Pretty much done urban republics just need to set up italy
This commit is contained in:
parent
184f0786d4
commit
e1b96544d5
10 changed files with 2568 additions and 132 deletions
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@ -129,7 +129,7 @@ NCharacter = {
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MAX_PROVISIONS = 2500 # maximum provisions value a character can have
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PROVISIONS_LOW_WARNING = 500 # when travel planner should warn about provisions running low
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BASE_HERD_CONVERSION_RATE = 0.1 # base herd conversion rate
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BASE_HERD_CONVERSION_RATE = 0.08 # base herd conversion rate
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BASE_HERD_CAPACITY = { # base herd capacity for different title tiers
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0 # Unlanded
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500 # Barony
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@ -425,7 +425,7 @@ estate_main_05 = {
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### Diplomacy Upgrade
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living_quarters_01 = {
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construction_time = 730
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allowed_domicile_types = { estate palace }
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allowed_domicile_types = { estate }
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slot_type = internal
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previous_building = estate_main_01
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@ -462,7 +462,7 @@ living_quarters_01 = {
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}
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living_quarters_02 = {
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construction_time = 730
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allowed_domicile_types = { estate palace }
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allowed_domicile_types = { estate }
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slot_type = internal
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previous_building = living_quarters_01
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@ -501,7 +501,7 @@ living_quarters_02 = {
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}
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living_quarters_03 = {
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construction_time = 730
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allowed_domicile_types = { estate palace }
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allowed_domicile_types = { estate }
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slot_type = internal
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previous_building = living_quarters_02
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@ -543,7 +543,7 @@ living_quarters_03 = {
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}
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living_quarters_04 = {
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construction_time = 730
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allowed_domicile_types = { estate palace }
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allowed_domicile_types = { estate }
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slot_type = internal
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previous_building = living_quarters_03
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@ -588,7 +588,7 @@ living_quarters_04 = {
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### Martial Upgrade
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trophy_room_01 = {
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construction_time = 730
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allowed_domicile_types = { estate palace }
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allowed_domicile_types = { estate }
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slot_type = internal
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previous_building = estate_main_01
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@ -620,7 +620,7 @@ trophy_room_01 = {
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}
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trophy_room_02 = {
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construction_time = 730
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allowed_domicile_types = { estate palace }
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allowed_domicile_types = { estate }
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slot_type = internal
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previous_building = trophy_room_01
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@ -653,7 +653,7 @@ trophy_room_02 = {
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}
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trophy_room_03 = {
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construction_time = 730
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allowed_domicile_types = { estate palace }
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allowed_domicile_types = { estate }
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slot_type = internal
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previous_building = trophy_room_02
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@ -694,7 +694,7 @@ trophy_room_03 = {
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}
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trophy_room_04 = {
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construction_time = 730
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allowed_domicile_types = { estate palace }
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allowed_domicile_types = { estate }
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slot_type = internal
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previous_building = trophy_room_03
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@ -738,7 +738,7 @@ trophy_room_04 = {
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### Stewardship Upgrade
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office_01 = {
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construction_time = 730
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allowed_domicile_types = { estate palace }
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allowed_domicile_types = { estate }
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slot_type = internal
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previous_building = estate_main_01
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@ -775,7 +775,7 @@ office_01 = {
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}
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office_02 = {
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construction_time = 730
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allowed_domicile_types = { estate palace }
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allowed_domicile_types = { estate }
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slot_type = internal
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previous_building = office_01
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@ -813,7 +813,7 @@ office_02 = {
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}
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office_03 = {
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construction_time = 730
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allowed_domicile_types = { estate palace }
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allowed_domicile_types = { estate }
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slot_type = internal
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previous_building = office_02
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@ -856,7 +856,7 @@ office_03 = {
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}
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office_04 = {
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construction_time = 730
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allowed_domicile_types = { estate palace }
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allowed_domicile_types = { estate }
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slot_type = internal
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previous_building = office_03
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@ -902,7 +902,7 @@ office_04 = {
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### Intrigue Upgrade
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servants_quarters_01 = {
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construction_time = 730
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allowed_domicile_types = { estate palace }
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allowed_domicile_types = { estate }
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slot_type = internal
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previous_building = estate_main_01
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@ -935,7 +935,7 @@ servants_quarters_01 = {
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}
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servants_quarters_02 = {
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construction_time = 730
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allowed_domicile_types = { estate palace }
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allowed_domicile_types = { estate }
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slot_type = internal
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previous_building = servants_quarters_01
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@ -971,7 +971,7 @@ servants_quarters_02 = {
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}
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servants_quarters_03 = {
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construction_time = 730
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allowed_domicile_types = { estate palace }
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allowed_domicile_types = { estate }
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slot_type = internal
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previous_building = servants_quarters_02
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@ -1012,7 +1012,7 @@ servants_quarters_03 = {
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}
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servants_quarters_04 = {
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construction_time = 730
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allowed_domicile_types = { estate palace }
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allowed_domicile_types = { estate }
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slot_type = internal
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previous_building = servants_quarters_03
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@ -1057,7 +1057,7 @@ servants_quarters_04 = {
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### Learning Upgrade
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library_01 = {
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construction_time = 730
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allowed_domicile_types = { estate palace }
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allowed_domicile_types = { estate }
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slot_type = internal
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previous_building = estate_main_01
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@ -1089,7 +1089,7 @@ library_01 = {
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}
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library_02 = {
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construction_time = 730
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allowed_domicile_types = { estate palace }
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allowed_domicile_types = { estate }
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slot_type = internal
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previous_building = library_01
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@ -1127,7 +1127,7 @@ library_02 = {
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# Observatory sub-branch
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library_observatory_03 = {
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construction_time = 730
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allowed_domicile_types = { estate palace }
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allowed_domicile_types = { estate }
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slot_type = internal
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previous_building = library_02
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@ -1168,7 +1168,7 @@ library_observatory_03 = {
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}
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library_observatory_04 = {
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construction_time = 730
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allowed_domicile_types = { estate palace }
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allowed_domicile_types = { estate }
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slot_type = internal
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previous_building = library_observatory_03
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@ -1211,7 +1211,7 @@ library_observatory_04 = {
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# Education sub-branch
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library_education_03 = {
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construction_time = 730
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allowed_domicile_types = { estate palace }
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allowed_domicile_types = { estate }
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slot_type = internal
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previous_building = library_02
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@ -1252,7 +1252,7 @@ library_education_03 = {
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}
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library_education_04 = {
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construction_time = 730
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allowed_domicile_types = { estate palace }
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allowed_domicile_types = { estate }
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slot_type = internal
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previous_building = library_education_03
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@ -1297,7 +1297,7 @@ library_education_04 = {
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### Bath
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bath_01 = {
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construction_time = 730
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allowed_domicile_types = { estate palace }
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allowed_domicile_types = { estate }
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slot_type = internal
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previous_building = estate_main_01
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@ -1334,7 +1334,7 @@ bath_01 = {
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}
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bath_02 = {
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construction_time = 730
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allowed_domicile_types = { estate palace }
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allowed_domicile_types = { estate }
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slot_type = internal
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previous_building = bath_01
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@ -1372,7 +1372,7 @@ bath_02 = {
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}
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bath_03 = {
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construction_time = 730
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allowed_domicile_types = { estate palace }
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allowed_domicile_types = { estate }
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slot_type = internal
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previous_building = bath_02
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@ -1414,7 +1414,7 @@ bath_03 = {
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}
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bath_04 = {
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construction_time = 730
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allowed_domicile_types = { estate palace }
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allowed_domicile_types = { estate }
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slot_type = internal
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previous_building = bath_03
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@ -1458,7 +1458,7 @@ bath_04 = {
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### Guest Room
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guest_room_01 = {
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construction_time = 730
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allowed_domicile_types = { estate palace }
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allowed_domicile_types = { estate }
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slot_type = internal
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previous_building = estate_main_01
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@ -1499,7 +1499,7 @@ guest_room_01 = {
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}
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guest_room_02 = {
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construction_time = 730
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allowed_domicile_types = { estate palace }
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allowed_domicile_types = { estate }
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slot_type = internal
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previous_building = guest_room_01
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@ -1543,7 +1543,7 @@ guest_room_02 = {
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}
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guest_room_03 = {
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construction_time = 730
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allowed_domicile_types = { estate palace }
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allowed_domicile_types = { estate }
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slot_type = internal
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previous_building = guest_room_02
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@ -1592,7 +1592,7 @@ guest_room_03 = {
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}
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guest_room_04 = {
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construction_time = 730
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allowed_domicile_types = { estate palace }
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allowed_domicile_types = { estate }
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slot_type = internal
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previous_building = guest_room_03
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@ -1640,7 +1640,7 @@ guest_room_04 = {
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}
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guest_room_05 = {
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construction_time = 730
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allowed_domicile_types = { estate palace }
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allowed_domicile_types = { estate }
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slot_type = internal
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previous_building = guest_room_04
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@ -1689,7 +1689,7 @@ guest_room_05 = {
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}
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guest_room_06 = {
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construction_time = 730
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allowed_domicile_types = { estate palace }
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allowed_domicile_types = { estate }
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slot_type = internal
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previous_building = guest_room_05
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@ -1739,7 +1739,7 @@ guest_room_06 = {
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### Wine Cellar
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wine_cellar_01 = {
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construction_time = 730
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allowed_domicile_types = { estate palace }
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allowed_domicile_types = { estate }
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slot_type = internal
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previous_building = estate_main_01
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@ -1781,7 +1781,7 @@ wine_cellar_01 = {
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}
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wine_cellar_02 = {
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construction_time = 730
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allowed_domicile_types = { estate palace }
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allowed_domicile_types = { estate }
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slot_type = internal
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previous_building = wine_cellar_01
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@ -1823,7 +1823,7 @@ wine_cellar_02 = {
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}
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wine_cellar_03 = {
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construction_time = 730
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allowed_domicile_types = { estate palace }
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allowed_domicile_types = { estate }
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slot_type = internal
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previous_building = wine_cellar_02
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@ -1867,7 +1867,7 @@ wine_cellar_03 = {
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### Courtyard
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courtyard_01 = {
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construction_time = 730
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allowed_domicile_types = { estate palace }
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allowed_domicile_types = { estate }
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slot_type = internal
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previous_building = estate_main_01
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@ -1903,7 +1903,7 @@ courtyard_01 = {
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}
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courtyard_02 = {
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construction_time = 730
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allowed_domicile_types = { estate palace }
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allowed_domicile_types = { estate }
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slot_type = internal
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previous_building = courtyard_01
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@ -1940,7 +1940,7 @@ courtyard_02 = {
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}
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courtyard_03 = {
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construction_time = 730
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allowed_domicile_types = { estate palace }
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allowed_domicile_types = { estate }
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slot_type = internal
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previous_building = courtyard_02
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@ -1981,7 +1981,7 @@ courtyard_03 = {
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}
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courtyard_04 = {
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construction_time = 730
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allowed_domicile_types = { estate palace }
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allowed_domicile_types = { estate }
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slot_type = internal
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previous_building = courtyard_03
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@ -2024,7 +2024,7 @@ courtyard_04 = {
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### Prison
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prison_01 = {
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construction_time = 730
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allowed_domicile_types = { estate palace }
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allowed_domicile_types = { estate }
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slot_type = internal
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previous_building = estate_main_01
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@ -2069,7 +2069,7 @@ prison_01 = {
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}
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prison_02 = {
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construction_time = 730
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allowed_domicile_types = { estate palace }
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allowed_domicile_types = { estate }
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slot_type = internal
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previous_building = prison_01
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@ -2118,7 +2118,7 @@ prison_02 = {
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}
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prison_03 = {
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construction_time = 730
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allowed_domicile_types = { estate palace }
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allowed_domicile_types = { estate }
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slot_type = internal
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previous_building = prison_02
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@ -2172,7 +2172,7 @@ prison_03 = {
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}
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prison_04 = {
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construction_time = 730
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allowed_domicile_types = { estate palace }
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allowed_domicile_types = { estate }
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slot_type = internal
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previous_building = prison_03
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@ -2228,7 +2228,7 @@ prison_04 = {
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### Reception Hall
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reception_hall_01 = {
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construction_time = 1000
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allowed_domicile_types = { estate palace }
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allowed_domicile_types = { estate }
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slot_type = internal
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previous_building = estate_main_01
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@ -2270,7 +2270,7 @@ reception_hall_01 = {
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reception_hall_02 = {
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construction_time = 1000
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allowed_domicile_types = { estate palace }
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allowed_domicile_types = { estate }
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slot_type = internal
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previous_building = reception_hall_01
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@ -2313,7 +2313,7 @@ reception_hall_02 = {
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reception_hall_03 = {
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construction_time = 1000
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allowed_domicile_types = { estate palace }
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allowed_domicile_types = { estate }
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slot_type = internal
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previous_building = reception_hall_02
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@ -2357,7 +2357,7 @@ reception_hall_03 = {
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reception_hall_04 = {
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construction_time = 1000
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allowed_domicile_types = { estate palace }
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allowed_domicile_types = { estate }
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slot_type = internal
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previous_building = reception_hall_03
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@ -2401,7 +2401,7 @@ reception_hall_04 = {
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reception_hall_05 = {
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construction_time = 1000
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allowed_domicile_types = { estate palace }
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allowed_domicile_types = { estate }
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slot_type = internal
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previous_building = reception_hall_04
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@ -2446,7 +2446,7 @@ reception_hall_05 = {
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### Cabinet of Curiosities
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cabinet_of_curiosities_01 = {
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construction_time = 1000
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allowed_domicile_types = { estate palace }
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allowed_domicile_types = { estate }
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slot_type = internal
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previous_building = estate_main_01
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@ -2490,7 +2490,7 @@ cabinet_of_curiosities_01 = {
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cabinet_of_curiosities_02 = {
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construction_time = 1000
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allowed_domicile_types = { estate palace }
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allowed_domicile_types = { estate }
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slot_type = internal
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previous_building = cabinet_of_curiosities_01
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@ -2544,7 +2544,7 @@ cabinet_of_curiosities_02 = {
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cabinet_of_curiosities_03 = {
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construction_time = 1000
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allowed_domicile_types = { estate palace }
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allowed_domicile_types = { estate }
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slot_type = internal
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previous_building = cabinet_of_curiosities_02
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@ -2601,7 +2601,7 @@ cabinet_of_curiosities_03 = {
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#Grand Solar
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grand_solar_01 = {
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construction_time = 730
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allowed_domicile_types = { estate palace }
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allowed_domicile_types = { estate }
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slot_type = internal
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previous_building = estate_main_01
|
||||
|
||||
|
|
@ -2642,7 +2642,7 @@ grand_solar_01 = {
|
|||
|
||||
grand_solar_02 = {
|
||||
construction_time = 730
|
||||
allowed_domicile_types = { estate palace }
|
||||
allowed_domicile_types = { estate }
|
||||
slot_type = internal
|
||||
previous_building = grand_solar_01
|
||||
|
||||
|
|
@ -2683,7 +2683,7 @@ grand_solar_02 = {
|
|||
|
||||
grand_solar_03 = {
|
||||
construction_time = 730
|
||||
allowed_domicile_types = { estate palace }
|
||||
allowed_domicile_types = { estate }
|
||||
slot_type = internal
|
||||
previous_building = grand_solar_02
|
||||
|
||||
|
|
@ -2726,7 +2726,7 @@ grand_solar_03 = {
|
|||
|
||||
grand_solar_04 = {
|
||||
construction_time = 730
|
||||
allowed_domicile_types = { estate palace }
|
||||
allowed_domicile_types = { estate }
|
||||
slot_type = internal
|
||||
previous_building = grand_solar_03
|
||||
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load diff
|
|
@ -735,7 +735,7 @@ peasantrepublic_government = {
|
|||
urbanrepublic_government = {
|
||||
primary_holding = city_holding
|
||||
valid_holdings = { temple_citadel_holding monotown_holding }
|
||||
required_county_holdings = { city_holding church_holding monotown_holding }
|
||||
required_county_holdings = { city_holding church_holding }
|
||||
government_rules = {
|
||||
create_cadet_branches = yes
|
||||
court_generate_spouses = yes
|
||||
|
|
@ -799,6 +799,8 @@ urbanrepublic_government = {
|
|||
government_uses_legitimacy
|
||||
government_uses_domain_limit
|
||||
government_uses_monotowns
|
||||
government_has_citizen_militia
|
||||
government_elections_and_tax_influenced_by_influence
|
||||
government_is_barterer
|
||||
government_is_urepublic
|
||||
government_locked_to_elective
|
||||
|
|
|
|||
|
|
@ -29,6 +29,12 @@
|
|||
multiply = dynasty_prestige_level
|
||||
}
|
||||
}
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.1
|
||||
multiply = influence_level
|
||||
}
|
||||
}
|
||||
|
||||
if = {
|
||||
limit = { OR = { scope:opinion_of_liege > 0 scope:opinion_of_liege < 0} }
|
||||
|
|
@ -67,6 +73,12 @@
|
|||
multiply = dynasty_prestige_level
|
||||
}
|
||||
}
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.1
|
||||
multiply = influence_level
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = { OR = { scope:opinion_of_liege > 0 scope:opinion_of_liege < 0} }
|
||||
add = {
|
||||
|
|
@ -104,41 +116,10 @@
|
|||
multiply = dynasty_prestige_level
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = { OR = { scope:opinion_of_liege > 0 scope:opinion_of_liege < 0} }
|
||||
add = {
|
||||
value = {
|
||||
add = scope:opinion_of_liege
|
||||
divide = 100
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
herd = {
|
||||
value = 0.1
|
||||
max = 1
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.1
|
||||
multiply = legitimacy_level
|
||||
}
|
||||
}
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.1
|
||||
multiply = prestige_level
|
||||
}
|
||||
}
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.1
|
||||
multiply = piety_level
|
||||
}
|
||||
}
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.1
|
||||
multiply = dynasty_prestige_level
|
||||
multiply = influence_level
|
||||
}
|
||||
}
|
||||
if = {
|
||||
|
|
|
|||
|
|
@ -11,7 +11,6 @@ saxon_elective = { #Farmer Elective
|
|||
base = 1
|
||||
modifier = { #Each voter is the "representative" of all the free men living in his domain. The larger the domain, the more voting power he has.
|
||||
desc = tooltip_scandinavian_elective_development
|
||||
is_landed_or_landless_administrative = yes
|
||||
domain_size >= 1
|
||||
any_held_title = {
|
||||
title_tier = county
|
||||
|
|
@ -46,7 +45,6 @@ saxon_elective = { #Farmer Elective
|
|||
}
|
||||
modifier = { #Further boost/reduction is given depending on capital county's opinion.
|
||||
desc = tooltip_scandinavian_elective_capital_opinion
|
||||
is_landed_or_landless_administrative = yes
|
||||
exists = capital_county
|
||||
OR = {
|
||||
capital_county.county_opinion <= -5
|
||||
|
|
@ -188,7 +186,6 @@ urban_elective = { #Urban Elective
|
|||
base = 1
|
||||
modifier = { #Each voter is the "representative" of all the free men living in his domain. The larger the domain, the more voting power he has.
|
||||
desc = tooltip_scandinavian_elective_development
|
||||
is_landed_or_landless_administrative = yes
|
||||
domain_size >= 1
|
||||
any_held_title = {
|
||||
title_tier = county
|
||||
|
|
@ -234,6 +231,13 @@ urban_elective = { #Urban Elective
|
|||
multiply = 0.2
|
||||
}
|
||||
}
|
||||
modifier = { #Further boost/reduction is given depending on capital county's opinion.
|
||||
desc = tooltip_urbanrep_vote_strength_influence
|
||||
add = {
|
||||
value = 3
|
||||
multiply = influence_level
|
||||
}
|
||||
}
|
||||
min = 1
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue