This commit is contained in:
Fishedotjpg 2026-03-11 22:50:02 +00:00
parent fd65a8d161
commit c0de8d85ec
5 changed files with 808 additions and 31 deletions

View file

@ -937,6 +937,284 @@ portrait_ugro_permian_clothing_spouse_trigger = { #AKA Khanty
}
}
### CCP5 ###
portrait_ccp5_english_culture_group_low_nobles_trigger = {
OR = {
AND = {
portrait_war_nobles_helmet_ccp5_trigger = {
CULTURE_INPUT = english
}
portrait_low_nobles_armor_trigger = {
CULTURE_INPUT = english
}
}
AND = {
portrait_war_nobles_helmet_ccp5_trigger = {
CULTURE_INPUT = welsh
}
portrait_low_nobles_armor_trigger = {
CULTURE_INPUT = welsh
}
}
AND = {
portrait_war_nobles_helmet_ccp5_trigger = {
CULTURE_INPUT = cornish
}
portrait_low_nobles_armor_trigger = {
CULTURE_INPUT = cornish
}
}
}
}
portrait_ccp5_english_culture_group_high_nobles_trigger = {
OR = {
AND = {
portrait_war_nobles_helmet_ccp5_trigger = {
CULTURE_INPUT = english
}
portrait_high_nobles_armor_trigger = {
CULTURE_INPUT = english
}
}
AND = {
portrait_war_nobles_helmet_ccp5_trigger = {
CULTURE_INPUT = welsh
}
portrait_high_nobles_armor_trigger = {
CULTURE_INPUT = welsh
}
}
AND = {
portrait_war_nobles_helmet_ccp5_trigger = {
CULTURE_INPUT = cornish
}
portrait_high_nobles_armor_trigger = {
CULTURE_INPUT = cornish
}
}
}
}
portrait_ccp5_french_culture_group_low_nobles_trigger = {
OR = {
AND = {
portrait_war_nobles_helmet_ccp5_trigger = {
CULTURE_INPUT = french
}
portrait_low_nobles_armor_trigger = {
CULTURE_INPUT = french
}
}
AND = {
portrait_war_nobles_helmet_ccp5_trigger = {
CULTURE_INPUT = norman
}
portrait_low_nobles_armor_trigger = {
CULTURE_INPUT = norman
}
}
AND = {
portrait_war_nobles_helmet_ccp5_trigger = {
CULTURE_INPUT = breton
}
portrait_high_nobles_armor_trigger = {
CULTURE_INPUT = breton
}
}
}
}
portrait_ccp5_french_culture_group_high_nobles_trigger = {
OR = {
AND = {
portrait_war_nobles_helmet_ccp5_trigger = {
CULTURE_INPUT = french
}
portrait_high_nobles_armor_trigger = {
CULTURE_INPUT = french
}
}
AND = {
portrait_war_nobles_helmet_ccp5_trigger = {
CULTURE_INPUT = norman
}
portrait_high_nobles_armor_trigger = {
CULTURE_INPUT = norman
}
}
AND = {
portrait_war_nobles_helmet_ccp5_trigger = {
CULTURE_INPUT = breton
}
portrait_high_nobles_armor_trigger = {
CULTURE_INPUT = breton
}
}
}
}
portrait_ccp5_is_any_war_noble_trigger = {
portrait_war_nobles_helmet_ccp5_trigger = {
CULTURE_INPUT = $CULTURE_INPUT$
}
OR = {
portrait_commoner_armor_trigger = {
CULTURE_INPUT = $CULTURE_INPUT$
}
portrait_low_nobles_armor_trigger = {
CULTURE_INPUT = $CULTURE_INPUT$
}
portrait_high_nobles_armor_trigger = {
CULTURE_INPUT = $CULTURE_INPUT$
}
}
}
portrait_english_clothing_trigger = {
has_cp5_dlc_trigger = yes
portrait_shared_clothing_contents_trigger = {
CULTURE_SCOPE = scope:culture
CULTURE_FLAG = english
}
}
portrait_welsh_clothing_trigger = {
has_cp5_dlc_trigger = yes
portrait_shared_clothing_contents_trigger = {
CULTURE_SCOPE = scope:culture
CULTURE_FLAG = welsh
}
}
portrait_cornish_clothing_trigger = {
has_cp5_dlc_trigger = yes
portrait_shared_clothing_contents_trigger = {
CULTURE_SCOPE = scope:culture
CULTURE_FLAG = cornish
}
}
portrait_swabian_clothing_trigger = {
has_cp5_dlc_trigger = yes
portrait_shared_clothing_contents_trigger = {
CULTURE_SCOPE = scope:culture
CULTURE_FLAG = swabian
}
}
portrait_breton_clothing_trigger = {
has_cp5_dlc_trigger = yes
