bandaid fix for request influence
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### Interactions from vanilla that are modified by NEOW
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# Request Clergy Support / request_clergy_support
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ep3_hof_ask_for_influence_interaction = {
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icon = icon_influence_01
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category = interaction_category_religion
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desc = ep3_hof_ask_for_influence_interaction_desc
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ai_targets = {
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ai_recipients = head_of_faith
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}
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ai_target_quick_trigger = {
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adult = yes
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}
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ai_frequency_by_tier = {
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barony = 0
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county = 144
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duchy = 24
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kingdom = 24
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empire = 24
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hegemony = 24
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}
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cooldown_against_recipient = { years = 10 }
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is_shown = {
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scope:recipient != scope:actor
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scope:actor.faith = {
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religious_head = scope:recipient
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has_doctrine = doctrine_spiritual_head
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}
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scope:actor = {
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is_playable_character = yes
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government_allows = administrative
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is_lowborn = no
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}
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}
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is_valid_showing_failures_only = {
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scope:actor = {
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piety >= massive_piety_value
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custom_description = {
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text = "hof_ask_for_gold_excommunicated"
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NOT = { has_trait = excommunicated }
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}
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NOT = { is_at_war_with = scope:recipient }
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custom_description = {
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text = "hof_interaction_unreformed_faith"
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NOT = {
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faith = { has_doctrine_parameter = unreformed }
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}
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}
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custom_description = {
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text = "hof_interaction_has_house_modifier"
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house ?= {
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NOT = {
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has_house_modifier = ep3_requested_faith_support_modifier
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}
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}
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}
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custom_description = {
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text = "hof_interaction_is_house_head"
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house ?= {
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house_head = scope:actor
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}
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}
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}
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}
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auto_accept = {
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custom_description = {
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text = "spending_hook"
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subject = scope:actor
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object = scope:recipient
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scope:hook = yes
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}
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}
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send_option = {
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is_shown = {
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scope:actor != scope:recipient
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}
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is_valid = {
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scope:actor = {
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has_usable_hook = scope:recipient
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}
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}
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flag = hook
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localization = GENERIC_SPEND_A_HOOK
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}
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should_use_extra_icon = {
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scope:actor = { has_usable_hook = scope:recipient }
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}
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extra_icon = "gfx/interface/icons/character_interactions/hook_icon.dds"
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send_options_exclusive = no
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ai_min_reply_days = 1
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ai_max_reply_days = 5
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on_accept = {
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ep3_hof_ask_for_influence_interaction_effect = yes
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scope:actor = {
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trigger_event = ep3_interactions_events.0620
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}
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}
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on_decline = {
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scope:actor = {
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trigger_event = ep3_interactions_events.0621
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}
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}
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ai_potential = {
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is_playable_character = yes
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piety >= massive_piety_value
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NOT = { has_trait = excommunicated }
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exists = faith.religious_head
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exists = house
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}
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ai_accept = {
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base = -50
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opinion_modifier = {
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opinion_target = scope:actor
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who = scope:recipient
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multiplier = 0.5
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}
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#Doesn't like the emperor... if you're not the emperor
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modifier = {
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add = 5
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scope:actor.top_liege = {
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NOR = {
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this = scope:actor
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this = scope:recipient
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}
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reverse_opinion = {
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target = scope:recipient
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value < 0
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}
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reverse_opinion = {
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target = scope:recipient
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value > -40
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}
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}
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desc = HOF_OPINION_OF_EMPEROR
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}
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modifier = {
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add = 10
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scope:actor.top_liege = {
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NOR = {
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this = scope:actor
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this = scope:recipient
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}
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reverse_opinion = {
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target = scope:recipient
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value <= -40
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}
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reverse_opinion = {
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target = scope:recipient
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value > -80
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}
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}
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desc = HOF_OPINION_OF_EMPEROR
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}
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modifier = {
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add = 20
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scope:actor.top_liege = {
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NOR = {
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this = scope:actor
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this = scope:recipient
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}
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reverse_opinion = {
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target = scope:recipient
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value <= -80
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}
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}
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desc = HOF_OPINION_OF_EMPEROR
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}
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#Likes emperor... and you're not emperor
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modifier = {
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add = -5
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scope:actor.top_liege = {
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NOR = {
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this = scope:actor
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this = scope:recipient
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}
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reverse_opinion = {
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target = scope:recipient
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value >= 40
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}
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reverse_opinion = {
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target = scope:recipient
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value < 80
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}
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}
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desc = HOF_OPINION_OF_EMPEROR
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}
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modifier = {
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add = -10
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scope:actor.top_liege = {
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NOR = {
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this = scope:actor
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this = scope:recipient
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}
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reverse_opinion = {
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target = scope:recipient
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value >= 80
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}
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}
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desc = HOF_OPINION_OF_EMPEROR
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}
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modifier = { # Same language
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add = 5
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desc = speaks_same_language_interaction_reason
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trigger = {
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scope:actor = {
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knows_language_of_culture = scope:recipient.culture
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}
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}
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}
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modifier = { # Attacking a co-religionist
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add = -50
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desc = I_AM_ATTACKING_A_CORELIGIONIST
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scope:actor = {
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is_at_war = yes
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any_character_war = {
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primary_attacker = scope:actor
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primary_defender.faith = scope:actor.faith
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primary_defender = {
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NOT = {
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has_trait = excommunicated
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}
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}
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}
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}
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}
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modifier = { # Offensive holy war/excommunication war
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add = 30
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desc = I_AM_WAGING_AN_OFFENSIVE_HOLY_OR_EXCOMMUNICATION_WAR
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scope:actor = {
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is_at_war = yes
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any_character_war = {
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is_attacker = scope:actor
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OR = {
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using_non_ghw_holy_war_cb_trigger = yes
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using_cb = excommunication_war
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}
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}
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}
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}
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modifier = { # Defensive Holy War
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add = 50
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desc = I_AM_DEFENDING_AGAINST_A_HOLY_WAR
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scope:actor = {
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is_at_war = yes
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any_character_war = {
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is_defender = scope:actor
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using_non_ghw_holy_war_cb_trigger = yes
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}
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}
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}
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modifier = { # HoF wants the influence for themselves!
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add = -10
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desc = THEY_ARE_GREEDY
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scope:recipient = {
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ai_greed >= high_positive_greed
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}
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}
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modifier = { # I am influential already
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add = -10
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desc = I_AM_INFLUENTIAL
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scope:actor = {
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influence_level >= 4
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NOT = {
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influence_level >= 6
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}
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}
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}
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modifier = { # I am very influential already
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add = -20
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desc = I_AM_INFLUENTIAL
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scope:actor = {
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influence_level >= 6
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}
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}
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modifier = { # I am Adulterer/Fornicator
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add = -25
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desc = I_AM_ADULTERER
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scope:actor = {
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OR = {
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AND = {
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has_trait = fornicator
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trait_is_shunned_or_criminal_in_faith_trigger = { FAITH = faith TRAIT = fornicator GENDER_CHARACTER = scope:actor }
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}
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AND = {
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has_trait = adulterer
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trait_is_shunned_or_criminal_in_faith_trigger = { FAITH = faith TRAIT = adulterer GENDER_CHARACTER = scope:actor }
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}
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}
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}
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}
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modifier = { # I am a Murderer
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add = -50
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desc = I_AM_MURDERER
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scope:actor = {
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has_trait = murderer
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}
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}
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modifier = { # I am Incestous
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add = -50
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desc = I_AM_INCESTOUS
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scope:actor = {
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NOT = { scope:recipient = { faith = { has_doctrine = doctrine_consanguinity_unrestricted } } }
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has_trait = incestuous
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}
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}
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modifier = { # I am a Kinslayer
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add = -50
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desc = I_AM_A_KINSLAYER
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scope:actor = {
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OR = {
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AND = {
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has_trait = kinslayer_1
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trait_is_shunned_or_criminal_in_faith_trigger = { FAITH = faith TRAIT = kinslayer_1 GENDER_CHARACTER = scope:actor }
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}
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AND = {
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has_trait = kinslayer_2
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trait_is_shunned_or_criminal_in_faith_trigger = { FAITH = faith TRAIT = kinslayer_2 GENDER_CHARACTER = scope:actor }
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}
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AND = {
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has_trait = kinslayer_3
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trait_is_shunned_or_criminal_in_faith_trigger = { FAITH = faith TRAIT = kinslayer_3 GENDER_CHARACTER = scope:actor }
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}
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}
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}
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}
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modifier = {
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desc = RELIGIOUS_HEAD_INTERACTION_SAVIOR
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add = 15
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scope:actor = {
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has_trait = savior
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}
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}
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modifier = {
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desc = RELIGIOUS_HEAD_INTERACTION_DIVINE_BLOOD
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add = 5
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scope:actor = {
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has_trait = divine_blood
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}
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}
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modifier = {
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desc = RELIGIOUS_HEAD_INTERACTION_PARAGON
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add = 15
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scope:actor = {
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has_trait = paragon
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}
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}
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modifier = {
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desc = RELIGIOUS_HEAD_INTERACTION_CONSECRATED_BLOOD
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add = 5
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scope:actor = {
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has_trait = consecrated_blood
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}
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}
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modifier = { # You are of the same dynasty as the Head of Faith
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add = 5
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desc = YOU_ARE_MY_DYNASTY_MEMBER
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scope:recipient = {
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is_lowborn = no
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dynasty = scope:actor.dynasty
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NOR = {
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is_close_or_extended_family_of = scope:actor
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is_cousin_of = scope:actor
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is_child_of = scope:actor
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scope:recipient.dynasty = scope:secondary_recipient.dynasty
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}
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}
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}
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modifier = { # You are of the same house as the Head of Faith
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add = 10
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desc = YOU_ARE_MY_HOUSE_MEMBER
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scope:recipient = {
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is_lowborn = no
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house = scope:actor.house
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NOR = {
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is_close_or_extended_family_of = scope:actor
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is_cousin_of = scope:actor
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is_child_of = scope:actor
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scope:recipient.house = scope:secondary_recipient.house
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}
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}
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}
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modifier = { # Related to the Head of Faith
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add = 10
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desc = YOU_ARE_MY_RELATIVE
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scope:recipient = {
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OR = {
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is_close_or_extended_family_of = scope:actor
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is_cousin_of = scope:actor
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}
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NOT = { is_child_of = scope:actor }
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}
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}
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modifier = { # Parent of the Head of Faith
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add = 25
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desc = YOU_ARE_MY_PARENT
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scope:recipient = {
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is_child_of = scope:actor
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}
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}
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modifier = { # Friend of the Head of Faith
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add = 25
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desc = WE_ARE_FRIENDS
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scope:recipient = {
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has_relation_friend = scope:actor
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}
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}
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modifier = { # Best Friend of the Head of Faith
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add = 50
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desc = WE_ARE_BEST_FRIENDS
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scope:recipient = {
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has_relation_best_friend = scope:actor
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}
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}
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modifier = { # Lover of the Head of Faith
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add = 10
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desc = WE_ARE_LOVERS
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scope:recipient = {
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has_relation_lover = scope:actor
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}
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}
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modifier = { # Rival of the Head of Faith
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add = -100
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desc = WE_ARE_RIVALS
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scope:recipient = {
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has_relation_rival = scope:actor
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}
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}
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modifier = { # Nemesis of the Head of Faith
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add = -500
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desc = WE_ARE_NEMESES
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scope:recipient = {
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has_relation_nemesis = scope:actor
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}
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}
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modifier = {
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add = {
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add = 10
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multiply = scope:actor.num_virtuous_traits
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}
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scope:actor.num_virtuous_traits > 0
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desc = I_AM_VIRTUOUS
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}
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modifier = {
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add = {
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add = 5
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multiply = scope:actor.piety_level
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}
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scope:actor.piety_level > 1
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desc = I_AM_PIOUS
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}
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modifier = {
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add = {
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add = -10
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multiply = scope:actor.num_sinful_traits
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}
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scope:actor.num_sinful_traits > 0
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desc = I_AM_SINFUL
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}
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# Admin family attribute bonus
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modifier = {
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add = {
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value = 0
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if = {
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limit = {
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scope:actor.house ?= { has_house_power_parameter = increased_clerical_influence_acceptance_3 }
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}
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add = increased_clerical_influence_acceptance_3_value
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}
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else_if = {
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limit = {
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scope:actor.house ?= { has_house_power_parameter = increased_clerical_influence_acceptance_2 }
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}
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add = increased_clerical_influence_acceptance_2_value
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}
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else = {
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add = increased_clerical_influence_acceptance_1_value
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}
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}
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scope:actor.house ?= {
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OR = {
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has_house_power_parameter = increased_clerical_influence_acceptance_1
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has_house_power_parameter = increased_clerical_influence_acceptance_2
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has_house_power_parameter = increased_clerical_influence_acceptance_3
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}
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}
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desc = you_have_faithful_nobles_attribute_with_value_desc
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}
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}
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|
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ai_will_do = {
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base = 0
|
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|
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modifier = { # The AI will only use a Hook if they couldn't otherwise do this
|
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scope:hook = yes
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add = -1
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}
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modifier = { # I am low on influence
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add = 300
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scope:actor = {
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influence <= minor_influence_value
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}
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}
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modifier = { # Piety to burn, and no reason to keep it.
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add = 100
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scope:actor = {
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piety > massive_piety_value
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NOR = {
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has_character_modifier = vow_of_poverty_modifier
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has_trait = content
|
||||
has_trait = humble
|
||||
}
|
||||
}
|
||||
}
|
||||
modifier = { # Or when greedy
|
||||
add = {
|
||||
value = scope:actor.ai_greed
|
||||
multiply = 0.5
|
||||
}
|
||||
scope:actor = {
|
||||
ai_greed > 0
|
||||
}
|
||||
}
|
||||
modifier = { # Or when energy
|
||||
add = {
|
||||
value = scope:actor.ai_energy
|
||||
multiply = 0.5
|
||||
}
|
||||
scope:actor = {
|
||||
ai_energy > 0
|
||||
}
|
||||
}
|
||||
|
||||
modifier = { # I am an up and comer who really needs help
|
||||
add = 100
|
||||
scope:actor = {
|
||||
influence_level <= 1
|
||||
}
|
||||
}
|
||||
|
||||
modifier = {
|
||||
add = 100
|
||||
scope:actor = {
|
||||
ai_has_warlike_personality = yes
|
||||
}
|
||||
}
|
||||
|
||||
modifier = {
|
||||
add = 50
|
||||
scope:actor = {
|
||||
ai_has_cautious_personality = no
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
85
N3OW/history/titles/NEOW_other_titles.txt
Normal file
85
N3OW/history/titles/NEOW_other_titles.txt
Normal file
|
|
@ -0,0 +1,85 @@
|
|||
e_britannia = {
|
||||
|
||||
2212.1.1={
|
||||
holder = britannia_arthur_crowtemple # Arthwr Crowtemple
|
||||
}
|
||||
2236.8.4={
|
||||
holder = britannia_kate_crowtemple # Kate Crowtemple
|
||||
}
|
||||
2251.7.16={
|
||||
holder = britannia_mordred_crowtemple # Mordred "the Cruel" Crowtemple, end of the Crowtemple dynasty
|
||||
}
|
||||
2498.1.1 = {
|
||||
holder = britannia_cyflymarhyan_elyan #Elyan Cyflymarhyan
|
||||
}
|
||||
2527.1.1 = {
|
||||
holder = britannia_cyflymarhyan_islymo #Isylmo Cyflymarhyan
|
||||
}
|
||||
2530.1.1 = {
|
||||
holder = britannia_cyflymarhyan_frydyryk #Frydyryk Cyflymarhyan
|
||||
government = administrative_government
|
||||
effect = {
|
||||
if = {
|
||||
limit = {
|
||||
exists = holder
|
||||
has_dlc_feature = royal_court
|
||||
}
|
||||
holder = {
|
||||
set_court_type = court_administrative
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
exists = holder
|
||||
NOT = { has_dlc_feature = roads_to_power }
|
||||
}
|
||||
holder = {
|
||||
change_government = feudal_government
|
||||
add_realm_law_skip_effects = single_heir_succession_law
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
e_europa = {
|
||||
2499.1.1 = {
|
||||
holder = benelux_oranje_nassau_weilburg_leopold #Leopold BONW
|
||||
succession_laws = {
|
||||
feudal_elective_succession_law
|
||||
}
|
||||
}
|
||||
2554.1.1 = {
|
||||
holder = benelux_oranje_nassau_weilburg_hendrick #Hendrik BONW
|
||||
}
|
||||
}
|
||||
|
||||
e_france = {
|
||||
2222.1.1 = {
|
||||
holder = france_bonaparte_isildur_i #Isildur I Bonaparte
|
||||
}
|
||||
2350.12.1 = {
|
||||
holder = france_bonaparte_erendis
|
||||
}
|
||||
2372.3.13 = {
|
||||
holder = france_bonaparte_elendil_3
|
||||
}
|
||||
2378.4.9 = {
|
||||
holder = france_bonaparte_ostoher
|
||||
}
|
||||
2403.8.16 = {
|
||||
holder = france_bonaparte_isildur_3
|
||||
}
|
||||
2419.8.16 = {
|
||||
holder = france_bonaparte_anarion
|
||||
}
|
||||
2429.12.13 = {
|
||||
holder = 0
|
||||
}
|
||||
}
|
||||
|
||||
#e_europa = { # idk why putting it on NEOW_other_titles won't make it work, but it won't, so here it is - ProHunter
|
||||
# 2554.1.1 = {
|
||||
# holder = benelux_oranje_nassau_weilburg_hendrick #Hendrik BONW
|
||||
# }
|
||||
#}
|
||||
Loading…
Add table
Add a link
Reference in a new issue