Added Special Building in Italy - Many of them need descriptions

Special buildings added: Leaning Tower of Pisa ; Galleria Vittorio Meanuele II ; Royal Palace of Turin ; Monte Cassino Monastery ; University of Bologna ; St. Peters Basilica ; Palermo Cathedral ; Great Island Fortress of Malta ; Port of Bari ; Fortified Port of Ajaccio ; Fortified port of Genoa ; Castel Nuovo ; Mountain fortress of Imperia ; Cathedral of Saint Marry of the Flower ; Iron Mines of Brescia ; Salt Mines of Cagliari ; Igrésias Mining Settlement ; Mercury Mines of Monte Amiata

Tweaked vanilla special buildings : Doges Palace ; University of Seina ; The Colosseum ; Sant Apollinare Nuovo ; Cattolica di Stilo

Added generic Universities to: Salerno ; Cuneo ; Varese
This commit is contained in:
GoTouchSomeGrass314 2026-02-13 22:38:38 +01:00
parent 88ac96e511
commit 4e66822cfb
6 changed files with 2544 additions and 363 deletions

View file

@ -1716,105 +1716,6 @@ holy_site_prophetic_mosque_01 = {
flag = travel_point_of_interest_religious
}
##########
# Doge's Palace
##########
doges_palace_01 = { # Should technically be burnt down/rebuilt, but this is mostly here to make Venice awesome, so...
construction_time = very_slow_construction_time
effect_desc = feast_cost_discount_max_desc
type_icon = "icon_structure_doges_palace.dds"
can_construct_potential = {
building_requirement_tribal = no
}
is_enabled = {
scope:holder = {
custom_tooltip = {
text = government_is_not_republic_or_admin_desc
OR = {
government_has_flag = government_is_republic
government_has_flag = government_is_administrative
}
}
}
}
cost_gold = 1000
county_modifier = {
development_growth_factor = 0.3
development_growth = 0.5
hostile_raid_time = 0.5
}
province_modifier = {
garrison_size = 1
fort_level = 3
levy_size = 1
monthly_income = 5
defender_holding_advantage = 10
travel_danger = -20
}
ai_value = {
base = 100
modifier = { # Fill all building slots before going for special buildings
factor = 0
free_building_slots > 0
}
}
type = special
flag = travel_point_of_interest_economic
}
##########
# Walls of Genoa
##########
walls_of_genoa_01 = {
construction_time = very_slow_construction_time
type_icon = "icon_structure_walls_of_genoa.dds"
can_construct_potential = {
building_requirement_tribal = no
}
cost_gold = 1000
county_modifier = {
defender_holding_advantage = 5
development_growth_factor = 0.1
development_growth = 0.3
hostile_raid_time = 0.5
}
province_modifier = {
garrison_size = 0.25
fort_level = 2
monthly_income = 3
travel_danger = -20
}
ai_value = {
base = 100
culture_likely_to_fortify_modifier = yes
modifier = { # Fill all building slots before going for special buildings
factor = 0
free_building_slots > 0
}
}
type = special
flag = travel_point_of_interest_martial
}
##########
# Visby Ringmur
##########
@ -2001,48 +1902,6 @@ aurelian_walls_01 = {
type = duchy_capital
}
##########
# The Colosseum
##########
the_colosseum_01 = {
asset = {
type = pdxmesh
name = "building_special_colosseum_mesh"
}
construction_time = very_slow_construction_time
type_icon = "icon_structure_colosseum.dds"
can_construct_potential = {
building_requirement_tribal = no
}
cost_gold = 3000
character_modifier = {
army_maintenance_mult = -0.05 # 'Stealing' the metal from the colosseum building itself
}
province_modifier = {
build_speed = -0.1 # 'Stealing' the metal from the colosseum building itself
}
ai_value = {
base = 100
modifier = { # Fill all building slots before going for special buildings
factor = 0
free_building_slots > 0
}
}
type = special
flag = travel_point_of_interest_martial
}
##########
# Iron Pillar of Delhi
##########
@ -3904,62 +3763,6 @@ sankore_university = {
flag = special_university
}
siena_university = {
construction_time = very_slow_construction_time
effect_desc = {
desc = unlocks_building_desc
triggered_desc = {
trigger = { has_dlc_feature = tours_and_tournaments }
desc = university_toto_effect_desc
}
triggered_desc = {
trigger = { has_dlc_feature = royal_court }
desc = university_roco_effect_desc
}
desc = university_effect_desc
}
type_icon = "icon_structure_university_of_siena.dds"
can_construct_potential = {
building_requirement_tribal = no
building_university_requirement = yes
}
can_construct = {
}
show_disabled = yes
cost_gold = 1000
character_modifier = {
learning_per_prestige_level = 1
intrigue_per_prestige_level = 1
monthly_lifestyle_xp_gain_mult = 0.1
cultural_head_fascination_mult = 0.05
monthly_dynasty_prestige = 0.25
}
county_modifier = {
development_growth_factor = 0.2
development_growth = 0.3
}
ai_value = {
base = 100
modifier = { # Fill all building slots before going for special buildings
factor = 0
free_building_slots > 0
}
}
type = special
flag = travel_point_of_interest_learning
flag = special_university
}
nalanda_university = {
construction_time = very_slow_construction_time
effect_desc = {
@ -6408,66 +6211,6 @@ mount_athos_03 = {
flag = travel_point_of_interest_religious
}
##########
# Sant'Apollinare Nuovo
##########
apollinare_nuovo = {
asset = {
type = pdxmesh
name = ep3_basilica_sant_apollinare_nuovo_mesh
}
construction_time = slow_construction_time
type_icon = "icon_structure_apollinare_nuovo.dds"
cost_gold = 1000
can_construct = {
}
is_enabled = {
OR = { scope:holder.faith.religion = religion:eastern_orthodox_religion scope:holder.faith.religion = religion:catholic_religion scope:holder.faith.religion = religion:protestant_religion }
}
character_modifier = {
monthly_piety = 0.2
religious_vassal_opinion = 5
monthly_county_control_growth_factor = 0.1
zealot_opinion = 5
clergy_opinion = 5
}
county_modifier = {
development_growth = 0.25
development_growth_factor = 0.25
county_opinion_add = 10
tax_mult = 0.3
}
province_modifier = {
monthly_income = 0.5
}
on_complete = {
#Regular Mandala Boon
mandala_built_piety_duchy_building_t3_effect = yes
}
ai_value = {
base = 100
ai_pious_building_preference_modifier = yes
modifier = { # Fill all building slots before going for special buildings
factor = 0
free_building_slots > 0
}
}
type = special
flag = travel_point_of_interest_religious
}
##########
# Saint Chatherine's Monastery
##########
@ -6651,66 +6394,6 @@ etchmiadzin_cathedral = {
flag = travel_point_of_interest_religious
}
##########
# Cattolica di Stilo
##########
cattolica_stilo = {
asset = {
type = pdxmesh
name = ep3_cattolica_di_stilo_mesh
}
construction_time = slow_construction_time
type_icon = "icon_structure_cattolica_stilo.dds"
cost_gold = 750
can_construct = {
OR = { scope:holder.faith.religion = religion:eastern_orthodox_religion scope:holder.faith.religion = religion:catholic_religion scope:holder.faith.religion = religion:protestant_religion }
}
is_enabled = {
OR = { scope:holder.faith.religion = religion:eastern_orthodox_religion scope:holder.faith.religion = religion:catholic_religion scope:holder.faith.religion = religion:protestant_religion }
}
character_modifier = {
monthly_piety = 0.5
religious_vassal_opinion = 5
zealot_opinion = 5
clergy_opinion = 5
holy_order_hire_cost_mult = -0.15
}
county_modifier = {
development_growth = 0.15
development_growth_factor = 0.15
tax_mult = 0.1
county_opinion_add = 10
}
province_modifier = {
monthly_income = 0.2
}
on_complete = {
#Regular Mandala Boon
mandala_built_piety_duchy_building_t3_effect = yes
}
ai_value = {
base = 100
ai_pious_building_preference_modifier = yes
modifier = { # Fill all building slots before going for special buildings
factor = 0
free_building_slots > 0
}
}
type = special
flag = travel_point_of_interest_religious
}
##########
# Hosios Loukas
##########

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