.mod file added
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9112a64c1b
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622 changed files with 2 additions and 1370904 deletions
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# Don't remove the below hex code thingy: not sure what black magic it's doing, but it prevents a startup error somehow.
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grant_title_cultural_acceptance_impact = {
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value = 0
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#How many counties am I giving away out of the total counties of this culture?
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add = {
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every_in_list = {
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list = target_titles
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limit = {
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tier = tier_county
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NOT = { culture = scope:actor.culture }
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culture = scope:recipient.culture
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NOT = {
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recent_history = {
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type = granted
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years = 10
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}
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}
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}
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add = 1
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}
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divide = {
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value = culture_number_of_counties
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min = 1
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}
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multiply = 15 #If you are giving all counties with this culture self rule then you will increase acceptance by 15% - If this is changed also change revoke_title_culture_acceptance_impact
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min = 0.5
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max = 15
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}
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add = { # Up to an additional 10 acceptance for Duchies or Kingdoms with a capital of this culture
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every_in_list = { #2 per duchy
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list = target_titles
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if = {
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limit = {
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tier = tier_duchy
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title_capital_county = {
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NOT = { culture = scope:actor.culture }
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culture = scope:recipient.culture
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}
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NOT = {
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recent_history = {
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type = granted
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years = 10
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}
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}
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}
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add = 2
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}
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}
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every_in_list = { #3 per Kingdom
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list = target_titles
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if = {
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limit = {
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tier = tier_kingdom
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title_capital_county = {
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NOT = { culture = scope:actor.culture }
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culture = scope:recipient.culture
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}
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NOT = {
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recent_history = {
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type = granted
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years = 10
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}
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}
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}
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add = 3
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}
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}
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max = 10
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}
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}
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revoke_title_culture_acceptance_impact = {
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value = 0
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if = {
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limit = {
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scope:landed_title = {
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tier = tier_county
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NOT = { culture = scope:actor.culture }
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culture = scope:recipient.culture
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NOT = {
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recent_history = {
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type = revoked
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years = 5
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}
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}
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}
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}
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subtract = {
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value = 1
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divide = {
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value = scope:landed_title.culture.culture_number_of_counties
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min = 1
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}
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multiply = 15 #Same as used in grant above
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min = 0.5
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max = 15
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}
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}
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else = {
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scope:landed_title = {
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subtract = tier
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add = 1 # because tier starts at the barony level and we want to start counting at the county level
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}
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}
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}
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auto_grant_county_cultural_acceptance_impact = {
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value = 0
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add = {
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value = 1
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divide = {
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value = scope:landed_title.culture.culture_number_of_counties
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min = 1
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}
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multiply = 15 #Same as used in grant above
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min = 0.5
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max = 15
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}
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}
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culture_conversion_acceptance_impact = { #The smaller a culture is, the more upset it will be.
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subtract = {
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value = 1
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divide = {
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value = scope:county.culture.culture_number_of_counties
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min = 1
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}
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multiply = 15 #Same as used in grant above
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min = 0.5
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max = 15
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}
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}
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declare_war_culture_acceptance_impact = {
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value = 0
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scope:defender.primary_title = {
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subtract = tier
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add = 1
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}
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}
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declare_war_culture_acceptance_impact = {
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value = 0
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scope:defender.primary_title = {
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subtract = tier
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add = 1
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}
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}
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hybridization_threshold_flat_number_value = 40
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hybridization_threshold_value = {
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value = hybridization_threshold_flat_number_value
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# Cultural Parameters
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if = {
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limit = {
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root.culture = {
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has_cultural_parameter = easier_to_hybridize
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}
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}
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multiply = 0.5
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}
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if = {
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limit = {
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root.culture = {
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has_cultural_parameter = harder_to_hybridize
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}
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}
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multiply = 2
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}
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if = {
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limit = {
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exists = scope:culture
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scope:culture = {
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has_cultural_parameter = harder_to_hybridize
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}
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}
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multiply = 2
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}
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# Struggles
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if = {
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limit = {
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exists = scope:culture
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root = {
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OR = {
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any_character_struggle = {
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involvement = involved
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has_struggle_phase_parameter = easier_culture_hybridising_for_involved_and_interlopers
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is_culture_involved_in_struggle = scope:culture
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}
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any_character_struggle = {
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involvement = interloper
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has_struggle_phase_parameter = easier_culture_hybridising_for_involved_and_interlopers
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is_culture_involved_in_struggle = scope:culture
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}
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}
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}
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}
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multiply = 0.5
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}
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# Events
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if = {
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limit = {
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root = {
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exists = var:special_culture
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var:special_culture = scope:culture
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}
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}
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multiply = 0.75
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}
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max = 100
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min = 0
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}
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hybridization_ai_threshold_value = {
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value = hybridization_threshold_flat_number_value
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add = 10
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}
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culture_divergence_cooldown = {
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value = 100
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# Game Rules
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if = {
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limit = {
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has_game_rule = slower_hybrid_and_divergence_cooldowns
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}
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add = 100
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}
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else_if = {
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limit = {
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has_game_rule = faster_hybrid_and_divergence_cooldowns
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}
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add = -50
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}
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else_if = {
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limit = {
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has_game_rule = no_hybrid_and_divergence_cooldowns
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}
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multiply = 0
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}
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}
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culture_hybrid_cooldown = {
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value = 50
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# Game Rules
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if = {
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limit = {
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has_game_rule = slower_hybrid_and_divergence_cooldowns
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}
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add = 50
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}
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else_if = {
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limit = {
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has_game_rule = faster_hybrid_and_divergence_cooldowns
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}
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add = -25
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}
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else_if = {
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limit = {
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has_game_rule = no_hybrid_and_divergence_cooldowns
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}
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multiply = 0
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}
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}
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add_tradition_cooldown = 50
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tradition_base_cost = 2000
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tradition_double_base_cost = {
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value = tradition_base_cost
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multiply = 2
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}
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tradition_incompatible_ethos_penalty = 2000
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tradition_unfulfilled_criteria_penalty = 3000
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tradition_replacement_cost_factor = 1.5
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tradition_replacement_cost_factor_tooltip = {
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value = tradition_replacement_cost_factor
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subtract = 1
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multiply = 100
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}
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tradition_trait_discount = {
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value = tradition_base_cost
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multiply = -0.5
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}
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tradition_heritage_discount = {
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value = tradition_base_cost
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multiply = -1
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}
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tradition_replacement_cost_if_relevant = {
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value = 1
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if = {
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limit = {
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scope:replacing = yes
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}
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multiply = {
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value = tradition_replacement_cost_factor
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desc = replacing_tradition_cost_penalty_desc
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}
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}
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}
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culture_realm_size = {
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every_culture_county = { # TODO AO This is an abomination, replace with the below when it works
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limit = {
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holder = {
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OR = {
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this = scope:actor
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is_vassal_or_below_of = scope:actor
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}
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}
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}
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add = 1
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}
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#save_temporary_scope_as = the_culture_value
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#scope:actor = {
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# every_sub_realm_county = {
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# limit = { culture = scope:the_culture_value }
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# add = 1
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# }
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#}
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}
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culture_realm_size_larger_30_percent = {
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add = culture_realm_size
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multiply = 1.3
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}
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culture_realm_size_cost_scopes = {
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every_culture_county = { # TODO AO This is an abomination, replace with the below when it works
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limit = {
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holder = {
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OR = {
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this = root
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is_vassal_or_below_of = root
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}
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}
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}
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add = 1
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}
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#save_temporary_scope_as = the_culture_value
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#root = {
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# every_sub_realm_county = {
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# limit = { culture = scope:the_culture_value }
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# add = 1
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# }
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#}
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}
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culture_size = {
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every_culture_county = {
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add = 1
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}
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}
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culture_size_penalty = {
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value = 0
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add = {
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add = scope:culture.culture_realm_size_cost_scopes
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subtract = root.culture.culture_realm_size_cost_scopes
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multiply = 50
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}
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}
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divergence_yearly_chance = {
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value = 5
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if = {
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limit = {
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has_game_rule = less_common_divergent_culture_ai_frequency
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}
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multiply = 0.2
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}
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if = {
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limit = {
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has_game_rule = relaxed_divergent_culture_ai_frequency
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}
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multiply = 1.25
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}
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if = {
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limit = {
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has_game_rule = none_divergent_culture_ai_frequency
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}
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multiply = 0
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}
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}
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# % values used in events
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miniscule_positive_culture_acceptance = 2
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low_positive_culture_acceptance = 5
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medium_positive_culture_acceptance = 10
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miniscule_negative_culture_acceptance = -2
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low_negative_culture_acceptance = -5
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medium_negative_culture_acceptance = -10
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### CULTURAL ACCEPTANCE VALUES ###
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miniscule_cultural_acceptance_value = 1
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minor_cultural_acceptance_value = 2.5
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medium_cultural_acceptance_value = 5
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major_cultural_acceptance_value = 10
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massive_cultural_acceptance_value = 15
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miniscule_cultural_acceptance_gain = miniscule_cultural_acceptance_value
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minor_cultural_acceptance_gain = minor_cultural_acceptance_value
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medium_cultural_acceptance_gain = medium_cultural_acceptance_value
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major_cultural_acceptance_gain = major_cultural_acceptance_value
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massive_cultural_acceptance_gain = massive_cultural_acceptance_value
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miniscule_cultural_acceptance_loss = {
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add = miniscule_cultural_acceptance_value
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multiply = -1
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}
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minor_cultural_acceptance_loss = {
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add = minor_cultural_acceptance_value
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multiply = -1
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}
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medium_cultural_acceptance_loss ={
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add = medium_cultural_acceptance_value
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multiply = -1
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}
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major_cultural_acceptance_loss = {
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add = major_cultural_acceptance_value
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multiply = -1
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}
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massive_cultural_acceptance_loss = {
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add = massive_cultural_acceptance_value
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multiply = -1
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}
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language_learning_divide_value = 5
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current_extra_languages = {
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value = num_of_known_languages
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subtract = 1
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}
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language_soft_cap = {
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value = 2
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if = {
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limit = {
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learning >= language_learning_divide_value
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}
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add = {
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add = learning
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divide = language_learning_divide_value
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}
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}
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if = {
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limit = {
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has_perk = open_minded_perk
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}
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add = 2
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}
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if = {
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limit = {
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has_perk = smooth_operator_perk
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}
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add = 1
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}
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if = {
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limit = {
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has_perk = been_there_done_that_perk
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}
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add = 1
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}
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if = {
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limit = {
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exists = dynasty
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dynasty = {
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has_dynasty_perk = ep1_culture_legacy_1
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}
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}
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add = 1
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}
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if = {
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limit = {
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culture = {
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has_cultural_parameter = extra_language_cap
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}
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}
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add = 1
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}
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if = {
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limit = {
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culture = {
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has_cultural_parameter = extra_language_cap_2
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}
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}
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add = 1
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}
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}
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language_soft_cap_modifier_value = {
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value = num_of_known_languages
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subtract = language_soft_cap
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}
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## Cultural Tradition values
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grant_independence_prestige_gain_value = {
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value = 0
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add = {
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every_sub_realm_county = {
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add = {
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value = 100
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}
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}
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}
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}
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tribal_holding_fort_level_in_jungle_bonus_value = 1
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castle_holding_fort_level_in_jungle_bonus_value = 2
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camel_percentage_trigger_value_desc = 50
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camel_percentage_multiplier_value = {
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value = camel_percentage_trigger_value_desc
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divide = 100
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}
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xenophilic_nr_of_cultures_value = 3
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xenophilic_acceptance_value = 30
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xenophilic_nr_of_cultures_cost_value = 4
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xenophilic_acceptance_cost_value = 40
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# Remember to sync the below with its corresponding non-scripted value taking parameter.
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## Can be found easily by searching for the value name, where it appears as a comment.
