diff --git a/common/domiciles/buildings/00_estate_buildings.txt b/common/domiciles/buildings/00_estate_buildings.txt index ef8b8ff5..b41c4dd3 100644 --- a/common/domiciles/buildings/00_estate_buildings.txt +++ b/common/domiciles/buildings/00_estate_buildings.txt @@ -11,7 +11,7 @@ estate_main_01 = { slot_type = main internal_slots = 2 construction_time = 730 - allowed_domicile_types = { estate palace } + allowed_domicile_types = { estate } cost = { gold = estate_external_building_high_cost_tier_2_value @@ -85,7 +85,7 @@ estate_main_02 = { slot_type = main internal_slots = 4 construction_time = 730 - allowed_domicile_types = { estate palace } + allowed_domicile_types = { estate } previous_building = estate_main_01 can_construct = { @@ -169,7 +169,7 @@ estate_main_03 = { slot_type = main internal_slots = 6 construction_time = 730 - allowed_domicile_types = { estate palace } + allowed_domicile_types = { estate } previous_building = estate_main_02 can_construct = { @@ -254,7 +254,7 @@ estate_main_04 = { slot_type = main internal_slots = 8 construction_time = 730 - allowed_domicile_types = { estate palace } + allowed_domicile_types = { estate } previous_building = estate_main_03 can_construct = { @@ -339,7 +339,7 @@ estate_main_05 = { slot_type = main internal_slots = 10 construction_time = 730 - allowed_domicile_types = { estate palace } + allowed_domicile_types = { estate } previous_building = estate_main_04 can_construct = { diff --git a/common/domiciles/buildings/NEOW_palace.txt b/common/domiciles/buildings/NEOW_palace.txt new file mode 100644 index 00000000..9599d534 --- /dev/null +++ b/common/domiciles/buildings/NEOW_palace.txt @@ -0,0 +1,412 @@ +palace_main_01 = { + slot_type = main + internal_slots = 2 + construction_time = 730 + allowed_domicile_types = { palace } + + cost = { + gold = estate_external_building_high_cost_tier_2_value + } + + character_modifier = { + domicile_monthly_gold_add = 0.25 + domicile_monthly_influence_add = 1 + domicile_external_slots_capacity_add = 2 + } + + ai_value = { + value = 100 + } + + asset = { + trigger = { + domicile_location.culture = { + has_graphical_east_asia_culture_group_trigger = yes + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_villa.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_chinese_main_building" + } + + asset = { + trigger = { + domicile_location.culture = { + OR = { + has_graphical_iranian_culture_group_trigger = yes + has_graphical_mena_culture_group_trigger = yes + has_graphical_steppe_culture_group_trigger = yes + has_graphical_african_culture_group_trigger = yes + has_graphical_india_culture_group_trigger = yes + has_graphical_iberian_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_villa.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_mena.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_mena_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_palace_main_building" + } + + asset = { + trigger = { + domicile_location.culture = { + OR = { + has_graphical_western_culture_group_trigger = yes + has_graphical_norse_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_villa.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_western.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_western_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_palace_main_building" + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_villa.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_palace_main_building" + } +} + +palace_main_02 = { + slot_type = main + internal_slots = 4 + construction_time = 730 + allowed_domicile_types = { palace } + previous_building = palace_main_01 + + can_construct = { + culture ?= { has_innovation = innovation_city_planning } + } + + cost = { + gold = estate_external_building_high_cost_tier_3_value + } + + parameters = { + reduce_success_of_raid_estate = yes + estate_increase_house_member_investment_cap_1 = yes + } + + character_modifier = { + domicile_monthly_gold_add = 0.25 + domicile_monthly_influence_add = 0.5 + domicile_external_slots_capacity_add = 1 + } + + ai_value = { + value = 100 + } + + asset = { + trigger = { + domicile_location.culture = { + has_graphical_east_asia_culture_group_trigger = yes + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_manor.dds" + texture = "gfx/interface/window_domiciles/estate_building_manor_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_manor_chinese_mask.png" + soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_chinese_main_building" + } + + asset = { + trigger = { + domicile_location.culture = { + OR = { + has_graphical_iranian_culture_group_trigger = yes + has_graphical_mena_culture_group_trigger = yes + has_graphical_steppe_culture_group_trigger = yes + has_graphical_african_culture_group_trigger = yes + has_graphical_india_culture_group_trigger = yes + has_graphical_iberian_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_manor.dds" + texture = "gfx/interface/window_domiciles/estate_building_manor_mena.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_manor_mena_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_palace_main_building" + } + + asset = { + trigger = { + domicile_location.culture = { + OR = { + has_graphical_western_culture_group_trigger = yes + has_graphical_norse_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_manor.dds" + texture = "gfx/interface/window_domiciles/estate_building_manor_western.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_manor_western_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_palace_main_building" + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_manor.dds" + texture = "gfx/interface/window_domiciles/estate_building_manor_byzantine.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_manor_byzantine_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_palace_main_building" + } +} + +palace_main_03 = { + slot_type = main + internal_slots = 6 + construction_time = 730 + allowed_domicile_types = { palace } + previous_building = palace_main_02 + + can_construct = { + culture ?