mines_07 = { construction_time = quick_construction_time can_construct_potential = { building_tell_mines_requirement_terrain = yes } can_construct = { building_requirement_castle_city_church = { LEVEL = 04 } scope:holder.culture = { has_innovation = innovation_cranes } } can_construct_showing_failures_only = { building_requirement_tribal = no } cost_gold = cheap_building_tier_7_cost type_icon = "icon_building_tell_mines.dds" province_modifier = { monthly_income = normal_building_tax_tier_7 } county_modifier = { development_growth_factor = 0.3 } character_modifier = { cultural_head_fascination_mult = 0.04 } character_culture_modifier = { parameter = quarries_building_bonuses heavy_infantry_maintenance_mult = -0.07 pikemen_maintenance_mult = -0.07 heavy_cavalry_maintenance_mult = -0.07 men_at_arms_recruitment_cost = -0.07 } county_culture_modifier = { parameter = quarries_building_bonuses levy_size = 0.07 } province_culture_modifier = { parameter = ancient_miners_quarries_building_bonuses monthly_income = poor_building_tax_tier_7 } next_building = tell_mines_08 ai_value = { base = 4 ai_general_building_modifier = yes directive_to_build_economy_modifier = yes ai_economical_building_preference_modifier = yes } } tell_mines_08 = { construction_time = quick_construction_time can_construct_potential = { building_tell_mines_requirement_terrain = yes } can_construct = { building_requirement_castle_city_church = { LEVEL = 04 } scope:holder.culture = { has_innovation = innovation_cranes } } can_construct_showing_failures_only = { building_requirement_tribal = no } cost_gold = cheap_building_tier_8_cost type_icon = "icon_building_tell_mines.dds" province_modifier = { monthly_income = normal_building_tax_tier_8 } county_modifier = { development_growth_factor = 0.4 } character_modifier = { cultural_head_fascination_mult = 0.05 } character_culture_modifier = { parameter = quarries_building_bonuses heavy_infantry_maintenance_mult = -0.08 pikemen_maintenance_mult = -0.08 heavy_cavalry_maintenance_mult = -0.08 men_at_arms_recruitment_cost = -0.08 } county_culture_modifier = { parameter = quarries_building_bonuses levy_size = 0.08 } province_culture_modifier = { parameter = ancient_miners_quarries_building_bonuses monthly_income = poor_building_tax_tier_8 } ai_value = { base = 3 ai_general_building_modifier = yes directive_to_build_economy_modifier = yes ai_economical_building_preference_modifier = yes } } ### Leclerc Dyeworks leclerc_dyeworks_01 = { construction_time = standard_construction_time can_construct_potential = { building_leclerc_dyeworks_requirement_terrain = yes building_requirement_castle_city_church = { LEVEL = 01 } } can_construct_showing_failures_only = { building_requirement_tribal = no county = { NOT = { has_county_modifier = backwater_county_modifier } } } cost_gold = normal_building_tier_2_cost province_modifier = { monthly_income = normal_building_tax_tier_2 } county_modifier = { development_growth_factor = normal_building_development_growth_factor_tier_2 development_growth = normal_building_development_growth_tier_2 } character_modifier = { monthly_influence = 0.3 } on_complete = { creator_mandala_built_regular_building_piety_effect = yes } next_building = leclerc_dyeworks_02 type_icon = "icon_building_murex_farms.dds" ai_value = { base = 9 ai_tier_1_economical_building_preference_modifier = yes ai_general_building_modifier = yes directive_to_build_economy_modifier = yes } } leclerc_dyeworks_02 = { construction_time = standard_construction_time can_construct_potential = { building_murex_farm_requirement_terrain = yes building_requirement_castle_city_church = { LEVEL = 03 } } can_construct_showing_failures_only = { building_requirement_tribal = no county = { NOT = { has_county_modifier = backwater_county_modifier } } } can_construct = { building_requirement_castle_city_church = { LEVEL = 02 } scope:holder.culture = { has_innovation = innovation_manorialism } } cost_gold = normal_building_tier_5_cost province_modifier = { monthly_income = normal_building_tax_tier_5 } county_modifier = { development_growth_factor = normal_building_development_growth_factor_tier_5 development_growth = normal_building_development_growth_tier_5 } character_modifier = { monthly_influence = 1.3 } on_complete = { #Mandala Creator Aspect creator_mandala_built_regular_building_piety_effect = yes } next_building = leclerc_dyeworks_03 type_icon = "icon_building_murex_farms.dds" ai_value = { base = 6 ai_tier_1_economical_building_preference_modifier = yes ai_general_building_modifier = yes directive_to_build_economy_modifier = yes } } leclerc_dyeworks_03 = { construction_time = standard_construction_time can_construct_potential = { building_murex_farm_requirement_terrain = yes building_requirement_castle_city_church = { LEVEL = 04 } } can_construct_showing_failures_only = { building_requirement_tribal = no county = { NOT = { has_county_modifier = backwater_county_modifier } } } can_construct = { building_requirement_castle_city_church = { LEVEL = 04 } scope:holder.culture = { has_innovation = innovation_cranes } } cost_gold = normal_building_tier_7_cost province_modifier = { monthly_income = normal_building_tax_tier_7 } county_modifier = { development_growth_factor = normal_building_development_growth_factor_tier_7 development_growth = normal_building_development_growth_tier_7 } character_modifier = { monthly_influence = 2.3 } on_complete = { #Mandala Creator Aspect creator_mandala_built_regular_building_piety_effect = yes } type_icon = "icon_building_murex_farms.dds" ai_value = { base = 4 ai_tier_1_economical_building_preference_modifier = yes ai_general_building_modifier = yes directive_to_build_economy_modifier = yes } } ### Vineyards vineyards_01 = { construction_time = standard_construction_time effect_desc = orchards_effect_desc can_construct_potential = { building_vineyards_requirement = yes } can_construct_showing_failures_only = { building_requirement_tribal = no } cost_gold = normal_building_tier_1_cost province_modifier = { monthly_income = normal_building_tax_tier_1 } county_modifier = { development_growth_factor = 0.03 county_opinion_add = 2 } province_terrain_modifier = { parameter = coastal_agriculture_building_bonuses is_coastal = yes tax_mult = 0.01 } on_complete = { #Mandala Creator Aspect