republic stuff
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5 changed files with 1314 additions and 4 deletions
511
common/character_interactions/00_tradition_interactions.txt
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511
common/character_interactions/00_tradition_interactions.txt
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@ -0,0 +1,511 @@
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spar_with_knight_interaction = {
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icon = icon_combat
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interface_priority = 30
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common_interaction = yes
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category = interaction_category_friendly
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ai_min_reply_days = 0
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ai_max_reply_days = 0
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popup_on_receive = yes
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pause_on_receive = yes
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desc = spar_with_knight_interaction_desc
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greeting = positive
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notification_text = REQUEST_SPARRING_TEXT
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is_shown = {
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scope:actor = {
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OR = {
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culture = {
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has_cultural_parameter = can_use_sparring_duel
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}
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top_participant_group:dynastic_cycle ?= {
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participant_group_type = expansion_movement
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}
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}
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}
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scope:recipient = {
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is_knight_of = scope:actor
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}
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# Can't duel yourself.
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scope:actor != scope:recipient
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}
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is_valid_showing_failures_only = {
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scope:actor = { can_start_single_combat_trigger = yes }
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scope:actor = { can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = scope:actor } }
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# Scope:recipient must be able to fight personally.
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scope:recipient = { can_start_single_combat_trigger = yes }
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# Scope:recipient must not be banned from single combat.
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scope:recipient = {
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custom_description = {
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text = fp1_tbc_recipient_banned_from_combat
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can_start_single_combat_banned_checks_trigger = no
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}
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}
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# Neither of the characters can be imprisoned.
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scope:actor = { is_imprisoned = no }
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scope:recipient = { is_imprisoned = no }
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scope:actor = { is_at_war = no }
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scope:recipient = { is_at_war = no }
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}
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can_send = {
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scope:actor = {
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custom_description = {
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text = "character_interactions_hostile_actions_disabled_delay"
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NOT = { has_character_flag = flag_hostile_actions_disabled_delay }
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}
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}
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}
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cost = { prestige = medium_prestige_value }
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cooldown = { years = 5 }
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cooldown_against_recipient = { years = 10 }
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on_send = {
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scope:actor = {
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add_character_flag = {
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flag = flag_hostile_actions_disabled_delay
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days = 10
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}
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}
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}
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on_accept = {
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# Set up the bout immediately.
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## First inform.
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scope:actor = {
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custom_tooltip = challenge_to_single_combat_interaction.enter_non_lethal_bout.tt
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custom_tooltip = spar_with_knight_interaction.effect.tt
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custom_tooltip = spar_with_knight_interaction.negative_effect.tt
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}
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scope:recipient = {
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custom_tooltip = spar_with_knight_interaction.effect.tt
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custom_tooltip = spar_with_knight_interaction.negative_effect.tt
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}
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## Finally, begin.
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configure_start_single_combat_effect = {
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SC_INITIATOR = scope:actor
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SC_ATTACKER = scope:actor
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SC_DEFENDER = scope:recipient
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FATALITY = no
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FIXED = no
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LOCALE = army_camp
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OUTPUT_EVENT = culture_tradition_events.0001
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INVALIDATION_EVENT = perk_interaction.0102
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}
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}
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ai_accept = {
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base = 10 # Try to make it 0 for most interactions
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modifier = {
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desc = CTSC_RELATIVE_PROWESS
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scope:recipient.prowess < scope:actor.prowess
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add = {
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value = scope:actor.prowess
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subtract = scope:recipient.prowess
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multiply = -2
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}
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}
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# Personality values
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ai_value_modifier = {
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who = scope:recipient
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ai_boldness = 0.5
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ai_honor = {
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if = {
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limit = {
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scope:recipient = {
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ai_honor > 0
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}
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}
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value = 0.25
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}
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}
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}
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modifier = {
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desc = AI_REFUSAL_WOUNDED
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scope:recipient = {
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OR = {
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has_trait = wounded
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has_trait = maimed
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}
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}
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add = -200
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}
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}
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# AI
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ai_potential = {
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culture = {
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has_cultural_parameter = can_use_sparring_duel
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}
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NOT = { has_trait = craven }
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is_imprisoned = no
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can_start_single_combat_trigger = yes
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number_of_knights > 0
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}
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ai_target_quick_trigger = {
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adult = yes
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}
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ai_targets = {
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ai_recipients = vassals
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max = 10
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}
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ai_targets = {
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ai_recipients = courtiers
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max = 10
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}
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ai_frequency_by_tier = {
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barony = 0
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county = 72
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duchy = 72
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kingdom = 36
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empire = 36
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hegemony = 36
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}
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ai_will_do = {
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base = -25
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# Factor for personality (excluding realism).