= { has_innovation = innovation_manorialism } + } + + cost = { + gold = estate_external_building_high_cost_tier_4_value + } + + parameters = { + reduce_success_of_raid_estate = yes + estate_increase_house_member_investment_cap_2 = yes + } + + character_modifier = { + domicile_monthly_gold_add = 0.5 + domicile_monthly_gold_mult = 0.02 + domicile_monthly_influence_add = 0.5 + domicile_external_slots_capacity_add = 1 + } + + ai_value = { + value = 100 + } + + asset = { + trigger = { + domicile_location.culture = { + has_graphical_east_asia_culture_group_trigger = yes + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_mansion.dds" + texture = "gfx/interface/window_domiciles/estate_building_mansion_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_mansion_chinese_mask.png" + soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_chinese_main_building" + } + + asset = { + trigger = { + domicile_location.culture = { + OR = { + has_graphical_iranian_culture_group_trigger = yes + has_graphical_mena_culture_group_trigger = yes + has_graphical_steppe_culture_group_trigger = yes + has_graphical_african_culture_group_trigger = yes + has_graphical_india_culture_group_trigger = yes + has_graphical_iberian_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_mansion.dds" + texture = "gfx/interface/window_domiciles/estate_building_mansion_mena.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_mansion_mena_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_palace_main_building" + } + + asset = { + trigger = { + domicile_location.culture = { + OR = { + has_graphical_western_culture_group_trigger = yes + has_graphical_norse_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_mansion.dds" + texture = "gfx/interface/window_domiciles/estate_building_mansion_western.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_mansion_western_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_palace_main_building" + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_mansion.dds" + texture = "gfx/interface/window_domiciles/estate_building_mansion_byzantine.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_mansion_byzantine_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_palace_main_building" + } +} + +palace_main_04 = { + slot_type = main + internal_slots = 8 + construction_time = 730 + allowed_domicile_types = { palace } + previous_building = palace_main_03 + + can_construct = { + culture ?= { has_innovation = innovation_development_03 } + } + + cost = { + gold = estate_external_building_high_cost_tier_5_value + } + + parameters = { + reduce_success_of_raid_estate = yes + estate_increase_house_member_investment_cap_3 = yes + } + + character_modifier = { + domicile_monthly_gold_add = 0.5 + domicile_monthly_gold_mult = 0.03 + domicile_monthly_influence_add = 0.5 + domicile_external_slots_capacity_add = 1 + } + + ai_value = { + value = 100 + } + + asset = { + trigger = { + domicile_location.culture = { + has_graphical_east_asia_culture_group_trigger = yes + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_estate.dds" + texture = "gfx/interface/window_domiciles/estate_building_estate_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_estate_chinese_mask.png" + soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_chinese_main_building" + } + + asset = { + trigger = { + domicile_location.culture = { + OR = { + has_graphical_iranian_culture_group_trigger = yes + has_graphical_mena_culture_group_trigger = yes + has_graphical_steppe_culture_group_trigger = yes + has_graphical_african_culture_group_trigger = yes + has_graphical_india_culture_group_trigger = yes + has_graphical_iberian_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_estate.dds" + texture = "gfx/interface/window_domiciles/estate_building_estate_mena.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_estate_mena_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_palace_main_building" + } + + asset = { + trigger = { + domicile_location.culture = { + OR = { + has_graphical_western_culture_group_trigger = yes + has_graphical_norse_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_estate.dds" + texture = "gfx/interface/window_domiciles/estate_building_estate_western.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_estate_western_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_palace_main_building" + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_estate.dds" + texture = "gfx/interface/window_domiciles/estate_building_estate_byzantine.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_estate_byzantine_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_palace_main_building" + } +} + +palace_main_05 = { + slot_type = main + internal_slots = 10 + construction_time = 730 + allowed_domicile_types = { palace } + previous_building = palace_main_04 + + can_construct = { + culture ?= { has_innovation = innovation_cranes } + } + + cost = { + gold = estate_external_building_high_cost_tier_6_value + } + + parameters = { + reduce_success_of_raid_estate = yes + estate_increase_house_member_investment_cap_4 = yes + } + + character_modifier = { + domicile_monthly_gold_add = 0.75 + domicile_monthly_gold_mult = 0.05 + domicile_monthly_influence_add = 0.5 + domicile_external_slots_capacity_add = 1 + } + + ai_value = { + value = 100 + } + + asset = { + trigger = { + domicile_location.culture = { + has_graphical_east_asia_culture_group_trigger = yes + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_grand_estate.dds" + texture = "gfx/interface/window_domiciles/estate_building_grand_estate_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grand_estate_chinese_mask.png" + soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_chinese_main_building" + } + + asset = { + trigger = { + domicile_location.culture = { + OR = { + has_graphical_iranian_culture_group_trigger = yes + has_graphical_mena_culture_group_trigger = yes + has_graphical_steppe_culture_group_trigger = yes + has_graphical_african_culture_group_trigger = yes + has_graphical_india_culture_group_trigger = yes + has_graphical_iberian_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_grand_estate.dds" + texture = "gfx/interface/window_domiciles/estate_building_grand_estate_mena.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grand_estate_mena_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_palace_main_building" + } + + asset = { + trigger = { + domicile_location.culture = { + OR = { + has_graphical_western_culture_group_trigger = yes + has_graphical_norse_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_grand_estate.dds" + texture = "gfx/interface/window_domiciles/estate_building_grand_estate_western.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grand_estate_western_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_palace_main_building" + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_grand_estate.dds" + texture = "gfx/interface/window_domiciles/estate_building_grand_estate_byzantine.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grand_estate_byzantine_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_palace_main_building" + } +} \ No newline at end of file