militant monasticism
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7 changed files with 5047 additions and 8 deletions
271
common/holdings/00_holdings.txt
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271
common/holdings/00_holdings.txt
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castle_holding = {
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primary_building = castle_01
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buildings = {
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capital_bureau_01
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hospices_01
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curtain_walls_01
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watchtowers_01
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outposts_01
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hill_forts_01
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ramparts_01
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farm_estates_01
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cereal_fields_01
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paddy_fields_01
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pastures_01
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peat_quarries_01
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hill_farms_01
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logging_camps_01
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plantations_01
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quarries_01
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orchards_01
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elephant_pens_01
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hunting_grounds_01
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regimental_grounds_01
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barracks_01
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military_camps_01
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camel_farms_01
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stables_01
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smiths_01
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hillside_grazing_01
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warrior_lodges_01
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horse_pastures_01
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windmills_01
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watermills_01
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caravanserai_01
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workshops_01
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wind_furnace_01
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powder_magazine_01
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common_tradeport_01
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hall_of_heroes_01
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special_sicilian_parliament_01
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special_greenhouse_01
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qanats_01
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murex_farm_01
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waterworks_01
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spice_plantation_01
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oath_warriors_building_01
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oath_faithful_building_01
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oath_poor_building_01
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monastic_schools_01 # only for the monastic_schools_allowed_in_every_holding_type faith tenet
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}
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}
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tribal_holding = {
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primary_building = tribe_01
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buildings = {
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palisades_01
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war_camps_01
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longhouses_01
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market_villages_01
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idjang_forts_01
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wantilan_01
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kora_kora_yards_01
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water_temples_01
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stilted_granaries_01
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hillside_grazing_01
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warrior_lodges_01
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horse_pastures_01
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common_tradeport_01 # only for trade_ports_enabled_for_tribals culture parameter
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oath_warriors_building_01
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oath_faithful_building_01
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oath_poor_building_01
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monastic_schools_01 # only for the monastic_schools_allowed_in_every_holding_type faith tenet
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}
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}
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city_holding = {
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primary_building = city_01
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buildings = {
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hospices_01
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outposts_01
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farm_estates_01
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cereal_fields_01
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paddy_fields_01
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pastures_01
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peat_quarries_01
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hill_farms_01
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logging_camps_01
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plantations_01
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quarries_01
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orchards_01
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elephant_pens_01
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hunting_grounds_01
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regimental_grounds_01
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barracks_01
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military_camps_01
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camel_farms_01
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stables_01
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smiths_01
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hillside_grazing_01
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warrior_lodges_01
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horse_pastures_01
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windmills_01
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watermills_01
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caravanserai_01
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workshops_01
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wind_furnace_01
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guild_halls_01
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common_tradeport_01
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qanats_01
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murex_farm_01
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waterworks_01
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spice_plantation_01
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breweries_01
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oath_warriors_building_01
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oath_faithful_building_01
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oath_poor_building_01
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monastic_schools_01 # only for the monastic_schools_allowed_in_every_holding_type faith tenet
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}
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can_be_inherited = yes
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}
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church_holding = {
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primary_building = temple_01
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buildings = {
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hospices_01
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scriptorium_01
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outposts_01
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farm_estates_01
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cereal_fields_01
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paddy_fields_01
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pastures_01
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peat_quarries_01
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hill_farms_01
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logging_camps_01
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plantations_01
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quarries_01
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orchards_01
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elephant_pens_01
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hunting_grounds_01
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regimental_grounds_01
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barracks_01
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military_camps_01
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camel_farms_01
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stables_01
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smiths_01
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hillside_grazing_01
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warrior_lodges_01
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horse_pastures_01
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windmills_01
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watermills_01
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caravanserai_01
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workshops_01
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wind_furnace_01
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monastic_schools_01
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megalith_01
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common_tradeport_01
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hall_of_heroes_01
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qanats_01
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waterworks_01
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breweries_01
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oath_warriors_building_01
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oath_faithful_building_01
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oath_poor_building_01
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}
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can_be_inherited = yes
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}
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nomad_holding = {
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primary_building = nomadic_camp_01
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counts_toward_domain_limit_if_disabled = no
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can_be_inherited = yes
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required_heir_government_types = { nomad_government }
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parameters = {
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no_buildings
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no_levies
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county_fertility
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}
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}
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herder_holding = {
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primary_building = herder_camp_01
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counts_toward_domain_limit_if_disabled = no
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can_be_inherited = yes
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required_heir_government_types = {
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nomad_government
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herder_government
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}
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parameters = {
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no_buildings
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no_levies
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county_fertility
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}
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}
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temple_citadel_holding = {
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primary_building = temple_citadel_01
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buildings = {
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citadel_shrine_01
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sacred_pool_01
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vihara_halls_01
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waterworks_01
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spice_plantation_01
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capital_bureau_01
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scriptorium_01
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monastic_schools_01
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megalith_01
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hospices_01
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farm_estates_01
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cereal_fields_01
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paddy_fields_01
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pastures_01
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peat_quarries_01
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hill_farms_01
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logging_camps_01
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plantations_01
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quarries_01
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orchards_01
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elephant_pens_01
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regimental_grounds_01
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barracks_01
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military_camps_01
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camel_farms_01
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stables_01
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smiths_01
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hillside_grazing_01
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warrior_lodges_01
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horse_pastures_01
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windmills_01
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watermills_01
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caravanserai_01
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workshops_01
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wind_furnace_01
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powder_magazine_01
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common_tradeport_01
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hall_of_heroes_01
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qanats_01
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breweries_01
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oath_warriors_building_01
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oath_faithful_building_01
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oath_poor_building_01
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monastic_schools_01 # only for the monastic_schools_allowed_in_every_holding_type faith tenet
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}
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can_be_inherited = yes
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}
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71
common/holdings/_holdings.info
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71
common/holdings/_holdings.info
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@ -0,0 +1,71 @@
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== Structure ==
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name_of_the_holding = {
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### brief: primary_building ( key )
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# The primary building for this holding
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# (will be built when creating a holding of this type)
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#
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primary_building = city_01
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### brief: buildings ( keys, optional )
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# First levels of all buildings buildable in the holding
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# (doesn't include the primary building)
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#
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buildings = {
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city_market_01
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common_shipyard_01
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...
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}
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### brief: can_be_inherited ( bool, optional)
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# Can a barony with this holding be inherited?
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# Default: yes
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#
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can_be_inherited = yes/no
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### brief: counts_toward_domain_limit_if_disabled ( bool, optional)
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# Does a barony with this holding type count toward a ruler's domain
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# limit if the holding is disabled?
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# Default: yes
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#
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counts_toward_domain_limit_if_disabled = yes/no
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### brief: required_heir_government_types ( array of database keys, optional )
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# Which government types are required to inherit a county title with
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# this holding built in the capital province when succession occurs?
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# If generating a character for county title of this province during succession,
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# the first government type in the list will be used.
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# Keys are mapped to the government types database: common/governments
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# Default: none
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#
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required_heir_government_types = {
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nomad_government
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...
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}
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### brief: parameters ( keys, optional )
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# An arbitrary list of parameter keys which can be checked with
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# the has_holding_parameter trigger
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# Default: none
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#
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parameters = {
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no_buildings
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...
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}
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}
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== Modifiers ==
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The following modifiers are automatically generated for all holding types:
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* <holding_type>_build_speed (example: church_holding_build_speed)
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* <holding_type>_build_gold_cost
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* <holding_type>_build_piety_cost
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* <holding_type>_build_prestige_cost
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* <holding_type>_holding_build_speed
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* <holding_type>_holding_build_gold_cost
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* <holding_type>_holding_build_piety_cost
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* <holding_type>_holding_build_prestige_cost
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These affect building buildings within such a holding or the holdings themselves.
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These work everywhere the more generic version works. E.G., church_holding_build_speed will work everywhere build_speed does.
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