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modifier = {
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add = {
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value = ai_boldness
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multiply = 1
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}
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}
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modifier = {
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add = {
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value = ai_energy
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multiply = 0.5
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}
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}
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modifier = {
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add = -50
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prowess <= low_skill_rating
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}
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modifier = {
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factor = 0
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OR = {
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has_trait = wounded
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has_trait = maimed
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}
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}
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}
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}
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#Appointing a Podesta over a Commune - Turning a one county holder into a Republican Vassal
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#Local culture must have the parameter, as does the granting character.
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#Recipient does not need to have local culture.
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appoint_podesta_interaction = {
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icon = grant_titles_interaction
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interface_priority = 30
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common_interaction = yes
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category = interaction_category_vassal
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ai_min_reply_days = 0
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ai_max_reply_days = 0
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popup_on_receive = yes
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pause_on_receive = yes
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desc = appoint_podesta_desc
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greeting = positive
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notification_text = REQUEST_REPUBLIC_TEXT
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is_shown = {
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scope:actor != scope:recipient # Can't make yourself a Podesta.
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scope:actor = {
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culture = {
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has_cultural_parameter = can_make_republican_vassals
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}
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any_held_title = {
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count > 1
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}
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}
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scope:recipient = {
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is_ai = yes
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is_landed = yes
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target_is_liege_or_above = scope:actor
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NOR = {
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government_has_flag = government_is_republic
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government_has_flag = government_is_prepublic
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government_has_flag = government_is_urepublic
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}
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}
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}
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is_valid_showing_failures_only = {
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scope:recipient = { can_be_granted_titles_by = { RULER = scope:actor } }
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NOT = { scope:actor = { is_at_war_with = scope:recipient } }
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custom_description = {
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text = too_many_republics
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scope:actor = {
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any_vassal = {
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count < 4 #Use Script Value
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highest_held_title_tier >= tier_county
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government_has_flag = government_is_republic
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}
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}
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}
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scope:recipient = {
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target_is_liege_or_above = scope:actor
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NOR = {
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government_has_flag = government_is_republic
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government_has_flag = government_is_prepublic
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government_has_flag = government_is_urepublic
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}
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is_claimant = no
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custom_description = {
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text = must_be_one_county_count
