Merge branch 'farmer-republic-Branch' into next-version-dev
This commit is contained in:
commit
f04690ea70
153 changed files with 61840 additions and 197 deletions
|
|
@ -105,7 +105,7 @@
|
|||
type = male
|
||||
birth = 2513.1.1
|
||||
title = k_ireland
|
||||
government = feudal_government
|
||||
government = peasantrepublic_government
|
||||
culture = high_irish
|
||||
religion = "celtic"
|
||||
difficulty = "BOOKMARK_CHARACTER_DIFFICULTY_HARD"
|
||||
|
|
|
|||
|
|
@ -435,6 +435,10 @@ castle_01 = {
|
|||
is_coastal = yes
|
||||
defender_holding_advantage = 2
|
||||
}
|
||||
county_culture_modifier = {
|
||||
parameter = use_farmer_republics
|
||||
county_fertility_decline_add = -1
|
||||
}
|
||||
|
||||
flag = castle
|
||||
|
||||
|
|
@ -923,6 +927,10 @@ castle_02 = {
|
|||
is_coastal = yes
|
||||
defender_holding_advantage = 3
|
||||
}
|
||||
county_culture_modifier = {
|
||||
parameter = use_farmer_republics
|
||||
county_fertility_decline_add = -2
|
||||
}
|
||||
|
||||
character_modifier = {
|
||||
men_at_arms_cap = 1
|
||||
|
|
@ -1384,6 +1392,10 @@ castle_03 = {
|
|||
is_coastal = yes
|
||||
defender_holding_advantage = 4
|
||||
}
|
||||
county_culture_modifier = {
|
||||
parameter = use_farmer_republics
|
||||
county_fertility_decline_add = -3
|
||||
}
|
||||
|
||||
character_modifier = {
|
||||
men_at_arms_cap = 1
|
||||
|
|
@ -1835,6 +1847,10 @@ castle_04 = {
|
|||
is_coastal = yes
|
||||
defender_holding_advantage = 5
|
||||
}
|
||||
county_culture_modifier = {
|
||||
parameter = use_farmer_republics
|
||||
county_fertility_decline_add = -4
|
||||
}
|
||||
|
||||
character_modifier = {
|
||||
men_at_arms_cap = 1
|
||||
|
|
|
|||
|
|
@ -450,6 +450,10 @@ city_01 = {
|
|||
county_holder_dynasty_perk = fp2_urbanism_legacy_1 # check if the dynasty of the county holder has a specific perk
|
||||
development_growth_factor = fp2_urbanism_legacy_1_bonus_value
|
||||
}
|
||||
county_culture_modifier = {
|
||||
parameter = use_farmer_republics
|
||||
county_fertility_decline_add = -1
|
||||
}
|
||||
|
||||
character_modifier = {
|
||||
men_at_arms_cap = 1
|
||||
|
|
@ -973,6 +977,10 @@ city_02 = {
|
|||
character_modifier = {
|
||||
men_at_arms_cap = 1
|
||||
}
|
||||
county_culture_modifier = {
|
||||
parameter = use_farmer_republics
|
||||
county_fertility_decline_add = -2
|
||||
}
|
||||
flag = city
|
||||
next_building = city_03
|
||||
|
||||
|
|
@ -1459,6 +1467,10 @@ city_03 = {
|
|||
character_modifier = {
|
||||
men_at_arms_cap = 1
|
||||
}
|
||||
county_culture_modifier = {
|
||||
parameter = use_farmer_republics
|
||||
county_fertility_decline_add = -3
|
||||
}
|
||||
flag = city
|
||||
|
||||
on_complete = {
|
||||
|
|
@ -1933,6 +1945,10 @@ city_04 = {
|
|||
character_modifier = {
|
||||
men_at_arms_cap = 1
|
||||
}
|
||||
county_culture_modifier = {
|
||||
parameter = use_farmer_republics
|
||||
county_fertility_decline_add = -4
|
||||
}
|
||||
flag = city
|
||||
|
||||
on_complete = {
|
||||
|
|
@ -2002,6 +2018,13 @@ guild_halls_01 = {
|
|||
creator_mandala_built_regular_building_piety_effect = yes
|
||||
}
|
||||
|
||||
|
||||
province_government_modifier = {
|
||||
parameter = government_is_prepublic
|
||||
monthly_barter_goods = 0.1
|
||||
}
|
||||
|
||||
|
||||
next_building = guild_halls_02
|
||||
|
||||
type_icon = "icon_building_guild_halls.dds"
|
||||
|
|
@ -2050,6 +2073,10 @@ guild_halls_02 = {
|
|||
#Mandala Creator Aspect
|
||||
creator_mandala_built_regular_building_piety_effect = yes
|
||||
}
|
||||
province_government_modifier = {
|
||||
parameter = government_is_prepublic
|
||||
monthly_barter_goods = 0.2
|
||||
}
|
||||
|
||||
next_building = guild_halls_03
|
||||
ai_value = {
|
||||
|
|
@ -2104,6 +2131,11 @@ guild_halls_03 = {
|
|||
county_modifier = {
|
||||
development_growth_factor = 0.15
|
||||
}
|
||||
province_government_modifier = {
|
||||
parameter = government_is_prepublic
|
||||
monthly_barter_goods = 0.3
|
||||
}
|
||||
|
||||
|
||||
on_complete = {
|
||||
#Mandala Creator Aspect
|
||||
|
|
@ -2164,6 +2196,11 @@ guild_halls_04 = {
|
|||
county_modifier = {
|
||||
development_growth_factor = 0.2
|
||||
}
|
||||
province_government_modifier = {
|
||||
parameter = government_is_prepublic
|
||||
monthly_barter_goods = 0.4
|
||||
}
|
||||
|
||||
|
||||
on_complete = {
|
||||
#Mandala Creator Aspect
|
||||
|
|
@ -2223,6 +2260,11 @@ guild_halls_05 = {
|
|||
county_modifier = {
|
||||
development_growth_factor = 0.25
|
||||
}
|
||||
province_government_modifier = {
|
||||
parameter = government_is_prepublic
|
||||
monthly_barter_goods = 0.5
|
||||
}
|
||||
|
||||
|
||||
on_complete = {
|
||||
#Mandala Creator Aspect
|
||||
|
|
@ -2282,6 +2324,11 @@ guild_halls_06 = {
|
|||
county_modifier = {
|
||||
development_growth_factor = 0.3
|
||||
}
|
||||
province_government_modifier = {
|
||||
parameter = government_is_prepublic
|
||||
monthly_barter_goods = 0.6
|
||||
}
|
||||
|
||||
|
||||
on_complete = {
|
||||
#Mandala Creator Aspect
|
||||
|
|
@ -2341,6 +2388,11 @@ guild_halls_07 = {
|
|||
county_modifier = {
|
||||
development_growth_factor = 0.35
|
||||
}
|
||||
province_government_modifier = {
|
||||
parameter = government_is_prepublic
|
||||
monthly_barter_goods = 0.7
|
||||
}
|
||||
|
||||
|
||||
on_complete = {
|
||||
#Mandala Creator Aspect
|
||||
|
|
@ -2400,6 +2452,11 @@ guild_halls_08 = {
|
|||
county_modifier = {
|
||||
development_growth_factor = 0.4
|
||||
}
|
||||
province_government_modifier = {
|
||||
parameter = government_is_prepublic
|
||||
monthly_barter_goods = 0.8
|
||||
}
|
||||
|
||||
|
||||
on_complete = {
|
||||
#Mandala Creator Aspect
|
||||
|
|
|
|||
|
|
@ -2747,6 +2747,14 @@ paddy_fields_01 = {
|
|||
parameter = brewery_farming_bonus
|
||||
county_opinion_add = 2
|
||||
}
|
||||
province_government_modifier = {
|
||||
parameter = government_is_prepublic
|
||||
monthly_barter_goods = 0.1
|
||||
}
|
||||
county_culture_modifier = {
|
||||
parameter = use_farmer_republics
|
||||
county_fertility_growth_add = 0.5
|
||||
}
|
||||
|
||||
on_complete = {
|
||||
#Mandala Creator Aspect
|
||||
|
|
@ -2843,6 +2851,14 @@ paddy_fields_02 = {
|
|||
stationed_maa_damage_mult = normal_maa_damage_tier_2
|
||||
stationed_maa_toughness_mult = normal_maa_toughness_tier_2
|
||||
}
|
||||
province_government_modifier = {
|
||||
parameter = government_is_prepublic
|
||||
monthly_barter_goods = 0.2
|
||||
}
|
||||
county_culture_modifier = {
|
||||
parameter = use_farmer_republics
|
||||
county_fertility_growth_add = 0.6
|
||||
}
|
||||
|
||||
on_complete = {
|
||||
#Mandala Creator Aspect
|
||||
|
|
@ -2942,6 +2958,14 @@ paddy_fields_03 = {
|
|||
stationed_maa_damage_mult = normal_maa_damage_tier_3
|
||||
stationed_maa_toughness_mult = normal_maa_toughness_tier_3
|
||||
}
|
||||
province_government_modifier = {
|
||||
parameter = government_is_prepublic
|
||||
monthly_barter_goods = 0.3
|
||||
}
|
||||
county_culture_modifier = {
|
||||
parameter = use_farmer_republics
|
||||
county_fertility_growth_add = 0.7
|
||||
}
|
||||
|
||||
on_complete = {
|
||||
#Mandala Creator Aspect
|
||||
|
|
@ -3038,6 +3062,15 @@ paddy_fields_04 = {
|
|||
stationed_maa_damage_mult = normal_maa_damage_tier_4
|
||||
stationed_maa_toughness_mult = normal_maa_toughness_tier_4
|
||||
}
|
||||
province_government_modifier = {
|
||||
parameter = government_is_prepublic
|
||||
monthly_barter_goods = 0.4
|
||||
}
|
||||
county_culture_modifier = {
|
||||
parameter = use_farmer_republics
|
||||
county_fertility_growth_add = 0.8
|
||||
}
|
||||
|
||||
|
||||
on_complete = {
|
||||
#Mandala Creator Aspect
|
||||
|
|
@ -3138,6 +3171,15 @@ paddy_fields_05 = {
|
|||
stationed_maa_damage_mult = normal_maa_damage_tier_5
|
||||
stationed_maa_toughness_mult = normal_maa_toughness_tier_5
|
||||
}
|
||||
province_government_modifier = {
|
||||
parameter = government_is_prepublic
|
||||
monthly_barter_goods = 0.5
|
||||
}
|
||||
county_culture_modifier = {
|
||||
parameter = use_farmer_republics
|
||||
county_fertility_growth_add = 0.9
|
||||
}
|
||||
|
||||
|
||||
on_complete = {
|
||||
#Mandala Creator Aspect
|
||||
|
|
@ -3239,6 +3281,14 @@ paddy_fields_06 = {
|
|||
stationed_maa_damage_mult = normal_maa_damage_tier_6
|
||||
stationed_maa_toughness_mult = normal_maa_toughness_tier_6
|
||||
}
|
||||
province_government_modifier = {
|
||||
parameter = government_is_prepublic
|
||||
monthly_barter_goods = 0.6
|
||||
}
|
||||
county_culture_modifier = {
|
||||
parameter = use_farmer_republics
|
||||
county_fertility_growth_add = 1
|
||||
}
|
||||
|
||||
on_complete = {
|
||||
#Mandala Creator Aspect
|
||||
|
|
@ -3341,6 +3391,14 @@ paddy_fields_07 = {
|
|||
stationed_maa_damage_mult = normal_maa_damage_tier_7
|
||||
stationed_maa_toughness_mult = normal_maa_toughness_tier_7
|
||||
}
|
||||
province_government_modifier = {
|
||||
parameter = government_is_prepublic
|
||||
monthly_barter_goods = 0.7
|
||||
}
|
||||
county_culture_modifier = {
|
||||
parameter = use_farmer_republics
|
||||
county_fertility_growth_add = 1.1
|
||||
}
|
||||
|
||||
on_complete = {
|
||||
#Mandala Creator Aspect
|
||||
|
|
@ -3443,6 +3501,14 @@ paddy_fields_08 = {
|
|||
stationed_maa_damage_mult = normal_maa_damage_tier_8
|
||||
stationed_maa_toughness_mult = normal_maa_toughness_tier_8
|
||||
}
|
||||
province_government_modifier = {
|
||||
parameter = government_is_prepublic
|
||||
monthly_barter_goods = 0.8
|
||||
}
|
||||
county_culture_modifier = {
|
||||
parameter = use_farmer_republics
|
||||
county_fertility_growth_add = 1.2
|
||||
}
|
||||
|
||||
on_complete = {
|
||||
#Mandala Creator Aspect
|
||||
|
|
@ -5070,6 +5136,14 @@ pastures_01 = {
|
|||
levy_size = 0.01
|
||||
}
|
||||
|
||||
province_government_modifier = {
|
||||
parameter = government_is_prepublic
|
||||
monthly_barter_goods = 0.1
|
||||
}
|
||||
county_culture_modifier = {
|
||||
parameter = use_farmer_republics
|
||||
county_fertility_growth_add = 0.5
|
||||
}
|
||||
on_complete = {
|
||||
#Mandala Creator Aspect
|
||||
creator_mandala_built_regular_building_piety_effect = yes
|
||||
|
|
@ -5148,6 +5222,14 @@ pastures_02 = {
|
|||
levy_size = 0.01
|
||||
}
|
||||
|
||||
province_government_modifier = {
|
||||
parameter = government_is_prepublic
|
||||
monthly_barter_goods = 0.2
|
||||
}
|
||||
county_culture_modifier = {
|
||||
parameter = use_farmer_republics
|
||||
county_fertility_growth_add = 0.6
|
||||
}
|
||||
on_complete = {
|
||||
#Mandala Creator Aspect
|
||||
creator_mandala_built_regular_building_piety_effect = yes
|
||||
|
|
@ -5210,6 +5292,15 @@ pastures_03 = {
|
|||
levy_size = 0.02
|
||||
}
|
||||
|
||||
province_government_modifier = {
|
||||
parameter = government_is_prepublic
|
||||
monthly_barter_goods = 0.3
|
||||
}
|
||||
county_culture_modifier = {
|
||||
parameter = use_farmer_republics
|
||||
county_fertility_growth_add = 0.7
|
||||
}
|
||||
|
||||
on_complete = {
|
||||
#Mandala Creator Aspect
|
||||
creator_mandala_built_regular_building_piety_effect = yes
|
||||
|
|
@ -5271,6 +5362,15 @@ pastures_04 = {
|
|||
levy_size = 0.02
|
||||
}
|
||||
|
||||
province_government_modifier = {
|
||||
parameter = government_is_prepublic
|
||||
monthly_barter_goods = 0.4
|
||||
}
|
||||
county_culture_modifier = {
|
||||
parameter = use_farmer_republics
|
||||
county_fertility_growth_add = 0.8
|
||||
}
|
||||
|
||||
on_complete = {
|
||||
#Mandala Creator Aspect
|
||||
creator_mandala_built_regular_building_piety_effect = yes
|
||||
|
|
@ -5333,6 +5433,14 @@ pastures_05 = {
|
|||
development_growth_factor = 0.02
|
||||
}
|
||||
|
||||
province_government_modifier = {
|
||||
parameter = government_is_prepublic
|
||||
monthly_barter_goods = 0.5
|
||||
}
|
||||
county_culture_modifier = {
|
||||
parameter = use_farmer_republics
|
||||
county_fertility_growth_add = 0.9
|
||||
}
|
||||
on_complete = {
|
||||
#Mandala Creator Aspect
|
||||
creator_mandala_built_regular_building_piety_effect = yes
|
||||
|
|
@ -5396,6 +5504,14 @@ pastures_06 = {
|
|||
levy_size = 0.03
|
||||
}
|
||||
|
||||
province_government_modifier = {
|
||||
parameter = government_is_prepublic
|
||||
monthly_barter_goods = 0.6
|
||||
}
|
||||
county_culture_modifier = {
|
||||
parameter = use_farmer_republics
|
||||
county_fertility_growth_add = 1
|
||||
}
|
||||
on_complete = {
|
||||
#Mandala Creator Aspect
|
||||
creator_mandala_built_regular_building_piety_effect = yes
|
||||
|
|
@ -5458,7 +5574,14 @@ pastures_07 = {
|
|||
tax_mult = 0.04
|
||||
levy_size = 0.04
|
||||
}
|
||||
|
||||
province_government_modifier = {
|
||||
parameter = government_is_prepublic
|
||||
monthly_barter_goods = 0.7
|
||||
}
|
||||
county_culture_modifier = {
|
||||
parameter = use_farmer_republics
|
||||
county_fertility_growth_add = 1.1
|
||||
}
|
||||
on_complete = {
|
||||
#Mandala Creator Aspect
|
||||
creator_mandala_built_regular_building_piety_effect = yes
|
||||
|
|
@ -5521,6 +5644,15 @@ pastures_08 = {
|
|||
tax_mult = 0.04
|
||||
levy_size = 0.04
|
||||
}
|
||||
province_government_modifier = {
|
||||
parameter = government_is_prepublic
|
||||
monthly_barter_goods = 0.8
|
||||
}
|
||||
county_culture_modifier = {
|
||||
parameter = use_farmer_republics
|
||||
county_fertility_growth_add = 1.2
|
||||
}
|
||||
|
||||
|
||||
on_complete = {
|
||||
#Mandala Creator Aspect
|
||||
|
|
@ -6203,6 +6335,14 @@ orchards_01 = {
|
|||
is_coastal = yes
|
||||
tax_mult = 0.01
|
||||
}
|
||||
province_government_modifier = {
|
||||
parameter = government_is_prepublic
|
||||
monthly_barter_goods = 0.1
|
||||
}
|
||||
county_culture_modifier = {
|
||||
parameter = use_farmer_republics
|
||||
county_fertility_growth_add = 0.5
|
||||
}
|
||||
|
||||
on_complete = {
|
||||
#Mandala Creator Aspect
|
||||
|
|
@ -6267,6 +6407,14 @@ orchards_02 = {
|
|||
is_coastal = yes
|
||||
tax_mult = 0.02
|
||||
}
|
||||
province_government_modifier = {
|
||||
parameter = government_is_prepublic
|
||||
monthly_barter_goods = 0.2
|
||||
}
|
||||
county_culture_modifier = {
|
||||
parameter = use_farmer_republics
|
||||
county_fertility_growth_add = 0.6
|
||||
}
|
||||
|
||||
on_complete = {
|
||||
#Mandala Creator Aspect
|
||||
|
|
@ -6323,6 +6471,15 @@ orchards_03 = {
|
|||
tax_mult = 0.03
|
||||
supply_limit_mult = 0.1
|
||||
}
|
||||
province_government_modifier = {
|
||||
parameter = government_is_prepublic
|
||||
monthly_barter_goods = 0.3
|
||||
}
|
||||
county_culture_modifier = {
|
||||
parameter = use_farmer_republics
|
||||
county_fertility_growth_add = 0.7
|
||||
}
|
||||
|
||||
|
||||
on_complete = {
|
||||
#Mandala Creator Aspect
|
||||
|
|
@ -6375,6 +6532,15 @@ orchards_04 = {
|
|||
tax_mult = 0.04
|
||||
supply_limit_mult = 0.1
|
||||
}
|
||||
province_government_modifier = {
|
||||
parameter = government_is_prepublic
|
||||
monthly_barter_goods = 0.4
|
||||
}
|
||||
county_culture_modifier = {
|
||||
parameter = use_farmer_republics
|
||||
county_fertility_growth_add = 0.8
|
||||
}
|
||||
|
||||
|
||||
on_complete = {
|
||||
#Mandala Creator Aspect
|
||||
|
|
@ -6428,6 +6594,14 @@ orchards_05 = {
|
|||
tax_mult = 0.05
|
||||
supply_limit_mult = 0.1
|
||||
}
|
||||
province_government_modifier = {
|
||||
parameter = government_is_prepublic
|
||||
monthly_barter_goods = 0.5
|
||||
}
|
||||
county_culture_modifier = {
|
||||
parameter = use_farmer_republics
|
||||
county_fertility_growth_add = 0.9
|
||||
}
|
||||
|
||||
on_complete = {
|
||||
#Mandala Creator Aspect
|
||||
|
|
@ -6482,6 +6656,14 @@ orchards_06 = {
|
|||
tax_mult = 0.06
|
||||
supply_limit_mult = 0.1
|
||||
}
|
||||
province_government_modifier = {
|
||||
parameter = government_is_prepublic
|
||||
monthly_barter_goods = 0.6
|
||||
}
|
||||
county_culture_modifier = {
|
||||
parameter = use_farmer_republics
|
||||
county_fertility_growth_add = 1
|
||||
}
|
||||
|
||||
on_complete = {
|
||||
#Mandala Creator Aspect
|
||||
|
|
@ -6539,6 +6721,14 @@ orchards_07 = {
|
|||
character_modifier = {
|
||||
monthly_prestige = 0.1
|
||||
}
|
||||
province_government_modifier = {
|
||||
parameter = government_is_prepublic
|
||||
monthly_barter_goods = 0.7
|
||||
}
|
||||
county_culture_modifier = {
|
||||
parameter = use_farmer_republics
|
||||
county_fertility_growth_add = 1.1
|
||||
}
|
||||
|
||||
on_complete = {
|
||||
#Mandala Creator Aspect
|
||||
|
|
@ -6596,6 +6786,15 @@ orchards_08 = {
|
|||
character_modifier = {
|
||||
monthly_prestige = 0.1
|
||||
}
|
||||
province_government_modifier = {
|
||||
parameter = government_is_prepublic
|
||||
monthly_barter_goods = 0.8
|
||||
}
|
||||
county_culture_modifier = {
|
||||
parameter = use_farmer_republics
|
||||
county_fertility_growth_add = 1.2
|
||||
}
|
||||
|
||||
|
||||
on_complete = {
|
||||
#Mandala Creator Aspect
|
||||
|
|
@ -6664,6 +6863,14 @@ farm_estates_01 = {
|
|||
parameter = brewery_farming_bonus
|
||||
county_opinion_add = 2
|
||||
}
|
||||
province_government_modifier = {
|
||||
parameter = government_is_prepublic
|
||||
monthly_barter_goods = 0.1
|
||||
}
|
||||
county_culture_modifier = {
|
||||
parameter = use_farmer_republics
|
||||
county_fertility_growth_add = 0.5
|
||||
}
|
||||
|
||||
on_complete = {
|
||||
#Mandala Creator Aspect
|
||||
|
|
@ -6749,6 +6956,14 @@ farm_estates_02 = {
|
|||
parameter = brewery_farming_bonus
|
||||
county_opinion_add = 4
|
||||
}
|
||||
province_government_modifier = {
|
||||
parameter = government_is_prepublic
|
||||
monthly_barter_goods = 0.2
|
||||
}
|
||||
county_culture_modifier = {
|
||||
parameter = use_farmer_republics
|
||||
county_fertility_growth_add = 0.6
|
||||
}
|
||||
|
||||
on_complete = {
|
||||
#Mandala Creator Aspect
|
||||
|
|
@ -6812,6 +7027,14 @@ farm_estates_03 = {
|
|||
parameter = brewery_farming_bonus
|
||||
county_opinion_add = 6
|
||||
}
|
||||
province_government_modifier = {
|
||||
parameter = government_is_prepublic
|
||||
monthly_barter_goods = 0.3
|
||||
}
|
||||
county_culture_modifier = {
|
||||
parameter = use_farmer_republics
|
||||
county_fertility_growth_add = 0.7
|
||||
}
|
||||
|
||||
on_complete = {
|
||||
#Mandala Creator Aspect
|
||||
|
|
@ -6866,6 +7089,15 @@ farm_estates_04 = {
|
|||
county_modifier = {
|
||||
development_growth_factor = 0.02
|
||||
}
|
||||
province_government_modifier = {
|
||||
parameter = government_is_prepublic
|
||||
monthly_barter_goods = 0.4
|
||||
}
|
||||
county_culture_modifier = {
|
||||
parameter = use_farmer_republics
|
||||
county_fertility_growth_add = 0.8
|
||||
}
|
||||
|
||||
|
||||
province_culture_modifier = {
|
||||
parameter = brewery_farming_bonus
|
||||
|
|
@ -6940,6 +7172,14 @@ farm_estates_05 = {
|
|||
parameter = brewery_farming_bonus
|
||||
county_opinion_add = 10
|
||||
}
|
||||
province_government_modifier = {
|
||||
parameter = government_is_prepublic
|
||||
monthly_barter_goods = 0.5
|
||||
}
|
||||
county_culture_modifier = {
|
||||
parameter = use_farmer_republics
|
||||
county_fertility_growth_add = 0.9
|
||||
}
|
||||
|
||||
on_complete = {
|
||||
#Mandala Creator Aspect
|
||||
|
|
@ -7010,6 +7250,14 @@ farm_estates_06 = {
|
|||
parameter = brewery_farming_bonus
|
||||
county_opinion_add = 12
|
||||
}
|
||||
province_government_modifier = {
|
||||
parameter = government_is_prepublic
|
||||
monthly_barter_goods = 0.6
|
||||
}
|
||||
county_culture_modifier = {
|
||||
parameter = use_farmer_republics
|
||||
county_fertility_growth_add = 1
|
||||
}
|
||||
|
||||
on_complete = {
|
||||
#Mandala Creator Aspect
|
||||
|
|
@ -7081,6 +7329,14 @@ farm_estates_07 = {
|
|||
parameter = brewery_farming_bonus
|
||||
county_opinion_add = 14
|
||||
}
|
||||
province_government_modifier = {
|
||||
parameter = government_is_prepublic
|
||||
monthly_barter_goods = 0.7
|
||||
}
|
||||
county_culture_modifier = {
|
||||
parameter = use_farmer_republics
|
||||
county_fertility_growth_add = 1.1
|
||||
}
|
||||
|
||||
on_complete = {
|
||||
#Mandala Creator Aspect
|
||||
|
|
@ -7151,6 +7407,15 @@ farm_estates_08 = {
|
|||
parameter = brewery_farming_bonus
|
||||
county_opinion_add = 16
|
||||
}
|
||||
province_government_modifier = {
|
||||
parameter = government_is_prepublic
|
||||
monthly_barter_goods = 0.8
|
||||
}
|
||||
county_culture_modifier = {
|
||||
parameter = use_farmer_republics
|
||||
county_fertility_growth_add = 1.2
|
||||
}
|
||||
|
||||
|
||||
on_complete = {
|
||||
#Mandala Creator Aspect
|
||||
|
|
@ -7199,6 +7464,14 @@ cereal_fields_01 = {
|
|||
parameter = brewery_farming_bonus
|
||||
county_opinion_add = 2
|
||||
}
|
||||
province_government_modifier = {
|
||||
parameter = government_is_prepublic
|
||||
monthly_barter_goods = 0.1
|
||||
}
|
||||
county_culture_modifier = {
|
||||
parameter = use_farmer_republics
|
||||
county_fertility_growth_add = 0.5
|
||||
}
|
||||
|
||||
on_complete = {
|
||||
#Mandala Creator Aspect
|
||||
|
|
@ -7301,6 +7574,14 @@ cereal_fields_02 = {
|
|||
parameter = brewery_farming_bonus
|
||||
county_opinion_add = 4
|
||||
}
|
||||
province_government_modifier = {
|
||||
parameter = government_is_prepublic
|
||||
monthly_barter_goods = 0.2
|
||||
}
|
||||
county_culture_modifier = {
|
||||
parameter = use_farmer_republics
|
||||
county_fertility_growth_add = 0.6
|
||||
}
|
||||
|
||||
on_complete = {
|
||||
#Mandala Creator Aspect
|
||||
|
|
@ -7382,6 +7663,15 @@ cereal_fields_03 = {
|
|||
parameter = brewery_farming_bonus
|
||||
county_opinion_add = 6
|
||||
}
|
||||
province_government_modifier = {
|
||||
parameter = government_is_prepublic
|
||||
monthly_barter_goods = 0.3
|
||||
}
|
||||
county_culture_modifier = {
|
||||
parameter = use_farmer_republics
|
||||
county_fertility_growth_add = 0.7
|
||||
}
|
||||
|
||||
|
||||
on_complete = {
|
||||
#Mandala Creator Aspect
|
||||
|
|
@ -7461,6 +7751,14 @@ cereal_fields_04 = {
|
|||
parameter = brewery_farming_bonus
|
||||
county_opinion_add = 8
|
||||
}
|
||||
province_government_modifier = {
|
||||
parameter = government_is_prepublic
|
||||
monthly_barter_goods = 0.4
|
||||
}
|
||||
county_culture_modifier = {
|
||||
parameter = use_farmer_republics
|
||||
county_fertility_growth_add = 0.8
|
||||
}
|
||||
|
||||
on_complete = {
|
||||
#Mandala Creator Aspect
|
||||
|
|
@ -7540,7 +7838,14 @@ cereal_fields_05 = {
|
|||
parameter = brewery_farming_bonus
|
||||
county_opinion_add = 10
|
||||
}
|
||||
|
||||
province_government_modifier = {
|
||||
parameter = government_is_prepublic
|
||||
monthly_barter_goods = 0.5
|
||||
}
|
||||
county_culture_modifier = {
|
||||
parameter = use_farmer_republics
|
||||
county_fertility_growth_add = 0.9
|
||||
}
|
||||
on_complete = {
|
||||
#Mandala Creator Aspect
|
||||
creator_mandala_built_regular_building_piety_effect = yes
|
||||
|
|
@ -7620,6 +7925,14 @@ cereal_fields_06 = {
|
|||
parameter = brewery_farming_bonus
|
||||
county_opinion_add = 12
|
||||
}
|
||||
province_government_modifier = {
|
||||
parameter = government_is_prepublic
|
||||
monthly_barter_goods = 0.6
|
||||
}
|
||||
county_culture_modifier = {
|
||||
parameter = use_farmer_republics
|
||||
county_fertility_growth_add = 1
|
||||
}
|
||||
|
||||
on_complete = {
|
||||
#Mandala Creator Aspect
|
||||
|
|
@ -7701,7 +8014,14 @@ cereal_fields_07 = {
|
|||
parameter = brewery_farming_bonus
|
||||
county_opinion_add = 14
|
||||
}
|
||||
|
||||
province_government_modifier = {
|
||||
parameter = government_is_prepublic
|
||||
monthly_barter_goods = 0.7
|
||||
}
|
||||
county_culture_modifier = {
|
||||
parameter = use_farmer_republics
|
||||
county_fertility_growth_add = 1.1
|
||||
}
|
||||
on_complete = {
|
||||
#Mandala Creator Aspect
|
||||
creator_mandala_built_regular_building_piety_effect = yes
|
||||
|
|
@ -7782,6 +8102,15 @@ cereal_fields_08 = {
|
|||
parameter = brewery_farming_bonus
|
||||
county_opinion_add = 16
|
||||
}
|
||||
province_government_modifier = {
|
||||
parameter = government_is_prepublic
|
||||
monthly_barter_goods = 0.8
|
||||
}
|
||||
county_culture_modifier = {
|
||||
parameter = use_farmer_republics
|
||||
county_fertility_growth_add = 1.2
|
||||
}
|
||||
|
||||
|
||||
on_complete = {
|
||||
#Mandala Creator Aspect
|
||||
|
|
@ -8762,6 +9091,14 @@ hill_farms_01 = {
|
|||
parameter = hill_farms_building_bonuses
|
||||
levy_size = 0.01
|
||||
}
|
||||
province_government_modifier = {
|
||||
parameter = government_is_prepublic
|
||||
monthly_barter_goods = 0.1
|
||||
}
|
||||
county_culture_modifier = {
|
||||
parameter = use_farmer_republics
|
||||
county_fertility_growth_add = 0.5
|
||||
}
|
||||
|
||||
on_complete = {
|
||||
#Mandala Creator Aspect
|
||||
|
|
@ -8832,6 +9169,14 @@ hill_farms_02 = {
|
|||
parameter = hill_farms_building_bonuses
|
||||
levy_size = 0.01
|
||||
}
|
||||
province_government_modifier = {
|
||||
parameter = government_is_prepublic
|
||||
monthly_barter_goods = 0.2
|
||||
}
|
||||
county_culture_modifier = {
|
||||
parameter = use_farmer_republics
|
||||
county_fertility_growth_add = 0.6
|
||||
}
|
||||
|
||||
on_complete = {
|
||||
#Mandala Creator Aspect
|
||||
|
|
@ -8894,6 +9239,15 @@ hill_farms_03 = {
|
|||
parameter = hill_farms_building_bonuses
|
||||
levy_size = 0.02
|
||||
}
|
||||
province_government_modifier = {
|
||||
parameter = government_is_prepublic
|
||||
monthly_barter_goods = 0.3
|
||||
}
|
||||
county_culture_modifier = {
|
||||
parameter = use_farmer_republics
|
||||
county_fertility_growth_add = 0.7
|
||||
}
|
||||
|
||||
|
||||
on_complete = {
|
||||
#Mandala Creator Aspect
|
||||
|
|
@ -8952,6 +9306,14 @@ hill_farms_04 = {
|
|||
parameter = hill_farms_building_bonuses
|
||||
levy_size = 0.02
|
||||
}
|
||||
province_government_modifier = {
|
||||
parameter = government_is_prepublic
|
||||
monthly_barter_goods = 0.4
|
||||
}
|
||||
county_culture_modifier = {
|
||||
parameter = use_farmer_republics
|
||||
county_fertility_growth_add = 0.8
|
||||
}
|
||||
|
||||
on_complete = {
|
||||
#Mandala Creator Aspect
|
||||
|
|
@ -9011,6 +9373,14 @@ hill_farms_05 = {
|
|||
parameter = hill_farms_building_bonuses
|
||||
levy_size = 0.03
|
||||
}
|
||||
province_government_modifier = {
|
||||
parameter = government_is_prepublic
|
||||
monthly_barter_goods = 0.5
|
||||
}
|
||||
county_culture_modifier = {
|
||||
parameter = use_farmer_republics
|
||||
county_fertility_growth_add = 0.9
|
||||
}
|
||||
|
||||
on_complete = {
|
||||
#Mandala Creator Aspect
|
||||
|
|
@ -9071,6 +9441,14 @@ hill_farms_06 = {
|
|||
parameter = hill_farms_building_bonuses
|
||||
levy_size = 0.03
|
||||
}
|
||||
province_government_modifier = {
|
||||
parameter = government_is_prepublic
|
||||
monthly_barter_goods = 0.6
|
||||
}
|
||||
county_culture_modifier = {
|
||||
parameter = use_farmer_republics
|
||||
county_fertility_growth_add = 1
|
||||
}
|
||||
|
||||
on_complete = {
|
||||
#Mandala Creator Aspect
|
||||
|
|
@ -9131,6 +9509,14 @@ hill_farms_07 = {
|
|||
parameter = hill_farms_building_bonuses
|
||||
levy_size = 0.04
|
||||
}
|
||||
province_government_modifier = {
|
||||
parameter = government_is_prepublic
|
||||
monthly_barter_goods = 0.7
|
||||
}
|
||||
county_culture_modifier = {
|
||||
parameter = use_farmer_republics
|
||||
county_fertility_growth_add = 1.1
|
||||
}
|
||||
|
||||
on_complete = {
|
||||
#Mandala Creator Aspect
|
||||
|
|
@ -9191,6 +9577,14 @@ hill_farms_08 = {
|
|||
parameter = hill_farms_building_bonuses
|
||||
levy_size = 0.04
|
||||
}
|
||||
province_government_modifier = {
|
||||
parameter = government_is_prepublic
|
||||
monthly_barter_goods = 0.8
|
||||
}
|
||||
county_culture_modifier = {
|
||||
parameter = use_farmer_republics
|
||||
county_fertility_growth_add = 1.2
|
||||
}
|
||||
|
||||
on_complete = {
|
||||
#Mandala Creator Aspect
|
||||
|
|
@ -9678,6 +10072,14 @@ plantations_01 = {
|
|||
parameter = plantations_building_bonuses
|
||||
monthly_income = poor_building_extra_tax_tier_1
|
||||
}
|
||||
province_government_modifier = {
|
||||
parameter = government_is_prepublic
|
||||
monthly_barter_goods = 0.1
|
||||
}
|
||||
county_culture_modifier = {
|
||||
parameter = use_farmer_republics
|
||||
county_fertility_growth_add = 0.5
|
||||
}
|
||||
|
||||
on_complete = {
|
||||
#Mandala Creator Aspect
|
||||
|
|
@ -9759,6 +10161,14 @@ plantations_02 = {
|
|||
parameter = plantations_building_bonuses
|
||||
monthly_income = poor_building_extra_tax_tier_2
|
||||
}
|
||||
province_government_modifier = {
|
||||
parameter = government_is_prepublic
|
||||
monthly_barter_goods = 0.2
|
||||
}
|
||||
county_culture_modifier = {
|
||||
parameter = use_farmer_republics
|
||||
county_fertility_growth_add = 0.6
|
||||
}
|
||||
|
||||
on_complete = {
|
||||
#Mandala Creator Aspect
|
||||
|
|
@ -9816,6 +10226,15 @@ plantations_03 = {
|
|||
parameter = plantations_building_bonuses
|
||||
monthly_income = poor_building_extra_tax_tier_3
|
||||
}
|
||||
province_government_modifier = {
|
||||
parameter = government_is_prepublic
|
||||
monthly_barter_goods = 0.3
|
||||
}
|
||||
county_culture_modifier = {
|
||||
parameter = use_farmer_republics
|
||||
county_fertility_growth_add = 0.7
|
||||
}
|
||||
|
||||
|
||||
on_complete = {
|
||||
#Mandala Creator Aspect
|
||||
|
|
@ -9869,6 +10288,15 @@ plantations_04 = {
|
|||
parameter = plantations_building_bonuses
|
||||
monthly_income = poor_building_extra_tax_tier_4
|
||||
}
|
||||
province_government_modifier = {
|
||||
parameter = government_is_prepublic
|
||||
monthly_barter_goods = 0.4
|
||||
}
|
||||
county_culture_modifier = {
|
||||
parameter = use_farmer_republics
|
||||
county_fertility_growth_add = 0.8
|
||||
}
|
||||
|
||||
|
||||
on_complete = {
|
||||
#Mandala Creator Aspect
|
||||
|
|
@ -9926,6 +10354,14 @@ plantations_05 = {
|
|||
parameter = plantations_building_bonuses
|
||||
monthly_income = poor_building_extra_tax_tier_5
|
||||
}
|
||||
province_government_modifier = {
|
||||
parameter = government_is_prepublic
|
||||
monthly_barter_goods = 0.5
|
||||
}
|
||||
county_culture_modifier = {
|
||||
parameter = use_farmer_republics
|
||||
county_fertility_growth_add = 0.9
|
||||
}
|
||||
|
||||
on_complete = {
|
||||
#Mandala Creator Aspect
|
||||
|
|
@ -9983,6 +10419,14 @@ plantations_06 = {
|
|||
parameter = plantations_building_bonuses
|
||||
monthly_income = poor_building_extra_tax_tier_6
|
||||
}
|
||||
province_government_modifier = {
|
||||
parameter = government_is_prepublic
|
||||
monthly_barter_goods = 0.6
|
||||
}
|
||||
county_culture_modifier = {
|
||||
parameter = use_farmer_republics
|
||||
county_fertility_growth_add = 1
|
||||
}
|
||||
|
||||
on_complete = {
|
||||
#Mandala Creator Aspect
|
||||
|
|
@ -10040,6 +10484,14 @@ plantations_07 = {
|
|||
parameter = plantations_building_bonuses
|
||||
monthly_income = poor_building_extra_tax_tier_7
|
||||
}
|
||||
province_government_modifier = {
|
||||
parameter = government_is_prepublic
|
||||
monthly_barter_goods = 0.7
|
||||
}
|
||||
county_culture_modifier = {
|
||||
parameter = use_farmer_republics
|
||||
county_fertility_growth_add = 1.1
|
||||
}
|
||||
|
||||
on_complete = {
|
||||
#Mandala Creator Aspect
|
||||
|
|
@ -10097,6 +10549,15 @@ plantations_08 = {
|
|||
parameter = plantations_building_bonuses
|
||||
monthly_income = poor_building_extra_tax_tier_8
|
||||
}
|
||||
province_government_modifier = {
|
||||
parameter = government_is_prepublic
|
||||
monthly_barter_goods = 0.8
|
||||
}
|
||||
county_culture_modifier = {
|
||||
parameter = use_farmer_republics
|
||||
county_fertility_growth_add = 1.2
|
||||
}
|
||||
|
||||
|
||||
on_complete = {
|
||||
#Mandala Creator Aspect
|
||||
|
|
|
|||
|
|
@ -775,6 +775,10 @@ temple_01 = {
|
|||
character_modifier = {
|
||||
men_at_arms_cap = 1
|
||||
}
|
||||
county_culture_modifier = {
|
||||
parameter = use_farmer_republics
|
||||
county_fertility_decline_add = -1
|
||||
}
|
||||
flag = temple
|
||||
|
||||
type_icon = "icon_building_monastic_schools.dds"
|
||||
|
|
@ -1732,6 +1736,10 @@ temple_02 = {
|
|||
character_modifier = {
|
||||
men_at_arms_cap = 1
|
||||
}
|
||||
county_culture_modifier = {
|
||||
parameter = use_farmer_republics
|
||||
county_fertility_decline_add = -2
|
||||
}
|
||||
flag = temple
|
||||
|
||||
on_complete = {
|
||||
|
|
@ -2559,6 +2567,10 @@ temple_03 = {
|
|||
character_modifier = {
|
||||
men_at_arms_cap = 1
|
||||
}
|
||||
county_culture_modifier = {
|
||||
parameter = use_farmer_republics
|
||||
county_fertility_decline_add = -3
|
||||
}
|
||||
flag = temple
|
||||
|
||||
on_complete = {
|
||||
|
|
@ -3378,6 +3390,10 @@ temple_04 = {
|
|||
character_modifier = {
|
||||
men_at_arms_cap = 1
|
||||
}
|
||||
county_culture_modifier = {
|
||||
parameter = use_farmer_republics
|
||||
county_fertility_decline_add = -4
|
||||
}
|
||||
flag = temple
|
||||
|
||||
on_complete = {
|
||||
|
|
|
|||
|
|
@ -1064,6 +1064,14 @@ potato_fields_01 = {
|
|||
parameter = brewery_farming_bonus
|
||||
county_opinion_add = 2
|
||||
}
|
||||
province_government_modifier = {
|
||||
parameter = government_is_prepublic
|
||||
monthly_barter_goods = 0.1
|
||||
}
|
||||
county_culture_modifier = {
|
||||
parameter = use_farmer_republics
|
||||
county_fertility_growth_add = 0.5
|
||||
}
|
||||
|
||||
on_complete = {
|
||||
#Mandala Creator Aspect
|
||||
|
|
@ -1182,6 +1190,14 @@ potato_fields_02 = {
|
|||
#Mandala Creator Aspect
|
||||
creator_mandala_built_regular_building_piety_effect = yes
|
||||
}
|
||||
province_government_modifier = {
|
||||
parameter = government_is_prepublic
|
||||
monthly_barter_goods = 0.2
|
||||
}
|
||||
county_culture_modifier = {
|
||||
parameter = use_farmer_republics
|
||||
county_fertility_growth_add = 0.6
|
||||
}
|
||||
|
||||
next_building = potato_fields_03
|
||||
type_icon = "building_potato.dds"
|
||||
|
|
@ -1277,6 +1293,14 @@ potato_fields_03 = {
|
|||
stationed_maa_damage_mult = normal_maa_damage_tier_3
|
||||
stationed_maa_toughness_mult = normal_maa_toughness_tier_3
|
||||
}
|
||||
province_government_modifier = {
|
||||
parameter = government_is_prepublic
|
||||
monthly_barter_goods = 0.3
|
||||
}
|
||||
county_culture_modifier = {
|
||||
parameter = use_farmer_republics
|
||||
county_fertility_growth_add = 0.7
|
||||
}
|
||||
on_complete = {
|
||||
#Mandala Creator Aspect
|
||||
creator_mandala_built_regular_building_piety_effect = yes
|
||||
|
|
@ -1373,6 +1397,19 @@ potato_fields_04 = {
|
|||
stationed_maa_damage_mult = normal_maa_damage_tier_4
|
||||
stationed_maa_toughness_mult = normal_maa_toughness_tier_4
|
||||
}
|
||||
province_government_modifier = {
|
||||
parameter = government_is_prepublic
|
||||
county_fertility_growth_add = 0.8
|
||||
monthly_barter_goods = 0.4
|
||||
}
|
||||
province_government_modifier = {
|
||||
parameter = government_is_prepublic
|
||||
monthly_barter_goods = 0.4
|
||||
}
|
||||
county_culture_modifier = {
|
||||
parameter = use_farmer_republics
|
||||
county_fertility_growth_add = 0.8
|
||||
}
|
||||
|
||||
on_complete = {
|
||||
#Mandala Creator Aspect
|
||||
|
|
@ -1471,6 +1508,14 @@ potato_fields_05 = {
|
|||
stationed_maa_damage_mult = normal_maa_damage_tier_5
|
||||
stationed_maa_toughness_mult = normal_maa_toughness_tier_5
|
||||
}
|
||||
province_government_modifier = {
|
||||
parameter = government_is_prepublic
|
||||
monthly_barter_goods = 0.5
|
||||
}
|
||||
county_culture_modifier = {
|
||||
parameter = use_farmer_republics
|
||||
county_fertility_growth_add = 0.9
|
||||
}
|
||||
|
||||
on_complete = {
|
||||
#Mandala Creator Aspect
|
||||
|
|
@ -1569,6 +1614,19 @@ potato_fields_06 = {
|
|||
stationed_maa_damage_mult = normal_maa_damage_tier_6
|
||||
stationed_maa_toughness_mult = normal_maa_toughness_tier_6
|
||||
}
|
||||
province_government_modifier = {
|
||||
parameter = government_is_prepublic
|
||||
county_fertility_growth_add = 1.0
|
||||
monthly_barter_goods = 0.6
|
||||
}
|
||||
province_government_modifier = {
|
||||
parameter = government_is_prepublic
|
||||
monthly_barter_goods = 0.6
|
||||
}
|
||||
county_culture_modifier = {
|
||||
parameter = use_farmer_republics
|
||||
county_fertility_growth_add = 1
|
||||
}
|
||||
|
||||
on_complete = {
|
||||
#Mandala Creator Aspect
|
||||
|
|
@ -1669,6 +1727,14 @@ potato_fields_07 = {
|
|||
stationed_maa_damage_mult = normal_maa_damage_tier_7
|
||||
stationed_maa_toughness_mult = normal_maa_toughness_tier_7
|
||||
}
|
||||
province_government_modifier = {
|
||||
parameter = government_is_prepublic
|
||||
monthly_barter_goods = 0.7
|
||||
}
|
||||
county_culture_modifier = {
|
||||
parameter = use_farmer_republics
|
||||
county_fertility_growth_add = 1.1
|
||||
}
|
||||
|
||||
on_complete = {
|
||||
#Mandala Creator Aspect
|
||||
|
|
@ -1769,6 +1835,14 @@ potato_fields_08 = {
|
|||
stationed_maa_damage_mult = normal_maa_damage_tier_8
|
||||
stationed_maa_toughness_mult = normal_maa_toughness_tier_8
|
||||
}
|
||||
province_government_modifier = {
|
||||
parameter = government_is_prepublic
|
||||
monthly_barter_goods = 0.8
|
||||
}
|
||||
county_culture_modifier = {
|
||||
parameter = use_farmer_republics
|
||||
county_fertility_growth_add = 1.2
|
||||
}
|
||||
|
||||
on_complete = {
|
||||
#Mandala Creator Aspect
|
||||
|
|
|
|||
|
|
@ -689,6 +689,10 @@ temple_citadel_01 = {
|
|||
character_modifier = {
|
||||
men_at_arms_cap = 1
|
||||
}
|
||||
county_culture_modifier = {
|
||||
parameter = use_farmer_republics
|
||||
county_fertility_decline_add = -1
|
||||
}
|
||||
flag = temple_citadel
|
||||
|
||||
type_icon = "tgp_icon_building_mandala_capital_tier_02.dds"
|
||||
|
|
@ -1570,6 +1574,10 @@ temple_citadel_02 = {
|
|||
character_modifier = {
|
||||
men_at_arms_cap = 1
|
||||
}
|
||||
county_culture_modifier = {
|
||||
parameter = use_farmer_republics
|
||||
county_fertility_decline_add = -2
|
||||
}
|
||||
flag = temple_citadel
|
||||
|
||||
on_complete = {
|
||||
|
|
@ -2364,6 +2372,10 @@ temple_citadel_03 = {
|
|||
character_modifier = {
|
||||
men_at_arms_cap = 1
|
||||
}
|
||||
county_culture_modifier = {
|
||||
parameter = use_farmer_republics
|
||||
county_fertility_decline_add = -3
|
||||
}
|
||||
flag = temple_citadel
|
||||
|
||||
on_complete = {
|
||||
|
|
@ -3136,6 +3148,10 @@ temple_citadel_04 = {
|
|||
character_modifier = {
|
||||
men_at_arms_cap = 1
|
||||
}
|
||||
county_culture_modifier = {
|
||||
parameter = use_farmer_republics
|
||||
county_fertility_decline_add = -4
|
||||
}
|
||||
flag = temple_citadel
|
||||
|
||||
on_complete = {
|
||||
|
|
|
|||
2308
common/character_interactions/00_grant_titles_interaction.txt
Normal file
2308
common/character_interactions/00_grant_titles_interaction.txt
Normal file
File diff suppressed because it is too large
Load diff
1572
common/character_interactions/00_revoke_title_interaction.txt
Normal file
1572
common/character_interactions/00_revoke_title_interaction.txt
Normal file
File diff suppressed because it is too large
Load diff
|
|
@ -7550,7 +7550,7 @@ mpo_retrieve_land_from_herder_interaction = {
|
|||
|
||||
is_shown = {
|
||||
scope:recipient = {
|
||||
government_has_flag = government_is_herder
|
||||
government_has_flag = government_is_true_herder
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -9,7 +9,7 @@
|
|||
|
||||
traditions = {
|
||||
tradition_seafaring
|
||||
tradition_adaptive_skirmishing
|
||||
tradition_farmer_republics
|
||||
tradition_festivities
|
||||
tradition_swords_for_hire
|
||||
tradition_diasporic
|
||||
|
|
@ -45,9 +45,9 @@ high_irish = { #Éireannach Uasal
|
|||
traditions = {
|
||||
tradition_creaght
|
||||
tradition_poetry
|
||||
tradition_festivities
|
||||
tradition_xenophilic
|
||||
tradition_defiant
|
||||
tradition_farmer_republics
|
||||
}
|
||||
|
||||
name_list = name_list_neow_goidelic
|
||||
|
|
@ -81,10 +81,10 @@ irish = { #Éireannach Bhocht
|
|||
|
||||
traditions = {
|
||||
tradition_creaght
|
||||
tradition_adaptive_skirmishing
|
||||
tradition_festivities
|
||||
tradition_defiant
|
||||
tradition_xenophilic
|
||||
tradition_farmer_republics
|
||||
}
|
||||
|
||||
name_list = name_list_neow_goidelic
|
||||
|
|
|
|||
|
|
@ -491,6 +491,7 @@ maltese = { #Maltin
|
|||
tradition_stalwart_defenders
|
||||
tradition_esteemed_hospitality
|
||||
tradition_xenophilic
|
||||
tradition_farmer_republics
|
||||
}
|
||||
|
||||
name_list = name_list_sicilian #PLACEHOLDER
|
||||
|
|
@ -525,6 +526,7 @@ ladin = {
|
|||
tradition_mountaineers
|
||||
tradition_esteemed_hospitality
|
||||
tradition_hard_working
|
||||
tradition_farmer_republics
|
||||
}
|
||||
|
||||
name_list = name_list_gallo_italian
|
||||
|
|
|
|||
|
|
@ -116,6 +116,7 @@ faerosk = {
|
|||
head_determination = head_determination_domain
|
||||
traditions = {
|
||||
tradition_things
|
||||
tradition_farmer_republics
|
||||
tradition_fishermen
|
||||
tradition_hereditary_hierarchy
|
||||
tradition_seafaring
|
||||
|
|
@ -249,7 +250,7 @@ icelander = {
|
|||
head_determination = head_determination_domain
|
||||
traditions = {
|
||||
tradition_things
|
||||
tradition_republican_legacy
|
||||
tradition_farmer_republics
|
||||
tradition_seafaring
|
||||
tradition_fishermen
|
||||
}
|
||||
|
|
|
|||
|
|
@ -90,7 +90,7 @@ romansch = {
|
|||
house_coa_mask_offset = { 0.0 0.025 }
|
||||
house_coa_mask_scale = { 0.95 0.95 }
|
||||
traditions = {
|
||||
tradition_parochialism
|
||||
tradition_farmer_republics
|
||||
tradition_hard_working
|
||||
tradition_castle_keepers
|
||||
tradition_mountain_homes
|
||||
|
|
@ -164,9 +164,8 @@ swiss = { #Svizzer
|
|||
tradition_staunch_traditionalists
|
||||
tradition_hard_working
|
||||
tradition_religious_patronage
|
||||
tradition_fervent_temple_builders
|
||||
tradition_faith_bound
|
||||
|
||||
tradition_farmer_republics
|
||||
}
|
||||
|
||||
name_list = name_list_NEOW_swabian
|
||||
|
|
|
|||
|
|
@ -12,7 +12,7 @@
|
|||
traditions = {
|
||||
tradition_defiant
|
||||
tradition_hill_dwellers
|
||||
tradition_highland_warriors
|
||||
tradition_farmer_republics
|
||||
tradition_strong_kinship
|
||||
tradition_fp1_performative_honour
|
||||
}
|
||||
|
|
|
|||
|
|
@ -49,7 +49,7 @@ frisian = { #Represented the "old frisians" in vanilla, actually playable here #
|
|||
tradition_fishermen
|
||||
tradition_agrarian
|
||||
tradition_pastoralists
|
||||
tradition_forbearing
|
||||
tradition_farmer_republics
|
||||
tradition_modest
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -222,12 +222,6 @@ tradition_republican_legacy = {
|
|||
}
|
||||
|
||||
is_shown = {
|
||||
OR ={
|
||||
this = culture:roman
|
||||
any_parent_culture_or_above = {
|
||||
this = culture:roman
|
||||
}
|
||||
}
|
||||
NOT = { has_cultural_tradition = tradition_parochialism }
|
||||
}
|
||||
can_pick = {
|
||||
|
|
|
|||
|
|
@ -425,6 +425,135 @@ tradition_defiant = { # defiant
|
|||
}
|
||||
}
|
||||
|
||||
tradition_farmer_republics = {
|
||||
category = societal
|
||||
|
||||
layers = {
|
||||
0 = steward
|
||||
1 = western
|
||||
4 = farmland.dds
|
||||
}
|
||||
|
||||
is_shown = {
|
||||
NOT = { has_cultural_tradition = tradition_republican_legacy }
|
||||
}
|
||||
can_pick = {
|
||||
NOT = { has_cultural_tradition = tradition_republican_legacy }
|
||||
custom_tooltip = {
|
||||
text = cultrad_not_nomadic_government_type
|
||||
scope:character = {
|
||||
NOT = {
|
||||
government_has_flag = government_is_nomadic
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
parameters = {
|
||||
use_farmer_republics = yes
|
||||
unlock_innovation_pike_columns = yes
|
||||
city_buildings_more_powerful = yes
|
||||
city_buildings_less_control = yes
|
||||
trait_county_opinion_modifiers = yes
|
||||
}
|
||||
character_modifier = {
|
||||
city_holding_build_gold_cost = -0.05
|
||||
city_holding_holding_build_gold_cost = -0.05
|
||||
farmlands_development_growth_factor = 0.3
|
||||
farmlands_construction_gold_cost = -0.1
|
||||
farmlands_levy_size = 0.1
|
||||
tyranny_gain_mult = 0.25
|
||||
tyranny_loss_mult = -0.5
|
||||
dread_decay_mult = 0.25
|
||||
}
|
||||
|
||||
cost = {
|
||||
prestige = {
|
||||
add = {
|
||||
value = tradition_base_cost
|
||||
desc = BASE
|
||||
format = "BASE_VALUE_FORMAT"
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
NOR = {
|
||||
culture_pillar:ethos_courtly = { is_in_list = traits }
|
||||
culture_pillar:ethos_communal = { is_in_list = traits }
|
||||
culture_pillar:ethos_spiritual = { is_in_list = traits }
|
||||
}
|
||||
}
|
||||
add = {
|
||||
value = tradition_incompatible_ethos_penalty
|
||||
desc = not_courtly_communal_or_spiritual_desc
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
NOT = {
|
||||
scope:character = {
|
||||
any_sub_realm_county = {
|
||||
percent >= 0.9
|
||||
culture = scope:character.culture
|
||||
any_county_province = {
|
||||
has_holding_type = city_holding
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
add = {
|
||||
value = tradition_unfulfilled_criteria_penalty
|
||||
desc = 90_percent_cities_desc
|
||||
}
|
||||
}
|
||||
|
||||
if = {
|
||||
limit = {
|
||||
culture_tradition_reduction_trigger = { TRADITION = tradition_farmer_republics }
|
||||
}
|
||||
multiply = {
|
||||
value = 0.5
|
||||
desc = inspired_by_culture_desc
|
||||
}
|
||||
}
|
||||
|
||||
multiply = tradition_replacement_cost_if_relevant
|
||||
}
|
||||
}
|
||||
|
||||
ai_will_do = {
|
||||
value = 200
|
||||
if = {
|
||||
limit = {
|
||||
NOT = {
|
||||
scope:character = {
|
||||
any_sub_realm_county = {
|
||||
percent >= 0.15
|
||||
culture = scope:character.culture
|
||||
any_county_province = {
|
||||
has_holding_type = city_holding
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
multiply = 0
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
NOT = {
|
||||
scope:character = {
|
||||
any_vassal = {
|
||||
primary_title.tier > tier_county
|
||||
government_has_flag = government_is_special_republic
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
multiply = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
tradition_creaght = {
|
||||
category = societal
|
||||
|
||||
|
|
|
|||
|
|
@ -1126,6 +1126,26 @@ GetGovernmentIcon = {
|
|||
}
|
||||
localization_key = republic_icon_concept
|
||||
}
|
||||
text = { # Republic
|
||||
trigger = {
|
||||
trigger_if = {
|
||||
limit = {
|
||||
is_alive = no
|
||||
}
|
||||
has_government = peasantrepublic_government
|
||||
}
|
||||
trigger_else = {
|
||||
trigger_if = {
|
||||
limit = { is_ruler = yes }
|
||||
government_has_flag = government_is_prepublic
|
||||
}
|
||||
trigger_else = {
|
||||
liege ?= { government_has_flag = government_is_prepublic }
|
||||
}
|
||||
}
|
||||
}
|
||||
localization_key = peasantrepublic_icon_concept
|
||||
}
|
||||
text = { # Theocracy
|
||||
trigger = {
|
||||
trigger_if = {
|
||||
|
|
|
|||
|
|
@ -4763,6 +4763,7 @@ settle_people_decision = {
|
|||
}
|
||||
if = {
|
||||
limit = {
|
||||
NOT = { government_has_flag = government_allows_nomad_domicile_titles }
|
||||
any_held_title = {
|
||||
is_nomad_title = yes
|
||||
}
|
||||
|
|
@ -4859,6 +4860,7 @@ settle_people_decision = {
|
|||
|
||||
if = {
|
||||
limit = {
|
||||
NOT = { government_has_flag = government_allows_nomad_domicile_titles }
|
||||
any_held_title = {
|
||||
is_nomad_title = yes
|
||||
}
|
||||
|
|
@ -4934,6 +4936,7 @@ settle_people_decision = {
|
|||
|
||||
if = {
|
||||
limit = {
|
||||
NOT = { government_has_flag = government_allows_nomad_domicile_titles }
|
||||
any_held_title = {
|
||||
is_nomad_title = yes
|
||||
}
|
||||
|
|
@ -5009,6 +5012,7 @@ settle_people_decision = {
|
|||
}
|
||||
if = {
|
||||
limit = {
|
||||
NOT = { government_has_flag = government_allows_nomad_domicile_titles }
|
||||
any_held_title = {
|
||||
is_nomad_title = yes
|
||||
}
|
||||
|
|
@ -5651,6 +5655,7 @@ step_away_from_the_steppe_decision = {
|
|||
}
|
||||
if = {
|
||||
limit = {
|
||||
NOT = { government_has_flag = government_allows_nomad_domicile_titles }
|
||||
any_held_title = {
|
||||
is_nomad_title = yes
|
||||
}
|
||||
|
|
@ -5747,6 +5752,7 @@ step_away_from_the_steppe_decision = {
|
|||
|
||||
if = {
|
||||
limit = {
|
||||
NOT = { government_has_flag = government_allows_nomad_domicile_titles }
|
||||
any_held_title = {
|
||||
is_nomad_title = yes
|
||||
}
|
||||
|
|
@ -5822,6 +5828,7 @@ step_away_from_the_steppe_decision = {
|
|||
|
||||
if = {
|
||||
limit = {
|
||||
NOT = { government_has_flag = government_allows_nomad_domicile_titles }
|
||||
any_held_title = {
|
||||
is_nomad_title = yes
|
||||
}
|
||||
|
|
@ -5897,6 +5904,7 @@ step_away_from_the_steppe_decision = {
|
|||
}
|
||||
if = {
|
||||
limit = {
|
||||
NOT = { government_has_flag = government_allows_nomad_domicile_titles }
|
||||
any_held_title = {
|
||||
is_nomad_title = yes
|
||||
}
|
||||
|
|
|
|||
569
common/decisions/dlc_decisions/tgp/tgp_steppe_decisions.txt
Normal file
569
common/decisions/dlc_decisions/tgp/tgp_steppe_decisions.txt
Normal file
|
|
@ -0,0 +1,569 @@
|
|||
adopt_steppe_administration = {
|
||||
picture = {
|
||||
reference = "gfx/interface/illustrations/decisions/tgp_great_project.dds"
|
||||
}
|
||||
decision_group_type = nomad_major
|
||||
|
||||
ai_check_interval_by_tier = {
|
||||
barony = 0
|
||||
county = 0
|
||||
duchy = 0
|
||||
kingdom = 60
|
||||
empire = 60
|
||||
hegemony = 0
|
||||
}
|
||||
|
||||
desc = adopt_steppe_administration_desc
|
||||
selection_tooltip = adopt_steppe_administration_tooltip
|
||||
|
||||
is_shown = {
|
||||
has_mpo_dlc_trigger = yes
|
||||
has_tgp_dlc_trigger = yes
|
||||
government_has_flag = government_is_nomadic
|
||||
OR = {
|
||||
highest_held_title_tier = tier_kingdom
|
||||
highest_held_title_tier = tier_empire
|
||||
}
|
||||
is_playable_character = yes
|
||||
}
|
||||
|
||||
is_valid = {
|
||||
custom_tooltip = {
|
||||
text = you_are_the_culture_head
|
||||
culture = {
|
||||
culture_head = root
|
||||
}
|
||||
}
|
||||
OR = { # You need to already be on your way to imperial status, if not already there
|
||||
has_realm_law = nomadic_authority_4
|
||||
has_realm_law = nomadic_authority_5
|
||||
}
|
||||
custom_tooltip = {
|
||||
text = steppe_admin_kingdom_requirement
|
||||
any_realm_de_jure_kingdom = {
|
||||
count >= 3
|
||||
root = {
|
||||
completely_controls = prev
|
||||
}
|
||||
title_capital_county.title_province ?= {
|
||||
OR = {
|
||||
has_holding_type = castle_holding
|
||||
has_holding_type = city_holding
|
||||
has_holding_type = church_holding
|
||||
has_holding_type = temple_citadel_holding
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
save_temporary_scope_value_as = {
|
||||
name = temp_num_tributaries
|
||||
value = sub_realm_with_tributaries_size
|
||||
}
|
||||
custom_tooltip = { # You need a total realm size big enough to impress
|
||||
text = steppe_admin_tributary_req
|
||||
sub_realm_with_tributaries_size >= 50
|
||||
}
|
||||
custom_tooltip = { # You need somewhere to get the idea to adopt Merit and examinations from
|
||||
text = steppe_admin_merit_req
|
||||
OR = {
|
||||
any_neighboring_top_liege_realm_owner = {
|
||||
AND = {
|
||||
government_has_flag = government_has_merit
|
||||
highest_held_title_tier >= tier_kingdom
|
||||
}
|
||||
}
|
||||
any_tributary = {
|
||||
AND = {
|
||||
government_has_flag = government_has_merit
|
||||
highest_held_title_tier >= tier_kingdom
|
||||
}
|
||||
}
|
||||
any_vassal_or_below = {
|
||||
AND = {
|
||||
government_has_flag = government_has_merit
|
||||
highest_held_title_tier >= tier_kingdom
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
is_valid_showing_failures_only = {
|
||||
is_at_war = no
|
||||
is_tributary = no
|
||||
is_available_adult = yes
|
||||
has_active_diarchy = no
|
||||
}
|
||||
|
||||
cost = {
|
||||
gold = {
|
||||
value = 0
|
||||
if = {
|
||||
limit = {
|
||||
has_treasury = no
|
||||
}
|
||||
add = massive_prestige_value # building an imperial palace isn't cheap, you know
|
||||
}
|
||||
}
|
||||
|
||||
treasury = {
|
||||
value = 0
|
||||
if = {
|
||||
limit = {
|
||||
has_treasury = yes
|
||||
}
|
||||
add = 500
|
||||
}
|
||||
}
|
||||
prestige = {
|
||||
value = monumental_prestige_value
|
||||
}
|
||||
}
|
||||
|
||||
effect = {
|
||||
#GoK stops really being GoK
|
||||
gok_government_change_story_end_effect = yes
|
||||
if = {
|
||||
limit = {
|
||||
has_realm_law = nomadic_authority_4
|
||||
}
|
||||
add_character_flag = realm_law_4
|
||||
}
|
||||
else = {
|
||||
add_character_flag = realm_law_5
|
||||
}
|
||||
add_legitimacy_effect = { LEGITIMACY = massive_legitimacy_gain }
|
||||
dynasty = {
|
||||
add_dynasty_prestige = massive_dynasty_prestige_gain
|
||||
}
|
||||
save_scope_as = nomad_settling_down
|
||||
save_scope_value_as = {
|
||||
name = invading_herd_value
|
||||
value = domicile.herd
|
||||
}
|
||||
nomad_domicile_refund_treasury_or_gold_effect = yes # we pay you back for your domicile investments
|
||||
nomad_convert_herds_to_treasury_or_gold_special_troops_effect = yes # we pay you back for your herd investments
|
||||
nomad_to_steppe_admin_new_capital_effect = yes # we arrange a new capital for you the same way we would any other settling nomad
|
||||
change_government = steppe_admin_government
|
||||
give_noble_family_title = {
|
||||
name = noble_family_name
|
||||
tier = county
|
||||
article = DEFAULT_TITLE_NAME_ARTICLE
|
||||
government = steppe_admin_government
|
||||
save_scope_as = new_title
|
||||
}
|
||||
scope:new_title = {
|
||||
set_coa = holder.house
|
||||
}
|
||||
hidden_effect = {
|
||||
switch = {
|
||||
trigger = has_character_flag
|
||||
realm_law_4 = {
|
||||
add_realm_law_skip_effects = meritocratic_bureaucracy_2
|
||||
remove_character_flag = realm_law_4
|
||||
}
|
||||
realm_law_5 = {
|
||||
add_realm_law_skip_effects = meritocratic_bureaucracy_3
|
||||
remove_character_flag = realm_law_5
|
||||
}
|
||||
}
|
||||
}
|
||||
hidden_effect = { # We explain this in an earlier tooltip
|
||||
add_treasury_or_gold = {
|
||||
value = scope:domicile_refund_treasury_or_gold_value
|
||||
add = scope:nomad_convert_herds_to_treasury_or_gold_value
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
NOT = { government_has_flag = government_allows_nomad_domicile_titles }
|
||||
any_held_title = {
|
||||
is_nomad_title = yes
|
||||
}
|
||||
}
|
||||
every_held_title = {
|
||||
limit = {
|
||||
is_nomad_title = yes
|
||||
}
|
||||
root = {
|
||||
destroy_title = prev
|
||||
}
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
text = merit_based_vassals_convert_to_steppe_admin
|
||||
if = {
|
||||
limit = {
|
||||
any_vassal = {
|
||||
government_has_flag = government_has_merit
|
||||
NOT = { government_has_flag = government_is_steppe_admin }
|
||||
}
|
||||
}
|
||||
every_vassal = {
|
||||
limit = {
|
||||
government_has_flag = government_has_merit
|
||||
NOT = { government_has_flag = government_is_steppe_admin }
|
||||
}
|
||||
change_government = steppe_admin_government
|
||||
}
|
||||
}
|
||||
}
|
||||
hidden_effect = {
|
||||
every_tributary = {
|
||||
add_to_list = tributaries
|
||||
}
|
||||
every_in_list = {
|
||||
list = tributaries
|
||||
start_tributary_interaction_effect = { # to update their contract types for your new status
|
||||
TRIBUTARY = this
|
||||
SUZERAIN = root
|
||||
}
|
||||
}
|
||||
}
|
||||
hidden_effect = {
|
||||
generate_new_steppe_admin_families_effect = yes # we populate your noble families so you have some starting non-nomadic administrators
|
||||
}
|
||||
}
|
||||
|
||||
ai_potential = {
|
||||
#AI greatest of khans shouldn't be doing this and ruining their GoKness
|
||||
NOR = {
|
||||
has_trait = greatest_of_khans
|
||||
any_owned_story = {
|
||||
OR = {
|
||||
story_type = story_mongol_invasion
|
||||
story_type = story_greatest_of_khans
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ai_will_do = {
|
||||
base = 100 # the bar to doing this is high enoug that if the AI can do it, the AI should do it
|
||||
}
|
||||
}
|
||||
|
||||
### Return to the Steppe ###
|
||||
return_to_the_steppe_decision = {
|
||||
picture = {
|
||||
reference = "gfx/interface/illustrations/event_story/mpo_steppe_region.dds"
|
||||
}
|
||||
decision_group_type = nomad_major
|
||||
|
||||
desc = return_to_the_steppe_decision_desc
|
||||
selection_tooltip = return_to_the_steppe_decision_tooltip
|
||||
|
||||
ai_check_interval_by_tier = {
|
||||
barony = 0
|
||||
county = 0
|
||||
duchy = 0
|
||||
kingdom = 72 # just in case there's an orphaned steppe admin kingdom somewhere
|
||||
empire = 72
|
||||
hegemony = 0
|
||||
}
|
||||
|
||||
is_shown = {
|
||||
has_mpo_dlc_trigger = yes
|
||||
has_tgp_dlc_trigger = yes
|
||||
government_has_flag = government_is_steppe_admin
|
||||
is_independent_ruler = yes
|
||||
is_playable_character = yes
|
||||
NOT = {
|
||||
any_vassal_or_below = {
|
||||
is_ai = no # the gamestate could conceivably result in as situation where you could game over a player-vassal by doing this, so we just make sure it can't happen
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
is_valid = {
|
||||
has_trait = nomadic_philosophy # you need at least some connection to the steppe to want to go back to it
|
||||
custom_tooltip = {
|
||||
text = small_enough_realm_to_abandon
|
||||
any_realm_county = {
|
||||
count <= 10
|
||||
title_province = {
|
||||
OR = {
|
||||
has_holding_type = castle_holding
|
||||
has_holding_type = church_holding
|
||||
has_holding_type = city_holding
|
||||
has_holding_type = temple_citadel_holding
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
is_valid_showing_failures_only = {
|
||||
is_at_war = no
|
||||
is_available = yes
|
||||
has_active_diarchy = no
|
||||
}
|
||||
|
||||
cost = {
|
||||
prestige = {
|
||||
value = massive_prestige_value # this is already a escape hatch, so we don't want it to be too punishing
|
||||
}
|
||||
}
|
||||
|
||||
effect = {
|
||||
custom_tooltip = {
|
||||
text = treasury_emptying_effect_desc
|
||||
empty_treasury_when_abandoning_landed_life_effect = yes # otherwise the treasury sticks around
|
||||
}
|
||||
refund_noble_family_domicile_buildings_effect = yes
|
||||
custom_tooltip = {
|
||||
text = nomadize_landless_noble_families
|
||||
refund_vassal_noble_families_and_make_them_nomads_effect = yes # for those who share your cultural heritage
|
||||
}
|
||||
custom_tooltip = {
|
||||
text = rehouse_landless_noble_families
|
||||
rehome_noble_families_to_compatible_liege_effect = yes # we find a new home for those who don't share your cultural heritage
|
||||
}
|
||||
custom_tooltip = {
|
||||
text = title_maa_regiments_will_be_destroyed
|
||||
if = {
|
||||
limit = {
|
||||
any_maa_regiment = {
|
||||
is_title_maa_regiment = yes
|
||||
}
|
||||
}
|
||||
every_maa_regiment = {
|
||||
limit = {
|
||||
is_title_maa_regiment = yes
|
||||
}
|
||||
destroy_maa_regiment = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
change_government = nomad_government
|
||||
hidden_effect = {
|
||||
if = {
|
||||
limit = {
|
||||
exists = scope:current_treasury # saved in empty_treasury_when_abandoning_landed_life_effect
|
||||
}
|
||||
add_gold = {
|
||||
value = scope:current_treasury
|
||||
}
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
text = convert_steppe_admin_to_meritocratic_tooltip
|
||||
convert_steppe_admin_vassals_to_meritocratic_effect = yes
|
||||
}
|
||||
hidden_effect = {
|
||||
every_tributary = {
|
||||
add_to_list = tributaries
|
||||
}
|
||||
every_in_list = {
|
||||
list = tributaries
|
||||
start_tributary_interaction_effect = { # to update their contract types for your new status
|
||||
TRIBUTARY = this
|
||||
SUZERAIN = root
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ai_potential = {
|
||||
capital_county.title_province = {
|
||||
NOR = {
|
||||
has_holding_type = castle_holding
|
||||
has_holding_type = church_holding
|
||||
has_holding_type = city_holding
|
||||
has_holding_type = temple_citadel_holding
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ai_will_do = {
|
||||
base = 100 # if the potential is met, the AI should do it
|
||||
}
|
||||
}
|
||||
|
||||
### Adopt Meritocratic Government ###
|
||||
convert_to_meritocratic_decision = {
|
||||
picture = {
|
||||
reference = "gfx/interface/illustrations/event_story/tgp_dynastic_cycle_stability.dds"
|
||||
}
|
||||
decision_group_type = major
|
||||
|
||||
ai_check_interval_by_tier = {
|
||||
barony = 0
|
||||
county = 0
|
||||
duchy = 0
|
||||
kingdom = 60
|
||||
empire = 60
|
||||
hegemony = 0
|
||||
}
|
||||
|
||||
desc = convert_to_meritocratic_desc
|
||||
selection_tooltip = convert_to_meritocratic_tooltip
|
||||
|
||||
is_shown = {
|
||||
has_tgp_dlc_trigger = yes
|
||||
government_has_flag = government_is_steppe_admin
|
||||
OR = {
|
||||
highest_held_title_tier = tier_kingdom # this isn't standard, but will cover some edge cases for orphaned steppe admin kingdoms
|
||||
highest_held_title_tier = tier_empire
|
||||
}
|
||||
any_sub_realm_county = {
|
||||
count > 0
|
||||
title_province = {
|
||||
OR = {
|
||||
has_holding_type = castle_holding
|
||||
has_holding_type = church_holding
|
||||
has_holding_type = city_holding
|
||||
has_holding_type = temple_citadel_holding
|
||||
}
|
||||
}
|
||||
}
|
||||
is_playable_character = yes
|
||||
}
|
||||
|
||||
is_valid = {
|
||||
OR = {
|
||||
has_realm_law = meritocratic_bureaucracy_2
|
||||
has_realm_law = meritocratic_bureaucracy_3
|
||||
}
|
||||
save_temporary_scope_value_as = {
|
||||
name = temp_num_qualifying_counties
|
||||
value = temp_num_qualifying_counties_count
|
||||
}
|
||||
custom_tooltip = {
|
||||
text = convert_to_meritocratic_county_count
|
||||
any_sub_realm_county = {
|
||||
count >= 30
|
||||
holder = {
|
||||
is_governor_or_admin_count = yes
|
||||
government_has_flag = government_has_merit
|
||||
}
|
||||
title_province = {
|
||||
OR = {
|
||||
has_holding_type = castle_holding
|
||||
has_holding_type = church_holding
|
||||
has_holding_type = city_holding
|
||||
has_holding_type = temple_citadel_holding
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
is_valid_showing_failures_only = {
|
||||
is_at_war = no
|
||||
is_available_adult = yes
|
||||
has_active_diarchy = no
|
||||
}
|
||||
|
||||
cost = {
|
||||
gold = {
|
||||
value = 0
|
||||
if = {
|
||||
limit = {
|
||||
has_treasury = no
|
||||
}
|
||||
add = monumental_gold_value
|
||||
}
|
||||
}
|
||||
treasury = {
|
||||
value = 0
|
||||
if = {
|
||||
limit = {
|
||||
has_treasury = yes
|
||||
}
|
||||
add = monumental_gold_value
|
||||
}
|
||||
}
|
||||
prestige = {
|
||||
value = massive_prestige_value
|
||||
}
|
||||
influence = {
|
||||
value = monumental_influence_value
|
||||
}
|
||||
}
|
||||
|
||||
effect = {
|
||||
add_legitimacy_effect = { LEGITIMACY = monumental_legitimacy_gain }
|
||||
dynasty = {
|
||||
add_dynasty_prestige = monumental_dynasty_prestige_gain
|
||||
}
|
||||
tgp_domicile_conversion_when_changing_government_type = {
|
||||
NEW_DOMICILE_TYPE = east_asian_estate
|
||||
NEW_GOVERNMENT_TYPE = meritocratic_government
|
||||
}
|
||||
change_government = meritocratic_government
|
||||
hidden_effect = {
|
||||
every_tributary = {
|
||||
add_to_list = tributaries
|
||||
}
|
||||
every_in_list = {
|
||||
list = tributaries
|
||||
start_tributary_interaction_effect = { # to update their contract types for your new status
|
||||
TRIBUTARY = this
|
||||
SUZERAIN = root
|
||||
}
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
text = steppe_admin_vassals_will_convert
|
||||
convert_steppe_admin_vassals_to_meritocratic_effect = yes
|
||||
}
|
||||
custom_tooltip = {
|
||||
text = non_merit_based_vassals_become_tributaries
|
||||
if = {
|
||||
limit = {
|
||||
any_vassal = {
|
||||
NOT = {
|
||||
government_has_flag = government_has_merit
|
||||
}
|
||||
}
|
||||
}
|
||||
create_title_and_vassal_change = {
|
||||
type = independency
|
||||
save_scope_as = change
|
||||
add_claim_on_loss = no
|
||||
}
|
||||
every_vassal = {
|
||||
limit = {
|
||||
NOT = {
|
||||
government_has_flag = government_has_merit
|
||||
}
|
||||
}
|
||||
add_to_list = soon_to_be_former_vassals
|
||||
becomes_independent = { change = scope:change }
|
||||
}
|
||||
resolve_title_and_vassal_change = scope:change
|
||||
every_in_list = {
|
||||
list = soon_to_be_former_vassals
|
||||
start_tributary_interaction_effect = {
|
||||
TRIBUTARY = this
|
||||
SUZERAIN = root
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ai_potential = {
|
||||
}
|
||||
|
||||
ai_will_do = {
|
||||
base = 0
|
||||
modifier = {
|
||||
add = 20
|
||||
NOT = { has_trait = nomadic_philosophy }
|
||||
}
|
||||
modifier = {
|
||||
add = 30
|
||||
has_trait = education_learning
|
||||
}
|
||||
modifier = {
|
||||
add = 50
|
||||
has_religion = religion:confucianism_religion
|
||||
}
|
||||
modifier = {
|
||||
add = 30
|
||||
has_trait = confucian_education
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -552,6 +552,7 @@ NGovernment = {
|
|||
"landless_minority_government"
|
||||
"nomad_government"
|
||||
"herder_government"
|
||||
"peasantrepublic_government"
|
||||
"celestial_government"
|
||||
"japan_administrative_government"
|
||||
"japan_feudal_government"
|
||||
|
|
@ -965,7 +966,7 @@ NCounty = {
|
|||
COUNTY_FERTILITY_DECLINE_FACTOR = 0.125 # Makes all county fertility decline modifiers give out more adjusted growth. 1.1 = 10% stronger decline. Moves equilibriums
|
||||
COUNTY_FERTILITY_EQUILIBRIUM_FACTOR = 0.09 # 0.007 # Factor value for how sensitive the fertility equilibrium is towards small changes. Inverted in calculations: the lower the value the more sensitive the behavior. Set to 100 to have a clear curve.
|
||||
COUNTY_FERTILITY_MONTHLY_CHANGE_LEVELS = { -20 -0.01 0.01 20 }
|
||||
COUNTY_FERTILITY_NON_NOMAD_HOLDING_MALUS = -0.75 # Negative mult malus applied to the amount of Herd gained from the county fertility in a county that does not have a Nomad or Herder Holding
|
||||
COUNTY_FERTILITY_NON_NOMAD_HOLDING_MALUS = -0.01 # Negative mult malus applied to the amount of Herd gained from the county fertility in a county that does not have a Nomad or Herder Holding
|
||||
HERD_GAIN_FROM_COUNTY_MULTIPLIER = 0.5 # Direct multiplier on the base Herd gained from County ( Base Gain = CountyFertility * HERD_GAIN_FROM_COUNTY_MULTIPLIER )
|
||||
}
|
||||
|
||||
|
|
@ -1398,7 +1399,7 @@ NBarter = {
|
|||
BASE_PROGRESS = 15
|
||||
PROGRESS_PER_SOLDIER = 0.005
|
||||
LOOT_PER_SOLDIER = 0.1 # How much loot can a single soldier carry? Minimum increment is 0.001
|
||||
BARTER_GOODS_TO_LOOT_MULT = 0.5 # Used to convert Barter Goods to Loot. A value of 0.5 means that 2 Barter Goods are worth 1 Loot
|
||||
BARTER_GOODS_TO_LOOT_MULT = 1.5 # Used to convert Barter Goods to Loot. A value of 0.5 means that 2 Barter Goods are worth 1 Loot
|
||||
}
|
||||
|
||||
NCharacterGlow = {
|
||||
|
|
|
|||
433
common/domiciles/buildings/NEOW_farm_buildings.txt
Normal file
433
common/domiciles/buildings/NEOW_farm_buildings.txt
Normal file
|
|
@ -0,0 +1,433 @@
|
|||
|
||||
farmstead_main_01 = {
|
||||
slot_type = main
|
||||
construction_time = 1
|
||||
allowed_domicile_types = { farmstead }
|
||||
|
||||
cost = {
|
||||
gold = estate_external_building_high_cost_tier_2_value
|
||||
}
|
||||
|
||||
character_modifier = {
|
||||
domicile_monthly_gold_add = 0.25
|
||||
health = 0.5
|
||||
domicile_external_slots_capacity_add = 2
|
||||
monthly_barter_goods = 1
|
||||
}
|
||||
|
||||
|
||||
ai_value = {
|
||||
value = 100
|
||||
}
|
||||
|
||||
parameters = {
|
||||
camp_unlocks_second_officer = yes
|
||||
camp_unlocks_huntperson_officer = yes
|
||||
camp_unlocks_chief_forager_officer = yes
|
||||
}
|
||||
asset = {
|
||||
trigger = {
|
||||
domicile_location.culture = {
|
||||
has_graphical_east_asia_culture_group_trigger = yes
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/domicile_building/farmstead_main.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
||||
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_chinese_main_building"
|
||||
}
|
||||
|
||||
asset = {
|
||||
trigger = {
|
||||
domicile_location.culture = {
|
||||
OR = {
|
||||
has_graphical_iranian_culture_group_trigger = yes
|
||||
has_graphical_mena_culture_group_trigger = yes
|
||||
has_graphical_steppe_culture_group_trigger = yes
|
||||
has_graphical_african_culture_group_trigger = yes
|
||||
has_graphical_india_culture_group_trigger = yes
|
||||
has_graphical_iberian_culture_group_trigger = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/domicile_building/farmstead_main.dds"
|
||||
texture = "gfx/interface/window_domiciles/farmstead_building_mena.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/farmstead_building_mena_mask.png"
|
||||
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
|
||||
}
|
||||
|
||||
asset = {
|
||||
trigger = {
|
||||
domicile_location.culture = {
|
||||
OR = {
|
||||
has_graphical_western_culture_group_trigger = yes
|
||||
has_graphical_norse_culture_group_trigger = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/domicile_building/farmstead_main.dds"
|
||||
texture = "gfx/interface/window_domiciles/farmstead_building_western.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/farmstead_building_western_mask.png"
|
||||
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
|
||||
}
|
||||
|
||||
asset = {
|
||||
icon = "gfx/interface/icons/domicile_building/farmstead_main.dds"
|
||||
texture = "gfx/interface/window_domiciles/farmstead_building_byzantine.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/farmstead_building_byzantine_mask.png"
|
||||
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
|
||||
}
|
||||
}
|
||||
|
||||
farmstead_main_02 = {
|
||||
slot_type = main
|
||||
construction_time = 730
|
||||
allowed_domicile_types = { farmstead }
|
||||
previous_building = farmstead_main_01
|
||||
|
||||
can_construct = {
|
||||
culture ?= { has_innovation = innovation_city_planning }
|
||||
}
|
||||
|
||||
cost = {
|
||||
gold = estate_external_building_high_cost_tier_3_value
|
||||
}
|
||||
|
||||
parameters = {
|
||||
camp_unlocks_second_officer = yes
|
||||
reduce_success_of_raid_estate = yes
|
||||
estate_increase_house_member_investment_cap_1 = yes
|
||||
monthly_barter_goods = 1.2
|
||||
}
|
||||
|
||||
character_modifier = {
|
||||
domicile_monthly_gold_add = 0.25
|
||||
domicile_external_slots_capacity_add = 1
|
||||
men_at_arms_cap = 1
|
||||
enemy_hostile_scheme_phase_duration_add = miniscule_scheme_phase_duration_malus_value
|
||||
character_travel_safety_mult = 0.02
|
||||
}
|
||||
|
||||
ai_value = {
|
||||
value = 100
|
||||
}
|
||||
|
||||
asset = {
|
||||
trigger = {
|
||||
domicile_location.culture = {
|
||||
has_graphical_east_asia_culture_group_trigger = yes
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/domicile_building/farmstead_main.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
||||
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_chinese_main_building"
|
||||
}
|
||||
|
||||
asset = {
|
||||
trigger = {
|
||||
domicile_location.culture = {
|
||||
OR = {
|
||||
has_graphical_iranian_culture_group_trigger = yes
|
||||
has_graphical_mena_culture_group_trigger = yes
|
||||
has_graphical_steppe_culture_group_trigger = yes
|
||||
has_graphical_african_culture_group_trigger = yes
|
||||
has_graphical_india_culture_group_trigger = yes
|
||||
has_graphical_iberian_culture_group_trigger = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/domicile_building/farmstead_main.dds"
|
||||
texture = "gfx/interface/window_domiciles/farmstead_building_mena.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/farmstead_building_mena_mask.png"
|
||||
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
|
||||
}
|
||||
|
||||
asset = {
|
||||
trigger = {
|
||||
domicile_location.culture = {
|
||||
OR = {
|
||||
has_graphical_western_culture_group_trigger = yes
|
||||
has_graphical_norse_culture_group_trigger = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/domicile_building/farmstead_main.dds"
|
||||
texture = "gfx/interface/window_domiciles/farmstead_building_western.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/farmstead_building_western_mask.png"
|
||||
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
|
||||
}
|
||||
|
||||
asset = {
|
||||
icon = "gfx/interface/icons/domicile_building/farmstead_main.dds"
|
||||
texture = "gfx/interface/window_domiciles/farmstead_building_byzantine.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/farmstead_building_byzantine_mask.png"
|
||||
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
|
||||
}
|
||||
}
|
||||
|
||||
farmstead_main_03 = {
|
||||
slot_type = main
|
||||
construction_time = 730
|
||||
allowed_domicile_types = { farmstead }
|
||||
previous_building = farmstead_main_02
|
||||
|
||||
can_construct = {
|
||||
culture ?= { has_innovation = innovation_manorialism }
|
||||
}
|
||||
|
||||
cost = {
|
||||
gold = estate_external_building_high_cost_tier_4_value
|
||||
}
|
||||
|
||||
parameters = {
|
||||
camp_unlocks_second_officer = yes
|
||||
reduce_success_of_raid_estate = yes
|
||||
estate_increase_house_member_investment_cap_2 = yes
|
||||
}
|
||||
|
||||
character_modifier = {
|
||||
domicile_monthly_gold_add = 0.5
|
||||
domicile_monthly_gold_mult = 0.02
|
||||
domicile_external_slots_capacity_add = 1
|
||||
maa_toughness_mult = 0.05
|
||||
enemy_hostile_scheme_phase_duration_add = minor_scheme_phase_duration_malus_value
|
||||
character_travel_safety_mult = 0.02
|
||||
monthly_barter_goods = 1.4
|
||||
}
|
||||
|
||||
ai_value = {
|
||||
value = 100
|
||||
}
|
||||
|
||||
asset = {
|
||||
trigger = {
|
||||
domicile_location.culture = {
|
||||
has_graphical_east_asia_culture_group_trigger = yes
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/domicile_building/farmstead_main.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
||||
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_chinese_main_building"
|
||||
}
|
||||
|
||||
asset = {
|
||||
trigger = {
|
||||
domicile_location.culture = {
|
||||
OR = {
|
||||
has_graphical_iranian_culture_group_trigger = yes
|
||||
has_graphical_mena_culture_group_trigger = yes
|
||||
has_graphical_steppe_culture_group_trigger = yes
|
||||
has_graphical_african_culture_group_trigger = yes
|
||||
has_graphical_india_culture_group_trigger = yes
|
||||
has_graphical_iberian_culture_group_trigger = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/domicile_building/farmstead_main.dds"
|
||||
texture = "gfx/interface/window_domiciles/farmstead_building_mena.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/farmstead_building_mena_mask.png"
|
||||
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
|
||||
}
|
||||
|
||||
asset = {
|
||||
trigger = {
|
||||
domicile_location.culture = {
|
||||
OR = {
|
||||
has_graphical_western_culture_group_trigger = yes
|
||||
has_graphical_norse_culture_group_trigger = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/domicile_building/farmstead_main.dds"
|
||||
texture = "gfx/interface/window_domiciles/farmstead_building_western.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/farmstead_building_western_mask.png"
|
||||
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
|
||||
}
|
||||
|
||||
asset = {
|
||||
icon = "gfx/interface/icons/domicile_building/farmstead_main.dds"
|
||||
texture = "gfx/interface/window_domiciles/farmstead_building_byzantine.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/farmstead_building_byzantine_mask.png"
|
||||
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
|
||||
}
|
||||
}
|
||||
|
||||
farmstead_main_04 = {
|
||||
slot_type = main
|
||||
construction_time = 730
|
||||
allowed_domicile_types = { farmstead }
|
||||
previous_building = farmstead_main_03
|
||||
|
||||
can_construct = {
|
||||
culture ?= { has_innovation = innovation_development_03 }
|
||||
}
|
||||
|
||||
cost = {
|
||||
gold = estate_external_building_high_cost_tier_5_value
|
||||
}
|
||||
|
||||
parameters = {
|
||||
camp_unlocks_second_officer = yes
|
||||
reduce_success_of_raid_estate = yes
|
||||
estate_increase_house_member_investment_cap_3 = yes
|
||||
}
|
||||
|
||||
character_modifier = {
|
||||
domicile_monthly_gold_add = 0.5
|
||||
domicile_monthly_gold_mult = 0.03
|
||||
domicile_external_slots_capacity_add = 1
|
||||
maa_toughness_mult = 0.05
|
||||
men_at_arms_cap = 1
|
||||
enemy_hostile_scheme_phase_duration_add = medium_scheme_phase_duration_malus_value
|
||||
character_travel_safety_mult = 0.02
|
||||
monthly_barter_goods = 1.6
|
||||
}
|
||||
|
||||
ai_value = {
|
||||
value = 100
|
||||
}
|
||||
|
||||
asset = {
|
||||
trigger = {
|
||||
domicile_location.culture = {
|
||||
has_graphical_east_asia_culture_group_trigger = yes
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/domicile_building/farmstead_main.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
||||
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_chinese_main_building"
|
||||
}
|
||||
|
||||
asset = {
|
||||
trigger = {
|
||||
domicile_location.culture = {
|
||||
OR = {
|
||||
has_graphical_iranian_culture_group_trigger = yes
|
||||
has_graphical_mena_culture_group_trigger = yes
|
||||
has_graphical_steppe_culture_group_trigger = yes
|
||||
has_graphical_african_culture_group_trigger = yes
|
||||
has_graphical_india_culture_group_trigger = yes
|
||||
has_graphical_iberian_culture_group_trigger = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/domicile_building/farmstead_main.dds"
|
||||
texture = "gfx/interface/window_domiciles/farmstead_building_mena.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/farmstead_building_mena_mask.png"
|
||||
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
|
||||
}
|
||||
|
||||
asset = {
|
||||
trigger = {
|
||||
domicile_location.culture = {
|
||||
OR = {
|
||||
has_graphical_western_culture_group_trigger = yes
|
||||
has_graphical_norse_culture_group_trigger = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/domicile_building/farmstead_main.dds"
|
||||
texture = "gfx/interface/window_domiciles/farmstead_building_western.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/farmstead_building_western_mask.png"
|
||||
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
|
||||
}
|
||||
|
||||
asset = {
|
||||
icon = "gfx/interface/icons/domicile_building/farmstead_main.dds"
|
||||
texture = "gfx/interface/window_domiciles/farmstead_building_byzantine.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/farmstead_building_byzantine_mask.png"
|
||||
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
|
||||
}
|
||||
}
|
||||
|
||||
farmstead_main_05 = {
|
||||
slot_type = main
|
||||
construction_time = 730
|
||||
allowed_domicile_types = { farmstead }
|
||||
previous_building = farmstead_main_04
|
||||
|
||||
can_construct = {
|
||||
culture ?= { has_innovation = innovation_cranes }
|
||||
}
|
||||
|
||||
cost = {
|
||||
gold = estate_external_building_high_cost_tier_6_value
|
||||
}
|
||||
|
||||
parameters = {
|
||||
camp_unlocks_second_officer = yes
|
||||
reduce_success_of_raid_estate = yes
|
||||
estate_increase_house_member_investment_cap_4 = yes
|
||||
}
|
||||
|
||||
character_modifier = {
|
||||
domicile_monthly_gold_add = 0.75
|
||||
domicile_monthly_gold_mult = 0.05
|
||||
domicile_external_slots_capacity_add = 1
|
||||
maa_toughness_mult = 0.1
|
||||
men_at_arms_cap = 1
|
||||
enemy_hostile_scheme_phase_duration_add = medium_scheme_phase_duration_malus_value
|
||||
character_travel_safety_mult = 0.04
|
||||
monthly_barter_goods = 1.8
|
||||
}
|
||||
|
||||
ai_value = {
|
||||
value = 100
|
||||
}
|
||||
|
||||
asset = {
|
||||
trigger = {
|
||||
domicile_location.culture = {
|
||||
has_graphical_east_asia_culture_group_trigger = yes
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/domicile_building/farmstead_main.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
||||
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_chinese_main_building"
|
||||
}
|
||||
|
||||
asset = {
|
||||
trigger = {
|
||||
domicile_location.culture = {
|
||||
OR = {
|
||||
has_graphical_iranian_culture_group_trigger = yes
|
||||
has_graphical_mena_culture_group_trigger = yes
|
||||
has_graphical_steppe_culture_group_trigger = yes
|
||||
has_graphical_african_culture_group_trigger = yes
|
||||
has_graphical_india_culture_group_trigger = yes
|
||||
has_graphical_iberian_culture_group_trigger = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/domicile_building/farmstead_main.dds"
|
||||
texture = "gfx/interface/window_domiciles/farmstead_building_mena.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/farmstead_building_mena_mask.png"
|
||||
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
|
||||
}
|
||||
|
||||
asset = {
|
||||
trigger = {
|
||||
domicile_location.culture = {
|
||||
OR = {
|
||||
has_graphical_western_culture_group_trigger = yes
|
||||
has_graphical_norse_culture_group_trigger = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/domicile_building/farmstead_main.dds"
|
||||
texture = "gfx/interface/window_domiciles/farmstead_building_western.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/farmstead_building_western_mask.png"
|
||||
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
|
||||
}
|
||||
|
||||
asset = {
|
||||
icon = "gfx/interface/icons/domicile_building/farmstead_main.dds"
|
||||
texture = "gfx/interface/window_domiciles/farmstead_building_byzantine.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/farmstead_building_byzantine_mask.png"
|
||||
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
|
||||
}
|
||||
}
|
||||
|
|
@ -3796,7 +3796,7 @@ village_watch_06 = {
|
|||
### Garden
|
||||
communal_gardens_01 = {
|
||||
construction_time = 730
|
||||
allowed_domicile_types = { minority_community }
|
||||
allowed_domicile_types = { minority_community farmstead }
|
||||
|
||||
cost = {
|
||||
gold = {
|
||||
|
|
@ -3920,7 +3920,7 @@ communal_gardens_01 = {
|
|||
}
|
||||
communal_gardens_02 = {
|
||||
construction_time = 730
|
||||
allowed_domicile_types = { minority_community }
|
||||
allowed_domicile_types = { minority_community farmstead }
|
||||
previous_building = communal_gardens_01
|
||||
|
||||
cost = {
|
||||
|
|
@ -4045,7 +4045,7 @@ communal_gardens_02 = {
|
|||
}
|
||||
communal_gardens_03 = {
|
||||
construction_time = 730
|
||||
allowed_domicile_types = { minority_community }
|
||||
allowed_domicile_types = { minority_community farmstead }
|
||||
previous_building = communal_gardens_02
|
||||
|
||||
cost = {
|
||||
|
|
@ -4172,7 +4172,7 @@ communal_gardens_03 = {
|
|||
# Leisure Garden sub-branch
|
||||
communal_gardens_leisure_04 = {
|
||||
construction_time = 730
|
||||
allowed_domicile_types = { minority_community }
|
||||
allowed_domicile_types = { minority_community farmstead }
|
||||
previous_building = communal_gardens_03
|
||||
|
||||
can_construct = {
|
||||
|
|
@ -4302,7 +4302,7 @@ communal_gardens_leisure_04 = {
|
|||
}
|
||||
communal_gardens_leisure_05 = {
|
||||
construction_time = 730
|
||||
allowed_domicile_types = { minority_community }
|
||||
allowed_domicile_types = { minority_community farmstead }
|
||||
previous_building = communal_gardens_leisure_04
|
||||
|
||||
can_construct = {
|
||||
|
|
@ -4432,7 +4432,7 @@ communal_gardens_leisure_05 = {
|
|||
}
|
||||
communal_gardens_leisure_06 = {
|
||||
construction_time = 730
|
||||
allowed_domicile_types = { minority_community }
|
||||
allowed_domicile_types = { minority_community farmstead }
|
||||
previous_building = communal_gardens_leisure_05
|
||||
|
||||
can_construct = {
|
||||
|
|
@ -4564,7 +4564,7 @@ communal_gardens_leisure_06 = {
|
|||
# Fruit Garden sub-branch
|
||||
communal_gardens_fruit_04 = {
|
||||
construction_time = 730
|
||||
allowed_domicile_types = { minority_community }
|
||||
allowed_domicile_types = { minority_community farmstead }
|
||||
previous_building = communal_gardens_03
|
||||
|
||||
can_construct = {
|
||||
|
|
@ -4694,7 +4694,7 @@ communal_gardens_fruit_04 = {
|
|||
}
|
||||
communal_gardens_fruit_05 = {
|
||||
construction_time = 730
|
||||
allowed_domicile_types = { minority_community }
|
||||
allowed_domicile_types = { minority_community farmstead }
|
||||
previous_building = communal_gardens_fruit_04
|
||||
|
||||
can_construct = {
|
||||
|
|
@ -4824,7 +4824,7 @@ communal_gardens_fruit_05 = {
|
|||
}
|
||||
communal_gardens_fruit_06 = {
|
||||
construction_time = 730
|
||||
allowed_domicile_types = { minority_community }
|
||||
allowed_domicile_types = { minority_community farmstead }
|
||||
previous_building = communal_gardens_fruit_05
|
||||
|
||||
can_construct = {
|
||||
|
|
@ -6954,7 +6954,7 @@ village_workshop_textile_06 = {
|
|||
### Storage
|
||||
village_storage_01 = {
|
||||
construction_time = 730
|
||||
allowed_domicile_types = { minority_community }
|
||||
allowed_domicile_types = { minority_community farmstead }
|
||||
|
||||
cost = {
|
||||
gold = {
|
||||
|
|
@ -7037,7 +7037,7 @@ village_storage_01 = {
|
|||
}
|
||||
village_storage_02 = {
|
||||
construction_time = 730
|
||||
allowed_domicile_types = { minority_community }
|
||||
allowed_domicile_types = { minority_community farmstead }
|
||||
previous_building = village_storage_01
|
||||
|
||||
cost = {
|
||||
|
|
@ -7123,7 +7123,7 @@ village_storage_02 = {
|
|||
# Warehouse sub-branch
|
||||
village_storage_warehouse_03 = {
|
||||
construction_time = 730
|
||||
allowed_domicile_types = { minority_community }
|
||||
allowed_domicile_types = { minority_community farmstead }
|
||||
previous_building = village_storage_02
|
||||
|
||||
can_construct = {
|
||||
|
|
@ -7209,7 +7209,7 @@ village_storage_warehouse_03 = {
|
|||
}
|
||||
village_storage_warehouse_04 = {
|
||||
construction_time = 730
|
||||
allowed_domicile_types = { minority_community }
|
||||
allowed_domicile_types = { minority_community farmstead }
|
||||
previous_building = village_storage_warehouse_03
|
||||
|
||||
can_construct = {
|
||||
|
|
@ -7297,7 +7297,7 @@ village_storage_warehouse_04 = {
|
|||
# Granary sub-branch
|
||||
village_storage_granary_03 = {
|
||||
construction_time = 730
|
||||
allowed_domicile_types = { minority_community }
|
||||
allowed_domicile_types = { minority_community farmstead }
|
||||
previous_building = village_storage_02
|
||||
|
||||
can_construct = {
|
||||
|
|
@ -7386,7 +7386,7 @@ village_storage_granary_03 = {
|
|||
}
|
||||
village_storage_granary_04 = {
|
||||
construction_time = 730
|
||||
allowed_domicile_types = { minority_community }
|
||||
allowed_domicile_types = { minority_community farmstead }
|
||||
previous_building = village_storage_granary_03
|
||||
|
||||
can_construct = {
|
||||
|
|
@ -7973,7 +7973,7 @@ village_market_06 = {
|
|||
### Grazing Lands
|
||||
village_grazing_land_01 = {
|
||||
construction_time = 730
|
||||
allowed_domicile_types = { minority_community }
|
||||
allowed_domicile_types = { minority_community farmstead }
|
||||
|
||||
cost = {
|
||||
gold = {
|
||||
|
|
@ -8093,7 +8093,7 @@ village_grazing_land_01 = {
|
|||
}
|
||||
village_grazing_land_02 = {
|
||||
construction_time = 730
|
||||
allowed_domicile_types = { minority_community }
|
||||
allowed_domicile_types = { minority_community farmstead }
|
||||
previous_building = village_grazing_land_01
|
||||
|
||||
cost = {
|
||||
|
|
@ -8215,7 +8215,7 @@ village_grazing_land_02 = {
|
|||
}
|
||||
village_grazing_land_03 = {
|
||||
construction_time = 730
|
||||
allowed_domicile_types = { minority_community }
|
||||
allowed_domicile_types = { minority_community farmstead }
|
||||
previous_building = village_grazing_land_02
|
||||
|
||||
cost = {
|
||||
|
|
@ -8338,7 +8338,7 @@ village_grazing_land_03 = {
|
|||
}
|
||||
village_grazing_land_04 = {
|
||||
construction_time = 730
|
||||
allowed_domicile_types = { minority_community }
|
||||
allowed_domicile_types = { minority_community farmstead }
|
||||
previous_building = village_grazing_land_03
|
||||
|
||||
can_construct = {
|
||||
|
|
@ -8452,7 +8452,7 @@ village_grazing_land_04 = {
|
|||
}
|
||||
grazing_land_05 = {
|
||||
construction_time = 730
|
||||
allowed_domicile_types = { minority_community }
|
||||
allowed_domicile_types = { minority_community farmstead }
|
||||
previous_building = village_grazing_land_04
|
||||
|
||||
can_construct = {
|
||||
|
|
@ -8566,7 +8566,7 @@ grazing_land_05 = {
|
|||
}
|
||||
grazing_land_06 = {
|
||||
construction_time = 730
|
||||
allowed_domicile_types = { minority_community }
|
||||
allowed_domicile_types = { minority_community farmstead }
|
||||
previous_building = grazing_land_05
|
||||
|
||||
can_construct = {
|
||||
|
|
@ -8683,7 +8683,7 @@ grazing_land_06 = {
|
|||
### Grain Fields
|
||||
village_grain_fields_01 = {
|
||||
construction_time = 730
|
||||
allowed_domicile_types = { minority_community }
|
||||
allowed_domicile_types = { minority_community farmstead }
|
||||
|
||||
cost = {
|
||||
gold = {
|
||||
|
|
@ -8820,7 +8820,7 @@ village_grain_fields_01 = {
|
|||
}
|
||||
village_grain_fields_02 = {
|
||||
construction_time = 730
|
||||
allowed_domicile_types = { minority_community }
|
||||
allowed_domicile_types = { minority_community farmstead }
|
||||
previous_building = village_grain_fields_01
|
||||
|
||||
cost = {
|
||||
|
|
@ -8948,7 +8948,7 @@ village_grain_fields_02 = {
|
|||
}
|
||||
village_grain_fields_03 = {
|
||||
construction_time = 730
|
||||
allowed_domicile_types = { minority_community }
|
||||
allowed_domicile_types = { minority_community farmstead }
|
||||
previous_building = village_grain_fields_02
|
||||
|
||||
can_construct = {
|
||||
|
|
@ -9081,7 +9081,7 @@ village_grain_fields_03 = {
|
|||
}
|
||||
village_grain_fields_04 = {
|
||||
construction_time = 730
|
||||
allowed_domicile_types = { minority_community }
|
||||
allowed_domicile_types = { minority_community farmstead }
|
||||
previous_building = village_grain_fields_03
|
||||
|
||||
can_construct = {
|
||||
|
|
@ -9214,7 +9214,7 @@ village_grain_fields_04 = {
|
|||
}
|
||||
village_grain_fields_05 = {
|
||||
construction_time = 730
|
||||
allowed_domicile_types = { minority_community }
|
||||
allowed_domicile_types = { minority_community farmstead }
|
||||
previous_building = village_grain_fields_04
|
||||
|
||||
can_construct = {
|
||||
|
|
@ -9347,7 +9347,7 @@ village_grain_fields_05 = {
|
|||
}
|
||||
village_grain_fields_06 = {
|
||||
construction_time = 730
|
||||
allowed_domicile_types = { minority_community }
|
||||
allowed_domicile_types = { minority_community farmstead }
|
||||
previous_building = village_grain_fields_05
|
||||
|
||||
can_construct = {
|
||||
|
|
@ -9482,7 +9482,7 @@ village_grain_fields_06 = {
|
|||
### Rice Fields
|
||||
village_rice_field_01 = {
|
||||
construction_time = 730
|
||||
allowed_domicile_types = { minority_community }
|
||||
allowed_domicile_types = { minority_community farmstead }
|
||||
|
||||
cost = {
|
||||
gold = {
|
||||
|
|
@ -9559,7 +9559,7 @@ village_rice_field_01 = {
|
|||
|
||||
village_rice_field_02 = {
|
||||
construction_time = 730
|
||||
allowed_domicile_types = { minority_community }
|
||||
allowed_domicile_types = { minority_community farmstead }
|
||||
previous_building = village_rice_field_01
|
||||
|
||||
cost = {
|
||||
|
|
@ -9636,7 +9636,7 @@ village_rice_field_02 = {
|
|||
|
||||
village_rice_field_03 = {
|
||||
construction_time = 730
|
||||
allowed_domicile_types = { minority_community }
|
||||
allowed_domicile_types = { minority_community farmstead }
|
||||
previous_building = village_rice_field_02
|
||||
|
||||
can_construct = {
|
||||
|
|
@ -9718,7 +9718,7 @@ village_rice_field_03 = {
|
|||
|
||||
village_rice_field_04 = {
|
||||
construction_time = 730
|
||||
allowed_domicile_types = { minority_community }
|
||||
allowed_domicile_types = { minority_community farmstead }
|
||||
previous_building = village_rice_field_03
|
||||
|
||||
can_construct = {
|
||||
|
|
@ -9800,7 +9800,7 @@ village_rice_field_04 = {
|
|||
|
||||
village_rice_field_05 = {
|
||||
construction_time = 730
|
||||
allowed_domicile_types = { minority_community }
|
||||
allowed_domicile_types = { minority_community farmstead }
|
||||
previous_building = village_rice_field_04
|
||||
|
||||
can_construct = {
|
||||
|
|
@ -9882,7 +9882,7 @@ village_rice_field_05 = {
|
|||
|
||||
village_rice_field_06 = {
|
||||
construction_time = 730
|
||||
allowed_domicile_types = { minority_community }
|
||||
allowed_domicile_types = { minority_community farmstead }
|
||||
previous_building = village_rice_field_05
|
||||
|
||||
can_construct = {
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load diff
|
|
@ -407,6 +407,16 @@ duchy_administrative = {
|
|||
ignore_top_liege_government = yes #In an administrative realm all governors vassals will use the titles of the top liege - this ensures it is only the governors that do, and not also feudal vassals, republican vassals, etc.
|
||||
}
|
||||
}
|
||||
county_administrative = {
|
||||
type = title
|
||||
tier = duchy
|
||||
priority = 50
|
||||
governments = { administrative_government }
|
||||
flavourization_rules = {
|
||||
top_liege = yes
|
||||
ignore_top_liege_government = yes #In an administrative realm all governors vassals will use the titles of the top liege - this ensures it is only the governors that do, and not also feudal vassals, republican vassals, etc.
|
||||
}
|
||||
}
|
||||
#duchy_administrative_byzantine_group = {
|
||||
# type = title
|
||||
# tier = duchy
|
||||
|
|
@ -429,6 +439,16 @@ kingdom_administrative = {
|
|||
only_vassals = yes
|
||||
}
|
||||
}
|
||||
kingdom_peasantrepublic = {
|
||||
type = title
|
||||
tier = kingdom
|
||||
priority = 73
|
||||
governments = { peasantrepublic_government }
|
||||
flavourization_rules = {
|
||||
top_liege = yes
|
||||
ignore_top_liege_government = yes #In an administrative realm all governors vassals will use the titles of the top liege - this ensures it is only the governors that do, and not also feudal vassals, republican vassals, etc.
|
||||
}
|
||||
}
|
||||
#kingdom_administrative_byzantine_group = {
|
||||
# type = title
|
||||
# tier = kingdom
|
||||
|
|
|
|||
|
|
@ -93,6 +93,7 @@ title_prince = {
|
|||
special = holder
|
||||
priority = 60
|
||||
titles = { k_switzerland k_saxony k_wales d_monaco d_lictenstein }
|
||||
governments = { feudal_government tribal_government administrative_government }
|
||||
flavourization_rules = {
|
||||
top_liege = no
|
||||
}
|
||||
|
|
@ -103,6 +104,7 @@ title_princess = {
|
|||
special = holder
|
||||
priority = 60
|
||||
titles = { k_switzerland k_saxony k_wales d_monaco d_lictenstein }
|
||||
governments = { feudal_government tribal_government administrative_government }
|
||||
flavourization_rules = {
|
||||
top_liege = no
|
||||
}
|
||||
|
|
@ -111,6 +113,7 @@ title_principality = {
|
|||
type = title
|
||||
titles = { k_saxony k_wales d_monaco d_lictenstein d_andorra }
|
||||
priority = 60
|
||||
governments = { feudal_government tribal_government administrative_government }
|
||||
flavourization_rules = {
|
||||
top_liege = no
|
||||
}
|
||||
|
|
@ -120,6 +123,7 @@ swiss_confederation = {
|
|||
type = title
|
||||
titles = { k_switzerland }
|
||||
priority = 60
|
||||
governments = { feudal_government tribal_government administrative_government }
|
||||
flavourization_rules = {
|
||||
top_liege = no
|
||||
}
|
||||
|
|
@ -131,6 +135,7 @@ archduke = {
|
|||
special = holder
|
||||
priority = 47
|
||||
titles = { k_austria }
|
||||
governments = { feudal_government tribal_government administrative_government }
|
||||
flavourization_rules = {
|
||||
top_liege = no
|
||||
}
|
||||
|
|
@ -141,6 +146,7 @@ archduchess = {
|
|||
special = holder
|
||||
priority = 47
|
||||
titles = { k_austria }
|
||||
governments = { feudal_government tribal_government administrative_government }
|
||||
flavourization_rules = {
|
||||
top_liege = no
|
||||
}
|
||||
|
|
@ -149,6 +155,7 @@ archduchy = {
|
|||
type = title
|
||||
tier = kingdom
|
||||
titles = { k_austria }
|
||||
governments = { feudal_government tribal_government administrative_government }
|
||||
priority = 47
|
||||
flavourization_rules = {
|
||||
top_liege = no
|
||||
|
|
@ -161,6 +168,7 @@ title_high_king = {
|
|||
special = holder
|
||||
priority = 102
|
||||
titles = { k_ireland }
|
||||
governments = { feudal_government tribal_government administrative_government }
|
||||
}
|
||||
title_high_queen = {
|
||||
type = character
|
||||
|
|
@ -168,10 +176,12 @@ title_high_queen = {
|
|||
special = holder
|
||||
priority = 102
|
||||
titles = { k_ireland }
|
||||
governments = { feudal_government tribal_government administrative_government }
|
||||
}
|
||||
title_high_kingdom = {
|
||||
type = title
|
||||
titles = { k_ireland }
|
||||
governments = { feudal_government tribal_government administrative_government }
|
||||
priority = 102
|
||||
}
|
||||
|
||||
|
|
@ -3996,6 +4006,7 @@ barony_feudal_sardinian = { # Curadoria
|
|||
tier = barony
|
||||
priority = 7
|
||||
governments = { feudal_government administrative_government }
|
||||
heritages = { heritage_sardic }
|
||||
name_lists = { name_list_sardinian }
|
||||
flavourization_rules = {
|
||||
top_liege = no
|
||||
|
|
@ -4008,6 +4019,7 @@ baron_feudal_male_sardinian = { # Curadore
|
|||
tier = barony
|
||||
priority = 7
|
||||
governments = { feudal_government administrative_government }
|
||||
heritages = { heritage_sardic }
|
||||
name_lists = { name_list_sardinian }
|
||||
flavourization_rules = {
|
||||
top_liege = no
|
||||
|
|
@ -4020,6 +4032,7 @@ baron_feudal_female_sardinian = { # Curadora
|
|||
tier = barony
|
||||
priority = 7
|
||||
governments = { feudal_government administrative_government }
|
||||
heritages = { heritage_sardic }
|
||||
name_lists = { name_list_sardinian }
|
||||
flavourization_rules = {
|
||||
top_liege = no
|
||||
|
|
@ -4031,6 +4044,7 @@ county_feudal_sardinian = { # Judicadu
|
|||
tier = county
|
||||
priority = 18
|
||||
governments = { feudal_government administrative_government }
|
||||
heritages = { heritage_sardic }
|
||||
name_lists = { name_list_sardinian }
|
||||
flavourization_rules = {
|
||||
top_liege = no
|
||||
|
|
@ -4043,6 +4057,7 @@ count_feudal_male_sardinian = { # Judike
|
|||
tier = county
|
||||
priority = 18
|
||||
governments = { feudal_government administrative_government }
|
||||
heritages = { heritage_sardic }
|
||||
name_lists = { name_list_sardinian }
|
||||
flavourization_rules = {
|
||||
top_liege = no
|
||||
|
|
@ -4055,6 +4070,7 @@ count_feudal_female_sardinian = { # Judesa
|
|||
tier = county
|
||||
priority = 18
|
||||
governments = { feudal_government administrative_government }
|
||||
heritages = { heritage_sardic }
|
||||
name_lists = { name_list_sardinian }
|
||||
flavourization_rules = {
|
||||
top_liege = no
|
||||
|
|
@ -4066,6 +4082,7 @@ duchy_feudal_sardinian = { # Archonate
|
|||
tier = duchy
|
||||
priority = 28
|
||||
governments = { feudal_government administrative_government }
|
||||
heritages = { heritage_sardic }
|
||||
name_lists = { name_list_sardinian }
|
||||
flavourization_rules = {
|
||||
top_liege = no
|
||||
|
|
@ -4078,6 +4095,7 @@ duke_feudal_male_sardinian = { # Archon
|
|||
tier = duchy
|
||||
priority = 28
|
||||
governments = { feudal_government administrative_government }
|
||||
heritages = { heritage_sardic }
|
||||
name_lists = { name_list_sardinian }
|
||||
flavourization_rules = {
|
||||
top_liege = no
|
||||
|
|
@ -4090,6 +4108,7 @@ duke_feudal_female_sardinian = { # Archonesa
|
|||
tier = duchy
|
||||
priority = 28
|
||||
governments = { feudal_government administrative_government }
|
||||
heritages = { heritage_sardic }
|
||||
name_lists = { name_list_sardinian }
|
||||
flavourization_rules = {
|
||||
top_liege = no
|
||||
|
|
|
|||
|
|
@ -131,6 +131,7 @@ county_sardinian = { # judiacate
|
|||
type = title
|
||||
tier = county
|
||||
priority = 28
|
||||
heritages = { heritage_sardic }
|
||||
governments = { administrative_government }
|
||||
name_lists = { name_list_sardinian }
|
||||
}
|
||||
|
|
@ -140,6 +141,7 @@ county_male_sardinian = { # Judex
|
|||
special = holder
|
||||
tier = county
|
||||
priority = 28
|
||||
heritages = { heritage_sardic }
|
||||
governments = { administrative_government }
|
||||
name_lists = { name_list_sardinian }
|
||||
}
|
||||
|
|
@ -149,6 +151,7 @@ county_female_sardinian = { # Judex
|
|||
special = holder
|
||||
tier = county
|
||||
priority = 28
|
||||
heritages = { heritage_sardic }
|
||||
governments = { administrative_government }
|
||||
name_lists = { name_list_sardinian }
|
||||
|
||||
|
|
@ -157,6 +160,7 @@ duchy_sardinian = { # judiacate
|
|||
type = title
|
||||
tier = duchy
|
||||
priority = 28
|
||||
heritages = { heritage_sardic }
|
||||
governments = { administrative_government }
|
||||
name_lists = { name_list_sardinian }
|
||||
}
|
||||
|
|
@ -166,6 +170,7 @@ duke_male_sardinian = { # Judex
|
|||
special = holder
|
||||
tier = duchy
|
||||
priority = 28
|
||||
heritages = { heritage_sardic }
|
||||
governments = { administrative_government }
|
||||
name_lists = { name_list_sardinian }
|
||||
}
|
||||
|
|
@ -175,6 +180,7 @@ duke_female_sardinian = { # Judex
|
|||
special = holder
|
||||
tier = duchy
|
||||
priority = 28
|
||||
heritages = { heritage_sardic }
|
||||
governments = { administrative_government }
|
||||
name_lists = { name_list_sardinian }
|
||||
}
|
||||
|
|
@ -183,6 +189,7 @@ king_administrative_sardinian = { # Archonesa
|
|||
type = title
|
||||
tier = kingdom
|
||||
priority = 106
|
||||
heritages = { heritage_sardic }
|
||||
governments = { administrative_government }
|
||||
name_lists = { name_list_sardinian }
|
||||
}
|
||||
|
|
@ -193,6 +200,7 @@ king_male_sardinian = { # Judex
|
|||
special = holder
|
||||
tier = kingdom
|
||||
priority = 106
|
||||
heritages = { heritage_sardic }
|
||||
governments = { administrative_government }
|
||||
name_lists = { name_list_sardinian }
|
||||
}
|
||||
|
|
@ -203,6 +211,7 @@ king_female_sardinian = { # Judex
|
|||
special = holder
|
||||
tier = kingdom
|
||||
priority = 106
|
||||
heritages = { heritage_sardic }
|
||||
governments = { administrative_government }
|
||||
}
|
||||
|
||||
|
|
@ -265,3 +274,120 @@ druid_king_female = { # Bandruí-Queen
|
|||
top_liege = no
|
||||
}
|
||||
}
|
||||
|
||||
baron_peasantrepublic_male = {
|
||||
type = character
|
||||
gender = male
|
||||
special = holder
|
||||
tier = barony
|
||||
priority = 7
|
||||
governments = { peasantrepublic_government }
|
||||
}
|
||||
baron_peasantrepublic_female = {
|
||||
type = character
|
||||
gender = female
|
||||
special = holder
|
||||
tier = barony
|
||||
priority = 7
|
||||
governments = { peasantrepublic_government }
|
||||
}
|
||||
barony_peasantrepublic = {
|
||||
type = title
|
||||
tier = barony
|
||||
priority = 7
|
||||
governments = { peasantrepublic_government }
|
||||
}
|
||||
count_peasantrepublic_male = {
|
||||
type = character
|
||||
gender = male
|
||||
special = holder
|
||||
tier = county
|
||||
priority = 28
|
||||
governments = { peasantrepublic_government }
|
||||
}
|
||||
count_peasantrepublic_female = {
|
||||
type = character
|
||||
gender = female
|
||||
special = holder
|
||||
tier = county
|
||||
priority = 28
|
||||
governments = { peasantrepublic_government }
|
||||
}
|
||||
county_peasantrepublic = {
|
||||
type = title
|
||||
tier = county
|
||||
priority = 51
|
||||
governments = { peasantrepublic_government }
|
||||
}
|
||||
duke_peasantrepublic_male = {
|
||||
type = character
|
||||
gender = male
|
||||
special = holder
|
||||
tier = duchy
|
||||
priority = 29
|
||||
governments = { peasantrepublic_government }
|
||||
}
|
||||
duke_peasantrepublic_female = {
|
||||
type = character
|
||||
gender = female
|
||||
special = holder
|
||||
tier = duchy
|
||||
priority = 29
|
||||
governments = { peasantrepublic_government }
|
||||
}
|
||||
duchy_peasantrepublic = {
|
||||
type = title
|
||||
tier = duchy
|
||||
priority = 60
|
||||
governments = { peasantrepublic_government }
|
||||
|
||||
}
|
||||
king_peasantrepublic_male = {
|
||||
type = character
|
||||
gender = male
|
||||
special = holder
|
||||
tier = kingdom
|
||||
priority = 75
|
||||
governments = { peasantrepublic_government }
|
||||
|
||||
}
|
||||
king_peasantrepublic_female = {
|
||||
type = character
|
||||
gender = female
|
||||
special = holder
|
||||
tier = kingdom
|
||||
priority = 75
|
||||
governments = { peasantrepublic_government }
|
||||
|
||||
}
|
||||
kingdom_peasantrepublic = {
|
||||
type = title
|
||||
tier = kingdom
|
||||
priority = 75
|
||||
governments = { peasantrepublic_government }
|
||||
}
|
||||
|
||||
emperor_peasantrepublic_male = {
|
||||
type = character
|
||||
gender = male
|
||||
special = holder
|
||||
tier = empire
|
||||
priority = 102
|
||||
governments = { peasantrepublic_government }
|
||||
|
||||
}
|
||||
emperor_peasantrepublic_female = {
|
||||
type = character
|
||||
gender = female
|
||||
special = holder
|
||||
tier = empire
|
||||
priority = 102
|
||||
governments = { peasantrepublic_government }
|
||||
|
||||
}
|
||||
empire_peasantrepublic = {
|
||||
type = title
|
||||
tier = empire
|
||||
priority = 102
|
||||
governments = { peasantrepublic_government }
|
||||
}
|
||||
|
|
@ -24,5 +24,15 @@ minority_community = {
|
|||
}
|
||||
minority_government = {
|
||||
texture = "gfx/interface/icons/government_types/landless_minority_government.dds"
|
||||
parent = government
|
||||
}
|
||||
farmstead = {
|
||||
texture = "gfx/interface/icons/government_types/peasantrepublic_government.dds"
|
||||
alias = { farmstead farmstead_i }
|
||||
parent = domicile
|
||||
}
|
||||
peasantrepublic_government = {
|
||||
texture = "gfx/interface/icons/government_types/peasantrepublic_government.dds"
