From 82fbc49b3fc828e0caceb9a1ebcaffecde18998b Mon Sep 17 00:00:00 2001 From: Fishedotjpg Date: Sat, 28 Feb 2026 01:21:32 +0000 Subject: [PATCH] fixes --- .../ep_3/06_ep3_laamp_decisions.txt | 2 - .../replace/court_positions_l_english.yml | 48 +++++++++---------- 2 files changed, 24 insertions(+), 26 deletions(-) diff --git a/common/decisions/dlc_decisions/ep_3/06_ep3_laamp_decisions.txt b/common/decisions/dlc_decisions/ep_3/06_ep3_laamp_decisions.txt index f090c7ce..025f1036 100644 --- a/common/decisions/dlc_decisions/ep_3/06_ep3_laamp_decisions.txt +++ b/common/decisions/dlc_decisions/ep_3/06_ep3_laamp_decisions.txt @@ -287,9 +287,7 @@ become_landless_minority_decision = { is_ai = no } # Relevant cultures/faiths - prestige_level >= 3 save_temporary_scope_as = potential_laamp_temp - can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = scope:potential_laamp_temp } # Registered fighting license } is_valid = { diff --git a/localization/english/replace/court_positions_l_english.yml b/localization/english/replace/court_positions_l_english.yml index 5fc97b40..9cd0bd64 100644 --- a/localization/english/replace/court_positions_l_english.yml +++ b/localization/english/replace/court_positions_l_english.yml @@ -671,11 +671,11 @@ camp_with_following_buildings_tt: "You have a [camp|E] with one of the following [buildings|E]:" officer_positions: "[officer|E] positions" second_camp_officer: "Second" - second_camp_officer_desc: "A $second_camp_officer$ is the most trusted officer at [DOMICILE_TYPE.GetName]., aiding the leader as next-in-command. They are responsible for orders and organization in the leader's absence." + second_camp_officer_desc: "A $second_camp_officer$ is the most trusted officer at domicile, aiding the leader as next-in-command. They are responsible for orders and organization in the leader's absence." second_camp_officer_parameter_tt: "$camp_with_following_buildings_tt$\n$BULLET$[GetDomicileBuilding('camp_main_01').GetName]" quartermaster_camp_officer: "Storekeeper" - quartermaster_camp_officer_desc: "The $quartermaster_camp_officer$ is responsible for ensuring the [DOMICILE_TYPE.GetName] is well fed and watered. They manage, safeguard, and distribute the provisions as needed." + quartermaster_camp_officer_desc: "The $quartermaster_camp_officer$ is responsible for ensuring the domicile is well fed and watered. They manage, safeguard, and distribute the provisions as needed." quartermaster_camp_officer_parameter_tt: "$camp_with_following_buildings_tt$\n$BULLET$[GetDomicileBuilding('supply_tent_01').GetName]" armorer_camp_officer: "Armorer" @@ -683,7 +683,7 @@ armorer_camp_officer_parameter_tt: "$camp_with_following_buildings_tt$\n$BULLET$[GetDomicileBuilding('supply_tent_smithy').GetName]" chief_forager_camp_officer: "Chief Forager" - chief_forager_camp_officer_desc: "The $chief_forager_camp_officer$ is tasked with supplementing the [DOMICILE_TYPE.GetName]'s provisions. They are responsible for organizing parties to gather fare from the local area." + chief_forager_camp_officer_desc: "The $chief_forager_camp_officer$ is tasked with supplementing the domicile's provisions. They are responsible for organizing parties to gather fare from the local area." chief_forager_camp_officer_employer_custom_effect_description: "$BULLET$May aid in Gather Provisions [decisions|E]" chief_forager_camp_officer_parameter_tt: "$camp_with_following_buildings_tt$\n$BULLET$[GetDomicileBuilding('supply_tent_reserve_provisions').GetName]" @@ -693,20 +693,20 @@ master_thief_camp_officer_parameter_tt: "$camp_with_following_buildings_tt$\n$BULLET$[GetDomicileBuilding('supply_tent_subdued_gear').GetName]" head_porter_camp_officer: "Head Porter" - head_porter_camp_officer_desc: "The $head_porter_camp_officer$ is in charge of transporting the [DOMICILE_TYPE.GetName] and all its provisions. They ensure everything arrives at the next destination in one piece." + head_porter_camp_officer_desc: "The $head_porter_camp_officer$ is in charge of transporting the domicile and all its provisions. They ensure everything arrives at the next destination in one piece." head_porter_camp_officer_parameter_tt: "$camp_with_following_buildings_tt$\n$BULLET$[GetDomicileBuilding('baggage_train_01').GetName]" head_groom_camp_officer: "Head Groom" - head_groom_camp_officer_desc: "The $head_groom_camp_officer$ is charged with the livery of the [DOMICILE_TYPE.GetName]'s horses and beasts of burden. They are responsible for the animal's provender, care, and tack." + head_groom_camp_officer_desc: "The $head_groom_camp_officer$ is charged with the livery of the domicile's horses and beasts of burden. They are responsible for the animal's provender, care, and tack." head_groom_camp_officer_parameter_tt: "$camp_with_following_buildings_tt$\n$BULLET$[GetDomicileBuilding('baggage_train_ample_steeds').GetName]" huntperson_camp_officer: "Huntsman" - huntperson_camp_officer_desc: "The $huntperson_camp_officer$ is an acolyte in the ways of the horn, hound, and bow. They are responsible for planning and leading the [DOMICILE_TYPE.GetName]'s hunting expeditions." - huntperson_camp_officer_employer_custom_effect_description: "$BULLET$[GetActivityType('activity_hunt').GetName] [hunt_success_chance_no_prefix|E] increases with [aptitude|E]\n$BULLET$Improves [martial|E] [education|E] outcomes for all [children|E] in your [DOMICILE_TYPE.GetName]\n$BULLET$May aid in Gather Provisions [decisions|E]" + huntperson_camp_officer_desc: "The $huntperson_camp_officer$ is an acolyte in the ways of the horn, hound, and bow. They are responsible for planning and leading the domicile's hunting expeditions." + huntperson_camp_officer_employer_custom_effect_description: "$BULLET$[GetActivityType('activity_hunt').GetName] [hunt_success_chance_no_prefix|E] increases with [aptitude|E]\n$BULLET$Improves [martial|E] [education|E] outcomes for all [children|E] in your domicile\n$BULLET$May aid in Gather Provisions [decisions|E]" huntperson_camp_officer_parameter_tt: "$camp_with_following_buildings_tt$\n$BULLET$[GetDomicileBuilding('baggage_train_trackers').GetName]" kennelperson_camp_officer: "Kenneler" - kennelperson_camp_officer_desc: "The $kennelperson_camp_officer$ is tasked with the care and training of the [DOMICILE_TYPE.GetName]'s pack of hounds. They keep the dogs healthy and well fed — most of the time." + kennelperson_camp_officer_desc: "The $kennelperson_camp_officer$ is tasked with the care and training of the domicile's pack of hounds. They keep the dogs healthy and well fed — most of the time." kennelperson_camp_officer_employer_custom_effect_description: "$BULLET$Enables Toss to Dogs [execution|E] [prisoners|E] method" kennelperson_camp_officer_parameter_tt: "$camp_with_following_buildings_tt$\n$BULLET$[GetDomicileBuilding('baggage_train_kennel').GetName]" @@ -715,7 +715,7 @@ chief_engineer_camp_officer_parameter_tt: "$camp_with_following_buildings_tt$\n$BULLET$[GetDomicileBuilding('baggage_train_siege_engineers').GetName]" witness_camp_officer: "Witness" - witness_camp_officer_desc: "The $witness_camp_officer$ has the solemn task of recording the deeds and rightful claims of the [DOMICILE_TYPE.GetName]'s leader. They attest to the great deeds and struggles of the [DOMICILE_TYPE.GetName]." + witness_camp_officer_desc: "The $witness_camp_officer$ has the solemn task of recording the deeds and rightful claims of the domicile's leader. They attest to the great deeds and struggles of the domicile." witness_camp_officer_parameter_tt: "$camp_with_following_buildings_tt$\n$BULLET$[GetDomicileBuilding('baggage_train_proof_of_claims').GetName]" person_haggler_camp_officer: "Man-Haggler" @@ -730,51 +730,51 @@ person_haggler_aptitude_effect_5: "$BULLET$ [gold_i][gold|E] from ransoming [prisoners|E]: #P +33%#!\n$BULLET$[gold_i][gold|E] to ransom your [followers|E]: #P -33%#!" camp_cook_camp_officer: "Chief Cook" - camp_cook_camp_officer_desc: "The $camp_cook_camp_officer$ rustles up hearty grub, keeping the [DOMICILE_TYPE.GetName] well fed and in good spirits. They are also responsible for preparing the officers' meals." + camp_cook_camp_officer_desc: "The $camp_cook_camp_officer$ rustles up hearty grub, keeping the domicile well fed and in good spirits. They are also responsible for preparing the officers' meals." camp_cook_camp_officer_parameter_tt: "$camp_with_following_buildings_tt$\n$BULLET$[GetDomicileBuilding('mess_tent_01').GetName]" master_bard_camp_officer: "Master Bard" - master_bard_camp_officer_desc: "The $master_bard_camp_officer$ entertains the [DOMICILE_TYPE.GetName] and its officers with ballads and tall tales. Their efforts may also go some way to immortalizing an adventurer's grand deeds." + master_bard_camp_officer_desc: "The $master_bard_camp_officer$ entertains the domicile and its officers with ballads and tall tales. Their efforts may also go some way to immortalizing an adventurer's grand deeds." master_bard_camp_officer_employer_custom_effect_description: "$BULLET$Unlocks $send_poem_interaction$ [interaction|E]" master_bard_camp_officer_parameter_tt: "$camp_with_following_buildings_tt$\n$BULLET$[GetDomicileBuilding('camp_fire_trailing_musicians').GetName]" stooge_camp_officer: "Stooge" - stooge_camp_officer_desc: "The $stooge_camp_officer$ is the involuntary focus of the [DOMICILE_TYPE.GetName]'s irritation and cruel humor. Their maltreatment is a great source of morale and the origin of many risible fireside yarns." + stooge_camp_officer_desc: "The $stooge_camp_officer$ is the involuntary focus of the domicile's irritation and cruel humor. Their maltreatment is a great source of morale and the origin of many risible fireside yarns." master_of_arms_camp_officer: "Master of Arms" - master_of_arms_camp_officer_desc: "The $master_of_arms_camp_officer$ is tasked with keeping the fighting men in line, both at [DOMICILE_TYPE.GetName] and on the battlefield. They are responsible for discipline and training." + master_of_arms_camp_officer_desc: "The $master_of_arms_camp_officer$ is tasked with keeping the fighting men in line, both at domicile and on the battlefield. They are responsible for discipline and training." master_of_arms_employer_custom_effect_description: "$BULLET$Unlocks $train_for_tournament_decision_name$ [decision|E]#!" master_of_arms_camp_officer_parameter_tt: "$camp_with_following_buildings_tt$\n$BULLET$[GetDomicileBuilding('proving_grounds_01').GetName]" light_cavalry_captain_camp_officer: "Light Cavalry Captain" - light_cavalry_captain_camp_officer_desc: "The $light_cavalry_captain_camp_officer$ is commander of the [DOMICILE_TYPE.GetName]'s swiftest horsemen. They are responsible for the contingent's leadership, training, and tactics." + light_cavalry_captain_camp_officer_desc: "The $light_cavalry_captain_camp_officer$ is commander of the domicile's swiftest horsemen. They are responsible for the contingent's leadership, training, and tactics." light_cavalry_captain_camp_officer_parameter_tt: "$camp_with_following_buildings_tt$\n$BULLET$[GetDomicileBuilding('proving_grounds_horse_run').GetName]" camelry_captain_camp_officer: "Camelry Captain" - camelry_captain_camp_officer_desc: "The $camelry_captain_camp_officer$ commands the [DOMICILE_TYPE.GetName]'s camel-riders. They are responsible for the contingent's leadership, training, and tactics." + camelry_captain_camp_officer_desc: "The $camelry_captain_camp_officer$ commands the domicile's camel-riders. They are responsible for the contingent's leadership, training, and tactics." camelry_captain_captain_camp_officer_parameter_tt: "$camp_with_following_buildings_tt$\n$BULLET$[GetDomicileBuilding('proving_grounds_camel_run').GetName]" elephantry_captain_camp_officer: "Elephantry Captain" - elephantry_captain_camp_officer_desc: "The $elephantry_captain_camp_officer$ commands the [DOMICILE_TYPE.GetName]'s mahouts. They are responsible for the contingent's leadership, training, and tactics." + elephantry_captain_camp_officer_desc: "The $elephantry_captain_camp_officer$ commands the domicile's mahouts. They are responsible for the contingent's leadership, training, and tactics." elephantry_captain_captain_camp_officer_parameter_tt: "$camp_with_following_buildings_tt$\n$BULLET$[GetDomicileBuilding('proving_grounds_elephantry_reserve').GetName]" heavy_cavalry_captain_camp_officer: "Heavy Cavalry Captain" - heavy_cavalry_captain_camp_officer_desc: "The $heavy_cavalry_captain_camp_officer$ commands the [DOMICILE_TYPE.GetName]'s armored chargers. They are responsible for the contingent's leadership, training, and tactics." + heavy_cavalry_captain_camp_officer_desc: "The $heavy_cavalry_captain_camp_officer$ commands the domicile's armored chargers. They are responsible for the contingent's leadership, training, and tactics." heavy_cavalry_captain_captain_camp_officer_parameter_tt: "$camp_with_following_buildings_tt$\n$BULLET$[GetDomicileBuilding('proving_grounds_nightly_barding_drills').GetName]" horse_archer_captain_camp_officer: "Horse Archer Captain" - horse_archer_captain_camp_officer_desc: "The $horse_archer_captain_camp_officer$ commands the [DOMICILE_TYPE.GetName]'s mounted skirmishers. They are responsible for the contingent's leadership, training, and tactics." + horse_archer_captain_camp_officer_desc: "The $horse_archer_captain_camp_officer$ commands the domicile's mounted skirmishers. They are responsible for the contingent's leadership, training, and tactics." horse_archer_captain_captain_camp_officer_parameter_tt: "$camp_with_following_buildings_tt$\n$BULLET$[GetDomicileBuilding('proving_grounds_life_in_the_saddle').GetName]" archer_captain_camp_officer: "Archer Captain" - archer_captain_camp_officer_desc: "The $archer_captain_camp_officer$ commands the [DOMICILE_TYPE.GetName]'s bowmen. They are responsible for the contingent's leadership, training, and tactics." + archer_captain_camp_officer_desc: "The $archer_captain_camp_officer$ commands the domicile's bowmen. They are responsible for the contingent's leadership, training, and tactics." archer_captain_captain_camp_officer_parameter_tt: "$camp_with_following_buildings_tt$\n$BULLET$[GetDomicileBuilding('proving_grounds_the_stump').GetName]" heavy_infantry_captain_camp_officer: "Heavy Infantry Captain" - heavy_infantry_captain_camp_officer_desc: "The $heavy_infantry_captain_camp_officer$ commands the [DOMICILE_TYPE.GetName]'s armored battle-line. They are responsible for the contingent's leadership, training, and tactics." + heavy_infantry_captain_camp_officer_desc: "The $heavy_infantry_captain_camp_officer$ commands the domicile's armored battle-line. They are responsible for the contingent's leadership, training, and tactics." heavy_infantry_captain_captain_camp_officer_parameter_tt: "$camp_with_following_buildings_tt$\n$BULLET$[GetDomicileBuilding('proving_grounds_personal_bouts').GetName]" light_infantry_captain_camp_officer: "Light Infantry Captain" - light_infantry_captain_camp_officer_desc: "The $light_infantry_captain_camp_officer$ commands the [DOMICILE_TYPE.GetName]'s skirmishers. They are responsible for the contingent's leadership, training, and tactics." + light_infantry_captain_camp_officer_desc: "The $light_infantry_captain_camp_officer$ commands the domicile's skirmishers. They are responsible for the contingent's leadership, training, and tactics." light_infantry_captain_captain_camp_officer_parameter_tt: "$camp_with_following_buildings_tt$\n$BULLET$[GetDomicileBuilding('proving_grounds_training_circle').GetName]" pike_captain_camp_officer: "Pike Captain" @@ -782,7 +782,7 @@ pike_captain_captain_camp_officer_parameter_tt: "$camp_with_following_buildings_tt$\n$BULLET$[GetDomicileBuilding('proving_grounds_mock_battle_drills').GetName]" master_of_spoils_camp_officer: "Master of Spoils" - master_of_spoils_camp_officer_desc: "The $master_of_spoils_camp_officer$ is responsible for the collection and distribution of the [DOMICILE_TYPE.GetName]'s booty. They ensure the spoils of war are properly divided between the men." + master_of_spoils_camp_officer_desc: "The $master_of_spoils_camp_officer$ is responsible for the collection and distribution of the domicile's booty. They ensure the spoils of war are properly divided between the men." master_of_spoils_camp_officer_employer_custom_effect_description: "$BULLET$Increases [gold_i][gold|E], [prestige_i][prestige|E], and [piety_i][piety|E] gain from winning [battles|E] and [sieges|E] (based on [aptitude|E])\n$BULLET$Increases the chance of stealing an [artifact|E] after a [siege|E] (based on [aptitude|E])" master_of_spoils_captain_camp_officer_parameter_tt: "$camp_with_following_buildings_tt$\n$BULLET$[GetDomicileBuilding('proving_grounds_lockwagon').GetName]" @@ -790,8 +790,8 @@ court_position_beardless_eunuch_trait: "[GetTrait('beardless_eunuch').GetName( ROOT.Char )]" court_position_eunuch_falsetto: "[GetTrait('beardless_eunuch').GetName( ROOT.Char )]'s Falsetto" court_position_traveling_friend: "Traveling comrade holds another [court_position|E]" - camp_priest_camp_officer: "[DOMICILE_TYPE.GetName] Priest" - camp_priest_camp_officer_desc: "The $camp_priest_camp_officer$ offers spiritual support to the [DOMICILE_TYPE.GetName]." + camp_priest_camp_officer: "domicile Priest" + camp_priest_camp_officer_desc: "The $camp_priest_camp_officer$ offers spiritual support to the domicile." camp_priest_camp_officer_parameter_tt: "$camp_with_following_buildings_tt$\n$BULLET$[GetDomicileBuilding('baggage_train_shrine').GetName]" laureate_camp_officer: "Laureate"