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longbow_competitions_minimum_archer_maa_value = 1200
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republican_vassal_interaction_limit = 4
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family_business_court_poistion_aptitude_bonus = 20
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|
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court_position_aptitude_family_business_value = {
|
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if = {
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limit = {
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exists = liege
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culture = liege.culture
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culture = { has_cultural_parameter = close_family_better_court_positions }
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is_close_family_of = liege
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}
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add = {
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value = 20
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desc = tradition_family_entrepreneurship_name
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}
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}
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}
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family_business_councillors_percentage = 10
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legalistic_vassal_punishment_acceptance = 20
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maritime_mercantilism_coastal_holdings_value = 0.10
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maritime_mercantilism_coastal_holdings_value_tt = {
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value = maritime_mercantilism_coastal_holdings_value
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multiply = 100
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}
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# Score for a given court language
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# Referenced by code!
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# Only used by the AI
|
||||
# Numbers get truncated; 10.3 and 10.4 is the same score
|
||||
# root = ruler
|
||||
# scope:target = ruler to copy language from
|
||||
# scope:my_language_counties = counties in the AI's realm with a culture with their native language
|
||||
# scope:their_language_counties = counties in the AI's realm with a culture with the target court language
|
||||
# scope:total_counties = counties in the AI's realm
|
||||
# scope:courts_with_language = how many royal courts use the same court language? Includes the target
|
||||
# scope:checking_native_language = are we scoring our own language?
|
||||
# See also the can_adopt_court_language scripted rule
|
||||
court_language_ai_score = {
|
||||
add = scope:their_language_counties
|
||||
|
||||
# Bit of relative score for percentage too
|
||||
add = {
|
||||
value = scope:their_language_counties
|
||||
multiply = 10
|
||||
divide = scope:total_counties
|
||||
}
|
||||
if = {
|
||||
limit = { scope:checking_native_language = no }
|
||||
subtract = scope:my_language_counties
|
||||
}
|
||||
|
||||
#Adjust for Court Grandeur.
|
||||
#World religions primarily cares about other courts that share their faith.
|
||||
add = {
|
||||
value = 0
|
||||
if = { #Islamic rulers cares about islamic courts
|
||||
limit = {
|
||||
faith.religion = religion:islam_religion
|
||||
scope:target.faith.religion = religion:islam_religion
|
||||
}
|
||||
add = {
|
||||
value = scope:target.court_grandeur_current
|
||||
if = { #Reduce further if not same faith
|
||||
limit = {
|
||||
NOT = { faith = scope:target.faith }
|
||||
}
|
||||
divide = 2
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = { #Christian cares about other Christians - especially of the same faith
|
||||
limit = {
|
||||
faith.religion = religion:christianity_religion
|
||||
scope:target.faith.religion = religion:christianity_religion
|
||||
}
|
||||
add = {
|
||||
value = scope:target.court_grandeur_current
|
||||
if = { #Reduce further if not same faith
|
||||
limit = {
|
||||
NOT = { faith = scope:target.faith }
|
||||
}
|
||||
divide = 3
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = { #Eastern Faiths
|
||||
limit = {
|
||||
OR = {
|
||||
faith.religion = religion:hinduism_religion
|
||||
faith.religion = religion:buddhism_religion
|
||||
faith.religion = religion:jainism_religion
|
||||
}
|
||||
OR = {
|
||||
scope:target.faith.religion = religion:hinduism_religion
|
||||
scope:target.faith.religion = religion:buddhism_religion
|
||||
scope:target.faith.religion = religion:jainism_religion
|
||||
}
|
||||
}
|
||||
add = {
|
||||
value = scope:target.court_grandeur_current
|
||||
if = { #Reduce further if not same Religion
|
||||
limit = {
|
||||
NOT = { faith.religion = scope:target.faith.religion }
|
||||
}
|
||||
divide = 2
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = { #Abrahamic religion matching vs non co-religionist - CGV Ignored
|
||||
limit = {
|
||||
OR = {
|
||||
faith.religion = religion:islam_religion
|
||||
faith.religion = religion:christianity_religion
|
||||
}
|
||||
NOT = { faith.religion = scope:target.faith.religion }
|
||||
}
|
||||
#Add nothing
|
||||
}
|
||||
else_if = { #Eastern religion matching vs non Eastern religion - CGV Ignored
|
||||
limit = {
|
||||
OR = {
|
||||
faith.religion = religion:hinduism_religion
|
||||
faith.religion = religion:buddhism_religion
|
||||
faith.religion = religion:jainism_religion
|
||||
}
|
||||
NOR = {
|
||||
scope:target.faith.religion = religion:hinduism_religion
|
||||
scope:target.faith.religion = religion:buddhism_religion
|
||||
scope:target.faith.religion = religion:jainism_religion
|
||||
}
|
||||
}
|
||||
#Add nothing
|
||||
}
|
||||
else = { #Everyone else just cares about the Grandeur directly
|
||||
add = scope:target.court_grandeur_current
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#Increase from number of other courts using the Language (1.5 per court).