|
||||
alias = { peasantrepublic_government peasantrepublic_i }
|
||||
parent = government
|
||||
}
|
||||
|
|
@ -23,7 +23,10 @@ feudal_government = {
|
|||
ai = {
|
||||
use_legends = yes
|
||||
}
|
||||
|
||||
character_modifier = {
|
||||
ai_war_cooldown = 1.5
|
||||
ai_war_chance = -0.15
|
||||
}
|
||||
# Use flags instead of has_government for moddability if possible (i.e., wherever not visible to the player).
|
||||
flags = {
|
||||
government_is_feudal
|
||||
|
|
@ -49,6 +52,20 @@ republic_government = {
|
|||
inherit_from_dynastic_government = no
|
||||
}
|
||||
|
||||
can_get_government = {
|
||||
|
||||
NOR = {
|
||||
culture = {
|
||||
has_cultural_tradition = tradition_farmer_republics
|
||||
}
|
||||
faith = {
|
||||
has_doctrine = tenet_communal_possessions
|
||||
}
|
||||
liege = {
|
||||
has_government = peasantrepublic_government
|
||||
}
|
||||
}
|
||||
}
|
||||
ai = {
|
||||
arrange_marriage = no
|
||||
use_goals = no
|
||||
|
|
@ -175,6 +192,10 @@ clan_government = {
|
|||
}
|
||||
}
|
||||
|
||||
character_modifier = {
|
||||
ai_war_cooldown = 1.5
|
||||
ai_war_chance = -0.15
|
||||
}
|
||||
# Use flags instead of has_government for moddability if possible (i.e., wherever not visible to the player).
|
||||
flags = {
|
||||
government_is_clan
|
||||
|
|
@ -227,8 +248,9 @@ tribal_government = {
|
|||
|
||||
character_travel_safety = 10
|
||||
|
||||
ai_war_chance = 0.25
|
||||
monthly_prestige = 0.2
|
||||
ai_war_cooldown = 1.5
|
||||
ai_war_chance = -0.05
|
||||
}
|
||||
|
||||
# Use flags instead of has_government for moddability if possible (i.e., wherever not visible to the player).
|
||||
|
|
@ -289,6 +311,8 @@ wanua_government = { # "Wanua"
|
|||
|
||||
domain_limit_max = 2
|
||||
vassal_limit_max = 2
|
||||
ai_war_cooldown = 1.5
|
||||
ai_war_chance = -0.55
|
||||
}
|
||||
|
||||
can_get_government = {
|
||||
|
|
@ -441,6 +465,8 @@ administrative_government = {
|
|||
|
||||
# Vassals get Treasury income that is this percentage less than their taxes to their liege
|
||||
monthly_treasury_from_liege_mult = -0.15
|
||||
ai_war_cooldown = 1.5
|
||||
ai_war_chance = -0.15
|
||||
}
|
||||
|
||||
top_liege_character_modifier = {
|
||||
|
|
@ -607,6 +633,83 @@ landless_minority_government = {
|
|||
realm_mask_offset = { 0.0 0.0 }
|
||||
realm_mask_scale = { 1 1 }
|
||||
}
|
||||
|
||||
peasantrepublic_government = {
|
||||
primary_holding = city_holding
|
||||
valid_holdings = { temple_citadel_holding }
|
||||
required_county_holdings = { city_holding church_holding }
|
||||
government_rules = {
|
||||
create_cadet_branches = yes
|
||||
court_generate_spouses = yes
|
||||
council = yes
|
||||
always_use_patronym = yes
|
||||
rulers_should_have_dynasty = yes
|
||||
landless_playable = yes
|
||||
legitimacy = yes
|
||||
barter = yes
|
||||
mercenary = yes
|
||||
use_as_base_on_landed = yes
|
||||
allow_out_of_realm_inheritance = no
|
||||
use_as_base_on_rank_up = yes
|
||||
uses_county_fertility = yes
|
||||
sticky_government = yes
|
||||
replenishes_county_fertility = yes
|
||||
regiments_use_barter_goods_as_gold = yes
|
||||
}
|
||||
|
||||
can_get_government = {
|
||||
OR = {
|
||||
culture = {
|
||||
has_cultural_tradition = tradition_farmer_republics
|
||||
}
|
||||
faith = {
|
||||
has_doctrine = tenet_communal_possessions
|
||||
}
|
||||
liege = {
|
||||
has_government = peasantrepublic_government
|
||||
}
|
||||
}
|
||||
}
|
||||
domicile_type = farmstead
|
||||
character_modifier = {
|
||||
levy_size = 1.5
|
||||
feudal_government_tax_contribution_mult = -0.5
|
||||
feudal_government_levy_contribution_mult = -0.5
|
||||
clan_government_tax_contribution_mult = -0.5
|
||||
clan_government_levy_contribution_mult = -0.5
|
||||
ignore_negative_opinion_of_culture = yes
|
||||
men_at_arms_cap = -1
|
||||
men_at_arms_limit = -1
|
||||
knight_limit = -4
|
||||
active_accolades = -1
|
||||
title_creation_cost_mult = 1.5
|
||||
mercenary_hire_cost_mult = 2
|
||||
men_at_arms_maintenance = 1.5
|
||||
vassal_limit = 5
|
||||
ai_war_cooldown = 1.5
|
||||
ai_war_chance = -0.15
|
||||
}
|
||||
vassal_contract_group = peasantrepublic_vassal
|
||||
|
||||
# Use flags instead of has_government for moddability if possible (i.e., wherever not visible to the player).
|
||||
flags = {
|
||||
government_is_settled
|
||||
may_elevate_co_monarch
|
||||
government_uses_legitimacy
|
||||
government_uses_domain_limit
|
||||
government_is_herder
|
||||
government_has_herd
|
||||
government_is_barterer
|
||||
government_is_prepublic
|
||||
government_locked_to_elective
|
||||
government_allows_nomad_domicile_titles
|
||||
}
|
||||
|
||||
mechanic_type = feudal
|
||||
color = hsv{ 0.30 0.60 0.68 }
|
||||
realm_mask_offset = { 0.0 -0.01 }
|
||||
realm_mask_scale = { 1 1 }
|
||||
}
|
||||
### Brief: nomad_government
|
||||
# Default nomad government, used for the Steppe Region
|
||||
#
|
||||
|
|
@ -741,6 +844,7 @@ herder_government = {
|
|||
# Use flags instead of has_government for moddability if possible (i.e., wherever not visible to the player).
|
||||
flags = {
|
||||
government_is_herder
|
||||
government_is_true_herder
|
||||
government_has_herd
|
||||
ignores_faith_marriage_penalties
|
||||
}
|
||||
|
|
@ -808,6 +912,8 @@ celestial_government = {
|
|||
|
||||
# Vassals get Treasury income that is this percentage less than their taxes to their liege
|
||||
monthly_treasury_from_liege_mult = -0.25
|
||||
ai_war_cooldown = 1.5
|
||||
ai_war_chance = -0.15
|
||||
}
|
||||
|
||||
top_liege_character_modifier = {
|
||||
|
|
|
|||
|
|
@ -40,6 +40,9 @@
|
|||
}
|
||||
is_confederation_member = no
|
||||
}
|
||||
NOT = {
|
||||
government_has_flag = government_is_prepublic
|
||||
}
|
||||
}
|
||||
should_start_with = {
|
||||
NOR = {
|
||||
|
|
@ -82,6 +85,7 @@
|
|||
|
||||
potential = {
|
||||
NOR = {
|
||||
government_has_flag = government_is_prepublic
|
||||
government_has_flag = government_is_nomadic
|
||||
government_has_flag = government_is_clan
|
||||
government_has_flag = government_is_administrative
|
||||
|
|
@ -126,6 +130,9 @@
|
|||
is_confederation_member = yes
|
||||
}
|
||||
}
|
||||
NOT = {
|
||||
government_has_flag = government_is_prepublic
|
||||
}
|
||||
}
|
||||
should_start_with = {
|
||||
NOR = {
|
||||
|
|
@ -169,6 +176,7 @@
|
|||
|
||||
potential = {
|
||||
NOR = {
|
||||
government_has_flag = government_is_prepublic
|
||||
government_has_flag = government_is_nomadic
|
||||
government_has_flag = government_is_clan
|
||||
government_has_flag = government_is_administrative
|
||||
|
|
@ -190,6 +198,9 @@
|
|||
can_have = {
|
||||
NOT = { government_has_flag = government_is_nomadic }
|
||||
can_have_high_partition_succession_law_trigger = yes
|
||||
NOT = {
|
||||
government_has_flag = government_is_prepublic
|
||||
}
|
||||
}
|
||||
should_start_with = {
|
||||
NOR = {
|
||||
|
|
@ -234,6 +245,7 @@
|
|||
|
||||
potential = {
|
||||
NOR = {
|
||||
government_has_flag = government_is_prepublic
|
||||
government_has_flag = government_is_nomadic
|
||||
government_has_flag = government_is_clan
|
||||
government_has_flag = government_is_administrative
|
||||
|
|
@ -264,6 +276,9 @@
|
|||
can_have = {
|
||||
NOT = { government_has_flag = government_is_nomadic }
|
||||
can_have_single_heir_succession_law_trigger = yes
|
||||
NOT = {
|
||||
government_has_flag = government_is_prepublic
|
||||
}
|
||||
}
|
||||
can_pass = {
|
||||
can_change_succession_law_trigger = yes
|
||||
|
|
@ -323,6 +338,7 @@
|
|||
|
||||
potential = {
|
||||
NOR = {
|
||||
government_has_flag = government_is_prepublic
|
||||
government_has_flag = government_is_nomadic
|
||||
government_has_flag = government_is_mandala
|
||||
}
|
||||
|
|
@ -344,6 +360,9 @@
|
|||
}
|
||||
can_have = {
|
||||
government_has_flag = government_is_nomadic
|
||||
NOT = {
|
||||
government_has_flag = government_is_prepublic
|
||||
}
|
||||
}
|
||||
can_pass = {
|
||||
government_has_flag = government_is_nomadic
|
||||
|
|
@ -395,6 +414,9 @@
|
|||
can_have = {
|
||||
NOT = { government_has_flag = government_is_nomadic }
|
||||
can_have_single_heir_youngest_succession_law_trigger = yes
|
||||
NOT = {
|
||||
government_has_flag = government_is_prepublic
|
||||
}
|
||||
}
|
||||
can_pass = {
|
||||
can_change_succession_law_trigger = yes
|
||||
|
|
@ -475,6 +497,9 @@
|
|||
can_have = {
|
||||
NOT = { government_has_flag = government_is_nomadic }
|
||||
can_have_single_heir_dynasty_house_trigger = yes
|
||||
NOT = {
|
||||
government_has_flag = government_is_prepublic
|
||||
}
|
||||
}
|
||||
can_pass = {
|
||||
can_change_single_heir_dynasty_house_succession_law_trigger = yes
|
||||
|
|
@ -537,6 +562,7 @@
|
|||
|
||||
potential = {
|
||||
NOR = {
|
||||
government_has_flag = government_is_prepublic
|
||||
government_has_flag = government_is_administrative
|
||||
government_has_flag = government_is_nomadic
|
||||
government_has_flag = government_is_mandala
|
||||
|
|
@ -554,6 +580,9 @@
|
|||
can_have = {
|
||||
NOT = { government_has_flag = government_is_nomadic }
|
||||
can_have_acclamation_succession_law_trigger = yes
|
||||
NOT = {
|
||||
government_has_flag = government_is_prepublic
|
||||
}
|
||||
}
|
||||
should_start_with = {
|
||||
has_ep3_dlc_trigger = yes
|
||||
|
|
@ -586,6 +615,7 @@
|
|||
government_allows = administrative
|
||||
is_independent_ruler = yes
|
||||
NOR = {
|
||||
government_has_flag = government_is_prepublic
|
||||
government_has_flag = government_is_celestial
|
||||
government_has_flag = government_is_japan_administrative
|
||||
government_has_flag = government_is_meritocratic
|
||||
|
|
@ -609,6 +639,9 @@
|
|||
can_have = {
|
||||
NOT = { government_has_flag = government_is_nomadic }
|
||||
can_have_appointment_succession_law_trigger = yes
|
||||
NOT = {
|
||||
government_has_flag = government_is_prepublic
|
||||
}
|
||||
}
|
||||
can_pass = {
|
||||
can_change_appointment_succession_law_trigger = yes
|
||||
|
|
@ -673,6 +706,9 @@
|
|||
}
|
||||
can_have = {
|
||||
government_has_flag = government_is_landless_adventurer
|
||||
NOT = {
|
||||
government_has_flag = government_is_prepublic
|
||||
}
|
||||
}
|
||||
can_pass = {
|
||||
government_has_flag = government_is_landless_adventurer
|
||||
|
|
@ -704,9 +740,15 @@
|
|||
bishop_theocratic_succession_law = {
|
||||
can_keep = {
|
||||
can_have_bishop_theocratic_succession_law_trigger = yes # same as can_have
|
||||
NOT = {
|
||||
government_has_flag = government_is_prepublic
|
||||
}
|
||||
}
|
||||
can_have = {
|
||||
can_have_bishop_theocratic_succession_law_trigger = yes
|
||||
NOT = {
|
||||
government_has_flag = government_is_prepublic
|
||||
}
|
||||
}
|
||||
should_start_with = {
|
||||
always = yes
|
||||
|
|
@ -725,9 +767,15 @@
|
|||
holy_order_succession_law = {
|
||||
can_keep = {
|
||||
can_have_holy_order_succession_law_trigger = yes # same as can_have
|
||||
NOT = {
|
||||
government_has_flag = government_is_prepublic
|
||||
}
|
||||
}
|
||||
can_have = {
|
||||
can_have_holy_order_succession_law_trigger = yes
|
||||
NOT = {
|
||||
government_has_flag = government_is_prepublic
|
||||
}
|
||||
}
|
||||
should_start_with = {
|
||||
government_has_flag = government_is_holy_order
|
||||
|
|
@ -766,9 +814,15 @@
|
|||
city_succession_law = {
|
||||
can_keep = {
|
||||
can_have_city_succession_law_trigger = yes
|
||||
NOT = {
|
||||
government_has_flag = government_is_prepublic
|
||||
}
|
||||
}
|
||||
can_have = {
|
||||
can_have_city_succession_law_trigger = yes
|
||||
NOT = {
|
||||
government_has_flag = government_is_prepublic
|
||||
}
|
||||
}
|
||||
should_start_with = {
|
||||
government_has_flag = government_is_republic
|
||||
|
|
@ -801,6 +855,9 @@
|
|||
house ?= {
|
||||
has_house_unity_stage = antagonistic
|
||||
}
|
||||
NOT = {
|
||||
government_has_flag = government_is_prepublic
|
||||
}
|
||||
}
|
||||
|
||||
should_start_with = {
|
||||
|
|
@ -858,6 +915,9 @@
|
|||
house ?= {
|
||||
has_house_unity_stage = competitive
|
||||
}
|
||||
NOT = {
|
||||
government_has_flag = government_is_prepublic
|
||||
}
|
||||
}
|
||||
should_start_with = {
|
||||
government_has_flag = government_is_clan
|
||||
|
|
@ -917,6 +977,9 @@
|
|||
house ?= {
|
||||
has_house_unity_stage = impassive
|
||||
}
|
||||
NOT = {
|
||||
government_has_flag = government_is_prepublic
|
||||
}
|
||||
}
|
||||
should_start_with = {
|
||||
government_has_flag = government_is_clan
|
||||
|
|
@ -975,6 +1038,9 @@
|
|||
house ?= {
|
||||
has_house_unity_stage = friendly
|
||||
}
|
||||
NOT = {
|
||||
government_has_flag = government_is_prepublic
|
||||
}
|
||||
}
|
||||
should_start_with = {
|
||||
government_has_flag = government_is_clan
|
||||
|
|
@ -1027,6 +1093,9 @@
|
|||
house ?= {
|
||||
has_house_unity_stage = harmonious
|
||||
}
|
||||
NOT = {
|
||||
government_has_flag = government_is_prepublic
|
||||
}
|
||||
}
|
||||
should_start_with = {
|
||||
government_has_flag = government_is_clan
|
||||
|
|
@ -1065,9 +1134,15 @@
|
|||
herder_succession_law = {
|
||||
can_keep = {
|
||||
can_have_herder_succession_law_trigger = yes
|
||||
NOT = {
|
||||
government_has_flag = government_is_prepublic
|
||||
}
|
||||
}
|
||||
can_have = {
|
||||
can_have_herder_succession_law_trigger = yes
|
||||
NOT = {
|
||||
government_has_flag = government_is_prepublic
|
||||
}
|
||||
}
|
||||
should_start_with = {
|
||||
government_has_flag = government_is_herder
|
||||
|
|
@ -1105,6 +1180,9 @@
|
|||
can_have = {
|
||||
government_allows = administrative
|
||||
is_independent_ruler = no
|
||||
NOT = {
|
||||
government_has_flag = government_is_prepublic
|
||||
}
|
||||
}
|
||||
can_pass = {
|
||||
government_allows = administrative
|
||||
|
|
|
|||
|
|
@ -5,6 +5,7 @@
|
|||
government_has_flag = government_is_feudal
|
||||
highest_held_title_tier >= tier_county
|
||||
NOR = { #Cultures have their special flavor.
|
||||
government_has_flag = government_is_prepublic
|
||||
culture = { has_cultural_parameter = witenagemot_succession_enabled }
|
||||
culture = { has_cultural_parameter = scandinavian_elective_enabled }
|
||||
culture = { has_cultural_parameter = tribal_elective_enabled } #FP3 addition
|
||||
|
|
@ -37,6 +38,9 @@
|
|||
government_has_flag = government_is_feudal
|
||||
government_has_flag = government_is_clan
|
||||
}
|
||||
NOT = {
|
||||
government_has_flag = government_is_prepublic
|
||||
}
|
||||
highest_held_title_tier = tier_empire
|
||||
}
|
||||
can_pass = {
|
||||
|
|
@ -67,16 +71,10 @@
|
|||
# Witenagemot
|
||||
saxon_elective_succession_law = {
|
||||
can_have = {
|
||||
OR = {
|
||||
government_has_flag = government_is_feudal
|
||||
government_has_flag = government_is_clan
|
||||
government_has_flag = government_is_tribal
|
||||
}
|
||||
highest_held_title_tier >= tier_kingdom
|
||||
government_has_flag = government_is_prepublic
|
||||
}
|
||||
can_pass = {
|
||||
can_change_title_law_trigger = yes
|
||||
culture = { has_cultural_parameter = witenagemot_succession_enabled }
|
||||
}
|
||||
can_title_have = {
|
||||
can_title_have_law_general_trigger = yes
|
||||
|
|
@ -93,6 +91,9 @@
|
|||
pass_cost = {
|
||||
prestige = change_title_succession_law_prestige_cost
|
||||
}
|
||||
potential = {
|
||||
government_has_flag = government_is_prepublic
|
||||
}
|
||||
}
|
||||
|
||||
# Thing
|
||||
|
|
@ -103,6 +104,9 @@
|
|||
government_has_flag = government_is_clan
|
||||
government_has_flag = government_is_tribal
|
||||
}
|
||||
NOT = {
|
||||
government_has_flag = government_is_prepublic
|
||||
}
|
||||
highest_held_title_tier >= tier_duchy
|
||||
}
|
||||
can_pass = {
|
||||
|
|
@ -134,6 +138,9 @@
|
|||
government_has_flag = government_is_clan
|
||||
government_has_flag = government_is_tribal
|
||||
}
|
||||
NOT = {
|
||||
government_has_flag = government_is_prepublic
|
||||
}
|
||||
highest_held_title_tier >= tier_duchy
|
||||
}
|
||||
can_pass = {
|
||||
|
|
@ -171,6 +178,9 @@
|
|||
government_has_flag = government_is_clan
|
||||
government_has_flag = government_is_tribal
|
||||
}
|
||||
NOT = {
|
||||
government_has_flag = government_is_prepublic
|
||||
}
|
||||
highest_held_title_tier >= tier_kingdom
|
||||
}
|
||||
can_pass = {
|
||||
|
|
@ -292,6 +302,9 @@
|
|||
celestial_ministry_appointment_succession_law = {
|
||||
can_have = {
|
||||
government_has_flag = government_is_celestial
|
||||
NOT = {
|
||||
government_has_flag = government_is_prepublic
|
||||
}
|
||||
}
|
||||
can_pass = {
|
||||
}
|
||||
|
|
@ -330,6 +343,9 @@
|
|||
celestial_grand_marshal_appointment_succession_law = {
|
||||
can_have = {
|
||||
government_has_flag = government_is_celestial
|
||||
NOT = {
|
||||
government_has_flag = government_is_prepublic
|
||||
}
|
||||
}
|
||||
can_pass = {
|
||||
}
|
||||
|
|
|
|||
915
common/legitimacy/00_legitimacy.txt
Normal file
915
common/legitimacy/00_legitimacy.txt
Normal file
|
|
@ -0,0 +1,915 @@
|
|||
######################
|
||||
# Legitimacy
|
||||
######################
|
||||
|
||||
count_legitimacy = {
|
||||
is_valid = {
|
||||
highest_held_title_tier = tier_county
|
||||
government_has_flag = government_is_prepublic
|
||||
NOR = {
|
||||
government_allows = administrative
|
||||
government_has_flag = government_is_nomadic
|
||||
government_has_flag = government_is_mandala
|
||||
}
|
||||
}
|
||||
|
||||
ai_expected_level = default_ai_legitimacy_expectation
|
||||
|
||||
below_expectations_opinion = default_legitimacy_opinion_penalty
|
||||
|
||||
max = legitimacy_max
|
||||
|
||||
# Scales based on Tier and Era
|
||||
## A Tribal era Count requires 4x less than a Late Medieval era Emperor
|
||||
level = {
|
||||
threshold = legitimacy_level_1
|
||||
modifier = {
|
||||
short_reign_duration_mult = 0.25
|
||||
monthly_dynasty_prestige = -0.1
|
||||
county_opinion_add = -10
|
||||
}
|
||||
flag = reduced_marriage_acceptance
|
||||
flag = increased_claim_cb_cost
|
||||
flag = reduced_alliance_acceptance
|
||||
flag = reduced_vassalization_acceptance
|
||||
flag = reduced_tributarization_acceptance
|
||||
flag = increased_factions
|
||||
}
|
||||
# Gap of at least 50
|
||||
level = {
|
||||
threshold = legitimacy_level_2 # 50-200
|
||||
modifier = {
|
||||
short_reign_duration_mult = -0.1
|
||||
}
|
||||
}
|
||||
# Gap of at least 100
|
||||
level = {
|
||||
threshold = legitimacy_level_3 # 150-600
|
||||
modifier = {
|
||||
short_reign_duration_mult = -0.25
|
||||
}
|
||||
flag = reduced_claim_cb_cost
|
||||
flag = increased_marriage_acceptance
|
||||
}
|
||||
# Gap of at least 200
|
||||
level = {
|
||||
threshold = legitimacy_level_4 # 350-1400
|
||||
modifier = {
|
||||
short_reign_duration_mult = -0.5
|
||||
county_opinion_add = 10
|
||||
}
|
||||
flag = increased_marriage_acceptance
|
||||
flag = increased_alliance_acceptance
|
||||
flag = very_reduced_claim_cb_cost
|
||||
flag = reduced_factions
|
||||
flag = reduced_swing_scales_cost
|
||||
flag = reduced_title_creation_cost
|
||||
}
|
||||
# Gap of at least 350
|
||||
level = {
|
||||
threshold = legitimacy_level_5 # 700-2800
|
||||
modifier = {
|
||||
short_reign_duration_mult = -0.75
|
||||
monthly_dynasty_prestige = 0.25
|
||||
county_opinion_add = 20
|
||||
}
|
||||
flag = very_increased_marriage_acceptance
|
||||
flag = very_increased_alliance_acceptance
|
||||
flag = extra_reduced_claim_cb_cost
|
||||
flag = very_reduced_factions
|
||||
flag = very_reduced_swing_scales_cost
|
||||
flag = very_reduced_title_creation_cost
|
||||
}
|
||||
# Gap of at least 500
|
||||
level = {
|
||||
threshold = legitimacy_level_6 # 1200-4800
|
||||
modifier = {
|
||||
short_reign_duration_mult = -1
|
||||
monthly_dynasty_prestige = 0.5
|
||||
county_opinion_add = 30
|
||||
}
|
||||
flag = extra_increased_marriage_acceptance
|
||||
flag = extra_increased_alliance_acceptance
|
||||
flag = extra_reduced_claim_cb_cost
|
||||
flag = extra_reduced_factions
|
||||
flag = extra_swing_scales_cost
|
||||
flag = extra_reduced_title_creation_cost
|
||||
}
|
||||
}
|
||||
|
||||
duke_legitimacy = {
|
||||
is_valid = {
|
||||
highest_held_title_tier = tier_duchy
|
||||
NOT = {
|
||||
government_has_flag = government_is_prepublic
|
||||
}
|
||||
NOR = {
|
||||
government_allows = administrative
|
||||
government_has_flag = government_is_nomadic
|
||||
government_has_flag = government_is_mandala
|
||||
}
|
||||
}
|
||||
|
||||
ai_expected_level = default_ai_legitimacy_expectation
|
||||
|
||||
below_expectations_opinion = default_legitimacy_opinion_penalty
|
||||
|
||||
max = legitimacy_max
|
||||
|
||||
# Scales based on Tier and Era
|
||||
## A Tribal era Count requires 4x less than a Late Medieval era Emperor
|
||||
level = {
|
||||
threshold = legitimacy_level_1
|
||||
modifier = {
|
||||
short_reign_duration_mult = 0.5
|
||||
monthly_dynasty_prestige = -0.1
|
||||
county_opinion_add = -10
|
||||
}
|
||||
flag = very_reduced_marriage_acceptance
|
||||
flag = very_increased_claim_cb_cost
|
||||
flag = very_reduced_alliance_acceptance
|
||||
flag = very_reduced_vassalization_acceptance
|
||||
flag = slightly_reduced_tributarization_acceptance
|
||||
flag = very_increased_factions
|
||||
flag = very_increased_swing_scales_cost
|
||||
}
|
||||
# Gap of at least 50
|
||||
level = {
|
||||
threshold = legitimacy_level_2 # 50-200
|
||||
modifier = {
|
||||
short_reign_duration_mult = 0.1
|
||||
county_opinion_add = -5
|
||||
}
|
||||
flag = reduced_marriage_acceptance
|
||||
flag = increased_claim_cb_cost
|
||||
flag = reduced_alliance_acceptance
|
||||
flag = reduced_vassalization_acceptance
|
||||
flag = reduced_tributarization_acceptance
|
||||
flag = increased_factions
|
||||
flag = increased_swing_scales_cost
|
||||
}
|
||||
# Gap of at least 100
|
||||
level = {
|
||||
threshold = legitimacy_level_3 # 150-600
|
||||
modifier = {
|
||||
short_reign_duration_mult = -0.15
|
||||
}
|
||||
}
|
||||
# Gap of at least 200
|
||||
level = {
|
||||
threshold = legitimacy_level_4 # 350-1400
|
||||
modifier = {
|
||||
short_reign_duration_mult = -0.35
|
||||
}
|
||||
flag = increased_marriage_acceptance
|
||||
flag = reduced_claim_cb_cost
|
||||
flag = increased_alliance_acceptance
|
||||
flag = increased_vassalization_acceptance
|
||||
flag = increased_tributarization_acceptance
|
||||
flag = reduced_factions
|
||||
flag = reduced_swing_scales_cost
|
||||
flag = reduced_title_creation_cost
|
||||
}
|
||||
# Gap of at least 350
|
||||
level = {
|
||||
threshold = legitimacy_level_5 # 700-2800
|
||||
modifier = {
|
||||
short_reign_duration_mult = -0.65
|
||||
county_opinion_add = 10
|
||||
}
|
||||
flag = very_increased_marriage_acceptance
|
||||
flag = very_reduced_claim_cb_cost
|
||||
flag = very_increased_alliance_acceptance
|
||||
flag = very_increased_vassalization_acceptance
|
||||
flag = very_increased_tributarization_acceptance
|
||||
flag = very_reduced_factions
|
||||
flag = very_reduced_swing_scales_cost
|
||||
flag = very_reduced_title_creation_cost
|
||||
}
|
||||
# Gap of at least 500
|
||||
level = {
|
||||
threshold = legitimacy_level_6 # 1200-4800
|
||||
modifier = {
|
||||
short_reign_duration_mult = -1
|
||||
monthly_dynasty_prestige = 0.25
|
||||
county_opinion_add = 20
|
||||
}
|
||||
flag = extra_increased_marriage_acceptance
|
||||
flag = extra_reduced_claim_cb_cost
|
||||
flag = extra_increased_alliance_acceptance
|
||||
flag = extra_increased_vassalization_acceptance
|
||||
flag = extra_increased_tributarization_acceptance
|
||||
flag = extra_reduced_factions
|
||||
flag = extra_reduced_swing_scales_cost
|
||||
flag = extra_reduced_title_creation_cost
|
||||
}
|
||||
}
|
||||
|
||||
king_legitimacy = {
|
||||
is_valid = {
|
||||
highest_held_title_tier = tier_kingdom
|
||||
NOT = {
|
||||
government_has_flag = government_is_prepublic
|
||||
}
|
||||
OR = {
|
||||
NOT = { government_allows = administrative }
|
||||
top_liege = this
|
||||
}
|
||||
NOR = {
|
||||
government_has_flag = government_is_nomadic
|
||||
government_has_flag = government_is_mandala
|
||||
}
|
||||
}
|
||||
|
||||
ai_expected_level = default_ai_legitimacy_expectation
|
||||
|
||||
below_expectations_opinion = default_legitimacy_opinion_penalty
|
||||
|
||||
max = legitimacy_max
|
||||
|
||||
# Scales based on Tier and Era
|
||||
## A Tribal era Count requires 4x less than a Late Medieval era Emperor
|
||||
level = {
|
||||
threshold = legitimacy_level_1
|
||||
modifier = {
|
||||
short_reign_duration_mult = 0.75
|
||||
monthly_dynasty_prestige = -0.2
|
||||
county_opinion_add = -20
|
||||
}
|
||||
flag = very_reduced_marriage_acceptance
|
||||
flag = very_increased_claim_cb_cost
|
||||
flag = very_reduced_alliance_acceptance
|
||||
flag = very_reduced_vassalization_acceptance
|
||||
flag = reduced_tributarization_acceptance
|
||||
flag = very_increased_factions
|
||||
flag = very_increased_swing_scales_cost
|
||||
|
||||
}
|
||||
# Gap of at least 50
|
||||
level = {
|
||||
threshold = legitimacy_level_2 # 50-200
|
||||
modifier = {
|
||||
short_reign_duration_mult = 0.5
|
||||
monthly_dynasty_prestige = -0.1
|
||||
county_opinion_add = -10
|
||||
}
|
||||
flag = reduced_marriage_acceptance
|
||||
flag = increased_claim_cb_cost
|
||||
flag = reduced_alliance_acceptance
|
||||
flag = reduced_vassalization_acceptance
|
||||
flag = slightly_reduced_tributarization_acceptance
|
||||
flag = increased_factions
|
||||
flag = increased_swing_scales_cost
|
||||
}
|
||||
# Gap of at least 100
|
||||
level = {
|
||||
threshold = legitimacy_level_3 # 150-600
|
||||
modifier = {
|
||||
short_reign_duration_mult = 0.25
|
||||
}
|
||||
flag = reduced_marriage_acceptance
|
||||
flag = reduced_vassalization_acceptance
|
||||
flag = increased_claim_cb_cost
|
||||
}
|
||||
# Gap of at least 200
|
||||
level = {
|
||||
threshold = legitimacy_level_4 # 350-1400
|
||||
modifier = {
|
||||
short_reign_duration_mult = -0.10
|
||||
}
|
||||
}
|
||||
# Gap of at least 350
|
||||
level = {
|
||||
threshold = legitimacy_level_5 # 700-2800
|
||||
modifier = {
|
||||
short_reign_duration_mult = -0.25
|
||||
}
|
||||
flag = increased_marriage_acceptance
|
||||
flag = reduced_claim_cb_cost
|
||||
flag = increased_alliance_acceptance
|
||||
flag = increased_vassalization_acceptance
|
||||
flag = increased_tributarization_acceptance
|
||||
flag = reduced_factions
|
||||
flag = reduced_swing_scales_cost
|
||||
flag = reduced_title_creation_cost
|
||||
}
|
||||
# Gap of at least 500
|
||||
level = {
|
||||
threshold = legitimacy_level_6 # 1200-4800
|
||||
modifier = {
|
||||
short_reign_duration_mult = -0.5
|
||||
county_opinion_add = 10
|
||||
monthly_dynasty_prestige = 0.25
|
||||
}
|
||||
flag = very_increased_marriage_acceptance
|
||||
flag = very_reduced_claim_cb_cost
|
||||
flag = very_increased_alliance_acceptance
|
||||
flag = very_increased_vassalization_acceptance
|
||||
flag = very_increased_tributarization_acceptance
|
||||
flag = very_reduced_factions
|
||||
flag = very_reduced_swing_scales_cost
|
||||
flag = very_reduced_title_creation_cost
|
||||
}
|
||||
}
|
||||
|
||||
emperor_legitimacy = {
|
||||
is_valid = {
|
||||
highest_held_title_tier = tier_empire
|
||||
NOT = {
|
||||
government_has_flag = government_is_prepublic
|
||||
}
|
||||
NOR = {
|
||||
government_has_flag = government_is_nomadic
|
||||
government_has_flag = government_is_mandala
|
||||
}
|
||||
}
|
||||
|
||||
ai_expected_level = default_ai_legitimacy_expectation
|
||||
|
||||
below_expectations_opinion = default_legitimacy_opinion_penalty
|
||||
|
||||
max = legitimacy_max
|
||||
|
||||
# Scales based on Tier and Era
|
||||
## A Tribal era Count requires 4x less than a Late Medieval era Emperor
|
||||
level = {
|
||||
threshold = legitimacy_level_1
|
||||
modifier = {
|
||||
short_reign_duration_mult = 1
|
||||
monthly_dynasty_prestige = -0.3
|
||||
county_opinion_add = -30
|
||||
}
|
||||
flag = massively_reduced_marriage_acceptance
|
||||
flag = massively_increased_claim_cb_cost
|
||||
flag = massively_reduced_vassalization_acceptance
|
||||
flag = massively_reduced_tributarization_acceptance
|
||||
flag = massively_reduced_alliance_acceptance
|
||||
flag = massively_increased_factions
|
||||
flag = massively_increased_swing_scales_cost
|
||||
}
|
||||
# Gap of at least 50
|
||||
level = {
|
||||
threshold = legitimacy_level_2 # 50-200
|
||||
modifier = {
|
||||
short_reign_duration_mult = 0.65
|
||||
monthly_dynasty_prestige = -0.2
|
||||
county_opinion_add = -20
|
||||
}
|
||||
flag = very_reduced_marriage_acceptance
|
||||
flag = very_increased_claim_cb_cost
|
||||
flag = very_reduced_alliance_acceptance
|
||||
flag = very_reduced_vassalization_acceptance
|
||||
flag = very_reduced_tributarization_acceptance
|
||||
flag = very_increased_factions
|
||||
flag = very_increased_swing_scales_cost
|
||||
}
|
||||
# Gap of at least 100
|
||||
level = {
|
||||
threshold = legitimacy_level_3 # 150-600
|
||||
modifier = {
|
||||
short_reign_duration_mult = 0.35
|
||||
monthly_dynasty_prestige = -0.1
|
||||
county_opinion_add = -10
|
||||
}
|
||||
flag = reduced_marriage_acceptance
|
||||
flag = reduced_alliance_acceptance
|
||||
flag = increased_claim_cb_cost
|
||||
flag = reduced_vassalization_acceptance
|
||||
flag = reduced_tributarization_acceptance
|
||||
flag = increased_factions
|
||||
flag = increased_swing_scales_cost
|
||||
}
|
||||
# Gap of at least 200
|
||||
level = {
|
||||
threshold = legitimacy_level_4 # 350-1400
|
||||
modifier = {
|
||||
short_reign_duration_mult = 0.15
|
||||
}
|
||||
flag = reduced_marriage_acceptance
|
||||
flag = reduced_vassalization_acceptance
|
||||
flag = slightly_reduced_tributarization_acceptance
|
||||
flag = increased_claim_cb_cost
|
||||
}
|
||||
# Gap of at least 350
|
||||
level = {
|
||||
threshold = legitimacy_level_5 # 700-2800
|
||||
modifier = {
|
||||
short_reign_duration_mult = -0.1
|
||||
}
|
||||
}
|
||||
# Gap of at least 500
|
||||
level = {
|
||||
threshold = legitimacy_level_6 # 1200-4800
|
||||
modifier = {
|
||||
short_reign_duration_mult = -0.25
|
||||
county_opinion_add = 10
|
||||
}
|
||||
flag = increased_marriage_acceptance
|
||||
flag = reduced_claim_cb_cost
|
||||
flag = increased_alliance_acceptance
|
||||
flag = increased_vassalization_acceptance
|
||||
flag = increased_tributarization_acceptance
|
||||
flag = reduced_factions
|
||||
flag = reduced_title_creation_cost
|
||||
flag = reduced_swing_scales_cost
|
||||
}
|
||||
}
|
||||
|
||||
hegemon_legitimacy = {
|
||||
is_valid = {
|
||||
highest_held_title_tier = tier_hegemony
|
||||
NOT = {
|
||||
government_has_flag = government_is_prepublic
|
||||
}
|
||||
NOT = { government_has_flag = government_is_mandala }
|
||||
NAND = {
|
||||
has_tgp_dlc_trigger = yes
|
||||
has_title = title:h_china
|
||||
}
|
||||
NOR = {
|
||||
government_has_flag = government_is_nomadic
|
||||
government_has_flag = government_is_mandala
|
||||
}
|
||||
}
|
||||
|
||||
ai_expected_level = default_ai_legitimacy_expectation
|
||||
|
||||
below_expectations_opinion = default_legitimacy_opinion_penalty
|
||||
|
||||
max = legitimacy_max
|
||||
|
||||
# Scales based on Tier and Era
|
||||
## A Tribal era Count requires 4x less than a Late Medieval era Emperor
|
||||
level = {
|
||||
threshold = legitimacy_level_1
|
||||
modifier = {
|
||||
short_reign_duration_mult = 1.25
|
||||
monthly_dynasty_prestige = -0.4
|
||||
county_opinion_add = -40
|
||||
}
|
||||
flag = massively_reduced_marriage_acceptance
|
||||
flag = massively_increased_claim_cb_cost
|
||||
flag = massively_reduced_vassalization_acceptance
|
||||
flag = massively_reduced_tributarization_acceptance
|
||||
flag = massively_reduced_alliance_acceptance
|
||||
flag = massively_increased_factions
|
||||
flag = massively_increased_swing_scales_cost
|
||||
}
|
||||
# Gap of at least 50
|
||||
level = {
|
||||
threshold = legitimacy_level_2 # 50-200
|
||||
modifier = {
|
||||
short_reign_duration_mult = 0.75
|
||||
monthly_dynasty_prestige = -0.3
|
||||
county_opinion_add = -30
|
||||
}
|
||||
flag = very_reduced_marriage_acceptance
|
||||
flag = very_increased_claim_cb_cost
|
||||
flag = very_reduced_alliance_acceptance
|
||||
flag = very_reduced_vassalization_acceptance
|
||||
flag = very_reduced_tributarization_acceptance
|
||||
flag = very_increased_factions
|
||||
flag = very_increased_swing_scales_cost
|
||||
}
|
||||
# Gap of at least 100
|
||||
level = {
|
||||
threshold = legitimacy_level_3 # 150-600
|
||||
modifier = {
|
||||
short_reign_duration_mult = 0.5
|
||||
monthly_dynasty_prestige = -0.2
|
||||
county_opinion_add = -20
|
||||
}
|
||||
flag = reduced_marriage_acceptance
|
||||
flag = reduced_alliance_acceptance
|
||||
flag = increased_claim_cb_cost
|
||||
flag = reduced_vassalization_acceptance
|
||||
flag = reduced_tributarization_acceptance
|
||||
flag = increased_factions
|
||||
flag = increased_swing_scales_cost
|
||||
}
|
||||
# Gap of at least 200
|
||||
level = {
|
||||
threshold = legitimacy_level_4 # 350-1400
|
||||
modifier = {
|
||||
short_reign_duration_mult = 0.2
|
||||
}
|
||||
flag = reduced_marriage_acceptance
|
||||
flag = reduced_vassalization_acceptance
|
||||
flag = slightly_reduced_tributarization_acceptance
|
||||
flag = increased_claim_cb_cost
|
||||
}
|
||||
# Gap of at least 350
|
||||
level = {
|
||||
threshold = legitimacy_level_5 # 700-2800
|
||||
}
|
||||
# Gap of at least 500
|
||||
level = {
|
||||
threshold = legitimacy_level_6 # 1200-4800
|
||||
modifier = {
|
||||
short_reign_duration_mult = -0.25
|
||||
county_opinion_add = 10
|
||||
}
|
||||
flag = increased_marriage_acceptance
|
||||
flag = reduced_claim_cb_cost
|
||||
flag = increased_alliance_acceptance
|
||||
flag = increased_vassalization_acceptance
|
||||
flag = increased_tributarization_acceptance
|
||||
flag = reduced_factions
|
||||
flag = reduced_title_creation_cost
|
||||
flag = reduced_swing_scales_cost
|
||||
}
|
||||
}
|
||||
|
||||
mandate_legitimacy = {
|
||||
is_valid = {
|
||||
highest_held_title_tier = tier_hegemony
|
||||
NOT = {
|
||||
government_has_flag = government_is_prepublic
|
||||
}
|
||||
has_tgp_dlc_trigger = yes
|
||||
has_title = title:h_china
|
||||
}
|
||||
|
||||
# must be equal to the dynastic_cycle_legitimacy_expectation script value and not dependent on vassal scopes
|
||||
ai_expected_level = dynastic_cycle_legitimacy_expectation
|
||||
|
||||
below_expectations_opinion = default_legitimacy_opinion_penalty
|
||||
|
||||
max = mandate_legitimacy_max
|
||||
|
||||
# Scales based on Tier and Era
|
||||
## A Tribal era Count requires 4x less than a Late Medieval era Emperor
|
||||
level = {
|
||||
threshold = legitimacy_level_1
|
||||
on_level_entered = {
|
||||
situation:dynastic_cycle ?= {
|
||||
if = {
|
||||
limit = {
|
||||
situation_top_has_catalyst = catalyst_hegemon_lost_mandate_of_heaven
|
||||
months_from_game_start > 0 # We check this to avoid potentially triggering this immediately on game start
|
||||
}
|
||||
trigger_situation_catalyst = catalyst_hegemon_lost_mandate_of_heaven
|
||||
}
|
||||
}
|
||||
}
|
||||
on_level_entered_desc = {
|
||||
desc = legitimacy_on_entered_lost_mandate
|
||||
}
|
||||
modifier = {
|
||||
short_reign_duration_mult = 1.25
|
||||
monthly_dynasty_prestige = -0.4
|
||||
county_opinion_add = -40
|
||||
}
|
||||
flag = massively_reduced_marriage_acceptance
|
||||
flag = massively_increased_claim_cb_cost
|
||||
flag = massively_reduced_vassalization_acceptance
|
||||
flag = massively_reduced_tributarization_acceptance
|
||||
flag = massively_reduced_alliance_acceptance
|
||||
flag = massively_increased_factions
|
||||
flag = massively_increased_swing_scales_cost
|
||||
}
|
||||
# Gap of at least 50
|
||||
level = {
|
||||
threshold = legitimacy_level_2 # 50-200
|
||||
modifier = {
|
||||
short_reign_duration_mult = 0.75
|
||||
monthly_dynasty_prestige = -0.3
|
||||
county_opinion_add = -30
|
||||
}
|
||||
flag = very_reduced_marriage_acceptance
|
||||
flag = very_increased_claim_cb_cost
|
||||
flag = very_reduced_alliance_acceptance
|
||||
flag = very_reduced_vassalization_acceptance
|
||||
flag = very_reduced_tributarization_acceptance
|
||||
flag = very_increased_factions
|
||||
flag = very_increased_swing_scales_cost
|
||||
}
|
||||
# Gap of at least 100
|
||||
level = {
|
||||
threshold = legitimacy_level_3 # 150-600
|
||||
modifier = {
|
||||
short_reign_duration_mult = 0.5
|
||||
monthly_dynasty_prestige = -0.2
|
||||
county_opinion_add = -20
|
||||
}
|
||||
flag = reduced_marriage_acceptance
|
||||
flag = reduced_alliance_acceptance
|
||||
flag = increased_claim_cb_cost
|
||||
flag = reduced_vassalization_acceptance
|
||||
flag = reduced_tributarization_acceptance
|
||||
flag = increased_factions
|
||||
flag = increased_swing_scales_cost
|
||||
}
|
||||
# Gap of at least 200
|
||||
level = {
|
||||
threshold = legitimacy_level_4 # 350-1400
|
||||
modifier = {
|
||||
short_reign_duration_mult = 0.2
|
||||
}
|
||||
flag = reduced_marriage_acceptance
|
||||
flag = reduced_vassalization_acceptance
|
||||
flag = slightly_reduced_tributarization_acceptance
|
||||
flag = increased_claim_cb_cost
|
||||
}
|
||||
# Gap of at least 350
|
||||
level = {
|
||||
threshold = legitimacy_level_5 # 700-2800
|
||||
}
|
||||
# Gap of at least 500
|
||||
level = {
|
||||
threshold = legitimacy_level_6 # 1200-4800
|
||||
modifier = {
|
||||
short_reign_duration_mult = -0.25
|
||||
county_opinion_add = 10
|
||||
}
|
||||
flag = reduced_claim_cb_cost
|
||||
flag = increased_marriage_acceptance
|
||||
flag = increased_tributarization_acceptance
|
||||
flag = reduced_factions
|
||||
flag = reduced_title_creation_cost
|
||||
flag = reduced_swing_scales_cost
|
||||
}
|
||||
level = {
|
||||
threshold = legitimacy_level_7 # 1650-6600
|
||||
modifier = {
|
||||
tributary_opinion = 20
|
||||
county_opinion_add = 20
|
||||
monthly_dynasty_prestige = 0.15
|
||||
}
|
||||
flag = very_reduced_claim_cb_cost
|
||||
flag = very_increased_marriage_acceptance
|
||||
flag = extra_increased_tributarization_acceptance
|
||||
flag = reduced_factions
|
||||
flag = reduced_title_creation_cost
|
||||
flag = reduced_swing_scales_cost
|
||||
}
|
||||
level = {
|
||||
threshold = legitimacy_level_8
|
||||
modifier = {
|
||||
tributary_opinion = 30
|
||||
county_opinion_add = 25
|
||||
monthly_dynasty_prestige = 0.25
|
||||
}
|
||||
flag = very_reduced_claim_cb_cost
|
||||
flag = very_increased_marriage_acceptance
|
||||
flag = extra_increased_tributarization_acceptance
|
||||
flag = reduced_factions
|
||||
flag = reduced_title_creation_cost
|
||||
flag = reduced_swing_scales_cost
|
||||
}
|
||||
}
|
||||
|
||||
nomadic_legitimacy = {
|
||||
is_valid = {
|
||||
has_mpo_dlc_trigger = yes
|
||||
NOT = {
|
||||
government_has_flag = government_is_prepublic
|
||||
}
|
||||
government_has_flag = government_is_nomadic
|
||||
}
|
||||
|
||||
ai_expected_level = default_ai_legitimacy_expectation
|
||||
|
||||
below_expectations_opinion = default_legitimacy_opinion_penalty
|
||||
|
||||
max = legitimacy_max
|
||||
|
||||
# Scales based on Tier and Era
|
||||
## A Tribal era Count requires 4x less than a Late Medieval era Emperor
|
||||
level = {
|
||||
threshold = legitimacy_level_1
|
||||
modifier = {
|
||||
short_reign_duration_mult = 0.75
|
||||
county_opinion_add = -10
|
||||
herd_gain_mult = -0.05
|
||||
dread_baseline_add = -30
|
||||
}
|
||||
flag = very_reduced_marriage_acceptance
|
||||
flag = very_reduced_alliance_acceptance
|
||||
flag = very_reduced_vassalization_acceptance
|
||||
flag = very_reduced_tributarization_acceptance
|
||||
flag = very_reduced_confederation_acceptance
|
||||
flag = reduced_obedience_acceptance
|
||||
|
||||
}
|
||||
# Gap of at least 50
|
||||
level = {
|
||||
threshold = legitimacy_level_2 # 50-200
|
||||
modifier = {
|
||||
short_reign_duration_mult = 0.5
|
||||
county_opinion_add = -5
|
||||
dread_baseline_add = -15
|
||||
}
|
||||
flag = reduced_marriage_acceptance
|
||||
flag = reduced_alliance_acceptance
|
||||
flag = reduced_vassalization_acceptance
|
||||
flag = reduced_tributarization_acceptance
|
||||
flag = reduced_confederation_acceptance
|
||||
flag = reduced_obedience_acceptance
|
||||
}
|
||||
# Gap of at least 100
|
||||
level = {
|
||||
threshold = legitimacy_level_3 # 150-600
|
||||
modifier = {
|
||||
short_reign_duration_mult = 0.25
|
||||
dread_baseline_add = -5
|
||||
}
|
||||
flag = reduced_marriage_acceptance
|
||||
flag = reduced_vassalization_acceptance
|
||||
flag = reduced_obedience_acceptance
|
||||
}
|
||||
# Gap of at least 200
|
||||
level = {
|
||||
threshold = legitimacy_level_4 # 350-1400
|
||||
modifier = {
|
||||
tributary_opinion = 5
|
||||
herd_gain_mult = 0.05
|
||||
}
|
||||
flag = increased_obedience_acceptance
|
||||
}
|
||||
# Gap of at least 350
|
||||
level = {
|
||||
threshold = legitimacy_level_5 # 700-2800
|
||||
modifier = {
|
||||
tributary_opinion = 10
|
||||
herd_gain_mult = 0.15
|
||||
}
|
||||
flag = increased_marriage_acceptance
|
||||
flag = increased_alliance_acceptance
|
||||
flag = increased_vassalization_acceptance
|
||||
flag = increased_tributarization_acceptance
|
||||
flag = increased_confederation_acceptance
|
||||
flag = reduced_factions
|
||||
flag = reduced_swing_scales_cost
|
||||
flag = increased_obedience_acceptance
|
||||
}
|
||||
# Gap of at least 500
|
||||
level = {
|
||||
threshold = legitimacy_level_6 # 1200-4800
|
||||
modifier = {
|
||||
tributary_opinion = 15
|
||||
county_opinion_add = 10
|
||||
monthly_dynasty_prestige = 0.25
|
||||
herd_gain_mult = 0.30
|
||||
}
|
||||
flag = very_increased_marriage_acceptance
|
||||
flag = very_increased_alliance_acceptance
|
||||
flag = very_increased_vassalization_acceptance
|
||||
flag = very_increased_tributarization_acceptance
|
||||
flag = very_increased_confederation_acceptance
|
||||
flag = very_reduced_factions
|
||||
flag = very_reduced_swing_scales_cost
|
||||
flag = increased_obedience_acceptance
|
||||
}
|
||||
}
|
||||
|
||||
mandala_legitimacy = {
|
||||
is_valid = {
|
||||
has_tgp_dlc_trigger = yes
|
||||
NOT = {
|
||||
government_has_flag = government_is_prepublic
|
||||
}
|
||||
government_has_flag = government_is_mandala
|
||||
}
|
||||
|
||||
ai_expected_level = default_ai_mandala_legitimacy_expectation
|
||||
|
||||
below_expectations_opinion = default_legitimacy_opinion_penalty
|
||||
|
||||
max = mandala_legitimacy_max
|
||||
|
||||
# Scales based on Tier and Era
|
||||
## A Tribal era Count requires 4x less than a Late Medieval era Emperor
|
||||
level = {
|
||||
threshold = mandala_legitimacy_level_1
|
||||
modifier = {
|
||||
short_reign_duration_mult = 0.75
|
||||
county_opinion_add = -10
|
||||
monthly_piety_gain_mult = -0.05
|
||||
}
|
||||
flag = massively_increased_claim_cb_cost
|
||||
flag = massively_reduced_marriage_acceptance
|
||||
flag = massively_reduced_alliance_acceptance
|
||||
flag = massively_reduced_vassalization_acceptance
|
||||
flag = slightly_reduced_tributarization_acceptance
|
||||
flag = very_increased_factions
|
||||
|
||||
}
|
||||
# Gap of at least 200
|
||||
level = {
|
||||
threshold = mandala_legitimacy_level_2 # 200-800
|
||||
modifier = {
|
||||
short_reign_duration_mult = 0.5
|
||||
county_opinion_add = -5
|
||||
}
|
||||
flag = very_increased_claim_cb_cost
|
||||
flag = very_reduced_marriage_acceptance
|
||||
flag = very_reduced_alliance_acceptance
|
||||
flag = very_reduced_vassalization_acceptance
|
||||
flag = slightly_reduced_tributarization_acceptance
|
||||
flag = increased_factions
|
||||
}
|
||||
# Gap of at least 220
|
||||
level = {
|
||||
threshold = mandala_legitimacy_level_3 # 420-1680
|
||||
modifier = {
|
||||
short_reign_duration_mult = 0.25
|
||||
}
|
||||
flag = increased_claim_cb_cost
|
||||
flag = reduced_marriage_acceptance
|
||||
flag = reduced_alliance_acceptance
|
||||
flag = reduced_vassalization_acceptance
|
||||
flag = increased_factions
|
||||
}
|
||||
# Gap of at least 220
|
||||
level = {
|
||||
threshold = mandala_legitimacy_level_4 # 640-2560
|
||||
modifier = {
|
||||
tributary_opinion = 5
|
||||
monthly_piety_gain_mult = 0.05
|
||||
}
|
||||
flag = reduced_vassalization_acceptance
|
||||
}
|
||||
# Gap of at least 270
|
||||
level = {
|
||||
threshold = mandala_legitimacy_level_5 # 910-3640
|
||||
modifier = {
|
||||
tributary_opinion = 10
|
||||
monthly_piety_gain_mult = 0.15
|
||||
}
|
||||
flag = reduced_claim_cb_cost
|
||||
flag = increased_marriage_acceptance
|
||||
flag = increased_alliance_acceptance
|
||||
flag = increased_tributarization_acceptance
|
||||
flag = reduced_factions
|
||||
flag = reduced_swing_scales_cost
|
||||
}
|
||||
# Gap of at least 330
|
||||
level = {
|
||||
threshold = mandala_legitimacy_level_6 # 1240-4960
|
||||
modifier = {
|
||||
tributary_opinion = 15
|
||||
county_opinion_add = 10
|
||||
monthly_piety_gain_mult = 0.2
|
||||
monthly_dynasty_prestige = 0.15
|
||||
}
|
||||
flag = reduced_claim_cb_cost
|
||||
flag = increased_marriage_acceptance
|
||||
flag = increased_alliance_acceptance
|
||||
flag = very_increased_tributarization_acceptance
|
||||
flag = reduced_factions
|
||||
flag = reduced_swing_scales_cost
|
||||
}
|
||||
# Gap of at least 550
|
||||
level = {
|
||||
threshold = mandala_legitimacy_level_7 # 1650-6600
|
||||
modifier = {
|
||||
tributary_opinion = 20
|
||||
county_opinion_add = 20
|
||||
monthly_piety_gain_mult = 0.3
|
||||
monthly_dynasty_prestige = 0.15
|
||||
}
|
||||
flag = very_reduced_claim_cb_cost
|
||||
flag = very_increased_marriage_acceptance
|
||||
flag = very_increased_alliance_acceptance
|
||||
flag = extra_increased_tributarization_acceptance
|
||||
flag = very_reduced_factions
|
||||
flag = very_reduced_swing_scales_cost
|
||||
}
|
||||
# Gap of at least 550
|
||||
level = {
|
||||
threshold = mandala_legitimacy_level_8 # 2200-8800
|
||||
modifier = {
|
||||
tributary_opinion = 30
|
||||
county_opinion_add = 25
|
||||
monthly_piety_gain_mult = 0.35
|
||||
monthly_dynasty_prestige = 0.25
|
||||
faith_conversion_piety_cost_mult = -0.15
|
||||
}
|
||||
flag = very_reduced_claim_cb_cost
|
||||
flag = very_increased_marriage_acceptance
|
||||
flag = very_increased_alliance_acceptance
|
||||
flag = increased_vassalization_acceptance
|
||||
flag = extra_increased_tributarization_acceptance
|
||||
flag = very_reduced_factions
|
||||
flag = very_reduced_swing_scales_cost
|
||||
}
|
||||
# Gap of at least 700
|
||||
level = {
|
||||
threshold = mandala_legitimacy_level_9 # 3000-12000
|
||||
modifier = {
|
||||
tributary_opinion = 35
|
||||
county_opinion_add = 35
|
||||
monthly_piety_gain_mult = 0.4
|
||||
monthly_dynasty_prestige = 0.3
|
||||
faith_conversion_piety_cost_mult = -0.3
|
||||
}
|
||||
flag = extra_reduced_claim_cb_cost
|
||||
flag = extra_increased_marriage_acceptance
|
||||
flag = extra_increased_alliance_acceptance
|
||||
flag = very_increased_vassalization_acceptance
|
||||
flag = extra_increased_tributarization_acceptance
|
||||
flag = extra_reduced_factions
|
||||
flag = extra_reduced_swing_scales_cost
|
||||
}
|
||||
}
|
||||
59
common/legitimacy/_legitimacy.info
Normal file
59
common/legitimacy/_legitimacy.info
Normal file
|
|
@ -0,0 +1,59 @@
|
|||
<key> = {
|
||||
# Should this legitimacy type apply to this playable ruler, evaluated daily for the player, yearly for AI
|
||||
# First valid one is selected
|
||||
# root = ruler character
|
||||
is_valid = {
|
||||
<triggers>
|
||||
}
|
||||
|
||||
# What level the AI expects of a liege with this legitimacy type
|
||||
# root = vassal
|
||||
# scope:liege = liege character
|
||||
ai_expected_level = {
|
||||
<script value>
|
||||
}
|
||||
|
||||
# Opinion change for a vassal of their liege for each level below the vassal's expected legitimacy the liege is
|
||||
# root = opinion holder, person who has an opinion of target
|
||||
# scope:target = opinion target, aka the liege
|
||||
below_expectations_opinion = <script_value>
|
||||
|
||||
# Maximum value of legitimacy of this type, should be larger than the last threshold
|
||||
max = <script_value>
|
||||
|
||||
# Multiple levels can be read in, the last one a ruler is >= will be the applied level
|
||||
# First level must have a threshold of 0
|
||||
level = {
|
||||
# root = ruler character
|
||||
threshold = <script_value>
|
||||
|
||||
# Effect run when gaining this legitimacy level
|
||||
# root = ruler character
|
||||
on_level_entered = {
|
||||
<effects>
|
||||
}
|
||||
|
||||
# Dynamic description for the on_level_entered effect
|
||||
# root = ruler character
|
||||
on_level_entered_desc = {
|
||||
first_valid = {
|
||||
}
|
||||
}
|
||||
|
||||
modifier = {
|
||||
# What modifiers are applied
|
||||
<modifiers>
|
||||
}
|
||||
|
||||
# Flags to be checked with has_legitimacy_flag
|
||||
# Multiple can be read in
|
||||
flag = <flag_name>
|
||||
}
|
||||
|
||||
level = {
|
||||
...
|
||||
}
|
||||
level = {
|
||||
...
|
||||
}
|
||||
}
|
||||
|
|
@ -40,7 +40,7 @@ light_footmen = {
|
|||
can_recruit = {
|
||||
NOR = {
|
||||
government_has_flag = government_is_nomadic
|
||||
government_has_flag = government_is_herder
|
||||
government_has_flag = government_is_true_herder
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -93,7 +93,7 @@ bowmen = {
|
|||
can_recruit = {
|
||||
NOR = {
|
||||
government_has_flag = government_is_nomadic
|
||||
government_has_flag = government_is_herder
|
||||
government_has_flag = government_is_true_herder
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -152,7 +152,7 @@ light_horsemen = {
|
|||
can_recruit = {
|
||||
NOR = {
|
||||
government_has_flag = government_is_nomadic
|
||||
government_has_flag = government_is_herder
|
||||
government_has_flag = government_is_true_herder
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -219,7 +219,7 @@ pikemen_unit = {
|
|||
can_recruit = {
|
||||
NOR = {
|
||||
government_has_flag = government_is_nomadic
|
||||
government_has_flag = government_is_herder
|
||||
government_has_flag = government_is_true_herder
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -276,7 +276,7 @@ armored_footmen = {
|
|||
}
|
||||
NOR = {
|
||||
government_has_flag = government_is_nomadic
|
||||
government_has_flag = government_is_herder
|
||||
government_has_flag = government_is_true_herder
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -331,7 +331,7 @@ onager = {
|
|||
}
|
||||
NOR = {
|
||||
government_has_flag = government_is_nomadic
|
||||
government_has_flag = government_is_herder
|
||||
government_has_flag = government_is_true_herder
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -377,7 +377,7 @@ armored_horsemen = {
|
|||
}
|
||||
NOR = {
|
||||
government_has_flag = government_is_nomadic
|
||||
government_has_flag = government_is_herder
|
||||
government_has_flag = government_is_true_herder
|
||||
}
|
||||
NOT = {
|
||||
culture = { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
|
||||
|
|
@ -441,7 +441,7 @@ mangonel = {
|
|||
}
|
||||
NOR = {
|
||||
government_has_flag = government_is_nomadic
|
||||
government_has_flag = government_is_herder
|
||||
government_has_flag = government_is_true_herder
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -487,7 +487,7 @@ crossbowmen = {
|
|||
}
|
||||
NOR = {
|
||||
government_has_flag = government_is_nomadic
|
||||
government_has_flag = government_is_herder
|
||||
government_has_flag = government_is_true_herder
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -543,7 +543,7 @@ trebuchet = {
|
|||
}
|
||||
NOR = {
|
||||
government_has_flag = government_is_nomadic
|
||||
government_has_flag = government_is_herder
|
||||
government_has_flag = government_is_true_herder
|
||||
}
|
||||
|
||||
}
|
||||
|
|
@ -585,7 +585,7 @@ bombard = {
|
|||
}
|
||||
NOR = {
|
||||
government_has_flag = government_is_nomadic
|
||||
government_has_flag = government_is_herder
|
||||
government_has_flag = government_is_true_herder
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
417
common/men_at_arms_types/09_mpo_maa_types.txt
Normal file
417
common/men_at_arms_types/09_mpo_maa_types.txt
Normal file
|
|
@ -0,0 +1,417 @@
|
|||
# standard costs
|
||||
@maa_buy_cost = 150
|
||||
@maa_low_maintenance_cost = 1.0
|
||||
@maa_high_maintenance_cost = 5.0
|
||||
@cultural_maa_extra_ai_score = 80 # Equivalent to having 8 extra regiments beyond what the code scoring would indicate (see NEGATIVE_SCORE_PER_EXISTING_REGIMENT)
|
||||
|
||||
# Must be synced between files with the values located at "# Provisions Costs #".
|
||||
@provisions_cost_infantry_cheap = 3
|
||||
@provisions_cost_infantry_moderate = 7
|
||||
@provisions_cost_infantry_expensive = 12
|
||||
@provisions_cost_infantry_bankrupting = 15
|
||||
|
||||
@provisions_cost_cavalry_cheap = 7
|
||||
@provisions_cost_cavalry_moderate = 15
|
||||
@provisions_cost_cavalry_expensive = 21
|
||||
@provisions_cost_cavalry_bankrupting = 30
|
||||
|
||||
@provisions_cost_special_cheap = 6
|
||||
@provisions_cost_special_moderate = 12
|
||||
@provisions_cost_special_expensive = 18
|
||||
@provisions_cost_special_bankrupting = 24
|
||||
|
||||
nomadic_riders = {
|
||||
type = nomadic_horde
|
||||
|
||||
damage = 12
|
||||
toughness = 12
|
||||
pursuit = 10
|
||||
screen = 15
|
||||
|
||||
terrain_bonus = {
|
||||
steppe = { damage = 8 pursuit = 10 }
|
||||
plains = { damage = 4 pursuit = 6 }
|
||||
drylands = { damage = 4 pursuit = 6 }
|
||||
}
|
||||
|
||||
# No cost as this is the basic type of MAA given by converting your Herd
|
||||
provision_cost = @provisions_cost_cavalry_cheap
|
||||
|
||||
# Prevents this MaA type from being shown in the interface
|
||||
# Nomadic Riders are always created and raised from code
|
||||
special_recruit_only = yes
|
||||
|
||||
illustration = {
|
||||
trigger = {
|
||||
OR = {
|
||||
government_has_flag = government_is_nomadic
|
||||
government_has_flag = government_is_true_herder
|
||||
}
|
||||
}
|
||||
reference = nomadic_riders
|
||||
}
|
||||
illustration = {
|
||||
reference = light_cavalry
|
||||
}
|
||||
stack = 100
|
||||
# No AI for the same reason as above
|
||||
icon = nomadic_riders
|
||||
}
|
||||
|
||||
torch_bearers = {
|
||||
type = siege_weapon
|
||||
fights_in_main_phase = no
|
||||
|
||||
damage = 20
|
||||
toughness = 12
|
||||
|
||||
siege_tier = 1
|
||||
siege_value = 0.1
|
||||
|
||||
can_recruit = {
|
||||
government_has_flag = government_is_nomadic
|
||||
}
|
||||
|
||||
holding_bonus = {
|
||||
nomad_holding = {
|
||||
siege_value = 0.3
|
||||
}
|
||||
tribal_holding = {
|
||||
siege_value = 0.1
|
||||
}
|
||||
}
|
||||
|
||||
buy_cost = { gold = torch_bearers_recruitment_cost }
|
||||
low_maintenance_cost = { gold = torch_bearers_low_maint_cost }
|
||||
high_maintenance_cost = { gold = torch_bearers_high_maint_cost }
|
||||
provision_cost = @provisions_cost_special_cheap
|
||||
|
||||
stack = 10
|
||||
allowed_in_hired_troops = no
|
||||
icon = torch_bearers
|
||||
}
|
||||
|
||||
kheshig = {
|
||||
type = archer_cavalry
|
||||
|
||||
damage = 94
|
||||
toughness = 60
|
||||
pursuit = 24
|
||||
screen = 36
|
||||
|
||||
terrain_bonus = {
|
||||
steppe = { damage = 90 screen = 20 }
|
||||
plains = { damage = 50 screen = 10 }
|
||||
drylands = { damage = 20 }
|
||||
jungle = { damage = -40 pursuit = -20 }
|
||||
wetlands = { damage = -70 pursuit = -40 }
|
||||
mountains = { damage = -70 pursuit = -40 }
|
||||
desert_mountains = { damage = -70 pursuit = -40 }
|
||||
}
|
||||
|
||||
can_recruit = {
|
||||
dynasty ?= { has_dynasty_perk = mpo_nomad_legacy_4 }
|
||||
}
|
||||
|
||||
counters = {
|
||||
light_cavalry = 1
|
||||
heavy_cavalry = 0.5
|
||||
elephant_cavalry = 1
|
||||
}
|
||||
|
||||
max_regiments = 1
|
||||
|
||||
buy_cost = { gold = kheshig_recruitment_cost }
|
||||
low_maintenance_cost = { gold = kheshig_veterans_low_maint_cost }
|
||||
high_maintenance_cost = { gold = kheshig_veterans_high_maint_cost }
|
||||
provision_cost = @provisions_cost_cavalry_cheap
|
||||
|
||||
stack = 50
|
||||
ai_quality = { value = 100 }
|
||||
icon = keshig
|
||||
}
|
||||
|
||||
steppe_raiders = {
|
||||
type = light_cavalry
|
||||
|
||||
damage = 22
|
||||
toughness = 15
|
||||
pursuit = 30
|
||||
screen = 30
|
||||
|
||||
terrain_bonus = {
|
||||
steppe = { damage = 15 }
|
||||
plains = { damage = 15 }
|
||||
drylands = { damage = 15 }
|
||||
desert = { damage = 10 }
|
||||
forest = { damage = 5 }
|
||||
taiga = { damage = 5 }
|
||||
mountains = { damage = -5 pursuit = -10 }
|
||||
desert_mountains = { damage = -5 pursuit = -10 }
|
||||
wetlands = { damage = -10 toughness = -5 pursuit = -15 screen = -15 }
|
||||
}
|
||||
|
||||
counters = {
|
||||
archers = 1
|
||||
gunpowder = 1
|
||||
}
|
||||
|
||||
can_recruit = {
|
||||
mpo_can_recruit_nomad_maa_trigger = yes
|
||||
}
|
||||
|
||||
buy_cost = { gold = steppe_raiders_recruitment_cost }
|
||||
low_maintenance_cost = { gold = steppe_raiders_low_maint_cost }
|
||||
high_maintenance_cost = { gold = steppe_raiders_high_maint_cost }
|
||||
provision_cost = @provisions_cost_cavalry_cheap
|
||||
|
||||
holy_order_fallback = yes
|
||||
|
||||
stack = 100
|
||||
ai_quality = {
|
||||
value = culture_ai_weight_light_cavalry
|
||||
add = counter_synergy_ai_weight_light_cavalry
|
||||
add = -20
|
||||
}
|
||||
icon = steppe_raiders
|
||||
}
|
||||
|
||||
heavy_horse_archers = {
|
||||
type = archer_cavalry
|
||||
|
||||
damage = 92
|
||||
toughness = 42
|
||||
pursuit = 24
|
||||
screen = 24
|
||||
|
||||
terrain_bonus = {
|
||||
steppe = { damage = 80 }
|
||||
plains = { damage = 40 }
|
||||
forest = { damage = -20 pursuit = -10 }
|
||||
taiga = { damage = -20 pursuit = -10 }
|
||||
jungle = { damage = -50 pursuit = -25 }
|
||||
wetlands = { damage = -85 pursuit = -40 }
|
||||
mountains = { damage = -85 pursuit = -40 }
|
||||
desert_mountains = { damage = -85 pursuit = -40 }
|
||||
}
|
||||
|
||||
can_recruit = {
|
||||
mpo_can_recruit_nomad_maa_trigger = yes
|
||||
trigger_if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_nomadic
|
||||
exists = domicile
|
||||
}
|
||||
domicile = {
|
||||
has_domicile_parameter = unlock_maa_heavy_horse_archers
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
counters = {
|
||||
light_cavalry = 1
|
||||
elephant_cavalry = 1
|
||||
}
|
||||
|
||||
winter_bonus = {
|
||||
normal_winter = { damage = -10 toughness = -5 }
|
||||
harsh_winter = { damage = -20 toughness = -10 }
|
||||
}
|
||||
|
||||
buy_cost = { gold = heavy_horse_archers_recruitment_cost }
|
||||
low_maintenance_cost = { gold = heavy_horse_archers_low_maint_cost }
|
||||
high_maintenance_cost = { gold = heavy_horse_archers_high_maint_cost }
|
||||
provision_cost = @provisions_cost_cavalry_expensive
|
||||
|
||||
stack = 50
|
||||
ai_quality = {
|
||||
value = @cultural_maa_extra_ai_score
|
||||
add = 100 #I mean... they're horse archers
|
||||
}
|
||||
icon = heavy_horse_archers
|
||||
}
|
||||
|
||||
nomad_lancers = {
|
||||
type = heavy_cavalry
|
||||
|
||||
damage = 120
|
||||
toughness = 30
|
||||
pursuit = 20
|
||||
screen = 0
|
||||
|
||||
terrain_bonus = {
|
||||
steppe = { damage = 50 }
|
||||
plains = { damage = 40 }
|
||||
drylands = { damage = 10 }
|
||||
hills = { damage = -20 }
|
||||
mountains = { damage = -75 }
|
||||
desert_mountains = { damage = -75 }
|
||||
wetlands = { damage = -75 toughness = -10 pursuit = -10 }
|
||||
}
|
||||
|
||||
can_recruit = {
|
||||
mpo_can_recruit_nomad_heavy_cavalry_maa_trigger = yes
|
||||
NOT = {
|
||||
culture = { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
|
||||
}
|
||||
}
|
||||
|
||||
counters = {
|
||||
archers = 0.5
|
||||
gunpowder = 0.5
|
||||
}
|
||||
|
||||
winter_bonus = {
|
||||
normal_winter = { damage = -10 toughness = -5 }
|
||||
harsh_winter = { damage = -20 toughness = -10 }
|
||||
}
|
||||
|
||||
buy_cost = { gold = nomad_lancers_recruitment_cost }
|
||||
low_maintenance_cost = { gold = nomad_lancers_low_maint_cost }
|
||||
high_maintenance_cost = { gold = nomad_lancers_high_maint_cost }
|
||||
provision_cost = @provisions_cost_cavalry_expensive
|
||||
|
||||
stack = 50
|
||||
ai_quality = {
|
||||
value = culture_ai_weight_heavy_cavalry
|
||||
add = 100
|
||||
}
|
||||
icon = nomad_lancers
|
||||
}
|
||||
|
||||
mangudai = {
|
||||
type = archer_cavalry
|
||||
|
||||
damage = 50
|
||||
toughness = 6
|
||||
pursuit = 60
|
||||
screen = 10
|
||||
|
||||
terrain_bonus = {
|
||||
steppe = { damage = 45 }
|
||||
plains = { damage = 20 }
|
||||
hills = { damage = 10 }
|
||||
mountains = { damage = -10 pursuit = -10 }
|
||||
jungle = { damage = -20 pursuit = -20 }
|
||||
wetlands = { damage = -30 pursuit = -30 }
|
||||
desert_mountains = { damage = -30 pursuit = -30 }
|
||||
}
|
||||
|
||||
counters = {
|
||||
pikemen = 0.5
|
||||
peasant_militia = 2
|
||||
heavy_infantry = 1
|
||||
}
|
||||
|
||||
can_recruit = {
|
||||
valid_for_maa_trigger = { PARAMETER = unlock_maa_mangudai }
|
||||
}
|
||||
|
||||
buy_cost = { gold = mangudai_recruitment_cost }
|
||||
low_maintenance_cost = { gold = mangudai_low_maint_cost }
|
||||
high_maintenance_cost = { gold = mangudai_high_maint_cost }
|
||||
provision_cost = @provisions_cost_cavalry_cheap
|
||||
|
||||
stack = 100
|
||||
ai_quality = {
|
||||
value = @cultural_maa_extra_ai_score
|
||||
}
|
||||
icon = mangudai
|
||||
}
|
||||
|
||||
cataphract_archers = {
|
||||
type = heavy_cavalry
|
||||
|
||||
damage = 90
|
||||
toughness = 52
|
||||
pursuit = 20
|
||||
screen = 10
|
||||
|
||||
terrain_bonus = {
|
||||
steppe = { damage = 40 }
|
||||
drylands = { damage = 40 }
|
||||
plains = { damage = 40 }
|
||||
hills = { damage = -20 }
|
||||
desert_mountains = { damage = -50 }
|
||||
mountains = { damage = -75 }
|
||||
wetlands = { damage = -75 toughness = -10 pursuit = -10 }
|
||||
}
|
||||
|
||||
can_recruit = {
|
||||
valid_for_maa_trigger = { PARAMETER = unlock_maa_cataphract_archers }
|
||||
#Either non-nomadic or has some dominance
|
||||
NOT = {
|
||||
culture = { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
|
||||
}
|
||||
OR = {
|
||||
NOT = {
|
||||
government_has_flag = government_is_nomadic
|
||||
}
|
||||
has_realm_law_flag = unlock_maa_nomad_lancers
|
||||
}
|
||||
}
|
||||
|
||||
counters = {
|
||||
archer_cavalry = 1
|
||||
archers = 1
|
||||
gunpowder = 0.5
|
||||
}
|
||||
|
||||
winter_bonus = {
|
||||
normal_winter = { damage = -10 toughness = -5 }
|
||||
harsh_winter = { damage = -20 toughness = -10 }
|
||||
}
|
||||
|
||||
buy_cost = { gold = cataphract_archers_recruitment_cost }
|
||||
low_maintenance_cost = { gold = cataphract_archers_low_maint_cost }
|
||||
high_maintenance_cost = { gold = cataphract_archers_high_maint_cost }
|
||||
provision_cost = @provisions_cost_cavalry_expensive
|
||||
|
||||
stack = 50
|
||||
ai_quality = {
|
||||
value = @cultural_maa_extra_ai_score
|
||||
add = 200
|
||||
}
|
||||
icon = cataphract_archers
|
||||
}
|
||||
|
||||
maturkan_warriors = {
|
||||
type = archers
|
||||
|
||||
damage = 16
|
||||
toughness = 15
|
||||
pursuit = 0
|
||||
screen = 16
|
||||
|
||||
terrain_bonus = {
|
||||
taiga = { damage = 12 toughness = 6 }
|
||||
forest = { damage = 10 toughness = 4 }
|
||||
hills = { damage = 6 toughness = 3 }
|
||||
mountains = { damage = 6 toughness = 3 }
|
||||
}
|
||||
|
||||
counters = {
|
||||
skirmishers = 1
|
||||
}
|
||||
|
||||
winter_bonus = {
|
||||
harsh_winter = { toughness = 6 screen = 12 }
|
||||
normal_winter = { toughness = 4 screen = 8 }
|
||||
}
|
||||
|
||||
can_recruit = {
|
||||
valid_for_maa_trigger = { PARAMETER = unlock_maa_maturkan_warriors }
|
||||
}
|
||||
|
||||
buy_cost = { gold = maturkan_warriors_recruitment_cost }
|
||||
low_maintenance_cost = { gold = maturkan_warriors_low_maint_cost }
|
||||
high_maintenance_cost = { gold = maturkan_warriors_high_maint_cost }
|
||||
provision_cost = @provisions_cost_infantry_cheap
|
||||
|
||||
stack = 100
|
||||
ai_quality = {
|
||||
value = @cultural_maa_extra_ai_score
|
||||
add = counter_synergy_ai_weight_archers
|
||||
}
|
||||
icon = maturkan_warriors
|
||||
}
|
||||
2212
common/on_action/death.txt
Normal file
2212
common/on_action/death.txt
Normal file
File diff suppressed because it is too large
Load diff
662
common/on_action/dlc/mpo/mpo_on_actions_2.txt
Normal file
662
common/on_action/dlc/mpo/mpo_on_actions_2.txt
Normal file
|
|
@ -0,0 +1,662 @@
|
|||
mpo_yearly_events_nomads = {
|
||||
trigger = {
|
||||
has_mpo_dlc_trigger = yes
|
||||
government_has_flag = government_is_nomadic
|
||||
}
|
||||
|
||||
random_events = {
|
||||
chance_to_happen = 100
|
||||
|
||||
# EVENT CHAINS/STORY CYCLE EVENTS
|
||||
100 = nomad_events.0001 # Starts the Achmach Fanakiti event chain
|
||||
|
||||
# Regular events
|
||||
150 = mpo_nomad_events.1030 # You choose a sport for your son to tryhard
|
||||
200 = mpo_nomad_events.1020 # Your kin wants to break off from your tribe
|
||||
250 = court_astrologer_events.0002 # Your Astrologer suggest a better place to migrate to
|
||||
250 = nomad_events.0100 # Two vassals have a herd dispute
|
||||
250 = nomad_events.0120 # You take an evening ride with someone
|
||||
200 = nomad_events.0130 # A merchant offers you some herd
|
||||
150 = nomad_events.0140 # A foreign merchant passes by your capital and asks to stay
|
||||
250 = nomad_events.0150 # You share a drink with a courtier
|
||||
300 = nomad_events.0160 # Your spouse tells you they admire you
|
||||
300 = nomad_events.0170 # Your spouse is scared of your high dread
|
||||
250 = nomad_events.0180 # Random courtier laughs at your child low prowess
|
||||
250 = nomad_events.0190 # Reminisce of a past memory
|
||||
250 = nomad_events.0200 # Someone tells you of a dream they had
|
||||
250 = nomad_events.0220 # Spouse scolds you for your low Prowess
|
||||
250 = nomad_events.0230 # Spouse is feeling homesick
|
||||
200 = nomad_events.0240 # Neighbouring Nomad's herd shows up in your capital
|
||||
100 = nomad_events.0250 # Enthusiastic priest asks you to convert
|
||||
100 = nomad_events.0260 # Distant priest arrives at your court
|
||||
100 = mpo_nomad_events.1050 # A neighboring herder is salty at you
|
||||
300 = mpo_nomad_events.1060 # You trade with non-nomad neighbors
|
||||
50 = mpo_nomad_events.1070 #You wake up after having ridden off alone
|
||||
200 = mpo_nomad_events.1080 #Neighbor is intruding on your land hunting a criminal
|
||||
150 = mpo_nomad_events.1100 #You adapt your herds to the local terrain
|
||||
150 = mpo_nomad_events.1110 #Your capital is by a place you can fish
|
||||
200 = mpo_events_tova.0025 # You are invited to a knucklebone shooting game
|
||||
200 = mpo_events_tova.0030 # No astrologer? Someone comes to you with a vision
|
||||
200 = mpo_events_tova.0035 # Anda comes to you with marital concerns
|
||||
200 = mpo_events_tova.0045 # A Treasured Friend
|
||||
250 = nomad_events_oltner.0001 # Hunt sighting in your lands
|
||||
250 = nomad_events_oltner.0002 # Bird sighting in your lands
|
||||
250 = nomad_events_oltner.0003 # Dangerous Hunt sighting in your lands
|
||||
150 = nomad_events_oltner.0004 # Zud - Dangerous animals eat your herd
|
||||
250 = nomad_events_oltner.0005 # Good season! Animals aplenty.
|
||||
200 = nomad_events_oltner.0006 # You are offered a skilled Master of the Chase from a tributary
|
||||
200 = nomad_events_oltner.0007 # You are offered a falcon from a tributary
|
||||
50 = mpo_bb_events.0001 # blood brother comes by for a wrestling match
|
||||
100 = mpo_events_anna.0001 #Train Them Young - teach a child how to ride a horse
|
||||
200 = mpo_events_anna.0005 #Stories from the Past - choose a story to be told
|
||||
200 = mpo_events_anna.0010 #Whistle Like an Arrow - being taught how to whistle as a child
|
||||
250 = mpo_events_ariana.0001 # Nest Sighting
|
||||
50 = mpo_events_ariana.0010 # Your Heir wants to convert to a different faith
|
||||
250 = mpo_events_ariana.0020 # A spouse is suspicious of a councillor
|
||||
250 = mpo_events_ariana.0050 # A family member risks being branded
|
||||
150 = mpo_events_ariana.0060 # A child in your family spots an eagles nest with treasure
|
||||
250 = mpo_events_ariana.0080 # Someone tells you about a magical tree
|
||||
150 = pet_animal.3050 # Your rival has an eagle
|
||||
250 = mpo_events_ariana.0090 # Your child wants to be a herder
|
||||
250 = mpo_events_ariana.0100 # A non-martial gender family member is very skilled
|
||||
150 = mpo_events_ariana.0110 # Your court astrologer wants you to move your capital
|
||||
|
||||
# SEASON SPECIFIC EVENTS
|
||||
300 = mpo_nomads_season_events.0001 # Herders robbed during drought
|
||||
300 = mpo_nomads_season_events.0005 # A hungry neighbour asks for herd
|
||||
300 = mpo_nomads_season_events.0010 # A well-to-do neighbor offers herd
|
||||
300 = mpo_nomads_season_events.0015 # Two Kurultai members fight over food
|
||||
150 = nomad_events.0110 # A snow wolf attacks a child (weighted up during white zud/cold zud)
|
||||
300 = nomad_events.0210 # Spouse/Child is worried about low herd
|
||||
150 = mpo_nomad_events.1120 #It's winter. wolves are hungry for your herd (weighted up during white zud/cold zud)
|
||||
}
|
||||
}
|
||||
|
||||
mpo_migration_finished = {
|
||||
effect = {
|
||||
if = { # We send an event if you're migrating into a Tributary's lands
|
||||
limit = {
|
||||
has_variable = migrating_into_tributary_war_var
|
||||
}
|
||||
trigger_event = {
|
||||
id = migration_events.0002
|
||||
days = 1
|
||||
}
|
||||
}
|
||||
set_variable = {
|
||||
name = recently_migrated
|
||||
years = 3
|
||||
}
|
||||
every_held_county = {
|
||||
limit = {
|
||||
exists = duchy
|
||||
duchy = root.capital_province.duchy
|
||||
}
|
||||
change_county_control = -50
|
||||
}
|
||||
every_realm_province = {
|
||||
limit = {
|
||||
has_province_modifier = recently_looted_modifier
|
||||
}
|
||||
remove_province_modifier = recently_looted_modifier
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
highest_held_title_tier >= tier_duchy
|
||||
}
|
||||
while = {
|
||||
count = 2
|
||||
trigger_event = {
|
||||
on_action = mpo_migration_contract
|
||||
months = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
else = {
|
||||
trigger_event = {
|
||||
on_action = mpo_migration_contract
|
||||
months = 1
|
||||
}
|
||||
}
|
||||
domicile ?= {
|
||||
move_domicile = root.capital_province
|
||||
}
|
||||
every_vassal = {
|
||||
domicile ?= {
|
||||
move_domicile = prev.capital_province
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
mpo_migration_contract = {
|
||||
trigger = {
|
||||
is_landed = yes
|
||||
has_mpo_dlc_trigger = yes
|
||||
government_has_flag = government_is_nomadic
|
||||
has_variable = recently_migrated
|
||||
any_held_county = {
|
||||
is_landless_type_title = no
|
||||
exists = title_province
|
||||
county_control < 90
|
||||
}
|
||||
}
|
||||
|
||||
random_events = {
|
||||
100 = mpo_contract_events.0001
|
||||
100 = mpo_contract_events.0011
|
||||
100 = mpo_contract_events.0021
|
||||
100 = mpo_contract_events.0031
|
||||
20 = mpo_contract_events.0041
|
||||
100 = mpo_contract_events.0051
|
||||
100 = mpo_contract_events.0061
|
||||
100 = mpo_contract_events.0071
|
||||
100 = mpo_contract_events.0081
|
||||
100 = mpo_contract_events.0091
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
# Triggered from code on the day after a migration travel ends
|
||||
#
|
||||
# root - migrating ruler
|
||||
# scope:actor - migration ruler (compatibility with triggers and effects used in migration interaction)
|
||||
# scope:recipient - holder of the target title
|
||||
# scope:target_title - higher tier title target of the migration. Can be of any tier
|
||||
# scope:domain - county or duchy tier title, all land within it shall become new personal domain of the migrating ruler
|
||||
#
|
||||
on_migration_travel_end = {
|
||||
events = {
|
||||
migration_events.0001
|
||||
}
|
||||
|
||||
effect = {
|
||||
if = { # MPO ACHIEVEMENT Steppe by Steppe
|
||||
limit = {
|
||||
is_ai = no
|
||||
exists = global_var:started_steppe_by_steppe_achievement
|
||||
situation:the_great_steppe ?= {
|
||||
situation_sub_region:steppe_west = {
|
||||
situation_sub_region_has_county = root.capital_county
|
||||
}
|
||||
}
|
||||
}
|
||||
add_achievement_global_variable_effect = {
|
||||
VARIABLE = mpo_steppe_by_steppe_achievement_unlocked
|
||||
VALUE = yes
|
||||
}
|
||||
}
|
||||
migration_title_and_vassal_change_effect = yes
|
||||
trigger_event = {
|
||||
on_action = mpo_migration_finished
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# triggered from code when migration war ends
|
||||
#
|
||||
# root - migrating ruler
|
||||
# scope:actor - migration ruler (compatibility with triggers and effects used in migration interaction)
|
||||
# scope:recipient - primary defender in migration war
|
||||
# scope:target_title - higher tier title target of the migration. Can be of any tier
|
||||
# scope:domain - county or duchy tier title, all land within it shall become new personal domain of the migrating ruler
|
||||
# scope:war - migration war. War will disappear after this onaction
|
||||
|
||||
on_migration_war_end = {
|
||||
effect = {
|
||||
if = { # MPO ACHIEVEMENT Steppe by Steppe
|
||||
limit = {
|
||||
is_ai = no
|
||||
exists = global_var:started_steppe_by_steppe_achievement
|
||||
location = {
|
||||
geographical_region = world_steppe_west
|
||||
}
|
||||
}
|
||||
add_achievement_global_variable_effect = {
|
||||
VARIABLE = mpo_steppe_by_steppe_achievement_unlocked
|
||||
VALUE = yes
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
scope:war = { has_variable = migration_victory }
|
||||
}
|
||||
migration_title_and_vassal_change_effect = yes
|
||||
trigger_event = {
|
||||
on_action = mpo_migration_finished
|
||||
}
|
||||
every_character_situation = {
|
||||
limit = {
|
||||
any_participant_group = {
|
||||
participant_group_type = nomad_rulers_capital
|
||||
participant_group_has_character = root
|
||||
}
|
||||
}
|
||||
every_participant_group = {
|
||||
limit = {
|
||||
participant_group_type = nomad_rulers_capital
|
||||
participant_group_has_character = root
|
||||
}
|
||||
every_situation_group_participant = {
|
||||
limit = {
|
||||
save_temporary_scope_as = temp_scope
|
||||
NOT = { this = root }
|
||||
is_migrating = yes
|
||||
exists = current_travel_plan
|
||||
OR = {
|
||||
current_travel_plan.final_destination_province.county = scope:target_title
|
||||
scope:domain = {
|
||||
any_in_de_jure_hierarchy = {
|
||||
tier = tier_county
|
||||
this = scope:temp_scope.current_travel_plan.final_destination_province.county
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
save_scope_as = invalidated_ruler
|
||||
scope:invalidated_ruler = {
|
||||
send_interface_message = {
|
||||
type = msg_migration_into_realm
|
||||
title = war_invalidated_migration
|
||||
desc = war_invalidated_migration_desc
|
||||
|
||||
left_icon = root
|
||||
right_icon = scope:invalidated_ruler
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# triggered from code right after kurultai succession has been resolved
|
||||
#
|
||||
# root - new heir (character)
|
||||
# scope:was_kurultai - (bool) if new heir was part of the predecessor's Kurultai Council
|
||||
# scope:kurultai_members - list all characters who were part of the predecessor's Kurultai Council
|
||||
# scope:obedient_kurultai - list all obedient characters who were part of the Kurultai Election (both Council and Children)
|
||||
# scope:disobedient_kurultai - list all disobedient characters who were part of the Kurultai Election (both Council and Children)
|
||||
#
|
||||
on_kurultai_succession_stable = {
|
||||
trigger = {
|
||||
has_realm_law = single_heir_succession_kurultai_law
|
||||
}
|
||||
effect = {
|
||||
root = {
|
||||
if = {
|
||||
limit = {
|
||||
exists = this
|
||||
"list_size(obedient_kurultai)" > 0
|
||||
}
|
||||
every_in_list = {
|
||||
list = obedient_kurultai
|
||||
limit = {
|
||||
exists = this
|
||||
NOT = { this = root }
|
||||
}
|
||||
add_opinion = {
|
||||
target = root
|
||||
modifier = obedience_opinion
|
||||
years = 5
|
||||
}
|
||||
}
|
||||
create_character_memory = {
|
||||
type = had_stable_kurultai_succession
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# triggered from code right after kurultai succession has been resolved
|
||||
#
|
||||
# root - new heir (character)
|
||||
# scope:was_kurultai - (bool) if new heir was part of the predecessor's Kurultai Council
|
||||
# scope:kurultai_members - list all characters who were part of the predecessor's Kurultai Council
|
||||
# scope:obedient_kurultai - list all obedient characters who were part of the Kurultai Election (both Council and Children)
|
||||
# scope:disobedient_kurultai - list all disobedient characters who were part of the Kurultai Election (both Council and Children)
|
||||
#
|
||||
on_kurultai_succession_chaotic = {
|
||||
trigger = {
|
||||
has_realm_law = single_heir_succession_kurultai_law
|
||||
primary_title = {
|
||||
title_held_years < 1
|
||||
}
|
||||
}
|
||||
effect = {
|
||||
root = {
|
||||
if = {
|
||||
limit = {
|
||||
exists = this
|
||||
"list_size(obedient_kurultai)" > 0
|
||||
}
|
||||
every_in_list = {
|
||||
list = obedient_kurultai
|
||||
limit = {
|
||||
exists = this
|
||||
NOT = { this = root }
|
||||
}
|
||||
add_opinion = {
|
||||
target = root
|
||||
modifier = obedience_opinion
|
||||
years = 5
|
||||
}
|
||||
}
|
||||
}
|
||||
# Siblings gain claims on all your titles
|
||||
every_held_title = {
|
||||
limit = {
|
||||
tier >= tier_county
|
||||
}
|
||||
save_scope_as = title_claim
|
||||
root = {
|
||||
every_sibling = {
|
||||
limit = {
|
||||
OR = {
|
||||
AND = {
|
||||
is_male = yes
|
||||
faith_dominant_gender_male_or_equal = yes
|
||||
}
|
||||
AND = {
|
||||
is_female = yes
|
||||
faith_dominant_gender_female_or_equal = yes
|
||||
}
|
||||
}
|
||||
NOT = {
|
||||
has_claim_on = scope:title_claim
|
||||
}
|
||||
}
|
||||
add_pressed_claim = scope:title_claim
|
||||
add_to_list = ai_claimant_faction_preference
|
||||
}
|
||||
every_in_list = {
|
||||
list = disobedient_kurultai
|
||||
limit = {
|
||||
OR = {
|
||||
AND = {
|
||||
is_male = yes
|
||||
faith_dominant_gender_male_or_equal = yes
|
||||
}
|
||||
AND = {
|
||||
is_female = yes
|
||||
faith_dominant_gender_female_or_equal = yes
|
||||
}
|
||||
}
|
||||
NOT = {
|
||||
has_claim_on = scope:title_claim
|
||||
}
|
||||
}
|
||||
add_pressed_claim = scope:title_claim
|
||||
add_to_list = ai_claimant_faction_preference
|
||||
}
|
||||
}
|
||||
}
|
||||
random_in_list = {
|
||||
list = ai_claimant_faction_preference
|
||||
limit = {
|
||||
is_physically_able = yes
|
||||
}
|
||||
weight = {
|
||||
base = 1
|
||||
modifier = {
|
||||
add = martial
|
||||
}
|
||||
modifier = {
|
||||
add = prowess
|
||||
}
|
||||
modifier = {
|
||||
add = dread
|
||||
}
|
||||
modifier = {
|
||||
add = -250
|
||||
is_adult = no
|
||||
}
|
||||
}
|
||||
add_character_flag = nomad_preferred_claimant
|
||||
}
|
||||
create_character_memory = {
|
||||
type = had_chaotic_kurultai_succession
|
||||
}
|
||||
}
|
||||
}
|
||||
random_on_action = {
|
||||
10 = kurultai_succession_chaotic_minor
|
||||
20 = kurultai_succession_chaotic_medium
|
||||
90 = kurultai_succession_chaotic_major
|
||||
}
|
||||
}
|
||||
|
||||
kurultai_succession_chaotic_minor = {
|
||||
trigger = {
|
||||
# No trigger for Minor penalties
|
||||
NOT = {
|
||||
has_character_flag = had_mongolia_split
|
||||
}
|
||||
}
|
||||
weight_multiplier = {
|
||||
base = 1
|
||||
modifier = { # be a bit kinder to the AI
|
||||
factor = 2
|
||||
is_ai = yes
|
||||
}
|
||||
}
|
||||
random_events = {
|
||||
100 = mpo_chaotic_kurultai_succession.0001 # Siblings become your rivals
|
||||
100 = mpo_chaotic_kurultai_succession.0002 # Brother seizes the lands of a Tributary and becomes independent
|
||||
100 = mpo_chaotic_kurultai_succession.0003 # Tributary leaves
|
||||
100 = mpo_chaotic_kurultai_succession.0004 # County Control loss
|
||||
100 = mpo_chaotic_kurultai_succession.0005 # Loss of Prestige Level
|
||||
100 = mpo_chaotic_kurultai_succession.0006 # 10% of Herd defects to Neighboring realm
|
||||
100 = mpo_chaotic_kurultai_succession.0007 # Good Courtiers defect to Neighbor
|
||||
100 = mpo_chaotic_kurultai_succession.0008 # MaA Regiment defects to neighbor
|
||||
}
|
||||
}
|
||||
|
||||
kurultai_succession_chaotic_medium = {
|
||||
trigger = {
|
||||
OR = {
|
||||
"list_size(disobedient_kurultai)" >= 2
|
||||
"list_size(obedient_kurultai)" <= 0
|
||||
}
|
||||
OR = {
|
||||
highest_held_title_tier >= tier_kingdom
|
||||
any_tributary = {
|
||||
count >= 10
|
||||
}
|
||||
}
|
||||
NOT = {
|
||||
has_character_flag = had_mongolia_split
|
||||
}
|
||||
}
|
||||
random_events = {
|
||||
100 = mpo_chaotic_kurultai_succession.0009 # Gold divided by Siblings
|
||||
100 = mpo_chaotic_kurultai_succession.0010 # Legitimacy -500
|
||||
100 = mpo_chaotic_kurultai_succession.0011 # 20% of Herd defects to Neighboring realm
|
||||
300 = mpo_chaotic_kurultai_succession.0013 # 20% Realm Split
|
||||
100 = mpo_chaotic_kurultai_succession.0016 # 3 Tributaries leave
|
||||
}
|
||||
}
|
||||
|
||||
kurultai_succession_chaotic_major = {
|
||||
trigger = {
|
||||
OR = {
|
||||
"list_size(disobedient_kurultai)" >= "list_size(obedient_kurultai)"
|
||||
"list_size(obedient_kurultai)" <= 0
|
||||
}
|
||||
OR = {
|
||||
highest_held_title_tier >= tier_kingdom
|
||||
any_tributary = {
|
||||
count >= 10
|
||||
}
|
||||
}
|
||||
NOT = {
|
||||
has_character_flag = had_mongolia_split
|
||||
}
|
||||
}
|
||||
weight_multiplier = {
|
||||
base = 1
|
||||
modifier = { # be a bit kinder to the AI
|
||||
factor = 0.5
|
||||
is_ai = yes
|
||||
}
|
||||
}
|
||||
random_events = {
|
||||
300 = mpo_chaotic_kurultai_succession.0012 # 50% Split realm De Jure with Sibling
|
||||
50 = mpo_chaotic_kurultai_succession.0014 # Extreme kurultai disapproval: shatter realm
|
||||
100 = mpo_chaotic_kurultai_succession.0015 # 40% of Herd defects to Neighboring realm
|
||||
100 = mpo_chaotic_kurultai_succession.0017 # All Tributaries leave
|
||||
}
|
||||
}
|
||||
|
||||
mpo_tributary_check_pulse = {
|
||||
trigger = {
|
||||
is_landed = no
|
||||
is_migrating = no
|
||||
is_at_war = no
|
||||
number_of_tributaries > 0
|
||||
}
|
||||
|
||||
effect = {
|
||||
every_tributary = {
|
||||
root = {
|
||||
send_interface_message = {
|
||||
type = msg_tributaries_breaking_free_bad
|
||||
title = tributaries_breaking_free_message_title
|
||||
left_icon = root
|
||||
right_icon = prev
|
||||
show_as_tooltip = {
|
||||
prev = { end_tributary = yes }
|
||||
}
|
||||
}
|
||||
}
|
||||
send_interface_message = {
|
||||
type = msg_tributaries_breaking_free_good
|
||||
title = tributaries_breaking_free_message_player_title
|
||||
left_icon = this
|
||||
right_icon = root
|
||||
end_tributary = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
mpo_de_jure_shift = {
|
||||
trigger = {
|
||||
government_has_flag = government_is_nomadic
|
||||
highest_held_title_tier >= tier_kingdom
|
||||
}
|
||||
effect = {
|
||||
switch = {
|
||||
trigger = root.highest_held_title_tier
|
||||
tier_empire = {
|
||||
de_jure_shifting_effect = {
|
||||
UPPER_TIER = empire
|
||||
LOWER_TIER = kingdom
|
||||
}
|
||||
}
|
||||
tier_kingdom = {
|
||||
de_jure_shifting_effect = {
|
||||
UPPER_TIER = kingdom
|
||||
LOWER_TIER = duchy
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# root - Character who changed government
|
||||
# scope:old_government - Character's old government type
|
||||
on_government_change = {
|
||||
effect = {
|
||||
if = {
|
||||
limit = {
|
||||
scope:old_government = government_type:nomad_government
|
||||
NOT = { government_has_flag = government_allows_nomad_domicile_titles }
|
||||
}
|
||||
|
||||
every_held_title = {
|
||||
limit = { is_nomad_title = yes }
|
||||
root = {
|
||||
destroy_title = prev
|
||||
}
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
is_confederation_member = yes
|
||||
NAND = {
|
||||
government_is_japanese_trigger = yes
|
||||
exists = house.house_confederation
|
||||
}
|
||||
NOR = {
|
||||
government_has_flag = government_is_nomadic
|
||||
government_has_flag = government_is_tribal
|
||||
}
|
||||
}
|
||||
confederation = {
|
||||
remove_confederation_member = root
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
has_variable = crowned_emperor_var
|
||||
NOR = {
|
||||
has_game_rule = coronation_laws_off
|
||||
has_realm_law = crowned_emperor
|
||||
}
|
||||
}
|
||||
add_realm_law = crowned_emperor
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
has_variable = crowned_king_var
|
||||
NOR = {
|
||||
has_game_rule = coronation_laws_off
|
||||
has_realm_law = crowned_king
|
||||
}
|
||||
}
|
||||
add_realm_law = crowned_king
|
||||
}
|
||||
if = {
|
||||
limit = { scope:old_government = government_type:mandala_government }
|
||||
#Remove Aspect modifiers/variables
|
||||
if = {
|
||||
limit = { has_character_modifier = mandala_increments_of_peace_modifier }
|
||||
remove_character_modifier = mandala_increments_of_peace_modifier
|
||||
}
|
||||
if = {
|
||||
limit = { has_character_modifier = mandala_creator_modifier }
|
||||
remove_character_modifier = mandala_creator_modifier
|
||||
}
|
||||
remove_variable = mandala_house_power_accumulated_increments_of_peace
|
||||
remove_variable = mandala_house_power_accumulated_creator
|
||||
#Remove max piety cap modifiers/variables
|
||||
if = {
|
||||
limit = { has_character_modifier = budding_divinity_modifier }
|
||||
remove_character_modifier = budding_divinity_modifier
|
||||
}
|
||||
if = {
|
||||
limit = { has_character_modifier = budding_deity_modifier }
|
||||
remove_character_modifier = budding_deity_modifier
|
||||
}
|
||||
if = {
|
||||
limit = { has_character_modifier = budding_godhood_modifier }
|
||||
remove_character_modifier = budding_godhood_modifier
|
||||
}
|
||||
remove_variable = not_subject_to_succession_trials
|
||||
remove_variable = tribute_mission_grace
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_mandala
|
||||
is_house_head = yes
|
||||
}
|
||||
#Set the house aspect to default, please
|
||||
house = {
|
||||
set_house_aspiration = { type = no_aspect }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -12,6 +12,33 @@ on_game_start = {
|
|||
effect = {
|
||||
##NEOW
|
||||
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_prepublic
|
||||
is_landed = yes
|
||||
}
|
||||
save_scope_as = scoped_ruler
|
||||
create_nomad_title = {
|
||||
name = domicile_farmstead
|
||||
holder = scope:scoped_ruler
|
||||
government = peasantrepublic_government
|
||||
save_scope_as = new_title
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_prepublic
|
||||
is_landed = yes
|
||||
primary_title = {
|
||||
NOT = {
|
||||
has_title_law = saxon_elective_succession_law
|
||||
}
|
||||
}
|
||||
}
|
||||
primary_title = {
|
||||
add_title_law = saxon_elective_succession_law
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_allows = administrative
|
||||
|
|
@ -3003,6 +3030,7 @@ on_game_start_after_lobby = {
|
|||
save_scope_as = holder
|
||||
if = {
|
||||
limit = {
|
||||
NOT = { government_has_flag = government_allows_nomad_domicile_titles }
|
||||
NOT = {
|
||||
any_held_title = {
|
||||
is_nomad_title = yes
|
||||
|
|
|
|||
|
|
@ -196,6 +196,35 @@ on_title_gain = {
|
|||
######################
|
||||
# COUNTY-TIER TITLES #
|
||||
######################
|
||||
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_prepublic
|
||||
NOT = {
|
||||
exists = domicile
|
||||
}
|
||||
}
|
||||
save_scope_as = scoped_ruler
|
||||
create_nomad_title = {
|
||||
name = domicile_farmstead
|
||||
holder = scope:scoped_ruler
|
||||
government = peasantrepublic_government
|
||||
save_scope_as = new_title
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_prepublic
|
||||
primary_title = {
|
||||
NOT = {
|
||||
has_title_law = saxon_elective_succession_law
|
||||
}
|
||||
}
|
||||
}
|
||||
primary_title = {
|
||||
add_title_law = saxon_elective_succession_law
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
scope:title.tier = tier_county
|
||||
|
|
@ -206,6 +235,7 @@ on_title_gain = {
|
|||
###########
|
||||
if = {
|
||||
limit = {
|
||||
NOT = { government_has_flag = government_allows_nomad_domicile_titles }
|
||||
scope:title = {
|
||||
is_nomad_title = yes
|
||||
exists = title_domicile
|
||||
|
|
@ -351,6 +381,7 @@ on_title_gain = {
|
|||
if = {
|
||||
limit = {
|
||||
exists = global_var:game_has_started
|
||||
NOT = { government_has_flag = government_allows_nomad_domicile_titles }
|
||||
NOT = {
|
||||
exists = previous_holder
|
||||
}
|
||||
|
|
@ -2473,7 +2504,7 @@ on_title_gain = {
|
|||
if = {
|
||||
limit = {
|
||||
has_character_flag = peasant_outfit
|
||||
NOT = { government_has_flag = government_is_herder }
|
||||
NOT = { government_has_flag = government_is_true_herder }
|
||||
}
|
||||
remove_character_flag = peasant_outfit
|
||||
}
|
||||
|
|
@ -2794,6 +2825,34 @@ on_title_gain_inheritance = {
|
|||
diarchy.0113
|
||||
}
|
||||
effect = {
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_prepublic
|
||||
NOT = {
|
||||
exists = domicile
|
||||
}
|
||||
}
|
||||
save_scope_as = scoped_ruler
|
||||
create_nomad_title = {
|
||||
name = domicile_farmstead
|
||||
holder = scope:scoped_ruler
|
||||
government = peasantrepublic_government
|
||||
save_scope_as = new_title
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_prepublic
|
||||
primary_title = {
|
||||
NOT = {
|
||||
has_title_law = saxon_elective_succession_law
|
||||
}
|
||||
}
|
||||
}
|
||||
primary_title = {
|
||||
add_title_law = saxon_elective_succession_law
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government = landless_minority_government
|
||||
|
|
@ -2844,6 +2903,34 @@ on_title_gain_usurpation = {
|
|||
events = {
|
||||
}
|
||||
effect = {
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_prepublic
|
||||
NOT = {
|
||||
exists = domicile
|
||||
}
|
||||
}
|
||||
save_scope_as = scoped_ruler
|
||||
create_nomad_title = {
|
||||
name = domicile_farmstead
|
||||
holder = scope:scoped_ruler
|
||||
government = peasantrepublic_government
|
||||
save_scope_as = new_title
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_prepublic
|
||||
primary_title = {
|
||||
NOT = {
|
||||
has_title_law = saxon_elective_succession_law
|
||||
}
|
||||
}
|
||||
}
|
||||
primary_title = {
|
||||
add_title_law = saxon_elective_succession_law
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government = landless_minority_government
|
||||
|
|
|
|||
|
|
@ -755,6 +755,34 @@ yearly_global_pulse = {
|
|||
# Root is the character
|
||||
yearly_playable_pulse = {
|
||||
effect = {
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_prepublic
|
||||
NOT = {
|
||||
exists = domicile
|
||||
}
|
||||
}
|
||||
save_scope_as = scoped_ruler
|
||||
create_nomad_title = {
|
||||
name = domicile_farmstead
|
||||
holder = scope:scoped_ruler
|
||||
government = peasantrepublic_government
|
||||
save_scope_as = new_title
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_prepublic
|
||||
primary_title = {
|
||||
NOT = {
|
||||
has_title_law = saxon_elective_succession_law
|
||||
}
|
||||
}
|
||||
}
|
||||
primary_title = {
|
||||
add_title_law = saxon_elective_succession_law
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
has_title = title:k_papal_state
|
||||
|
|
@ -2011,6 +2039,7 @@ yearly_playable_pulse = {
|
|||
government_has_flag = government_is_nomadic
|
||||
is_landed = no
|
||||
liege = { is_ai = yes }
|
||||
NOT = { government_has_flag = government_allows_nomad_domicile_titles }
|
||||
}
|
||||
every_held_title = {
|
||||
limit = {
|
||||
|
|
@ -2049,6 +2078,7 @@ yearly_playable_pulse = {
|
|||
any_held_title = {
|
||||
is_nomad_title = yes
|
||||
}
|
||||
NOT = { government_has_flag = government_allows_nomad_domicile_titles }
|
||||
}
|
||||
save_scope_as = scoped_ruler
|
||||
if = {
|
||||
|
|
@ -2068,6 +2098,7 @@ yearly_playable_pulse = {
|
|||
else_if = {
|
||||
limit = {
|
||||
is_ai = no
|
||||
NOT = { government_has_flag = government_allows_nomad_domicile_titles }
|
||||
}
|
||||
change_government = nomad_government
|
||||
}
|
||||
|
|
@ -2092,6 +2123,7 @@ yearly_playable_pulse = {
|
|||
any_held_title = {
|
||||
is_nomad_title = yes
|
||||
}
|
||||
NOT = { government_has_flag = government_allows_nomad_domicile_titles }
|
||||
}
|
||||
every_held_title = {
|
||||
limit = {
|
||||
|
|
@ -2304,6 +2336,7 @@ three_year_playable_pulse = {
|
|||
any_held_title = {
|
||||
is_nomad_title = yes
|
||||
}
|
||||
NOT = { government_has_flag = government_allows_nomad_domicile_titles }
|
||||
}
|
||||
every_held_title = {
|
||||
limit = {
|
||||
|
|
@ -2387,6 +2420,7 @@ three_year_playable_pulse = {
|
|||
|
||||
if = {
|
||||
limit = {
|
||||
NOT = { government_has_flag = government_allows_nomad_domicile_titles }
|
||||
NOT = {
|
||||
any_held_title = {
|
||||
is_nomad_title = yes
|
||||
|
|
@ -2666,6 +2700,37 @@ five_year_playable_pulse = {
|
|||
# Root is the character
|
||||
# scope:quarter is which quarter it's for, from 1 to 4. Note that scope:quarter = 1 isn't necessarily in Q1 by calendar time
|
||||
quarterly_playable_pulse = {
|
||||
|
||||
effect = {
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_prepublic
|
||||
NOT = {
|
||||
exists = domicile
|
||||
}
|
||||
}
|
||||
save_scope_as = scoped_ruler
|
||||
create_nomad_title = {
|
||||
name = domicile_farmstead
|
||||
holder = scope:scoped_ruler
|
||||
government = peasantrepublic_government
|
||||
save_scope_as = new_title
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_prepublic
|
||||
primary_title = {
|
||||
NOT = {
|
||||
has_title_law = saxon_elective_succession_law
|
||||
}
|
||||
}
|
||||
}
|
||||
primary_title = {
|
||||
add_title_law = saxon_elective_succession_law
|
||||
}
|
||||
}
|
||||
}
|
||||
on_actions = {
|
||||
realm_maintenance_quarterly_pulse
|
||||
|
||||
|
|
|
|||
|
|
@ -5033,12 +5033,18 @@
|
|||
parameters = {
|
||||
piety_from_gifts_active = yes
|
||||
piety_from_marrying_lowborn_active = yes
|
||||
faith_use_farmer_republics = yes
|
||||
}
|
||||
|
||||
character_modifier = {
|
||||
monthly_county_control_growth_factor = -0.2
|
||||
build_gold_cost = -0.1
|
||||
county_opinion_add = 10
|
||||
tyranny_gain_mult = 0.25
|
||||
tyranny_loss_mult = -0.5
|
||||
dread_decay_mult = 0.25
|
||||
city_holding_build_gold_cost = -0.05
|
||||
city_holding_holding_build_gold_cost = -0.05
|
||||
}
|
||||
|
||||
traits = {
|
||||
|
|
|
|||
15
common/script_values/00_distance_values.txt
Normal file
15
common/script_values/00_distance_values.txt
Normal file
|
|
@ -0,0 +1,15 @@
|
|||
|
||||
#Values used for checking distance with the 'squared_distance' trigger.
|
||||
|
||||
squared_distance_small = 22500 #150 map-pixels. Roughly one Wales away (top to bottom).
|
||||
squared_distance_medium = 62500 #250 map-pixels. Roughly one Ireland away (top to bottom).
|
||||
squared_distance_major = {
|
||||
value = squared_distance_large
|
||||
divide = 2
|
||||
}
|
||||
squared_distance_large = 422500 #650 map-pixels. Roughly one France away (top to bottom).
|
||||
squared_distance_huge = 722500 #850 map-pixels. Roughly one Holy Roman Empire away (left to right).
|
||||
squared_distance_almost_massive = 1440000 #1200 map-pixels. Roughly 1.5 Holy Roman Empire away (left to right).
|
||||
squared_distance_massive = 2402500 #1550 map-pixels.
|
||||
squared_distance_mega = 5202500
|
||||
squared_distance_monstrous = 9000000 #3000 map-pixels
|
||||
2145
common/scripted_effects/00_faction_effects.txt
Normal file
2145
common/scripted_effects/00_faction_effects.txt
Normal file
File diff suppressed because it is too large
Load diff
12656
common/scripted_effects/00_mongol_invasion_effects.txt
Normal file
12656
common/scripted_effects/00_mongol_invasion_effects.txt
Normal file
File diff suppressed because it is too large
Load diff
6575
common/scripted_effects/09_dlc_mpo_scripted_effects.txt
Normal file
6575
common/scripted_effects/09_dlc_mpo_scripted_effects.txt
Normal file
File diff suppressed because it is too large
Load diff
|
|
@ -46,7 +46,7 @@ building_requirement_nomad_holding_in_county = {
|
|||
|
||||
building_requirement_herder = {
|
||||
scope:holder ?= {
|
||||
government_has_flag = government_is_herder
|
||||
government_has_flag = government_is_true_herder
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -479,7 +479,7 @@ portrait_wear_no_crown_trigger = { # Rulers should be coronated to wear a crown
|
|||
NOT = { coronation_proper_artifact_regalia_trigger = yes }
|
||||
}
|
||||
}
|
||||
|
||||
government_has_flag = government_is_prepublic
|
||||
has_character_flag = sold_crown_charmod # No crowns for characters who sold theirs
|
||||
|
||||
has_character_modifier = vow_of_poverty_modifier # Or for characters with an active Vow of Poverty
|
||||
|
|
|
|||
1156
common/scripted_triggers/00_councillor_triggers.txt
Normal file
1156
common/scripted_triggers/00_councillor_triggers.txt
Normal file
File diff suppressed because it is too large
Load diff
|
|
@ -0,0 +1,849 @@
|
|||
###TRIGGER LIST###
|
||||
|
||||
#GUEST/COURTIER LEAVING/ARRIVING TRIGGERS:
|
||||
#any_child_not_in_traveling_family_trigger
|
||||
#any_consort_not_in_traveling_family_trigger
|
||||
#courtier_allowed_to_leave_trigger
|
||||
#guest_allowed_to_leave_trigger
|
||||
#guest_allowed_to_arrive_trigger
|
||||
|
||||
#GUEST/COURTIER USEFULNESS:
|
||||
#courtier_or_guest_claim_trigger
|
||||
#useful_courtier_or_guest_claim_trigger
|
||||
#has_useful_potential_spouse_claim_trigger
|
||||
#guest_knight_candidate_trigger
|
||||
#guest_commander_candidate_trigger
|
||||
#guest_vassal_candidate_trigger
|
||||
#guest_physician_candidate_trigger
|
||||
#guest_male_female_balance_trigger
|
||||
#child_available_for_guest_marriage_trigger
|
||||
#guest_marriage_candidate_trigger
|
||||
|
||||
#POOL CHARACTER TRIGGERS:
|
||||
#pool_character_is_pruneable_trigger
|
||||
|
||||
|
||||
####GUEST/COURTIER LEAVING/ARRIVING TRIGGERS###
|
||||
same_location_and_court_status_as = { # Same location and both are in court / are guests / are pool characters
|
||||
exists = location
|
||||
exists = $CHARACTER$.location
|
||||
location = $CHARACTER$.location
|
||||
OR = {
|
||||
is_in_the_same_court_as = $CHARACTER$
|
||||
trigger_if = {
|
||||
limit = { $CHARACTER$ = { is_pool_guest = yes } }
|
||||
is_pool_guest = yes
|
||||
}
|
||||
trigger_if = {
|
||||
limit = { $CHARACTER$ = { is_pool_character = yes } }
|
||||
is_pool_character = yes
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
any_child_not_in_traveling_family_trigger = {
|
||||
save_temporary_scope_as = traveler
|
||||
exists = location
|
||||
any_child = {
|
||||
is_adult = no
|
||||
same_location_and_court_status_as = { CHARACTER = scope:traveler }
|
||||
save_temporary_scope_as = checking_child
|
||||
scope:traveler = {
|
||||
NOT = {
|
||||
any_traveling_family_member = { this = scope:checking_child }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
any_consort_not_in_traveling_family_trigger = {
|
||||
save_temporary_scope_as = traveler
|
||||
exists = location
|
||||
any_spouse = {
|
||||
exists = location
|
||||
same_location_and_court_status_as = { CHARACTER = scope:traveler }
|
||||
save_temporary_scope_as = checking_consort
|
||||
scope:traveler = {
|
||||
NOT = {
|
||||
any_traveling_family_member = { this = scope:checking_consort }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
courtier_allowed_to_leave_trigger = {
|
||||
save_temporary_scope_as = leaving_courtier
|
||||
NOR = {
|
||||
# Not blocked by script
|
||||
has_character_flag = blocked_from_leaving
|
||||
is_councillor_of = scope:liege
|
||||
is_consort_of = scope:liege
|
||||
scope:liege = {
|
||||
player_heir_position = {
|
||||
target = scope:leaving_courtier
|
||||
value <= 2 #Not 1st, 2nd or 3rd player heir (0,1,2)
|
||||
}
|
||||
}
|
||||
has_any_court_position = yes
|
||||
has_relation_lover = scope:liege
|
||||
is_knight_of = scope:liege
|
||||
is_tax_collector_of = scope:liege
|
||||
any_relation = {
|
||||
type = ward
|
||||
OR = {
|
||||
this = scope:liege
|
||||
AND = {
|
||||
is_courtier_of = scope:liege
|
||||
OR = {
|
||||
NOT = { any_close_family_member = { this = scope:leaving_courtier } }
|
||||
any_close_family_member = { this = scope:liege }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
any_relation = {
|
||||
type = guardian
|
||||
OR = {
|
||||
this = scope:liege
|
||||
AND = {
|
||||
is_courtier_of = scope:liege
|
||||
OR = {
|
||||
NOT = { any_close_family_member = { this = scope:leaving_courtier } }
|
||||
any_close_family_member = { this = scope:liege }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
any_relation = {
|
||||
type = mentor
|
||||
OR = {
|
||||
this = scope:liege
|
||||
AND = {
|
||||
is_courtier_of = scope:liege
|
||||
OR = {
|
||||
NOT = { any_close_family_member = { this = scope:leaving_courtier } }
|
||||
any_close_family_member = { this = scope:liege }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
any_relation = {
|
||||
type = student
|
||||
OR = {
|
||||
this = scope:liege
|
||||
AND = {
|
||||
is_courtier_of = scope:liege
|
||||
OR = {
|
||||
NOT = { any_close_family_member = { this = scope:leaving_courtier } }
|
||||
any_close_family_member = { this = scope:liege }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#Keep daughters/sons for marriages
|
||||
AND = {
|
||||
OR = {
|
||||
is_child_of = scope:liege
|
||||
is_grandchild_of = scope:liege
|
||||
is_great_grandchild_of = scope:liege
|
||||
}
|
||||
NOT = { has_trait = bastard }
|
||||
trigger_if = { #Daughters
|
||||
limit = { is_female = yes }
|
||||
scope:liege = {
|
||||
OR = {
|
||||
has_realm_law = male_only_law
|
||||
has_realm_law = male_preference_law
|
||||
}
|
||||
}
|
||||
}
|
||||
trigger_else = { #Sons
|
||||
scope:liege = {
|
||||
OR = {
|
||||
has_realm_law = female_only_law
|
||||
has_realm_law = female_preference_law
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#No children of liege can leave court while children
|
||||
AND = {
|
||||
OR = {
|
||||
is_child_of = scope:liege
|
||||
is_grandchild_of = scope:liege
|
||||
is_great_grandchild_of = scope:liege
|
||||
}
|
||||
is_adult = no
|
||||
}
|
||||
#Claimant won't leave while claim is pressed...
|
||||
scope:liege = { pressing_claim_of_character_trigger = { CHARACTER = scope:leaving_courtier } }
|
||||
#Would be leaving without a child or consort
|
||||
any_child_not_in_traveling_family_trigger = yes
|
||||
any_consort_not_in_traveling_family_trigger = yes
|
||||
#...Or while they have a promise for a claim getting pressed
|
||||
has_character_flag = courtier_staying_for_claim
|
||||
|
||||
#...Or if they're involved in an ongoing event
|
||||
has_variable = stewardship_duty_1062_employer
|
||||
|
||||
#...Or if someone is trying to elope with them
|
||||
any_targeting_scheme = {
|
||||
scheme_type = elope
|
||||
}
|
||||
|
||||
#Non-dominant spouses don't wander off
|
||||
AND = {
|
||||
is_married = yes
|
||||
any_spouse = {
|
||||
OR = {
|
||||
liege ?= scope:leaving_courtier.liege
|
||||
|
||||
AND = {
|
||||
exists = host
|
||||
exists = scope:leaving_courtier.host
|
||||
liege = scope:leaving_courtier.host
|
||||
}
|
||||
is_in_the_same_court_as = scope:leaving_courtier
|
||||
}
|
||||
}
|
||||
trigger_if = {
|
||||
limit = { is_female = yes }
|
||||
scope:liege = {
|
||||
OR = {
|
||||
has_realm_law = male_only_law
|
||||
has_realm_law = male_preference_law
|
||||
}
|
||||
}
|
||||
}
|
||||
trigger_else = {
|
||||
scope:liege = {
|
||||
OR = {
|
||||
has_realm_law = female_only_law
|
||||
has_realm_law = female_preference_law
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Diarchs don't leave their court.
|
||||
is_diarch = yes
|
||||
is_designated_diarch = yes
|
||||
|
||||
#Shieldmaidens stay till dismissed.
