fixes to govs
This commit is contained in:
parent
76b7117f35
commit
14f85aa035
6 changed files with 51 additions and 219 deletions
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@ -740,11 +740,9 @@ peasantrepublic_government = {
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flags = {
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flags = {
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government_is_settled
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government_is_settled
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may_elevate_co_monarch
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may_elevate_co_monarch
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government_uses_legitimacy
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government_uses_domain_limit
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government_uses_domain_limit
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government_has_herd
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government_has_herd
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government_uses_domicile_but_not_adventurer
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government_uses_domicile_but_not_adventurer
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government_has_powerful_families
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government_is_barterer
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government_is_barterer
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government_is_prepublic
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government_is_prepublic
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government_locked_to_elective
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government_locked_to_elective
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@ -828,11 +826,9 @@ urbanrepublic_government = {
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government_is_settled
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government_is_settled
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government_has_treasury
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government_has_treasury
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may_elevate_co_monarch
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may_elevate_co_monarch
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government_uses_legitimacy
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government_uses_domain_limit
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government_uses_domain_limit
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government_uses_monotowns
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government_uses_monotowns
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government_uses_domicile_but_not_adventurer
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government_uses_domicile_but_not_adventurer
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government_has_powerful_families
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government_has_citizen_militia
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government_has_citizen_militia
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government_elections_and_tax_influenced_by_influence
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government_elections_and_tax_influenced_by_influence
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government_is_barterer
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government_is_barterer
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@ -9,7 +9,7 @@ d_laamp_zolt = {
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ruler_uses_title_name = no
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ruler_uses_title_name = no
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always_follows_primary_heir = yes
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always_follows_primary_heir = yes
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no_automatic_claims = yes
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no_automatic_claims = yes
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noble_family = yes
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destroy_if_invalid_heir = yes
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destroy_if_invalid_heir = yes
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ai_primary_priority = { add = @never_primary_score }
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ai_primary_priority = { add = @never_primary_score }
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@ -24,7 +24,7 @@ d_laamp_test_jewish = {
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ruler_uses_title_name = no
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ruler_uses_title_name = no
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always_follows_primary_heir = yes
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always_follows_primary_heir = yes
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no_automatic_claims = yes
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no_automatic_claims = yes
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noble_family = yes
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destroy_if_invalid_heir = yes
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destroy_if_invalid_heir = yes
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ai_primary_priority = { add = @never_primary_score }
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ai_primary_priority = { add = @never_primary_score }
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@ -38,7 +38,7 @@ d_laamp_bookwyrm = {
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ruler_uses_title_name = no
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ruler_uses_title_name = no
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always_follows_primary_heir = yes
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always_follows_primary_heir = yes
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no_automatic_claims = yes
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no_automatic_claims = yes
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noble_family = yes
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destroy_if_invalid_heir = yes
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destroy_if_invalid_heir = yes
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ai_primary_priority = { add = @never_primary_score }
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ai_primary_priority = { add = @never_primary_score }
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@ -53,7 +53,7 @@ d_laamp_cool = {
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ruler_uses_title_name = no
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ruler_uses_title_name = no
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always_follows_primary_heir = yes
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always_follows_primary_heir = yes
