This commit is contained in:
Fishedotjpg 2026-03-11 22:50:02 +00:00
parent fd65a8d161
commit c0de8d85ec
5 changed files with 808 additions and 31 deletions

View file

@ -313,6 +313,29 @@ one_handed_sword = {
animations = female_prop_fix_additive
}
portrait_modifier = { # CCP5
trigger = {
AND = {
has_dlc_feature = high_medieval_warfare_attire
OR = {
portrait_commoner_armor_trigger = {
CULTURE_INPUT = french
}
portrait_commoner_armor_trigger = {
CULTURE_INPUT = norman
}
portrait_commoner_armor_trigger = {
CULTURE_INPUT = breton
}
}
portrait_era3_trigger = yes
}
}
animations_props = marshal_ccp5_french_prop
animations = council_marshal_decal
animations = cloak_additive
}
portrait_modifier = { # POL
trigger = {
AND = {
@ -724,6 +747,29 @@ lefthanded_one_handed_sword = {
animations = female_prop_fix_additive
}
portrait_modifier = { # CCP5
trigger = {
AND = {
has_dlc_feature = high_medieval_warfare_attire
OR = {
portrait_commoner_armor_trigger = {
CULTURE_INPUT = french
}
portrait_commoner_armor_trigger = {
CULTURE_INPUT = norman
}
portrait_commoner_armor_trigger = {
CULTURE_INPUT = breton
}
}
portrait_era3_trigger = yes
}
}
animations_props = marshal_ccp5_french_prop_left
animations = council_marshal_decal
animations = cloak_additive
}
portrait_modifier = { # POL
trigger = {
AND = {
@ -1382,6 +1428,29 @@ council_marshal = {
animations = female_prop_fix_additive
}
portrait_modifier = { # CCP5
trigger = {
AND = {
has_dlc_feature = high_medieval_warfare_attire
OR = {
portrait_commoner_armor_trigger = {
CULTURE_INPUT = french
}
portrait_commoner_armor_trigger = {
CULTURE_INPUT = norman
}
portrait_commoner_armor_trigger = {
CULTURE_INPUT = breton
}
}
portrait_era3_trigger = yes
}
}
animations_props = marshal_ccp5_french_prop
animations = council_marshal_decal
animations = cloak_additive
}
portrait_modifier = { # POL
trigger = {
AND = {
@ -1717,6 +1786,29 @@ council_marshal_shield = {
animations = dwarf_additive
}
portrait_modifier = { # CCP5
trigger = {
AND = {
has_dlc_feature = high_medieval_warfare_attire
OR = {
portrait_commoner_armor_trigger = {
CULTURE_INPUT = french
}
portrait_commoner_armor_trigger = {
CULTURE_INPUT = norman
}
portrait_commoner_armor_trigger = {
CULTURE_INPUT = breton
}
}
portrait_era3_trigger = yes
}
}
animations_props = marshal_ccp5_french_prop
animations = council_marshal_decal
animations = cloak_additive
}
portrait_modifier = { # POL
trigger = {
has_dlc_feature = west_slavic_attire
@ -1973,6 +2065,29 @@ throneRoom_one_handed_passive_1 = {
animations = female_prop_fix_additive
}
portrait_modifier = { # CCP5
trigger = {
AND = {
has_dlc_feature = high_medieval_warfare_attire
OR = {
portrait_commoner_armor_trigger = {
CULTURE_INPUT = french
}
portrait_commoner_armor_trigger = {
CULTURE_INPUT = norman
}
portrait_commoner_armor_trigger = {
CULTURE_INPUT = breton
}
}
portrait_era3_trigger = yes
}
}
animations_props = marshal_ccp5_french_prop
animations = council_marshal_decal
animations = cloak_additive
}
portrait_modifier = { # POL
trigger = {
culture = { has_clothing_gfx = west_slavic_clothing_gfx }