|
||||
has_trait = shieldmaiden
|
||||
|
||||
# Children taught a lesson won't leave
|
||||
has_character_modifier = mellowed_spirit
|
||||
|
||||
# Courtiers with sponsored inspirations won't leave on their own.
|
||||
inspiration ?= { exists = inspiration_sponsor }
|
||||
|
||||
scope:liege = { government_has_flag = government_is_landless_adventurer }
|
||||
is_obedient_to = scope:liege
|
||||
|
||||
AND = {
|
||||
scope:liege.primary_title = title:h_china
|
||||
OR = {
|
||||
is_child_of = scope:liege
|
||||
is_grandchild_of = scope:liege
|
||||
is_great_grandchild_of = scope:liege
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
guest_allowed_to_leave_trigger = {
|
||||
NOR = {
|
||||
# Not blocked by script
|
||||
has_character_flag = blocked_from_leaving
|
||||
#Agent in a local scheme
|
||||
scope:host = {
|
||||
any_courtier = {
|
||||
any_targeting_scheme = {
|
||||
any_scheme_agent_character = {
|
||||
this = scope:guest
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
scope:host = {
|
||||
any_targeting_scheme = {
|
||||
any_scheme_agent_character = {
|
||||
this = scope:guest
|
||||
}
|
||||
}
|
||||
}
|
||||
any_child = { # No child can be a known child of the host
|
||||
is_adult = no
|
||||
any_parent = { this = scope:host }
|
||||
}
|
||||
# Diarchs don't leave their court.
|
||||
is_diarch = yes
|
||||
is_designated_diarch = yes
|
||||
#Would be leaving without spouse or underage child
|
||||
any_child_not_in_traveling_family_trigger = yes
|
||||
any_consort_not_in_traveling_family_trigger = yes
|
||||
#Is waiting for inspiration funding
|
||||
exists = inspiration
|
||||
}
|
||||
}
|
||||
|
||||
guest_allowed_to_arrive_trigger = {
|
||||
trigger_if = {
|
||||
limit = { exists = var:last_visited_ruler }
|
||||
NOT = { var:last_visited_ruler = $HOST$ }
|
||||
}
|
||||
trigger_if = { # Make sure that they're not trying to go back to where they are right now
|
||||
limit = { exists = host }
|
||||
NOT = { host = $HOST$ }
|
||||
}
|
||||
NOT = { has_trait_with_flag = epidemic_disease }
|
||||
NOT = { has_relation_rival = $HOST$ }
|
||||
#Compatible faiths
|
||||
faith = {
|
||||
save_temporary_scope_as = potential_guest_faith
|
||||
faith_hostility_level = {
|
||||
target = $HOST$.faith
|
||||
value < faith_evil_level
|
||||
}
|
||||
}
|
||||
$HOST$.faith = {
|
||||
faith_hostility_level = {
|
||||
target = scope:potential_guest_faith
|
||||
value < faith_evil_level
|
||||
}
|
||||
}
|
||||
|
||||
#Isn't too good for host
|
||||
NAND = {
|
||||
OR = {
|
||||
any_claim = { tier = tier_empire }
|
||||
any_close_family_member = { highest_held_title_tier = tier_empire }
|
||||
}
|
||||
$HOST$ = { highest_held_title_tier <= tier_county }
|
||||
}
|
||||
} #Note: this trigger used to contain opinion triggers but then some awful rulers could never get guests because everyone hates them
|
||||
|
||||
|
||||
#This is a localized trigger for checking that a character do not have a spouse that's employed or has some other circumstance blocking them from being recruited to a court
|
||||
can_recruit_character_to_court_trigger = {
|
||||
$RECRUITER$ = { save_temporary_scope_as = recruiter }
|
||||
$RECRUITEE$ = { save_temporary_scope_as = recruitee }
|
||||
scope:recruitee = {
|
||||
bp2_valid_for_standard_interactions_trigger = yes
|
||||
trigger_if = {
|
||||
limit = { is_adult = no }
|
||||
custom_description = {
|
||||
text = is_not_wandering_child
|
||||
subject = scope:recruitee
|
||||
OR = {
|
||||
is_close_or_extended_family_of = scope:recruiter
|
||||
scope:recruiter = {
|
||||
any_spouse = {
|
||||
any_child = { this = scope:recruitee }
|
||||
}
|
||||
}
|
||||
trigger_if = {
|
||||
limit = {
|
||||
scope:recruiter.culture = { has_cultural_parameter = wider_adoption }
|
||||
scope:recruitee.culture = { has_cultural_parameter = wider_adoption }
|
||||
}
|
||||
NOT = {
|
||||
any_parent = {
|
||||
is_alive = yes
|
||||
can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = liege }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
NOR = {
|
||||
is_imprisoned = yes
|
||||
is_theocratic_lessee = yes
|
||||
is_diarch = yes
|
||||
trigger_if = {
|
||||
limit = {
|
||||
exists = host
|
||||
host = { is_ai = no }
|
||||
NOT = { is_player_heir_of = scope:recruiter }
|
||||
}
|
||||
is_player_heir_of = host
|
||||
}
|
||||
trigger_if = {
|
||||
limit = {
|
||||
exists = host
|
||||
host = { is_ai = yes }
|
||||
NOT = { is_player_heir_of = scope:recruiter }
|
||||
}
|
||||
is_primary_heir_of = host
|
||||
}
|
||||
trigger_if = {
|
||||
limit = { exists = host }
|
||||
is_consort_of = host
|
||||
}
|
||||
trigger_if = {
|
||||
limit = { exists = host }
|
||||
host = {
|
||||
pressing_claim_of_character_trigger = { CHARACTER = scope:recruitee }
|
||||
}
|
||||
}
|
||||
trigger_if = {
|
||||
limit = { exists = host }
|
||||
#Are they employed?
|
||||
is_councillor_of = scope:recruitee.host
|
||||
is_knight_of = scope:recruitee.host
|
||||
any_relation = {
|
||||
type = ward
|
||||
OR = {
|
||||
this = scope:recruitee.host
|
||||
is_close_family_of = scope:recruitee.host
|
||||
}
|
||||
}
|
||||
any_relation = {
|
||||
type = guardian
|
||||
OR = {
|
||||
this = scope:recruitee.host
|
||||
is_close_family_of = scope:recruitee.host
|
||||
}
|
||||
}
|
||||
any_relation = {
|
||||
type = mentor
|
||||
OR = {
|
||||
this = scope:recruitee.host
|
||||
is_close_family_of = scope:recruitee.host
|
||||
}
|
||||
}
|
||||
any_relation = {
|
||||
type = student
|
||||
OR = {
|
||||
this = scope:recruitee.host
|
||||
is_close_family_of = scope:recruitee.host
|
||||
}
|
||||
}
|
||||
any_court_position_employer = { this = scope:recruitee.host }
|
||||
}
|
||||
trigger_if = {
|
||||
limit = {
|
||||
scope:recruiter = { has_government = landless_adventurer_government }
|
||||
}
|
||||
custom_tooltip = {
|
||||
text = can_recruit_character_to_court_trigger.tt.laamps_invitation_restrictions
|
||||
NOR = {
|
||||
is_player_heir_of = scope:recruiter
|
||||
has_relation_soulmate = scope:recruiter
|
||||
has_relation_best_friend = scope:recruiter
|
||||
is_consort_of = scope:recruiter
|
||||
AND = {
|
||||
is_pool_character = yes
|
||||
OR = {
|
||||
has_relation_friend = scope:recruiter
|
||||
has_relation_lover = scope:recruiter
|
||||
is_close_family_of = scope:recruiter
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#Do they have the "wrong" marriage type and the spouse is employed?
|
||||
custom_description = {
|
||||
text = is_married_matrilineally_and_spouse_is_dominant_partner
|
||||
subject = scope:recruitee
|
||||
any_spouse = {
|
||||
is_female = yes
|
||||
matrilinear_marriage = yes
|
||||
host ?= scope:recruitee.host
|
||||
save_temporary_scope_as = spouse
|
||||
OR = { #Is employed in some way
|
||||
is_councillor_of = scope:recruitee.host
|
||||
is_knight_of = scope:recruitee.host
|
||||
any_relation = {
|
||||
type = ward
|
||||
OR = {
|
||||
this = scope:recruitee.host
|
||||
is_close_family_of = scope:recruitee.host
|
||||
}
|
||||
}
|
||||
any_relation = {
|
||||
type = guardian
|
||||
OR = {
|
||||
this = scope:recruitee.host
|
||||
is_close_family_of = scope:recruitee.host
|
||||
}
|
||||
}
|
||||
any_relation = {
|
||||
type = mentor
|
||||
OR = {
|
||||
this = scope:recruitee.host
|
||||
is_close_family_of = scope:recruitee.host
|
||||
}
|
||||
}
|
||||
any_relation = {
|
||||
type = student
|
||||
OR = {
|
||||
this = scope:recruitee.host
|
||||
is_close_family_of = scope:recruitee.host
|
||||
}
|
||||
}
|
||||
scope:spouse = {
|
||||
any_court_position_employer = { this = scope:recruitee.host }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
custom_description = {
|
||||
text = is_married_patrilineally_and_spouse_is_dominant_partner
|
||||
subject = scope:recruitee
|
||||
any_spouse = {
|
||||
is_male = yes
|
||||
patrilinear_marriage = yes
|
||||
host ?= scope:recruitee.host
|
||||
save_temporary_scope_as = spouse
|
||||
OR = { #Is employed in some way
|
||||
is_councillor_of = scope:recruitee.host
|
||||
is_knight_of = scope:recruitee.host
|
||||
any_relation = {
|
||||
type = ward
|
||||
OR = {
|
||||
this = scope:recruitee.host
|
||||
is_close_family_of = scope:recruitee.host
|
||||
}
|
||||
}
|
||||
any_relation = {
|
||||
type = guardian
|
||||
OR = {
|
||||
this = scope:recruitee.host
|
||||
is_close_family_of = scope:recruitee.host
|
||||
}
|
||||
}
|
||||
any_relation = {
|
||||
type = mentor
|
||||
OR = {
|
||||
this = scope:recruitee.host
|
||||
is_close_family_of = scope:recruitee.host
|
||||
}
|
||||
}
|
||||
any_relation = {
|
||||
type = student
|
||||
OR = {
|
||||
this = scope:recruitee.host
|
||||
is_close_family_of = scope:recruitee.host
|
||||
}
|
||||
}
|
||||
scope:spouse = {
|
||||
any_court_position_employer = { this = scope:recruitee.host }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
custom_description = {
|
||||
text = "is_escaped_prisoner"
|
||||
subject = scope:recruitee
|
||||
OR = {
|
||||
has_opinion_modifier = {
|
||||
modifier = attempted_imprisonment_opinion
|
||||
target = scope:recruiter
|
||||
}
|
||||
has_opinion_modifier = {
|
||||
modifier = treasonous_imprison_refusal
|
||||
target = scope:recruiter
|
||||
}
|
||||
AND = {
|
||||
exists = var:escaped_imprisonment_from
|
||||
var:escaped_imprisonment_from = scope:recruiter
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
###GUEST/COURTIER USEFULNESS TRIGGERS###
|
||||
courtier_or_guest_claim_trigger = {
|
||||
exists = holder
|
||||
NOT = {
|
||||
holder = {
|
||||
OR = {
|
||||
this = $RULER$
|
||||
target_is_liege_or_above = $RULER$
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
useful_courtier_or_guest_claim_trigger = {
|
||||
courtier_or_guest_claim_trigger = { RULER = $RULER$ }
|
||||
tier < $RULER$.highest_held_title_tier
|
||||
$RULER$ = { is_landed = yes }
|
||||
OR = { #For distance check
|
||||
exists = title_province
|
||||
exists = holder.capital_province
|
||||
}
|
||||
#The higher tier the ruler has, the longer distance is acceptable
|
||||
#We prefer to measure against the title's province, but if there is none, check its holder
|
||||
trigger_if = {
|
||||
limit = { $RULER$ = { highest_held_title_tier = tier_empire } }
|
||||
trigger_if = {
|
||||
limit = { exists = title_province }
|
||||
title_province = { squared_distance = { target = $RULER$.capital_province value <= squared_distance_almost_massive } }
|
||||
}
|
||||
trigger_else = {
|
||||
holder.capital_province = { squared_distance = { target = $RULER$.capital_province value <= squared_distance_almost_massive } }
|
||||
}
|
||||
}
|
||||
trigger_else_if = {
|
||||
limit = { $RULER$ = { highest_held_title_tier = tier_kingdom } }
|
||||
trigger_if = {
|
||||
limit = { exists = title_province }
|
||||
title_province = { squared_distance = { target = $RULER$.capital_province value <= squared_distance_huge } }
|
||||
}
|
||||
trigger_else = {
|
||||
holder.capital_province = { squared_distance = { target = $RULER$.capital_province value <= squared_distance_huge } }
|
||||
}
|
||||
}
|
||||
trigger_else_if = {
|
||||
limit = { $RULER$ = { highest_held_title_tier = tier_duchy } }
|
||||
trigger_if = {
|
||||
limit = { exists = title_province }
|
||||
title_province = { squared_distance = { target = $RULER$.capital_province value <= squared_distance_large } }
|
||||
}
|
||||
trigger_else = {
|
||||
holder.capital_province = { squared_distance = { target = $RULER$.capital_province value <= squared_distance_large } }
|
||||
}
|
||||
}
|
||||
trigger_else = {
|
||||
trigger_if = {
|
||||
limit = { exists = title_province }
|
||||
title_province = { squared_distance = { target = $RULER$.capital_province value <= squared_distance_medium } }
|
||||
}
|
||||
trigger_else = {
|
||||
holder.capital_province = { squared_distance = { target = $RULER$.capital_province value <= squared_distance_medium } }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
neighboring_useful_courtier_or_guest_claim_trigger = {
|
||||
courtier_or_guest_claim_trigger = { RULER = $RULER$ }
|
||||
tier < $RULER$.highest_held_title_tier
|
||||
exists = $RULER$.capital_province
|
||||
holder = {
|
||||
any_sub_realm_county = {
|
||||
is_neighbor_to_realm = $RULER$
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
has_useful_potential_spouse_claim_trigger = {
|
||||
any_claim = {
|
||||
pressed = yes
|
||||
exists = holder
|
||||
NOT = {
|
||||
holder = {
|
||||
OR = {
|
||||
this = $RULER$
|
||||
target_is_liege_or_above = $RULER$
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
guest_knight_candidate_trigger = {
|
||||
can_be_knight_trigger = { ARMY_OWNER = $HOST$ }
|
||||
age < 60
|
||||
age >= 25
|
||||
prowess > medium_skill_rating
|
||||
}
|
||||
|
||||
guest_commander_candidate_trigger = {
|
||||
can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = $HOST$ }
|
||||
age < 60
|
||||
age >= 25
|
||||
martial > medium_skill_rating
|
||||
}
|
||||
|
||||
guest_vassal_candidate_good_traits_trigger = {
|
||||
OR = { #Gives +opinion of liege
|
||||
has_trait = content
|
||||
has_trait = trusting
|
||||
has_trait = humble
|
||||
}
|
||||
}
|
||||
|
||||
guest_vassal_candidate_bad_traits_trigger = {
|
||||
OR = { #Gives -opinion of liege
|
||||
has_trait = ambitious
|
||||
has_trait = arrogant
|
||||
has_trait = impatient
|
||||
}
|
||||
}
|
||||
|
||||
guest_vassal_candidate_trigger = {
|
||||
age < 60
|
||||
faith = scope:host.faith
|
||||
culture = scope:host.culture
|
||||
faith = {
|
||||
has_dominant_ruling_gender = prev
|
||||
}
|
||||
guest_vassal_candidate_bad_traits_trigger = no
|
||||
save_temporary_scope_as = vassal_candidate
|
||||
is_eunuch_trigger = no
|
||||
NOR = { #So they don't leave your realm through inheritance
|
||||
any_heir_title = {
|
||||
scope:guest = { is_primary_heir_of = scope:vassal_candidate }
|
||||
}
|
||||
any_child = { is_playable_character = yes }
|
||||
has_trait = devoted
|
||||
has_trait = order_member
|
||||
}
|
||||
}
|
||||
|
||||
guest_physician_candidate_trigger = {
|
||||
age < 70
|
||||
learning >= decent_skill_rating
|
||||
}
|
||||
|
||||
guest_male_female_balance_trigger = { #are you interesting enough to get "upbalanced" to make up for lack of available positions due to your gender?
|
||||
is_adult = yes
|
||||
age <= 65
|
||||
is_lowborn = no
|
||||
}
|
||||
|
||||
child_available_for_guest_marriage_trigger = {
|
||||
is_married = no
|
||||
is_betrothed = no
|
||||
age >= 10
|
||||
OR = {
|
||||
is_vassal_of = scope:host
|
||||
is_courtier_of = scope:host
|
||||
}
|
||||
}
|
||||
|
||||
guest_marriage_candidate_trigger = {
|
||||
save_temporary_scope_as = marriage_candidate
|
||||
OR = {
|
||||
is_male = yes
|
||||
age <= 40
|
||||
}
|
||||
OR = {
|
||||
AND = {
|
||||
is_married = no
|
||||
can_marry_character_trigger = { CHARACTER = scope:host }
|
||||
}
|
||||
scope:host = {
|
||||
any_child = {
|
||||
child_available_for_guest_marriage_trigger = yes
|
||||
can_marry_character_trigger = { CHARACTER = scope:marriage_candidate }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
###POOL TRIGGERS###
|
||||
is_visitable_relation_trigger = {
|
||||
capital_province ?= { local_pool_is_full_trigger = no }
|
||||
NOR = {
|
||||
this = $CHARACTER$.host
|
||||
has_relation_rival = $CHARACTER$
|
||||
}
|
||||
$CHARACTER$ = {
|
||||
NOT = {
|
||||
var:last_visited_ruler ?= prev
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
###########################
|
||||
# POOL CHARACTER TRIGGERS #
|
||||
###########################
|
||||
|
||||
pool_character_is_pruneable_trigger = {
|
||||
save_temporary_scope_as = pool_prune_check
|
||||
is_adult = yes
|
||||
NOR = {
|
||||
has_trait = heresiarch
|
||||
has_trait = populist_leader
|
||||
has_trait = adventurer_follower
|
||||
has_trait = adventurer
|
||||
has_trait = historical_character
|
||||
has_character_flag = ai_will_not_convert
|
||||
is_married = yes
|
||||
any_claim = { }
|
||||
any_child = { is_adult = no }
|
||||
any_relation = {
|
||||
type = lover
|
||||
is_ruler = yes
|
||||
}
|
||||
any_relation = {
|
||||
type = friend
|
||||
is_ruler = yes
|
||||
}
|
||||
any_close_or_extended_family_member = { is_ruler = yes }
|
||||
#Belongs to a dynasty with more than 1 member
|
||||
any_relation = {
|
||||
type = rival
|
||||
is_ai = no
|
||||
}
|
||||
has_character_flag = easteregg
|
||||
}
|
||||
trigger_if = {
|
||||
limit = {
|
||||
is_lowborn = no
|
||||
}
|
||||
NOR = {
|
||||
diplomacy >= high_skill_rating
|
||||
martial >= high_skill_rating
|
||||
stewardship >= high_skill_rating
|
||||
intrigue >= high_skill_rating
|
||||
learning >= high_skill_rating
|
||||
prowess >= high_skill_rating
|
||||
dynasty ?= { any_dynasty_member = { this != scope:pool_prune_check } }
|
||||
any_relation = {
|
||||
type = rival
|
||||
is_ruler = yes
|
||||
}
|
||||
culture = {
|
||||
has_cultural_tradition = tradition_diasporic
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
local_pool_is_full_trigger = {
|
||||
number_of_characters_in_pool >= full_pool_size
|
||||
}
|
||||
|
||||
guest_poet_candidate_trigger = {
|
||||
age < 80
|
||||
age >= 16
|
||||
diplomacy > medium_skill_rating
|
||||
}
|
||||
|
||||
is_courtier_or_knight_of_root = {
|
||||
OR = {
|
||||
is_courtier_of = root
|
||||
is_knight_of = root
|
||||
}
|
||||
}
|
||||
|
||||
guest_herder_candidate_trigger = {
|
||||
government_has_flag = government_is_true_herder
|
||||
has_trait = lifestyle_seasoned_pastor
|
||||
trigger_if = {
|
||||
limit = { root.faith = { has_doctrine = doctrine_gender_male_dominated } }
|
||||
is_male = yes
|
||||
}
|
||||
trigger_if = {
|
||||
limit = { root.faith = { has_doctrine = doctrine_gender_female_dominated } }
|
||||
is_female = yes
|
||||
}
|
||||
age < 45
|
||||
age >= 25
|
||||
}
|
||||
|
|
@ -393,7 +393,7 @@ valid_laamp_basic_trigger = {
|
|||
# Plus some standard stuff.
|
||||
is_alive = yes
|
||||
is_adult = yes
|
||||
NOT = { government_has_flag = government_is_herder }
|
||||
NOT = { government_has_flag = government_is_true_herder }
|
||||
}
|
||||
$EMPLOYER$ = { is_incapable = no }
|
||||
# Laamps shouldn't offer contracts in their local area, ever.
|
||||
|
|
|
|||
|
|
@ -424,7 +424,7 @@ can_have_city_succession_law_trigger = {
|
|||
}
|
||||
|
||||
can_have_herder_succession_law_trigger = {
|
||||
government_has_flag = government_is_herder
|
||||
government_has_flag = government_is_true_herder
|
||||
}
|
||||
|
||||
title_can_reduce_partition_law_trigger = {
|
||||
|
|
|
|||
635
common/scripted_triggers/00_marriage_triggers.txt
Normal file
635
common/scripted_triggers/00_marriage_triggers.txt
Normal file
|
|
@ -0,0 +1,635 @@
|
|||
####MARRIAGE TRIGGER LIST###
|
||||
|
||||
#GENERAL MARRIAGE TRIGGERS
|
||||
#can_marry_common_trigger
|
||||
#can_marry_trigger
|
||||
#could_marry_character_trigger
|
||||
#can_marry_character_trigger
|
||||
#marriage_between_characters_unlocks_alliance_of_min_tier_trigger
|
||||
#can_become_concubine
|
||||
|
||||
#MARRIAGE INTERACTION TRIGGERS
|
||||
|
||||
#############################
|
||||
# GENERAL MARRIAGE TRIGGERS #
|
||||
#############################
|
||||
|
||||
# Is allowed to marry (current marriage/concubine status ignored)
|
||||
can_marry_common_trigger = {
|
||||
is_alive = yes
|
||||
NOT = { has_trait_with_flag = can_not_marry }
|
||||
|
||||
trigger_if = {
|
||||
limit = {
|
||||
exists = primary_title
|
||||
}
|
||||
NOR = {
|
||||
# Block Mercenaries from marrying or showing up in marriage interactions
|
||||
primary_title = {
|
||||
is_mercenary_company = yes
|
||||
}
|
||||
is_leading_faction_type = peasant_faction
|
||||
is_leading_faction_type = populist_faction
|
||||
government_has_flag = government_is_herder
|
||||
}
|
||||
}
|
||||
|
||||
# Clergy cannot marry if their faith disallows it
|
||||
trigger_if = {
|
||||
limit = {
|
||||
is_clergy = yes
|
||||
}
|
||||
faith = {
|
||||
has_doctrine_parameter = clergy_can_marry
|
||||
}
|
||||
}
|
||||
trigger_if = {
|
||||
limit = {
|
||||
exists = liege.involved_activity.var:tournament_marriage_prize
|
||||
this = liege.involved_activity.var:tournament_marriage_prize
|
||||
}
|
||||
exists = scope:contest_winner
|
||||
}
|
||||
}
|
||||
|
||||
#Can marry right now
|
||||
can_marry_trigger = {
|
||||
can_marry_common_trigger = yes
|
||||
allowed_more_spouses = yes
|
||||
#To account for a person marrying their concubines please use can_marry_character_trigger
|
||||
}
|
||||
|
||||
allowed_to_marry_same_sex_trigger = {
|
||||
has_game_rule = accepted_same_sex_marriage
|
||||
faith = {
|
||||
NOR = {
|
||||
has_doctrine_parameter = homosexuality_shunned
|
||||
has_doctrine_parameter = homosexuality_illegal
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
can_have_children_with = {
|
||||
sex_opposite_of = $CHARACTER$ # Only opposite sex since for now
|
||||
}
|
||||
|
||||
allowed_to_marry_character_gender_trigger = {
|
||||
OR = {
|
||||
AND = {
|
||||
allowed_to_marry_same_sex_trigger = yes
|
||||
sex_same_as = $CHARACTER$
|
||||
}
|
||||
sex_opposite_of = $CHARACTER$
|
||||
}
|
||||
}
|
||||
|
||||
#two characters could potentially marry (does NOT check that they're unmarried)
|
||||
could_marry_character_trigger = {
|
||||
save_temporary_scope_as = can_marry_check
|
||||
can_marry_common_trigger = yes
|
||||
$CHARACTER$ = { can_marry_common_trigger = yes }
|
||||
#Opposite genders if you don't have accepted same-sex marriage game rule enabled and your faith supports it
|
||||
trigger_if = {
|
||||
limit = {
|
||||
$CHARACTER$ = { allowed_to_marry_same_sex_trigger = no }
|
||||
}
|
||||
sex_opposite_of = $CHARACTER$
|
||||
}
|
||||
#Have you recently divorced this character?
|
||||
NOT = {
|
||||
has_opinion_modifier = {
|
||||
modifier = divorced_me_opinion
|
||||
target = $CHARACTER$
|
||||
}
|
||||
}
|
||||
#Faith hostility & consanguinity
|
||||
trigger_if = {
|
||||
limit = { NOT = { is_courtier_of = $CHARACTER$ } } #If you're someone's courtier, your liege can marry you anyway
|
||||
faith = {
|
||||
faith_allows_marriage_consanguinity_trigger = {
|
||||
CHARACTER_1 = scope:can_marry_check
|
||||
CHARACTER_2 = $CHARACTER$
|
||||
}
|
||||
#faith_hostility_level = {
|
||||
# target = $CHARACTER$.faith
|
||||
# value < faith_hostility_prevents_marriage_level
|
||||
#}
|
||||
}
|
||||
}
|
||||
trigger_if = {
|
||||
limit = { $CHARACTER$ = { NOT = { is_courtier_of = scope:can_marry_check } } } #If you're someone's courtier, your liege can marry you anyway
|
||||
$CHARACTER$.faith = {
|
||||
faith_allows_marriage_consanguinity_trigger = {
|
||||
CHARACTER_1 = scope:can_marry_check
|
||||
CHARACTER_2 = $CHARACTER$
|
||||
}
|
||||
#faith_hostility_level = {
|
||||
# target = scope:can_marry_check.faith
|
||||
# value < faith_hostility_prevents_marriage_level
|
||||
#}
|
||||
}
|
||||
}
|
||||
trigger_if = {
|
||||
limit = {
|
||||
any_close_or_extended_family_member = {
|
||||
any_spouse = { this = $CHARACTER$ }
|
||||
}
|
||||
}
|
||||
faith = { has_doctrine = doctrine_consanguinity_unrestricted }
|
||||
$CHARACTER$ = {
|
||||
faith = { has_doctrine = doctrine_consanguinity_unrestricted }
|
||||
NOT = {
|
||||
any_spouse = {
|
||||
is_close_or_extended_family_of = scope:can_marry_check
|
||||
NOT = {
|
||||
faith = { has_doctrine = doctrine_consanguinity_unrestricted }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
# Cannot marry self
|
||||
NOT = {
|
||||
scope:can_marry_check = { is_spouse_of = $CHARACTER$ }
|
||||
}
|
||||
}
|
||||
|
||||
# Same trigger as above with the exception of the recent divorce trigger
|
||||
can_take_as_concubine_character_trigger = {
|
||||
save_temporary_scope_as = can_marry_check
|
||||
can_marry_common_trigger = yes
|
||||
$CHARACTER$ = { can_marry_common_trigger = yes }
|
||||
#Opposite genders if you don't have accepted same-sex marriage game rule enabled and your faith supports it
|
||||
trigger_if = {
|
||||
limit = {
|
||||
$CHARACTER$ = { allowed_to_marry_same_sex_trigger = no }
|
||||
}
|
||||
sex_opposite_of = $CHARACTER$
|
||||
}
|
||||
#Faith hostility & consanguinity
|
||||
trigger_if = {
|
||||
limit = { NOT = { is_courtier_of = $CHARACTER$ } } #If you're someone's courtier, your liege can marry you anyway
|
||||
faith = {
|
||||
faith_allows_marriage_consanguinity_trigger = {
|
||||
CHARACTER_1 = scope:can_marry_check
|
||||
CHARACTER_2 = $CHARACTER$
|
||||
}
|
||||
#faith_hostility_level = {
|
||||
# target = $CHARACTER$.faith
|
||||
# value < faith_hostility_prevents_marriage_level
|
||||
#}
|
||||
}
|
||||
}
|
||||
trigger_if = {
|
||||
limit = { $CHARACTER$ = { NOT = { is_courtier_of = scope:can_marry_check } } } #If you're someone's courtier, your liege can marry you anyway
|
||||
$CHARACTER$.faith = {
|
||||
faith_allows_marriage_consanguinity_trigger = {
|
||||
CHARACTER_1 = scope:can_marry_check
|
||||
CHARACTER_2 = $CHARACTER$
|
||||
}
|
||||
#faith_hostility_level = {
|
||||
# target = scope:can_marry_check.faith
|
||||
# value < faith_hostility_prevents_marriage_level
|
||||
#}
|
||||
}
|
||||
}
|
||||
NOT = {
|
||||
scope:can_marry_check = { is_spouse_of = $CHARACTER$ }
|
||||
}
|
||||
}
|
||||
|
||||
#Two characters are able to marry right now
|
||||
can_marry_character_trigger = {
|
||||
save_temporary_scope_as = can_marry_char_check
|
||||
OR = {
|
||||
AND = {
|
||||
is_betrothed = yes
|
||||
betrothed = $CHARACTER$
|
||||
}
|
||||
AND = {
|
||||
can_marry_trigger = yes
|
||||
$CHARACTER$ = { can_marry_trigger = yes }
|
||||
}
|
||||
}
|
||||
trigger_if = {
|
||||
limit = {
|
||||
$CHARACTER$ = { is_concubine = yes }
|
||||
}
|
||||
$CHARACTER$ = { is_concubine_of = scope:can_marry_char_check }
|
||||
}
|
||||
trigger_if = {
|
||||
limit = {
|
||||
is_concubine = yes
|
||||
}
|
||||
is_concubine_of = $CHARACTER$
|
||||
$CHARACTER$ = { could_marry_character_trigger = { CHARACTER = scope:can_marry_char_check } } #Gender, recent divorce, allowed to marry, no illegal incest etc.} If they're your concubine you're rules are the ones looked at
|
||||
}
|
||||
trigger_else = {
|
||||
could_marry_character_trigger = { CHARACTER = $CHARACTER$ } #Gender, recent divorce, allowed to marry, no illegal incest etc.
|
||||
}
|
||||
}
|
||||
|
||||
#A marriage between MY_CHARACTER and THEIR_CHARACTER would give alliance/would unlock renegotiate alliance for current scope where current scope's ally would be at least TIER
|
||||
marriage_between_characters_unlocks_alliance_of_min_tier_trigger = {
|
||||
save_temporary_scope_as = alliance_unlocker
|
||||
$MY_CHARACTER$ = {
|
||||
OR = {
|
||||
this = scope:alliance_unlocker
|
||||
is_close_family_of = scope:alliance_unlocker
|
||||
}
|
||||
}
|
||||
$THEIR_CHARACTER$ = {
|
||||
OR = {
|
||||
AND = {
|
||||
is_ruler = yes
|
||||
highest_held_title_tier >= $TIER$
|
||||
}
|
||||
any_close_family_member = {
|
||||
is_ruler = yes
|
||||
highest_held_title_tier >= $TIER$
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
can_become_concubine_of_character_trigger = {
|
||||
is_available_quick = {
|
||||
adult = yes
|
||||
ruler = no
|
||||
advanced_ruler = no
|
||||
hostage = no
|
||||
}
|
||||
trigger_if = {
|
||||
limit = {
|
||||
NOT = { is_imprisoned_by = $CHARACTER$ }
|
||||
}
|
||||
is_married = no
|
||||
is_betrothed = no
|
||||
is_concubine = no
|
||||
number_of_concubines = 0
|
||||
}
|
||||
trigger_if = {
|
||||
limit = {
|
||||
is_imprisoned_by = $CHARACTER$
|
||||
is_married = yes
|
||||
}
|
||||
NOT = { is_spouse_of = $CHARACTER$ }
|
||||
}
|
||||
NOR = {
|
||||
is_concubine_of = $CHARACTER$
|
||||
has_character_flag = has_been_offered_as_concubine
|
||||
}
|
||||
could_marry_character_trigger = { CHARACTER = $CHARACTER$ } #Gender, recent divorce, allowed to marry, no illegal incest etc.
|
||||
}
|
||||
|
||||
# Same as above, switching out could_marry_character_trigger for can_take_as_concubine_character_trigger, in order to better inform the player that they cannot take their ex-spouse as a concubine
|
||||
can_become_concubine_of_character_valid_trigger = {
|
||||
is_available_quick = {
|
||||
adult = yes
|
||||
ruler = no
|
||||
advanced_ruler = no
|
||||
}
|
||||
trigger_if = {
|
||||
limit = {
|
||||
NOT = { is_imprisoned_by = $CHARACTER$ }
|
||||
}
|
||||
is_married = no
|
||||
is_betrothed = no
|
||||
is_concubine = no
|
||||
is_diarch = no
|
||||
number_of_concubines = 0
|
||||
}
|
||||
trigger_if = {
|
||||
limit = {
|
||||
is_imprisoned_by = $CHARACTER$
|
||||
is_married = yes
|
||||
}
|
||||
NOT = { is_spouse_of = $CHARACTER$ }
|
||||
}
|
||||
NOR = {
|
||||
is_concubine_of = $CHARACTER$
|
||||
has_character_flag = has_been_offered_as_concubine
|
||||
}
|
||||
can_take_as_concubine_character_trigger = { CHARACTER = $CHARACTER$ } #Gender, allowed to marry, no illegal incest etc.
|
||||
has_any_disease_trigger = no
|
||||
has_easily_mocked_physical_attribute_trigger = no
|
||||
}
|
||||
|
||||
can_be_offered_as_concubine_to_character_trigger = {
|
||||
is_available_quick = {
|
||||
adult = yes
|
||||
ruler = no
|
||||
advanced_ruler = no
|
||||
}
|
||||
trigger_if = {
|
||||
limit = {
|
||||
NOT = { is_imprisoned_by = $GIVER$ }
|
||||
}
|
||||
is_married = no
|
||||
is_betrothed = no
|
||||
is_diarch = no
|
||||
OR = {
|
||||
is_concubine = no
|
||||
is_concubine_of = $GIVER$
|
||||
}
|
||||
number_of_concubines = 0
|
||||
}
|
||||
trigger_if = {
|
||||
limit = {
|
||||
is_imprisoned_by = $GIVER$
|
||||
is_married = yes
|
||||
}
|
||||
NOR = {
|
||||
is_spouse_of = $CHARACTER$
|
||||
is_spouse_of = $GIVER$
|
||||
}
|
||||
}
|
||||
NOR = {
|
||||
is_concubine_of = $CHARACTER$
|
||||
has_character_flag = has_been_offered_as_concubine
|
||||
}
|
||||
NOT = {
|
||||
is_theocratic_lessee = yes
|
||||
}
|
||||
could_marry_character_trigger = { CHARACTER = $CHARACTER$ } #Gender, recent divorce, allowed to marry, no illegal incest etc.
|
||||
}
|
||||
|
||||
ready_to_marry_betrothed_trigger = {
|
||||
trigger_if = {
|
||||
limit = { exists = betrothed }
|
||||
is_adult = yes
|
||||
betrothed = { is_adult = yes }
|
||||
}
|
||||
trigger_else = {
|
||||
always = no
|
||||
}
|
||||
}
|
||||
|
||||
#################################
|
||||
# MARRIAGE INTERACTION TRIGGERS #
|
||||
#################################
|
||||
|
||||
marriage_interaction_can_be_picked_trigger = {
|
||||
can_marry_trigger = yes
|
||||
is_available_quick = {
|
||||
hostage = no
|
||||
imprisoned = no
|
||||
}
|
||||
}
|
||||
|
||||
marriage_interaction_valid_target_trigger = {
|
||||
# Clergy cannot marry if their faith doesn't allow it
|
||||
trigger_if = {
|
||||
limit = {
|
||||
scope:secondary_actor = {
|
||||
is_clergy = yes
|
||||
NOT = {
|
||||
faith = {
|
||||
has_doctrine_parameter = clergy_can_marry
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
custom_description = {
|
||||
text = character_is_clergy_and_cannot_marry
|
||||
subject = scope:secondary_actor
|
||||
object = scope:secondary_recipient
|
||||
scope:secondary_actor = {
|
||||
is_clergy = no
|
||||
}
|
||||
}
|
||||
}
|
||||
trigger_else_if = {
|
||||
limit = {
|
||||
scope:secondary_recipient = {
|
||||
is_clergy = yes
|
||||
NOT = {
|
||||
faith = {
|
||||
has_doctrine_parameter = clergy_can_marry
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
custom_description = {
|
||||
text = character_is_clergy_and_cannot_marry
|
||||
subject = scope:secondary_recipient
|
||||
object = scope:secondary_actor
|
||||
scope:secondary_recipient = {
|
||||
is_clergy = no
|
||||
}
|
||||
}
|
||||
}
|
||||
#Marriage
|
||||
trigger_else_if = {
|
||||
limit = {
|
||||
scope:secondary_actor = { is_adult = yes }
|
||||
scope:secondary_recipient = { is_adult = yes }
|
||||
}
|
||||
scope:secondary_actor = {
|
||||
custom_description = {
|
||||
text = "can_marry_check_secondary_actor"
|
||||
subject = scope:secondary_actor
|
||||
object = scope:secondary_recipient
|
||||
can_marry_character_trigger = { CHARACTER = scope:secondary_recipient } #Checks marriage status, betrothed, gender, consanguinity, faith hostility etc.
|
||||
}
|
||||
}
|
||||
}
|
||||
#Betrothal
|
||||
trigger_else = {
|
||||
scope:secondary_actor = {
|
||||
custom_description = {
|
||||
text = "can_betroth_check_secondary_actor"
|
||||
subject = scope:secondary_actor
|
||||
object = scope:secondary_recipient
|
||||
can_marry_character_trigger = { CHARACTER = scope:secondary_recipient } #Checks marriage status, betrothed, gender, consanguinity, faith hostility etc.
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# If the actor is ai they will not pick a character already considered for concubinage
|
||||
trigger_if = {
|
||||
limit = {
|
||||
scope:actor = { is_ai = yes }
|
||||
}
|
||||
NOR = {
|
||||
scope:secondary_actor = { has_character_flag = has_been_offered_as_concubine }
|
||||
scope:secondary_recipient = { has_character_flag = has_been_offered_as_concubine }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
marriage_interaction_auto_accept_trigger = {
|
||||
trigger_if = {
|
||||
limit = {
|
||||
exists = scope:secondary_actor.betrothed
|
||||
scope:secondary_actor = {
|
||||
has_been_promised_grand_wedding = yes
|
||||
}
|
||||
}
|
||||
always = no
|
||||
}
|
||||
trigger_else_if = {
|
||||
limit = {
|
||||
exists = scope:secondary_actor.betrothed
|
||||
}
|
||||
custom_description = {
|
||||
text = is_betrothed_auto_accept
|
||||
subject = scope:secondary_actor
|
||||
object = scope:secondary_recipient
|
||||
scope:secondary_actor.betrothed = scope:secondary_recipient
|
||||
}
|
||||
}
|
||||
trigger_else_if = {
|
||||
limit = {
|
||||
scope:hook = yes
|
||||
}
|
||||
#Strong hook = 100% accept (unless marrying 1st or 2nd player heir or the ruler and asking for matrilineal/partrilineal resulting in no dynasty children for them)
|
||||
custom_description = {
|
||||
text = "spending_hook"
|
||||
subject = scope:actor
|
||||
object = scope:recipient
|
||||
scope:actor = { has_strong_hook = scope:recipient }
|
||||
scope:recipient = {
|
||||
NAND = {
|
||||
#Secondary recipient can't be recipient or 1st/2nd heir...
|
||||
OR = {
|
||||
this = scope:secondary_recipient
|
||||
player_heir_position = {
|
||||
target = scope:secondary_recipient
|
||||
value <= 2
|
||||
}
|
||||
}
|
||||
#...if the marriage (matrilineal/patrilineal) does not match their gender
|
||||
OR = {
|
||||
scope:secondary_recipient = {
|
||||
is_female = yes
|
||||
NOT = { always = scope:matrilineal }
|
||||
}
|
||||
scope:secondary_recipient = {
|
||||
is_male = yes
|
||||
always = scope:matrilineal
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
trigger_else = {
|
||||
always = no
|
||||
}
|
||||
}
|
||||
|
||||
make_concubine_is_shown_trigger = {
|
||||
scope:actor = {
|
||||
allowed_concubines = yes
|
||||
is_adult = yes
|
||||
}
|
||||
scope:recipient = {
|
||||
OR = {
|
||||
is_courtier_of = scope:actor
|
||||
is_imprisoned_by = scope:actor
|
||||
}
|
||||
can_become_concubine_of_character_valid_trigger = { CHARACTER = scope:actor }
|
||||
}
|
||||
}
|
||||
|
||||
make_concubine_is_valid_trigger = {
|
||||
custom_description = {
|
||||
text = take_concubine_allowed_more
|
||||
object = scope:recipient
|
||||
scope:actor = {
|
||||
allowed_more_concubines = yes
|
||||
}
|
||||
}
|
||||
scope:recipient = {
|
||||
custom_tooltip = {
|
||||
text = take_concubine_ex_spouse
|
||||
NOT = {
|
||||
has_opinion_modifier = {
|
||||
modifier = divorced_me_opinion
|
||||
target = scope:actor
|
||||
}
|
||||
}
|
||||
}
|
||||
OR = {
|
||||
AND = {
|
||||
is_imprisoned_by = scope:actor
|
||||
is_married = yes
|
||||
}
|
||||
is_married = no
|
||||
}
|
||||
is_hostage = no
|
||||
}
|
||||
}
|
||||
|
||||
marriage_interaction_non_loyal_diarchs_refuse_secondary_marriage_trigger = {
|
||||
trigger_if = {
|
||||
limit = {
|
||||
scope:$TARGET$ ?= {
|
||||
is_diarch = yes
|
||||
# We're only concerned about landed rulers, those who might be married out of their own court.
|
||||
is_ruler = no
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
text = arrange_marriage_interaction.tt.non_loyal_regents_refuse_to_be_married_off.$TARGET$
|
||||
scope:$TARGET$ = { diarch_loyalty >= diarch_loyalty_visibly_loyal_threshold }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
wants_very_young_wife = {
|
||||
is_available_quick = {
|
||||
female = no
|
||||
adult = no
|
||||
}
|
||||
}
|
||||
|
||||
wants_young_wife = {
|
||||
is_available_quick = {
|
||||
female = no
|
||||
adult = yes
|
||||
}
|
||||
age < 30
|
||||
NOT = {
|
||||
any_child = {
|
||||
count >= 2
|
||||
is_alive = yes
|
||||
NOT = { has_trait = bastard }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
will_not_be_very_young_wife = {
|
||||
is_female = yes
|
||||
is_very_young_character = no
|
||||
}
|
||||
|
||||
will_not_be_young_wife = {
|
||||
is_female = yes
|
||||
is_young_character = no
|
||||
}
|
||||
|
||||
will_not_be_fertile_wife = {
|
||||
is_female = yes
|
||||
is_aging_character = yes
|
||||
}
|
||||
|
||||
is_ruler_or_close_family = {
|
||||
OR = {
|
||||
is_ruler = yes
|
||||
any_close_family_member = {
|
||||
even_if_dead = yes
|
||||
is_ruler = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
can_have_concubines_trigger = {
|
||||
$CHAR$ ?= {
|
||||
custom_tooltip = {
|
||||
text = can_have_concubines_name_tt
|
||||
allowed_more_concubines = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
1229
common/scripted_triggers/00_relation_triggers.txt
Normal file
1229
common/scripted_triggers/00_relation_triggers.txt
Normal file
File diff suppressed because it is too large
Load diff
|
|
@ -896,7 +896,7 @@ herders_and_tributary_constraints = {
|
|||
NOR = {
|
||||
custom_tooltip = {
|
||||
text = is_a_herder_defender_tt # herders can't fight
|
||||
government_has_flag = government_is_herder
|
||||
government_has_flag = government_is_true_herder
|
||||
}
|
||||
is_tributary_of_suzerain_or_above = scope:attacker # can't fight your tributaries or your tributaries' tributaries
|
||||
}
|
||||
|
|
|
|||
414
common/scripted_triggers/02_ep1_scripted_triggers.txt
Normal file
414
common/scripted_triggers/02_ep1_scripted_triggers.txt
Normal file
|
|
@ -0,0 +1,414 @@
|
|||
#################################################
|
||||
# TRIGGER LIST #
|
||||
#################################################
|
||||
# ep1_is_valid_character_for_inspiration_trigger - Is the character valid to be used within the inspiration system? Character movement may break if these conditions are not true.
|
||||
|
||||
ep1_is_valid_character_for_inspiration_trigger = {
|
||||
is_adult = yes
|
||||
is_imprisoned = no
|
||||
NOT = { exists = inspiration }
|
||||
|
||||
trigger_if = {
|
||||
limit = {
|
||||
OR = {
|
||||
is_pool_guest = yes
|
||||
is_in_pool_at = location
|
||||
}
|
||||
}
|
||||
# For simplicity, inspired characters travel solo for now.
|
||||
any_traveling_family_member = {
|
||||
count = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ep1_spare_courtier_trigger = { #Used for picking out courtiers in your own court.
|
||||
is_available_healthy_ai_adult = yes
|
||||
is_councillor = no
|
||||
NOR = {
|
||||
is_close_or_extended_family_of = root
|
||||
is_spouse_of = root
|
||||
}
|
||||
}
|
||||
|
||||
# Court type trait 1 is unlocked by court_grandeur_level 5
|
||||
ep1_courtier_valid_for_court_trait_1_trigger = {
|
||||
scope:cgv_value >= cgv_level_threshold_court_type_trait_1
|
||||
NOT = { has_trait = $TYPE$_court }
|
||||
is_adult = yes
|
||||
}
|
||||
|
||||
# Court type trait 2 is unlocked by court_grandeur_level 8
|
||||
ep1_courtier_valid_for_court_trait_2_trigger = {
|
||||
scope:cgv_value >= cgv_level_threshold_court_type_trait_2
|
||||
NOT = { has_trait = $TYPE$_court_2 }
|
||||
has_trait = $TYPE$_court_1
|
||||
is_adult = yes
|
||||
}
|
||||
|
||||
##############
|
||||
# INSPIRATION/ARTIFACT TRIGGERS
|
||||
##############
|
||||
|
||||
ep1_can_sponsor_inspiration_basic = {
|
||||
scope:inspiration_owner = {
|
||||
is_imprisoned = no
|
||||
}
|
||||
}
|
||||
|
||||
ep1_is_sponsor_valid_inspiration_basic = {
|
||||
trigger_if = {
|
||||
limit = {
|
||||
exists = scope:inspiration_sponsor
|
||||
}
|
||||
scope:inspiration_owner = {
|
||||
is_courtier_of = scope:inspiration_sponsor
|
||||
is_imprisoned = no
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ep1_character_had_or_has_inspiration_type_trigger = {
|
||||
OR = {
|
||||
AND = {
|
||||
exists = var:created_artifact_type
|
||||
var:created_artifact_type = flag:$TYPE$
|
||||
}
|
||||
inspiration ?= { has_inspiration_type = $TYPE$_inspiration }
|
||||
}
|
||||
}
|
||||
|
||||
ep1_no_artifact_decorations_trigger = {
|
||||
OR = {
|
||||
scope:wealth < 40
|
||||
AND = {
|
||||
exists = scope:inspiration_owner
|
||||
scope:inspiration_owner = { has_trait = humble }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ep1_simple_artifact_decorations_trigger = {
|
||||
scope:wealth >= 5
|
||||
scope:wealth < 70
|
||||
}
|
||||
|
||||
ep1_advanced_artifact_decorations_trigger = {
|
||||
scope:wealth >= 40
|
||||
scope:wealth < 90
|
||||
}
|
||||
|
||||
ep1_extravagant_artifact_decorations_trigger = {
|
||||
scope:wealth >= 70
|
||||
}
|
||||
|
||||
ep1_artifact_durability_lower_equal_percent_trigger = {
|
||||
$PERCENT$ > {
|
||||
value = 0
|
||||
add = artifact_durability
|
||||
divide = artifact_max_durability
|
||||
}
|
||||
}
|
||||
|
||||
ep1_artifact_durability_higher_equal_percent_trigger = {
|
||||
$PERCENT$ < {
|
||||
value = 0
|
||||
add = artifact_durability
|
||||
divide = artifact_max_durability
|
||||
}
|
||||
}
|
||||
|
||||
ep1_character_has_court_artifact_trigger = {
|
||||
any_character_artifact = {
|
||||
ep1_artifact_is_court_artifact_trigger = yes
|
||||
}
|
||||
}
|
||||
|
||||
ep1_artifact_is_court_artifact_trigger = {
|
||||
OR = {
|
||||
artifact_slot_type = wall_big
|
||||
artifact_slot_type = wall_small
|
||||
artifact_slot_type = sculpture
|
||||
artifact_slot_type = book
|
||||
artifact_slot_type = throne
|
||||
artifact_slot_type = pedestal
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
##############
|
||||
# COURT POSITION TRIGGERS
|
||||
##############
|
||||
|
||||
#Used to see if the scoped character has ANY court position that CHARACTER can hold
|
||||
character_can_be_employed_in_a_court_position_trigger = {
|
||||
OR = {
|
||||
AND = {
|
||||
can_employ_court_position_type = court_physician_court_position
|
||||
$CHARACTER$ = { can_be_employed_as = court_physician_court_position }
|
||||
}
|
||||
AND = {
|
||||
can_employ_court_position_type = master_of_horse_court_position
|
||||
$CHARACTER$ = { can_be_employed_as = master_of_horse_court_position }
|
||||
}
|
||||
AND = {
|
||||
can_employ_court_position_type = master_of_hunt_court_position
|
||||
$CHARACTER$ = { can_be_employed_as = master_of_hunt_court_position }
|
||||
}
|
||||
AND = {
|
||||
can_employ_court_position_type = keeper_of_swans_court_position
|
||||
$CHARACTER$ = { can_be_employed_as = keeper_of_swans_court_position }
|
||||
}
|
||||
AND = {
|
||||
can_employ_court_position_type = travel_leader_court_position
|
||||
$CHARACTER$ = { can_be_employed_as = travel_leader_court_position }
|
||||
}
|
||||
AND = {
|
||||
can_employ_court_position_type = court_jester_court_position
|
||||
$CHARACTER$ = { can_be_employed_as = court_jester_court_position }
|
||||
}
|
||||
AND = {
|
||||
can_employ_court_position_type = high_almoner_court_position
|
||||
$CHARACTER$ = { can_be_employed_as = high_almoner_court_position }
|
||||
}
|
||||
AND = {
|
||||
can_employ_court_position_type = seneschal_court_position
|
||||
$CHARACTER$ = { can_be_employed_as = seneschal_court_position }
|
||||
}
|
||||
AND = {
|
||||
can_employ_court_position_type = court_tutor_court_position
|
||||
$CHARACTER$ = { can_be_employed_as = court_tutor_court_position }
|
||||
}
|
||||
AND = {
|
||||
can_employ_court_position_type = court_guru_court_position
|
||||
$CHARACTER$ = { can_be_employed_as = court_guru_court_position }
|
||||
}
|
||||
AND = {
|
||||
can_employ_court_position_type = cupbearer_court_position
|
||||
$CHARACTER$ = { can_be_employed_as = cupbearer_court_position }
|
||||
}
|
||||
AND = {
|
||||
can_employ_court_position_type = chief_eunuch_court_position
|
||||
$CHARACTER$ = { can_be_employed_as = chief_eunuch_court_position }
|
||||
}
|
||||
AND = {
|
||||
can_employ_court_position_type = antiquarian_court_position
|
||||
$CHARACTER$ = { can_be_employed_as = antiquarian_court_position }
|
||||
}
|
||||
AND = {
|
||||
can_employ_court_position_type = royal_architect_court_position
|
||||
$CHARACTER$ = { can_be_employed_as = royal_architect_court_position }
|
||||
}
|
||||
AND = {
|
||||
can_employ_court_position_type = lady_in_waiting_court_position
|
||||
$CHARACTER$ = { can_be_employed_as = lady_in_waiting_court_position }
|
||||
}
|
||||
AND = {
|
||||
can_employ_court_position_type = court_poet_court_position
|
||||
$CHARACTER$ = { can_be_employed_as = court_poet_court_position }
|
||||
}
|
||||
AND = {
|
||||
can_employ_court_position_type = court_musician_court_position
|
||||
$CHARACTER$ = { can_be_employed_as = court_musician_court_position }
|
||||
}
|
||||
AND = {
|
||||
can_employ_court_position_type = bodyguard_court_position
|
||||
$CHARACTER$ = { can_be_employed_as = bodyguard_court_position }
|
||||
}
|
||||
AND = {
|
||||
can_employ_court_position_type = champion_court_position
|
||||
$CHARACTER$ = { can_be_employed_as = champion_court_position }
|
||||
}
|
||||
AND = {
|
||||
can_employ_court_position_type = food_taster_court_position
|
||||
$CHARACTER$ = { can_be_employed_as = food_taster_court_position }
|
||||
}
|
||||
AND = {
|
||||
can_employ_court_position_type = executioner_court_position
|
||||
$CHARACTER$ = { can_be_employed_as = executioner_court_position }
|
||||
}
|
||||
AND = {
|
||||
can_employ_court_position_type = garuda_court_position
|
||||
$CHARACTER$ = { can_be_employed_as = garuda_court_position }
|
||||
}
|
||||
AND = {
|
||||
can_employ_court_position_type = wet_nurse_court_position
|
||||
$CHARACTER$ = { can_be_employed_as = wet_nurse_court_position }
|
||||
}
|
||||
AND = {
|
||||
can_employ_court_position_type = akolouthos_court_position
|
||||
$CHARACTER$ = { can_be_employed_as = akolouthos_court_position }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#Used to check if the scoped character can hold any court position
|
||||
can_be_employed_in_any_court_position_trigger = {
|
||||
OR = {
|
||||
can_be_employed_as = court_physician_court_position
|
||||
can_be_employed_as = master_of_horse_court_position
|
||||
can_be_employed_as = master_of_hunt_court_position
|
||||
can_be_employed_as = keeper_of_swans_court_position
|
||||
can_be_employed_as = court_jester_court_position
|
||||
can_be_employed_as = high_almoner_court_position
|
||||
can_be_employed_as = seneschal_court_position
|
||||
can_be_employed_as = court_tutor_court_position
|
||||
can_be_employed_as = court_guru_court_position
|
||||
can_be_employed_as = cupbearer_court_position
|
||||
can_be_employed_as = chief_eunuch_court_position
|
||||
can_be_employed_as = antiquarian_court_position
|
||||
can_be_employed_as = royal_architect_court_position
|
||||
can_be_employed_as = lady_in_waiting_court_position
|
||||
can_be_employed_as = court_poet_court_position
|
||||
can_be_employed_as = court_musician_court_position
|
||||
can_be_employed_as = bodyguard_court_position
|
||||
can_be_employed_as = champion_court_position
|
||||
can_be_employed_as = food_taster_court_position
|
||||
can_be_employed_as = executioner_court_position
|
||||
can_be_employed_as = garuda_court_position
|
||||
can_be_employed_as = travel_leader_court_position
|
||||
can_be_employed_as = wet_nurse_court_position
|
||||
can_be_employed_as = akolouthos_court_position
|
||||
}
|
||||
}
|
||||
|
||||
##### Hold court
|
||||
|
||||
hold_court_8010_county_trigger = {
|
||||
any_title_to_title_neighboring_county = {
|
||||
holder.top_liege = {
|
||||
NOR = {
|
||||
THIS = ROOT
|
||||
is_allied_to = ROOT
|
||||
is_at_war_with = ROOT
|
||||
is_close_or_extended_family_of = ROOT
|
||||
max_military_strength < hold_court_8010_75_strength_value # 75% of ROOT's soldiers
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
target_of_powerful_faction_trigger = {
|
||||
exists = yes
|
||||
OR = {
|
||||
faction_is_type = liberty_faction
|
||||
faction_is_type = claimant_faction
|
||||
}
|
||||
OR = {
|
||||
faction_power >= faction_power_threshold
|
||||
faction_is_at_war = yes
|
||||
}
|
||||
trigger_if = {
|
||||
limit = { exists = special_character }
|
||||
special_character != faction_target.liege
|
||||
}
|
||||
}
|
||||
|
||||
province_has_no_holding_trigger = { # province has no holding
|
||||
has_ongoing_construction = no
|
||||
NOR = {
|
||||
has_holding_type = castle_holding
|
||||
has_holding_type = tribal_holding
|
||||
has_holding_type = city_holding
|
||||
has_holding_type = church_holding
|
||||
has_holding_type = herder_holding
|
||||
has_holding_type = nomad_holding
|
||||
has_holding_type = temple_citadel_holding
|
||||
}
|
||||
}
|
||||
|
||||
county_has_all_holding_types = { # county has all three holding types
|
||||
any_county_province = { has_holding_type = castle_holding }
|
||||
any_county_province = { has_holding_type = city_holding }
|
||||
any_county_province = { has_holding_type = church_holding }
|
||||
}
|
||||
|
||||
county_has_empty_province_trigger = {
|
||||
tier = tier_county
|
||||
any_county_province = { province_has_no_holding_trigger = yes }
|
||||
}
|
||||
|
||||
county_has_no_city_trigger = { # No city in a county
|
||||
NOT = {
|
||||
any_county_province = { has_holding_type = city_holding }
|
||||
}
|
||||
}
|
||||
|
||||
county_has_no_church_trigger = { # No church in a county
|
||||
NOT = {
|
||||
any_county_province = { has_holding_type = church_holding }
|
||||
}
|
||||
}
|
||||
|
||||
##############
|
||||
# DECISION TRIGGERS
|
||||
##############
|
||||
|
||||
order_mass_eviction_decision_evictable_courtier_trigger = {
|
||||
NOR = {
|
||||
is_of_major_or_minor_interest_trigger = { CHARACTER = root }
|
||||
any_close_family_member = {
|
||||
host = root
|
||||
is_of_major_or_minor_interest_trigger = { CHARACTER = root }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# For technical reasons, this trigger can't be the same as ep1_decision_0111_list_builder_guts_trigger, but maintains (almost) technical parity with it.
|
||||
exoticise_a_grand_hall_decision_list_builder_guts_trigger = {
|
||||
# Is the title presently active?
|
||||
exists = holder
|
||||
# Can the two communicate?
|
||||
holder = {
|
||||
# Filter out anyone who has the right rank but lacks a mechanical royal court.
|
||||
has_royal_court = yes
|
||||
has_dlc_feature = royal_court
|
||||
# Can the two communicate?
|
||||
in_diplomatic_range = root
|
||||
}
|
||||
}
|
||||
|
||||
##############
|
||||
# CHARACTER INTERACTIONS TRIGGERS
|
||||
##############
|
||||
|
||||
indebt_guest_interaction_basic_checks_trigger = {
|
||||
$ACTOR$ = {
|
||||
# Gotta have a royal court.
|
||||
has_royal_court = yes
|
||||
has_dlc_feature = royal_court
|
||||
# Gotta have maxed servants to help.
|
||||
amenity_level = {
|
||||
target = court_servants
|
||||
value >= max_amenity_level
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
##############
|
||||
# BANNER TRIGGERS
|
||||
##############
|
||||
|
||||
artifact_house_not_owns_or_claims_trigger = {
|
||||
exists = scope:familial_banner
|
||||
NOR = {
|
||||
this = scope:familial_banner.artifact_owner.house
|
||||
has_house_artifact_claim = scope:familial_banner
|
||||
}
|
||||
trigger_if = {
|
||||
limit = { exists = scope:familial_banner.var:banner_dynasty }
|
||||
house_head.dynasty = scope:familial_banner.var:banner_dynasty
|
||||
}
|
||||
}
|
||||
|
||||
is_composite_bow_culture_trigger = {
|
||||
OR = {
|
||||
has_cultural_tradition = tradition_horse_lords
|
||||
has_cultural_pillar = heritage_byzantine
|
||||
has_cultural_pillar = heritage_caucasian
|
||||
has_cultural_pillar = heritage_turkic
|
||||
has_cultural_pillar = heritage_mongolic
|
||||
has_innovation = innovation_advanced_bowmaking
|
||||
}
|
||||
}
|
||||
|
|
@ -52,7 +52,7 @@ mpo_gok_coalition_member_trigger = {
|
|||
}
|
||||
|
||||
highest_held_title_tier < tier_county
|
||||
government_has_flag = government_is_herder
|
||||
government_has_flag = government_is_true_herder
|
||||
is_imprisoned_by = root
|
||||
is_obedient_to = root
|
||||
}
|
||||
|
|
@ -139,7 +139,7 @@ mpo_gok_submitting_coward_trigger = {
|
|||
}
|
||||
OR = {
|
||||
is_imprisoned_by = root
|
||||
government_has_flag = government_is_herder
|
||||
government_has_flag = government_is_true_herder
|
||||
has_relation_friend = root
|
||||
AND = {
|
||||
exists = root.house
|
||||
|
|
@ -280,7 +280,7 @@ gok_desirable_vassal_trigger = {
|
|||
mpo_greatest_of_khans_0030_willing_nomad_vassal = {
|
||||
OR = {
|
||||
government_has_flag = government_is_nomadic
|
||||
government_has_flag = government_is_herder
|
||||
government_has_flag = government_is_true_herder
|
||||
}
|
||||
OR = {
|
||||
is_obedient = yes
|
||||
|
|
@ -305,7 +305,7 @@ mpo_greatest_of_khans_0030_willing_nomad_vassal = {
|
|||
mpo_greatest_of_khans_0030_dominated_nomad_vassal = {
|
||||
OR = {
|
||||
government_has_flag = government_is_nomadic
|
||||
government_has_flag = government_is_herder
|
||||
government_has_flag = government_is_true_herder
|
||||
}
|
||||
OR = {
|
||||
is_obedient = yes
|
||||
|
|
@ -334,7 +334,7 @@ mpo_greatest_of_khans_0030_dominated_nomad_vassal = {
|
|||
mpo_greatest_of_khans_0030_willing_sedentary_vassal = {
|
||||
NOR = {
|
||||
government_has_flag = government_is_nomadic
|
||||
government_has_flag = government_is_herder
|
||||
government_has_flag = government_is_true_herder
|
||||
government_has_flag = government_is_theocracy
|
||||
government_has_flag = government_is_landless_adventurer
|
||||
}
|
||||
|
|
@ -360,7 +360,7 @@ mpo_greatest_of_khans_0030_willing_sedentary_vassal = {
|
|||
mpo_greatest_of_khans_0030_dominated_sedentary_vassal = {
|
||||
NOR = {
|
||||
government_has_flag = government_is_nomadic
|
||||
government_has_flag = government_is_herder
|
||||
government_has_flag = government_is_true_herder
|
||||
government_has_flag = government_is_theocracy
|
||||
government_has_flag = government_is_landless_adventurer
|
||||
}
|
||||
|
|
|
|||
1884
common/scripted_triggers/mpo_scripted_triggers.txt
Normal file
1884
common/scripted_triggers/mpo_scripted_triggers.txt
Normal file
File diff suppressed because it is too large
Load diff
122
common/situation/catalysts/10_tgp_dynastic_cycle_catalysts.txt
Normal file
122
common/situation/catalysts/10_tgp_dynastic_cycle_catalysts.txt
Normal file
|
|
@ -0,0 +1,122 @@
|
|||
# Movement Power
|
||||
catalyst_expansion_movement_yearly = {}
|
||||
catalyst_advancement_movement_yearly = {}
|
||||
catalyst_conservative_movement_yearly = {}
|
||||
catalyst_pro_hegemon_movement_advancement_yearly = {}
|
||||
catalyst_pro_hegemon_movement_expansion_yearly = {}
|
||||
catalyst_pro_hegemon_movement_yearly = {}
|
||||
catalyst_movement_gained_power_advancement = {}
|
||||
catalyst_movement_gained_power_expansion = {}
|
||||
catalyst_movement_gained_power_conservative = {}
|
||||
catalyst_movement_gained_power_pro_hegemon = {}
|
||||
catalyst_movement_consulted_heaven_advancement_positive = {}
|
||||
catalyst_movement_consulted_heaven_advancement_negative = {}
|
||||
catalyst_movement_consulted_heaven_expansion_positive = {}
|
||||
catalyst_movement_consulted_heaven_expansion_negative = {}
|
||||
catalyst_movement_consulted_heaven_instability_positive = {}
|
||||
catalyst_movement_consulted_heaven_instability_negative = {}
|
||||
catalyst_movement_consulted_heaven_chaos_positive = {}
|
||||
catalyst_movement_consulted_heaven_chaos_negative = {}
|
||||
catalyst_house_head_consulted_heaven_advancement_positive = {}
|
||||
catalyst_house_head_consulted_heaven_advancement_negative = {}
|
||||
catalyst_house_head_consulted_heaven_expansion_positive = {}
|
||||
catalyst_house_head_consulted_heaven_expansion_negative = {}
|
||||
catalyst_house_head_consulted_heaven_instability_positive = {}
|
||||
catalyst_house_head_consulted_heaven_instability_negative = {}
|
||||
catalyst_house_head_consulted_heaven_chaos_positive = {}
|
||||
catalyst_house_head_consulted_heaven_chaos_negative = {}
|
||||
|
||||
# Warfare
|
||||
catalyst_hegemon_above_maa_limit_yearly = {}
|
||||
catalyst_hegemon_below_maa_limit_yearly = {}
|
||||
catalyst_hegemon_outdated_maa_yearly = {} # NOT IMPLEMENTED - requires feature
|
||||
catalyst_hegemon_hired_mercenary = {} # NOT IMPLEMENTED - requires code support
|
||||
catalyst_hegemon_lost_defensive_territorial_war = {}
|
||||
catalyst_hegemon_lost_capital_in_war = {}
|
||||
catalyst_hegemon_lost_war = {}
|
||||
catalyst_hegemon_won_war = {}
|
||||
catalyst_hegemon_in_defensive_war_yearly = {}
|
||||
|
||||
# Merit
|
||||
catalyst_hegemon_appointing_low_merit_councillor = {}
|
||||
catalyst_hegemon_appointing_low_merit_governor = {}
|
||||
catalyst_imperial_examinations_gap_long_yearly = {}
|
||||
catalyst_imperial_examinations_gap_short_yearly = {}
|
||||
|
||||
# Diplomacy
|
||||
catalyst_hegemon_too_few_tributaries_yearly = {} # NOT IMPLEMENTED - requires tributary feature
|
||||
|
||||
# Intrigue
|
||||
catalyst_hegemon_murdered = {}
|
||||
catalyst_imperial_family_member_murdered = {}
|
||||
catalyst_minister_imprison = {}
|
||||
|
||||
# Legitimacy
|
||||
catalyst_hegemon_lost_mandate_of_heaven = {}
|
||||
catalyst_hegemon_gains_mandate_of_heaven = {}
|
||||
catalyst_hegemon_mandate_of_heaven_at_0 = {}
|
||||
catalyst_hegemon_below_legitimacy_yearly = {}
|
||||
catalyst_hegemon_above_legitimacy_yearly = {}
|
||||
|
||||
# Succession
|
||||
catalyst_new_dynasty_inherits = {}
|
||||
|
||||
# Calamities
|
||||
catalyst_hegemon_natural_disaster = {}
|
||||
catalyst_hegemon_natural_disaster_recovered = {}
|
||||
catalyst_hegemon_handled_calamity = {}
|
||||
catalyst_hegemon_in_civil_war = {}
|
||||
catalyst_hegemon_epidemic = {}
|
||||
catalyst_hegemon_apocalyptic_epidemic = {}
|
||||
catalyst_requested_incursion = {}
|
||||
|
||||
# Imperial Treasury
|
||||
catalyst_imperial_treasury_raided = {}
|
||||
catalyst_imperial_treasury_debt = {}
|
||||
catalyst_cleared_treasury_debt = {}
|
||||
|
||||
# Held Lands
|
||||
catalyst_hegemony_too_few_lands = {}
|
||||
catalyst_hegemony_far_too_few_lands = {}
|
||||
|
||||
# Regency
|
||||
catalyst_diarch_mandate = {}
|
||||
|
||||
# Administrative
|
||||
catalyst_governor_embezzlement = {}
|
||||
catalyst_dipped_into_treasury = {}
|
||||
catalyst_hegemon_influenced_by_interaction = {}
|
||||
catalyst_hegemon_targeted_by_political_scheme = {}
|
||||
catalyst_governor_raided_estate = {}
|
||||
catalyst_governor_slander = {}
|
||||
catalyst_governor_challenged_status = {}
|
||||
|
||||
# Great Projects
|
||||
catalyst_great_wall = {}
|
||||
catalyst_grand_campaign = {}
|
||||
catalyst_grand_campaign_lost = {}
|
||||
catalyst_minister_project_culture = {}
|
||||
catalyst_great_project_great_wall_contribution = {}
|
||||
catalyst_great_project_establish_control_contribution = {}
|
||||
catalyst_minister_compel_religious_uniformity = {}
|
||||
catalyst_minister_train_troops = {}
|
||||
catalyst_minister_conduct_census = {}
|
||||
|
||||
# Events
|
||||
catalyst_event_advancement_medium_progress = {}
|
||||
catalyst_event_mongol_empire_appears = {}
|
||||
catalyst_event_mongol_empire_attacks_major = {}
|
||||
catalyst_event_mongol_empire_attacks_minor = {}
|
||||
|
||||
# Tyranny
|
||||
catalyst_tyrannical_extinguish_noble_family = {}
|
||||
catalyst_ministers_abused_privilege_of_office = {}
|
||||
|
||||
# Ministers
|
||||
catalyst_find_secrets_bad_outcome = {}
|
||||
catalyst_find_secrets_good_outcome = {}
|
||||
catalyst_minister_blackmailed = {}
|
||||
catalyst_minister_exposed_secret = {}
|
||||
catalyst_minister_pardoned_known_criminal = {}
|
||||
catalyst_minister_pardoned_dangerous_criminal = {}
|
||||
catalyst_minister_caught_exam_cheater = {}
|
||||
|
|
@ -0,0 +1,5 @@
|
|||
# Time
|
||||
catalyst_situation_passing_of_time_monthly = {}
|
||||
# Great Project
|
||||
catalyst_natural_disaster_great_project_investment = {}
|
||||
catalyst_natural_disaster_great_project_completion = {}
|
||||
46
common/situation/catalysts/10_tgp_silk_road_catalysts.txt
Normal file
46
common/situation/catalysts/10_tgp_silk_road_catalysts.txt
Normal file
|
|
@ -0,0 +1,46 @@
|
|||
# Regions of the road fully at peace give a bonus to prosperity
|
||||
catalyst_silk_road_region_war = {} # pseudotriggered by yearly pulse of event neutral_situation.0001-0006 in events\dlc\fp2\neutral_struggle_events.txt
|
||||
catalyst_silk_road_adjacent_upstream_region_war = {} # pseudo triggered by yearly pulse of event neutral_situation.0001-0006 in events\dlc\fp2\neutral_struggle_events.txt
|
||||
catalyst_silk_road_distant_upstream_region_war = {} # pseudo triggered by yearly pulse of event neutral_situation.0001-0006 in events\dlc\fp2\neutral_struggle_events.txt
|
||||
|
||||
# Regions of the road fully at war cause hardship
|
||||
catalyst_silk_road_region_peace = {} # pseudo triggered by yearly pulse of event neutral_situation.0001-0006 in events\dlc\fp2\neutral_struggle_events.txt
|
||||
catalyst_silk_road_adjacent_upstream_region_peace = {} # pseudo triggered by yearly pulse of event neutral_situation.0001-0006 in events\dlc\fp2\neutral_struggle_events.txt
|
||||
catalyst_silk_road_distant_upstream_region_peace = {} # pseudo triggered by yearly pulse of event neutral_situation.0001-0006 in events\dlc\fp2\neutral_struggle_events.txt
|
||||
|
||||
## Legacy of Persia factors
|
||||
# bad for number
|
||||
catalyst_silk_road_iranian_intermezzo_in_unrest = {} # triggered by yearly pulse of event neutral_struggle.0001 in events\dlc\fp2\neutral_struggle_events.txt
|
||||
|
||||
# good for number
|
||||
catalyst_silk_road_iranian_intermezzo_ending_reached = {
|
||||
# included in the effects for the following decisions, all found in common\decisions\delc_decisions\fp3_decisions.txt:
|
||||
# struggle_persia_ending_foundation_decision
|
||||
# struggle_persia_ending_assertion_decision
|
||||
# struggle_persia_ending_rekindle_iran_decision
|
||||
# also included in the scripted effect 'fp3_struggle_ending_concession_effects', found at common\scripted_effects\05_dlc_fp3_scripted_effects.txt
|
||||
}
|
||||
|
||||
### TGP Dynastic Cycle factors
|
||||
catalyst_silk_road_china_stability = {} # neutral_struggle.0001
|
||||
catalyst_silk_road_china_consolidation = {} # situation_dynastic_cycle_phase_chaos on_start
|
||||
catalyst_silk_road_china_grand_canal_expanded = {} # grand_canals great_project
|
||||
catalyst_silk_road_china_grand_canal_expanded_secondary = {} # grand_canals great_project
|
||||
catalyst_silk_road_china_grand_canal_expanded_tertiary = {} # grand_canals great_project
|
||||
|
||||
# this is good, misc
|
||||
catalyst_silk_road_mpo_region_resettled = {} # feudalize_holding_interaction
|
||||
|
||||
# this is bad, misc
|
||||
catalyst_silk_road_byzantium_blew_up = {} # on_title_destroyed
|
||||
catalyst_silk_road_mpo_region_to_steppe = {} # expand_the_steppe_decision
|
||||
catalyst_silk_road_raided = {} # on_raid_completed
|
||||
catalyst_silk_road_mongol_devastation = {} # on_county_occupied
|
||||
|
||||
# this should be bad but it's so much worse right now. For devastation -> disruption.
|
||||
catalyst_silk_road_low_control_at_peace = {
|
||||
}
|
||||
|
||||
catalyst_silk_road_famous_market_built = {
|
||||
# triggered by on_completed action for special buildings. Search for this key in common\buildings\00_special_buildings.txt
|
||||
}
|
||||
7
common/situation/catalysts/_catalysts.info
Normal file
7
common/situation/catalysts/_catalysts.info
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
##############################################################
|
||||
# Catalysts
|
||||
##############################################################
|
||||
|
||||
catalyst_name = {
|
||||
# No entries required inside, we only need the name to have a database entry and to use catalysts in the situation database
|
||||
}
|
||||
6
common/situation/catalysts/catalysts.txt
Normal file
6
common/situation/catalysts/catalysts.txt
Normal file
|
|
@ -0,0 +1,6 @@
|
|||
### Casus Belli
|
||||
catalyst_win_any_war_within_the_region = {}
|
||||
|
||||
# Diplomacy
|
||||
catalyst_gift_independent_ruler = {}
|
||||
|
||||
|
|
@ -0,0 +1,5 @@
|
|||
# Time
|
||||
catalyst_situation_passing_of_time_blessing = {}
|
||||
catalyst_situation_passing_of_time_lucky_chance_blessing = {}
|
||||
catalyst_situation_passing_of_time_havsarsan = {}
|
||||
catalyst_situation_passing_of_time_lucky_chance_havsarsan = {}
|
||||
|
|
@ -0,0 +1,31 @@
|
|||
############################################
|
||||
# Situations roughly at the top
|
||||
# (201-300 )
|
||||
|
||||
major = { # referred to in code (DO NOT REMOVE)
|
||||
sort_order = 220
|
||||
}
|
||||
|
||||
struggles = { # referred to in code (DO NOT REMOVE)
|
||||
sort_order = 210
|
||||
}
|
||||
|
||||
############################################
|
||||
# Situations roughly in the middle
|
||||
# (101-200 )
|
||||
|
||||
############################################
|
||||
# Situations roughly at the bottom
|
||||
# (001-100 )
|
||||
|
||||
minor = { # referred to in code (DO NOT REMOVE)
|
||||
sort_order = 10
|
||||
}
|
||||
|
||||
natural_disasters = {
|
||||
sort_order = 9
|
||||
}
|
||||
|
||||
debug = { # referred to in code (DO NOT REMOVE)
|
||||
sort_order = -1
|
||||
}
|
||||
|
|
@ -0,0 +1,5 @@
|
|||
# Name of group, localization is selected by: "situation_group_type_" + <key>
|
||||
key = {
|
||||
sort_order = integer # The order situation groups show up in the situations view, higher number is sorted first, tie breaking is on definition order. Default = 0
|
||||
gui_tags = { tag_1 tag_2 ... } # List of gui tags, used to set size etc in gui views
|
||||
}
|
||||
363
common/situation/situations/_situations.info
Normal file
363
common/situation/situations/_situations.info
Normal file
|
|
@ -0,0 +1,363 @@
|
|||
##############################################################
|
||||
# Structure
|
||||
#
|
||||
# Situations are short or long running objects that are bound to a region, which go through phases.
|
||||
# Characters can be a participant in the situation, and then will belong to one participant group.
|
||||
##############################################################
|
||||
|
||||
situation_type = {
|
||||
|
||||
### Brief: window ( enum )
|
||||
# What code functions will be available for the gui window.
|
||||
# Default is 'situation'.
|
||||
#
|
||||
# Enums:
|
||||
# situation
|
||||
# the_great_steppe
|
||||
# silk_road
|
||||
# dynastic_cycle
|
||||
#
|
||||
window = situation
|
||||
|
||||
### Brief: gui_window_name ( string )
|
||||
# Which gui window to use for this situation. Notice you can mix and match code 'window' with any gui window.
|
||||
# Expects a file to be located under "gui/" and will automatically apply the ".gui" file ending, containing a widget
|
||||
# with the specified name.
|
||||
# Default is "window_situation"
|
||||
#
|
||||
gui_window_name = window_situation
|
||||
|
||||
### Brief: gui_participation_window_name ( string )
|
||||
# Which gui window to use for the situation participation sub-window.
|
||||
# Expects a file to be located under "gui/" and will automatically apply the ".gui" file ending, containing a widget
|
||||
# with the specified name.
|
||||
# Default is "window_situation_participation"
|
||||
#
|
||||
gui_participation_window_name = window_situation_participation
|
||||
|
||||
### Brief: gui_tooltip_group_focused (bool )
|
||||
# If phase effect tooltips display effects by Participant Group, instead of by Named Modifier Set (modifier_named_sets)
|
||||
#
|
||||
gui_tooltip_group_focused = no
|
||||
|
||||
# Path to illustration shown in the situation list window
|
||||
illustration = "path/to/image.dds"
|
||||
|
||||
# Triggered icon for the situation, accessible via [Situation.GetIcon].
|
||||
# Write one entry per icon. The trigger is based on a Situation scope.
|
||||
# If no empty triggered asset is defined, the default will be the situation_type icon.
|
||||
icon = {
|
||||
trigger = { ... }
|
||||
reference = "icon_path.dds"
|
||||
}
|
||||
|
||||
# Foldable situation group type where to put this situation in the gui.
|
||||
# Defaults to the 'minor' group.
|
||||
situation_group_type = <key>
|
||||
|
||||
# The order that the situation should show up within its situation group in the gui.
|
||||
# Higher number is sorted first, tie breaking is on definition order if same sort order.
|
||||
# Defaults to 0.
|
||||
sort_order = integer
|
||||
|
||||
### Brief: map_mode ( enum )
|
||||
# Which map mode to use for this situation type
|
||||
# Default is participant_groups
|
||||
#
|
||||
# Enums:
|
||||
# participant_groups
|
||||
# sub_regions
|
||||
#
|
||||
map_mode = participant_groups
|
||||
|
||||
### What geographical sub-regions this Situation has
|
||||
# - Each sub-region has their own list of characters for each participant group (see below)
|
||||
# - Each sub-region will also have their own current active phase (same phases and flow for all sub-regions, as defined in 'phases' below
|
||||
# - You are required to have at least 1 sub-region (otherwise the situation doesn't affect anything)
|
||||
# - You are restricted to max 255 sub-regions. This is needed to properly identify participant groups within the region (see below)
|
||||
# - Subregions cannot overlap
|
||||
sub_regions = {
|
||||
|
||||
# Note: Every region type added below is counted as part of this sub-region <key>'s area
|
||||
my_sub_region_key = {
|
||||
# (optional) Path to illustration shown in the situation windows, texture can be accessed in GUI: "[SituationSubRegion.GetIllustration]"
|
||||
illustration = "path/to/image.dds"
|
||||
# (optional) Path to icon shown in the situation windows, texture can be accessed in GUI: "[SituationSubRegion.GetIcon]"
|
||||
icon = "path/to/image.dds"
|
||||
|
||||
# (optional) The color of the sub-region, used for some map modes
|
||||
map_color = { 1 0.5 0.2 }
|
||||
|
||||
# (optional) Add array of pre-defined geographical regions
|
||||
geographical_regions = { world_mesopotamia special_mongol_empire_start_region }
|
||||
}
|
||||
|
||||
my_other_region_key = {
|
||||
...
|
||||
}
|
||||
}
|
||||
|
||||
### Define one or more participant groups.
|
||||
# Participating characters can only belong to one participant group at a time, for each sub-region.
|
||||
# Characters being considered for participation will be placed in the *first* group they are valid for.
|
||||
# You are restricted to max 255 participant groups. This is needed to properly identify participant groups within a specific region.
|
||||
# There is a set of groups for each sub-region.
|
||||
participant_groups = {
|
||||
|
||||
# One group with characters
|
||||
my_group_key = {
|
||||
# (optional) Path to icon for group
|
||||
icon = "path/to/image.dds"
|
||||
|
||||
### Should this group automatically consider all landed rulers in a sub-region as potential participants
|
||||
# Rulers still need to satisfy the other conditions of this group to be automatically added to it.
|
||||
# If this is 'no', then you will need to manually add/remove landed rulers to the Situation instead
|
||||
# (default: yes)
|
||||
auto_add_rulers = yes
|
||||
|
||||
### Should this group automatically consider all rulers with their domicile in a sub-region as potential participants
|
||||
# Landless rulers still need to satisfy the other conditions of this group to be automatically added to it.
|
||||
# If this is 'no', then you will need to manually add/remove landless characters to the Situation instead
|
||||
# (default: yes)
|
||||
auto_add_landless_rulers = yes
|
||||
|
||||
# (optional) The color of the participant group, used for some map modes
|
||||
map_color = { 1 0.5 0.2 }
|
||||
|
||||
# Is it required that the capital of participants is in the region?
|
||||
# (default: no)
|
||||
require_capital_in_sub_region = no
|
||||
# Is it required that some part of the domain of participants is in the region?
|
||||
# (default: no)
|
||||
require_domain_in_sub_region = no
|
||||
# Is it required that some part of the realm of participants is in the region?
|
||||
# (default: yes)
|
||||
require_realm_in_sub_region = yes
|
||||
# Is it required that the character's domicile, if any, is in the region?
|
||||
# Character without domicile will still satisfy this requirement.
|
||||
# (default: no)
|
||||
require_domicile_in_sub_region = no
|
||||
|
||||
### Trigger determining if a character is valid to be added / can stay in this group (optional)
|
||||
# root = character
|
||||
# scope:situation = situation
|
||||
# scope:situation_sub_region = situation sub region
|
||||
is_character_valid = {}
|
||||
|
||||
### Effect run when character joins
|
||||
# root = character
|
||||
# scope:situation = situation
|
||||
# scope:situation_participant_group = situation participant group
|
||||
# scope:situation_sub_region = situation sub region
|
||||
on_join = {}
|
||||
### Effect run when character leaves the participant group (note: not fired when the situation ends)
|
||||
# root = character
|
||||
# scope:situation = situation
|
||||
# scope:situation_participant_group = situation participant group
|
||||
# scope:situation_sub_region = situation sub region
|
||||
on_leave = {}
|
||||
}
|
||||
}
|
||||
|
||||
### Effect run when Situation starts (and initial setup has been completed)
|
||||
# Root = situation
|
||||
on_start = {}
|
||||
|
||||
### Effect run when Situation ends
|
||||
# Root = situation
|
||||
on_end = {}
|
||||
|
||||
### Effect run every month
|
||||
# Root = situation
|
||||
on_monthly = {}
|
||||
|
||||
### Effect run every year
|
||||
# Root = situation
|
||||
on_yearly = {}
|
||||
|
||||
### Effect run on Character as they join the situation
|
||||
# Root = character
|
||||
on_join = {}
|
||||
|
||||
### Effect run on Character as they leave the situation (note: not fired when the situation ends)
|
||||
# Root = character
|
||||
on_leave = {}
|
||||
|
||||
### If this situation type can only exist once in the world
|
||||
# (this allows access via scope `situation:<name_of_type>`)
|
||||
# Default: no
|
||||
is_unique = no
|
||||
|
||||
# Enables full catalyst history for the situation if set to yes.
|
||||
# The catalyst history can become very big, only use this flag if needed.
|
||||
keep_full_history = no
|
||||
|
||||
### If rulers involved in this situation should migrate in search for better fetrility
|
||||
# Migration AI is a complex part of AI logic, so it needs to be explicitly enabled here
|
||||
# Rules that are involved insituation and who use county fertility will migrate
|
||||
# Default: no
|
||||
migration = no
|
||||
|
||||
# Which phase should this situation start in (if none if given on situation creation)
|
||||
start_phase = my_phase_key
|
||||
|
||||
# Are the situation phase icons flat or not? Mismatch here gives weird appearance in tooltips.
|
||||
# Default: yes
|
||||
use_situation_phase_flat_icons = yes
|
||||
|
||||
# Which phases can this Situation Type be in? (at least one needs to exist)
|
||||
phases = {
|
||||
|
||||
# Definition of one phase
|
||||
my_phase_key = {
|
||||
|
||||
### Brief: parameters ( parameter list )
|
||||
# Arbitrary parameters related to the phase type
|
||||
# Can be checked in gui by: SituationPhaseType.HasParameter('string')
|
||||
# Note: Requires loc format "situation_parameter_<key>" to show up in tooltips
|
||||
#
|
||||
# Differenting from the parameters in modifier_named_sets in that these
|
||||
# are always the same on the phase type regardless of involved characters
|
||||
#
|
||||
parameters = {
|
||||
some_parameter = yes
|
||||
}
|
||||
|
||||
# Effect run when phase is started in a specific sub region
|
||||
# Root = situation
|
||||
# scope:situation = situation
|
||||
# scope:situation_sub_region = situation sub region this phase belongs to
|
||||
on_start = { }
|
||||
# Effect run when phase in a specific sub region is being ended (and next phase has been determined)
|
||||
# Root = situation
|
||||
# scope:situation = situation
|
||||
# scope:situation_sub_region = situation sub region this phase belongs to
|
||||
on_end = { }
|
||||
|
||||
# (optional) Path to illustration shown in the situation windows
|
||||
# Texture can be accessed in GUI: "[SituationPhaseType.GetIllustration]" or "[SituationSubRegion.GetCurrentPhase.GetType.GetIllustration]"
|
||||
illustration = "path/to/image.dds"
|
||||
|
||||
# (optional) Path to icon for group
|
||||
icon = "path/to/image.dds"
|
||||
|
||||
# (optional) Map province effect applied to all provinces of the sub-region if this phase is active
|
||||
map_province_effect = map_province_effect_key
|
||||
|
||||
# (optional) Map province effect intensity (range 0.0-1.0, default 1.0)
|
||||
map_province_effect_intensity = 1.0
|
||||
|
||||
# (optional) Maximum duration (days) this phase will run.
|
||||
# `max_duration_next_phase` will determine which phase will be next, if max_duration is met
|
||||
# [Scripted Duration]
|
||||
# root - situation
|
||||
# scope:situation_sub_region = situation sub region this phase belongs to
|
||||
max_duration = { days = 1234 }
|
||||
|
||||
# How a next phase is selected, if this phase ends by running out of duration (without a phase taking it over before that).
|
||||
#
|
||||
# Possible values:
|
||||
# (default) highest_points - whichever of the 'future_phases' has accumulated the most 'points'
|
||||
# weighted_random_points - randomly picks one of the 'future_phases', weighted by their current 'points'
|
||||
# random_non_takeover - randomly picks one of the 'future_phases' with equal weight, only picking from phases that have `takeover_type = none`
|
||||
# weighted_non_takover - picks one of the 'future_phases' with highest 'weight' value
|
||||
max_duration_next_phase = weighted_random_points
|
||||
|
||||
# Which phases could this phase transition into?
|
||||
future_phases = {
|
||||
|
||||
# 'phase_key' of possible future phase
|
||||
my_future_phase_key = {
|
||||
|
||||
### (optional) If this phase can take over a currently active phase, and how.
|
||||
#
|
||||
# Possible values:
|
||||
# none - (default) It cannot take over an active phase
|
||||
# points - when the phase accumulates enough catalyst points, specified by `takeover_points`
|
||||
# duration - when the current active phase has been active for a specific duration, specified by `takeover_duration`
|
||||
takeover_type = duration
|
||||
|
||||
### (optional) Scripted value determining when this phase takes over an active phase in catalyst points
|
||||
# Cannot be used together with `takeover_duration`
|
||||
takeover_points = 1234
|
||||
|
||||
### (optional) Scripted value determining when this phase takes over for the next phase
|
||||
weight = 10
|
||||
|
||||
### Scripted value determining when this phase takes over an active phase, if that phase has been active for a duration. (scripted duration)
|
||||
# Cannot be used together with `takeover_points`
|
||||
# Root = situation
|
||||
# scope:situation_sub_region = situation sub region this phase belongs to
|
||||
takeover_duration = { days = 1234 }
|
||||
|
||||
### (optional) Which catalysts contribute to this phase taking over? Value is "number of points" added to future phase total.
|
||||
# If 'takeover_type = points', this can trigger an automatic take-over of the current phase by this future phase.
|
||||
# (possible catalysts are defined in common/situation/catalyst)
|
||||
catalysts = {
|
||||
catalyst_betrayed_alliance = 25
|
||||
catalyst_something_something = 30
|
||||
}
|
||||
}
|
||||
|
||||
# Another possible future phase
|
||||
other_future_phase_key = {
|
||||
# More catalysts here
|
||||
}
|
||||
}
|
||||
|
||||
# Which modifiers and other effects are active while this phase is active
|
||||
modifier_named_sets = {
|
||||
|
||||
### Named "set of modifiers"
|
||||
# Apply modifiers / parameters to current situation phase & participants
|
||||
# Examples: "War Effects", "Diplomacy Effects"
|
||||
# Note: The arbitrary name you set will be used as it's localization key
|
||||
#
|
||||
war_effects_and_stuff_set = {
|
||||
|
||||
### Brief: icon ( string )
|
||||
# Path to icon texture displayed in situation windows
|
||||
icon = "path/to/image.dds"
|
||||
|
||||
### Applied to all participant groups in the situation
|
||||
# (see `my_participant_group_type_key` below for examples)
|
||||
all = {
|
||||
county_modifier = {}
|
||||
character_modifier = {}
|
||||
parameters = {}
|
||||
doctrine_character_modifier = {}
|
||||
}
|
||||
|
||||
# Only for one specific participant group
|
||||
my_participant_group_type_key = {
|
||||
# (optional) Modifier applied to the character participant
|
||||
character_modifier = {}
|
||||
# (optional) Modifier applied to all domain counties of a ruler participant
|
||||
county_modifier = {}
|
||||
# (optional) One or more situation parameters that are active while this phase is active
|
||||
parameters = {
|
||||
cheaper_to_convert_to_struggle_faith = yes
|
||||
county_faith_conversion_in_region_proceeds_faster = yes
|
||||
}
|
||||
|
||||
# Applied to involved characters if they have the given doctrine (can define multiple 'doctrine_character_modifier')
|
||||
doctrine_character_modifier = {
|
||||
name = name_of_doctrine_localization_key
|
||||
doctrine = doctrine_theocracy_lay_clergy
|
||||
same_faith_opinion = 3
|
||||
}
|
||||
doctrine_character_modifier = {
|
||||
name = name_of_other_doctrine_localization_key
|
||||
doctrine = doctrine_theocracy_temporal
|
||||
same_faith_opinion = -3
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
another_named_set = {
|
||||
...
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
440
common/situation/situations/the_great_steppe.txt
Normal file
440
common/situation/situations/the_great_steppe.txt
Normal file
|
|
@ -0,0 +1,440 @@
|
|||
the_great_steppe = {
|
||||
illustration = "gfx/interface/illustrations/event_story/mpo_steppe_region.dds"
|
||||
situation_group_type = major
|
||||
|
||||
# Initial nomad assignment is done in two on_actions sections within game_start.txt, on_game_start and on_game_start_after_lobby
|
||||
# Basic nomad govs are assigned in on_game_start so that realms that are nomadic correctly appear as such in the lobby
|
||||
# Nomad titular titles, traits, domiciles are assigned in on_game_start_after_lobby, because read order made the game throw errors when these items were read pre-lobby-initialization
|
||||
|
||||
window = the_great_steppe
|
||||
gui_window_name = "window_the_great_steppe"
|
||||
map_mode = sub_regions
|
||||
|
||||
is_unique = yes # It can only exist once in the world
|
||||
migration = yes
|
||||
|
||||
##################################################
|
||||
# Regions
|
||||
##################################################
|
||||
sub_regions = {
|
||||
world_europe = {
|
||||
map_color = { 0 51 153 }
|
||||
geographical_regions = { world_europe }
|
||||
}
|
||||
}
|
||||
|
||||
##################################################
|
||||
# On Actions
|
||||
##################################################
|
||||
|
||||
on_monthly = {
|
||||
trigger_event = {
|
||||
on_action = mpo_the_great_steppe_monthly_pulse
|
||||
}
|
||||
}
|
||||
|
||||
on_yearly = {
|
||||
trigger_event = {
|
||||
on_action = mpo_the_great_steppe_yearly_pulse
|
||||
}
|
||||
trigger_event = {
|
||||
on_action = mpo_generic_nomadic_region_yearly_pulse
|
||||
}
|
||||
}
|
||||
|
||||
##################################################
|
||||
# Groups
|
||||
##################################################
|
||||
participant_groups = {
|
||||
nomad_rulers_capital = {
|
||||
require_capital_in_sub_region = yes
|
||||
auto_add_landless_rulers = no
|
||||
|
||||
is_character_valid = {
|
||||
has_government = nomad_government
|
||||
highest_held_title_tier >= tier_county
|
||||
}
|
||||
|
||||
on_join = {
|
||||
if = {
|
||||
limit = {
|
||||
is_ai = no
|
||||
NOT = { has_variable = mpo_the_great_steppe_events_0001_var }
|
||||
}
|
||||
trigger_event = mpo_the_great_steppe.0001
|
||||
}
|
||||
}
|
||||
|
||||
map_color = { 255 127 80 }
|
||||
}
|
||||
|
||||
nomad_rulers_realm = {
|
||||
require_capital_in_sub_region = no
|
||||
require_realm_in_sub_region = yes
|
||||
auto_add_landless_rulers = no
|
||||
|
||||
is_character_valid = {
|
||||
has_government = nomad_government
|
||||
highest_held_title_tier >= tier_county
|
||||
}
|
||||
|
||||
on_join = {
|
||||
if = {
|
||||
limit = {
|
||||
is_ai = no
|
||||
NOT = { has_variable = mpo_the_great_steppe_events_0001_var }
|
||||
}
|
||||
trigger_event = mpo_the_great_steppe.0001
|
||||
}
|
||||
}
|
||||
|
||||
map_color = { 255 127 80 }
|
||||
}
|
||||
|
||||
herders = {
|
||||
auto_add_landless_rulers = no
|
||||
is_character_valid = {
|
||||
has_government = herder_government
|
||||
highest_held_title_tier >= tier_county
|
||||
}
|
||||
map_color = { 235 213 52 }
|
||||
}
|
||||
|
||||
settled_rulers = { # They're unaware they're part of the situation, this is just so we can apply the fertility modifiers to their counties
|
||||
auto_add_landless_rulers = no
|
||||
is_character_valid = {
|
||||
NOR = {
|
||||
has_government = herder_government
|
||||
has_government = nomad_government
|
||||
}
|
||||
highest_held_title_tier >= tier_county
|
||||
}
|
||||
on_join = {
|
||||
if = {
|
||||
limit = {
|
||||
is_ai = no
|
||||
NOT = { has_variable = mpo_the_great_steppe_events_0001_var }
|
||||
}
|
||||
trigger_event = mpo_the_great_steppe.0001
|
||||
}
|
||||
}
|
||||
map_color = { 19 111 0 }
|
||||
}
|
||||
}
|
||||
|
||||
##################################################
|
||||
# Phases
|
||||
##################################################
|
||||
start_phase = situation_steppe_abundant_grazing_season
|
||||
|
||||
phases = {
|
||||
situation_steppe_abundant_grazing_season = {
|
||||
icon = "gfx/interface/icons/seasons/abudant_grazing.dds"
|
||||
illustration = "gfx/interface/illustrations/terrain_types/mpo_season_abudant_grazing.dds"
|
||||
max_duration = { days = 3650 }
|
||||
|
||||
on_start = {
|
||||
scope:situation_sub_region = {
|
||||
save_scope_as = my_subregion
|
||||
every_situation_sub_region_participant_group = {
|
||||
limit = { participant_group_type = nomad_rulers_capital }
|
||||
every_situation_group_participant = {
|
||||
trigger_event = mpo_the_great_steppe.0002
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
max_duration_next_phase = random_non_takeover
|
||||
|
||||
future_phases = {
|
||||
situation_steppe_severe_drought_season = {
|
||||
}
|
||||
situation_steppe_warm_nights_season = {
|
||||
}
|
||||
situation_steppe_abundant_grazing_season = {
|
||||
}
|
||||
}
|
||||
|
||||
modifier_sets = {
|
||||
situation_steppe_fertility_effects = {
|
||||
icon = "gfx/interface/icons/situations/situation_modifier_fertility.dds"
|
||||
|
||||
nomad_rulers_capital = {
|
||||
county_modifier = {
|
||||
county_fertility_growth_mult = cf_abundant_grazing_growth_mult_value
|
||||
}
|
||||
}
|
||||
|
||||
nomad_rulers_realm = {
|
||||
county_modifier = {
|
||||
county_fertility_growth_mult = cf_abundant_grazing_growth_mult_value
|
||||
}
|
||||
}
|
||||
|
||||
herders = {
|
||||
county_modifier = {
|
||||
county_fertility_growth_mult = cf_abundant_grazing_growth_mult_value
|
||||
}
|
||||
}
|
||||
|
||||
settled_rulers = {
|
||||
county_modifier = {
|
||||
county_fertility_growth_mult = cf_abundant_grazing_growth_mult_value
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
situation_steppe_subject_effects = {
|
||||
icon = "gfx/interface/icons/situations/situation_modifier_subject.dds"
|
||||
|
||||
nomad_rulers_capital = {
|
||||
character_modifier = {
|
||||
vassal_opinion = 20
|
||||
}
|
||||
parameters = {
|
||||
the_great_steppe_demand_herd_higher_rate = yes
|
||||
}
|
||||
}
|
||||
settled_rulers = {
|
||||
character_modifier = {
|
||||
vassal_opinion = 20
|
||||
vassal_tax_contribution_mult = 0.1
|
||||
vassal_levy_contribution_mult = 0.1
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
situation_steppe_military_effects = {
|
||||
icon = "gfx/interface/icons/situations/situation_modifier_military.dds"
|
||||
|
||||
nomad_rulers_capital = {
|
||||
character_modifier = {
|
||||
men_at_arms_maintenance = -0.2
|
||||
}
|
||||
}
|
||||
settled_rulers = {
|
||||
character_modifier = {
|
||||
men_at_arms_maintenance = -0.2
|
||||
levy_size = 1.25
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
situation_steppe_personal_effects = {
|
||||
icon = "gfx/interface/icons/situations/situation_modifier_character.dds"
|
||||
|
||||
nomad_rulers_capital = {
|
||||
parameters = {
|
||||
the_great_steppe_cheaper_hunts = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
situation_steppe_severe_drought_season = {
|
||||
icon = "gfx/interface/icons/seasons/severe_drought.dds"
|
||||
illustration = "gfx/interface/illustrations/terrain_types/mpo_season_severe_drought.dds"
|
||||
max_duration = { days = 3650 }
|
||||
|
||||
map_province_effect = drought
|
||||
|
||||
on_start = {
|
||||
scope:situation_sub_region = {
|
||||
save_scope_as = my_subregion
|
||||
every_situation_sub_region_participant_group = {
|
||||
limit = { participant_group_type = nomad_rulers_capital }
|
||||
every_situation_group_participant = {
|
||||
trigger_event = mpo_the_great_steppe.0002
|
||||
}
|
||||
}
|
||||
every_situation_sub_region_participant_group = {
|
||||
limit = { participant_group_type = herders }
|
||||
every_situation_group_participant = {
|
||||
trigger_event = mpo_the_great_steppe.0003
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
max_duration_next_phase = random_non_takeover
|
||||
|
||||
future_phases = {
|
||||
situation_steppe_abundant_grazing_season = {
|
||||
}
|
||||
situation_steppe_severe_drought_season = {
|
||||
}
|
||||
situation_steppe_warm_nights_season = {
|
||||
}
|
||||
}
|
||||
|
||||
modifier_sets = {
|
||||
situation_steppe_fertility_effects = {
|
||||
icon = "gfx/interface/icons/situations/situation_modifier_fertility.dds"
|
||||
|
||||
nomad_rulers_capital = {
|
||||
county_modifier = {
|
||||
county_fertility_decline_mult = cf_severe_drought_decline_mult_value
|
||||
}
|
||||
}
|
||||
|
||||
nomad_rulers_realm = {
|
||||
county_modifier = {
|
||||
county_fertility_decline_mult = cf_severe_drought_decline_mult_value
|
||||
}
|
||||
}
|
||||
|
||||
herders = {
|
||||
county_modifier = {
|
||||
county_fertility_decline_add = cf_severe_drought_decline_add_value
|
||||
county_fertility_decline_mult = cf_severe_drought_decline_mult_value
|
||||
county_fertility_growth_mult = cf_severe_drought_growth_mult_value
|
||||
}
|
||||
}
|
||||
|
||||
settled_rulers = {
|
||||
county_modifier = {
|
||||
county_fertility_decline_add = cf_severe_drought_decline_add_value
|
||||
county_fertility_decline_mult = cf_severe_drought_decline_mult_value
|
||||
county_fertility_growth_mult = cf_severe_drought_growth_mult_value
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
situation_steppe_subject_effects = {
|
||||
icon = "gfx/interface/icons/situations/situation_modifier_subject.dds"
|
||||
|
||||
nomad_rulers_capital = {
|
||||
parameters = {
|
||||
the_great_steppe_migration_acceptance_boost = yes
|
||||
the_great_steppe_migration_morale_boost = yes
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
situation_steppe_herd_effects = {
|
||||
icon = "gfx/interface/icons/situations/situation_modifier_herd.dds"
|
||||
|
||||
nomad_rulers_capital = {
|
||||
character_modifier = {
|
||||
herd_conversion = 0.1
|
||||
herd_gain_mult = -0.1
|
||||
}
|
||||
}
|
||||
settled_rulers = {
|
||||
character_modifier = {
|
||||
herd_conversion = 0.1
|
||||
herd_gain_mult = -0.1
|
||||
levy_size = -1.25
|
||||
vassal_tax_contribution_mult = -0.1
|
||||
vassal_levy_contribution_mult = -0.1
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
situation_steppe_military_effects = {
|
||||
icon = "gfx/interface/icons/situations/situation_modifier_military.dds"
|
||||
|
||||
nomad_rulers_capital = {
|
||||
character_modifier = {
|
||||
raid_speed = 0.25
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
situation_steppe_warm_nights_season = {
|
||||
icon = "gfx/interface/icons/seasons/everlasting_summer.dds"
|
||||
illustration = "gfx/interface/illustrations/terrain_types/mpo_season_everlasting_summer.dds"
|
||||
max_duration = { days = 3650 }
|
||||
|
||||
map_province_effect = summer
|
||||
map_province_effect_intensity = 0.6
|
||||
|
||||
on_start = {
|
||||
scope:situation_sub_region = {
|
||||
save_scope_as = my_subregion
|
||||
every_situation_sub_region_participant_group = {
|
||||
limit = { participant_group_type = nomad_rulers_capital }
|
||||
every_situation_group_participant = {
|
||||
trigger_event = mpo_the_great_steppe.0002
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
max_duration_next_phase = random_non_takeover
|
||||
|
||||
future_phases = {
|
||||
situation_steppe_severe_drought_season = {
|
||||
}
|
||||
situation_steppe_abundant_grazing_season = {
|
||||
}
|
||||
situation_steppe_warm_nights_season = {
|
||||
}
|
||||
}
|
||||
|
||||
modifier_sets = {
|
||||
situation_steppe_fertility_effects = {
|
||||
icon = "gfx/interface/icons/situations/situation_modifier_fertility.dds"
|
||||
|
||||
nomad_rulers_capital = {
|
||||
county_modifier = {
|
||||
county_fertility_growth_mult = cf_warm_nights_growth_mult_value
|
||||
}
|
||||
}
|
||||
|
||||
nomad_rulers_realm = {
|
||||
county_modifier = {
|
||||
county_fertility_growth_mult = cf_warm_nights_growth_mult_value
|
||||
}
|
||||
}
|
||||
|
||||
herders = {
|
||||
county_modifier = {
|
||||
county_fertility_growth_mult = cf_warm_nights_growth_mult_value
|
||||
}
|
||||
}
|
||||
|
||||
settled_rulers = {
|
||||
county_modifier = {
|
||||
county_fertility_growth_mult = cf_warm_nights_growth_mult_value
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
situation_steppe_military_effects = {
|
||||
icon = "gfx/interface/icons/situations/situation_modifier_military.dds"
|
||||
|
||||
nomad_rulers_capital = {
|
||||
character_modifier = {
|
||||
movement_speed = 0.1
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
situation_steppe_subject_effects = {
|
||||
icon = "gfx/interface/icons/situations/situation_modifier_subject.dds"
|
||||
|
||||
nomad_rulers_capital = {
|
||||
character_modifier = {
|
||||
tributary_opinion = 10
|
||||
vassal_opinion = 10
|
||||
vassal_herd_contribution_mult = 0.2
|
||||
}
|
||||
}
|
||||
settled_rulers = {
|
||||
character_modifier = {
|
||||
tributary_opinion = 10
|
||||
vassal_opinion = 10
|
||||
vassal_herd_contribution_mult = 0.2
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
125
common/subject_contracts/contracts/_subject_contracts.info
Normal file
125
common/subject_contracts/contracts/_subject_contracts.info
Normal file
|
|
@ -0,0 +1,125 @@
|
|||
# Obligations - how much does the subject give to their liege. The subject's government type determines which contract type is used.
|
||||
# Note that the values can be changed with the vassal_tax_contribution_add/mult, vassal_levy_contribution_add/mult and vassal_herd_contribution_add/mult modifiers. (Applies to tributaries as well)
|
||||
|
||||
subject_contract = {
|
||||
uses_opinion_of_liege = yes/no # if set to yes, scope:opinion_of_liege can be used in the levies and tax script math (it's a value that's updated daily for player contracts, for AI it uses NSubjectContract::OPINION_OF_LIEGE_UPDATE_INTERVAL. No by default for performance reasons.
|
||||
|
||||
is_shown = trigger to determine whether this obligation should be shown or not, uses the same scopes as obligation_levels
|
||||
|
||||
display_mode = tree/radiobutton/checkbox/hidden # How are the obligations displayed in the negotiate contract UI, default is radiobutton
|
||||
|
||||
# If this contract obligation should default to the (in score) level, instead to a specific one
|
||||
# Default: no
|
||||
defaults_to_highest_valid_level = yes/no
|
||||
|
||||
# Trigger that checks whether this option can be modified. Blockers will be shown in the tooltip and the option won't be clickable, but it will still be visible.
|
||||
# Scope support:
|
||||
# liege
|
||||
# subject / vassal (for backward compatibility)
|
||||
# tax_slot
|
||||
# tax_collector
|
||||
# opinion_of_liege = current opinion of the liege towards the subject, if uses opinion_of_liege is set to yes
|
||||
#
|
||||
can_be_changed = {
|
||||
}
|
||||
|
||||
# Modifiable contract with multiple levels:
|
||||
obligation_levels = {
|
||||
# Scopes available:
|
||||
# scope:liege the liege or suzerain in the contract
|
||||
# scope:subject the subject in the contract
|
||||
# scope:vassal the subject in the contract. Same as scope:subject. Kept in for backwards compatability.
|
||||
# scope:opinion_of_liege set if uses_opinion_of_liege = yes
|
||||
# scope:tax_slot the slot they are in/are being considered to be placed in
|
||||
# scope:tax_collector the collector for the above/the potential new collector
|
||||
|
||||
subject_obligation_low = { # choose a key for the level, it will be used for localization
|
||||
levies = 0.5 # % of levies (0..1), default 0; can also use script math
|
||||
tax = 0.2 # % of gold income (0..1), default 0; Can also use script math
|
||||
herd = 0.2 # % of herd income (0..1), default 0; Can also use script math
|
||||
barter_goods = 0.2 # % of barter goods income (0..1), default 0; Can also use script math
|
||||
min_levies = 0.1 # Optional min floor on levies. Can also use script math
|
||||
min_tax = 0.0 # Optional min floor on tax. Can also use script math
|
||||
min_herd = 0.0 # Optional min floor on herd. Can also use script math
|
||||
min_barter_goods = 0.0 # Optional min floor on barter goods. Can also use script math
|
||||
|
||||
contribution_desc = { ... } # Optional dynamic description used for the breakdown of the tax, levies and herd contribution
|
||||
|
||||
tax_contribution_postfix = "..." # Optional postfix added to the tax contribution breakdown
|
||||
levies_contribution_postfix = "..." # Optional postfix added to the levies contribution breakdown
|
||||
herd_contribution_postfix = "..." # Optional postfix added to the herd contribution breakdown
|
||||
|
||||
unclamped_contribution_label = "..." # Breakdown label for the unclamped tax/levies/herd contribution
|
||||
min_contribution_label = "..." # Breakdown label for the minimum tax/levies/herd contribution the value is clamped to
|
||||
|
||||
subject_opinion = 0 # value for opinion of liege that's added to subject's opinion of the liege if they have this contract
|
||||
|
||||
flag = token # Arbitrary flag, can be checked in script to see if any obligation level in the current subject contract has a flag
|
||||
|
||||
gui_tags = { tag_1 tag_2 ... } # List of gui tags, used to set size, color etc in gui views
|
||||
|
||||
score = int # Positive means it is better for the subject to have, 0 means neutral, negative is better for liege
|
||||
# When changing obligations the current score and new score are compared to see if it is in favour of the subject or liege
|
||||
# and by how much.
|
||||
# Defaults to order the contracts are defined
|
||||
|
||||
ai_liege_desire = <script value int> # How much does the liege in the contract want this option
|
||||
ai_subject_desire = <script value int> # How much does the subject in the contract want this option
|
||||
|
||||
liege_modifier = { <character modifiers> } # Modifiers applied to the liege in the contract
|
||||
subject_modifier = { <character modifiers> } # Modifiers applied to the subject in the contract
|
||||
|
||||
is_shown = { <trigger> } # Is this obligation level visible for a subject (invisible levels are also not valid)
|
||||
is_valid = { <trigger> } # Is this obligation level valid for a subject
|
||||
|
||||
# Can disable men at arms based on the title or the governor for the contract
|
||||
# (Requires government to have the 'administrative' rule too)
|
||||
# Default: yes - if defined in multiple obligations, will take first obligation in contract group
|
||||
enable_title_maa = yes/no
|
||||
# Can disable character men at arms
|
||||
# Default: yes - if defined in multiple obligations, will take first obligation in contract group
|
||||
enable_character_maa = yes/no
|
||||
|
||||
# Multiplier against the total tax/levies in a contract, be careful you do not get weird stacking behavior if multiple are on at once
|
||||
tax_factor = <script value fixed point>
|
||||
levies_factor = <script value fixed point>
|
||||
herd_factor = <script value fixed point>
|
||||
|
||||
# Used in meritocratic appointment succession
|
||||
# heir and candidate must have a trait with this flag in order to be eligible heir for the title
|
||||
# contract obligations with an appointment flag are treated as valid when loading the game to avoid initialization sequence issues
|
||||
appointment_trait_flag = some_trait_flag
|
||||
}
|
||||
subject_obligation_normal = {
|
||||
default = yes # mark a level as default (otherwise the first will be the default)
|
||||
parent = subject_obligation_low # What level can lead into this and that this can lead back to
|
||||
position = { x y } # Where should this obligation icon appear when modifying contracts, multiplied with the NSubjectContract::OBLIGATION_OFFSET define
|
||||
icon = "path/to/image.dds" # Icon used in UI
|
||||
...
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Whether a tributary will automatically join their suzerain's wars (Default: no)
|
||||
joins_suzerain_wars = yes/no
|
||||
|
||||
### AI Note
|
||||
The liege and subject desire are used as follows:
|
||||
When finding the most desired level to change we check if any ajdacent obligation level to the currently active ones are desired by them more. Desires less than or equal to zero are not considered and if the score is less then or equal to the desire of the current level it is also not considered.
|
||||
|
||||
The does_ai_liege_in_vassal_contract_desire_obligation_change and does_ai_vassal_in_vassal_contract_desire_obligation_change triggers check that we have any obligation level change desired at all.
|
||||
|
||||
The apply_ai_vassal_obligation_vassal_most_desired and apply_ai_vassal_obligation_liege_most_desired effects apply the desired option via a weighted random of the desire score of all valid desired levels.
|
||||
|
||||
# Text
|
||||
The following should be localised
|
||||
<contract_level>
|
||||
<obligation_level>
|
||||
<obligation_level>_short
|
||||
<obligation_level>_desc
|
||||
|
||||
|
||||
When modifying a subject contract, the following additional scopes are available:
|
||||
|
||||
- scope:changed_obligations # a list of all contract obligations that have changed in the window
|
||||
- scope:new_value # a scope value that represents how much the changes benefits the subject, based on the obligation's increase in score
|
||||
456
common/subject_contracts/contracts/administrative.txt
Normal file
456
common/subject_contracts/contracts/administrative.txt
Normal file
|
|
@ -0,0 +1,456 @@
|
|||
administrative_obligations = {
|
||||
obligation_levels = {
|
||||
default = {
|
||||
levies = {
|
||||
value = 0.3
|
||||
#multiply = governor_efficiency
|
||||
}
|
||||
|
||||
tax = {
|
||||
value = 0.75
|
||||
#multiply = governor_efficiency
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
### brief: administrative_themes
|
||||
# This is referenced in code.
|
||||
#
|
||||
administrative_themes = {
|
||||
display_mode = radiobutton
|
||||
is_shown = {
|
||||
scope:subject.primary_title.tier >= tier_duchy
|
||||
}
|
||||
obligation_levels = {
|
||||
admin_theme_balanced = {
|
||||
default = yes
|
||||
position = { 0 0 }
|
||||
gui_tags = { byzantine_purple }
|
||||
icon = "gfx/interface/icons/theme_administration_types/icon_balanced_administration.dds"
|
||||
|
||||
ai_liege_desire = {
|
||||
value = 0
|
||||
if = {
|
||||
limit = {
|
||||
scope:subject = {
|
||||
is_ai = yes
|
||||
}
|
||||
}
|
||||
add = 1
|
||||
}
|
||||
}
|
||||
ai_subject_desire = 0
|
||||
|
||||
score = 0
|
||||
color = { 0.7 0.7 0.7 1.0 }
|
||||
|
||||
subject_modifier = {
|
||||
governor_xp_gain_mult = 0.2
|
||||
}
|
||||
|
||||
flag = admin_theme_balanced
|
||||
}
|
||||
admin_theme_civilian = {
|
||||
position = { 2 0 }
|
||||
icon = "gfx/interface/icons/theme_administration_types/icon_civilian_administration.dds"
|
||||
gui_tags = { byzantine_purple }
|
||||
|
||||
ai_liege_desire = {
|
||||
value = 0
|
||||
if = {
|
||||
limit = {
|
||||
scope:subject = {
|
||||
is_ai = yes
|
||||
OR = {
|
||||
has_trait = education_stewardship
|
||||
stewardship >= very_high_skill_rating
|
||||
AND = { # Large semi-coastal themes are good for an economic focus
|
||||
any_sub_realm_county = { count >= 2 is_coastal_county = yes }
|
||||
any_sub_realm_county = { count >= 2 is_coastal_county = no }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
add = 2
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
scope:liege = {
|
||||
ai_has_builder_or_pious_builder_personality = yes
|
||||
}
|
||||
}
|
||||
add = 1
|
||||
}
|
||||
}
|
||||
ai_subject_desire = 0
|
||||
|
||||
score = 0
|
||||
color = { 0.2 0.2 0.7 1.0 }
|
||||
|
||||
tax_factor = 0.5
|
||||
|
||||
subject_modifier = {
|
||||
development_growth_factor = 0.2
|
||||
build_gold_cost = -0.1
|
||||
build_speed = -0.1
|
||||
men_at_arms_title_limit = -2
|
||||
men_at_arms_title_cap = -2
|
||||
}
|
||||
|
||||
flag = admin_stewardship_obligation_bonus
|
||||
flag = admin_influence_construction_bonus
|
||||
flag = admin_ai_is_builder
|
||||
flag = admin_theme_civilian
|
||||
flag = obligation_high_taxes
|
||||
}
|
||||
admin_theme_military = {
|
||||
position = { 1 0 }
|
||||
icon = "gfx/interface/icons/theme_administration_types/icon_military_administration.dds"
|
||||
gui_tags = { byzantine_purple }
|
||||
|
||||
ai_liege_desire = {
|
||||
value = 0
|
||||
if = {
|
||||
limit = {
|
||||
scope:subject = {
|
||||
is_ai = yes
|
||||
OR = {
|
||||
has_trait = education_martial
|
||||
martial >= very_high_skill_rating
|
||||
primary_title = { any_owned_title_maa_regiment = { count > 4 } }
|
||||
AND = { # Large inland themes are good for military
|
||||
any_sub_realm_county = { count >= 5 }
|
||||
any_sub_realm_county = { percent >= 0.95 is_coastal_county = no }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
add = 2
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
scope:liege = {
|
||||
ai_has_warlike_personality = yes
|
||||
}
|
||||
}
|
||||
add = 1
|
||||
}
|
||||
}
|
||||
ai_subject_desire = 0
|
||||
|
||||
score = 0
|
||||
color = { 0.7 0.2 0.2 1.0 }
|
||||
|
||||
levies_factor = 0.75
|
||||
|
||||
subject_modifier = {
|
||||
development_growth_factor = -0.25
|
||||
monthly_county_control_growth_factor = 0.1
|
||||
maa_damage_mult = 0.1
|
||||
men_at_arms_title_cap = 2
|
||||
men_at_arms_maintenance = -0.2
|
||||
monthly_treasury_from_military_budget_base = 1
|
||||
}
|
||||
|
||||
flag = admin_martial_obligation_bonus
|
||||
flag = admin_theme_military
|
||||
flag = obligation_high_levies
|
||||
}
|
||||
admin_theme_frontier = {
|
||||
position = { 0 1 }
|
||||
icon = "gfx/interface/icons/theme_administration_types/icon_frontier_administration.dds"
|
||||
gui_tags = { byzantine_purple }
|
||||
|
||||
ai_liege_desire = {
|
||||
value = 0
|
||||
if = {
|
||||
limit = {
|
||||
scope:subject = {
|
||||
is_ai = yes
|
||||
}
|
||||
}
|
||||
add = 5
|
||||
}
|
||||
}
|
||||
ai_subject_desire = 0
|
||||
|
||||
score = 0
|
||||
color = { 0.2 0.7 0.2 1.0 }
|
||||
|
||||
is_valid = {
|
||||
custom_tooltip = {
|
||||
text = admin_theme_frontier_valid_desc
|
||||
scope:subject = {
|
||||
any_sub_realm_county = {
|
||||
any_neighboring_county = {
|
||||
holder = {
|
||||
top_liege != scope:subject.top_liege
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
tax_factor = -0.2
|
||||
|
||||
subject_modifier = {
|
||||
fort_level = 2
|
||||
defender_advantage = 6
|
||||
hostile_county_attrition = -0.3
|
||||
hostile_raid_time = 0.75
|
||||
|
||||
# Values to tweak the AI slightly in order to make them more likely to declare war
|
||||
ai_boldness = 20
|
||||
ai_rationality = -15
|
||||
monthly_treasury_from_military_budget_base = 1.5
|
||||
}
|
||||
|
||||
flag = admin_prowess_obligation_bonus
|
||||
flag = admin_duchy_expansion_unlocked
|
||||
flag = admin_ai_is_warlike
|
||||
flag = admin_theme_frontier
|
||||
flag = admin_theme_can_raid
|
||||
}
|
||||
admin_theme_imperial = {
|
||||
position = { 1 1 }
|
||||
icon = "gfx/interface/icons/theme_administration_types/icon_imperial_administration.dds"
|
||||
gui_tags = { byzantine_purple }
|
||||
|
||||
ai_liege_desire = {
|
||||
value = 0
|
||||
if = {
|
||||
limit = {
|
||||
scope:liege = {
|
||||
NOT = {
|
||||
any_vassal = { vassal_contract_has_flag = admin_theme_imperial }
|
||||
}
|
||||
}
|
||||
scope:subject = {
|
||||
is_ai = yes
|
||||
culture = scope:liege.culture
|
||||
faith = top_liege.primary_title.state_faith
|
||||
}
|
||||
}
|
||||
add = 5
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
exists = scope:liege.house
|
||||
exists = scope:subject.house
|
||||
scope:liege.house = scope:subject.house
|
||||
}
|
||||
add = 1
|
||||
}
|
||||
}
|
||||
ai_subject_desire = 0
|
||||
|
||||
score = 0
|
||||
color = { 0.7 0.0 0.7 1.0 }
|
||||
|
||||
is_valid = {
|
||||
scope:liege = {
|
||||
highest_held_title_tier = tier_empire
|
||||
}
|
||||
custom_tooltip = {
|
||||
text = admin_theme_imperial_valid_desc
|
||||
OR = {
|
||||
scope:liege = {
|
||||
NOT = {
|
||||
any_vassal = { vassal_contract_has_flag = admin_theme_imperial }
|
||||
}
|
||||
}
|
||||
AND = {
|
||||
scope:subject = { vassal_contract_has_flag = admin_theme_imperial }
|
||||
scope:liege = {
|
||||
any_vassal = {
|
||||
count = 1
|
||||
vassal_contract_has_flag = admin_theme_imperial
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
tax_factor = 0.1
|
||||
|
||||
liege_modifier = {
|
||||
monthly_prestige_gain_per_legitimacy_level_add = 0.5
|
||||
legitimacy_gain_mult = 0.2
|
||||
}
|
||||
|
||||
subject_modifier = {
|
||||
monthly_prestige = 0.5
|
||||
monthly_influence = 0.25
|
||||
}
|
||||
|
||||
flag = admin_theme_imperial
|
||||
flag = admin_prestige_obligation_bonus
|
||||
flag = admin_cannot_revoke_titles_without_cause
|
||||
flag = obligation_high_taxes
|
||||
}
|
||||
admin_theme_naval = {
|
||||
position = { 2 1 }
|
||||
icon = "gfx/interface/icons/theme_administration_types/icon_naval_administration.dds"
|
||||
gui_tags = { byzantine_purple }
|
||||
|
||||
ai_liege_desire = {
|
||||
value = 0
|
||||
if = {
|
||||
limit = {
|
||||
scope:subject = { is_ai = yes }
|
||||
}
|
||||
if = {
|
||||
limit = { # Large coastal areas qualify as good naval themes
|
||||
scope:subject = {
|
||||
any_sub_realm_county = {
|
||||
count >= 3
|
||||
is_coastal_county = yes
|
||||
}
|
||||
}
|
||||
scope:liege = { # But don't go overboard with naval themes
|
||||
any_vassal = {
|
||||
percent < 0.15
|
||||
vassal_contract_has_flag = admin_theme_naval
|
||||
}
|
||||
}
|
||||
}
|
||||
add = 3
|
||||
}
|
||||
|
||||
if = {
|
||||
limit = { # Islands are good naval candidates
|
||||
scope:subject = {
|
||||
any_sub_realm_county = {
|
||||
percent >= 0.95
|
||||
is_coastal_county = yes
|
||||
OR = {
|
||||
any_neighboring_county = {
|
||||
percent >= 0.95
|
||||
holder = {
|
||||
OR = {
|
||||
this = scope:subject
|
||||
any_liege_or_above = { this = scope:subject }
|
||||
}
|
||||
}
|
||||
}
|
||||
any_neighboring_county = { count < 1 }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
add = 8
|
||||
}
|
||||
}
|
||||
}
|
||||
ai_subject_desire = 0
|
||||
|
||||
score = 0
|
||||
color = { 0.0 0.4 0.7 1.0 }
|
||||
|
||||
is_valid = {
|
||||
custom_tooltip = {
|
||||
text = admin_theme_naval_valid_desc
|
||||
scope:subject = {
|
||||
any_sub_realm_county = {
|
||||
is_coastal_county = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
liege_modifier = {
|
||||
embarkation_cost_mult = -0.1
|
||||
naval_movement_speed_mult = 0.1
|
||||
}
|
||||
|
||||
subject_modifier = {
|
||||
embarkation_cost_mult = -0.5
|
||||
naval_movement_speed_mult = 0.25
|
||||
no_disembark_penalty = yes
|
||||
coastal_advantage = 10
|
||||
development_growth_factor = 0.1
|
||||
monthly_treasury_from_military_budget_base = 1
|
||||
}
|
||||
|
||||
flag = admin_naval_duchy_expansion_unlocked
|
||||
flag = admin_tradeport_obligation_bonus
|
||||
flag = admin_theme_naval
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
administrative_salary_rank = {
|
||||
display_mode = hidden
|
||||
|
||||
defaults_to_highest_valid_level = yes
|
||||
|
||||
can_be_changed = {
|
||||
always = no
|
||||
}
|
||||
|
||||
obligation_levels = {
|
||||
administrative_salary_rank_none = {
|
||||
position = { 0 0 }
|
||||
default = yes
|
||||
|
||||
ai_liege_desire = 0
|
||||
ai_subject_desire = 0
|
||||
}
|
||||
|
||||
administrative_salary_rank_duchy = {
|
||||
position = { 2 0 }
|
||||
|
||||
parent = administrative_salary_rank_none
|
||||
is_valid = {
|
||||
scope:subject = {
|
||||
highest_held_title_tier = tier_duchy
|
||||
}
|
||||
}
|
||||
|
||||
ai_liege_desire = 3
|
||||
ai_subject_desire = 3
|
||||
|
||||
subject_modifier = {
|
||||
monthly_treasury_from_salary_budget_base = 0.75
|
||||
}
|
||||
}
|
||||
administrative_salary_rank_kingdom = {
|
||||
position = { 3 0 }
|
||||
|
||||
parent = administrative_salary_rank_duchy
|
||||
is_valid = {
|
||||
scope:subject = {
|
||||
highest_held_title_tier = tier_kingdom
|
||||
}
|
||||
}
|
||||
|
||||
ai_liege_desire = 4
|
||||
ai_subject_desire = 4
|
||||
|
||||
subject_modifier = {
|
||||
monthly_treasury_from_salary_budget_base = 1.0
|
||||
}
|
||||
}
|
||||
administrative_salary_rank_empire = {
|
||||
position = { 4 0 }
|
||||
|
||||
parent = administrative_salary_rank_kingdom
|
||||
|
||||
ai_liege_desire = 5
|
||||
ai_subject_desire = 5
|
||||
|
||||
is_valid = {
|
||||
scope:subject = {
|
||||
highest_held_title_tier = tier_empire
|
||||
is_landless_ruler = no
|
||||
}
|
||||
}
|
||||
subject_modifier = {
|
||||
monthly_treasury_from_salary_budget_base = 2.0
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
1457
common/subject_contracts/contracts/celestial.txt
Normal file
1457
common/subject_contracts/contracts/celestial.txt
Normal file
File diff suppressed because it is too large
Load diff
89
common/subject_contracts/contracts/clan.txt
Normal file
89
common/subject_contracts/contracts/clan.txt
Normal file
|
|
@ -0,0 +1,89 @@
|
|||
clan_tax_collector_obligations = {
|
||||
obligation_levels = {
|
||||
default = {
|
||||
levies = {
|
||||
value = 0
|
||||
if = {
|
||||
limit = { exists = scope:tax_collector }
|
||||
add = clan_government_levies_default
|
||||
multiply = {
|
||||
value = {
|
||||
add = scope:tax_collector.tax_collector_aptitude:clan_tax_slot
|
||||
save_temporary_value_as = tax_collector_aptitude_value
|
||||
if = {
|
||||
limit = {
|
||||
scope:tax_collector_aptitude_value = 5
|
||||
}
|
||||
add = 10
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
scope:tax_collector_aptitude_value = 4
|
||||
}
|
||||
add = 6
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
scope:tax_collector_aptitude_value = 3
|
||||
}
|
||||
add = 3
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
scope:tax_collector_aptitude_value = 2
|
||||
}
|
||||
add = 1
|
||||
}
|
||||
else = {
|
||||
add = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
tax = {
|
||||
value = 0
|
||||
if = {
|
||||
limit = { exists = scope:tax_collector }
|
||||
add = {
|
||||
value = clan_government_tax_default
|
||||
multiply = {
|
||||
value = {
|
||||
add = scope:tax_collector.tax_collector_aptitude:clan_tax_slot
|
||||
save_temporary_value_as = tax_collector_aptitude_value
|
||||
if = {
|
||||
limit = {
|
||||
scope:tax_collector_aptitude_value = 5
|
||||
}
|
||||
add = 10
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
scope:tax_collector_aptitude_value = 4
|
||||
}
|
||||
add = 6
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
scope:tax_collector_aptitude_value = 3
|
||||
}
|
||||
add = 3
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
scope:tax_collector_aptitude_value = 2
|
||||
}
|
||||
add = 1
|
||||
}
|
||||
else = {
|
||||
add = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
139
common/subject_contracts/contracts/default_tributary.txt
Normal file
139
common/subject_contracts/contracts/default_tributary.txt
Normal file
|
|
@ -0,0 +1,139 @@
|
|||
default_tributary_taxes = {
|
||||
display_mode = tree
|
||||
icon = gold_icon
|
||||
obligation_levels = {
|
||||
tributary_tax_none = {
|
||||
position = { 0 0 }
|
||||
|
||||
tax = 0
|
||||
subject_opinion = 5
|
||||
|
||||
ai_liege_desire = 1
|
||||
ai_subject_desire = 10
|
||||
score = 1
|
||||
}
|
||||
tributary_tax_low = {
|
||||
parent = tributary_tax_none
|
||||
position = { 1 0 }
|
||||
|
||||
tax = normal_tributary_tax
|
||||
subject_opinion = -5
|
||||
|
||||
ai_liege_desire = {
|
||||
value = 2
|
||||
if = {
|
||||
limit = {
|
||||
scope:liege = {
|
||||
ai_should_focus_on_building_in_their_capital = yes
|
||||
}
|
||||
}
|
||||
add = 4
|
||||
}
|
||||
}
|
||||
ai_subject_desire = 5
|
||||
score = 0
|
||||
}
|
||||
tributary_tax_high = {
|
||||
default = yes
|
||||
parent = tributary_tax_low
|
||||
position = { 2 0 }
|
||||
|
||||
tax = high_tributary_tax
|
||||
subject_opinion = -25
|
||||
|
||||
ai_liege_desire = {
|
||||
value = 3
|
||||
if = {
|
||||
limit = {
|
||||
scope:liege = {
|
||||
ai_should_focus_on_building_in_their_capital = yes
|
||||
}
|
||||
}
|
||||
add = 6
|
||||
}
|
||||
}
|
||||
ai_subject_desire = 0
|
||||
score = -1
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
default_tributary_levies = {
|
||||
display_mode = tree
|
||||
icon = soldier_icon
|
||||
obligation_levels = {
|
||||
tributary_levies_exempt = {
|
||||
position = { 0 0 }
|
||||
|
||||
levies = 0
|
||||
subject_opinion = 10
|
||||
|
||||
ai_liege_desire = 1
|
||||
ai_subject_desire = 5
|
||||
score = 2
|
||||
}
|
||||
tributary_levies_low = {
|
||||
parent = tributary_levies_exempt
|
||||
default = yes
|
||||
position = { 1 0 }
|
||||
|
||||
levies = 0.25
|
||||
subject_opinion = 5
|
||||
|
||||
ai_liege_desire = 2
|
||||
ai_subject_desire = 4
|
||||
score = 1
|
||||
}
|
||||
tributary_levies_high = {
|
||||
parent = tributary_levies_low
|
||||
position = { 2 0 }
|
||||
|
||||
levies = 0.5
|
||||
subject_opinion = -15
|
||||
|
||||
ai_liege_desire = 4
|
||||
ai_subject_desire = 2
|
||||
score = -1
|
||||
flag = obligation_high_levies
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
default_tributary_prestige = {
|
||||
display_mode = tree
|
||||
icon = prestige_icon
|
||||
obligation_levels = {
|
||||
prestige_transfer_none = {
|
||||
position = { 0 0 }
|
||||
|
||||
prestige = 0
|
||||
|
||||
ai_liege_desire = 1
|
||||
ai_subject_desire = 5
|
||||
score = 2
|
||||
}
|
||||
prestige_transfer_normal = {
|
||||
default = yes
|
||||
parent = prestige_transfer_none
|
||||
position = { 1 0 }
|
||||
|
||||
prestige = normal_prestige_transfer
|
||||
subject_opinion = -10
|
||||
|
||||
ai_liege_desire = 5
|
||||
ai_subject_desire = 3
|
||||
score = 1
|
||||
}
|
||||
prestige_transfer_high = {
|
||||
parent = prestige_transfer_normal
|
||||
position = { 2 0 }
|
||||
|
||||
prestige = high_prestige_transfer
|
||||
subject_opinion = -25
|
||||
|
||||
ai_liege_desire = 7
|
||||
ai_subject_desire = 1
|
||||
score = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
227
common/subject_contracts/contracts/feudal.txt
Normal file
227
common/subject_contracts/contracts/feudal.txt
Normal file
|
|
@ -0,0 +1,227 @@
|
|||
feudal_government_taxes = {
|
||||
display_mode = tree
|
||||
icon = gold_icon
|
||||
obligation_levels = {
|
||||
feudal_tax_exempt = {
|
||||
position = { 0 0 }
|
||||
|
||||
tax = exempt_feudal_tax
|
||||
subject_opinion = 10
|
||||
|
||||
ai_liege_desire = 1
|
||||
ai_subject_desire = 5
|
||||
score = 2
|
||||
}
|
||||
feudal_tax_low = {
|
||||
parent = feudal_tax_exempt
|
||||
position = { 1 0 }
|
||||
|
||||
tax = low_feudal_tax
|
||||
subject_opinion = 5
|
||||
|
||||
ai_liege_desire = {
|
||||
value = 2
|
||||
if = {
|
||||
limit = {
|
||||
scope:liege = {
|
||||
ai_should_focus_on_building_in_their_capital = yes
|
||||
}
|
||||
scope:subject = {
|
||||
AND = {
|
||||
government_has_flag = government_is_feudal
|
||||
vassal_contract_obligation_level:feudal_government_taxes <= feudal_tax_exempt_level
|
||||
}
|
||||
}
|
||||
}
|
||||
add = 8
|
||||
}
|
||||
}
|
||||
ai_subject_desire = 4
|
||||
score = 1
|
||||
}
|
||||
feudal_tax_normal = {
|
||||
default = yes
|
||||
parent = feudal_tax_low
|
||||
position = { 2 0 }
|
||||
|
||||
tax = normal_feudal_tax
|
||||
|
||||
ai_liege_desire = {
|
||||
value = 3
|
||||
if = {
|
||||
limit = {
|
||||
scope:liege = {
|
||||
ai_should_focus_on_building_in_their_capital = yes
|
||||
}
|
||||
scope:subject = {
|
||||
AND = {
|
||||
government_has_flag = government_is_feudal
|
||||
vassal_contract_obligation_level:feudal_government_taxes <= feudal_tax_low_level
|
||||
}
|
||||
}
|
||||
}
|
||||
add = 7
|
||||
}
|
||||
}
|
||||
ai_subject_desire = 3
|
||||
score = 0
|
||||
}
|
||||
feudal_tax_high = {
|
||||
parent = feudal_tax_normal
|
||||
position = { 3 0 }
|
||||
|
||||
tax = high_feudal_tax
|
||||
subject_opinion = -15
|
||||
|
||||
ai_liege_desire = {
|
||||
value = 5
|
||||
if = {
|
||||
limit = {
|
||||
scope:liege = {
|
||||
ai_should_focus_on_building_in_their_capital = yes
|
||||
}
|
||||
scope:subject = {
|
||||
AND = {
|
||||
government_has_flag = government_is_feudal
|
||||
vassal_contract_obligation_level:feudal_government_taxes <= feudal_tax_normal_level
|
||||
}
|
||||
}
|
||||
}
|
||||
add = 6
|
||||
}
|
||||
}
|
||||
ai_subject_desire = 2
|
||||
score = -2
|
||||
flag = obligation_high_taxes
|
||||
}
|
||||
feudal_tax_extortionate = {
|
||||
parent = feudal_tax_high
|
||||
position = { 4 0 }
|
||||
|
||||
tax = extortionate_feudal_tax
|
||||
subject_opinion = -25
|
||||
|
||||
ai_liege_desire = {
|
||||
value = 6
|
||||
if = {
|
||||
limit = {
|
||||
scope:liege = {
|
||||
ai_should_focus_on_building_in_their_capital = yes
|
||||
}
|
||||
scope:subject = {
|
||||
AND = {
|
||||
government_has_flag = government_is_feudal
|
||||
vassal_contract_obligation_level:feudal_government_taxes <= feudal_tax_high_level
|
||||
}
|
||||
}
|
||||
}
|
||||
add = 5
|
||||
}
|
||||
}
|
||||
ai_subject_desire = 1
|
||||
score = -3
|
||||
flag = obligation_high_taxes
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
feudal_government_levies = {
|
||||
display_mode = tree
|
||||
icon = soldier_icon
|
||||
obligation_levels = {
|
||||
feudal_levies_exempt = {
|
||||
position = { 0 0 }
|
||||
|
||||
levies = 0
|
||||
subject_opinion = 10
|
||||
|
||||
ai_liege_desire = 1
|
||||
ai_subject_desire = 5
|
||||
score = 2
|
||||
}
|
||||
feudal_levies_low = {
|
||||
parent = feudal_levies_exempt
|
||||
position = { 1 0 }
|
||||
|
||||
levies = 0.1
|
||||
subject_opinion = 5
|
||||
|
||||
ai_liege_desire = 2
|
||||
ai_subject_desire = 4
|
||||
score = 1
|
||||
}
|
||||
feudal_levies_normal = {
|
||||
default = yes
|
||||
parent = feudal_levies_low
|
||||
position = { 2 0 }
|
||||
|
||||
levies = 0.25
|
||||
|
||||
ai_liege_desire = 3
|
||||
ai_subject_desire = 3
|
||||
score = 0
|
||||
}
|
||||
feudal_levies_high = {
|
||||
parent = feudal_levies_normal
|
||||
position = { 3 0 }
|
||||
|
||||
levies = 0.35
|
||||
subject_opinion = -15
|
||||
|
||||
ai_liege_desire = 4
|
||||
ai_subject_desire = 2
|
||||
score = -1
|
||||
flag = obligation_high_levies
|
||||
}
|
||||
feudal_levies_extortionate = {
|
||||
parent = feudal_levies_high
|
||||
position = { 4 0 }
|
||||
|
||||
levies = 0.5
|
||||
subject_opinion = -25
|
||||
|
||||
ai_liege_desire = 5
|
||||
ai_subject_desire = 1
|
||||
score = -2
|
||||
flag = obligation_high_levies
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
feudal_government_prestige = {
|
||||
display_mode = tree
|
||||
icon = prestige_icon
|
||||
obligation_levels = {
|
||||
prestige_transfer_none = {
|
||||
position = { 0 0 }
|
||||
|
||||
prestige = 0
|
||||
|
||||
ai_liege_desire = 1
|
||||
ai_subject_desire = 5
|
||||
score = 2
|
||||
}
|
||||
prestige_transfer_normal = {
|
||||
parent = prestige_transfer_none
|
||||
position = { 1 0 }
|
||||
|
||||
prestige = 0.1
|
||||
subject_opinion = -10
|
||||
|
||||
ai_liege_desire = 5
|
||||
ai_subject_desire = 3
|
||||
score = 1
|
||||
}
|
||||
prestige_transfer_high = {
|
||||
parent = prestige_transfer_normal
|
||||
position = { 2 0 }
|
||||
|
||||
prestige = 0.25
|
||||
subject_opinion = -25
|
||||
|
||||
ai_liege_desire = 7
|
||||
ai_subject_desire = 1
|
||||
score = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
12
common/subject_contracts/contracts/herder.txt
Normal file
12
common/subject_contracts/contracts/herder.txt
Normal file
|
|
@ -0,0 +1,12 @@
|
|||
herder_government_obligations = {
|
||||
obligation_levels = {
|
||||
default = {
|
||||
herd = {
|
||||
value = 0
|
||||
}
|
||||
tax = {
|
||||
value = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
299
common/subject_contracts/contracts/japan_administrative.txt
Normal file
299
common/subject_contracts/contracts/japan_administrative.txt
Normal file
|
|
@ -0,0 +1,299 @@
|
|||
japan_administrative_obligations = {
|
||||
obligation_levels = {
|
||||
default = {
|
||||
levies = {
|
||||
value = 0.1
|
||||
}
|
||||
|
||||
tax = {
|
||||
value = 0.1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
### brief: administrative_themes
|
||||
# This is referenced in code.
|
||||
#
|
||||
japan_administrative_provinces = {
|
||||
display_mode = radiobutton
|
||||
is_shown = {
|
||||
scope:subject.primary_title.tier >= tier_county
|
||||
}
|
||||
obligation_levels = {
|
||||
japan_administrative_province_standard = {
|
||||
default = yes
|
||||
position = { 0 0 }
|
||||
icon = "gfx/interface/icons/celestial_administration_types/icon_standard_administration.dds"
|
||||
gui_tags = { civilian }
|
||||
|
||||
ai_liege_desire = {
|
||||
value = 0
|
||||
if = {
|
||||
limit = {
|
||||
scope:subject = { is_ai = yes }
|
||||
}
|
||||
add = 1
|
||||
|
||||
# Cautious AI should tend to have a minor bias towards the default
|
||||
if = {
|
||||
limit = {
|
||||
scope:liege = { ai_has_cautious_personality = yes }
|
||||
}
|
||||
add = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
ai_subject_desire = 0
|
||||
|
||||
score = 0
|
||||
color = { 0.7 0.7 0.7 1.0 }
|
||||
|
||||
enable_title_maa = no
|
||||
|
||||
flag = japan_administrative_province_standard
|
||||
}
|
||||
japan_administrative_province_trade = {
|
||||
position = { 1 0 }
|
||||
icon = "gfx/interface/icons/celestial_administration_types/icon_industrial_administration.dds"
|
||||
gui_tags = { civilian }
|
||||
|
||||
ai_liege_desire = {
|
||||
value = 0
|
||||
if = {
|
||||
limit = {
|
||||
scope:subject = {
|
||||
is_ai = yes
|
||||
OR = {
|
||||
has_trait = education_stewardship
|
||||
stewardship >= very_high_skill_rating
|
||||
}
|
||||
}
|
||||
}
|
||||
add = 2
|
||||
|
||||
# Economical AI wants more of civic vassals
|
||||
if = {
|
||||
limit = {
|
||||
scope:liege = { ai_has_builder_or_pious_builder_personality = yes }
|
||||
}
|
||||
add = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
ai_subject_desire = 0
|
||||
|
||||
score = 0
|
||||
color = { 0.2 0.2 0.7 1.0 }
|
||||
|
||||
is_valid = {
|
||||
trigger_if = {
|
||||
limit = { exists = this }
|
||||
# Only for direct vassals of the top liege
|
||||
scope:liege.top_liege = this
|
||||
}
|
||||
# There can only be a limited number of industries at a time
|
||||
custom_tooltip = {
|
||||
text = japan_administrative_province_trade_amount_desc
|
||||
OR = {
|
||||
scope:liege = {
|
||||
any_vassal = {
|
||||
count < japan_administrative_province_trade_max_value
|
||||
vassal_contract_has_flag = japan_administrative_province_trade
|
||||
}
|
||||
}
|
||||
scope:subject = {
|
||||
OR = {
|
||||
vassal_contract_has_flag = japan_administrative_province_trade
|
||||
any_sub_realm_county = { is_coastal_county = yes } # Is a coastal province
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
tax_factor = 0.25
|
||||
enable_title_maa = no
|
||||
|
||||
subject_modifier = {
|
||||
development_growth_factor = 0.15
|
||||
build_gold_cost = -0.1
|
||||
build_speed = -0.2
|
||||
}
|
||||
|
||||
flag = admin_ai_is_builder
|
||||
flag = japan_administrative_province_trade
|
||||
flag = obligation_high_taxes
|
||||
}
|
||||
japan_administrative_province_military = {
|
||||
position = { 0 1 }
|
||||
icon = "gfx/interface/icons/celestial_administration_types/icon_military_administration.dds"
|
||||
gui_tags = { military }
|
||||
|
||||
ai_liege_desire = {
|
||||
value = 0
|
||||
if = {
|
||||
limit = {
|
||||
scope:subject = {
|
||||
is_ai = yes
|
||||
OR = {
|
||||
has_trait = education_martial
|
||||
martial >= very_high_skill_rating
|
||||
primary_title = {
|
||||
any_owned_title_maa_regiment = { count >= 3 }
|
||||
}
|
||||
any_sub_realm_county = { # Is a border province
|
||||
any_neighboring_county = { holder.top_liege != scope:subject.top_liege }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
add = 2
|
||||
|
||||
# Preference for vassals along the border
|
||||
if = {
|
||||
limit = {
|
||||
scope:subject = {
|
||||
any_sub_realm_county = {
|
||||
any_neighboring_county = { holder.top_liege != scope:subject.top_liege }
|
||||
}
|
||||
}
|
||||
}
|
||||
add = 3
|
||||
}
|
||||
|
||||
# Warlike AI wants more military vassals
|
||||
if = {
|
||||
limit = {
|
||||
scope:liege = { ai_has_warlike_personality = yes }
|
||||
}
|
||||
add = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
ai_subject_desire = 0
|
||||
|
||||
score = 0
|
||||
color = { 0.7 0.2 0.2 1.0 }
|
||||
|
||||
is_valid = {
|
||||
trigger_if = {
|
||||
limit = { exists = this }
|
||||
# Only for direct vassals of the top liege
|
||||
scope:liege.top_liege = this
|
||||
}
|
||||
# There can only be a limited number of militaries at a time
|
||||
custom_tooltip = {
|
||||
text = japan_administrative_province_military_amount_desc
|
||||
OR = {
|
||||
scope:liege = {
|
||||
any_vassal = {
|
||||
count < japan_administrative_province_military_max_value
|
||||
vassal_contract_has_flag = japan_administrative_province_military
|
||||
}
|
||||
}
|
||||
scope:subject = { vassal_contract_has_flag = japan_administrative_province_military }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
levies_factor = 0.5
|
||||
|
||||
subject_modifier = {
|
||||
development_growth_factor = -0.2
|
||||
monthly_county_control_growth_factor = 0.1
|
||||
fort_level = 1
|
||||
defender_advantage = 2
|
||||
men_at_arms_maintenance = -0.15
|
||||
}
|
||||
|
||||
flag = japan_administrative_province_military
|
||||
flag = japan_administrative_military_appointment
|
||||
flag = obligation_high_levies
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
japan_administrative_salary = {
|
||||
display_mode = tree
|
||||
is_shown = {
|
||||
scope:subject.primary_title.tier >= tier_duchy
|
||||
}
|
||||
obligation_levels = {
|
||||
salary_very_low = {
|
||||
position = { 0 2 }
|
||||
|
||||
subject_modifier = {
|
||||
subject_salary_expense_treasury_mult = -0.5
|
||||
subject_salary_income_gold_mult = -0.5
|
||||
}
|
||||
|
||||
ai_liege_desire = 1
|
||||
ai_subject_desire = 5
|
||||
|
||||
subject_opinion = -25
|
||||
|
||||
score = -2
|
||||
}
|
||||
salary_low = {
|
||||
parent = salary_very_low
|
||||
position = { 1 2 }
|
||||
|
||||
subject_modifier = {
|
||||
subject_salary_income_gold_mult = -0.25
|
||||
|
||||
}
|
||||
|
||||
ai_liege_desire = 2
|
||||
ai_subject_desire = 4
|
||||
|
||||
subject_opinion = -15
|
||||
|
||||
score = 1
|
||||
}
|
||||
salary_medium = {
|
||||
parent = salary_low
|
||||
default = yes
|
||||
position = { 2 2 }
|
||||
|
||||
subject_modifier = {
|
||||
|
||||
}
|
||||
|
||||
ai_liege_desire = 3
|
||||
ai_subject_desire = 3
|
||||
|
||||
score = 0
|
||||
}
|
||||
salary_high = {
|
||||
parent = salary_medium
|
||||
position = { 3 2 }
|
||||
|
||||
subject_modifier = {
|
||||
subject_salary_income_gold_mult = 0.25
|
||||
}
|
||||
|
||||
ai_liege_desire = 4
|
||||
ai_subject_desire = 2
|
||||
|
||||
subject_opinion = 5
|
||||
|
||||
score = 1
|
||||
}
|
||||
salary_very_high = {
|
||||
parent = salary_high
|
||||
position = { 4 2 }
|
||||
|
||||
subject_modifier = {
|
||||
subject_salary_income_gold_mult = 0.5
|
||||
}
|
||||
|
||||
ai_liege_desire = 5
|
||||
ai_subject_desire = 1
|
||||
|
||||
subject_opinion = 10
|
||||
|
||||
score = 2
|
||||
}
|
||||
}
|
||||
}
|
||||
255
common/subject_contracts/contracts/mandala.txt
Normal file
255
common/subject_contracts/contracts/mandala.txt
Normal file
|
|
@ -0,0 +1,255 @@
|
|||
mandala_government_piety = {
|
||||
display_mode = tree
|
||||
icon = religious_icon
|
||||
obligation_levels = {
|
||||
mandala_piety_low = {
|
||||
position = { 0 0 }
|
||||
|
||||
piety = 0.05
|
||||
|
||||
ai_liege_desire = 1
|
||||
ai_subject_desire = 5
|
||||
score = 1
|
||||
flag = obligation_piety_low
|
||||
}
|
||||
mandala_piety_normal = {
|
||||
parent = mandala_piety_low
|
||||
position = { 1 0 }
|
||||
default = yes
|
||||
|
||||
piety = 0.10
|
||||
subject_opinion = -10
|
||||
|
||||
ai_liege_desire = 5
|
||||
ai_subject_desire = 3
|
||||
score = 0
|
||||
flag = obligation_piety_normal
|
||||
}
|
||||
mandala_piety_high = {
|
||||
parent = mandala_piety_normal
|
||||
position = { 2 0 }
|
||||
|
||||
piety = 0.15
|
||||
subject_opinion = -25
|
||||
|
||||
ai_liege_desire = 7
|
||||
ai_subject_desire = 1
|
||||
score = -1
|
||||
flag = obligation_piety_high
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
mandala_government_taxes = {
|
||||
display_mode = tree
|
||||
icon = gold_icon
|
||||
obligation_levels = {
|
||||
mandala_tax_exempt = {
|
||||
position = { 0 0 }
|
||||
|
||||
tax = exempt_feudal_tax
|
||||
subject_opinion = 10
|
||||
|
||||
ai_liege_desire = 1
|
||||
ai_subject_desire = 5
|
||||
score = 2
|
||||
flag = obligation_tax_exempt
|
||||
}
|
||||
mandala_tax_low = {
|
||||
parent = mandala_tax_exempt
|
||||
position = { 1 0 }
|
||||
|
||||
tax = low_feudal_tax
|
||||
subject_opinion = 5
|
||||
|
||||
ai_liege_desire = {
|
||||
value = 2
|
||||
if = {
|
||||
limit = {
|
||||
scope:liege = {
|
||||
ai_should_focus_on_building_in_their_capital = yes
|
||||
}
|
||||
}
|
||||
add = 8
|
||||
}
|
||||
}
|
||||
ai_subject_desire = 4
|
||||
score = 1
|
||||
flag = obligation_tax_low
|
||||
}
|
||||
mandala_tax_normal = {
|
||||
default = yes
|
||||
parent = mandala_tax_low
|
||||
position = { 2 0 }
|
||||
|
||||
tax = normal_feudal_tax
|
||||
|
||||
ai_liege_desire = {
|
||||
value = 3
|
||||
if = {
|
||||
limit = {
|
||||
scope:liege = {
|
||||
ai_should_focus_on_building_in_their_capital = yes
|
||||
}
|
||||
}
|
||||
add = 7
|
||||
}
|
||||
}
|
||||
ai_subject_desire = 3
|
||||
score = 0
|
||||
flag = obligation_tax_normal
|
||||
}
|
||||
mandala_tax_high = {
|
||||
parent = mandala_tax_normal
|
||||
position = { 3 0 }
|
||||
|
||||
tax = high_feudal_tax
|
||||
subject_opinion = -15
|
||||
|
||||
ai_liege_desire = {
|
||||
value = 4
|
||||
if = {
|
||||
limit = {
|
||||
scope:liege = {
|
||||
ai_should_focus_on_building_in_their_capital = yes
|
||||
}
|
||||
}
|
||||
add = 6
|
||||
}
|
||||
}
|
||||
ai_subject_desire = 2
|
||||
score = -1
|
||||
flag = obligation_tax_high
|
||||
}
|
||||
mandala_tax_extortionate = {
|
||||
parent = mandala_tax_high
|
||||
position = { 4 0 }
|
||||
|
||||
tax = extortionate_feudal_tax
|
||||
subject_opinion = -25
|
||||
|
||||
ai_liege_desire = {
|
||||
value = 5
|
||||
if = {
|
||||
limit = {
|
||||
scope:liege = {
|
||||
ai_should_focus_on_building_in_their_capital = yes
|
||||
}
|
||||
}
|
||||
add = 5
|
||||
}
|
||||
}
|
||||
ai_subject_desire = 1
|
||||
score = -2
|
||||
flag = obligation_tax_extortionate
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
mandala_government_levies = {
|
||||
display_mode = tree
|
||||
icon = soldier_icon
|
||||
obligation_levels = {
|
||||
mandala_levies_exempt = {
|
||||
position = { 0 0 }
|
||||
|
||||
levies = 0
|
||||
subject_opinion = 10
|
||||
|
||||
ai_liege_desire = 1
|
||||
ai_subject_desire = 5
|
||||
score = 2
|
||||
flag = obligation_levies_exempt
|
||||
}
|
||||
mandala_levies_low = {
|
||||
default = yes
|
||||
parent = mandala_levies_exempt
|
||||
position = { 1 0 }
|
||||
|
||||
levies = 0.1
|
||||
subject_opinion = 5
|
||||
|
||||
ai_liege_desire = 2
|
||||
ai_subject_desire = 4
|
||||
score = 1
|
||||
flag = obligation_levies_low
|
||||
}
|
||||
mandala_levies_medium = {
|
||||
parent = mandala_levies_low
|
||||
position = { 2 0 }
|
||||
|
||||
levies = 0.25
|
||||
|
||||
ai_liege_desire = 3
|
||||
ai_subject_desire = 3
|
||||
score = 0
|
||||
flag = obligation_levies_medium
|
||||
}
|
||||
mandala_levies_high = {
|
||||
parent = mandala_levies_medium
|
||||
position = { 3 0 }
|
||||
|
||||
levies = 0.35
|
||||
subject_opinion = -15
|
||||
|
||||
ai_liege_desire = 4
|
||||
ai_subject_desire = 2
|
||||
score = -1
|
||||
flag = obligation_levies_high
|
||||
}
|
||||
mandala_levies_extortionate = {
|
||||
parent = mandala_levies_high
|
||||
position = { 4 0 }
|
||||
|
||||
levies = 0.5
|
||||
subject_opinion = -25
|
||||
|
||||
ai_liege_desire = 5
|
||||
ai_subject_desire = 1
|
||||
score = -2
|
||||
flag = obligation_levies_extortionate
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
mandala_government_prestige = {
|
||||
display_mode = tree
|
||||
icon = prestige_icon
|
||||
obligation_levels = {
|
||||
mandala_prestige_low = {
|
||||
position = { 0 0 }
|
||||
|
||||
prestige = 0.05
|
||||
|
||||
ai_liege_desire = 1
|
||||
ai_subject_desire = 5
|
||||
score = 1
|
||||
flag = obligation_prestige_low
|
||||
}
|
||||
mandala_prestige_normal = {
|
||||
default = yes
|
||||
parent = mandala_prestige_low
|
||||
position = { 1 0 }
|
||||
|
||||
prestige = 0.1
|
||||
subject_opinion = -10
|
||||
|
||||
ai_liege_desire = 5
|
||||
ai_subject_desire = 3
|
||||
score = 0
|
||||
flag = obligation_prestige_normal
|
||||
}
|
||||
mandala_prestige_high = {
|
||||
parent = mandala_prestige_normal
|
||||
position = { 2 0 }
|
||||
|
||||
prestige = 0.25
|
||||
subject_opinion = -25
|
||||
|
||||
ai_liege_desire = 7
|
||||
ai_subject_desire = 1
|
||||
score = -1
|
||||
flag = obligation_prestige_high
|
||||
}
|
||||
}
|
||||
}
|
||||
636
common/subject_contracts/contracts/meritocratic.txt
Normal file
636
common/subject_contracts/contracts/meritocratic.txt
Normal file
|
|
@ -0,0 +1,636 @@
|
|||
meritocratic_obligations = {
|
||||
obligation_levels = {
|
||||
default = {
|
||||
levies = {
|
||||
value = 0.3
|
||||
}
|
||||
|
||||
tax = {
|
||||
value = 0.75
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
### brief: administrative_themes
|
||||
# This is referenced in code.
|
||||
#
|
||||
meritocratic_provinces = {
|
||||
display_mode = radiobutton
|
||||
is_shown = {
|
||||
scope:subject.primary_title.tier >= tier_duchy
|
||||
}
|
||||
obligation_levels = {
|
||||
meritocratic_province_standard = {
|
||||
default = yes
|
||||
position = { 0 0 }
|
||||
icon = "gfx/interface/icons/celestial_administration_types/icon_standard_administration.dds"
|
||||
gui_tags = { civilian }
|
||||
|
||||
ai_liege_desire = {
|
||||
value = 0
|
||||
if = {
|
||||
limit = {
|
||||
scope:subject = {
|
||||
is_ai = yes
|
||||
}
|
||||
}
|
||||
add = 1
|
||||
|
||||
# Cautious AI should tend to have a minor bias towards the default
|
||||
if = {
|
||||
limit = {
|
||||
scope:liege = {
|
||||
ai_has_cautious_personality = yes
|
||||
}
|
||||
}
|
||||
add = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
ai_subject_desire = 0
|
||||
|
||||
score = 0
|
||||
color = { 0.7 0.7 0.7 1.0 }
|
||||
|
||||
enable_title_maa = no
|
||||
|
||||
subject_modifier = {
|
||||
monthly_merit_per_liege_tax = 0.8
|
||||
}
|
||||
|
||||
flag = meritocratic_province_standard
|
||||
flag = meritocratic_civil_appointment
|
||||
}
|
||||
meritocratic_province_industrial = {
|
||||
position = { 1 0 }
|
||||
icon = "gfx/interface/icons/celestial_administration_types/icon_industrial_administration.dds"
|
||||
gui_tags = { civilian }
|
||||
|
||||
ai_liege_desire = {
|
||||
value = 0
|
||||
if = {
|
||||
limit = {
|
||||
scope:subject = {
|
||||
is_ai = yes
|
||||
OR = {
|
||||
has_trait = education_stewardship
|
||||
stewardship >= very_high_skill_rating
|
||||
}
|
||||
# Avoid replacing any military types if they have title troops already
|
||||
primary_title = {
|
||||
any_owned_title_maa_regiment = { count < 1 }
|
||||
}
|
||||
}
|
||||
}
|
||||
add = 2
|
||||
|
||||
# Economical AI wants more of civic vassals
|
||||
if = {
|
||||
limit = {
|
||||
scope:liege = { ai_has_builder_or_pious_builder_personality = yes }
|
||||
}
|
||||
add = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
ai_subject_desire = 0
|
||||
|
||||
score = 0
|
||||
color = { 0.2 0.2 0.7 1.0 }
|
||||
|
||||
is_valid = {
|
||||
# Only for direct vassals of the top liege or sub-vassals of a civilian province
|
||||
custom_tooltip = {
|
||||
text = liege_is_not_civilian_desc
|
||||
scope:liege = {
|
||||
trigger_if = {
|
||||
limit = {
|
||||
this != top_liege
|
||||
}
|
||||
vassal_contract_has_flag = meritocratic_civil_appointment
|
||||
}
|
||||
}
|
||||
}
|
||||
# There can only be a limited number of industries at a time
|
||||
custom_tooltip = {
|
||||
text = meritocratic_province_industrial_amount_desc
|
||||
OR = {
|
||||
scope:liege = {
|
||||
any_vassal = {
|
||||
count < meritocratic_province_industrial_max_value
|
||||
vassal_contract_has_flag = meritocratic_province_industrial
|
||||
}
|
||||
}
|
||||
scope:subject = { vassal_contract_has_flag = meritocratic_province_industrial }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
tax_factor = 0.25
|
||||
enable_title_maa = no
|
||||
|
||||
subject_modifier = {
|
||||
development_growth_factor = 0.15
|
||||
build_gold_cost = -0.1
|
||||
build_speed = -0.2
|
||||
monthly_merit_per_liege_tax = 1.2
|
||||
}
|
||||
|
||||
flag = admin_ai_is_builder
|
||||
flag = meritocratic_province_industrial
|
||||
flag = meritocratic_civil_appointment
|
||||
flag = obligation_high_taxes
|
||||
}
|
||||
meritocratic_province_military = {
|
||||
position = { 0 1 }
|
||||
icon = "gfx/interface/icons/celestial_administration_types/icon_military_administration.dds"
|
||||
gui_tags = { military }
|
||||
|
||||
ai_liege_desire = {
|
||||
value = 0
|
||||
if = {
|
||||
limit = {
|
||||
scope:subject = {
|
||||
is_ai = yes
|
||||
OR = {
|
||||
has_trait = education_martial
|
||||
martial >= very_high_skill_rating
|
||||
primary_title = { any_owned_title_maa_regiment = { count >= 3 } }
|
||||
any_sub_realm_county = { # Is a border province
|
||||
any_neighboring_county = {
|
||||
holder = {
|
||||
top_liege != scope:subject.top_liege
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
add = 2
|
||||
|
||||
# Preference for vassals along the border
|
||||
if = {
|
||||
limit = {
|
||||
scope:subject = {
|
||||
any_sub_realm_county = {
|
||||
any_neighboring_county = {
|
||||
holder = {
|
||||
top_liege != scope:subject.top_liege
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
add = 3
|
||||
}
|
||||
|
||||
# Warlike AI wants more military vassals
|
||||
if = {
|
||||
limit = {
|
||||
scope:liege = {
|
||||
ai_has_warlike_personality = yes
|
||||
}
|
||||
}
|
||||
add = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
ai_subject_desire = 0
|
||||
|
||||
score = 0
|
||||
color = { 0.7 0.2 0.2 1.0 }
|
||||
|
||||
is_valid = {
|
||||
# Vassal has to be landed and direct vassal of the top liege, or a vassal of another military governor
|
||||
custom_tooltip = {
|
||||
text = liege_is_not_military_desc
|
||||
scope:liege = {
|
||||
trigger_if = {
|
||||
limit = {
|
||||
this != top_liege
|
||||
}
|
||||
vassal_contract_has_flag = meritocratic_military_appointment
|
||||
}
|
||||
}
|
||||
}
|
||||
# There can only be a limited number of militaries at a time
|
||||
custom_tooltip = {
|
||||
text = meritocratic_province_military_amount_desc
|
||||
OR = {
|
||||
scope:liege = {
|
||||
any_vassal = {
|
||||
count < meritocratic_province_military_max_value
|
||||
vassal_contract_has_flag = meritocratic_province_military
|
||||
}
|
||||
}
|
||||
scope:subject = { vassal_contract_has_flag = meritocratic_province_military }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
levies_factor = 0.5
|
||||
|
||||
subject_modifier = {
|
||||
development_growth_factor = -0.2
|
||||
monthly_county_control_growth_factor = 0.1
|
||||
additional_fort_level = 2
|
||||
defender_advantage = 4
|
||||
monthly_merit_per_title_maa_value = 0.024
|
||||
domain_tax_mult = -0.3
|
||||
|
||||
monthly_treasury_from_military_budget_base = 1.0
|
||||
}
|
||||
|
||||
flag = meritocratic_province_military
|
||||
flag = meritocratic_military_appointment
|
||||
flag = obligation_high_levies
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
meritocratic_treasury = {
|
||||
display_mode = tree
|
||||
is_shown = {
|
||||
scope:subject.primary_title.tier >= tier_duchy
|
||||
}
|
||||
obligation_levels = {
|
||||
treasury_very_low = {
|
||||
position = { 0 0 }
|
||||
|
||||
subject_modifier = {
|
||||
monthly_treasury_from_liege_mult = -0.10
|
||||
}
|
||||
|
||||
ai_liege_desire = 1
|
||||
ai_subject_desire = 5
|
||||
|
||||
subject_opinion = -25
|
||||
|
||||
score = -2
|
||||
}
|
||||
treasury_low = {
|
||||
parent = treasury_very_low
|
||||
position = { 1 0 }
|
||||
|
||||
subject_modifier = {
|
||||
monthly_treasury_from_liege_mult = -0.05
|
||||
}
|
||||
|
||||
ai_liege_desire = 2
|
||||
ai_subject_desire = 4
|
||||
|
||||
subject_opinion = -15
|
||||
|
||||
score = -1
|
||||
}
|
||||
treasury_medium = {
|
||||
parent = treasury_low
|
||||
default = yes
|
||||
position = { 2 0 }
|
||||
|
||||
ai_liege_desire = 3
|
||||
ai_subject_desire = 3
|
||||
|
||||
score = 0
|
||||
}
|
||||
treasury_high = {
|
||||
parent = treasury_medium
|
||||
position = { 3 0 }
|
||||
|
||||
subject_modifier = {
|
||||
monthly_treasury_from_liege_mult = 0.05
|
||||
}
|
||||
|
||||
ai_liege_desire = 4
|
||||
ai_subject_desire = 2
|
||||
|
||||
subject_opinion = 5
|
||||
|
||||
score = 1
|
||||
}
|
||||
treasury_very_high = {
|
||||
parent = treasury_high
|
||||
position = { 4 0 }
|
||||
|
||||
subject_modifier = {
|
||||
monthly_treasury_from_liege_mult = 0.10
|
||||
}
|
||||
|
||||
ai_liege_desire = 5
|
||||
ai_subject_desire = 1
|
||||
|
||||
subject_opinion = 10
|
||||
|
||||
score = 2
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
meritocratic_salary = {
|
||||
display_mode = tree
|
||||
is_shown = {
|
||||
scope:subject.primary_title.tier >= tier_duchy
|
||||
}
|
||||
obligation_levels = {
|
||||
salary_very_low = {
|
||||
position = { 0 0 }
|
||||
|
||||
subject_modifier = {
|
||||
monthly_treasury_from_salary_budget_mult = -0.5
|
||||
}
|
||||
|
||||
ai_liege_desire = 1
|
||||
ai_subject_desire = 5
|
||||
|
||||
subject_opinion = -25
|
||||
|
||||
score = -2
|
||||
}
|
||||
salary_low = {
|
||||
parent = salary_very_low
|
||||
position = { 1 0 }
|
||||
|
||||
subject_modifier = {
|
||||
monthly_treasury_from_salary_budget_mult = -0.25
|
||||
}
|
||||
|
||||
ai_liege_desire = 2
|
||||
ai_subject_desire = 4
|
||||
|
||||
subject_opinion = -15
|
||||
|
||||
score = 1
|
||||
}
|
||||
salary_medium = {
|
||||
parent = salary_low
|
||||
default = yes
|
||||
position = { 2 0 }
|
||||
|
||||
subject_modifier = {
|
||||
}
|
||||
|
||||
ai_liege_desire = 3
|
||||
ai_subject_desire = 3
|
||||
|
||||
score = 0
|
||||
}
|
||||
salary_high = {
|
||||
parent = salary_medium
|
||||
position = { 3 0 }
|
||||
|
||||
subject_modifier = {
|
||||
monthly_treasury_from_salary_budget_mult = 0.25
|
||||
}
|
||||
|
||||
ai_liege_desire = 4
|
||||
ai_subject_desire = 2
|
||||
|
||||
subject_opinion = 5
|
||||
|
||||
score = 1
|
||||
}
|
||||
salary_very_high = {
|
||||
parent = salary_high
|
||||
position = { 4 0 }
|
||||
|
||||
subject_modifier = {
|
||||
monthly_treasury_from_salary_budget_mult = 0.5
|
||||
}
|
||||
|
||||
ai_liege_desire = 5
|
||||
ai_subject_desire = 1
|
||||
|
||||
subject_opinion = 10
|
||||
|
||||
score = 2
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
meritocratic_salary_rank = {
|
||||
display_mode = hidden
|
||||
|
||||
defaults_to_highest_valid_level = yes
|
||||
|
||||
can_be_changed = {
|
||||
always = no
|
||||
}
|
||||
|
||||
obligation_levels = {
|
||||
meritocratic_salary_rank_none = {
|
||||
position = { 0 0 }
|
||||
default = yes
|
||||
|
||||
ai_liege_desire = 0
|
||||
ai_subject_desire = 0
|
||||
}
|
||||
meritocratic_salary_rank_county = {
|
||||
position = { 1 0 }
|
||||
|
||||
parent = meritocratic_salary_rank_none
|
||||
is_valid = {
|
||||
scope:subject = {
|
||||
highest_held_title_tier = tier_county
|
||||
primary_title = {
|
||||
is_noble_family_title = no
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ai_liege_desire = 2
|
||||
ai_subject_desire = 2
|
||||
|
||||
subject_modifier = {
|
||||
monthly_treasury_from_salary_budget_base = 0.3
|
||||
}
|
||||
}
|
||||
meritocratic_salary_rank_duchy = {
|
||||
position = { 2 0 }
|
||||
|
||||
parent = meritocratic_salary_rank_county
|
||||
is_valid = {
|
||||
scope:subject = {
|
||||
highest_held_title_tier = tier_duchy
|
||||
}
|
||||
}
|
||||
|
||||
ai_liege_desire = 3
|
||||
ai_subject_desire = 3
|
||||
|
||||
subject_modifier = {
|
||||
monthly_treasury_from_salary_budget_base = 0.75
|
||||
}
|
||||
}
|
||||
meritocratic_salary_rank_kingdom = {
|
||||
position = { 3 0 }
|
||||
|
||||
parent = meritocratic_salary_rank_duchy
|
||||
is_valid = {
|
||||
scope:subject = {
|
||||
highest_held_title_tier = tier_kingdom
|
||||
}
|
||||
}
|
||||
|
||||
ai_liege_desire = 4
|
||||
ai_subject_desire = 4
|
||||
|
||||
subject_modifier = {
|
||||
monthly_treasury_from_salary_budget_base = 1.0
|
||||
}
|
||||
}
|
||||
meritocratic_salary_rank_empire = {
|
||||
position = { 4 0 }
|
||||
|
||||
parent = meritocratic_salary_rank_kingdom
|
||||
|
||||
ai_liege_desire = 5
|
||||
ai_subject_desire = 5
|
||||
|
||||
is_valid = {
|
||||
scope:subject = {
|
||||
highest_held_title_tier = tier_empire
|
||||
is_landless_ruler = no
|
||||
}
|
||||
}
|
||||
subject_modifier = {
|
||||
monthly_treasury_from_salary_budget_base = 2.0
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
meritocratic_tribute_gold = {
|
||||
display_mode = tree
|
||||
icon = gold_icon
|
||||
obligation_levels = {
|
||||
meritocratic_tributary_tax_none = {
|
||||
position = { 0 0 }
|
||||
|
||||
tax = 0
|
||||
subject_opinion = 5
|
||||
|
||||
subject_modifier = {
|
||||
monthly_legitimacy_add = 0.1
|
||||
}
|
||||
|
||||
ai_liege_desire = 1
|
||||
ai_subject_desire = 4
|
||||
score = -2
|
||||
}
|
||||
meritocratic_tributary_tax_low = {
|
||||
default = yes
|
||||
parent = meritocratic_tributary_tax_none
|
||||
position = { 1 0 }
|
||||
|
||||
tax = low_meritocratic_tributary_tax
|
||||
subject_opinion = -5
|
||||
|
||||
subject_modifier = {
|
||||
monthly_legitimacy_add = 0.2
|
||||
}
|
||||
|
||||
ai_liege_desire = 2
|
||||
ai_subject_desire = 3
|
||||
score = -1
|
||||
}
|
||||
meritocratic_tributary_tax_normal = {
|
||||
parent = meritocratic_tributary_tax_low
|
||||
position = { 2 0 }
|
||||
|
||||
tax = normal_meritocratic_tributary_tax
|
||||
subject_opinion = -10
|
||||
|
||||
subject_modifier = {
|
||||
monthly_legitimacy_add = 0.3
|
||||
}
|
||||
|
||||
ai_liege_desire = 3
|
||||
ai_subject_desire = 2
|
||||
score = 0
|
||||
}
|
||||
meritocratic_tributary_tax_high = {
|
||||
parent = meritocratic_tributary_tax_normal
|
||||
position = { 3 0 }
|
||||
|
||||
tax = high_meritocratic_tributary_tax
|
||||
subject_opinion = -25
|
||||
|
||||
subject_modifier = {
|
||||
monthly_legitimacy_add = 0.5
|
||||
}
|
||||
|
||||
ai_liege_desire = 4
|
||||
ai_subject_desire = 1
|
||||
score = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
meritocratic_tribute_prestige = {
|
||||
display_mode = tree
|
||||
icon = prestige_icon
|
||||
obligation_levels = {
|
||||
meritocratic_prestige_transfer_none = {
|
||||
position = { 0 1 }
|
||||
|
||||
prestige = 0
|
||||
subject_opinion = 5
|
||||
|
||||
subject_modifier = {
|
||||
monthly_legitimacy_add = 0.1
|
||||
}
|
||||
|
||||
ai_liege_desire = 1
|
||||
ai_subject_desire = 4
|
||||
score = -2
|
||||
}
|
||||
meritocratic_prestige_transfer_low = {
|
||||
default = yes
|
||||
parent = meritocratic_prestige_transfer_none
|
||||
position = { 1 1 }
|
||||
|
||||
prestige = low_meritocratic_prestige_transfer
|
||||
subject_opinion = -5
|
||||
|
||||
subject_modifier = {
|
||||
monthly_legitimacy_add = 0.2
|
||||
}
|
||||
|
||||
ai_liege_desire = 2
|
||||
ai_subject_desire = 3
|
||||
score = -1
|
||||
}
|
||||
meritocratic_prestige_transfer_normal = {
|
||||
default = yes
|
||||
parent = meritocratic_prestige_transfer_low
|
||||
position = { 2 1 }
|
||||
|
||||
prestige = normal_meritocratic_prestige_transfer
|
||||
subject_opinion = -10
|
||||
|
||||
subject_modifier = {
|
||||
monthly_legitimacy_add = 0.3
|
||||
}
|
||||
|
||||
ai_liege_desire = 3
|
||||
ai_subject_desire = 2
|
||||
score = 0
|
||||
}
|
||||
meritocratic_prestige_transfer_high = {
|
||||
parent = meritocratic_prestige_transfer_normal
|
||||
position = { 3 1 }
|
||||
|
||||
prestige = high_meritocratic_prestige_transfer
|
||||
subject_opinion = -25
|
||||
|
||||
subject_modifier = {
|
||||
monthly_legitimacy_add = 0.5
|
||||
}
|
||||
|
||||
ai_liege_desire = 4
|
||||
ai_subject_desire = 1
|
||||
score = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
291
common/subject_contracts/contracts/nomad.txt
Normal file
291
common/subject_contracts/contracts/nomad.txt
Normal file
|
|
@ -0,0 +1,291 @@
|
|||
nomad_government_herd = {
|
||||
display_mode = tree
|
||||
icon = herd_icon
|
||||
obligation_levels = {
|
||||
herd_tax_exempt = {
|
||||
position = { 0 0 }
|
||||
|
||||
herd = exempt_herd_tax
|
||||
subject_opinion = 10
|
||||
|
||||
ai_liege_desire = 1
|
||||
ai_subject_desire = 5
|
||||
score = 2
|
||||
}
|
||||
herd_tax_low = {
|
||||
parent = herd_tax_exempt
|
||||
position = { 1 0 }
|
||||
|
||||
herd = low_herd_tax
|
||||
subject_opinion = 5
|
||||
|
||||
ai_liege_desire = {
|
||||
value = 2
|
||||
if = {
|
||||
limit = {
|
||||
scope:liege = {
|
||||
ai_should_focus_on_building_in_their_capital = yes
|
||||
}
|
||||
scope:subject = {
|
||||
AND = {
|
||||
government_has_flag = government_is_nomadic
|
||||
vassal_contract_obligation_level:nomad_government_herd <= herd_tax_exempt_level
|
||||
}
|
||||
}
|
||||
}
|
||||
add = 8
|
||||
}
|
||||
}
|
||||
ai_subject_desire = 4
|
||||
score = 1
|
||||
}
|
||||
herd_tax_normal = {
|
||||
default = yes
|
||||
parent = herd_tax_low
|
||||
position = { 2 0 }
|
||||
|
||||
herd = normal_herd_tax
|
||||
|
||||
ai_liege_desire = {
|
||||
value = 3
|
||||
if = {
|
||||
limit = {
|
||||
scope:liege = {
|
||||
ai_should_focus_on_building_in_their_capital = yes
|
||||
}
|
||||
scope:subject = {
|
||||
AND = {
|
||||
government_has_flag = government_is_nomadic
|
||||
vassal_contract_obligation_level:nomad_government_herd <= herd_tax_low_level
|
||||
}
|
||||
}
|
||||
}
|
||||
add = 7
|
||||
}
|
||||
}
|
||||
ai_subject_desire = 3
|
||||
score = 0
|
||||
}
|
||||
herd_tax_high = {
|
||||
parent = herd_tax_normal
|
||||
position = { 3 0 }
|
||||
|
||||
herd = high_herd_tax
|
||||
subject_opinion = -15
|
||||
|
||||
ai_liege_desire = {
|
||||
value = 4
|
||||
if = {
|
||||
limit = {
|
||||
scope:liege = {
|
||||
ai_should_focus_on_building_in_their_capital = yes
|
||||
}
|
||||
scope:subject = {
|
||||
AND = {
|
||||
government_has_flag = government_is_nomadic
|
||||
vassal_contract_obligation_level:nomad_government_herd <= herd_tax_normal_level
|
||||
}
|
||||
}
|
||||
}
|
||||
add = 6
|
||||
}
|
||||
}
|
||||
ai_subject_desire = 2
|
||||
score = -1
|
||||
flag = obligation_high_taxes
|
||||
}
|
||||
herd_tax_extortionate = {
|
||||
parent = herd_tax_high
|
||||
position = { 4 0 }
|
||||
|
||||
herd = extortionate_herd_tax
|
||||
subject_opinion = -25
|
||||
|
||||
ai_liege_desire = {
|
||||
value = 5
|
||||
if = {
|
||||
limit = {
|
||||
scope:liege = {
|
||||
ai_should_focus_on_building_in_their_capital = yes
|
||||
}
|
||||
scope:subject = {
|
||||
AND = {
|
||||
government_has_flag = government_is_nomadic
|
||||
vassal_contract_obligation_level:nomad_government_herd <= herd_tax_high_level
|
||||
}
|
||||
}
|
||||
}
|
||||
add = 5
|
||||
}
|
||||
}
|
||||
ai_subject_desire = 1
|
||||
score = -2
|
||||
flag = obligation_high_taxes
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
nomad_government_taxes = {
|
||||
display_mode = tree
|
||||
icon = gold_icon
|
||||
obligation_levels = {
|
||||
nomad_tax_exempt = {
|
||||
default = yes
|
||||
position = { 0 0 }
|
||||
|
||||
tax = exempt_nomad_tax
|
||||
|
||||
ai_liege_desire = 1
|
||||
ai_subject_desire = 5
|
||||
score = 2
|
||||
}
|
||||
nomad_tax_low = {
|
||||
parent = nomad_tax_exempt
|
||||
position = { 1 0 }
|
||||
|
||||
tax = low_nomad_tax
|
||||
subject_opinion = -5
|
||||
|
||||
ai_liege_desire = {
|
||||
value = 2
|
||||
if = {
|
||||
limit = {
|
||||
scope:liege = {
|
||||
ai_should_focus_on_building_in_their_capital = yes
|
||||
}
|
||||
scope:subject = {
|
||||
AND = {
|
||||
government_has_flag = government_is_feudal
|
||||
vassal_contract_obligation_level:feudal_government_taxes <= feudal_tax_exempt_level
|
||||
}
|
||||
}
|
||||
}
|
||||
add = 8
|
||||
}
|
||||
}
|
||||
ai_subject_desire = 4
|
||||
score = 1
|
||||
}
|
||||
nomad_tax_normal = {
|
||||
parent = nomad_tax_low
|
||||
position = { 2 0 }
|
||||
|
||||
tax = normal_nomad_tax
|
||||
subject_opinion = -15
|
||||
|
||||
ai_liege_desire = {
|
||||
value = 3
|
||||
if = {
|
||||
limit = {
|
||||
scope:liege = {
|
||||
ai_should_focus_on_building_in_their_capital = yes
|
||||
}
|
||||
scope:subject = {
|
||||
AND = {
|
||||
government_has_flag = government_is_feudal
|
||||
vassal_contract_obligation_level:feudal_government_taxes <= feudal_tax_low_level
|
||||
}
|
||||
}
|
||||
}
|
||||
add = 7
|
||||
}
|
||||
}
|
||||
ai_subject_desire = 3
|
||||
score = 0
|
||||
}
|
||||
nomad_tax_high = {
|
||||
parent = nomad_tax_normal
|
||||
position = { 3 0 }
|
||||
|
||||
tax = high_nomad_tax
|
||||
subject_opinion = -25
|
||||
|
||||
ai_liege_desire = {
|
||||
value = 4
|
||||
if = {
|
||||
limit = {
|
||||
scope:liege = {
|
||||
ai_should_focus_on_building_in_their_capital = yes
|
||||
}
|
||||
scope:subject = {
|
||||
AND = {
|
||||
government_has_flag = government_is_feudal
|
||||
vassal_contract_obligation_level:feudal_government_taxes <= feudal_tax_normal_level
|
||||
}
|
||||
}
|
||||
}
|
||||
add = 6
|
||||
}
|
||||
}
|
||||
ai_subject_desire = 2
|
||||
score = -1
|
||||
flag = obligation_high_taxes
|
||||
}
|
||||
nomad_tax_extortionate = {
|
||||
parent = nomad_tax_high
|
||||
position = { 4 0 }
|
||||
|
||||
tax = extortionate_nomad_tax
|
||||
subject_opinion = -40
|
||||
|
||||
ai_liege_desire = {
|
||||
value = 5
|
||||
if = {
|
||||
limit = {
|
||||
scope:liege = {
|
||||
ai_should_focus_on_building_in_their_capital = yes
|
||||
}
|
||||
scope:subject = {
|
||||
AND = {
|
||||
government_has_flag = government_is_feudal
|
||||
vassal_contract_obligation_level:feudal_government_taxes <= feudal_tax_high_level
|
||||
}
|
||||
}
|
||||
}
|
||||
add = 5
|
||||
}
|
||||
}
|
||||
ai_subject_desire = 1
|
||||
score = -2
|
||||
flag = obligation_high_taxes
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
nomad_government_prestige = {
|
||||
display_mode = tree
|
||||
icon = prestige_icon
|
||||
obligation_levels = {
|
||||
prestige_transfer_none = {
|
||||
position = { 0 0 }
|
||||
|
||||
prestige = 0
|
||||
|
||||
ai_liege_desire = 1
|
||||
ai_subject_desire = 5
|
||||
score = 2
|
||||
}
|
||||
prestige_transfer_normal = {
|
||||
parent = prestige_transfer_none
|
||||
position = { 1 0 }
|
||||
|
||||
prestige = 0.15
|
||||
subject_opinion = -10
|
||||
|
||||
ai_liege_desire = 5
|
||||
ai_subject_desire = 3
|
||||
score = 1
|
||||
}
|
||||
prestige_transfer_high = {
|
||||
parent = prestige_transfer_normal
|
||||
position = { 2 0 }
|
||||
|
||||
prestige = 0.3
|
||||
subject_opinion = -25
|
||||
|
||||
ai_liege_desire = 7
|
||||
ai_subject_desire = 1
|
||||
score = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,118 @@
|
|||
peasantrepublic_obligations = {
|
||||
obligation_levels = {
|
||||
default = {
|
||||
levies = {
|
||||
value = 0.1
|
||||
max = 1
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.1
|
||||
multiply = legitimacy_level
|
||||
}
|
||||
}
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.1
|
||||
multiply = prestige_level
|
||||
}
|
||||
}
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.1
|
||||
multiply = piety_level
|
||||
}
|
||||
}
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.1
|
||||
multiply = dynasty_prestige_level
|
||||
}
|
||||
}
|
||||
}
|
||||
tax = {
|
||||
value = 0.1
|
||||
max = 1
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.1
|
||||
multiply = legitimacy_level
|
||||
}
|
||||
}
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.1
|
||||
multiply = prestige_level
|
||||
}
|
||||
}
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.1
|
||||
multiply = piety_level
|
||||
}
|
||||
}
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.1
|
||||
multiply = dynasty_prestige_level
|
||||
}
|
||||
}
|
||||
}
|
||||
barter_goods = {
|
||||
value = 0.1
|
||||
max = 1
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.1
|
||||
multiply = legitimacy_level
|
||||
}
|
||||
}
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.1
|
||||
multiply = prestige_level
|
||||
}
|
||||
}
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.1
|
||||
multiply = piety_level
|
||||
}
|
||||
}
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.1
|
||||
multiply = dynasty_prestige_level
|
||||
}
|
||||
}
|
||||
}
|
||||
herd = {
|
||||
value = 0.1
|
||||
max = 1
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.1
|
||||
multiply = legitimacy_level
|
||||
}
|
||||
}
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.1
|
||||
multiply = prestige_level
|
||||
}
|
||||
}
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.1
|
||||
multiply = piety_level
|
||||
}
|
||||
}
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.1
|
||||
multiply = dynasty_prestige_level
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
123
common/subject_contracts/contracts/republic.txt
Normal file
123
common/subject_contracts/contracts/republic.txt
Normal file
|
|
@ -0,0 +1,123 @@
|
|||
republic_government_obligations = {
|
||||
obligation_levels = {
|
||||
default = {
|
||||
levies = {
|
||||
scope:liege = {
|
||||
if = {
|
||||
limit = {
|
||||
scope:vassal = {
|
||||
primary_title.tier >= tier_county
|
||||
}
|
||||
culture = {
|
||||
has_cultural_parameter = republican_vassals_pay_more
|
||||
}
|
||||
}
|
||||
value = {
|
||||
add = 0.15
|
||||
# Add an extra with the right perk
|
||||
if = {
|
||||
limit = {
|
||||
dynasty ?= {
|
||||
has_dynasty_perk = fp2_urbanism_legacy_3
|
||||
}
|
||||
}
|
||||
add = 0.15
|
||||
}
|
||||
}
|
||||
}
|
||||
else = {
|
||||
value = {
|
||||
add = 0.1
|
||||
# Add an extra with the right perk
|
||||
if = {
|
||||
limit = {
|
||||
dynasty ?= {
|
||||
has_dynasty_perk = fp2_urbanism_legacy_3
|
||||
}
|
||||
}
|
||||
add = 0.15
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
tax = {
|
||||
scope:liege = {
|
||||
if = {
|
||||
limit = { government_has_flag = government_is_tribal }
|
||||
value = {
|
||||
add = 0.05
|
||||
# Add an extra with the right perk
|
||||
|
||||
if = {
|
||||
limit = {
|
||||
dynasty ?= {
|
||||
has_dynasty_perk = fp2_urbanism_legacy_3
|
||||
}
|
||||
}
|
||||
add = 0.15
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
scope:subject = {
|
||||
primary_title.tier >= tier_county
|
||||
}
|
||||
culture = {
|
||||
has_cultural_parameter = republican_vassals_pay_more
|
||||
}
|
||||
}
|
||||
value = {
|
||||
add = 0.3
|
||||
# Add an extra with the right perk
|
||||
|
||||
if = {
|
||||
limit = {
|
||||
dynasty ?= {
|
||||
has_dynasty_perk = fp2_urbanism_legacy_3
|
||||
}
|
||||
}
|
||||
add = 0.15
|
||||
}
|
||||
}
|
||||
}
|
||||
else = {
|
||||
value = {
|
||||
add = 0.2
|
||||
# Add an extra with the right perk
|
||||
|
||||
if = {
|
||||
limit = {
|
||||
dynasty ?= {
|
||||
has_dynasty_perk = fp2_urbanism_legacy_3
|
||||
}
|
||||
}
|
||||
add = 0.15
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
contribution_desc = {
|
||||
first_valid = {
|
||||
triggered_desc = {
|
||||
trigger = { scope:liege = { government_has_flag = government_is_tribal } }
|
||||
desc = "tribal_liege_inefficiency"
|
||||
}
|
||||
triggered_desc = {
|
||||
trigger = {
|
||||
scope:subject = {
|
||||
primary_title.tier >= tier_county
|
||||
}
|
||||
scope:liege.culture = {
|
||||
has_cultural_parameter = republican_vassals_pay_more
|
||||
}
|
||||
}
|
||||
desc = "republican_vassals_pay_more_parameter"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
896
common/subject_contracts/contracts/special_contracts.txt
Normal file
896
common/subject_contracts/contracts/special_contracts.txt
Normal file
|
|
@ -0,0 +1,896 @@
|
|||
@ai_standard_liege_desire = 2
|
||||
@ai_standard_vassal_desire = 1
|
||||
# Everything below this line is 'Fine Print'
|
||||
|
||||
special_contract = {
|
||||
display_mode = radiobutton
|
||||
is_shown = {
|
||||
scope:subject.primary_title.tier >= tier_county
|
||||
}
|
||||
obligation_levels = {
|
||||
special_contract_none = {
|
||||
position = { 0 1 }
|
||||
default = yes
|
||||
score = 0
|
||||
|
||||
ai_subject_desire = {
|
||||
value = 0
|
||||
if = {
|
||||
limit = {
|
||||
scope:subject = {
|
||||
vassal_contract_has_flag = has_scutage_contract
|
||||
OR = {
|
||||
government_has_flag = government_is_clan
|
||||
AND = {
|
||||
government_has_flag = government_is_feudal
|
||||
vassal_contract_obligation_level:feudal_government_taxes >= feudal_tax_normal_level
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
add = @ai_standard_vassal_desire
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
ai_liege_desire = {
|
||||
value = 0
|
||||
if = {
|
||||
limit = {
|
||||
scope:subject = {
|
||||
vassal_contract_has_flag = has_scutage_contract
|
||||
OR = {
|
||||
government_has_flag = government_is_clan
|
||||
AND = {
|
||||
government_has_flag = government_is_feudal
|
||||
vassal_contract_obligation_level:feudal_government_taxes < feudal_tax_normal_level
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
add = @ai_standard_liege_desire
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
scope:subject = {
|
||||
vassal_contract_has_flag = has_march_contract
|
||||
OR = {
|
||||
government_has_flag = government_is_clan
|
||||
AND = {
|
||||
government_has_flag = government_is_feudal
|
||||
vassal_contract_obligation_level:feudal_government_levies < feudal_levies_normal_level
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
add = @ai_standard_liege_desire
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
scope:subject = {
|
||||
vassal_contract_has_flag = has_palatinate_contract
|
||||
|
||||
OR = {
|
||||
government_has_flag = government_is_clan
|
||||
AND = {
|
||||
government_has_flag = government_is_feudal
|
||||
OR = {
|
||||
vassal_contract_obligation_level:feudal_government_taxes >= feudal_tax_normal_level
|
||||
vassal_contract_obligation_level:feudal_government_levies >= feudal_levies_normal_level
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
add = @ai_standard_liege_desire
|
||||
}
|
||||
}
|
||||
}
|
||||
special_contract_scutage = {
|
||||
is_shown = {
|
||||
scope:subject.primary_title.tier >= tier_duchy
|
||||
scope:subject = { government_has_flag = government_is_feudal }
|
||||
}
|
||||
is_valid = {
|
||||
scope:liege.culture = {
|
||||
has_innovation = innovation_scutage
|
||||
}
|
||||
}
|
||||
parent = special_contract_none
|
||||
position = { 1 1 }
|
||||
score = 0
|
||||
|
||||
tax_factor = scutage_contract_tax
|
||||
levies_factor = -0.75
|
||||
|
||||
subject_modifier = {
|
||||
men_at_arms_maintenance = -0.2
|
||||
}
|
||||
|
||||
flag = has_scutage_contract
|
||||
flag = obligation_high_taxes
|
||||
|
||||
ai_liege_desire = {
|
||||
value = @ai_standard_liege_desire
|
||||
if = {
|
||||
limit = {
|
||||
scope:subject = {
|
||||
OR = {
|
||||
government_has_flag = government_is_clan
|
||||
AND = {
|
||||
government_has_flag = government_is_feudal
|
||||
vassal_contract_obligation_level:feudal_government_taxes >= feudal_tax_normal_level
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
add = 5
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
scope:liege = {
|
||||
ai_should_focus_on_building_in_their_capital = yes
|
||||
}
|
||||
}
|
||||
add = 10
|
||||
}
|
||||
}
|
||||
ai_subject_desire = -2
|
||||
}
|
||||
special_contract_march = {
|
||||
is_shown = {
|
||||
scope:subject.primary_title.tier >= tier_duchy
|
||||
}
|
||||
is_valid = {
|
||||
scope:liege.culture = {
|
||||
has_innovation = innovation_bannus
|
||||
}
|
||||
custom_tooltip = {
|
||||
text = special_contract_march_border_trigger
|
||||
scope:subject = {
|
||||
OR = {
|
||||
vassal_contract_has_flag = has_march_contract
|
||||
primary_title = { has_variable = historical_margrave }
|
||||
any_sub_realm_county = {
|
||||
any_neighboring_county = {
|
||||
holder.top_liege != scope:subject.top_liege
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
parent = special_contract_none
|
||||
position = { 1 0 }
|
||||
score = 0
|
||||
|
||||
tax_factor = march_contract_taxes
|
||||
|
||||
subject_modifier = {
|
||||
levy_size = 0.2
|
||||
army_maintenance_mult = -0.2
|
||||
garrison_size = 0.2
|
||||
levy_reinforcement_rate = 0.2
|
||||
controlled_province_advantage = 5
|
||||
}
|
||||
|
||||
flag = has_march_contract
|
||||
|
||||
ai_liege_desire = {
|
||||
value = 0
|
||||
if = {
|
||||
limit = {
|
||||
scope:subject = {
|
||||
OR = {
|
||||
government_has_flag = government_is_clan
|
||||
AND = {
|
||||
government_has_flag = government_is_feudal
|
||||
OR = {
|
||||
vassal_contract_obligation_level:feudal_government_taxes < feudal_tax_normal_level
|
||||
vassal_contract_obligation_level:feudal_government_levies > feudal_levies_normal_level
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
add = @ai_standard_liege_desire
|
||||
}
|
||||
}
|
||||
ai_subject_desire = @ai_standard_vassal_desire
|
||||
}
|
||||
special_contract_castellan = {
|
||||
is_shown = {
|
||||
scope:subject.primary_title.tier = tier_county
|
||||
}
|
||||
is_valid = {
|
||||
scope:liege.culture = {
|
||||
has_innovation = innovation_bannus
|
||||
}
|
||||
}
|
||||
parent = special_contract_none
|
||||
position = { 1 0 }
|
||||
score = 0
|
||||
|
||||
tax_factor = march_contract_taxes
|
||||
levies_factor = 0.5
|
||||
|
||||
subject_modifier = {
|
||||
levy_size = 0.2
|
||||
army_maintenance_mult = -0.2
|
||||
garrison_size = 0.2
|
||||
levy_reinforcement_rate = 0.2
|
||||
controlled_province_advantage = 5
|
||||
}
|
||||
|
||||
flag = has_castellan_contract
|
||||
flag = obligation_high_levies
|
||||
|
||||
ai_liege_desire = {
|
||||
value = 0
|
||||
if = {
|
||||
limit = {
|
||||
scope:subject = {
|
||||
OR = {
|
||||
government_has_flag = government_is_clan
|
||||
AND = {
|
||||
government_has_flag = government_is_feudal
|
||||
OR = {
|
||||
vassal_contract_obligation_level:feudal_government_taxes < feudal_tax_normal_level
|
||||
vassal_contract_obligation_level:feudal_government_levies > feudal_levies_normal_level
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
add = @ai_standard_liege_desire
|
||||
}
|
||||
}
|
||||
ai_subject_desire = @ai_standard_vassal_desire
|
||||
}
|
||||
special_contract_palatinate = {
|
||||
is_shown = { scope:subject = { government_has_flag = government_is_feudal } }
|
||||
is_valid = {
|
||||
scope:liege.culture = {
|
||||
has_innovation = innovation_divine_right
|
||||
}
|
||||
}
|
||||
parent = special_contract_none
|
||||
position = { 1 2 }
|
||||
score = 0
|
||||
|
||||
tax_factor = palatinate_contract_taxes
|
||||
levies_factor = palatinate_contract_levies
|
||||
|
||||
liege_modifier = {
|
||||
monthly_prestige_gain_mult = 0.05
|
||||
}
|
||||
|
||||
subject_modifier = {
|
||||
monthly_prestige_gain_mult = 0.2
|
||||
fellow_vassal_opinion = 15
|
||||
owned_personal_scheme_success_chance_add = 10
|
||||
owned_hostile_scheme_success_chance_add = 10
|
||||
}
|
||||
|
||||
flag = has_palatinate_contract
|
||||
|
||||
ai_liege_desire = {
|
||||
value = 0
|
||||
if = {
|
||||
limit = {
|
||||
scope:subject = {
|
||||
government_has_flag = government_is_feudal
|
||||
vassal_contract_obligation_level:feudal_government_taxes < feudal_tax_low_level
|
||||
vassal_contract_obligation_level:feudal_government_levies < feudal_levies_low_level
|
||||
}
|
||||
}
|
||||
add = @ai_standard_liege_desire
|
||||
}
|
||||
}
|
||||
ai_subject_desire = @ai_standard_vassal_desire
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
religious_rights = {
|
||||
display_mode = checkbox
|
||||
is_shown = {
|
||||
scope:subject.faith != scope:liege.faith
|
||||
OR = {
|
||||
NOT = {
|
||||
scope:liege.faith = {
|
||||
OR = {
|
||||
has_doctrine = tenet_tax_nonbelievers
|
||||
has_doctrine = special_doctrine_jizya
|
||||
}
|
||||
}
|
||||
}
|
||||
AND = {
|
||||
scope:liege.faith = {
|
||||
OR = {
|
||||
has_doctrine = tenet_tax_nonbelievers
|
||||
has_doctrine = special_doctrine_jizya
|
||||
}
|
||||
}
|
||||
scope:subject = {
|
||||
NOT = {
|
||||
vassal_contract_has_flag = vassal_contract_cannot_revoke_titles
|
||||
}
|
||||
vassal_contract_has_flag = religiously_protected
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
obligation_levels = {
|
||||
religious_rights_none = {
|
||||
default = yes
|
||||
position = { 0 0 }
|
||||
|
||||
ai_liege_desire = @ai_standard_liege_desire
|
||||
ai_subject_desire = 0
|
||||
}
|
||||
religious_rights_protected = {
|
||||
is_valid = {
|
||||
scope:subject.faith != scope:liege.faith
|
||||
}
|
||||
parent = religious_rights_none
|
||||
position = { 1 0 }
|
||||
|
||||
subject_opinion = 5
|
||||
|
||||
subject_modifier = {
|
||||
county_opinion_add = 5
|
||||
}
|
||||
|
||||
flag = religiously_protected
|
||||
|
||||
ai_liege_desire = 0
|
||||
ai_subject_desire = 10
|
||||
score = 3
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fortification_rights = {
|
||||
display_mode = checkbox
|
||||
is_shown = {
|
||||
scope:liege.culture = {
|
||||
has_innovation = innovation_battlements
|
||||
}
|
||||
}
|
||||
obligation_levels = {
|
||||
fortification_rights_none = {
|
||||
default = yes
|
||||
position = { 0 0 }
|
||||
|
||||
ai_liege_desire = @ai_standard_liege_desire
|
||||
ai_subject_desire = 0
|
||||
}
|
||||
fortification_rights_granted = {
|
||||
is_valid = {
|
||||
scope:liege.culture = {
|
||||
has_innovation = innovation_battlements
|
||||
}
|
||||
}
|
||||
parent = fortification_rights_none
|
||||
position = { 1 0 }
|
||||
|
||||
liege_modifier = {
|
||||
castle_holding_build_gold_cost = 0.05
|
||||
}
|
||||
|
||||
subject_modifier = {
|
||||
castle_holding_build_gold_cost = -0.15
|
||||
castle_holding_holding_build_gold_cost = -0.5
|
||||
additional_fort_level = 1
|
||||
}
|
||||
|
||||
tax_factor = fortification_rights_contract_taxes
|
||||
|
||||
ai_liege_desire = 0
|
||||
ai_subject_desire = @ai_standard_vassal_desire
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
coinage_rights = {
|
||||
display_mode = checkbox
|
||||
is_shown = {
|
||||
scope:liege.culture = {
|
||||
has_innovation = innovation_currency_02
|
||||
}
|
||||
}
|
||||
obligation_levels = {
|
||||
coinage_rights_none = {
|
||||
default = yes
|
||||
position = { 0 0 }
|
||||
|
||||
ai_liege_desire = @ai_standard_liege_desire
|
||||
ai_subject_desire = 0
|
||||
}
|
||||
coinage_rights_granted = {
|
||||
is_valid = {
|
||||
scope:liege.culture = {
|
||||
has_innovation = innovation_currency_02
|
||||
}
|
||||
}
|
||||
parent = coinage_rights_none
|
||||
position = { 1 0 }
|
||||
|
||||
liege_modifier = {
|
||||
development_growth_factor = -0.02
|
||||
}
|
||||
subject_modifier = {
|
||||
character_capital_county_monthly_development_growth_add = 0.3
|
||||
}
|
||||
|
||||
ai_liege_desire = 0
|
||||
ai_subject_desire = @ai_standard_vassal_desire
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
succession_rights = {
|
||||
display_mode = checkbox
|
||||
is_shown = {
|
||||
scope:subject = {
|
||||
can_have_confederate_partition_succession_law_trigger = yes
|
||||
}
|
||||
}
|
||||
obligation_levels = {
|
||||
succession_rights_default = {
|
||||
default = yes
|
||||
position = { 0 0 }
|
||||
|
||||
ai_liege_desire = 0
|
||||
ai_subject_desire = @ai_standard_vassal_desire
|
||||
}
|
||||
succession_rights_forced_partition = {
|
||||
is_valid = {
|
||||
scope:subject = {
|
||||
can_have_confederate_partition_succession_law_trigger = yes
|
||||
}
|
||||
}
|
||||
score = -1
|
||||
parent = succession_rights_default
|
||||
position = { 1 0 }
|
||||
|
||||
subject_opinion = -5
|
||||
|
||||
flag = locked_to_partition
|
||||
|
||||
ai_liege_desire = @ai_standard_liege_desire
|
||||
ai_subject_desire = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
war_declaration_rights = {
|
||||
display_mode = checkbox
|
||||
obligation_levels = {
|
||||
war_declaration_rights_default = {
|
||||
default = yes
|
||||
position = { 0 0 }
|
||||
|
||||
ai_liege_desire = @ai_standard_liege_desire
|
||||
ai_subject_desire = 0
|
||||
}
|
||||
war_declaration_rights_allowed = {
|
||||
parent = war_declaration_rights_default
|
||||
position = { 1 0 }
|
||||
|
||||
subject_opinion = 5
|
||||
|
||||
flag = vassal_contract_war_override
|
||||
|
||||
ai_liege_desire = 0
|
||||
ai_subject_desire = @ai_standard_vassal_desire
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
council_rights = {
|
||||
display_mode = checkbox
|
||||
obligation_levels = {
|
||||
council_rights_none = {
|
||||
default = yes
|
||||
position = { 0 0 }
|
||||
|
||||
ai_liege_desire = @ai_standard_liege_desire
|
||||
ai_subject_desire = 0
|
||||
}
|
||||
council_rights_guaranteed = {
|
||||
parent = council_rights_none
|
||||
position = { 1 0 }
|
||||
|
||||
subject_opinion = 5
|
||||
|
||||
flag = can_demand_council_seat
|
||||
|
||||
liege_modifier = {
|
||||
powerful_vassal_opinion = -2
|
||||
}
|
||||
|
||||
ai_liege_desire = 0
|
||||
ai_subject_desire = @ai_standard_vassal_desire
|
||||
score = 3
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
title_revocation_rights = {
|
||||
display_mode = checkbox
|
||||
is_shown = {
|
||||
OR = {
|
||||
scope:subject.faith = scope:liege.faith
|
||||
NOR = {
|
||||
scope:subject.faith = scope:liege.faith
|
||||
scope:liege.faith = {
|
||||
has_doctrine_parameter = unlock_jizya_contract
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
obligation_levels = {
|
||||
title_revocation_rights_default = {
|
||||
default = yes
|
||||
position = { 0 0 }
|
||||
|
||||
ai_liege_desire = 1
|
||||
ai_subject_desire = 0
|
||||
}
|
||||
title_revocation_rights_protected = {
|
||||
is_valid = {
|
||||
OR = {
|
||||
scope:subject.faith = scope:liege.faith
|
||||
NOR = {
|
||||
scope:subject.faith = scope:liege.faith
|
||||
scope:liege.faith = {
|
||||
has_doctrine_parameter = unlock_jizya_contract
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
parent = title_revocation_rights_default
|
||||
position = { 1 0 }
|
||||
|
||||
subject_opinion = 5
|
||||
|
||||
flag = vassal_contract_cannot_revoke_titles
|
||||
|
||||
ai_liege_desire = 0
|
||||
ai_subject_desire = @ai_standard_vassal_desire
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
jizya_special_rights = {
|
||||
display_mode = checkbox
|
||||
is_shown = {
|
||||
scope:liege.faith = {
|
||||
OR = {
|
||||
has_doctrine = tenet_tax_nonbelievers
|
||||
has_doctrine = special_doctrine_jizya
|
||||
}
|
||||
}
|
||||
scope:subject.faith != scope:liege.faith
|
||||
scope:subject = {
|
||||
OR = {
|
||||
NOT = {
|
||||
vassal_contract_has_flag = religiously_protected
|
||||
}
|
||||
AND = {
|
||||
vassal_contract_has_flag = religiously_protected
|
||||
vassal_contract_has_flag = vassal_contract_cannot_revoke_titles
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
obligation_levels = {
|
||||
jizya_special_rights_default = {
|
||||
default = yes
|
||||
position = { 0 0 }
|
||||
|
||||
ai_liege_desire = 1
|
||||
ai_subject_desire = 0
|
||||
}
|
||||
jizya_special_rights_granted = {
|
||||
is_valid = {
|
||||
scope:liege.faith = {
|
||||
OR = {
|
||||
has_doctrine = tenet_tax_nonbelievers
|
||||
has_doctrine = special_doctrine_jizya
|
||||
}
|
||||
}
|
||||
scope:subject.faith != scope:liege.faith
|
||||
}
|
||||
parent = jizya_special_rights_default
|
||||
position = { 1 0 }
|
||||
|
||||
subject_opinion = 20
|
||||
tax_factor = 0.4
|
||||
levies_factor = -0.4
|
||||
|
||||
subject_modifier = {
|
||||
monthly_prestige = -0.25
|
||||
}
|
||||
|
||||
flag = vassal_contract_cannot_revoke_titles
|
||||
flag = religiously_protected
|
||||
flag = obligation_high_taxes
|
||||
|
||||
ai_liege_desire = @ai_standard_liege_desire
|
||||
ai_subject_desire = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
iqta_special_rights = {
|
||||
display_mode = checkbox
|
||||
|
||||
obligation_levels = {
|
||||
iqta_special_rights_default = {
|
||||
default = yes
|
||||
position = { 0 0 }
|
||||
|
||||
ai_liege_desire = 1
|
||||
ai_subject_desire = 0
|
||||
}
|
||||
iqta_special_rights_granted = {
|
||||
parent = iqta_special_rights_default
|
||||
position = { 1 0 }
|
||||
|
||||
subject_opinion = 5
|
||||
tax_factor = -0.5
|
||||
levies_factor = -0.5
|
||||
|
||||
liege_modifier = {
|
||||
men_at_arms_maintenance = -0.02
|
||||
men_at_arms_recruitment_cost = -0.02
|
||||
}
|
||||
|
||||
subject_modifier = {
|
||||
men_at_arms_maintenance = -0.1
|
||||
men_at_arms_recruitment_cost = -0.1
|
||||
}
|
||||
|
||||
ai_liege_desire = 0
|
||||
ai_subject_desire = @ai_standard_vassal_desire
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ghazi_special_rights = {
|
||||
display_mode = checkbox
|
||||
is_shown = {
|
||||
scope:subject.faith = scope:liege.faith
|
||||
}
|
||||
obligation_levels = {
|
||||
ghazi_special_rights_default = {
|
||||
default = yes
|
||||
position = { 0 0 }
|
||||
|
||||
ai_liege_desire = 1
|
||||
ai_subject_desire = 0
|
||||
}
|
||||
ghazi_special_rights_granted = {
|
||||
is_valid = {
|
||||
scope:subject.faith = scope:liege.faith
|
||||
}
|
||||
parent = ghazi_special_rights_default
|
||||
position = { 1 0 }
|
||||
|
||||
subject_opinion = 10
|
||||
levies_factor = -0.25
|
||||
|
||||
liege_modifier = {
|
||||
monthly_piety_gain_mult = 0.1
|
||||
}
|
||||
|
||||
subject_modifier = {
|
||||
monthly_piety_gain_mult = 0.1
|
||||
|
||||
}
|
||||
|
||||
flag = vassal_contract_cheaper_religious_war
|
||||
flag = vassal_contract_increase_prestige_cb_cost
|
||||
|
||||
ai_liege_desire = @ai_standard_liege_desire
|
||||
ai_subject_desire = @ai_standard_vassal_desire
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
marriage_favor_rights = {
|
||||
display_mode = checkbox
|
||||
obligation_levels = {
|
||||
marriage_favor_rights_default = {
|
||||
default = yes
|
||||
position = { 0 0 }
|
||||
|
||||
ai_liege_desire = 1
|
||||
ai_subject_desire = 0
|
||||
}
|
||||
marriage_favor_rights_granted = {
|
||||
parent = marriage_favor_rights_default
|
||||
position = { 1 0 }
|
||||
|
||||
subject_opinion = 20
|
||||
tax_factor = 0.1
|
||||
levies_factor = 0.1
|
||||
|
||||
flag = vassal_contract_marriage_favor
|
||||
flag = obligation_high_taxes
|
||||
flag = obligation_high_levies
|
||||
|
||||
ai_liege_desire = 0
|
||||
ai_subject_desire = @ai_standard_vassal_desire
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
kurultai_rights = {
|
||||
display_mode = checkbox
|
||||
obligation_levels = {
|
||||
kurultai_rights_none = {
|
||||
default = yes
|
||||
position = { 0 0 }
|
||||
|
||||
ai_liege_desire = @ai_standard_liege_desire
|
||||
ai_subject_desire = 0
|
||||
}
|
||||
kurultai_rights_guaranteed = {
|
||||
parent = kurultai_rights_none
|
||||
position = { 1 0 }
|
||||
|
||||
subject_opinion = 5
|
||||
|
||||
flag = can_demand_kurultai_seat
|
||||
|
||||
liege_modifier = {
|
||||
powerful_vassal_opinion = -2
|
||||
}
|
||||
|
||||
ai_liege_desire = 0
|
||||
ai_subject_desire = @ai_standard_vassal_desire
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
liege_war_participation_obligation = {
|
||||
display_mode = checkbox
|
||||
obligation_levels = {
|
||||
liege_war_participation_obligation_none = {
|
||||
default = yes
|
||||
position = { 0 0 }
|
||||
|
||||
ai_liege_desire = @ai_standard_liege_desire
|
||||
ai_subject_desire = 0
|
||||
}
|
||||
liege_war_participation_obligation_forced = {
|
||||
parent = liege_war_participation_obligation_none
|
||||
position = { 1 0 }
|
||||
|
||||
subject_opinion = 15
|
||||
|
||||
flag = vassal_contract_liege_forced_war_override
|
||||
|
||||
ai_liege_desire = 0
|
||||
ai_subject_desire = @ai_standard_vassal_desire
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
suzerain_war_participation_guarantee = {
|
||||
display_mode = checkbox
|
||||
obligation_levels = {
|
||||
suzerain_war_participation_guarantee_none = {
|
||||
default = yes
|
||||
position = { 0 0 }
|
||||
|
||||
ai_liege_desire = @ai_standard_liege_desire
|
||||
ai_subject_desire = 0
|
||||
score = -2
|
||||
}
|
||||
suzerain_war_participation_guarantee_available = {
|
||||
parent = suzerain_war_participation_guarantee_none
|
||||
position = { 1 0 }
|
||||
|
||||
subject_opinion = 25
|
||||
|
||||
# flag referenced in code, do not change without approval
|
||||
flag = tributary_contract_suzerain_guarantee_override
|
||||
|
||||
ai_liege_desire = 0
|
||||
ai_subject_desire = @ai_standard_vassal_desire
|
||||
score = 2
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
mandala_suzerain_war_participation_guarantee = {
|
||||
display_mode = checkbox
|
||||
obligation_levels = {
|
||||
mandala_suzerain_war_participation_guarantee_none = {
|
||||
position = { 0 0 }
|
||||
|
||||
subject_opinion = -50
|
||||
|
||||
ai_liege_desire = @ai_standard_liege_desire
|
||||
ai_subject_desire = 0
|
||||
}
|
||||
mandala_suzerain_war_participation_guarantee_available = {
|
||||
parent = mandala_suzerain_war_participation_guarantee_none
|
||||
default = yes
|
||||
position = { 1 0 }
|
||||
|
||||
# flag referenced in code, do not change without approval
|
||||
flag = tributary_contract_suzerain_guarantee_override
|
||||
|
||||
ai_liege_desire = 0
|
||||
ai_subject_desire = @ai_standard_vassal_desire
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Do not add any more levels to this, code checks only for non-default to determine behavior
|
||||
tributary_war_participation_obligation = {
|
||||
display_mode = checkbox
|
||||
obligation_levels = {
|
||||
tributary_war_participation_obligation_none = {
|
||||
default = yes
|
||||
position = { 0 0 }
|
||||
|
||||
ai_liege_desire = 0
|
||||
ai_subject_desire = @ai_standard_vassal_desire
|
||||
score = 1
|
||||
}
|
||||
tributary_war_participation_obligation_forced = {
|
||||
parent = tributary_war_participation_obligation_none
|
||||
position = { 1 0 }
|
||||
|
||||
is_valid = {
|
||||
trigger_if = {
|
||||
limit = { scope:subject = { has_government = herder_government } }
|
||||
custom_tooltip = {
|
||||
text = herder_cannot_war_tt
|
||||
always = no
|
||||
}
|
||||
}
|
||||
trigger_else_if = {
|
||||
limit = {
|
||||
scope:subject.suzerain ?= { government_has_flag = government_is_steppe_admin }
|
||||
}
|
||||
always = yes
|
||||
}
|
||||
trigger_else_if = {
|
||||
limit = { NOT = { scope:subject = { has_relation_blood_brother = overlord } } }
|
||||
custom_tooltip = {
|
||||
text = war_support_obligation_conditions_unmet_tt
|
||||
scope:subject = {
|
||||
OR = {
|
||||
is_ai = no # human players cannot be obedient, so this is always valid for them
|
||||
is_obedient = yes
|
||||
}
|
||||
vassal_contract_obligation_level:suzerain_war_participation_guarantee > 0
|
||||
}
|
||||
}
|
||||
}
|
||||
trigger_else = {
|
||||
scope:subject = { has_relation_blood_brother = overlord }
|
||||
}
|
||||
}
|
||||
|
||||
subject_opinion = -25
|
||||
|
||||
flag = tributary_contract_tributary_forced_war_override
|
||||
|
||||
ai_liege_desire = @ai_standard_liege_desire
|
||||
ai_subject_desire = 0
|
||||
score = -3
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
42
common/subject_contracts/contracts/theocratic.txt
Normal file
42
common/subject_contracts/contracts/theocratic.txt
Normal file
|
|
@ -0,0 +1,42 @@
|
|||
theocracy_government_obligations = {
|
||||
obligation_levels = {
|
||||
default = {
|
||||
levies = {
|
||||
if = {
|
||||
limit = { scope:liege.faith != scope:subject.faith }
|
||||
value = 0.1
|
||||
}
|
||||
else = {
|
||||
value = 0.1
|
||||
multiply = scope:liege.piety_level
|
||||
}
|
||||
}
|
||||
tax = {
|
||||
if = {
|
||||
limit = { scope:liege.faith != scope:subject.faith }
|
||||
value = 0.1
|
||||
}
|
||||
else_if = {
|
||||
limit = { scope:liege.piety_level >= 1 }
|
||||
add = 0.05
|
||||
add = {
|
||||
value = 0.1
|
||||
multiply = scope:liege.piety_level
|
||||
}
|
||||
}
|
||||
#else = {
|
||||
# value = 0
|
||||
#}
|
||||
}
|
||||
contribution_desc = {
|
||||
first_valid = {
|
||||
triggered_desc = {
|
||||
trigger = { scope:liege.faith != scope:subject.faith }
|
||||
desc = "theocracy_government_vassal_contribution_wrong_faith"
|
||||
}
|
||||
desc = "theocracy_government_vassal_contribution_piety_level"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
26
common/subject_contracts/contracts/tribal.txt
Normal file
26
common/subject_contracts/contracts/tribal.txt
Normal file
|
|
@ -0,0 +1,26 @@
|
|||
tribal_government_obligations = {
|
||||
obligation_levels = {
|
||||
default = {
|
||||
levies = {
|
||||
value = 0
|
||||
max = 1
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.15
|
||||
multiply = prestige_level
|
||||
}
|
||||
}
|
||||
}
|
||||
tax = {
|
||||
value = 0
|
||||
max = 0.5
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.08
|
||||
multiply = prestige_level
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
75
common/subject_contracts/contracts/wanua.txt
Normal file
75
common/subject_contracts/contracts/wanua.txt
Normal file
|
|
@ -0,0 +1,75 @@
|
|||
wanua_obligations = {
|
||||
obligation_levels = {
|
||||
default = {
|
||||
levies = {
|
||||
value = 0
|
||||
max = 1
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.1
|
||||
multiply = legitimacy_level
|
||||
}
|
||||
}
|
||||
}
|
||||
tax = {
|
||||
value = 0
|
||||
max = 0.5
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.05
|
||||
multiply = legitimacy_level
|
||||
}
|
||||
}
|
||||
}
|
||||
barter_goods = {
|
||||
value = 0
|
||||
max = 0.5
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.05
|
||||
multiply = legitimacy_level
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
barter_goods_obligations = {
|
||||
display_mode = tree
|
||||
icon = barter_icon
|
||||
obligation_levels = {
|
||||
barter_goods_low = {
|
||||
position = { 0 0 }
|
||||
|
||||
barter_goods = low_barter_goods_tax
|
||||
|
||||
ai_liege_desire = 2
|
||||
ai_subject_desire = 4
|
||||
|
||||
score = 1
|
||||
}
|
||||
barter_goods_medium = {
|
||||
parent = barter_goods_low
|
||||
position = { 1 0 }
|
||||
default = yes
|
||||
|
||||
barter_goods = medium_barter_goods_tax
|
||||
|
||||
ai_liege_desire = 3
|
||||
ai_subject_desire = 3
|
||||
|
||||
score = 0
|
||||
}
|
||||
barter_goods_high = {
|
||||
parent = barter_goods_medium
|
||||
position = { 2 0 }
|
||||
barter_goods = high_barter_goods_tax
|
||||
|
||||
ai_liege_desire = 4
|
||||
ai_subject_desire = 2
|
||||
|
||||
score = -1
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,56 @@
|
|||
# Subject contract groups
|
||||
|
||||
feudal_contract_group = {
|
||||
|
||||
# <optional> Which contract within this group is the administrative province type contract
|
||||
# This will be used in the interface
|
||||
# Contract might be listed in 'contracts' list
|
||||
admin_province_contract = administrative_themes
|
||||
|
||||
contracts = { # The subject contracts within this group
|
||||
feudal_government_taxes
|
||||
feudal_government_levies
|
||||
special_contract
|
||||
...
|
||||
}
|
||||
|
||||
modify_contract_layout = clan # a string property on the contract group that can be checked with SubjectContract.HasModifyContractLayout in gui script to choose the layout to use for the Modify Contract interaction window (default value is 'default')
|
||||
|
||||
|
||||
# #########################################
|
||||
# REMAINING IS ONLY FOR TRIBUTARY CONTRACTS
|
||||
# #########################################
|
||||
|
||||
is_tributary = no # Whether or not this subject contract is specifically for tributaries or not.
|
||||
|
||||
# Whether or not the subject contract is valid.
|
||||
# Scopes available:
|
||||
# ROOT - The subject in the contract
|
||||
# scope:suzerain the suzerain in the contract
|
||||
is_valid_tributary_contract = {}
|
||||
|
||||
# Whether or not subject can break free from a contract themselves.
|
||||
# Same scopes as is_valid
|
||||
tributary_can_break_free = {}
|
||||
|
||||
# The name of the line types that will be shown when drawing the tributary relation to the suzerain on the map.
|
||||
# Skip these parameters if you don't want a line at all.
|
||||
# suzerain_line_type is used when showing a selected character's suzerain.
|
||||
# tributary_line_type is used when showing a selected character's tributaries.
|
||||
# Lines are defined in gfx/lines/lines.lines
|
||||
suzerain_line_type = line_suzerain
|
||||
tributary_line_type = line_tributary
|
||||
|
||||
# Whether or not the tributary's realm should show with the suzerain's realm name on the map (Default: no)
|
||||
should_show_as_suzerain_realm_name = yes/no
|
||||
|
||||
# Whether or not the tributary's realm should show with the suzerain's realm color on the map. (Default: no)
|
||||
# If yes, the actual color will be an interpolation between the suzerain and tributary's realm colors, with the ratio defined in TRIBUTARY_REALM_COLOR_FACTOR
|
||||
should_show_as_suzerain_realm_color = yes/no
|
||||
|
||||
# Whether the tributary's heirs should become tributaries themselves upon succession (if they can be, e.g. they are independent). (Default: yes)
|
||||
tributary_heir_succession = yes/no
|
||||
|
||||
# Whether the suzerain's primary heir should take over as suzerain upon succession (if they can be, e.g. they are independent). (Default: yes)
|
||||
suzerain_heir_succession = yes/no
|
||||
}
|
||||
331
common/subject_contracts/groups/subject_contract_groups.txt
Normal file
331
common/subject_contracts/groups/subject_contract_groups.txt
Normal file
|
|
@ -0,0 +1,331 @@
|
|||
feudal_vassal = {
|
||||
contracts = {
|
||||
feudal_government_taxes
|
||||
feudal_government_levies
|
||||
special_contract
|
||||
religious_rights
|
||||
fortification_rights
|
||||
coinage_rights
|
||||
succession_rights
|
||||
war_declaration_rights
|
||||
council_rights
|
||||
title_revocation_rights
|
||||
jizya_special_rights
|
||||
}
|
||||
}
|
||||
|
||||
republic_vassal = {
|
||||
contracts = {
|
||||
republic_government_obligations
|
||||
}
|
||||
}
|
||||
peasantrepublic_vassal = {
|
||||
contracts = {
|
||||
peasantrepublic_obligations
|
||||
war_declaration_rights
|
||||
council_rights
|
||||
title_revocation_rights
|
||||
religious_rights
|
||||
fortification_rights
|
||||
coinage_rights
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
theocracy_vassal ={
|
||||
contracts = {
|
||||
theocracy_government_obligations
|
||||
}
|
||||
}
|
||||
|
||||
clan_vassal = {
|
||||
contracts = {
|
||||
clan_tax_collector_obligations
|
||||
special_contract
|
||||
religious_rights
|
||||
war_declaration_rights
|
||||
council_rights
|
||||
title_revocation_rights
|
||||
marriage_favor_rights
|
||||
}
|
||||
modify_contract_layout = clan
|
||||
}
|
||||
|
||||
tribal_vassal = {
|
||||
contracts = {
|
||||
tribal_government_obligations
|
||||
}
|
||||
}
|
||||
|
||||
admin_vassal = {
|
||||
admin_province_contract = administrative_themes
|
||||
|
||||
contracts = {
|
||||
administrative_obligations
|
||||
administrative_themes
|
||||
administrative_salary_rank
|
||||
}
|
||||
modify_contract_layout = admin
|
||||
}
|
||||
|
||||
nomad_vassal = {
|
||||
contracts = {
|
||||
nomad_government_herd
|
||||
nomad_government_taxes
|
||||
liege_war_participation_obligation
|
||||
kurultai_rights
|
||||
war_declaration_rights
|
||||
}
|
||||
}
|
||||
|
||||
tributary_settled = {
|
||||
is_tributary = yes
|
||||
suzerain_line_type = line_suzerain
|
||||
tributary_line_type = line_tributary
|
||||
should_show_as_suzerain_realm_name = yes
|
||||
should_show_as_suzerain_realm_color = yes
|
||||
|
||||
contracts = {
|
||||
default_tributary_taxes
|
||||
default_tributary_levies
|
||||
default_tributary_prestige
|
||||
suzerain_war_participation_guarantee
|
||||
tributary_war_participation_obligation
|
||||
}
|
||||
}
|
||||
|
||||
tributary_nomadic = {
|
||||
is_tributary = yes
|
||||
suzerain_line_type = line_suzerain
|
||||
tributary_line_type = line_tributary
|
||||
should_show_as_suzerain_realm_name = yes
|
||||
should_show_as_suzerain_realm_color = yes
|
||||
|
||||
contracts = {
|
||||
nomad_government_herd
|
||||
nomad_government_prestige
|
||||
suzerain_war_participation_guarantee
|
||||
tributary_war_participation_obligation
|
||||
}
|
||||
}
|
||||
|
||||
tributary_subjugated = {
|
||||
is_tributary = yes
|
||||
tributary_can_break_free = { always = no }
|
||||
suzerain_heir_succession = no
|
||||
suzerain_line_type = line_suzerain
|
||||
tributary_line_type = line_tributary
|
||||
should_show_as_suzerain_realm_name = no
|
||||
should_show_as_suzerain_realm_color = yes
|
||||
|
||||
contracts = {
|
||||
default_tributary_taxes
|
||||
default_tributary_prestige
|
||||
suzerain_war_participation_guarantee
|
||||
tributary_war_participation_obligation
|
||||
}
|
||||
}
|
||||
|
||||
tributary_steppe = {
|
||||
is_tributary = yes
|
||||
suzerain_line_type = line_suzerain
|
||||
tributary_line_type = line_tributary
|
||||
should_show_as_suzerain_realm_name = yes
|
||||
should_show_as_suzerain_realm_color = yes
|
||||
|
||||
contracts = {
|
||||
default_tributary_taxes
|
||||
nomad_government_prestige
|
||||
suzerain_war_participation_guarantee
|
||||
tributary_war_participation_obligation
|
||||
}
|
||||
}
|
||||
|
||||
herder_vassal = {
|
||||
contracts = {
|
||||
herder_government_obligations
|
||||
}
|
||||
}
|
||||
|
||||
celestial_vassal = {
|
||||
admin_province_contract = celestial_provinces
|
||||
|
||||
contracts = {
|
||||
celestial_obligations
|
||||
celestial_ministry_obligations
|
||||
celestial_provinces
|
||||
celestial_treasury
|
||||
celestial_salary
|
||||
celestial_ministry_budget
|
||||
celestial_salary_rank
|
||||
}
|
||||
|
||||
modify_contract_layout = eastern_admin
|
||||
}
|
||||
|
||||
tributary_celestial = {
|
||||
is_tributary = yes
|
||||
suzerain_line_type = line_suzerain
|
||||
tributary_line_type = line_tributary
|
||||
should_show_as_suzerain_realm_name = no
|
||||
should_show_as_suzerain_realm_color = no
|
||||
tributary_heir_succession = yes
|
||||
suzerain_heir_succession = yes
|
||||
|
||||
is_valid_tributary_contract = {
|
||||
scope:suzerain = {
|
||||
highest_held_title_tier = tier_hegemony
|
||||
has_government = celestial_government
|
||||
}
|
||||
}
|
||||
|
||||
tributary_can_break_free = {
|
||||
always = yes
|
||||
}
|
||||
|
||||
contracts = {
|
||||
celestial_tribute_gold
|
||||
celestial_tribute_prestige
|
||||
celestial_tributary_investiture_privilege_trade
|
||||
celestial_tributary_investiture_privilege_marriage
|
||||
celestial_tributary_investiture_privilege_politics
|
||||
}
|
||||
}
|
||||
|
||||
tributary_hegemonic = {
|
||||
is_tributary = yes
|
||||
suzerain_line_type = line_suzerain
|
||||
tributary_line_type = line_tributary
|
||||
should_show_as_suzerain_realm_name = no
|
||||
should_show_as_suzerain_realm_color = no
|
||||
tributary_heir_succession = yes
|
||||
suzerain_heir_succession = yes
|
||||
|
||||
is_valid_tributary_contract = {
|
||||
scope:suzerain = {
|
||||
highest_held_title_tier = tier_hegemony
|
||||
}
|
||||
}
|
||||
|
||||
tributary_can_break_free = {
|
||||
always = yes
|
||||
}
|
||||
|
||||
contracts = {
|
||||
hegemonic_tribute_gold
|
||||
hegemonic_tribute_prestige
|
||||
}
|
||||
}
|
||||
|
||||
mandala_vassal = {
|
||||
contracts = {
|
||||
mandala_government_taxes
|
||||
mandala_government_piety
|
||||
mandala_government_levies
|
||||
religious_rights
|
||||
fortification_rights
|
||||
coinage_rights
|
||||
succession_rights
|
||||
title_revocation_rights
|
||||
}
|
||||
}
|
||||
|
||||
tributary_mandala = {
|
||||
is_tributary = yes
|
||||
tributary_can_break_free = {
|
||||
NOT = { has_variable = tributary_has_been_reasserted_recently }
|
||||
}
|
||||
suzerain_line_type = line_suzerain
|
||||
tributary_line_type = line_tributary
|
||||
should_show_as_suzerain_realm_name = yes
|
||||
should_show_as_suzerain_realm_color = yes
|
||||
tributary_heir_succession = yes
|
||||
suzerain_heir_succession = yes
|
||||
|
||||
contracts = {
|
||||
mandala_government_taxes
|
||||
mandala_government_piety
|
||||
mandala_government_levies
|
||||
mandala_suzerain_war_participation_guarantee
|
||||
}
|
||||
}
|
||||
|
||||
#Wanua, amongst others
|
||||
tributary_mandala_tribal = {
|
||||
is_tributary = yes
|
||||
suzerain_line_type = line_suzerain
|
||||
tributary_line_type = line_tributary
|
||||
should_show_as_suzerain_realm_name = yes
|
||||
should_show_as_suzerain_realm_color = yes
|
||||
tributary_heir_succession = yes
|
||||
suzerain_heir_succession = yes
|
||||
|
||||
contracts = {
|
||||
mandala_government_taxes
|
||||
mandala_government_prestige
|
||||
mandala_government_piety
|
||||
mandala_government_levies
|
||||
mandala_suzerain_war_participation_guarantee
|
||||
}
|
||||
}
|
||||
|
||||
japan_administrative_vassal = {
|
||||
admin_province_contract = japan_administrative_provinces
|
||||
|
||||
contracts = {
|
||||
japan_administrative_obligations
|
||||
japan_administrative_provinces
|
||||
}
|
||||
|
||||
modify_contract_layout = eastern_admin
|
||||
}
|
||||
|
||||
japan_feudal_vassal = {
|
||||
contracts = {
|
||||
feudal_government_taxes
|
||||
feudal_government_levies
|
||||
special_contract
|
||||
religious_rights
|
||||
fortification_rights
|
||||
coinage_rights
|
||||
succession_rights
|
||||
war_declaration_rights
|
||||
council_rights
|
||||
title_revocation_rights
|
||||
jizya_special_rights
|
||||
}
|
||||
}
|
||||
|
||||
wanua_vassal = {
|
||||
contracts = {
|
||||
wanua_obligations
|
||||
}
|
||||
}
|
||||
|
||||
tributary_wanua = {
|
||||
is_tributary = yes
|
||||
suzerain_line_type = line_suzerain
|
||||
tributary_line_type = line_tributary
|
||||
should_show_as_suzerain_realm_name = yes
|
||||
should_show_as_suzerain_realm_color = yes
|
||||
|
||||
contracts = {
|
||||
default_tributary_taxes
|
||||
default_tributary_prestige
|
||||
barter_goods_obligations
|
||||
}
|
||||
}
|
||||
|
||||
meritocratic_vassal = {
|
||||
admin_province_contract = meritocratic_provinces
|
||||
|
||||
contracts = {
|
||||
meritocratic_obligations
|
||||
meritocratic_provinces
|
||||
meritocratic_treasury
|
||||
meritocratic_salary
|
||||
meritocratic_salary_rank
|
||||
}
|
||||
|
||||
modify_contract_layout = eastern_admin
|
||||
}
|
||||
138
common/succession_election/04_saxon_elective.txt
Normal file
138
common/succession_election/04_saxon_elective.txt
Normal file
|
|
@ -0,0 +1,138 @@
|
|||
# The entry should be named in the same way that the elective succession law is named to define it's voter's logic.
|
||||
# Root scope - Elector, the character voting in the election.
|
||||
# scope:candidate scope - Candidate, Character considered for the title.
|
||||
# scope:title scope - Title, The title the nomination is for.
|
||||
# scope:holder scope - Ruler, The ruler currently holding the title.
|
||||
# scope:holder_candidate scope - Favored Candidate, The title owner's candidate.
|
||||
# The voter will vote for the top score candidate calculated from this script.
|
||||
|
||||
saxon_elective = { #Farmer Elective
|
||||
elector_vote_strength = {
|
||||
base = 1
|
||||
modifier = { #Each voter is the "representative" of all the free men living in his domain. The larger the domain, the more voting power he has.
|
||||
desc = tooltip_scandinavian_elective_development
|
||||
is_landed_or_landless_administrative = yes
|
||||
domain_size >= 1
|
||||
any_held_title = {
|
||||
title_tier = county
|
||||
development_level > 0
|
||||
target_is_de_jure_liege_or_above = scope:title
|
||||
}
|
||||
add = {
|
||||
every_held_title = {
|
||||
title_tier = county
|
||||
limit = {
|
||||
development_level > 0
|
||||
target_is_de_jure_liege_or_above = scope:title
|
||||
}
|
||||
add = {
|
||||
value = this.development_level
|
||||
if = {
|
||||
limit = {
|
||||
this.faith != root.faith
|
||||
}
|
||||
divide = 2
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
NOT = { this.culture = { has_same_culture_heritage = root.culture } }
|
||||
}
|
||||
divide = 2
|
||||
}
|
||||
min = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
modifier = { #Further boost/reduction is given depending on capital county's opinion.
|
||||
desc = tooltip_scandinavian_elective_capital_opinion
|
||||
is_landed_or_landless_administrative = yes
|
||||
exists = capital_county
|
||||
OR = {
|
||||
capital_county.county_opinion <= -5
|
||||
capital_county.county_opinion >= 5
|
||||
}
|
||||
add = {
|
||||
value = capital_county.county_opinion
|
||||
multiply = 0.2
|
||||
}
|
||||
}
|
||||
min = 1
|
||||
}
|
||||
|
||||
electors = {
|
||||
add = holder
|
||||
add = {
|
||||
type = title_dejure_vassals
|
||||
limit = {
|
||||
is_vassal_of = scope:holder #All direct de jure vassals, no matter the tier.
|
||||
is_adult = yes
|
||||
NOT = { has_trait = incapable }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
candidate_score = {
|
||||
base = 0
|
||||
###################### Elector self-voting pattern ##########################
|
||||
elector_self_voting_pattern_feudal_elective_modifier = yes
|
||||
|
||||
########################## Holder voting pattern ##########################
|
||||
holder_voting_pattern_feudal_elective_modifier = yes
|
||||
|
||||
########################## Elector voting patterns (circumstances) ##########################
|
||||
elector_voting_pattern_circumstances_feudal_elective_modifier = yes
|
||||
elector_voting_pattern_circumstances_saxon_elective_modifier = yes
|
||||
|
||||
########################## Elector voting patterns (prestige/piety) ##########################
|
||||
elector_voting_pattern_prestige_piety_feudal_elective_modifier = yes
|
||||
|
||||
########################## Elector voting patterns (traits) ##########################
|
||||
elector_voting_pattern_traits_feudal_elective_modifier = yes
|
||||
|
||||
########################## Elector voting patterns (opinion) ##########################
|
||||
elector_voting_pattern_opinion_feudal_elective_modifier = yes
|
||||
|
||||
########################## Elector voting patterns (misc) ##########################
|
||||
elector_voting_pattern_circumstances_misc_elective_modifier = yes
|
||||
}
|
||||
|
||||
#scope:candidate = Candidate, scope:title = Title, scope:holder_candidate = Candidate currently selected by ruler.
|
||||
candidates = {
|
||||
add = {
|
||||
type = title_dejure_vassals
|
||||
limit = {
|
||||
is_vassal_of = scope:holder #Only Powerful, direct, de jure vassals are potential candidates.
|
||||
feudal_elective_potential_landed_candidate_trigger = yes
|
||||
}
|
||||
}
|
||||
add = {
|
||||
type = title_claimants
|
||||
limit = {
|
||||
feudal_elective_potential_landless_claimant_candidate_trigger = yes
|
||||
}
|
||||
}
|
||||
add = {
|
||||
type = holder_close_or_extended_family
|
||||
limit = {
|
||||
feudal_elective_potential_landless_dynastic_candidate_trigger = yes
|
||||
}
|
||||
}
|
||||
add = {
|
||||
type = holder_council_members
|
||||
limit = {
|
||||
OR = {
|
||||
feudal_elective_potential_landless_dynastic_candidate_trigger = yes
|
||||
feudal_elective_potential_landed_candidate_trigger = yes
|
||||
feudal_elective_potential_landless_claimant_candidate_trigger = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
add = {
|
||||
type = holder_direct_vassals
|
||||
limit = {
|
||||
is_vassal_of = scope:holder #Only Powerful, direct, de jure vassals are potential candidates.
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
BIN
gfx/interface/icons/domicile_building/farmstead_main.dds
(Stored with Git LFS)
Normal file
BIN
gfx/interface/icons/domicile_building/farmstead_main.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
gfx/interface/icons/flat_icons/farmer.dds
(Stored with Git LFS)
Normal file
BIN
gfx/interface/icons/flat_icons/farmer.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
gfx/interface/icons/government_types/peasantrepublic_government.dds
(Stored with Git LFS)
Normal file
BIN
gfx/interface/icons/government_types/peasantrepublic_government.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
gfx/interface/icons/map_icons/map_icon_farmer.dds
(Stored with Git LFS)
Normal file
BIN
gfx/interface/icons/map_icons/map_icon_farmer.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
gfx/interface/icons/nomadic_riders.dds
(Stored with Git LFS)
Normal file
BIN
gfx/interface/icons/nomadic_riders.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
gfx/interface/icons/regimenttypes/nomadic_riders.dds
(Stored with Git LFS)
Normal file
BIN
gfx/interface/icons/regimenttypes/nomadic_riders.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
gfx/interface/icons/situation_types/the_great_steppe.dds
(Stored with Git LFS)
Normal file
BIN
gfx/interface/icons/situation_types/the_great_steppe.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
gfx/interface/icons/title_status/icon_title_nomad.dds
(Stored with Git LFS)
Normal file
BIN
gfx/interface/icons/title_status/icon_title_nomad.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
|
|
@ -159,7 +159,7 @@ character_view_bg = {
|
|||
OR = {
|
||||
government_has_flag = government_is_tribal
|
||||
government_has_flag = government_is_nomadic
|
||||
government_has_flag = government_is_herder
|
||||
government_has_flag = government_is_true_herder
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -180,7 +180,7 @@ character_view_bg = {
|
|||
OR = {
|
||||
government_has_flag = government_is_tribal
|
||||
government_has_flag = government_is_nomadic
|
||||
government_has_flag = government_is_herder
|
||||
government_has_flag = government_is_true_herder
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -203,7 +203,7 @@ character_view_bg = {
|
|||
OR = {
|
||||
government_has_flag = government_is_tribal
|
||||
government_has_flag = government_is_nomadic
|
||||
government_has_flag = government_is_herder
|
||||
government_has_flag = government_is_true_herder
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -219,7 +219,7 @@ character_view_bg = {
|
|||
OR = {
|
||||
government_has_flag = government_is_tribal
|
||||
government_has_flag = government_is_nomadic
|
||||
government_has_flag = government_is_herder
|
||||
government_has_flag = government_is_true_herder
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -237,7 +237,7 @@ character_view_bg = {
|
|||
OR = {
|
||||
government_has_flag = government_is_tribal
|
||||
government_has_flag = government_is_nomadic
|
||||
government_has_flag = government_is_herder
|
||||
government_has_flag = government_is_true_herder
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -350,7 +350,7 @@ character_view_bg = {
|
|||
NOR = {
|
||||
government_has_flag = government_is_tribal
|
||||
government_has_flag = government_is_nomadic
|
||||
government_has_flag = government_is_herder
|
||||
government_has_flag = government_is_true_herder
|
||||
culture = {
|
||||
OR = {
|
||||
has_graphical_mena_culture_group_trigger = yes
|
||||
|
|
@ -373,7 +373,7 @@ character_view_bg = {
|
|||
NOR = {
|
||||
government_has_flag = government_is_tribal
|
||||
government_has_flag = government_is_nomadic
|
||||
government_has_flag = government_is_herder
|
||||
government_has_flag = government_is_true_herder
|
||||
culture = {
|
||||
OR = {
|
||||
has_graphical_mena_culture_group_trigger = yes
|
||||
|
|
@ -398,7 +398,7 @@ character_view_bg = {
|
|||
NOR = {
|
||||
government_has_flag = government_is_tribal
|
||||
government_has_flag = government_is_nomadic
|
||||
government_has_flag = government_is_herder
|
||||
government_has_flag = government_is_true_herder
|
||||
culture = {
|
||||
OR = {
|
||||
has_graphical_mena_culture_group_trigger = yes
|
||||
|
|
@ -416,7 +416,7 @@ character_view_bg = {
|
|||
NOR = {
|
||||
government_has_flag = government_is_tribal
|
||||
government_has_flag = government_is_nomadic
|
||||
government_has_flag = government_is_herder
|
||||
government_has_flag = government_is_true_herder
|
||||
culture = {
|
||||
OR = {
|
||||
has_graphical_mena_culture_group_trigger = yes
|
||||
|
|
@ -436,7 +436,7 @@ character_view_bg = {
|
|||
NOR = {
|
||||
government_has_flag = government_is_tribal
|
||||
government_has_flag = government_is_nomadic
|
||||
government_has_flag = government_is_herder
|
||||
government_has_flag = government_is_true_herder
|
||||
culture = {
|
||||
OR = {
|
||||
has_graphical_mena_culture_group_trigger = yes
|
||||
|
|
@ -627,7 +627,7 @@ character_view_bg = {
|
|||
government_has_flag = government_is_clan
|
||||
government_has_flag = government_is_tribal
|
||||
government_has_flag = government_is_nomadic
|
||||
government_has_flag = government_is_herder
|
||||
government_has_flag = government_is_true_herder
|
||||
}
|
||||
capital_province = {
|
||||
NOT = { geographical_region = graphical_mena }
|
||||
|
|
@ -647,7 +647,7 @@ character_view_bg = {
|
|||
government_has_flag = government_is_clan
|
||||
government_has_flag = government_is_tribal
|
||||
government_has_flag = government_is_nomadic
|
||||
government_has_flag = government_is_herder
|
||||
government_has_flag = government_is_true_herder
|
||||
}
|
||||
capital_province = {
|
||||
NOT = { geographical_region = graphical_mena }
|
||||
|
|
@ -672,7 +672,7 @@ character_view_bg = {
|
|||
government_has_flag = government_is_clan
|
||||
government_has_flag = government_is_tribal
|
||||
government_has_flag = government_is_nomadic
|
||||
government_has_flag = government_is_herder
|
||||
government_has_flag = government_is_true_herder
|
||||
}
|
||||
capital_province = {
|
||||
NOT = { geographical_region = graphical_mena }
|
||||
|
|
@ -690,7 +690,7 @@ character_view_bg = {
|
|||
government_has_flag = government_is_clan
|
||||
government_has_flag = government_is_tribal
|
||||
government_has_flag = government_is_nomadic
|
||||
government_has_flag = government_is_herder
|
||||
government_has_flag = government_is_true_herder
|
||||
}
|
||||
capital_province = {
|
||||
NOT = { geographical_region = graphical_mena }
|
||||
|
|
@ -708,7 +708,7 @@ character_view_bg = {
|
|||
government_has_flag = government_is_clan
|
||||
government_has_flag = government_is_tribal
|
||||
government_has_flag = government_is_nomadic
|
||||
government_has_flag = government_is_herder
|
||||
government_has_flag = government_is_true_herder
|
||||
}
|
||||
capital_province = {
|
||||
NOT = { geographical_region = graphical_mena }
|
||||
|
|
@ -2164,7 +2164,7 @@ character_view_bg = {
|
|||
OR = {
|
||||
government_has_flag = government_is_tribal
|
||||
government_has_flag = government_is_nomadic
|
||||
government_has_flag = government_is_herder
|
||||
government_has_flag = government_is_true_herder
|
||||
}
|
||||
}
|
||||
location ?= involved_activity.activity_location
|
||||
|
|
@ -2180,7 +2180,7 @@ character_view_bg = {
|
|||
OR = {
|
||||
government_has_flag = government_is_tribal
|
||||
government_has_flag = government_is_nomadic
|
||||
government_has_flag = government_is_herder
|
||||
government_has_flag = government_is_true_herder
|
||||
}
|
||||
}
|
||||
location ?= involved_activity.activity_location
|
||||
|
|
@ -2200,7 +2200,7 @@ character_view_bg = {
|
|||
OR = {
|
||||
government_has_flag = government_is_tribal
|
||||
government_has_flag = government_is_nomadic
|
||||
government_has_flag = government_is_herder
|
||||
government_has_flag = government_is_true_herder
|
||||
}
|
||||
}
|
||||
location ?= involved_activity.activity_location
|
||||
|
|
@ -2214,7 +2214,7 @@ character_view_bg = {
|
|||
OR = {
|
||||
government_has_flag = government_is_tribal
|
||||
government_has_flag = government_is_nomadic
|
||||
government_has_flag = government_is_herder
|
||||
government_has_flag = government_is_true_herder
|
||||
}
|
||||
}
|
||||
location ?= involved_activity.activity_location
|
||||
|
|
@ -2228,7 +2228,7 @@ character_view_bg = {
|
|||
OR = {
|
||||
government_has_flag = government_is_tribal
|
||||
government_has_flag = government_is_nomadic
|
||||
government_has_flag = government_is_herder
|
||||
government_has_flag = government_is_true_herder
|
||||
}
|
||||
}
|
||||
location ?= involved_activity.activity_location
|
||||
|
|
@ -2561,7 +2561,7 @@ character_view_bg = {
|
|||
reference = "event_scenes/bp3_steppe_winter.dds"
|
||||
trigger = {
|
||||
location = { has_winter_trigger = yes }
|
||||
government_has_flag = government_is_herder
|
||||
government_has_flag = government_is_true_herder
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -2569,21 +2569,21 @@ character_view_bg = {
|
|||
reference = "environment_bp3_steppe_winter"
|
||||
trigger = {
|
||||
location = { has_winter_trigger = yes }
|
||||
government_has_flag = government_is_herder
|
||||
government_has_flag = government_is_true_herder
|
||||
}
|
||||
}
|
||||
|
||||
texture = {
|
||||
reference = "event_scenes/ep2_travel_steppe.dds"
|
||||
trigger = {
|
||||
government_has_flag = government_is_herder
|
||||
government_has_flag = government_is_true_herder
|
||||
}
|
||||
}
|
||||
|
||||
environment = {
|
||||
reference = "environment_travel_steppe_settlement"
|
||||
trigger = {
|
||||
government_has_flag = government_is_herder
|
||||
government_has_flag = government_is_true_herder
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -9070,7 +9070,7 @@ character_view_bg = {
|
|||
OR = {
|
||||
government_has_flag = government_is_tribal
|
||||
government_has_flag = government_is_nomadic
|
||||
government_has_flag = government_is_herder
|
||||
government_has_flag = government_is_true_herder
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -9085,7 +9085,7 @@ character_view_bg = {
|
|||
OR = {
|
||||
government_has_flag = government_is_tribal
|
||||
government_has_flag = government_is_nomadic
|
||||
government_has_flag = government_is_herder
|
||||
government_has_flag = government_is_true_herder
|
||||
}
|
||||
}
|
||||
is_character_window_main_character = yes
|
||||
|
|
@ -9103,7 +9103,7 @@ character_view_bg = {
|
|||
OR = {
|
||||
government_has_flag = government_is_tribal
|
||||
government_has_flag = government_is_nomadic
|
||||
government_has_flag = government_is_herder
|
||||
government_has_flag = government_is_true_herder
|
||||
}
|
||||
}
|
||||
is_character_window_main_character = yes
|
||||
|
|
@ -9114,7 +9114,7 @@ character_view_bg = {
|
|||
OR = {
|
||||
government_has_flag = government_is_tribal
|
||||
government_has_flag = government_is_nomadic
|
||||
government_has_flag = government_is_herder
|
||||
government_has_flag = government_is_true_herder
|
||||
}
|
||||
}
|
||||
is_character_window_main_character = yes
|
||||
|
|
|
|||
BIN
gfx/interface/window_domiciles/farmstead_building_byzantine.dds
(Stored with Git LFS)
Normal file
BIN
gfx/interface/window_domiciles/farmstead_building_byzantine.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
gfx/interface/window_domiciles/farmstead_building_byzantine_mask.png
(Stored with Git LFS)
Normal file
BIN
gfx/interface/window_domiciles/farmstead_building_byzantine_mask.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
gfx/interface/window_domiciles/farmstead_building_mena.dds
(Stored with Git LFS)
Normal file
BIN
gfx/interface/window_domiciles/farmstead_building_mena.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
Some files were not shown because too many files have changed in this diff Show more
Loading…
Add table
Add a link
Reference in a new issue