Men at arms v1 and a gibraltar tweak
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6 changed files with 9537 additions and 0 deletions
5360
N3OW/common/coat_of_arms/coat_of_arms/NEOW_landed_titles.txt
Normal file
5360
N3OW/common/coat_of_arms/coat_of_arms/NEOW_landed_titles.txt
Normal file
File diff suppressed because it is too large
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innovation_british_arsenals = {
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group = culture_group_military
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culture_era = culture_era_early_medieval
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#region = world_europe_west_britannia
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icon = @gunpowder
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potential = {
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OR = {
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has_cultural_pillar = heritage_brythonic
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has_cultural_pillar = heritage_anglo_frisian
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}
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}
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#can_progress = {
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#
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#}
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#character_modifier = {
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# development_growth_factor= 0.2
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#}
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#county_modifier = {
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# epidemic_resistance = 10
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# building_slot_add = 1
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#}
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#culture_modifier = {
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# mercenary_count_mult = 0.5
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#}
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#province_modifier = {
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# build_speed = -0.1
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#}
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unlock_maa = handgunners
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parameters = {
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unlock_powder_magazines = yes
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}
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#unlock_decision =
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#unlock_law
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flag = early_medieval_era_regional
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#custom = promote_culture_speed_test
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}
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innovation_redcoats = {
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group = culture_group_military
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culture_era = culture_era_late_medieval
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#region = world_europe_west_britannia
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icon = @gunpowder
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potential = {
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OR = {
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has_cultural_pillar = heritage_brythonic
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has_cultural_pillar = heritage_anglo_frisian
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}
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}
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#can_progress = {
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#
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#}
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#character_modifier = {
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# development_growth_factor= 0.2
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#}
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#county_modifier = {
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# epidemic_resistance = 10
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# building_slot_add = 1
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#}
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#culture_modifier = {
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# mercenary_count_mult = 0.5
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#}
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#province_modifier = {
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# build_speed = -0.1
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#}
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unlock_maa = redcoats
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parameters = {
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unlock_powder_magazines = yes
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}
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#unlock_decision =
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#unlock_law
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flag = early_medieval_era_regional
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#custom = promote_culture_speed_test
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}
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innovation_british_ironsides = {
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group = culture_group_military
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culture_era = culture_era_high_medieval
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#region = world_europe_west_britannia
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icon = @gunpowder
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potential = {
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NOT = { this = culture:angler }
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OR = {
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has_cultural_pillar = heritage_brythonic
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has_cultural_pillar = heritage_anglo_frisian
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}
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}
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unlock_maa = ironsides
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flag = high_medieval_era_regional
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#custom = promote_culture_speed_test
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}
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innovation_celtic_columneers = {
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group = culture_group_military
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culture_era = culture_era_early_medieval
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#region = world_europe_west_britannia
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icon = @gunpowder
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potential = {
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OR = {
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has_cultural_pillar = heritage_scottish
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has_cultural_pillar = heritage_goidelic
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}
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}
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unlock_maa = columneers
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flag = early_medieval_era_regional
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#custom = promote_culture_speed_test
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}
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innovation_pioneers = {
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group = culture_group_military
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culture_era = culture_era_early_medieval
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#region = world_europe_west_britannia
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icon = @gunpowder
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potential = {
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this = culture:metropolitain
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}
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unlock_maa = pioneers
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flag = high_medieval_era_regional
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#custom = promote_culture_speed_test
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}
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innovation_cuirassiers = {
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group = culture_group_military
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culture_era = culture_era_early_medieval
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region = world_europe_west_francia
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icon = @gunpowder
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potential = {
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has_cultural_pillar = heritage_french
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}
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unlock_maa = cuirassiers
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flag = high_medieval_era_regional
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#custom = promote_culture_speed_test
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}
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innovation_gardians = {
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group = culture_group_military
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culture_era = culture_era_early_medieval
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#region = world_europe_west_francia
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icon = @gunpowder
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potential = {
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OR = {
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this = culture:provencal
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this = culture:rottisch
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this = culture:patoues
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this = culture:azurrano
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}
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}
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unlock_maa = gardians
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flag = high_medieval_era_regional
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#custom = promote_culture_speed_test
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}
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innovation_voltigeurs = {
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group = culture_group_military
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culture_era = culture_era_early_medieval
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#region = world_europe_west_francia
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icon = @gunpowder
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potential = {
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OR = {
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has_cultural_pillar = heritage_mosellic
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this = culture:gascon
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}
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}
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unlock_maa = voltigeurs
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flag = high_medieval_era_regional
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#custom = promote_culture_speed_test
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}
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innovation_spahis = {
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group = culture_group_military
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culture_era = culture_era_early_medieval
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#region = world_europe_west_francia world_africa_north_west
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icon = @gunpowder
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potential = {
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OR = {
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has_cultural_pillar = heritage_berber
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}
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}
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unlock_maa = spahis
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flag = high_medieval_era_regional
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#custom = promote_culture_speed_test
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}
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3280
N3OW/common/landed_titles/iberia.txt
Normal file
3280
N3OW/common/landed_titles/iberia.txt
Normal file
File diff suppressed because it is too large
Load diff
339
N3OW/common/men_at_arms_types/NEOW_maa_types.txt
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339
N3OW/common/men_at_arms_types/NEOW_maa_types.txt
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@ -0,0 +1,339 @@
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#handgonners = { # Vanilla added them to base lmao