creator_mandala_built_regular_building_piety_effect = yes } next_building = vineyards_02 type_icon = "domicile_building_vineyard.dds" ai_value = { base = 15 ai_tier_1_building_modifier = yes ai_tier_1_economical_building_preference_modifier = yes ai_orchard_improvement_from_culture_modifier = yes ai_general_building_modifier = yes directive_to_build_economy_modifier = yes } } vineyards_02 = { construction_time = standard_construction_time effect_desc = orchards_effect_desc can_construct_potential = { building_vineyards_requirement = yes building_requirement_castle_city_church = { LEVEL = 01 } scope:holder.culture = { has_innovation = innovation_crop_rotation } } can_construct_showing_failures_only = { building_requirement_tribal = no } cost_gold = normal_building_tier_2_cost province_modifier = { monthly_income = normal_building_tax_tier_2 } county_modifier = { development_growth_factor = 0.07 county_opinion_add = 5 } province_terrain_modifier = { parameter = coastal_agriculture_building_bonuses is_coastal = yes tax_mult = 0.02 } on_complete = { #Mandala Creator Aspect creator_mandala_built_regular_building_piety_effect = yes } next_building = vineyards_03 ai_value = { base = 9 ai_general_building_modifier = yes directive_to_build_economy_modifier = yes ai_economical_building_preference_modifier = yes modifier = { # Fill all building slots before going for upgrades factor = 0 free_building_slots > 0 } } } vineyards_03 = { construction_time = standard_construction_time effect_desc = orchards_effect_desc can_construct_potential = { building_vineyards_requirement = yes } can_construct = { building_requirement_castle_city_church = { LEVEL = 02 } scope:holder.culture = { has_innovation = innovation_manorialism } } can_construct_showing_failures_only = { building_requirement_tribal = no } cost_gold = normal_building_tier_3_cost province_modifier = { monthly_income = normal_building_tax_tier_3 supply_limit_mult = 0.1 } county_modifier = { development_growth_factor = 0.10 county_opinion_add = 7 } province_terrain_modifier = { parameter = coastal_agriculture_building_bonuses is_coastal = yes tax_mult = 0.03 supply_limit_mult = 0.1 } on_complete = { #Mandala Creator Aspect creator_mandala_built_regular_building_piety_effect = yes } next_building = vineyards_04 ai_value = { base = 8 ai_general_building_modifier = yes directive_to_build_economy_modifier = yes ai_economical_building_preference_modifier = yes } } vineyards_04 = { construction_time = standard_construction_time effect_desc = orchards_effect_desc can_construct_potential = { building_vineyards_requirement = yes } can_construct = { building_requirement_castle_city_church = { LEVEL = 02 } scope:holder.culture = { has_innovation = innovation_manorialism } } can_construct_showing_failures_only = { building_requirement_tribal = no } cost_gold = normal_building_tier_4_cost province_modifier = { monthly_income = normal_building_tax_tier_4 supply_limit_mult = 0.1 } county_modifier = { development_growth_factor = 0.14 county_opinion_add = 10 } province_terrain_modifier = { parameter = coastal_agriculture_building_bonuses is_coastal = yes tax_mult = 0.04 supply_limit_mult = 0.1 } on_complete = { #Mandala Creator Aspect creator_mandala_built_regular_building_piety_effect = yes } next_building = vineyards_05 ai_value = { base = 7 ai_general_building_modifier = yes directive_to_build_economy_modifier = yes ai_economical_building_preference_modifier = yes } } vineyards_05 = { construction_time = standard_construction_time effect_desc = orchards_effect_desc can_construct_potential = { building_vineyards_requirement = yes } can_construct = { building_requirement_castle_city_church = { LEVEL = 03 } scope:holder.culture = { has_innovation = innovation_guilds } } can_construct_showing_failures_only = { building_requirement_tribal = no } cost_gold = normal_building_tier_5_cost province_modifier = { monthly_income = normal_building_tax_tier_5 supply_limit_mult = 0.1 } county_modifier = { development_growth_factor = 0.18 county_opinion_add = 13 } province_terrain_modifier = { parameter = coastal_agriculture_building_bonuses is_coastal = yes tax_mult = 0.05 supply_limit_mult = 0.1 } on_complete = { #Mandala Creator Aspect creator_mandala_built_regular_building_piety_effect = yes } next_building = vineyards_06 ai_value = { base = 6 ai_general_building_modifier = yes directive_to_build_economy_modifier = yes ai_economical_building_preference_modifier = yes } } vineyards_06 = { construction_time = standard_construction_time effect_desc = orchards_effect_desc can_construct_potential = { building_vineyards_requirement = yes } can_construct = { building_requirement_castle_city_church = { LEVEL = 03 } scope:holder.culture = { has_innovation = innovation_guilds } } can_construct_showing_failures_only = { building_requirement_tribal = no } cost_gold = normal_building_tier_6_cost province_modifier = { monthly_income = normal_building_tax_tier_6 supply_limit = 1000 supply_limit_mult = 0.1 } county_modifier = { development_growth_factor = 0.22 county_opinion_add = 16 } province_terrain_modifier = { parameter = coastal_agriculture_building_bonuses is_coastal = yes tax_mult = 0.06 supply_limit_mult = 0.1 } on_complete = { #Mandala Creator Aspect creator_mandala_built_regular_building_piety_effect = yes } next_building = vineyards_07 ai_value = { base = 5 ai_general_building_modifier = yes directive_to_build_economy_modifier = yes ai_economical_building_preference_modifier = yes } } vineyards_07 = { construction_time = standard_construction_time effect_desc = orchards_effect_desc can_construct_potential = { building_vineyards_requirement = yes } can_construct = { building_requirement_castle_city_church = { LEVEL = 04 } scope:holder.culture = { has_innovation = innovation_cranes } } can_construct_showing_failures_only = { building_requirement_tribal = no } cost_gold = normal_building_tier_7_cost province_modifier = { monthly_income = normal_building_tax_tier_7 supply_limit = 1000 supply_limit_mult = 0.1 } county_modifier = { development_growth_factor = 0.26 county_opinion_add = 20 } province_terrain_modifier = { parameter = coastal_agriculture_building_bonuses is_coastal = yes tax_mult = 0.07 supply_limit_mult = 0.1 } character_modifier = { monthly_prestige = 0.1 } on_complete = { #Mandala Creator Aspect creator_mandala_built_regular_building_piety_effect = yes } next_building = vineyards_08 ai_value = { base = 4 ai_general_building_modifier = yes directive_to_build_economy_modifier = yes ai_economical_building_preference_modifier = yes } } vineyards_08 = { construction_time = standard_construction_time effect_desc = orchards_effect_desc can_construct_potential = { building_vineyards_requirement = yes } can_construct = { building_requirement_castle_city_church = { LEVEL = 04 } scope:holder.culture = { has_innovation = innovation_cranes } } can_construct_showing_failures_only = { building_requirement_tribal = no } cost_gold = normal_building_tier_8_cost province_modifier = { monthly_income = normal_building_tax_tier_8 supply_limit = 1000 supply_limit_mult = 0.1 } county_modifier = { development_growth_factor = 0.30 county_opinion_add = 25 } province_terrain_modifier = { parameter = coastal_agriculture_building_bonuses is_coastal = yes tax_mult = 0.08 supply_limit_mult = 0.1 } character_modifier = { monthly_prestige = 0.1 } on_complete = { #Mandala Creator Aspect creator_mandala_built_regular_building_piety_effect = yes } ai_value = { base = 3 ai_general_building_modifier = yes directive_to_build_economy_modifier = yes ai_economical_building_preference_modifier = yes } } potato_fields_01 = { construction_time = standard_construction_time effect_desc = potato_fields_effect_desc can_construct_potential = { building_potato_fields_requirement_terrain = yes } can_construct = { building_requirement_castle_city_church = { LEVEL = 01 } } can_construct_showing_failures_only = { building_requirement_tribal = no } cost_gold = normal_building_tier_1_cost province_modifier = { monthly_income = good_building_tax_tier_1 } province_terrain_modifier = { terrain = steppe development_growth_factor = 0.04 tax_mult = innovation_champa_rice_tax_mult_value_1 levy_size = innovation_champa_rice_levy_size_value_1 development_growth_factor = innovation_champa_rice_development_growth_factor_value_1 } province_terrain_modifier = { terrain = plains development_growth_factor = 0.04 tax_mult = innovation_champa_rice_tax_mult_value_1 levy_size = innovation_champa_rice_levy_size_value_1 development_growth_factor = innovation_champa_rice_development_growth_factor_value_1 } province_terrain_modifier = { terrain = farmlands development_growth_factor = 0.04 tax_mult = innovation_champa_rice_tax_mult_value_1 levy_size = innovation_champa_rice_levy_size_value_1 development_growth_factor = innovation_champa_rice_development_growth_factor_value_1 } province_culture_modifier = { parameter = collective_lands_farms_bonuses stationed_maa_damage_mult = normal_maa_damage_tier_1 stationed_maa_toughness_mult = normal_maa_toughness_tier_1 } province_culture_modifier = { parameter = brewery_farming_bonus county_opinion_add = 2 } province_government_modifier = { parameter = government_is_prepublic monthly_barter_goods = 0.1 } county_culture_modifier = { parameter = use_farmer_republics county_fertility_growth_add = 0.5 } on_complete = { #Mandala Creator Aspect creator_mandala_built_regular_building_piety_effect = yes } next_building = potato_fields_02 type_icon = "building_potato.dds" ai_value = { base = 15 # potato fields should take priority when possible ai_tier_1_building_modifier = yes ai_tier_1_economical_building_preference_modifier = yes ai_potato_fields_improvement_from_culture_modifier = yes # Only on the level 1 to secure having pasture when the AI is from an appropriate culture ai_general_building_modifier = yes directive_to_build_economy_modifier = yes modifier = { factor = 2 scope:holder.capital_province = this } modifier = { factor = 2 scope:holder.culture = { has_innovation = innovation_champa_rice } } modifier = { factor = 0 scope:holder.culture = { has_innovation = innovation_champa_rice } # this also allows farm estates to be built in rice fields NOT = { has_building_or_higher = farm_estates_01 } } modifier = { factor = 0 building_orchards_requirement_terrain = yes NOT = { has_building_or_higher = orchards_01 } } } } potato_fields_02 = { construction_time = standard_construction_time effect_desc = potato_fields_effect_desc can_construct_potential = { building_potato_fields_requirement_terrain = yes } can_construct = { building_requirement_castle_city_church = { LEVEL = 01 } } can_construct_showing_failures_only = { building_requirement_tribal = no } cost_gold = normal_building_tier_2_cost province_modifier = { monthly_income = good_building_tax_tier_2 } province_terrain_modifier = { terrain = mountains development_growth_factor = 0.04 tax_mult = innovation_champa_rice_tax_mult_value_1 levy_size = innovation_champa_rice_levy_size_value_1 development_growth_factor = innovation_champa_rice_development_growth_factor_value_1 } province_terrain_modifier = { terrain = tells development_growth_factor = 0.04 tax_mult = innovation_champa_rice_tax_mult_value_1 levy_size = innovation_champa_rice_levy_size_value_1 development_growth_factor = innovation_champa_rice_development_growth_factor_value_1 } province_terrain_modifier = { terrain = hills development_growth_factor = 0.04 tax_mult = innovation_champa_rice_tax_mult_value_1 levy_size = innovation_champa_rice_levy_size_value_1 development_growth_factor = innovation_champa_rice_development_growth_factor_value_1 } province_terrain_modifier = { terrain = steppe development_growth_factor = 0.08 tax_mult = innovation_champa_rice_tax_mult_value_2 levy_size = innovation_champa_rice_levy_size_value_2 development_growth_factor = innovation_champa_rice_development_growth_factor_value_2 } province_terrain_modifier = { terrain = plains development_growth_factor = 0.08 tax_mult = innovation_champa_rice_tax_mult_value_2 levy_size = innovation_champa_rice_levy_size_value_2 development_growth_factor = innovation_champa_rice_development_growth_factor_value_2 } province_terrain_modifier = { terrain = farmlands development_growth_factor = 0.08 tax_mult = innovation_champa_rice_tax_mult_value_2 levy_size = innovation_champa_rice_levy_size_value_2 development_growth_factor = innovation_champa_rice_development_growth_factor_value_2 } province_culture_modifier = { parameter = collective_lands_farms_bonuses stationed_maa_damage_mult = normal_maa_damage_tier_2 stationed_maa_toughness_mult = normal_maa_toughness_tier_2 } on_complete = { #Mandala Creator Aspect creator_mandala_built_regular_building_piety_effect = yes } province_government_modifier = { parameter = government_is_prepublic monthly_barter_goods = 0.2 } county_culture_modifier = { parameter = use_farmer_republics county_fertility_growth_add = 0.6 } next_building = potato_fields_03 type_icon = "building_potato.dds" ai_value = { base = 9 ai_general_building_modifier = yes directive_to_build_economy_modifier = yes ai_economical_building_preference_modifier = yes modifier = { # Fill all building slots before going for upgrades factor = 0 free_building_slots > 0 } } } potato_fields_03 = { construction_time = standard_construction_time effect_desc = potato_fields_effect_desc can_construct_potential = { building_potato_fields_requirement_terrain = yes } can_construct = { building_requirement_castle_city_church = { LEVEL = 02 } scope:holder.culture = { has_innovation = innovation_manorialism } } can_construct_showing_failures_only = { building_requirement_tribal = no } cost_gold = normal_building_tier_3_cost province_modifier = { monthly_income = good_building_tax_tier_3 } county_modifier = { supply_limit = 400 } province_terrain_modifier = { terrain = mountains development_growth_factor = 0.08 tax_mult = innovation_champa_rice_tax_mult_value_1 levy_size = innovation_champa_rice_levy_size_value_1 development_growth_factor = innovation_champa_rice_development_growth_factor_value_1 } province_terrain_modifier = { terrain = tells development_growth_factor = 0.08 tax_mult = innovation_champa_rice_tax_mult_value_1 levy_size = innovation_champa_rice_levy_size_value_1 development_growth_factor = innovation_champa_rice_development_growth_factor_value_1 } province_terrain_modifier = { terrain = hills development_growth_factor = 0.08 tax_mult = innovation_champa_rice_tax_mult_value_1 levy_size = innovation_champa_rice_levy_size_value_1 development_growth_factor = innovation_champa_rice_development_growth_factor_value_1 } province_terrain_modifier = { terrain = steppe development_growth_factor = 0.10 tax_mult = innovation_champa_rice_tax_mult_value_2 levy_size = innovation_champa_rice_levy_size_value_2 development_growth_factor = innovation_champa_rice_development_growth_factor_value_2 } province_terrain_modifier = { terrain = plains development_growth_factor = 0.10 tax_mult = innovation_champa_rice_tax_mult_value_2 levy_size = innovation_champa_rice_levy_size_value_2 development_growth_factor = innovation_champa_rice_development_growth_factor_value_2 } province_terrain_modifier = { terrain = farmlands development_growth_factor = 0.10 tax_mult = innovation_champa_rice_tax_mult_value_2 levy_size = innovation_champa_rice_levy_size_value_2 development_growth_factor = innovation_champa_rice_development_growth_factor_value_2 } province_culture_modifier = { parameter = collective_lands_farms_bonuses stationed_maa_damage_mult = normal_maa_damage_tier_3 stationed_maa_toughness_mult = normal_maa_toughness_tier_3 } province_government_modifier = { parameter = government_is_prepublic monthly_barter_goods = 0.3 } county_culture_modifier = { parameter = use_farmer_republics county_fertility_growth_add = 0.7 } on_complete = { #Mandala Creator Aspect creator_mandala_built_regular_building_piety_effect = yes } next_building = potato_fields_04 type_icon = "building_potato.dds" ai_value = { base = 8 ai_general_building_modifier = yes directive_to_build_economy_modifier = yes ai_economical_building_preference_modifier = yes } } potato_fields_04 = { construction_time = standard_construction_time effect_desc = potato_fields_effect_desc can_construct_potential = { building_potato_fields_requirement_terrain = yes } can_construct = { building_requirement_castle_city_church = { LEVEL = 02 } scope:holder.culture = { has_innovation = innovation_manorialism } } can_construct_showing_failures_only = { building_requirement_tribal = no } cost_gold = normal_building_tier_4_cost province_modifier = { monthly_income = good_building_tax_tier_4 } county_modifier = { supply_limit = 400 development_growth_factor = 0.05 } province_terrain_modifier = { terrain = mountains development_growth_factor = 0.10 tax_mult = innovation_champa_rice_tax_mult_value_1 levy_size = innovation_champa_rice_levy_size_value_1 development_growth_factor = innovation_champa_rice_development_growth_factor_value_1 } province_terrain_modifier = { terrain = tells development_growth_factor = 0.10 tax_mult = innovation_champa_rice_tax_mult_value_1 levy_size = innovation_champa_rice_levy_size_value_1 development_growth_factor = innovation_champa_rice_development_growth_factor_value_1 } province_terrain_modifier = { terrain = hills development_growth_factor = 0.10 tax_mult = innovation_champa_rice_tax_mult_value_1 levy_size = innovation_champa_rice_levy_size_value_1 development_growth_factor = innovation_champa_rice_development_growth_factor_value_1 } province_terrain_modifier = { terrain = steppe development_growth_factor = 0.12 tax_mult = innovation_champa_rice_tax_mult_value_2 levy_size = innovation_champa_rice_levy_size_value_2 development_growth_factor = innovation_champa_rice_development_growth_factor_value_2 } province_terrain_modifier = { terrain = plains development_growth_factor = 0.12 tax_mult = innovation_champa_rice_tax_mult_value_2 levy_size = innovation_champa_rice_levy_size_value_2 development_growth_factor = innovation_champa_rice_development_growth_factor_value_2 } province_terrain_modifier = { terrain = farmlands development_growth_factor = 0.12 tax_mult = innovation_champa_rice_tax_mult_value_2 levy_size = innovation_champa_rice_levy_size_value_2 development_growth_factor = innovation_champa_rice_development_growth_factor_value_2 } province_culture_modifier = { parameter = collective_lands_farms_bonuses stationed_maa_damage_mult = normal_maa_damage_tier_4 stationed_maa_toughness_mult = normal_maa_toughness_tier_4 } province_government_modifier = { parameter = government_is_prepublic county_fertility_growth_add = 0.8 monthly_barter_goods = 0.4 } province_government_modifier = { parameter = government_is_prepublic monthly_barter_goods = 0.4 } county_culture_modifier = { parameter = use_farmer_republics county_fertility_growth_add = 0.8 } on_complete = { #Mandala Creator Aspect creator_mandala_built_regular_building_piety_effect = yes } next_building = potato_fields_05 type_icon = "building_potato.dds" ai_value = { base = 7 ai_general_building_modifier = yes directive_to_build_economy_modifier = yes ai_economical_building_preference_modifier = yes } } potato_fields_05 = { construction_time = standard_construction_time effect_desc = potato_fields_effect_desc can_construct_potential = { building_potato_fields_requirement_terrain = yes } can_construct = { building_requirement_castle_city_church = { LEVEL = 03 } scope:holder.culture = { has_innovation = innovation_guilds } } can_construct_showing_failures_only = { building_requirement_tribal = no } cost_gold = normal_building_tier_5_cost province_modifier = { monthly_income = good_building_tax_tier_5 } county_modifier = { supply_limit = 400 development_growth_factor = 0.05 supply_limit_mult = 0.05 } province_terrain_modifier = { terrain = mountains development_growth_factor = 0.12 tax_mult = innovation_champa_rice_tax_mult_value_2 levy_size = innovation_champa_rice_levy_size_value_2 development_growth_factor = innovation_champa_rice_development_growth_factor_value_2 } province_terrain_modifier = { terrain = tells development_growth_factor = 0.12 tax_mult = innovation_champa_rice_tax_mult_value_2 levy_size = innovation_champa_rice_levy_size_value_2 development_growth_factor = innovation_champa_rice_development_growth_factor_value_2 } province_terrain_modifier = { terrain = hills development_growth_factor = 0.12 tax_mult = innovation_champa_rice_tax_mult_value_2 levy_size = innovation_champa_rice_levy_size_value_2 development_growth_factor = innovation_champa_rice_development_growth_factor_value_2 } province_terrain_modifier = { terrain = steppe development_growth_factor = 0.14 tax_mult = innovation_champa_rice_tax_mult_value_3 levy_size = innovation_champa_rice_levy_size_value_3 development_growth_factor = innovation_champa_rice_development_growth_factor_value_3 } province_terrain_modifier = { terrain = plains development_growth_factor = 0.14 tax_mult = innovation_champa_rice_tax_mult_value_3 levy_size = innovation_champa_rice_levy_size_value_3 development_growth_factor = innovation_champa_rice_development_growth_factor_value_3 } province_terrain_modifier = { terrain = farmlands development_growth_factor = 0.14 tax_mult = innovation_champa_rice_tax_mult_value_3 levy_size = innovation_champa_rice_levy_size_value_3 development_growth_factor = innovation_champa_rice_development_growth_factor_value_3 } province_culture_modifier = { parameter = collective_lands_farms_bonuses stationed_maa_damage_mult = normal_maa_damage_tier_5 stationed_maa_toughness_mult = normal_maa_toughness_tier_5 } province_government_modifier = { parameter = government_is_prepublic monthly_barter_goods = 0.5 } county_culture_modifier = { parameter = use_farmer_republics county_fertility_growth_add = 0.9 } on_complete = { #Mandala Creator Aspect creator_mandala_built_regular_building_piety_effect = yes } next_building = potato_fields_06 type_icon = "building_potato.dds" ai_value = { base = 6 ai_general_building_modifier = yes directive_to_build_economy_modifier = yes ai_economical_building_preference_modifier = yes } } potato_fields_06 = { construction_time = standard_construction_time effect_desc = potato_fields_effect_desc can_construct_potential = { building_potato_fields_requirement_terrain = yes } can_construct = { building_requirement_castle_city_church = { LEVEL = 03 } scope:holder.culture = { has_innovation = innovation_guilds } } can_construct_showing_failures_only = { building_requirement_tribal = no } cost_gold = normal_building_tier_6_cost province_modifier = { monthly_income = good_building_tax_tier_6 } county_modifier = { supply_limit = 400 development_growth_factor = 0.05 supply_limit_mult = 0.05 church_holding_build_gold_cost = -0.05 } province_terrain_modifier = { terrain = mountains development_growth_factor = 0.14 tax_mult = innovation_champa_rice_tax_mult_value_2 levy_size = innovation_champa_rice_levy_size_value_2 development_growth_factor = innovation_champa_rice_development_growth_factor_value_2 } province_terrain_modifier = { terrain = tells development_growth_factor = 0.14 tax_mult = innovation_champa_rice_tax_mult_value_2 levy_size = innovation_champa_rice_levy_size_value_2 development_growth_factor = innovation_champa_rice_development_growth_factor_value_2 } province_terrain_modifier = { terrain = hills development_growth_factor = 0.14 tax_mult = innovation_champa_rice_tax_mult_value_2 levy_size = innovation_champa_rice_levy_size_value_2 development_growth_factor = innovation_champa_rice_development_growth_factor_value_2 } province_terrain_modifier = { terrain = steppe development_growth_factor = 0.16 tax_mult = innovation_champa_rice_tax_mult_value_3 levy_size = innovation_champa_rice_levy_size_value_3 development_growth_factor = innovation_champa_rice_development_growth_factor_value_3 } province_terrain_modifier = { terrain = plains development_growth_factor = 0.16 tax_mult = innovation_champa_rice_tax_mult_value_3 levy_size = innovation_champa_rice_levy_size_value_3 development_growth_factor = innovation_champa_rice_development_growth_factor_value_3 } province_terrain_modifier = { terrain = farmlands development_growth_factor = 0.16 tax_mult = innovation_champa_rice_tax_mult_value_3 levy_size = innovation_champa_rice_levy_size_value_3 development_growth_factor = innovation_champa_rice_development_growth_factor_value_3 } province_culture_modifier = { parameter = collective_lands_farms_bonuses stationed_maa_damage_mult = normal_maa_damage_tier_6 stationed_maa_toughness_mult = normal_maa_toughness_tier_6 } province_government_modifier = { parameter = government_is_prepublic county_fertility_growth_add = 1.0 monthly_barter_goods = 0.6 } province_government_modifier = { parameter = government_is_prepublic monthly_barter_goods = 0.6 } county_culture_modifier = { parameter = use_farmer_republics county_fertility_growth_add = 1 } on_complete = { #Mandala Creator Aspect creator_mandala_built_regular_building_piety_effect = yes } next_building = potato_fields_07 type_icon = "building_potato.dds" ai_value = { base = 5 ai_general_building_modifier = yes directive_to_build_economy_modifier = yes ai_economical_building_preference_modifier = yes } } potato_fields_07 = { construction_time = standard_construction_time effect_desc = potato_fields_effect_desc can_construct_potential = { building_potato_fields_requirement_terrain = yes } can_construct = { building_requirement_castle_city_church = { LEVEL = 04 } scope:holder.culture = { has_innovation = innovation_cranes } } can_construct_showing_failures_only = { building_requirement_tribal = no } cost_gold = normal_building_tier_7_cost province_modifier = { monthly_income = good_building_tax_tier_7 } county_modifier = { levy_reinforcement_rate = 0.05 supply_limit = 400 development_growth_factor = 0.05 supply_limit_mult = 0.05 city_holding_build_gold_cost = -0.05 } province_terrain_modifier = { terrain = mountains development_growth_factor = 0.16 tax_mult = innovation_champa_rice_tax_mult_value_3 levy_size = innovation_champa_rice_levy_size_value_3 development_growth_factor = innovation_champa_rice_development_growth_factor_value_3 } province_terrain_modifier = { terrain = tells development_growth_factor = 0.16 tax_mult = innovation_champa_rice_tax_mult_value_3 levy_size = innovation_champa_rice_levy_size_value_3 development_growth_factor = innovation_champa_rice_development_growth_factor_value_3 } province_terrain_modifier = { terrain = hills development_growth_factor = 0.16 tax_mult = innovation_champa_rice_tax_mult_value_3 levy_size = innovation_champa_rice_levy_size_value_3 development_growth_factor = innovation_champa_rice_development_growth_factor_value_3 } province_terrain_modifier = { terrain = steppe development_growth_factor = 0.18 tax_mult = innovation_champa_rice_tax_mult_value_4 levy_size = innovation_champa_rice_levy_size_value_4 development_growth_factor = innovation_champa_rice_development_growth_factor_value_4 } province_terrain_modifier = { terrain = plains development_growth_factor = 0.18 tax_mult = innovation_champa_rice_tax_mult_value_4 levy_size = innovation_champa_rice_levy_size_value_4 development_growth_factor = innovation_champa_rice_development_growth_factor_value_4 } province_terrain_modifier = { terrain = farmlands development_growth_factor = 0.18 tax_mult = innovation_champa_rice_tax_mult_value_4 levy_size = innovation_champa_rice_levy_size_value_4 development_growth_factor = innovation_champa_rice_development_growth_factor_value_4 } province_culture_modifier = { parameter = collective_lands_farms_bonuses stationed_maa_damage_mult = normal_maa_damage_tier_7 stationed_maa_toughness_mult = normal_maa_toughness_tier_7 } province_government_modifier = { parameter = government_is_prepublic monthly_barter_goods = 0.7 } county_culture_modifier = { parameter = use_farmer_republics county_fertility_growth_add = 1.1 } on_complete = { #Mandala Creator Aspect creator_mandala_built_regular_building_piety_effect = yes } next_building = potato_fields_08 type_icon = "building_potato.dds" ai_value = { base = 4 ai_general_building_modifier = yes directive_to_build_economy_modifier = yes ai_economical_building_preference_modifier = yes } } potato_fields_08 = { construction_time = standard_construction_time effect_desc = potato_fields_effect_desc can_construct_potential = { building_potato_fields_requirement_terrain = yes } can_construct = { building_requirement_castle_city_church = { LEVEL = 04 } scope:holder.culture = { has_innovation = innovation_cranes } } can_construct_showing_failures_only = { building_requirement_tribal = no } cost_gold = normal_building_tier_8_cost province_modifier = { monthly_income = good_building_tax_tier_8 } province_terrain_modifier = { terrain = mountains development_growth_factor = 0.18 tax_mult = innovation_champa_rice_tax_mult_value_3 levy_size = innovation_champa_rice_levy_size_value_3 development_growth_factor = innovation_champa_rice_development_growth_factor_value_3 } province_terrain_modifier = { terrain = tells development_growth_factor = 0.18 tax_mult = innovation_champa_rice_tax_mult_value_3 levy_size = innovation_champa_rice_levy_size_value_3 development_growth_factor = innovation_champa_rice_development_growth_factor_value_3 } province_terrain_modifier = { terrain = hills development_growth_factor = 0.18 tax_mult = innovation_champa_rice_tax_mult_value_3 levy_size = innovation_champa_rice_levy_size_value_3 development_growth_factor = innovation_champa_rice_development_growth_factor_value_3 } province_terrain_modifier = { terrain = steppe development_growth_factor = 0.20 tax_mult = innovation_champa_rice_tax_mult_value_4 levy_size = innovation_champa_rice_levy_size_value_4 development_growth_factor = innovation_champa_rice_development_growth_factor_value_4 } province_terrain_modifier = { terrain = plains development_growth_factor = 0.20 tax_mult = innovation_champa_rice_tax_mult_value_4 levy_size = innovation_champa_rice_levy_size_value_4 development_growth_factor = innovation_champa_rice_development_growth_factor_value_4 } province_terrain_modifier = { terrain = farmlands development_growth_factor = 0.20 tax_mult = innovation_champa_rice_tax_mult_value_4 levy_size = innovation_champa_rice_levy_size_value_4 development_growth_factor = innovation_champa_rice_development_growth_factor_value_4 } county_modifier = { levy_reinforcement_rate = 0.05 supply_limit = 1600 development_growth_factor = 0.05 supply_limit_mult = 0.05 city_holding_build_gold_cost = -0.05 } province_culture_modifier = { parameter = collective_lands_farms_bonuses stationed_maa_damage_mult = normal_maa_damage_tier_8 stationed_maa_toughness_mult = normal_maa_toughness_tier_8 } province_government_modifier = { parameter = government_is_prepublic monthly_barter_goods = 0.8 } county_culture_modifier = { parameter = use_farmer_republics county_fertility_growth_add = 1.2 } on_complete = { #Mandala Creator Aspect creator_mandala_built_regular_building_piety_effect = yes } ai_value = { base = 3 ai_general_building_modifier = yes directive_to_build_economy_modifier = yes ai_economical_building_preference_modifier = yes } } ### Doggerland Ivory Deposits doggerland_ivory_deposits_01 = { construction_time = quick_construction_time can_construct_potential = { building_doggerland_ivory_deposits_requirement_terrain = yes trigger_if = { # Sometimes tribals can into botes limit = { NOT = { culture = { has_cultural_parameter = trade_ports_enabled_for_tribals } } } building_requirement_castle_city_church = { LEVEL = 01 } } trigger_else = { OR = { has_building_or_higher = tribe_01 building_requirement_castle_city_church = { LEVEL = 01 } } } } can_construct_showing_failures_only = { # building_requirement_tribal = no } cost_gold = normal_building_tier_1_cost province_modifier = { monthly_income = normal_building_tax_tier_1 } county_modifier = { development_growth_factor = 0.05 } county_culture_modifier = { parameter = trade_ports_give_control_growth monthly_county_control_growth_add = 0.1 } province_culture_modifier = { parameter = trade_ports_give_levies levy_size = 0.02 } province_culture_modifier = { parameter = trade_ports_stationed_maa_bonus stationed_maa_toughness_mult = normal_maa_toughness_tier_1 } on_complete = { #Mandala Creator Aspect creator_mandala_built_regular_building_piety_effect = yes } next_building = doggerland_ivory_deposits_02 type_icon = "icon_building_quarries.dds" ai_value = { base = 10 ai_tier_1_building_modifier = yes ai_tier_1_economical_building_preference_modifier = yes ai_general_building_modifier = yes directive_to_build_economy_modifier = yes modifier = { add = 5 culture = { has_cultural_parameter = trade_ports_enabled_for_tribals } } modifier = { add = 5 culture = { has_cultural_parameter = trade_ports_stationed_maa_bonus } } modifier = { factor = 2 AND = { building_watermills_requirement_terrain = yes building_windmills_requirement_terrain = yes } } modifier = { factor = 0 building_farm_estates_requirement_terrain = yes NOT = { has_building_or_higher = farm_estates_01 } } modifier = { factor = 0 building_orchards_requirement_terrain = yes NOT = { has_building_or_higher = orchards_01 } } } } doggerland_ivory_deposits_02 = { construction_time = quick_construction_time can_construct_potential = { building_doggerland_ivory_deposits_requirement_terrain = yes trigger_if = { limit = { NOT = { culture = { has_cultural_parameter = trade_ports_enabled_for_tribals } } } building_requirement_castle_city_church = { LEVEL = 01 } } trigger_else = { OR = { has_building_or_higher = tribe_01 building_requirement_castle_city_church = { LEVEL = 01 } } } trigger_if = { limit = { NOT = { culture = { has_cultural_parameter = next_level_trade_ports } } } culture = { has_innovation = innovation_crop_rotation } } trigger_else = { culture = { has_cultural_parameter = next_level_trade_ports } } } can_construct_showing_failures_only = { # building_requirement_tribal = no } cost_gold = normal_building_tier_2_cost province_modifier = { monthly_income = normal_building_tax_tier_2 } county_modifier = { development_growth_factor = 0.1 } county_culture_modifier = { parameter = trade_ports_give_control_growth monthly_county_control_growth_add = 0.1 } province_culture_modifier = { parameter = trade_ports_give_levies levy_size = 0.04 } province_culture_modifier = { parameter = trade_ports_stationed_maa_bonus stationed_maa_toughness_mult = normal_maa_toughness_tier_2 } on_complete = { #Mandala Creator Aspect creator_mandala_built_regular_building_piety_effect = yes } next_building = doggerland_ivory_deposits_03 ai_value = { base = 9 ai_general_building_modifier = yes directive_to_build_economy_modifier = yes ai_economical_building_preference_modifier = yes modifier = { # Fill all building slots before going for upgrades factor = 0 free_building_slots > 0 } } } doggerland_ivory_deposits_03 = { construction_time = quick_construction_time can_construct_potential = { building_doggerland_ivory_deposits_requirement_terrain = yes } can_construct = { trigger_if = { limit = { NOT = { culture = { has_cultural_parameter = next_level_trade_ports } } } culture = { has_innovation = innovation_manorialism } building_requirement_castle_city_church = { LEVEL = 02 } } trigger_else = { culture = { has_innovation = innovation_crop_rotation } culture = { has_cultural_parameter = next_level_trade_ports } building_requirement_castle_city_church = { LEVEL = 01 } } } is_enabled = { building_requirement_tribal = no } can_construct_showing_failures_only = { # building_requirement_tribal = no } cost_gold = normal_building_tier_3_cost province_modifier = { monthly_income = normal_building_tax_tier_3 } county_modifier = { development_growth_factor = 0.15 } county_culture_modifier = { parameter = trade_ports_give_control_growth monthly_county_control_growth_add = 0.15 } province_culture_modifier = { parameter = trade_ports_give_levies levy_size = 0.06 } province_culture_modifier = { parameter = trade_ports_stationed_maa_bonus stationed_maa_toughness_mult = normal_maa_toughness_tier_3 } on_complete = { #Mandala Creator Aspect creator_mandala_built_regular_building_piety_effect = yes } next_building = doggerland_ivory_deposits_04 ai_value = { base = 8 ai_general_building_modifier = yes directive_to_build_economy_modifier = yes ai_economical_building_preference_modifier = yes } } doggerland_ivory_deposits_04 = { construction_time = quick_construction_time can_construct_potential = { building_doggerland_ivory_deposits_requirement_terrain = yes } can_construct = { trigger_if = { limit = { NOT = { culture = { has_cultural_parameter = next_level_trade_ports } } } culture = { has_innovation = innovation_manorialism } building_requirement_castle_city_church = { LEVEL = 02 } } trigger_else = { culture = { has_innovation = innovation_crop_rotation } culture = { has_cultural_parameter = next_level_trade_ports } building_requirement_castle_city_church = { LEVEL = 01 } } } can_construct_showing_failures_only = { building_requirement_tribal = no } cost_gold = normal_building_tier_4_cost province_modifier = { monthly_income = normal_building_tax_tier_4 } county_modifier = { development_growth_factor = 0.2 } county_culture_modifier = { parameter = trade_ports_give_control_growth monthly_county_control_growth_add = 0.15 } province_culture_modifier = { parameter = trade_ports_give_levies levy_size = 0.08 } character_culture_modifier = { parameter = trade_ports_give_levies men_at_arms_limit = 1 } province_culture_modifier = { parameter = trade_ports_stationed_maa_bonus stationed_maa_toughness_mult = normal_maa_toughness_tier_4 } on_complete = { #Mandala Creator Aspect creator_mandala_built_regular_building_piety_effect = yes } next_building = doggerland_ivory_deposits_05 