culture_era_tribal = { year = 2100 } culture_era_early_medieval = { year = 2300 invalid_for_government = tribal_government invalid_for_government = nomad_government invalid_for_government = herder_government invalid_for_government = wanua_government culture_modifier = { culture_tradition_max_add = 1 } custom = more_expensive_court_positions custom = increased_activity_cost ################################################## # MAA Upgrades # Cultural ## Longbowmen maa_upgrade = { men_at_arms = longbowmen damage = 10 toughness = 2 } ## Gakgung Archers maa_upgrade = { men_at_arms = gakgung_archers damage = 5 toughness = 2 } # Accolade ## Accolade Archers maa_upgrade = { men_at_arms = accolade_maa_archers damage = 6 } ## Accolade Skirmishers maa_upgrade = { men_at_arms = accolade_maa_skirmishers damage = 6 } ## Accolade Pikes maa_upgrade = { men_at_arms = accolade_maa_pikes damage = 6 } ## Accolade Outriders maa_upgrade = { men_at_arms = accolade_maa_outriders pursuit = 6 } ## Accolade Cameliers maa_upgrade = { men_at_arms = accolade_maa_cameliers pursuit = 6 } } culture_era_high_medieval = { year = 2500 invalid_for_government = tribal_government invalid_for_government = nomad_government invalid_for_government = herder_government invalid_for_government = wanua_government culture_modifier = { culture_tradition_max_add = 1 } character_modifier = { mercenary_hire_cost_mult = 0.15 } custom = more_expensive_court_positions custom = increased_activity_cost ################################################## # MAA Upgrades # Cultural ## Longbowmen maa_upgrade = { men_at_arms = longbowmen damage = 10 toughness = 2 } ## Gakgung Archers maa_upgrade = { men_at_arms = gakgung_archers damage = 6 toughness = 2 } ## Fire Lancers maa_upgrade = { men_at_arms = fire_lancers damage = 5 screen = 3 } # Accolade ## Accolade Archers maa_upgrade = { men_at_arms = accolade_maa_archers damage = 4 toughness = 4 } ## Accolade Skirmishers maa_upgrade = { men_at_arms = accolade_maa_skirmishers damage = 4 toughness = 4 pursuit = 4 screen = 4 } ## Accolade Pikes maa_upgrade = { men_at_arms = accolade_maa_pikes damage = 4 toughness = 4 } ## Accolade Outriders maa_upgrade = { men_at_arms = accolade_maa_outriders damage = 4 toughness = 4 pursuit = 4 screen = 4 } ## Accolade Vanguards maa_upgrade = { men_at_arms = accolade_maa_vanguards damage = 10 toughness = 10 } ## Accolade Lancers maa_upgrade = { men_at_arms = accolade_maa_lancers pursuit = 10 } ## Accolade Cameliers maa_upgrade = { men_at_arms = accolade_maa_cameliers damage = 4 toughness = 4 pursuit = 4 screen = 4 } } culture_era_late_medieval = { year = 2750 invalid_for_government = tribal_government invalid_for_government = nomad_government invalid_for_government = herder_government invalid_for_government = wanua_government culture_modifier = { culture_tradition_max_add = 1 } character_modifier = { mercenary_hire_cost_mult = 0.15 } custom = more_expensive_court_positions custom = increased_activity_cost ################################################## # MAA Upgrades # Cultural ## Longbowmen maa_upgrade = { men_at_arms = longbowmen damage = 10 toughness = 2 } ## Gakgung Archers maa_upgrade = { men_at_arms = gakgung_archers damage = 8 toughness = 2 } ## Fire Lancers maa_upgrade = { men_at_arms = fire_lancers damage = 8 screen = 5 } # Accolade ## Accolade Archers maa_upgrade = { men_at_arms = accolade_maa_archers damage = 10 toughness = 10 } ## Accolade Skirmishers maa_upgrade = { men_at_arms = accolade_maa_skirmishers damage = 6 toughness = 6 pursuit = 4 screen = 4 } ## Accolade Pikes maa_upgrade = { men_at_arms = accolade_maa_pikes damage = 10 toughness = 6 } ## Accolade Outriders maa_upgrade = { men_at_arms = accolade_maa_outriders damage = 16 toughness = 16 pursuit = 20 screen = 6 } ## Accolade Vanguards maa_upgrade = { men_at_arms = accolade_maa_vanguards damage = 10 toughness = 10 } ## Accolade Lancers maa_upgrade = { men_at_arms = accolade_maa_lancers screen = 20 } ## Accolade Crossbowers maa_upgrade = { men_at_arms = accolade_maa_crossbowers damage = 10 toughness = 10 } ## Accolade Cameliers maa_upgrade = { men_at_arms = accolade_maa_cameliers damage = 16 toughness = 6 pursuit = 20 screen = 6 } }