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any_held_title = {
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count = 1
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title_tier = county
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}
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}
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custom_description = {
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text = must_not_have_landed_relatives
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NOT = {
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any_close_or_extended_family_member = {
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is_landed_or_landless_administrative = yes
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}
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}
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}
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custom_description = {
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text = must_not_be_heir_to_any_title
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scope:recipient = {
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any_heir_title = {
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count < 1
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tier >= tier_county
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}
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}
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}
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custom_description = { #The county must be developed or have at least one city
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text = county_must_have_city
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any_held_title = {
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count = 1
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title_tier = county
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OR = {
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any_county_province = {
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has_holding_type = city_holding
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}
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development_level > 20
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}
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}
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}
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custom_description = { #County must be of a culture that has the tradition parameter
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text = county_must_have_culture
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any_held_title = {
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count = 1
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title_tier = county
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OR = {
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any_county_province = {
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culture = {
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has_cultural_parameter = can_make_republican_vassals
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}
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}
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OR = {
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government_has_flag = government_is_prepublic
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government_has_flag = government_is_urepublic
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}
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}
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}
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}
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}
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trigger_if = {
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limit = {
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scope:recipient = {
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is_ruler = no
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}
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}
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scope:recipient = {
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is_imprisoned = no
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}
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}
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}
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cost = { prestige = minor_prestige_value }
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cooldown = { years = 5 }
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cooldown_against_recipient = { years = 10 }
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on_accept = {
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scope:actor = {
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hidden_effect = {
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send_interface_toast = {
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type = event_toast_effect_neutral
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title = appoint_podesta_interaction_notification
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left_icon = scope:actor
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right_icon = scope:recipient
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if = {
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limit = {
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scope:actor = { government_has_flag = government_is_urepublic }
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}
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scope:recipient = {
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show_as_tooltip = {
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change_government = urbanrepublic_government
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create_title_and_vassal_change = {
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type = returned
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save_scope_as = change
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add_claim_on_loss = no
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}
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primary_title = {
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add_to_global_variable_list = {
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name = urepublic_list
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target = prev
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}
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}
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every_vassal = {
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limit = {
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government_has_flag = government_is_republic
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}
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every_held_title = {
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change_title_holder = {
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holder = scope:recipient
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change = scope:change
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take_baronies = yes
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}
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}
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}
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resolve_title_and_vassal_change = scope:change
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}
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}
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}
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else_if = {
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limit = {
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scope:actor = { government_has_flag = government_is_prepublic }
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}
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scope:recipient = {
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show_as_tooltip = {
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change_government = peasantrepublic_government
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create_title_and_vassal_change = {
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type = returned
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save_scope_as = change
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add_claim_on_loss = no
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}
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primary_title = {
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add_to_global_variable_list = {
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name = prepublic_list
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target = prev
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}
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}
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every_vassal = {
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limit = {
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government_has_flag = government_is_republic
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}
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every_held_title = {
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change_title_holder = {
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holder = scope:recipient
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change = scope:change
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take_baronies = yes
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}
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}
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}
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resolve_title_and_vassal_change = scope:change
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}
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}
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}
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else = {
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scope:recipient = {
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show_as_tooltip = {
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change_government = republic_government
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create_title_and_vassal_change = {
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type = returned
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save_scope_as = change
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add_claim_on_loss = no
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}
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every_vassal = {
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limit = {
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government_has_flag = government_is_republic
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}
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every_held_title = {
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change_title_holder = {
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holder = scope:recipient
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change = scope:change
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take_baronies = yes
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}
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}
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}
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resolve_title_and_vassal_change = scope:change
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}
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}
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}
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}
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}
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}
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scope:recipient = {
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change_government = republic_government
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create_title_and_vassal_change = {
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type = returned
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save_scope_as = change