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# type = archers
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#
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# damage = 50
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# toughness = 20
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# pursuit = 0
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# screen = 0
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#
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#
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# can_recruit = {
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# culture = { has_cultural_parameter = unlock_maa_handgonners }
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# }
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#
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# terrain_bonus = {
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# hills = { damage = 10 }
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# plains = { toughness = -8 }
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# drylands = { toughness = -8 }
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# desert = { toughness = -8 }
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# }
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#
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# counters = {
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# heavy_infantry = 1
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# heavy_cavalry = 1
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# archer_cavalry = 0.5
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# }
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#
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# buy_cost = { gold = crossbowmen_recruitment_cost }
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# low_maintenance_cost = { gold = crossbowmen_low_maint_cost }
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# high_maintenance_cost = { gold = crossbowmen_high_maint_cost }
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# provision_cost = @provisions_cost_infantry_moderate
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#
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# holy_order_fallback = yes
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#
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# stack = 100
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# ai_quality = {
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# value = counter_synergy_ai_weight_archers
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# }
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# icon = handgonners
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#}
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redcoats = {
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type = gunpowder
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damage = 60
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toughness = 28
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pursuit = 0
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screen = 10
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can_recruit = {
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gunpowder_raise_limit_existing_gunpowder_units < gunpowder_raise_limit_existing_gunpowder_buildings # one powder magazine must be owned to support three handgunner regiments, regardless of maa size
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culture = { has_cultural_parameter = unlock_late_medieval_gunpowder_units }
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valid_for_maa_trigger = { PARAMETER = unlock_maa_redcoats }
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}
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terrain_bonus = {
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wetlands = { damage = -10 }
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floodplains = { damage = -5 }
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}
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counters = {
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heavy_infantry = 1
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heavy_cavalry = 1
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pikemen = 1
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}
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buy_cost = { gold = conrois_recruitment_cost }
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low_maintenance_cost = { gold = conrois_low_maint_cost }
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high_maintenance_cost = { gold = conrois_high_maint_cost }
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provision_cost = @provisions_cost_infantry_moderate
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ai_quality = {
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value = counter_synergy_ai_weight_gunpowder
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}
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stack = 100
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icon = handgonne
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}
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ironsides = {
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type = heavy_cavalry
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damage = 110
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toughness = 50
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pursuit = 0
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screen = 10
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terrain_bonus = {
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plains = { damage = 30 toughness = 5 }
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drylands = { damage = 20 }
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hills = { damage = -10 }
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terraced_hills = { damage = -10 }
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mountains = { damage = -50 }
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desert_mountains = { damage = -50 }
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wetlands = { damage = -70 toughness = -15 pursuit = -10 }
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jungle = { damage = -80 toughness = -15 pursuit = -10 }
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}
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counters = {
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archers = 1
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heavy_infantry = 1
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heavy_cavalry = 1
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}
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winter_bonus = {
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normal_winter = { damage = -15 toughness = -5 }
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harsh_winter = { damage = -30 toughness = -10 }
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}
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can_recruit = {
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valid_for_maa_trigger = { PARAMETER = unlock_maa_ironsides }
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}
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buy_cost = { gold = tiefutu_recruitment_cost }
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low_maintenance_cost = { gold = tiefutu_low_maint_cost }
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high_maintenance_cost = { gold = tiefutu_high_maint_cost }
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provision_cost = @provisions_cost_cavalry_bankrupting
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stack = 50
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ai_quality = { value = @cultural_maa_extra_ai_score }
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icon = tiefutu_cavalry
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}
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cuirassiers = { #Copy pasted Conrois, need to think of how to make them unique later
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type = heavy_cavalry
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damage = 100
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toughness = 25
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pursuit = 10
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screen = 0
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terrain_bonus = {
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plains = { damage = 30 }
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drylands = { damage = 30 }
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farmlands = { damage = 30 }
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hills = { damage = -20 }
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mountains = { damage = -75 }
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desert_mountains = { damage = -75 }
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wetlands = { damage = -75 toughness = -10 pursuit = -10 }
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jungle = { damage = -75 toughness = -10 pursuit = -10 }
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}
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counters = {
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archers = 1
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light_cavalry = 1
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}
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can_recruit = {
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valid_for_maa_trigger = { PARAMETER = unlock_maa_cuirassiers }
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}
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winter_bonus = {
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normal_winter = { damage = -15 toughness = -5 }
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harsh_winter = { damage = -25 toughness = -10 }
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}
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buy_cost = { gold = conrois_recruitment_cost }
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low_maintenance_cost = { gold = conrois_low_maint_cost }
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high_maintenance_cost = { gold = conrois_high_maint_cost }
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provision_cost = @provisions_cost_cavalry_cheap
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stack = 50
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ai_quality = { value = @[cultural_maa_extra_ai_score + 35 ] }
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icon = conrois
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}
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columneers = {
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type = archers
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can_recruit = {
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valid_for_maa_trigger = { PARAMETER = unlock_maa_columneers }
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}
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damage = 20
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toughness = 8
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pursuit = 0
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screen = 0
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terrain_bonus = {
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hills = { damage = 12 toughness = 4 }
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}
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counters = {
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skirmishers = 1
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heavy_infantry = 1
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peasant_militia = 1
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pikemen = 1
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}
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buy_cost = { gold = longbowmen_recruitment_cost }
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low_maintenance_cost = { gold = longbowmen_low_maint_cost }
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high_maintenance_cost = { gold = longbowmen_high_maint_cost }
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provision_cost = @provisions_cost_infantry_moderate
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stack = 100
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ai_quality = { value = @cultural_maa_extra_ai_score }
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icon = bowmen
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}
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pioneers = {
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type = heavy_infantry
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damage = 40
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toughness = 32
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pursuit = 10
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screen = 10
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siege_value = 0.05
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terrain_bonus = {
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farmlands = { damage = 8 }
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plains = { damage = 8 toughness = 6 }
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forest = { damage = 8 toughness = 6 }
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}
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counters = {
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pikemen = 1
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peasant_militia = 2
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heavy_infantry = 1
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heavy_cavalry = 1
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}
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can_recruit = {
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valid_for_maa_trigger = { PARAMETER = unlock_maa_pioneers }
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}
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buy_cost = { gold = varangian_guards_recruitment_cost }
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low_maintenance_cost = { gold = varangian_guards_low_maint_cost }
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high_maintenance_cost = { gold = varangian_guards_high_maint_cost }
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provision_cost = @provisions_cost_infantry_moderate
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stack = 100
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ai_quality = { value = @cultural_maa_extra_ai_score }
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icon = heavy_infantry
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}
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gardians = {
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type = light_cavalry
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damage = 20
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toughness = 20
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pursuit = 50
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screen = 30
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terrain_bonus = {
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forest = { damage = 15 }
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hills = { damage = 10 }
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mountains = { pursuit = -30 }
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desert_mountains = { damage = -15 pursuit = -30 }
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wetlands = { damage = -20 pursuit = -20 screen = -15 }
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}
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counters = {
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archers = 1
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}
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winter_bonus = {
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harsh_winter = { damage = -5 }
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}
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buy_cost = { gold = hobelar_recruitment_cost }
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low_maintenance_cost = { gold = hobelar_low_maint_cost }
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high_maintenance_cost = { gold = hobelar_high_maint_cost }
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provision_cost = @provisions_cost_cavalry_cheap
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stack = 100
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ai_quality = { value = @cultural_maa_extra_ai_score }
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icon = light_cavalry
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}
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voltigeurs = {
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type = archers
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damage = 10
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toughness = 12
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pursuit = 15
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screen = 20
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siege_value = 0.1
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terrain_bonus = {
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hills = { damage = 4 toughness = 6 }
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mountains = { damage = 4 pursuit = 6 }
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forest = { damage = 4 toughness = 8 pursuit = 4 }
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wetlands = { damage = 4 pursuit = 6 }
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}
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counters = {
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heavy_infantry = 1
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}
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buy_cost = { gold = guanch_vaulter_recruitment_cost }
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low_maintenance_cost = { gold = guanch_vaulter_low_maint_cost }
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high_maintenance_cost = { gold = guanch_vaulter_high_maint_cost }
|
||||
provision_cost = @provisions_cost_infantry_moderate
|
||||
|
||||
|
||||
stack = 100
|
||||
ai_quality = { value = culture_ai_weight_skirmishers }
|
||||
icon = crossbowmen
|
||||
}
|
||||
|
||||
spahis = {
|
||||
type = horse_archers
|
||||
|
||||
damage = 22
|
||||
toughness = 15
|
||||
pursuit = 30
|
||||
screen = 30
|
||||
|
||||
terrain_bonus = {
|
||||
drylands = { damage = 15 toughness = 3 }
|
||||
desert = { damage = 10 }
|
||||
oasis = { damage = 10 }
|
||||
desert_mountains = { pursuit = -10 }
|
||||
mountains = { pursuit = -20 }
|
||||
wetlands = { damage = -15 toughness = -10 pursuit = -30 screen = -30 }
|
||||
}
|
||||
|
||||
counters = {
|
||||
skirmishers = 1
|
||||
heavy_infantry = 1
|
||||
}
|
||||
|
||||
buy_cost = { gold = horse_archers_recruitment_cost }
|
||||
low_maintenance_cost = { gold = horse_archers_low_maint_cost }
|
||||
high_maintenance_cost = { gold = horse_archers_high_maint_cost }
|
||||
provision_cost = @provisions_cost_cavalry_cheap
|
||||
|
||||
stack = 100
|
||||
ai_quality = {
|
||||
value = @cultural_maa_extra_ai_score
|
||||
add = 60 #I mean... they're horse archers
|
||||
}
|
||||
icon = horse_archers
|
||||
}
|
||||
50
N3OW/history/titles/k_andalusia.txt
Normal file
50
N3OW/history/titles/k_andalusia.txt
Normal file
|
|
@ -0,0 +1,50 @@
|
|||
k_andalusia = {
|
||||
2546.1.1 = {
|
||||
holder = hispania0006
|
||||
}
|
||||
2505.1.1 = {
|
||||
change_development_level = 7
|
||||
}
|
||||
}
|
||||
|
||||
d_cordoba = {
|
||||
2547.6.14 = {
|
||||
holder = hispania0022
|
||||
liege = k_andalusia
|
||||
}
|
||||
}
|
||||
|
||||
c_cadiz = {
|
||||
2550.1.1 = {
|
||||
holder = andalusia_jesus_de_la_torre
|
||||
liege = k_andalusia
|
||||
}
|
||||
}
|
||||
|
||||
c_almonte = {
|
||||
2550.1.1 = {
|
||||
holder = andalusia_lain_santibanez
|
||||
liege = k_andalusia
|
||||
}
|
||||
}
|
||||
|
||||
c_niebla = {
|
||||
2550.1.1 = {
|
||||
holder = andalusia_manrique_almonte
|
||||
liege = k_andalusia
|
||||
}
|
||||
}
|
||||
|
||||
d_murcia = {
|
||||
2550.1.1 = {
|
||||
holder = aragon_diego_salzillo
|
||||
liege = k_aragon
|
||||
}
|
||||
}
|
||||
|
||||
c_murcia = {
|
||||
2550.1.1 = {
|
||||
holder = aragon_diego_salzillo
|
||||
liege = k_aragon
|
||||
}
|
||||
}
|
||||
264
N3OW/history/titles/k_england.txt
Normal file
264
N3OW/history/titles/k_england.txt
Normal file
|
|
@ -0,0 +1,264 @@
|
|||
e_britannia = {
|
||||
2505.1.1 = {
|
||||
change_development_level = 7
|
||||
}
|
||||
}
|
||||
k_england = {
|
||||
2498.1.1 = {
|
||||
holder = britannia_cyflymarhyan_elyan #Elyan Cyflymarhyan
|
||||
}
|
||||
|
||||
2505.1.1 = {
|
||||
change_development_level = 7
|
||||
}
|
||||
2527.1.1 = {
|
||||
holder = britannia_cyflymarhyan_islymo #Isylmo Cyflymarhyan
|
||||
}
|
||||
2530.1.1 = {
|
||||
holder = britannia_cyflymarhyan_frydyryk #Frydyryk Cyflymarhyan
|
||||
government = administrative_government
|
||||
}
|
||||
}
|
||||
|
||||
d_bedford = {
|
||||
2498.1.1 = {
|
||||
holder = britannia_cyflymarhyan_elyan #Elyan Cyflymarhyan
|
||||
}
|
||||
2527.1.1 = {
|
||||
holder = britannia_cyflymarhyan_islymo #Isylmo Cyflymarhyan
|
||||
}
|
||||
2530.1.1 = {
|
||||
holder = britannia_cyflymarhyan_frydyryk #Frydyryk Cyflymarhyan
|
||||
}
|
||||
2545.1.1 = {
|
||||
holder = britannia_cyflymarhyan_pytyr #Pytyr Cyflymarhyan
|
||||
government = administrative_government
|
||||
liege = e_britannia
|
||||
}
|
||||
}
|
||||
|
||||
d_buckingham = {
|
||||
2539.1.1 = {
|
||||
holder = britannia_windsor_george #George Windsor
|
||||
government = administrative_government
|
||||
liege = e_britannia
|
||||
}
|
||||
}
|
||||
|
||||
#c_essex = {
|
||||
# 2530.1.1 = {
|
||||
# holder = britannia_cyflymarhyan_frydyryk
|
||||
# government = administrative_government
|
||||
# }
|
||||
#}
|
||||
|
||||
d_leicester = {
|
||||
2510.1.1 = {
|
||||
holder = britannia_solomonid_arthur
|
||||
government = administrative_government
|
||||
liege = e_britannia
|
||||
}
|
||||
}
|
||||
|
||||
#c_staffordshire = {
|
||||
# 2553.1.1 = {
|
||||
# holder = britannia_starr_thwmys
|
||||
# government = administrative_government
|
||||
# liege = k_wales
|
||||
# }
|
||||
#}
|
||||
|
||||
d_black_country = {
|
||||
2504.10.22 = {
|
||||
holder = britannia_vyktor_duleep_2
|
||||
government = administrative_government
|
||||
liege = e_britannia
|
||||
}
|
||||
2524.10.22 = {
|
||||
holder = britannia_alex_duleep
|
||||
government = administrative_government
|
||||
liege = e_britannia
|
||||
}
|
||||
2554.10.22 = {
|
||||
holder = britannia_adam_duleep
|
||||
government = administrative_government
|
||||
liege = e_britannia
|
||||
}
|
||||
}
|
||||
|
||||
#c_bedford = {
|
||||
# 2507.1.1 = {
|
||||
# holder = britannia_juny_bryan #Bryan Juny
|
||||
# government = administrative_government
|
||||
# liege = d_bedford
|
||||
# }
|
||||
#}
|
||||
|
||||
d_london = {
|
||||
2498.1.1 = {
|
||||
holder = britannia_cyflymarhyan_elyan #Elyan Cyflymarhyan
|
||||
}
|
||||
2527.1.1 = {
|
||||
holder = britannia_cyflymarhyan_islymo #Isylmo Cyflymarhyan
|
||||
}
|
||||
2530.1.1 = {
|
||||
holder = britannia_cyflymarhyan_frydyryk #Frydyryk Cyflymarhyan
|
||||
government = administrative_government
|
||||
}
|
||||
}
|
||||
|
||||
c_london = {
|
||||
2505.1.1 = {
|
||||
change_development_level = 28
|
||||
}
|
||||
}
|
||||
|
||||
d_solent = {
|
||||
2543.1.1 = {
|
||||
holder = britannia_said_palamedes #Palamedes Al-Said
|
||||
government = administrative_government
|
||||
liege = e_britannia
|
||||
}
|
||||
}
|
||||
|
||||
#c_isle_of_wight = {
|
||||
# 2550.12.12 = {
|
||||
# holder = britannia_tabb_ian #Ian Tabb
|
||||
# government = administrative_government
|
||||
# liege = e_britannia
|
||||
# }
|
||||
#}
|
||||
|
||||
d_somerset = {
|
||||
2550.1.1 = {
|
||||
holder = britannia_wellesley_oliver #Oliver Wellesley
|
||||
government = administrative_government
|
||||
liege = e_britannia
|
||||
}
|
||||
}
|
||||
|
||||
#c_avon = {
|
||||
# 2538.5.19 = {
|
||||
# holder = britannia_blackwood_theodore #Theodore Blackwood
|
||||
# government = administrative_government
|
||||
# liege = d_somerset
|
||||
# }
|
||||
#}
|
||||
|
||||
d_nottingham = {
|
||||
2552.1.1 = {
|
||||
holder = britannia_elgarh_robyrt
|
||||
government = administrative_government
|
||||
liege = e_britannia
|
||||
}
|
||||
}
|
||||
|
||||
d_canterbury = {
|
||||
2545.1.1 = {
|
||||
holder = britannia_giray_basenzhabu #Mohamydd Giray
|
||||
government = administrative_government
|
||||
liege = e_britannia
|
||||
}
|
||||
}
|
||||
|
||||
d_cornwall = {
|
||||
2554.1.1 = {
|
||||
holder = britannia_flamank_tristan #Tristan Flamank
|
||||
government = administrative_government
|
||||
liege = e_britannia
|
||||
}
|
||||
}
|
||||
|
||||
#c_scilly = {
|
||||
# 2540.3.21 = {
|
||||
# holder = britannia_aurelian_ambrose #Ambrose Aurelian
|
||||
# government = administrative_government
|
||||
# liege = e_britannia
|
||||
# }
|
||||
#}
|
||||
|
||||
#c_oxfordshire = {
|
||||
# 2554.1.1 = {
|
||||
# holder = britannia_primrose_isaac #Isaac Primrose
|
||||
# government = administrative_government
|
||||
# liege = d_buckingham
|
||||
# }
|
||||
#}
|
||||
|
||||
d_norfolk = {
|
||||
2547.1.1 = {
|
||||
holder = britannia_nelson_boudica #Boudica Nelson
|
||||
}
|
||||
}
|
||||
|
||||
d_channel_islands = {
|
||||
2551.8.5 = {
|
||||
liege = e_britannia
|
||||
holder = britannia_fitsosbern_horatio #Horatio de Normandy
|
||||
government = administrative_government
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
c_cambridgeshire = {
|
||||
2547.1.1 = {
|
||||
holder = britannia_nelson_boudica #Boudica Nelson
|
||||
}
|
||||
2555.1.1 = {
|
||||
holder = britannia_cyflymarhyan_pytyr #Pytyr Cyflymarhyan
|
||||
government = administrative_government
|
||||
liege = e_britannia
|
||||
}
|
||||
}
|
||||
|
||||
d_gibraltar = {
|
||||
2550.1.1 = {
|
||||
holder = hispania0024
|
||||
government = administrative_government
|
||||
liege = e_britannia
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
c_gibraltar = {
|
||||
2550.1.1 = {
|
||||
holder = hispania0024
|
||||
government = administrative_government
|
||||
}
|
||||
}
|
||||
|
||||
b_gore = {
|
||||
2547.1.1 = {
|
||||
liege = e_britannia
|
||||
holder = britannia_harhman_alan
|
||||
}
|
||||
}
|
||||
|
||||
b_southwark = {
|
||||
2547.1.1 = {
|
||||
liege = e_britannia
|
||||
holder = britannia_harhman_alan
|
||||
}
|
||||
}
|
||||
|
||||
b_brentford = {
|
||||
2530.1.1 = {
|
||||
holder = britannia_cyflymarhyan_frydyryk
|
||||
}
|
||||
}
|
||||
b_woxbrigge = {
|
||||
2530.1.1 = {
|
||||
holder = britannia_cyflymarhyan_frydyryk
|
||||
}
|
||||
}
|
||||
b_east_end = {
|
||||
2530.1.1 = {
|
||||
holder = britannia_cyflymarhyan_frydyryk
|
||||
}
|
||||
}
|
||||
b_kingston = {
|
||||
2530.1.1 = {
|
||||
holder = britannia_cyflymarhyan_frydyryk
|
||||
}
|
||||
}
|
||||
|
||||
Loading…
Add table
Add a link
Reference in a new issue