republic stuff

This commit is contained in:
Fishedotjpg 2026-03-16 14:02:18 +00:00
parent 4aff5dc999
commit 5da0e48056
5 changed files with 1314 additions and 4 deletions

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@ -0,0 +1,511 @@
spar_with_knight_interaction = {
icon = icon_combat
interface_priority = 30
common_interaction = yes
category = interaction_category_friendly
ai_min_reply_days = 0
ai_max_reply_days = 0
popup_on_receive = yes
pause_on_receive = yes
desc = spar_with_knight_interaction_desc
greeting = positive
notification_text = REQUEST_SPARRING_TEXT
is_shown = {
scope:actor = {
OR = {
culture = {
has_cultural_parameter = can_use_sparring_duel
}
top_participant_group:dynastic_cycle ?= {
participant_group_type = expansion_movement
}
}
}
scope:recipient = {
is_knight_of = scope:actor
}
# Can't duel yourself.
scope:actor != scope:recipient
}
is_valid_showing_failures_only = {
scope:actor = { can_start_single_combat_trigger = yes }
scope:actor = { can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = scope:actor } }
# Scope:recipient must be able to fight personally.
scope:recipient = { can_start_single_combat_trigger = yes }
# Scope:recipient must not be banned from single combat.
scope:recipient = {
custom_description = {
text = fp1_tbc_recipient_banned_from_combat
can_start_single_combat_banned_checks_trigger = no
}
}
# Neither of the characters can be imprisoned.
scope:actor = { is_imprisoned = no }
scope:recipient = { is_imprisoned = no }
scope:actor = { is_at_war = no }
scope:recipient = { is_at_war = no }
}
can_send = {
scope:actor = {
custom_description = {
text = "character_interactions_hostile_actions_disabled_delay"
NOT = { has_character_flag = flag_hostile_actions_disabled_delay }
}
}
}
cost = { prestige = medium_prestige_value }
cooldown = { years = 5 }
cooldown_against_recipient = { years = 10 }
on_send = {
scope:actor = {
add_character_flag = {
flag = flag_hostile_actions_disabled_delay
days = 10
}
}
}
on_accept = {
# Set up the bout immediately.
## First inform.
scope:actor = {
custom_tooltip = challenge_to_single_combat_interaction.enter_non_lethal_bout.tt
custom_tooltip = spar_with_knight_interaction.effect.tt
custom_tooltip = spar_with_knight_interaction.negative_effect.tt
}
scope:recipient = {
custom_tooltip = spar_with_knight_interaction.effect.tt
custom_tooltip = spar_with_knight_interaction.negative_effect.tt
}
## Finally, begin.
configure_start_single_combat_effect = {
SC_INITIATOR = scope:actor
SC_ATTACKER = scope:actor
SC_DEFENDER = scope:recipient
FATALITY = no
FIXED = no
LOCALE = army_camp
OUTPUT_EVENT = culture_tradition_events.0001
INVALIDATION_EVENT = perk_interaction.0102
}
}
ai_accept = {
base = 10 # Try to make it 0 for most interactions
modifier = {
desc = CTSC_RELATIVE_PROWESS
scope:recipient.prowess < scope:actor.prowess
add = {
value = scope:actor.prowess
subtract = scope:recipient.prowess
multiply = -2
}
}
# Personality values
ai_value_modifier = {
who = scope:recipient
ai_boldness = 0.5
ai_honor = {
if = {
limit = {
scope:recipient = {
ai_honor > 0
}
}
value = 0.25
}
}
}
modifier = {
desc = AI_REFUSAL_WOUNDED
scope:recipient = {
OR = {
has_trait = wounded
has_trait = maimed
}
}
add = -200
}
}
# AI
ai_potential = {
culture = {
has_cultural_parameter = can_use_sparring_duel
}
NOT = { has_trait = craven }
is_imprisoned = no
can_start_single_combat_trigger = yes
number_of_knights > 0
}
ai_target_quick_trigger = {
adult = yes
}
ai_targets = {
ai_recipients = vassals
max = 10
}
ai_targets = {
ai_recipients = courtiers
max = 10
}
ai_frequency_by_tier = {
barony = 0
county = 72
duchy = 72
kingdom = 36
empire = 36
hegemony = 36
}
ai_will_do = {
base = -25
# Factor for personality (excluding realism).
modifier = {
add = {
value = ai_boldness
multiply = 1
}
}
modifier = {
add = {
value = ai_energy
multiply = 0.5
}
}
modifier = {
add = -50
prowess <= low_skill_rating
}
modifier = {
factor = 0
OR = {
has_trait = wounded
has_trait = maimed
}
}
}
}
#Appointing a Podesta over a Commune - Turning a one county holder into a Republican Vassal
#Local culture must have the parameter, as does the granting character.
#Recipient does not need to have local culture.
appoint_podesta_interaction = {
icon = grant_titles_interaction
interface_priority = 30
common_interaction = yes
category = interaction_category_vassal
ai_min_reply_days = 0
ai_max_reply_days = 0
popup_on_receive = yes
pause_on_receive = yes
desc = appoint_podesta_desc
greeting = positive
notification_text = REQUEST_REPUBLIC_TEXT
is_shown = {
scope:actor != scope:recipient # Can't make yourself a Podesta.
scope:actor = {
culture = {
has_cultural_parameter = can_make_republican_vassals
}
any_held_title = {
count > 1
}
}
scope:recipient = {
is_ai = yes
is_landed = yes
target_is_liege_or_above = scope:actor
NOR = {
government_has_flag = government_is_republic
government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
}
}
}
is_valid_showing_failures_only = {
scope:recipient = { can_be_granted_titles_by = { RULER = scope:actor } }
NOT = { scope:actor = { is_at_war_with = scope:recipient } }
custom_description = {
text = too_many_republics
scope:actor = {
any_vassal = {
count < 4 #Use Script Value
highest_held_title_tier >= tier_county
government_has_flag = government_is_republic
}
}
}
scope:recipient = {
target_is_liege_or_above = scope:actor
NOR = {
government_has_flag = government_is_republic
government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
}
is_claimant = no
custom_description = {
text = must_be_one_county_count
any_held_title = {
count = 1
title_tier = county
}
}
custom_description = {
text = must_not_have_landed_relatives
NOT = {
any_close_or_extended_family_member = {
is_landed_or_landless_administrative = yes
}
}
}
custom_description = {
text = must_not_be_heir_to_any_title
scope:recipient = {
any_heir_title = {
count < 1
tier >= tier_county
}
}
}
custom_description = { #The county must be developed or have at least one city
text = county_must_have_city
any_held_title = {
count = 1
title_tier = county
OR = {
any_county_province = {
has_holding_type = city_holding
}
development_level > 20
}
}
}
custom_description = { #County must be of a culture that has the tradition parameter
text = county_must_have_culture
any_held_title = {
count = 1
title_tier = county
OR = {
any_county_province = {
culture = {
has_cultural_parameter = can_make_republican_vassals
}
}
OR = {
government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
}
}
}
}
}
trigger_if = {
limit = {
scope:recipient = {
is_ruler = no
}
}
scope:recipient = {
is_imprisoned = no
}
}
}
cost = { prestige = minor_prestige_value }
cooldown = { years = 5 }
cooldown_against_recipient = { years = 10 }
on_accept = {
scope:actor = {
hidden_effect = {
send_interface_toast = {
type = event_toast_effect_neutral
title = appoint_podesta_interaction_notification
left_icon = scope:actor
right_icon = scope:recipient
if = {
limit = {
scope:actor = { government_has_flag = government_is_urepublic }
}
scope:recipient = {
show_as_tooltip = {
change_government = urbanrepublic_government
create_title_and_vassal_change = {
type = returned
save_scope_as = change
add_claim_on_loss = no
}
primary_title = {
add_to_global_variable_list = {
name = urepublic_list
target = prev
}
}
every_vassal = {
limit = {
government_has_flag = government_is_republic
}
every_held_title = {
change_title_holder = {
holder = scope:recipient
change = scope:change
take_baronies = yes
}
}
}
resolve_title_and_vassal_change = scope:change
}
}
}
else_if = {
limit = {
scope:actor = { government_has_flag = government_is_prepublic }
}
scope:recipient = {
show_as_tooltip = {
change_government = peasantrepublic_government
create_title_and_vassal_change = {
type = returned
save_scope_as = change
add_claim_on_loss = no
}
primary_title = {
add_to_global_variable_list = {
name = prepublic_list
target = prev
}
}
every_vassal = {
limit = {
government_has_flag = government_is_republic
}
every_held_title = {
change_title_holder = {
holder = scope:recipient
change = scope:change
take_baronies = yes
}
}
}
resolve_title_and_vassal_change = scope:change
}
}
}
else = {
scope:recipient = {
show_as_tooltip = {
change_government = republic_government
create_title_and_vassal_change = {
type = returned
save_scope_as = change
add_claim_on_loss = no
}
every_vassal = {
limit = {
government_has_flag = government_is_republic
}
every_held_title = {
change_title_holder = {
holder = scope:recipient
change = scope:change
take_baronies = yes
}
}
}
resolve_title_and_vassal_change = scope:change
}
}
}
}
}
}
scope:recipient = {
change_government = republic_government
create_title_and_vassal_change = {
type = returned
save_scope_as = change
add_claim_on_loss = no
}
every_vassal = {
limit = {
government_has_flag = government_is_republic
}
every_held_title = {
change_title_holder = {
holder = scope:recipient
change = scope:change
take_baronies = yes
}
}
}
resolve_title_and_vassal_change = scope:change
}
# If we're a clan this interaction affects unity
add_clan_unity_interaction_effect = {
CHARACTER = scope:actor
TARGET = scope:recipient
VALUE = minor_unity_gain
DESC = clan_unity_podesta.desc
REVERSE_NON_HOUSE_TARGET = no
}
}
auto_accept = yes
# AI
ai_potential = {
culture = {
has_cultural_parameter = can_make_republican_vassals
has_cultural_era_or_later = culture_era_high_medieval
}
primary_title.tier > tier_county
}
ai_target_quick_trigger = {
adult = yes
}
ai_targets = {
ai_recipients = vassals
}
ai_frequency_by_tier = {
barony = 0
county = 0
duchy = 240
kingdom = 60
empire = 60
hegemony = 60
}
ai_will_do = {
base = 100
}
}

View file

@ -64,6 +64,12 @@ republic_government = {
any_liege_or_above = {
has_government = peasantrepublic_government
}
primary_title = {
is_target_in_global_variable_list = {
name = prepublic_list
target = prev
}
}
}
NOR = {
culture = {
@ -75,6 +81,12 @@ republic_government = {
any_liege_or_above = {
has_government = urbanrepublic_government
}
primary_title = {
is_target_in_global_variable_list = {
name = urepublic_list
target = prev
}
}
}
}
ai = {
@ -685,6 +697,12 @@ peasantrepublic_government = {
liege = {
has_government = peasantrepublic_government
}
primary_title = {
is_target_in_global_variable_list = {
name = prepublic_list
target = prev
}
}
}
NOR = {
culture = {
@ -775,6 +793,12 @@ urbanrepublic_government = {
any_liege_or_above = {
has_government = urbanrepublic_government
}
primary_title = {
is_target_in_global_variable_list = {
name = urepublic_list
target = prev
}
}
}
}
domicile_type = palace

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@ -1,9 +1,13 @@
peasantrepublic_obligations = {
display_mode = tree
uses_opinion_of_liege = yes
icon = prestige_icon
obligation_levels = {
default = {
military_canton_p = {
position = { 0 0 }
parent = balanced_canton_p
levies = {
value = 0.1
value = 0.2
max = 1
scope:liege = {
add = {
@ -151,6 +155,381 @@
}
}
}
ai_liege_desire = {
value = 0
if = {
limit = {
scope:subject = {
is_ai = yes
OR = {
has_trait = education_martial
martial >= very_high_skill_rating
primary_title = { any_owned_title_maa_regiment = { count > 4 } }
AND = { # Large inland themes are good for military
any_sub_realm_county = { count >= 5 }
any_sub_realm_county = { percent >= 0.95 is_coastal_county = no }
}
}
}
}
add = 2
}
if = {
limit = {
scope:liege = {
ai_has_warlike_personality = yes
}
}
add = 1
}
}
ai_subject_desire = 0
score = 0
color = { 0.7 0.2 0.2 1.0 }
subject_modifier = {
fort_level = 2
hostile_county_attrition = -0.3
hostile_raid_time = 0.75
development_growth_factor = -0.25
men_at_arms_title_cap = 2
men_at_arms_maintenance = -0.2
monthly_treasury_from_military_budget_base = 1
}
flag = obligation_high_levies
}
balanced_canton_p = {
default = yes
position = { 1 0 }
levies = {
value = 0.1
max = 1
scope:liege = {
add = {
value = 0.1
multiply = legitimacy_level
}
}
scope:liege = {
add = {
value = 0.1
multiply = prestige_level
}
}
scope:liege = {
add = {
value = 0.1
multiply = piety_level
}
}
scope:liege = {
add = {
value = 0.1
multiply = dynasty_prestige_level
}
}
if = {
limit = { OR = { scope:opinion_of_liege > 0 scope:opinion_of_liege < 0} }
add = {
value = {
add = scope:opinion_of_liege
divide = 100
}
}
}
}
tax = {
value = 0.1
max = 1
scope:liege = {
add = {
value = 0.1
multiply = legitimacy_level
}
}
scope:liege = {
add = {
value = 0.1
multiply = prestige_level
}
}
scope:liege = {
add = {
value = 0.1
multiply = piety_level
}
}
scope:liege = {
add = {
value = 0.1
multiply = dynasty_prestige_level
}
}
if = {
limit = { OR = { scope:opinion_of_liege > 0 scope:opinion_of_liege < 0} }
add = {
value = {
add = scope:opinion_of_liege
divide = 100
}
}
}
}
barter_goods = {
value = 0.1
max = 1
scope:liege = {
add = {
value = 0.1
multiply = legitimacy_level
}
}
scope:liege = {
add = {
value = 0.1
multiply = prestige_level
}
}
scope:liege = {
add = {
value = 0.1
multiply = piety_level
}
}
scope:liege = {
add = {
value = 0.1
multiply = dynasty_prestige_level
}
}
if = {
limit = { OR = { scope:opinion_of_liege > 0 scope:opinion_of_liege < 0} }
add = {
value = {
add = scope:opinion_of_liege
divide = 100
}
}
}
}
ai_liege_desire = {
value = 0
if = {
limit = {
scope:subject = {
is_ai = yes
}
}
add = 1
}
}
ai_subject_desire = 0
score = 0
color = { 0.7 0.7 0.7 1.0 }
subject_modifier = {
monthly_martial_lifestyle_xp_gain_mult = 0.1
monthly_stewardship_lifestyle_xp_gain_mult = 0.1
monthly_diplomacy_lifestyle_xp_gain_mult = 0.1
monthly_treasury_from_military_budget_base = 0.5
monthly_treasury_from_salary_budget_base = 0.5
}
}
civilian_canton_p = {
position = { 2 0 }
levies = {
value = 0.1
max = 1
scope:liege = {
add = {
value = 0.1
multiply = legitimacy_level
}
}
scope:liege = {
add = {
value = 0.1
multiply = prestige_level
}
}
scope:liege = {
add = {
value = 0.1
multiply = piety_level
}
}
scope:liege = {
add = {
value = 0.1
multiply = dynasty_prestige_level
}
}
if = {
limit = { OR = { scope:opinion_of_liege > 0 scope:opinion_of_liege < 0} }
add = {
value = {
add = scope:opinion_of_liege
divide = 100
}
}
}
}
tax = {
value = 0.2
max = 1
scope:liege = {
add = {
value = 0.1
multiply = legitimacy_level
}
}
scope:liege = {
add = {
value = 0.1
multiply = prestige_level
}
}
scope:liege = {
add = {
value = 0.1
multiply = piety_level
}
}
scope:liege = {
add = {
value = 0.1
multiply = dynasty_prestige_level
}
}
if = {
limit = { OR = { scope:opinion_of_liege > 0 scope:opinion_of_liege < 0} }
add = {
value = {
add = scope:opinion_of_liege
divide = 100
}
}
}
}
barter_goods = {
value = 0.2
max = 1
scope:liege = {
add = {
value = 0.1
multiply = legitimacy_level
}
}
scope:liege = {
add = {
value = 0.1
multiply = prestige_level
}
}
scope:liege = {
add = {
value = 0.1
multiply = piety_level
}
}
scope:liege = {
add = {
value = 0.1
multiply = dynasty_prestige_level
}
}
if = {
limit = { OR = { scope:opinion_of_liege > 0 scope:opinion_of_liege < 0} }
add = {
value = {
add = scope:opinion_of_liege
divide = 100
}
}
}
}
herd = {
value = 0.1
max = 1
scope:liege = {
add = {
value = 0.1
multiply = legitimacy_level
}
}
scope:liege = {
add = {
value = 0.1
multiply = prestige_level
}
}
scope:liege = {
add = {
value = 0.1
multiply = piety_level
}
}
scope:liege = {
add = {
value = 0.1
multiply = dynasty_prestige_level
}
}
if = {
limit = { OR = { scope:opinion_of_liege > 0 scope:opinion_of_liege < 0} }
add = {
value = {
add = scope:opinion_of_liege
divide = 100
}
}
}
}
ai_liege_desire = {
value = 0
if = {
limit = {
scope:subject = {
is_ai = yes
OR = {
has_trait = education_stewardship
stewardship >= very_high_skill_rating
AND = { # Large semi-coastal themes are good for an economic focus
any_sub_realm_county = { count >= 2 is_coastal_county = yes }
any_sub_realm_county = { count >= 2 is_coastal_county = no }
}
}
}
}
add = 2
}
if = {
limit = {
scope:liege = {
ai_has_builder_or_pious_builder_personality = yes
}
}
add = 1
}
}
ai_subject_desire = 0
score = 0
color = { 0.2 0.2 0.7 1.0 }
subject_modifier = {
development_growth_factor = 0.2
build_gold_cost = -0.1
build_speed = -0.1
men_at_arms_title_limit = -2
men_at_arms_title_cap = -2
monthly_treasury_from_salary_budget_base = 1
}
flag = obligation_high_taxes
}
}
}

View file

@ -1,7 +1,184 @@
urbanrepublic_obligations = {
display_mode = tree
uses_opinion_of_liege = yes
icon = prestige_icon
obligation_levels = {
default = {
military_canton_u = {
position = { 0 0 }
parent = balanced_canton_u
levies = {
value = 0.2
max = 1
scope:liege = {
add = {
value = 0.1
multiply = legitimacy_level
}
}
scope:liege = {
add = {
value = 0.1
multiply = prestige_level
}
}
scope:liege = {
add = {
value = 0.1
multiply = piety_level
}
}
scope:liege = {
add = {
value = 0.1
multiply = dynasty_prestige_level
}
}
scope:liege = {
add = {
value = 0.1
multiply = influence_level
}
}
if = {
limit = { OR = { scope:opinion_of_liege > 0 scope:opinion_of_liege < 0} }
add = {
value = {
add = scope:opinion_of_liege
divide = 100
}
}
}
}
tax = {
value = 0.1
max = 1
scope:liege = {
add = {
value = 0.1
multiply = legitimacy_level
}
}
scope:liege = {
add = {
value = 0.1
multiply = prestige_level
}
}
scope:liege = {
add = {
value = 0.1
multiply = piety_level
}
}
scope:liege = {
add = {
value = 0.1
multiply = dynasty_prestige_level
}
}
scope:liege = {
add = {
value = 0.1
multiply = influence_level
}
}
if = {
limit = { OR = { scope:opinion_of_liege > 0 scope:opinion_of_liege < 0} }
add = {
value = {
add = scope:opinion_of_liege
divide = 100
}
}
}
}
barter_goods = {
value = 0.1
max = 1
scope:liege = {
add = {
value = 0.1
multiply = legitimacy_level
}
}
scope:liege = {
add = {
value = 0.1
multiply = prestige_level
}
}
scope:liege = {
add = {
value = 0.1
multiply = piety_level
}
}
scope:liege = {
add = {
value = 0.1
multiply = dynasty_prestige_level
}
}
scope:liege = {
add = {
value = 0.1
multiply = influence_level
}
}
if = {
limit = { OR = { scope:opinion_of_liege > 0 scope:opinion_of_liege < 0} }
add = {
value = {
add = scope:opinion_of_liege
divide = 100
}
}
}
}
ai_liege_desire = {
value = 0
if = {
limit = {
scope:subject = {
is_ai = yes
OR = {
has_trait = education_martial
martial >= very_high_skill_rating
primary_title = { any_owned_title_maa_regiment = { count > 4 } }
AND = { # Large inland themes are good for military
any_sub_realm_county = { count >= 5 }
any_sub_realm_county = { percent >= 0.95 is_coastal_county = no }
}
}
}
}
add = 2
}
if = {
limit = {
scope:liege = {
ai_has_warlike_personality = yes
}
}
add = 1
}
}
ai_subject_desire = 0
subject_modifier = {
fort_level = 2
hostile_county_attrition = -0.3
hostile_raid_time = 0.75
development_growth_factor = -0.25
men_at_arms_title_cap = 2
men_at_arms_maintenance = -0.2
monthly_treasury_from_military_budget_base = 1
}
flag = obligation_high_levies
}
balanced_canton_u = {
default = yes
position = { 1 0 }
levies = {
value = 0.1
max = 1
@ -132,6 +309,203 @@
}
}
}
ai_liege_desire = {
value = 0
if = {
limit = {
scope:subject = {
is_ai = yes
}
}
add = 1
}
}
ai_subject_desire = 0
score = 0
color = { 0.7 0.7 0.7 1.0 }
subject_modifier = {
monthly_martial_lifestyle_xp_gain_mult = 0.1
monthly_stewardship_lifestyle_xp_gain_mult = 0.1
monthly_diplomacy_lifestyle_xp_gain_mult = 0.1
monthly_treasury_from_military_budget_base = 0.5
monthly_treasury_from_salary_budget_base = 0.5
}
}
civilian_canton_u = {
parent = balanced_canton_u
position = { 2 0 }
levies = {
value = 0.1
max = 1
scope:liege = {
add = {
value = 0.1
multiply = legitimacy_level
}
}
scope:liege = {
add = {
value = 0.1
multiply = prestige_level
}
}
scope:liege = {
add = {
value = 0.1
multiply = piety_level
}
}
scope:liege = {
add = {
value = 0.1
multiply = dynasty_prestige_level
}
}
scope:liege = {
add = {
value = 0.1
multiply = influence_level
}
}
if = {
limit = { OR = { scope:opinion_of_liege > 0 scope:opinion_of_liege < 0} }
add = {
value = {
add = scope:opinion_of_liege
divide = 100
}
}
}
}
tax = {
value = 0.2
max = 1
scope:liege = {
add = {
value = 0.1
multiply = legitimacy_level
}
}
scope:liege = {
add = {
value = 0.1
multiply = prestige_level
}
}
scope:liege = {
add = {
value = 0.1
multiply = piety_level
}
}
scope:liege = {
add = {
value = 0.1
multiply = dynasty_prestige_level
}
}
scope:liege = {
add = {
value = 0.1
multiply = influence_level
}
}
if = {
limit = { OR = { scope:opinion_of_liege > 0 scope:opinion_of_liege < 0} }
add = {
value = {
add = scope:opinion_of_liege
divide = 100
}
}
}
}
barter_goods = {
value = 0.2
max = 1
scope:liege = {
add = {
value = 0.1
multiply = legitimacy_level
}
}
scope:liege = {
add = {
value = 0.1
multiply = prestige_level
}
}
scope:liege = {
add = {
value = 0.1
multiply = piety_level
}
}
scope:liege = {
add = {
value = 0.1
multiply = dynasty_prestige_level
}
}
scope:liege = {
add = {
value = 0.1
multiply = influence_level
}
}
if = {
limit = { OR = { scope:opinion_of_liege > 0 scope:opinion_of_liege < 0} }
add = {
value = {
add = scope:opinion_of_liege
divide = 100
}
}
}
}
ai_liege_desire = {
value = 0
if = {
limit = {
scope:subject = {
is_ai = yes
OR = {
has_trait = education_stewardship
stewardship >= very_high_skill_rating
AND = { # Large semi-coastal themes are good for an economic focus
any_sub_realm_county = { count >= 2 is_coastal_county = yes }
any_sub_realm_county = { count >= 2 is_coastal_county = no }
}
}
}
}
add = 2
}
if = {
limit = {
scope:liege = {
ai_has_builder_or_pious_builder_personality = yes
}
}
add = 1
}
}
ai_subject_desire = 0
score = 0
color = { 0.2 0.2 0.7 1.0 }
subject_modifier = {
development_growth_factor = 0.2
build_gold_cost = -0.1
build_speed = -0.1
men_at_arms_title_limit = -2
men_at_arms_title_cap = -2
monthly_treasury_from_salary_budget_base = 1
}
flag = obligation_high_taxes
}
}
}

View file

@ -157,4 +157,26 @@
grand_solar_palace_01_domicile_building: "Rustic Hearth"
grand_solar_palace_02_domicile_building: "Family Sitting Rooms"
grand_solar_palace_03_domicile_building: "Spacious Family Solar"
grand_solar_palace_04_domicile_building: "Salon of Heirlooms"
grand_solar_palace_04_domicile_building: "Salon of Heirlooms"
balanced_canton_u: "Balanced Province"
military_canton_u: "Military Province"
civilian_canton_u: "Civilian Province"
balanced_canton_u_desc: "Balanced Obligations for the Province."
military_canton_u_desc: "Obligations focused on providing defence and levies to the Republic."
civilian_canton_u_desc: "Obligations focused on building up the province and providing wealth to their Republic's Coffers."
balanced_canton_u_short: "Balanced"
military_canton_u_short: "Military"
civilian_canton_u_short: "Civilian"
balanced_canton_p: "Balanced Province"
military_canton_p: "Military Province"
civilian_canton_p: "Civilian Province"
balanced_canton_p_desc: "Balanced Obligations for the Province."
military_canton_p_desc: "Obligations focused on providing defence and levies to the Republic."
civilian_canton_p_desc: "Obligations focused on building up the province and providing wealth to their Republic's Coffers."
balanced_canton_p_short: "Balanced"
military_canton_p_short: "Military"
civilian_canton_p_short: "Civilian"
urbanrepublic_obligations: "Urban Republic Obligations"
peasantrepublic_obligations: "Peasant Republic Obligations"