many fixes and also mural crowns
This commit is contained in:
parent
552de94e9f
commit
8d683ace6d
21 changed files with 3594 additions and 86 deletions
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@ -4175,9 +4175,6 @@ communal_gardens_leisure_04 = {
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allowed_domicile_types = { minority_community farmstead }
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allowed_domicile_types = { minority_community farmstead }
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previous_building = communal_gardens_03
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previous_building = communal_gardens_03
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can_construct = {
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estate_can_construct_communal_gardens_leisure_04_trigger = yes
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}
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cost = {
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cost = {
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gold = {
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gold = {
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@ -4305,10 +4302,6 @@ communal_gardens_leisure_05 = {
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allowed_domicile_types = { minority_community farmstead }
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allowed_domicile_types = { minority_community farmstead }
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previous_building = communal_gardens_leisure_04
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previous_building = communal_gardens_leisure_04
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can_construct = {
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estate_can_construct_communal_gardens_leisure_05_trigger = yes
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}
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cost = {
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cost = {
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gold = {
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gold = {
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value = estate_external_building_normal_cost_tier_5_value
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value = estate_external_building_normal_cost_tier_5_value
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@ -4435,9 +4428,6 @@ communal_gardens_leisure_06 = {
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allowed_domicile_types = { minority_community farmstead }
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allowed_domicile_types = { minority_community farmstead }
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previous_building = communal_gardens_leisure_05
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previous_building = communal_gardens_leisure_05
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can_construct = {
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estate_can_construct_communal_gardens_leisure_06_trigger = yes
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}
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cost = {
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cost = {
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gold = {
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gold = {
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@ -4567,9 +4557,6 @@ communal_gardens_fruit_04 = {
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allowed_domicile_types = { minority_community farmstead }
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allowed_domicile_types = { minority_community farmstead }
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previous_building = communal_gardens_03
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previous_building = communal_gardens_03
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can_construct = {
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estate_can_construct_communal_gardens_fruit_04_trigger = yes
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}
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cost = {
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cost = {
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gold = {
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gold = {
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@ -4697,9 +4684,6 @@ communal_gardens_fruit_05 = {
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allowed_domicile_types = { minority_community farmstead }
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allowed_domicile_types = { minority_community farmstead }
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previous_building = communal_gardens_fruit_04
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previous_building = communal_gardens_fruit_04
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can_construct = {
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estate_can_construct_communal_gardens_fruit_05_trigger = yes
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}
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cost = {
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cost = {
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gold = {
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gold = {
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@ -4827,9 +4811,6 @@ communal_gardens_fruit_06 = {
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allowed_domicile_types = { minority_community farmstead }
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allowed_domicile_types = { minority_community farmstead }
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previous_building = communal_gardens_fruit_05
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previous_building = communal_gardens_fruit_05
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can_construct = {
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estate_can_construct_communal_gardens_fruit_06_trigger = yes
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}
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cost = {
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cost = {
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gold = {
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gold = {
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@ -7127,7 +7108,10 @@ village_storage_warehouse_03 = {
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previous_building = village_storage_02
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previous_building = village_storage_02
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can_construct = {
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can_construct = {
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OR = {
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domicile ?= { has_domicile_building_or_higher = minority_community_main_02 }
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domicile ?= { has_domicile_building_or_higher = minority_community_main_02 }
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domicile ?= { has_domicile_building_or_higher = farmstead_main_02 }
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}
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}
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}
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cost = {
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cost = {
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@ -7213,7 +7197,10 @@ village_storage_warehouse_04 = {
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previous_building = village_storage_warehouse_03
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previous_building = village_storage_warehouse_03
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can_construct = {
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can_construct = {
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OR = {
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domicile ?= { has_domicile_building_or_higher = minority_community_main_03 }
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domicile ?= { has_domicile_building_or_higher = minority_community_main_03 }
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domicile ?= { has_domicile_building_or_higher = farmstead_main_03 }
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}
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}
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}
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cost = {
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cost = {
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@ -7301,7 +7288,10 @@ village_storage_granary_03 = {
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previous_building = village_storage_02
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previous_building = village_storage_02
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can_construct = {
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can_construct = {
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domicile ?= { has_domicile_building_or_higher = minority_community_main_02 }
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OR = {
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domicile ?= { has_domicile_building_or_higher = minority_community_main_03 }
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domicile ?= { has_domicile_building_or_higher = farmstead_main_03 }
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}
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}
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}
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cost = {
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cost = {
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@ -7390,7 +7380,10 @@ village_storage_granary_04 = {
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previous_building = village_storage_granary_03
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previous_building = village_storage_granary_03
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can_construct = {
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can_construct = {
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OR = {
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domicile ?= { has_domicile_building_or_higher = minority_community_main_03 }
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domicile ?= { has_domicile_building_or_higher = minority_community_main_03 }
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domicile ?= { has_domicile_building_or_higher = farmstead_main_03 }
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}
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}
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}
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cost = {
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cost = {
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@ -8342,7 +8335,10 @@ village_grazing_land_04 = {
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previous_building = village_grazing_land_03
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previous_building = village_grazing_land_03
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can_construct = {
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can_construct = {
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OR = {
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domicile ?= { has_domicile_building_or_higher = minority_community_main_03 }
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domicile ?= { has_domicile_building_or_higher = minority_community_main_03 }
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domicile ?= { has_domicile_building_or_higher = farmstead_main_03 }
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}
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}
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}
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cost = {
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cost = {
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@ -8456,7 +8452,10 @@ grazing_land_05 = {
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previous_building = village_grazing_land_04
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previous_building = village_grazing_land_04
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can_construct = {
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can_construct = {
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OR = {
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domicile ?= { has_domicile_building_or_higher = minority_community_main_04 }
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domicile ?= { has_domicile_building_or_higher = minority_community_main_04 }
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domicile ?= { has_domicile_building_or_higher = farmstead_main_04 }
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}
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}
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}
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cost = {
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cost = {
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@ -8570,7 +8569,10 @@ grazing_land_06 = {
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previous_building = grazing_land_05
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previous_building = grazing_land_05
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can_construct = {
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can_construct = {
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OR = {
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domicile ?= { has_domicile_building_or_higher = minority_community_main_05 }
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domicile ?= { has_domicile_building_or_higher = minority_community_main_05 }
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domicile ?= { has_domicile_building_or_higher = farmstead_main_05 }
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}
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}
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}
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cost = {
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cost = {
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@ -8952,7 +8954,10 @@ village_grain_fields_03 = {
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previous_building = village_grain_fields_02
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previous_building = village_grain_fields_02
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can_construct = {
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can_construct = {
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OR = {
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domicile ?= { has_domicile_building_or_higher = minority_community_main_02 }
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domicile ?= { has_domicile_building_or_higher = minority_community_main_02 }
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domicile ?= { has_domicile_building_or_higher = farmstead_main_02 }
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}
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}
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}
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cost = {
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cost = {
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@ -9085,7 +9090,10 @@ village_grain_fields_04 = {
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previous_building = village_grain_fields_03
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previous_building = village_grain_fields_03
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can_construct = {
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can_construct = {
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OR = {
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domicile ?= { has_domicile_building_or_higher = minority_community_main_03 }
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domicile ?= { has_domicile_building_or_higher = minority_community_main_03 }
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domicile ?= { has_domicile_building_or_higher = farmstead_main_03 }
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}
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}
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}
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cost = {
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cost = {
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@ -9218,7 +9226,10 @@ village_grain_fields_05 = {
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previous_building = village_grain_fields_04
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previous_building = village_grain_fields_04
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can_construct = {
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can_construct = {
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OR = {
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domicile ?= { has_domicile_building_or_higher = minority_community_main_04 }
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domicile ?= { has_domicile_building_or_higher = minority_community_main_04 }
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domicile ?= { has_domicile_building_or_higher = farmstead_main_04 }
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}
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}
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}
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cost = {
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cost = {
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@ -9351,7 +9362,10 @@ village_grain_fields_06 = {
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previous_building = village_grain_fields_05
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previous_building = village_grain_fields_05
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can_construct = {
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can_construct = {
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OR = {
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domicile ?= { has_domicile_building_or_higher = minority_community_main_05 }
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domicile ?= { has_domicile_building_or_higher = minority_community_main_05 }
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domicile ?= { has_domicile_building_or_higher = farmstead_main_05 }
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}
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}
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}
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cost = {
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cost = {
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@ -9640,7 +9654,10 @@ village_rice_field_03 = {
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previous_building = village_rice_field_02
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previous_building = village_rice_field_02
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can_construct = {
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can_construct = {
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OR = {
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domicile ?= { has_domicile_building_or_higher = minority_community_main_02 }
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domicile ?= { has_domicile_building_or_higher = minority_community_main_02 }
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domicile ?= { has_domicile_building_or_higher = farmstead_main_02 }
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}
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}
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}
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cost = {
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cost = {
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@ -9722,7 +9739,10 @@ village_rice_field_04 = {
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previous_building = village_rice_field_03
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previous_building = village_rice_field_03
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can_construct = {
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can_construct = {
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OR = {
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domicile ?= { has_domicile_building_or_higher = minority_community_main_03 }
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domicile ?= { has_domicile_building_or_higher = minority_community_main_03 }
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domicile ?= { has_domicile_building_or_higher = farmstead_main_03 }
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}
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}
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}
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cost = {
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cost = {
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@ -9804,7 +9824,10 @@ village_rice_field_05 = {
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previous_building = village_rice_field_04
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previous_building = village_rice_field_04
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can_construct = {
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can_construct = {
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OR = {
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domicile ?= { has_domicile_building_or_higher = minority_community_main_04 }
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domicile ?= { has_domicile_building_or_higher = minority_community_main_04 }
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domicile ?= { has_domicile_building_or_higher = farmstead_main_04 }
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}
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}
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}
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cost = {
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cost = {
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@ -9886,7 +9909,10 @@ village_rice_field_06 = {
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previous_building = village_rice_field_05
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previous_building = village_rice_field_05
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can_construct = {
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can_construct = {
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OR = {
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domicile ?= { has_domicile_building_or_higher = minority_community_main_05 }
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domicile ?= { has_domicile_building_or_higher = minority_community_main_05 }
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domicile ?= { has_domicile_building_or_higher = farmstead_main_05 }
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}
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}
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}
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cost = {
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cost = {
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@ -61,7 +61,7 @@ republic_government = {
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faith = {
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faith = {
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has_doctrine = tenet_egalite
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has_doctrine = tenet_egalite
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}
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}
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liege = {
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any_liege_or_above = {
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has_government = peasantrepublic_government
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has_government = peasantrepublic_government
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}
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}
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}
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}
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@ -72,7 +72,7 @@ republic_government = {
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faith = {
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faith = {
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has_doctrine = tenet_egalite
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has_doctrine = tenet_egalite
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}
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}
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liege = {
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any_liege_or_above = {
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has_government = urbanrepublic_government
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has_government = urbanrepublic_government
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}
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}
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}
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}
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@ -92,6 +92,8 @@ republic_government = {
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government_is_republic
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government_is_republic
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government_is_settled
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government_is_settled
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government_uses_domain_limit
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government_uses_domain_limit
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gov_uses_non_crown_coa
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government_locked_to_elective
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}
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}
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color = hsv{ 0.00 1.00 0.98 }
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color = hsv{ 0.00 1.00 0.98 }
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@ -371,6 +373,7 @@ mercenary_government = {
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government_uses_crown_authority
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government_uses_crown_authority
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cannot_be_vassal_or_liege
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cannot_be_vassal_or_liege
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government_is_mercenary
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government_is_mercenary
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gov_uses_non_crown_coa
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}
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}
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mechanic_type = mercenary
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mechanic_type = mercenary
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@ -570,6 +573,7 @@ landless_adventurer_government = {
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cannot_be_vassal_or_liege
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cannot_be_vassal_or_liege
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government_is_landless_adventurer
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government_is_landless_adventurer
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has_unique_government_perks
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has_unique_government_perks
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gov_uses_non_crown_coa
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}
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}
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mechanic_type = landless_adventurer
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mechanic_type = landless_adventurer
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landless_can_be_vassalised
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landless_can_be_vassalised
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government_is_landless_minority
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government_is_landless_minority
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government_devassalises
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government_devassalises
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gov_uses_non_crown_coa
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}
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}
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mechanic_type = landless_adventurer
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mechanic_type = landless_adventurer
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@ -689,7 +694,7 @@ peasantrepublic_government = {
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faith = {
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faith = {
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has_doctrine = tenet_egalite
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has_doctrine = tenet_egalite
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}
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}
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liege = {
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any_liege_or_above = {
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has_government = urbanrepublic_government
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has_government = urbanrepublic_government
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}
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}
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}
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}
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@ -728,6 +733,7 @@ peasantrepublic_government = {
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government_is_prepublic
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government_is_prepublic
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government_locked_to_elective
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government_locked_to_elective
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government_allows_nomad_domicile_titles
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government_allows_nomad_domicile_titles
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gov_uses_non_crown_coa
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}
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}
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mechanic_type = feudal
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mechanic_type = feudal
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@ -768,7 +774,7 @@ urbanrepublic_government = {
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faith = {
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faith = {
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has_doctrine = tenet_egalite
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has_doctrine = tenet_egalite
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}
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}
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liege = {
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any_liege_or_above = {
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has_government = urbanrepublic_government
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has_government = urbanrepublic_government
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}
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}
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}
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}
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@ -811,6 +817,7 @@ urbanrepublic_government = {
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government_is_urepublic
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government_is_urepublic
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government_locked_to_elective
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government_locked_to_elective
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government_allows_nomad_domicile_titles
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government_allows_nomad_domicile_titles
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gov_uses_non_crown_coa
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}
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}
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mechanic_type = feudal
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mechanic_type = feudal
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@ -530,8 +530,9 @@ hegemon_legitimacy = {
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mandate_legitimacy = {
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mandate_legitimacy = {
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is_valid = {
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is_valid = {
|
||||||
highest_held_title_tier = tier_hegemony
|
highest_held_title_tier = tier_hegemony
|
||||||
NOT = {
|
NOR = {
|
||||||
government_has_flag = government_is_prepublic
|
government_has_flag = government_is_prepublic
|
||||||
|
government_has_flag = government_is_urepublic
|
||||||
}
|
}
|
||||||
has_tgp_dlc_trigger = yes
|
has_tgp_dlc_trigger = yes
|
||||||
has_title = title:h_china
|
has_title = title:h_china
|
||||||
|
|
@ -669,8 +670,9 @@ mandate_legitimacy = {
|
||||||
nomadic_legitimacy = {
|
nomadic_legitimacy = {
|
||||||
is_valid = {
|
is_valid = {
|
||||||
has_mpo_dlc_trigger = yes
|
has_mpo_dlc_trigger = yes
|
||||||
NOT = {
|
NOR = {
|
||||||
government_has_flag = government_is_prepublic
|
government_has_flag = government_is_prepublic
|
||||||
|
government_has_flag = government_is_urepublic
|
||||||
}
|
}
|
||||||
government_has_flag = government_is_nomadic
|
government_has_flag = government_is_nomadic
|
||||||
}
|
}
|
||||||
|
|
@ -773,8 +775,9 @@ nomadic_legitimacy = {
|
||||||
mandala_legitimacy = {
|
mandala_legitimacy = {
|
||||||
is_valid = {
|
is_valid = {
|
||||||
has_tgp_dlc_trigger = yes
|
has_tgp_dlc_trigger = yes
|
||||||
NOT = {
|
NOR = {
|
||||||
government_has_flag = government_is_prepublic
|
government_has_flag = government_is_prepublic
|
||||||
|
government_has_flag = government_is_urepublic
|
||||||
}
|
}
|
||||||
government_has_flag = government_is_mandala
|
government_has_flag = government_is_mandala
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -197,6 +197,45 @@ on_title_gain = {
|
||||||
# COUNTY-TIER TITLES #
|
# COUNTY-TIER TITLES #
|
||||||
######################
|
######################
|
||||||
|
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
OR = {
|
||||||
|
OR = {
|
||||||
|
government_has_flag = government_is_prepublic
|
||||||
|
government_has_flag = government_is_urepublic
|
||||||
|
}
|
||||||
|
OR = {
|
||||||
|
primary_title = {
|
||||||
|
title_tier = barony
|
||||||
|
}
|
||||||
|
AND = {
|
||||||
|
|
||||||
|
primary_title = {
|
||||||
|
is_nomad_title = yes
|
||||||
|
}
|
||||||
|
NOT = {
|
||||||
|
any_liege_or_above = {
|
||||||
|
exists = yes
|
||||||
|
primary_title = {
|
||||||
|
title_tier >= duchy
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
NOR = {
|
||||||
|
government_has_flag = government_is_prepublic
|
||||||
|
government_has_flag = government_is_urepublic
|
||||||
|
}
|
||||||
|
}
|
||||||
|
scope:title = {
|
||||||
|
is_nomad_title = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
root = {
|
||||||
|
destroy_title = scope:title
|
||||||
|
}
|
||||||
|
}
|
||||||
if = {
|
if = {
|
||||||
limit = {
|
limit = {
|
||||||
government_has_flag = government_is_prepublic
|
government_has_flag = government_is_prepublic
|
||||||
|
|
@ -2865,6 +2904,45 @@ on_title_gain_inheritance = {
|
||||||
diarchy.0113
|
diarchy.0113
|
||||||
}
|
}
|
||||||
effect = {
|
effect = {
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
OR = {
|
||||||
|
OR = {
|
||||||
|
government_has_flag = government_is_prepublic
|
||||||
|
government_has_flag = government_is_urepublic
|
||||||
|
}
|
||||||
|
OR = {
|
||||||
|
primary_title = {
|
||||||
|
title_tier = barony
|
||||||
|
}
|
||||||
|
AND = {
|
||||||
|
|
||||||
|
primary_title = {
|
||||||
|
is_nomad_title = yes
|
||||||
|
}
|
||||||
|
NOT = {
|
||||||
|
any_liege_or_above = {
|
||||||
|
exists = yes
|
||||||
|
primary_title = {
|
||||||
|
title_tier >= duchy
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
NOR = {
|
||||||
|
government_has_flag = government_is_prepublic
|
||||||
|
government_has_flag = government_is_urepublic
|
||||||
|
}
|
||||||
|
}
|
||||||
|
scope:title = {
|
||||||
|
is_nomad_title = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
root = {
|
||||||
|
destroy_title = scope:title
|
||||||
|
}
|
||||||
|
}
|
||||||
if = {
|
if = {
|
||||||
limit = {
|
limit = {
|
||||||
government_has_flag = government_is_prepublic
|
government_has_flag = government_is_prepublic
|
||||||
|
|
@ -2983,6 +3061,45 @@ on_title_gain_usurpation = {
|
||||||
events = {
|
events = {
|
||||||
}
|
}
|
||||||
effect = {
|
effect = {
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
OR = {
|
||||||
|
OR = {
|
||||||
|
government_has_flag = government_is_prepublic
|
||||||
|
government_has_flag = government_is_urepublic
|
||||||
|
}
|
||||||
|
OR = {
|
||||||
|
primary_title = {
|
||||||
|
title_tier = barony
|
||||||
|
}
|
||||||
|
AND = {
|
||||||
|
|
||||||
|
primary_title = {
|
||||||
|
is_nomad_title = yes
|
||||||
|
}
|
||||||
|
NOT = {
|
||||||
|
any_liege_or_above = {
|
||||||
|
exists = yes
|
||||||
|
primary_title = {
|
||||||
|
title_tier >= duchy
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
NOR = {
|
||||||
|
government_has_flag = government_is_prepublic
|
||||||
|
government_has_flag = government_is_urepublic
|
||||||
|
}
|
||||||
|
}
|
||||||
|
scope:title = {
|
||||||
|
is_nomad_title = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
root = {
|
||||||
|
destroy_title = scope:title
|
||||||
|
}
|
||||||
|
}
|
||||||
if = {
|
if = {
|
||||||
limit = {
|
limit = {
|
||||||
government_has_flag = government_is_prepublic
|
government_has_flag = government_is_prepublic
|
||||||
|
|
@ -3145,6 +3262,47 @@ on_title_lost = {
|
||||||
}
|
}
|
||||||
|
|
||||||
effect = {
|
effect = {
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
scope:new_holder = {
|
||||||
|
OR = {
|
||||||
|
OR = {
|
||||||
|
government_has_flag = government_is_prepublic
|
||||||
|
government_has_flag = government_is_urepublic
|
||||||
|
}
|
||||||
|
OR = {
|
||||||
|
primary_title = {
|
||||||
|
title_tier = barony
|
||||||
|
}
|
||||||
|
AND = {
|
||||||
|
|
||||||
|
primary_title = {
|
||||||
|
is_nomad_title = yes
|
||||||
|
}
|
||||||
|
NOT = {
|
||||||
|
any_liege_or_above = {
|
||||||
|
exists = yes
|
||||||
|
primary_title = {
|
||||||
|
title_tier => duchy
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
NOR = {
|
||||||
|
government_has_flag = government_is_prepublic
|
||||||
|
government_has_flag = government_is_urepublic
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
scope:title = {
|
||||||
|
is_nomad_title = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
scope:new_holder = {
|
||||||
|
destroy_title = scope:title
|
||||||
|
}
|
||||||
|
}
|
||||||
if = {
|
if = {
|
||||||
limit = {
|
limit = {
|
||||||
government = landless_minority_government
|
government = landless_minority_government
|
||||||
|
|
|
||||||
|
|
@ -125,6 +125,9 @@ saxon_elective = { #Farmer Elective
|
||||||
faith = {
|
faith = {
|
||||||
has_doctrine = tenet_communal_possessions
|
has_doctrine = tenet_communal_possessions
|
||||||
}
|
}
|
||||||
|
any_liege_or_above = {
|
||||||
|
government_has_flag = government_is_prepublic
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -139,6 +142,9 @@ saxon_elective = { #Farmer Elective
|
||||||
faith = {
|
faith = {
|
||||||
has_doctrine = tenet_communal_possessions
|
has_doctrine = tenet_communal_possessions
|
||||||
}
|
}
|
||||||
|
any_liege_or_above = {
|
||||||
|
government_has_flag = government_is_prepublic
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -154,6 +160,9 @@ saxon_elective = { #Farmer Elective
|
||||||
faith = {
|
faith = {
|
||||||
has_doctrine = tenet_communal_possessions
|
has_doctrine = tenet_communal_possessions
|
||||||
}
|
}
|
||||||
|
any_liege_or_above = {
|
||||||
|
government_has_flag = government_is_prepublic
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -171,6 +180,9 @@ saxon_elective = { #Farmer Elective
|
||||||
faith = {
|
faith = {
|
||||||
has_doctrine = tenet_communal_possessions
|
has_doctrine = tenet_communal_possessions
|
||||||
}
|
}
|
||||||
|
any_liege_or_above = {
|
||||||
|
government_has_flag = government_is_prepublic
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -304,6 +316,9 @@ urban_elective = { #Urban Elective
|
||||||
faith = {
|
faith = {
|
||||||
has_doctrine = tenet_egalite
|
has_doctrine = tenet_egalite
|
||||||
}
|
}
|
||||||
|
any_liege_or_above = {
|
||||||
|
government_has_flag = government_is_urepublic
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -318,6 +333,9 @@ urban_elective = { #Urban Elective
|
||||||
faith = {
|
faith = {
|
||||||
has_doctrine = tenet_egalite
|
has_doctrine = tenet_egalite
|
||||||
}
|
}
|
||||||
|
any_liege_or_above = {
|
||||||
|
government_has_flag = government_is_urepublic
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -333,6 +351,9 @@ urban_elective = { #Urban Elective
|
||||||
faith = {
|
faith = {
|
||||||
has_doctrine = tenet_egalite
|
has_doctrine = tenet_egalite
|
||||||
}
|
}
|
||||||
|
any_liege_or_above = {
|
||||||
|
government_has_flag = government_is_urepublic
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -350,6 +371,9 @@ urban_elective = { #Urban Elective
|
||||||
faith = {
|
faith = {
|
||||||
has_doctrine = tenet_egalite
|
has_doctrine = tenet_egalite
|
||||||
}
|
}
|
||||||
|
any_liege_or_above = {
|
||||||
|
government_has_flag = government_is_urepublic
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
425
events/situation_events/mpo_the_great_steppe_events.txt
Normal file
425
events/situation_events/mpo_the_great_steppe_events.txt
Normal file
|
|
@ -0,0 +1,425 @@
|
||||||
|
namespace = mpo_the_great_steppe
|
||||||
|
|
||||||
|
###################################
|
||||||
|
# The Great Steppe Intro Event
|
||||||
|
# 0001
|
||||||
|
###################################
|
||||||
|
mpo_the_great_steppe.0001 = { # Fullscreen Intro Event
|
||||||
|
type = character_event
|
||||||
|
window = fullscreen_event
|
||||||
|
title = mpo_the_great_steppe.0001.t
|
||||||
|
desc = mpo_the_great_steppe.0001.desc
|
||||||
|
theme = realm
|
||||||
|
trigger = { # we need to prevent this from firing for all players when a new player joins in MP
|
||||||
|
is_ai = no
|
||||||
|
NOT = { has_variable = mpo_the_great_steppe_events_0001_var }
|
||||||
|
}
|
||||||
|
hidden = yes
|
||||||
|
override_background = { reference = mpo_fullscreen_the_great_steppe }
|
||||||
|
override_sound = { reference = "event:/DLC/FP2/SFX/UI/fp2_struggle_ui_intro_animate" }
|
||||||
|
|
||||||
|
cooldown = { years = 100 }
|
||||||
|
|
||||||
|
widgets = {
|
||||||
|
widget = {
|
||||||
|
gui = "event_window_widget_situation_info_the_great_steppe"
|
||||||
|
container = "dynamic_content_widget"
|
||||||
|
controller = situation_info
|
||||||
|
setup_scope = { situation:the_great_steppe = { save_scope_as = situation } }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
immediate = {
|
||||||
|
play_music_cue = mx_cue_conquest_of_the_golden_horde
|
||||||
|
set_variable = mpo_the_great_steppe_events_0001_var
|
||||||
|
save_scope_value_as = {
|
||||||
|
name = start
|
||||||
|
value = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
option = {
|
||||||
|
name = mpo_the_great_steppe.0001.a
|
||||||
|
clicksound = "event:/DLC/FP2/SFX/UI/fp2_struggle_start_select"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# Start Phase
|
||||||
|
mpo_the_great_steppe.0002 = {
|
||||||
|
type = character_event
|
||||||
|
title = mpo_the_great_steppe.0002.t
|
||||||
|
hidden = yes
|
||||||
|
desc = {
|
||||||
|
first_valid = {
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = {
|
||||||
|
any_character_situation = {
|
||||||
|
any_situation_sub_region = {
|
||||||
|
sub_region_current_phase = situation_steppe_cold_zud_season
|
||||||
|
situation_sub_region_has_county = root.capital_county
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
desc = mpo_the_great_steppe.0002.desc.cold_zud
|
||||||
|
}
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = {
|
||||||
|
any_character_situation = {
|
||||||
|
any_situation_sub_region = {
|
||||||
|
sub_region_current_phase = situation_steppe_severe_drought_season
|
||||||
|
situation_sub_region_has_county = root.capital_county
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
desc = mpo_the_great_steppe.0002.desc.drought
|
||||||
|
}
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = {
|
||||||
|
any_character_situation = {
|
||||||
|
any_situation_sub_region = {
|
||||||
|
sub_region_current_phase = situation_steppe_white_zud_season
|
||||||
|
situation_sub_region_has_county = root.capital_county
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
desc = mpo_the_great_steppe.0002.desc.white_zud
|
||||||
|
}
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = {
|
||||||
|
any_character_situation = {
|
||||||
|
any_situation_sub_region = {
|
||||||
|
sub_region_current_phase = situation_steppe_warm_nights_season
|
||||||
|
situation_sub_region_has_county = root.capital_county
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
desc = mpo_the_great_steppe.0002.desc.warm_nights
|
||||||
|
}
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = {
|
||||||
|
any_character_situation = {
|
||||||
|
any_situation_sub_region = {
|
||||||
|
sub_region_current_phase = situation_steppe_abundant_grazing_season
|
||||||
|
situation_sub_region_has_county = root.capital_county
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
desc = mpo_the_great_steppe.0002.desc.abundant_grazing
|
||||||
|
}
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = {
|
||||||
|
any_character_situation = {
|
||||||
|
any_situation_sub_region = {
|
||||||
|
sub_region_current_phase = situation_steppe_havsarsan_zud_season
|
||||||
|
situation_sub_region_has_county = root.capital_county
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
desc = mpo_the_great_steppe.0002.desc.havsarsan_zud
|
||||||
|
}
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = {
|
||||||
|
any_character_situation = {
|
||||||
|
any_situation_sub_region = {
|
||||||
|
sub_region_current_phase = situation_steppe_sky_blessing_season
|
||||||
|
situation_sub_region_has_county = root.capital_county
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
desc = mpo_the_great_steppe.0002.desc.sky_blessing
|
||||||
|
}
|
||||||
|
}
|
||||||
|
first_valid = {
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = {
|
||||||
|
OR = {
|
||||||
|
any_character_situation = {
|
||||||
|
any_situation_sub_region = {
|
||||||
|
sub_region_current_phase = situation_steppe_cold_zud_season
|
||||||
|
situation_sub_region_has_county = root.capital_county
|
||||||
|
}
|
||||||
|
}
|
||||||
|
any_character_situation = {
|
||||||
|
any_situation_sub_region = {
|
||||||
|
sub_region_current_phase = situation_steppe_white_zud_season
|
||||||
|
situation_sub_region_has_county = root.capital_county
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
desc = mpo_the_great_steppe.0002.desc.obedience
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
theme = nomads
|
||||||
|
override_background = {
|
||||||
|
trigger = {
|
||||||
|
has_zud_season_nomadic_capital_root_trigger = yes
|
||||||
|
}
|
||||||
|
reference = bp3_steppe_winter
|
||||||
|
}
|
||||||
|
override_background = {
|
||||||
|
trigger = {
|
||||||
|
has_zud_season_nomadic_capital_root_trigger = no
|
||||||
|
}
|
||||||
|
reference = wilderness
|
||||||
|
}
|
||||||
|
left_portrait = {
|
||||||
|
character = root
|
||||||
|
triggered_animation = {
|
||||||
|
trigger = {
|
||||||
|
has_bad_season_nomadic_capital_root_trigger = yes
|
||||||
|
}
|
||||||
|
animation = horse_exhausted
|
||||||
|
}
|
||||||
|
animation = horse_surveying
|
||||||
|
camera = camera_event_horse_left
|
||||||
|
}
|
||||||
|
lower_right_portrait = {
|
||||||
|
trigger = { exists = scope:person }
|
||||||
|
character = scope:person
|
||||||
|
}
|
||||||
|
|
||||||
|
widgets = {
|
||||||
|
widget = {
|
||||||
|
is_shown = {
|
||||||
|
any_character_situation = {
|
||||||
|
any_situation_sub_region = {
|
||||||
|
sub_region_current_phase = situation_steppe_cold_zud_season
|
||||||
|
situation_sub_region_has_county = root.capital_county
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
gui = "event_window_widget_vfx_snow"
|
||||||
|
container = "foreground_shader_vfx_container"
|
||||||
|
}
|
||||||
|
|
||||||
|
widget = {
|
||||||
|
is_shown = {
|
||||||
|
any_character_situation = {
|
||||||
|
any_situation_sub_region = {
|
||||||
|
sub_region_current_phase = situation_steppe_havsarsan_zud_season
|
||||||
|
situation_sub_region_has_county = root.location.county
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
gui = "event_window_widget_vfx_snowstorm"
|
||||||
|
container = "foreground_shader_vfx_container"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
override_effect_2d = {
|
||||||
|
reference = fog
|
||||||
|
trigger = {
|
||||||
|
any_character_situation = {
|
||||||
|
any_situation_sub_region = {
|
||||||
|
sub_region_current_phase = situation_steppe_havsarsan_zud_season
|
||||||
|
situation_sub_region_has_county = root.location.county
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
override_effect_2d = {
|
||||||
|
reference = rain
|
||||||
|
trigger = {
|
||||||
|
any_character_situation = {
|
||||||
|
any_situation_sub_region = {
|
||||||
|
sub_region_current_phase = situation_steppe_havsarsan_zud_season
|
||||||
|
situation_sub_region_has_county = root.location.county
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
override_effect_2d = {
|
||||||
|
reference = legend_glow
|
||||||
|
trigger = {
|
||||||
|
any_character_situation = {
|
||||||
|
any_situation_sub_region = {
|
||||||
|
sub_region_current_phase = situation_steppe_sky_blessing_season
|
||||||
|
situation_sub_region_has_county = root.location.county
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
trigger = {
|
||||||
|
NOT = { has_variable = steppe_game_start_var }
|
||||||
|
}
|
||||||
|
|
||||||
|
immediate = {
|
||||||
|
custom_tooltip = mpo_the_great_steppe.0002.tt
|
||||||
|
play_music_cue = mx_cue_conquest_of_the_golden_horde
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
any_character_situation = {
|
||||||
|
any_situation_sub_region = {
|
||||||
|
sub_region_current_phase = situation_steppe_warm_nights_season
|
||||||
|
situation_sub_region_has_county = root.location.county
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
any_spouse = {
|
||||||
|
}
|
||||||
|
}
|
||||||
|
random_spouse = {
|
||||||
|
save_scope_as = person
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
any_courtier_or_guest = {
|
||||||
|
}
|
||||||
|
}
|
||||||
|
random_courtier_or_guest = {
|
||||||
|
save_scope_as = person
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else = {
|
||||||
|
hidden_effect = {
|
||||||
|
create_character = {
|
||||||
|
template = pool_repopulate_local_flavor
|
||||||
|
dynasty = none
|
||||||
|
location = root.location
|
||||||
|
save_scope_as = person
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
option = {
|
||||||
|
name = mpo_the_great_steppe.0002.a
|
||||||
|
if = {
|
||||||
|
limit = { has_perk = souvenirs_aplenty_perk }
|
||||||
|
add_internal_flag = special
|
||||||
|
custom_tooltip = mpo_the_great_steppe_0002_souvenirs_aplenty_tt
|
||||||
|
every_held_county = {
|
||||||
|
limit = {
|
||||||
|
uses_county_fertility = yes
|
||||||
|
is_landless_type_title = no
|
||||||
|
}
|
||||||
|
add_county_modifier = {
|
||||||
|
modifier = souvenirs_aplenty_perk_county_modifier
|
||||||
|
years = 10
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
any_character_situation = {
|
||||||
|
any_situation_sub_region = {
|
||||||
|
sub_region_current_phase = situation_steppe_havsarsan_zud_season
|
||||||
|
situation_sub_region_has_county = root.capital_county
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
every_held_county = {
|
||||||
|
limit = { is_landless_type_title = no }
|
||||||
|
change_county_control = -25
|
||||||
|
}
|
||||||
|
domicile = {
|
||||||
|
change_herd = {
|
||||||
|
value = root.domicile.herd
|
||||||
|
multiply = -0.2
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
any_character_situation = {
|
||||||
|
any_situation_sub_region = {
|
||||||
|
sub_region_current_phase = situation_steppe_white_zud_season
|
||||||
|
situation_sub_region_has_county = root.capital_county
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
every_held_county = {
|
||||||
|
limit = { is_landless_type_title = no }
|
||||||
|
change_county_control = -25
|
||||||
|
}
|
||||||
|
domicile = {
|
||||||
|
change_herd = {
|
||||||
|
value = root.domicile.herd
|
||||||
|
multiply = -0.1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
any_character_situation = {
|
||||||
|
any_situation_sub_region = {
|
||||||
|
sub_region_current_phase = situation_steppe_cold_zud_season
|
||||||
|
situation_sub_region_has_county = root.capital_county
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
every_held_county = {
|
||||||
|
limit = { is_landless_type_title = no }
|
||||||
|
change_county_control = -10
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
ai_chance = {
|
||||||
|
base = 100
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
mpo_the_great_steppe.0003 = {
|
||||||
|
type = character_event
|
||||||
|
hidden = yes
|
||||||
|
|
||||||
|
immediate = {
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
any_character_situation = {
|
||||||
|
any_situation_sub_region = {
|
||||||
|
sub_region_current_phase = situation_steppe_white_zud_season
|
||||||
|
situation_sub_region_has_county = root.capital_county
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
every_held_county = {
|
||||||
|
limit = {
|
||||||
|
is_landless_type_title = no
|
||||||
|
uses_county_fertility = yes
|
||||||
|
}
|
||||||
|
change_county_fertility = -50
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
any_character_situation = {
|
||||||
|
any_situation_sub_region = {
|
||||||
|
sub_region_current_phase = situation_steppe_cold_zud_season
|
||||||
|
situation_sub_region_has_county = root.capital_county
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
every_held_county = {
|
||||||
|
limit = {
|
||||||
|
is_landless_type_title = no
|
||||||
|
uses_county_fertility = yes
|
||||||
|
}
|
||||||
|
change_county_fertility = -25
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
any_character_situation = {
|
||||||
|
any_situation_sub_region = {
|
||||||
|
sub_region_current_phase = situation_steppe_severe_drought_season
|
||||||
|
situation_sub_region_has_county = root.capital_county
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
every_held_county = {
|
||||||
|
limit = {
|
||||||
|
is_landless_type_title = no
|
||||||
|
uses_county_fertility = yes
|
||||||
|
}
|
||||||
|
change_county_fertility = -10
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
BIN
gfx/interface/coat_of_arms/Mural_crown_kingdom_115.dds
(Stored with Git LFS)
BIN
gfx/interface/coat_of_arms/Mural_crown_kingdom_115.dds
(Stored with Git LFS)
Binary file not shown.
BIN
gfx/interface/coat_of_arms/Mural_crown_kingdom_28.dds
(Stored with Git LFS)
BIN
gfx/interface/coat_of_arms/Mural_crown_kingdom_28.dds
(Stored with Git LFS)
Binary file not shown.
BIN
gfx/interface/coat_of_arms/Mural_crown_kingdom_44.dds
(Stored with Git LFS)
BIN
gfx/interface/coat_of_arms/Mural_crown_kingdom_44.dds
(Stored with Git LFS)
Binary file not shown.
BIN
gfx/interface/coat_of_arms/Mural_crown_kingdom_62.dds
(Stored with Git LFS)
BIN
gfx/interface/coat_of_arms/Mural_crown_kingdom_62.dds
(Stored with Git LFS)
Binary file not shown.
BIN
gfx/interface/coat_of_arms/Mural_crown_kingdom_86.dds
(Stored with Git LFS)
BIN
gfx/interface/coat_of_arms/Mural_crown_kingdom_86.dds
(Stored with Git LFS)
Binary file not shown.
BIN
gfx/interface/coat_of_arms/rep_crown_strip_115.dds
(Stored with Git LFS)
Normal file
BIN
gfx/interface/coat_of_arms/rep_crown_strip_115.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
gfx/interface/coat_of_arms/rep_crown_strip_28.dds
(Stored with Git LFS)
Normal file
BIN
gfx/interface/coat_of_arms/rep_crown_strip_28.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
gfx/interface/coat_of_arms/rep_crown_strip_44.dds
(Stored with Git LFS)
Normal file
BIN
gfx/interface/coat_of_arms/rep_crown_strip_44.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
gfx/interface/coat_of_arms/rep_crown_strip_62.dds
(Stored with Git LFS)
Normal file
BIN
gfx/interface/coat_of_arms/rep_crown_strip_62.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
gfx/interface/coat_of_arms/rep_crown_strip_86.dds
(Stored with Git LFS)
Normal file
BIN
gfx/interface/coat_of_arms/rep_crown_strip_86.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
gfx/map/terrain/plains_01_diffuse.dds
(Stored with Git LFS)
Normal file
BIN
gfx/map/terrain/plains_01_diffuse.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
gfx/map/terrain/plains_01_noisy_diffuse.dds
(Stored with Git LFS)
Normal file
BIN
gfx/map/terrain/plains_01_noisy_diffuse.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
gfx/map/terrain/plains_01_rough_diffuse.dds
(Stored with Git LFS)
Normal file
BIN
gfx/map/terrain/plains_01_rough_diffuse.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
2435
gui/debug/window_component_library.gui
Normal file
2435
gui/debug/window_component_library.gui
Normal file
File diff suppressed because it is too large
Load diff
|
|
@ -33,7 +33,22 @@ types CoATypes
|
||||||
## Tiny Realm CoA
|
## Tiny Realm CoA
|
||||||
type coa_realm_tiny_crown = coa_realm_tiny {
|
type coa_realm_tiny_crown = coa_realm_tiny {
|
||||||
blockoverride "crown" {
|
blockoverride "crown" {
|
||||||
visible = "[And(And(Not(Character.GetPrimaryTitle.IsMercenaryCompany), Not(Character.GetPrimaryTitle.IsHolyOrder)), Not(Character.GetGovernment.IsType('landless_adventurer_government')))]"
|
visible = "[Not(Character.GetGovernment.HasGovernmentFlag( 'gov_uses_non_crown_coa'))]"
|
||||||
|
}
|
||||||
|
blockoverride "rep_crown" {
|
||||||
|
visible = "[Character.GetGovernment.HasGovernmentFlag( 'government_locked_to_elective')]"
|
||||||
|
}
|
||||||
|
blockoverride "holy_order" {
|
||||||
|
visible = "[Character.GetGovernment.HasGovernmentFlag( 'government_is_holy_order')]"
|
||||||
|
}
|
||||||
|
blockoverride "mercenary" {
|
||||||
|
visible = "[Character.GetGovernment.HasGovernmentFlag( 'government_is_mercenary')]"
|
||||||
|
}
|
||||||
|
blockoverride "adventurer" {
|
||||||
|
visible = "[Character.GetGovernment.HasGovernmentFlag( 'government_is_landless_adventurer')]"
|
||||||
|
}
|
||||||
|
blockoverride "minority" {
|
||||||
|
visible = "[Character.GetGovernment.HasGovernmentFlag( 'government_is_landless_minority')]"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -50,31 +65,37 @@ types CoATypes
|
||||||
position = { 0 -24 }
|
position = { 0 -24 }
|
||||||
icon = {
|
icon = {
|
||||||
name = "adventurer_top_decor"
|
name = "adventurer_top_decor"
|
||||||
visible = "[GovernmentType.IsType('landless_adventurer_government')]"
|
|
||||||
parentanchor = hcenter
|
parentanchor = hcenter
|
||||||
texture = "gfx/interface/coat_of_arms/landless_adventurer_topframe_28.dds"
|
texture = "gfx/interface/coat_of_arms/landless_adventurer_topframe_28.dds"
|
||||||
|
block "adventurer" {
|
||||||
|
visible = no
|
||||||
|
}
|
||||||
}
|
}
|
||||||
icon = {
|
icon = {
|
||||||
name = "minority_top_decor"
|
name = "minority_top_decor"
|
||||||
visible = "[GovernmentType.IsType('landless_minority_government')]"
|
|
||||||
parentanchor = hcenter
|
parentanchor = hcenter
|
||||||
texture = "gfx/interface/coat_of_arms/landless_minority_government_topframe_28.dds"
|
texture = "gfx/interface/coat_of_arms/landless_minority_government_topframe_28.dds"
|
||||||
|
block "minority" {
|
||||||
|
visible = no
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
icon = {
|
icon = {
|
||||||
name = "mercenary"
|
name = "mercenary"
|
||||||
visible = "[Character.GetPrimaryTitle.IsMercenaryCompany]"
|
|
||||||
visible_at_creation = no
|
|
||||||
parentanchor = hcenter
|
parentanchor = hcenter
|
||||||
texture = "gfx/interface/coat_of_arms/mercenary_topframe_28.dds"
|
texture = "gfx/interface/coat_of_arms/mercenary_topframe_28.dds"
|
||||||
|
block "mercenary" {
|
||||||
|
visible = no
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
icon = {
|
icon = {
|
||||||
name = "holy_order"
|
name = "holy_order"
|
||||||
visible = "[Character.GetPrimaryTitle.IsHolyOrder]"
|
|
||||||
visible_at_creation = no
|
|
||||||
parentanchor = hcenter
|
parentanchor = hcenter
|
||||||
texture = "gfx/interface/coat_of_arms/holyorder_topframe_28.dds"
|
texture = "gfx/interface/coat_of_arms/holyorder_topframe_28.dds"
|
||||||
|
block "mercenary" {
|
||||||
|
visible = no
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -93,6 +114,16 @@ types CoATypes
|
||||||
visible = no
|
visible = no
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
icon = {
|
||||||
|
name = "rep_crown"
|
||||||
|
texture = "gfx/interface/coat_of_arms/rep_crown_strip_28.dds"
|
||||||
|
frame = "[Character.GetPrimaryTitle.GetTierFrame]"
|
||||||
|
framesize = { 32 22 }
|
||||||
|
|
||||||
|
block "rep_crown" {
|
||||||
|
visible = no
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
widget = {
|
widget = {
|
||||||
visible = "[Character.HasLandedTitles]"
|
visible = "[Character.HasLandedTitles]"
|
||||||
|
|
@ -144,7 +175,22 @@ types CoATypes
|
||||||
## Small Realm CoA
|
## Small Realm CoA
|
||||||
type coa_realm_small_crown = coa_realm_small {
|
type coa_realm_small_crown = coa_realm_small {
|
||||||
blockoverride "crown" {
|
blockoverride "crown" {
|
||||||
visible = "[And(And(Not(Character.GetPrimaryTitle.IsMercenaryCompany), Not(Character.GetPrimaryTitle.IsHolyOrder)), Not(Or(Character.GetGovernment.IsType('landless_adventurer_government')Character.GetGovernment.IsType('landless_minority_government'))))]"
|
visible = "[Not(Character.GetGovernment.HasGovernmentFlag( 'gov_uses_non_crown_coa'))]"
|
||||||
|
}
|
||||||
|
blockoverride "rep_crown" {
|
||||||
|
visible = "[Character.GetGovernment.HasGovernmentFlag( 'government_locked_to_elective')]"
|
||||||
|
}
|
||||||
|
blockoverride "holy_order" {
|
||||||
|
visible = "[Character.GetGovernment.HasGovernmentFlag( 'government_is_holy_order')]"
|
||||||
|
}
|
||||||
|
blockoverride "mercenary" {
|
||||||
|
visible = "[Character.GetGovernment.HasGovernmentFlag( 'government_is_mercenary')]"
|
||||||
|
}
|
||||||
|
blockoverride "adventurer" {
|
||||||
|
visible = "[Character.GetGovernment.HasGovernmentFlag( 'government_is_landless_adventurer')]"
|
||||||
|
}
|
||||||
|
blockoverride "minority" {
|
||||||
|
visible = "[Character.GetGovernment.HasGovernmentFlag( 'government_is_landless_minority')]"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -157,31 +203,37 @@ types CoATypes
|
||||||
|
|
||||||
icon = {
|
icon = {
|
||||||
name = "adventurer_top_decor"
|
name = "adventurer_top_decor"
|
||||||
visible = "[Character.GetGovernment.IsType('landless_adventurer_government')]"
|
|
||||||
parentanchor = hcenter
|
parentanchor = hcenter
|
||||||
texture = "gfx/interface/coat_of_arms/landless_adventurer_topframe_44.dds"
|
texture = "gfx/interface/coat_of_arms/landless_adventurer_topframe_44.dds"
|
||||||
|
block "adventurer" {
|
||||||
|
visible = no
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
icon = {
|
icon = {
|
||||||
name = "minority_top_decor"
|
name = "minority_top_decor"
|
||||||
visible = "[Character.GetGovernment.IsType('landless_minority_government')]"
|
|
||||||
parentanchor = hcenter
|
parentanchor = hcenter
|
||||||
texture = "gfx/interface/coat_of_arms/landless_minority_government_topframe_44.dds"
|
texture = "gfx/interface/coat_of_arms/landless_minority_government_topframe_44.dds"
|
||||||
|
block "minority" {
|
||||||
|
visible = no
|
||||||
|
}
|
||||||
}
|
}
|
||||||
icon = {
|
icon = {
|
||||||
name = "mercenary"
|
name = "mercenary"
|
||||||
visible = "[Character.GetPrimaryTitle.IsMercenaryCompany]"
|
|
||||||
visible_at_creation = no
|
|
||||||
parentanchor = hcenter
|
parentanchor = hcenter
|
||||||
texture = "gfx/interface/coat_of_arms/mercenary_topframe_44.dds"
|
texture = "gfx/interface/coat_of_arms/mercenary_topframe_44.dds"
|
||||||
|
block "mercenary" {
|
||||||
|
visible = no
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
icon = {
|
icon = {
|
||||||
name = "holy_order"
|
name = "holy_order"
|
||||||
visible = "[Character.GetPrimaryTitle.IsHolyOrder]"
|
|
||||||
visible_at_creation = no
|
|
||||||
parentanchor = hcenter
|
parentanchor = hcenter
|
||||||
texture = "gfx/interface/coat_of_arms/holyorder_topframe_44.dds"
|
texture = "gfx/interface/coat_of_arms/holyorder_topframe_44.dds"
|
||||||
|
block "holy_order" {
|
||||||
|
visible = no
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -206,6 +258,17 @@ types CoATypes
|
||||||
visible = no
|
visible = no
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
icon = {
|
||||||
|
name = "rep_crown"
|
||||||
|
parentanchor = hcenter
|
||||||
|
framesize = { 52 32 }
|
||||||
|
texture = "gfx/interface/coat_of_arms/rep_crown_strip_44.dds"
|
||||||
|
frame = "[Character.GetPrimaryTitle.GetTierFrame]"
|
||||||
|
|
||||||
|
block "rep_crown" {
|
||||||
|
visible = no
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
widget = {
|
widget = {
|
||||||
size = { 52 52 }
|
size = { 52 52 }
|
||||||
|
|
@ -257,7 +320,22 @@ types CoATypes
|
||||||
## Medium Realm CoA
|
## Medium Realm CoA
|
||||||
type coa_realm_medium_crown = coa_realm_medium {
|
type coa_realm_medium_crown = coa_realm_medium {
|
||||||
blockoverride "crown" {
|
blockoverride "crown" {
|
||||||
visible = "[And(And(Not(Character.GetPrimaryTitle.IsMercenaryCompany), Not(Character.GetPrimaryTitle.IsHolyOrder)), Not(Or(Character.GetGovernment.IsType('landless_adventurer_government')Character.GetGovernment.IsType('landless_minority_government'))))]"
|
visible = "[Not(Character.GetGovernment.HasGovernmentFlag( 'gov_uses_non_crown_coa'))]"
|
||||||
|
}
|
||||||
|
blockoverride "rep_crown" {
|
||||||
|
visible = "[Character.GetGovernment.HasGovernmentFlag( 'government_locked_to_elective')]"
|
||||||
|
}
|
||||||
|
blockoverride "holy_order" {
|
||||||
|
visible = "[Character.GetGovernment.HasGovernmentFlag( 'government_is_holy_order')]"
|
||||||
|
}
|
||||||
|
blockoverride "mercenary" {
|
||||||
|
visible = "[Character.GetGovernment.HasGovernmentFlag( 'government_is_mercenary')]"
|
||||||
|
}
|
||||||
|
blockoverride "adventurer" {
|
||||||
|
visible = "[Character.GetGovernment.HasGovernmentFlag( 'government_is_landless_adventurer')]"
|
||||||
|
}
|
||||||
|
blockoverride "minority" {
|
||||||
|
visible = "[Character.GetGovernment.HasGovernmentFlag( 'government_is_landless_minority')]"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -286,34 +364,51 @@ types CoATypes
|
||||||
visible = no
|
visible = no
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
icon = {
|
||||||
|
name = "rep_crown"
|
||||||
|
parentanchor = hcenter
|
||||||
|
texture = "gfx/interface/coat_of_arms/rep_crown_strip_62.dds"
|
||||||
|
frame = "[Character.GetPrimaryTitle.GetTierFrame]"
|
||||||
|
framesize = { 64 40 }
|
||||||
|
|
||||||
|
block "rep_crown" {
|
||||||
|
visible = no
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
icon = {
|
icon = {
|
||||||
name = "adventurer_top_decor"
|
name = "adventurer_top_decor"
|
||||||
visible = "[GovernmentType.IsType('landless_adventurer_government')]"
|
|
||||||
parentanchor = hcenter
|
parentanchor = hcenter
|
||||||
texture = "gfx/interface/coat_of_arms/landless_adventurer_topframe_62.dds"
|
texture = "gfx/interface/coat_of_arms/landless_adventurer_topframe_62.dds"
|
||||||
|
block "adventurer" {
|
||||||
|
visible = no
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
icon = {
|
icon = {
|
||||||
name = "minority_top_decor"
|
name = "minority_top_decor"
|
||||||
visible = "[GovernmentType.IsType('landless_minority_government')]"
|
|
||||||
parentanchor = hcenter
|
parentanchor = hcenter
|
||||||
texture = "gfx/interface/coat_of_arms/landless_minority_government_topframe_62.dds"
|
texture = "gfx/interface/coat_of_arms/landless_minority_government_topframe_62.dds"
|
||||||
|
block "minority" {
|
||||||
|
visible = no
|
||||||
|
}
|
||||||
}
|
}
|
||||||
icon = {
|
icon = {
|
||||||
name = "mercenary"
|
name = "mercenary"
|
||||||
visible = "[Character.GetPrimaryTitle.IsMercenaryCompany]"
|
|
||||||
visible_at_creation = no
|
|
||||||
parentanchor = hcenter
|
parentanchor = hcenter
|
||||||
texture = "gfx/interface/coat_of_arms/mercenary_topframe_62.dds"
|
texture = "gfx/interface/coat_of_arms/mercenary_topframe_62.dds"
|
||||||
|
block "mercenary" {
|
||||||
|
visible = no
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
icon = {
|
icon = {
|
||||||
name = "holy_order"
|
name = "holy_order"
|
||||||
visible = "[Character.GetPrimaryTitle.IsHolyOrder]"
|
|
||||||
visible_at_creation = no
|
|
||||||
parentanchor = hcenter
|
parentanchor = hcenter
|
||||||
texture = "gfx/interface/coat_of_arms/holyorder_topframe_62.dds"
|
texture = "gfx/interface/coat_of_arms/holyorder_topframe_62.dds"
|
||||||
|
block "holy_order" {
|
||||||
|
visible = no
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
widget = {
|
widget = {
|
||||||
|
|
@ -369,10 +464,24 @@ types CoATypes
|
||||||
## Big Realm CoA
|
## Big Realm CoA
|
||||||
type coa_realm_big_crown = coa_realm_big {
|
type coa_realm_big_crown = coa_realm_big {
|
||||||
blockoverride "crown" {
|
blockoverride "crown" {
|
||||||
visible = "[And(And(Not(Character.GetPrimaryTitle.IsMercenaryCompany), Not(Character.GetPrimaryTitle.IsHolyOrder)), Not(Or(Character.GetGovernment.IsType('landless_adventurer_government')Character.GetGovernment.IsType('landless_minority_government'))))]"
|
visible = "[Not(Character.GetGovernment.HasGovernmentFlag( 'gov_uses_non_crown_coa'))]"
|
||||||
|
}
|
||||||
|
blockoverride "rep_crown" {
|
||||||
|
visible = "[Character.GetGovernment.HasGovernmentFlag( 'government_locked_to_elective')]"
|
||||||
|
}
|
||||||
|
blockoverride "holy_order" {
|
||||||
|
visible = "[Character.GetGovernment.HasGovernmentFlag( 'government_is_holy_order')]"
|
||||||
|
}
|
||||||
|
blockoverride "mercenary" {
|
||||||
|
visible = "[Character.GetGovernment.HasGovernmentFlag( 'government_is_mercenary')]"
|
||||||
|
}
|
||||||
|
blockoverride "adventurer" {
|
||||||
|
visible = "[Character.GetGovernment.HasGovernmentFlag( 'government_is_landless_adventurer')]"
|
||||||
|
}
|
||||||
|
blockoverride "minority" {
|
||||||
|
visible = "[Character.GetGovernment.HasGovernmentFlag( 'government_is_landless_minority')]"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
type coa_realm_big = button_group {
|
type coa_realm_big = button_group {
|
||||||
using = CoA_Realm_Defaults
|
using = CoA_Realm_Defaults
|
||||||
|
|
||||||
|
|
@ -397,34 +506,51 @@ types CoATypes
|
||||||
visible = no
|
visible = no
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
icon = {
|
||||||
|
name = "rep_crown"
|
||||||
|
parentanchor = hcenter
|
||||||
|
texture = "gfx/interface/coat_of_arms/rep_crown_strip_86.dds"
|
||||||
|
frame = "[Character.GetPrimaryTitle.GetTierFrame]"
|
||||||
|
framesize = { 96 60 }
|
||||||
|
|
||||||
|
block "rep_crown" {
|
||||||
|
visible = no
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
icon = {
|
icon = {
|
||||||
name = "adventurer_top_decor"
|
name = "adventurer_top_decor"
|
||||||
visible = "[GovernmentType.IsType('landless_adventurer_government')]"
|
|
||||||
parentanchor = hcenter
|
parentanchor = hcenter
|
||||||
texture = "gfx/interface/coat_of_arms/landless_adventurer_topframe_86.dds"
|
texture = "gfx/interface/coat_of_arms/landless_adventurer_topframe_86.dds"
|
||||||
|
block "adventurer" {
|
||||||
|
visible = no
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
icon = {
|
icon = {
|
||||||
name = "minority_top_decor"
|
name = "minority_top_decor"
|
||||||
visible = "[GovernmentType.IsType('landless_minority_government')]"
|
|
||||||
parentanchor = hcenter
|
parentanchor = hcenter
|
||||||
texture = "gfx/interface/coat_of_arms/landless_minority_government_topframe_86.dds"
|
texture = "gfx/interface/coat_of_arms/landless_minority_government_topframe_86.dds"
|
||||||
|
block "minority" {
|
||||||
|
visible = no
|
||||||
|
}
|
||||||
}
|
}
|
||||||
icon = {
|
icon = {
|
||||||
name = "mercenary"
|
name = "mercenary"
|
||||||
visible = "[Character.GetPrimaryTitle.IsMercenaryCompany]"
|
|
||||||
visible_at_creation = no
|
|
||||||
parentanchor = hcenter
|
parentanchor = hcenter
|
||||||
texture = "gfx/interface/coat_of_arms/mercenary_topframe_86.dds"
|
texture = "gfx/interface/coat_of_arms/mercenary_topframe_86.dds"
|
||||||
|
block "mercenary" {
|
||||||
|
visible = no
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
icon = {
|
icon = {
|
||||||
name = "holy_order"
|
name = "holy_order"
|
||||||
visible = "[Character.GetPrimaryTitle.IsHolyOrder]"
|
|
||||||
visible_at_creation = no
|
|
||||||
parentanchor = hcenter
|
parentanchor = hcenter
|
||||||
texture = "gfx/interface/coat_of_arms/holyorder_topframe_86.dds"
|
texture = "gfx/interface/coat_of_arms/holyorder_topframe_86.dds"
|
||||||
|
block "holy_order" {
|
||||||
|
visible = no
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
widget = {
|
widget = {
|
||||||
|
|
@ -480,10 +606,24 @@ types CoATypes
|
||||||
## Huge Realm CoA
|
## Huge Realm CoA
|
||||||
type coa_realm_huge_crown = coa_realm_huge {
|
type coa_realm_huge_crown = coa_realm_huge {
|
||||||
blockoverride "crown" {
|
blockoverride "crown" {
|
||||||
visible = "[And(And(Not(Character.GetPrimaryTitle.IsMercenaryCompany), Not(Character.GetPrimaryTitle.IsHolyOrder)), Not(Or(Character.GetGovernment.IsType('landless_adventurer_government')Character.GetGovernment.IsType('landless_minority_government'))))]"
|
visible = "[Not(Character.GetGovernment.HasGovernmentFlag( 'gov_uses_non_crown_coa'))]"
|
||||||
|
}
|
||||||
|
blockoverride "rep_crown" {
|
||||||
|
visible = "[Character.GetGovernment.HasGovernmentFlag( 'government_locked_to_elective')]"
|
||||||
|
}
|
||||||
|
blockoverride "holy_order" {
|
||||||
|
visible = "[Character.GetGovernment.HasGovernmentFlag( 'government_is_holy_order')]"
|
||||||
|
}
|
||||||
|
blockoverride "mercenary" {
|
||||||
|
visible = "[Character.GetGovernment.HasGovernmentFlag( 'government_is_mercenary')]"
|
||||||
|
}
|
||||||
|
blockoverride "adventurer" {
|
||||||
|
visible = "[Character.GetGovernment.HasGovernmentFlag( 'government_is_landless_adventurer')]"
|
||||||
|
}
|
||||||
|
blockoverride "minority" {
|
||||||
|
visible = "[Character.GetGovernment.HasGovernmentFlag( 'government_is_landless_minority')]"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
type coa_realm_huge = button_group {
|
type coa_realm_huge = button_group {
|
||||||
using = CoA_Realm_Defaults
|
using = CoA_Realm_Defaults
|
||||||
|
|
||||||
|
|
@ -508,33 +648,51 @@ types CoATypes
|
||||||
visible = no
|
visible = no
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
icon = {
|
||||||
|
name = "rep_crown"
|
||||||
|
parentanchor = hcenter
|
||||||
|
texture = "gfx/interface/coat_of_arms/rep_crown_strip_115.dds"
|
||||||
|
frame = "[Character.GetPrimaryTitle.GetTierFrame]"
|
||||||
|
framesize = { 128 80 }
|
||||||
|
|
||||||
|
block "rep_crown" {
|
||||||
|
visible = no
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
icon = {
|
icon = {
|
||||||
name = "adventurer_top_decor"
|
name = "adventurer_top_decor"
|
||||||
visible = "[GovernmentType.IsType('landless_adventurer_government')]"
|
|
||||||
parentanchor = hcenter
|
parentanchor = hcenter
|
||||||
texture = "gfx/interface/coat_of_arms/landless_adventurer_topframe_115.dds"
|
texture = "gfx/interface/coat_of_arms/landless_adventurer_topframe_115.dds"
|
||||||
|
block "adventurer" {
|
||||||
|
visible = no
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
icon = {
|
icon = {
|
||||||
name = "minority_top_decor"
|
name = "minority_top_decor"
|
||||||
visible = "[GovernmentType.IsType('landless_minority_government')]"
|
|
||||||
parentanchor = hcenter
|
parentanchor = hcenter
|
||||||
texture = "gfx/interface/coat_of_arms/landless_minority_government_topframe_115.dds"
|
texture = "gfx/interface/coat_of_arms/landless_minority_government_topframe_115.dds"
|
||||||
|
block "minority" {
|
||||||
|
visible = no
|
||||||
|
}
|
||||||
}
|
}
|
||||||
icon = {
|
icon = {
|
||||||
name = "mercenary"
|
name = "mercenary"
|
||||||
visible = "[Character.GetPrimaryTitle.IsMercenaryCompany]"
|
|
||||||
parentanchor = hcenter
|
parentanchor = hcenter
|
||||||
texture = "gfx/interface/coat_of_arms/mercenary_topframe_115.dds"
|
texture = "gfx/interface/coat_of_arms/mercenary_topframe_115.dds"
|
||||||
|
block "mercenary" {
|
||||||
|
visible = no
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
icon = {
|
icon = {
|
||||||
name = "holy_order"
|
name = "holy_order"
|
||||||
visible = "[Character.GetPrimaryTitle.IsHolyOrder]"
|
|
||||||
visible_at_creation = no
|
|
||||||
parentanchor = hcenter
|
parentanchor = hcenter
|
||||||
texture = "gfx/interface/coat_of_arms/holyorder_topframe_115.dds"
|
texture = "gfx/interface/coat_of_arms/holyorder_topframe_115.dds"
|
||||||
|
block "holy_order" {
|
||||||
|
visible = no
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
widget = {
|
widget = {
|
||||||
|
|
@ -619,9 +777,25 @@ types CoATypes
|
||||||
|
|
||||||
## Tiny Title CoA
|
## Tiny Title CoA
|
||||||
type coa_title_tiny_crown = coa_title_tiny {
|
type coa_title_tiny_crown = coa_title_tiny {
|
||||||
blockoverride "crown" {}
|
blockoverride "crown" {
|
||||||
|
visible = "[Not(Title.GetHolder.GetGovernment.HasGovernmentFlag( 'gov_uses_non_crown_coa'))]"
|
||||||
|
}
|
||||||
|
blockoverride "rep_crown" {
|
||||||
|
visible = "[Title.GetHolder.GetGovernment.HasGovernmentFlag( 'government_locked_to_elective')]"
|
||||||
|
}
|
||||||
|
blockoverride "holy_order" {
|
||||||
|
visible = "[Title.GetHolder.GetGovernment.HasGovernmentFlag( 'government_is_holy_order')]"
|
||||||
|
}
|
||||||
|
blockoverride "mercenary" {
|
||||||
|
visible = "[Title.GetHolder.GetGovernment.HasGovernmentFlag( 'government_is_mercenary')]"
|
||||||
|
}
|
||||||
|
blockoverride "adventurer" {
|
||||||
|
visible = "[Title.GetHolder.GetGovernment.HasGovernmentFlag( 'government_is_landless_adventurer')]"
|
||||||
|
}
|
||||||
|
blockoverride "minority" {
|
||||||
|
visible = "[Title.GetHolder.GetGovernment.HasGovernmentFlag( 'government_is_landless_minority')]"
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
type coa_title_tiny = button_group {
|
type coa_title_tiny = button_group {
|
||||||
using = CoA_Title_Defaults
|
using = CoA_Title_Defaults
|
||||||
|
|
||||||
|
|
@ -632,6 +806,11 @@ types CoATypes
|
||||||
position = { 0 -10 }
|
position = { 0 -10 }
|
||||||
}
|
}
|
||||||
|
|
||||||
|
block "government_datacontext"
|
||||||
|
{
|
||||||
|
datacontext = "[Character.GetGovernment]"
|
||||||
|
}
|
||||||
|
|
||||||
spacing = -4
|
spacing = -4
|
||||||
ignoreinvisible = yes
|
ignoreinvisible = yes
|
||||||
|
|
||||||
|
|
@ -646,7 +825,52 @@ types CoATypes
|
||||||
visible = no
|
visible = no
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
icon = {
|
||||||
|
name = "rep_crown"
|
||||||
|
parentanchor = hcenter
|
||||||
|
texture = "gfx/interface/coat_of_arms/rep_crown_strip_28.dds"
|
||||||
|
frame = "[Title.GetTierFrame]"
|
||||||
|
framesize = { 32 22 }
|
||||||
|
|
||||||
|
block "rep_crown" {
|
||||||
|
visible = no
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
icon = {
|
||||||
|
name = "adventurer_top_decor"
|
||||||
|
parentanchor = hcenter
|
||||||
|
texture = "gfx/interface/coat_of_arms/landless_adventurer_topframe_28.dds"
|
||||||
|
block "adventurer" {
|
||||||
|
visible = no
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
icon = {
|
||||||
|
name = "minority_top_decor"
|
||||||
|
parentanchor = hcenter
|
||||||
|
texture = "gfx/interface/coat_of_arms/landless_minority_government_topframe_28.dds"
|
||||||
|
block "minority" {
|
||||||
|
visible = no
|
||||||
|
}
|
||||||
|
}
|
||||||
|
icon = {
|
||||||
|
name = "mercenary"
|
||||||
|
parentanchor = hcenter
|
||||||
|
texture = "gfx/interface/coat_of_arms/mercenary_topframe_28.dds"
|
||||||
|
block "mercenary" {
|
||||||
|
visible = no
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
icon = {
|
||||||
|
name = "holy_order"
|
||||||
|
parentanchor = hcenter
|
||||||
|
texture = "gfx/interface/coat_of_arms/holyorder_topframe_28.dds"
|
||||||
|
block "holy_order" {
|
||||||
|
visible = no
|
||||||
|
}
|
||||||
|
}
|
||||||
widget = {
|
widget = {
|
||||||
parentanchor = hcenter
|
parentanchor = hcenter
|
||||||
size = { 36 36 }
|
size = { 36 36 }
|
||||||
|
|
@ -682,11 +906,25 @@ types CoATypes
|
||||||
|
|
||||||
## Small Title CoA
|
## Small Title CoA
|
||||||
type coa_title_small_crown = coa_title_small {
|
type coa_title_small_crown = coa_title_small {
|
||||||
blockoverride "crown" {}
|
blockoverride "crown" {
|
||||||
|
visible = "[Not(Title.GetHolder.GetGovernment.HasGovernmentFlag( 'gov_uses_non_crown_coa'))]"
|
||||||
|
}
|
||||||
|
blockoverride "rep_crown" {
|
||||||
|
visible = "[Title.GetHolder.GetGovernment.HasGovernmentFlag( 'government_locked_to_elective')]"
|
||||||
|
}
|
||||||
|
blockoverride "holy_order" {
|
||||||
|
visible = "[Title.GetHolder.GetGovernment.HasGovernmentFlag( 'government_is_holy_order')]"
|
||||||
|
}
|
||||||
|
blockoverride "mercenary" {
|
||||||
|
visible = "[Title.GetHolder.GetGovernment.HasGovernmentFlag( 'government_is_mercenary')]"
|
||||||
|
}
|
||||||
|
blockoverride "adventurer" {
|
||||||
|
visible = "[Title.GetHolder.GetGovernment.HasGovernmentFlag( 'government_is_landless_adventurer')]"
|
||||||
|
}
|
||||||
|
blockoverride "minority" {
|
||||||
|
visible = "[Title.GetHolder.GetGovernment.HasGovernmentFlag( 'government_is_landless_minority')]"
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
# type coa_title_small = coa_title_tiny {}
|
|
||||||
|
|
||||||
type coa_title_small = button_group {
|
type coa_title_small = button_group {
|
||||||
using = CoA_Title_Defaults
|
using = CoA_Title_Defaults
|
||||||
|
|
||||||
|
|
@ -695,6 +933,11 @@ types CoATypes
|
||||||
spacing = -3
|
spacing = -3
|
||||||
ignoreinvisible = yes
|
ignoreinvisible = yes
|
||||||
|
|
||||||
|
block "government_datacontext"
|
||||||
|
{
|
||||||
|
datacontext = "[Character.GetGovernment]"
|
||||||
|
}
|
||||||
|
|
||||||
icon = {
|
icon = {
|
||||||
name = "crown"
|
name = "crown"
|
||||||
parentanchor = hcenter
|
parentanchor = hcenter
|
||||||
|
|
@ -706,7 +949,51 @@ types CoATypes
|
||||||
visible = no
|
visible = no
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
icon = {
|
||||||
|
name = "rep_crown"
|
||||||
|
parentanchor = hcenter
|
||||||
|
texture = "gfx/interface/coat_of_arms/rep_crown_strip_44.dds"
|
||||||
|
frame = "[Title.GetTierFrame]"
|
||||||
|
framesize = { 52 32 }
|
||||||
|
|
||||||
|
block "rep_crown" {
|
||||||
|
visible = no
|
||||||
|
}
|
||||||
|
}
|
||||||
|
icon = {
|
||||||
|
name = "adventurer_top_decor"
|
||||||
|
parentanchor = hcenter
|
||||||
|
texture = "gfx/interface/coat_of_arms/landless_adventurer_topframe_44.dds"
|
||||||
|
block "adventurer" {
|
||||||
|
visible = no
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
icon = {
|
||||||
|
name = "minority_top_decor"
|
||||||
|
parentanchor = hcenter
|
||||||
|
texture = "gfx/interface/coat_of_arms/landless_minority_government_topframe_44.dds"
|
||||||
|
block "minority" {
|
||||||
|
visible = no
|
||||||
|
}
|
||||||
|
}
|
||||||
|
icon = {
|
||||||
|
name = "mercenary"
|
||||||
|
parentanchor = hcenter
|
||||||
|
texture = "gfx/interface/coat_of_arms/mercenary_topframe_44.dds"
|
||||||
|
block "mercenary" {
|
||||||
|
visible = no
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
icon = {
|
||||||
|
name = "holy_order"
|
||||||
|
parentanchor = hcenter
|
||||||
|
texture = "gfx/interface/coat_of_arms/holyorder_topframe_44.dds"
|
||||||
|
block "holy_order" {
|
||||||
|
visible = no
|
||||||
|
}
|
||||||
|
}
|
||||||
widget = {
|
widget = {
|
||||||
parentanchor = hcenter
|
parentanchor = hcenter
|
||||||
size = { 52 52 }
|
size = { 52 52 }
|
||||||
|
|
@ -740,7 +1027,24 @@ types CoATypes
|
||||||
|
|
||||||
## Medium Title CoA
|
## Medium Title CoA
|
||||||
type coa_title_medium_crown = coa_title_medium {
|
type coa_title_medium_crown = coa_title_medium {
|
||||||
blockoverride "crown" {}
|
blockoverride "crown" {
|
||||||
|
visible = "[Not(Title.GetHolder.GetGovernment.HasGovernmentFlag( 'gov_uses_non_crown_coa'))]"
|
||||||
|
}
|
||||||
|
blockoverride "rep_crown" {
|
||||||
|
visible = "[Title.GetHolder.GetGovernment.HasGovernmentFlag( 'government_locked_to_elective')]"
|
||||||
|
}
|
||||||
|
blockoverride "holy_order" {
|
||||||
|
visible = "[Title.GetHolder.GetGovernment.HasGovernmentFlag( 'government_is_holy_order')]"
|
||||||
|
}
|
||||||
|
blockoverride "mercenary" {
|
||||||
|
visible = "[Title.GetHolder.GetGovernment.HasGovernmentFlag( 'government_is_mercenary')]"
|
||||||
|
}
|
||||||
|
blockoverride "adventurer" {
|
||||||
|
visible = "[Title.GetHolder.GetGovernment.HasGovernmentFlag( 'government_is_landless_adventurer')]"
|
||||||
|
}
|
||||||
|
blockoverride "minority" {
|
||||||
|
visible = "[Title.GetHolder.GetGovernment.HasGovernmentFlag( 'government_is_landless_minority')]"
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
type coa_title_medium = button_group {
|
type coa_title_medium = button_group {
|
||||||
|
|
@ -751,6 +1055,11 @@ types CoATypes
|
||||||
spacing = -3
|
spacing = -3
|
||||||
ignoreinvisible = yes
|
ignoreinvisible = yes
|
||||||
|
|
||||||
|
block "government_datacontext"
|
||||||
|
{
|
||||||
|
datacontext = "[Character.GetGovernment]"
|
||||||
|
}
|
||||||
|
|
||||||
icon = {
|
icon = {
|
||||||
name = "crown"
|
name = "crown"
|
||||||
parentanchor = hcenter
|
parentanchor = hcenter
|
||||||
|
|
@ -762,6 +1071,51 @@ types CoATypes
|
||||||
visible = no
|
visible = no
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
icon = {
|
||||||
|
name = "rep_crown"
|
||||||
|
parentanchor = hcenter
|
||||||
|
texture = "gfx/interface/coat_of_arms/rep_crown_strip_62.dds"
|
||||||
|
frame = "[Title.GetTierFrame]"
|
||||||
|
framesize = { 64 40 }
|
||||||
|
|
||||||
|
block "rep_crown" {
|
||||||
|
visible = no
|
||||||
|
}
|
||||||
|
}
|
||||||
|
icon = {
|
||||||
|
name = "adventurer_top_decor"
|
||||||
|
parentanchor = hcenter
|
||||||
|
texture = "gfx/interface/coat_of_arms/landless_adventurer_topframe_62.dds"
|
||||||
|
block "adventurer" {
|
||||||
|
visible = no
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
icon = {
|
||||||
|
name = "minority_top_decor"
|
||||||
|
parentanchor = hcenter
|
||||||
|
texture = "gfx/interface/coat_of_arms/landless_minority_government_topframe_62.dds"
|
||||||
|
block "minority" {
|
||||||
|
visible = no
|
||||||
|
}
|
||||||
|
}
|
||||||
|
icon = {
|
||||||
|
name = "mercenary"
|
||||||
|
parentanchor = hcenter
|
||||||
|
texture = "gfx/interface/coat_of_arms/mercenary_topframe_62.dds"
|
||||||
|
block "mercenary" {
|
||||||
|
visible = no
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
icon = {
|
||||||
|
name = "holy_order"
|
||||||
|
parentanchor = hcenter
|
||||||
|
texture = "gfx/interface/coat_of_arms/holyorder_topframe_62.dds"
|
||||||
|
block "holy_order" {
|
||||||
|
visible = no
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
widget = {
|
widget = {
|
||||||
parentanchor = hcenter
|
parentanchor = hcenter
|
||||||
|
|
@ -796,7 +1150,24 @@ types CoATypes
|
||||||
|
|
||||||
## Big Title CoA
|
## Big Title CoA
|
||||||
type coa_title_big_crown = coa_title_big {
|
type coa_title_big_crown = coa_title_big {
|
||||||
blockoverride "crown" {}
|
blockoverride "crown" {
|
||||||
|
visible = "[Not(Title.GetHolder.GetGovernment.HasGovernmentFlag( 'gov_uses_non_crown_coa'))]"
|
||||||
|
}
|
||||||
|
blockoverride "rep_crown" {
|
||||||
|
visible = "[Title.GetHolder.GetGovernment.HasGovernmentFlag( 'government_locked_to_elective')]"
|
||||||
|
}
|
||||||
|
blockoverride "holy_order" {
|
||||||
|
visible = "[Title.GetHolder.GetGovernment.HasGovernmentFlag( 'government_is_holy_order')]"
|
||||||
|
}
|
||||||
|
blockoverride "mercenary" {
|
||||||
|
visible = "[Title.GetHolder.GetGovernment.HasGovernmentFlag( 'government_is_mercenary')]"
|
||||||
|
}
|
||||||
|
blockoverride "adventurer" {
|
||||||
|
visible = "[Title.GetHolder.GetGovernment.HasGovernmentFlag( 'government_is_landless_adventurer')]"
|
||||||
|
}
|
||||||
|
blockoverride "minority" {
|
||||||
|
visible = "[Title.GetHolder.GetGovernment.HasGovernmentFlag( 'government_is_landless_minority')]"
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
type coa_title_big = button_group {
|
type coa_title_big = button_group {
|
||||||
|
|
@ -807,6 +1178,11 @@ types CoATypes
|
||||||
spacing = -3
|
spacing = -3
|
||||||
ignoreinvisible = yes
|
ignoreinvisible = yes
|
||||||
|
|
||||||
|
block "government_datacontext"
|
||||||
|
{
|
||||||
|
datacontext = "[Character.GetGovernment]"
|
||||||
|
}
|
||||||
|
|
||||||
icon = {
|
icon = {
|
||||||
name = "crown"
|
name = "crown"
|
||||||
parentanchor = hcenter
|
parentanchor = hcenter
|
||||||
|
|
@ -818,6 +1194,51 @@ types CoATypes
|
||||||
visible = no
|
visible = no
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
icon = {
|
||||||
|
name = "rep_crown"
|
||||||
|
parentanchor = hcenter
|
||||||
|
texture = "gfx/interface/coat_of_arms/rep_crown_strip_115.dds"
|
||||||
|
frame = "[Title.GetTierFrame]"
|
||||||
|
framesize = { 128 80 }
|
||||||
|
|
||||||
|
block "rep_crown" {
|
||||||
|
visible = no
|
||||||
|
}
|
||||||
|
}
|
||||||
|
icon = {
|
||||||
|
name = "adventurer_top_decor"
|
||||||
|
parentanchor = hcenter
|
||||||
|
texture = "gfx/interface/coat_of_arms/landless_adventurer_topframe_115.dds"
|
||||||
|
block "adventurer" {
|
||||||
|
visible = no
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
icon = {
|
||||||
|
name = "minority_top_decor"
|
||||||
|
parentanchor = hcenter
|
||||||
|
texture = "gfx/interface/coat_of_arms/landless_minority_government_topframe_115.dds"
|
||||||
|
block "minority" {
|
||||||
|
visible = no
|
||||||
|
}
|
||||||
|
}
|
||||||
|
icon = {
|
||||||
|
name = "mercenary"
|
||||||
|
parentanchor = hcenter
|
||||||
|
texture = "gfx/interface/coat_of_arms/mercenary_topframe_115.dds"
|
||||||
|
block "mercenary" {
|
||||||
|
visible = no
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
icon = {
|
||||||
|
name = "holy_order"
|
||||||
|
parentanchor = hcenter
|
||||||
|
texture = "gfx/interface/coat_of_arms/holyorder_topframe_115.dds"
|
||||||
|
block "holy_order" {
|
||||||
|
visible = no
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
widget = {
|
widget = {
|
||||||
parentanchor = hcenter
|
parentanchor = hcenter
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue