More Special buildings + localization changes
Special buildings added: Palace of Fontainebleau, University of Montpellier and Statue of Isildur Bonaparte + some minor tweaks to others. Removed the mines in southern france, as they would be insignificant/mined out already.
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4 changed files with 264 additions and 18 deletions
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@ -828,6 +828,7 @@ palace_versailles_01 = {
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monthly_dynasty_prestige = 0.15
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monthly_dynasty_prestige_mult = 0.05
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monthly_prestige = 0.20
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courtly_tax_contribution_mult = 0.05
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}
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county_modifier = {
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@ -880,6 +881,7 @@ palace_versailles_02 = {
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monthly_dynasty_prestige_mult = 0.1
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monthly_prestige = 0.35
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legitimacy_gain_mult = 0.05
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courtly_tax_contribution_mult = 0.10
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diplomacy_per_prestige_level = 1
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}
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@ -934,6 +936,7 @@ palace_versailles_03 = {
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monthly_dynasty_prestige_mult = 0.15
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monthly_prestige = 0.50
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legitimacy_gain_mult = 0.10
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courtly_tax_contribution_mult = 0.15
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diplomacy_per_prestige_level = 1
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}
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@ -1168,4 +1171,231 @@ academie_labsurde_01 = {
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flag = travel_point_of_interest_learning
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flag = special_university
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}
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##########
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# Palace of Fontainebleau
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##########
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palace_fontainebleau_01 = {
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construction_time = very_slow_construction_time
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type_icon = "icon_building_leisure_palace.dds"
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can_construct_potential = {
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building_requirement_castle_city_church = { LEVEL = 02 }
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scope:holder = {
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prestige_level >= 4
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highest_held_title_tier >= tier_duchy
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}
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scope:holder.culture = { has_innovation = innovation_bailiffs }
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building_requirement_tribal = no
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}
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effect_desc = feast_cost_discount_max_desc
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cost_gold = 500
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county_holder_character_modifier = {
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monthly_dynasty_prestige = 0.10
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monthly_dynasty_prestige_mult = 0.05
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monthly_prestige = 0.15
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courtly_tax_contribution_mult = 0.05
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}
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county_modifier = {
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tax_mult = 0.05
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development_growth = 0.10
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development_growth_factor = 0.10
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}
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province_modifier = {
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monthly_income = 0.75
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}
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next_building = palace_fontainebleau_02
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ai_value = {
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base = 100
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modifier = { # Fill all building slots before going for special buildings
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factor = 0
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free_building_slots > 0
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}
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}
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type = special
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flag = travel_point_of_interest_diplomatic
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}
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palace_fontainebleau_02 = {
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construction_time = very_slow_construction_time
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type_icon = "icon_building_leisure_palace.dds"
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can_construct_potential = {
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building_requirement_castle_city_church = { LEVEL = 03 }
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scope:holder = {
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prestige_level >= 4
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highest_held_title_tier >= tier_duchy
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}
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scope:holder.culture = { has_innovation = innovation_guilds }
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building_requirement_tribal = no
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}
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effect_desc = feast_cost_discount_max_desc
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cost_gold = 800
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county_holder_character_modifier = {
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monthly_dynasty_prestige = 0.20
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monthly_dynasty_prestige_mult = 0.1
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monthly_prestige = 0.25
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legitimacy_gain_mult = 0.05
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courtly_tax_contribution_mult = 0.10
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diplomacy_per_prestige_level = 1
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}
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county_modifier = {
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tax_mult = 0.10
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development_growth = 0.15
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development_growth_factor = 0.15
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county_opinion_add = 5
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}
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province_modifier = {
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monthly_income = 1.50
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}
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ai_value = {
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base = 100
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modifier = { # Fill all building slots before going for special buildings
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factor = 0
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free_building_slots > 0
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}
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}
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type = special
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flag = travel_point_of_interest_diplomatic
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}
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##########
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# University of Montpellier
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##########
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montpellier_university_01 = {
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construction_time = very_slow_construction_time
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type_icon = "icon_structure_temple_of_uppsala.dds"
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can_construct_potential = {
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scope:holder = {
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highest_held_title_tier >= tier_duchy
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prestige_level >= 4
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}
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county = {
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development_level >=30
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}
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}
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cost_gold = 1500
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effect_desc = {
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desc = unlocks_building_desc
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triggered_desc = {
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trigger = { has_dlc_feature = tours_and_tournaments }
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desc = university_toto_effect_desc
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}
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triggered_desc = {
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trigger = { has_dlc_feature = royal_court }
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desc = university_roco_effect_desc
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}
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desc = university_effect_desc
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}
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county_holder_character_modifier = {
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learning_per_prestige_level = 1
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monthly_dynasty_prestige = 0.30
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prestige_level_impact_mult = 0.15
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monthly_lifestyle_xp_gain_mult = 0.1
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cultural_head_fascination_mult = 0.1
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}
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county_modifier = {
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development_growth = 0.2
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development_growth_factor = 0.2
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}
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province_modifier = {
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monthly_income = 0.50
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}
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ai_value = {
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base = 100
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modifier = { # Fill all building slots before going for special buildings
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factor = 0
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free_building_slots > 0
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}
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}
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type = special
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flag = travel_point_of_interest_learning
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flag = special_university
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}
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##########
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# Statue of Isildur Bonaparte - in the og mod
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##########
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statue_isildur_01 = {
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asset = {
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type = pdxmesh
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name = "fp4_legendary_mediterranean_monument_01_a_mesh"
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}
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construction_time = very_slow_construction_time
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type_icon = "icon_building_legendary_statue.dds"
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is_enabled = {
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alw ays = yes
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}
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cost = {
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gold = 1000
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}
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character_modifier = {
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glory_hound_opinion = 5
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glory_hound_tax_contribution_mult = 0.05
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monthly_dynasty_prestige_mult = 0.05
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monthly_prestige_gain_mult = 0.2
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}
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county_modifier = {
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county_opinion_add = 5
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}
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province_modifier = {
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stationed_maa_damage_add = 20
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stationed_maa_damage_mult = 0.1
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}
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ai_value = {
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base = 100
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modifier = { # Fill all building slots before going for special buildings
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factor = 0
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free_building_slots > 0
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}
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}
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type = special
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flag = travel_point_of_interest_martial
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}
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