ai_value = { base = 7 ai_general_building_modifier = yes directive_to_build_economy_modifier = yes ai_economical_building_preference_modifier = yes } } doggerland_ivory_deposits_05 = { construction_time = quick_construction_time can_construct_potential = { building_doggerland_ivory_deposits_requirement_terrain = yes } can_construct = { trigger_if = { limit = { NOT = { culture = { has_cultural_parameter = next_level_trade_ports } } } culture = { has_innovation = innovation_guilds } building_requirement_castle_city_church = { LEVEL = 03 } } trigger_else = { culture = { has_innovation = innovation_manorialism } culture = { has_cultural_parameter = next_level_trade_ports } building_requirement_castle_city_church = { LEVEL = 02 } } } can_construct_showing_failures_only = { building_requirement_tribal = no } cost_gold = normal_building_tier_5_cost province_modifier = { monthly_income = normal_building_tax_tier_5 } county_modifier = { development_growth_factor = 0.25 } county_culture_modifier = { parameter = trade_ports_give_control_growth monthly_county_control_growth_add = 0.2 } province_culture_modifier = { parameter = trade_ports_give_levies levy_size = 0.1 } character_culture_modifier = { parameter = trade_ports_give_levies men_at_arms_limit = 1 } province_culture_modifier = { parameter = trade_ports_stationed_maa_bonus stationed_maa_toughness_mult = normal_maa_toughness_tier_5 } on_complete = { #Mandala Creator Aspect creator_mandala_built_regular_building_piety_effect = yes } next_building = doggerland_ivory_deposits_06 ai_value = { base = 6 ai_general_building_modifier = yes directive_to_build_economy_modifier = yes ai_economical_building_preference_modifier = yes } } doggerland_ivory_deposits_06 = { construction_time = quick_construction_time can_construct_potential = { building_doggerland_ivory_deposits_requirement_terrain = yes } can_construct = { trigger_if = { limit = { NOT = { culture = { has_cultural_parameter = next_level_trade_ports } } } culture = { has_innovation = innovation_guilds } building_requirement_castle_city_church = { LEVEL = 03 } } trigger_else = { culture = { has_innovation = innovation_manorialism } culture = { has_cultural_parameter = next_level_trade_ports } building_requirement_castle_city_church = { LEVEL = 02 } } } can_construct_showing_failures_only = { building_requirement_tribal = no } cost_gold = normal_building_tier_6_cost province_modifier = { monthly_income = normal_building_tax_tier_6 } county_modifier = { development_growth_factor = 0.3 } county_culture_modifier = { parameter = trade_ports_give_control_growth monthly_county_control_growth_add = 0.2 } province_culture_modifier = { parameter = trade_ports_give_levies levy_size = 0.12 } character_culture_modifier = { parameter = trade_ports_give_levies men_at_arms_limit = 2 } province_culture_modifier = { parameter = trade_ports_stationed_maa_bonus stationed_maa_toughness_mult = normal_maa_toughness_tier_6 } on_complete = { #Mandala Creator Aspect creator_mandala_built_regular_building_piety_effect = yes } next_building = doggerland_ivory_deposits_07 ai_value = { base = 5 ai_general_building_modifier = yes directive_to_build_economy_modifier = yes ai_economical_building_preference_modifier = yes } } doggerland_ivory_deposits_07 = { construction_time = quick_construction_time can_construct_potential = { building_doggerland_ivory_deposits_requirement_terrain = yes } can_construct = { trigger_if = { limit = { NOT = { culture = { has_cultural_parameter = next_level_trade_ports } } } culture = { has_innovation = innovation_cranes } building_requirement_castle_city_church = { LEVEL = 04 } } trigger_else = { culture = { has_innovation = innovation_guilds } culture = { has_cultural_parameter = next_level_trade_ports } building_requirement_castle_city_church = { LEVEL = 03 } } } can_construct_showing_failures_only = { building_requirement_tribal = no } cost_gold = normal_building_tier_7_cost province_modifier = { monthly_income = normal_building_tax_tier_7 } county_modifier = { development_growth_factor = 0.35 } county_culture_modifier = { parameter = trade_ports_give_control_growth monthly_county_control_growth_add = 0.25 } province_culture_modifier = { parameter = trade_ports_give_levies levy_size = 0.14 } character_culture_modifier = { parameter = trade_ports_give_levies men_at_arms_limit = 2 } province_culture_modifier = { parameter = trade_ports_stationed_maa_bonus stationed_maa_toughness_mult = normal_maa_toughness_tier_7 } on_complete = { #Mandala Creator Aspect creator_mandala_built_regular_building_piety_effect = yes } next_building = doggerland_ivory_deposits_08 ai_value = { base = 4 ai_general_building_modifier = yes directive_to_build_economy_modifier = yes ai_economical_building_preference_modifier = yes } } doggerland_ivory_deposits_08 = { construction_time = quick_construction_time can_construct_potential = { building_doggerland_ivory_deposits_requirement_terrain = yes } can_construct = { trigger_if = { limit = { NOT = { culture = { has_cultural_parameter = next_level_trade_ports } } } culture = { has_innovation = innovation_cranes } building_requirement_castle_city_church = { LEVEL = 04 } } trigger_else = { culture = { has_innovation = innovation_guilds } culture = { has_cultural_parameter = next_level_trade_ports } building_requirement_castle_city_church = { LEVEL = 03 } } } can_construct_showing_failures_only = { building_requirement_tribal = no } cost_gold = normal_building_tier_8_cost province_modifier = { monthly_income = normal_building_tax_tier_8 } county_modifier = { development_growth_factor = 0.4 } county_culture_modifier = { parameter = trade_ports_give_control_growth monthly_county_control_growth_add = 0.25 } province_culture_modifier = { parameter = trade_ports_give_levies levy_size = 0.16 } character_culture_modifier = { parameter = trade_ports_give_levies men_at_arms_limit = 3 } province_culture_modifier = { parameter = trade_ports_stationed_maa_bonus stationed_maa_toughness_mult = normal_maa_toughness_tier_8 } on_complete = { #Mandala Creator Aspect creator_mandala_built_regular_building_piety_effect = yes } ai_value = { base = 3 ai_general_building_modifier = yes directive_to_build_economy_modifier = yes ai_economical_building_preference_modifier = yes } }