chest = { icon = "artifact_chest.dds" asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = indian_building } artifact_should_use_gfx_type_trigger = { TYPE = southeast_asian_building } } } reference = ep1_indian_chest_fancy_01_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = indian_building } artifact_should_use_gfx_type_trigger = { TYPE = southeast_asian_building } } } reference = ep1_indian_chest_fancy_01_b_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building } artifact_should_use_gfx_type_trigger = { TYPE = iberian_building } } } reference = ep1_mediterranean_chest_fancy_01_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building } artifact_should_use_gfx_type_trigger = { TYPE = iberian_building } } } reference = ep1_mediterranean_chest_fancy_01_b_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = mena_building } artifact_should_use_gfx_type_trigger = { TYPE = iranian_building } artifact_should_use_gfx_type_trigger = { TYPE = steppe_building } } } reference = ep1_mena_chest_fancy_01_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = mena_building } artifact_should_use_gfx_type_trigger = { TYPE = iranian_building } artifact_should_use_gfx_type_trigger = { TYPE = steppe_building } } } reference = ep1_mena_chest_fancy_01_b_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = western_building } artifact_should_use_gfx_type_trigger = { TYPE = norse_building } } } reference = ep1_western_chest_fancy_01_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = western_building } artifact_should_use_gfx_type_trigger = { TYPE = norse_building } } } reference = ep1_western_chest_fancy_01_b_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = chinese_building } artifact_should_use_gfx_type_trigger = { TYPE = japanese_building } } } reference = ep1_indian_chest_fancy_01_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = chinese_building } artifact_should_use_gfx_type_trigger = { TYPE = japanese_building } } } reference = ep1_indian_chest_fancy_01_b_entity } } diwan = { icon = "artifact_indian_divan.dds" asset = ep1_indian_diwan_entity asset = ep1_indian_diwan_b_entity } table = { icon = "artifact_mena_table.dds" asset = ep1_mena_table_entity asset = ep1_mena_table_b_entity } cabinet = { icon = "artifact_cabinet.dds" asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building } artifact_should_use_gfx_type_trigger = { TYPE = iberian_building } } } reference = ep1_mediterranean_cabinet_fancy_01_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building } artifact_should_use_gfx_type_trigger = { TYPE = iberian_building } } } reference = ep1_mediterranean_cabinet_fancy_01_b_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = western_building } artifact_should_use_gfx_type_trigger = { TYPE = norse_building } } } reference = ep1_western_cabinet_fancy_01_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = western_building } artifact_should_use_gfx_type_trigger = { TYPE = norse_building } } } reference = ep1_western_cabinet_fancy_01_b_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = chinese_building } artifact_should_use_gfx_type_trigger = { TYPE = japanese_building } } } reference = ep1_mediterranean_cabinet_fancy_01_a_entity } } throne = { icon = "artifact_throneroom.dds" # Indian asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = indian_building } artifact_should_use_gfx_type_trigger = { TYPE = southeast_asian_building } } artifact_low_rarity_trigger = yes } reference = ep1_indian_throne_basic_01_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = indian_building } artifact_should_use_gfx_type_trigger = { TYPE = southeast_asian_building } } artifact_high_rarity_trigger = yes } reference = ep1_indian_throne_fancy_01_a_entity } # Mediterranean asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building } artifact_should_use_gfx_type_trigger = { TYPE = iberian_building } } artifact_low_rarity_trigger = yes } reference = ep1_mediterranean_throne_basic_01_a_entity } asset = { trigger = { artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building } artifact_high_rarity_trigger = yes } reference = ep1_mediterranean_throne_fancy_01_a_entity } # MENA asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = mena_building } artifact_should_use_gfx_type_trigger = { TYPE = iranian_building } artifact_should_use_gfx_type_trigger = { TYPE = steppe_building } } artifact_low_rarity_trigger = yes } reference = ep1_mena_throne_basic_01_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = mena_building } artifact_should_use_gfx_type_trigger = { TYPE = iranian_building } artifact_should_use_gfx_type_trigger = { TYPE = steppe_building } } artifact_high_rarity_trigger = yes } reference = ep1_mena_throne_fancy_01_a_entity } # Western asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = western_building } artifact_should_use_gfx_type_trigger = { TYPE = norse_building } } artifact_low_rarity_trigger = yes } reference = ep1_western_throne_basic_01_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = western_building } artifact_should_use_gfx_type_trigger = { TYPE = norse_building } } artifact_low_rarity_trigger = yes } reference = ep1_western_throne_basic_01_b_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = western_building } artifact_should_use_gfx_type_trigger = { TYPE = norse_building } } artifact_high_rarity_trigger = yes } reference = ep1_western_throne_fancy_01_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = western_building } artifact_should_use_gfx_type_trigger = { TYPE = norse_building } } artifact_high_rarity_trigger = yes } reference = ep1_western_throne_fancy_01_b_entity } # FP2: Iberian throne asset = { trigger = { artifact_should_use_gfx_type_trigger = { TYPE = iberian_building } artifact_high_rarity_trigger = yes } reference = fp2_iberian_fancy_throne_01_a_entity } asset = { trigger = { artifact_should_use_gfx_type_trigger = { TYPE = chinese_building } scope:owner = { highest_held_title_tier = tier_hegemony } } reference = ep4_chinese_throne_02_a_entity } asset = { trigger = { artifact_should_use_gfx_type_trigger = { TYPE = chinese_building } scope:owner = { highest_held_title_tier <= tier_empire } } reference = ep1_indian_throne_fancy_01_a_entity } asset = { trigger = { artifact_should_use_gfx_type_trigger = { TYPE = japanese_building } } reference = ep1_indian_throne_fancy_01_a_entity } } tapestry = { icon = "artifact_tapestry.dds" default_type = wall_big # Western asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = western_building } artifact_should_use_gfx_type_trigger = { TYPE = norse_building } } } reference = ep1_western_tapestry_01_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = western_building } artifact_should_use_gfx_type_trigger = { TYPE = norse_building } } } reference = ep1_western_tapestry_01_b_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = western_building } artifact_should_use_gfx_type_trigger = { TYPE = norse_building } } } reference = ep1_western_tapestry_02_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = western_building } artifact_should_use_gfx_type_trigger = { TYPE = norse_building } } } reference = ep1_western_tapestry_02_b_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = western_building } artifact_should_use_gfx_type_trigger = { TYPE = norse_building } } } reference = ep1_western_tapestry_02_c_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = western_building } artifact_should_use_gfx_type_trigger = { TYPE = norse_building } } } reference = ep1_western_tapestry_03_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = western_building } artifact_should_use_gfx_type_trigger = { TYPE = norse_building } } } reference = ep1_western_tapestry_03_b_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = western_building } artifact_should_use_gfx_type_trigger = { TYPE = norse_building } } } reference = ep1_western_tapestry_04_a_entity } # MEDI asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building } artifact_should_use_gfx_type_trigger = { TYPE = iberian_building } } } reference = ep1_byzantine_tapestry_01_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building } artifact_should_use_gfx_type_trigger = { TYPE = iberian_building } } } reference = ep1_byzantine_tapestry_01_b_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building } artifact_should_use_gfx_type_trigger = { TYPE = iberian_building } } } reference = ep1_byzantine_tapestry_01_c_entity } #INDIAN asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = indian_building } artifact_should_use_gfx_type_trigger = { TYPE = southeast_asian_building } } } reference = ep1_indian_tapestry_01_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = indian_building } artifact_should_use_gfx_type_trigger = { TYPE = southeast_asian_building } } } reference = ep1_indian_tapestry_02_a_entity } # MENA asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = mena_building } artifact_should_use_gfx_type_trigger = { TYPE = iranian_building } artifact_should_use_gfx_type_trigger = { TYPE = steppe_building } } } reference = ep1_mena_tapestry_01_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = mena_building } artifact_should_use_gfx_type_trigger = { TYPE = iranian_building } artifact_should_use_gfx_type_trigger = { TYPE = steppe_building } } } reference = ep1_mena_tapestry_01_b_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = mena_building } artifact_should_use_gfx_type_trigger = { TYPE = iranian_building } artifact_should_use_gfx_type_trigger = { TYPE = steppe_building } } } reference = ep1_mena_tapestry_02_a_entity } #INDIAN asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = japanese_building } artifact_should_use_gfx_type_trigger = { TYPE = chinese_building } } } reference = ep1_indian_tapestry_01_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = japanese_building } artifact_should_use_gfx_type_trigger = { TYPE = chinese_building } } } reference = ep1_indian_tapestry_02_a_entity } } small_animal_hide = { default_type = wall_small icon = "artifact_animal_hide.dds" asset = { #tan trigger = { scope:artifact = { OR = { has_artifact_feature = animal_hide_type_cat has_artifact_feature = animal_hide_type_dog has_artifact_feature = animal_hide_type_rabbit } } } reference = ep1_generic_animal_hide_small_01_a_entity } asset = { #white trigger = { scope:legendary = yes } reference = ep1_generic_animal_hide_small_01_b_entity } asset = { #brown trigger = { scope:artifact = { OR = { has_artifact_feature = animal_hide_type_cat has_artifact_feature = animal_hide_type_hare has_artifact_feature = animal_hide_type_roe has_artifact_feature = animal_hide_type_gazelle } } } reference = ep1_generic_animal_hide_small_01_c_entity } asset = { #grey trigger = { scope:artifact = { OR = { has_artifact_feature = animal_hide_type_fox has_artifact_feature = animal_hide_type_hyena } } } reference = ep1_generic_animal_hide_medium_01_a_entity } asset = { #orange trigger = { scope:artifact = { has_artifact_feature = animal_hide_type_fox } } reference = ep1_generic_animal_hide_medium_02_a_entity } asset = { #white trigger = { scope:legendary = yes } reference = ep1_generic_animal_hide_medium_01_b_entity } asset = { #brown trigger = { scope:artifact = { has_artifact_feature = animal_hide_type_boar } } reference = ep1_generic_animal_hide_medium_01_d_entity } asset = { #black trigger = { scope:artifact = { has_artifact_feature = animal_hide_type_boar } } reference = ep1_generic_animal_hide_medium_01_c_entity } asset = { #spotted trigger = { scope:artifact = { has_artifact_feature = animal_hide_type_lynx } } reference = ep1_generic_animal_hide_medium_02_b_entity } } large_animal_hide = { default_type = wall_big icon = "artifact_animal_hide.dds" # TIGER asset = { #striped trigger = { scope:legendary ?