This commit is contained in:
Fishedotjpg 2026-02-22 21:43:02 +00:00
parent 1d6c530ab5
commit 76cddc0e34
3 changed files with 38 additions and 16 deletions

View file

@ -296,6 +296,7 @@
@cheap_cost_base = 100
@normal_cost_base = 150
@expensive_cost_base = 200
@very_expensive_cost_base = 500
@main_cost_base = 400
@tribal_cost_base = 75
@ -307,6 +308,7 @@
@cheap_cost_scale_addition_per_tier = 50
@normal_cost_scale_addition_per_tier = 100
@expensive_cost_scale_addition_per_tier = 150
@very_expensive_cost_scale_addition_per_tier = 200
@main_cost_scale_addition_per_tier = 150
@tribal_cost_scale_addition_per_tier = 25
@ -629,6 +631,16 @@ building_disable_inefficient_value_add = 5
@expensive_cost_tier_7 = @[expensive_cost_tier_6 + 7*7*expensive_cost_scale_addition_per_tier*building_cost_scaling_modifier_expensive + 0]
@expensive_cost_tier_8 = @[expensive_cost_tier_7 + 8*8*expensive_cost_scale_addition_per_tier*building_cost_scaling_modifier_expensive + 0]
@very_expensive_cost_tier_1 = @[very_expensive_cost_base] #values progress quadratically for tiers from T3 onwards. The addition at the end is to have nice, round numbers displayed
@very_expensive_cost_tier_2 = @[very_expensive_cost_tier_1 + very_expensive_cost_scale_addition_per_tier]
@very_expensive_cost_tier_3 = @[very_expensive_cost_tier_2 + 3*3*very_expensive_cost_scale_addition_per_tier*building_cost_scaling_modifier_expensive + 0]
@very_expensive_cost_tier_4 = @[very_expensive_cost_tier_3 + 4*4*very_expensive_cost_scale_addition_per_tier*building_cost_scaling_modifier_expensive + 0]
@very_expensive_cost_tier_5 = @[very_expensive_cost_tier_4 + 5*5*very_expensive_cost_scale_addition_per_tier*building_cost_scaling_modifier_expensive + 0]
@very_expensive_cost_tier_6 = @[very_expensive_cost_tier_5 + 6*6*very_expensive_cost_scale_addition_per_tier*building_cost_scaling_modifier_expensive + 0]
@very_expensive_cost_tier_7 = @[very_expensive_cost_tier_6 + 7*7*very_expensive_cost_scale_addition_per_tier*building_cost_scaling_modifier_expensive + 0]
@very_expensive_cost_tier_8 = @[very_expensive_cost_tier_7 + 8*8*very_expensive_cost_scale_addition_per_tier*building_cost_scaling_modifier_expensive + 0]
@main_cost_tier_1 = @[main_cost_base]
@main_cost_tier_2 = @[main_cost_tier_1 + main_cost_scale_addition_per_tier]
@main_cost_tier_3 = @[main_cost_tier_2 + main_cost_scale_addition_per_tier]
@ -1291,6 +1303,16 @@ expensive_building_tier_6_cost = @[expensive_cost_tier_6]
expensive_building_tier_7_cost = @[expensive_cost_tier_7]
expensive_building_tier_8_cost = @[expensive_cost_tier_8]
# Expensive Buildings
expensive_building_tier_1_cost = @[very_expensive_cost_tier_1]
expensive_building_tier_2_cost = @[very_expensive_cost_tier_2]
expensive_building_tier_3_cost = @[very_expensive_cost_tier_3]
expensive_building_tier_4_cost = @[very_expensive_cost_tier_4]
expensive_building_tier_5_cost = @[very_expensive_cost_tier_5]
expensive_building_tier_6_cost = @[very_expensive_cost_tier_6]
expensive_building_tier_7_cost = @[very_expensive_cost_tier_7]
expensive_building_tier_8_cost = @[very_expensive_cost_tier_8]
# Main Buildings (Castle, Temple, City)
main_building_tier_1_cost = @[main_cost_tier_1]
main_building_tier_2_cost = @[main_cost_tier_2]