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no_automatic_claims = yes
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no_automatic_claims = yes
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noble_family = yes
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destroy_if_invalid_heir = yes
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destroy_if_invalid_heir = yes
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ai_primary_priority = { add = @never_primary_score }
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ai_primary_priority = { add = @never_primary_score }
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@ -68,7 +68,7 @@ d_laamp_rostagnac = {
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ruler_uses_title_name = no
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ruler_uses_title_name = no
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always_follows_primary_heir = yes
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always_follows_primary_heir = yes
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no_automatic_claims = yes
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no_automatic_claims = yes
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noble_family = yes
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destroy_if_invalid_heir = yes
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destroy_if_invalid_heir = yes
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ai_primary_priority = { add = @never_primary_score }
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ai_primary_priority = { add = @never_primary_score }
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@ -83,7 +83,7 @@ d_laamp_knife = {
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ruler_uses_title_name = no
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ruler_uses_title_name = no
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always_follows_primary_heir = yes
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always_follows_primary_heir = yes
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no_automatic_claims = yes
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no_automatic_claims = yes
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noble_family = yes
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destroy_if_invalid_heir = yes
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destroy_if_invalid_heir = yes
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ai_primary_priority = { add = @never_primary_score }
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ai_primary_priority = { add = @never_primary_score }
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@ -98,7 +98,7 @@ d_laamp_cale_roman = {
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ruler_uses_title_name = no
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ruler_uses_title_name = no
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always_follows_primary_heir = yes
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always_follows_primary_heir = yes
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no_automatic_claims = yes
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no_automatic_claims = yes
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noble_family = yes
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destroy_if_invalid_heir = yes
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destroy_if_invalid_heir = yes
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ai_primary_priority = { add = @never_primary_score }
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ai_primary_priority = { add = @never_primary_score }
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@ -113,7 +113,7 @@ d_laamp_turkisch_simurghi = {
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ruler_uses_title_name = no
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ruler_uses_title_name = no
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always_follows_primary_heir = yes
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always_follows_primary_heir = yes
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no_automatic_claims = yes
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no_automatic_claims = yes
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noble_family = yes
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destroy_if_invalid_heir = yes
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destroy_if_invalid_heir = yes
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ai_primary_priority = { add = @never_primary_score }
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ai_primary_priority = { add = @never_primary_score }
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@ -127,7 +127,7 @@ d_laamp_beur_simurghi = {
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ruler_uses_title_name = no
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ruler_uses_title_name = no
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always_follows_primary_heir = yes
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always_follows_primary_heir = yes
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no_automatic_claims = yes
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no_automatic_claims = yes
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noble_family = yes
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destroy_if_invalid_heir = yes
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destroy_if_invalid_heir = yes
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ai_primary_priority = { add = @never_primary_score }
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ai_primary_priority = { add = @never_primary_score }
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@ -141,7 +141,7 @@ d_laamp_traveller_celtic = {
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ruler_uses_title_name = no
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ruler_uses_title_name = no
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always_follows_primary_heir = yes
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always_follows_primary_heir = yes
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no_automatic_claims = yes
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no_automatic_claims = yes
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noble_family = yes
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destroy_if_invalid_heir = yes
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destroy_if_invalid_heir = yes
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ai_primary_priority = { add = @never_primary_score }
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ai_primary_priority = { add = @never_primary_score }
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@ -252,10 +252,8 @@ on_title_gain = {
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limit = {
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limit = {
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government_has_flag = government_is_prepublic
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government_has_flag = government_is_prepublic
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any_held_title = {
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any_held_title = {
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filter = {
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title_tier > barony
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title_tier > barony
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is_nomad_title = no
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is_nomad_title = no
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}
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NOT = {
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NOT = {
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has_title_law = saxon_elective_succession_law
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has_title_law = saxon_elective_succession_law
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}
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}
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@ -292,10 +290,8 @@ on_title_gain = {
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limit = {
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limit = {
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government_has_flag = government_is_urepublic
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government_has_flag = government_is_urepublic
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any_held_title = {
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any_held_title = {
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filter = {
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title_tier > barony
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title_tier > barony
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is_nomad_title = no
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is_nomad_title = no
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}
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NOT = {
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NOT = {
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has_title_law = urban_elective_succession_law
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has_title_law = urban_elective_succession_law
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}
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}
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@ -374,6 +370,7 @@ on_title_gain = {
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}
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}
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else_if = {
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else_if = {
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limit = {
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limit = {
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NOT = { government_has_flag = government_allows_nomad_domicile_titles }
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exists = var:player_domicile_title
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exists = var:player_domicile_title
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}
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}
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root = {
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root = {
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@ -389,6 +386,7 @@ on_title_gain = {
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title_domicile = {
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title_domicile = {
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if = {
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if = {
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limit = {
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limit = {
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NOT = { government_has_flag = government_allows_nomad_domicile_titles }
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exists = root.dynasty
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exists = root.dynasty
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scope:previous_holder.dynasty ?= root.dynasty
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scope:previous_holder.dynasty ?= root.dynasty
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}
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}
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@ -415,6 +413,7 @@ on_title_gain = {
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root = {
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root = {
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random_held_title = {
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random_held_title = {
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limit = {
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limit = {
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NOT = { government_has_flag = government_allows_nomad_domicile_titles }
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is_nomad_title = yes
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is_nomad_title = yes
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exists = title_domicile
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exists = title_domicile
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NOT = { this = scope:title }
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NOT = { this = scope:title }
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@ -439,6 +438,9 @@ on_title_gain = {
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root = {
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root = {
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random_held_title = {
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random_held_title = {
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limit = {
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limit = {
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root = {
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NOT = { government_has_flag = government_allows_nomad_domicile_titles }
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}
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is_nomad_title = yes
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is_nomad_title = yes
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exists = title_domicile
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exists = title_domicile
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NOT = { this = scope:title }
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NOT = { this = scope:title }
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@ -449,6 +451,7 @@ on_title_gain = {
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title_domicile = {
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title_domicile = {
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if = {
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if = {
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limit = {
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limit = {
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NOT = { government_has_flag = government_allows_nomad_domicile_titles }
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exists = root.dynasty
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exists = root.dynasty
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scope:previous_holder.dynasty ?= root.dynasty
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scope:previous_holder.dynasty ?= root.dynasty
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}
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}
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@ -473,6 +476,7 @@ on_title_gain = {
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if = {
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if = {
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limit = {
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limit = {
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root = {
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root = {
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NOT = { government_has_flag = government_allows_nomad_domicile_titles }
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OR = {
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OR = {
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house.house_head ?= {
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house.house_head ?= {
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this != root
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this != root
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@ -1655,30 +1659,6 @@ on_title_gain = {
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trigger_event = roman_restoration.0005
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trigger_event = roman_restoration.0005
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}
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}
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#Mongol empire and GoK should lose other empires
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#Mongol empire and GoK should lose other empires
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if = {
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limit = {
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primary_title ?= {
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OR = {
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this = title:e_mongol_empire
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AND = {
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exists = global_var:greatest_of_khans_title
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this = global_var:greatest_of_khans_title
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}
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}
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}
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scope:title = {
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NOR = {
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this = title:e_mongol_empire
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AND = {
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exists = global_var:greatest_of_khans_title
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this = global_var:greatest_of_khans_title
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}
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}
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}
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is_ai = yes
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}
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destroy_title = scope:title
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}
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# You just inherited an Emperor title!!
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# You just inherited an Emperor title!!
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if = {
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if = {
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limit = {
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limit = {
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@ -2964,10 +2944,8 @@ on_title_gain_inheritance = {
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limit = {
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limit = {
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government_has_flag = government_is_prepublic
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government_has_flag = government_is_prepublic
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any_held_title = {
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any_held_title = {
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filter = {
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title_tier > barony
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title_tier > barony
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is_nomad_title = no
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is_nomad_title = no
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}
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NOT = {
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NOT = {
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has_title_law = saxon_elective_succession_law
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has_title_law = saxon_elective_succession_law
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}
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}
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@ -3003,10 +2981,8 @@ on_title_gain_inheritance = {
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limit = {
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limit = {
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government_has_flag = government_is_urepublic
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government_has_flag = government_is_urepublic
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any_held_title = {
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any_held_title = {
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filter = {
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title_tier > barony
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title_tier > barony
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is_nomad_title = no
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is_nomad_title = no
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}
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NOT = {
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NOT = {
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has_title_law = urban_elective_succession_law
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has_title_law = urban_elective_succession_law
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}
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}
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@ -3125,10 +3101,8 @@ on_title_gain_usurpation = {
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limit = {
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limit = {
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government_has_flag = government_is_prepublic
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government_has_flag = government_is_prepublic
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any_held_title = {
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any_held_title = {
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filter = {
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title_tier > barony
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title_tier > barony
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is_nomad_title = no
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is_nomad_title = no
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}
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NOT = {
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NOT = {
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has_title_law = saxon_elective_succession_law
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has_title_law = saxon_elective_succession_law
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}
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}
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@ -3164,10 +3138,8 @@ on_title_gain_usurpation = {
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limit = {
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limit = {
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government_has_flag = government_is_urepublic
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government_has_flag = government_is_urepublic
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any_held_title = {
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any_held_title = {
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filter = {
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title_tier > barony
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title_tier > barony
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is_nomad_title = no
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is_nomad_title = no
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}
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NOT = {
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NOT = {
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has_title_law = urban_elective_succession_law
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has_title_law = urban_elective_succession_law
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}
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}
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@ -777,10 +777,8 @@ yearly_playable_pulse = {
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limit = {
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limit = {
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government_has_flag = government_is_prepublic
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government_has_flag = government_is_prepublic
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any_held_title = {
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any_held_title = {
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filter = {
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title_tier > barony
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title_tier > barony
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is_nomad_title = no
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is_nomad_title = no
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}
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NOT = {
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NOT = {
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has_title_law = saxon_elective_succession_law
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has_title_law = saxon_elective_succession_law
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}
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}
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@ -816,10 +814,8 @@ yearly_playable_pulse = {
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limit = {
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limit = {
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government_has_flag = government_is_urepublic
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government_has_flag = government_is_urepublic
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any_held_title = {
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any_held_title = {
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filter = {
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title_tier > barony
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title_tier > barony
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is_nomad_title = no
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is_nomad_title = no
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}
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NOT = {
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NOT = {
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has_title_law = urban_elective_succession_law
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has_title_law = urban_elective_succession_law
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}
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}
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@ -2134,6 +2130,7 @@ yearly_playable_pulse = {
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if = {
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if = {
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limit = {
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limit = {
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is_ai = yes
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is_ai = yes
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NOT = { government_has_flag = government_allows_nomad_domicile_titles }
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}
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}
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every_held_title = {
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every_held_title = {
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limit = {
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limit = {
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@ -2774,10 +2771,8 @@ quarterly_playable_pulse = {
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limit = {
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limit = {
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government_has_flag = government_is_prepublic
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government_has_flag = government_is_prepublic
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any_held_title = {
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any_held_title = {
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filter = {
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title_tier > barony
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title_tier > barony
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is_nomad_title = no
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is_nomad_title = no
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}
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NOT = {
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NOT = {
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has_title_law = saxon_elective_succession_law
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has_title_law = saxon_elective_succession_law
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}
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}
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|
|
@ -2813,10 +2808,8 @@ quarterly_playable_pulse = {
|
||||||
limit = {
|
limit = {
|
||||||
government_has_flag = government_is_urepublic
|
government_has_flag = government_is_urepublic
|
||||||
any_held_title = {
|
any_held_title = {
|
||||||
filter = {
|
title_tier > barony
|
||||||
title_tier > barony
|
is_nomad_title = no
|
||||||
is_nomad_title = no
|
|
||||||
}
|
|
||||||
NOT = {
|
NOT = {
|
||||||
has_title_law = urban_elective_succession_law
|
has_title_law = urban_elective_succession_law
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -617,139 +617,10 @@ courtier_guest_management.2001 = {
|
||||||
}
|
}
|
||||||
random_list = {
|
random_list = {
|
||||||
10 = {
|
10 = {
|
||||||
save_scope_as = minority_leader
|
|
||||||
if = {
|
|
||||||
limit = {
|
|
||||||
player_heir ?= {
|
|
||||||
this != root
|
|
||||||
is_adult = yes
|
|
||||||
}
|
|
||||||
}
|
|
||||||
player_heir = {
|
|
||||||
save_scope_as = laamp_heir
|
|
||||||
save_scope_as = laamp_inheritor
|
|
||||||
custom_tooltip = become_landless_minority_decision_title_scope_tt
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else_if = {
|
|
||||||
limit = { top_liege != this }
|
|
||||||
liege = {
|
|
||||||
save_scope_as = laamp_liege
|
|
||||||
save_scope_as = laamp_inheritor
|
|
||||||
custom_tooltip = become_landless_minority_decision_title_scope_tt
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else = {
|
|
||||||
custom_tooltip = become_landless_minority_decision_title_created_tt
|
|
||||||
if = {
|
|
||||||
limit = {
|
|
||||||
NOT = { exists = scope:laamp_inheritor }
|
|
||||||
}
|
|
||||||
hidden_effect_new_object = {
|
|
||||||
create_character = {
|
|
||||||
template = laamp_inheritor_template
|
|
||||||
culture = root.culture
|
|
||||||
faith = root.faith
|
|
||||||
dynasty = generate
|
|
||||||
location = root.capital_province
|
|
||||||
after_creation = {
|
|
||||||
save_scope_as = laamp_inheritor
|
|
||||||
add_character_flag = new_laamp_inheritor
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
create_landless_minority_title_tooltip_effect = yes
|
|
||||||
show_as_tooltip = {
|
|
||||||
add_prestige = medium_prestige_gain
|
|
||||||
add_character_modifier = {
|
|
||||||
modifier = ep3_voluntary_laamp_character_modifier
|
|
||||||
years = 5
|
|
||||||
}
|
|
||||||
}
|
|
||||||
primary_title = { save_scope_as = old_primary_title }
|
|
||||||
capital_province = { save_scope_as = old_capital_province }
|
|
||||||
if = {
|
|
||||||
limit = { top_liege != this }
|
|
||||||
liege = { save_scope_as = old_liege }
|
|
||||||
}
|
|
||||||
# Transfer landed titles
|
|
||||||
every_held_title = {
|
|
||||||
title_tier > barony
|
|
||||||
limit = {
|
|
||||||
OR = {
|
|
||||||
is_landless_type_title = no
|
|
||||||
is_nomad_title = yes
|
|
||||||
}
|
|
||||||
}
|
|
||||||
add_to_list = target_titles
|
|
||||||
}
|
|
||||||
create_title_and_vassal_change = {
|
|
||||||
type = conquest
|
|
||||||
save_scope_as = change
|
|
||||||
add_claim_on_loss = no
|
|
||||||
}
|
|
||||||
hidden_effect = {
|
|
||||||
every_in_list = {
|
|
||||||
list = target_titles
|
|
||||||
change_title_holder_include_vassals = {
|
|
||||||
holder = scope:laamp_inheritor
|
|
||||||
change = scope:change
|
|
||||||
}
|
|
||||||
}
|
|
||||||
resolve_title_and_vassal_change = scope:change
|
|
||||||
}
|
|
||||||
# Create Adventurer
|
|
||||||
create_landless_minority_title_effect = {
|
create_landless_minority_title_effect = {
|
||||||
REASON = flag:voluntary
|
REASON = flag:voluntary
|
||||||
FLAVOR_CHAR = scope:laamp_inheritor
|
FLAVOR_CHAR = scope:laamp_inheritor
|
||||||
}
|
}
|
||||||
scope:laamp_inheritor = {
|
|
||||||
# Tooltip for player
|
|
||||||
custom_tooltip = become_landless_adventurer_decision_title_scope_tt
|
|
||||||
# Create a loving family so inheritance isn't so borked
|
|
||||||
if = {
|
|
||||||
limit = { has_character_flag = new_laamp_inheritor }
|
|
||||||
trigger_event = game_rule.1001
|
|
||||||
remove_character_flag = new_laamp_inheritor
|
|
||||||
}
|
|
||||||
}
|
|
||||||
hidden_effect = {
|
|
||||||
every_held_title = {
|
|
||||||
limit = {
|
|
||||||
is_noble_family_title = yes
|
|
||||||
}
|
|
||||||
root = { destroy_title = prev }
|
|
||||||
}
|
|
||||||
}
|
|
||||||
# Debug tracking
|
|
||||||
if = {
|
|
||||||
limit = {
|
|
||||||
is_ai = yes
|
|
||||||
debug_only = yes
|
|
||||||
}
|
|
||||||
if = {
|
|
||||||
limit = { exists = global_var:ai_voluntary_laamp_count }
|
|
||||||
change_global_variable = {
|
|
||||||
name = ai_voluntary_laamp_count
|
|
||||||
add = 1
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else = {
|
|
||||||
set_global_variable = {
|
|
||||||
name = ai_voluntary_laamp_count
|
|
||||||
value = 1
|
|
||||||
}
|
|
||||||
}
|
|
||||||
debug_log = "AI became adventurer voluntarily"
|
|
||||||
debug_log_scopes = yes
|
|
||||||
}
|
|
||||||
stress_impact = {
|
|
||||||
craven = minor_stress_impact_gain
|
|
||||||
content = minor_stress_impact_gain
|
|
||||||
lazy = minor_stress_impact_gain
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
60 = {
|
60 = {
|
||||||
}
|
}
|
||||||
|
|
@ -1419,7 +1290,7 @@ courtier_guest_management.4002 = {
|
||||||
#Counteract bonus in above value somewhat
|
#Counteract bonus in above value somewhat
|
||||||
modifier = {
|
modifier = {
|
||||||
culture = { has_cultural_tradition = tradition_diasporic }
|
culture = { has_cultural_tradition = tradition_diasporic }
|
||||||
add = 75
|
add = -10
|
||||||
}
|
}
|
||||||
modifier = {
|
modifier = {
|
||||||
has_trait = historical_character
|
has_trait = historical_character
|
||||||
|
|
|
||||||
|
|
@ -6,7 +6,7 @@
|
||||||
# succession_laws = { landless_adventurer_succession_law }
|
# succession_laws = { landless_adventurer_succession_law }
|
||||||
# effect = {
|
# effect = {
|
||||||
# create_landless_adventurer_title_history_effect = yes
|
# create_landless_adventurer_title_history_effect = yes
|
||||||
# set_variable = { name = adventurer_creation_reason value = flag:historical }
|
# set_variable = { name = adventurer_creation_reason value = flag:voluntary }
|
||||||
# destroy_landless_title_no_dlc_effect = { DATE = 2555.1.1 }
|
# destroy_landless_title_no_dlc_effect = { DATE = 2555.1.1 }
|
||||||
# }
|
# }
|
||||||
# }
|
# }
|
||||||
|
|
@ -20,7 +20,7 @@ d_laamp_test_jewish = {
|
||||||
succession_laws = { confederate_partition_succession_law }
|
succession_laws = { confederate_partition_succession_law }
|
||||||
effect = {
|
effect = {
|
||||||
create_landless_minority_title_history_effect = yes
|
create_landless_minority_title_history_effect = yes
|
||||||
set_variable = { name = adventurer_creation_reason value = flag:historical }
|
set_variable = { name = adventurer_creation_reason value = flag:voluntary }
|
||||||
destroy_landless_title_no_dlc_effect = { DATE = 2555.1.1 }
|
destroy_landless_title_no_dlc_effect = { DATE = 2555.1.1 }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -34,7 +34,7 @@ d_laamp_cale_roman = {
|
||||||
succession_laws = { confederate_partition_succession_law }
|
succession_laws = { confederate_partition_succession_law }
|
||||||
effect = {
|
effect = {
|
||||||
create_landless_minority_title_history_effect = yes
|
create_landless_minority_title_history_effect = yes
|
||||||
set_variable = { name = adventurer_creation_reason value = flag:historical }
|
set_variable = { name = adventurer_creation_reason value = flag:voluntary }
|
||||||
destroy_landless_title_no_dlc_effect = { DATE = 2555.1.1 }
|
destroy_landless_title_no_dlc_effect = { DATE = 2555.1.1 }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -47,7 +47,7 @@ d_laamp_traveller_celtic = {
|
||||||
succession_laws = { confederate_partition_succession_law }
|
succession_laws = { confederate_partition_succession_law }
|
||||||
effect = {
|
effect = {
|
||||||
create_landless_minority_title_history_effect = yes
|
create_landless_minority_title_history_effect = yes
|
||||||
set_variable = { name = adventurer_creation_reason value = flag:historical }
|
set_variable = { name = adventurer_creation_reason value = flag:voluntary }
|
||||||
destroy_landless_title_no_dlc_effect = { DATE = 2555.1.1 }
|
destroy_landless_title_no_dlc_effect = { DATE = 2555.1.1 }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -60,7 +60,7 @@ d_laamp_turkisch_simurghi = {
|
||||||
succession_laws = { confederate_partition_succession_law }
|
succession_laws = { confederate_partition_succession_law }
|
||||||
effect = {
|
effect = {
|
||||||
create_landless_minority_title_history_effect = yes
|
create_landless_minority_title_history_effect = yes
|
||||||
set_variable = { name = adventurer_creation_reason value = flag:historical }
|
set_variable = { name = adventurer_creation_reason value = flag:voluntary }
|
||||||
destroy_landless_title_no_dlc_effect = { DATE = 2555.1.1 }
|
destroy_landless_title_no_dlc_effect = { DATE = 2555.1.1 }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -74,7 +74,7 @@ d_laamp_beur_simurghi = {
|
||||||
succession_laws = { confederate_partition_succession_law }
|
succession_laws = { confederate_partition_succession_law }
|
||||||
effect = {
|
effect = {
|
||||||
create_landless_minority_title_history_effect = yes
|
create_landless_minority_title_history_effect = yes
|
||||||
set_variable = { name = adventurer_creation_reason value = flag:historical }
|
set_variable = { name = adventurer_creation_reason value = flag:voluntary }
|
||||||
destroy_landless_title_no_dlc_effect = { DATE = 2555.1.1 }
|
destroy_landless_title_no_dlc_effect = { DATE = 2555.1.1 }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -89,7 +89,7 @@ d_laamp_zolt = { # Saltpites
|
||||||
succession_laws = { landless_adventurer_succession_law }
|
succession_laws = { landless_adventurer_succession_law }
|
||||||
effect = {
|
effect = {
|
||||||
create_landless_adventurer_title_history_effect = yes
|
create_landless_adventurer_title_history_effect = yes
|
||||||
set_variable = { name = adventurer_creation_reason value = flag:historical }
|
set_variable = { name = adventurer_creation_reason value = flag:voluntary }
|
||||||
destroy_landless_title_no_dlc_effect = { DATE = 2555.1.1 }
|
destroy_landless_title_no_dlc_effect = { DATE = 2555.1.1 }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -103,7 +103,7 @@ d_laamp_bookwyrm = { # Word-Bearers
|
||||||
succession_laws = { landless_adventurer_succession_law }
|
succession_laws = { landless_adventurer_succession_law }
|
||||||
effect = {
|
effect = {
|
||||||
create_landless_adventurer_title_history_effect = yes
|
create_landless_adventurer_title_history_effect = yes
|
||||||
set_variable = { name = adventurer_creation_reason value = flag:historical }
|
set_variable = { name = adventurer_creation_reason value = flag:voluntary }
|
||||||
destroy_landless_title_no_dlc_effect = { DATE = 2555.1.1 }
|
destroy_landless_title_no_dlc_effect = { DATE = 2555.1.1 }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -117,7 +117,7 @@ d_laamp_cool = { # Word-Bearers
|
||||||
succession_laws = { landless_adventurer_succession_law }
|
succession_laws = { landless_adventurer_succession_law }
|
||||||
effect = {
|
effect = {
|
||||||
create_landless_adventurer_title_history_effect = yes
|
create_landless_adventurer_title_history_effect = yes
|
||||||
set_variable = { name = adventurer_creation_reason value = flag:historical }
|
set_variable = { name = adventurer_creation_reason value = flag:voluntary }
|
||||||
destroy_landless_title_no_dlc_effect = { DATE = 2555.1.1 }
|
destroy_landless_title_no_dlc_effect = { DATE = 2555.1.1 }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -131,7 +131,7 @@ d_laamp_rostagnac = { # Cadets of Gascony
|
||||||
succession_laws = { landless_adventurer_succession_law }
|
succession_laws = { landless_adventurer_succession_law }
|
||||||
effect = {
|
effect = {
|
||||||
create_landless_adventurer_title_history_effect = yes
|
create_landless_adventurer_title_history_effect = yes
|
||||||
set_variable = { name = adventurer_creation_reason value = flag:historical }
|
set_variable = { name = adventurer_creation_reason value = flag:voluntary }
|
||||||
destroy_landless_title_no_dlc_effect = { DATE = 2555.1.1 }
|
destroy_landless_title_no_dlc_effect = { DATE = 2555.1.1 }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -145,7 +145,7 @@ d_laamp_knife = { # Leather Aprons
|
||||||
succession_laws = { landless_adventurer_succession_law }
|
succession_laws = { landless_adventurer_succession_law }
|
||||||
effect = {
|
effect = {
|
||||||
create_landless_adventurer_title_history_effect = yes
|
create_landless_adventurer_title_history_effect = yes
|
||||||
set_variable = { name = adventurer_creation_reason value = flag:historical }
|
set_variable = { name = adventurer_creation_reason value = flag:voluntary }
|
||||||
destroy_landless_title_no_dlc_effect = { DATE = 2555.1.1 }
|
destroy_landless_title_no_dlc_effect = { DATE = 2555.1.1 }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue