From b8cbe40a36eaa445390460ad68b976ce8f2bc527 Mon Sep 17 00:00:00 2001 From: Fishedotjpg Date: Tue, 10 Feb 2026 00:16:05 +0000 Subject: [PATCH] Revert "snow" This reverts commit cd6d40254cb51e1ceaa806f21b94ca6acffac25c. --- gfx/map/environment/snow.settings | 38 ------------------------------- gfx/map/textures/snow_mask.dds | 3 --- 2 files changed, 41 deletions(-) delete mode 100644 gfx/map/environment/snow.settings delete mode 100644 gfx/map/textures/snow_mask.dds diff --git a/gfx/map/environment/snow.settings b/gfx/map/environment/snow.settings deleted file mode 100644 index 615047f9..00000000 --- a/gfx/map/environment/snow.settings +++ /dev/null @@ -1,38 +0,0 @@ -# Access these settings ingame with "Tweak Snow." -# Recommend turning off gradient borders when adjusting visuals - -"Texture_Index" = 4 # Index of snow terrain texture (Terrain texture array) - -"Noise_Tiling" = 4 # Tiling of large snow noise, Smaller tiling creates larger empty areas -"Noise2_Tiling" = 300 # Tiling of detail snow noise, Smaller tiling creates larger empty areas -"Texture_Tiling" = 200 - -"Snow.Extent" = 0.5 # Maximum Southern extent of snow (top to bottom distance) -"Snow.AngleRemove" = 0.25 # Snow removal based on terrain Normal angle ( 0.0 - 1.0 ) - -"Frost.Hemisphere_Position" = 0.2 # (Use Snow.Extent) -"Frost.Hemisphere_Constrast" = 0.8 # Contrast of hemisphere mask (top to bottom) -"Frost.Terrain_Area_Position" = 0.7 # Position of frost noise mask, increase to cover more area -"Frost.Terrain_Area_Constrast" = 0.5 # Contrast of frost noise mask, increase to soften mask -"Frost.Multiplier" = 0.55 # Frost intensity multiplier - -"Snow.Hemisphere_Position" = 0.7 # (Use Snow.Extent) -"Snow.Hemisphere_Constrast" = 0.40 # Contrast of hemisphere mask (top to bottom) -"Snow.Terrain_Area_Position" = 0.3 # Position of snow noise mask, increase to cover more area -"Snow.Terrain_Area_Constrast" = 0.9 # Contrast of snow noise mask, increase to soften mask - -"Snow.Area_Position" = 0.9 # Position of mesh snow noise mask, increase to cover more area -"Snow.Area_Constrast" = 0.9 # Contrast of mesh snow noise mask, increase to soften mask - -"Snow.GameMaskImpact" = 1.0 # Amount of snow added based on coded game snow mask -"Snow.GameMaskMin" = 0.0 # Minimum adjustment of game snow mask -"Snow.GameMaskMax" = 0.50 # Maximum adjustment of game snow mask - -"Snow.Height_Weight" = 0.23 # Terrain material height blending -"Snow.Height_Contrast" = 14.0 # Terrain material height blending - -"Snow.TerrainHeight_Add" = 3.0 # Extra snow added based on terrain height -"Snow.TerrainHeight_Min" = 15.0 # Terrain height snow min -"Snow.TerrainHeight_Max" = 80.0 # Terrain height snow max - -"Debug.Winter_Value" = 0.0 # Debugging of the hemisphere based snow mask for adjusting visuals \ No newline at end of file diff --git a/gfx/map/textures/snow_mask.dds b/gfx/map/textures/snow_mask.dds deleted file mode 100644 index 27ca6d4b..00000000 --- a/gfx/map/textures/snow_mask.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:23c1d8e64be7d09e713dece8bdc2c9a815ee6af78afd9745b5a4cfc6b5f7dcbf -size 56623424