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add_claim_on_loss = no
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}
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every_vassal = {
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limit = {
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government_has_flag = government_is_republic
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}
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every_held_title = {
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change_title_holder = {
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holder = scope:recipient
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change = scope:change
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take_baronies = yes
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}
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}
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}
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resolve_title_and_vassal_change = scope:change
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}
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# If we're a clan this interaction affects unity
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add_clan_unity_interaction_effect = {
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CHARACTER = scope:actor
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TARGET = scope:recipient
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VALUE = minor_unity_gain
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DESC = clan_unity_podesta.desc
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REVERSE_NON_HOUSE_TARGET = no
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}
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}
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auto_accept = yes
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# AI
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ai_potential = {
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culture = {
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has_cultural_parameter = can_make_republican_vassals
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has_cultural_era_or_later = culture_era_high_medieval
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}
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primary_title.tier > tier_county
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}
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ai_target_quick_trigger = {
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adult = yes
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}
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ai_targets = {
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ai_recipients = vassals
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}
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ai_frequency_by_tier = {
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barony = 0
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county = 0
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duchy = 240
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kingdom = 60
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empire = 60
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hegemony = 60
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}
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ai_will_do = {
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base = 100
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}
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}
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@ -64,6 +64,12 @@ republic_government = {
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any_liege_or_above = {
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has_government = peasantrepublic_government
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}
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primary_title = {
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is_target_in_global_variable_list = {
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name = prepublic_list
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target = prev
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}
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}
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}
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NOR = {
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culture = {
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@ -75,6 +81,12 @@ republic_government = {
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any_liege_or_above = {
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has_government = urbanrepublic_government
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}
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primary_title = {
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is_target_in_global_variable_list = {
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name = urepublic_list
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target = prev
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}
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}
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}
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}
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ai = {
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@ -685,6 +697,12 @@ peasantrepublic_government = {
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liege = {
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has_government = peasantrepublic_government
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}
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primary_title = {
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is_target_in_global_variable_list = {
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name = prepublic_list
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target = prev
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}
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}
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}
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NOR = {
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culture = {
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@ -775,6 +793,12 @@ urbanrepublic_government = {
|
|||
any_liege_or_above = {
|
||||
has_government = urbanrepublic_government
|
||||
}
|
||||
primary_title = {
|
||||
is_target_in_global_variable_list = {
|
||||
name = urepublic_list
|
||||
target = prev
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
domicile_type = palace
|
||||
|
|
|
|||
|
|
@ -1,9 +1,13 @@
|
|||
peasantrepublic_obligations = {
|
||||
display_mode = tree
|
||||
uses_opinion_of_liege = yes
|
||||
icon = prestige_icon
|
||||
obligation_levels = {
|
||||
default = {
|
||||
military_canton_p = {
|
||||
position = { 0 0 }
|
||||
parent = balanced_canton_p
|
||||
levies = {
|
||||
value = 0.1
|
||||
value = 0.2
|
||||
max = 1
|
||||
scope:liege = {
|
||||
add = {
|
||||
|
|
@ -151,6 +155,381 @@
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
ai_liege_desire = {
|
||||
value = 0
|
||||
if = {
|
||||
limit = {
|
||||
scope:subject = {
|
||||
is_ai = yes
|
||||
OR = {
|
||||
has_trait = education_martial
|
||||
martial >= very_high_skill_rating
|
||||
primary_title = { any_owned_title_maa_regiment = { count > 4 } }
|
||||
AND = { # Large inland themes are good for military
|
||||
any_sub_realm_county = { count >= 5 }
|
||||
any_sub_realm_county = { percent >= 0.95 is_coastal_county = no }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
add = 2
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
scope:liege = {
|
||||
ai_has_warlike_personality = yes
|
||||
}
|
||||
}
|
||||
add = 1
|
||||
}
|
||||
}
|
||||
ai_subject_desire = 0
|
||||
|
||||
score = 0
|
||||
color = { 0.7 0.2 0.2 1.0 }
|
||||
subject_modifier = {
|
||||
fort_level = 2
|
||||
hostile_county_attrition = -0.3
|
||||
hostile_raid_time = 0.75
|
||||
development_growth_factor = -0.25
|
||||
men_at_arms_title_cap = 2
|
||||
men_at_arms_maintenance = -0.2
|
||||
monthly_treasury_from_military_budget_base = 1
|
||||
}
|
||||
flag = obligation_high_levies
|
||||
}
|
||||
|
||||
balanced_canton_p = {
|
||||
default = yes
|
||||
position = { 1 0 }
|
||||
levies = {
|
||||
value = 0.1
|
||||
max = 1
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.1
|
||||
multiply = legitimacy_level
|
||||
}
|
||||
}
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.1
|
||||
multiply = prestige_level
|
||||
}
|
||||
}
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.1
|
||||
multiply = piety_level
|
||||
}
|
||||
}
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.1
|
||||
multiply = dynasty_prestige_level
|
||||
}
|
||||
}
|
||||
|
||||
if = {
|
||||
limit = { OR = { scope:opinion_of_liege > 0 scope:opinion_of_liege < 0} }
|
||||
add = {
|
||||
value = {
|
||||
add = scope:opinion_of_liege
|
||||
divide = 100
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
tax = {
|
||||
value = 0.1
|
||||
max = 1
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.1
|
||||
multiply = legitimacy_level
|
||||
}
|
||||
}
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.1
|
||||
multiply = prestige_level
|
||||
}
|
||||
}
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.1
|
||||
multiply = piety_level
|
||||
}
|
||||
}
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.1
|
||||
multiply = dynasty_prestige_level
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = { OR = { scope:opinion_of_liege > 0 scope:opinion_of_liege < 0} }
|
||||
add = {
|
||||
value = {
|
||||
add = scope:opinion_of_liege
|
||||
divide = 100
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
barter_goods = {
|
||||
value = 0.1
|
||||
max = 1
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.1
|
||||
multiply = legitimacy_level
|
||||
}
|
||||
}
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.1
|
||||
multiply = prestige_level
|
||||
}
|
||||
}
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.1
|
||||
multiply = piety_level
|
||||
}
|
||||
}
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.1
|
||||
multiply = dynasty_prestige_level
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = { OR = { scope:opinion_of_liege > 0 scope:opinion_of_liege < 0} }
|
||||
add = {
|
||||
value = {
|
||||
add = scope:opinion_of_liege
|
||||
divide = 100
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
ai_liege_desire = {
|
||||
value = 0
|
||||
if = {
|
||||
limit = {
|
||||
scope:subject = {
|
||||
is_ai = yes
|
||||
}
|
||||
}
|
||||
add = 1
|
||||
}
|
||||
}
|
||||
ai_subject_desire = 0
|
||||
|
||||
score = 0
|
||||
color = { 0.7 0.7 0.7 1.0 }
|
||||
|
||||
subject_modifier = {
|
||||
monthly_martial_lifestyle_xp_gain_mult = 0.1
|
||||
monthly_stewardship_lifestyle_xp_gain_mult = 0.1
|
||||
monthly_diplomacy_lifestyle_xp_gain_mult = 0.1
|
||||
monthly_treasury_from_military_budget_base = 0.5
|
||||
monthly_treasury_from_salary_budget_base = 0.5
|
||||
}
|
||||
}
|
||||
civilian_canton_p = {
|
||||
position = { 2 0 }
|
||||
levies = {
|
||||
value = 0.1
|
||||
max = 1
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.1
|
||||
multiply = legitimacy_level
|
||||
}
|
||||
}
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.1
|
||||
multiply = prestige_level
|
||||
}
|
||||
}
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.1
|
||||
multiply = piety_level
|
||||
}
|
||||
}
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.1
|
||||
multiply = dynasty_prestige_level
|
||||
}
|
||||
}
|
||||
|
||||
if = {
|
||||
limit = { OR = { scope:opinion_of_liege > 0 scope:opinion_of_liege < 0} }
|
||||
add = {
|
||||
value = {
|
||||
add = scope:opinion_of_liege
|
||||
divide = 100
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
tax = {
|
||||
value = 0.2
|
||||
max = 1
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.1
|
||||
multiply = legitimacy_level
|
||||
}
|
||||
}
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.1
|
||||
multiply = prestige_level
|
||||
}
|
||||
}
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.1
|
||||
multiply = piety_level
|
||||
}
|
||||
}
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.1
|
||||
multiply = dynasty_prestige_level
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = { OR = { scope:opinion_of_liege > 0 scope:opinion_of_liege < 0} }
|
||||
add = {
|
||||
value = {
|
||||
add = scope:opinion_of_liege
|
||||
divide = 100
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
barter_goods = {
|
||||
value = 0.2
|
||||
max = 1
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.1
|
||||
multiply = legitimacy_level
|
||||
}
|
||||
}
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.1
|
||||
multiply = prestige_level
|
||||
}
|
||||
}
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.1
|
||||
multiply = piety_level
|
||||
}
|
||||
}
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.1
|
||||
multiply = dynasty_prestige_level
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = { OR = { scope:opinion_of_liege > 0 scope:opinion_of_liege < 0} }
|
||||
add = {
|
||||
value = {
|
||||
add = scope:opinion_of_liege
|
||||
divide = 100
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
herd = {
|
||||
value = 0.1
|
||||
max = 1
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.1
|
||||
multiply = legitimacy_level
|
||||
}
|
||||
}
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.1
|
||||
multiply = prestige_level
|
||||
}
|
||||
}
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.1
|
||||
multiply = piety_level
|
||||
}
|
||||
}
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.1
|
||||
multiply = dynasty_prestige_level
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = { OR = { scope:opinion_of_liege > 0 scope:opinion_of_liege < 0} }
|
||||
add = {
|
||||
value = {
|
||||
add = scope:opinion_of_liege
|
||||
divide = 100
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
ai_liege_desire = {
|
||||
value = 0
|
||||
if = {
|
||||
limit = {
|
||||
scope:subject = {
|
||||
is_ai = yes
|
||||
OR = {
|
||||
has_trait = education_stewardship
|
||||
stewardship >= very_high_skill_rating
|
||||
AND = { # Large semi-coastal themes are good for an economic focus
|
||||
any_sub_realm_county = { count >= 2 is_coastal_county = yes }
|
||||
any_sub_realm_county = { count >= 2 is_coastal_county = no }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
add = 2
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
scope:liege = {
|
||||
ai_has_builder_or_pious_builder_personality = yes
|
||||
}
|
||||
}
|
||||
add = 1
|
||||
}
|
||||
}
|
||||
ai_subject_desire = 0
|
||||
|
||||
score = 0
|
||||
color = { 0.2 0.2 0.7 1.0 }
|
||||
subject_modifier = {
|
||||
development_growth_factor = 0.2
|
||||
build_gold_cost = -0.1
|
||||
build_speed = -0.1
|
||||
men_at_arms_title_limit = -2
|
||||
men_at_arms_title_cap = -2
|
||||
monthly_treasury_from_salary_budget_base = 1
|
||||
}
|
||||
flag = obligation_high_taxes
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,7 +1,184 @@
|
|||
urbanrepublic_obligations = {
|
||||
display_mode = tree
|
||||
uses_opinion_of_liege = yes
|
||||
icon = prestige_icon
|
||||
obligation_levels = {
|
||||
default = {
|
||||
military_canton_u = {
|
||||
position = { 0 0 }
|
||||
parent = balanced_canton_u
|
||||
levies = {
|
||||
value = 0.2
|
||||
max = 1
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.1
|
||||
multiply = legitimacy_level
|
||||
}
|
||||
}
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.1
|
||||
multiply = prestige_level
|
||||
}
|
||||
}
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.1
|
||||
multiply = piety_level
|
||||
}
|
||||
}
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.1
|
||||
multiply = dynasty_prestige_level
|
||||
}
|
||||
}
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.1
|
||||
multiply = influence_level
|
||||
}
|
||||
}
|
||||
|
||||
if = {
|
||||
limit = { OR = { scope:opinion_of_liege > 0 scope:opinion_of_liege < 0} }
|
||||
add = {
|
||||
value = {
|
||||
add = scope:opinion_of_liege
|
||||
divide = 100
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
tax = {
|
||||
value = 0.1
|
||||
max = 1
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.1
|
||||
multiply = legitimacy_level
|
||||
}
|
||||
}
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.1
|
||||
multiply = prestige_level
|
||||
}
|
||||
}
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.1
|
||||
multiply = piety_level
|
||||
}
|
||||
}
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.1
|
||||
multiply = dynasty_prestige_level
|
||||
}
|
||||
}
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.1
|
||||
multiply = influence_level
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = { OR = { scope:opinion_of_liege > 0 scope:opinion_of_liege < 0} }
|
||||
add = {
|
||||
value = {
|
||||
add = scope:opinion_of_liege
|
||||
divide = 100
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
barter_goods = {
|
||||
value = 0.1
|
||||
max = 1
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.1
|
||||
multiply = legitimacy_level
|
||||
}
|
||||
}
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.1
|
||||
multiply = prestige_level
|
||||
}
|
||||
}
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.1
|
||||
multiply = piety_level
|
||||
}
|
||||
}
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.1
|
||||
multiply = dynasty_prestige_level
|
||||
}
|
||||
}
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.1
|
||||
multiply = influence_level
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = { OR = { scope:opinion_of_liege > 0 scope:opinion_of_liege < 0} }
|
||||
add = {
|
||||
value = {
|
||||
add = scope:opinion_of_liege
|
||||
divide = 100
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
ai_liege_desire = {
|
||||
value = 0
|
||||
if = {
|
||||
limit = {
|
||||
scope:subject = {
|
||||
is_ai = yes
|
||||
OR = {
|
||||
has_trait = education_martial
|
||||
martial >= very_high_skill_rating
|
||||
primary_title = { any_owned_title_maa_regiment = { count > 4 } }
|
||||
AND = { # Large inland themes are good for military
|
||||
any_sub_realm_county = { count >= 5 }
|
||||
any_sub_realm_county = { percent >= 0.95 is_coastal_county = no }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
add = 2
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
scope:liege = {
|
||||
ai_has_warlike_personality = yes
|
||||
}
|
||||
}
|
||||
add = 1
|
||||
}
|
||||
}
|
||||
ai_subject_desire = 0
|
||||
subject_modifier = {
|
||||
fort_level = 2
|
||||
hostile_county_attrition = -0.3
|
||||
hostile_raid_time = 0.75
|
||||
development_growth_factor = -0.25
|
||||
men_at_arms_title_cap = 2
|
||||
men_at_arms_maintenance = -0.2
|
||||
monthly_treasury_from_military_budget_base = 1
|
||||
}
|
||||
flag = obligation_high_levies
|
||||
}
|
||||
balanced_canton_u = {
|
||||
default = yes
|
||||
position = { 1 0 }
|
||||
levies = {
|
||||
value = 0.1
|
||||
max = 1
|
||||
|
|
@ -132,6 +309,203 @@
|
|||
}
|
||||
}
|
||||
}
|
||||
ai_liege_desire = {
|
||||
value = 0
|
||||
if = {
|
||||
limit = {
|
||||
scope:subject = {
|
||||
is_ai = yes
|
||||
}
|
||||
}
|
||||
add = 1
|
||||
}
|
||||
}
|
||||
ai_subject_desire = 0
|
||||
|
||||
score = 0
|
||||
color = { 0.7 0.7 0.7 1.0 }
|
||||
|
||||
subject_modifier = {
|
||||
monthly_martial_lifestyle_xp_gain_mult = 0.1
|
||||
monthly_stewardship_lifestyle_xp_gain_mult = 0.1
|
||||
monthly_diplomacy_lifestyle_xp_gain_mult = 0.1
|
||||
monthly_treasury_from_military_budget_base = 0.5
|
||||
monthly_treasury_from_salary_budget_base = 0.5
|
||||
}
|
||||
}
|
||||
civilian_canton_u = {
|
||||
parent = balanced_canton_u
|
||||
position = { 2 0 }
|
||||
levies = {
|
||||
value = 0.1
|
||||
max = 1
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.1
|
||||
multiply = legitimacy_level
|
||||
}
|
||||
}
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.1
|
||||
multiply = prestige_level
|
||||
}
|
||||
}
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.1
|
||||
multiply = piety_level
|
||||
}
|
||||
}
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.1
|
||||
multiply = dynasty_prestige_level
|
||||
}
|
||||
}
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.1
|
||||
multiply = influence_level
|
||||
}
|
||||
}
|
||||
|
||||
if = {
|
||||
limit = { OR = { scope:opinion_of_liege > 0 scope:opinion_of_liege < 0} }
|
||||
add = {
|
||||
value = {
|
||||
add = scope:opinion_of_liege
|
||||
divide = 100
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
tax = {
|
||||
value = 0.2
|
||||
max = 1
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.1
|
||||
multiply = legitimacy_level
|
||||
}
|
||||
}
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.1
|
||||
multiply = prestige_level
|
||||
}
|
||||
}
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.1
|
||||
multiply = piety_level
|
||||
}
|
||||
}
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.1
|
||||
multiply = dynasty_prestige_level
|
||||
}
|
||||
}
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.1
|
||||
multiply = influence_level
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = { OR = { scope:opinion_of_liege > 0 scope:opinion_of_liege < 0} }
|
||||
add = {
|
||||
value = {
|
||||
add = scope:opinion_of_liege
|
||||
divide = 100
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
barter_goods = {
|
||||
value = 0.2
|
||||
max = 1
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.1
|
||||
multiply = legitimacy_level
|
||||
}
|
||||
}
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.1
|
||||
multiply = prestige_level
|
||||
}
|
||||
}
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.1
|
||||
multiply = piety_level
|
||||
}
|
||||
}
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.1
|
||||
multiply = dynasty_prestige_level
|
||||
}
|
||||
}
|
||||
scope:liege = {
|
||||
add = {
|
||||
value = 0.1
|
||||
multiply = influence_level
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = { OR = { scope:opinion_of_liege > 0 scope:opinion_of_liege < 0} }
|
||||
add = {
|
||||
value = {
|
||||
add = scope:opinion_of_liege
|
||||
divide = 100
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
ai_liege_desire = {
|
||||
value = 0
|
||||
if = {
|
||||
limit = {
|
||||
scope:subject = {
|
||||
is_ai = yes
|
||||
OR = {
|
||||
has_trait = education_stewardship
|
||||
stewardship >= very_high_skill_rating
|
||||
AND = { # Large semi-coastal themes are good for an economic focus
|
||||
any_sub_realm_county = { count >= 2 is_coastal_county = yes }
|
||||
any_sub_realm_county = { count >= 2 is_coastal_county = no }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
add = 2
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
scope:liege = {
|
||||
ai_has_builder_or_pious_builder_personality = yes
|
||||
}
|
||||
}
|
||||
add = 1
|
||||
}
|
||||
}
|
||||
ai_subject_desire = 0
|
||||
|
||||
score = 0
|
||||
color = { 0.2 0.2 0.7 1.0 }
|
||||
subject_modifier = {
|
||||
development_growth_factor = 0.2
|
||||
build_gold_cost = -0.1
|
||||
build_speed = -0.1
|
||||
men_at_arms_title_limit = -2
|
||||
men_at_arms_title_cap = -2
|
||||
monthly_treasury_from_salary_budget_base = 1
|
||||
}
|
||||
flag = obligation_high_taxes
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -158,3 +158,25 @@
|
|||
grand_solar_palace_02_domicile_building: "Family Sitting Rooms"
|
||||
grand_solar_palace_03_domicile_building: "Spacious Family Solar"
|
||||
grand_solar_palace_04_domicile_building: "Salon of Heirlooms"
|
||||
|
||||
balanced_canton_u: "Balanced Province"
|
||||
military_canton_u: "Military Province"
|
||||
civilian_canton_u: "Civilian Province"
|
||||
balanced_canton_u_desc: "Balanced Obligations for the Province."
|
||||
military_canton_u_desc: "Obligations focused on providing defence and levies to the Republic."
|
||||
civilian_canton_u_desc: "Obligations focused on building up the province and providing wealth to their Republic's Coffers."
|
||||
balanced_canton_u_short: "Balanced"
|
||||
military_canton_u_short: "Military"
|
||||
civilian_canton_u_short: "Civilian"
|
||||
balanced_canton_p: "Balanced Province"
|
||||
military_canton_p: "Military Province"
|
||||
civilian_canton_p: "Civilian Province"
|
||||
balanced_canton_p_desc: "Balanced Obligations for the Province."
|
||||
military_canton_p_desc: "Obligations focused on providing defence and levies to the Republic."
|
||||
civilian_canton_p_desc: "Obligations focused on building up the province and providing wealth to their Republic's Coffers."
|
||||
balanced_canton_p_short: "Balanced"
|
||||
military_canton_p_short: "Military"
|
||||
civilian_canton_p_short: "Civilian"
|
||||
|
||||
urbanrepublic_obligations: "Urban Republic Obligations"
|
||||
peasantrepublic_obligations: "Peasant Republic Obligations"
|
||||
Loading…
Add table
Add a link
Reference in a new issue