diff --git a/common/decisions/dlc_decisions/ep_3/06_ep3_laamp_decisions.txt b/common/decisions/dlc_decisions/ep_3/06_ep3_laamp_decisions.txt index 0d3e8d86..6ea858e0 100644 --- a/common/decisions/dlc_decisions/ep_3/06_ep3_laamp_decisions.txt +++ b/common/decisions/dlc_decisions/ep_3/06_ep3_laamp_decisions.txt @@ -48,36 +48,44 @@ become_landless_adventurer_decision = { is_shown = { #DLC check. - has_ep3_dlc_trigger = yes OR = { - ai_can_valid_to_create_laamp_trigger = yes - is_ai = no - } - #Standard filter checks. - OR = { - is_landed = yes AND = { + has_ep3_dlc_trigger = yes is_ai = no - government_allows = administrative - top_liege = this - is_landed = no + } + AND = { + has_ep3_dlc_trigger = yes + OR = { + ai_can_valid_to_create_laamp_trigger = yes + is_ai = no + } + #Standard filter checks. + OR = { + is_landed = yes + AND = { + is_ai = no + government_allows = administrative + top_liege = this + is_landed = no + } + } + # Relevant cultures/faiths + OR = { + culture = { has_cultural_parameter = unlock_voluntary_laampdom } + faith = { has_doctrine_parameter = unlock_voluntary_laampdom_faith } + has_trait = nomadic_philosophy + has_character_modifier = tgp_gave_up_modifier + AND = { + is_ai = no + government_allows = administrative + top_liege = this + is_landed = no + } + } + save_temporary_scope_as = potential_laamp_temp + can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = scope:potential_laamp_temp } # Registered fighting license } } - # Relevant cultures/faiths - OR = { - culture = { has_cultural_parameter = unlock_voluntary_laampdom } - faith = { has_doctrine_parameter = unlock_voluntary_laampdom_faith } - has_trait = nomadic_philosophy - has_character_modifier = tgp_gave_up_modifier - AND = { - is_ai = no - government_allows = administrative - top_liege = this - is_landed = no - } - } - save_temporary_scope_as = potential_laamp_temp - can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = scope:potential_laamp_temp } # Registered fighting license } is_valid = { @@ -88,10 +96,13 @@ become_landless_adventurer_decision = { faith.religious_head_title.holder != root } # Counts and dukes only - custom_tooltip = { - text = become_landless_adventurer_decision_tier_tt - highest_held_title_tier >= tier_county - highest_held_title_tier <= tier_duchy + OR = { + is_ai = no + custom_tooltip = { + text = become_landless_adventurer_decision_tier_tt + highest_held_title_tier >= tier_county + highest_held_title_tier <= tier_duchy + } } # Not too big custom_tooltip = { diff --git a/common/on_action/barter_on_actions.txt b/common/on_action/barter_on_actions.txt new file mode 100644 index 00000000..4c0142fe --- /dev/null +++ b/common/on_action/barter_on_actions.txt @@ -0,0 +1,142 @@ + +### Bartering On-Actions + +# Called when a barter action starts +# root is the bartering army +# scope:barterer is the person owning the bartering army +# scope:barony is the barony title that was bartered with +# scope:county is the county title for the barony +on_barter_action_start = { + effect = {} +} + +# Called weekly during a bartering action +# root is the bartering army +# scope:barterer is the person owning the bartering army +# scope:barony is the barony title that was bartered with +# scope:county is the county title for the barony +on_barter_action_weekly = { + effect = {} +} + +# Called when a barter action completes +# root is the bartering army +# scope:barterer is the person owning the bartering army +# scope:barony is the barony title that was bartered with +# scope:county is the county title for the barony +# scope:value is the amount of loot the army gained +on_barter_action_completion = { + effect = { + scope:barterer = { + send_interface_message = { + type = msg_barter_completed + title = msg_barter_completed_barterer_title + desc = msg_barter_completed_barterer_desc + left_icon = scope:county.holder + right_icon = scope:barony + + show_as_tooltip = { + add_loot = scope:value + scope:barony.title_province = { + add_province_modifier = { + modifier = recently_bartered_modifier + years = 5 + } + } + } + reverse_add_opinion = { + target = scope:barony.county.holder + modifier = bartered_in_my_lands_opinion + } + } + + if = { + limit = { + scope:barterer = { government_has_flag = government_is_landless_minority } + } + add_gold = scope:value + set_variable = { + name = the_ol_switcharoo + value = 0 + } + change_variable = { name = the_ol_switcharoo subtract = scope:value } + if = { + limit = { exists = var:the_ol_switcharoo } + save_scope_value_as = { + name = the_ol_switcharoo_p2 + value = var:the_ol_switcharoo + } + } + root = { + add_loot = scope:the_ol_switcharoo_p2 + } + remove_variable = the_ol_switcharoo + } + } + + scope:county.holder = { + send_interface_message = { + type = msg_barter_completed + title = msg_barter_completed_holder_title + desc = msg_barter_completed_holder_desc + left_icon = scope:barterer + right_icon = scope:barony + + scope:barony.title_province = { + add_province_modifier = { + modifier = recently_bartered_modifier + years = 5 + } + } + } + } + } +} + +# Called when a bartering army returns to their own territory and deposits loot +# root is the bartering army +# scope:barterer is the person owning the bartering army +# scope:barter_loot is the loot that you gained from the bartering mission +# Loot is applied to scope:barterer immediately before on-action is fired +on_barter_loot_delivered = { + effect = { + scope:barterer = { + send_interface_message = { + type = msg_barter_loot_delivered + title = msg_barter_loot_delivered_title + desc = msg_barter_loot_delivered_desc + left_icon = scope:barterer + scope:barterer = { add_gold = scope:barter_loot } + } + } + } +} + +# Called when a bartering army is defeated in battle and gets its loot (if any) stolen +# Use root.barter_loot to see how much they're carrying +# root is the bartering army +# scope:barterer is the person owning the bartering army +# scope:receiver is the person getting the barter loot +# scope:barter_loot is how much loot they're carrying +on_defeat_barter_army = { + effect = { + scope:barterer = { + send_interface_message = { + type = msg_barter_loot_lost + title = msg_barter_loot_lost_title + desc = msg_barter_loot_lost_desc + left_icon = scope:barterer + right_icon = scope:receiver + } + } + scope:receiver ?= { + send_interface_message = { + type = msg_barter_loot_won + title = msg_barter_loot_won_title + desc = msg_barter_loot_won_desc + left_icon = scope:receiver + right_icon = scope:barterer + } + } + } +}