Pretty much done urban republics just need to set up italy

This commit is contained in:
Fishedotjpg 2026-03-13 05:36:49 +00:00
parent 184f0786d4
commit e1b96544d5
10 changed files with 2568 additions and 132 deletions

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@ -129,7 +129,7 @@ NCharacter = {
MAX_PROVISIONS = 2500 # maximum provisions value a character can have
PROVISIONS_LOW_WARNING = 500 # when travel planner should warn about provisions running low
BASE_HERD_CONVERSION_RATE = 0.1 # base herd conversion rate
BASE_HERD_CONVERSION_RATE = 0.08 # base herd conversion rate
BASE_HERD_CAPACITY = { # base herd capacity for different title tiers
0 # Unlanded
500 # Barony

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@ -425,7 +425,7 @@ estate_main_05 = {
### Diplomacy Upgrade
living_quarters_01 = {
construction_time = 730
allowed_domicile_types = { estate palace }
allowed_domicile_types = { estate }
slot_type = internal
previous_building = estate_main_01
@ -462,7 +462,7 @@ living_quarters_01 = {
}
living_quarters_02 = {
construction_time = 730
allowed_domicile_types = { estate palace }
allowed_domicile_types = { estate }
slot_type = internal
previous_building = living_quarters_01
@ -501,7 +501,7 @@ living_quarters_02 = {
}
living_quarters_03 = {
construction_time = 730
allowed_domicile_types = { estate palace }
allowed_domicile_types = { estate }
slot_type = internal
previous_building = living_quarters_02
@ -543,7 +543,7 @@ living_quarters_03 = {
}
living_quarters_04 = {
construction_time = 730
allowed_domicile_types = { estate palace }
allowed_domicile_types = { estate }
slot_type = internal
previous_building = living_quarters_03
@ -588,7 +588,7 @@ living_quarters_04 = {
### Martial Upgrade
trophy_room_01 = {
construction_time = 730
allowed_domicile_types = { estate palace }
allowed_domicile_types = { estate }
slot_type = internal
previous_building = estate_main_01
@ -620,7 +620,7 @@ trophy_room_01 = {
}
trophy_room_02 = {
construction_time = 730
allowed_domicile_types = { estate palace }
allowed_domicile_types = { estate }
slot_type = internal
previous_building = trophy_room_01
@ -653,7 +653,7 @@ trophy_room_02 = {
}
trophy_room_03 = {
construction_time = 730
allowed_domicile_types = { estate palace }
allowed_domicile_types = { estate }
slot_type = internal
previous_building = trophy_room_02
@ -694,7 +694,7 @@ trophy_room_03 = {
}
trophy_room_04 = {
construction_time = 730
allowed_domicile_types = { estate palace }
allowed_domicile_types = { estate }
slot_type = internal
previous_building = trophy_room_03
@ -738,7 +738,7 @@ trophy_room_04 = {
### Stewardship Upgrade
office_01 = {
construction_time = 730
allowed_domicile_types = { estate palace }
allowed_domicile_types = { estate }
slot_type = internal
previous_building = estate_main_01
@ -775,7 +775,7 @@ office_01 = {
}
office_02 = {
construction_time = 730
allowed_domicile_types = { estate palace }
allowed_domicile_types = { estate }
slot_type = internal
previous_building = office_01
@ -813,7 +813,7 @@ office_02 = {
}
office_03 = {
construction_time = 730
allowed_domicile_types = { estate palace }
allowed_domicile_types = { estate }
slot_type = internal
previous_building = office_02
@ -856,7 +856,7 @@ office_03 = {
}
office_04 = {
construction_time = 730
allowed_domicile_types = { estate palace }
allowed_domicile_types = { estate }
slot_type = internal
previous_building = office_03
@ -902,7 +902,7 @@ office_04 = {
### Intrigue Upgrade
servants_quarters_01 = {
construction_time = 730
allowed_domicile_types = { estate palace }
allowed_domicile_types = { estate }
slot_type = internal
previous_building = estate_main_01
@ -935,7 +935,7 @@ servants_quarters_01 = {
}
servants_quarters_02 = {
construction_time = 730
allowed_domicile_types = { estate palace }
allowed_domicile_types = { estate }
slot_type = internal
previous_building = servants_quarters_01
@ -971,7 +971,7 @@ servants_quarters_02 = {
}
servants_quarters_03 = {
construction_time = 730
allowed_domicile_types = { estate palace }
allowed_domicile_types = { estate }
slot_type = internal
previous_building = servants_quarters_02
@ -1012,7 +1012,7 @@ servants_quarters_03 = {
}
servants_quarters_04 = {
construction_time = 730
allowed_domicile_types = { estate palace }
allowed_domicile_types = { estate }
slot_type = internal
previous_building = servants_quarters_03
@ -1057,7 +1057,7 @@ servants_quarters_04 = {
### Learning Upgrade
library_01 = {
construction_time = 730
allowed_domicile_types = { estate palace }
allowed_domicile_types = { estate }
slot_type = internal
previous_building = estate_main_01
@ -1089,7 +1089,7 @@ library_01 = {
}
library_02 = {
construction_time = 730
allowed_domicile_types = { estate palace }
allowed_domicile_types = { estate }
slot_type = internal
previous_building = library_01
@ -1127,7 +1127,7 @@ library_02 = {
# Observatory sub-branch
library_observatory_03 = {
construction_time = 730
allowed_domicile_types = { estate palace }
allowed_domicile_types = { estate }
slot_type = internal
previous_building = library_02
@ -1168,7 +1168,7 @@ library_observatory_03 = {
}
library_observatory_04 = {
construction_time = 730
allowed_domicile_types = { estate palace }
allowed_domicile_types = { estate }
slot_type = internal
previous_building = library_observatory_03
@ -1211,7 +1211,7 @@ library_observatory_04 = {
# Education sub-branch
library_education_03 = {
construction_time = 730
allowed_domicile_types = { estate palace }
allowed_domicile_types = { estate }
slot_type = internal
previous_building = library_02
@ -1252,7 +1252,7 @@ library_education_03 = {
}
library_education_04 = {
construction_time = 730
allowed_domicile_types = { estate palace }
allowed_domicile_types = { estate }
slot_type = internal
previous_building = library_education_03
@ -1297,7 +1297,7 @@ library_education_04 = {
### Bath
bath_01 = {
construction_time = 730
allowed_domicile_types = { estate palace }
allowed_domicile_types = { estate }
slot_type = internal
previous_building = estate_main_01
@ -1334,7 +1334,7 @@ bath_01 = {
}
bath_02 = {
construction_time = 730
allowed_domicile_types = { estate palace }
allowed_domicile_types = { estate }
slot_type = internal
previous_building = bath_01
@ -1372,7 +1372,7 @@ bath_02 = {
}
bath_03 = {
construction_time = 730
allowed_domicile_types = { estate palace }
allowed_domicile_types = { estate }
slot_type = internal
previous_building = bath_02
@ -1414,7 +1414,7 @@ bath_03 = {
}
bath_04 = {
construction_time = 730
allowed_domicile_types = { estate palace }
allowed_domicile_types = { estate }
slot_type = internal
previous_building = bath_03
@ -1458,7 +1458,7 @@ bath_04 = {
### Guest Room
guest_room_01 = {
construction_time = 730
allowed_domicile_types = { estate palace }
allowed_domicile_types = { estate }
slot_type = internal
previous_building = estate_main_01
@ -1499,7 +1499,7 @@ guest_room_01 = {
}
guest_room_02 = {
construction_time = 730
allowed_domicile_types = { estate palace }
allowed_domicile_types = { estate }
slot_type = internal
previous_building = guest_room_01
@ -1543,7 +1543,7 @@ guest_room_02 = {
}
guest_room_03 = {
construction_time = 730
allowed_domicile_types = { estate palace }
allowed_domicile_types = { estate }
slot_type = internal
previous_building = guest_room_02
@ -1592,7 +1592,7 @@ guest_room_03 = {
}
guest_room_04 = {
construction_time = 730
allowed_domicile_types = { estate palace }
allowed_domicile_types = { estate }
slot_type = internal
previous_building = guest_room_03
@ -1640,7 +1640,7 @@ guest_room_04 = {
}
guest_room_05 = {
construction_time = 730
allowed_domicile_types = { estate palace }
allowed_domicile_types = { estate }
slot_type = internal
previous_building = guest_room_04
@ -1689,7 +1689,7 @@ guest_room_05 = {
}
guest_room_06 = {
construction_time = 730
allowed_domicile_types = { estate palace }
allowed_domicile_types = { estate }
slot_type = internal
previous_building = guest_room_05
@ -1739,7 +1739,7 @@ guest_room_06 = {
### Wine Cellar
wine_cellar_01 = {
construction_time = 730
allowed_domicile_types = { estate palace }
allowed_domicile_types = { estate }
slot_type = internal
previous_building = estate_main_01
@ -1781,7 +1781,7 @@ wine_cellar_01 = {
}
wine_cellar_02 = {
construction_time = 730
allowed_domicile_types = { estate palace }
allowed_domicile_types = { estate }
slot_type = internal
previous_building = wine_cellar_01
@ -1823,7 +1823,7 @@ wine_cellar_02 = {
}
wine_cellar_03 = {
construction_time = 730
allowed_domicile_types = { estate palace }
allowed_domicile_types = { estate }
slot_type = internal
previous_building = wine_cellar_02
@ -1867,7 +1867,7 @@ wine_cellar_03 = {
### Courtyard
courtyard_01 = {
construction_time = 730
allowed_domicile_types = { estate palace }
allowed_domicile_types = { estate }
slot_type = internal
previous_building = estate_main_01
@ -1903,7 +1903,7 @@ courtyard_01 = {
}
courtyard_02 = {
construction_time = 730
allowed_domicile_types = { estate palace }
allowed_domicile_types = { estate }
slot_type = internal
previous_building = courtyard_01
@ -1940,7 +1940,7 @@ courtyard_02 = {
}
courtyard_03 = {
construction_time = 730
allowed_domicile_types = { estate palace }
allowed_domicile_types = { estate }
slot_type = internal
previous_building = courtyard_02
@ -1981,7 +1981,7 @@ courtyard_03 = {
}
courtyard_04 = {
construction_time = 730
allowed_domicile_types = { estate palace }
allowed_domicile_types = { estate }
slot_type = internal
previous_building = courtyard_03
@ -2024,7 +2024,7 @@ courtyard_04 = {
### Prison
prison_01 = {
construction_time = 730
allowed_domicile_types = { estate palace }
allowed_domicile_types = { estate }
slot_type = internal
previous_building = estate_main_01
@ -2069,7 +2069,7 @@ prison_01 = {
}
prison_02 = {
construction_time = 730
allowed_domicile_types = { estate palace }
allowed_domicile_types = { estate }
slot_type = internal
previous_building = prison_01
@ -2118,7 +2118,7 @@ prison_02 = {
}
prison_03 = {
construction_time = 730
allowed_domicile_types = { estate palace }
allowed_domicile_types = { estate }
slot_type = internal
previous_building = prison_02
@ -2172,7 +2172,7 @@ prison_03 = {
}
prison_04 = {
construction_time = 730
allowed_domicile_types = { estate palace }
allowed_domicile_types = { estate }
slot_type = internal
previous_building = prison_03
@ -2228,7 +2228,7 @@ prison_04 = {
### Reception Hall
reception_hall_01 = {
construction_time = 1000
allowed_domicile_types = { estate palace }
allowed_domicile_types = { estate }
slot_type = internal
previous_building = estate_main_01
@ -2270,7 +2270,7 @@ reception_hall_01 = {
reception_hall_02 = {
construction_time = 1000
allowed_domicile_types = { estate palace }
allowed_domicile_types = { estate }
slot_type = internal
previous_building = reception_hall_01
@ -2313,7 +2313,7 @@ reception_hall_02 = {
reception_hall_03 = {
construction_time = 1000
allowed_domicile_types = { estate palace }
allowed_domicile_types = { estate }
slot_type = internal
previous_building = reception_hall_02
@ -2357,7 +2357,7 @@ reception_hall_03 = {
reception_hall_04 = {
construction_time = 1000
allowed_domicile_types = { estate palace }
allowed_domicile_types = { estate }
slot_type = internal
previous_building = reception_hall_03
@ -2401,7 +2401,7 @@ reception_hall_04 = {
reception_hall_05 = {
construction_time = 1000
allowed_domicile_types = { estate palace }
allowed_domicile_types = { estate }
slot_type = internal
previous_building = reception_hall_04
@ -2446,7 +2446,7 @@ reception_hall_05 = {
### Cabinet of Curiosities
cabinet_of_curiosities_01 = {
construction_time = 1000
allowed_domicile_types = { estate palace }
allowed_domicile_types = { estate }
slot_type = internal
previous_building = estate_main_01
@ -2490,7 +2490,7 @@ cabinet_of_curiosities_01 = {
cabinet_of_curiosities_02 = {
construction_time = 1000
allowed_domicile_types = { estate palace }
allowed_domicile_types = { estate }
slot_type = internal
previous_building = cabinet_of_curiosities_01
@ -2544,7 +2544,7 @@ cabinet_of_curiosities_02 = {
cabinet_of_curiosities_03 = {
construction_time = 1000
allowed_domicile_types = { estate palace }
allowed_domicile_types = { estate }
slot_type = internal
previous_building = cabinet_of_curiosities_02
@ -2601,7 +2601,7 @@ cabinet_of_curiosities_03 = {
#Grand Solar
grand_solar_01 = {
construction_time = 730
allowed_domicile_types = { estate palace }
allowed_domicile_types = { estate }
slot_type = internal
previous_building = estate_main_01
@ -2642,7 +2642,7 @@ grand_solar_01 = {
grand_solar_02 = {
construction_time = 730
allowed_domicile_types = { estate palace }
allowed_domicile_types = { estate }
slot_type = internal
previous_building = grand_solar_01
@ -2683,7 +2683,7 @@ grand_solar_02 = {
grand_solar_03 = {
construction_time = 730
allowed_domicile_types = { estate palace }
allowed_domicile_types = { estate }
slot_type = internal
previous_building = grand_solar_02
@ -2726,7 +2726,7 @@ grand_solar_03 = {
grand_solar_04 = {
construction_time = 730
allowed_domicile_types = { estate palace }
allowed_domicile_types = { estate }
slot_type = internal
previous_building = grand_solar_03

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@ -735,7 +735,7 @@ peasantrepublic_government = {
urbanrepublic_government = {
primary_holding = city_holding
valid_holdings = { temple_citadel_holding monotown_holding }
required_county_holdings = { city_holding church_holding monotown_holding }
required_county_holdings = { city_holding church_holding }
government_rules = {
create_cadet_branches = yes
court_generate_spouses = yes
@ -799,6 +799,8 @@ urbanrepublic_government = {
government_uses_legitimacy
government_uses_domain_limit
government_uses_monotowns
government_has_citizen_militia
government_elections_and_tax_influenced_by_influence
government_is_barterer
government_is_urepublic
government_locked_to_elective

View file

@ -29,6 +29,12 @@
multiply = dynasty_prestige_level
}
}
scope:liege = {
add = {
value = 0.1
multiply = influence_level
}
}
if = {
limit = { OR = { scope:opinion_of_liege > 0 scope:opinion_of_liege < 0} }
@ -67,6 +73,12 @@
multiply = dynasty_prestige_level
}
}
scope:liege = {
add = {
value = 0.1
multiply = influence_level
}
}
if = {
limit = { OR = { scope:opinion_of_liege > 0 scope:opinion_of_liege < 0} }
add = {
@ -104,41 +116,10 @@
multiply = dynasty_prestige_level
}
}
if = {
limit = { OR = { scope:opinion_of_liege > 0 scope:opinion_of_liege < 0} }
add = {
value = {
add = scope:opinion_of_liege
divide = 100
}
}
}
}
herd = {
value = 0.1
max = 1
scope:liege = {
add = {
value = 0.1
multiply = legitimacy_level
}
}
scope:liege = {
add = {
value = 0.1
multiply = prestige_level
}
}
scope:liege = {
add = {
value = 0.1
multiply = piety_level
}
}
scope:liege = {
add = {
value = 0.1
multiply = dynasty_prestige_level
multiply = influence_level
}
}
if = {

View file

@ -11,7 +11,6 @@ saxon_elective = { #Farmer Elective
base = 1
modifier = { #Each voter is the "representative" of all the free men living in his domain. The larger the domain, the more voting power he has.
desc = tooltip_scandinavian_elective_development
is_landed_or_landless_administrative = yes
domain_size >= 1
any_held_title = {
title_tier = county
@ -46,7 +45,6 @@ saxon_elective = { #Farmer Elective
}
modifier = { #Further boost/reduction is given depending on capital county's opinion.
desc = tooltip_scandinavian_elective_capital_opinion
is_landed_or_landless_administrative = yes
exists = capital_county
OR = {
capital_county.county_opinion <= -5
@ -188,7 +186,6 @@ urban_elective = { #Urban Elective
base = 1
modifier = { #Each voter is the "representative" of all the free men living in his domain. The larger the domain, the more voting power he has.
desc = tooltip_scandinavian_elective_development
is_landed_or_landless_administrative = yes
domain_size >= 1
any_held_title = {
title_tier = county
@ -234,6 +231,13 @@ urban_elective = { #Urban Elective
multiply = 0.2
}
}
modifier = { #Further boost/reduction is given depending on capital county's opinion.
desc = tooltip_urbanrep_vote_strength_influence
add = {
value = 3
multiply = influence_level
}
}
min = 1
}

Binary file not shown.

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@ -49,6 +49,14 @@
farmstead: "Farmstead"
farmstead_BUILDINGS: "[farmstead_i|E][farmstead|E]"
saxon_elective_succession_law:1 "Peasant Elective"
saxon_elective_succession_law_subname:0 "Farmer's Elective"
saxon_elective_succession_law_effects:1 "The [ruler|E] and all direct, adult [de_jure|E] vassals of one or two [ranks|E] below the [title|E] can nominate a [title_heir|E] from the most [powerful_vassal|E] amongst them and the ruler's [legitimate|E] children."
saxon_elective_candidates:0 "Children, Councillors, and Vassals"
saxon_elective_candidates_tooltip:1 "In order to be a valid Candidate under Farmer's Elective a character must be either a Child of the Current Ruler, a Councillor of said ruler or a vassal of said ruler."
saxon_elective_electors:0 "Representatives"
saxon_elective_electors_tooltip:0 "In order to be a valid Voter under Farmer's Elective a character must be the Current Ruler, a Councillor of said ruler or a vassal of said ruler."
farmstead_CONCEPT: "[farmstead_i|E][farmstead|E]"
domicile_farmstead: "Farmstead of the [scoped_farmer.GetHouse.GetNameNoTooltip]'s"

View file

@ -20,21 +20,22 @@
urbanrepublic_icon_concept: "[urbanrepublic_i|E]"
game_concept_urbanrepublic_i: "@government_type_urbanrepublic!"
game_concept_palace_i: "@domicile_palace_icon!"
barony_urbanrepublic: "City"
baron_urbanrepublic_male: "Magistrate"
baron_urbanrepublic_female: "Magistrate"
county_urbanrepublic: "Judicate"
count_urbanrepublic_male: "Judge"
count_urbanrepublic_female: "Judge"
barony_urbanrepublic: "Town"
baron_urbanrepublic_male: "Mayor"
baron_urbanrepublic_female: "Mayor"
county_urbanrepublic: "City"
count_urbanrepublic_male: "Lord-Mayor"
count_urbanrepublic_female: "Lady-Mayor"
duchy_urbanrepublic: "Urban Republic"
duke_urbanrepublic_male: "Grand Judge"
duke_urbanrepublic_female: "Grand Judge"
kingdom_urbanrepublic: "Grand Urban Republic"
king_urbanrepublic_male: "High Judge"
king_urbanrepublic_female: "High Judge"
empire_urbanrepublic: "Majestic Urban Republic"
emperor_urbanrepublic_male: "Supreme Judge"
emperor_urbanrepublic_female: "Supreme Judge"
duke_urbanrepublic_male: "Lord-Prime-Minister"
duke_urbanrepublic_female: "Lady-Prime-Minister"
kingdom_urbanrepublic: "Most Grand Urban Republic"
king_urbanrepublic_male: "Lord-High-Minister"
king_urbanrepublic_female: "Lady-High Minister"
empire_urbanrepublic: "Most Majestic Urban Republic"
emperor_urbanrepublic_male: "Lord-Supreme-Minister"
emperor_urbanrepublic_female: "Lady-Supreme-Minister"
government_locked_to_elective:0 "Government is locked to Elective"
government_is_prepublic:0 "Has access to a [palace_i|E][palace|E]"
palace_domicile_title: "Palace"
@ -45,15 +46,34 @@
palace_domicile_type_tooltip: "[palace_i|E][palace|E]"
palace: "Palace"
palace_BUILDINGS: "[palace_i|E][palace|E]"
monotown_holding: "Monotown"
monotown_holding: "Mono-Industry Town"
monotown_holding_concept_key: "[monotown_holding|E]"
tooltip_urbanrep_vote_strength_influence:0 "Political Influence: $VALUE|=+0$"
urban_elective_succession_law:1 "Burgher Elective"
urban_elective_succession_law_subname:0 "Burgher's Elective"
urban_elective_succession_law_effects:1 "The [ruler|E] and all direct, adult [de_jure|E] vassals of one or two [ranks|E] below the [title|E] can nominate a [title_heir|E] from the most [powerful_vassal|E] amongst them and the ruler's [legitimate|E] children."
urban_elective_candidates:0 "Children, Councillors, and Vassals"
urban_elective_candidates_tooltip:1 "In order to be a valid Candidate under Burgher's Elective a character must be either a Child of the Current Ruler, a Councillor of said ruler or a vassal of said ruler."
urban_elective_electors:0 "Representatives"
urban_elective_electors_tooltip:0 "In order to be a valid Voter under Burgher's Elective a character must be the Current Ruler, a Councillor of said ruler or a vassal of said ruler."
government_uses_monotowns:0 "Has access to the unique [monotown_holding|E] holding, a specialised holding that produces significant [barter_goods_i|E][trade_goods|E]"
government_has_citizen_militia:0 "Has access to a Citizen Militia, an improved version of the Peasant Militia"
government_elections_and_tax_influenced_by_influence:0 "The [influence_i|E][influence_level|E] of a character will impact his [voter_strength|E] in elections and [vassal_taxes|E] they receive"
building_monotown_01: "Mono-Industry Town"
building_monotown_01_desc: "Mono-Industry Town PLACEHOLDER"
building_monotown_01_desc: "A settlement dedicated to the production of a specific trade good it's economy is entirely devoted to the production of that single good, whatever it is."
building_monotown_02: "Mono-Industry Town"
building_monotown_02_desc: "A settlement dedicated to the production of a specific trade good it's economy is entirely devoted to the production of that single good, whatever it is."
building_monotown_03: "Mono-Industry Town"
building_monotown_03_desc: "A settlement dedicated to the production of a specific trade good it's economy is entirely devoted to the production of that single good, whatever it is."
building_monotown_04: "Mono-Industry Town"
building_monotown_04_desc: "A settlement dedicated to the production of a specific trade good it's economy is entirely devoted to the production of that single good, whatever it is."
game_concept_monotown_holding: "Mono-Industry Town
game_concept_monotown_holding_desc: "Mono-Industry Town PLACEHOLDER"
game_concept_monotown_holding_desc: "A settlement dedicated to the production of a specific trade good it's economy is entirely devoted to the production of that single good, whatever it is."
NEOW_citizen_militia: "Citizen Militia"
NEOW_citizen_militia_flavor: "Citizen Militia PLACEHOLDER"
NEOW_citizen_militia_flavor: "Citizen Militia are well trained if not well equipped troops of the the Cities."
palace_CONCEPT: "[palace_i|E][palace|E]"
@ -62,3 +82,71 @@
#culture_parameter_use_farmer_republics: "This Culture uses [urbanrepublic_i|E][urbanrepublic_government|E]s instead of Republics"
#tradition_farmer_republics_name:0 "Urban Freedom"
#tradition_farmer_republics_desc:0 "This culture has refused the return of feudalism and its farmers wont be subjegated by the noble."
living_quarters_palace_01_domicile_building: "Fine Living Quarters"
living_quarters_palace_02_domicile_building: "Luxurious Bedchambers"
living_quarters_palace_03_domicile_building: "Statuary Courtyards"
living_quarters_palace_04_domicile_building: "Sumptuous Decorations"
trophy_room_palace_01_domicile_building: "Trophy Room"
trophy_room_palace_02_domicile_building: "Trophy Displays"
trophy_room_palace_03_domicile_building: "War Table"
trophy_room_palace_04_domicile_building: "Weapon Collection"
office_palace_01_domicile_building: "Private Study"
office_palace_02_domicile_building: "Courier's Office"
office_palace_03_domicile_building: "Clerk's Office"
office_palace_04_domicile_building: "Administrative Office"
servants_quarters_palace_01_domicile_building: "Servant's Quarters"
servants_quarters_palace_02_domicile_building: "Secluded Hallways"
servants_quarters_palace_03_domicile_building: "Generous Staff Housing"
servants_quarters_palace_04_domicile_building: "Chamberlain's Offices"
library_palace_01_domicile_building: "Book Collection"
library_palace_02_domicile_building: "Library"
library_observatory_palace_03_domicile_building: "Observatory"
library_observatory_palace_04_domicile_building: "Famed Observatory"
library_education_palace_03_domicile_building: "Tutor's Office"
library_education_palace_04_domicile_building: "Education Hall"
bath_palace_01_domicile_building: "Bath"
bath_palace_02_domicile_building: "Bathhouse"
bath_palace_03_domicile_building: "Steam Baths"
bath_palace_04_domicile_building: "Pleasure Houses"
guest_room_palace_01_domicile_building: "Guest Room"
guest_room_palace_02_domicile_building: "Guest Chambers"
guest_room_palace_03_domicile_building: "Large Guest Chambers"
guest_room_palace_04_domicile_building: "Visitor Wing"
guest_room_palace_05_domicile_building: "Spacious Visitor Wing"
guest_room_palace_06_domicile_building: "Luxurious Visitor Wing"
wine_cellar_palace_01_domicile_building: "Wine Room"
wine_cellar_palace_02_domicile_building: "Wine Cellar"
wine_cellar_palace_03_domicile_building: "Immense Wine Cellar"
courtyard_palace_01_domicile_building: "Courtyard"
courtyard_palace_02_domicile_building: "Large Courtyard"
courtyard_palace_03_domicile_building: "Grand Courtyard"
courtyard_palace_04_domicile_building: "Majestic Courtyard"
prison_palace_01_domicile_building: "Prison Cell"
prison_palace_02_domicile_building: "Prison"
prison_palace_03_domicile_building: "Oubliette"
prison_palace_04_domicile_building: "Torture Chamber"
reception_hall_palace_01_domicile_building: "Reception Hall"
reception_hall_palace_02_domicile_building: "Grand Reception Hall"
reception_hall_palace_03_domicile_building: "Grandiose Pavilion"
reception_hall_palace_04_domicile_building: "Regal Ballroom"
reception_hall_palace_05_domicile_building: "Imperial Belvedere"
cabinet_of_curiosities_palace_01_domicile_building: "Cabinet of Curiosities"
cabinet_of_curiosities_palace_02_domicile_building: "Hall of Wonders"
cabinet_of_curiosities_palace_03_domicile_building: "Gallery of Marvels"
grand_solar_palace_01_domicile_building: "Rustic Hearth"
grand_solar_palace_02_domicile_building: "Family Sitting Rooms"
grand_solar_palace_03_domicile_building: "Spacious Family Solar"
grand_solar_palace_04_domicile_building: "Salon of Heirlooms"