Added more special buildings + tweaks to others

Tweaked some of the older special buildings. Added the Eiffel Tower, Napoleons Line, Palace of Versailles, Port of Calais and Académie de l'Absurde (which needs lore description, since i am not familiar with it)
This commit is contained in:
GoTouchSomeGrass314 2026-01-17 15:25:17 +01:00
parent 25edd4fa05
commit af2b7d7640
9 changed files with 589 additions and 19 deletions

View file

@ -184,8 +184,10 @@ court_of_europa_02 = {
can_construct_potential = {
building_requirement_castle_city_church = { LEVEL = 03 }
scope:holder = { prestige_level >= 4 }
#scope:holder.has_title = { e_europa }
scope:holder = {
prestige_level >= 4
highest_held_title_tier >= tier_duchy
}
scope:holder.culture = { has_innovation = innovation_windmills }
building_requirement_tribal = no
}
@ -256,9 +258,9 @@ walls_of_nijmegen_01 = {
}
province_modifier = {
monthly_income = 1
monthly_income = 0.75
fort_level = 2
garrison_size = 0.25
garrison_size = 0.15
travel_danger = -15
}
@ -572,6 +574,7 @@ zone_rouge_01 = {
county_modifier = {
development_growth_factor = -0.05
tax_mult = -0.05
county_opinion_add = -5
}
province_modifier = {
@ -601,6 +604,13 @@ zone_rouge_01 = {
verdun_memorial_01 = {
effect_desc = {
triggered_desc = {
trigger = { has_dlc_feature = legends_of_the_dead }
desc = building_funeral_effect_desc
}
}
construction_time = very_slow_construction_time
type_icon = "icon_structure_wawel_cathedral.dds"
@ -630,6 +640,7 @@ verdun_memorial_01 = {
tax_mult = 0.15
development_growth_factor = 0.15
development_growth = 0.1
county_opinion_add = 5
}
province_modifier = {
@ -651,5 +662,510 @@ verdun_memorial_01 = {
}
##########
# Template
##########
# Tour Eiffel / Eiffel Tower - only the first story remain, due to technology wont be able to be reconstructed, only maintained
##########
tour_eiffel_01 = {
constrcution_time = very_slow_construction_time
type_icon = "tour_eiffel.dds"
can_construct_potential = {
building_requirement_tribal = no
}
cost_gold = 1000
county_holder_character_modifier = {
monthly_prestige = 1
monthly_piety_gain_mult = 0.1
monthly_dynasty_prestige = 0.25
monthly_dynasty_prestige_mult = 0.05
legitimacy_gain_mult = 0.05
diplomacy_per_prestige_level = 1
}
county_modifier = {
tax_mult = 0.2
development_growth = 0.25
development_growth_factor = 0.2
county_opinion_add = 10
}
province_modifier = {
monthly_income = 2
}
ai_value = {
base = 100
modifier = { # Fill all building slots before going for special buildings
factor = 0
free_building_slots > 0
}
}
type = special
flag = travel_point_of_interest_diplomatic
}
##########
# Napoleon's line - series of repurposed Napoleonic forts near Paris (mostly constructed post-event)
##########
napoleon_line_01 = {
constrcution_time = very_slow_construction_time
type_icon = "icon_structure_visby_ringmur.dds"
can_construct_potential = {
building_requirement_tribal = no
}
cost_gold = 1000
county_modifier = {
hostile_raid_time = 0.25
defender_holding_advantage = 2
development_growth_factor = 0.10
development_growth = 0.10
}
province_modifier = {
monthly_income = 0.50
fort_level = 2
garrison_size = 0.25
travel_danger = -10
}
ai_value = {
base = 100
modifier = { # Fill all building slots before going for special buildings
factor = 0
free_building_slots > 0
}
}
next_building = napoleon_line_02
type = special
flag = travel_point_of_interest_martial
}
napoleon_line_02 = {
constrcution_time = very_slow_construction_time
type_icon = "icon_structure_york_walls.dds"
can_construct_potential = {
building_requirement_tribal = no
highest_held_title_tier >= tier_duchy
}
cost_gold = 1500
county_holder_character_modifier = {
martial_per_prestige_level = 1
}
county_modifier = {
hostile_raid_time = 0.5
defender_holding_advantage = 5
development_growth_factor = 0.20
development_growth = 0.20
county_opinion_add = 10
}
province_modifier = {
monthly_income = 1.50
fort_level = 5
garrison_size = 0.35
travel_danger = -20
}
ai_value = {
base = 100
modifier = { # Fill all building slots before going for special buildings
factor = 0
free_building_slots > 0
}
}
type = special
flag = travel_point_of_interest_martial
}
##########
# Palace of Versailles - mostly broken down and most of the gold was robbed
##########
palace_versailles_01 = {
construction_time = very_slow_construction_time
type_icon = "icon_building_leisure_palace.dds"
can_construct_potential = {
building_requirement_castle_city_church = { LEVEL = 02 }
scope:holder = {
prestige_level >= 4
highest_held_title_tier >= tier_duchy
}
scope:holder.culture = { has_innovation = innovation_bailiffs }
building_requirement_tribal = no
}
effect_desc = feast_cost_discount_max_desc
cost_gold = 500
county_holder_character_modifier = {
monthly_dynasty_prestige = 0.15
monthly_dynasty_prestige_mult = 0.05
monthly_prestige = 0.20
}
county_modifier = {
tax_mult = 0.10
development_growth = 0.10
development_growth_factor = 0.15
}
province_modifier = {
monthly_income = 1
}
next_building = palace_versailles_02
ai_value = {
base = 100
modifier = { # Fill all building slots before going for special buildings
factor = 0
free_building_slots > 0
}
}
type = special
flag = travel_point_of_interest_diplomatic
}
palace_versailles_02 = {
construction_time = very_slow_construction_time
type_icon = "icon_building_leisure_palace.dds"
can_construct_potential = {
building_requirement_castle_city_church = { LEVEL = 03 }
scope:holder = {
prestige_level >= 4
highest_held_title_tier >= tier_duchy
}
scope:holder.culture = { has_innovation = innovation_guilds }
building_requirement_tribal = no
}
effect_desc = feast_cost_discount_max_desc
cost_gold = 1000
county_holder_character_modifier = {
monthly_dynasty_prestige = 0.25
monthly_dynasty_prestige_mult = 0.1
monthly_prestige = 0.35
legitimacy_gain_mult = 0.05
diplomacy_per_prestige_level = 1
}
county_modifier = {
tax_mult = 0.15
development_growth = 0.15
development_growth_factor = 0.20
county_opinion_add = 5
}
province_modifier = {
monthly_income = 2
}
next_building = palace_versailles_03
ai_value = {
base = 100
modifier = { # Fill all building slots before going for special buildings
factor = 0
free_building_slots > 0
}
}
type = special
flag = travel_point_of_interest_diplomatic
}
palace_versailles_03 = {
construction_time = very_slow_construction_time
type_icon = "icon_building_leisure_palace.dds"
can_construct_potential = {
building_requirement_castle_city_church = { LEVEL = 04 }
scope:holder = {
prestige_level >= 4
highest_held_title_tier >= tier_duchy
}
scope:holder.culture = { has_innovation = innovation_noblesse_oblige}
building_requirement_tribal = no
}
effect_desc = feast_cost_discount_max_desc
cost_gold = 2000
county_holder_character_modifier = {
monthly_dynasty_prestige = 0.35
monthly_dynasty_prestige_mult = 0.15
monthly_prestige = 0.50
legitimacy_gain_mult = 0.10
diplomacy_per_prestige_level = 1
}
county_modifier = {
tax_mult = 0.25
development_growth = 0.25
development_growth_factor = 0.30
county_opinion_add = 10
}
province_modifier = {
monthly_income = 3.50
}
ai_value = {
base = 100
modifier = { # Fill all building slots before going for special buildings
factor = 0
free_building_slots > 0
}
}
type = special
flag = travel_point_of_interest_diplomatic
}
##########
# Port of Calais
##########
port_of_calais_01 = {
construction_time = very_slow_construction_time
type_icon = "icon_building_tradeport.dds"
can_construct_potential = {
scope:holder.culture = { has_innovation = innovation_manorialism }
scope:holder = { highest_held_title_tier >= tier_duchy }
}
cost_gold = 500
county_holder_character_modifier = {
embarkation_cost_mult = -0.05
naval_movement_speed_mult = 0.05
}
county_modifier = {
tax_mult = 0.10
development_growth = 0.10
development_growth_factor = 0.10
}
province_modifier = {
monthly_income = 1.50
}
next_building = port_of_calais_02
ai_value = {
base = 100
ai_general_building_modifier = yes
directive_to_build_economy_modifier = yes
ai_economical_building_preference_modifier = yes
modifier = { # Fill all building slots before going for special buildings
factor = 0
free_building_slots > 0
}
}
type = special
flag = travel_point_of_interest_economic
}
port_of_calais_02 = {
construction_time = very_slow_construction_time
type_icon = "icon_building_tradeport.dds"
can_construct_potential = {
scope:holder.culture = { has_innovation = innovation_windmills }
scope:holder = { highest_held_title_tier >= tier_duchy }
building_requirement_castle_city_church = { LEVEL = 02 }
}
cost_gold = 1000
county_holder_character_modifier = {
embarkation_cost_mult = -0.10
naval_movement_speed_mult = 0.10
}
county_modifier = {
tax_mult = 0.20
development_growth = 0.15
development_growth_factor = 0.20
}
province_modifier = {
monthly_income = 4
}
next_building = port_of_calais_03
ai_value = {
base = 100
ai_general_building_modifier = yes
directive_to_build_economy_modifier = yes
ai_economical_building_preference_modifier = yes
modifier = { # Fill all building slots before going for special buildings
factor = 0
free_building_slots > 0
}
}
type = special
flag = travel_point_of_interest_economic
}
port_of_calais_03 = {
construction_time = very_slow_construction_time
type_icon = "icon_building_tradeport.dds"
can_construct_potential = {
scope:holder.culture = { has_innovation = innovation_windmills }
scope:holder = { highest_held_title_tier >= tier_duchy }
building_requirement_castle_city_church = { LEVEL = 03 }
}
cost_gold = 2000
county_holder_character_modifier = {
stewardship_per_prestige_level = 1
embarkation_cost_mult = -0.20
naval_movement_speed_mult = 0.20
}
county_modifier = {
tax_mult = 0.35
development_growth = 0.25
development_growth_factor = 0.35
}
province_modifier = {
monthly_income = 9
}
ai_value = {
base = 100
ai_general_building_modifier = yes
directive_to_build_economy_modifier = yes
ai_economical_building_preference_modifier = yes
modifier = { # Fill all building slots before going for special buildings
factor = 0
free_building_slots > 0
}
}
type = special
flag = travel_point_of_interest_economic
}
##########
# Académie de l'Absurde - post-event university established by Isildur
##########
academie_labsurde_01 = {
construction_time = very_slow_construction_time
type_icon = "icon_structure_cluny_abbey.dds"
can_construct_potential = {
scope:holder = {
highest_held_title_tier >= tier_duchy
prestige_level >= 4
}
county = {
development_level >=30
}
}
cost_gold = 1500
effect_desc = {
desc = unlocks_building_desc
triggered_desc = {
trigger = { has_dlc_feature = tours_and_tournaments }
desc = university_toto_effect_desc
}
triggered_desc = {
trigger = { has_dlc_feature = royal_court }
desc = university_roco_effect_desc
}
desc = university_effect_desc
}
county_holder_character_modifier = {
learning_per_prestige_level = 1
monthly_dynasty_prestige = 0.30
prestige_level_impact_mult = 0.15
monthly_lifestyle_xp_gain_mult = 0.15
cultural_head_fascination_mult = 0.05
}
county_modifier = {
development_growth = 0.25
development_growth_factor = 0.20
}
province_modifier = {
monthly_income = 1
}
ai_value = {
base = 100
modifier = { # Fill all building slots before going for special buildings
factor = 0
free_building_slots > 0
}
}
type = special
flag = travel_point_of_interest_learning
flag = special_university
}