|
||||
add = {
|
||||
value = scope:courts_with_language
|
||||
multiply = 1.5
|
||||
}
|
||||
|
||||
#Arbitrary Geographical Bias - if our courts are not in the same region the score is divided by 2.
|
||||
divide = {
|
||||
value = 1
|
||||
if = {
|
||||
limit = {
|
||||
OR = {
|
||||
#Europe:
|
||||
AND = {
|
||||
capital_province = { geographical_region = world_europe_west_britannia }
|
||||
NOT = { scope:target.capital_province = { geographical_region = world_europe_west_britannia } }
|
||||
}
|
||||
AND = {
|
||||
capital_province = { geographical_region = world_europe_west_germania }
|
||||
NOT = { scope:target.capital_province = { geographical_region = world_europe_west_germania } }
|
||||
}
|
||||
AND = {
|
||||
capital_province = { geographical_region = world_europe_west_francia }
|
||||
NOT = { scope:target.capital_province = { geographical_region = world_europe_west_francia } }
|
||||
}
|
||||
AND = {
|
||||
capital_province = { geographical_region = world_europe_west_iberia }
|
||||
NOT = { scope:target.capital_province = { geographical_region = world_europe_west_iberia } }
|
||||
}
|
||||
AND = {
|
||||
capital_province = { geographical_region = world_europe_north }
|
||||
NOT = { scope:target.capital_province = { geographical_region = world_europe_north } }
|
||||
}
|
||||
AND = {
|
||||
capital_province = { geographical_region = world_europe_south_east }
|
||||
NOT = { scope:target.capital_province = { geographical_region = world_europe_south_east } }
|
||||
}
|
||||
AND = {
|
||||
capital_province = { geographical_region = world_europe_south_italy }
|
||||
NOT = { scope:target.capital_province = { geographical_region = world_europe_south_italy } }
|
||||
}
|
||||
#South Asia:
|
||||
AND = {
|
||||
capital_province = { geographical_region = world_india_rajastan }
|
||||
scope:target.capital_province = { geographical_region = world_india_rajastan }
|
||||
}
|
||||
AND = {
|
||||
capital_province = { geographical_region = world_india_bengal }
|
||||
NOT = { scope:target.capital_province = { geographical_region = world_india_bengal } }
|
||||
}
|
||||
AND = {
|
||||
capital_province = { geographical_region = world_india_deccan }
|
||||
NOT = { scope:target.capital_province = { geographical_region = world_india_deccan } }
|
||||
}
|
||||
AND = {
|
||||
capital_province = { geographical_region = world_burma }
|
||||
NOT = { scope:target.capital_province = { geographical_region = world_burma } }
|
||||
}
|
||||
AND = {
|
||||
capital_province = { geographical_region = world_himalaya }
|
||||
NOT = { scope:target.capital_province = { geographical_region = world_himalaya } }
|
||||
}
|
||||
AND = {
|
||||
capital_province = { geographical_region = world_middle_east }
|
||||
NOT = { scope:target.capital_province = { geographical_region = world_middle_east } }
|
||||
}
|
||||
AND = {
|
||||
capital_province = { geographical_region = world_middle_east_persia }
|
||||
NOT = { scope:target.capital_province = { geographical_region = world_middle_east_persia } }
|
||||
}
|
||||
#Africa
|
||||
AND = {
|
||||
capital_province = { geographical_region = world_africa_north }
|
||||
NOT = { scope:target.capital_province = { geographical_region = world_africa_north } }
|
||||
}
|
||||
AND = {
|
||||
capital_province = { geographical_region = world_africa_west }
|
||||
NOT = { scope:target.capital_province = { geographical_region = world_africa_west } }
|
||||
}
|
||||
AND = {
|
||||
capital_province = { geographical_region = world_africa_east }
|
||||
NOT = { scope:target.capital_province = { geographical_region = world_africa_east } }
|
||||
}
|
||||
#Central Asia
|
||||
AND = {
|
||||
capital_province = { geographical_region = world_steppe_west }
|
||||
NOT = { scope:target.capital_province = { geographical_region = world_steppe_west } }
|
||||
}
|
||||
AND = {
|
||||
capital_province = { geographical_region = world_steppe_east }
|
||||
NOT = { scope:target.capital_province = { geographical_region = world_steppe_east } }
|
||||
}
|
||||
AND = {
|
||||
capital_province = { geographical_region = world_tibet }
|
||||
NOT = { scope:target.capital_province = { geographical_region = world_tibet } }
|
||||
}
|
||||
}
|
||||
}
|
||||
add = 1
|
||||
}
|
||||
}
|
||||
|
||||
# Prefer the status quo slightly. Needs to be last
|
||||
if = {
|
||||
limit = {
|
||||
scope:checking_native_language = yes
|
||||
has_court_language_of_culture = culture
|
||||
}
|
||||
multiply = 1.5
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
scope:checking_native_language = no
|
||||
scope:target = { has_royal_court = yes }
|
||||
has_same_court_language = scope:target
|
||||
}
|
||||
multiply = 1.5
|
||||
}
|
||||
}
|
||||
|
||||
gold_per_culture_county_in_subrealm = {
|
||||
value = 0
|
||||
add = {
|
||||
scope:vassal_speaking_other_language = {
|
||||
every_sub_realm_county = {
|
||||
limit = {
|
||||
culture = scope:vassal_speaking_other_language.culture
|
||||
}
|
||||
add = 50
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
## Culture Event Values
|
||||
|
||||
culture_tradition_events_0101_tutor_surcharge_value = { value = major_gold_value }
|
||||
|
||||
non_tribal_loot_value = {
|
||||
value = root.var:raid_loot
|
||||
multiply = not_tribal_raid_prestige_multiplier
|
||||
multiply = -1
|
||||
}
|
||||
|
||||
tradition_travel_discount = {
|
||||
value = -1000
|
||||
}
|
||||
|
||||
tradition_tournament_discount = {
|
||||
value = -2000
|
||||
}
|
||||
|
||||
traditionalist_discount = {
|
||||
value = -1500
|
||||
}
|
||||
|
||||
court_position_aptitude_eunuch_tradition_value = {
|
||||
if = {
|
||||
limit = {
|
||||
exists = liege
|
||||
liege.culture = {
|
||||
has_cultural_parameter = eunuch_trait_bonuses
|
||||
}
|
||||
has_trait = eunuch_1
|
||||
}
|
||||
add = {
|
||||
value = 30
|
||||
desc = court_position_eunuch_trait
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
exists = liege
|
||||
liege.culture = {
|
||||
has_cultural_parameter = eunuch_trait_bonuses
|
||||
}
|
||||
has_trait = beardless_eunuch
|
||||
}
|
||||
add = {
|
||||
value = 30
|
||||
desc = court_position_beardless_eunuch_trait
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
court_position_aptitude_boon_voyager_trait = {
|
||||
if = {
|
||||
limit = {
|
||||
employer ?= {
|
||||
is_landless_adventurer = no
|
||||
has_perk = gracious_host_impeccable_guest_perk
|
||||
}
|
||||
}
|
||||
add = {
|
||||
value = {
|
||||
value = 3
|
||||
multiply = employer.num_of_known_languages
|
||||
}
|
||||
desc = gracious_host_impeccable_guest_perk_bonus
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue