Special Buildings in Czechia + slight changes to landed characters
Added: Prague Castle ; Charles University ; Communal City of Tábor ; Grand Porcelain Works ; Špilberk Castle Removed: Kutná Hora Mining Settlement ; Tower Bridge Changed the Count of Liberec, to the Count of Hradec ; Increased dev in Prague
This commit is contained in:
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8 changed files with 582 additions and 116 deletions
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@ -7192,53 +7192,6 @@ the_tower_of_london_02 = {
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flag = travel_point_of_interest_martial
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}
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##########
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# Tower Bridge
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##########
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#tower_bridge_01 = {
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#
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# construction_time = very_slow_construction_time
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#
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# type_icon = "icon_structure_london_bridge.dds"
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#
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# can_construct_potential = {
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# building_requirement_tribal = no
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# }
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#
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# can_construct = {
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# }
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#
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# cost_gold = 1000
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#
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# character_modifier = {
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# cultural_head_fascination_mult = 0.10
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# parochial_opinion = 5
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# legitimacy_gain_mult = 0.1
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# }
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# province_modifier = {
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# travel_danger = -30
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# }
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# county_modifier = {
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# development_growth = 0.25
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# development_growth_factor = 0.15
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# tax_mult = 0.1
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# county_opinion_add = 10
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# }
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#
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# ai_value = {
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# base = 100
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# modifier = { # Fill all building slots before going for special buildings
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# factor = 0
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# free_building_slots > 0
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# }
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# }
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#
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# type = special
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#
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# flag = travel_point_of_interest_economic
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#}
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##########
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# Windsor Castle
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##########
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@ -8997,6 +8950,538 @@ hadrians_wall_01 = {
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########################################
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# ZAPADOSLAVIA
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########################################
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##########
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# Prague Castle
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##########
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prague_castle_01 = {
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construction_time = very_slow_construction_time
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type_icon = "icon_structure_alhambra.dds"
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can_construct_potential = {
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building_requirement_tribal = no
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}
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can_construct = {
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}
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cost_gold = 1000
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county_holder_character_modifier = {
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monthly_dynasty_prestige = 0.15
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}
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county_modifier = {
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development_growth = 0.05
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development_growth_factor = 0.10
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tax_mult = 0.05
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monthly_county_control_growth_factor = 0.10
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}
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province_modifier = {
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monthly_income = 1
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stationed_maa_damage_mult = 0.10
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stationed_maa_toughness_mult = 0.10
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fort_level = 2
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defender_holding_advantage = 3
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}
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max_garrison = 250
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ai_value = {
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base = 100
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directive_to_fortify_modifier = yes
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culture_likely_to_fortify_modifier = yes
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modifier = { # Fill all building slots before going for special buildings
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factor = 0
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free_building_slots > 0
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}
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}
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next_building = prague_castle_02
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type = special
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flag = travel_point_of_interest_martial
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}
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prague_castle_02 = {
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construction_time = very_slow_construction_time
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type_icon = "icon_structure_alhambra.dds"
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can_construct_potential = {
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building_requirement_tribal = no
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}
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can_construct = {
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scope:holder.culture = { has_innovation = innovation_windmills }
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scope:holder.culture = { has_innovation = innovation_battlements }
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}
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cost_gold = 1500
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county_holder_character_modifier = {
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monthly_dynasty_prestige = 0.35
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learning_per_piety_level = 1
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}
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county_modifier = {
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development_growth = 0.10
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development_growth_factor = 0.20
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tax_mult = 0.10
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monthly_county_control_growth_factor = 0.15
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}
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province_modifier = {
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monthly_income = 2
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stationed_maa_damage_mult = 0.20
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stationed_maa_toughness_mult = 0.20
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stationed_siege_weapon_siege_value_mult = 0.10
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fort_level = 5
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defender_holding_advantage = 5
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}
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max_garrison = 500
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ai_value = {
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base = 100
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directive_to_fortify_modifier = yes
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culture_likely_to_fortify_modifier = yes
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modifier = { # Fill all building slots before going for special buildings
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factor = 0
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free_building_slots > 0
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}
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}
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next_building = prague_castle_03
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type = special
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flag = travel_point_of_interest_martial
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}
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prague_castle_03 = {
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construction_time = very_slow_construction_time
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type_icon = "icon_structure_alhambra.dds"
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can_construct_potential = {
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building_requirement_tribal = no
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}
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can_construct = {
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scope:holder.culture = { has_innovation = innovation_cranes }
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scope:holder.culture = { has_innovation = innovation_machicolations }
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}
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cost_gold = 3000
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county_holder_character_modifier = {
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monthly_dynasty_prestige = 0.50
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monthly_dynasty_prestige_mult = 0.05
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monthly_piety = 0.25
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monthly_piety_gain_mult = 0.10
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learning_per_piety_level = 1
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}
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county_modifier = {
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development_growth = 0.15
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development_growth_factor = 0.30
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tax_mult = 0.25
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monthly_county_control_growth_factor = 0.25
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}
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province_modifier = {
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monthly_income = 4
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stationed_maa_damage_mult = 0.25
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stationed_maa_toughness_mult = 0.25
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stationed_siege_weapon_siege_value_mult = 0.15
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fort_level = 6
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defender_holding_advantage = 8
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}
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max_garrison = 1000
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ai_value = {
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base = 100
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directive_to_fortify_modifier = yes
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culture_likely_to_fortify_modifier = yes
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modifier = { # Fill all building slots before going for special buildings
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factor = 0
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free_building_slots > 0
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}
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}
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type = special
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flag = travel_point_of_interest_martial
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flag = travel_point_of_interest_religious
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}
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##########
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# Charles University
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##########
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charles_university_01 = {
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construction_time = very_slow_construction_time
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type_icon = "icon_structure_temple_of_uppsala.dds"
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can_construct_potential = {
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scope:holder = {
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highest_held_title_tier >= tier_duchy
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prestige_level >= 4
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}
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county = {
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development_level >=30
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}
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}
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cost_gold = 1500
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effect_desc = {
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desc = unlocks_building_desc
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triggered_desc = {
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trigger = { has_dlc_feature = tours_and_tournaments }
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desc = university_toto_effect_desc
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}
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triggered_desc = {
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trigger = { has_dlc_feature = royal_court }
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desc = university_roco_effect_desc
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}
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desc = university_effect_desc
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}
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county_holder_character_modifier = {
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learning_per_prestige_level = 1
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monthly_dynasty_prestige = 0.30
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prestige_level_impact_mult = 0.15
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monthly_lifestyle_xp_gain_mult = 0.15
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cultural_head_fascination_mult = 0.05
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}
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county_modifier = {
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development_growth = 0.25
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development_growth_factor = 0.20
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}
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province_modifier = {
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monthly_income = 1
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}
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ai_value = {
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base = 100
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modifier = { # Fill all building slots before going for special buildings
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factor = 0
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free_building_slots > 0
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}
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}
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type = special
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flag = travel_point_of_interest_learning
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flag = special_university
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}
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##########
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# Communal City of Tábor
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##########
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communal_city_tabor_01 = {
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construction_time = very_slow_construction_time
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type_icon = "icon_structure_wartburg.dds"
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can_construct_potential = {
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building_requirement_tribal = no
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}
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can_construct = {
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custom_description = {
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text = holy_site_building_trigger
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barony = {
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is_holy_site_of = scope:holder.faith
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}
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}
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}
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cost_gold = 500
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is_enabled = {
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custom_description = {
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text = holy_site_building_trigger
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barony = {
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is_holy_site_of = scope:holder.faith
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}
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}
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}
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county_holder_character_modifier = {
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martial_per_prestige_level = 1
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men_at_arms_maintenance = -0.10
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levy_reinforcement_rate_same_faith = 0.10
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}
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county_modifier = {
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hostile_raid_time = 0.25
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tax_mult = -0.10
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development_growth = 0.05
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development_growth_factor = 0.05
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}
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province_modifier = {
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monthly_income = 0.25
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fort_level = 1
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defender_holding_advantage = 5
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levy_size = 0.30
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stationed_peasant_militia_damage_mult = 0.25
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stationed_peasant_militia_toughness_mult = 0.25
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}
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max_garrison = 100
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levy = 100
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ai_value = {
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base = 100
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culture_likely_to_fortify_modifier = yes
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modifier = { # Fill all building slots before going for special buildings
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factor = 0
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free_building_slots > 0
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}
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}
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next_building = communal_city_tabor_02
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type = special
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flag = travel_point_of_interest_martial
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}
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communal_city_tabor_02 = {
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construction_time = very_slow_construction_time
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type_icon = "icon_structure_wartburg.dds"
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can_construct_potential = {
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building_requirement_tribal = no
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}
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can_construct = {
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scope:holder.culture = { has_innovation = innovation_castle_baileys }
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custom_description = {
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text = holy_site_building_trigger
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barony = {
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is_holy_site_of = scope:holder.faith
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}
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}
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}
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cost_gold = 1500
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cost_prestige = 1500
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is_enabled = {
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text = holy_site_building_trigger
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custom_description = {
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text = holy_site_building_trigger
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barony = {
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is_holy_site_of = scope:holder.faith
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}
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}
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}
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county_holder_character_modifier = {
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martial_per_prestige_level = 2
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men_at_arms_maintenance = -0.35
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levy_reinforcement_rate_same_faith = 0.25
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}
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county_modifier = {
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hostile_raid_time = 1
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tax_mult = -0.50
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development_growth = 0.15
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development_growth_factor = 0.25
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}
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province_modifier = {
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monthly_income = 0.50
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fort_level = 3
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defender_holding_advantage = 10
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levy_size = 0.60
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stationed_peasant_militia_damage_mult = 0.75
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stationed_peasant_militia_toughness_mult = 0.75
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}
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max_garrison = 250
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levy = 250
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ai_value = {
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base = 100
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culture_likely_to_fortify_modifier = yes
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modifier = { # Fill all building slots before going for special buildings
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factor = 0
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free_building_slots > 0
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}
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}
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type = special
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flag = travel_point_of_interest_martial
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}
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##########
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# Grand Porcelain Works
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##########
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grand_porcelain_works_01 = {
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construction_time = very_slow_construction_time
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type_icon = "domicile_building_tea.dds"
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can_construct_potential = {
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building_requirement_tribal = no
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}
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can_construct = {
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scope:holder.culture = { has_innovation = innovation_guilds }
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}
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cost_gold = 800
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county_holder_character_modifier = {
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stewardship = 2
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monthly_prestige = 0.10
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monthly_prestige_gain_mult = 0.30
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}
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county_modifier = {
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tax_mult = 0.30
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development_growth = 0.20
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development_growth_factor = 0.30
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}
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province_modifier = {
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monthly_income = 2
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}
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ai_value = {
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base = 100
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ai_general_building_modifier = yes
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directive_to_build_economy_modifier = yes
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ai_economical_building_preference_modifier = yes
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modifier = { # Fill all building slots before going for special buildings
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factor = 0
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free_building_slots > 0
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}
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}
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type = special
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flag = travel_point_of_interest_economic
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}
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##########
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# Špilberk Castle
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##########
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spilberk_castle_01 = {
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construction_time = very_slow_construction_time
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type_icon = "alcazar_segovia.dds"
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can_construct_potential = {
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building_requirement_tribal = no
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}
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can_construct = {
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}
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cost_gold = 1000
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county_holder_character_modifier = {
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martial_per_prestige_level = 1
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monthly_prestige = 0.25
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monthly_prestige_gain_mult = 0.15
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}
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county_modifier = {
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development_growth = 0.20
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development_growth_factor = 0.20
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tax_mult = 0.20
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monthly_county_control_growth_add = 0.30
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}
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province_modifier = {
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monthly_income = 1.50
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stationed_maa_damage_mult = 0.20
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stationed_maa_toughness_mult = 0.20
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stationed_siege_weapon_siege_value_mult = 0.20
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fort_level = 3
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defender_holding_advantage = 4
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travel_danger = -15
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}
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max_garrison = 500
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ai_value = {
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base = 100
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directive_to_fortify_modifier = yes
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culture_likely_to_fortify_modifier = yes
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modifier = { # Fill all building slots before going for special buildings
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factor = 0
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free_building_slots > 0
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}
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}
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type = special
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flag = travel_point_of_interest_martial
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}
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########################################
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# YUGOSLAVIJA
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########################################
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########################################
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# MAKEDONIA
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########################################
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|
||||
########################################
|
||||
# NISTERNIA
|
||||
########################################
|
||||
|
||||
|
||||
|
||||
########################################
|
||||
# BALTIC
|
||||
########################################
|
||||
|
||||
|
||||
|
||||
########################################
|
||||
# FINLAND
|
||||
########################################
|
||||
|
||||
|
||||
|
||||
########################################
|
||||
# SPECIAL MILITARY BUILDINGS
|
||||
########################################
|
||||
|
|
|
|||
|
|
@ -618,42 +618,6 @@ GetSpecialBuildingNameFromProvince = {
|
|||
localization_key = building_rammelsberg_mines_04
|
||||
}
|
||||
|
||||
text = { # Kutna Hora Mines 1
|
||||
trigger = {
|
||||
#this = province:4161 # Caslav
|
||||
has_special_building = yes
|
||||
has_building = kutna_hora_mines_01
|
||||
}
|
||||
localization_key = building_kutna_hora_mines_01
|
||||
}
|
||||
|
||||
text = { # Kutna Hora Mines 2
|
||||
trigger = {
|
||||
#this = province:4161 # Caslav
|
||||
has_special_building = yes
|
||||
has_building = kutna_hora_mines_02
|
||||
}
|
||||
localization_key = building_kutna_hora_mines_02
|
||||
}
|
||||
|
||||
text = { # Kutna Hora Mines 3
|
||||
trigger = {
|
||||
#this = province:4161 # Caslav
|
||||
has_special_building = yes
|
||||
has_building = kutna_hora_mines_03
|
||||
}
|
||||
localization_key = building_kutna_hora_mines_03
|
||||
}
|
||||
|
||||
text = { # Kutna Hora Mines 4
|
||||
trigger = {
|
||||
#this = province:4161 # Caslav
|
||||
has_special_building = yes
|
||||
has_building = kutna_hora_mines_04
|
||||
}
|
||||
localization_key = building_kutna_hora_mines_04
|
||||
}
|
||||
|
||||
text = { # Kremnica Mines 1
|
||||
trigger = {
|
||||
#this = province:3814 # Turoc
|
||||
|
|
|
|||
BIN
gfx/interface/icons/building_types/domicile_building_tea.dds
(Stored with Git LFS)
Normal file
BIN
gfx/interface/icons/building_types/domicile_building_tea.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
|
|
@ -708,12 +708,14 @@
|
|||
culture = czech
|
||||
religion = osvicenist
|
||||
holding = castle_holding
|
||||
special_building = prague_castle_01
|
||||
}
|
||||
4130 = { # Příbram
|
||||
holding = city_holding
|
||||
}
|
||||
4126 = { # Vyšehrad
|
||||
holding = church_holding
|
||||
special_building = charles_university_01
|
||||
}
|
||||
4147 = { # Rakovník
|
||||
holding = none
|
||||
|
|
@ -756,6 +758,7 @@
|
|||
culture = czech
|
||||
religion = hussite
|
||||
holding = castle_holding
|
||||
special_building = communal_city_tabor_01
|
||||
}
|
||||
4154 = { # Jindřichův Hradec
|
||||
holding = city_holding
|
||||
|
|
@ -787,6 +790,7 @@
|
|||
culture = czech
|
||||
religion = osvicenist
|
||||
holding = castle_holding
|
||||
special_building_slot = grand_porcelain_works_01
|
||||
}
|
||||
2997 = { # Cheb
|
||||
holding = church_holding
|
||||
|
|
@ -833,9 +837,6 @@
|
|||
}
|
||||
4161 = { # Kolín
|
||||
holding = castle_holding
|
||||
1000.1.1 = {
|
||||
special_building = kutna_hora_mines_01
|
||||
}
|
||||
}
|
||||
3202 = { # Havlíčkův Brod
|
||||
holding = church_holding
|
||||
|
|
@ -846,6 +847,7 @@
|
|||
culture = NEOW_moravian
|
||||
religion = roman_catholic
|
||||
holding = castle_holding
|
||||
special_building = spilberk_castle_01
|
||||
}
|
||||
4169 = { # Břeclav
|
||||
holding = church_holding
|
||||
|
|
|
|||
|
|
@ -12,7 +12,7 @@ d_bohemia = {
|
|||
|
||||
c_praha = {
|
||||
2500.1.1 = {
|
||||
change_development_level = 10
|
||||
change_development_level = 11
|
||||
}
|
||||
2546.4.11 = {
|
||||
holder = zapadoslavia0001 #Bedrich Karlovec
|
||||
|
|
@ -78,9 +78,9 @@ d_severovychodni_cechy = {
|
|||
}
|
||||
}
|
||||
|
||||
c_litomerice = {
|
||||
c_hradec = {
|
||||
2500.1.1 = {
|
||||
change_development_level = 5
|
||||
change_development_level = 7
|
||||
}
|
||||
2550.1.1 = {
|
||||
holder = zapadoslavia0012 #Libor Masaryk
|
||||
|
|
@ -88,9 +88,9 @@ c_litomerice = {
|
|||
}
|
||||
}
|
||||
|
||||
c_hradec = {
|
||||
c_litomerice = {
|
||||
2500.1.1 = {
|
||||
change_development_level = 7
|
||||
change_development_level = 5
|
||||
}
|
||||
2550.1.1 = {
|
||||
holder = zapadoslavia0012 #Libor Masaryk
|
||||
|
|
|
|||
|
|
@ -508,11 +508,6 @@
|
|||
building_the_tower_of_london_02:0 "The Tower of London"
|
||||
building_the_tower_of_london_02_desc:0 "The Tower of London is a castle that serves as both a vital fortification and a prison. The central tower is called the 'White Tower' and houses the ruling class. The position of the Tower of London means that it's vital to the defense of the entire County. \n\nEven after being mostly destroyed, the Tower now stands strong again, being ready to face the decades of war to come."
|
||||
|
||||
# building_type_tower_bridge_01:1 "Tower Bridge"
|
||||
# building_type_tower_bridge_01_desc:0 "$building_tower_bridge_01_desc$"
|
||||
# building_tower_bridge_01:0 "Tower Bridge"
|
||||
# building_tower_bridge_01_desc:0 "Tower Bridge is the most iconic bridge in the world. Spanning across the River Thames in London, it has survived the test of time, still standing after hundreds of years, even though it has to be repaired many times already. However, the unique mechanism that lifted the bridge doesn't work and people can only imagine how it once worked."
|
||||
|
||||
building_type_windsor_castle_01:1 "Windsor Castle"
|
||||
building_type_windsor_castle_01_desc:0 "$building_windsor_castle_01_desc$"
|
||||
building_windsor_castle_01:1 "Windsor Castle"
|
||||
|
|
@ -630,6 +625,37 @@
|
|||
building_hadrians_wall_01:0 "Hadrian's Wall"
|
||||
building_hadrians_wall_01_desc:0 "Hadrian's Wall was built during Roman times to keep the northern Picts out of the province of Britannia. Nowadays, it serves no defensive purpose, as it's only a small wall, almost completely forgotten by history. Although it serves one final purpose - to guide travelers along the wall, surrounded by open fields."
|
||||
|
||||
building_type_prague_castle_01:1 "Prague Castle"
|
||||
building_type_prague_castle_01_desc:0 "$building_prague_castle_01_desc$"
|
||||
building_prague_castle_01:1 "Prague Fort"
|
||||
building_prague_castle_01_desc:0 "Once the largest castle in Europe , some may even say in the world, the Prague Castle now stands in the shadow of its former glory. With most of its walls crumbling and buildings falling apart, some do not even call it a castle, but rather a fort. Nevertheless, there is much potential, and many believe that its former glory will be restored. "
|
||||
building_prague_castle_02:1 "Prague Castle Restored"
|
||||
building_prague_castle_02_desc:0 "The Prague Castle stands strong once more. Its fortifications are rebuilt and reinforced, becoming not only one of the most formidable castles in the region but the whole kingdom of Czechia. Although, there's something still missing : a grand cathedral that stood in the middle of the castle hundreds of years ago."
|
||||
building_prague_castle_03:1 "St. Vitus Cathedral"
|
||||
building_prague_castle_03_desc:0 "The jewel of Prague, which has been towering over the city for almost two millennia, is finally restored, regaining its long-lost glory. With St. Vitus Cathedral standing proudly once again, the city has not only become a center of Czechia but also a center of something much, much bigger. Thousands travel just to see this new marvel of Prague."
|
||||
|
||||
building_type_charles_university_01:1 "Charles University"
|
||||
building_type_charles_university_01_desc:0 "$building_charles_university_01_desc$"
|
||||
building_charles_university_01:1 "Charles University"
|
||||
building_charles_university_01_desc:0 "$building_type_generic_university_desc$\n\nEstablished in 1348 by Charles IV, it's the oldest university north of the Danube and east of the Rhine. After the Event, this university stands proud and continues to attract hundreds of scholars and students who seek wisdom. "
|
||||
|
||||
building_type_communal_city_tabor_01:1 "Communal City of Tábor"
|
||||
building_type_communal_city_tabor_01_desc:0 "$building_communal_city_tabor_01_desc$"
|
||||
building_communal_city_tabor_01:1 "Shared City of Tábor"
|
||||
building_communal_city_tabor_01_desc:0 "Originally settled by the Hussites under Jan Žižka, the city of Tábor was meant to be a city, where everyone shared everything and no one owned anything. However, this idea quickly collapsed, after the Hussites were defeated. But lately, the Bohemian church decided to revive this lost practice, hoping to fully embrace their predecessors."
|
||||
building_communal_city_tabor_02:1 "Great Communal City of Tábor"
|
||||
building_communal_city_tabor_02_desc:0 "Following the revival of the Hussites as the Bohemian Church, Tábor followed. Once again embracing the long-lost idea of a truly communal city. Under the command of Bohemians, this dream was achieved. With its importance growing, it's even able to rival other large cities in Bohemia, but it's still far away from the glory of Prague."
|
||||
|
||||
building_type_grand_porcelain_works_01:1 "Grand Porcelain Works"
|
||||
building_type_grand_porcelain_works_01_desc:0 "$building_grand_porcelain_works_01_desc$"
|
||||
building_grand_porcelain_works_01:1 "Grand Porcelain Works"
|
||||
building_grand_porcelain_works_01_desc:0 "With vast deposits of high-quality kaolinite in the region and hundreds of years of tradition, Czech porcelain is considered a luxury not only in the kingdom, but in most of Europe. Massive surface mines and advanced kilns, together with potter unions allowed for the creation of these massive works."
|
||||
|
||||
building_type_spilberk_castle_01:1 "Špilberk Castle"
|
||||
building_type_spilberk_castle_01_desc:0 "$building_spilberk_castle_01_desc$"
|
||||
building_spilberk_castle_01:1 "Špilberk"
|
||||
building_spilberk_castle_01_desc:0 "Standing tall above the city of Brno, the most important city in Moravia, the Špilberk Castle is the main keep and was the seat of power for many powerful families. Constructed in the 13th century and improved ever since. After the Event, the city and the castle were briefly abandoned, but after people returned, they reconstructed the castle, transforming it not only into a formidable fortress but also into a symbol of prosperity and Moravian identity."
|
||||
|
||||
building_type_leclerc_dyeworks_01:1 "Leclerc Dyeworks"
|
||||
building_type_leclerc_dyeworks_01_desc:1 "Famed throughout the world, Leclerc White is one of the most sought-after dyes, known for its pure white colour. Only made in France, it is produced by scraping off titanium rust from Leclerc tanks, ancient armoured vehicles that even now remain in the major cities they were ordered to defend."
|
||||
building_leclerc_dyeworks_01:1 "Rust Harvesters"
|
||||
|
|
|
|||
|
|
@ -1123,25 +1123,6 @@
|
|||
#building_falun_mines_08:0 "Falun Mines VIII"
|
||||
#building_falun_mines_08_desc:0 "$building_type_falun_mines_01_desc$"
|
||||
|
||||
building_type_kutna_hora_mines_01:0 "Kutná Hora Mine"
|
||||
building_type_kutna_hora_mines_01_desc:1 "The Kutná Hora mine is a large silver mine located on the lands of the Sedlec Monastery. With the support of local Abbots #italic (and German miners)#! industry in the area is prospering."
|
||||
building_kutna_hora_mines_01:1 "Kutná Hora Mining Settlement"
|
||||
building_kutna_hora_mines_01_desc:1 "$building_rammelsberg_mines_01_desc$"
|
||||
building_kutna_hora_mines_02:1 "Kutná Hora Mine"
|
||||
building_kutna_hora_mines_02_desc:1 "$building_rammelsberg_mines_02_desc$"
|
||||
building_kutna_hora_mines_03:1 "Large Kutná Hora Mine"
|
||||
building_kutna_hora_mines_03_desc:1 "$building_rammelsberg_mines_03_desc$"
|
||||
building_kutna_hora_mines_04:1 "Kutná Hora Mining Complex"
|
||||
building_kutna_hora_mines_04_desc:1 "$building_rammelsberg_mines_04_desc$"
|
||||
#building_kutna_hora_mines_05:0 "Kutná Hora Mines V"
|
||||
#building_kutna_hora_mines_05_desc:0 "$building_type_kutna_hora_mines_01_desc$"
|
||||
#building_kutna_hora_mines_06:0 "Kutná Hora Mines VI"
|
||||
#building_kutna_hora_mines_06_desc:0 "$building_type_kutna_hora_mines_01_desc$"
|
||||
#building_kutna_hora_mines_07:0 "Kutná Hora Mines VII"
|
||||
#building_kutna_hora_mines_07_desc:0 "$building_type_kutna_hora_mines_01_desc$"
|
||||
#building_kutna_hora_mines_08:0 "Kutná Hora Mines VIII"
|
||||
#building_kutna_hora_mines_08_desc:0 "$building_type_kutna_hora_mines_01_desc$"
|
||||
|
||||
building_type_schwaz_mines_01:0 "Schwaz Mine"
|
||||
building_type_schwaz_mines_01_desc:0 "The Schwaz silver mine lies at the foot of the Kellerjoch and Eiblschrofen mountains, in the middle of a valley. The opportunity for mining means that a lot of people are drawn to the area."
|
||||
building_schwaz_mines_01:0 "Schwaz Mining Settlement"
|
||||
|
|
|
|||
|
|
@ -14,3 +14,8 @@ bhakti_leviathan_nautiluses: "Nautiluses"
|
|||
bhakti_leviathan_nautiluses_desc:0 "This character follows one of the gods of the blue waters."
|
||||
bhakti_leviathan_aerosaurs: "Aerosaurs"
|
||||
bhakti_leviathan_aerosaurs_desc:0 "This character follows one of the gods of war, flight, desolation, and violence: the most prevalent and classical of the Leviathans."
|
||||
|
||||
stationed_peasant_militia_damage_add:0 "[stationed|E] [peasant_militia|E] [damage|E]"
|
||||
stationed_peasant_militia_damage_mult:0 "$stationed_peasant_militia_damage_add$"
|
||||
stationed_peasant_militia_toughness_add:0 "[stationed|E] [peasant_militia|E] [toughness|E]"
|
||||
stationed_peasant_militia_toughness_mult:0 "$stationed_peasant_militia_toughness_add$"
|
||||
Loading…
Add table
Add a link
Reference in a new issue