curse of qin shi huang
This commit is contained in:
parent
fff10be388
commit
34941a308c
4 changed files with 13240 additions and 1 deletions
|
|
@ -860,7 +860,7 @@
|
|||
}
|
||||
}
|
||||
illuminated = {
|
||||
color = { 184 178 116 }
|
||||
color = { 162 178 178 }
|
||||
icon = illuminated
|
||||
|
||||
graphical_faith = "catholic_gfx"
|
||||
|
|
|
|||
52
gfx/portraits/portrait_animations/_animations.info
Normal file
52
gfx/portraits/portrait_animations/_animations.info
Normal file
|
|
@ -0,0 +1,52 @@
|
|||
# The choice is made based on a weighted random, but the first weight that evaluates to >= 100 will be automatically chosen
|
||||
|
||||
my_animation = { # Name of the animation, this is the name events and gui scripts reference. If no item has a weight > 0 no item will be selected
|
||||
male = { # Animations are scripted for each portrait type, all types needs to be scripted
|
||||
default = { head = "idle" torso = "idle" } # Default animation used if no item has a weight > 0, or if it is used in a non scripted environment
|
||||
|
||||
force = no # portrait_modifier are copied to children if they have none of their own. If specified, copying is skipped unless force = yes. Default is no.
|
||||
|
||||
portrait_modifier = { # Triggered portrait modifier for when this animation is picked. The first one satisfying the trigger will be picked.
|
||||
trigger = {
|
||||
age > 30
|
||||
}
|
||||
custom_beards = awesome_beard # One or multiple portrait modifier overrides
|
||||
clothes = basic_clothes
|
||||
.....
|
||||
}
|
||||
|
||||
portrait_modifier = ...
|
||||
|
||||
evil = { # Item, specifies animations to be used if this one is choosen by the weighted random
|
||||
animation = { head = "evil" torso = "evil" }
|
||||
|
||||
portrait_modifier = ... # Portrait modifiers for the current variant (same syntax as for the default animation). If none are specified, the default animation ones will be used.
|
||||
portrait_modifier = ...
|
||||
|
||||
weight = { # This is where the weight is calculated
|
||||
base = 1 # The final weigth is calculated like this:
|
||||
# weight = base
|
||||
# for each modifier
|
||||
# weight *= modifier factor
|
||||
# weight += modifier add
|
||||
modifier = {
|
||||
add = 10
|
||||
has_trait = evil
|
||||
}
|
||||
modifier = {
|
||||
factor = 0
|
||||
has_proffession = programmer
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
boy = {
|
||||
default = { head = "idle_boy" torso = "idle_boy" }
|
||||
}
|
||||
|
||||
female = {
|
||||
default = { head = "idle" torso = "idle" }
|
||||
}
|
||||
girl = female
|
||||
}
|
||||
3699
gfx/portraits/portrait_animations/animations.modifierpack
Normal file
3699
gfx/portraits/portrait_animations/animations.modifierpack
Normal file
File diff suppressed because it is too large
Load diff
9488
gfx/portraits/portrait_animations/animations.txt
Normal file
9488
gfx/portraits/portrait_animations/animations.txt
Normal file
File diff suppressed because it is too large
Load diff
Loading…
Add table
Add a link
Reference in a new issue