unfucking the mod
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1167 changed files with 26982 additions and 13 deletions
891
events/accolade_events.txt
Normal file
891
events/accolade_events.txt
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namespace = accolade
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#Accolade rank gain notification
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# by Jason Cantalini
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accolade.0001 = {
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hidden = yes
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trigger = {
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exists = acclaimed_knight
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has_dlc_feature = accolades
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}
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immediate = {
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scope:changing_accolade = {
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acclaimed_knight = {
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save_scope_as = acclaimed_knight
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}
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}
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if = {
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limit = {
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scope:changing_accolade = {
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accolade_rank >= 5
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}
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}
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send_interface_message = {
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type = msg_accolade_gained_rank
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title = accolade.0001.notification_high
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desc = accolade_rank_unlock_notification_tooltip_high
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left_icon = scope:acclaimed_knight
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}
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}
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else = {
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send_interface_message = {
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type = msg_accolade_gained_rank
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title = accolade.0001.notification_low
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desc = accolade_rank_unlock_notification_tooltip_low
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left_icon = scope:acclaimed_knight
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}
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}
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}
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}
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#Accolade rank loss notification
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# by Jason Cantalini
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accolade.0002 = {
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hidden = yes
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trigger = {
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has_dlc_feature = accolades
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}
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immediate = {
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if = {
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limit = {
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exists = scope:changing_accolade.acclaimed_knight
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}
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scope:changing_accolade = {
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acclaimed_knight = {
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save_scope_as = acclaimed_knight
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}
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}
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if = {
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limit = {
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scope:changing_accolade = {
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accolade_rank >= 5
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}
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}
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send_interface_message = {
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type = msg_accolade_lost_rank
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title = accolade.0002.notification_high
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left_icon = scope:acclaimed_knight
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desc = {
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first_valid = {
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triggered_desc = {
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trigger = {
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scope:acclaimed_knight = {
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is_alive = yes
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}
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}
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desc = accolade_rank_loss_notification_tooltip_high
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}
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desc = accolade_rank_loss_notification_tooltip_high_dead
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}
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}
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}
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}
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else_if = {
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limit = {
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scope:changing_accolade = {
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accolade_rank >= 1
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}
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}
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send_interface_message = {
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type = msg_accolade_lost_rank
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title = accolade.0002.notification_low
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left_icon = scope:acclaimed_knight
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desc = {
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first_valid = {
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triggered_desc = {
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trigger = {
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scope:acclaimed_knight = {
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is_alive = yes
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}
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}
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desc = accolade_rank_loss_notification_tooltip_low
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}
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desc = accolade_rank_loss_notification_tooltip_low_dead
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}
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}
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}
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}
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else = {