= no scope:artifact = { has_artifact_feature = animal_hide_type_tiger } } reference = ep1_generic_animal_hide_big_01_a_entity } asset = { #white striped trigger = { scope:legendary ?= yes scope:artifact = { has_artifact_feature = animal_hide_type_tiger } } reference = ep2_generic_animal_hide_big_01_white_tiger_entity } # LION asset = { #tan trigger = { scope:legendary ?= no scope:artifact = { OR = { has_artifact_feature = animal_hide_type_lion has_artifact_feature = animal_hide_type_aurochs has_artifact_feature = animal_hide_type_leopard # we have no leopard texture } } } reference = ep2_generic_animal_hide_medium_01_white_stag_entity } # WOLF asset = { #grey trigger = { scope:legendary ?= no scope:artifact = { OR = { has_artifact_feature = animal_hide_type_hyena has_artifact_feature = animal_hide_type_wolf } } } reference = ep1_generic_animal_hide_big_01_b_entity } asset = { #white trigger = { scope:legendary ?= yes scope:artifact = { OR = { has_artifact_feature = animal_hide_type_hyena has_artifact_feature = animal_hide_type_wolf } } } reference = ep2_generic_animal_hide_big_01_white_wolf_entity } # BEAR asset = { #brown trigger = { OR = { AND = { scope:legendary ?= no scope:artifact = { OR = { has_artifact_feature = animal_hide_type_bear has_artifact_feature = animal_hide_type_bison } } } AND = { scope:legendary ?= no scope:artifact = { has_artifact_feature = animal_hide_type_leopard } # we have no black texture } } } reference = ep1_generic_animal_hide_big_02_a_entity } asset = { #white trigger = { scope:legendary ?= yes scope:artifact = { OR = { has_artifact_feature = animal_hide_type_bear has_artifact_feature = animal_hide_type_bison } } } reference = ep2_generic_animal_hide_big_01_white_bear_entity } # OTHER asset = { #brown spotted trigger = { scope:legendary ?= no scope:artifact = { OR = { has_artifact_feature = animal_hide_type_antelope has_artifact_feature = animal_hide_type_roe has_artifact_feature = animal_hide_type_stag has_artifact_feature = animal_hide_type_hart has_artifact_feature = animal_hide_type_elk } } } reference = ep1_generic_animal_hide_big_03_a_entity } asset = { #white trigger = { scope:legendary ?= yes scope:artifact = { NOR = { has_artifact_feature = animal_hide_type_tiger has_artifact_feature = animal_hide_type_hyena has_artifact_feature = animal_hide_type_wolf has_artifact_feature = animal_hide_type_bear has_artifact_feature = animal_hide_type_bison } } scope:artifact = { NOT = { has_artifact_feature = animal_hide_type_leopard } } } reference = ep1_generic_animal_hide_big_03_b_entity } } small_box = { default_type = pedestal icon = "artifact_small_box.dds" pedestal = "tall" # Indian asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = indian_building } artifact_should_use_gfx_type_trigger = { TYPE = southeast_asian_building } } artifact_low_rarity_trigger = yes } reference = ep1_indian_box_small_basic_01_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = indian_building } artifact_should_use_gfx_type_trigger = { TYPE = southeast_asian_building } } artifact_low_rarity_trigger = yes } reference = ep1_indian_box_small_basic_02_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = indian_building } artifact_should_use_gfx_type_trigger = { TYPE = southeast_asian_building } } artifact_high_rarity_trigger = yes } reference = ep1_indian_box_small_fancy_01_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = indian_building } artifact_should_use_gfx_type_trigger = { TYPE = southeast_asian_building } } artifact_high_rarity_trigger = yes } reference = ep1_indian_box_small_fancy_02_a_entity } # Mediterranean asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building } artifact_should_use_gfx_type_trigger = { TYPE = iberian_building } } artifact_low_rarity_trigger = yes } reference = ep1_mediterranean_box_small_basic_01_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building } artifact_should_use_gfx_type_trigger = { TYPE = iberian_building } } artifact_low_rarity_trigger = yes } reference = ep1_mediterranean_box_small_basic_02_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building } artifact_should_use_gfx_type_trigger = { TYPE = iberian_building } } artifact_high_rarity_trigger = yes } reference = ep1_mediterranean_box_small_fancy_01_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building } artifact_should_use_gfx_type_trigger = { TYPE = iberian_building } } artifact_high_rarity_trigger = yes } reference = ep1_mediterranean_box_small_fancy_02_a_entity } # MENA asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = mena_building } artifact_should_use_gfx_type_trigger = { TYPE = iranian_building } artifact_should_use_gfx_type_trigger = { TYPE = steppe_building } } artifact_low_rarity_trigger = yes } reference = ep1_mena_box_small_basic_01_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = mena_building } artifact_should_use_gfx_type_trigger = { TYPE = iranian_building } artifact_should_use_gfx_type_trigger = { TYPE = steppe_building } } artifact_low_rarity_trigger = yes } reference = ep1_mena_box_small_basic_02_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = mena_building } artifact_should_use_gfx_type_trigger = { TYPE = iranian_building } artifact_should_use_gfx_type_trigger = { TYPE = steppe_building } } artifact_high_rarity_trigger = yes } reference = ep1_mena_box_small_fancy_01_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = mena_building } artifact_should_use_gfx_type_trigger = { TYPE = iranian_building } artifact_should_use_gfx_type_trigger = { TYPE = steppe_building } } artifact_high_rarity_trigger = yes } reference = ep1_mena_box_small_fancy_02_a_entity } # Western asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = western_building } artifact_should_use_gfx_type_trigger = { TYPE = norse_building } } artifact_low_rarity_trigger = yes } reference = ep1_western_box_small_basic_01_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = western_building } artifact_should_use_gfx_type_trigger = { TYPE = norse_building } } artifact_low_rarity_trigger = yes } reference = ep1_western_box_small_basic_02_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = western_building } artifact_should_use_gfx_type_trigger = { TYPE = norse_building } } artifact_low_rarity_trigger = yes } reference = ep1_western_box_small_basic_02_b_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = western_building } artifact_should_use_gfx_type_trigger = { TYPE = norse_building } } artifact_high_rarity_trigger = yes } reference = ep1_western_box_small_fancy_01_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = western_building } artifact_should_use_gfx_type_trigger = { TYPE = norse_building } } artifact_high_rarity_trigger = yes } reference = ep1_western_box_small_fancy_02_a_entity } # FP3: Iranian asset = { trigger = { artifact_should_use_gfx_type_trigger = { TYPE = iranian_building } # Since there is only one variety, enable it regardless of rarity } reference = fp3_artifact_Il_Khanid_casket_01_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = chinese_building } artifact_should_use_gfx_type_trigger = { TYPE = japanese_building } } } reference = tgp_box_small_01_a_entity } } medium_box = { icon = "artifact_medium_box.dds" pedestal = "short" default_type = pedestal # Indian asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = indian_building } artifact_should_use_gfx_type_trigger = { TYPE = southeast_asian_building } } artifact_low_rarity_trigger = yes } reference = ep1_indian_box_medium_basic_01_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = indian_building } artifact_should_use_gfx_type_trigger = { TYPE = southeast_asian_building } } artifact_low_rarity_trigger = yes } reference = ep1_indian_box_medium_basic_02_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = indian_building } artifact_should_use_gfx_type_trigger = { TYPE = southeast_asian_building } } artifact_high_rarity_trigger = yes } reference = ep1_indian_box_medium_fancy_01_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = indian_building } artifact_should_use_gfx_type_trigger = { TYPE = southeast_asian_building } } artifact_high_rarity_trigger = yes } reference = ep1_indian_box_medium_fancy_02_a_entity } # Mediterranean asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building } artifact_should_use_gfx_type_trigger = { TYPE = iberian_building } } artifact_low_rarity_trigger = yes } reference = ep1_mediterranean_box_medium_basic_01_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building } artifact_should_use_gfx_type_trigger = { TYPE = iberian_building } } artifact_low_rarity_trigger = yes } reference = ep1_mediterranean_box_medium_basic_02_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building } artifact_should_use_gfx_type_trigger = { TYPE = iberian_building } } artifact_high_rarity_trigger = yes } reference = ep1_mediterranean_box_medium_fancy_01_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building } artifact_should_use_gfx_type_trigger = { TYPE = iberian_building } } artifact_high_rarity_trigger = yes } reference = ep1_mediterranean_box_medium_fancy_02_a_entity } # MENA asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = mena_building } artifact_should_use_gfx_type_trigger = { TYPE = iranian_building } artifact_should_use_gfx_type_trigger = { TYPE = steppe_building } } artifact_low_rarity_trigger = yes } reference = ep1_mena_box_medium_basic_01_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = mena_building } artifact_should_use_gfx_type_trigger = { TYPE = iranian_building } artifact_should_use_gfx_type_trigger = { TYPE = steppe_building } } artifact_low_rarity_trigger = yes } reference = ep1_mena_box_medium_basic_02_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = mena_building } artifact_should_use_gfx_type_trigger = { TYPE = iranian_building } artifact_should_use_gfx_type_trigger = { TYPE = steppe_building } } artifact_high_rarity_trigger = yes } reference = ep1_mena_box_medium_fancy_01_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = mena_building } artifact_should_use_gfx_type_trigger = { TYPE = iranian_building } artifact_should_use_gfx_type_trigger = { TYPE = steppe_building } } artifact_high_rarity_trigger = yes } reference = ep1_mena_box_medium_fancy_02_a_entity } # Western asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = western_building } artifact_should_use_gfx_type_trigger = { TYPE = norse_building } } artifact_low_rarity_trigger = yes } reference = ep1_western_box_medium_basic_01_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = western_building } artifact_should_use_gfx_type_trigger = { TYPE = norse_building } } artifact_low_rarity_trigger = yes } reference = ep1_western_box_medium_basic_02_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = western_building } artifact_should_use_gfx_type_trigger = { TYPE = norse_building } } artifact_high_rarity_trigger = yes } reference = ep1_western_box_medium_fancy_01_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = western_building } artifact_should_use_gfx_type_trigger = { TYPE = norse_building } } artifact_high_rarity_trigger = yes } reference = ep1_western_box_medium_fancy_02_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = chinese_building } artifact_should_use_gfx_type_trigger = { TYPE = japanese_building } } } reference = tgp_box_medium_01_a_entity } } goblet = { icon = "artifact_goblet.dds" pedestal = "tall" default_type = pedestal # Indian asset = { trigger = { exists = scope:contest_type # Prize scope:artifact = { OR = { has_artifact_feature = goblet_material_brass has_artifact_feature = goblet_material_gold } } } reference = ep2_western_goblet_01_a_entity } asset = { trigger = { exists = scope:contest_type # Prize scope:artifact = { NOR = { has_artifact_feature = goblet_material_brass has_artifact_feature = goblet_material_gold } } } reference = ep2_western_goblet_01_b_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = indian_building } artifact_should_use_gfx_type_trigger = { TYPE = southeast_asian_building } } scope:artifact = { OR = { has_artifact_feature = goblet_material_brass has_artifact_feature = goblet_material_gold } } NOT = { exists = scope:contest_type } # Not a Prize } reference = ep1_indian_goblet_basic_01_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = indian_building } artifact_should_use_gfx_type_trigger = { TYPE = southeast_asian_building } } scope:artifact = { NOR = { has_artifact_feature = goblet_material_brass has_artifact_feature = goblet_material_gold } } NOT = { exists = scope:contest_type } # Not a Prize } reference = ep1_indian_goblet_basic_01_b_entity } # Mediterranean asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building } artifact_should_use_gfx_type_trigger = { TYPE = iberian_building } } scope:artifact = { OR = { has_artifact_feature = goblet_material_brass has_artifact_feature = goblet_material_gold } } NOT = { exists = scope:contest_type } # Not a Prize } reference = ep1_mediterranean_goblet_basic_01_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building } artifact_should_use_gfx_type_trigger = { TYPE = iberian_building } } scope:artifact = { NOR = { has_artifact_feature = goblet_material_brass has_artifact_feature = goblet_material_gold } } NOT = { exists = scope:contest_type } # Not a Prize } reference = ep1_mediterranean_goblet_basic_01_b_entity } # MENA asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = mena_building } artifact_should_use_gfx_type_trigger = { TYPE = iranian_building } artifact_should_use_gfx_type_trigger = { TYPE = steppe_building } } NOT = { exists = scope:contest_type } # Not a Prize } reference = ep1_mena_goblet_basic_01_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = mena_building } artifact_should_use_gfx_type_trigger = { TYPE = iranian_building } artifact_should_use_gfx_type_trigger = { TYPE = steppe_building } } NOT = { exists = scope:contest_type } # Not a Prize } reference = ep1_mena_goblet_basic_01_b_entity } # Western asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = western_building } artifact_should_use_gfx_type_trigger = { TYPE = norse_building } } NOT = { exists = scope:contest_type } # Not a Prize } reference = ep1_western_goblet_basic_01_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = western_building } artifact_should_use_gfx_type_trigger = { TYPE = norse_building } } NOT = { exists = scope:contest_type } # Not a Prize } reference = ep1_western_goblet_basic_01_b_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = chinese_building } artifact_should_use_gfx_type_trigger = { TYPE = japanese_building } } } reference = tgp_chinese_goblet_01_a_entity } } banner = { default_type = wall_big icon = "artifact_banner.dds" asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = western_building } artifact_should_use_gfx_type_trigger = { TYPE = norse_building } artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building } artifact_should_use_gfx_type_trigger = { TYPE = iberian_building } } } reference = ep1_western_banner_01_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = western_building } artifact_should_use_gfx_type_trigger = { TYPE = norse_building } artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building } artifact_should_use_gfx_type_trigger = { TYPE = iberian_building } } } reference = ep1_western_banner_02_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = western_building } artifact_should_use_gfx_type_trigger = { TYPE = norse_building } artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building } artifact_should_use_gfx_type_trigger = { TYPE = iberian_building } } } reference = ep1_western_banner_03_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = western_building } artifact_should_use_gfx_type_trigger = { TYPE = norse_building } artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building } artifact_should_use_gfx_type_trigger = { TYPE = iberian_building } } } reference = ep1_western_banner_04_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = western_building } artifact_should_use_gfx_type_trigger = { TYPE = norse_building } artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building } artifact_should_use_gfx_type_trigger = { TYPE = iberian_building } } } reference = ep1_western_banner_05_entity } asset = { trigger = { NOR = { artifact_should_use_gfx_type_trigger = { TYPE = western_building } artifact_should_use_gfx_type_trigger = { TYPE = norse_building } artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building } artifact_should_use_gfx_type_trigger = { TYPE = iberian_building } } } reference = ep1_mena_banner_01_entity } asset = { trigger = { NOR = { artifact_should_use_gfx_type_trigger = { TYPE = western_building } artifact_should_use_gfx_type_trigger = { TYPE = norse_building } artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building } artifact_should_use_gfx_type_trigger = { TYPE = iberian_building } } } reference = ep1_mena_banner_02_entity } asset = { trigger = { NOR = { artifact_should_use_gfx_type_trigger = { TYPE = western_building } artifact_should_use_gfx_type_trigger = { TYPE = norse_building } artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building } artifact_should_use_gfx_type_trigger = { TYPE = iberian_building } } } reference = ep1_mena_banner_03_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = japanese_building } artifact_should_use_gfx_type_trigger = { TYPE = chinese_building } } } reference = ep1_mena_banner_01_entity } } wall_shield = { icon = "artifact_wall_shield.dds" default_type = wall_small asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = western_building } artifact_should_use_gfx_type_trigger = { TYPE = norse_building } artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building } artifact_should_use_gfx_type_trigger = { TYPE = iberian_building } } } reference = ep1_western_shield_01_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = mena_building } artifact_should_use_gfx_type_trigger = { TYPE = iranian_building } artifact_should_use_gfx_type_trigger = { TYPE = steppe_building } } } reference = ep1_mena_shield_01_a_entity } asset = { trigger = { artifact_should_use_gfx_type_trigger = { TYPE = indian_building } } reference = ep1_indian_shield_01_a_entity } asset = { trigger = { artifact_should_use_gfx_type_trigger = { TYPE = chinese_building } } reference = tgp_chinese_shield_01_a_entity } asset = { trigger = { artifact_should_use_gfx_type_trigger = { TYPE = japanese_building } } reference = tgp_japanese_shield_01_a_entity } asset = { trigger = { artifact_should_use_gfx_type_trigger = { TYPE = southeast_asian_building } } reference = tgp_sea_shield_01_a_entity } } wall_shield_medi = { icon = "artifact_wall_shield.dds" default_type = wall_big asset = ep1_mediterranean_shield_01_a_entity } animal_trophy = { icon = "artifact_animal_trophy.dds" default_type = wall_small asset = { trigger = { scope:artifact = { has_artifact_feature = animal_skull_type_rabbit } } reference = ep1_generic_trophy_rabbit_01_a_entity } asset = { trigger = { scope:artifact = { has_artifact_feature = animal_skull_type_hyena } } reference = ep2_trophy_hyena_01_a_entity } asset = { trigger = { scope:artifact = { OR = { has_artifact_feature = animal_skull_type_wolf has_artifact_feature = animal_skull_type_lynx } } } reference = ep1_generic_trophy_wolf_01_a_entity } asset = { trigger = { scope:artifact = { has_artifact_feature = animal_skull_type_boar } } reference = ep1_generic_trophy_boar_01_a_entity } asset = { trigger = { scope:artifact = { has_artifact_feature = animal_skull_type_bear } } reference = ep1_generic_trophy_bear_01_a_entity } asset = { trigger = { scope:artifact = { OR = { has_artifact_feature = animal_skull_type_leopard has_artifact_feature = animal_skull_type_lion } } } reference = ep1_generic_trophy_lion_01_a_entity } asset = { trigger = { scope:artifact = { has_artifact_feature = animal_skull_type_tiger } } reference = ep1_generic_trophy_tiger_01_a_entity } asset = { trigger = { scope:artifact = { OR = { has_artifact_feature = animal_skull_type_gazelle has_artifact_feature = animal_skull_type_antelope } } } reference = ep2_trophy_gazelle_01_a_entity } asset = { trigger = { scope:artifact = { OR = { has_artifact_feature = animal_skull_type_roe has_artifact_feature = animal_skull_type_stag } } } reference = ep2_fallow_deer_skull_01_a_entity } asset = { trigger = { scope:artifact = { has_artifact_feature = animal_skull_type_hart } } reference = ep1_generic_trophy_stag_01_a_entity } asset = { trigger = { scope:artifact = { has_artifact_feature = animal_skull_type_unicorn } } reference = ep1_generic_trophy_narwhal_01_a_entity } asset = { trigger = { scope:artifact = { OR = { has_artifact_feature = animal_skull_type_aurochs has_artifact_feature = animal_skull_type_bison } } } reference = ep1_generic_trophy_aurochs_01_a_entity } asset = { trigger = { scope:artifact = { has_artifact_feature = animal_skull_type_horse } } reference = ep1_generic_trophy_horse_01_a_entity } } statue = { icon = "artifact_statue.dds" default_type = sculpture #Save the scope value owner_fm to determine if female or male #When owner_fm is not saved the statue will pick randomly between female or male asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = western_building } artifact_should_use_gfx_type_trigger = { TYPE = norse_building } } OR = { AND = { exists = scope:owner_fm scope:owner_fm = flag:male } NOT = { exists = scope:owner_fm } } } reference = ep1_western_statue_01_male_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = western_building } artifact_should_use_gfx_type_trigger = { TYPE = norse_building } } OR = { AND = { exists = scope:owner_fm scope:owner_fm = flag:female } NOT = { exists = scope:owner_fm } } } reference = ep1_western_statue_01_female_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building } artifact_should_use_gfx_type_trigger = { TYPE = iberian_building } } OR = { AND = { exists = scope:owner_fm scope:owner_fm = flag:male } NOT = { exists = scope:owner_fm } } } reference = ep1_medi_statue_01_male_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building } artifact_should_use_gfx_type_trigger = { TYPE = iberian_building } artifact_should_use_gfx_type_trigger = { TYPE = steppe_building } } OR = { AND = { exists = scope:owner_fm scope:owner_fm = flag:female } NOT = { exists = scope:owner_fm } } } reference = ep1_medi_statue_01_female_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = indian_building } artifact_should_use_gfx_type_trigger = { TYPE = southeast_asian_building } } OR = { AND = { exists = scope:owner_fm scope:owner_fm = flag:male } NOT = { exists = scope:owner_fm } } } reference = ep1_indian_statue_ruler_male_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = indian_building } artifact_should_use_gfx_type_trigger = { TYPE = southeast_asian_building } } OR = { AND = { exists = scope:owner_fm scope:owner_fm = flag:female } NOT = { exists = scope:owner_fm } } } reference = ep1_indian_statue_ruler_female_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building } artifact_should_use_gfx_type_trigger = { TYPE = iberian_building } } OR = { AND = { exists = scope:owner_fm scope:owner_fm = flag:male } NOT = { exists = scope:owner_fm } } } reference = ep1_medi_statue_01_male_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = chinese_building } artifact_should_use_gfx_type_trigger = { TYPE = japanese_building } } OR = { AND = { exists = scope:owner_fm scope:owner_fm = flag:male } NOT = { exists = scope:owner_fm } } } reference = ep1_indian_statue_ruler_male_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = chinese_building } artifact_should_use_gfx_type_trigger = { TYPE = japanese_building } } OR = { AND = { exists = scope:owner_fm scope:owner_fm = flag:female } NOT = { exists = scope:owner_fm } } } reference = ep1_indian_statue_ruler_female_a_entity } #Fallback asset = { trigger = { NOR = { artifact_should_use_gfx_type_trigger = { TYPE = western_building } artifact_should_use_gfx_type_trigger = { TYPE = norse_building } artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building } artifact_should_use_gfx_type_trigger = { TYPE = iberian_building } artifact_should_use_gfx_type_trigger = { TYPE = steppe_building } artifact_should_use_gfx_type_trigger = { TYPE = indian_building } } NOT = { exists = scope:owner_fm } } reference = ep1_western_statue_01_female_entity } } statue_mena = { icon = "artifact_statue.dds" default_type = pedestal support_type = "tall" asset = { trigger = { OR = { AND = { exists = scope:owner_fm scope:owner_fm = flag:male } NOT = { exists = scope:owner_fm } } } reference = ep1_mena_statue_01_male_entity } asset = { trigger = { OR = { AND = { exists = scope:owner_fm scope:owner_fm = flag:female } NOT = { exists = scope:owner_fm } } } reference = ep1_mena_statue_01_female_entity } } scroll = { default_type = pedestal icon = "artifact_scroll.dds" pedestal = "tall_pillow" asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = indian_building } artifact_should_use_gfx_type_trigger = { TYPE = southeast_asian_building } } } reference = ep1_indian_scroll_01_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = western_building } artifact_should_use_gfx_type_trigger = { TYPE = norse_building } } } reference = ep1_western_scroll_01_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = mena_building } artifact_should_use_gfx_type_trigger = { TYPE = iranian_building } artifact_should_use_gfx_type_trigger = { TYPE = steppe_building } } } reference = ep1_mena_scroll_01_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building } artifact_should_use_gfx_type_trigger = { TYPE = iranian_building } artifact_should_use_gfx_type_trigger = { TYPE = iberian_building } } } reference = ep1_mediterranean_scroll_01_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = chinese_building } artifact_should_use_gfx_type_trigger = { TYPE = japanese_building } } } reference = tgp_scrolls_bundle_01_entity } } pouch = { default_type = pedestal icon = "artifact_pouch.dds" pedestal = "tall_pillow" asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = indian_building } artifact_should_use_gfx_type_trigger = { TYPE = southeast_asian_building } } } reference = ep1_indian_pouch_basic_01_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = western_building } artifact_should_use_gfx_type_trigger = { TYPE = norse_building } } } reference = ep1_western_pouch_basic_01_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = mena_building } artifact_should_use_gfx_type_trigger = { TYPE = iranian_building } artifact_should_use_gfx_type_trigger = { TYPE = steppe_building } } } reference = ep1_mena_pouch_basic_01_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building } artifact_should_use_gfx_type_trigger = { TYPE = iberian_building } } } reference = ep1_mediterranean_pouch_basic_01_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = chinese_building } artifact_should_use_gfx_type_trigger = { TYPE = japanese_building } } } reference = ep1_indian_pouch_basic_01_a_entity } } urn = { default_type = pedestal icon = "artifact_urn.dds" pedestal = "short" asset = { trigger = { exists = scope:contest_type } reference = ep2_ornate_prize_pot_01_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = indian_building } artifact_should_use_gfx_type_trigger = { TYPE = southeast_asian_building } } NOT = { exists = scope:contest_type } } reference = ep1_indian_urn_fancy_01_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building } artifact_should_use_gfx_type_trigger = { TYPE = iberian_building } } NOT = { exists = scope:contest_type } } reference = ep1_mediterranean_urn_fancy_01_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = mena_building } artifact_should_use_gfx_type_trigger = { TYPE = iranian_building } artifact_should_use_gfx_type_trigger = { TYPE = steppe_building } } NOT = { exists = scope:contest_type } } reference = ep1_mena_urn_fancy_01_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = western_building } artifact_should_use_gfx_type_trigger = { TYPE = norse_building } } NOT = { exists = scope:contest_type } } reference = ep1_western_urn_fancy_01_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = chinese_building } artifact_should_use_gfx_type_trigger = { TYPE = japanese_building } } NOT = { exists = scope:contest_type } } reference = ep1_indian_urn_fancy_01_a_entity } } indian_book = { icon = "artifact_leaf_book.dds" support_type = "lectern" asset = { reference = ep1_indian_book_big_01_a_entity } asset = { trigger = { artifact_high_rarity_trigger = yes } reference = ep1_indian_book_verybig_01_a_entity } asset = { reference = ep1_indian_book_big_01_b_entity } asset = { trigger = { artifact_high_rarity_trigger = yes } reference = ep1_indian_book_verybig_01_b_entity } } book = { icon = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = chinese_building } artifact_should_use_gfx_type_trigger = { TYPE = japanese_building } } } reference = "tgp_scroll_01.dds" #Scroll on Lectern } icon = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = chinese_building } artifact_should_use_gfx_type_trigger = { TYPE = japanese_building } } artifact_high_rarity_trigger = yes } reference = "tgp_chinese_book_01.dds" } icon = "artifact_book.dds" support_type = "lectern" asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building } artifact_should_use_gfx_type_trigger = { TYPE = iberian_building } } } reference = ep1_mediterranean_book_big_01_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building } artifact_should_use_gfx_type_trigger = { TYPE = iberian_building } } } reference = ep1_mediterranean_book_big_01_b_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building } artifact_should_use_gfx_type_trigger = { TYPE = iberian_building } } artifact_high_rarity_trigger = yes } reference = ep1_mediterranean_book_verybig_01_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building } artifact_should_use_gfx_type_trigger = { TYPE = iberian_building } } artifact_high_rarity_trigger = yes } reference = ep1_mediterranean_book_verybig_01_b_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = mena_building } artifact_should_use_gfx_type_trigger = { TYPE = iranian_building } artifact_should_use_gfx_type_trigger = { TYPE = steppe_building } } } reference = ep1_mena_book_big_01_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = mena_building } artifact_should_use_gfx_type_trigger = { TYPE = iranian_building } artifact_should_use_gfx_type_trigger = { TYPE = steppe_building } } } reference = ep1_mena_book_big_01_b_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = mena_building } artifact_should_use_gfx_type_trigger = { TYPE = iranian_building } artifact_should_use_gfx_type_trigger = { TYPE = steppe_building } } artifact_high_rarity_trigger = yes } reference = ep1_mena_book_verybig_01_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = mena_building } artifact_should_use_gfx_type_trigger = { TYPE = iranian_building } artifact_should_use_gfx_type_trigger = { TYPE = steppe_building } } artifact_high_rarity_trigger = yes } reference = ep1_mena_book_verybig_01_b_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = western_building } artifact_should_use_gfx_type_trigger = { TYPE = norse_building } } } reference = ep1_western_book_big_01_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = western_building } artifact_should_use_gfx_type_trigger = { TYPE = norse_building } } } reference = ep1_western_book_big_01_b_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = western_building } artifact_should_use_gfx_type_trigger = { TYPE = norse_building } } artifact_high_rarity_trigger = yes } reference = ep1_western_book_verybig_01_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = western_building } artifact_should_use_gfx_type_trigger = { TYPE = norse_building } } artifact_high_rarity_trigger = yes } reference = ep1_western_book_verybig_01_b_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = chinese_building } artifact_should_use_gfx_type_trigger = { TYPE = japanese_building } } } reference = tgp_scroll_01_a_entity #Scroll on Lectern } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = chinese_building } artifact_should_use_gfx_type_trigger = { TYPE = japanese_building } } artifact_high_rarity_trigger = yes } reference = tgp_chinese_book_01_a_entity } } reliquary = { default_type = pedestal icon = "artifact_reliquary.dds" pedestal = "short" asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = indian_building } artifact_should_use_gfx_type_trigger = { TYPE = southeast_asian_building } } } reference = ep1_indian_box_reliquary_01_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = indian_building } artifact_should_use_gfx_type_trigger = { TYPE = southeast_asian_building } } } reference = ep1_indian_urn_fancy_01_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = indian_building } artifact_should_use_gfx_type_trigger = { TYPE = southeast_asian_building } } } reference = ep1_indian_box_reliquary_02_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building } artifact_should_use_gfx_type_trigger = { TYPE = iberian_building } } } reference = ep1_mediterranean_box_reliquary_01_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building } artifact_should_use_gfx_type_trigger = { TYPE = iberian_building } } } reference = ep1_mediterranean_box_reliquary_02_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = mena_building } artifact_should_use_gfx_type_trigger = { TYPE = iranian_building } artifact_should_use_gfx_type_trigger = { TYPE = steppe_building } } } reference = ep1_mena_box_reliquary_01_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = mena_building } artifact_should_use_gfx_type_trigger = { TYPE = iranian_building } artifact_should_use_gfx_type_trigger = { TYPE = steppe_building } } } reference = ep1_mena_box_reliquary_02_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = western_building } artifact_should_use_gfx_type_trigger = { TYPE = norse_building } } } reference = ep1_western_box_reliquary_01_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = western_building } artifact_should_use_gfx_type_trigger = { TYPE = norse_building } } } reference = ep1_western_box_reliquary_02_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = chinese_building } artifact_should_use_gfx_type_trigger = { TYPE = japanese_building } } } reference = ep1_indian_box_reliquary_01_a_entity } } cross = { default_type = pedestal icon = "artifact_reliquary.dds" pedestal = "tall" asset = ep1_generic_cross_01_a_entity } rock = { default_type = pedestal icon = "artifact_rock.dds" pedestal = "tall_pillow" asset = ep1_generic_rock_01_a_entity } human_skull = { default_type = pedestal icon = "artifact_bone.dds" pedestal = "tall_pillow" asset = ep1_trophy_human_01_entity asset = ep1_trophy_human_02_entity } diamond = { default_type = pedestal icon = "artifact_gemstone.dds" pedestal = "tall_pillow" asset = ep1_generic_diamond_massive_01_a_entity } riches = { default_type = pedestal icon = "artifact_small_box.dds" pedestal = "short_pillow" asset = ep1_generic_jewelry_01_a_entity } flask = { icon = "artifact_flask.dds" pedestal = "tall_pillow" # Indian asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = indian_building } artifact_should_use_gfx_type_trigger = { TYPE = southeast_asian_building } } artifact_low_rarity_trigger = yes } reference = ep1_indian_box_small_basic_01_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = indian_building } artifact_should_use_gfx_type_trigger = { TYPE = southeast_asian_building } } artifact_low_rarity_trigger = yes } reference = ep1_indian_box_small_basic_02_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = indian_building } artifact_should_use_gfx_type_trigger = { TYPE = southeast_asian_building } } artifact_high_rarity_trigger = yes } reference = ep1_indian_box_small_fancy_01_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = indian_building } artifact_should_use_gfx_type_trigger = { TYPE = southeast_asian_building } } artifact_high_rarity_trigger = yes } reference = ep1_indian_box_small_fancy_02_a_entity } # Mediterranean asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building } artifact_should_use_gfx_type_trigger = { TYPE = iberian_building } } artifact_low_rarity_trigger = yes } reference = ep1_mediterranean_box_small_basic_01_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building } artifact_should_use_gfx_type_trigger = { TYPE = iberian_building } } artifact_low_rarity_trigger = yes } reference = ep1_mediterranean_box_small_basic_02_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building } artifact_should_use_gfx_type_trigger = { TYPE = iberian_building } } artifact_high_rarity_trigger = yes } reference = ep1_mediterranean_box_small_fancy_01_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building } artifact_should_use_gfx_type_trigger = { TYPE = iberian_building } } artifact_high_rarity_trigger = yes } reference = ep1_mediterranean_box_small_fancy_02_a_entity } # MENA asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = mena_building } artifact_should_use_gfx_type_trigger = { TYPE = iranian_building } artifact_should_use_gfx_type_trigger = { TYPE = steppe_building } } artifact_low_rarity_trigger = yes } reference = ep1_mena_box_small_basic_01_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = mena_building } artifact_should_use_gfx_type_trigger = { TYPE = iranian_building } artifact_should_use_gfx_type_trigger = { TYPE = steppe_building } } artifact_low_rarity_trigger = yes } reference = ep1_mena_box_small_basic_02_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = mena_building } artifact_should_use_gfx_type_trigger = { TYPE = iranian_building } artifact_should_use_gfx_type_trigger = { TYPE = steppe_building } } artifact_high_rarity_trigger = yes } reference = ep1_mena_box_small_fancy_01_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = mena_building } artifact_should_use_gfx_type_trigger = { TYPE = iranian_building } artifact_should_use_gfx_type_trigger = { TYPE = steppe_building } } artifact_high_rarity_trigger = yes } reference = ep1_mena_box_small_fancy_02_a_entity } # Western asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = western_building } artifact_should_use_gfx_type_trigger = { TYPE = norse_building } } artifact_low_rarity_trigger = yes } reference = ep1_western_box_small_basic_01_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = western_building } artifact_should_use_gfx_type_trigger = { TYPE = norse_building } } artifact_low_rarity_trigger = yes } reference = ep1_western_box_small_basic_02_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = western_building } artifact_should_use_gfx_type_trigger = { TYPE = norse_building } } artifact_low_rarity_trigger = yes } reference = ep1_western_box_small_basic_02_b_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = western_building } artifact_should_use_gfx_type_trigger = { TYPE = norse_building } } artifact_high_rarity_trigger = yes } reference = ep1_western_box_small_fancy_01_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = western_building } artifact_should_use_gfx_type_trigger = { TYPE = norse_building } } artifact_high_rarity_trigger = yes } reference = ep1_western_box_small_fancy_02_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = chinese_building } artifact_should_use_gfx_type_trigger = { TYPE = japanese_building } } } reference = tgp_box_small_01_a_entity } } # Weapons into Court Artifacts axe_court = { default_type = pedestal icon = { trigger = { artifact_should_use_gfx_type_trigger = { TYPE = african_unit } } reference = artifact_african_axe.dds } icon = { trigger = { artifact_should_use_gfx_type_trigger = { TYPE = mongol_unit } } reference = artifact_steppe_axe.dds } icon = { trigger = { NOR = { artifact_should_use_gfx_type_trigger = { TYPE = african_unit } artifact_should_use_gfx_type_trigger = { TYPE = mongol_unit } } } reference = artifact_axe.dds } asset = { trigger = { artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building } artifact_should_use_gfx_type_trigger = { TYPE = eastern_unit } } reference = ep1_mediterranean_axe_01_a_entity } asset = { trigger = { NOT = { artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building } } artifact_should_use_gfx_type_trigger = { TYPE = eastern_unit } } reference = ep1_western_axe_01_a_entity } asset = { trigger = { artifact_should_use_gfx_type_trigger = { TYPE = african_unit } } reference = ep1_african_axe_01_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = indian_unit } artifact_should_use_gfx_type_trigger = { TYPE = southeast_asian_unit } } } reference = ep1_indian_axe_01_a_entity } asset = { trigger = { artifact_should_use_gfx_type_trigger = { TYPE = mena_unit } } reference = ep1_mena_axe_01_a_entity } asset = { trigger = { artifact_should_use_gfx_type_trigger = { TYPE = northern_unit } } reference = ep1_northern_axe_01_a_entity } asset = { trigger = { artifact_should_use_gfx_type_trigger = { TYPE = mongol_unit } } reference = ep1_steppe_axe_01_a_entity } asset = { trigger = { artifact_should_use_gfx_type_trigger = { TYPE = western_unit } } reference = ep1_western_axe_01_a_entity } asset = { trigger = { artifact_should_use_gfx_type_trigger = { TYPE = iranian_unit } } reference = ep1_mena_axe_01_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = chinese_unit } artifact_should_use_gfx_type_trigger = { TYPE = japanese_unit } } } reference = tgp_chinese_axe_01_a_entity } } hammer_court = { default_type = pedestal icon = "artifact_hammer.dds" asset = { trigger = { artifact_should_use_gfx_type_trigger = { TYPE = african_unit } } reference = ep1_mena_hammer_01_a_entity # In cases where we do not have a unqiue model, use closest visual neighbor } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = indian_unit } artifact_should_use_gfx_type_trigger = { TYPE = southeast_asian_unit } } } reference = ep1_mena_hammer_01_a_entity # In cases where we do not have a unqiue model, use closest visual neighbor } asset = { trigger = { artifact_should_use_gfx_type_trigger = { TYPE = mena_unit } } reference = ep1_mena_hammer_01_a_entity } asset = { trigger = { artifact_should_use_gfx_type_trigger = { TYPE = northern_unit } } reference = ep1_western_hammer_01_a_entity # In cases where we do not have a unqiue model, use closest visual neighbor } asset = { trigger = { artifact_should_use_gfx_type_trigger = { TYPE = mongol_unit } } reference = ep1_mena_hammer_01_a_entity # In cases where we do not have a unqiue model, use closest visual neighbor } asset = { trigger = { artifact_should_use_gfx_type_trigger = { TYPE = western_unit } } reference = ep1_western_hammer_01_a_entity } asset = { trigger = { artifact_should_use_gfx_type_trigger = { TYPE = eastern_unit } } reference = ep1_western_hammer_01_a_entity } asset = { trigger = { artifact_should_use_gfx_type_trigger = { TYPE = iranian_unit } } reference = ep1_mena_hammer_01_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = chinese_unit } artifact_should_use_gfx_type_trigger = { TYPE = japanese_unit } } } reference = ep1_mena_hammer_01_a_entity } } spear_court = { default_type = pedestal icon = "artifact_spear.dds" asset = { trigger = { artifact_should_use_gfx_type_trigger = { TYPE = african_unit } } reference = ep1_african_spear_01_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = indian_unit } artifact_should_use_gfx_type_trigger = { TYPE = southeast_asian_unit } } } reference = ep1_indian_spear_01_a_entity } asset = { trigger = { artifact_should_use_gfx_type_trigger = { TYPE = mena_unit } } reference = ep1_mena_spear_01_a_entity } asset = { trigger = { artifact_should_use_gfx_type_trigger = { TYPE = northern_unit } } reference = ep1_western_spear_01_a_entity # In cases where we do not have a unqiue model, use closest visual neighbor } asset = { trigger = { artifact_should_use_gfx_type_trigger = { TYPE = mongol_unit } } reference = ep1_indian_spear_01_a_entity # In cases where we do not have a unqiue model, use closest visual neighbor } asset = { trigger = { artifact_should_use_gfx_type_trigger = { TYPE = western_unit } } reference = ep1_western_spear_01_a_entity } asset = { trigger = { artifact_should_use_gfx_type_trigger = { TYPE = eastern_unit } } reference = ep1_western_spear_01_a_entity } asset = { trigger = { artifact_should_use_gfx_type_trigger = { TYPE = iranian_unit } } reference = ep1_mena_spear_01_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = chinese_unit } artifact_should_use_gfx_type_trigger = { TYPE = japanese_unit } } } reference = tgp_chinese_polearm_01_entity } } mace_court = { default_type = pedestal icon = { trigger = { artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building } } reference = artifact_byzantine_mace.dds } icon = { trigger = { artifact_should_use_gfx_type_trigger = { TYPE = mongol_unit } } reference = artifact_steppe_mace.dds } icon = { trigger = { NOR = { artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building } artifact_should_use_gfx_type_trigger = { TYPE = mongol_unit } } } reference = artifact_mace.dds } asset = { trigger = { artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building } artifact_should_use_gfx_type_trigger = { TYPE = eastern_unit } } reference = ep1_byzantine_mace_01_a_entity } asset = { trigger = { NOT = { artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building } } artifact_should_use_gfx_type_trigger = { TYPE = eastern_unit } } reference = ep1_western_mace_01_a_entity } asset = { trigger = { artifact_should_use_gfx_type_trigger = { TYPE = african_unit } } reference = ep1_african_mace_01_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = indian_unit } artifact_should_use_gfx_type_trigger = { TYPE = southeast_asian_unit } } } reference = ep1_indian_mace_01_a_entity } asset = { trigger = { artifact_should_use_gfx_type_trigger = { TYPE = mena_unit } } reference = ep1_mena_mace_01_a_entity } asset = { trigger = { artifact_should_use_gfx_type_trigger = { TYPE = northern_unit } } reference = ep1_western_mace_01_a_entity # In cases where we do not have a unqiue model, use closest visual neighbor } asset = { trigger = { artifact_should_use_gfx_type_trigger = { TYPE = mongol_unit } } reference = ep1_steppe_mace_01_a_entity } asset = { trigger = { artifact_should_use_gfx_type_trigger = { TYPE = western_unit } } reference = ep1_western_mace_01_a_entity } asset = { trigger = { artifact_should_use_gfx_type_trigger = { TYPE = iranian_unit } } reference = ep1_mena_mace_01_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = chinese_unit } artifact_should_use_gfx_type_trigger = { TYPE = japanese_unit } } } reference = ep1_indian_mace_01_a_entity } } dagger_court = { default_type = pedestal icon = "artifact_dagger.dds" asset = { trigger = { artifact_should_use_gfx_type_trigger = { TYPE = african_unit } } reference = ep1_indian_dagger_01_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = indian_unit } artifact_should_use_gfx_type_trigger = { TYPE = southeast_asian_unit } } } reference = ep1_indian_dagger_01_a_entity # In cases where we do not have a unqiue model, use closest visual neighbor } asset = { trigger = { artifact_should_use_gfx_type_trigger = { TYPE = mena_unit } } reference = ep1_indian_dagger_01_a_entity # In cases where we do not have a unqiue model, use closest visual neighbor } asset = { trigger = { artifact_should_use_gfx_type_trigger = { TYPE = northern_unit } } reference = ep1_western_dagger_01_a_entity # In cases where we do not have a unqiue model, use closest visual neighbor } asset = { trigger = { artifact_should_use_gfx_type_trigger = { TYPE = mongol_unit } } reference = ep1_indian_dagger_01_a_entity # In cases where we do not have a unqiue model, use closest visual neighbor } asset = { trigger = { artifact_should_use_gfx_type_trigger = { TYPE = western_unit } } reference = ep1_western_dagger_01_a_entity } asset = { trigger = { artifact_should_use_gfx_type_trigger = { TYPE = eastern_unit } } reference = ep1_western_dagger_01_a_entity } asset = { trigger = { artifact_should_use_gfx_type_trigger = { TYPE = iranian_unit } } reference = ep1_indian_dagger_01_a_entity } asset = { # Do not believe the lies that this uses an inverse load order, lower overwrites higher! trigger = { artifact_should_use_gfx_type_trigger = { TYPE = iberian_muslim_unit } } reference = fp2_artifact_iberian_muslim_dagger_01_a_entity } asset = { # Do not believe the lies that this uses an inverse load order, lower overwrites higher! trigger = { artifact_should_use_gfx_type_trigger = { TYPE = berber_building } } reference = afr_artifact_berber_dagger_01_a_entity } asset = { trigger = { artifact_should_use_gfx_type_trigger = { TYPE = chinese_unit } } reference = tgp_chinese_dagger_01_a_entity } asset = { trigger = { artifact_should_use_gfx_type_trigger = { TYPE = japanese_unit } } reference = tgp_japanese_dagger_01_a_entity } asset = { trigger = { artifact_should_use_gfx_type_trigger = { TYPE = korean_clothing } } reference = tgp_gyerim_ro_dagger_01_a_entity } } sword_court = { default_type = pedestal icon = { trigger = { artifact_should_use_gfx_type_trigger = { TYPE = african_unit } } reference = artifact_african_sword.dds } icon = { trigger = { artifact_should_use_gfx_type_trigger = { TYPE = northern_unit } } reference = artifact_northern_sword.dds } icon = { trigger = { NOR = { artifact_should_use_gfx_type_trigger = { TYPE = african_unit } artifact_should_use_gfx_type_trigger = { TYPE = northern_unit } } } reference = artifact_sword.dds } icon = { trigger = { artifact_should_use_gfx_type_trigger = { TYPE = chinese_unit } } reference = tgp_word_of_goujian_01_a.dds } icon = { trigger = { artifact_should_use_gfx_type_trigger = { TYPE = japanese_unit } } reference = tgp_japanese_sword_01_a.dds } icon = "artifact_sword.dds" # African asset = { trigger = { artifact_should_use_gfx_type_trigger = { TYPE = african_unit } } reference = ep1_african_sword_01_a_entity } # Indian asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = indian_unit } artifact_should_use_gfx_type_trigger = { TYPE = southeast_asian_unit } } } reference = ep1_indian_sword_01_a_entity } # MENA asset = { trigger = { artifact_should_use_gfx_type_trigger = { TYPE = mena_unit } } reference = ep1_mena_sword_01_a_entity } # Northern asset = { trigger = { artifact_should_use_gfx_type_trigger = { TYPE = northern_unit } } reference = ep1_northern_sword_01_a_entity } # Mongol asset = { trigger = { artifact_should_use_gfx_type_trigger = { TYPE = mongol_unit } } reference = ep1_steppe_sword_01_a_entity } # Western variants asset = { trigger = { artifact_should_use_gfx_type_trigger = { TYPE = western_unit } } reference = ep1_western_sword_01_a_entity } asset = { trigger = { artifact_should_use_gfx_type_trigger = { TYPE = western_unit } } reference = ep1_western_sword_01_b_entity } asset = { trigger = { artifact_should_use_gfx_type_trigger = { TYPE = western_unit } } reference = ep1_western_sword_02_a_entity } asset = { trigger = { artifact_should_use_gfx_type_trigger = { TYPE = western_unit } } reference = ep1_western_sword_02_b_entity } asset = { trigger = { artifact_should_use_gfx_type_trigger = { TYPE = western_unit } } reference = ep1_western_sword_03_a_entity } asset = { trigger = { artifact_should_use_gfx_type_trigger = { TYPE = western_unit } } reference = ep1_western_sword_03_b_entity } asset = { trigger = { artifact_should_use_gfx_type_trigger = { TYPE = western_unit } } reference = ep1_western_sword_04_a_entity } asset = { trigger = { artifact_should_use_gfx_type_trigger = { TYPE = western_unit } } reference = ep1_western_sword_04_b_entity } # Byzantine asset = { trigger = { artifact_should_use_gfx_type_trigger = { TYPE = eastern_unit } artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building } } reference = ep1_byzantine_sword_01_a_entity } asset = { trigger = { artifact_should_use_gfx_type_trigger = { TYPE = eastern_unit } NOT = { artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building } } } reference = ep1_byzantine_sword_01_a_entity } asset = { trigger = { artifact_should_use_gfx_type_trigger = { TYPE = iranian_unit } } reference = ep1_mena_sword_01_a_entity } # FP2 - LATER ITEMS OVERWRITE EARLIER ONES. NOT THE OTHER WAY AROUND. - h asset = { trigger = { artifact_should_use_gfx_type_trigger = { TYPE = iberian_muslim_unit } } reference = fp2_artifact_iberian_muslim_sword_01_a_entity } asset = { trigger = { artifact_should_use_gfx_type_trigger = { TYPE = iberian_christian_unit } } reference = fp2_artifact_iberian_christian_sword_01_a_entity } # AFR - LATER ITEMS OVERWRITE EARLIER ONES. NOT THE OTHER WAY AROUND. - h asset = { trigger = { artifact_should_use_gfx_type_trigger = { TYPE = berber_building } } reference = afr_artifact_berber_sword_01_a_entity } # POL - also includes east slavic cultures but since they fallback on western sword it works asset = { trigger = { artifact_should_use_gfx_type_trigger = { TYPE = eastern_unit } artifact_should_use_gfx_type_trigger = { TYPE = western_building } } reference = pol_artifact_west_slavic_sword_01_a_entity } asset = { trigger = { artifact_should_use_gfx_type_trigger = { TYPE = chinese_unit } } reference = tgp_chinese_sword_01_entity } asset = { trigger = { artifact_should_use_gfx_type_trigger = { TYPE = japanese_unit } artifact_high_rarity_trigger = yes } reference = tgp_japanese_sword_03_entity } asset = { trigger = { artifact_should_use_gfx_type_trigger = { TYPE = japanese_unit } artifact_medium_rarity_trigger = yes } reference = tgp_japanese_sword_02_entity } asset = { trigger = { artifact_should_use_gfx_type_trigger = { TYPE = japanese_unit } artifact_medium_rarity_trigger = yes } reference = tgp_japanese_sword_01_entity } asset = { trigger = { artifact_should_use_gfx_type_trigger = { TYPE = japanese_unit } artifact_low_rarity_trigger = yes } reference = tgp_japanese_sword_01_a_entity } } regalia_court = { default_type = pedestal icon = "artifact_regalia.dds" asset = ep1_generic_jewelry_01_a_entity pedestal = "short_pillow" } crown_court = { icon = "artifact_crown.dds" default_type = pedestal pedestal = "tall_pillow" #### FP2 assets # Muslim asset = { trigger = { has_dlc_feature = the_fate_of_iberia artifact_use_iberian_muslim_unit_visuals_trigger = yes } reference = male_headgear_secular_fp2_iberian_muslim_royalty_01_artifact_entity } asset = { trigger = { has_dlc_feature = the_fate_of_iberia artifact_use_iberian_muslim_unit_visuals_trigger = yes } reference = female_headgear_secular_fp2_iberian_muslim_royalty_01_artifact_entity } # Christian asset = { trigger = { has_dlc_feature = the_fate_of_iberia artifact_use_iberian_christian_unit_visuals_trigger = yes } reference = male_headgear_secular_fp2_iberian_christian_royalty_01_artifact_entity } asset = { trigger = { has_dlc_feature = the_fate_of_iberia artifact_use_iberian_christian_unit_visuals_trigger = yes } reference = female_headgear_secular_fp2_iberian_christian_royalty_01_artifact_entity } #ERE asset = { trigger = { scope:owner = { culture = { OR = { has_cultural_pillar = heritage_byzantine has_cultural_pillar = heritage_caucasian has_cultural_pillar = heritage_syriac } } highest_held_title_tier = tier_empire } } reference = male_headgear_secular_byzantine_imperial_01_artifact_entity } asset = { trigger = { scope:owner = { culture = { OR = { has_cultural_pillar = heritage_byzantine has_cultural_pillar = heritage_caucasian has_cultural_pillar = heritage_syriac } } highest_held_title_tier <= tier_kingdom } } reference = male_headgear_secular_byzantine_royalty_01_artifact_entity } #Abbasid asset = { trigger = { has_dlc = "Fashion of the Abbasid Court" scope:owner = { OR = { culture = { has_cultural_pillar = heritage_arabic } culture = { has_cultural_pillar = heritage_iranian } culture = { has_cultural_pillar = heritage_turkic } culture = { has_cultural_pillar = heritage_berber } } highest_held_title_tier = tier_empire } } reference = male_headgear_secular_dde_abbasid_imperial_01_artifact_entity } asset = { trigger = { has_dlc = "Fashion of the Abbasid Court" scope:owner = { OR = { culture = { has_cultural_pillar = heritage_arabic } culture = { has_cultural_pillar = heritage_iranian } culture = { has_cultural_pillar = heritage_turkic } culture = { has_cultural_pillar = heritage_berber } } highest_held_title_tier <= tier_kingdom } } reference = male_headgear_secular_dde_abbasid_royalty_01_artifact_entity } #HRE asset = { trigger = { has_dlc = "Garments of the Holy Roman Empire" scope:owner = { OR = { culture = { has_cultural_pillar = heritage_frankish } culture = { has_cultural_pillar = heritage_latin } culture = { has_cultural_pillar = heritage_central_germanic } culture = { has_cultural_pillar = heritage_west_germanic } culture = { has_cultural_pillar = heritage_west_slavic } } highest_held_title_tier = tier_empire } } reference = male_headgear_secular_dde_hre_imperial_01_artifact_entity } asset = { trigger = { has_dlc = "Garments of the Holy Roman Empire" scope:owner = { OR = { culture = { has_cultural_pillar = heritage_frankish } culture = { has_cultural_pillar = heritage_latin } culture = { has_cultural_pillar = heritage_central_germanic } culture = { has_cultural_pillar = heritage_west_germanic } culture = { has_cultural_pillar = heritage_west_slavic } } highest_held_title_tier <= tier_kingdom } } reference = male_headgear_secular_dde_hre_royalty_01_artifact_entity } asset = { trigger = { has_dlc = "Garments of the Holy Roman Empire" scope:owner = { OR = { culture = { has_cultural_pillar = heritage_frankish } culture = { has_cultural_pillar = heritage_latin } culture = { has_cultural_pillar = heritage_central_germanic } culture = { has_cultural_pillar = heritage_west_germanic } culture = { has_cultural_pillar = heritage_west_slavic } } highest_held_title_tier <= tier_kingdom } } reference = female_headgear_secular_dde_hre_royalty_01_artifact_entity } asset = { trigger = { has_dlc = "Garments of the Holy Roman Empire" scope:owner = { OR = { culture = { has_cultural_pillar = heritage_frankish } culture = { has_cultural_pillar = heritage_latin } culture = { has_cultural_pillar = heritage_central_germanic } culture = { has_cultural_pillar = heritage_west_germanic } culture = { has_cultural_pillar = heritage_west_slavic } } highest_held_title_tier <= tier_kingdom } } reference = male_headgear_secular_dde_hre_royalty_02_artifact_entity } # Indian asset = { trigger = { scope:owner = { highest_held_title_tier = tier_empire } artifact_high_rarity_trigger = yes artifact_use_indian_building_visuals_trigger = yes #this trigger cuts out the maker } reference = male_headgear_secular_ep1_diamond_crown_artifact_entity } asset = { trigger = { artifact_use_indian_building_visuals_trigger = yes #this trigger cuts out the maker scope:owner = { highest_held_title_tier <= tier_kingdom } } reference = male_headgear_secular_ep1_indian_royalty_01_artifact_entity } asset = { trigger = { artifact_use_indian_building_visuals_trigger = yes #this trigger cuts out the maker scope:owner = { highest_held_title_tier <= tier_kingdom } } reference = female_headgear_secular_indian_royalty_01_artifact_entity } asset = { trigger = { artifact_use_indian_building_visuals_trigger = yes #this trigger cuts out the maker scope:owner = { highest_held_title_tier <= tier_kingdom } } reference = male_headgear_secular_indian_royalty_01_artifact_entity } asset = { trigger = { artifact_use_indian_building_visuals_trigger = yes #this trigger cuts out the maker scope:owner = { highest_held_title_tier = tier_empire } } reference = male_headgear_secular_indian_imperial_01_artifact_entity } #MENA asset = { trigger = { artifact_use_mena_building_visuals_trigger = yes #this trigger cuts out the maker scope:owner = { highest_held_title_tier <= tier_kingdom } } reference = male_headgear_secular_ep1_mena_royalty_01_artifact_entity } asset = { trigger = { artifact_use_mena_building_visuals_trigger = yes #this trigger cuts out the maker scope:owner = { highest_held_title_tier <= tier_kingdom } } reference = male_headgear_secular_mena_royalty_01_artifact_entity } asset = { trigger = { artifact_use_mena_building_visuals_trigger = yes #this trigger cuts out the maker scope:owner = { highest_held_title_tier = tier_empire } } reference = male_headgear_secular_mena_imperial_01_artifact_entity } #Sassanid asset = { trigger = { artifact_use_iranian_building_visuals_trigger = yes #this trigger cuts out the maker } reference = male_headgear_secular_ep1_sassanid_crown_artifact_entity } #Western and Medi not Byz asset = { trigger = { OR = { artifact_use_western_building_visuals_trigger = yes #this trigger cuts out the maker artifact_use_mediterranean_building_visuals_trigger = yes #this trigger cuts out the maker } scope:owner = { culture = { NOR = { has_cultural_pillar = heritage_byzantine has_cultural_pillar = heritage_caucasian has_cultural_pillar = heritage_syriac } } highest_held_title_tier <= tier_kingdom } } reference = male_headgear_secular_ep1_western_royalty_01_artifact_entity } asset = { trigger = { OR = { artifact_use_western_building_visuals_trigger = yes #this trigger cuts out the maker artifact_use_mediterranean_building_visuals_trigger = yes #this trigger cuts out the maker } scope:owner = { culture = { NOR = { has_cultural_pillar = heritage_byzantine has_cultural_pillar = heritage_caucasian has_cultural_pillar = heritage_syriac } } highest_held_title_tier <= tier_kingdom } } reference = male_headgear_secular_western_royalty_01_artifact_entity } asset = { trigger = { OR = { artifact_use_western_building_visuals_trigger = yes #this trigger cuts out the maker artifact_use_mediterranean_building_visuals_trigger = yes #this trigger cuts out the maker } scope:owner = { culture = { NOR = { has_cultural_pillar = heritage_byzantine has_cultural_pillar = heritage_caucasian has_cultural_pillar = heritage_syriac } } highest_held_title_tier <= tier_kingdom } } reference = female_headgear_secular_western_royalty_01_artifact_entity } asset = { trigger = { OR = { artifact_use_western_building_visuals_trigger = yes #this trigger cuts out the maker artifact_use_mediterranean_building_visuals_trigger = yes #this trigger cuts out the maker } scope:owner = { culture = { NOR = { has_cultural_pillar = heritage_byzantine has_cultural_pillar = heritage_caucasian has_cultural_pillar = heritage_syriac } } highest_held_title_tier <= tier_kingdom } } reference = male_headgear_secular_western_royalty_02_artifact_entity } asset = { trigger = { OR = { artifact_use_western_building_visuals_trigger = yes #this trigger cuts out the maker artifact_use_mediterranean_building_visuals_trigger = yes #this trigger cuts out the maker } scope:owner = { culture = { NOR = { has_cultural_pillar = heritage_byzantine has_cultural_pillar = heritage_caucasian has_cultural_pillar = heritage_syriac } } highest_held_title_tier >= tier_empire } } reference = male_headgear_secular_western_imperial_01_artifact_entity } #Northern Lords asset = { trigger = { has_dlc_feature = the_northern_lords artifact_use_northern_unit_visuals_trigger = yes #this trigger cuts out the maker scope:owner = { highest_held_title_tier <= tier_kingdom } } reference = male_headgear_secular_fp1_royalty_01_artifact_entity } asset = { trigger = { has_dlc_feature = the_northern_lords artifact_use_northern_unit_visuals_trigger = yes #this trigger cuts out the maker scope:owner = { highest_held_title_tier <= tier_kingdom } } reference = female_headgear_secular_fp1_royalty_01_artifact_entity } asset = { trigger = { has_dlc_feature = the_northern_lords artifact_use_northern_unit_visuals_trigger = yes #this trigger cuts out the maker scope:owner = { highest_held_title_tier >= tier_empire } } reference = male_headgear_secular_fp1_imperial_01_artifact_entity } asset = { trigger = { has_dlc_feature = the_northern_lords artifact_use_northern_unit_visuals_trigger = yes #this trigger cuts out the maker scope:owner = { highest_held_title_tier >= tier_empire } } reference = female_headgear_secular_fp1_imperial_01_artifact_entity } #Steppe asset = { trigger = { artifact_use_mongol_unit_visuals_trigger = yes #this trigger cuts out the maker scope:owner = { highest_held_title_tier <= tier_kingdom } } reference = male_headgear_secular_steppe_royalty_01_artifact_entity } asset = { trigger = { artifact_use_mongol_unit_visuals_trigger = yes #this trigger cuts out the maker scope:owner = { highest_held_title_tier >= tier_empire } } reference = male_headgear_secular_steppe_imperial_01_artifact_entity } #Sub_saharan asset = { trigger = { artifact_use_african_unit_visuals_trigger = yes #this trigger cuts out the maker scope:owner = { highest_held_title_tier <= tier_kingdom } } reference = male_headgear_secular_sub_saharan_royalty_01_artifact_entity } asset = { trigger = { artifact_use_african_unit_visuals_trigger = yes #this trigger cuts out the maker scope:owner = { highest_held_title_tier >= tier_empire } } reference = male_headgear_secular_sub_saharan_imperial_artifact_01_entity } asset = { trigger = { artifact_use_african_unit_visuals_trigger = yes #this trigger cuts out the maker scope:owner = { highest_held_title_tier >= tier_empire } } reference = male_headgear_secular_ep1_sub_saharan_royalty_01_artifact_entity } asset = { trigger = { artifact_use_chinese_unit_visuals_trigger = yes #this trigger cuts out the maker scope:owner = { highest_held_title_tier >= tier_empire } } reference = tgp_chinese_tongtianguan_crown_entity } asset = { trigger = { artifact_use_japanese_unit_visuals_trigger = yes #this trigger cuts out the maker scope:owner = { highest_held_title_tier >= tier_empire } } reference = tgp_japanese_vassal_raikan_crown_entity } asset = { trigger = { artifact_use_southeast_asian_unit_visuals_trigger = yes #this trigger cuts out the maker scope:owner = { highest_held_title_tier >= tier_kingdom } } reference = tgp_southeast_apsara_crown_entity } asset = { trigger = { artifact_use_southeast_asian_unit_visuals_trigger = yes #this trigger cuts out the maker scope:owner = { highest_held_title_tier >= tier_kingdom } } reference = tgp_southeast_khmer_noble_crown_entity } } imperial_seal = { icon = { reference = tgp_seal_01_a.dds } icon = { reference = tgp_seal_02_a.dds } pedestal = "tall" default_type = pedestal asset = { reference = tgp_seal_01_a_entity } asset = { reference = tgp_seal_02_a_entity } } special_seal = { icon = { reference = tgp_seal_02_a.dds } pedestal = "tall" default_type = pedestal asset = { reference = tgp_seal_02_a_entity } } armor_court = { default_type = pedestal icon = "artifact_armor.dds" pedestal = "armorstand" # Western and Medi asset = { trigger = { artifact_should_use_gfx_type_trigger = { TYPE = western_unit } scope:owner = { OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } } } reference = m_clothes_sec_crusades_western_war_nob_01_artifact_entity } asset = { trigger = { artifact_should_use_gfx_type_trigger = { TYPE = western_unit } scope:owner = { OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } } } reference = m_clothes_sec_crusades_western_war_nob_02_artifact_entity } asset = { trigger = { artifact_should_use_gfx_type_trigger = { TYPE = western_unit } scope:owner = { OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } } } reference = m_clothes_sec_crusades_western_war_nob_03_artifact_entity } asset = { trigger = { artifact_should_use_gfx_type_trigger = { TYPE = western_unit } scope:owner = { OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } } } reference = m_clothes_sec_crusades_western_war_nob_04_artifact_entity } asset = { trigger = { artifact_should_use_gfx_type_trigger = { TYPE = western_unit } } reference = m_clothes_sec_western_war_nob_01_artifact_entity } #HRE asset = { trigger = { has_dlc = "Garments of the Holy Roman Empire" scope:owner = { OR = { culture = { has_cultural_pillar = heritage_frankish } culture = { has_cultural_pillar = heritage_latin } culture = { has_cultural_pillar = heritage_central_germanic } culture = { has_cultural_pillar = heritage_west_germanic } culture = { has_cultural_pillar = heritage_west_slavic } } } } reference = m_clothes_sec_dde_hre_war_nob_01_artifact_entity } #Abbasid asset = { trigger = { has_dlc = "Fashion of the Abbasid Court" scope:owner = { OR = { culture = { has_cultural_pillar = heritage_arabic } culture = { has_cultural_pillar = heritage_iranian } culture = { has_cultural_pillar = heritage_turkic } culture = { has_cultural_pillar = heritage_berber } } } } reference = m_clothes_sec_dde_abbasid_war_nob_01_artifact_entity } #Northern Lords asset = { trigger = { has_dlc_feature = the_northern_lords artifact_should_use_gfx_type_trigger = { TYPE = northern_unit } } reference = m_clothes_sec_fp1_war_nob_01_artifact_entity } #Northern asset = { trigger = { artifact_should_use_gfx_type_trigger = { TYPE = northern_unit } } reference = m_clothes_sec_northern_war_nob_01_artifact_entity } asset = { trigger = { artifact_should_use_gfx_type_trigger = { TYPE = northern_unit } } reference = f_clothes_sec_northern_war_nob_01_artifact_entity } #MENA asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = mena_unit } artifact_should_use_gfx_type_trigger = { TYPE = iranian_unit } artifact_should_use_gfx_type_trigger = { TYPE = african_unit } } } reference = m_clothes_sec_mena_war_nob_01_artifact_entity } #ERE asset = { trigger = { artifact_should_use_gfx_type_trigger = { TYPE = eastern_unit } scope:owner = { is_male = yes } } reference = m_clothes_sec_byzantine_war_nob_01_artifact_entity } asset = { trigger = { artifact_should_use_gfx_type_trigger = { TYPE = eastern_unit } scope:owner = { is_female = yes } } reference = f_clothes_sec_byzantine_war_nob_01_artifact_entity } #Indian asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = indian_unit } artifact_should_use_gfx_type_trigger = { TYPE = southeast_asian_unit } } scope:owner = { is_male = yes } } reference = m_clothes_sec_indian_war_nob_01_artifact_entity } asset = { trigger = { scope:owner = { is_female = yes } OR = { artifact_should_use_gfx_type_trigger = { TYPE = indian_unit } artifact_should_use_gfx_type_trigger = { TYPE = southeast_asian_unit } } } reference = f_clothes_sec_indian_war_nob_01_artifact_entity } #Steppe asset = { trigger = { artifact_should_use_gfx_type_trigger = { TYPE = mongol_unit } } reference = m_clothes_sec_steppe_war_nob_01_artifact_entity } asset = { trigger = { artifact_should_use_gfx_type_trigger = { TYPE = chinese_unit } } reference = m_clothes_sec_tgp_chinese_war_nob_01_artifact_entity } asset = { trigger = { artifact_should_use_gfx_type_trigger = { TYPE = chinese_unit } } reference = m_clothes_sec_tgp_chinese_war_nob_02_artifact_entity } asset = { trigger = { artifact_should_use_gfx_type_trigger = { TYPE = japanese_unit } } reference = tgp_japanese_oyoroi_armor_entity } } tiny_throne_trinket = { icon = "artifact_throneroom.dds" asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = indian_building } artifact_should_use_gfx_type_trigger = { TYPE = southeast_asian_building } } } reference = ep1_indian_chest_fancy_01_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = indian_building } artifact_should_use_gfx_type_trigger = { TYPE = southeast_asian_building } } } reference = ep1_indian_chest_fancy_01_b_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building } artifact_should_use_gfx_type_trigger = { TYPE = iberian_building } } } reference = ep1_mediterranean_chest_fancy_01_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building } artifact_should_use_gfx_type_trigger = { TYPE = iberian_building } } } reference = ep1_mediterranean_chest_fancy_01_b_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = mena_building } artifact_should_use_gfx_type_trigger = { TYPE = iranian_building } artifact_should_use_gfx_type_trigger = { TYPE = steppe_building } } } reference = ep1_mena_chest_fancy_01_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = mena_building } artifact_should_use_gfx_type_trigger = { TYPE = iranian_building } artifact_should_use_gfx_type_trigger = { TYPE = steppe_building } } } reference = ep1_mena_chest_fancy_01_b_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = western_building } artifact_should_use_gfx_type_trigger = { TYPE = norse_building } } } reference = ep1_western_chest_fancy_01_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = western_building } artifact_should_use_gfx_type_trigger = { TYPE = norse_building } } } reference = ep1_western_chest_fancy_01_b_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = chinese_building } artifact_should_use_gfx_type_trigger = { TYPE = japanese_building } } } reference = ep1_indian_chest_fancy_01_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = chinese_building } artifact_should_use_gfx_type_trigger = { TYPE = japanese_building } } } reference = ep1_indian_chest_fancy_01_b_entity } } brooch_court = { icon = "artifact_brooch.dds" asset = ep1_generic_jewelry_01_a_entity pedestal = "short_pillow" } ring_court = { icon = "artifact_ring.dds" asset = ep1_generic_jewelry_01_a_entity pedestal = "short_pillow" } necklace_court = { icon = "artifact_necklace.dds" asset = ep1_generic_jewelry_01_a_entity pedestal = "short_pillow" } skull_goblet = { icon = "artifact_goblet.dds" asset = ep1_trophy_skull_goblet_entity pedestal = "tall" } oxus_bracelet = { icon = "artifact_oxus_bracelet.dds" asset = fp3_artifact_oxus_bracelet_01_a_entity pedestal = "tall" } persian_drinking_vessel = { icon = "artifact_drinking_vessel.dds" pedestal = "tall" default_type = pedestal # FP3: Iranian asset = { trigger = { #artifact_should_use_gfx_type_trigger = { TYPE = iranian_building } artifact_low_rarity_trigger = yes } reference = fp3_artifact_persian_drinking_vessel_01_a_entity } asset = { trigger = { #artifact_should_use_gfx_type_trigger = { TYPE = iranian_building } artifact_low_rarity_trigger = yes } reference = fp3_artifact_persian_drinking_vessel_01_b_entity } asset = { trigger = { #artifact_should_use_gfx_type_trigger = { TYPE = iranian_building } artifact_high_rarity_trigger = yes } reference = fp3_artifact_persian_drinking_vessel_01_c_entity } } sassanian_sword_pedestal = { icon = "artifact_sassanian_sword.dds" asset = fp3_artifact_legendary_sword_01_a_entity default_type = pedestal } sassanian_sword = { icon = "artifact_sassanian_sword.dds" asset = fp3_sassanian_sword_01_a_portrait_entity default_type = sword } fp3_incense_burner_sculpture = { icon = "artifact_incense_burner_sculpture.dds" asset = fp3_artifact_incense_burner_sculpture_01_a_entity } tgp_sword_of_goujian = { default_type = pedestal icon = { reference = tgp_word_of_goujian_01_a.dds } asset = { reference = tgp_sword_of_goujian_01_a_entity } } go_board_game_artifact = { icon = "tgp_game_go_01_a.dds" asset = tgp_game_go_01_a_entity pedestal = "tall_pillow" } scroll_bundle_artifact = { icon = "tgp_scrolls_bundle_01.dds" asset = tgp_scrolls_bundle_01_entity pedestal = "tall_pillow" } incense_burner_artifact = { icon = "tgp_korean_incense_burner_01_a.dds" asset = tgp_korean_incense_burner_01_a_entity pedestal = "tall_pillow" } japan_bow = { icon = "artifact_bow_japanese.dds" asset = tgp_japanese_bow_01_a_entity } seven_branched_sword_artifact = { icon = "tgp_japanese_ceremonial_sword_01_a.dds" asset = tgp_japanese_ceremonial_sword_01_a_entity } gyerimro_dagger_artifact = { icon = "tgp_gyerim_ro_dagger_01_a.dds" pedestal = "tall_pillow" asset = tgp_gyerim_ro_dagger_01_a_entity } bunga_mas = { icon = "tgp_artifact_golden_flower.dds" asset = tgp_bunga_mas_01_a_entity pedestal = "short_pillow" }