portrait_shared_clothing_contents_trigger = {
CULTURE_SCOPE = scope:culture
CULTURE_FLAG = breton
}
}
portrait_norman_clothing_trigger = {
has_cp5_dlc_trigger = yes
portrait_shared_clothing_contents_trigger = {
CULTURE_SCOPE = scope:culture
CULTURE_FLAG = norman
}
}
portrait_pommeranian_clothing_trigger = {
has_cp5_dlc_trigger = yes
portrait_shared_clothing_contents_trigger = {
CULTURE_SCOPE = scope:culture
CULTURE_FLAG = pommeranian
}
}
portrait_english_clothing_spouse_trigger = {
has_cp5_dlc_trigger = yes
portrait_shared_clothing_contents_trigger = {
CULTURE_SCOPE = scope:culture
CULTURE_FLAG = english
}
}
portrait_swabian_clothing_spouse_trigger = {
has_cp5_dlc_trigger = yes
portrait_shared_clothing_contents_trigger = {
CULTURE_SCOPE = scope:culture
CULTURE_FLAG = swabian
}
}
portrait_breton_clothing_spouse_trigger = {
has_cp5_dlc_trigger = yes
portrait_shared_clothing_contents_trigger = {
CULTURE_SCOPE = scope:culture
CULTURE_FLAG = breton
}
}
portrait_norman_clothing_spouse_trigger = {
has_cp5_dlc_trigger = yes
portrait_shared_clothing_contents_trigger = {
CULTURE_SCOPE = scope:culture
CULTURE_FLAG = norman
}
}
portrait_welsh_clothing_spouse_trigger = {
has_cp5_dlc_trigger = yes
portrait_shared_clothing_contents_trigger = {
CULTURE_SCOPE = scope:culture
CULTURE_FLAG = welsh
}
}
portrait_cornish_clothing_spouse_trigger = {
has_cp5_dlc_trigger = yes
portrait_shared_clothing_contents_trigger = {
CULTURE_SCOPE = scope:culture
CULTURE_FLAG = cornish
}
}
portrait_pommeranian_clothing_spouse_trigger = {
has_cp5_dlc_trigger = yes
portrait_shared_clothing_contents_trigger = {
CULTURE_SCOPE = scope:culture
CULTURE_FLAG = pommeranian
}
}
### CCP7 EMISHI AINU / NIVKH NANAI ###
portrait_emishi_clothing_trigger = {
has_cp7_dlc_trigger = yes
portrait_shared_clothing_contents_trigger = {
CULTURE_SCOPE = scope:culture
CULTURE_FLAG = emishi
}
}
portrait_emishi_clothing_spouse_trigger = {
has_cp7_dlc_trigger = yes
portrait_shared_clothing_contents_trigger = {
CULTURE_SCOPE = culture
CULTURE_FLAG = emishi
}
}
portrait_nivkh_clothing_trigger = {
has_cp7_dlc_trigger = yes
portrait_shared_clothing_contents_trigger = {
CULTURE_SCOPE = scope:culture
CULTURE_FLAG = nivkh
}
}
portrait_nivkh_clothing_spouse_trigger = {
has_cp7_dlc_trigger = yes
portrait_shared_clothing_contents_trigger = {
CULTURE_SCOPE = culture
CULTURE_FLAG = nivkh
}
}
### FP1 ###
portrait_fp1_norse_clothing_trigger = {
@ -1218,6 +1496,88 @@ portrait_ainu_clothing_spouse_trigger = {
}
}
### CCP9 ###
portrait_khitan_clothing_trigger = {
#has_cp9_dlc_trigger = yes
portrait_shared_clothing_contents_trigger = {
CULTURE_SCOPE = scope:culture
CULTURE_FLAG = khitan
}
}
portrait_khitan_clothing_spouse_trigger = {
#has_cp9_dlc_trigger = yes
portrait_shared_clothing_contents_trigger = {
CULTURE_SCOPE = culture
CULTURE_FLAG = khitan
}
}
portrait_dali_clothing_trigger = { #DALI DYNASTY
#has_cp9_dlc_trigger = yes
portrait_shared_clothing_contents_trigger = {
CULTURE_SCOPE = scope:culture
CULTURE_FLAG = dali
}
}
portrait_dali_clothing_spouse_trigger = {
#has_cp9_dlc_trigger = yes
portrait_shared_clothing_contents_trigger = {
CULTURE_SCOPE = culture
CULTURE_FLAG = dali
}
}
portrait_uyghur_clothing_trigger = { #UYGHR DYNASTY
#has_cp9_dlc_trigger = yes
portrait_shared_clothing_contents_trigger = {
CULTURE_SCOPE = culture
CULTURE_FLAG = uyghur
}
}
portrait_uyghur_clothing_spouse_trigger = {
#has_cp9_dlc_trigger = yes
portrait_shared_clothing_contents_trigger = {
CULTURE_SCOPE = culture
CULTURE_FLAG = uyghur
}
}
portrait_tangut_clothing_trigger = { #TANGUT DYNASTY
#has_cp9_dlc_trigger = yes
portrait_shared_clothing_contents_trigger = {
CULTURE_SCOPE = culture
CULTURE_FLAG = tangut
}
}
portrait_tangut_clothing_spouse_trigger = {
#has_cp9_dlc_trigger = yes
portrait_shared_clothing_contents_trigger = {
CULTURE_SCOPE = culture
CULTURE_FLAG = tangut
}
}
portrait_jurchen_clothing_trigger = { #TANGUT DYNASTY
#has_cp9_dlc_trigger = yes
portrait_shared_clothing_contents_trigger = {
CULTURE_SCOPE = culture
CULTURE_FLAG = jurchen
}
}
portrait_jurchen_clothing_spouse_trigger = {
#has_cp9_dlc_trigger = yes
portrait_shared_clothing_contents_trigger = {
CULTURE_SCOPE = culture
CULTURE_FLAG = jurchen
}
}
### General clothing triggers ###
portrait_era1_trigger = { # Intended to primarily cover the years 850 to 1000
@ -1309,7 +1669,24 @@ portrait_era3_armor_trigger = {
}
portrait_era4_armor_trigger = {
current_year >= 2790 # This is anachronistic and should historically be around 1300 (transitional mail and plate armor)
current_year >= 1240 # This is anachronistic and should historically be around 1300 (transitional mail and plate armor)
}
##Meant to cover 1270 - 1325
portrait_late_era3_trigger = {
current_year >= 1220 # This is anachronistic and should historically be around 1300
current_year < 1340 # 1300
}
## This is so characters wear their cool helmets if they own the DLC helmets
portrait_war_nobles_helmet_ccp5_trigger = {
exists = this
OR = {
has_character_flag = need_military_outfit
portrait_wear_helmet_trigger = yes
}
portrait_$CULTURE_INPUT$_clothing_trigger = yes
}
@ -1463,7 +1840,7 @@ portrait_commoner_no_mayors_trigger = {
trigger_if = {
limit = { exists = this } # To check if this is an actual character
NOR = {
government_has_flag = government_is_special_republic
government_has_flag = government_is_republic
primary_spouse ?= {
AND = {
highest_held_title_tier > tier_county
@ -1570,7 +1947,7 @@ portrait_low_nobles_trigger = {
NOR = {
government_has_flag = government_is_herder
AND = {
government_has_flag = government_is_special_republic
government_has_flag = government_is_republic
primary_title.tier > tier_barony
}
AND = {
@ -1602,7 +1979,7 @@ portrait_low_nobles_trigger = {
}
NOR = {
AND = {
government_has_flag = government_is_special_republic
government_has_flag = government_is_republic
primary_title.tier > tier_barony
}
AND = {
@ -1654,7 +2031,7 @@ portrait_high_nobles_trigger = {
# Most cultures do not have specific clothes for royalty and imperial tier, so we use the high nobility for anything from duke/duchess and up
trigger_else = { highest_held_title_tier >= tier_duchy }
AND = {
government_has_flag = government_is_special_republic
government_has_flag = government_is_republic
primary_title.tier > tier_barony
}
AND = {
@ -1693,7 +2070,7 @@ portrait_high_nobles_trigger = {
# Most cultures do not have specific clothes for royalty and imperial tier, so we use the high nobility for anything from duke/duchess and up
trigger_else = { highest_held_title_tier >= tier_duchy }
AND = {
government_has_flag = government_is_special_republic
government_has_flag = government_is_republic
primary_title.tier > tier_barony
}
AND = {
@ -1775,7 +2152,7 @@ portrait_high_nobles_headgear_trigger = {
}
trigger_else = { highest_held_title_tier >= tier_duchy }
AND = {
government_has_flag = government_is_special_republic
government_has_flag = government_is_republic
primary_title.tier > tier_county
}
AND = {
@ -1813,7 +2190,7 @@ portrait_high_nobles_headgear_trigger = {
}
trigger_else = { highest_held_title_tier >= tier_duchy }
AND = {
government_has_flag = government_is_special_republic
government_has_flag = government_is_republic
primary_title.tier > tier_county
}
AND = {
@ -1876,7 +2253,7 @@ portrait_high_nobles_headgear_trigger = {
highest_held_title_tier >= tier_kingdom
NOR = {
AND = {
government_has_flag = government_is_special_republic
government_has_flag = government_is_republic
primary_title.tier > tier_barony
}
AND = {
@ -1899,7 +2276,7 @@ portrait_royalty_trigger = {
tgp_portrait_liege_or_ceremonial_liege_king_trigger = yes
NOR = {
AND = {
government_has_flag = government_is_special_republic
government_has_flag = government_is_republic
primary_title.tier > tier_barony
}
AND = {
@ -1920,7 +2297,7 @@ portrait_royalty_trigger = {
tgp_portrait_liege_or_ceremonial_liege_king_trigger = yes
NOR = {
AND = {
government_has_flag = government_is_special_republic
government_has_flag = government_is_republic
primary_title.tier > tier_barony
}
AND = {
@ -1939,7 +2316,7 @@ portrait_royalty_trigger = {
highest_held_title_tier >= tier_kingdom
NOR = {
AND = {
government_has_flag = government_is_special_republic
government_has_flag = government_is_republic
primary_title.tier > tier_barony
}
AND = {
@ -1991,7 +2368,7 @@ portrait_royalty_african_headgear_trigger = {
}
}
}
NOT = { government_has_flag = government_is_special_republic }
NOT = { government_has_flag = government_is_republic }
OR = {
portrait_african_clothing_trigger = yes
AND = {
@ -2029,7 +2406,7 @@ portrait_royalty_african_headgear_trigger = {
has_realm_law = camp_purpose_legitimists
}
}
NOT = { government_has_flag = government_is_special_republic }
NOT = { government_has_flag = government_is_republic }
OR = {
portrait_african_clothing_spouse_trigger = yes
AND = {
@ -2061,7 +2438,7 @@ portrait_imperial_trigger = {
tgp_portrait_liege_or_ceremonial_liege_emperor_trigger = yes
NOR = {
AND = {
government_has_flag = government_is_special_republic
government_has_flag = government_is_republic
primary_title.tier > tier_barony
}
AND = {
@ -2083,7 +2460,7 @@ portrait_imperial_trigger = {
tgp_portrait_liege_or_ceremonial_liege_emperor_trigger = yes
NOR = {
AND = {
government_has_flag = government_is_special_republic
government_has_flag = government_is_republic
primary_title.tier > tier_barony
}
AND = {
@ -2123,7 +2500,7 @@ portrait_imperial_nobles_headgear_trigger = {
is_ruler = yes
government_has_flag = government_is_landless_adventurer
}
government_has_flag = government_is_special_republic
government_has_flag = government_is_republic
AND = {
is_ruler = yes
government_has_flag = government_is_theocracy
@ -2437,7 +2814,7 @@ portrait_mayor_trigger = {
portrait_mayor_headgear_trigger = {
exists = this
highest_held_title_tier < tier_county
government_has_flag = government_is_special_republic
government_has_flag = government_is_republic
portrait_$CULTURE_INPUT$_clothing_trigger = yes
}
@ -2710,6 +3087,22 @@ portrait_religious_sami_trigger = {
portrait_sami_clothing_trigger = yes
}
## CCP7 EMISHI AINU / NIVKH NANAI ##
portrait_religious_emishi_trigger = {
has_cp7_dlc_trigger = yes
religion = religion:kamuyism_religion
}
portrait_religious_shamanism_trigger = {
# technically this just makes it so shamanists wear vanilla steppe religious clothing so probably doesn't need a dlc check
religion = religion:shamanism_religion
}
portrait_religious_shamanism_nivkh_trigger = { # same as above but shamanists with nivkh aesthetics will sometimes wear ainu sapanpe headgear
has_cp7_dlc_trigger = yes
portrait_nivkh_clothing_trigger = yes
religion = religion:shamanism_religion
}
portrait_religious_steppe_trigger = {
OR = {
@ -2775,6 +3168,7 @@ portrait_religious_african_trigger = {
### DDE HRE ###
portrait_reichskrone_trigger = {
exists = this
OR = {
has_primary_title = title:e_european_union
}

View file

@ -2067,7 +2067,7 @@ great_holy_war.0092 = {
}
}
random_list = {
20 = { #Pledge.
15 = { #Pledge.
trigger = {
OR = { # Either be independent, or have no liege above you of the defending Faith, to avoid messy situations of vassals and lieges fighting against each other.
top_liege = this
@ -2089,10 +2089,12 @@ great_holy_war.0092 = {
}
}
}
80 = { #Do not pledge.
45 = {
}
40 = { #Do not pledge.
random = { #When not pledging, there is still a chance that the AI will donate money.
chance = 35
chance = 15
modifier = {
factor = 0.75
has_trait = greedy
@ -2273,7 +2275,7 @@ great_holy_war.0021 = {
}
}
random_list = {
15 = { #Pledge.
10 = { #Pledge.
trigger = {
OR = { # Either be independent, or have no liege above you of the attacking Faith, to avoid messy situations of vassals and lieges fighting against each other.
top_liege = this
@ -2285,7 +2287,8 @@ great_holy_war.0021 = {
}
scope:the_faith.great_holy_war = { pledge_defender = root }
}
85 = { #Do not pledge.
45
45 = { #Do not pledge.
modifier = { #More pledging happening at start of preparation phase.
factor = 0.75
NOT = { exists = scope:the_faith.great_holy_war.ghw_war }

View file

@ -313,6 +313,29 @@ one_handed_sword = {
animations = female_prop_fix_additive
}
portrait_modifier = { # CCP5
trigger = {
AND = {
has_dlc_feature = high_medieval_warfare_attire
OR = {
portrait_commoner_armor_trigger = {
CULTURE_INPUT = french
}
portrait_commoner_armor_trigger = {
CULTURE_INPUT = norman
}
portrait_commoner_armor_trigger = {
CULTURE_INPUT = breton
}
}
portrait_era3_trigger = yes
}
}
animations_props = marshal_ccp5_french_prop
animations = council_marshal_decal
animations = cloak_additive
}
portrait_modifier = { # POL
trigger = {
AND = {
@ -724,6 +747,29 @@ lefthanded_one_handed_sword = {
animations = female_prop_fix_additive
}
portrait_modifier = { # CCP5
trigger = {
AND = {
has_dlc_feature = high_medieval_warfare_attire
OR = {
portrait_commoner_armor_trigger = {
CULTURE_INPUT = french
}
portrait_commoner_armor_trigger = {
CULTURE_INPUT = norman
}
portrait_commoner_armor_trigger = {
CULTURE_INPUT = breton
}
}
portrait_era3_trigger = yes
}
}
animations_props = marshal_ccp5_french_prop_left
animations = council_marshal_decal
animations = cloak_additive
}
portrait_modifier = { # POL
trigger = {
AND = {
@ -1382,6 +1428,29 @@ council_marshal = {
animations = female_prop_fix_additive
}
portrait_modifier = { # CCP5
trigger = {
AND = {
has_dlc_feature = high_medieval_warfare_attire
OR = {
portrait_commoner_armor_trigger = {
CULTURE_INPUT = french
}
portrait_commoner_armor_trigger = {
CULTURE_INPUT = norman
}
portrait_commoner_armor_trigger = {
CULTURE_INPUT = breton
}
}
portrait_era3_trigger = yes
}
}
animations_props = marshal_ccp5_french_prop
animations = council_marshal_decal
animations = cloak_additive
}
portrait_modifier = { # POL
trigger = {
AND = {
@ -1717,6 +1786,29 @@ council_marshal_shield = {
animations = dwarf_additive
}
portrait_modifier = { # CCP5
trigger = {
AND = {
has_dlc_feature = high_medieval_warfare_attire
OR = {
portrait_commoner_armor_trigger = {
CULTURE_INPUT = french
}
portrait_commoner_armor_trigger = {
CULTURE_INPUT = norman
}
portrait_commoner_armor_trigger = {
CULTURE_INPUT = breton
}
}
portrait_era3_trigger = yes
}
}
animations_props = marshal_ccp5_french_prop
animations = council_marshal_decal
animations = cloak_additive
}
portrait_modifier = { # POL
trigger = {
has_dlc_feature = west_slavic_attire
@ -1973,6 +2065,29 @@ throneRoom_one_handed_passive_1 = {
animations = female_prop_fix_additive
}
portrait_modifier = { # CCP5
trigger = {
AND = {
has_dlc_feature = high_medieval_warfare_attire
OR = {
portrait_commoner_armor_trigger = {
CULTURE_INPUT = french
}
portrait_commoner_armor_trigger = {
CULTURE_INPUT = norman
}
portrait_commoner_armor_trigger = {
CULTURE_INPUT = breton
}
}
portrait_era3_trigger = yes
}
}
animations_props = marshal_ccp5_french_prop
animations = council_marshal_decal
animations = cloak_additive
}
portrait_modifier = { # POL
trigger = {
culture = { has_clothing_gfx = west_slavic_clothing_gfx }

View file

@ -7,6 +7,150 @@
template = no_headgear
}
##ccp9
add_accessory_modifiers = {
gene = headgear
template = ccp9_liao_high_nobility_headgear
is_valid_custom = {
has_cp9_dlc_trigger = yes
}
}
add_accessory_modifiers = {
gene = headgear
template = ccp9_liao_commoner_headgear
is_valid_custom = {
has_cp9_dlc_trigger = yes
}
}
add_accessory_modifiers = {
gene = headgear
template = ccp9_dali_low_nobility_headgear
is_valid_custom = {
has_cp9_dlc_trigger = yes
}
}
add_accessory_modifiers = {
gene = headgear
template = ccp9_dali_high_nobility_headgear
is_valid_custom = {
has_cp9_dlc_trigger = yes
}
}
add_accessory_modifiers = {
gene = headgear
template = ccp9_silla_royalty_headgear
is_valid_custom = {
has_cp9_dlc_trigger = yes
}
}
add_accessory_modifiers = {
gene = headgear
template = ccp9_uyghur_low_nobility_headgear
is_valid_custom = {
has_cp9_dlc_trigger = yes
}
}
add_accessory_modifiers = {
gene = headgear
template = ccp9_uyghur_royalty_headgear
is_valid_custom = {
has_cp9_dlc_trigger = yes
}
}
add_accessory_modifiers = {
gene = headgear
template = ccp9_uyghur_high_nobility_headgear
is_valid_custom = {
has_cp9_dlc_trigger = yes
}
}
add_accessory_modifiers = {
gene = headgear
template = ccp9_tangut_high_nobility_headgear
is_valid_custom = {
has_cp9_dlc_trigger = yes
}
}
add_accessory_modifiers = {
gene = headgear
template = ccp9_tangut_royalty_headgear
is_valid_custom = {
has_cp9_dlc_trigger = yes
}
}
add_accessory_modifiers = {
gene = headgear
template = ccp9_jurchen_nobility_headgear
is_valid_custom = {
has_cp9_dlc_trigger = yes
}
}
add_accessory_modifiers = {
gene = headgear
template = ccp9_ming_nobility_headgear
is_valid_custom = {
has_cp9_dlc_trigger = yes
}
}
## CCP7 Emishi Ainu ##
add_accessory_modifiers = {
gene = headgear
template = ccp7_emishi_com
is_valid_custom = {
has_cp7_dlc_trigger = yes
}
}
add_accessory_modifiers = {
gene = headgear
template = ccp7_emishi_lo_nob
is_valid_custom = {
has_cp7_dlc_trigger = yes
}
}
add_accessory_modifiers = {
gene = headgear
template = ccp7_emishi_hi_nob
is_valid_custom = {
has_cp7_dlc_trigger = yes
}
}
add_accessory_modifiers = {
gene = headgear
template = ccp7_ainu_sapanpe
is_valid_custom = {
has_cp7_dlc_trigger = yes
}
}
add_accessory_modifiers = {
gene = headgear
template = ccp7_emishi_war_nob
is_valid_custom = {
has_cp7_dlc_trigger = yes
}
}
## CCP7 Nivkh ##
add_accessory_modifiers = {
gene = headgear
template = ccp7_nivkh_com
is_valid_custom = {
has_cp7_dlc_trigger = yes
}
}
## TGP Chinese ##
add_accessory_modifiers = {

View file

@ -48,12 +48,6 @@ beards = {
exists = character:easteregg_daan_broekhof
this = character:easteregg_daan_broekhof
}
modifier = {
add = 2000
exists = this
exists = character:france_bonaparte_isildur_i
this = character:france_bonaparte_isildur_i
}
modifier = {
add = 1000
exists = this
@ -1658,6 +1652,133 @@ beards = {
}
}
cp7_beards_emishi_straight = { # very similar to tgp ainu stuff above but checks for hair type genes - i made this before the gene tgp gene was added so i consolidated them together for cp7 --aj
dna_modifiers = {
accessory = {
mode = add
gene = beards
template = cp7_emishi_ainu_beards_straight
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
modifier = {
add = 170
exists = this
portrait_emishi_clothing_trigger = yes
has_gene = {
category = gene_hair_type
template = hair_straight
}
}
modifier = { # Muslims should always have a beard
add = 200
OR = {
scope:faith.religion = religion:islam_religion
is_culture_or_descended_from_trigger = { CULTURE = culture:emishi }
}
portrait_emishi_clothing_trigger = yes
}
}
}
cp7_beards_emishi_wavy = {
dna_modifiers = {
accessory = {
mode = add
gene = beards
template = cp7_emishi_ainu_beards_wavy
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
modifier = {
add = 170
exists = this
portrait_emishi_clothing_trigger = yes
has_gene = {
category = gene_hair_type
template = hair_wavy
}
}
modifier = { # Muslims should always have a beard
add = 200
OR = {
scope:faith.religion = religion:islam_religion
is_culture_or_descended_from_trigger = { CULTURE = culture:emishi }
}
portrait_emishi_clothing_trigger = yes
}
}
}
cp7_beards_emishi_curly = {
dna_modifiers = {
accessory = {
mode = add
gene = beards
template = cp7_emishi_ainu_beards_curly
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
modifier = {
add = 170
exists = this
portrait_emishi_clothing_trigger = yes
OR = {
has_gene = {
category = gene_hair_type
template = hair_curly
}
has_gene = {
category = gene_hair_type
template = hair_afro
}
}
}
modifier = { # Muslims should always have a beard
add = 200
OR = {
scope:faith.religion = religion:islam_religion
is_culture_or_descended_from_trigger = { CULTURE = culture:emishi }
}
portrait_emishi_clothing_trigger = yes
}
}
}
cp7_beards_emishi_straight_thin = {
dna_modifiers = {
accessory = {
mode = add
gene = beards
template = tgp_chinese_beards
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
modifier = {
add = 170
exists = this
portrait_emishi_clothing_trigger = yes
has_gene = {
category = gene_hair_type
template = hair_straight_thin_beard
}
}
modifier = { # Muslims should always have a beard
add = 200
OR = {
scope:faith.religion = religion:islam_religion
is_culture_or_descended_from_trigger = { CULTURE = culture:emishi }
}
portrait_emishi_clothing_trigger = yes
}
}
}
}