From cc1ad1975543733191ef92b6d3bba00a16403935 Mon Sep 17 00:00:00 2001 From: edwardtheelbowhigh <73761109+edwardtheelbowhigh@users.noreply.github.com> Date: Sun, 23 Nov 2025 20:29:03 +0000 Subject: [PATCH] various britain changes --- .../00_high_medieval_innovations.txt | 351 ++++++++++++++++++ .../00_late_medieval_innovations.txt | 342 +++++++++++++++++ .../men_at_arms_types/_men_at_arms_types.info | 73 ++++ .../english/gui/levyview_l_english.yml | 8 + 4 files changed, 774 insertions(+) create mode 100644 N3OW/common/culture/innovations/00_high_medieval_innovations.txt create mode 100644 N3OW/common/culture/innovations/00_late_medieval_innovations.txt create mode 100644 N3OW/common/men_at_arms_types/_men_at_arms_types.info create mode 100644 N3OW/localization/english/gui/levyview_l_english.yml diff --git a/N3OW/common/culture/innovations/00_high_medieval_innovations.txt b/N3OW/common/culture/innovations/00_high_medieval_innovations.txt new file mode 100644 index 00000000..fbd75116 --- /dev/null +++ b/N3OW/common/culture/innovations/00_high_medieval_innovations.txt @@ -0,0 +1,351 @@ +#### Local Types #### +@administration_1 = "gfx/interface/icons/culture_innovations/innovation_administration_01.dds" +@administration_2 = "gfx/interface/icons/culture_innovations/innovation_administration_02.dds" +@administration_3 = "gfx/interface/icons/culture_innovations/innovation_administration_03.dds" +@civil_construction_1 = "gfx/interface/icons/culture_innovations/innovation_civil_construction_01.dds" +@civil_construction_2 = "gfx/interface/icons/culture_innovations/innovation_civil_construction_02.dds" +@leadership_1 = "gfx/interface/icons/culture_innovations/innovation_leadership_01.dds" +@leadership_2 = "gfx/interface/icons/culture_innovations/innovation_leadership_02.dds" +@raised_banner = "gfx/interface/icons/culture_innovations/innovation_raised_banner.dds" +@fortifications = "gfx/interface/icons/culture_innovations/innovation_fortifications.dds" +@siege_weapons = "gfx/interface/icons/culture_innovations/innovation_siege_weapons.dds" +@levy_building = "gfx/interface/icons/culture_innovations/innovation_levy_building.dds" +@maa_01 = "gfx/interface/icons/culture_innovations/innovation_maa_01.dds" +@maa_02 = "gfx/interface/icons/culture_innovations/innovation_maa_02.dds" +@weapons_and_armor_01 = "gfx/interface/icons/culture_innovations/innovation_weapons_and_armor_01.dds" +@weapons_and_armor_02 = "gfx/interface/icons/culture_innovations/innovation_weapons_and_armor_02.dds" +@knight = "gfx/interface/icons/culture_innovations/innovation_knight.dds" +@hird = "gfx/interface/icons/culture_innovations/innovation_hird.dds" +@longboats = "gfx/interface/icons/culture_innovations/innovation_longboats.dds" +@majesty_01 = "gfx/interface/icons/culture_innovations/innovation_majesty_01.dds" +@majesty_02 = "gfx/interface/icons/culture_innovations/innovation_majesty_02.dds" +@majesty_03 = "gfx/interface/icons/culture_innovations/innovation_majesty_03.dds" +@nobility_01 = "gfx/interface/icons/culture_innovations/innovation_nobility_01.dds" +@nobility_02 = "gfx/interface/icons/culture_innovations/innovation_nobility_02.dds" +@nobility_03 = "gfx/interface/icons/culture_innovations/innovation_nobility_03.dds" +@nobility_04 = "gfx/interface/icons/culture_innovations/innovation_nobility_04.dds" +@gunpowder = "gfx/interface/icons/culture_innovations/innovation_gunpowder.dds" +@innovation_farm = "gfx/interface/icons/culture_innovations/innovation_farm.dds" +@coins = "gfx/interface/icons/culture_innovations/innovation_welfare_01.dds" +@misc_inventions = "gfx/interface/icons/culture_innovations/innovation_misc_inventions.dds" +@advanced_bowmaking = "gfx/interface/icons/culture_innovations/innovation_advanced_bowmaking.dds" +@knighthood = "gfx/interface/icons/culture_innovations/innovation_knighthood.dds" +@heraldry = "gfx/interface/icons/culture_innovations/innovation_heraldry.dds" +@windmills = "gfx/interface/icons/culture_innovations/innovation_windmills.dds" +@siege_tower = "gfx/interface/icons/culture_innovations/innovation_auh_siege_tower.dds" + +@camel = "gfx/interface/icons/culture_innovations/innovation_camel.dds" +@elephant = "gfx/interface/icons/culture_innovations/innovation_elephant.dds" +@special_maa_01 = "gfx/interface/icons/culture_innovations/innovation_special_maa_01.dds" +@special_maa_02 = "gfx/interface/icons/culture_innovations/innovation_special_maa_02.dds" + +#culture_group_military +innovation_hoardings = { + skill = stewardship + group = culture_group_military + culture_era = culture_era_high_medieval + icon = @fortifications + + custom = unlock_high_medieval_fortification_buildings + + flag = global_regular + flag = high_medieval_era_regular +} + +innovation_trebuchet = { + skill = learning + group = culture_group_military + culture_era = culture_era_high_medieval + icon = @siege_weapons + + custom = unlock_siege_maa_third_level + + asset = { + trigger = { + OR = { + has_cultural_pillar = heritage_chinese + has_cultural_pillar = heritage_japonic + has_cultural_pillar = heritage_korean + } + } + icon = @siege_tower + name = innovation_trebuchet_chinese + } + + flag = global_regular + flag = high_medieval_era_regular +} + +innovation_castle_baileys = { + skill = martial + group = culture_group_military + culture_era = culture_era_high_medieval + icon = @levy_building + + custom = unlock_high_medieval_military_buildings + + character_modifier = { + levy_reinforcement_rate = 0.15 + } + + flag = global_regular + flag = high_medieval_era_regular +} + +innovation_men_at_arms = { + skill = martial + group = culture_group_military + culture_era = culture_era_high_medieval + icon = @maa_02 + + character_modifier = { + men_at_arms_cap = 1 + men_at_arms_limit = 4 + men_at_arms_title_limit = 1 + } + + flag = global_regular + flag = high_medieval_era_regular +} + +innovation_knighthood = { + skill = martial + group = culture_group_military + culture_era = culture_era_high_medieval + icon = @knighthood + + character_modifier = { + active_accolades = 1 + glory_hound_opinion = 5 + knight_effectiveness_mult = 0.2 + accolade_glory_gain_mult = 0.1 + } + custom = students_of_knighthood + custom = more_glory_hounds + + flag = global_regular + flag = high_medieval_era_regular +} + +innovation_advanced_bowmaking = { + skill = learning + group = culture_group_military + culture_era = culture_era_high_medieval + icon = @advanced_bowmaking + + custom = unlock_maa_crossbowmen + unlock_building = workshops_01 + #maa_upgrade = { + # type = archers + # damage = 3 + #} + + custom = eligible_accolade_crossbower_attribute + + flag = global_regular + flag = high_medieval_era_regular +} + +#culture_group_civic +innovation_heraldry = { + skill = diplomacy + group = culture_group_civic + culture_era = culture_era_high_medieval + icon = @heraldry + + unlock_law = high_partition_succession_law + unlock_law = single_heir_dynasty_house + custom = more_courtly + + flag = global_regular + flag = high_medieval_era_regular +} + +innovation_windmills = { + skill = stewardship + group = culture_group_civic + culture_era = culture_era_high_medieval + icon = @windmills + + unlock_building = windmills_01 + unlock_building = watermills_01 + + county_modifier = { + building_slot_add = 1 + } + + flag = global_regular + flag = high_medieval_era_regular +} + +innovation_divine_right = { + skill = diplomacy + group = culture_group_civic + culture_era = culture_era_high_medieval + icon = @majesty_03 + + unlock_casus_belli = de_jure_cb + + custom = multiple_claim_wars_others + + custom = unlock_palatinate_contract + + custom = more_zealot + + character_modifier = { + short_reign_duration_mult = -0.1 + monthly_piety_gain_mult = 0.1 + title_creation_cost_mult = -0.2 + } + + flag = global_regular + flag = high_medieval_era_regular +} + +innovation_land_grants = { + skill = stewardship + group = culture_group_civic + culture_era = culture_era_high_medieval + icon = @administration_3 + + custom = fabricate_claim_speed + custom = cb_discount_prestige_10 + custom = more_parochial + + flag = global_regular + flag = high_medieval_era_regular +} + +innovation_scutage = { + skill = stewardship + group = culture_group_civic + culture_era = culture_era_high_medieval + icon = @leadership_2 + + custom = unlock_scutage_contract + + character_modifier = { + republic_government_tax_contribution_mult = 0.05 + } + + flag = global_regular + flag = high_medieval_era_regular +} + +innovation_guilds = { + skill = stewardship + group = culture_group_civic + culture_era = culture_era_high_medieval + icon = @nobility_01 + + custom = unlock_high_medieval_economic_buildings + unlock_building = caravanserai_01 + county_modifier = { + building_slot_add = 1 + } + + flag = global_regular + flag = high_medieval_era_regular +} + +innovation_development_03 = { + skill = stewardship + group = culture_group_civic + culture_era = culture_era_high_medieval + icon = @civil_construction_2 + + custom = reduce_develop_county_penalty_03 + + flag = global_regular + flag = high_medieval_era_regular +} + +innovation_currency_03 = { + skill = stewardship + group = culture_group_civic + culture_era = culture_era_high_medieval + icon = @majesty_02 + + character_modifier = { + development_growth_factor = 0.1 + } + + flag = global_regular + flag = high_medieval_era_regular +} + +### culture_group_regional ### + +innovation_east_settling = { + skill = stewardship + group = culture_group_civic + culture_era = culture_era_high_medieval + region = custom_europe_eastern_germany + icon = @misc_inventions + + custom = promote_culture_speed + character_modifier = { + development_growth_factor = 0.15 + } + + flag = global_regional + flag = high_medieval_era_regional +} + +innovation_seigneurialism = { + skill = stewardship + group = culture_group_civic + culture_era = culture_era_high_medieval + region = world_europe_west_francia + icon = @administration_1 + + character_modifier = { + domain_tax_mult = 0.05 + } + + flag = global_regional + flag = high_medieval_era_regional +} + +innovation_muladi = { + skill = diplomacy + group = culture_group_civic + culture_era = culture_era_high_medieval + region = world_africa_north + icon = @nobility_02 + + character_modifier = { + different_culture_opinion = 10 + development_growth_factor = 0.10 + } + + flag = global_regional + flag = high_medieval_era_regional +} + +innovation_french_peerage = { + skill = diplomacy + group = culture_group_civic + culture_era = culture_era_high_medieval + region = world_europe_west_francia + icon = @nobility_03 + + can_progress = { #Unlocked by event. + custom_description = { + text = "innovation_unlocked_by_decision_trigger" + is_target_in_global_variable_list = { + name = unavailable_unique_decisions + target = flag:flag_promoted_gothic_innovations + } + } + } + + character_modifier = { + courtly_opinion = 5 + fellow_vassal_opinion = -10 + vassal_tax_contribution_mult = 0.1 + } + + flag = global_regional + flag = high_medieval_era_regional +} diff --git a/N3OW/common/culture/innovations/00_late_medieval_innovations.txt b/N3OW/common/culture/innovations/00_late_medieval_innovations.txt new file mode 100644 index 00000000..8a578095 --- /dev/null +++ b/N3OW/common/culture/innovations/00_late_medieval_innovations.txt @@ -0,0 +1,342 @@ +#### Local Types #### +@administration_1 = "gfx/interface/icons/culture_innovations/innovation_administration_01.dds" +@administration_2 = "gfx/interface/icons/culture_innovations/innovation_administration_02.dds" +@administration_3 = "gfx/interface/icons/culture_innovations/innovation_administration_03.dds" +@civil_construction_1 = "gfx/interface/icons/culture_innovations/innovation_civil_construction_01.dds" +@civil_construction_2 = "gfx/interface/icons/culture_innovations/innovation_civil_construction_02.dds" +@leadership_1 = "gfx/interface/icons/culture_innovations/innovation_leadership_01.dds" +@leadership_2 = "gfx/interface/icons/culture_innovations/innovation_leadership_02.dds" +@raised_banner = "gfx/interface/icons/culture_innovations/innovation_raised_banner.dds" +@fortifications = "gfx/interface/icons/culture_innovations/innovation_fortifications.dds" +@siege_weapons = "gfx/interface/icons/culture_innovations/innovation_siege_weapons.dds" +@levy_building = "gfx/interface/icons/culture_innovations/innovation_levy_building.dds" +@maa_01 = "gfx/interface/icons/culture_innovations/innovation_maa_01.dds" +@maa_02 = "gfx/interface/icons/culture_innovations/innovation_maa_02.dds" +@weapons_and_armor_01 = "gfx/interface/icons/culture_innovations/innovation_weapons_and_armor_01.dds" +@weapons_and_armor_02 = "gfx/interface/icons/culture_innovations/innovation_weapons_and_armor_02.dds" +@knight = "gfx/interface/icons/culture_innovations/innovation_knight.dds" +@hird = "gfx/interface/icons/culture_innovations/innovation_hird.dds" +@longboats = "gfx/interface/icons/culture_innovations/innovation_longboats.dds" +@majesty_01 = "gfx/interface/icons/culture_innovations/innovation_majesty_01.dds" +@majesty_02 = "gfx/interface/icons/culture_innovations/innovation_majesty_02.dds" +@majesty_03 = "gfx/interface/icons/culture_innovations/innovation_majesty_03.dds" +@nobility_01 = "gfx/interface/icons/culture_innovations/innovation_nobility_01.dds" +@nobility_02 = "gfx/interface/icons/culture_innovations/innovation_nobility_02.dds" +@nobility_03 = "gfx/interface/icons/culture_innovations/innovation_nobility_03.dds" +@nobility_04 = "gfx/interface/icons/culture_innovations/innovation_nobility_04.dds" +@gunpowder = "gfx/interface/icons/culture_innovations/innovation_gunpowder.dds" +@innovation_farm = "gfx/interface/icons/culture_innovations/innovation_farm.dds" +@coins = "gfx/interface/icons/culture_innovations/innovation_welfare_01.dds" +@misc_inventions = "gfx/interface/icons/culture_innovations/innovation_misc_inventions.dds" +@gunpowder_02 = "gfx/interface/icons/culture_innovations/innovation_bombards.dds" +@sappers = "gfx/interface/icons/culture_innovations/innovation_sappers.dds" +@plate_armor = "gfx/interface/icons/culture_innovations/innovation_plate_armor.dds" +@fire_dragon = "gfx/interface/icons/culture_innovations/innovation_auh_cannon.dds" + +@camel = "gfx/interface/icons/culture_innovations/innovation_camel.dds" +@elephant = "gfx/interface/icons/culture_innovations/innovation_elephant.dds" +@special_maa_01 = "gfx/interface/icons/culture_innovations/innovation_special_maa_01.dds" +@special_maa_02 = "gfx/interface/icons/culture_innovations/innovation_special_maa_02.dds" + +#culture_group_military +innovation_machicolations = { + skill = stewardship + group = culture_group_military + culture_era = culture_era_late_medieval + icon = @fortifications + custom = unlock_late_medieval_fortification_buildings + + flag = global_regular + flag = late_medieval_era_regular +} + +innovation_gunpowder = { + skill = learning + group = culture_group_military + culture_era = culture_era_late_medieval + icon = @gunpowder_02 + + parameters = { + unlock_late_medieval_gunpowder_units = yes + unlock_powder_magazines = yes + } + + asset = { + trigger = { + OR = { + has_cultural_pillar = heritage_chinese + has_cultural_pillar = heritage_japonic + has_cultural_pillar = heritage_korean + } + } + icon = @fire_dragon + } + + custom = unlock_siege_maa_fourth_level + + flag = global_regular + flag = late_medieval_era_regular +} + +innovation_royal_armory = { + skill = martial + group = culture_group_military + culture_era = culture_era_late_medieval + icon = @levy_building + + custom = unlock_late_medieval_military_buildings + + character_modifier = { + levy_reinforcement_rate = 0.15 + } + + flag = global_regular + flag = late_medieval_era_regular +} + +innovation_standing_armies = { + skill = martial + group = culture_group_military + culture_era = culture_era_late_medieval + icon = @leadership_2 + + character_modifier = { + men_at_arms_cap = 1 + men_at_arms_limit = 5 + men_at_arms_title_limit = 1 + } + custom = more_belligerents + + flag = global_regular + flag = late_medieval_era_regular +} + +innovation_sappers = { + skill = martial + group = culture_group_military + culture_era = culture_era_late_medieval + icon = @sappers + + character_modifier = { + siege_phase_time = -0.1 + } + + flag = global_regular + flag = late_medieval_era_regular +} + +innovation_plate_armor = { + skill = martial + group = culture_group_military + culture_era = culture_era_late_medieval + icon = @plate_armor + + maa_upgrade = { + type = heavy_infantry + toughness = 10 + } + maa_upgrade = { + type = heavy_cavalry + toughness = 20 + } + + flag = global_regular + flag = late_medieval_era_regular +} + +#culture_group_civic +innovation_primogeniture = { + skill = diplomacy + group = culture_group_civic + culture_era = culture_era_late_medieval + icon = @majesty_01 + + unlock_law = single_heir_succession_law + unlock_law = single_heir_succession_law_youngest + + custom = more_zealot + + flag = global_regular + flag = late_medieval_era_regular +} + +innovation_cranes = { + skill = stewardship + group = culture_group_civic + culture_era = culture_era_late_medieval + icon = @civil_construction_1 + + custom = unlock_late_medieval_economic_buildings + + character_modifier = { + build_speed = -0.15 + } + + flag = global_regular + flag = late_medieval_era_regular +} + +innovation_noblesse_oblige = { + skill = diplomacy + group = culture_group_civic + culture_era = culture_era_late_medieval + icon = @nobility_03 + + character_modifier = { + courtly_opinion = 5 + parochial_opinion = 5 + fellow_vassal_opinion = 5 + accolade_glory_gain_mult = 0.1 + } + + flag = global_regular + flag = late_medieval_era_regular +} + +innovation_rightful_ownership = { + skill = diplomacy + group = culture_group_civic + culture_era = culture_era_late_medieval + icon = @leadership_1 + + character_modifier = { + title_creation_cost_mult = -0.2 + } + custom = cb_discount_prestige_10 + custom = more_glory_hounds +} + +innovation_ermine_cloaks = { # now 'Exotic Regalia' in-game + skill = stewardship + group = culture_group_civic + culture_era = culture_era_late_medieval + icon = @majesty_03 + + asset = { + trigger = { + OR = { + has_cultural_pillar = heritage_frankish + has_cultural_pillar = heritage_iberian + has_cultural_pillar = heritage_latin + has_cultural_pillar = heritage_central_germanic + has_cultural_pillar = heritage_west_germanic + has_cultural_pillar = heritage_north_germanic + has_cultural_pillar = heritage_brythonic + has_cultural_pillar = heritage_goidelic + has_cultural_pillar = heritage_west_slavic + has_cultural_pillar = heritage_east_slavic + has_cultural_pillar = heritage_south_slavic + has_cultural_pillar = heritage_magyar + has_cultural_pillar = heritage_baltic + } + } + icon = @majesty_03 + name = innovation_ermine_cloaks_ermine + } + + character_modifier = { + vassal_limit = 20 + } + + flag = global_regular + flag = late_medieval_era_regular +} + +innovation_court_officials = { + skill = stewardship + group = culture_group_civic + culture_era = culture_era_late_medieval + icon = @nobility_02 + + character_modifier = { + domain_limit = 1 + tax_slot_add = 1 + } + + custom = more_courtly + + flag = global_regular + flag = late_medieval_era_regular +} + +innovation_development_04 = { + skill = stewardship + group = culture_group_civic + culture_era = culture_era_late_medieval + icon = @misc_inventions + + custom = reduce_develop_county_penalty_04 + custom = more_parochial + + flag = global_regular + flag = late_medieval_era_regular +} + +innovation_currency_04 = { + skill = stewardship + group = culture_group_civic + culture_era = culture_era_late_medieval + icon = @administration_1 + + character_modifier = { + development_growth_factor = 0.1 + } + + flag = global_regular + flag = late_medieval_era_regular +} + +### culture_group_regional ### + +innovation_wierdijks = { + skill = stewardship + group = culture_group_civic + culture_era = culture_era_late_medieval + region = custom_netherlands + icon = @civil_construction_2 + + character_modifier = { + levy_size = 0.01 #Not that kind of levee! + city_holding_build_speed = -0.1 + city_holding_holding_build_speed = -0.1 + development_growth_factor = 0.1 + + } + + flag = global_regional + flag = late_medieval_era_regional +} + +innovation_condottieri = { + skill = intrigue + group = culture_group_military + culture_era = culture_era_late_medieval + region = world_europe_south_italy + icon = @maa_01 + + character_modifier = { + same_culture_mercenary_hire_cost_mult = -0.25 + } + + culture_modifier = { + mercenary_count_mult = 1 + } + + flag = global_regional + flag = late_medieval_era_regional +} + +innovation_deccan_unity = { + skill = diplomacy + group = culture_group_civic + culture_era = culture_era_late_medieval + region = world_india_deccan + icon = @nobility_04 + + character_modifier = { + same_faith_opinion = 5 + } + + flag = global_regional + flag = late_medieval_era_regional +} diff --git a/N3OW/common/men_at_arms_types/_men_at_arms_types.info b/N3OW/common/men_at_arms_types/_men_at_arms_types.info new file mode 100644 index 00000000..40a4a4f8 --- /dev/null +++ b/N3OW/common/men_at_arms_types/_men_at_arms_types.info @@ -0,0 +1,73 @@ +key = { + type = type_name + + # ( optional ) Triggered illustrations used for MaA type. Can be repeated multiple times with different triggers and images + # fist valid will be chosen for display + # It's highly recommended to have last illustration without any triggers as a fallback or when illustration + # is shown without army or regiment or potential owner character - when it's impossible to run a trigger + # + # If no illustration is provided, object key will be used as file name,just like other icons for other scipt types + # + # root: - culture + illustration = { + trigger = { ... } # trigger that enables specific illustration + + reference = file_name # Name of .dds texture file in REGIMENTYPE_HORIZONTAL_IMAGE_PATH and REGIMENTYPE_VERTICAL_IMAGE_PATH + } + + icon = file_name # ( optional ) Override for key when no illustrations are provided + + special_recruit_only = no # Can *never* be directly recruited in GUI or by AI, only created via code or effect (use this instead of `can_recruit = { always = no }`) + + can_recruit = {} # Trigger in character scope for whether you can recruit it. Optional. Mutually exclusive with being unlocked by innovation + # Has scope:title set when trying to recruit title MaA + + pursuit = 10 # Damage dealt in pursuit phase if on winning side + screen = 10 # Damage mitigated in pursuit phase if on losing side + damage = 50 # Damage dealt + toughness = 40 # Ability to absorb damage + siege_value = 0.1 # How much it contributes to sieges + max = 3 # Overrides base MaA size limit. Is added with any other MaA size bonuses + + fights_in_main_phase = no # If set, only affects the pursuit phase. Handy for siege weapons + siege_tier = 1 # How good it is at countering forts + + buy_cost = { gold = 0 prestige = 0 piety = 0 } # Costs. Support gold, prestige, and piety + low_maintenance_cost = { gold = 2 } # Maintenance paid when the regiment is unraised and fully reinforced or when reinforcement is disabled + high_maintenance_cost = { gold = 10 } # Maintenance paid when the regiment is raised or not fully reinforced + + # Terrain bonuses pursuit, siege_value, etc. + terrain_bonus = { + plains = { damage = 10 } + } + + # What archetypes it counters, and how much. The number is how many subregiments it counters + counters = { + pikemen = 1 + archers = 1 + } + + stack = 100 # Size of one sub-regiment + hired_stack_size = 25 # size of sub-regiment for the purpose of hired troops. If not set, this will be the same as the "stack" value + + ai_quality = { ... } # Script value in character scope. Used in addition to a quality calculation (based on TOUGHNESS_SCORE_MULT, etc.) to figure out what the AI should buy/disband + + fallback_in_hired_troops_if_unlocked = yes # Mercs/holy orders won't have a preference towards this MaA if it is unlocked + mercenary_fallback = no # Mercenary will have a lower priority to use this type + holy_order_fallback = no # Holy order will have a lower priority to use this type + allowed_in_hired_troops = yes # MaA type can be used in hired troops + max_sub_regiments = -1 # If positive, only one reginemt of this type can be created, and have this maximum size. Unaffected by bonuses to MaA regiment size + + provision_cost = 0 # The amount of provison cost for this MAA type when moving your domicile +} + +== Base type modifiers == +All get prefixed with the base type. E.G., "max_size_add" will become type_key_max_size_add. +max_size_add/mult +siege_value_add/mult +damage_add/mult +toughness_add/mult +pursuit_add/mult +screen_add/mult +maintenance_mult +recruitment_cost_mult diff --git a/N3OW/localization/english/gui/levyview_l_english.yml b/N3OW/localization/english/gui/levyview_l_english.yml new file mode 100644 index 00000000..f5c09b59 --- /dev/null +++ b/N3OW/localization/english/gui/levyview_l_english.yml @@ -0,0 +1,8 @@ +l_english: + LV_HEADER:0 "Levies" + LV_COUNTS:0 "[LevyView.GetLivingCount|0]/[LevyView.GetMaxCount|0]" + LV_FLAVOR:1 "Levies consist of Freemen Militias, local sellswords, and lesser nobles equipped with the always available Spears, Axes, and Bows — they have limited organised training and make up the bulk of armies, they improve with innovations." + LV_RAISED:0 "[LevyView.GetRaisedCount|0] raised" + LV_UNRAISED:0 "Unraised" + LV_MAINTENANCE:0 "Maintenance: [gold_i][LevyView.GetMaintenanceCost|2]/month" + LV_NO_COUNTERS:0 "Levies never [counter|E] other Types"