unfucking the mod

This commit is contained in:
trashmasteruni 2026-01-06 14:25:21 +01:00
parent cbe3fbcda2
commit d887392b56
1167 changed files with 26982 additions and 13 deletions

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###################################
# N3OW Standard Economy Buildings #
###################################
### tell mines
tell_mines_01 = {
construction_time = quick_construction_time
can_construct_potential = {
building_tell_mines_requirement_terrain = yes
building_requirement_castle_city_church = { LEVEL = 01 }
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
}
cost_gold = cheap_building_tier_1_cost
province_modifier = {
monthly_income = normal_building_tax_tier_1
}
character_culture_modifier = {
parameter = quarries_building_bonuses
heavy_infantry_maintenance_mult = -0.01
pikemen_maintenance_mult = -0.01
heavy_cavalry_maintenance_mult = -0.01
men_at_arms_recruitment_cost = -0.01
}
county_culture_modifier = {
parameter = quarries_building_bonuses
levy_size = 0.01
}
province_culture_modifier = {
parameter = ancient_miners_quarries_building_bonuses
monthly_income = poor_building_tax_tier_1
}
next_building = tell_mines_02
type_icon = "icon_building_tell_mines.dds"
ai_value = {
base = 12 # A little bit higher than normal, they're very handy for further development
ai_tier_1_building_modifier = yes
ai_tier_1_economical_building_preference_modifier = yes
ai_general_building_modifier = yes
directive_to_build_economy_modifier = yes
ai_quarries_improvement_from_culture_modifier = yes
modifier = {
factor = 0
scope:holder = {
government_has_flag = government_is_republic
}
NOT = {
has_building_or_higher = guild_halls_01
}
}
}
}
tell_mines_02 = {
construction_time = quick_construction_time
can_construct_potential = {
building_tell_mines_requirement_terrain = yes
building_requirement_castle_city_church = { LEVEL = 01 }
scope:holder.culture = {
has_innovation = innovation_crop_rotation
}
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
}
cost_gold = cheap_building_tier_2_cost
province_modifier = {
monthly_income = normal_building_tax_tier_2
}
county_modifier = {
development_growth_factor = 0.025
}
character_culture_modifier = {
parameter = quarries_building_bonuses
heavy_infantry_maintenance_mult = -0.02
pikemen_maintenance_mult = -0.02
heavy_cavalry_maintenance_mult = -0.02
men_at_arms_recruitment_cost = -0.02
}
county_culture_modifier = {
parameter = quarries_building_bonuses
levy_size = 0.02
}
province_culture_modifier = {
parameter = ancient_miners_quarries_building_bonuses
monthly_income = poor_building_tax_tier_2
}
next_building = tell_mines_03
ai_value = {
base = 9
ai_general_building_modifier = yes
directive_to_build_economy_modifier = yes
ai_economical_building_preference_modifier = yes
modifier = { # Fill all building slots before going for upgrades
factor = 0
free_building_slots > 0
}
}
}
tell_mines_03 = {
construction_time = quick_construction_time
can_construct_potential = {
building_tell_mines_requirement_terrain = yes
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 02 }
scope:holder.culture = {
has_innovation = innovation_manorialism
}
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
}
cost_gold = cheap_building_tier_3_cost
province_modifier = {
monthly_income = normal_building_tax_tier_3
}
county_modifier = {
development_growth_factor = 0.05
}
character_modifier = {
cultural_head_fascination_mult = 0.005
}
character_culture_modifier = {
parameter = quarries_building_bonuses
heavy_infantry_maintenance_mult = -0.03
pikemen_maintenance_mult = -0.03
heavy_cavalry_maintenance_mult = -0.03
men_at_arms_recruitment_cost = -0.03
}
county_culture_modifier = {
parameter = quarries_building_bonuses
levy_size = 0.03
}
province_culture_modifier = {
parameter = ancient_miners_quarries_building_bonuses
monthly_income = poor_building_tax_tier_3
}
next_building = tell_mines_04
ai_value = {
base = 8
ai_general_building_modifier = yes
directive_to_build_economy_modifier = yes
ai_economical_building_preference_modifier = yes
}
}
tell_mines_04 = {
construction_time = quick_construction_time
can_construct_potential = {
building_tell_mines_requirement_terrain = yes
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 02 }
scope:holder.culture = {
has_innovation = innovation_manorialism
}
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
}
cost_gold = cheap_building_tier_4_cost
province_modifier = {
monthly_income = normal_building_tax_tier_4
}
county_modifier = {
development_growth_factor = 0.1
}
character_modifier = {
cultural_head_fascination_mult = 0.01
}
character_culture_modifier = {
parameter = quarries_building_bonuses
heavy_infantry_maintenance_mult = -0.04
pikemen_maintenance_mult = -0.04
heavy_cavalry_maintenance_mult = -0.04
men_at_arms_recruitment_cost = -0.04
}
county_culture_modifier = {
parameter = quarries_building_bonuses
levy_size = 0.04
}
province_culture_modifier = {
parameter = ancient_miners_quarries_building_bonuses
monthly_income = poor_building_tax_tier_4
}
next_building = tell_mines_05
ai_value = {
base = 7
ai_general_building_modifier = yes
directive_to_build_economy_modifier = yes
ai_economical_building_preference_modifier = yes
}
}
tell_mines_05 = {
construction_time = quick_construction_time
can_construct_potential = {
building_tell_mines_requirement_terrain = yes
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 03 }
scope:holder.culture = {
has_innovation = innovation_guilds
}
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
}
cost_gold = cheap_building_tier_5_cost
province_modifier = {
monthly_income = normal_building_tax_tier_5
}
county_modifier = {
development_growth_factor = 0.15
}
character_modifier = {
cultural_head_fascination_mult = 0.02
}
character_culture_modifier = {
parameter = quarries_building_bonuses
heavy_infantry_maintenance_mult = -0.05
pikemen_maintenance_mult = -0.05
heavy_cavalry_maintenance_mult = -0.05
men_at_arms_recruitment_cost = -0.05
}
county_culture_modifier = {
parameter = quarries_building_bonuses
levy_size = 0.05
}
province_culture_modifier = {
parameter = ancient_miners_quarries_building_bonuses
monthly_income = poor_building_tax_tier_5
}
next_building = tell_mines_06
ai_value = {
base = 6
ai_general_building_modifier = yes
directive_to_build_economy_modifier = yes
ai_economical_building_preference_modifier = yes
}
}
tell_mines_06 = {
construction_time = quick_construction_time
can_construct_potential = {
building_tell_mines_requirement_terrain = yes
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 03 }
scope:holder.culture = {
has_innovation = innovation_guilds
}
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
}
cost_gold = cheap_building_tier_6_cost
province_modifier = {
monthly_income = normal_building_tax_tier_6
}
county_modifier = {
development_growth_factor = 0.2
}
character_modifier = {
cultural_head_fascination_mult = 0.03
}
character_culture_modifier = {
parameter = quarries_building_bonuses
heavy_infantry_maintenance_mult = -0.06
pikemen_maintenance_mult = -0.06
heavy_cavalry_maintenance_mult = -0.06
men_at_arms_recruitment_cost = -0.06
}
county_culture_modifier = {
parameter = quarries_building_bonuses
levy_size = 0.06
}
province_culture_modifier = {
parameter = ancient_miners_quarries_building_bonuses
monthly_income = poor_building_tax_tier_6
}
next_building = tell_mines_07
ai_value = {
base = 5
ai_general_building_modifier = yes
directive_to_build_economy_modifier = yes
ai_economical_building_preference_modifier = yes
}
}
tell_mines_07 = {
construction_time = quick_construction_time
can_construct_potential = {
building_tell_mines_requirement_terrain = yes
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 04 }
scope:holder.culture = {
has_innovation = innovation_cranes
}
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
}
cost_gold = cheap_building_tier_7_cost
province_modifier = {
monthly_income = normal_building_tax_tier_7
}
county_modifier = {
development_growth_factor = 0.3
}
character_modifier = {
cultural_head_fascination_mult = 0.04
}
character_culture_modifier = {
parameter = quarries_building_bonuses
heavy_infantry_maintenance_mult = -0.07
pikemen_maintenance_mult = -0.07
heavy_cavalry_maintenance_mult = -0.07
men_at_arms_recruitment_cost = -0.07
}
county_culture_modifier = {
parameter = quarries_building_bonuses
levy_size = 0.07
}
province_culture_modifier = {
parameter = ancient_miners_quarries_building_bonuses
monthly_income = poor_building_tax_tier_7
}
next_building = tell_mines_08
ai_value = {
base = 4
ai_general_building_modifier = yes
directive_to_build_economy_modifier = yes
ai_economical_building_preference_modifier = yes
}
}
tell_mines_08 = {
construction_time = quick_construction_time
can_construct_potential = {
building_tell_mines_requirement_terrain = yes
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 04 }
scope:holder.culture = {
has_innovation = innovation_cranes
}
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
}
cost_gold = cheap_building_tier_8_cost
province_modifier = {
monthly_income = normal_building_tax_tier_8
}
county_modifier = {
development_growth_factor = 0.4
}
character_modifier = {
cultural_head_fascination_mult = 0.05
}
character_culture_modifier = {
parameter = quarries_building_bonuses
heavy_infantry_maintenance_mult = -0.08
pikemen_maintenance_mult = -0.08
heavy_cavalry_maintenance_mult = -0.08
men_at_arms_recruitment_cost = -0.08
}
county_culture_modifier = {
parameter = quarries_building_bonuses
levy_size = 0.08
}
province_culture_modifier = {
parameter = ancient_miners_quarries_building_bonuses
monthly_income = poor_building_tax_tier_8
}
ai_value = {
base = 3
ai_general_building_modifier = yes
directive_to_build_economy_modifier = yes
ai_economical_building_preference_modifier = yes
}
}

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##########
# Fortress Monastery of Andorra
##########
fortress_andorra_01 = {
construction_time = very_slow_construction_time
type_icon = "icon_structure_falak_ol_aflak_citadel.dds"
can_construct_potential = {
scope:holder = {
OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion }
}
}
is_enabled = {
scope:holder = {
OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion }
}
}
cost_gold = 1000
character_modifier = {
monthly_piety_gain_mult = 0.1
zealot_opinion = 5
}
county_modifier = {
hostile_raid_time = 0.5
}
province_modifier = {
fort_level = 4
defender_holding_advantage = 4
monthly_income = 1
}
ai_value = {
base = 100
modifier = { # Fill all building slots before going for special buildings
factor = 0
free_building_slots > 0
}
}
type = special
flag = travel_point_of_interest_religious
}

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