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send_interface_message = {
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type = msg_accolade_lost_rank
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title = accolade.0002.notification_low
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left_icon = scope:acclaimed_knight
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desc = {
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first_valid = {
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triggered_desc = {
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trigger = {
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scope:acclaimed_knight = {
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is_alive = yes
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}
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}
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desc = accolade_rank_loss_notification_tooltip_no_rank
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}
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desc = accolade_rank_loss_notification_tooltip_no_rank_dead
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}
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}
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}
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}
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}
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else_if = {
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limit = {
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NOT = { exists = scope:changing_accolade.acclaimed_knight }
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scope:changing_accolade = { accolade_rank >= 1 }
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}
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send_interface_message = {
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type = msg_accolade_lost_rank
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title = accolade.0002.notification_empty
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desc = accolade_rank_loss_notification_tooltip_empty
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}
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}
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else = {
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send_interface_message = {
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type = msg_accolade_lost_rank
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title = accolade.0002.notification_low
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desc = accolade_rank_loss_notification_tooltip_empty_no_rank
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}
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}
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}
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}
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#Accolade becomes idle
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# by Jason Cantalini
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accolade.0003 = {
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hidden = yes
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trigger = {
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has_dlc_feature = accolades
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}
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immediate = {
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send_interface_toast = {
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type = msg_accolade_active
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title = accolade.0003.accolade_becomes_idle.tt
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custom_tooltip = accolade.0003.accolade_becomes_idle_effects.tt
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}
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}
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}
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#Accolade succession with unchanged types
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# by Jason Cantalini
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accolade.0004 = {
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hidden = yes
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trigger = {
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has_dlc_feature = accolades
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}
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immediate = {
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send_interface_toast = {
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type = msg_accolade_succession
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title = accolade.0004.new_acclaimed_knight.tt
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left_icon = scope:new_acclaimed_knight
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custom_tooltip = accolade.0004.new_acclaimed_knight_name.tt
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custom_tooltip = accolade.glory_loss.tt
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}
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}
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}
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#Accolade succession with new secondary type
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# by Jason Cantalini
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accolade.0005 = {
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hidden = yes
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trigger = {
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has_dlc_feature = accolades
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}
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immediate = {
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send_interface_toast = {
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type = msg_accolade_succession_toast
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title = accolade.0005.new_acclaimed_knight_new_type.tt
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left_icon = scope:new_acclaimed_knight
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custom_tooltip = accolade.0005.new_accolade_type.tt
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custom_tooltip = accolade.0005.new_acclaimed_knight_succeeds.tt
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custom_tooltip = accolade.glory_loss.tt
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}
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}
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}
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#Find Accolade Successor knight creation event
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accolade.0006 = {
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hidden = yes
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trigger = {
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exists = scope:accolade_in_need
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exists = root.capital_province
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highest_held_title_tier >= tier_county
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NOT = { government_has_flag = government_is_theocracy }
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}
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immediate = {
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# try to find a pool character first
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every_courtier_or_guest = {
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limit = {
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ep2_can_be_accolade_successor_base_trigger = yes
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can_be_knight_trigger = { ARMY_OWNER = root }
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is_valid_successor_for_accolade = scope:accolade_in_need
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faith = {
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faith_hostility_level = {
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target = root.faith
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value <= faith_astray_level
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}
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}
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is_clergy = no
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is_healthy = yes
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save_temporary_scope_as = temp_knight
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can_recruit_character_to_court_trigger = {
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RECRUITER = root
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RECRUITEE = scope:temp_knight
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}
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}
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add_to_list = potential_knights
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}
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every_pool_character = {
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province = root.capital_province
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limit = {
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ep2_can_be_accolade_successor_base_trigger = yes
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can_be_knight_trigger = { ARMY_OWNER = root }
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is_valid_successor_for_accolade = scope:accolade_in_need
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faith = {
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faith_hostility_level = {
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target = root.faith
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value <= faith_astray_level
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}
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}
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is_clergy = no
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is_healthy = yes
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save_temporary_scope_as = temp_knight
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can_recruit_character_to_court_trigger = {
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RECRUITER = root
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RECRUITEE = scope:temp_knight
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}
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}
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add_to_list = potential_knights
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}
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random_in_list = {
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list = potential_knights
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save_scope_as = chosen_knight
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}
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# create a character if needed
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if = {
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limit = {
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NOT = { exists = scope:chosen_knight }
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}
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#if = { # Balance testing variables
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# limit = {
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# NOT = {
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# exists = global_var:accolade_fail
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# }
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# }
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# set_global_variable = {
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# name = accolade_fail
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# value = 1
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# }
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#}
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#else = {
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# change_global_variable = {
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# name = accolade_fail
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# add = 1
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# }
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#}
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accolade_character_creation_effect = yes
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}
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#else = { # Balance testing variables
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# if = {
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# limit = {
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# NOT = {
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# exists = global_var:accolade_success
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# }
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# }
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# set_global_variable = {
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# name = accolade_success
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# value = 1
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# }
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# }
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# else = {
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# change_global_variable = {
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# name = accolade_success
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# add = 1
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# }
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# }
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#}
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if = {
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limit = {
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exists = scope:chosen_knight
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}
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if = {
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limit = {
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can_recruit_character_to_court_trigger = {
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RECRUITER = root
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RECRUITEE = scope:chosen_knight
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}
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# make sure the chosen knight is not already a courtier
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scope:chosen_knight ?= {
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NOT = { is_courtier_of = root }
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}
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}
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add_courtier = scope:chosen_knight
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}
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trigger_event = {
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id = accolade.0007
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days = 1
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}
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}
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}
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}
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#Find Accolade Successor join event
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accolade.0007 = {
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hidden = yes
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immediate = {
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if = {
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limit = {
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exists = scope:accolade_in_need
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exists = scope:chosen_knight
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exists = root.capital_province
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highest_held_title_tier >= tier_county
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NOT = { government_has_flag = government_is_theocracy }
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}
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#SEND A TOAST NOTIFICATION
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send_interface_toast = {
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type = event_toast_effect_neutral
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title = accolade.0007.notification
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left_icon = scope:chosen_knight
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custom_tooltip = accolade_call_acclaimed_knight_tooltip
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hidden_effect = {
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scope:chosen_knight = {
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if = {
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limit = {
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NOT = { is_knight_of = root }
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}
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}
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}
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}
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}
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}
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else = {
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send_interface_message = {
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type = event_accolade_bad_text
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title = accolade.0007.notification_fail
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desc = accolade_find_successor_fail_notification_tooltip
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}
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}
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}
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}
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#Call Acclaimed Knight first knight
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accolade.0008 = {
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hidden = yes
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trigger = {
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exists = scope:empty_accolade_1
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exists = root.capital_province
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highest_held_title_tier >= tier_county
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NOT = { government_has_flag = government_is_theocracy }
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}
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immediate = {
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# try to find a pool character first
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scope:empty_accolade_1 = {
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save_scope_as = accolade_in_need
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}
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every_courtier_or_guest = {
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limit = {
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ep2_can_be_accolade_successor_base_trigger = yes
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can_be_knight_trigger = { ARMY_OWNER = root }
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is_valid_successor_for_accolade = scope:accolade_in_need
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faith = {
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faith_hostility_level = {
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target = root.faith
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value <= faith_astray_level
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}
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}
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is_clergy = no
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can_recruit_character_to_court_trigger = {
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RECRUITER = root
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RECRUITEE = this
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}
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is_healthy = yes
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}
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add_to_list = potential_knights
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}
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every_pool_character = {
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province = root.capital_province
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limit = {
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ep2_can_be_accolade_successor_base_trigger = yes
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can_be_knight_trigger = { ARMY_OWNER = root }
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is_valid_successor_for_accolade = scope:accolade_in_need
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faith = {
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faith_hostility_level = {
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target = root.faith
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value <= faith_astray_level
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}
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}
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is_clergy = no
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can_recruit_character_to_court_trigger = {
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RECRUITER = root
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RECRUITEE = this
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}
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is_healthy = yes
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}
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add_to_list = potential_knights
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}
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random_in_list = {
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list = potential_knights
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save_scope_as = chosen_knight
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}
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# create a character if needed
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if = {
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limit = {
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NOT = { exists = scope:chosen_knight }
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}
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accolade_character_creation_effect = yes
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}
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if = {
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limit = {
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can_recruit_character_to_court_trigger = {
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RECRUITER = root
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RECRUITEE = scope:chosen_knight
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}
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}
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add_courtier = scope:chosen_knight
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}
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trigger_event = {
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id = accolade.0013
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days = 1
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}
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}
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}
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#Call Acclaimed Knight second knight
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accolade.0009 = {
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hidden = yes
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trigger = {
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exists = scope:empty_accolade_2
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exists = root.capital_province
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highest_held_title_tier >= tier_county
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NOT = { government_has_flag = government_is_theocracy }
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}
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immediate = {
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# try to find a pool character first
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scope:empty_accolade_2 = {
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save_scope_as = accolade_in_need
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}
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every_courtier_or_guest = {
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limit = {
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ep2_can_be_accolade_successor_base_trigger = yes
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can_be_knight_trigger = { ARMY_OWNER = root }
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is_valid_successor_for_accolade = scope:accolade_in_need
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faith = {
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faith_hostility_level = {
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target = root.faith
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value <= faith_astray_level
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}
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}
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can_recruit_character_to_court_trigger = {
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RECRUITER = root
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RECRUITEE = this
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}
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is_clergy = no
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is_healthy = yes
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}
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add_to_list = potential_knights
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}
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every_pool_character = {
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province = root.capital_province
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limit = {
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ep2_can_be_accolade_successor_base_trigger = yes
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can_be_knight_trigger = { ARMY_OWNER = root }
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is_valid_successor_for_accolade = scope:accolade_in_need
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faith = {
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faith_hostility_level = {
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target = root.faith
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value <= faith_astray_level
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}
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}
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can_recruit_character_to_court_trigger = {
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RECRUITER = root
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RECRUITEE = this
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}
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is_clergy = no
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is_healthy = yes
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}
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add_to_list = potential_knights
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}
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random_in_list = {
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list = potential_knights
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save_scope_as = chosen_knight
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}
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# create a character if needed
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if = {
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limit = {
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NOT = { exists = scope:chosen_knight }
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}
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accolade_character_creation_effect = yes
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}
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|
||||
if = {
|
||||
limit = {
|
||||
can_recruit_character_to_court_trigger = {
|
||||
RECRUITER = root
|
||||
RECRUITEE = scope:chosen_knight
|
||||
}
|
||||
}
|
||||
add_courtier = scope:chosen_knight
|
||||
}
|
||||
trigger_event = {
|
||||
id = accolade.0013
|
||||
days = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#Call Acclaimed Knight third knight
|
||||
accolade.0010 = {
|
||||
hidden = yes
|
||||
|
||||
trigger = {
|
||||
exists = scope:empty_accolade_3
|
||||
exists = root.capital_province
|
||||
highest_held_title_tier >= tier_county
|
||||
NOT = { government_has_flag = government_is_theocracy }
|
||||
}
|
||||
|
||||
immediate = {
|
||||
# try to find a pool character first
|
||||
scope:empty_accolade_3 = {
|
||||
save_scope_as = accolade_in_need
|
||||
}
|
||||
every_courtier_or_guest = {
|
||||
limit = {
|
||||
ep2_can_be_accolade_successor_base_trigger = yes
|
||||
can_be_knight_trigger = { ARMY_OWNER = root }
|
||||
is_valid_successor_for_accolade = scope:accolade_in_need
|
||||
faith = {
|
||||
faith_hostility_level = {
|
||||
target = root.faith
|
||||
value <= faith_astray_level
|
||||
}
|
||||
}
|
||||
is_clergy = no
|
||||
can_recruit_character_to_court_trigger = {
|
||||
RECRUITER = root
|
||||
RECRUITEE = this
|
||||
}
|
||||
is_healthy = yes
|
||||
}
|
||||
add_to_list = potential_knights
|
||||
}
|
||||
every_pool_character = {
|
||||
province = root.capital_province
|
||||
limit = {
|
||||
ep2_can_be_accolade_successor_base_trigger = yes
|
||||
can_be_knight_trigger = { ARMY_OWNER = root }
|
||||
is_valid_successor_for_accolade = scope:accolade_in_need
|
||||
faith = {
|
||||
faith_hostility_level = {
|
||||
target = root.faith
|
||||
value <= faith_astray_level
|
||||
}
|
||||
}
|
||||
is_clergy = no
|
||||
can_recruit_character_to_court_trigger = {
|
||||
RECRUITER = root
|
||||
RECRUITEE = this
|
||||
}
|
||||
is_healthy = yes
|
||||
}
|
||||
add_to_list = potential_knights
|
||||
}
|
||||
random_in_list = {
|
||||
list = potential_knights
|
||||
save_scope_as = chosen_knight
|
||||
}
|
||||
|
||||
# create a character if needed
|
||||
if = {
|
||||
limit = {
|
||||
NOT = { exists = scope:chosen_knight }
|
||||
}
|
||||
accolade_character_creation_effect = yes
|
||||
}
|
||||
|
||||
if = {
|
||||
limit = {
|
||||
can_recruit_character_to_court_trigger = {
|
||||
RECRUITER = root
|
||||
RECRUITEE = scope:chosen_knight
|
||||
}
|
||||
}
|
||||
add_courtier = scope:chosen_knight
|
||||
}
|
||||
trigger_event = {
|
||||
id = accolade.0013
|
||||
days = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#Call Acclaimed Knight fourth knight
|
||||
accolade.0011 = {
|
||||
hidden = yes
|
||||
|
||||
trigger = {
|
||||
exists = scope:empty_accolade_4
|
||||
exists = root.capital_province
|
||||
highest_held_title_tier >= tier_county
|
||||
NOT = { government_has_flag = government_is_theocracy }
|
||||
}
|
||||
|
||||
immediate = {
|
||||
# try to find a pool character first
|
||||
scope:empty_accolade_4 = {
|
||||
save_scope_as = accolade_in_need
|
||||
}
|
||||
every_courtier_or_guest = {
|
||||
limit = {
|
||||
ep2_can_be_accolade_successor_base_trigger = yes
|
||||
can_be_knight_trigger = { ARMY_OWNER = root }
|
||||
is_valid_successor_for_accolade = scope:accolade_in_need
|
||||
faith = {
|
||||
faith_hostility_level = {
|
||||
target = root.faith
|
||||
value <= faith_astray_level
|
||||
}
|
||||
}
|
||||
is_clergy = no
|
||||
can_recruit_character_to_court_trigger = {
|
||||
RECRUITER = root
|
||||
RECRUITEE = this
|
||||
}
|
||||
is_healthy = yes
|
||||
}
|
||||
add_to_list = potential_knights
|
||||
}
|
||||
every_pool_character = {
|
||||
province = root.capital_province
|
||||
limit = {
|
||||
ep2_can_be_accolade_successor_base_trigger = yes
|
||||
can_be_knight_trigger = { ARMY_OWNER = root }
|
||||
is_valid_successor_for_accolade = scope:accolade_in_need
|
||||
faith = {
|
||||
faith_hostility_level = {
|
||||
target = root.faith
|
||||
value <= faith_astray_level
|
||||
}
|
||||
}
|
||||
is_clergy = no
|
||||
can_recruit_character_to_court_trigger = {
|
||||
RECRUITER = root
|
||||
RECRUITEE = this
|
||||
}
|
||||
is_healthy = yes
|
||||
}
|
||||
add_to_list = potential_knights
|
||||
}
|
||||
random_in_list = {
|
||||
list = potential_knights
|
||||
save_scope_as = chosen_knight
|
||||
}
|
||||
|
||||
# create a character if needed
|
||||
if = {
|
||||
limit = {
|
||||
NOT = { exists = scope:chosen_knight }
|
||||
}
|
||||
accolade_character_creation_effect = yes
|
||||
}
|
||||
|
||||
|
||||
if = {
|
||||
limit = {
|
||||
can_recruit_character_to_court_trigger = {
|
||||
RECRUITER = root
|
||||
RECRUITEE = scope:chosen_knight
|
||||
}
|
||||
}
|
||||
add_courtier = scope:chosen_knight
|
||||
}
|
||||
trigger_event = {
|
||||
id = accolade.0013
|
||||
days = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#Call Acclaimed Knight fifth knight
|
||||
accolade.0012 = {
|
||||
hidden = yes
|
||||
|
||||
trigger = {
|
||||
exists = scope:empty_accolade_5
|
||||
exists = root.capital_province
|
||||
highest_held_title_tier >= tier_county
|
||||
NOT = { government_has_flag = government_is_theocracy }
|
||||
}
|
||||
|
||||
immediate = {
|
||||
# try to find a pool character first
|
||||
scope:empty_accolade_5 = {
|
||||
save_scope_as = accolade_in_need
|
||||
}
|
||||
every_courtier_or_guest = {
|
||||
limit = {
|
||||
ep2_can_be_accolade_successor_base_trigger = yes
|
||||
can_be_knight_trigger = { ARMY_OWNER = root }
|
||||
is_valid_successor_for_accolade = scope:accolade_in_need
|
||||
faith = {
|
||||
faith_hostility_level = {
|
||||
target = root.faith
|
||||
value <= faith_astray_level
|
||||
}
|
||||
}
|
||||
is_clergy = no
|
||||
can_recruit_character_to_court_trigger = {
|
||||
RECRUITER = root
|
||||
RECRUITEE = this
|
||||
}
|
||||
is_healthy = yes
|
||||
}
|
||||
add_to_list = potential_knights
|
||||
}
|
||||
every_pool_character = {
|
||||
province = root.capital_province
|
||||
limit = {
|
||||
ep2_can_be_accolade_successor_base_trigger = yes
|
||||
can_be_knight_trigger = { ARMY_OWNER = root }
|
||||
is_valid_successor_for_accolade = scope:accolade_in_need
|
||||
faith = {
|
||||
faith_hostility_level = {
|
||||
target = root.faith
|
||||
value <= faith_astray_level
|
||||
}
|
||||
}
|
||||
is_clergy = no
|
||||
can_recruit_character_to_court_trigger = {
|
||||
RECRUITER = root
|
||||
RECRUITEE = this
|
||||
}
|
||||
is_healthy = yes
|
||||
}
|
||||
add_to_list = potential_knights
|
||||
}
|
||||
random_in_list = {
|
||||
list = potential_knights
|
||||
save_scope_as = chosen_knight
|
||||
}
|
||||
|
||||
# create a character if needed
|
||||
if = {
|
||||
limit = {
|
||||
NOT = { exists = scope:chosen_knight }
|
||||
}
|
||||
accolade_character_creation_effect = yes
|
||||
}
|
||||
|
||||
|
||||
if = {
|
||||
limit = {
|
||||
can_recruit_character_to_court_trigger = {
|
||||
RECRUITER = root
|
||||
RECRUITEE = scope:chosen_knight
|
||||
}
|
||||
}
|
||||
add_courtier = scope:chosen_knight
|
||||
}
|
||||
trigger_event = {
|
||||
id = accolade.0013
|
||||
days = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#Call Accolade Knight join event
|
||||
accolade.0013 = {
|
||||
hidden = yes
|
||||
|
||||
immediate = {
|
||||
if = {
|
||||
limit = {
|
||||
exists = scope:accolade_in_need
|
||||
exists = scope:chosen_knight
|
||||
exists = root.capital_province
|
||||
highest_held_title_tier >= tier_county
|
||||
NOR = {
|
||||
government_has_flag = government_is_theocracy
|
||||
has_character_flag = had_accolade_successor_notification
|
||||
}
|
||||
}
|
||||
|
||||
#SEND A TOAST NOTIFICATION
|
||||
send_interface_toast = {
|
||||
type = event_toast_effect_neutral
|
||||
title = accolade.0013.notification
|
||||
left_icon = scope:chosen_knight
|
||||
custom_tooltip = accolade_call_acclaimed_knight_tooltip
|
||||
hidden_effect = {
|
||||
scope:chosen_knight = {
|
||||
if = {
|
||||
limit = {
|
||||
NOT = { is_knight_of = root }
|
||||
}
|
||||
set_knight_status = force
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
add_character_flag = {
|
||||
flag = had_accolade_successor_notification
|
||||
months = 6
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
exists = scope:accolade_in_need
|
||||
exists = scope:chosen_knight
|
||||
exists = root.capital_province
|
||||
highest_held_title_tier >= tier_county
|
||||
NOT = { government_has_flag = government_is_theocracy }
|
||||
}
|
||||
|
||||
#SEND A FEED NOTIFICATION FOR NEXT KNIGHTS
|
||||
send_interface_message = {
|
||||
type = event_accolade_good_with_text
|
||||
title = accolade.0013.notification
|
||||
desc = accolade_call_acclaimed_knight_tooltip
|
||||
left_icon = scope:chosen_knight
|
||||
scope:chosen_knight = {
|
||||
if = {
|
||||
limit = {
|
||||
NOT = { is_knight_of = root }
|
||||
}
|
||||
set_knight_status = force
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else = {
|
||||
send_interface_message = {
|
||||
type = event_accolade_bad_text
|
||||
title = accolade.0013.notification_fail
|
||||
desc = accolade_call_acclaimed_knight_fail_notification_tooltip
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue