diff --git a/N3OW/common/domiciles/buildings/00_camp_buildings.txt b/N3OW/common/domiciles/buildings/00_camp_buildings.txt new file mode 100644 index 00000000..e066e7ee --- /dev/null +++ b/N3OW/common/domiciles/buildings/00_camp_buildings.txt @@ -0,0 +1,6234 @@ +@camp_building_main_slot_construction_duration_t1 = 180 +@camp_building_main_slot_construction_duration_t2 = 210 +@camp_building_main_slot_construction_duration_t3 = 240 +@camp_building_main_slot_construction_duration_t4 = 300 +@camp_building_main_slot_construction_duration_t5 = 360 +@camp_building_main_slot_construction_duration_t6 = 420 + +@camp_building_internal_slot_construction_duration_t1 = 180 +@camp_building_internal_slot_construction_duration_t2 = 240 +@camp_building_internal_slot_construction_duration_t3 = 300 + +################## +# CAMP BUILDINGS +################## +### Camp Main Building - Pavilion +camp_main_01 = { + slot_type = main + # Always built, so construction time doesn't matter. + construction_time = 1 + allowed_domicile_types = { camp } + + character_modifier = { + health = 0.5 + domicile_external_slots_capacity_add = 2 + } + + parameters = { + camp_unlocks_second_officer = yes + } + + # If you ever lose your main tent, for the love of god, get it back AQAP. + ai_value = { value = 10000 } + + ### ASIAN + asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_pavillion.dds" + texture = "gfx/interface/window_domiciles/laamp_building_pavillion_asian_level_01.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_pavillion_asian_level_01_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_main_building" + } + + ### WESTERN + asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_western_culture_group_trigger = yes + has_graphical_india_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_pavillion.dds" + texture = "gfx/interface/window_domiciles/laamp_building_pavillion_level_01.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_pavillion_level_01_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_main_building" + } + + ### TRIBAL + asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_norse_culture_group_trigger = yes + has_graphical_african_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_pavillion.dds" + texture = "gfx/interface/window_domiciles/laamp_building_pavillion_tribal_level_01.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_pavillion_tribal_level_01_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_main_building" + } + + ### STEPPE + asset = { + trigger = { + owner.culture = { + has_graphical_steppe_culture_group_trigger = yes + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_pavillion.dds" + texture = "gfx/interface/window_domiciles/laamp_building_pavillion_steppe_level_01.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_pavillion_steppe_level_01_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_main_building" + } + + ### DESERT + asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_mena_culture_group_trigger = yes + has_graphical_iranian_culture_group_trigger = yes + has_graphical_iberian_culture_group_trigger = yes + has_graphical_mediterranean_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_pavillion.dds" + texture = "gfx/interface/window_domiciles/laamp_building_pavillion_desert_level_01.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_pavillion_desert_level_01_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_main_building" + } +} +camp_main_02 = { + slot_type = main + construction_time = @camp_building_main_slot_construction_duration_t4 + allowed_domicile_types = { camp } + previous_building = camp_main_01 + + cost = { gold = camp_main_02_domicile_building_gold_cost_value } + refund = { + gold = { + value = camp_main_02_domicile_building_gold_cost_value + multiply = camp_refund_mult_value + floor = yes + } + } + + character_modifier = { + domicile_external_slots_capacity_add = 1 + men_at_arms_cap = 1 + enemy_hostile_scheme_phase_duration_add = miniscule_scheme_phase_duration_malus_value + character_travel_safety_mult = 0.02 + provisions_capacity_add = 100 + } + + parameters = { + camp_unlocks_second_officer = yes + } + + ai_value = { + value = camp_main_main_path_value + if = { + limit = { + num_domicile_buildings >= 4 + } + multiply = 10 + } + } + + ### ASIAN + asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_pavillion.dds" + texture = "gfx/interface/window_domiciles/laamp_building_pavillion_asian_level_02.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_pavillion_asian_level_02_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_main_building" + } + + ### WESTERN + asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_western_culture_group_trigger = yes + has_graphical_india_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_pavillion.dds" + texture = "gfx/interface/window_domiciles/laamp_building_pavillion_level_02.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_pavillion_level_02_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_main_building" + } + + ### TRIBAL + asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_norse_culture_group_trigger = yes + has_graphical_african_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_pavillion.dds" + texture = "gfx/interface/window_domiciles/laamp_building_pavillion_tribal_level_02.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_pavillion_tribal_level_02_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_main_building" + } + + ### STEPPE + asset = { + trigger = { + owner.culture = { + has_graphical_steppe_culture_group_trigger = yes + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_pavillion.dds" + texture = "gfx/interface/window_domiciles/laamp_building_pavillion_steppe_level_02.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_pavillion_steppe_level_02_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_main_building" + } + + ### DESERT + asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_mena_culture_group_trigger = yes + has_graphical_iranian_culture_group_trigger = yes + has_graphical_iberian_culture_group_trigger = yes + has_graphical_mediterranean_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_pavillion.dds" + texture = "gfx/interface/window_domiciles/laamp_building_pavillion_desert_level_02.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_pavillion_desert_level_02_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_main_building" + } +} +camp_main_03 = { + slot_type = main + construction_time = @camp_building_main_slot_construction_duration_t5 + allowed_domicile_types = { camp } + previous_building = camp_main_02 + + cost = { gold = camp_main_03_domicile_building_gold_cost_value } + refund = { + gold = { + value = camp_main_03_domicile_building_gold_cost_value + add = camp_main_02_domicile_building_gold_cost_value + multiply = camp_refund_mult_value + floor = yes + } + } + + character_modifier = { + maa_toughness_mult = 0.05 + domicile_external_slots_capacity_add = 1 + enemy_hostile_scheme_phase_duration_add = minor_scheme_phase_duration_malus_value + character_travel_safety_mult = 0.02 + provisions_capacity_add = 150 + } + + parameters = { + camp_unlocks_second_officer = yes + } + + ai_value = { + value = camp_main_main_path_value + if = { + limit = { + num_domicile_buildings >= 8 + } + multiply = 10 + } + } + + ### ASIAN + asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_pavillion.dds" + texture = "gfx/interface/window_domiciles/laamp_building_pavillion_asian_level_02.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_pavillion_asian_level_02_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_main_building" + } + + ### WESTERN + asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_western_culture_group_trigger = yes + has_graphical_india_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_pavillion.dds" + texture = "gfx/interface/window_domiciles/laamp_building_pavillion_level_02.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_pavillion_level_02_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_main_building" + } + + ### TRIBAL + asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_norse_culture_group_trigger = yes + has_graphical_african_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_pavillion.dds" + texture = "gfx/interface/window_domiciles/laamp_building_pavillion_tribal_level_02.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_pavillion_tribal_level_02_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_main_building" + } + + ### STEPPE + asset = { + trigger = { + owner.culture = { + has_graphical_steppe_culture_group_trigger = yes + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_pavillion.dds" + texture = "gfx/interface/window_domiciles/laamp_building_pavillion_steppe_level_02.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_pavillion_steppe_level_02_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_main_building" + } + + ### DESERT + asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_mena_culture_group_trigger = yes + has_graphical_iranian_culture_group_trigger = yes + has_graphical_iberian_culture_group_trigger = yes + has_graphical_mediterranean_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_pavillion.dds" + texture = "gfx/interface/window_domiciles/laamp_building_pavillion_desert_level_02.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_pavillion_desert_level_02_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_main_building" + } +} +camp_main_04 = { + slot_type = main + construction_time = @camp_building_main_slot_construction_duration_t6 + allowed_domicile_types = { camp } + previous_building = camp_main_03 + + cost = { gold = camp_main_04_domicile_building_gold_cost_value } + refund = { + gold = { + value = camp_main_04_domicile_building_gold_cost_value + add = camp_main_03_domicile_building_gold_cost_value + add = camp_main_02_domicile_building_gold_cost_value + multiply = camp_refund_mult_value + floor = yes + } + } + + character_modifier = { + maa_toughness_mult = 0.05 + men_at_arms_cap = 1 + enemy_hostile_scheme_phase_duration_add = medium_scheme_phase_duration_malus_value + character_travel_safety_mult = 0.02 + provisions_capacity_add = 250 + } + + parameters = { + camp_unlocks_second_officer = yes + } + + ai_value = { + value = camp_main_main_path_value + if = { + limit = { + num_domicile_buildings >= 12 + } + multiply = 10 + } + } + + ### ASIAN + asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_pavillion.dds" + texture = "gfx/interface/window_domiciles/laamp_building_pavillion_asian_level_03.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_pavillion_asian_level_03_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_main_building" + } + + ### WESTERN + asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_western_culture_group_trigger = yes + has_graphical_india_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_pavillion.dds" + texture = "gfx/interface/window_domiciles/laamp_building_pavillion_level_03.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_pavillion_level_03_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_main_building" + } + + ### TRIBAL + asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_norse_culture_group_trigger = yes + has_graphical_african_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_pavillion.dds" + texture = "gfx/interface/window_domiciles/laamp_building_pavillion_tribal_level_03.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_pavillion_tribal_level_03_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_main_building" + } + + ### STEPPE + asset = { + trigger = { + owner.culture = { + has_graphical_steppe_culture_group_trigger = yes + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_pavillion.dds" + texture = "gfx/interface/window_domiciles/laamp_building_pavillion_steppe_level_03.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_pavillion_steppe_level_03_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_main_building" + } + + ### DESERT + asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_mena_culture_group_trigger = yes + has_graphical_iranian_culture_group_trigger = yes + has_graphical_iberian_culture_group_trigger = yes + has_graphical_mediterranean_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_pavillion.dds" + texture = "gfx/interface/window_domiciles/laamp_building_pavillion_desert_level_03.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_pavillion_desert_level_03_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_main_building" + } +} + +### Supply Tent - Smithing & Provisions +supply_tent_01 = { + internal_slots = 1 + construction_time = @camp_building_main_slot_construction_duration_t1 + allowed_domicile_types = { camp } + + cost = { gold = supply_tent_01_domicile_building_gold_cost_value } + refund = { + gold = { + value = supply_tent_01_domicile_building_gold_cost_value + multiply = camp_refund_mult_value + floor = yes + } + } + + character_modifier = { + provisions_capacity_mult = 0.5 + supply_capacity_mult = 0.25 + } + + parameters = { + camp_unlocks_quartermaster_officer = yes + camp_unlocks_camp_party_food_option = yes + } + + ai_value = { value = supply_tent_main_path_value } + + asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_supply_tent.dds" + texture = "gfx/interface/window_domiciles/laamp_building_supply_tent_asian.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_supply_tent_asian_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_supply_tent" + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_supply_tent.dds" + texture = "gfx/interface/window_domiciles/laamp_building_supply_tent.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_supply_tent_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_supply_tent" + } +} +supply_tent_02 = { + construction_time = @camp_building_main_slot_construction_duration_t2 + allowed_domicile_types = { camp } + previous_building = supply_tent_01 + internal_slots = 2 + + cost = { gold = supply_tent_02_domicile_building_gold_cost_value } + refund = { + gold = { + value = supply_tent_02_domicile_building_gold_cost_value + add = supply_tent_01_domicile_building_gold_cost_value + multiply = camp_refund_mult_value + floor = yes + } + } + + character_modifier = { + provisions_capacity_mult = 0.25 + supply_capacity_mult = 0.25 + } + + parameters = { + camp_unlocks_quartermaster_officer = yes + camp_unlocks_camp_party_food_option = yes + } + + ai_value = { value = supply_tent_main_path_value } + + asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_supply_tent.dds" + texture = "gfx/interface/window_domiciles/laamp_building_supply_tent_asian.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_supply_tent_asian_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_supply_tent" + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_supply_tent.dds" + texture = "gfx/interface/window_domiciles/laamp_building_supply_tent.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_supply_tent_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_supply_tent" + } +} +supply_tent_03 = { + construction_time = @camp_building_main_slot_construction_duration_t3 + allowed_domicile_types = { camp } + previous_building = supply_tent_02 + internal_slots = 3 + + cost = { gold = supply_tent_03_domicile_building_gold_cost_value } + refund = { + gold = { + value = supply_tent_03_domicile_building_gold_cost_value + add = supply_tent_02_domicile_building_gold_cost_value + add = supply_tent_01_domicile_building_gold_cost_value + multiply = camp_refund_mult_value + floor = yes + } + } + + character_modifier = { + provisions_capacity_mult = 0.25 + supply_capacity_mult = 0.25 + } + + parameters = { + camp_unlocks_quartermaster_officer = yes + camp_unlocks_camp_party_food_option = yes + } + + ai_value = { value = supply_tent_main_path_value } + + asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_supply_tent.dds" + texture = "gfx/interface/window_domiciles/laamp_building_supply_tent_asian.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_supply_tent_asian_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_supply_tent" + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_supply_tent.dds" + texture = "gfx/interface/window_domiciles/laamp_building_supply_tent.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_supply_tent_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_supply_tent" + } +} +supply_tent_04 = { + construction_time = @camp_building_main_slot_construction_duration_t4 + allowed_domicile_types = { camp } + previous_building = supply_tent_03 + internal_slots = 4 + + cost = { gold = supply_tent_04_domicile_building_gold_cost_value } + refund = { + gold = { + value = supply_tent_04_domicile_building_gold_cost_value + add = supply_tent_03_domicile_building_gold_cost_value + add = supply_tent_02_domicile_building_gold_cost_value + add = supply_tent_01_domicile_building_gold_cost_value + multiply = camp_refund_mult_value + floor = yes + } + } + + character_modifier = { + provisions_capacity_mult = 0.35 + supply_capacity_mult = 0.25 + } + + parameters = { + camp_unlocks_quartermaster_officer = yes + camp_unlocks_camp_party_food_option = yes + } + + ai_value = { value = supply_tent_main_path_value } + + asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_supply_tent.dds" + texture = "gfx/interface/window_domiciles/laamp_building_supply_tent_asian.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_supply_tent_asian_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_supply_tent" + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_supply_tent.dds" + texture = "gfx/interface/window_domiciles/laamp_building_supply_tent.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_supply_tent_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_supply_tent" + } +} +supply_tent_05 = { + construction_time = @camp_building_main_slot_construction_duration_t5 + allowed_domicile_types = { camp } + previous_building = supply_tent_04 + internal_slots = 5 + + cost = { gold = supply_tent_05_domicile_building_gold_cost_value } + refund = { + gold = { + value = supply_tent_05_domicile_building_gold_cost_value + add = supply_tent_04_domicile_building_gold_cost_value + add = supply_tent_03_domicile_building_gold_cost_value + add = supply_tent_02_domicile_building_gold_cost_value + add = supply_tent_01_domicile_building_gold_cost_value + multiply = camp_refund_mult_value + floor = yes + } + } + + character_modifier = { + provisions_capacity_mult = 0.35 + supply_capacity_mult = 0.25 + } + + parameters = { + camp_unlocks_quartermaster_officer = yes + camp_unlocks_camp_party_food_option = yes + } + + ai_value = { value = supply_tent_main_path_value } + + asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_supply_tent.dds" + texture = "gfx/interface/window_domiciles/laamp_building_supply_tent_asian.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_supply_tent_asian_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_supply_tent" + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_supply_tent.dds" + texture = "gfx/interface/window_domiciles/laamp_building_supply_tent.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_supply_tent_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_supply_tent" + } +} +supply_tent_06 = { + construction_time = @camp_building_main_slot_construction_duration_t6 + allowed_domicile_types = { camp } + previous_building = supply_tent_05 + internal_slots = 6 + + cost = { gold = supply_tent_06_domicile_building_gold_cost_value } + refund = { + gold = { + value = supply_tent_06_domicile_building_gold_cost_value + add = supply_tent_05_domicile_building_gold_cost_value + add = supply_tent_04_domicile_building_gold_cost_value + add = supply_tent_03_domicile_building_gold_cost_value + add = supply_tent_02_domicile_building_gold_cost_value + add = supply_tent_01_domicile_building_gold_cost_value + multiply = camp_refund_mult_value + floor = yes + } + } + + character_modifier = { + provisions_capacity_mult = 0.5 + supply_capacity_mult = 0.25 + } + + parameters = { + camp_unlocks_quartermaster_officer = yes + camp_unlocks_camp_party_food_option = yes + } + + ai_value = { value = supply_tent_main_path_value } + + asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_supply_tent.dds" + texture = "gfx/interface/window_domiciles/laamp_building_supply_tent_asian.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_supply_tent_asian_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_supply_tent" + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_supply_tent.dds" + texture = "gfx/interface/window_domiciles/laamp_building_supply_tent.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_supply_tent_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_supply_tent" + } +} +# Upgrades +supply_tent_sutler = { # Sutler + slot_type = internal + construction_time = @camp_building_internal_slot_construction_duration_t1 + allowed_domicile_types = { camp } + previous_building = supply_tent_01 + + cost = { gold = supply_tent_sutler_domicile_building_gold_cost_value } + refund = { + gold = { + value = supply_tent_sutler_domicile_building_gold_cost_value + multiply = camp_refund_mult_value + floor = yes + } + } + + character_modifier = { + domicile_monthly_gold_add = 0.1 + monthly_stewardship_lifestyle_xp_gain_mult = 0.25 + supply_capacity_mult = 0.5 + } + + ai_value = { + value = camp_building_ai_base_t1 + if = { + limit = { + owner = { has_lifestyle = stewardship_lifestyle } + } + add = camp_building_ai_lifestyle_bias_value + } + multiply = 10 + } + + asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_sutler.dds" + texture = "gfx/interface/window_domiciles/laamp_building_supply_tent_asian.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_supply_tent_asian_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_supply_tent" + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_sutler.dds" + texture = "gfx/interface/window_domiciles/laamp_building_supply_tent.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_supply_tent_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_supply_tent" + } +} +supply_tent_mender = { # Mender + slot_type = internal + construction_time = @camp_building_internal_slot_construction_duration_t1 + allowed_domicile_types = { camp } + previous_building = supply_tent_01 + + cost = { gold = supply_tent_mender_domicile_building_gold_cost_value } + refund = { + gold = { + value = supply_tent_mender_domicile_building_gold_cost_value + multiply = camp_refund_mult_value + floor = yes + } + } + + character_modifier = { + skirmishers_toughness_mult = 0.15 + heavy_infantry_toughness_mult = 0.15 + archers_toughness_mult = 0.15 + pikemen_toughness_mult = 0.15 + } + + ai_value = { + value = camp_building_ai_base_t2 + if = { + limit = { + owner = { has_lifestyle = stewardship_lifestyle } + } + add = camp_building_ai_lifestyle_bias_value + } + multiply = 10 + } + + asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_mender.dds" + texture = "gfx/interface/window_domiciles/laamp_building_supply_tent_asian.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_supply_tent_asian_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_supply_tent" + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_mender.dds" + texture = "gfx/interface/window_domiciles/laamp_building_supply_tent.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_supply_tent_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_supply_tent" + } +} +supply_tent_smithy = { # Smithy + slot_type = internal + construction_time = @camp_building_internal_slot_construction_duration_t2 + allowed_domicile_types = { camp } + previous_building = supply_tent_01 + + cost = { gold = supply_tent_smithy_domicile_building_gold_cost_value } + refund = { + gold = { + value = supply_tent_smithy_domicile_building_gold_cost_value + multiply = camp_refund_mult_value + floor = yes + } + } + + character_modifier = { + domicile_monthly_gold_add = 0.1 + hard_casualty_modifier = -0.2 + light_cavalry_toughness_mult = 0.2 + heavy_cavalry_toughness_mult = 0.1 + camel_cavalry_toughness_mult = 0.2 + archer_cavalry_toughness_mult = 0.1 + # Not elephantry for obvious reasons. + } + + parameters = { + camp_unlocks_armorer_officer = yes + } + + ai_value = { + value = camp_building_ai_base_t4 + if = { + limit = { + owner = { + OR = { + has_lifestyle = martial_lifestyle + has_lifestyle = stewardship_lifestyle + has_lifestyle = learning_lifestyle + } + } + } + add = camp_building_ai_lifestyle_bias_value + } + multiply = 10 + } + + asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_smithy.dds" + texture = "gfx/interface/window_domiciles/laamp_building_supply_tent_asian.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_supply_tent_asian_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_supply_tent" + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_smithy.dds" + texture = "gfx/interface/window_domiciles/laamp_building_supply_tent.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_supply_tent_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_supply_tent" + } +} +supply_tent_arsenal = { # Arsenal + slot_type = internal + construction_time = @camp_building_internal_slot_construction_duration_t3 + allowed_domicile_types = { camp } + previous_building = supply_tent_01 + + cost = { gold = supply_tent_arsenal_domicile_building_gold_cost_value } + refund = { + gold = { + value = supply_tent_arsenal_domicile_building_gold_cost_value + multiply = camp_refund_mult_value + floor = yes + } + } + + character_modifier = { + men_at_arms_limit = 1 + army_damage_mult = 0.1 + } + + parameters = { + camp_unlocks_armorer_officer = yes + } + + ai_value = { + value = camp_building_ai_base_t3 + if = { + limit = { + owner = { has_lifestyle = martial_lifestyle } + } + add = camp_building_ai_lifestyle_bias_value + } + multiply = 10 + } + + asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_arsenal.dds" + texture = "gfx/interface/window_domiciles/laamp_building_supply_tent_asian.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_supply_tent_asian_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_supply_tent" + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_arsenal.dds" + texture = "gfx/interface/window_domiciles/laamp_building_supply_tent.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_supply_tent_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_supply_tent" + } +} +supply_tent_reserve_provisions = { # Reserve Provisions + slot_type = internal + construction_time = @camp_building_internal_slot_construction_duration_t2 + allowed_domicile_types = { camp } + previous_building = supply_tent_01 + + cost = { gold = supply_tent_reserve_provisions_domicile_building_gold_cost_value } + refund = { + gold = { + value = supply_tent_reserve_provisions_domicile_building_gold_cost_value + multiply = camp_refund_mult_value + floor = yes + } + } + + can_construct = { + custom_tooltip = { + text = supply_tent_reserve_provisions.tt.unlocked_by_purpose + has_realm_law_flag = unlocks_supply_tent_reserve_provisions + } + } + + character_modifier = { + jungle_provisions_use_mult = -0.25 + taiga_provisions_use_mult = -0.25 + oasis_provisions_use_mult = -0.2 + mountains_provisions_use_mult = -0.1 + steppe_provisions_use_mult = -0.1 + drylands_provisions_use_mult = -0.1 + } + + parameters = { + camp_unlocks_chief_forager_officer = yes + } + + ai_value = { + value = camp_building_ai_base_t5 + if = { + limit = { + owner = { has_lifestyle = diplomacy_lifestyle } + } + add = camp_building_ai_lifestyle_bias_value + } + multiply = 10 + } + + asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_reserve_provisions.dds" + texture = "gfx/interface/window_domiciles/laamp_building_supply_tent_asian.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_supply_tent_asian_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_supply_tent" + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_reserve_provisions.dds" + texture = "gfx/interface/window_domiciles/laamp_building_supply_tent.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_supply_tent_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_supply_tent" + } +} +supply_tent_reserve_water = { # Reserve Water + slot_type = internal + construction_time = @camp_building_internal_slot_construction_duration_t2 + allowed_domicile_types = { camp } + previous_building = supply_tent_01 + + cost = { gold = supply_tent_reserve_water_domicile_building_gold_cost_value } + refund = { + gold = { + value = supply_tent_reserve_water_domicile_building_gold_cost_value + multiply = camp_refund_mult_value + floor = yes + } + } + + can_construct = { + custom_tooltip = { + text = supply_tent_reserve_water.tt.unlocked_by_purpose + has_realm_law_flag = unlocks_supply_tent_reserve_water + } + } + + character_modifier = { + desert_provisions_use_mult = -0.25 + desert_mountains_provisions_use_mult = -0.25 + mountains_provisions_use_mult = -0.1 + steppe_provisions_use_mult = -0.1 + drylands_provisions_use_mult = -0.1 + } + + parameters = { + camp_unlocks_chief_forager_officer = yes + } + + ai_value = { + value = camp_building_ai_base_t5 + if = { + limit = { + owner = { has_lifestyle = diplomacy_lifestyle } + } + add = camp_building_ai_lifestyle_bias_value + } + multiply = 10 + } + + asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_reserve_water.dds" + texture = "gfx/interface/window_domiciles/laamp_building_supply_tent_asian.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_supply_tent_asian_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_supply_tent" + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_reserve_water.dds" + texture = "gfx/interface/window_domiciles/laamp_building_supply_tent.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_supply_tent_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_supply_tent" + } +} +supply_tent_climbing_gear = { # Climbing Gear + slot_type = internal + construction_time = @camp_building_internal_slot_construction_duration_t1 + allowed_domicile_types = { camp } + previous_building = supply_tent_01 + + cost = { gold = supply_tent_climbing_gear_domicile_building_gold_cost_value } + refund = { + gold = { + value = supply_tent_climbing_gear_domicile_building_gold_cost_value + multiply = camp_refund_mult_value + floor = yes + } + } + + can_construct = { + custom_tooltip = { + text = supply_tent_climbing_gear.tt.unlocked_by_purpose + has_realm_law_flag = unlocks_supply_tent_climbing_gear + } + } + + character_modifier = { + mountains_travel_danger = -20 + desert_mountains_travel_danger = -20 + mountains_advantage = 10 + desert_mountains_advantage = 10 + mountains_min_combat_roll = 5 + desert_mountains_min_combat_roll = 5 + } + + ai_value = { + value = camp_building_ai_base_t5 + if = { + limit = { + owner = { has_lifestyle = diplomacy_lifestyle } + } + add = camp_building_ai_lifestyle_bias_value + } + multiply = 10 + } + + asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_climbing.dds" + texture = "gfx/interface/window_domiciles/laamp_building_supply_tent_asian.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_supply_tent_asian_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_supply_tent" + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_climbing.dds" + texture = "gfx/interface/window_domiciles/laamp_building_supply_tent.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_supply_tent_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_supply_tent" + } +} +supply_tent_subdued_gear = { # Subdued Gear + slot_type = internal + construction_time = @camp_building_internal_slot_construction_duration_t2 + allowed_domicile_types = { camp } + previous_building = supply_tent_01 + + cost = { gold = supply_tent_subdued_gear_domicile_building_gold_cost_value } + refund = { + gold = { + value = supply_tent_subdued_gear_domicile_building_gold_cost_value + multiply = camp_refund_mult_value + floor = yes + } + } + + can_construct = { + custom_tooltip = { + text = supply_tent_subdued_gear.tt.unlocked_by_purpose + has_realm_law_flag = unlocks_supply_tent_subdued_gear + } + } + + character_modifier = { + owned_scheme_secrecy_add = 20 + } + + parameters = { + camp_unlocks_master_thief_officer = yes + camp_reduced_criminal_contract_xp_gain = yes + } + + ai_value = { + value = camp_building_ai_base_t5 + if = { + limit = { + owner = { has_lifestyle = intrigue_lifestyle } + } + add = camp_building_ai_lifestyle_bias_value + } + multiply = 10 + } + + asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_subdued_gear.dds" + texture = "gfx/interface/window_domiciles/laamp_building_supply_tent_asian.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_supply_tent_asian_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_supply_tent" + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_subdued_gear.dds" + texture = "gfx/interface/window_domiciles/laamp_building_supply_tent.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_supply_tent_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_supply_tent" + } +} +### Barber Tent - Remedies & Torture +barber_tent_01 = { + internal_slots = 1 + construction_time = @camp_building_main_slot_construction_duration_t1 + allowed_domicile_types = { camp } + + cost = { gold = barber_tent_01_domicile_building_gold_cost_value } + refund = { + gold = { + value = barber_tent_01_domicile_building_gold_cost_value + multiply = camp_refund_mult_value + floor = yes + } + } + + character_modifier = { + epidemic_travel_danger = -10 + negate_health_penalty_add = 0.2 + hard_casualty_modifier = -0.03 + domicile_monthly_gold_add = 0.2 + } + + parameters = { + camp_infection_chance_buff_1 = yes + } + + ai_value = { value = barber_tent_main_path_value } + + asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_barber.dds" + texture = "gfx/interface/window_domiciles/laamp_building_barber_asian.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_barber_asian_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_barber_tent" + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_barber.dds" + texture = "gfx/interface/window_domiciles/laamp_building_barber.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_barber_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_barber_tent" + + } +} +barber_tent_02 = { + construction_time = @camp_building_main_slot_construction_duration_t2 + allowed_domicile_types = { camp } + previous_building = barber_tent_01 + internal_slots = 2 + + cost = { gold = barber_tent_02_domicile_building_gold_cost_value } + refund = { + gold = { + value = barber_tent_02_domicile_building_gold_cost_value + add = barber_tent_01_domicile_building_gold_cost_value + multiply = camp_refund_mult_value + floor = yes + } + } + + character_modifier = { + epidemic_travel_danger = -5 + negate_health_penalty_add = 0.2 + hard_casualty_modifier = -0.03 + domicile_monthly_gold_add = 0.2 + } + + parameters = { + camp_infection_chance_buff_2 = yes + } + + ai_value = { value = barber_tent_main_path_value } + + asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_barber.dds" + texture = "gfx/interface/window_domiciles/laamp_building_barber_asian.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_barber_asian_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_barber_tent" + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_barber.dds" + texture = "gfx/interface/window_domiciles/laamp_building_barber.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_barber_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_barber_tent" + } +} +barber_tent_03 = { + construction_time = @camp_building_main_slot_construction_duration_t3 + allowed_domicile_types = { camp } + previous_building = barber_tent_02 + internal_slots = 3 + + cost = { gold = barber_tent_03_domicile_building_gold_cost_value } + refund = { + gold = { + value = barber_tent_03_domicile_building_gold_cost_value + add = barber_tent_02_domicile_building_gold_cost_value + add = barber_tent_01_domicile_building_gold_cost_value + multiply = camp_refund_mult_value + floor = yes + } + } + + character_modifier = { + epidemic_travel_danger = -5 + negate_health_penalty_add = 0.2 + hard_casualty_modifier = -0.03 + domicile_monthly_gold_add = 0.2 + } + + parameters = { + camp_infection_chance_buff_3 = yes + } + + ai_value = { value = barber_tent_main_path_value } + + asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_barber.dds" + texture = "gfx/interface/window_domiciles/laamp_building_barber_asian.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_barber_asian_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_barber_tent" + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_barber.dds" + texture = "gfx/interface/window_domiciles/laamp_building_barber.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_barber_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_barber_tent" + } +} +barber_tent_04 = { + construction_time = @camp_building_main_slot_construction_duration_t4 + allowed_domicile_types = { camp } + previous_building = barber_tent_03 + internal_slots = 3 + + cost = { gold = barber_tent_04_domicile_building_gold_cost_value } + refund = { + gold = { + value = barber_tent_04_domicile_building_gold_cost_value + add = barber_tent_03_domicile_building_gold_cost_value + add = barber_tent_02_domicile_building_gold_cost_value + add = barber_tent_01_domicile_building_gold_cost_value + multiply = camp_refund_mult_value + floor = yes + } + } + + character_modifier = { + epidemic_travel_danger = -7 + negate_health_penalty_add = 0.2 + hard_casualty_modifier = -0.03 + domicile_monthly_gold_add = 0.2 + } + + parameters = { + camp_infection_chance_buff_4 = yes + } + + ai_value = { value = barber_tent_main_path_value } + + asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_barber.dds" + texture = "gfx/interface/window_domiciles/laamp_building_barber_asian.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_barber_asian_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_barber_tent" + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_barber.dds" + texture = "gfx/interface/window_domiciles/laamp_building_barber.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_barber_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_barber_tent" + } +} +barber_tent_05 = { + construction_time = @camp_building_main_slot_construction_duration_t5 + allowed_domicile_types = { camp } + previous_building = barber_tent_04 + internal_slots = 3 + + cost = { gold = barber_tent_05_domicile_building_gold_cost_value } + refund = { + gold = { + value = barber_tent_05_domicile_building_gold_cost_value + add = barber_tent_04_domicile_building_gold_cost_value + add = barber_tent_03_domicile_building_gold_cost_value + add = barber_tent_02_domicile_building_gold_cost_value + add = barber_tent_01_domicile_building_gold_cost_value + multiply = camp_refund_mult_value + floor = yes + } + } + + character_modifier = { + epidemic_travel_danger = -7 + negate_health_penalty_add = 0.2 + hard_casualty_modifier = -0.03 + domicile_monthly_gold_add = 0.2 + } + + parameters = { + camp_infection_chance_buff_5 = yes + } + + ai_value = { value = barber_tent_main_path_value } + + asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_barber.dds" + texture = "gfx/interface/window_domiciles/laamp_building_barber_asian.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_barber_asian_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_barber_tent" + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_barber.dds" + texture = "gfx/interface/window_domiciles/laamp_building_barber.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_barber_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_barber_tent" + } +} +barber_tent_06 = { + construction_time = @camp_building_main_slot_construction_duration_t6 + allowed_domicile_types = { camp } + previous_building = barber_tent_05 + internal_slots = 3 + + cost = { gold = barber_tent_06_domicile_building_gold_cost_value } + refund = { + gold = { + value = barber_tent_06_domicile_building_gold_cost_value + add = barber_tent_05_domicile_building_gold_cost_value + add = barber_tent_04_domicile_building_gold_cost_value + add = barber_tent_03_domicile_building_gold_cost_value + add = barber_tent_02_domicile_building_gold_cost_value + add = barber_tent_01_domicile_building_gold_cost_value + multiply = camp_refund_mult_value + floor = yes + } + } + + character_modifier = { + epidemic_travel_danger = -10 + negate_health_penalty_add = 0.5 + hard_casualty_modifier = -0.03 + domicile_monthly_gold_add = 0.2 + } + + parameters = { + camp_infection_chance_buff_6 = yes + } + + ai_value = { value = barber_tent_main_path_value } + + asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_barber.dds" + texture = "gfx/interface/window_domiciles/laamp_building_barber_asian.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_barber_asian_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_barber_tent" + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_barber.dds" + texture = "gfx/interface/window_domiciles/laamp_building_barber.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_barber_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_barber_tent" + } +} +# Upgrades +barber_tent_surgeons_tools = { # Surgeon's Tools + slot_type = internal + construction_time = @camp_building_internal_slot_construction_duration_t1 + allowed_domicile_types = { camp } + previous_building = barber_tent_01 + + cost = { gold = barber_tent_surgeons_tools_domicile_building_gold_cost_value } + refund = { + gold = { + value = barber_tent_surgeons_tools_domicile_building_gold_cost_value + multiply = camp_refund_mult_value + floor = yes + } + } + + character_modifier = { + negate_health_penalty_add = 0.50 + hard_casualty_modifier = -0.2 + } + + parameters = { + camp_improved_court_physician_aptitude = yes + } + + ai_value = { + value = camp_building_ai_base_t5 + if = { + limit = { + owner = { has_lifestyle = learning_lifestyle } + } + add = camp_building_ai_lifestyle_bias_value + } + multiply = 10 + } + + asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_surgeons_tools.dds" + texture = "gfx/interface/window_domiciles/laamp_building_barber_asian.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_barber_asian_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_barber_tent" + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_surgeons_tools.dds" + texture = "gfx/interface/window_domiciles/laamp_building_barber.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_barber_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_barber_tent" + } +} +barber_tent_dentists_tools = { # Dentist's Tools + slot_type = internal + construction_time = @camp_building_internal_slot_construction_duration_t1 + allowed_domicile_types = { camp } + previous_building = barber_tent_01 + + cost = { gold = barber_tent_dentists_tools_domicile_building_gold_cost_value } + refund = { + gold = { + value = barber_tent_dentists_tools_domicile_building_gold_cost_value + multiply = camp_refund_mult_value + floor = yes + } + } + + character_modifier = { + negate_health_penalty_add = 0.25 + hard_casualty_modifier = -0.1 + } + + ai_value = { + value = camp_building_ai_base_t2 + if = { + limit = { + owner = { has_lifestyle = learning_lifestyle } + } + add = camp_building_ai_lifestyle_bias_value + } + multiply = 10 + } + + asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_dentist.dds" + texture = "gfx/interface/window_domiciles/laamp_building_barber_asian.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_barber_asian_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_barber_tent" + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_dentist.dds" + texture = "gfx/interface/window_domiciles/laamp_building_barber.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_barber_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_barber_tent" + } +} +barber_tent_torturers_tools = { # Torturer's Tools + slot_type = internal + construction_time = @camp_building_internal_slot_construction_duration_t1 + allowed_domicile_types = { camp } + previous_building = barber_tent_01 + + cost = { gold = barber_tent_torturers_tools_domicile_building_gold_cost_value } + refund = { + gold = { + value = barber_tent_torturers_tools_domicile_building_gold_cost_value + multiply = camp_refund_mult_value + floor = yes + } + } + + character_modifier = { + monthly_intrigue_lifestyle_xp_gain_add = 25 + knight_effectiveness_per_dread = 0.001 + dread_baseline_add = 10 + prisoner_opinion = -30 + } + + parameters = { + camp_unlocks_torture_interaction = yes + } + + ai_value = { + value = camp_building_ai_base_t3 + if = { + limit = { + owner = { has_lifestyle = intrigue_lifestyle } + } + add = camp_building_ai_lifestyle_bias_value + } + multiply = 10 + if = { + limit = { + owner = { has_trait = compassionate } + } + multiply = 0 + } + } + + asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_torture.dds" + texture = "gfx/interface/window_domiciles/laamp_building_barber_asian.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_barber_asian_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_barber_tent" + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_torture.dds" + texture = "gfx/interface/window_domiciles/laamp_building_barber.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_barber_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_barber_tent" + } +} +barber_tent_reference_corpus = { # Reference Corpus + slot_type = internal + construction_time = @camp_building_internal_slot_construction_duration_t2 + allowed_domicile_types = { camp } + previous_building = barber_tent_01 + + cost = { gold = barber_tent_reference_corpus_domicile_building_gold_cost_value } + refund = { + gold = { + value = barber_tent_reference_corpus_domicile_building_gold_cost_value + multiply = camp_refund_mult_value + floor = yes + } + } + + can_construct = { + custom_tooltip = { + text = barber_tent_reference_corpus.tt.unlocked_by_purpose + has_realm_law_flag = unlocks_barber_tent_reference_corpus + } + } + + character_modifier = { + negate_health_penalty_add = 0.25 + monthly_learning_lifestyle_xp_gain_mult = 0.25 + learning_scheme_phase_duration = -10 + } + + ai_value = { + value = camp_building_ai_base_t5 + if = { + limit = { + owner = { has_lifestyle = learning_lifestyle } + } + add = camp_building_ai_lifestyle_bias_value + } + multiply = 10 + } + + asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_reference_corpus.dds" + texture = "gfx/interface/window_domiciles/laamp_building_barber_asian.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_barber_asian_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_barber_tent" + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_reference_corpus.dds" + texture = "gfx/interface/window_domiciles/laamp_building_barber.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_barber_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_barber_tent" + } +} +barber_tent_morticians_tools = { # Mortician's Tools + slot_type = internal + construction_time = @camp_building_internal_slot_construction_duration_t1 + allowed_domicile_types = { camp } + previous_building = barber_tent_01 + + cost = { gold = barber_tent_morticians_tools_domicile_building_gold_cost_value } + refund = { + gold = { + value = barber_tent_morticians_tools_domicile_building_gold_cost_value + multiply = camp_refund_mult_value + floor = yes + } + } + + can_construct = { + custom_tooltip = { + text = barber_tent_morticians_tools.tt.unlocked_by_purpose + has_realm_law_flag = unlocks_barber_tent_morticians_tools + } + } + + character_modifier = { + dread_baseline_add = 30 + } + + parameters = { + camp_gold_from_victories_or_nearby_battles = yes + } + + ai_value = { + value = camp_building_ai_base_t5 + if = { + limit = { + owner = { has_lifestyle = intrigue_lifestyle } + } + add = camp_building_ai_lifestyle_bias_value + } + multiply = 10 + } + + asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_morticians_tools.dds" + texture = "gfx/interface/window_domiciles/laamp_building_barber_asian.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_barber_asian_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_barber_tent" + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_morticians_tools.dds" + texture = "gfx/interface/window_domiciles/laamp_building_barber.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_barber_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_barber_tent" + } +} +### Baggage Train - Travel & Escorting +baggage_train_01 = { + internal_slots = 1 + construction_time = @camp_building_main_slot_construction_duration_t1 + allowed_domicile_types = { camp } + + cost = { gold = baggage_train_01_domicile_building_gold_cost_value } + refund = { + gold = { + value = baggage_train_01_domicile_building_gold_cost_value + multiply = camp_refund_mult_value + floor = yes + } + } + + character_modifier = { + character_travel_speed_mult = 0.02 + provisions_capacity_mult = 0.1 + supply_capacity_mult = 0.2 + skirmishers_max_size_add = 1 + } + + parameters = { + camp_better_scout_for_talent = yes + camp_unlocks_head_porter_officer = yes + receives_more_escort_contracts = yes + } + + ai_value = { value = baggage_train_main_path_value } + + asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_bagage.dds" + texture = "gfx/interface/window_domiciles/laamp_building_baggage_train_asian.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_baggage_train_asian_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_baggage_train" + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_bagage.dds" + texture = "gfx/interface/window_domiciles/laamp_building_baggage_train.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_baggage_train_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_baggage_train" + } +} +baggage_train_02 = { + construction_time = @camp_building_main_slot_construction_duration_t2 + allowed_domicile_types = { camp } + previous_building = baggage_train_01 + internal_slots = 2 + + cost = { gold = baggage_train_02_domicile_building_gold_cost_value } + refund = { + gold = { + value = baggage_train_02_domicile_building_gold_cost_value + add = baggage_train_01_domicile_building_gold_cost_value + multiply = camp_refund_mult_value + floor = yes + } + } + + character_modifier = { + character_travel_speed_mult = 0.02 + provisions_capacity_mult = 0.1 + supply_capacity_mult = 0.2 + archers_max_size_add = 1 + } + + parameters = { + camp_better_scout_for_talent = yes + camp_unlocks_head_porter_officer = yes + receives_more_escort_contracts = yes + } + + ai_value = { value = baggage_train_main_path_value } + + asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_bagage.dds" + texture = "gfx/interface/window_domiciles/laamp_building_baggage_train_asian.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_baggage_train_asian_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_baggage_train" + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_bagage.dds" + texture = "gfx/interface/window_domiciles/laamp_building_baggage_train.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_baggage_train_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_baggage_train" + } +} +baggage_train_03 = { + construction_time = @camp_building_main_slot_construction_duration_t3 + allowed_domicile_types = { camp } + previous_building = baggage_train_02 + internal_slots = 3 + + cost = { gold = baggage_train_03_domicile_building_gold_cost_value } + refund = { + gold = { + value = baggage_train_03_domicile_building_gold_cost_value + add = baggage_train_02_domicile_building_gold_cost_value + add = baggage_train_01_domicile_building_gold_cost_value + multiply = camp_refund_mult_value + floor = yes + } + } + + character_modifier = { + character_travel_speed_mult = 0.02 + provisions_capacity_mult = 0.1 + supply_capacity_mult = 0.2 + heavy_infantry_max_size_add = 1 + } + + parameters = { + camp_better_scout_for_talent = yes + camp_unlocks_head_porter_officer = yes + receives_more_escort_contracts = yes + } + + ai_value = { value = baggage_train_main_path_value } + + asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_bagage.dds" + texture = "gfx/interface/window_domiciles/laamp_building_baggage_train_asian.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_baggage_train_asian_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_baggage_train" + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_bagage.dds" + texture = "gfx/interface/window_domiciles/laamp_building_baggage_train.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_baggage_train_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_baggage_train" + } +} +baggage_train_04 = { + construction_time = @camp_building_main_slot_construction_duration_t4 + allowed_domicile_types = { camp } + previous_building = baggage_train_03 + internal_slots = 4 + + cost = { gold = baggage_train_04_domicile_building_gold_cost_value } + refund = { + gold = { + value = baggage_train_04_domicile_building_gold_cost_value + add = baggage_train_03_domicile_building_gold_cost_value + add = baggage_train_02_domicile_building_gold_cost_value + add = baggage_train_01_domicile_building_gold_cost_value + multiply = camp_refund_mult_value + floor = yes + } + } + + character_modifier = { + character_travel_speed_mult = 0.02 + provisions_capacity_mult = 0.1 + supply_capacity_mult = 0.2 + light_cavalry_max_size_add = 1 + } + + parameters = { + camp_better_scout_for_talent = yes + camp_unlocks_head_porter_officer = yes + receives_more_escort_contracts = yes + } + + ai_value = { value = baggage_train_main_path_value } + + asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_bagage.dds" + texture = "gfx/interface/window_domiciles/laamp_building_baggage_train_asian.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_baggage_train_asian_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_baggage_train" + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_bagage.dds" + texture = "gfx/interface/window_domiciles/laamp_building_baggage_train.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_baggage_train_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_baggage_train" + } +} +baggage_train_05 = { + construction_time = @camp_building_main_slot_construction_duration_t5 + allowed_domicile_types = { camp } + previous_building = baggage_train_04 + internal_slots = 5 + + cost = { gold = baggage_train_05_domicile_building_gold_cost_value } + refund = { + gold = { + value = baggage_train_05_domicile_building_gold_cost_value + add = baggage_train_04_domicile_building_gold_cost_value + add = baggage_train_03_domicile_building_gold_cost_value + add = baggage_train_02_domicile_building_gold_cost_value + add = baggage_train_01_domicile_building_gold_cost_value + multiply = camp_refund_mult_value + floor = yes + } + } + + character_modifier = { + character_travel_speed_mult = 0.02 + provisions_capacity_mult = 0.1 + supply_capacity_mult = 0.2 + heavy_cavalry_max_size_add = 1 + } + + parameters = { + camp_better_scout_for_talent = yes + camp_unlocks_head_porter_officer = yes + receives_more_escort_contracts = yes + } + + ai_value = { value = baggage_train_main_path_value } + + asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_bagage.dds" + texture = "gfx/interface/window_domiciles/laamp_building_baggage_train_asian.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_baggage_train_asian_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_baggage_train" + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_bagage.dds" + texture = "gfx/interface/window_domiciles/laamp_building_baggage_train.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_baggage_train_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_baggage_train" + } +} +baggage_train_06 = { + construction_time = @camp_building_main_slot_construction_duration_t6 + allowed_domicile_types = { camp } + previous_building = baggage_train_05 + internal_slots = 6 + + cost = { gold = baggage_train_06_domicile_building_gold_cost_value } + refund = { + gold = { + value = baggage_train_06_domicile_building_gold_cost_value + add = baggage_train_05_domicile_building_gold_cost_value + add = baggage_train_04_domicile_building_gold_cost_value + add = baggage_train_03_domicile_building_gold_cost_value + add = baggage_train_02_domicile_building_gold_cost_value + add = baggage_train_01_domicile_building_gold_cost_value + multiply = camp_refund_mult_value + floor = yes + } + } + + character_modifier = { + character_travel_speed_mult = 0.02 + provisions_capacity_mult = 0.1 + supply_capacity_mult = 0.2 + siege_weapon_max_size_add = 1 + } + + parameters = { + camp_better_scout_for_talent = yes + camp_unlocks_head_porter_officer = yes + receives_more_escort_contracts = yes + } + + ai_value = { value = baggage_train_main_path_value } + + asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_bagage.dds" + texture = "gfx/interface/window_domiciles/laamp_building_baggage_train_asian.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_baggage_train_asian_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_baggage_train" + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_bagage.dds" + texture = "gfx/interface/window_domiciles/laamp_building_baggage_train.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_baggage_train_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_baggage_train" + } +} +# Upgrades +baggage_train_ample_steeds = { # Ample Steeds + slot_type = internal + construction_time = @camp_building_internal_slot_construction_duration_t2 + allowed_domicile_types = { camp } + previous_building = baggage_train_01 + + cost = { gold = baggage_train_ample_steeds_domicile_building_gold_cost_value } + refund = { + gold = { + value = baggage_train_ample_steeds_domicile_building_gold_cost_value + multiply = camp_refund_mult_value + floor = yes + } + } + + can_construct = { + custom_tooltip = { + text = baggage_train_ample_steeds.tt.ate_steeds + NOT = { has_character_flag = recently_ate_horses } + } + } + + character_modifier = { + character_travel_speed = 10 + light_cavalry_pursuit_mult = 0.1 + heavy_cavalry_pursuit_mult = 0.1 + archer_cavalry_pursuit_mult = 0.1 + } + + parameters = { + camp_unlocks_head_groom_officer = yes + camp_cheaper_cavalry_reinforcement = yes + } + + ai_value = { + value = camp_building_ai_base_t2 + if = { + limit = { + owner = { has_lifestyle = martial_lifestyle } + } + add = camp_building_ai_lifestyle_bias_value + } + multiply = 10 + } + + asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_ample_steeds.dds" + texture = "gfx/interface/window_domiciles/laamp_building_baggage_train_asian.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_baggage_train_asian_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_baggage_train" + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_ample_steeds.dds" + texture = "gfx/interface/window_domiciles/laamp_building_baggage_train.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_baggage_train_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_baggage_train" + } +} +baggage_train_porters = { # Porters + slot_type = internal + construction_time = @camp_building_internal_slot_construction_duration_t1 + allowed_domicile_types = { camp } + previous_building = baggage_train_01 + + cost = { gold = baggage_train_porters_domicile_building_gold_cost_value } + refund = { + gold = { + value = baggage_train_porters_domicile_building_gold_cost_value + multiply = camp_refund_mult_value + floor = yes + } + } + + character_modifier = { + provisions_capacity_mult = 0.25 + supply_capacity_mult = 0.25 + knight_effectiveness_per_stewardship = 0.01 + } + + parameters = { + camp_recruit_porters_events = yes + camp_improved_reinforcement_from_gold = yes + } + + ai_value = { + value = camp_building_ai_base_t1 + if = { + limit = { + owner = { + OR = { + has_lifestyle = stewardship_lifestyle + has_lifestyle = martial_lifestyle + } + } + } + add = camp_building_ai_lifestyle_bias_value + } + multiply = 10 + } + + asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_porters.dds" + texture = "gfx/interface/window_domiciles/laamp_building_baggage_train_asian.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_baggage_train_asian_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_baggage_train" + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_porters.dds" + texture = "gfx/interface/window_domiciles/laamp_building_baggage_train.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_baggage_train_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_baggage_train" + } +} +baggage_train_trackers = { # Trackers + slot_type = internal + construction_time = @camp_building_internal_slot_construction_duration_t2 + allowed_domicile_types = { camp } + previous_building = baggage_train_01 + + cost = { gold = baggage_train_trackers_domicile_building_gold_cost_value } + refund = { + gold = { + value = baggage_train_trackers_domicile_building_gold_cost_value + multiply = camp_refund_mult_value + floor = yes + } + } + + character_modifier = { + movement_speed = 0.1 + plains_provisions_use_mult = -0.25 + jungle_provisions_use_mult = -0.25 + forest_provisions_use_mult = -0.25 + taiga_provisions_use_mult = -0.25 + drylands_provisions_use_mult = -0.25 + } + + parameters = { + camp_unlocks_huntperson_officer = yes + camp_improved_tracker_contract_success = yes + camp_improves_gather_provisions_hunting = yes + } + + ai_value = { + value = camp_building_ai_base_t3 + if = { + limit = { + owner = { has_lifestyle = martial_lifestyle } + } + add = camp_building_ai_lifestyle_bias_value + } + multiply = 10 + } + + asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_trackers.dds" + texture = "gfx/interface/window_domiciles/laamp_building_baggage_train_asian.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_baggage_train_asian_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_baggage_train" + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_trackers.dds" + texture = "gfx/interface/window_domiciles/laamp_building_baggage_train.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_baggage_train_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_baggage_train" + } +} +baggage_train_kennel = { # Kennel + slot_type = internal + construction_time = @camp_building_internal_slot_construction_duration_t2 + allowed_domicile_types = { camp } + previous_building = baggage_train_01 + + cost = { gold = baggage_train_kennel_domicile_building_gold_cost_value } + refund = { + gold = { + value = baggage_train_kennel_domicile_building_gold_cost_value + multiply = camp_refund_mult_value + floor = yes + } + } + + can_construct = { + custom_tooltip = { + text = baggage_train_kennel.tt.ate_dogs + NOT = { has_character_flag = recently_ate_dogs } + } + } + + character_modifier = { + courtier_opinion = 5 + skirmishers_damage_mult = 0.2 + skirmishers_pursuit_mult = 0.2 + } + + parameters = { + camp_unlocks_kennelperson_officer = yes + camp_unlocks_adopt_a_kennel_dog_decision = yes + } + + ai_value = { value = camp_building_ai_base_t1 } + + asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_kennel.dds" + texture = "gfx/interface/window_domiciles/laamp_building_baggage_train_asian.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_baggage_train_asian_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_baggage_train" + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_kennel.dds" + texture = "gfx/interface/window_domiciles/laamp_building_baggage_train.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_baggage_train_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_baggage_train" + } +} +baggage_train_siege_engineers = { # Siege Engineers + slot_type = internal + construction_time = @camp_building_internal_slot_construction_duration_t3 + allowed_domicile_types = { camp } + previous_building = baggage_train_01 + + cost = { gold = baggage_train_siege_engineers_domicile_building_gold_cost_value } + refund = { + gold = { + value = baggage_train_siege_engineers_domicile_building_gold_cost_value + multiply = camp_refund_mult_value + floor = yes + } + } + + can_construct = { + custom_tooltip = { + text = baggage_train_siege_engineers.tt.unlocked_by_purpose + has_realm_law_flag = unlocks_baggage_train_siege_engineers + } + } + + character_modifier = { + siege_weapon_siege_value_mult = 0.25 + } + + parameters = { + camp_unlocks_chief_engineer_officer = yes + } + + ai_value = { + value = camp_building_ai_base_t5 + if = { + limit = { + owner = { has_lifestyle = martial_lifestyle } + } + add = camp_building_ai_lifestyle_bias_value + } + multiply = 10 + } + + asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_siege_engineers.dds" + texture = "gfx/interface/window_domiciles/laamp_building_baggage_train_asian.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_baggage_train_asian_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_baggage_train" + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_siege_engineers.dds" + texture = "gfx/interface/window_domiciles/laamp_building_baggage_train.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_baggage_train_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_baggage_train" + } +} +baggage_train_shrine = { # Shrine + slot_type = internal + construction_time = @camp_building_internal_slot_construction_duration_t2 + allowed_domicile_types = { camp } + previous_building = baggage_train_01 + + cost = { gold = baggage_train_shrine_domicile_building_gold_cost_value } + refund = { + gold = { + value = baggage_train_shrine_domicile_building_gold_cost_value + multiply = camp_refund_mult_value + floor = yes + } + } + + character_modifier = { + domicile_monthly_piety_add = 0.25 + same_faith_opinion = 5 + learning = 1 + } + + parameters = { + camp_enable_conversion = yes + } + + parameters = { + camp_unlocks_camp_priest_officer = yes + } + + ai_value = { + value = camp_building_ai_base_t3 + if = { + limit = { + owner = { has_lifestyle = learning_lifestyle } + } + add = camp_building_ai_lifestyle_bias_value + } + multiply = 10 + if = { + limit = { + owner = { has_trait = cynical } + } + multiply = 0 + } + } + + asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_shrine.dds" + texture = "gfx/interface/window_domiciles/laamp_building_baggage_train_asian.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_baggage_train_asian_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_baggage_train" + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_camp_shrine.dds" + texture = "gfx/interface/window_domiciles/laamp_building_baggage_train.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_baggage_train_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_baggage_train" + } +} +baggage_train_scribes = { # Scribes + slot_type = internal + construction_time = @camp_building_internal_slot_construction_duration_t2 + allowed_domicile_types = { camp } + previous_building = baggage_train_01 + + cost = { gold = baggage_train_scribes_domicile_building_gold_cost_value } + refund = { + gold = { + value = baggage_train_scribes_domicile_building_gold_cost_value + multiply = camp_refund_mult_value + floor = yes + } + } + + can_construct = { + custom_tooltip = { + text = baggage_train_scribes.tt.unlocked_by_purpose + has_realm_law_flag = unlocks_baggage_train_scribes + } + } + + character_modifier = { + learning_per_prestige_level = 1 + } + + parameters = { + camp_improved_learning_contract_rewards = yes + } + + ai_value = { + value = camp_building_ai_base_t5 + if = { + limit = { + owner = { has_lifestyle = learning_lifestyle } + } + add = camp_building_ai_lifestyle_bias_value + } + multiply = 10 + } + + asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_scribes.dds" + texture = "gfx/interface/window_domiciles/laamp_building_baggage_train_asian.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_baggage_train_asian_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_baggage_train" + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_scribes.dds" + texture = "gfx/interface/window_domiciles/laamp_building_baggage_train.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_baggage_train_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_baggage_train" + } +} +baggage_train_bartering_grounds = { # Bartering Grounds + slot_type = internal + construction_time = @camp_building_internal_slot_construction_duration_t1 + allowed_domicile_types = { camp } + previous_building = baggage_train_01 + + cost = { gold = baggage_train_bartering_grounds_domicile_building_gold_cost_value } + refund = { + gold = { + value = baggage_train_bartering_grounds_domicile_building_gold_cost_value + multiply = camp_refund_mult_value + floor = yes + } + } + + character_modifier = { + monthly_stewardship_lifestyle_xp_gain_mult = 0.25 + } + + parameters = { + camp_improved_stewardship_contract_rewards = yes + camp_unlocks_pawn_gear_interaction = yes + } + + ai_value = { + value = camp_building_ai_base_t4 + if = { + limit = { + owner = { has_lifestyle = stewardship_lifestyle } + } + add = camp_building_ai_lifestyle_bias_value + } + multiply = 10 + } + + asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_bartering_grounds.dds" + texture = "gfx/interface/window_domiciles/laamp_building_baggage_train_asian.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_baggage_train_asian_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_baggage_train" + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_bartering_grounds.dds" + texture = "gfx/interface/window_domiciles/laamp_building_baggage_train.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_baggage_train_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_baggage_train" + } +} +baggage_train_proof_of_claims = { # Proof of Claims + slot_type = internal + construction_time = @camp_building_internal_slot_construction_duration_t3 + allowed_domicile_types = { camp } + previous_building = baggage_train_01 + + cost = { gold = baggage_train_proof_of_claims_domicile_building_gold_cost_value } + refund = { + gold = { + value = baggage_train_proof_of_claims_domicile_building_gold_cost_value + multiply = camp_refund_mult_value + floor = yes + } + } + + can_construct = { + custom_tooltip = { + text = baggage_train_proof_of_claims.tt.unlocked_by_purpose + has_realm_law_flag = unlocks_baggage_train_proof_of_claims + } + } + + character_modifier = { + diplomacy_per_prestige_level = 1 + } + + parameters = { + camp_unlocks_witness_officer = yes + } + + ai_value = { + value = camp_building_ai_base_t5 + if = { + limit = { + owner = { has_lifestyle = diplomacy_lifestyle } + } + add = camp_building_ai_lifestyle_bias_value + } + multiply = 10 + } + + asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_proof_of_claims.dds" + texture = "gfx/interface/window_domiciles/laamp_building_baggage_train_asian.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_baggage_train_asian_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_baggage_train" + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_proof_of_claims.dds" + texture = "gfx/interface/window_domiciles/laamp_building_baggage_train.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_baggage_train_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_baggage_train" + } +} +baggage_train_ransom_cages = { # Ransom Cages + slot_type = internal + construction_time = @camp_building_internal_slot_construction_duration_t2 + allowed_domicile_types = { camp } + previous_building = baggage_train_01 + + cost = { gold = baggage_train_ransom_cages_domicile_building_gold_cost_value } + refund = { + gold = { + value = baggage_train_ransom_cages_domicile_building_gold_cost_value + multiply = camp_refund_mult_value + floor = yes + } + } + + can_construct = { + custom_tooltip = { + text = baggage_train_ransom_cages.tt.unlocked_by_purpose + has_realm_law_flag = unlocks_baggage_train_ransom_cages + } + } + + character_modifier = {} + + parameters = { + camp_unlocks_person_haggler_officer = yes + camp_reduced_prisoner_escape_chance = yes + camp_unlocks_abduct_scheme = yes + } + + ai_value = { + value = camp_building_ai_base_t5 + if = { + limit = { + owner = { has_lifestyle = intrigue_lifestyle } + } + add = camp_building_ai_lifestyle_bias_value + } + multiply = 10 + } + + asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_ransom_cages.dds" + texture = "gfx/interface/window_domiciles/laamp_building_baggage_train_asian.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_baggage_train_asian_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_baggage_train" + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_ransom_cages.dds" + texture = "gfx/interface/window_domiciles/laamp_building_baggage_train.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_baggage_train_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_baggage_train" + } +} +baggage_train_negotiators = { # Negotiators + slot_type = internal + construction_time = @camp_building_internal_slot_construction_duration_t2 + allowed_domicile_types = { camp } + previous_building = baggage_train_01 + + cost = { gold = baggage_train_negotiators_domicile_building_gold_cost_value } + refund = { + gold = { + value = baggage_train_negotiators_domicile_building_gold_cost_value + multiply = camp_refund_mult_value + floor = yes + } + } + + can_construct = { + custom_tooltip = { + text = baggage_train_negotiators.tt.unlocked_by_purpose + has_realm_law_flag = unlocks_baggage_train_negotiators + } + } + + character_modifier = { + monthly_diplomacy_lifestyle_xp_gain_mult = 0.25 + } + + parameters = { + camp_improves_wipe_slate_decision = yes + } + + ai_value = { + value = camp_building_ai_base_t5 + if = { + limit = { + owner = { has_lifestyle = diplomacy_lifestyle } + } + add = camp_building_ai_lifestyle_bias_value + } + multiply = 10 + } + + asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_negotiators.dds" + texture = "gfx/interface/window_domiciles/laamp_building_baggage_train_asian.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_baggage_train_asian_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_baggage_train" + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_negotiators.dds" + texture = "gfx/interface/window_domiciles/laamp_building_baggage_train.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_baggage_train_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_baggage_train" + } +} +baggage_train_ascetics = { # Ascetics + slot_type = internal + construction_time = @camp_building_internal_slot_construction_duration_t2 + allowed_domicile_types = { camp } + previous_building = baggage_train_01 + + cost = { gold = baggage_train_ascetics_domicile_building_gold_cost_value } + refund = { + gold = { + value = baggage_train_ascetics_domicile_building_gold_cost_value + multiply = camp_refund_mult_value + floor = yes + } + } + + can_construct = { + custom_tooltip = { + text = baggage_train_ascetics.tt.unlocked_by_purpose + has_realm_law_flag = unlocks_baggage_train_ascetics + } + } + + character_modifier = { + monthly_learning_lifestyle_xp_gain_mult = 0.25 + domicile_monthly_piety_add = 3 + holy_order_hire_cost_mult = -0.5 + } + + ai_value = { + value = camp_building_ai_base_t5 + if = { + limit = { + owner = { has_lifestyle = learning_lifestyle } + } + add = camp_building_ai_lifestyle_bias_value + } + multiply = 10 + } + + asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_ascetics.dds" + texture = "gfx/interface/window_domiciles/laamp_building_baggage_train_asian.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_baggage_train_asian_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_baggage_train" + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_ascetics.dds" + texture = "gfx/interface/window_domiciles/laamp_building_baggage_train.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_baggage_train_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_baggage_train" + } +} +baggage_train_pleasure_tents = { # Pleasure Tents + slot_type = internal + construction_time = @camp_building_internal_slot_construction_duration_t1 + allowed_domicile_types = { camp } + previous_building = baggage_train_01 + + cost = { gold = baggage_train_pleasure_tents_domicile_building_gold_cost_value } + refund = { + gold = { + value = baggage_train_pleasure_tents_domicile_building_gold_cost_value + multiply = camp_refund_mult_value + floor = yes + } + } + + character_modifier = { + courtier_opinion = 10 + stress_loss_mult = 0.1 + intrigue_scheme_phase_duration = -10 + monthly_intrigue_lifestyle_xp_gain_mult = 0.25 + fertility = 0.2 + } + + ai_value = { + value = camp_building_ai_base_t1 + if = { + limit = { + owner = { has_lifestyle = diplomacy_lifestyle } + } + add = camp_building_ai_lifestyle_bias_value + } + multiply = 10 + } + + asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_pleasure_tents.dds" + texture = "gfx/interface/window_domiciles/laamp_building_baggage_train_asian.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_baggage_train_asian_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_baggage_train" + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_pleasure_tents.dds" + texture = "gfx/interface/window_domiciles/laamp_building_baggage_train.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_baggage_train_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_baggage_train" + } +} +### Mess Tent - Morsels & Morale +mess_tent_01 = { + internal_slots = 1 + construction_time = @camp_building_main_slot_construction_duration_t1 + allowed_domicile_types = { camp } + + cost = { gold = mess_tent_01_domicile_building_gold_cost_value } + refund = { + gold = { + value = mess_tent_01_domicile_building_gold_cost_value + multiply = camp_refund_mult_value + floor = yes + } + } + + character_modifier = { + courtier_and_guest_opinion = 3 + stress_loss_mult = 0.05 + prowess_scheme_phase_duration = miniscule_scheme_phase_duration_bonus_value + } + + parameters = { + camp_unlocks_camp_cook_officer = yes + camp_improves_gather_provisions_decision = yes + camp_unlocks_camp_party_food_option = yes + } + + ai_value = { value = mess_tent_main_path_value } + + asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_mess.dds" + texture = "gfx/interface/window_domiciles/laamp_building_mess_asian.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_mess_asian_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_mess_tent" + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_mess.dds" + texture = "gfx/interface/window_domiciles/laamp_building_mess.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_mess_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_mess_tent" + } +} +mess_tent_02 = { + construction_time = @camp_building_main_slot_construction_duration_t2 + allowed_domicile_types = { camp } + previous_building = mess_tent_01 + internal_slots = 1 + + cost = { gold = mess_tent_02_domicile_building_gold_cost_value } + refund = { + gold = { + value = mess_tent_02_domicile_building_gold_cost_value + add = mess_tent_01_domicile_building_gold_cost_value + multiply = camp_refund_mult_value + floor = yes + } + } + + character_modifier = { + courtier_and_guest_opinion = 3 + stress_loss_mult = 0.05 + prowess_scheme_phase_duration = miniscule_scheme_phase_duration_bonus_value + } + + parameters = { + camp_unlocks_camp_cook_officer = yes + camp_improves_gather_provisions_decision = yes + camp_unlocks_camp_party_food_option = yes + } + + ai_value = { value = mess_tent_main_path_value } + + asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_mess.dds" + texture = "gfx/interface/window_domiciles/laamp_building_mess_asian.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_mess_asian_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_mess_tent" + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_mess.dds" + texture = "gfx/interface/window_domiciles/laamp_building_mess.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_mess_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_mess_tent" + } +} +mess_tent_03 = { + construction_time = @camp_building_main_slot_construction_duration_t3 + allowed_domicile_types = { camp } + previous_building = mess_tent_02 + internal_slots = 2 + + cost = { gold = mess_tent_03_domicile_building_gold_cost_value } + refund = { + gold = { + value = mess_tent_03_domicile_building_gold_cost_value + add = mess_tent_02_domicile_building_gold_cost_value + add = mess_tent_01_domicile_building_gold_cost_value + multiply = camp_refund_mult_value + floor = yes + } + } + + character_modifier = { + courtier_and_guest_opinion = 3 + stress_loss_mult = 0.05 + prowess_scheme_phase_duration = miniscule_scheme_phase_duration_bonus_value + } + + parameters = { + camp_unlocks_camp_cook_officer = yes + camp_improves_gather_provisions_decision = yes + camp_unlocks_camp_party_food_option = yes + } + + ai_value = { value = mess_tent_main_path_value } + + asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_mess.dds" + texture = "gfx/interface/window_domiciles/laamp_building_mess_asian.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_mess_asian_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_mess_tent" + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_mess.dds" + texture = "gfx/interface/window_domiciles/laamp_building_mess.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_mess_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_mess_tent" + } +} +mess_tent_04 = { + construction_time = @camp_building_main_slot_construction_duration_t4 + allowed_domicile_types = { camp } + previous_building = mess_tent_03 + internal_slots = 2 + + cost = { gold = mess_tent_04_domicile_building_gold_cost_value } + refund = { + gold = { + value = mess_tent_04_domicile_building_gold_cost_value + add = mess_tent_03_domicile_building_gold_cost_value + add = mess_tent_02_domicile_building_gold_cost_value + add = mess_tent_01_domicile_building_gold_cost_value + multiply = camp_refund_mult_value + floor = yes + } + } + + character_modifier = { + courtier_and_guest_opinion = 3 + stress_loss_mult = 0.05 + prowess_scheme_phase_duration = miniscule_scheme_phase_duration_bonus_value + } + + parameters = { + camp_unlocks_camp_cook_officer = yes + camp_improves_gather_provisions_decision = yes + camp_unlocks_camp_party_food_option = yes + } + + ai_value = { value = mess_tent_main_path_value } + + asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_mess.dds" + texture = "gfx/interface/window_domiciles/laamp_building_mess_asian.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_mess_asian_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_mess_tent" + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_mess.dds" + texture = "gfx/interface/window_domiciles/laamp_building_mess.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_mess_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_mess_tent" + } +} +mess_tent_05 = { + construction_time = @camp_building_main_slot_construction_duration_t5 + allowed_domicile_types = { camp } + previous_building = mess_tent_04 + internal_slots = 3 + + cost = { gold = mess_tent_05_domicile_building_gold_cost_value } + refund = { + gold = { + value = mess_tent_05_domicile_building_gold_cost_value + add = mess_tent_04_domicile_building_gold_cost_value + add = mess_tent_03_domicile_building_gold_cost_value + add = mess_tent_02_domicile_building_gold_cost_value + add = mess_tent_01_domicile_building_gold_cost_value + multiply = camp_refund_mult_value + floor = yes + } + } + + character_modifier = { + courtier_and_guest_opinion = 3 + stress_loss_mult = 0.05 + prowess_scheme_phase_duration = miniscule_scheme_phase_duration_bonus_value + } + + parameters = { + camp_unlocks_camp_cook_officer = yes + camp_improves_gather_provisions_decision = yes + camp_unlocks_camp_party_food_option = yes + } + + ai_value = { value = mess_tent_main_path_value } + + asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_bagage.dds" + texture = "gfx/interface/window_domiciles/laamp_building_mess_asian.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_mess_asian_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_mess_tent" + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_mess.dds" + texture = "gfx/interface/window_domiciles/laamp_building_mess.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_mess_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_mess_tent" + } +} +mess_tent_06 = { + construction_time = @camp_building_main_slot_construction_duration_t6 + allowed_domicile_types = { camp } + previous_building = mess_tent_05 + internal_slots = 3 + + cost = { gold = mess_tent_06_domicile_building_gold_cost_value } + refund = { + gold = { + value = mess_tent_06_domicile_building_gold_cost_value + add = mess_tent_05_domicile_building_gold_cost_value + add = mess_tent_04_domicile_building_gold_cost_value + add = mess_tent_03_domicile_building_gold_cost_value + add = mess_tent_02_domicile_building_gold_cost_value + add = mess_tent_01_domicile_building_gold_cost_value + multiply = camp_refund_mult_value + floor = yes + } + } + + character_modifier = { + courtier_and_guest_opinion = 3 + stress_loss_mult = 0.05 + prowess_scheme_phase_duration = miniscule_scheme_phase_duration_bonus_value + } + + parameters = { + camp_unlocks_camp_cook_officer = yes + camp_improves_gather_provisions_decision = yes + camp_unlocks_camp_party_food_option = yes + } + + ai_value = { value = mess_tent_main_path_value } + + asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_mess.dds" + texture = "gfx/interface/window_domiciles/laamp_building_mess_asian.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_mess_asian_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_mess_tent" + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_mess.dds" + texture = "gfx/interface/window_domiciles/laamp_building_mess.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_mess_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_mess_tent" + } +} +# Upgrades +mess_tent_herbalists = { # Herbalists + slot_type = internal + construction_time = @camp_building_internal_slot_construction_duration_t2 + allowed_domicile_types = { camp } + previous_building = mess_tent_01 + + cost = { gold = mess_tent_herbalists_domicile_building_gold_cost_value } + refund = { + gold = { + value = mess_tent_herbalists_domicile_building_gold_cost_value + multiply = camp_refund_mult_value + floor = yes + } + } + + character_modifier = { + domicile_monthly_gold_add = 0.1 + } + + parameters = { + camp_unlocks_chief_forager_officer = yes + camp_unlocks_poisoner_scheme_agents = yes + camp_improves_gather_provisions_foraging = yes + } + + ai_value = { + value = camp_building_ai_base_t3 + if = { + limit = { + owner = { has_lifestyle = stewardship_lifestyle } + } + add = camp_building_ai_lifestyle_bias_value + } + multiply = 10 + } + + asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_herbalists.dds" + texture = "gfx/interface/window_domiciles/laamp_building_mess_asian.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_mess_asian_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_mess_tent" + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_herbalists.dds" + texture = "gfx/interface/window_domiciles/laamp_building_mess.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_mess_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_mess_tent" + } +} +mess_tent_brewers = { # Brewers + slot_type = internal + construction_time = @camp_building_internal_slot_construction_duration_t2 + allowed_domicile_types = { camp } + previous_building = mess_tent_01 + + cost = { gold = mess_tent_brewers_domicile_building_gold_cost_value } + refund = { + gold = { + value = mess_tent_brewers_domicile_building_gold_cost_value + multiply = camp_refund_mult_value + floor = yes + } + } + + character_modifier = { + domicile_monthly_gold_add = 0.3 + courtier_opinion = 10 + epidemic_resistance = 5 + } + + parameters = { + camp_unlocks_chief_forager_officer = yes + camp_unlocks_camp_party_food_option = yes + } + + ai_value = { + value = camp_building_ai_base_t2 + if = { + limit = { + owner = { has_lifestyle = stewardship_lifestyle } + } + add = camp_building_ai_lifestyle_bias_value + } + multiply = 10 + } + + asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_brewers.dds" + texture = "gfx/interface/window_domiciles/laamp_building_mess_asian.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_mess_asian_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_mess_tent" + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_brewers.dds" + texture = "gfx/interface/window_domiciles/laamp_building_mess.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_mess_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_mess_tent" + } +} +mess_tent_curers = { # Curers + slot_type = internal + construction_time = @camp_building_internal_slot_construction_duration_t2 + allowed_domicile_types = { camp } + previous_building = mess_tent_01 + + cost = { gold = mess_tent_curers_domicile_building_gold_cost_value } + refund = { + gold = { + value = mess_tent_curers_domicile_building_gold_cost_value + multiply = camp_refund_mult_value + floor = yes + } + } + + character_modifier = { + domicile_monthly_gold_add = 0.2 + provisions_capacity_mult = 0.5 + supply_capacity_mult = 0.25 + } + + ai_value = { + value = camp_building_ai_base_t1 + if = { + limit = { + owner = { has_lifestyle = stewardship_lifestyle } + } + add = camp_building_ai_lifestyle_bias_value + } + multiply = 10 + } + + asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_curers.dds" + texture = "gfx/interface/window_domiciles/laamp_building_mess_asian.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_mess_asian_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_mess_tent" + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_curers.dds" + texture = "gfx/interface/window_domiciles/laamp_building_mess.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_mess_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_mess_tent" + } +} +mess_tent_bakers = { # Bakers + slot_type = internal + construction_time = @camp_building_internal_slot_construction_duration_t1 + allowed_domicile_types = { camp } + previous_building = mess_tent_01 + + cost = { gold = mess_tent_bakers_domicile_building_gold_cost_value } + refund = { + gold = { + value = mess_tent_bakers_domicile_building_gold_cost_value + multiply = camp_refund_mult_value + floor = yes + } + } + + character_modifier = { + domicile_monthly_gold_add = 0.2 + courtier_opinion = 10 + skirmishers_pursuit_mult = 0.4 + light_cavalry_pursuit_mult = 0.4 + archer_cavalry_pursuit_mult = 0.4 + } + + ai_value = { + value = camp_building_ai_base_t1 + if = { + limit = { + owner = { has_lifestyle = stewardship_lifestyle } + } + add = camp_building_ai_lifestyle_bias_value + } + multiply = 10 + } + + asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_bakers.dds" + texture = "gfx/interface/window_domiciles/laamp_building_mess_asian.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_mess_asian_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_mess_tent" + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_bakers.dds" + texture = "gfx/interface/window_domiciles/laamp_building_mess.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_mess_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_mess_tent" + } +} +mess_tent_cooks = { # Cooks + slot_type = internal + construction_time = @camp_building_internal_slot_construction_duration_t1 + allowed_domicile_types = { camp } + previous_building = mess_tent_01 + + cost = { gold = mess_tent_cooks_domicile_building_gold_cost_value } + refund = { + gold = { + value = mess_tent_cooks_domicile_building_gold_cost_value + multiply = camp_refund_mult_value + floor = yes + } + } + + character_modifier = { + courtier_opinion = 20 + provisions_use_mult = -0.25 + heavy_cavalry_pursuit_mult = 0.4 + heavy_infantry_pursuit_add = 5 + } + + parameters = { + camp_improved_camp_party_activity_gains = yes + } + + ai_value = { + value = camp_building_ai_base_t4 + if = { + limit = { + owner = { has_lifestyle = stewardship_lifestyle } + } + add = camp_building_ai_lifestyle_bias_value + } + multiply = 10 + } + + asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_cooks.dds" + texture = "gfx/interface/window_domiciles/laamp_building_mess_asian.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_mess_asian_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_mess_tent" + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_cooks.dds" + texture = "gfx/interface/window_domiciles/laamp_building_mess.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_mess_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_mess_tent" + } +} +### Campfire - Entertainment & Intrigue +camp_fire_01 = { + internal_slots = 1 + construction_time = @camp_building_main_slot_construction_duration_t1 + allowed_domicile_types = { camp } + + cost = { gold = camp_fire_01_domicile_building_gold_cost_value } + refund = { + gold = { + value = camp_fire_01_domicile_building_gold_cost_value + multiply = camp_refund_mult_value + floor = yes + } + } + + character_modifier = { + knight_limit = 1 + knight_effectiveness_mult = 0.02 + men_at_arms_cap = 1 + } + + parameters = { + camp_better_scout_for_talent = yes + fireside_chat_intent_unlock = yes + } + + ai_value = { value = camp_fire_main_path_value } + + asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_campfire.dds" + texture = "gfx/interface/window_domiciles/laamp_building_roaring_campfire_asian.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_roaring_campfire_asian_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_campfire" + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_campfire.dds" + texture = "gfx/interface/window_domiciles/laamp_building_roaring_campfire.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_roaring_campfire_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_campfire" + } +} +camp_fire_02 = { + construction_time = @camp_building_main_slot_construction_duration_t2 + allowed_domicile_types = { camp } + previous_building = camp_fire_01 + internal_slots = 1 + + cost = { gold = camp_fire_02_domicile_building_gold_cost_value } + refund = { + gold = { + value = camp_fire_02_domicile_building_gold_cost_value + add = camp_fire_01_domicile_building_gold_cost_value + multiply = camp_refund_mult_value + floor = yes + } + } + + character_modifier = { + knight_limit = 1 + knight_effectiveness_mult = 0.02 + } + + parameters = { + camp_better_scout_for_talent = yes + fireside_chat_intent_unlock = yes + } + + ai_value = { value = camp_fire_main_path_value } + + asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_campfire.dds" + texture = "gfx/interface/window_domiciles/laamp_building_roaring_campfire_asian.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_roaring_campfire_asian_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_campfire" + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_campfire.dds" + texture = "gfx/interface/window_domiciles/laamp_building_roaring_campfire.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_roaring_campfire_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_campfire" + } +} +camp_fire_03 = { + construction_time = @camp_building_main_slot_construction_duration_t3 + allowed_domicile_types = { camp } + previous_building = camp_fire_02 + internal_slots = 2 + + cost = { gold = camp_fire_03_domicile_building_gold_cost_value } + refund = { + gold = { + value = camp_fire_03_domicile_building_gold_cost_value + add = camp_fire_02_domicile_building_gold_cost_value + add = camp_fire_01_domicile_building_gold_cost_value + multiply = camp_refund_mult_value + floor = yes + } + } + + character_modifier = { + knight_limit = 1 + knight_effectiveness_mult = 0.02 + } + + parameters = { + camp_better_scout_for_talent = yes + fireside_chat_intent_unlock = yes + } + + ai_value = { value = camp_fire_main_path_value } + + asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_campfire.dds" + texture = "gfx/interface/window_domiciles/laamp_building_roaring_campfire_asian.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_roaring_campfire_asian_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_campfire" + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_campfire.dds" + texture = "gfx/interface/window_domiciles/laamp_building_roaring_campfire.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_roaring_campfire_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_campfire" + } +} +camp_fire_04 = { + construction_time = @camp_building_main_slot_construction_duration_t4 + allowed_domicile_types = { camp } + previous_building = camp_fire_03 + internal_slots = 2 + + cost = { gold = camp_fire_04_domicile_building_gold_cost_value } + refund = { + gold = { + value = camp_fire_04_domicile_building_gold_cost_value + add = camp_fire_03_domicile_building_gold_cost_value + add = camp_fire_02_domicile_building_gold_cost_value + add = camp_fire_01_domicile_building_gold_cost_value + multiply = camp_refund_mult_value + floor = yes + } + } + + character_modifier = { + knight_limit = 1 + knight_effectiveness_mult = 0.02 + men_at_arms_cap = 1 + } + + parameters = { + camp_better_scout_for_talent = yes + fireside_chat_intent_unlock = yes + } + + ai_value = { value = camp_fire_main_path_value } + + asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_campfire.dds" + texture = "gfx/interface/window_domiciles/laamp_building_roaring_campfire_asian.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_roaring_campfire_asian_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_campfire" + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_campfire.dds" + texture = "gfx/interface/window_domiciles/laamp_building_roaring_campfire.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_roaring_campfire_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_campfire" + } +} +camp_fire_05 = { + construction_time = @camp_building_main_slot_construction_duration_t5 + allowed_domicile_types = { camp } + previous_building = camp_fire_04 + internal_slots = 3 + + cost = { gold = camp_fire_05_domicile_building_gold_cost_value } + refund = { + gold = { + value = camp_fire_05_domicile_building_gold_cost_value + add = camp_fire_04_domicile_building_gold_cost_value + add = camp_fire_03_domicile_building_gold_cost_value + add = camp_fire_02_domicile_building_gold_cost_value + add = camp_fire_01_domicile_building_gold_cost_value + multiply = camp_refund_mult_value + floor = yes + } + } + + character_modifier = { + knight_limit = 1 + knight_effectiveness_mult = 0.02 + } + + parameters = { + camp_better_scout_for_talent = yes + fireside_chat_intent_unlock = yes + } + + ai_value = { value = camp_fire_main_path_value } + + asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_campfire.dds" + texture = "gfx/interface/window_domiciles/laamp_building_roaring_campfire_asian.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_roaring_campfire_asian_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_campfire" + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_campfire.dds" + texture = "gfx/interface/window_domiciles/laamp_building_roaring_campfire.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_roaring_campfire_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_campfire" + } +} +camp_fire_06 = { + construction_time = @camp_building_main_slot_construction_duration_t6 + allowed_domicile_types = { camp } + previous_building = camp_fire_05 + internal_slots = 3 + + cost = { gold = camp_fire_06_domicile_building_gold_cost_value } + refund = { + gold = { + value = camp_fire_06_domicile_building_gold_cost_value + add = camp_fire_05_domicile_building_gold_cost_value + add = camp_fire_04_domicile_building_gold_cost_value + add = camp_fire_03_domicile_building_gold_cost_value + add = camp_fire_02_domicile_building_gold_cost_value + add = camp_fire_01_domicile_building_gold_cost_value + multiply = camp_refund_mult_value + floor = yes + } + } + + character_modifier = { + knight_limit = 1 + knight_effectiveness_mult = 0.02 + } + + parameters = { + camp_better_scout_for_talent = yes + fireside_chat_intent_unlock = yes + } + + ai_value = { value = camp_fire_main_path_value } + + asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_campfire.dds" + texture = "gfx/interface/window_domiciles/laamp_building_roaring_campfire_asian.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_roaring_campfire_asian_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_campfire" + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_campfire.dds" + texture = "gfx/interface/window_domiciles/laamp_building_roaring_campfire.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_roaring_campfire_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_campfire" + } +} +# Upgrades +camp_fire_trailing_musicians = { # Trailing Musicians + slot_type = internal + construction_time = @camp_building_internal_slot_construction_duration_t1 + allowed_domicile_types = { camp } + previous_building = camp_fire_01 + + cost = { gold = camp_fire_trailing_musicians_domicile_building_gold_cost_value } + refund = { + gold = { + value = camp_fire_trailing_musicians_domicile_building_gold_cost_value + multiply = camp_refund_mult_value + floor = yes + } + } + + character_modifier = { + knight_effectiveness_per_diplomacy = 0.01 + } + + parameters = { + camp_unlocks_master_bard_officer = yes + camp_improved_musician_scheme_agent = yes + } + + ai_value = { + value = camp_building_ai_base_t4 + if = { + limit = { + owner = { has_lifestyle = diplomacy_lifestyle } + } + add = camp_building_ai_lifestyle_bias_value + } + multiply = 10 + } + + asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_trailing_musicians.dds" + texture = "gfx/interface/window_domiciles/laamp_building_roaring_campfire_asian.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_roaring_campfire_asian_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_campfire" + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_trailing_musicians.dds" + texture = "gfx/interface/window_domiciles/laamp_building_roaring_campfire.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_roaring_campfire_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_campfire" + } +} +camp_fire_wandering_poets = { # Wandering Poets + slot_type = internal + construction_time = @camp_building_internal_slot_construction_duration_t1 + allowed_domicile_types = { camp } + previous_building = camp_fire_01 + + cost = { gold = camp_fire_wandering_poets_domicile_building_gold_cost_value } + refund = { + gold = { + value = camp_fire_wandering_poets_domicile_building_gold_cost_value + multiply = camp_refund_mult_value + floor = yes + } + } + + character_modifier = { + knight_effectiveness_per_intrigue = 0.01 + } + + parameters = { + camp_unlocks_master_bard_officer = yes + camp_more_likely_to_become_poet = yes + camp_improved_poet_scheme_agent = yes + } + + ai_value = { + value = camp_building_ai_base_t1 + if = { + limit = { + owner = { has_lifestyle = diplomacy_lifestyle } + } + add = camp_building_ai_lifestyle_bias_value + } + multiply = 10 + } + + asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_wandering_poets.dds" + texture = "gfx/interface/window_domiciles/laamp_building_roaring_campfire_asian.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_roaring_campfire_asian_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_campfire" + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_wandering_poets.dds" + texture = "gfx/interface/window_domiciles/laamp_building_roaring_campfire.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_roaring_campfire_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_campfire" + } +} +camp_fire_capering_fools = { # Capering Fools + slot_type = internal + construction_time = @camp_building_internal_slot_construction_duration_t1 + allowed_domicile_types = { camp } + previous_building = camp_fire_01 + + cost = { gold = camp_fire_capering_fools_domicile_building_gold_cost_value } + refund = { + gold = { + value = camp_fire_capering_fools_domicile_building_gold_cost_value + multiply = camp_refund_mult_value + floor = yes + } + } + + character_modifier = { + stress_loss_mult = 0.1 + } + + parameters = { + camp_improves_stooge_officer = yes + camp_recruit_fool_events = yes + } + + ai_value = { + value = camp_building_ai_base_t1 + if = { + limit = { + owner = { has_lifestyle = diplomacy_lifestyle } + } + add = camp_building_ai_lifestyle_bias_value + } + multiply = 10 + } + + asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_capering_fools.dds" + texture = "gfx/interface/window_domiciles/laamp_building_roaring_campfire_asian.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_roaring_campfire_asian_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_campfire" + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_capering_fools.dds" + texture = "gfx/interface/window_domiciles/laamp_building_roaring_campfire.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_roaring_campfire_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_campfire" + } +} +camp_fire_libations_for_the_lost = { # Libations for the Lost + slot_type = internal + construction_time = @camp_building_internal_slot_construction_duration_t3 + allowed_domicile_types = { camp } + previous_building = camp_fire_01 + + cost = { gold = camp_fire_libations_for_the_lost_domicile_building_gold_cost_value } + refund = { + gold = { + value = camp_fire_libations_for_the_lost_domicile_building_gold_cost_value + multiply = camp_refund_mult_value + floor = yes + } + } + + character_modifier = { + courtier_opinion = 5 + stress_gain_mult = -0.2 + domicile_monthly_piety_add = 0.1 + knight_effectiveness_per_learning = 0.01 + } + + ai_value = { + value = camp_building_ai_base_t3 + if = { + limit = { + owner = { has_lifestyle = learning_lifestyle } + } + add = camp_building_ai_lifestyle_bias_value + } + multiply = 10 + } + + asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_libations_for_the_lost.dds" + texture = "gfx/interface/window_domiciles/laamp_building_roaring_campfire_asian.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_roaring_campfire_asian_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_campfire" + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_libations_for_the_lost.dds" + texture = "gfx/interface/window_domiciles/laamp_building_roaring_campfire.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_roaring_campfire_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_campfire" + } +} +camp_fire_local_hangers_on = { # Local Hangers-On + slot_type = internal + construction_time = @camp_building_internal_slot_construction_duration_t1 + allowed_domicile_types = { camp } + previous_building = camp_fire_01 + + cost = { gold = camp_fire_local_hangers_on_domicile_building_gold_cost_value } + refund = { + gold = { + value = camp_fire_local_hangers_on_domicile_building_gold_cost_value + multiply = camp_refund_mult_value + floor = yes + } + } + + can_construct = { + custom_tooltip = { + text = camp_fire_local_hangers_on.tt.unlocked_by_purpose + has_realm_law_flag = unlocks_camp_fire_local_hangers_on + } + } + + character_modifier = { + contract_scheme_phase_duration_add = -10 + monthly_intrigue_lifestyle_xp_gain_add = 25 + } + + parameters = { + camp_recruit_locals_events = yes + } + + ai_value = { + value = camp_building_ai_base_t5 + if = { + limit = { + owner = { has_lifestyle = diplomacy_lifestyle } + } + add = camp_building_ai_lifestyle_bias_value + } + multiply = 10 + } + + asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_local_hangers_on.dds" + texture = "gfx/interface/window_domiciles/laamp_building_roaring_campfire_asian.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_roaring_campfire_asian_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_campfire" + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_local_hangers_on.dds" + texture = "gfx/interface/window_domiciles/laamp_building_roaring_campfire.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_roaring_campfire_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_campfire" + } +} +camp_fire_future_dreams = { # Future Dreams + slot_type = internal + construction_time = @camp_building_internal_slot_construction_duration_t3 + allowed_domicile_types = { camp } + previous_building = camp_fire_01 + + cost = { gold = camp_fire_future_dreams_domicile_building_gold_cost_value } + refund = { + gold = { + value = camp_fire_future_dreams_domicile_building_gold_cost_value + multiply = camp_refund_mult_value + floor = yes + } + } + + can_construct = { + custom_tooltip = { + text = camp_fire_future_dreams.tt.unlocked_by_purpose + has_realm_law_flag = unlocks_camp_fire_future_dreams + } + } + + character_modifier = { + knight_limit = 2 + knight_effectiveness_per_diplomacy = 0.02 + } + + parameters = { + camp_unlock_trade_oath_interaction = yes + } + + ai_value = { + value = camp_building_ai_base_t5 + if = { + limit = { + owner = { has_lifestyle = diplomacy_lifestyle } + } + add = camp_building_ai_lifestyle_bias_value + } + multiply = 10 + } + + asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_future_dreams.dds" + texture = "gfx/interface/window_domiciles/laamp_building_roaring_campfire_asian.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_roaring_campfire_asian_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_campfire" + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_future_dreams.dds" + texture = "gfx/interface/window_domiciles/laamp_building_roaring_campfire.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_roaring_campfire_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_campfire" + } +} +camp_fire_nightly_debates = { # Nightly Debates + slot_type = internal + construction_time = @camp_building_internal_slot_construction_duration_t3 + allowed_domicile_types = { camp } + previous_building = camp_fire_01 + + cost = { gold = camp_fire_nightly_debates_domicile_building_gold_cost_value } + refund = { + gold = { + value = camp_fire_nightly_debates_domicile_building_gold_cost_value + multiply = camp_refund_mult_value + floor = yes + } + } + + can_construct = { + custom_tooltip = { + text = camp_fire_nightly_debates.tt.unlocked_by_purpose + has_realm_law_flag = unlocks_camp_fire_nightly_debates + } + } + + character_modifier = { + monthly_prestige_gain_per_court_position_add = 0.15 + learning_scheme_phase_duration = major_scheme_phase_duration_bonus_value + } + + ai_value = { + value = camp_building_ai_base_t5 + if = { + limit = { + owner = { has_lifestyle = learning_lifestyle } + } + add = camp_building_ai_lifestyle_bias_value + } + multiply = 10 + } + + asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_nightly_debates.dds" + texture = "gfx/interface/window_domiciles/laamp_building_roaring_campfire_asian.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_roaring_campfire_asian_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_campfire" + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_nightly_debates.dds" + texture = "gfx/interface/window_domiciles/laamp_building_roaring_campfire.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_roaring_campfire_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_campfire" + } +} +camp_fire_juicy_rumors = { # Juicy Rumors + slot_type = internal + construction_time = @camp_building_internal_slot_construction_duration_t2 + allowed_domicile_types = { camp } + previous_building = camp_fire_01 + + cost = { gold = camp_fire_juicy_rumors_domicile_building_gold_cost_value } + refund = { + gold = { + value = camp_fire_juicy_rumors_domicile_building_gold_cost_value + multiply = camp_refund_mult_value + floor = yes + } + } + + can_construct = { + custom_tooltip = { + text = camp_fire_juicy_rumors.tt.unlocked_by_purpose + has_realm_law_flag = unlocks_camp_fire_juicy_rumors + } + } + + character_modifier = { + intrigue = 4 + } + + parameters = { + camp_improved_criminal_contract_rewards = yes + } + + ai_value = { + value = camp_building_ai_base_t5 + if = { + limit = { + owner = { has_lifestyle = intrigue_lifestyle } + } + add = camp_building_ai_lifestyle_bias_value + } + multiply = 10 + } + + asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_juicy_rumors.dds" + texture = "gfx/interface/window_domiciles/laamp_building_roaring_campfire_asian.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_roaring_campfire_asian_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_campfire" + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_juicy_rumors.dds" + texture = "gfx/interface/window_domiciles/laamp_building_roaring_campfire.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_roaring_campfire_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_campfire" + } +} +### Proving Grounds - Training & Recruitment +proving_grounds_01 = { + internal_slots = 1 + construction_time = @camp_building_main_slot_construction_duration_t1 + allowed_domicile_types = { camp } + + cost = { gold = proving_grounds_01_domicile_building_gold_cost_value } + refund = { + gold = { + value = proving_grounds_01_domicile_building_gold_cost_value + multiply = camp_refund_mult_value + floor = yes + } + } + + character_modifier = { + men_at_arms_limit = 1 + maa_damage_mult = 0.01 + } + + parameters = { + camp_unlocks_master_of_arms_officer = yes + } + + ai_value = { value = proving_grounds_main_path_value } + + asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_proving.dds" + texture = "gfx/interface/window_domiciles/laamp_building_proving_grounds_asian.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_proving_grounds_asian_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_proving_ground" + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_proving.dds" + texture = "gfx/interface/window_domiciles/laamp_building_proving_grounds.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_proving_grounds_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_proving_ground" + } +} +proving_grounds_02 = { + construction_time = @camp_building_main_slot_construction_duration_t2 + allowed_domicile_types = { camp } + previous_building = proving_grounds_01 + internal_slots = 2 + + cost = { gold = proving_grounds_02_domicile_building_gold_cost_value } + refund = { + gold = { + value = proving_grounds_02_domicile_building_gold_cost_value + add = proving_grounds_01_domicile_building_gold_cost_value + multiply = camp_refund_mult_value + floor = yes + } + } + + character_modifier = { + maa_damage_mult = 0.01 + men_at_arms_recruitment_cost = -0.05 + } + + parameters = { + camp_unlocks_master_of_arms_officer = yes + } + + ai_value = { value = proving_grounds_main_path_value } + + asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_proving.dds" + texture = "gfx/interface/window_domiciles/laamp_building_proving_grounds_asian.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_proving_grounds_asian_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_main_building" + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_proving.dds" + texture = "gfx/interface/window_domiciles/laamp_building_proving_grounds.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_proving_grounds_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_proving_ground" + } +} +proving_grounds_03 = { + construction_time = @camp_building_main_slot_construction_duration_t3 + allowed_domicile_types = { camp } + previous_building = proving_grounds_02 + internal_slots = 3 + + cost = { gold = proving_grounds_03_domicile_building_gold_cost_value } + refund = { + gold = { + value = proving_grounds_03_domicile_building_gold_cost_value + add = proving_grounds_02_domicile_building_gold_cost_value + add = proving_grounds_01_domicile_building_gold_cost_value + multiply = camp_refund_mult_value + floor = yes + } + } + + character_modifier = { + maa_damage_mult = 0.02 + } + + parameters = { + camp_unlocks_master_of_arms_officer = yes + } + + ai_value = { value = proving_grounds_main_path_value } + + asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_proving.dds" + texture = "gfx/interface/window_domiciles/laamp_building_proving_grounds_asian.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_proving_grounds_asian_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_proving_ground" + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_proving.dds" + texture = "gfx/interface/window_domiciles/laamp_building_proving_grounds.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_proving_grounds_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_proving_ground" + } +} +proving_grounds_04 = { + construction_time = @camp_building_main_slot_construction_duration_t4 + allowed_domicile_types = { camp } + previous_building = proving_grounds_03 + internal_slots = 4 + + cost = { gold = proving_grounds_04_domicile_building_gold_cost_value } + refund = { + gold = { + value = proving_grounds_04_domicile_building_gold_cost_value + add = proving_grounds_03_domicile_building_gold_cost_value + add = proving_grounds_02_domicile_building_gold_cost_value + add = proving_grounds_01_domicile_building_gold_cost_value + multiply = camp_refund_mult_value + floor = yes + } + } + + character_modifier = { + men_at_arms_limit = 1 + maa_damage_mult = 0.02 + men_at_arms_recruitment_cost = -0.05 + } + + parameters = { + camp_unlocks_master_of_arms_officer = yes + } + + ai_value = { value = proving_grounds_main_path_value } + + asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_proving.dds" + texture = "gfx/interface/window_domiciles/laamp_building_proving_grounds_asian.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_proving_grounds_asian_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_proving_ground" + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_proving.dds" + texture = "gfx/interface/window_domiciles/laamp_building_proving_grounds.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_proving_grounds_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_proving_ground" + } +} +proving_grounds_05 = { + construction_time = @camp_building_main_slot_construction_duration_t5 + allowed_domicile_types = { camp } + previous_building = proving_grounds_04 + internal_slots = 5 + + cost = { gold = proving_grounds_05_domicile_building_gold_cost_value } + refund = { + gold = { + value = proving_grounds_05_domicile_building_gold_cost_value + add = proving_grounds_04_domicile_building_gold_cost_value + add = proving_grounds_03_domicile_building_gold_cost_value + add = proving_grounds_02_domicile_building_gold_cost_value + add = proving_grounds_01_domicile_building_gold_cost_value + multiply = camp_refund_mult_value + floor = yes + } + } + + character_modifier = { + maa_damage_mult = 0.04 + } + + parameters = { + camp_unlocks_master_of_arms_officer = yes + } + + ai_value = { value = proving_grounds_main_path_value } + + asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_proving.dds" + texture = "gfx/interface/window_domiciles/laamp_building_proving_grounds_asian.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_proving_grounds_asian_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_proving_ground" + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_proving.dds" + texture = "gfx/interface/window_domiciles/laamp_building_proving_grounds.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_proving_grounds_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_proving_ground" + } +} +proving_grounds_06 = { + construction_time = @camp_building_main_slot_construction_duration_t6 + allowed_domicile_types = { camp } + previous_building = proving_grounds_05 + internal_slots = 6 + + cost = { gold = proving_grounds_06_domicile_building_gold_cost_value } + refund = { + gold = { + value = proving_grounds_06_domicile_building_gold_cost_value + add = proving_grounds_05_domicile_building_gold_cost_value + add = proving_grounds_04_domicile_building_gold_cost_value + add = proving_grounds_03_domicile_building_gold_cost_value + add = proving_grounds_02_domicile_building_gold_cost_value + add = proving_grounds_01_domicile_building_gold_cost_value + multiply = camp_refund_mult_value + floor = yes + } + } + + character_modifier = { + maa_damage_mult = 0.04 + men_at_arms_recruitment_cost = -0.05 + } + + parameters = { + camp_unlocks_master_of_arms_officer = yes + } + + ai_value = { value = proving_grounds_main_path_value } + + asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_proving.dds" + texture = "gfx/interface/window_domiciles/laamp_building_proving_grounds_asian.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_proving_grounds_asian_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_proving_ground" + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_proving.dds" + texture = "gfx/interface/window_domiciles/laamp_building_proving_grounds.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_proving_grounds_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_proving_ground" + } +} +# Upgrades +proving_grounds_horse_run = { # Horse Run + slot_type = internal + construction_time = @camp_building_internal_slot_construction_duration_t2 + allowed_domicile_types = { camp } + previous_building = proving_grounds_01 + + cost = { gold = proving_grounds_horse_run_domicile_building_gold_cost_value } + refund = { + gold = { + value = proving_grounds_horse_run_domicile_building_gold_cost_value + multiply = camp_refund_mult_value + floor = yes + } + } + + character_modifier = { + light_cavalry_damage_mult = 0.3 + light_cavalry_screen_mult = 0.3 + } + + parameters = { + camp_unlocks_light_cavalry_captain_officer = yes + } + + ai_value = { + value = camp_building_ai_base_t1 + if = { + limit = { + owner = { has_lifestyle = martial_lifestyle } + } + add = camp_building_ai_lifestyle_bias_value + } + multiply = 10 + if = { + limit = { + owner = { + number_maa_regiments_of_base_type:light_cavalry <= 0 + } + } + multiply = 0 + } + } + + asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_horse_run.dds" + texture = "gfx/interface/window_domiciles/laamp_building_proving_grounds_asian.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_proving_grounds_asian_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_proving_ground" + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_horse_run.dds" + texture = "gfx/interface/window_domiciles/laamp_building_proving_grounds.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_proving_grounds_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_proving_ground" + } +} +proving_grounds_camel_run = { # Camel Run + slot_type = internal + construction_time = @camp_building_internal_slot_construction_duration_t2 + allowed_domicile_types = { camp } + previous_building = proving_grounds_01 + + cost = { gold = proving_grounds_camel_run_domicile_building_gold_cost_value } + refund = { + gold = { + value = proving_grounds_camel_run_domicile_building_gold_cost_value + multiply = camp_refund_mult_value + floor = yes + } + } + + can_construct = { + culture ?= { has_innovation = innovation_war_camels } + } + + character_modifier = { + camel_cavalry_toughness_mult = 0.3 + camel_cavalry_screen_mult = 0.3 + } + + parameters = { + camp_unlocks_camelry_captain_officer = yes + } + + ai_value = { + value = camp_building_ai_base_t5 + if = { + limit = { + owner = { has_lifestyle = martial_lifestyle } + } + add = camp_building_ai_lifestyle_bias_value + } + multiply = 10 + if = { + limit = { + owner = { + number_maa_regiments_of_base_type:camel_cavalry <= 0 + } + } + multiply = 0 + } + } + + asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_camel_run.dds" + texture = "gfx/interface/window_domiciles/laamp_building_proving_grounds_asian.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_proving_grounds_asian_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_proving_ground" + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_camel_run.dds" + texture = "gfx/interface/window_domiciles/laamp_building_proving_grounds.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_proving_grounds_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_proving_ground" + } +} +proving_grounds_elephantry_reserve = { # Elephantry Reserve + slot_type = internal + construction_time = @camp_building_internal_slot_construction_duration_t3 + allowed_domicile_types = { camp } + previous_building = proving_grounds_01 + + cost = { gold = proving_grounds_elephantry_reserve_domicile_building_gold_cost_value } + refund = { + gold = { + value = proving_grounds_elephantry_reserve_domicile_building_gold_cost_value + multiply = camp_refund_mult_value + floor = yes + } + } + + can_construct = { + domicile.domicile_location ?= { geographical_region = world_innovation_elephants } + custom_tooltip = { + text = proving_grounds_elephantry_reserve.tt.ate_elephants + NOT = { has_character_flag = recently_ate_elephants } + } + } + + character_modifier = {} + + parameters = { + camp_unlocks_elephantry_captain_officer = yes + camp_reinforce_elephant_regiments_anywhere = yes + } + + ai_value = { + value = camp_building_ai_base_t5 + if = { + limit = { + owner = { has_lifestyle = martial_lifestyle } + } + add = camp_building_ai_lifestyle_bias_value + } + multiply = 10 + } + + asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_elephantry_reserves.dds" + texture = "gfx/interface/window_domiciles/laamp_building_proving_grounds_asian.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_proving_grounds_asian_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_proving_ground" + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_elephantry_reserves.dds" + texture = "gfx/interface/window_domiciles/laamp_building_proving_grounds.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_proving_grounds_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_proving_ground" + } +} +proving_grounds_nightly_barding_drills = { # Nightly Barding Drills + slot_type = internal + construction_time = @camp_building_internal_slot_construction_duration_t3 + allowed_domicile_types = { camp } + previous_building = proving_grounds_01 + + cost = { gold = proving_grounds_nightly_barding_drills_domicile_building_gold_cost_value } + refund = { + gold = { + value = proving_grounds_nightly_barding_drills_domicile_building_gold_cost_value + multiply = camp_refund_mult_value + floor = yes + } + } + + character_modifier = { + heavy_cavalry_toughness_mult = 0.1 + heavy_cavalry_damage_mult = 0.1 + } + + parameters = { + camp_unlocks_heavy_cavalry_captain_officer = yes + } + + ai_value = { + value = camp_building_ai_base_t1 + if = { + limit = { + owner = { has_lifestyle = martial_lifestyle } + } + add = camp_building_ai_lifestyle_bias_value + } + multiply = 10 + if = { + limit = { + owner = { + number_maa_regiments_of_base_type:heavy_cavalry <= 0 + } + } + multiply = 0 + } + } + + asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_nightly_barding_drills.dds" + texture = "gfx/interface/window_domiciles/laamp_building_proving_grounds_asian.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_proving_grounds_asian_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_proving_ground" + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_nightly_barding_drills.dds" + texture = "gfx/interface/window_domiciles/laamp_building_proving_grounds.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_proving_grounds_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_proving_ground" + } +} +proving_grounds_life_in_the_saddle = { # Life in the Saddle + slot_type = internal + construction_time = @camp_building_internal_slot_construction_duration_t3 + allowed_domicile_types = { camp } + previous_building = proving_grounds_01 + + cost = { gold = proving_grounds_life_in_the_saddle_domicile_building_gold_cost_value } + refund = { + gold = { + value = proving_grounds_life_in_the_saddle_domicile_building_gold_cost_value + multiply = camp_refund_mult_value + floor = yes + } + } + + can_construct = { + custom_tooltip = { + text = proving_grounds_life_in_the_saddle_horse_archers_tt + any_maa_regiment = { + OR = { + is_maa_type = horse_archers + is_maa_type = heavy_horse_archers + } + } + } + } + + character_modifier = { + archer_cavalry_damage_mult = 0.15 + archer_cavalry_toughness_mult = 0.15 + archer_cavalry_screen_mult = 0.4 + } + + parameters = { + camp_unlocks_horse_archer_captain_officer = yes + } + + ai_value = { + value = camp_building_ai_base_t5 + if = { + limit = { + owner = { has_lifestyle = martial_lifestyle } + } + add = camp_building_ai_lifestyle_bias_value + } + multiply = 10 + if = { + limit = { + owner = { + number_maa_regiments_of_base_type:archer_cavalry <= 0 + } + } + multiply = 0 + } + } + + asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_life_in_the_saddle.dds" + texture = "gfx/interface/window_domiciles/laamp_building_proving_grounds_asian.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_proving_grounds_asian_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_proving_ground" + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_life_in_the_saddle.dds" + texture = "gfx/interface/window_domiciles/laamp_building_proving_grounds.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_proving_grounds_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_proving_ground" + } +} +proving_grounds_the_stump = { # The Stump + slot_type = internal + construction_time = @camp_building_internal_slot_construction_duration_t3 + allowed_domicile_types = { camp } + previous_building = proving_grounds_01 + + cost = { gold = proving_grounds_the_stump_domicile_building_gold_cost_value } + refund = { + gold = { + value = proving_grounds_the_stump_domicile_building_gold_cost_value + multiply = camp_refund_mult_value + floor = yes + } + } + + character_modifier = { + archers_damage_mult = 0.3 + archers_pursuit_add = 5 + } + + parameters = { + camp_unlocks_archer_captain_officer = yes + } + + ai_value = { + value = camp_building_ai_base_t3 + if = { + limit = { + owner = { has_lifestyle = martial_lifestyle } + } + add = camp_building_ai_lifestyle_bias_value + } + multiply = 10 + if = { + limit = { + owner = { + number_maa_regiments_of_base_type:archers <= 0 + } + } + multiply = 0 + } + } + + asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_the_stump.dds" + texture = "gfx/interface/window_domiciles/laamp_building_proving_grounds_asian.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_proving_grounds_asian_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_proving_ground" + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_the_stump.dds" + texture = "gfx/interface/window_domiciles/laamp_building_proving_grounds.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_proving_grounds_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_proving_ground" + } +} +proving_grounds_personal_bouts = { # Personal Bouts + slot_type = internal + construction_time = @camp_building_internal_slot_construction_duration_t3 + allowed_domicile_types = { camp } + previous_building = proving_grounds_01 + + cost = { gold = proving_grounds_personal_bouts_domicile_building_gold_cost_value } + refund = { + gold = { + value = proving_grounds_personal_bouts_domicile_building_gold_cost_value + multiply = camp_refund_mult_value + floor = yes + } + } + + character_modifier = { + heavy_infantry_toughness_mult = 0.2 + heavy_infantry_damage_mult = 0.3 + heavy_infantry_screen_mult = 0.4 + } + + parameters = { + camp_unlocks_heavy_infantry_captain_officer = yes + } + + ai_value = { + value = camp_building_ai_base_t3 + if = { + limit = { + owner = { has_lifestyle = martial_lifestyle } + } + add = camp_building_ai_lifestyle_bias_value + } + multiply = 10 + if = { + limit = { + owner = { + number_maa_regiments_of_base_type:heavy_infantry <= 0 + } + } + multiply = 0 + } + } + + asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_personal_bouts.dds" + texture = "gfx/interface/window_domiciles/laamp_building_proving_grounds_asian.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_proving_grounds_asian_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_proving_ground" + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_personal_bouts.dds" + texture = "gfx/interface/window_domiciles/laamp_building_proving_grounds.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_proving_grounds_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_proving_ground" + } +} +proving_grounds_training_circle = { # Training Circle + slot_type = internal + construction_time = @camp_building_internal_slot_construction_duration_t3 + allowed_domicile_types = { camp } + previous_building = proving_grounds_01 + + cost = { gold = proving_grounds_training_circle_domicile_building_gold_cost_value } + refund = { + gold = { + value = proving_grounds_training_circle_domicile_building_gold_cost_value + multiply = camp_refund_mult_value + floor = yes + } + } + + character_modifier = { + skirmishers_toughness_mult = 0.3 + skirmishers_pursuit_mult = 0.3 + skirmishers_damage_mult = 0.3 + } + + parameters = { + camp_unlocks_light_infantry_captain_officer = yes + } + + ai_value = { + value = camp_building_ai_base_t1 + if = { + limit = { + owner = { has_lifestyle = martial_lifestyle } + } + add = camp_building_ai_lifestyle_bias_value + } + multiply = 10 + if = { + limit = { + owner = { + number_maa_regiments_of_base_type:skirmishers <= 0 + } + } + multiply = 0 + } + } + + asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_training_circle.dds" + texture = "gfx/interface/window_domiciles/laamp_building_proving_grounds_asian.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_proving_grounds_asian_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_proving_ground" + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_training_circle.dds" + texture = "gfx/interface/window_domiciles/laamp_building_proving_grounds.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_proving_grounds_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_proving_ground" + } +} +proving_grounds_mock_battle_drills = { # Mock Battle Drills + slot_type = internal + construction_time = @camp_building_internal_slot_construction_duration_t3 + allowed_domicile_types = { camp } + previous_building = proving_grounds_01 + + cost = { gold = proving_grounds_mock_battle_drills_domicile_building_gold_cost_value } + refund = { + gold = { + value = proving_grounds_mock_battle_drills_domicile_building_gold_cost_value + multiply = camp_refund_mult_value + floor = yes + } + } + + character_modifier = { + pikemen_toughness_mult = 0.3 + pikemen_damage_mult = 0.2 + } + + parameters = { + camp_unlocks_pike_captain_officer = yes + } + + ai_value = { + value = camp_building_ai_base_t1 + if = { + limit = { + owner = { has_lifestyle = martial_lifestyle } + } + add = camp_building_ai_lifestyle_bias_value + } + multiply = 10 + if = { + limit = { + owner = { + number_maa_regiments_of_base_type:pikemen <= 0 + } + } + multiply = 0 + } + } + + asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_mock_battle_drill.dds" + texture = "gfx/interface/window_domiciles/laamp_building_proving_grounds_asian.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_proving_grounds_asian_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_proving_ground" + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_mock_battle_drill.dds" + texture = "gfx/interface/window_domiciles/laamp_building_proving_grounds.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_proving_grounds_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_proving_ground" + } +} +proving_grounds_lockwagon = { # Lockwagon + slot_type = internal + construction_time = @camp_building_internal_slot_construction_duration_t2 + allowed_domicile_types = { camp } + previous_building = proving_grounds_01 + + cost = { gold = proving_grounds_lockwagon_domicile_building_gold_cost_value } + refund = { + gold = { + value = proving_grounds_lockwagon_domicile_building_gold_cost_value + multiply = camp_refund_mult_value + floor = yes + } + } + + can_construct = { + custom_tooltip = { + text = proving_grounds_lockwagon.tt.unlocked_by_purpose + has_realm_law_flag = unlocks_proving_grounds_lockwagon + } + } + + character_modifier = { + men_at_arms_limit = 1 + } + + parameters = { + camp_unlocks_master_of_spoils_officer = yes + camp_improved_mercenary_contract_rewards = yes + camp_improved_entice_local_mercenaries = yes + } + + ai_value = { + value = camp_building_ai_base_t5 + if = { + limit = { + owner = { has_lifestyle = intrigue_lifestyle } + } + add = camp_building_ai_lifestyle_bias_value + } + multiply = 10 + } + + asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_lock_wagons.dds" + texture = "gfx/interface/window_domiciles/laamp_building_proving_grounds_asian.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_proving_grounds_asian_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_proving_ground" + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_lock_wagons.dds" + texture = "gfx/interface/window_domiciles/laamp_building_proving_grounds.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_proving_grounds_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_proving_ground" + } +} +proving_grounds_martial_study = { # Martial Study + slot_type = internal + construction_time = @camp_building_internal_slot_construction_duration_t3 + allowed_domicile_types = { camp } + previous_building = proving_grounds_01 + + cost = { gold = proving_grounds_martial_study_domicile_building_gold_cost_value } + refund = { + gold = { + value = proving_grounds_martial_study_domicile_building_gold_cost_value + multiply = camp_refund_mult_value + floor = yes + } + } + + can_construct = { + custom_tooltip = { + text = proving_grounds_martial_study.tt.unlocked_by_purpose + has_realm_law_flag = unlocks_proving_grounds_martial_study + } + } + + character_modifier = { + max_combat_roll = 5 + monthly_martial_lifestyle_xp_gain_add = 1 + monthly_learning_lifestyle_xp_gain_add = 1 + knight_effectiveness_per_learning = 0.01 + } + + ai_value = { + value = camp_building_ai_base_t5 + if = { + limit = { + owner = { has_lifestyle = learning_lifestyle } + } + add = camp_building_ai_lifestyle_bias_value + } + multiply = 10 + } + + asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_martial_study.dds" + texture = "gfx/interface/window_domiciles/laamp_building_proving_grounds_asian.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_proving_grounds_asian_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_proving_ground" + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_martial_study.dds" + texture = "gfx/interface/window_domiciles/laamp_building_proving_grounds.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_proving_grounds_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_proving_ground" + } +} +proving_grounds_the_stick_game = { # The Stick Game + slot_type = internal + construction_time = @camp_building_internal_slot_construction_duration_t1 + allowed_domicile_types = { camp } + previous_building = proving_grounds_01 + + cost = { gold = proving_grounds_the_stick_game_domicile_building_gold_cost_value } + refund = { + gold = { + value = proving_grounds_the_stick_game_domicile_building_gold_cost_value + multiply = camp_refund_mult_value + floor = yes + } + } + + can_construct = { + custom_tooltip = { + text = proving_grounds_the_stick_game.tt.unlocked_by_purpose + has_realm_law_flag = unlocks_proving_grounds_the_stick_game + } + } + + character_modifier = { + knight_effectiveness_per_intrigue = 0.01 + owned_scheme_secrecy_add = 20 + } + + ai_value = { + value = camp_building_ai_base_t5 + if = { + limit = { + owner = { has_lifestyle = intrigue_lifestyle } + } + add = camp_building_ai_lifestyle_bias_value + } + multiply = 10 + } + + asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_the_stick_game.dds" + texture = "gfx/interface/window_domiciles/laamp_building_proving_grounds_asian.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_proving_grounds_asian_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_proving_ground" + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_the_stick_game.dds" + texture = "gfx/interface/window_domiciles/laamp_building_proving_grounds.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_proving_grounds_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_proving_ground" + } +} +proving_grounds_bodyguard_drills = { # Bodyguard Drills + slot_type = internal + construction_time = @camp_building_internal_slot_construction_duration_t3 + allowed_domicile_types = { camp } + previous_building = proving_grounds_01 + + cost = { gold = proving_grounds_bodyguard_drills_domicile_building_gold_cost_value } + refund = { + gold = { + value = proving_grounds_bodyguard_drills_domicile_building_gold_cost_value + multiply = camp_refund_mult_value + floor = yes + } + } + + can_construct = { + custom_tooltip = { + text = proving_grounds_bodyguard_drills.tt.unlocked_by_purpose + has_realm_law_flag = unlocks_proving_grounds_bodyguard_drills + } + } + + character_modifier = { + enemy_hostile_scheme_phase_duration_add = minor_scheme_phase_duration_malus_value + scheme_discovery_chance_mult = 0.15 + } + + parameters = { + camp_unlocks_handpicked_faithful_maa_type = yes + } + + ai_value = { + value = camp_building_ai_base_t5 + if = { + limit = { + owner = { has_lifestyle = martial_lifestyle } + } + add = camp_building_ai_lifestyle_bias_value + } + multiply = 10 + } + + asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_bodyguard_drills.dds" + texture = "gfx/interface/window_domiciles/laamp_building_proving_grounds_asian.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_proving_grounds_asian_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_proving_ground" + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_bodyguard_drills.dds" + texture = "gfx/interface/window_domiciles/laamp_building_proving_grounds.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_proving_grounds_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_proving_ground" + } +} +### Perimeter - Defence & Counter-espionage +camp_perimeter_01 = { + internal_slots = 1 + construction_time = @camp_building_main_slot_construction_duration_t1 + allowed_domicile_types = { camp } + + cost = { gold = camp_perimeter_01_domicile_building_gold_cost_value } + refund = { + gold = { + value = camp_perimeter_01_domicile_building_gold_cost_value + multiply = camp_refund_mult_value + floor = yes + } + } + + character_modifier = { + character_travel_safety = 3 + enemy_hostile_scheme_success_chance_max_add = -5 + character_travel_speed = 5 + domicile_travel_speed = 0.05 + } + + parameters = { + camp_unlocks_forward_scouts = yes + } + + ai_value = { value = camp_perimeter_main_path_value } + + asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_camp_perimiter.dds" + texture = "gfx/interface/window_domiciles/laamp_building_perimeter_asian.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_perimeter_asian_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_perimeter" + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_camp_perimiter.dds" + texture = "gfx/interface/window_domiciles/laamp_building_perimeter.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_perimeter_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_perimeter" + } +} +camp_perimeter_02 = { + construction_time = @camp_building_main_slot_construction_duration_t2 + allowed_domicile_types = { camp } + previous_building = camp_perimeter_01 + internal_slots = 2 + + cost = { gold = camp_perimeter_02_domicile_building_gold_cost_value } + refund = { + gold = { + value = camp_perimeter_02_domicile_building_gold_cost_value + add = camp_perimeter_01_domicile_building_gold_cost_value + multiply = camp_refund_mult_value + floor = yes + } + } + + character_modifier = { + character_travel_safety = 3 + enemy_hostile_scheme_success_chance_max_add = -5 + character_travel_speed = 5 + domicile_travel_speed = 0.05 + } + + parameters = { + camp_unlocks_forward_scouts = yes + } + + ai_value = { value = camp_perimeter_main_path_value } + + asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_camp_perimiter.dds" + texture = "gfx/interface/window_domiciles/laamp_building_perimeter_asian.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_perimeter_asian_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_perimeter" + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_camp_perimiter.dds" + texture = "gfx/interface/window_domiciles/laamp_building_perimeter.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_perimeter_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_perimeter" + } +} +camp_perimeter_03 = { + construction_time = @camp_building_main_slot_construction_duration_t3 + allowed_domicile_types = { camp } + previous_building = camp_perimeter_02 + internal_slots = 3 + + cost = { gold = camp_perimeter_03_domicile_building_gold_cost_value } + refund = { + gold = { + value = camp_perimeter_03_domicile_building_gold_cost_value + add = camp_perimeter_02_domicile_building_gold_cost_value + add = camp_perimeter_01_domicile_building_gold_cost_value + multiply = camp_refund_mult_value + floor = yes + } + } + + character_modifier = { + character_travel_safety = 3 + enemy_hostile_scheme_success_chance_max_add = -5 + character_travel_speed = 5 + domicile_travel_speed = 0.05 + } + + parameters = { + camp_unlocks_forward_scouts = yes + } + + ai_value = { value = camp_perimeter_main_path_value } + + asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_camp_perimiter.dds" + texture = "gfx/interface/window_domiciles/laamp_building_perimeter_asian.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_perimeter_asian_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_perimeter" + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_camp_perimiter.dds" + texture = "gfx/interface/window_domiciles/laamp_building_perimeter.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_perimeter_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_perimeter" + } +} +camp_perimeter_04 = { + construction_time = @camp_building_main_slot_construction_duration_t4 + allowed_domicile_types = { camp } + previous_building = camp_perimeter_03 + internal_slots = 3 + + cost = { gold = camp_perimeter_04_domicile_building_gold_cost_value } + refund = { + gold = { + value = camp_perimeter_04_domicile_building_gold_cost_value + add = camp_perimeter_03_domicile_building_gold_cost_value + add = camp_perimeter_02_domicile_building_gold_cost_value + add = camp_perimeter_01_domicile_building_gold_cost_value + multiply = camp_refund_mult_value + floor = yes + } + } + + character_modifier = { + character_travel_safety = 3 + enemy_hostile_scheme_success_chance_max_add = -5 + character_travel_speed = 5 + domicile_travel_speed = 0.05 + } + + parameters = { + camp_unlocks_forward_scouts = yes + } + + ai_value = { value = camp_perimeter_main_path_value } + + asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_camp_perimiter.dds" + texture = "gfx/interface/window_domiciles/laamp_building_perimeter_asian.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_perimeter_asian_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_perimeter" + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_camp_perimiter.dds" + texture = "gfx/interface/window_domiciles/laamp_building_perimeter.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_perimeter_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_perimeter" + } +} +camp_perimeter_05 = { + construction_time = @camp_building_main_slot_construction_duration_t5 + allowed_domicile_types = { camp } + previous_building = camp_perimeter_04 + internal_slots = 3 + + cost = { gold = camp_perimeter_05_domicile_building_gold_cost_value } + refund = { + gold = { + value = camp_perimeter_05_domicile_building_gold_cost_value + add = camp_perimeter_04_domicile_building_gold_cost_value + add = camp_perimeter_03_domicile_building_gold_cost_value + add = camp_perimeter_02_domicile_building_gold_cost_value + add = camp_perimeter_01_domicile_building_gold_cost_value + multiply = camp_refund_mult_value + floor = yes + } + } + + character_modifier = { + character_travel_safety = 3 + enemy_hostile_scheme_success_chance_max_add = -5 + character_travel_speed = 5 + domicile_travel_speed = 0.05 + } + + parameters = { + camp_unlocks_forward_scouts = yes + } + + ai_value = { value = camp_perimeter_main_path_value } + + asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_camp_perimiter.dds" + texture = "gfx/interface/window_domiciles/laamp_building_perimeter_asian.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_perimeter_asian_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_perimeter" + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_camp_perimiter.dds" + texture = "gfx/interface/window_domiciles/laamp_building_perimeter.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_perimeter_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_perimeter" + } +} +camp_perimeter_06 = { + construction_time = @camp_building_main_slot_construction_duration_t6 + allowed_domicile_types = { camp } + previous_building = camp_perimeter_05 + internal_slots = 3 + + cost = { gold = camp_perimeter_06_domicile_building_gold_cost_value } + refund = { + gold = { + value = camp_perimeter_06_domicile_building_gold_cost_value + add = camp_perimeter_05_domicile_building_gold_cost_value + add = camp_perimeter_04_domicile_building_gold_cost_value + add = camp_perimeter_03_domicile_building_gold_cost_value + add = camp_perimeter_02_domicile_building_gold_cost_value + add = camp_perimeter_01_domicile_building_gold_cost_value + multiply = camp_refund_mult_value + floor = yes + } + } + + character_modifier = { + character_travel_safety = 3 + enemy_hostile_scheme_success_chance_max_add = -5 + character_travel_speed = 5 + domicile_travel_speed = 0.05 + } + + parameters = { + camp_unlocks_forward_scouts = yes + } + + ai_value = { value = camp_perimeter_main_path_value } + + asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_camp_perimiter.dds" + texture = "gfx/interface/window_domiciles/laamp_building_perimeter_asian.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_perimeter_asian_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_perimeter" + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_camp_perimiter.dds" + texture = "gfx/interface/window_domiciles/laamp_building_perimeter.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_perimeter_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_perimeter" + } +} +# Upgrades +camp_perimeter_good_siting = { # Good Siting + slot_type = internal + construction_time = @camp_building_internal_slot_construction_duration_t3 + allowed_domicile_types = { camp } + previous_building = camp_perimeter_01 + + cost = { gold = camp_perimeter_good_siting_domicile_building_gold_cost_value } + refund = { + gold = { + value = camp_perimeter_good_siting_domicile_building_gold_cost_value + multiply = camp_refund_mult_value + floor = yes + } + } + + character_modifier = { + scheme_discovery_chance_mult = 0.1 + enemy_hostile_scheme_phase_duration_add = minor_scheme_phase_duration_malus_value + } + + ai_value = { + value = camp_building_ai_base_t1 + if = { + limit = { + owner = { has_lifestyle = martial_lifestyle } + } + add = camp_building_ai_lifestyle_bias_value + } + multiply = 10 + } + + asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_good_siting.dds" + texture = "gfx/interface/window_domiciles/laamp_building_perimeter_asian.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_perimeter_asian_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_perimeter" + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_good_siting.dds" + texture = "gfx/interface/window_domiciles/laamp_building_perimeter.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_perimeter_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_perimeter" + } +} +camp_perimeter_fixed_layout = { # Fixed Layout + slot_type = internal + construction_time = @camp_building_internal_slot_construction_duration_t3 + allowed_domicile_types = { camp } + previous_building = camp_perimeter_01 + + cost = { gold = camp_perimeter_fixed_layout_domicile_building_gold_cost_value } + refund = { + gold = { + value = camp_perimeter_fixed_layout_domicile_building_gold_cost_value + multiply = camp_refund_mult_value + floor = yes + } + } + + character_modifier = { + domicile_travel_speed = 0.25 + men_at_arms_limit = 1 + } + + ai_value = { + value = camp_building_ai_base_t2 + if = { + limit = { + owner = { has_lifestyle = martial_lifestyle } + } + add = camp_building_ai_lifestyle_bias_value + } + multiply = 10 + } + + asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_fixed_layout.dds" + texture = "gfx/interface/window_domiciles/laamp_building_perimeter_asian.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_perimeter_asian_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_perimeter" + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_fixed_layout.dds" + texture = "gfx/interface/window_domiciles/laamp_building_perimeter.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_perimeter_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_perimeter" + } +} +camp_perimeter_extra_watch = { # Extra Watch + slot_type = internal + construction_time = @camp_building_internal_slot_construction_duration_t1 + allowed_domicile_types = { camp } + previous_building = camp_perimeter_01 + + cost = { gold = camp_perimeter_extra_watch_domicile_building_gold_cost_value } + refund = { + gold = { + value = camp_perimeter_extra_watch_domicile_building_gold_cost_value + multiply = camp_refund_mult_value + floor = yes + } + } + + can_construct = { + custom_tooltip = { + text = camp_perimeter_extra_watch.tt.unlocked_by_purpose + has_realm_law_flag = unlocks_camp_perimeter_extra_watch + } + } + + character_modifier = { + enemy_hostile_scheme_phase_duration_add = major_scheme_phase_duration_malus_value + scheme_discovery_chance_mult = 0.1 + archers_damage_mult = 0.1 + archer_cavalry_damage_mult = 0.05 + } + + ai_value = { + value = camp_building_ai_base_t5 + if = { + limit = { + owner = { has_lifestyle = intrigue_lifestyle } + } + add = camp_building_ai_lifestyle_bias_value + } + multiply = 10 + } + + asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_extra_watch.dds" + texture = "gfx/interface/window_domiciles/laamp_building_perimeter_asian.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_perimeter_asian_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_perimeter" + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_extra_watch.dds" + texture = "gfx/interface/window_domiciles/laamp_building_perimeter.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_perimeter_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_perimeter" + } +} +camp_perimeter_palisade = { # Palisade + slot_type = internal + construction_time = @camp_building_internal_slot_construction_duration_t3 + allowed_domicile_types = { camp } + previous_building = camp_perimeter_01 + + cost = { gold = camp_perimeter_palisade_domicile_building_gold_cost_value } + refund = { + gold = { + value = camp_perimeter_palisade_domicile_building_gold_cost_value + multiply = camp_refund_mult_value + floor = yes + } + } + + can_construct = { + custom_tooltip = { + text = camp_perimeter_palisade.tt.unlocked_by_purpose + has_realm_law_flag = unlocks_camp_perimeter_palisade + } + } + + character_modifier = { + enemy_hostile_scheme_success_chance_max_add = -10 + character_travel_safety_mult = 0.1 + hard_casualty_modifier = -0.1 + } + + ai_value = { + value = camp_building_ai_base_t3 + if = { + limit = { + owner = { has_lifestyle = intrigue_lifestyle } + } + add = camp_building_ai_lifestyle_bias_value + } + multiply = 10 + } + + asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_palisade.dds" + texture = "gfx/interface/window_domiciles/laamp_building_perimeter_palisade_asian.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_palisade_asian_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_perimeter" + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_palisade.dds" + texture = "gfx/interface/window_domiciles/laamp_building_perimeter_palisade.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_perimeter_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_perimeter" + } +} +camp_perimeter_ditch = { # Ditch + slot_type = internal + construction_time = @camp_building_internal_slot_construction_duration_t3 + allowed_domicile_types = { camp } + previous_building = camp_perimeter_01 + + cost = { gold = camp_perimeter_ditch_domicile_building_gold_cost_value } + refund = { + gold = { + value = camp_perimeter_ditch_domicile_building_gold_cost_value + multiply = camp_refund_mult_value + floor = yes + } + } + + can_construct = { + custom_tooltip = { + text = camp_perimeter_ditch.tt.unlocked_by_purpose + has_realm_law_flag = unlocks_camp_perimeter_ditch + } + } + + character_modifier = { + retreat_losses = -0.3 + defender_advantage = 5 + } + + ai_value = { + value = camp_building_ai_base_t5 + if = { + limit = { + owner = { has_lifestyle = martial_lifestyle } + } + add = camp_building_ai_lifestyle_bias_value + } + multiply = 10 + } + + asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_ditches.dds" + texture = "gfx/interface/window_domiciles/laamp_building_perimeter_ditch_asian.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_ditch_asian_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_perimeter" + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_ditches.dds" + texture = "gfx/interface/window_domiciles/laamp_building_perimeter_ditch.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_perimeter_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_perimeter" + } +} +camp_perimeter_camp_hygiene = { # Camp Hygiene + slot_type = internal + construction_time = @camp_building_internal_slot_construction_duration_t1 + allowed_domicile_types = { camp } + previous_building = camp_perimeter_01 + + cost = { gold = camp_perimeter_camp_hygiene_domicile_building_gold_cost_value } + refund = { + gold = { + value = camp_perimeter_camp_hygiene_domicile_building_gold_cost_value + multiply = camp_refund_mult_value + floor = yes + } + } + + character_modifier = { + epidemic_travel_danger = -15 + } + + ai_value = { + value = camp_building_ai_base_t1 + if = { + limit = { + owner = { has_lifestyle = learning_lifestyle } + } + add = camp_building_ai_lifestyle_bias_value + } + multiply = 10 + } + + asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/domicile_building_camp_hygiene.dds" + texture = "gfx/interface/window_domiciles/laamp_building_perimeter_asian.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_perimeter_asian_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_perimeter" + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_camp_hygiene.dds" + texture = "gfx/interface/window_domiciles/laamp_building_perimeter.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_perimeter_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/camp_buildings/ep3_ui_domicile_buildings_perimeter" + } +} diff --git a/N3OW/common/domiciles/buildings/00_chinese_estate_buildings.txt b/N3OW/common/domiciles/buildings/00_chinese_estate_buildings.txt new file mode 100644 index 00000000..f8b9c7f1 --- /dev/null +++ b/N3OW/common/domiciles/buildings/00_chinese_estate_buildings.txt @@ -0,0 +1,21961 @@ +########################## +# CHINESE ESTATE BUILDINGS +########################## + +# BUILDING VALUES + +@east_asian_estate_main_construction_time = 730 + +@east_asian_estate_upgrade_construction_time_1 = 180 +@east_asian_estate_upgrade_construction_time_2 = 240 +@east_asian_estate_upgrade_construction_time_3 = 300 +@east_asian_estate_upgrade_construction_time_4 = 360 + +@east_asian_estate_building_construction_time_1 = 360 +@east_asian_estate_building_construction_time_2 = 420 +@east_asian_estate_building_construction_time_3 = 480 +@east_asian_estate_building_construction_time_4 = 540 +@east_asian_estate_building_construction_time_5 = 600 +@east_asian_estate_building_construction_time_6 = 660 + +@east_asian_manor_build_speed_1 = -0.01 +@east_asian_manor_build_speed_2 = -0.02 +@east_asian_manor_build_speed_3 = -0.03 +@east_asian_manor_build_gold_cost_1 = -0.01 +@east_asian_manor_build_gold_cost_2 = -0.02 +@east_asian_manor_build_gold_cost_3 = -0.03 +@east_asian_manor_travel_danger_1 = -2 +@east_asian_manor_travel_danger_2 = -3 +@east_asian_manor_travel_danger_3 = -5 +@east_asian_manor_governor_xp_gain_mult_1 = 0.025 +@east_asian_manor_governor_xp_gain_mult_2 = 0.05 +@east_asian_manor_governor_xp_gain_mult_3 = 0.1 +@east_asian_manor_trait_track_travel_xp_gain_mult_1 = 0.05 +@east_asian_manor_trait_track_travel_xp_gain_mult_2 = 0.1 +@east_asian_manor_trait_track_travel_xp_gain_mult_3 = 0.15 +@east_asian_manor_confucian_education_xp_gain_mult_1 = 0.05 +@east_asian_manor_confucian_education_xp_gain_mult_2 = 0.1 +@east_asian_manor_confucian_education_xp_gain_mult_3 = 0.15 +@east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_1 = 0.05 +@east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_2 = 0.1 +@east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_3 = 0.15 +@east_asian_manor_learn_language_scheme_phase_duration_add_1 = -5 +@east_asian_manor_learn_language_scheme_phase_duration_add_2 = -10 +@east_asian_manor_learn_language_scheme_phase_duration_add_3 = -15 +@east_asian_manor_study_confucian_classics_scheme_phase_duration_add_1 = -2 +@east_asian_manor_study_confucian_classics_scheme_phase_duration_add_2 = -3 +@east_asian_manor_study_confucian_classics_scheme_phase_duration_add_3 = -4 +@east_asian_manor_monthly_treasury_from_military_budget_mult_1 = 0.01 +@east_asian_manor_monthly_treasury_from_military_budget_mult_2 = 0.02 +@east_asian_manor_monthly_treasury_from_military_budget_mult_3 = 0.03 +@east_asian_manor_monthly_treasury_from_salary_budget_mult_1 = 0.01 +@east_asian_manor_monthly_treasury_from_salary_budget_mult_2 = 0.02 +@east_asian_manor_monthly_treasury_from_salary_budget_mult_3 = 0.03 +@east_asian_manor_monthly_merit_per_title_maa_value_1 = 0.0005 +@east_asian_manor_monthly_merit_per_title_maa_value_2 = 0.001 +@east_asian_manor_monthly_merit_per_title_maa_value_3 = 0.002 +@east_asian_manor_monthly_merit_per_liege_tax_1 = 0.002 +@east_asian_manor_monthly_merit_per_liege_tax_2 = 0.004 +@east_asian_manor_monthly_merit_per_liege_tax_3 = 0.006 +@east_asian_manor_monthly_merit_1 = 0.15 +@east_asian_manor_monthly_merit_2 = 0.25 +@east_asian_manor_monthly_merit_3 = 0.4 +@east_asian_manor_monthly_merit_mult_1 = 0.005 +@east_asian_manor_monthly_merit_mult_2 = 0.01 +@east_asian_manor_monthly_merit_mult_3 = 0.02 +@east_asian_manor_monthly_prestige_add_1 = 0.1 +@east_asian_manor_monthly_prestige_add_2 = 0.15 +@east_asian_manor_monthly_prestige_add_3 = 0.25 +@east_asian_manor_monthly_prestige_mult_1 = 0.025 +@east_asian_manor_monthly_dynasty_prestige_add_1 = 0.05 +@east_asian_manor_monthly_dynasty_prestige_add_2 = 0.1 +@east_asian_manor_monthly_influence_add_1 = 0.1 +@east_asian_manor_monthly_influence_add_2 = 0.25 +@east_asian_manor_monthly_influence_add_3 = 0.5 +@east_asian_manor_monthly_influence_mult_1 = 0.025 +@east_asian_manor_monthly_gold_add_0 = 0.1 +@east_asian_manor_monthly_gold_add_1 = 0.15 +@east_asian_manor_monthly_gold_add_2 = 0.25 +@east_asian_manor_monthly_gold_add_3 = 0.35 +@east_asian_manor_monthly_gold_mult_domain_1 = 0.01 +@east_asian_manor_monthly_gold_mult_1 = 0.01 +@east_asian_manor_monthly_gold_mult_2 = 0.03 +@east_asian_manor_monthly_gold_mult_3 = 0.05 +@east_asian_manor_monthly_piety_add_1 = 0.1 +@east_asian_manor_monthly_piety_add_2 = 0.25 +@east_asian_manor_monthly_piety_add_3 = 0.5 +@east_asian_manor_monthly_piety_mult_1 = 0.025 +@east_asian_manor_stress_loss_mult_1 = 0.025 +@east_asian_manor_stress_gain_mult_1 = -0.025 +@east_asian_manor_opinion_add_1 = 2 +@east_asian_manor_maa_recruitment_cost_mult_1 = -0.04 +@east_asian_manor_maa_maintenance_mult_1 = -0.025 +@east_asian_manor_maa_effectiveness_mult_1 = 0.025 +@east_asian_manor_control_growth_factor_1 = 0.05 +@east_asian_manor_advantage_add_1 = 1 +@east_asian_manor_mercenary_hire_cost_mult_1 = -0.025 +@east_asian_manor_supply_capacity_mult_1 = 0.025 +@east_asian_manor_knight_effectiveness_mult_1 = 0.01 +@east_asian_manor_lifestyle_xp_gain_mult = 0.05 +@east_asian_manor_owned_scheme_potential_add = 2 +@east_asian_manor_owned_scheme_success_chance_add = 2 +@east_asian_manor_owned_scheme_success_chance_max_add = 2 +@east_asian_manor_owned_scheme_success_growth_add = 2 +@east_asian_manor_owned_scheme_phase_duration_add = -5 +@east_asian_manor_enemy_scheme_success_chance_add = -2 +@east_asian_manor_enemy_scheme_success_chance_max_add = -2 +@east_asian_manor_enemy_scheme_success_growth_add = -2 +@east_asian_manor_enemy_scheme_phase_duration_add = -5 +@east_asian_manor_pursue_efficiency_1 = 0.025 +@east_asian_manor_movement_speed_1 = 0.025 +@east_asian_manor_influence_level_impact_mult_1 = 0.025 +@east_asian_manor_character_travel_speed_mult = 0.025 +@east_asian_manor_hostile_raid_time_1 = 0.1 +@east_asian_manor_development_growth_factor_1 = 0.015 +@east_asian_manor_development_growth_factor_2 = 0.025 +@east_asian_manor_development_growth_factor_3 = 0.035 +@east_asian_manor_development_growth_1 = 0.05 +@east_asian_manor_development_growth_2 = 0.1 +@east_asian_manor_development_growth_3 = 0.15 +@east_asian_manor_county_control_growth_add_1 = 0.1 +@east_asian_manor_prestige_gain_per_dread_mult_1 = 0.05 +@east_asian_manor_dread_decay_mult_1 = -0.025 +@east_asian_manor_dread_baseline_add_1 = 2 +@east_asian_manor_health_add_1 = 0.05 +@east_asian_manor_epidemic_resistance_1 = 2 +@east_asian_manor_dread_gain_mult_1 = 0.025 +@east_asian_manor_domicile_build_speed = -0.05 +@east_asian_manor_domicile_build_speed_minor = -0.03 +@east_asian_manor_domicile_build_gold_cost_minor = -0.03 +@east_asian_manor_domicile_build_gold_cost = -0.05 +@east_asian_manor_holding_build_gold_cost_minor = -0.03 +@east_asian_manor_holding_build_gold_cost = -0.05 +@east_asian_manor_faith_creation_piety_cost_mult = -0.05 +@east_asian_manor_character_travel_safety = 2 + +### NOTE: If updating, adding, or changing buildings, ensure the following effects are updated too: +### destroy_random_east_asian_estate_building_variable_effect +### destroy_random_east_asian_estate_building_effect +### add_random_external_east_asian_estate_building +### add_random_internal_east_asian_estate_building + +### Chinese Estate Main Building - The Villa +east_asian_estate_main_01 = { + slot_type = main + internal_slots = 3 + construction_time = @east_asian_estate_main_construction_time + allowed_domicile_types = { east_asian_estate } + + cost = { + gold = estate_external_building_high_cost_tier_2_value + } + + character_modifier = { + domicile_monthly_gold_add = 0.25 + domicile_monthly_influence_add = 1 + domicile_external_slots_capacity_add = 3 + } + + ai_value = { + value = 100 + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_manor_01.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_chinese_main_building" + } +} + +east_asian_estate_main_02 = { + slot_type = main + internal_slots = 6 + construction_time = @east_asian_estate_main_construction_time + allowed_domicile_types = { east_asian_estate } + previous_building = east_asian_estate_main_01 + + can_construct = { + culture ?= { has_innovation = innovation_city_planning } + } + + cost = { + gold = estate_external_building_high_cost_tier_3_value + } + + parameters = { + estate_increase_house_member_investment_cap_1 = yes + } + + character_modifier = { + domicile_monthly_gold_add = 0.25 + domicile_monthly_influence_add = 0.5 + domicile_external_slots_capacity_add = 1 + } + + ai_value = { + value = 7 + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_manor_02.dds" + texture = "gfx/interface/window_domiciles/estate_building_manor_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_manor_chinese_mask.png" + soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_chinese_main_building" + } +} + +east_asian_estate_main_03 = { + slot_type = main + internal_slots = 9 + construction_time = @east_asian_estate_main_construction_time + allowed_domicile_types = { east_asian_estate } + previous_building = east_asian_estate_main_02 + + can_construct = { + culture ?= { has_innovation = innovation_manorialism } + } + + cost = { + gold = estate_external_building_high_cost_tier_4_value + } + + parameters = { + estate_increase_house_member_investment_cap_2 = yes + } + + character_modifier = { + domicile_monthly_gold_add = 0.5 + domicile_monthly_gold_mult = 0.02 + domicile_monthly_influence_add = 0.5 + domicile_external_slots_capacity_add = 1 + } + + ai_value = { + value = 6 + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_manor_03.dds" + texture = "gfx/interface/window_domiciles/estate_building_mansion_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_mansion_chinese_mask.png" + soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_chinese_main_building" + } +} + +east_asian_estate_main_04 = { + slot_type = main + internal_slots = 12 + construction_time = @east_asian_estate_main_construction_time + allowed_domicile_types = { east_asian_estate } + previous_building = east_asian_estate_main_03 + + can_construct = { + culture ?= { has_innovation = innovation_development_03 } + } + + cost = { + gold = estate_external_building_high_cost_tier_5_value + } + + parameters = { + estate_increase_house_member_investment_cap_3 = yes + } + + character_modifier = { + domicile_monthly_gold_add = 0.5 + domicile_monthly_gold_mult = 0.03 + domicile_monthly_influence_add = 0.5 + domicile_external_slots_capacity_add = 1 + } + + ai_value = { + value = 5 + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_manor_04.dds" + texture = "gfx/interface/window_domiciles/estate_building_estate_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_estate_chinese_mask.png" + soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_chinese_main_building" + } +} + +east_asian_estate_main_05 = { + slot_type = main + internal_slots = 15 + construction_time = @east_asian_estate_main_construction_time + allowed_domicile_types = { east_asian_estate } + previous_building = east_asian_estate_main_04 + + can_construct = { + culture ?= { has_innovation = innovation_cranes } + } + + cost = { + gold = estate_external_building_high_cost_tier_6_value + } + + parameters = { + estate_increase_house_member_investment_cap_4 = yes + } + + character_modifier = { + domicile_monthly_gold_add = 0.75 + domicile_monthly_gold_mult = 0.05 + domicile_monthly_influence_add = 0.5 + } + + ai_value = { + value = 4 + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_manor_05.dds" + texture = "gfx/interface/window_domiciles/estate_building_grand_estate_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grand_estate_chinese_mask.png" + soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_chinese_main_building" + } +} + +#################### +##### VILLA UPGRADES + + +### Education +east_asian_estate_library_01 = { + construction_time = @east_asian_estate_upgrade_construction_time_1 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_main_01 + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_1_value + if = { + limit = { has_character_modifier = raid_insight_library } + multiply = 0.75 + desc = raid_insight_library + } + } + } + + parameters = { + estate_increased_tutor_aptitude_1 = yes + } + + character_modifier = { + monthly_lifestyle_xp_gain_mult = 0.01 + study_confucian_classics_scheme_phase_duration_add = -3 + confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_2 + } + + ai_value = { + value = 7 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_study.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png" + } +} +east_asian_estate_library_02 = { + construction_time = @east_asian_estate_upgrade_construction_time_2 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_library_01 + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_2_value + if = { + limit = { has_character_modifier = raid_insight_library } + multiply = 0.75 + desc = raid_insight_library + } + } + } + + parameters = { + estate_increased_tutor_aptitude_2 = yes + estate_reduced_tutor_cost_low = yes + } + + character_modifier = { + monthly_lifestyle_xp_gain_mult = 0.01 + study_confucian_classics_scheme_phase_duration_add = -3 + confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_2 + } + + ai_value = { + value = 6 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_study.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png" + } +} +east_asian_estate_library_education_03 = { + construction_time = @east_asian_estate_upgrade_construction_time_3 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_library_02 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } + } + + cost = { + gold = { + value = estate_internal_building_high_cost_tier_3_value + if = { + limit = { has_character_modifier = raid_insight_library } + multiply = 0.75 + desc = raid_insight_library + } + } + } + + parameters = { + estate_increased_tutor_aptitude_3 = yes + estate_reduced_tutor_cost = yes + } + + character_modifier = { + monthly_lifestyle_xp_gain_mult = 0.01 + study_confucian_classics_scheme_phase_duration_add = -3 + confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_2 + } + + ai_value = { + value = 5 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_study.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png" + } +} +east_asian_estate_library_education_04 = { + construction_time = @east_asian_estate_upgrade_construction_time_4 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_library_education_03 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_internal_building_high_cost_tier_4_value + if = { + limit = { has_character_modifier = raid_insight_library } + multiply = 0.75 + desc = raid_insight_library + } + } + } + + parameters = { + estate_increased_tutor_aptitude_4 = yes + estate_reduced_tutor_cost_high = yes + estate_unlock_tier_5_education = yes + } + + character_modifier = { + monthly_lifestyle_xp_gain_mult = 0.02 + study_confucian_classics_scheme_phase_duration_add = -3 + confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_2 + } + + ai_value = { + value = 4 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_study.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png" + } +} + +### Taxation office +east_asian_estate_taxation_01 = { + construction_time = @east_asian_estate_upgrade_construction_time_1 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_main_01 + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_1_value + } + } + + parameters = { + } + + character_modifier = { + domicile_monthly_gold_add = 0.15 + domain_tax_mult = 0.02 + } + + ai_value = { + value = 7 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_bartering_grounds.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_taxation_02 = { + construction_time = @east_asian_estate_upgrade_construction_time_2 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_taxation_01 + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_2_value + } + } + + parameters = { + } + + character_modifier = { + domicile_monthly_gold_add = 0.15 + domain_tax_mult = 0.02 + } + + ai_value = { + value = 6 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_bartering_grounds.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_taxation_03 = { + construction_time = @east_asian_estate_upgrade_construction_time_3 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_taxation_02 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_3_value + } + } + + parameters = { + } + + character_modifier = { + domicile_monthly_gold_add = 0.15 + domain_tax_mult = 0.02 + } + + ai_value = { + value = 5 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_bartering_grounds.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_taxation_04 = { + construction_time = @east_asian_estate_upgrade_construction_time_4 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_taxation_03 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_4_value + } + } + + parameters = { + } + + character_modifier = { + domicile_monthly_gold_add = 0.15 + domain_tax_mult = 0.02 + } + + ai_value = { + value = 4 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_bartering_grounds.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} + +### Yamen Office +east_asian_peasant_quarters_01 = { + construction_time = @east_asian_estate_upgrade_construction_time_1 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_main_01 + + can_construct_potential = { + } + + can_construct = { + top_participant_group:dynastic_cycle ?= { + NOT = { participant_group_type = conservative_movement } + } + } + + cost = { + gold = estate_internal_building_high_cost_tier_2_value + } + + character_modifier = { + county_opinion_add = 5 + minority_opinion = 5 + } + + parameters = { + } + + ai_value = { + value = 1 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_astrologer_yurt.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_peasant_quarters_02 = { + construction_time = @east_asian_estate_upgrade_construction_time_2 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_peasant_quarters_01 + + can_construct = { + top_participant_group:dynastic_cycle ?= { + NOT = { participant_group_type = conservative_movement } + } + } + + cost = { + gold = estate_internal_building_high_cost_tier_2_value + influence = major_influence_value + } + + character_modifier = { + levy_reinforcement_rate = 0.1 + } + + parameters = { + can_use_incite_revolts = yes + } + + ai_value = { + value = 1 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_astrologer_yurt.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_peasant_quarters_03 = { + construction_time = @east_asian_estate_upgrade_construction_time_3 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_peasant_quarters_02 + + can_construct = { + top_participant_group:dynastic_cycle ?= { + NOT = { participant_group_type = conservative_movement } + } + } + + cost = { + gold = estate_internal_building_high_cost_tier_3_value + influence = major_influence_value + } + + character_modifier = { + trait_track_peasant_leader_xp_gain_mult = 1 + barons_and_minor_landholders_opinion = -5 + } + + parameters = { + can_use_incite_revolts = yes + can_join_peasant_factions = yes + } + + ai_value = { + value = 1 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_astrologer_yurt.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_peasant_quarters_04 = { + construction_time = @east_asian_estate_upgrade_construction_time_3 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_peasant_quarters_03 + + can_construct = { + top_participant_group:dynastic_cycle ?= { + NOT = { participant_group_type = conservative_movement } + } + } + + cost = { + gold = estate_internal_building_high_cost_tier_4_value + influence = massive_influence_value + } + + character_modifier = { + barons_and_minor_landholders_opinion = -5 + county_opinion_add = 5 + monthly_county_control_growth_factor = 0.1 + } + + parameters = { + can_use_incite_revolts = yes + can_join_peasant_factions = yes + } + + ai_value = { + value = 1 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_astrologer_yurt.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} + + +### Minister's Office +east_asian_estate_minister_office_01 = { + construction_time = @east_asian_estate_upgrade_construction_time_1 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_main_01 + + can_construct_potential = { + top_liege = { + tgp_has_access_to_ministry_trigger = yes + } + } + + can_construct = { + custom_tooltip = { + text = you_are_not_a_minister_desc + tgp_is_any_minister = yes + } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_1_value + } + } + + parameters = { + celestial_minister_score_bonus_1 = yes + estate_minister_bureaucrat_aptitude_1 = yes + } + + character_modifier = { + monthly_merit_mult = @east_asian_manor_monthly_merit_mult_3 + monthly_dynasty_prestige = 0.3 + domicile_monthly_prestige_mult = 0.1 + } + + ai_value = { + value = 7 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_minister_office.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png" + } +} +east_asian_estate_minister_office_02 = { + construction_time = @east_asian_estate_upgrade_construction_time_2 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_minister_office_01 + + can_construct = { + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_2_value + } + } + + parameters = { + celestial_minister_score_bonus_2 = yes + estate_minister_bureaucrat_aptitude_2 = yes + } + + character_modifier = { + monthly_merit_mult = @east_asian_manor_monthly_merit_mult_3 + monthly_dynasty_prestige = 0.3 + domicile_monthly_prestige_mult = 0.1 + } + + ai_value = { + value = 6 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_minister_office.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png" + } +} +east_asian_estate_minister_office_03 = { + construction_time = @east_asian_estate_upgrade_construction_time_3 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_minister_office_02 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_3_value + } + } + + parameters = { + celestial_minister_score_bonus_3 = yes + estate_minister_bureaucrat_aptitude_3 = yes + } + + character_modifier = { + monthly_merit_mult = @east_asian_manor_monthly_merit_mult_3 + monthly_dynasty_prestige = 0.3 + domicile_monthly_prestige_mult = 0.1 + } + + ai_value = { + value = 5 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_minister_office.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png" + } +} +east_asian_estate_minister_office_04 = { + construction_time = @east_asian_estate_upgrade_construction_time_4 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_minister_office_03 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_4_value + } + } + + parameters = { + celestial_minister_score_bonus_4 = yes + estate_minister_bureaucrat_aptitude_4 = yes + estate_minister_effect_increase = yes + } + + character_modifier = { + monthly_merit_mult = 0.04 + monthly_dynasty_prestige = 0.3 + domicile_monthly_prestige_mult = 0.1 + } + + ai_value = { + value = 4 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_minister_office.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png" + } +} + +### Pavilion (for movement leaders) +east_asian_estate_movement_study_01 = { + construction_time = @east_asian_estate_upgrade_construction_time_1 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_main_01 + + can_construct_potential = { + any_character_situation = { situation_type = dynastic_cycle } + } + + can_construct = { + is_any_movement_leader = yes + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_1_value + } + } + + parameters = { + celestial_bonus_movement_power_1 = yes + celestial_invite_to_movement_acceptance_1 = yes + } + + character_modifier = { + monthly_merit_mult = @east_asian_manor_monthly_merit_mult_2 + } + + ai_value = { + value = 7 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_movement_study.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png" + } +} +east_asian_estate_movement_study_02 = { + construction_time = @east_asian_estate_upgrade_construction_time_2 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_movement_study_01 + + can_construct = { + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_2_value + } + } + + parameters = { + celestial_bonus_movement_power_2 = yes + celestial_invite_to_movement_acceptance_2 = yes + } + + character_modifier = { + monthly_merit_mult = @east_asian_manor_monthly_merit_mult_2 + celestial_movement_power_promote_scheme_phase_duration_add = -2 + } + + ai_value = { + value = 6 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_movement_study.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png" + } +} +east_asian_estate_movement_study_03 = { + construction_time = @east_asian_estate_upgrade_construction_time_3 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_movement_study_02 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_3_value + } + } + + parameters = { + celestial_bonus_movement_power_3 = yes + celestial_invite_to_movement_acceptance_3 = yes + estate_movement_leader_increase_disciple_limit_1 = yes + } + + character_modifier = { + monthly_merit_mult = @east_asian_manor_monthly_merit_mult_2 + celestial_movement_power_promote_scheme_phase_duration_add = -3 + } + + ai_value = { + value = 5 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_movement_study.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png" + } +} +east_asian_estate_movement_study_04 = { + construction_time = @east_asian_estate_upgrade_construction_time_4 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_movement_study_03 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_4_value + } + } + + parameters = { + celestial_bonus_movement_power_4 = yes + celestial_invite_to_movement_acceptance_4 = yes + estate_movement_leader_increase_disciple_limit_2 = yes + } + + character_modifier = { + max_political_schemes_add = 1 + monthly_merit_mult = @east_asian_manor_monthly_merit_mult_2 + celestial_movement_power_promote_scheme_phase_duration_add = -5 + } + + ai_value = { + value = 4 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_movement_study.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png" + } +} + +### Archive +east_asian_estate_archive_01 = { + construction_time = @east_asian_estate_upgrade_construction_time_1 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_main_01 + + can_construct = { + dynasty ?= { + has_dynasty_perk = tgp_chinese_legacy_3 + } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_1_value + } + } + + parameters = { + estate_examination_start_score_bonus_1 = yes + } + + character_modifier = { + artifact_decay_reduction_mult = -0.03 + monthly_treasury_from_salary_budget_mult = 0.05 + } + + ai_value = { + value = 7 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_archive.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_archive_02 = { + construction_time = @east_asian_estate_upgrade_construction_time_2 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_archive_01 + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_2_value + } + } + + parameters = { + estate_examination_start_score_bonus_2 = yes + } + + character_modifier = { + artifact_decay_reduction_mult = -0.03 + monthly_treasury_from_salary_budget_mult = 0.05 + } + + ai_value = { + value = 6 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_archive.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_archive_03 = { + construction_time = @east_asian_estate_upgrade_construction_time_3 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_archive_02 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_3_value + } + } + + parameters = { + estate_examination_start_score_bonus_3 = yes + } + + character_modifier = { + artifact_decay_reduction_mult = -0.03 + monthly_treasury_from_salary_budget_mult = 0.05 + } + + ai_value = { + value = 5 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_archive.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_archive_04 = { + construction_time = @east_asian_estate_upgrade_construction_time_4 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_archive_03 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_4_value + } + } + + parameters = { + estate_examination_start_score_bonus_4 = yes + } + + character_modifier = { + artifact_decay_reduction_mult = -0.03 + monthly_treasury_from_salary_budget_mult = 0.05 + } + + ai_value = { + value = 4 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_archive.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_cartography_office_01 = { + construction_time = @east_asian_estate_upgrade_construction_time_1 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_main_01 + + can_construct = { + trigger_if = { + limit = { + this != top_liege + } + is_governor = yes + } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_1_value + } + } + parameters = { + } + character_modifier = { + governor_xp_gain_mult = @east_asian_manor_governor_xp_gain_mult_1 + character_travel_speed_mult = @east_asian_manor_character_travel_speed_mult + } + province_modifier = { + travel_danger = @east_asian_manor_travel_danger_1 + development_growth_factor = @east_asian_manor_development_growth_factor_1 + } + ai_value = { + value = 10 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/building_types/icon_building_march.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_cartography_office_02 = { + construction_time = @east_asian_estate_upgrade_construction_time_2 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_cartography_office_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_2_value + } + } + parameters = { + } + character_modifier = { + governor_xp_gain_mult = @east_asian_manor_governor_xp_gain_mult_1 + character_travel_speed_mult = @east_asian_manor_character_travel_speed_mult + } + province_modifier = { + travel_danger = @east_asian_manor_travel_danger_1 + development_growth_factor = @east_asian_manor_development_growth_factor_1 + } + ai_value = { + value = 9 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/building_types/icon_building_march.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_cartography_office_03 = { + construction_time = @east_asian_estate_upgrade_construction_time_3 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_cartography_office_02 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_3_value + } + } + parameters = { + } + character_modifier = { + governor_xp_gain_mult = @east_asian_manor_governor_xp_gain_mult_1 + character_travel_speed_mult = @east_asian_manor_character_travel_speed_mult + } + province_modifier = { + travel_danger = @east_asian_manor_travel_danger_1 + development_growth_factor = @east_asian_manor_development_growth_factor_1 + } + ai_value = { + value = 8 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/building_types/icon_building_march.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_cartography_office_04 = { + construction_time = @east_asian_estate_upgrade_construction_time_4 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_cartography_office_03 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_4_value + } + } + parameters = { + } + character_modifier = { + governor_xp_gain_mult = @east_asian_manor_governor_xp_gain_mult_1 + character_travel_speed_mult = @east_asian_manor_character_travel_speed_mult + } + province_modifier = { + travel_danger = @east_asian_manor_travel_danger_1 + development_growth_factor = @east_asian_manor_development_growth_factor_1 + } + ai_value = { + value = 7 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/building_types/icon_building_march.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_drafting_room_01 = { + construction_time = @east_asian_estate_upgrade_construction_time_1 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_main_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_1_value + } + } + parameters = { + cheaper_move_estate_cost = yes + } + character_modifier = { + domicile_build_gold_cost = @east_asian_manor_domicile_build_gold_cost_minor + domicile_build_speed = @east_asian_manor_domicile_build_speed_minor + } + province_modifier = { + build_gold_cost = @east_asian_manor_build_gold_cost_1 + build_speed = @east_asian_manor_build_speed_1 + } + ai_value = { + value = 10 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/activity_phases/imperial_examination_phase_examination.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_drafting_room_02 = { + construction_time = @east_asian_estate_upgrade_construction_time_2 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_drafting_room_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_2_value + } + } + parameters = { + cheaper_move_estate_cost = yes + } + character_modifier = { + domicile_build_gold_cost = @east_asian_manor_domicile_build_gold_cost_minor + domicile_build_speed = @east_asian_manor_domicile_build_speed_minor + } + province_modifier = { + build_gold_cost = @east_asian_manor_build_gold_cost_1 + build_speed = @east_asian_manor_build_speed_1 + } + ai_value = { + value = 9 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/activity_phases/imperial_examination_phase_examination.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_drafting_room_03 = { + construction_time = @east_asian_estate_upgrade_construction_time_3 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_drafting_room_02 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_3_value + } + } + parameters = { + cheaper_move_estate_cost = yes + } + character_modifier = { + domicile_build_gold_cost = @east_asian_manor_domicile_build_gold_cost_minor + domicile_build_speed = @east_asian_manor_domicile_build_speed_minor + } + province_modifier = { + build_gold_cost = @east_asian_manor_build_gold_cost_1 + build_speed = @east_asian_manor_build_speed_1 + } + ai_value = { + value = 8 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/activity_phases/imperial_examination_phase_examination.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_drafting_room_04 = { + construction_time = @east_asian_estate_upgrade_construction_time_4 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_drafting_room_03 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_4_value + } + } + parameters = { + cheaper_move_estate_cost = yes + } + character_modifier = { + domicile_build_gold_cost = @east_asian_manor_domicile_build_gold_cost_minor + domicile_build_speed = @east_asian_manor_domicile_build_speed_minor + } + province_modifier = { + build_gold_cost = @east_asian_manor_build_gold_cost_1 + build_speed = @east_asian_manor_build_speed_1 + } + ai_value = { + value = 7 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/activity_phases/imperial_examination_phase_examination.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_clerks_hall_01 = { + construction_time = @east_asian_estate_upgrade_construction_time_1 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_main_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_1_value + } + } + parameters = { + } + character_modifier = { + domicile_monthly_gold_mult = 0.01 + monthly_merit_per_liege_tax = @east_asian_manor_monthly_merit_per_liege_tax_1 + } + province_modifier = { + monthly_county_control_growth_add = 0.2 + } + ai_value = { + value = 10 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/activity_phases/chariot_race_gambling.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_clerks_hall_02 = { + construction_time = @east_asian_estate_upgrade_construction_time_2 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_clerks_hall_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_2_value + } + } + parameters = { + } + character_modifier = { + domicile_monthly_gold_mult = 0.01 + monthly_merit_per_liege_tax = @east_asian_manor_monthly_merit_per_liege_tax_1 + } + province_modifier = { + monthly_county_control_growth_add = 0.2 + } + ai_value = { + value = 9 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/activity_phases/chariot_race_gambling.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_clerks_hall_03 = { + construction_time = @east_asian_estate_upgrade_construction_time_3 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_clerks_hall_02 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_3_value + } + } + parameters = { + } + character_modifier = { + domicile_monthly_gold_mult = 0.01 + monthly_merit_per_liege_tax = @east_asian_manor_monthly_merit_per_liege_tax_1 + } + province_modifier = { + monthly_county_control_growth_add = 0.2 + } + ai_value = { + value = 8 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/activity_phases/chariot_race_gambling.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_clerks_hall_04 = { + construction_time = @east_asian_estate_upgrade_construction_time_4 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_clerks_hall_03 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_4_value + } + } + parameters = { + } + character_modifier = { + domicile_monthly_gold_mult = 0.01 + monthly_merit_per_liege_tax = @east_asian_manor_monthly_merit_per_liege_tax_1 + } + province_modifier = { + monthly_county_control_growth_add = 0.2 + } + ai_value = { + value = 7 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/activity_phases/chariot_race_gambling.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_revenue_audit_desk_01 = { + construction_time = @east_asian_estate_upgrade_construction_time_1 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_main_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_1_value + } + } + parameters = { + } + character_modifier = { + monthly_treasury_from_salary_budget_mult = @east_asian_manor_monthly_treasury_from_salary_budget_mult_1 + domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1 + } + province_modifier = { + } + ai_value = { + value = 10 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/activity_phases/debate_phase_debate.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_revenue_audit_desk_02 = { + construction_time = @east_asian_estate_upgrade_construction_time_2 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_revenue_audit_desk_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_2_value + } + } + parameters = { + } + character_modifier = { + monthly_treasury_from_salary_budget_mult = @east_asian_manor_monthly_treasury_from_salary_budget_mult_1 + domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1 + } + province_modifier = { + } + ai_value = { + value = 9 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/activity_phases/debate_phase_debate.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_revenue_audit_desk_03 = { + construction_time = @east_asian_estate_upgrade_construction_time_3 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_revenue_audit_desk_02 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_3_value + } + } + parameters = { + } + character_modifier = { + monthly_treasury_from_salary_budget_mult = @east_asian_manor_monthly_treasury_from_salary_budget_mult_1 + domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1 + } + province_modifier = { + } + ai_value = { + value = 8 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/activity_phases/debate_phase_debate.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_revenue_audit_desk_04 = { + construction_time = @east_asian_estate_upgrade_construction_time_4 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_revenue_audit_desk_03 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_4_value + } + } + parameters = { + } + character_modifier = { + monthly_treasury_from_salary_budget_mult = @east_asian_manor_monthly_treasury_from_salary_budget_mult_1 + domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1 + } + province_modifier = { + } + ai_value = { + value = 7 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/activity_phases/debate_phase_debate.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_block_printing_hall_01 = { + construction_time = @east_asian_estate_upgrade_construction_time_1 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_main_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_1_value + } + } + parameters = { + } + character_modifier = { + monthly_merit = @east_asian_manor_monthly_merit_1 + domicile_monthly_gold_add = 0.15 + } + province_modifier = { + development_growth = @east_asian_manor_development_growth_1 + } + ai_value = { + value = 10 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_block_printing_hall.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_block_printing_hall_02 = { + construction_time = @east_asian_estate_upgrade_construction_time_2 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_block_printing_hall_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_2_value + } + } + parameters = { + } + character_modifier = { + monthly_merit = @east_asian_manor_monthly_merit_1 + domicile_monthly_gold_add = 0.15 + } + province_modifier = { + development_growth = @east_asian_manor_development_growth_1 + } + ai_value = { + value = 9 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_block_printing_hall.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_block_printing_hall_03 = { + construction_time = @east_asian_estate_upgrade_construction_time_3 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_block_printing_hall_02 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_3_value + } + } + parameters = { + } + character_modifier = { + monthly_merit = @east_asian_manor_monthly_merit_1 + domicile_monthly_gold_add = 0.15 + } + province_modifier = { + development_growth = @east_asian_manor_development_growth_1 + } + ai_value = { + value = 8 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_block_printing_hall.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_block_printing_hall_04 = { + construction_time = @east_asian_estate_upgrade_construction_time_4 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_block_printing_hall_03 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_4_value + } + } + parameters = { + } + character_modifier = { + monthly_merit = @east_asian_manor_monthly_merit_1 + domicile_monthly_gold_add = 0.15 + } + province_modifier = { + development_growth = @east_asian_manor_development_growth_1 + } + ai_value = { + value = 7 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_block_printing_hall.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_xuan_paper_stores_01 = { + construction_time = @east_asian_estate_upgrade_construction_time_1 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_main_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_1_value + } + } + parameters = { + } + character_modifier = { + monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1 + domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_1 + domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1 + } + province_modifier = { + } + ai_value = { + value = 10 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_paper_shelf.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_xuan_paper_stores_02 = { + construction_time = @east_asian_estate_upgrade_construction_time_2 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_xuan_paper_stores_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_2_value + } + } + parameters = { + } + character_modifier = { + monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1 + domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_1 + domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1 + } + province_modifier = { + } + ai_value = { + value = 9 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_paper_shelf.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_xuan_paper_stores_03 = { + construction_time = @east_asian_estate_upgrade_construction_time_3 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_xuan_paper_stores_02 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_3_value + } + } + parameters = { + } + character_modifier = { + monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1 + domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_1 + domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1 + } + province_modifier = { + } + ai_value = { + value = 8 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_paper_shelf.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_xuan_paper_stores_04 = { + construction_time = @east_asian_estate_upgrade_construction_time_4 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_xuan_paper_stores_03 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_4_value + } + } + parameters = { + } + character_modifier = { + monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1 + domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_1 + domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1 + } + province_modifier = { + } + ai_value = { + value = 7 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_paper_shelf.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_water_clock_room_01 = { + construction_time = @east_asian_estate_upgrade_construction_time_1 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_main_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_1_value + } + } + parameters = { + } + character_modifier = { + celestial_movement_power_promote_scheme_phase_duration_add = -5 + mentoring_scheme_phase_duration_add = -10 + domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2 + } + province_modifier = { + } + ai_value = { + value = 10 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_water_clock_room.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_water_clock_room_02 = { + construction_time = @east_asian_estate_upgrade_construction_time_2 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_water_clock_room_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_2_value + } + } + parameters = { + } + character_modifier = { + celestial_movement_power_promote_scheme_phase_duration_add = -5 + mentoring_scheme_phase_duration_add = -10 + domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2 + } + province_modifier = { + } + ai_value = { + value = 9 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_water_clock_room.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_water_clock_room_03 = { + construction_time = @east_asian_estate_upgrade_construction_time_3 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_water_clock_room_02 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_3_value + } + } + parameters = { + } + character_modifier = { + celestial_movement_power_promote_scheme_phase_duration_add = -5 + mentoring_scheme_phase_duration_add = -10 + domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2 + } + province_modifier = { + } + ai_value = { + value = 8 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_water_clock_room.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_water_clock_room_04 = { + construction_time = @east_asian_estate_upgrade_construction_time_4 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_water_clock_room_03 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_4_value + } + } + parameters = { + } + character_modifier = { + celestial_movement_power_promote_scheme_phase_duration_add = -5 + mentoring_scheme_phase_duration_add = -10 + domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2 + } + province_modifier = { + } + ai_value = { + value = 7 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_water_clock_room.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_examination_room_01 = { + construction_time = @east_asian_estate_upgrade_construction_time_1 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_main_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_1_value + } + } + parameters = { + } + character_modifier = { + monthly_merit = @east_asian_manor_monthly_merit_2 + trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_2 + confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_1 + } + province_modifier = { + } + ai_value = { + value = 10 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_examination_room_02 = { + construction_time = @east_asian_estate_upgrade_construction_time_2 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_examination_room_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_2_value + } + } + parameters = { + } + character_modifier = { + monthly_merit = @east_asian_manor_monthly_merit_2 + trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_2 + confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_1 + } + province_modifier = { + } + ai_value = { + value = 9 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_examination_room_03 = { + construction_time = @east_asian_estate_upgrade_construction_time_3 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_examination_room_02 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_3_value + } + } + parameters = { + } + character_modifier = { + monthly_merit = @east_asian_manor_monthly_merit_2 + trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_2 + confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_1 + } + province_modifier = { + } + ai_value = { + value = 8 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_examination_room_04 = { + construction_time = @east_asian_estate_upgrade_construction_time_4 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_examination_room_03 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_4_value + } + } + parameters = { + } + character_modifier = { + monthly_merit = @east_asian_manor_monthly_merit_2 + trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_2 + confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_1 + } + province_modifier = { + } + ai_value = { + value = 7 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +### Diplomacy Upgrade +east_asian_estate_living_quarters_01 = { + construction_time = @east_asian_estate_upgrade_construction_time_1 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_main_01 + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_1_value + if = { + limit = { has_character_modifier = raid_insight_living_quarters } + multiply = 0.75 + desc = raid_insight_quarters + } + } + } + + character_modifier = { + monthly_diplomacy_lifestyle_xp_gain_mult = 0.05 + personal_scheme_phase_duration_add = -10 + } + + parameters = { + estate_unlock_ingratiate_family_interaction = yes + } + + ai_value = { + value = 7 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_living_quarters.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png" + } +} +east_asian_estate_living_quarters_02 = { + construction_time = @east_asian_estate_upgrade_construction_time_2 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_living_quarters_01 + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_2_value + if = { + limit = { has_character_modifier = raid_insight_living_quarters } + multiply = 0.75 + desc = raid_insight_quarters + } + } + } + + character_modifier = { + monthly_diplomacy_lifestyle_xp_gain_mult = 0.05 + dynasty_house_opinion = 5 + personal_scheme_phase_duration_add = -10 + owned_personal_scheme_success_chance_add = 5 + } + + parameters = { + estate_unlock_ingratiate_family_interaction = yes + } + + ai_value = { + value = 6 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_living_quarters.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png" + } +} +east_asian_estate_living_quarters_03 = { + construction_time = @east_asian_estate_upgrade_construction_time_3 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_living_quarters_02 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_3_value + if = { + limit = { has_character_modifier = raid_insight_living_quarters } + multiply = 0.75 + desc = raid_insight_quarters + } + } + } + + character_modifier = { + monthly_diplomacy_lifestyle_xp_gain_mult = 0.05 + personal_scheme_phase_duration_add = -10 + owned_personal_scheme_success_chance_add = 5 + } + + parameters = { + estate_unlock_ingratiate_family_interaction = yes + } + + ai_value = { + value = 5 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_living_quarters.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png" + } +} +east_asian_estate_living_quarters_04 = { + construction_time = @east_asian_estate_upgrade_construction_time_4 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_living_quarters_03 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_4_value + if = { + limit = { has_character_modifier = raid_insight_living_quarters } + multiply = 0.75 + desc = raid_insight_quarters + } + } + } + + character_modifier = { + monthly_diplomacy_lifestyle_xp_gain_mult = 0.05 + dynasty_house_opinion = 5 + personal_scheme_phase_duration_add = -10 + owned_personal_scheme_success_chance_add = 5 + } + + parameters = { + estate_unlock_ingratiate_family_interaction = yes + } + + ai_value = { + value = 4 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_living_quarters.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png" + } +} + +### Learning Upgrade +east_asian_estate_study_01 = { + construction_time = @east_asian_estate_upgrade_construction_time_1 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_main_01 + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_1_value + } + } + + parameters = { + estate_unlock_teach_governor_interaction = yes + } + + character_modifier = { + monthly_learning_lifestyle_xp_gain_mult = 0.05 + confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_2 + } + + ai_value = { + value = 7 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_tea.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_study_02 = { + construction_time = @east_asian_estate_upgrade_construction_time_2 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_study_01 + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_2_value + } + } + + parameters = { + estate_unlock_teach_governor_interaction = yes + } + + character_modifier = { + monthly_learning_lifestyle_xp_gain_mult = 0.05 + confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_2 + } + + ai_value = { + value = 6 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_tea.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_study_03 = { + construction_time = @east_asian_estate_upgrade_construction_time_3 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_study_02 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_3_value + } + } + + parameters = { + estate_unlock_teach_governor_interaction = yes + estate_study_increase_disciple_limit_1 = yes + } + + character_modifier = { + monthly_learning_lifestyle_xp_gain_mult = 0.05 + confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_2 + } + + ai_value = { + value = 5 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_tea.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_study_04 = { + construction_time = @east_asian_estate_upgrade_construction_time_4 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_study_03 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_4_value + } + } + + parameters = { + estate_unlock_teach_governor_interaction = yes + estate_study_increase_disciple_limit_2 = yes + } + + character_modifier = { + monthly_learning_lifestyle_xp_gain_mult = 0.05 + confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_2 + } + + ai_value = { + value = 4 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_tea.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} + +### Commander Upgrade +east_asian_estate_commander_study_01 = { + construction_time = @east_asian_estate_upgrade_construction_time_1 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_main_01 + + can_construct = { + trigger_if = { + limit = { + this != top_liege + } + custom_tooltip = { + text = is_a_military_governor_county_or_above_desc + highest_held_title_tier >= tier_county + vassal_contract_has_flag = celestial_military_appointment + } + } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_1_value + if = { + limit = { has_character_modifier = raid_insight_trophy_room } + multiply = 0.75 + desc = raid_insight_trophy_room + } + } + } + + parameters = { + celestial_military_score_bonus_1 = yes + } + + character_modifier = { + monthly_martial_lifestyle_xp_gain_mult = 0.05 + } + + ai_value = { + value = 7 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_commander_study.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png" + } +} +east_asian_estate_commander_study_02 = { + construction_time = @east_asian_estate_upgrade_construction_time_2 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_commander_study_01 + + can_construct = { + custom_tooltip = { + text = is_a_military_governor_duchy_or_above_desc + highest_held_title_tier >= tier_duchy + vassal_contract_has_flag = celestial_military_appointment + } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_2_value + if = { + limit = { has_character_modifier = raid_insight_trophy_room } + multiply = 0.75 + desc = raid_insight_trophy_room + } + } + } + + parameters = { + celestial_military_score_bonus_2 = yes + } + + character_modifier = { + monthly_martial_lifestyle_xp_gain_mult = 0.05 + advantage = 2 + } + + ai_value = { + value = 6 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_commander_study.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png" + } +} +east_asian_estate_commander_study_03 = { + construction_time = @east_asian_estate_upgrade_construction_time_3 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_commander_study_02 + + can_construct = { + custom_tooltip = { + text = is_a_military_governor_kingdom_or_above_desc + highest_held_title_tier >= tier_kingdom + vassal_contract_has_flag = celestial_military_appointment + } + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_3_value + if = { + limit = { has_character_modifier = raid_insight_trophy_room } + multiply = 0.75 + desc = raid_insight_trophy_room + } + } + } + + parameters = { + celestial_military_score_bonus_3 = yes + } + + character_modifier = { + monthly_martial_lifestyle_xp_gain_mult = 0.05 + advantage = 2 + hard_casualty_modifier = -0.05 + } + + ai_value = { + value = 5 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_commander_study.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png" + } +} +east_asian_estate_commander_study_04 = { + construction_time = @east_asian_estate_upgrade_construction_time_4 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_commander_study_03 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_4_value + if = { + limit = { has_character_modifier = raid_insight_trophy_room } + multiply = 0.75 + desc = raid_insight_trophy_room + } + } + } + + parameters = { + celestial_military_score_bonus_4 = yes + } + + character_modifier = { + monthly_martial_lifestyle_xp_gain_mult = 0.05 + advantage = 2 + hard_casualty_modifier = -0.05 + } + + ai_value = { + value = 4 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_commander_study.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png" + } +} + +### Civilian Governor Upgrade +east_asian_estate_office_01 = { + construction_time = @east_asian_estate_upgrade_construction_time_1 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_main_01 + + can_construct = { + custom_tooltip = { + text = is_a_civilian_governor_county_or_above_desc + highest_held_title_tier >= tier_county + vassal_contract_has_flag = celestial_civil_appointment + } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_1_value + if = { + limit = { has_character_modifier = raid_insight_office } + multiply = 0.75 + desc = raid_insight_office + } + } + } + + parameters = { + celestial_civilian_score_bonus_1 = yes + } + + character_modifier = { + monthly_stewardship_lifestyle_xp_gain_mult = 0.05 + } + + ai_value = { + value = 7 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_office.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_office_02 = { + construction_time = @east_asian_estate_upgrade_construction_time_2 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_office_01 + + can_construct = { + custom_tooltip = { + text = is_a_civilian_governor_duchy_or_above_desc + highest_held_title_tier >= tier_duchy + vassal_contract_has_flag = celestial_civil_appointment + } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_2_value + if = { + limit = { has_character_modifier = raid_insight_office } + multiply = 0.75 + desc = raid_insight_office + } + } + } + + parameters = { + celestial_civilian_score_bonus_2 = yes + estate_governor_efficiency_bonus = yes + } + + character_modifier = { + monthly_stewardship_lifestyle_xp_gain_mult = 0.05 + } + + ai_value = { + value = 6 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_office.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_office_03 = { + construction_time = @east_asian_estate_upgrade_construction_time_3 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_office_02 + + can_construct = { + custom_tooltip = { + text = is_a_civilian_governor_kingdom_or_above_desc + highest_held_title_tier >= tier_kingdom + vassal_contract_has_flag = celestial_civil_appointment + } + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_3_value + if = { + limit = { has_character_modifier = raid_insight_office } + multiply = 0.75 + desc = raid_insight_office + } + } + } + + parameters = { + celestial_civilian_score_bonus_3 = yes + estate_governor_efficiency_bonus = yes + estate_governor_efficiency_bonus_for_house_members = yes + } + + character_modifier = { + monthly_stewardship_lifestyle_xp_gain_mult = 0.05 + } + + ai_value = { + value = 5 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_office.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_office_04 = { + construction_time = @east_asian_estate_upgrade_construction_time_4 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_office_03 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_4_value + if = { + limit = { has_character_modifier = raid_insight_office } + multiply = 0.75 + desc = raid_insight_office + } + } + } + + parameters = { + celestial_civilian_score_bonus_4 = yes + estate_governor_efficiency_bonus = yes + estate_governor_efficiency_bonus_for_house_members = yes + estate_governor_trait_xp_bonus_for_contracts = yes + } + + character_modifier = { + monthly_stewardship_lifestyle_xp_gain_mult = 0.05 + } + + ai_value = { + value = 4 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_office.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} + +### Intrigue Upgrade +east_asian_estate_servants_quarters_01 = { + construction_time = @east_asian_estate_upgrade_construction_time_1 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_main_01 + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_1_value + if = { + limit = { has_character_modifier = raid_insight_servants_quarters } + multiply = 0.75 + desc = raid_insight_servants_quarters + } + } + } + + character_modifier = { + monthly_intrigue_lifestyle_xp_gain_mult = 0.05 + hostile_scheme_phase_duration_add = minor_scheme_phase_duration_bonus_value + } + + ai_value = { + value = 7 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_servants_quarters.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png" + } +} +east_asian_estate_servants_quarters_02 = { + construction_time = @east_asian_estate_upgrade_construction_time_2 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_servants_quarters_01 + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_2_value + if = { + limit = { has_character_modifier = raid_insight_servants_quarters } + multiply = 0.75 + desc = raid_insight_servants_quarters + } + } + } + + parameters = { + estate_unlock_hire_agents_decision = yes + } + + character_modifier = { + monthly_intrigue_lifestyle_xp_gain_mult = 0.05 + } + + ai_value = { + value = 6 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_servants_quarters.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png" + } +} +east_asian_estate_servants_quarters_03 = { + construction_time = @east_asian_estate_upgrade_construction_time_3 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_servants_quarters_02 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_3_value + if = { + limit = { has_character_modifier = raid_insight_servants_quarters } + multiply = 0.75 + desc = raid_insight_servants_quarters + } + } + } + + parameters = { + estate_unlock_hire_agents_decision = yes + } + + character_modifier = { + monthly_intrigue_lifestyle_xp_gain_mult = 0.05 + owned_hostile_scheme_success_chance_add = 5 + } + + ai_value = { + value = 5 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_servants_quarters.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png" + } +} +east_asian_estate_servants_quarters_04 = { + construction_time = @east_asian_estate_upgrade_construction_time_4 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_servants_quarters_03 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_4_value + if = { + limit = { has_character_modifier = raid_insight_servants_quarters } + multiply = 0.75 + desc = raid_insight_servants_quarters + } + } + } + + parameters = { + estate_unlock_hire_agents_decision = yes + estate_improve_political_scheme_countermeasure = yes + } + + character_modifier = { + monthly_intrigue_lifestyle_xp_gain_mult = 0.05 + owned_hostile_scheme_success_chance_add = 5 + max_hostile_schemes_add = 1 + } + + ai_value = { + value = 4 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_servants_quarters.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png" + } +} + +### Bath +east_asian_estate_bath_01 = { + construction_time = @east_asian_estate_upgrade_construction_time_1 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_main_01 + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_1_value + if = { + limit = { has_character_modifier = raid_insight_bath } + multiply = 0.75 + desc = raid_insight_bath + } + } + } + + character_modifier = { + negate_health_penalty_add = 0.05 + attraction_opinion = 3 + } + + parameters = { + estate_increase_safe_treatment_success_1 = yes + } + + ai_value = { + value = 6 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_bath.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png" + } +} +east_asian_estate_bath_02 = { + construction_time = @east_asian_estate_upgrade_construction_time_2 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_bath_01 + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_2_value + if = { + limit = { has_character_modifier = raid_insight_bath } + multiply = 0.75 + desc = raid_insight_bath + } + } + } + + character_modifier = { + negate_health_penalty_add = 0.05 + attraction_opinion = 3 + epidemic_resistance = 2 + } + + parameters = { + estate_increase_safe_treatment_success_1 = yes + } + + ai_value = { + value = 5 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_bath.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png" + } +} +east_asian_estate_bath_03 = { + construction_time = @east_asian_estate_upgrade_construction_time_3 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_bath_02 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_3_value + if = { + limit = { has_character_modifier = raid_insight_bath } + multiply = 0.75 + desc = raid_insight_bath + } + } + } + + character_modifier = { + negate_health_penalty_add = 0.05 + attraction_opinion = 3 + epidemic_resistance = 3 + } + + parameters = { + estate_increase_safe_treatment_success_1 = yes + } + + ai_value = { + value = 4 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_bath.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png" + } +} +east_asian_estate_bath_04 = { + construction_time = @east_asian_estate_upgrade_construction_time_4 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_bath_03 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_4_value + if = { + limit = { has_character_modifier = raid_insight_bath } + multiply = 0.75 + desc = raid_insight_bath + } + } + } + + character_modifier = { + negate_health_penalty_add = 0.05 + attraction_opinion = 3 + epidemic_resistance = 5 + } + + parameters = { + estate_increase_safe_treatment_success_2 = yes + } + + ai_value = { + value = 3 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_bath.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png" + } +} + +### Guest Room +east_asian_estate_guest_room_01 = { + construction_time = @east_asian_estate_upgrade_construction_time_1 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_main_01 + + cost = { + gold = { + value = estate_internal_building_high_cost_tier_1_value + if = { + limit = { has_character_modifier = raid_insight_guest_room } + multiply = 0.75 + desc = raid_insight_guest_room + } + } + } + + character_modifier = { + domicile_monthly_influence_mult = 0.03 + courtier_and_guest_opinion = 2 + } + + ai_value = { + value = 8 + if = { + limit = { + scope:owner.culture ?= { + has_cultural_tradition = tradition_esteemed_hospitality + } + } + add = 2 + } + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_guest_room.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png" + } +} +east_asian_estate_guest_room_02 = { + construction_time = @east_asian_estate_upgrade_construction_time_2 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_guest_room_01 + + cost = { + gold = { + value = estate_internal_building_high_cost_tier_2_value + if = { + limit = { has_character_modifier = raid_insight_guest_room } + multiply = 0.75 + desc = raid_insight_guest_room + } + } + } + + character_modifier = { + domicile_monthly_influence_mult = 0.03 + courtier_and_guest_opinion = 2 + } + + parameters = { + increased_success_personal_schemes_1 = yes + } + + ai_value = { + value = 7 + if = { + limit = { + scope:owner.culture ?= { + has_cultural_tradition = tradition_esteemed_hospitality + } + } + add = 2 + } + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_guest_room.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png" + } +} +east_asian_estate_guest_room_03 = { + construction_time = @east_asian_estate_upgrade_construction_time_3 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_guest_room_02 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } + } + + cost = { + gold = { + value = estate_internal_building_high_cost_tier_3_value + if = { + limit = { has_character_modifier = raid_insight_guest_room } + multiply = 0.75 + desc = raid_insight_guest_room + } + } + } + + character_modifier = { + domicile_monthly_influence_mult = 0.03 + courtier_and_guest_opinion = 2 + } + + parameters = { + increased_success_personal_schemes_2 = yes + } + + ai_value = { + value = 6 + if = { + limit = { + scope:owner.culture ?= { + has_cultural_tradition = tradition_esteemed_hospitality + } + } + add = 2 + } + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_guest_room.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png" + } +} +east_asian_estate_guest_room_04 = { + construction_time = @east_asian_estate_upgrade_construction_time_4 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_guest_room_03 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_internal_building_high_cost_tier_4_value + if = { + limit = { has_character_modifier = raid_insight_guest_room } + multiply = 0.75 + desc = raid_insight_guest_room + } + } + } + + character_modifier = { + domicile_monthly_influence_mult = 0.03 + courtier_and_guest_opinion = 2 + } + + parameters = { + increased_success_personal_schemes_3 = yes + estate_increase_invite_to_court_acceptance = yes + } + + ai_value = { + value = 5 + if = { + limit = { + scope:owner.culture ?= { + has_cultural_tradition = tradition_esteemed_hospitality + } + } + add = 2 + } + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_guest_room.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png" + } +} + +### Wine Cellar +east_asian_estate_wine_cellar_01 = { + construction_time = @east_asian_estate_upgrade_construction_time_1 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_main_01 + + cost = { + gold = { + value = estate_internal_building_high_cost_tier_1_value + if = { + limit = { has_character_modifier = raid_insight_wine_cellar } + multiply = 0.75 + } + } + } + + parameters = { + estate_unlock_feast_influence_option_1 = yes + } + + ai_value = { + value = 8 + if = { + limit = { + scope:owner.culture ?= { + OR = { + has_cultural_pillar = heritage_byzantine + has_cultural_tradition = tradition_culinary_art + } + } + } + add = 3 + } + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_cellar_cave.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png" + } +} +east_asian_estate_wine_cellar_02 = { + construction_time = @east_asian_estate_upgrade_construction_time_2 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_wine_cellar_01 + + cost = { + gold = { + value = estate_internal_building_high_cost_tier_2_value + if = { + limit = { has_character_modifier = raid_insight_wine_cellar } + multiply = 0.75 + } + } + } + + parameters = { + estate_unlock_feast_influence_option_2 = yes + } + + ai_value = { + value = 6 + if = { + limit = { + scope:owner.culture ?= { + OR = { + has_cultural_pillar = heritage_byzantine + has_cultural_tradition = tradition_culinary_art + } + } + } + add = 3 + } + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_cellar_cave.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png" + } +} +east_asian_estate_wine_cellar_03 = { + construction_time = @east_asian_estate_upgrade_construction_time_3 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_wine_cellar_02 + + cost = { + gold = { + value = estate_internal_building_high_cost_tier_3_value + if = { + limit = { has_character_modifier = raid_insight_wine_cellar } + multiply = 0.75 + } + } + } + + parameters = { + estate_unlock_feast_influence_option_3 = yes + } + + ai_value = { + value = 4 + if = { + limit = { + scope:owner.culture ?= { + OR = { + has_cultural_pillar = heritage_byzantine + has_cultural_tradition = tradition_culinary_art + } + } + } + add = 3 + } + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_cellar_cave.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png" + } +} + +### Courtyard +east_asian_estate_courtyard_01 = { + construction_time = @east_asian_estate_upgrade_construction_time_1 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_main_01 + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_1_value + if = { + limit = { has_character_modifier = raid_insight_courtyard } + multiply = 0.75 + desc = raid_insight_courtyard + } + } + } + + parameters = { + estate_improved_feast_opinion = yes + } + + character_modifier = { + political_scheme_phase_duration_add = -3 + } + + ai_value = { + value = 8 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_courtyard.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png" + } +} +east_asian_estate_courtyard_02 = { + construction_time = @east_asian_estate_upgrade_construction_time_2 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_courtyard_01 + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_2_value + if = { + limit = { has_character_modifier = raid_insight_courtyard } + multiply = 0.75 + desc = raid_insight_courtyard + } + } + } + + parameters = { + estate_improved_feast_opinion = yes + estate_cheaper_feast_cost = yes + } + + character_modifier = { + political_scheme_phase_duration_add = -3 + } + + ai_value = { + value = 7 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_courtyard.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png" + } +} +east_asian_estate_courtyard_03 = { + construction_time = @east_asian_estate_upgrade_construction_time_3 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_courtyard_02 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_3_value + if = { + limit = { has_character_modifier = raid_insight_courtyard } + multiply = 0.75 + desc = raid_insight_courtyard + } + } + } + + parameters = { + estate_improved_feast_opinion = yes + estate_cheaper_feast_cost = yes + } + + character_modifier = { + political_scheme_phase_duration_add = -3 + } + + ai_value = { + value = 6 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_courtyard.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png" + } +} +east_asian_estate_courtyard_04 = { + construction_time = @east_asian_estate_upgrade_construction_time_4 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_courtyard_03 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_4_value + if = { + limit = { has_character_modifier = raid_insight_courtyard } + multiply = 0.75 + desc = raid_insight_courtyard + } + } + } + + parameters = { + estate_improved_feast_opinion = yes + estate_cheaper_feast_cost = yes + } + + character_modifier = { + political_scheme_phase_duration_add = -3 + } + + ai_value = { + value = 5 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_courtyard.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png" + } +} + +### Prison +east_asian_estate_prison_01 = { + construction_time = @east_asian_estate_upgrade_construction_time_1 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_main_01 + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_1_value + if = { + limit = { has_character_modifier = raid_insight_prison } + multiply = 0.75 + desc = raid_insight_prison + } + } + } + + character_modifier = { + dread_gain_mult = 0.05 + hostage_income_mult = 0.05 + } + + ai_value = { + value = 7 + if = { + limit = { + scope:owner = { + OR = { + has_trait = vengeful + has_trait = callous + has_trait = sadistic + } + } + } + add = 5 + } + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_prison.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png" + } +} +east_asian_estate_prison_02 = { + construction_time = @east_asian_estate_upgrade_construction_time_2 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_prison_01 + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_2_value + if = { + limit = { has_character_modifier = raid_insight_prison } + multiply = 0.75 + desc = raid_insight_prison + } + } + } + + parameters = { + estate_torture_grants_influence = yes + } + + character_modifier = { + dread_gain_mult = 0.05 + hostage_income_mult = 0.05 + } + + ai_value = { + value = 6 + if = { + limit = { + scope:owner = { + OR = { + has_trait = vengeful + has_trait = callous + has_trait = sadistic + } + } + } + add = 5 + } + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_prison.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png" + } +} +east_asian_estate_prison_03 = { + construction_time = @east_asian_estate_upgrade_construction_time_3 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_prison_02 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_3_value + if = { + limit = { has_character_modifier = raid_insight_prison } + multiply = 0.75 + desc = raid_insight_prison + } + } + } + + parameters = { + estate_torture_grants_influence = yes + } + + character_modifier = { + dread_gain_mult = 0.05 + hostage_income_mult = 0.05 + hostage_renown_mult = 0.05 + } + + ai_value = { + value = 5 + if = { + limit = { + scope:owner = { + OR = { + has_trait = vengeful + has_trait = callous + has_trait = sadistic + } + } + } + add = 5 + } + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_prison.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png" + } +} +east_asian_estate_prison_04 = { + construction_time = @east_asian_estate_upgrade_construction_time_4 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_prison_03 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_4_value + if = { + limit = { has_character_modifier = raid_insight_prison } + multiply = 0.75 + desc = raid_insight_prison + } + } + } + + parameters = { + estate_torture_grants_influence = yes + } + + character_modifier = { + dread_gain_mult = 0.05 + hostage_income_mult = 0.05 + hostage_renown_mult = 0.05 + } + + ai_value = { + value = 4 + if = { + limit = { + scope:owner = { + OR = { + has_trait = vengeful + has_trait = callous + has_trait = sadistic + } + } + } + add = 5 + } + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_prison.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png" + } +} + +### Reception Hall +east_asian_estate_reception_hall_01 = { + construction_time = @east_asian_estate_upgrade_construction_time_1 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_main_01 + + can_construct_potential = { + top_participant_group:dynastic_cycle ?= { + participant_group_type = conservative_movement + } + } + + cost = { + gold = { + value = estate_internal_building_high_cost_tier_1_value + if = { + limit = { has_character_modifier = raid_insight_reception_hall } + multiply = 0.75 + desc = raid_insight_reception_hall + } + } + } + + character_modifier = { + domicile_monthly_influence_mult = 0.02 + } + + parameters = { + legitimacy_counter = yes + reception_hall_legitimacy_loss_01 = yes + } + + ai_value = { + value = 7 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_reception_hall.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png" + } +} +east_asian_estate_reception_hall_02 = { + construction_time = @east_asian_estate_upgrade_construction_time_2 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_reception_hall_01 + + can_construct = { + top_participant_group:dynastic_cycle ?= { + participant_group_type = conservative_movement + } + } + + cost = { + gold = { + value = estate_internal_building_high_cost_tier_2_value + if = { + limit = { has_character_modifier = raid_insight_reception_hall } + multiply = 0.75 + desc = raid_insight_reception_hall + } + } + } + + character_modifier = { + domicile_monthly_influence_mult = 0.04 + } + + parameters = { + legitimacy_counter = yes + reception_hall_legitimacy_loss_02 = yes + estate_increase_house_member_investment_cap_1 = yes + } + + ai_value = { + value = 6 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_reception_hall.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png" + } +} +east_asian_estate_reception_hall_03 = { + construction_time = @east_asian_estate_upgrade_construction_time_3 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_reception_hall_02 + + can_construct = { + top_participant_group:dynastic_cycle ?= { + participant_group_type = conservative_movement + } + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } + } + + cost = { + gold = { + value = estate_internal_building_high_cost_tier_3_value + if = { + limit = { has_character_modifier = raid_insight_reception_hall } + multiply = 0.75 + desc = raid_insight_reception_hall + } + } + } + + character_modifier = { + domicile_monthly_influence_mult = 0.06 + } + + parameters = { + legitimacy_counter = yes + reception_hall_legitimacy_loss_03 = yes + estate_increase_house_member_investment_cap_2 = yes + } + + ai_value = { + value = 5 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_reception_hall.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png" + } +} +east_asian_estate_reception_hall_04 = { + construction_time = @east_asian_estate_upgrade_construction_time_4 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_reception_hall_03 + + can_construct = { + top_participant_group:dynastic_cycle ?= { + participant_group_type = conservative_movement + } + } + + cost = { + gold = { + value = estate_internal_building_high_cost_tier_4_value + if = { + limit = { has_character_modifier = raid_insight_reception_hall } + multiply = 0.75 + desc = raid_insight_reception_hall + } + } + } + + character_modifier = { + domicile_monthly_influence_mult = 0.08 + } + + parameters = { + legitimacy_counter = yes + reception_hall_legitimacy_loss_04 = yes + estate_increase_house_member_investment_cap_3 = yes + } + + ai_value = { + value = 5 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_reception_hall.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png" + } +} +east_asian_estate_reception_hall_05 = { + construction_time = @east_asian_estate_upgrade_construction_time_4 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_reception_hall_04 + + can_construct = { + top_participant_group:dynastic_cycle ?= { + participant_group_type = conservative_movement + } + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_04 } + } + + cost = { + gold = { + value = estate_internal_building_high_cost_tier_5_value + if = { + limit = { has_character_modifier = raid_insight_reception_hall } + multiply = 0.75 + desc = raid_insight_reception_hall + } + } + } + + character_modifier = { + domicile_monthly_influence_mult = 0.1 + } + + parameters = { + legitimacy_counter = yes + reception_hall_legitimacy_loss_05 = yes + estate_increase_house_member_investment_cap_4 = yes + } + + ai_value = { + value = 4 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_reception_hall.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png" + } +} + +### Cabinet of Curiosities +east_asian_estate_cabinet_of_curiosities_01 = { + construction_time = @east_asian_estate_upgrade_construction_time_1 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_main_01 + + can_construct_potential = { + dynasty ?= { has_dynasty_perk = ep3_administrative_legacy_4 } + } + + cost = { + gold = { + value = estate_internal_building_high_cost_tier_2_value + if = { + limit = { has_character_modifier = raid_insight_cabinet_of_curiosities } + multiply = 0.75 + desc = raid_insight_cabinet_of_curiosities + } + } + } + + character_modifier = { + learning_per_influence_level = 1 + domicile_monthly_influence_add = 0.1 + } + + parameters = { + can_receive_artifacts = yes + estate_improved_inspirations_1 = yes + house_head_can_ask_for_artifacts = yes + } + + ai_value = { + value = 8 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_cabinet_of_curiosities.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png" + } +} +east_asian_estate_cabinet_of_curiosities_02 = { + construction_time = @east_asian_estate_upgrade_construction_time_2 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_cabinet_of_curiosities_01 + + can_construct = { + dynasty ?= { + custom_description = { + text = cabinet_of_curiosities_upgrade_trigger_2 + dynast.house ?= { cabinet_of_curiosities_artifact_score >= 15 } + } + } + } + + cost = { + gold = { + value = estate_internal_building_high_cost_tier_3_value + if = { + limit = { has_character_modifier = raid_insight_cabinet_of_curiosities } + multiply = 0.75 + desc = raid_insight_cabinet_of_curiosities + } + } + } + + character_modifier = { + stewardship_per_influence_level = 1 + monthly_dynasty_prestige = 0.5 + domicile_monthly_influence_add = 0.2 + monthly_court_grandeur_change_add = 0.2 + } + + parameters = { + can_receive_artifacts = yes + estate_improved_inspirations_2 = yes + estate_reduce_commission_artifact_cost = yes + estate_increase_antiquarian_aptitude = yes + house_head_can_ask_for_artifacts = yes + } + + ai_value = { + value = 7 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_cabinet_of_curiosities.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png" + } +} +east_asian_estate_cabinet_of_curiosities_03 = { + construction_time = @east_asian_estate_upgrade_construction_time_3 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_cabinet_of_curiosities_02 + + can_construct = { + dynasty ?= { + custom_description = { + text = cabinet_of_curiosities_upgrade_trigger_3 + dynast.house ?= { cabinet_of_curiosities_artifact_score >= 35 } + } + } + } + + cost = { + gold = { + value = estate_internal_building_high_cost_tier_4_value + if = { + limit = { has_character_modifier = raid_insight_cabinet_of_curiosities } + multiply = 0.75 + desc = raid_insight_cabinet_of_curiosities + } + } + } + + character_modifier = { + learning_per_influence_level = 1 + stewardship_per_influence_level = 1 + monthly_dynasty_prestige = 0.5 + domicile_monthly_influence_add = 0.3 + monthly_court_grandeur_change_add = 0.3 + general_opinion = 10 + } + + parameters = { + can_receive_artifacts = yes + estate_improved_inspirations_2 = yes + estate_reduce_commission_artifact_cost = yes + estate_increase_antiquarian_aptitude = yes + house_head_can_ask_for_artifacts = yes + } + + ai_value = { + value = 6 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_cabinet_of_curiosities.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png" + } +} + +#################### +#### BUILDINGS ##### +#################### + +### Rice Fields +east_asian_estate_rice_field_01 = { + construction_time = @east_asian_estate_building_construction_time_1 + allowed_domicile_types = { east_asian_estate } + internal_slots = 1 + + can_construct_potential = { + } + + cost = { + gold = { + value = estate_external_building_high_cost_tier_1_value + } + } + + character_modifier = { + domicile_monthly_gold_add = 0.4 + development_growth_factor = 0.04 + supply_limit_mult = 0.05 + } + + ai_value = { + value = 10 + if = { # Let's make sure the AI builds at least one good income building + limit = { + NOT = { + has_domicile_building_or_higher = east_asian_estate_market_01 + } + } + add = 20 + } + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds" + texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian_mask.png" + soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies" + } +} +east_asian_estate_rice_field_02 = { + construction_time = @east_asian_estate_building_construction_time_2 + allowed_domicile_types = { east_asian_estate } + previous_building = east_asian_estate_rice_field_01 + internal_slots = 2 + + cost = { + gold = { + value = estate_external_building_high_cost_tier_2_value + } + } + + character_modifier = { + domicile_monthly_gold_add = 0.4 + development_growth_factor = 0.04 + supply_limit_mult = 0.05 + } + + ai_value = { + value = 9 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds" + texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian_mask.png" + soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies" + } +} +east_asian_estate_rice_field_03 = { + construction_time = @east_asian_estate_building_construction_time_3 + allowed_domicile_types = { east_asian_estate } + previous_building = east_asian_estate_rice_field_02 + internal_slots = 2 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } + } + + cost = { + gold = { + value = estate_external_building_high_cost_tier_3_value + } + } + + character_modifier = { + domicile_monthly_gold_add = 0.4 + development_growth_factor = 0.04 + supply_limit_mult = 0.05 + } + + ai_value = { + value = 8 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds" + texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian_mask.png" + soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies" + } +} +east_asian_estate_rice_field_04 = { + construction_time = @east_asian_estate_building_construction_time_4 + allowed_domicile_types = { east_asian_estate } + previous_building = east_asian_estate_rice_field_03 + internal_slots = 3 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_external_building_high_cost_tier_4_value + } + } + + character_modifier = { + domicile_monthly_gold_add = 0.4 + development_growth_factor = 0.04 + supply_limit_mult = 0.05 + } + + ai_value = { + value = 7 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds" + texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian_mask.png" + soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies" + } +} +east_asian_estate_rice_field_05 = { + construction_time = @east_asian_estate_building_construction_time_5 + allowed_domicile_types = { east_asian_estate } + previous_building = east_asian_estate_rice_field_04 + internal_slots = 3 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_04 } + } + + cost = { + gold = { + value = estate_external_building_high_cost_tier_5_value + } + } + + character_modifier = { + domicile_monthly_gold_add = 0.4 + development_growth_factor = 0.04 + supply_limit_mult = 0.05 + } + + ai_value = { + value = 6 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds" + texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian_mask.png" + soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies" + } +} +east_asian_estate_rice_field_06 = { + construction_time = @east_asian_estate_building_construction_time_6 + allowed_domicile_types = { east_asian_estate } + previous_building = east_asian_estate_rice_field_05 + internal_slots = 4 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_05 } + } + + cost = { + gold = { + value = estate_external_building_high_cost_tier_6_value + } + } + + character_modifier = { + domicile_monthly_gold_add = 0.4 + development_growth_factor = 0.04 + supply_limit_mult = 0.05 + } + + ai_value = { + value = 5 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds" + texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian_mask.png" + soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies" + } +} + +### Tea Plantation +east_asian_estate_tea_01 = { + construction_time = @east_asian_estate_building_construction_time_1 + allowed_domicile_types = { east_asian_estate } + internal_slots = 1 + + can_construct = { + } + + cost = { + gold = { + value = estate_external_building_normal_cost_tier_1_value + } + } + + parameters = { + estate_unlock_tea_ceremony = yes + } + + character_modifier = { + domicile_monthly_gold_add = 0.25 + negate_health_penalty_add = 0.01 + } + + ai_value = { + value = 10 + if = { # Let's make sure the AI builds at least one good income building + limit = { + NOT = { + has_domicile_building_or_higher = east_asian_estate_market_01 + } + } + add = 20 + } + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_tea.dds" + texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_vineyard" + } +} +east_asian_estate_tea_02 = { + construction_time = @east_asian_estate_building_construction_time_2 + allowed_domicile_types = { east_asian_estate } + previous_building = east_asian_estate_tea_01 + internal_slots = 2 + + cost = { + gold = { + value = estate_external_building_normal_cost_tier_2_value + if = { + limit = { has_character_modifier = raid_insight_vineyard } + multiply = 0.75 + desc = raid_insight_vineyard + } + } + } + + parameters = { + estate_unlock_tea_ceremony = yes + } + + character_modifier = { + domicile_monthly_gold_add = 0.25 + negate_health_penalty_add = 0.02 + } + + ai_value = { + value = 9 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_tea.dds" + texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_vineyard" + } +} +east_asian_estate_tea_03 = { + construction_time = @east_asian_estate_building_construction_time_3 + allowed_domicile_types = { east_asian_estate } + previous_building = east_asian_estate_tea_02 + internal_slots = 2 + + cost = { + gold = { + value = estate_external_building_normal_cost_tier_3_value + if = { + limit = { has_character_modifier = raid_insight_vineyard } + multiply = 0.75 + } + } + } + + parameters = { + estate_unlock_tea_ceremony = yes + } + + character_modifier = { + domicile_monthly_gold_add = 0.25 + negate_health_penalty_add = 0.04 + } + + ai_value = { + value = 8 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_tea.dds" + texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_vineyard" + } +} +east_asian_estate_tea_04 = { + construction_time = @east_asian_estate_building_construction_time_4 + allowed_domicile_types = { east_asian_estate } + previous_building = east_asian_estate_tea_03 + internal_slots = 3 + + cost = { + gold = { + value = estate_external_building_normal_cost_tier_4_value + } + } + + parameters = { + estate_unlock_tea_ceremony = yes + } + + character_modifier = { + domicile_monthly_gold_add = 0.25 + negate_health_penalty_add = 0.06 + } + + ai_value = { + value = 7 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_tea.dds" + texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_vineyard" + } +} +east_asian_estate_tea_05 = { + construction_time = @east_asian_estate_building_construction_time_5 + allowed_domicile_types = { east_asian_estate } + previous_building = east_asian_estate_tea_04 + internal_slots = 3 + + cost = { + gold = { + value = estate_external_building_normal_cost_tier_5_value + } + } + + parameters = { + estate_unlock_tea_ceremony = yes + } + + character_modifier = { + domicile_monthly_gold_add = 0.25 + negate_health_penalty_add = 0.08 + } + + ai_value = { + value = 6 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_tea.dds" + texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_vineyard" + } +} +east_asian_estate_tea_06 = { + construction_time = @east_asian_estate_building_construction_time_6 + allowed_domicile_types = { east_asian_estate } + previous_building = east_asian_estate_tea_05 + internal_slots = 4 + + cost = { + gold = { + value = estate_external_building_normal_cost_tier_6_value + } + } + + parameters = { + estate_unlock_tea_ceremony = yes + } + + character_modifier = { + domicile_monthly_gold_add = 0.25 + negate_health_penalty_add = 0.1 + } + + ai_value = { + value = 5 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_tea.dds" + texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_vineyard" + } +} + +### Market +east_asian_estate_market_01 = { + construction_time = @east_asian_estate_building_construction_time_1 + allowed_domicile_types = { east_asian_estate } + internal_slots = 1 + + cost = { + gold = { + value = estate_external_building_high_cost_tier_1_value + if = { + limit = { has_character_modifier = raid_insight_market } + multiply = 0.75 + desc = raid_insight_market + } + } + } + + parameters = { + estate_increase_powerful_family_rating = yes + } + + character_modifier = { + domicile_monthly_gold_add = 0.1 + } + + province_modifier = { + tax_mult = 0.01 + } + + ai_value = { + value = 9 + if = { # Let's make sure the AI builds at least one good income building + limit = { + NOT = { + has_domicile_building_or_higher = east_asian_estate_rice_field_01 + } + } + add = 20 + } + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds" + texture = "gfx/interface/window_domiciles/estate_building_market_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_market_chinese_mask.png" + soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_market_asian" + } +} +east_asian_estate_market_02 = { + construction_time = @east_asian_estate_building_construction_time_2 + allowed_domicile_types = { east_asian_estate } + previous_building = east_asian_estate_market_01 + internal_slots = 2 + + cost = { + gold = { + value = estate_external_building_high_cost_tier_2_value + if = { + limit = { has_character_modifier = raid_insight_market } + multiply = 0.75 + desc = raid_insight_market + } + } + } + + parameters = { + estate_increase_powerful_family_rating = yes + } + + character_modifier = { + domicile_monthly_gold_add = 0.1 + } + + province_modifier = { + tax_mult = 0.01 + } + + ai_value = { + value = 8 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds" + texture = "gfx/interface/window_domiciles/estate_building_market_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_market_chinese_mask.png" + soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_market_asian" + } +} +east_asian_estate_market_03 = { + construction_time = @east_asian_estate_building_construction_time_3 + allowed_domicile_types = { east_asian_estate } + previous_building = east_asian_estate_market_02 + internal_slots = 2 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } + } + + cost = { + gold = { + value = estate_external_building_high_cost_tier_3_value + if = { + limit = { has_character_modifier = raid_insight_market } + multiply = 0.75 + desc = raid_insight_market + } + } + } + + parameters = { + estate_increase_powerful_family_rating_2 = yes + estate_increase_merit_on_construction_1 = yes + estate_reduce_council_position_cost = yes + } + + character_modifier = { + domicile_monthly_gold_add = 0.2 + } + + province_modifier = { + tax_mult = 0.01 + } + + ai_value = { + value = 7 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds" + texture = "gfx/interface/window_domiciles/estate_building_market_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_market_chinese_mask.png" + soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_market_asian" + } +} +east_asian_estate_market_04 = { + construction_time = @east_asian_estate_building_construction_time_4 + allowed_domicile_types = { east_asian_estate } + previous_building = east_asian_estate_market_03 + internal_slots = 3 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_external_building_high_cost_tier_4_value + if = { + limit = { has_character_modifier = raid_insight_market } + multiply = 0.75 + desc = raid_insight_market + } + } + } + + parameters = { + estate_increase_powerful_family_rating_2 = yes + estate_increase_merit_on_construction_2 = yes + estate_reduce_council_position_cost = yes + } + + character_modifier = { + domicile_monthly_gold_add = 0.4 + } + + province_modifier = { + tax_mult = 0.01 + } + + ai_value = { + value = 6 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds" + texture = "gfx/interface/window_domiciles/estate_building_market_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_market_chinese_mask.png" + soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_market_asian" + } +} +east_asian_estate_market_05 = { + construction_time = @east_asian_estate_building_construction_time_5 + allowed_domicile_types = { east_asian_estate } + previous_building = east_asian_estate_market_04 + internal_slots = 3 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_04 } + } + + cost = { + gold = { + value = estate_external_building_high_cost_tier_5_value + if = { + limit = { has_character_modifier = raid_insight_market } + multiply = 0.75 + desc = raid_insight_market + } + } + } + + parameters = { + estate_increase_powerful_family_rating_3 = yes + estate_increase_merit_on_construction_3 = yes + estate_reduce_council_position_cost = yes + } + + character_modifier = { + domicile_monthly_gold_add = 0.8 + } + + province_modifier = { + tax_mult = 0.01 + } + + ai_value = { + value = 5 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds" + texture = "gfx/interface/window_domiciles/estate_building_market_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_market_chinese_mask.png" + soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_market_asian" + } +} +east_asian_estate_market_06 = { + construction_time = @east_asian_estate_building_construction_time_6 + allowed_domicile_types = { east_asian_estate } + previous_building = east_asian_estate_market_05 + internal_slots = 4 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_05 } + } + + cost = { + gold = { + value = estate_external_building_high_cost_tier_6_value + if = { + limit = { has_character_modifier = raid_insight_market } + multiply = 0.75 + desc = raid_insight_market + } + } + } + + parameters = { + estate_increase_powerful_family_rating_3 = yes + estate_increase_merit_on_construction_4 = yes + estate_reduce_council_position_cost = yes + } + + character_modifier = { + domicile_monthly_gold_add = 1.6 + } + + province_modifier = { + tax_mult = 0.01 + } + + ai_value = { + value = 4 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds" + texture = "gfx/interface/window_domiciles/estate_building_market_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_market_chinese_mask.png" + soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_market_asian" + } +} + +### Physician's Offices +east_asian_estate_health_01 = { + construction_time = @east_asian_estate_building_construction_time_1 + allowed_domicile_types = { east_asian_estate } + internal_slots = 1 + + cost = { + gold = { + value = estate_external_building_normal_cost_tier_1_value + } + } + + character_modifier = { + domicile_monthly_gold_add = 0.2 + epidemic_resistance = 3 + } + + province_modifier = { + development_growth_factor = @east_asian_manor_development_growth_factor_1 + } + + parameters = { + estate_increase_safe_treatment_success_1 = yes + } + + ai_value = { + value = 10 + if = { # Let's make sure the AI builds at least one good income building + limit = { + NOR = { + has_domicile_building_or_higher = east_asian_estate_rice_field_01 + has_domicile_building_or_higher = east_asian_estate_market_01 + } + } + add = 20 + } + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_health.dds" + texture = "gfx/interface/window_domiciles/estate_building_herb_hall_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_herb_hall_chinese_mask.png" + soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_herbal_hall" + } +} +east_asian_estate_health_02 = { + construction_time = @east_asian_estate_building_construction_time_2 + allowed_domicile_types = { east_asian_estate } + previous_building = east_asian_estate_health_01 + internal_slots = 2 + + cost = { + gold = { + value = estate_external_building_normal_cost_tier_2_value + } + } + + character_modifier = { + domicile_monthly_gold_add = 0.2 + epidemic_resistance = 3 + } + + province_modifier = { + development_growth_factor = @east_asian_manor_development_growth_factor_1 + } + + parameters = { + estate_increase_safe_treatment_success_1 = yes + estate_increase_physician_aptitude = yes + } + + ai_value = { + value = 9 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_health.dds" + texture = "gfx/interface/window_domiciles/estate_building_herb_hall_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_herb_hall_chinese_mask.png" + soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_herbal_hall" + } +} +east_asian_estate_health_03 = { + construction_time = @east_asian_estate_building_construction_time_3 + allowed_domicile_types = { east_asian_estate } + previous_building = east_asian_estate_health_02 + internal_slots = 2 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } + } + + cost = { + gold = { + value = estate_external_building_normal_cost_tier_3_value + } + } + + character_modifier = { + domicile_monthly_gold_add = 0.2 + epidemic_resistance = 3 + } + + province_modifier = { + development_growth_factor = @east_asian_manor_development_growth_factor_1 + } + + parameters = { + estate_increase_safe_treatment_success_1 = yes + estate_increase_physician_aptitude = yes + } + + ai_value = { + value = 8 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_health.dds" + texture = "gfx/interface/window_domiciles/estate_building_herb_hall_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_herb_hall_chinese_mask.png" + soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_herbal_hall" + } +} +east_asian_estate_health_04 = { + construction_time = @east_asian_estate_building_construction_time_4 + allowed_domicile_types = { east_asian_estate } + previous_building = east_asian_estate_health_03 + internal_slots = 3 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_external_building_normal_cost_tier_4_value + } + } + + character_modifier = { + domicile_monthly_gold_add = 0.2 + epidemic_resistance = 3 + } + + province_modifier = { + development_growth_factor = @east_asian_manor_development_growth_factor_1 + } + + parameters = { + estate_increase_safe_treatment_success_2 = yes + estate_increase_physician_aptitude_2 = yes + } + + ai_value = { + value = 7 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_health.dds" + texture = "gfx/interface/window_domiciles/estate_building_herb_hall_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_herb_hall_chinese_mask.png" + soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_herbal_hall" + } +} +east_asian_estate_health_05 = { + construction_time = @east_asian_estate_building_construction_time_5 + allowed_domicile_types = { east_asian_estate } + previous_building = east_asian_estate_health_04 + internal_slots = 3 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_04 } + } + + cost = { + gold = { + value = estate_external_building_normal_cost_tier_5_value + } + } + + character_modifier = { + domicile_monthly_gold_add = 0.2 + epidemic_resistance = 3 + } + + province_modifier = { + development_growth_factor = @east_asian_manor_development_growth_factor_1 + } + + parameters = { + estate_increase_safe_treatment_success_2 = yes + estate_increase_physician_aptitude_2 = yes + } + + ai_value = { + value = 6 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_health.dds" + texture = "gfx/interface/window_domiciles/estate_building_herb_hall_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_herb_hall_chinese_mask.png" + soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_herbal_hall" + } +} +east_asian_estate_health_06 = { + construction_time = @east_asian_estate_building_construction_time_6 + allowed_domicile_types = { east_asian_estate } + previous_building = east_asian_estate_health_05 + internal_slots = 4 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_05 } + } + + cost = { + gold = { + value = estate_external_building_normal_cost_tier_6_value + } + } + + character_modifier = { + domicile_monthly_gold_add = 0.2 + epidemic_resistance = 3 + } + + province_modifier = { + development_growth_factor = @east_asian_manor_development_growth_factor_1 + } + + parameters = { + estate_increase_safe_treatment_success_2 = yes + estate_increase_physician_aptitude_3 = yes + } + + ai_value = { + value = 5 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_health.dds" + texture = "gfx/interface/window_domiciles/estate_building_herb_hall_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_herb_hall_chinese_mask.png" + soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_herbal_hall" + } +} + +### Silk Production +east_asian_estate_silk_01 = { + construction_time = @east_asian_estate_building_construction_time_1 + allowed_domicile_types = { east_asian_estate } + internal_slots = 1 + + can_construct = { + custom_tooltip = { + OR = { + house = { has_house_modifier = ep3_unlocked_silk } + culture = { has_cultural_parameter = unlocks_silk_buildings_parameter } + } + text = has_unlocked_estate_silk + } + } + + cost = { + gold = { + value = estate_external_building_normal_cost_tier_1_value + if = { + limit = { has_character_modifier = raid_insight_silk } + multiply = 0.75 + desc = raid_insight_silk + } + } + } + + character_modifier = { + domicile_monthly_gold_add = 0.3 + domicile_monthly_influence_add = 0.05 + owned_political_scheme_success_chance_add = 3 + } + + on_complete = { + if = { + limit = { + scope:owner = { + is_alive = yes + } + years_from_game_start >= 1 + } + scope:owner = { + random = { + chance = 75 + add_character_flag = { + flag = domicile_new_built_silk + months = 1 + } + trigger_event = { + id = ep3_governor_yearly.3001 + days = 5 + } + } + } + } + } + + ai_value = { + value = 15 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_magnanery.dds" + texture = "gfx/interface/window_domiciles/estate_building_silk_farm_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_silk_farm_chinese_mask.png" + } +} +east_asian_estate_silk_02 = { + construction_time = @east_asian_estate_building_construction_time_2 + allowed_domicile_types = { east_asian_estate } + previous_building = east_asian_estate_silk_01 + internal_slots = 2 + + can_construct = { + OR = { + custom_tooltip = { + house = { has_house_modifier = ep3_unlocked_silk } + text = has_unlocked_estate_silk + } + culture = { has_cultural_parameter = unlocks_silk_buildings_parameter } + } + } + + cost = { + gold = { + value = estate_external_building_normal_cost_tier_2_value + if = { + limit = { has_character_modifier = raid_insight_silk } + multiply = 0.75 + desc = raid_insight_silk + } + } + } + + parameters = { + } + + character_modifier = { + domicile_monthly_gold_add = 0.3 + domicile_monthly_influence_add = 0.05 + owned_political_scheme_success_chance_add = 3 + } + + on_complete = { + if = { + limit = { + scope:owner = { + is_alive = yes + } + years_from_game_start >= 1 + } + scope:owner = { + random = { + chance = 75 + add_character_flag = { + flag = domicile_new_built_silk + months = 1 + } + trigger_event = { + id = ep3_governor_yearly.3001 + days = 5 + } + } + } + } + } + + ai_value = { + value = 13 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_magnanery.dds" + texture = "gfx/interface/window_domiciles/estate_building_silk_farm_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_silk_farm_chinese_mask.png" + } +} +east_asian_estate_silk_03 = { + construction_time = @east_asian_estate_building_construction_time_3 + allowed_domicile_types = { east_asian_estate } + previous_building = east_asian_estate_silk_02 + internal_slots = 2 + + can_construct = { + OR = { + custom_tooltip = { + house = { has_house_modifier = ep3_unlocked_silk } + text = has_unlocked_estate_silk + } + culture = { has_cultural_parameter = unlocks_silk_buildings_parameter } + } + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } + } + + cost = { + gold = { + value = estate_external_building_normal_cost_tier_3_value + if = { + limit = { has_character_modifier = raid_insight_silk } + multiply = 0.75 + desc = raid_insight_silk + } + } + } + + parameters = { + } + + character_modifier = { + domicile_monthly_gold_add = 0.3 + domicile_monthly_influence_add = 0.05 + owned_political_scheme_success_chance_add = 3 + } + + on_complete = { + if = { + limit = { + scope:owner = { + is_alive = yes + } + years_from_game_start >= 1 + } + scope:owner = { + random = { + chance = 75 + add_character_flag = { + flag = domicile_new_built_silk + months = 1 + } + trigger_event = { + id = ep3_governor_yearly.3001 + days = 5 + } + } + } + } + } + + ai_value = { + value = 11 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_magnanery.dds" + texture = "gfx/interface/window_domiciles/estate_building_silk_farm_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_silk_farm_chinese_mask.png" + } +} +east_asian_estate_silk_04 = { + construction_time = @east_asian_estate_building_construction_time_4 + allowed_domicile_types = { east_asian_estate } + previous_building = east_asian_estate_silk_03 + internal_slots = 3 + + can_construct = { + OR = { + custom_tooltip = { + house = { has_house_modifier = ep3_unlocked_silk } + text = has_unlocked_estate_silk + } + culture = { has_cultural_parameter = unlocks_silk_buildings_parameter } + } + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_external_building_normal_cost_tier_4_value + if = { + limit = { has_character_modifier = raid_insight_silk } + multiply = 0.75 + desc = raid_insight_silk + } + } + } + + parameters = { + } + + character_modifier = { + domicile_monthly_gold_add = 0.3 + domicile_monthly_influence_add = 0.1 + owned_political_scheme_success_chance_add = 3 + } + + on_complete = { + if = { + limit = { + scope:owner = { + is_alive = yes + } + years_from_game_start >= 1 + } + scope:owner = { + random = { + chance = 75 + add_character_flag = { + flag = domicile_new_built_silk + months = 1 + } + trigger_event = { + id = ep3_governor_yearly.3001 + days = 5 + } + } + } + } + } + + ai_value = { + value = 9 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_magnanery.dds" + texture = "gfx/interface/window_domiciles/estate_building_silk_farm_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_silk_farm_chinese_mask.png" + } +} +east_asian_estate_silk_05 = { + construction_time = @east_asian_estate_building_construction_time_5 + allowed_domicile_types = { east_asian_estate } + previous_building = east_asian_estate_silk_04 + internal_slots = 3 + + can_construct = { + OR = { + custom_tooltip = { + house = { has_house_modifier = ep3_unlocked_silk } + text = has_unlocked_estate_silk + } + culture = { has_cultural_parameter = unlocks_silk_buildings_parameter } + } + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_04 } + } + + cost = { + gold = { + value = estate_external_building_normal_cost_tier_5_value + if = { + limit = { has_character_modifier = raid_insight_silk } + multiply = 0.75 + desc = raid_insight_silk + } + } + } + + parameters = { + } + + character_modifier = { + domicile_monthly_gold_add = 0.3 + domicile_monthly_influence_add = 0.1 + owned_political_scheme_success_chance_add = 4 + } + + on_complete = { + if = { + limit = { + scope:owner = { + is_alive = yes + } + years_from_game_start >= 1 + } + scope:owner = { + random = { + chance = 75 + add_character_flag = { + flag = domicile_new_built_silk + months = 1 + } + trigger_event = { + id = ep3_governor_yearly.3001 + days = 5 + } + } + } + } + } + + ai_value = { + value = 7 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_magnanery.dds" + texture = "gfx/interface/window_domiciles/estate_building_silk_farm_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_silk_farm_chinese_mask.png" + } +} +east_asian_estate_silk_06 = { + construction_time = @east_asian_estate_building_construction_time_6 + allowed_domicile_types = { east_asian_estate } + previous_building = east_asian_estate_silk_05 + internal_slots = 4 + + can_construct = { + OR = { + custom_tooltip = { + house = { has_house_modifier = ep3_unlocked_silk } + text = has_unlocked_estate_silk + } + culture = { has_cultural_parameter = unlocks_silk_buildings_parameter } + } + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_05 } + } + + cost = { + gold = { + value = estate_external_building_normal_cost_tier_6_value + if = { + limit = { has_character_modifier = raid_insight_silk } + multiply = 0.75 + desc = raid_insight_silk + } + } + } + + parameters = { + } + + character_modifier = { + domicile_monthly_gold_add = 0.3 + domicile_monthly_influence_add = 0.15 + owned_political_scheme_success_chance_add = 4 + } + + on_complete = { + if = { + limit = { + scope:owner = { + is_alive = yes + } + years_from_game_start >= 1 + } + scope:owner = { + random = { + chance = 75 + add_character_flag = { + flag = domicile_new_built_silk + months = 1 + } + trigger_event = { + id = ep3_governor_yearly.3001 + days = 5 + } + } + } + } + } + + ai_value = { + value = 5 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_magnanery.dds" + texture = "gfx/interface/window_domiciles/estate_building_silk_farm_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_silk_farm_chinese_mask.png" + } +} + +### Ancestral Shrine Building +east_asian_estate_ancestral_shrine_01 = { + construction_time = @east_asian_estate_building_construction_time_1 + allowed_domicile_types = { east_asian_estate } + internal_slots = 1 + + cost = { + gold = { + value = estate_external_building_normal_cost_tier_1_value + } + } + + character_modifier = { + monthly_dynasty_prestige_mult = 0.01 + domicile_monthly_piety_add = 0.1 + domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2 + } + + ai_value = { + value = 9 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_ancestral_shrine.dds" + texture = "gfx/interface/window_domiciles/estate_building_ancestral_shrine_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_ancestral_shrine_chinese_mask.png" + soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_ancestral_shrine_chinese" + } +} +east_asian_estate_ancestral_shrine_02 = { + construction_time = @east_asian_estate_building_construction_time_2 + allowed_domicile_types = { east_asian_estate } + previous_building = east_asian_estate_ancestral_shrine_01 + internal_slots = 2 + + cost = { + gold = { + value = estate_external_building_normal_cost_tier_2_value + } + } + + character_modifier = { + monthly_dynasty_prestige_mult = 0.01 + domicile_monthly_piety_add = 0.1 + confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_1 + domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2 + } + + ai_value = { + value = 8 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_ancestral_shrine.dds" + texture = "gfx/interface/window_domiciles/estate_building_ancestral_shrine_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_ancestral_shrine_chinese_mask.png" + soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_ancestral_shrine_chinese" + } +} +east_asian_estate_ancestral_shrine_03 = { + construction_time = @east_asian_estate_building_construction_time_3 + allowed_domicile_types = { east_asian_estate } + previous_building = east_asian_estate_ancestral_shrine_02 + internal_slots = 2 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } + } + + cost = { + gold = { + value = estate_external_building_normal_cost_tier_3_value + } + } + + character_modifier = { + monthly_dynasty_prestige_mult = 0.02 + domicile_monthly_piety_add = 0.1 + confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_1 + domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2 + } + + ai_value = { + value = 7 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_ancestral_shrine.dds" + texture = "gfx/interface/window_domiciles/estate_building_ancestral_shrine_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_ancestral_shrine_chinese_mask.png" + soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_ancestral_shrine_chinese" + } +} +east_asian_estate_ancestral_shrine_04 = { + construction_time = @east_asian_estate_building_construction_time_4 + allowed_domicile_types = { east_asian_estate } + previous_building = east_asian_estate_ancestral_shrine_03 + internal_slots = 3 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_external_building_normal_cost_tier_3_value + } + } + + parameters = { + estate_inherit_influence_small_bonus = yes + } + + character_modifier = { + monthly_dynasty_prestige_mult = 0.02 + domicile_monthly_piety_add = 0.1 + confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_1 + domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2 + } + + ai_value = { + value = 6 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_ancestral_shrine.dds" + texture = "gfx/interface/window_domiciles/estate_building_ancestral_shrine_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_ancestral_shrine_chinese_mask.png" + soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_ancestral_shrine_chinese" + } +} +east_asian_estate_ancestral_shrine_05 = { + construction_time = @east_asian_estate_building_construction_time_5 + allowed_domicile_types = { east_asian_estate } + previous_building = east_asian_estate_ancestral_shrine_04 + internal_slots = 3 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_04 } + } + + cost = { + gold = { + value = estate_external_building_normal_cost_tier_4_value + } + } + + parameters = { + estate_inherit_influence_medium_bonus = yes + } + + character_modifier = { + monthly_dynasty_prestige_mult = 0.02 + domicile_monthly_piety_add = 0.2 + confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_1 + domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2 + } + + ai_value = { + value = 5 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_ancestral_shrine.dds" + texture = "gfx/interface/window_domiciles/estate_building_ancestral_shrine_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_ancestral_shrine_chinese_mask.png" + soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_ancestral_shrine_chinese" + } +} +east_asian_estate_ancestral_shrine_06 = { + construction_time = @east_asian_estate_building_construction_time_6 + allowed_domicile_types = { east_asian_estate } + previous_building = east_asian_estate_ancestral_shrine_05 + internal_slots = 4 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_05 } + } + + cost = { + gold = { + value = estate_external_building_normal_cost_tier_5_value + } + } + + parameters = { + estate_inherit_influence_large_bonus = yes + estate_powerful_family_rating_per_dynasty_level = yes + } + + character_modifier = { + monthly_dynasty_prestige_mult = 0.02 + domicile_monthly_piety_add = 0.2 + confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_1 + domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2 + } + + ai_value = { + value = 4 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_ancestral_shrine.dds" + texture = "gfx/interface/window_domiciles/estate_building_ancestral_shrine_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_ancestral_shrine_chinese_mask.png" + soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_ancestral_shrine_chinese" + } +} + +### Temple +east_asian_estate_temple_01 = { + construction_time = @east_asian_estate_building_construction_time_1 + allowed_domicile_types = { east_asian_estate } + internal_slots = 1 + + cost = { + gold = { + value = estate_external_building_normal_cost_tier_1_value + if = { + limit = { has_character_modifier = raid_insight_temple } + multiply = 0.75 + desc = raid_insight_temple + } + } + } + + character_modifier = { + domicile_monthly_piety_add = 0.2 + domicile_monthly_piety_mult = 0.02 + domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1 + } + + province_modifier = { + monthly_county_control_growth_factor = 0.03 + tax_per_piety_level = 0.15 + } + parameters = { + } + + ai_value = { + value = 9 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_ascetics.dds" + texture = "gfx/interface/window_domiciles/estate_building_temple_buddhist_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_buddhist_chinese_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small" + } +} +east_asian_estate_temple_02 = { + construction_time = @east_asian_estate_building_construction_time_2 + allowed_domicile_types = { east_asian_estate } + previous_building = east_asian_estate_temple_01 + internal_slots = 2 + + cost = { + gold = { + value = estate_external_building_normal_cost_tier_1_value + if = { + limit = { has_character_modifier = raid_insight_temple } + multiply = 0.75 + desc = raid_insight_temple + } + } + } + + character_modifier = { + domicile_monthly_piety_add = 0.2 + domicile_monthly_piety_mult = 0.02 + domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1 + } + + province_modifier = { + monthly_county_control_growth_factor = 0.03 + tax_per_piety_level = 0.15 + } + parameters = { + } + + ai_value = { + value = 8 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_ascetics.dds" + texture = "gfx/interface/window_domiciles/estate_building_temple_buddhist_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_buddhist_chinese_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small" + } +} +east_asian_estate_temple_03 = { + construction_time = @east_asian_estate_building_construction_time_3 + allowed_domicile_types = { east_asian_estate } + previous_building = east_asian_estate_temple_02 + internal_slots = 2 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } + } + + cost = { + gold = { + value = estate_external_building_normal_cost_tier_1_value + if = { + limit = { has_character_modifier = raid_insight_temple } + multiply = 0.75 + desc = raid_insight_temple + } + } + } + + character_modifier = { + domicile_monthly_piety_add = 0.2 + domicile_monthly_piety_mult = 0.02 + domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1 + } + + province_modifier = { + monthly_county_control_growth_factor = 0.03 + tax_per_piety_level = 0.15 + } + parameters = { + } + + ai_value = { + value = 7 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_ascetics.dds" + texture = "gfx/interface/window_domiciles/estate_building_temple_buddhist_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_buddhist_chinese_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small" + } +} +east_asian_estate_temple_04 = { + construction_time = @east_asian_estate_building_construction_time_4 + allowed_domicile_types = { east_asian_estate } + previous_building = east_asian_estate_temple_03 + internal_slots = 3 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_external_building_normal_cost_tier_1_value + if = { + limit = { has_character_modifier = raid_insight_temple } + multiply = 0.75 + desc = raid_insight_temple + } + } + } + + character_modifier = { + stress_loss_per_piety_level = 0.02 + domicile_monthly_piety_add = 0.2 + domicile_monthly_piety_mult = 0.02 + domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1 + } + + province_modifier = { + monthly_county_control_growth_factor = 0.03 + tax_per_piety_level = 0.15 + } + parameters = { + } + + ai_value = { + value = 6 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_ascetics.dds" + texture = "gfx/interface/window_domiciles/estate_building_temple_buddhist_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_buddhist_chinese_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small" + } +} +east_asian_estate_temple_05 = { + construction_time = @east_asian_estate_building_construction_time_5 + allowed_domicile_types = { east_asian_estate } + previous_building = east_asian_estate_temple_04 + internal_slots = 3 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_04 } + } + + cost = { + gold = { + value = estate_external_building_normal_cost_tier_1_value + if = { + limit = { has_character_modifier = raid_insight_temple } + multiply = 0.75 + desc = raid_insight_temple + } + } + } + + character_modifier = { + stress_loss_per_piety_level = 0.02 + domicile_monthly_piety_add = 0.2 + domicile_monthly_piety_mult = 0.02 + domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1 + } + + province_modifier = { + monthly_county_control_growth_factor = 0.03 + tax_per_piety_level = 0.15 + } + parameters = { + } + + ai_value = { + value = 5 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_ascetics.dds" + texture = "gfx/interface/window_domiciles/estate_building_temple_buddhist_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_buddhist_chinese_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small" + } +} +east_asian_estate_temple_06 = { + construction_time = @east_asian_estate_building_construction_time_6 + allowed_domicile_types = { east_asian_estate } + previous_building = east_asian_estate_temple_05 + internal_slots = 4 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_05 } + } + + cost = { + gold = { + value = estate_external_building_normal_cost_tier_1_value + if = { + limit = { has_character_modifier = raid_insight_temple } + multiply = 0.75 + desc = raid_insight_temple + } + } + } + + character_modifier = { + stress_loss_per_piety_level = 0.02 + domicile_monthly_piety_add = 0.2 + domicile_monthly_piety_mult = 0.02 + domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1 + } + + province_modifier = { + monthly_county_control_growth_factor = 0.03 + tax_per_piety_level = 0.15 + } + parameters = { + } + + ai_value = { + value = 4 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_ascetics.dds" + texture = "gfx/interface/window_domiciles/estate_building_temple_buddhist_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_buddhist_chinese_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small" + } +} + +### Barracks +east_asian_estate_barracks_01 = { + construction_time = @east_asian_estate_building_construction_time_1 + allowed_domicile_types = { east_asian_estate } + internal_slots = 1 + + cost = { + gold = { + value = estate_external_building_normal_cost_tier_1_value + if = { + limit = { has_character_modifier = raid_insight_barracks } + multiply = 0.75 + desc = raid_insight_barracks + } + } + } + + character_modifier = { + skirmishers_damage_mult = 0.03 + skirmishers_toughness_mult = 0.01 + monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_1 + monthly_war_merit_income_mult = 0.05 + #men_at_arms_maintenance = -0.02 + #men_at_arms_recruitment_cost = -0.02 + } + + parameters = { + house_head_can_ask_for_knight = yes + house_head_can_ask_for_maa = yes + } + + ai_value = { + value = 9 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_barrack.dds" + texture = "gfx/interface/window_domiciles/estate_building_barracks_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_barracks_chinese_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks" + } +} +east_asian_estate_barracks_02 = { + construction_time = @east_asian_estate_building_construction_time_2 + allowed_domicile_types = { east_asian_estate } + previous_building = east_asian_estate_barracks_01 + internal_slots = 2 + + cost = { + gold = { + value = estate_external_building_normal_cost_tier_2_value + if = { + limit = { has_character_modifier = raid_insight_barracks } + multiply = 0.75 + desc = raid_insight_barracks + } + } + } + + character_modifier = { + skirmishers_damage_mult = 0.03 + skirmishers_toughness_mult = 0.01 + heavy_infantry_damage_mult = 0.02 + heavy_infantry_toughness_mult = 0.01 + pikemen_damage_mult = 0.02 + pikemen_toughness_mult = 0.01 + monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_1 + monthly_war_merit_income_mult = 0.05 + #men_at_arms_maintenance = -0.02 + #men_at_arms_recruitment_cost = -0.02 + } + + parameters = { + house_head_can_ask_for_knight = yes + house_head_can_ask_for_maa = yes + } + + ai_value = { + value = 8 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_barrack.dds" + texture = "gfx/interface/window_domiciles/estate_building_barracks_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_barracks_chinese_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks" + } +} +east_asian_estate_barracks_03 = { + construction_time = @east_asian_estate_building_construction_time_3 + allowed_domicile_types = { east_asian_estate } + previous_building = east_asian_estate_barracks_02 + internal_slots = 2 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } + } + + cost = { + gold = { + value = estate_external_building_normal_cost_tier_3_value + if = { + limit = { has_character_modifier = raid_insight_barracks } + multiply = 0.75 + desc = raid_insight_barracks + } + } + } + + character_modifier = { + skirmishers_damage_mult = 0.03 + skirmishers_toughness_mult = 0.01 + heavy_infantry_damage_mult = 0.02 + heavy_infantry_toughness_mult = 0.01 + pikemen_damage_mult = 0.02 + pikemen_toughness_mult = 0.01 + monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_1 + monthly_war_merit_income_mult = 0.05 + #men_at_arms_maintenance = -0.02 + #men_at_arms_recruitment_cost = -0.02 + } + + parameters = { + house_head_can_ask_for_knight = yes + house_head_can_ask_for_maa = yes + } + + ai_value = { + value = 7 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_barrack.dds" + texture = "gfx/interface/window_domiciles/estate_building_barracks_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_barracks_chinese_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks" + } +} +east_asian_estate_barracks_04 = { + construction_time = @east_asian_estate_building_construction_time_4 + allowed_domicile_types = { east_asian_estate } + previous_building = east_asian_estate_barracks_03 + internal_slots = 3 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_external_building_normal_cost_tier_4_value + if = { + limit = { has_character_modifier = raid_insight_barracks } + multiply = 0.75 + desc = raid_insight_barracks + } + } + } + + character_modifier = { + skirmishers_damage_mult = 0.03 + skirmishers_toughness_mult = 0.01 + heavy_infantry_damage_mult = 0.02 + heavy_infantry_toughness_mult = 0.01 + pikemen_damage_mult = 0.02 + pikemen_toughness_mult = 0.01 + monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_1 + monthly_war_merit_income_mult = 0.05 + #men_at_arms_maintenance = -0.02 + #men_at_arms_recruitment_cost = -0.02 + } + + parameters = { + house_head_can_ask_for_knight = yes + house_head_can_ask_for_maa = yes + } + + ai_value = { + value = 6 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_barrack.dds" + texture = "gfx/interface/window_domiciles/estate_building_barracks_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_barracks_chinese_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks" + } +} +east_asian_estate_barracks_05 = { + construction_time = @east_asian_estate_building_construction_time_5 + allowed_domicile_types = { east_asian_estate } + previous_building = east_asian_estate_barracks_04 + internal_slots = 3 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_04 } + } + + cost = { + gold = { + value = estate_external_building_normal_cost_tier_5_value + if = { + limit = { has_character_modifier = raid_insight_barracks } + multiply = 0.75 + desc = raid_insight_barracks + } + } + } + + character_modifier = { + skirmishers_damage_mult = 0.04 + skirmishers_toughness_mult = 0.03 + heavy_infantry_damage_mult = 0.02 + heavy_infantry_toughness_mult = 0.01 + pikemen_damage_mult = 0.02 + pikemen_toughness_mult = 0.01 + monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_1 + monthly_war_merit_income_mult = 0.05 + #men_at_arms_maintenance = -0.02 + #men_at_arms_recruitment_cost = -0.02 + } + + parameters = { + house_head_can_ask_for_knight = yes + house_head_can_ask_for_maa = yes + } + + ai_value = { + value = 5 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_barrack.dds" + texture = "gfx/interface/window_domiciles/estate_building_barracks_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_barracks_chinese_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks" + } +} +east_asian_estate_barracks_06 = { + construction_time = @east_asian_estate_building_construction_time_6 + allowed_domicile_types = { east_asian_estate } + previous_building = east_asian_estate_barracks_05 + internal_slots = 4 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_05 } + } + + cost = { + gold = { + value = estate_external_building_normal_cost_tier_6_value + if = { + limit = { has_character_modifier = raid_insight_barracks } + multiply = 0.75 + desc = raid_insight_barracks + } + } + } + + character_modifier = { + skirmishers_damage_mult = 0.04 + skirmishers_toughness_mult = 0.03 + heavy_infantry_damage_mult = 0.02 + heavy_infantry_toughness_mult = 0.01 + pikemen_damage_mult = 0.02 + pikemen_toughness_mult = 0.01 + monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_1 + monthly_war_merit_income_mult = 0.05 + #men_at_arms_maintenance = -0.02 + #men_at_arms_recruitment_cost = -0.02 + } + + parameters = { + house_head_can_ask_for_knight = yes + house_head_can_ask_for_maa = yes + } + + ai_value = { + value = 4 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_barrack.dds" + texture = "gfx/interface/window_domiciles/estate_building_barracks_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_barracks_chinese_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks" + } +} + +### Watchtower +east_asian_estate_watchtower_01 = { + construction_time = @east_asian_estate_building_construction_time_1 + allowed_domicile_types = { east_asian_estate } + internal_slots = 1 + + cost = { + gold = { + value = estate_external_building_normal_cost_tier_1_value + if = { + limit = { has_character_modifier = raid_insight_watchtower } + multiply = 0.75 + desc = raid_insight_watchtower + } + } + } + + character_modifier = { + monthly_county_control_growth_factor = 0.03 + defender_holding_advantage = 2 + hostile_raid_time = 0.1 + enemy_hostile_scheme_success_chance_add = -2 + character_travel_safety = 2 + } + + parameters = { + raids_less_likely_to_make_prisoners_1 = yes + house_head_can_ask_for_knight = yes + } + + ai_value = { + value = 9 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_bell_drum_tower.dds" + texture = "gfx/interface/window_domiciles/estate_building_watchtower_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_watchtower_chinese_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower" + } +} +east_asian_estate_watchtower_02 = { + construction_time = @east_asian_estate_building_construction_time_2 + allowed_domicile_types = { east_asian_estate } + previous_building = east_asian_estate_watchtower_01 + internal_slots = 2 + + cost = { + gold = { + value = estate_external_building_normal_cost_tier_2_value + if = { + limit = { has_character_modifier = raid_insight_watchtower } + multiply = 0.75 + desc = raid_insight_watchtower + } + } + } + + character_modifier = { + monthly_county_control_growth_factor = 0.03 + defender_holding_advantage = 2 + archers_damage_mult = 0.02 + archers_toughness_mult = 0.01 + hostile_raid_time = 0.1 + enemy_hostile_scheme_success_chance_add = -2 + character_travel_safety = 2 + } + + parameters = { + raids_less_likely_to_make_prisoners_1 = yes + estate_increase_bodyguard_aptitude_1 = yes + house_head_can_ask_for_knight = yes + } + + ai_value = { + value = 8 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_bell_drum_tower.dds" + texture = "gfx/interface/window_domiciles/estate_building_watchtower_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_watchtower_chinese_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower" + } +} +east_asian_estate_watchtower_03 = { + construction_time = @east_asian_estate_building_construction_time_3 + allowed_domicile_types = { east_asian_estate } + previous_building = east_asian_estate_watchtower_02 + internal_slots = 2 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } + } + + cost = { + gold = { + value = estate_external_building_normal_cost_tier_3_value + if = { + limit = { has_character_modifier = raid_insight_watchtower } + multiply = 0.75 + desc = raid_insight_watchtower + } + } + } + + parameters = { + raids_less_likely_to_make_prisoners_2 = yes + estate_unlock_bolster_security_decision = yes + estate_increase_bodyguard_aptitude_1 = yes + house_head_can_ask_for_knight = yes + house_head_can_ask_for_maa = yes + } + + character_modifier = { + monthly_county_control_growth_factor = 0.03 + defender_holding_advantage = 2 + archers_damage_mult = 0.02 + archers_toughness_mult = 0.01 + hostile_raid_time = 0.1 + enemy_hostile_scheme_success_chance_add = -2 + character_travel_safety = 2 + } + + ai_value = { + value = 7 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_bell_drum_tower.dds" + texture = "gfx/interface/window_domiciles/estate_building_watchtower_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_watchtower_chinese_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower" + } +} +east_asian_estate_watchtower_04 = { + construction_time = @east_asian_estate_building_construction_time_4 + allowed_domicile_types = { east_asian_estate } + previous_building = east_asian_estate_watchtower_03 + internal_slots = 3 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_external_building_normal_cost_tier_4_value + if = { + limit = { has_character_modifier = raid_insight_watchtower } + multiply = 0.75 + desc = raid_insight_watchtower + } + } + } + + parameters = { + raids_less_likely_to_make_prisoners_2 = yes + house_head_can_ask_for_maa = yes + estate_unlock_bolster_security_decision = yes + estate_increase_bodyguard_aptitude_2 = yes + house_head_can_ask_for_knight = yes + } + + character_modifier = { + monthly_county_control_growth_factor = 0.03 + defender_holding_advantage = 2 + archers_damage_mult = 0.02 + archers_toughness_mult = 0.01 + hostile_raid_time = 0.2 + enemy_hostile_scheme_success_chance_add = -4 + character_travel_safety = 2 + } + + ai_value = { + value = 6 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_bell_drum_tower.dds" + texture = "gfx/interface/window_domiciles/estate_building_watchtower_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_watchtower_chinese_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower" + } +} +east_asian_estate_watchtower_05 = { + construction_time = @east_asian_estate_building_construction_time_5 + allowed_domicile_types = { east_asian_estate } + previous_building = east_asian_estate_watchtower_04 + internal_slots = 3 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_04 } + } + + cost = { + gold = { + value = estate_external_building_normal_cost_tier_5_value + if = { + limit = { has_character_modifier = raid_insight_watchtower } + multiply = 0.75 + desc = raid_insight_watchtower + } + } + } + + parameters = { + raids_less_likely_to_make_prisoners_3 = yes + house_head_can_ask_for_maa = yes + estate_unlock_bolster_security_decision = yes + estate_increase_bodyguard_aptitude_2 = yes + house_head_can_ask_for_knight = yes + } + + character_modifier = { + monthly_county_control_growth_factor = 0.03 + defender_holding_advantage = 2 + archers_damage_mult = 0.02 + archers_toughness_mult = 0.01 + hostile_raid_time = 0.2 + enemy_hostile_scheme_success_chance_add = -4 + character_travel_safety = 2 + } + + ai_value = { + value = 5 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_bell_drum_tower.dds" + texture = "gfx/interface/window_domiciles/estate_building_watchtower_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_watchtower_chinese_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower" + } +} +east_asian_estate_watchtower_06 = { + construction_time = @east_asian_estate_building_construction_time_6 + allowed_domicile_types = { east_asian_estate } + previous_building = east_asian_estate_watchtower_05 + internal_slots = 4 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_05 } + } + + cost = { + gold = { + value = estate_external_building_normal_cost_tier_6_value + if = { + limit = { has_character_modifier = raid_insight_watchtower } + multiply = 0.75 + desc = raid_insight_watchtower + } + } + } + + parameters = { + raids_less_likely_to_make_prisoners_3 = yes + estate_unlock_patrol_decision = yes + house_head_can_ask_for_maa = yes + estate_unlock_bolster_security_decision = yes + estate_increase_bodyguard_aptitude_2 = yes + house_head_can_ask_for_knight = yes + } + + character_modifier = { + monthly_county_control_growth_factor = 0.03 + defender_holding_advantage = 2 + archers_damage_mult = 0.02 + archers_toughness_mult = 0.01 + hostile_raid_time = 0.3 + enemy_hostile_scheme_success_chance_add = -4 + character_travel_safety = 2 + } + + ai_value = { + value = 4 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_bell_drum_tower.dds" + texture = "gfx/interface/window_domiciles/estate_building_watchtower_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_watchtower_chinese_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower" + } +} + +### Garden +east_asian_estate_garden_01 = { + construction_time = @east_asian_estate_building_construction_time_1 + allowed_domicile_types = { east_asian_estate } + internal_slots = 1 + + cost = { + gold = { + value = estate_external_building_normal_cost_tier_1_value + if = { + limit = { has_character_modifier = raid_insight_garden } + multiply = 0.75 + desc = raid_insight_garden + } + } + } + + character_modifier = { + domicile_monthly_prestige_add = 0.1 + stress_loss_mult = 0.05 + domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1 + trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_1 + } + + parameters = { + increased_gardener_aptitude_1 = yes + } + + on_complete = { + if = { + limit = { + scope:owner = { + is_alive = yes + } + years_from_game_start >= 1 + } + scope:owner = { + random = { + chance = 75 + add_character_flag = { + flag = domicile_new_built_garden + months = 1 + } + trigger_event = { + id = ep3_governor_yearly.3001 + days = 5 + } + } + } + } + } + + ai_value = { + value = 9 + if = { + limit = { + scope:owner = { + OR = { + culture ?= { + OR = { + has_cultural_parameter = can_recruit_gardeners + has_cultural_tradition = tradition_fp3_irrigation_experts + has_cultural_tradition = tradition_sacred_groves + } + } + faith ?= { has_doctrine = tenet_sanctity_of_nature } + } + } + } + add = 10 + } + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds" + texture = "gfx/interface/window_domiciles/estate_building_garden_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_chinese_mask.png" + soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_garden_chinese" + } +} +east_asian_estate_garden_02 = { + construction_time = @east_asian_estate_building_construction_time_2 + allowed_domicile_types = { east_asian_estate } + previous_building = east_asian_estate_garden_01 + internal_slots = 2 + + cost = { + gold = { + value = estate_external_building_normal_cost_tier_2_value + if = { + limit = { has_character_modifier = raid_insight_garden } + multiply = 0.75 + desc = raid_insight_garden + } + } + } + + character_modifier = { + domicile_monthly_prestige_add = 0.1 + stress_loss_mult = 0.05 + domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1 + trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_1 + } + + parameters = { + increased_gardener_aptitude_2 = yes + } + + on_complete = { + if = { + limit = { + scope:owner = { + is_alive = yes + } + years_from_game_start >= 1 + } + scope:owner = { + random = { + chance = 75 + add_character_flag = { + flag = domicile_new_built_garden + months = 1 + } + trigger_event = { + id = ep3_governor_yearly.3001 + days = 5 + } + } + } + } + } + + ai_value = { + value = 8 + if = { + limit = { + scope:owner = { + OR = { + culture ?= { + OR = { + has_cultural_tradition = tradition_gardening + has_cultural_tradition = tradition_fp3_irrigation_experts + has_cultural_tradition = tradition_sacred_groves + } + } + faith ?= { has_doctrine = tenet_sanctity_of_nature } + } + } + } + add = 10 + } + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds" + texture = "gfx/interface/window_domiciles/estate_building_garden_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_chinese_mask.png" + soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_garden_chinese" + } +} +east_asian_estate_garden_03 = { + construction_time = @east_asian_estate_building_construction_time_3 + allowed_domicile_types = { east_asian_estate } + previous_building = east_asian_estate_garden_02 + internal_slots = 2 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } + } + + cost = { + gold = { + value = estate_external_building_normal_cost_tier_3_value + if = { + limit = { has_character_modifier = raid_insight_garden } + multiply = 0.75 + desc = raid_insight_garden + } + } + } + + character_modifier = { + domicile_monthly_prestige_add = 0.1 + stress_loss_mult = 0.05 + domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1 + trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_1 + } + + parameters = { + increased_gardener_aptitude_3 = yes + } + + on_complete = { + if = { + limit = { + scope:owner = { + is_alive = yes + } + years_from_game_start >= 1 + } + scope:owner = { + random = { + chance = 75 + add_character_flag = { + flag = domicile_new_built_garden + months = 1 + } + trigger_event = { + id = ep3_governor_yearly.3001 + days = 5 + } + } + } + } + } + + ai_value = { + value = 7 + if = { + limit = { + scope:owner = { + OR = { + culture ?= { + OR = { + has_cultural_tradition = tradition_gardening + has_cultural_tradition = tradition_fp3_irrigation_experts + has_cultural_tradition = tradition_sacred_groves + } + } + faith ?= { has_doctrine = tenet_sanctity_of_nature } + } + } + } + add = 10 + } + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds" + texture = "gfx/interface/window_domiciles/estate_building_garden_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_chinese_mask.png" + soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_garden_chinese" + } +} + +# Leisure Garden sub-branch +east_asian_estate_garden_leisure_04 = { + construction_time = @east_asian_estate_building_construction_time_4 + allowed_domicile_types = { east_asian_estate } + previous_building = east_asian_estate_garden_03 + internal_slots = 3 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_external_building_normal_cost_tier_4_value + if = { + limit = { has_character_modifier = raid_insight_garden } + multiply = 0.75 + desc = raid_insight_garden + } + } + } + + character_modifier = { + domicile_monthly_prestige_add = 0.1 + courtier_opinion = 5 + stress_loss_mult = 0.05 + fertility = 0.05 + domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1 + trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_1 + } + + parameters = { + increased_gardener_aptitude_3 = yes + } + + on_complete = { + if = { + limit = { + scope:owner = { + is_alive = yes + } + years_from_game_start >= 1 + } + scope:owner = { + random = { + chance = 75 + add_character_flag = { + flag = domicile_new_built_garden_leisure + months = 1 + } + trigger_event = { + id = ep3_governor_yearly.3001 + days = 5 + } + } + } + } + } + + ai_value = { + value = 6 + if = { + limit = { + scope:owner = { + OR = { + culture ?= { + OR = { + has_cultural_tradition = tradition_gardening + has_cultural_tradition = tradition_fp3_irrigation_experts + has_cultural_tradition = tradition_sacred_groves + } + } + faith ?= { has_doctrine = tenet_sanctity_of_nature } + } + } + } + add = 10 + } + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_leisure_garden.dds" + texture = "gfx/interface/window_domiciles/estate_building_garden_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_chinese_mask.png" + soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_garden_chinese" + } +} +east_asian_estate_garden_leisure_05 = { + construction_time = @east_asian_estate_building_construction_time_5 + allowed_domicile_types = { east_asian_estate } + previous_building = east_asian_estate_garden_leisure_04 + internal_slots = 3 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_04 } + } + + cost = { + gold = { + value = estate_external_building_normal_cost_tier_5_value + if = { + limit = { has_character_modifier = raid_insight_garden } + multiply = 0.75 + desc = raid_insight_garden + } + } + } + + character_modifier = { + domicile_monthly_prestige_add = 0.1 + courtier_opinion = 5 + stress_loss_mult = 0.1 + fertility = 0.05 + domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1 + trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_1 + } + + parameters = { + increased_gardener_aptitude_3 = yes + } + + on_complete = { + if = { + limit = { + scope:owner = { + is_alive = yes + } + years_from_game_start >= 1 + } + scope:owner = { + random = { + chance = 75 + add_character_flag = { + flag = domicile_new_built_garden_leisure + months = 1 + } + trigger_event = { + id = ep3_governor_yearly.3001 + days = 5 + } + } + } + } + } + + ai_value = { + value = 5 + if = { + limit = { + scope:owner = { + OR = { + culture ?= { + OR = { + has_cultural_tradition = tradition_gardening + has_cultural_tradition = tradition_fp3_irrigation_experts + has_cultural_tradition = tradition_sacred_groves + } + } + faith ?= { has_doctrine = tenet_sanctity_of_nature } + } + } + } + add = 10 + } + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_leisure_garden.dds" + texture = "gfx/interface/window_domiciles/estate_building_garden_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_chinese_mask.png" + soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_garden_chinese" + } +} +east_asian_estate_garden_leisure_06 = { + construction_time = @east_asian_estate_building_construction_time_6 + allowed_domicile_types = { east_asian_estate } + previous_building = east_asian_estate_garden_leisure_05 + internal_slots = 4 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_05 } + } + + cost = { + gold = { + value = estate_external_building_normal_cost_tier_6_value + if = { + limit = { has_character_modifier = raid_insight_garden } + multiply = 0.75 + desc = raid_insight_garden + } + } + } + + character_modifier = { + domicile_monthly_prestige_add = 0.1 + courtier_opinion = 5 + stress_loss_mult = 0.1 + fertility = 0.05 + domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1 + trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_1 + } + + parameters = { + increased_gardener_aptitude_3 = yes + } + + on_complete = { + if = { + limit = { + scope:owner = { + is_alive = yes + } + years_from_game_start >= 1 + } + scope:owner = { + random = { + chance = 75 + add_character_flag = { + flag = domicile_new_built_garden_leisure + months = 1 + } + trigger_event = { + id = ep3_governor_yearly.3001 + days = 5 + } + } + } + } + } + + ai_value = { + value = 4 + if = { + limit = { + scope:owner = { + OR = { + culture ?= { + OR = { + has_cultural_tradition = tradition_gardening + has_cultural_tradition = tradition_fp3_irrigation_experts + has_cultural_tradition = tradition_sacred_groves + } + } + faith ?= { has_doctrine = tenet_sanctity_of_nature } + } + } + } + add = 10 + } + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_leisure_garden.dds" + texture = "gfx/interface/window_domiciles/estate_building_garden_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_chinese_mask.png" + soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_garden_chinese" + } +} + +# Fruit Garden sub-branch +east_asian_estate_garden_fruit_04 = { + construction_time = @east_asian_estate_building_construction_time_4 + allowed_domicile_types = { east_asian_estate } + previous_building = east_asian_estate_garden_03 + internal_slots = 3 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_external_building_normal_cost_tier_4_value + if = { + limit = { has_character_modifier = raid_insight_garden } + multiply = 0.75 + desc = raid_insight_garden + } + } + } + + character_modifier = { + domicile_monthly_gold_add = 0.2 + development_growth = 0.1 + negate_health_penalty_add = 0.05 + } + + province_modifier = { + development_growth = @east_asian_manor_development_growth_2 + } + + parameters = { + increased_gardener_aptitude_3 = yes + } + + on_complete = { + if = { + limit = { + scope:owner = { + is_alive = yes + } + years_from_game_start >= 1 + } + scope:owner = { + random = { + chance = 75 + add_character_flag = { + flag = domicile_new_built_garden_fruit + months = 1 + } + trigger_event = { + id = ep3_governor_yearly.3001 + days = 5 + } + } + } + } + } + + ai_value = { + value = 6 + if = { + limit = { + scope:owner = { + OR = { + culture ?= { + OR = { + has_cultural_tradition = tradition_gardening + has_cultural_tradition = tradition_fp3_irrigation_experts + has_cultural_tradition = tradition_sacred_groves + } + } + faith ?= { has_doctrine = tenet_sanctity_of_nature } + } + } + } + add = 10 + } + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds" + texture = "gfx/interface/window_domiciles/estate_building_garden_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_chinese_mask.png" + soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_garden_chinese" + } +} +east_asian_estate_garden_fruit_05 = { + construction_time = @east_asian_estate_building_construction_time_5 + allowed_domicile_types = { east_asian_estate } + previous_building = east_asian_estate_garden_fruit_04 + internal_slots = 3 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_04 } + } + + cost = { + gold = { + value = estate_external_building_normal_cost_tier_5_value + if = { + limit = { has_character_modifier = raid_insight_garden } + multiply = 0.75 + desc = raid_insight_garden + } + } + } + + character_modifier = { + domicile_monthly_gold_add = 0.2 + development_growth = 0.1 + negate_health_penalty_add = 0.1 + } + + province_modifier = { + development_growth = @east_asian_manor_development_growth_2 + } + + parameters = { + increased_gardener_aptitude_3 = yes + } + + on_complete = { + if = { + limit = { + scope:owner = { + is_alive = yes + } + years_from_game_start >= 1 + } + scope:owner = { + random = { + chance = 75 + add_character_flag = { + flag = domicile_new_built_garden_fruit + months = 1 + } + trigger_event = { + id = ep3_governor_yearly.3001 + days = 5 + } + } + } + } + } + + ai_value = { + value = 5 + if = { + limit = { + scope:owner = { + OR = { + culture ?= { + OR = { + has_cultural_tradition = tradition_gardening + has_cultural_tradition = tradition_fp3_irrigation_experts + has_cultural_tradition = tradition_sacred_groves + } + } + faith ?= { has_doctrine = tenet_sanctity_of_nature } + } + } + } + add = 10 + } + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds" + texture = "gfx/interface/window_domiciles/estate_building_garden_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_chinese_mask.png" + soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_garden_chinese" + } +} +east_asian_estate_garden_fruit_06 = { + construction_time = @east_asian_estate_building_construction_time_6 + allowed_domicile_types = { east_asian_estate } + previous_building = east_asian_estate_garden_fruit_05 + internal_slots = 4 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_05 } + } + + cost = { + gold = { + value = estate_external_building_normal_cost_tier_6_value + if = { + limit = { has_character_modifier = raid_insight_garden } + multiply = 0.75 + desc = raid_insight_garden + } + } + } + + character_modifier = { + domicile_monthly_gold_add = 0.2 + development_growth = 0.1 + negate_health_penalty_add = 0.15 + } + + province_modifier = { + development_growth = @east_asian_manor_development_growth_2 + } + + parameters = { + increased_gardener_aptitude_3 = yes + } + + on_complete = { + if = { + limit = { + scope:owner = { + is_alive = yes + } + years_from_game_start >= 1 + } + scope:owner = { + random = { + chance = 75 + add_character_flag = { + flag = domicile_new_built_garden_fruit + months = 1 + } + trigger_event = { + id = ep3_governor_yearly.3001 + days = 5 + } + } + } + } + } + + ai_value = { + value = 4 + if = { + limit = { + scope:owner = { + OR = { + culture ?= { + OR = { + has_cultural_tradition = tradition_gardening + has_cultural_tradition = tradition_fp3_irrigation_experts + has_cultural_tradition = tradition_sacred_groves + } + } + faith ?= { has_doctrine = tenet_sanctity_of_nature } + } + } + } + add = 10 + } + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds" + texture = "gfx/interface/window_domiciles/estate_building_garden_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_chinese_mask.png" + soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_garden_chinese" + } +} + +### Stable +east_asian_estate_stable_01 = { + construction_time = @east_asian_estate_building_construction_time_1 + allowed_domicile_types = { east_asian_estate } + internal_slots = 1 + + cost = { + gold = { + value = estate_external_building_high_cost_tier_1_value + if = { + limit = { has_character_modifier = raid_insight_stable } + multiply = 0.75 + desc = raid_insight_stable + } + } + } + + parameters = { + estate_unlock_mount_travel_option = yes + } + + character_modifier = { + movement_speed = 0.01 + monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_2 + } + + ai_value = { + value = 9 + if = { + limit = { + scope:owner.culture ?= { + has_cultural_tradition = tradition_hunters + } + } + add = 2 + } + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_stable.dds" + texture = "gfx/interface/window_domiciles/estate_building_stable_china.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_china_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable" + } +} +east_asian_estate_stable_02 = { + construction_time = @east_asian_estate_building_construction_time_2 + allowed_domicile_types = { east_asian_estate } + previous_building = east_asian_estate_stable_01 + internal_slots = 2 + + cost = { + gold = { + value = estate_external_building_high_cost_tier_2_value + if = { + limit = { has_character_modifier = raid_insight_stable } + multiply = 0.75 + desc = raid_insight_stable + } + } + } + + parameters = { + estate_unlock_mount_travel_option = yes + } + + character_modifier = { + movement_speed = 0.01 + monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_2 + } + + ai_value = { + value = 8 + if = { + limit = { + scope:owner.culture ?= { + has_cultural_tradition = tradition_hunters + } + } + add = 2 + } + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_stable.dds" + texture = "gfx/interface/window_domiciles/estate_building_stable_china.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_china_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable" + } +} +east_asian_estate_stable_03 = { + construction_time = @east_asian_estate_building_construction_time_3 + allowed_domicile_types = { east_asian_estate } + previous_building = east_asian_estate_stable_02 + internal_slots = 2 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } + } + + cost = { + gold = { + value = estate_external_building_high_cost_tier_3_value + if = { + limit = { has_character_modifier = raid_insight_stable } + multiply = 0.75 + desc = raid_insight_stable + } + } + } + + parameters = { + estate_unlock_mount_travel_option = yes + } + + character_modifier = { + movement_speed = 0.01 + monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_2 + } + + ai_value = { + value = 7 + if = { + limit = { + scope:owner.culture ?= { + has_cultural_tradition = tradition_hunters + } + } + add = 2 + } + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_stable.dds" + texture = "gfx/interface/window_domiciles/estate_building_stable_china.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_china_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable" + } +} + +# Grand Stable sub-branch +east_asian_estate_stable_grand_04 = { + construction_time = @east_asian_estate_building_construction_time_4 + allowed_domicile_types = { east_asian_estate } + previous_building = east_asian_estate_stable_03 + internal_slots = 3 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_external_building_high_cost_tier_4_value + if = { + limit = { has_character_modifier = raid_insight_stable } + multiply = 0.75 + desc = raid_insight_stable + } + } + } + + parameters = { + estate_unlock_mount_travel_option = yes + } + + character_modifier = { + character_travel_speed_mult = 0.05 + domicile_monthly_prestige_add = 0.2 + movement_speed = 0.01 + monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_2 + } + + ai_value = { + value = 6 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_grand_stable.dds" + texture = "gfx/interface/window_domiciles/estate_building_stable_china.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_china_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable_grand" + } +} +east_asian_estate_stable_grand_05 = { + construction_time = @east_asian_estate_building_construction_time_5 + allowed_domicile_types = { east_asian_estate } + previous_building = east_asian_estate_stable_grand_04 + internal_slots = 3 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_04 } + } + + cost = { + gold = { + value = estate_external_building_high_cost_tier_5_value + if = { + limit = { has_character_modifier = raid_insight_stable } + multiply = 0.75 + desc = raid_insight_stable + } + } + } + + parameters = { + estate_unlock_mount_travel_option = yes + estate_increase_master_of_horse_aptitude = yes + } + + character_modifier = { + character_travel_speed_mult = 0.1 + domicile_monthly_prestige_add = 0.2 + movement_speed = 0.01 + monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_2 + } + + ai_value = { + value = 5 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_grand_stable.dds" + texture = "gfx/interface/window_domiciles/estate_building_stable_china.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_china_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable_grand" + } +} +east_asian_estate_stable_grand_06 = { + construction_time = @east_asian_estate_building_construction_time_6 + allowed_domicile_types = { east_asian_estate } + previous_building = east_asian_estate_stable_grand_05 + internal_slots = 4 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_05 } + } + + cost = { + gold = { + value = estate_external_building_high_cost_tier_6_value + if = { + limit = { has_character_modifier = raid_insight_stable } + multiply = 0.75 + desc = raid_insight_stable + } + } + } + + parameters = { + estate_unlock_mount_travel_option = yes + estate_increase_master_of_horse_aptitude = yes + } + + character_modifier = { + character_travel_speed_mult = 0.15 + domicile_monthly_prestige_add = 0.3 + movement_speed = 0.01 + monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_2 + } + + ai_value = { + value = 4 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_grand_stable.dds" + texture = "gfx/interface/window_domiciles/estate_building_stable_china.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_china_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable_grand" + } +} + +# Kennel sub-branch +east_asian_estate_stable_kennel_04 = { + construction_time = @east_asian_estate_building_construction_time_4 + allowed_domicile_types = { east_asian_estate } + previous_building = east_asian_estate_stable_03 + internal_slots = 3 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_external_building_high_cost_tier_4_value + if = { + limit = { has_character_modifier = raid_insight_stable } + multiply = 0.75 + desc = raid_insight_stable + } + } + } + + parameters = { + estate_unlock_mount_travel_option = yes + estate_unlock_adopt_puppy_decision = yes + kennels_more_successful_hunts_1 = yes + } + + character_modifier = { + stress_gain_mult = -0.1 + prowess = 1 + monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_2 + } + + ai_value = { + value = 6 + if = { + limit = { + scope:owner.culture ?= { + has_cultural_tradition = tradition_hunters + } + } + add = 2 + } + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_kennel.dds" + texture = "gfx/interface/window_domiciles/estate_building_stable_china.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_china_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable_kennel" + } +} +east_asian_estate_stable_kennel_05 = { + construction_time = @east_asian_estate_building_construction_time_5 + allowed_domicile_types = { east_asian_estate } + previous_building = east_asian_estate_stable_kennel_04 + internal_slots = 3 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_04 } + } + + cost = { + gold = { + value = estate_external_building_high_cost_tier_5_value + if = { + limit = { has_character_modifier = raid_insight_stable } + multiply = 0.75 + desc = raid_insight_stable + } + } + } + + parameters = { + estate_unlock_mount_travel_option = yes + estate_unlock_adopt_puppy_decision = yes + estate_cheaper_hunt_cost = yes + kennels_more_successful_hunts_1 = yes + } + + character_modifier = { + stress_gain_mult = -0.1 + diplomacy = 1 + monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_2 + } + + ai_value = { + value = 5 + if = { + limit = { + scope:owner.culture ?= { + has_cultural_tradition = tradition_hunters + } + } + add = 2 + } + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_kennel.dds" + texture = "gfx/interface/window_domiciles/estate_building_stable_china.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_china_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable_kennel" + } +} +east_asian_estate_stable_kennel_06 = { + construction_time = @east_asian_estate_building_construction_time_6 + allowed_domicile_types = { east_asian_estate } + previous_building = east_asian_estate_stable_kennel_05 + internal_slots = 4 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_05 } + } + + cost = { + gold = { + value = estate_external_building_high_cost_tier_6_value + if = { + limit = { has_character_modifier = raid_insight_stable } + multiply = 0.75 + desc = raid_insight_stable + } + } + } + + parameters = { + estate_unlock_mount_travel_option = yes + estate_unlock_adopt_puppy_decision = yes + estate_cheaper_hunt_cost = yes + estate_increase_master_of_hunt_aptitude = yes + kennels_more_successful_hunts_2 = yes + } + + character_modifier = { + stress_gain_mult = -0.2 + prowess = 1 + monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_2 + } + + ai_value = { + value = 4 + if = { + limit = { + scope:owner.culture ?= { + has_cultural_tradition = tradition_hunters + } + } + add = 2 + } + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_kennel.dds" + texture = "gfx/interface/window_domiciles/estate_building_stable_china.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_china_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable_kennel" + } +} + +### Workshop +east_asian_estate_workshop_01 = { + construction_time = @east_asian_estate_building_construction_time_1 + allowed_domicile_types = { east_asian_estate } + internal_slots = 1 + + cost = { + gold = { + value = estate_external_building_normal_cost_tier_1_value + if = { + limit = { has_character_modifier = raid_insight_workshop } + multiply = 0.75 + desc = raid_insight_workshop + } + } + } + + character_modifier = { + domicile_monthly_gold_add = 0.2 + domicile_build_speed = -0.05 + } + + ai_value = { + value = 9 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_workshop.dds" + texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop" + } +} +east_asian_estate_workshop_02 = { + construction_time = @east_asian_estate_building_construction_time_2 + allowed_domicile_types = { east_asian_estate } + previous_building = east_asian_estate_workshop_01 + internal_slots = 2 + + cost = { + gold = { + value = estate_external_building_normal_cost_tier_2_value + if = { + limit = { has_character_modifier = raid_insight_workshop } + multiply = 0.75 + desc = raid_insight_workshop + } + } + } + + character_modifier = { + domicile_monthly_gold_add = 0.1 + domicile_build_speed = -0.05 + } + + ai_value = { + value = 8 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_workshop.dds" + texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop" + } +} + +# Carpenter sub-branch +east_asian_estate_workshop_carpenter_03 = { + construction_time = @east_asian_estate_building_construction_time_3 + allowed_domicile_types = { east_asian_estate } + previous_building = east_asian_estate_workshop_02 + internal_slots = 2 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } + } + + cost = { + gold = { + value = estate_external_building_normal_cost_tier_3_value + if = { + limit = { has_character_modifier = raid_insight_workshop } + multiply = 0.75 + desc = raid_insight_workshop + } + } + } + + character_modifier = { + domicile_monthly_gold_add = 0.1 + domicile_build_speed = -0.05 + } + + parameters = { + estate_improved_inspirations_1 = yes + } + + ai_value = { + value = 7 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_carpenter.dds" + texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_carpenter" + } +} +east_asian_estate_workshop_carpenter_04 = { + construction_time = @east_asian_estate_building_construction_time_4 + allowed_domicile_types = { east_asian_estate } + previous_building = east_asian_estate_workshop_carpenter_03 + internal_slots = 3 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_external_building_normal_cost_tier_4_value + if = { + limit = { has_character_modifier = raid_insight_workshop } + multiply = 0.75 + desc = raid_insight_workshop + } + } + } + + parameters = { + estate_improved_inspirations_1 = yes + estate_reduce_commission_artifact_cost = yes + } + + character_modifier = { + domicile_monthly_gold_add = 0.1 + } + + ai_value = { + value = 6 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_carpenter.dds" + texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_carpenter" + } +} +east_asian_estate_workshop_carpenter_05 = { + construction_time = @east_asian_estate_building_construction_time_5 + allowed_domicile_types = { east_asian_estate } + previous_building = east_asian_estate_workshop_carpenter_04 + internal_slots = 3 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_04 } + } + + cost = { + gold = { + value = estate_external_building_normal_cost_tier_5_value + if = { + limit = { has_character_modifier = raid_insight_workshop } + multiply = 0.75 + desc = raid_insight_workshop + } + } + } + + parameters = { + estate_improved_inspirations_2 = yes + estate_reduce_commission_artifact_cost = yes + } + + character_modifier = { + domicile_monthly_gold_add = 0.1 + domicile_build_speed = -0.05 + } + + ai_value = { + value = 5 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_carpenter.dds" + texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_carpenter" + } +} +east_asian_estate_workshop_carpenter_06 = { + construction_time = @east_asian_estate_building_construction_time_6 + allowed_domicile_types = { east_asian_estate } + previous_building = east_asian_estate_workshop_carpenter_05 + internal_slots = 4 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_05 } + } + + cost = { + gold = { + value = estate_external_building_normal_cost_tier_6_value + if = { + limit = { has_character_modifier = raid_insight_workshop } + multiply = 0.75 + desc = raid_insight_workshop + } + } + } + + parameters = { + estate_improved_inspirations_2 = yes + estate_reduce_commission_artifact_cost = yes + estate_increase_antiquarian_aptitude = yes + } + + character_modifier = { + domicile_monthly_gold_add = 0.1 + } + + ai_value = { + value = 4 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_carpenter.dds" + texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_carpenter" + } +} + +# Mason sub-branch +east_asian_estate_workshop_mason_03 = { + construction_time = @east_asian_estate_building_construction_time_3 + allowed_domicile_types = { east_asian_estate } + previous_building = east_asian_estate_workshop_02 + internal_slots = 2 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } + } + + cost = { + gold = { + value = estate_external_building_normal_cost_tier_3_value + if = { + limit = { has_character_modifier = raid_insight_workshop } + multiply = 0.75 + desc = raid_insight_workshop + } + } + } + + character_modifier = { + domicile_monthly_gold_add = 0.1 + build_speed = -0.05 + build_gold_cost = -0.05 + domicile_build_speed = -0.05 + } + + ai_value = { + value = 7 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_mason.dds" + texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_mason" + } +} +east_asian_estate_workshop_mason_04 = { + construction_time = @east_asian_estate_building_construction_time_4 + allowed_domicile_types = { east_asian_estate } + previous_building = east_asian_estate_workshop_mason_03 + internal_slots = 3 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_external_building_normal_cost_tier_4_value + if = { + limit = { has_character_modifier = raid_insight_workshop } + multiply = 0.75 + desc = raid_insight_workshop + } + } + } + + character_modifier = { + domicile_monthly_gold_add = 0.1 + build_speed = -0.05 + build_gold_cost = -0.05 + domicile_build_speed = -0.05 + } + + ai_value = { + value = 6 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_mason.dds" + texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_mason" + } +} +east_asian_estate_workshop_mason_05 = { + construction_time = @east_asian_estate_building_construction_time_5 + allowed_domicile_types = { east_asian_estate } + previous_building = east_asian_estate_workshop_mason_04 + internal_slots = 3 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_04 } + } + + cost = { + gold = { + value = estate_external_building_normal_cost_tier_5_value + if = { + limit = { has_character_modifier = raid_insight_workshop } + multiply = 0.75 + desc = raid_insight_workshop + } + } + } + + character_modifier = { + domicile_monthly_gold_add = 0.1 + build_speed = -0.05 + build_gold_cost = -0.05 + holding_build_gold_cost = -0.05 + holding_build_speed = -0.05 + domicile_build_speed = -0.05 + } + + ai_value = { + value = 5 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_mason.dds" + texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_mason" + } +} +east_asian_estate_workshop_mason_06 = { + construction_time = @east_asian_estate_building_construction_time_6 + allowed_domicile_types = { east_asian_estate } + previous_building = east_asian_estate_workshop_mason_05 + internal_slots = 4 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_05 } + } + + cost = { + gold = { + value = estate_external_building_normal_cost_tier_6_value + if = { + limit = { has_character_modifier = raid_insight_workshop } + multiply = 0.75 + desc = raid_insight_workshop + } + } + } + + character_modifier = { + domicile_monthly_gold_add = 0.1 + build_speed = -0.05 + build_gold_cost = -0.05 + holding_build_gold_cost = -0.05 + holding_build_speed = -0.05 + domicile_build_speed = -0.05 + } + + ai_value = { + value = 4 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_mason.dds" + texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_mason" + } +} + +# Textile sub-branch +east_asian_estate_workshop_textile_03 = { + construction_time = @east_asian_estate_building_construction_time_3 + allowed_domicile_types = { east_asian_estate } + previous_building = east_asian_estate_workshop_02 + internal_slots = 2 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } + } + + cost = { + gold = { + value = estate_external_building_normal_cost_tier_3_value + if = { + limit = { has_character_modifier = raid_insight_workshop } + multiply = 0.75 + desc = raid_insight_workshop + } + } + } + + character_modifier = { + domicile_monthly_gold_add = 0.2 + domicile_monthly_prestige_mult = 0.05 + } + + parameters = { + estate_improved_inspirations_1 = yes + } + + ai_value = { + value = 7 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds" + texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_textile" + } +} +east_asian_estate_workshop_textile_04 = { + construction_time = @east_asian_estate_building_construction_time_4 + allowed_domicile_types = { east_asian_estate } + previous_building = east_asian_estate_workshop_textile_03 + internal_slots = 3 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_external_building_normal_cost_tier_4_value + if = { + limit = { has_character_modifier = raid_insight_workshop } + multiply = 0.75 + desc = raid_insight_workshop + } + } + } + + character_modifier = { + domicile_monthly_gold_add = 0.2 + domicile_monthly_prestige_mult = 0.05 + } + + parameters = { + estate_improved_inspirations_1 = yes + } + + ai_value = { + value = 6 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds" + texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_textile" + } +} +east_asian_estate_workshop_textile_05 = { + construction_time = @east_asian_estate_building_construction_time_5 + allowed_domicile_types = { east_asian_estate } + previous_building = east_asian_estate_workshop_textile_04 + internal_slots = 3 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_04 } + } + + cost = { + gold = { + value = estate_external_building_normal_cost_tier_5_value + if = { + limit = { has_character_modifier = raid_insight_workshop } + multiply = 0.75 + desc = raid_insight_workshop + } + } + } + + character_modifier = { + domicile_monthly_gold_add = 0.2 + domicile_monthly_prestige_mult = 0.05 + } + + parameters = { + estate_improved_inspirations_2 = yes + } + + ai_value = { + value = 5 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds" + texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_textile" + } +} +east_asian_estate_workshop_textile_06 = { + construction_time = @east_asian_estate_building_construction_time_6 + allowed_domicile_types = { east_asian_estate } + previous_building = east_asian_estate_workshop_textile_05 + internal_slots = 4 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_05 } + } + + cost = { + gold = { + value = estate_external_building_normal_cost_tier_6_value + if = { + limit = { has_character_modifier = raid_insight_workshop } + multiply = 0.75 + desc = raid_insight_workshop + } + } + } + + character_modifier = { + domicile_monthly_gold_add = 0.2 + domicile_monthly_prestige_mult = 0.05 + } + + parameters = { + estate_improved_inspirations_2 = yes + } + + ai_value = { + value = 4 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds" + texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_textile" + } +} + +### Storage +east_asian_estate_storage_01 = { + construction_time = @east_asian_estate_building_construction_time_1 + allowed_domicile_types = { east_asian_estate } + internal_slots = 1 + + cost = { + gold = { + value = estate_external_building_normal_cost_tier_1_value + if = { + limit = { has_character_modifier = raid_insight_storage } + multiply = 0.75 + desc = raid_insight_storage + } + } + } + + character_modifier = { + supply_capacity_mult = 0.1 + domicile_monthly_gold_mult = @east_asian_manor_monthly_gold_mult_2 + } + + province_modifier = { + supply_limit_mult = 0.05 + development_growth = @east_asian_manor_development_growth_1 + } + + parameters = { + house_head_can_ask_building_support = yes + } + + ai_value = { + value = 9 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_fermentation_room.dds" + texture = "gfx/interface/window_domiciles/estate_building_storage_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_chinese_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage" + } +} +east_asian_estate_storage_02 = { + construction_time = @east_asian_estate_building_construction_time_2 + allowed_domicile_types = { east_asian_estate } + previous_building = east_asian_estate_storage_01 + internal_slots = 2 + + cost = { + gold = { + value = estate_external_building_normal_cost_tier_2_value + if = { + limit = { has_character_modifier = raid_insight_storage } + multiply = 0.75 + desc = raid_insight_storage + } + } + } + + character_modifier = { + supply_capacity_mult = 0.1 + domicile_monthly_gold_mult = @east_asian_manor_monthly_gold_mult_2 + } + + province_modifier = { + supply_limit_mult = 0.05 + development_growth = @east_asian_manor_development_growth_1 + } + + parameters = { + house_head_can_ask_building_support = yes + } + + ai_value = { + value = 8 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_fermentation_room.dds" + texture = "gfx/interface/window_domiciles/estate_building_storage_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_chinese_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage" + } +} + +# Warehouse sub-branch +east_asian_estate_storage_warehouse_03 = { + construction_time = @east_asian_estate_building_construction_time_3 + allowed_domicile_types = { east_asian_estate } + previous_building = east_asian_estate_storage_02 + internal_slots = 2 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } + } + + cost = { + gold = { + value = estate_external_building_normal_cost_tier_3_value + if = { + limit = { has_character_modifier = raid_insight_storage } + multiply = 0.75 + desc = raid_insight_storage + } + } + } + + character_modifier = { + domicile_monthly_gold_add = 0.1 + build_gold_cost = -0.05 + } + + parameters = { + house_head_can_ask_building_support = yes + } + + ai_value = { + value = 7 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_warehouse.dds" + texture = "gfx/interface/window_domiciles/estate_building_storage_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_chinese_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage_warehouse" + } +} +east_asian_estate_storage_warehouse_04 = { + construction_time = @east_asian_estate_building_construction_time_4 + allowed_domicile_types = { east_asian_estate } + previous_building = east_asian_estate_storage_warehouse_03 + internal_slots = 3 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_external_building_normal_cost_tier_4_value + if = { + limit = { has_character_modifier = raid_insight_storage } + multiply = 0.75 + desc = raid_insight_storage + } + } + } + + character_modifier = { + domicile_monthly_gold_add = 0.1 + build_gold_cost = -0.1 + } + + parameters = { + house_head_can_ask_building_support = yes + } + + ai_value = { + value = 6 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_warehouse.dds" + texture = "gfx/interface/window_domiciles/estate_building_storage_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_chinese_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage_warehouse" + } +} +east_asian_estate_storage_warehouse_05 = { + construction_time = @east_asian_estate_building_construction_time_5 + allowed_domicile_types = { east_asian_estate } + previous_building = east_asian_estate_storage_warehouse_04 + internal_slots = 3 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_04 } + } + + cost = { + gold = { + value = estate_external_building_normal_cost_tier_5_value + if = { + limit = { has_character_modifier = raid_insight_storage } + multiply = 0.75 + desc = raid_insight_storage + } + } + } + + character_modifier = { + domicile_monthly_gold_add = 0.1 + build_gold_cost = -0.05 + } + + parameters = { + house_head_can_ask_building_support = yes + } + + ai_value = { + value = 5 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_warehouse.dds" + texture = "gfx/interface/window_domiciles/estate_building_storage_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_chinese_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage_warehouse" + } +} +east_asian_estate_storage_warehouse_06 = { + construction_time = @east_asian_estate_building_construction_time_6 + allowed_domicile_types = { east_asian_estate } + previous_building = east_asian_estate_storage_warehouse_05 + internal_slots = 4 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_04 } + } + + cost = { + gold = { + value = estate_external_building_normal_cost_tier_6_value + if = { + limit = { has_character_modifier = raid_insight_storage } + multiply = 0.75 + desc = raid_insight_storage + } + } + } + + character_modifier = { + domicile_monthly_gold_add = 0.1 + build_gold_cost = -0.05 + } + + parameters = { + house_head_can_ask_building_support = yes + } + + ai_value = { + value = 4 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_warehouse.dds" + texture = "gfx/interface/window_domiciles/estate_building_storage_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_chinese_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage_warehouse" + } +} + +# Granary sub-branch +east_asian_estate_storage_granary_03 = { + construction_time = @east_asian_estate_building_construction_time_3 + allowed_domicile_types = { east_asian_estate } + previous_building = east_asian_estate_storage_02 + internal_slots = 2 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } + } + + cost = { + gold = { + value = estate_external_building_high_cost_tier_3_value + if = { + limit = { has_character_modifier = raid_insight_storage } + multiply = 0.75 + desc = raid_insight_storage + } + } + } + + character_modifier = { + development_growth_factor = 0.05 + epidemic_resistance = 2 + county_opinion_add = 10 + domicile_monthly_gold_mult = @east_asian_manor_monthly_gold_mult_2 + } + + province_modifier = { + supply_limit_mult = 0.05 + development_growth = @east_asian_manor_development_growth_1 + } + + ai_value = { + value = 7 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_granary.dds" + texture = "gfx/interface/window_domiciles/estate_building_storage_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_chinese_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage_granary" + } +} +east_asian_estate_storage_granary_04 = { + construction_time = @east_asian_estate_building_construction_time_4 + allowed_domicile_types = { east_asian_estate } + previous_building = east_asian_estate_storage_granary_03 + internal_slots = 3 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_external_building_high_cost_tier_4_value + if = { + limit = { has_character_modifier = raid_insight_storage } + multiply = 0.75 + desc = raid_insight_storage + } + } + } + + parameters = { + estate_unlock_granary_decision = yes + } + + character_modifier = { + development_growth_factor = 0.1 + epidemic_resistance = 5 + county_opinion_add = 10 + domicile_monthly_gold_mult = @east_asian_manor_monthly_gold_mult_2 + } + + province_modifier = { + supply_limit_mult = 0.05 + development_growth = @east_asian_manor_development_growth_1 + } + + ai_value = { + value = 6 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_granary.dds" + texture = "gfx/interface/window_domiciles/estate_building_storage_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_chinese_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage_granary" + } +} +east_asian_estate_storage_granary_05 = { + construction_time = @east_asian_estate_building_construction_time_5 + allowed_domicile_types = { east_asian_estate } + previous_building = east_asian_estate_storage_granary_04 + internal_slots = 3 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_05 } + } + + cost = { + gold = { + value = estate_external_building_high_cost_tier_5_value + if = { + limit = { has_character_modifier = raid_insight_storage } + multiply = 0.75 + desc = raid_insight_storage + } + } + } + + parameters = { + estate_unlock_granary_decision = yes + } + + character_modifier = { + development_growth_factor = 0.1 + epidemic_resistance = 5 + county_opinion_add = 10 + domicile_monthly_gold_mult = @east_asian_manor_monthly_gold_mult_2 + } + + province_modifier = { + supply_limit_mult = 0.05 + development_growth = @east_asian_manor_development_growth_1 + } + + ai_value = { + value = 5 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_granary.dds" + texture = "gfx/interface/window_domiciles/estate_building_storage_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_chinese_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage_granary" + } +} +east_asian_estate_storage_granary_06 = { + construction_time = @east_asian_estate_building_construction_time_6 + allowed_domicile_types = { east_asian_estate } + previous_building = east_asian_estate_storage_granary_05 + internal_slots = 4 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_05 } + } + + cost = { + gold = { + value = estate_external_building_high_cost_tier_6_value + if = { + limit = { has_character_modifier = raid_insight_storage } + multiply = 0.75 + desc = raid_insight_storage + } + } + } + + parameters = { + estate_unlock_granary_decision = yes + } + + character_modifier = { + development_growth_factor = 0.1 + epidemic_resistance = 5 + county_opinion_add = 10 + domicile_monthly_gold_mult = @east_asian_manor_monthly_gold_mult_2 + } + + province_modifier = { + supply_limit_mult = 0.05 + development_growth = @east_asian_manor_development_growth_1 + } + + ai_value = { + value = 4 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_granary.dds" + texture = "gfx/interface/window_domiciles/estate_building_storage_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_chinese_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage_granary" + } +} + +### Grazing Lands +east_asian_estate_grazing_land_01 = { + construction_time = @east_asian_estate_building_construction_time_1 + allowed_domicile_types = { east_asian_estate } + internal_slots = 1 + + cost = { + gold = { + value = estate_external_building_high_cost_tier_1_value + if = { + limit = { has_character_modifier = raid_insight_grazing_land } + multiply = 0.75 + desc = raid_insight_grazing_land + } + } + } + + character_modifier = { + light_cavalry_damage_mult = 0.02 + light_cavalry_toughness_mult = 0.01 + light_cavalry_maintenance_mult = -0.05 + monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_1 + } + + province_modifier = { + development_growth_factor = @east_asian_manor_development_growth_factor_1 + } + + parameters = { + } + + on_complete = { + if = { + limit = { + scope:owner = { + is_alive = yes + } + years_from_game_start >= 1 + } + scope:owner = { + random = { + chance = 75 + add_character_flag = { + flag = domicile_new_built_grazing_land + months = 1 + } + trigger_event = { + id = ep3_governor_yearly.3001 + days = 5 + } + } + } + } + } + + ai_value = { + value = 9 + if = { + limit = { + scope:owner = { + OR = { + can_recruit_archer_cavalry_trigger = yes + culture ?= { + OR = { + has_innovation = innovation_elephantry + has_innovation = innovation_war_camels + } + } + } + } + } + add = 4 + } + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_finest_horse.dds" + texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands" + } +} +east_asian_estate_grazing_land_02 = { + construction_time = @east_asian_estate_building_construction_time_2 + allowed_domicile_types = { east_asian_estate } + previous_building = east_asian_estate_grazing_land_01 + internal_slots = 2 + + cost = { + gold = { + value = estate_external_building_high_cost_tier_2_value + if = { + limit = { has_character_modifier = raid_insight_grazing_land } + multiply = 0.75 + desc = raid_insight_grazing_land + } + } + } + + character_modifier = { + light_cavalry_damage_mult = 0.02 + light_cavalry_toughness_mult = 0.01 + light_cavalry_maintenance_mult = -0.05 + monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_1 + } + + province_modifier = { + development_growth_factor = @east_asian_manor_development_growth_factor_1 + } + + parameters = { + } + + on_complete = { + if = { + limit = { + scope:owner = { + is_alive = yes + } + years_from_game_start >= 1 + } + scope:owner = { + random = { + chance = 75 + add_character_flag = { + flag = domicile_new_built_grazing_land + months = 1 + } + trigger_event = { + id = ep3_governor_yearly.3001 + days = 5 + } + } + } + } + } + + ai_value = { + value = 8 + if = { + limit = { + scope:owner = { + OR = { + can_recruit_archer_cavalry_trigger = yes + culture ?= { + OR = { + has_innovation = innovation_elephantry + has_innovation = innovation_war_camels + } + } + } + } + } + add = 4 + } + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_finest_horse.dds" + texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands" + } +} +east_asian_estate_grazing_land_03 = { + construction_time = @east_asian_estate_building_construction_time_3 + allowed_domicile_types = { east_asian_estate } + previous_building = east_asian_estate_grazing_land_02 + internal_slots = 2 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } + } + + cost = { + gold = { + value = estate_external_building_high_cost_tier_3_value + if = { + limit = { has_character_modifier = raid_insight_grazing_land } + multiply = 0.75 + desc = raid_insight_grazing_land + } + } + } + + character_modifier = { + light_cavalry_damage_mult = 0.02 + light_cavalry_toughness_mult = 0.01 + light_cavalry_maintenance_mult = -0.05 + monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_1 + } + + province_modifier = { + development_growth_factor = @east_asian_manor_development_growth_factor_1 + } + + parameters = { + } + + on_complete = { + if = { + limit = { + scope:owner = { + is_alive = yes + } + years_from_game_start >= 1 + } + scope:owner = { + random = { + chance = 75 + add_character_flag = { + flag = domicile_new_built_grazing_land + months = 1 + } + trigger_event = { + id = ep3_governor_yearly.3001 + days = 5 + } + } + } + } + } + + ai_value = { + value = 7 + if = { + limit = { + scope:owner = { + OR = { + can_recruit_archer_cavalry_trigger = yes + culture ?= { + OR = { + has_innovation = innovation_elephantry + has_innovation = innovation_war_camels + } + } + } + } + } + add = 4 + } + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_finest_horse.dds" + texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands" + } +} +east_asian_estate_grazing_land_04 = { + construction_time = @east_asian_estate_building_construction_time_4 + allowed_domicile_types = { east_asian_estate } + previous_building = east_asian_estate_grazing_land_03 + internal_slots = 3 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_external_building_high_cost_tier_4_value + if = { + limit = { has_character_modifier = raid_insight_grazing_land } + multiply = 0.75 + desc = raid_insight_grazing_land + } + } + } + + character_modifier = { + light_cavalry_damage_mult = 0.02 + light_cavalry_toughness_mult = 0.01 + light_cavalry_maintenance_mult = -0.05 + heavy_cavalry_damage_mult = 0.04 + heavy_cavalry_toughness_mult = 0.02 + heavy_cavalry_maintenance_mult = -0.05 + monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_1 + } + + parameters = { + } + + on_complete = { + if = { + limit = { + scope:owner = { + is_alive = yes + } + years_from_game_start >= 1 + } + scope:owner = { + random = { + chance = 75 + add_character_flag = { + flag = domicile_new_built_grazing_land + months = 1 + } + trigger_event = { + id = ep3_governor_yearly.3001 + days = 5 + } + } + } + } + } + + ai_value = { + value = 6 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_horse_run.dds" + texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands" + } +} +east_asian_estate_grazing_land_05 = { + construction_time = @east_asian_estate_building_construction_time_5 + allowed_domicile_types = { east_asian_estate } + previous_building = east_asian_estate_grazing_land_04 + internal_slots = 3 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_04 } + } + + cost = { + gold = { + value = estate_external_building_high_cost_tier_5_value + if = { + limit = { has_character_modifier = raid_insight_grazing_land } + multiply = 0.75 + desc = raid_insight_grazing_land + } + } + } + + character_modifier = { + light_cavalry_damage_mult = 0.02 + light_cavalry_toughness_mult = 0.01 + light_cavalry_maintenance_mult = -0.05 + heavy_cavalry_damage_mult = 0.04 + heavy_cavalry_toughness_mult = 0.02 + heavy_cavalry_maintenance_mult = -0.05 + monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_1 + } + + parameters = { + } + + on_complete = { + if = { + limit = { + scope:owner = { + is_alive = yes + } + years_from_game_start >= 1 + } + scope:owner = { + random = { + chance = 75 + add_character_flag = { + flag = domicile_new_built_grazing_land + months = 1 + } + trigger_event = { + id = ep3_governor_yearly.3001 + days = 5 + } + } + } + } + } + + ai_value = { + value = 5 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_horse_run.dds" + texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands" + } +} +east_asian_estate_grazing_land_06 = { + construction_time = @east_asian_estate_building_construction_time_6 + allowed_domicile_types = { east_asian_estate } + previous_building = east_asian_estate_grazing_land_05 + internal_slots = 4 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_05 } + } + + cost = { + gold = { + value = estate_external_building_high_cost_tier_6_value + if = { + limit = { has_character_modifier = raid_insight_grazing_land } + multiply = 0.75 + desc = raid_insight_grazing_land + } + } + } + + character_modifier = { + light_cavalry_damage_mult = 0.02 + light_cavalry_toughness_mult = 0.01 + light_cavalry_maintenance_mult = -0.05 + heavy_cavalry_damage_mult = 0.04 + heavy_cavalry_toughness_mult = 0.02 + heavy_cavalry_maintenance_mult = -0.05 + monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_1 + } + + parameters = { + } + + on_complete = { + if = { + limit = { + scope:owner = { + is_alive = yes + } + years_from_game_start >= 1 + } + scope:owner = { + random = { + chance = 75 + add_character_flag = { + flag = domicile_new_built_grazing_land + months = 1 + } + trigger_event = { + id = ep3_governor_yearly.3001 + days = 5 + } + } + } + } + } + + ai_value = { + value = 4 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_horse_run.dds" + texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands" + } +} + +# Horse Archer sub-branch +east_asian_estate_horse_pasture_04 = { + construction_time = @east_asian_estate_building_construction_time_4 + allowed_domicile_types = { east_asian_estate } + previous_building = east_asian_estate_grazing_land_03 + internal_slots = 3 + + can_construct = { + can_recruit_archer_cavalry_trigger = yes + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_external_building_high_cost_tier_4_value + if = { + limit = { has_character_modifier = raid_insight_grazing_land } + multiply = 0.75 + desc = raid_insight_grazing_land + } + } + } + + character_modifier = { + archer_cavalry_damage_mult = 0.04 + archer_cavalry_toughness_mult = 0.02 + archer_cavalry_maintenance_mult = -0.05 + monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_1 + } + + on_complete = { + if = { + limit = { + scope:owner = { + is_alive = yes + } + years_from_game_start >= 1 + } + scope:owner = { + random = { + chance = 75 + add_character_flag = { + flag = domicile_new_built_horse_pasture + months = 1 + } + trigger_event = { + id = ep3_governor_yearly.3001 + days = 5 + } + } + } + } + } + + ai_value = { + value = 10 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_life_in_the_saddle.dds" + texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands_horse" + } +} +east_asian_estate_horse_pasture_05 = { + construction_time = @east_asian_estate_building_construction_time_5 + allowed_domicile_types = { east_asian_estate } + previous_building = east_asian_estate_horse_pasture_04 + internal_slots = 3 + + can_construct = { + can_recruit_archer_cavalry_trigger = yes + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_04 } + } + + cost = { + gold = { + value = estate_external_building_high_cost_tier_5_value + if = { + limit = { has_character_modifier = raid_insight_grazing_land } + multiply = 0.75 + desc = raid_insight_grazing_land + } + } + } + + character_modifier = { + archer_cavalry_damage_mult = 0.04 + archer_cavalry_toughness_mult = 0.02 + archer_cavalry_maintenance_mult = -0.05 + monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_1 + } + + on_complete = { + if = { + limit = { + scope:owner = { + is_alive = yes + } + years_from_game_start >= 1 + } + scope:owner = { + random = { + chance = 75 + add_character_flag = { + flag = domicile_new_built_horse_pasture + months = 1 + } + trigger_event = { + id = ep3_governor_yearly.3001 + days = 5 + } + } + } + } + } + + ai_value = { + value = 8 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_life_in_the_saddle.dds" + texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands_horse" + } +} +east_asian_estate_horse_pasture_06 = { + construction_time = @east_asian_estate_building_construction_time_6 + allowed_domicile_types = { east_asian_estate } + previous_building = east_asian_estate_horse_pasture_05 + internal_slots = 4 + + can_construct = { + can_recruit_archer_cavalry_trigger = yes + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_05 } + } + + cost = { + gold = { + value = estate_external_building_high_cost_tier_6_value + if = { + limit = { has_character_modifier = raid_insight_grazing_land } + multiply = 0.75 + desc = raid_insight_grazing_land + } + } + } + + character_modifier = { + archer_cavalry_damage_mult = 0.04 + archer_cavalry_toughness_mult = 0.02 + archer_cavalry_maintenance_mult = -0.1 + monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_1 + } + + on_complete = { + if = { + limit = { + scope:owner = { + is_alive = yes + } + years_from_game_start >= 1 + } + scope:owner = { + random = { + chance = 75 + add_character_flag = { + flag = domicile_new_built_horse_pasture + months = 1 + } + trigger_event = { + id = ep3_governor_yearly.3001 + days = 5 + } + } + } + } + } + + ai_value = { + value = 6 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_life_in_the_saddle.dds" + texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands_horse" + } +} + +# Camel sub-branch +east_asian_estate_camel_pasture_04 = { + construction_time = @east_asian_estate_building_construction_time_4 + allowed_domicile_types = { east_asian_estate } + previous_building = east_asian_estate_grazing_land_03 + internal_slots = 3 + + can_construct = { + culture ?= { has_innovation = innovation_war_camels } + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_external_building_high_cost_tier_4_value + if = { + limit = { has_character_modifier = raid_insight_grazing_land } + multiply = 0.75 + desc = raid_insight_grazing_land + } + } + } + + character_modifier = { + camel_cavalry_damage_mult = 0.04 + camel_cavalry_toughness_mult = 0.02 + camel_cavalry_maintenance_mult = -0.05 + monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_1 + } + + on_complete = { + if = { + limit = { + scope:owner = { + is_alive = yes + } + years_from_game_start >= 1 + } + scope:owner = { + random = { + chance = 75 + add_character_flag = { + flag = domicile_new_built_camel_pasture + months = 1 + } + trigger_event = { + id = ep3_governor_yearly.3001 + days = 5 + } + } + } + } + } + + ai_value = { + value = 10 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_camel_run.dds" + texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands_camel" + } +} +east_asian_estate_camel_pasture_05 = { + construction_time = @east_asian_estate_building_construction_time_5 + allowed_domicile_types = { east_asian_estate } + previous_building = east_asian_estate_camel_pasture_04 + internal_slots = 3 + + can_construct = { + culture ?= { has_innovation = innovation_war_camels } + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_04 } + } + + cost = { + gold = { + value = estate_external_building_high_cost_tier_5_value + if = { + limit = { has_character_modifier = raid_insight_grazing_land } + multiply = 0.75 + desc = raid_insight_grazing_land + } + } + } + + character_modifier = { + camel_cavalry_damage_mult = 0.04 + camel_cavalry_toughness_mult = 0.02 + camel_cavalry_maintenance_mult = -0.05 + monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_1 + } + + on_complete = { + if = { + limit = { + scope:owner = { + is_alive = yes + } + years_from_game_start >= 1 + } + scope:owner = { + random = { + chance = 75 + add_character_flag = { + flag = domicile_new_built_camel_pasture + months = 1 + } + trigger_event = { + id = ep3_governor_yearly.3001 + days = 5 + } + } + } + } + } + + ai_value = { + value = 8 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_camel_run.dds" + texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands_camel" + } +} +east_asian_estate_camel_pasture_06 = { + construction_time = @east_asian_estate_building_construction_time_6 + allowed_domicile_types = { east_asian_estate } + previous_building = east_asian_estate_camel_pasture_05 + internal_slots = 4 + + can_construct = { + culture ?= { has_innovation = innovation_war_camels } + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_05 } + } + + cost = { + gold = { + value = estate_external_building_high_cost_tier_6_value + if = { + limit = { has_character_modifier = raid_insight_grazing_land } + multiply = 0.75 + desc = raid_insight_grazing_land + } + } + } + + character_modifier = { + camel_cavalry_damage_mult = 0.04 + camel_cavalry_toughness_mult = 0.02 + camel_cavalry_maintenance_mult = -0.1 + monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_1 + } + + on_complete = { + if = { + limit = { + scope:owner = { + is_alive = yes + } + years_from_game_start >= 1 + } + scope:owner = { + random = { + chance = 75 + add_character_flag = { + flag = domicile_new_built_camel_pasture + months = 1 + } + trigger_event = { + id = ep3_governor_yearly.3001 + days = 5 + } + } + } + } + } + + ai_value = { + value = 6 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_camel_run.dds" + texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands_camel" + } +} + +# Elephant sub-branch +east_asian_estate_elephant_pasture_04 = { + construction_time = @east_asian_estate_building_construction_time_4 + allowed_domicile_types = { east_asian_estate } + previous_building = east_asian_estate_grazing_land_03 + internal_slots = 3 + + can_construct = { + culture ?= { has_innovation = innovation_elephantry } + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_external_building_high_cost_tier_4_value + if = { + limit = { has_character_modifier = raid_insight_grazing_land } + multiply = 0.75 + desc = raid_insight_grazing_land + } + } + } + + character_modifier = { + elephant_cavalry_damage_mult = 0.06 + elephant_cavalry_toughness_mult = 0.03 + elephant_cavalry_maintenance_mult = -0.05 + monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_1 + } + + ai_value = { + value = 12 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_elephantry_reserves.dds" + texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands_elephant" + } +} +east_asian_estate_elephant_pasture_05 = { + construction_time = @east_asian_estate_building_construction_time_5 + allowed_domicile_types = { east_asian_estate } + previous_building = east_asian_estate_elephant_pasture_04 + internal_slots = 3 + + can_construct = { + culture ?= { has_innovation = innovation_elephantry } + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_04 } + } + + cost = { + gold = { + value = estate_external_building_high_cost_tier_5_value + if = { + limit = { has_character_modifier = raid_insight_grazing_land } + multiply = 0.75 + desc = raid_insight_grazing_land + } + } + } + + character_modifier = { + elephant_cavalry_damage_mult = 0.06 + elephant_cavalry_toughness_mult = 0.03 + elephant_cavalry_maintenance_mult = -0.05 + monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_1 + } + + ai_value = { + value = 10 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_elephantry_reserves.dds" + texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands_elephant" + } +} +east_asian_estate_elephant_pasture_06 = { + construction_time = @east_asian_estate_building_construction_time_6 + allowed_domicile_types = { east_asian_estate } + previous_building = east_asian_estate_elephant_pasture_05 + internal_slots = 4 + + can_construct = { + culture ?= { has_innovation = innovation_elephantry } + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_05 } + } + + cost = { + gold = { + value = estate_external_building_high_cost_tier_6_value + if = { + limit = { has_character_modifier = raid_insight_grazing_land } + multiply = 0.75 + desc = raid_insight_grazing_land + } + } + } + + character_modifier = { + elephant_cavalry_damage_mult = 0.06 + elephant_cavalry_toughness_mult = 0.03 + elephant_cavalry_maintenance_mult = -0.1 + monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_1 + } + + ai_value = { + value = 8 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_elephantry_reserves.dds" + texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands_elephant" + } +} + +### Gate +east_asian_estate_gate_01 = { + construction_time = @east_asian_estate_building_construction_time_1 + allowed_domicile_types = { east_asian_estate } + internal_slots = 1 + + can_construct = { + dynasty ?= { has_dynasty_perk = tgp_chinese_legacy_5 } + } + + on_complete = { + if = { + limit = { + scope:owner = { has_title = title:h_china } + } + set_family_accomplishment_effect = { ACCOMPLISHMENT = family_accomplishment_dynasty } + } + } + + cost = { + gold = { + value = estate_external_building_normal_cost_tier_1_value + } + } + + parameters = { + estate_merit_rank_increase_bonus_1 = yes + estate_movement_power_per_dynasty_prestige_level_bonus_1 = yes + } + + character_modifier = { + monthly_dynasty_prestige_mult = 0.02 + domicile_monthly_gold_mult = 0.1 + } + + ai_value = { + value = 8 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/building_types/icon_structure_gongsanseong_fortress.dds" + texture = "gfx/interface/window_domiciles/estate_building_guard_house_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_guard_house_chinese_mask.png" + soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_market_asian" + } +} +east_asian_estate_gate_02 = { + construction_time = @east_asian_estate_building_construction_time_2 + allowed_domicile_types = { east_asian_estate } + previous_building = east_asian_estate_gate_01 + internal_slots = 2 + + can_construct = { + trigger_if = { + limit = { + domicile ?= { has_variable = family_accomplishments } + } + domicile = { + custom_tooltip = { + text = east_asian_estate_family_accomplishments_main_desc + var:family_accomplishments >= 1 + } + trigger_if = { + limit = { + var:family_accomplishments < 1 + } + trigger_if = { + limit = { + NOT = { has_variable = family_accomplishment_dynasty } + } + custom_tooltip = { + text = east_asian_estate_family_accomplishments_dynasty_desc + always = no + } + } + trigger_if = { + limit = { + NOT = { has_variable = family_accomplishment_minister } + } + custom_tooltip = { + text = east_asian_estate_family_accomplishments_minister_desc + always = no + } + } + trigger_if = { + limit = { + NOT = { has_variable = family_accomplishment_grand_marshal } + } + custom_tooltip = { + text = east_asian_estate_family_accomplishments_grand_marshal_desc + always = no + } + } + trigger_if = { + limit = { + exists = situation:dynastic_cycle + NOT = { has_variable = family_accomplishment_expansion } + } + custom_tooltip = { + text = east_asian_estate_family_accomplishments_expansion_desc + always = no + } + } + trigger_if = { + limit = { + exists = situation:dynastic_cycle + NOT = { has_variable = family_accomplishment_advancement } + } + custom_tooltip = { + text = east_asian_estate_family_accomplishments_advancement_desc + always = no + } + } + trigger_if = { + limit = { + NOT = { has_variable = family_accomplishment_disciples } + } + custom_tooltip = { + text = east_asian_estate_family_accomplishments_disciples_desc + always = no + } + } + } + } + } + trigger_else = { + custom_tooltip = { + text = east_asian_estate_family_accomplishments_main_desc + always = no + } + custom_tooltip = { + text = east_asian_estate_family_accomplishments_dynasty_desc + always = no + } + custom_tooltip = { + text = east_asian_estate_family_accomplishments_minister_desc + always = no + } + custom_tooltip = { + text = east_asian_estate_family_accomplishments_grand_marshal_desc + always = no + } + custom_tooltip = { + text = east_asian_estate_family_accomplishments_expansion_desc + always = no + } + custom_tooltip = { + text = east_asian_estate_family_accomplishments_advancement_desc + always = no + } + custom_tooltip = { + text = east_asian_estate_family_accomplishments_disciples_desc + always = no + } + } + } + + cost = { + gold = { + value = estate_external_building_normal_cost_tier_2_value + } + } + + parameters = { + estate_merit_rank_increase_bonus_2 = yes + estate_movement_power_per_dynasty_prestige_level_bonus_1 = yes + estate_gate_increase_disciple_limit_1 = yes + } + + character_modifier = { + monthly_dynasty_prestige_mult = 0.02 + domicile_monthly_gold_mult = 0.02 + } + + ai_value = { + value = 7 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/building_types/icon_structure_gongsanseong_fortress.dds" + texture = "gfx/interface/window_domiciles/estate_building_guard_house_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_guard_house_chinese_mask.png" + soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_market_asian" + } +} +east_asian_estate_gate_03 = { + construction_time = @east_asian_estate_building_construction_time_3 + allowed_domicile_types = { east_asian_estate } + previous_building = east_asian_estate_gate_02 + internal_slots = 2 + + can_construct = { + trigger_if = { + limit = { + domicile ?= { has_variable = family_accomplishments } + } + domicile = { + custom_tooltip = { + text = east_asian_estate_family_accomplishments_main_desc + var:family_accomplishments >= 2 + } + trigger_if = { + limit = { + var:family_accomplishments < 2 + } + trigger_if = { + limit = { + NOT = { has_variable = family_accomplishment_dynasty } + } + custom_tooltip = { + text = east_asian_estate_family_accomplishments_dynasty_desc + always = no + } + } + trigger_if = { + limit = { + NOT = { has_variable = family_accomplishment_minister } + } + custom_tooltip = { + text = east_asian_estate_family_accomplishments_minister_desc + always = no + } + } + trigger_if = { + limit = { + NOT = { has_variable = family_accomplishment_grand_marshal } + } + custom_tooltip = { + text = east_asian_estate_family_accomplishments_grand_marshal_desc + always = no + } + } + trigger_if = { + limit = { + exists = situation:dynastic_cycle + NOT = { has_variable = family_accomplishment_expansion } + } + custom_tooltip = { + text = east_asian_estate_family_accomplishments_expansion_desc + always = no + } + } + trigger_if = { + limit = { + exists = situation:dynastic_cycle + NOT = { has_variable = family_accomplishment_advancement } + } + custom_tooltip = { + text = east_asian_estate_family_accomplishments_advancement_desc + always = no + } + } + trigger_if = { + limit = { + NOT = { has_variable = family_accomplishment_disciples } + } + custom_tooltip = { + text = east_asian_estate_family_accomplishments_disciples_desc + always = no + } + } + } + } + } + } + + cost = { + gold = { + value = estate_external_building_normal_cost_tier_3_value + } + } + + parameters = { + estate_merit_rank_increase_bonus_3 = yes + estate_movement_power_per_dynasty_prestige_level_bonus_2 = yes + estate_gate_increase_disciple_limit_1 = yes + } + + character_modifier = { + monthly_dynasty_prestige_mult = 0.02 + domicile_monthly_gold_mult = 0.02 + } + + ai_value = { + value = 6 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/building_types/icon_structure_gongsanseong_fortress.dds" + texture = "gfx/interface/window_domiciles/estate_building_guard_house_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_guard_house_chinese_mask.png" + soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_market_asian" + } +} +east_asian_estate_gate_04 = { + construction_time = @east_asian_estate_building_construction_time_4 + allowed_domicile_types = { east_asian_estate } + previous_building = east_asian_estate_gate_03 + internal_slots = 3 + + can_construct = { + trigger_if = { + limit = { + domicile ?= { has_variable = family_accomplishments } + } + domicile = { + custom_tooltip = { + text = east_asian_estate_family_accomplishments_main_desc + var:family_accomplishments >= 3 + } + trigger_if = { + limit = { + var:family_accomplishments < 3 + } + trigger_if = { + limit = { + NOT = { has_variable = family_accomplishment_dynasty } + } + custom_tooltip = { + text = east_asian_estate_family_accomplishments_dynasty_desc + always = no + } + } + trigger_if = { + limit = { + NOT = { has_variable = family_accomplishment_minister } + } + custom_tooltip = { + text = east_asian_estate_family_accomplishments_minister_desc + always = no + } + } + trigger_if = { + limit = { + NOT = { has_variable = family_accomplishment_grand_marshal } + } + custom_tooltip = { + text = east_asian_estate_family_accomplishments_grand_marshal_desc + always = no + } + } + trigger_if = { + limit = { + exists = situation:dynastic_cycle + NOT = { has_variable = family_accomplishment_expansion } + } + custom_tooltip = { + text = east_asian_estate_family_accomplishments_expansion_desc + always = no + } + } + trigger_if = { + limit = { + exists = situation:dynastic_cycle + NOT = { has_variable = family_accomplishment_advancement } + } + custom_tooltip = { + text = east_asian_estate_family_accomplishments_advancement_desc + always = no + } + } + trigger_if = { + limit = { + NOT = { has_variable = family_accomplishment_disciples } + } + custom_tooltip = { + text = east_asian_estate_family_accomplishments_disciples_desc + always = no + } + } + } + } + } + } + + cost = { + gold = { + value = estate_external_building_normal_cost_tier_4_value + } + } + + parameters = { + estate_merit_rank_increase_bonus_4 = yes + estate_movement_power_per_dynasty_prestige_level_bonus_2 = yes + estate_gate_increase_disciple_limit_2 = yes + } + + character_modifier = { + monthly_dynasty_prestige_mult = 0.02 + domicile_monthly_gold_mult = 0.02 + monthly_piety_gain_per_court_position_mult = 0.01 + } + + ai_value = { + value = 5 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/building_types/icon_structure_gongsanseong_fortress.dds" + texture = "gfx/interface/window_domiciles/estate_building_guard_house_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_guard_house_chinese_mask.png" + soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_market_asian" + } +} +east_asian_estate_gate_05 = { + construction_time = @east_asian_estate_building_construction_time_5 + allowed_domicile_types = { east_asian_estate } + previous_building = east_asian_estate_gate_04 + internal_slots = 3 + + can_construct = { + trigger_if = { + limit = { + domicile ?= { has_variable = family_accomplishments } + } + domicile = { + custom_tooltip = { + text = east_asian_estate_family_accomplishments_main_desc + var:family_accomplishments >= 4 + } + trigger_if = { + limit = { + var:family_accomplishments < 4 + } + trigger_if = { + limit = { + NOT = { has_variable = family_accomplishment_dynasty } + } + custom_tooltip = { + text = east_asian_estate_family_accomplishments_dynasty_desc + always = no + } + } + trigger_if = { + limit = { + NOT = { has_variable = family_accomplishment_minister } + } + custom_tooltip = { + text = east_asian_estate_family_accomplishments_minister_desc + always = no + } + } + trigger_if = { + limit = { + NOT = { has_variable = family_accomplishment_grand_marshal } + } + custom_tooltip = { + text = east_asian_estate_family_accomplishments_grand_marshal_desc + always = no + } + } + trigger_if = { + limit = { + exists = situation:dynastic_cycle + NOT = { has_variable = family_accomplishment_expansion } + } + custom_tooltip = { + text = east_asian_estate_family_accomplishments_expansion_desc + always = no + } + } + trigger_if = { + limit = { + exists = situation:dynastic_cycle + NOT = { has_variable = family_accomplishment_advancement } + } + custom_tooltip = { + text = east_asian_estate_family_accomplishments_advancement_desc + always = no + } + } + trigger_if = { + limit = { + NOT = { has_variable = family_accomplishment_disciples } + } + custom_tooltip = { + text = east_asian_estate_family_accomplishments_disciples_desc + always = no + } + } + } + } + } + } + + cost = { + gold = { + value = estate_external_building_normal_cost_tier_5_value + } + } + + parameters = { + estate_merit_rank_increase_bonus_5 = yes + estate_movement_power_per_dynasty_prestige_level_bonus_3 = yes + estate_gate_increase_disciple_limit_2 = yes + } + + character_modifier = { + monthly_dynasty_prestige_mult = 0.02 + domicile_monthly_gold_mult = 0.02 + monthly_piety_gain_per_court_position_mult = 0.01 + } + + ai_value = { + value = 4 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/building_types/icon_structure_gongsanseong_fortress.dds" + texture = "gfx/interface/window_domiciles/estate_building_guard_house_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_guard_house_chinese_mask.png" + soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_market_asian" + } +} +east_asian_estate_gate_06 = { + construction_time = @east_asian_estate_building_construction_time_6 + allowed_domicile_types = { east_asian_estate } + previous_building = east_asian_estate_gate_05 + internal_slots = 4 + + can_construct = { + trigger_if = { + limit = { + domicile ?= { has_variable = family_accomplishments } + } + domicile = { + custom_tooltip = { + text = east_asian_estate_family_accomplishments_main_desc + var:family_accomplishments >= 5 + } + trigger_if = { + limit = { + var:family_accomplishments < 5 + } + trigger_if = { + limit = { + NOT = { has_variable = family_accomplishment_dynasty } + } + custom_tooltip = { + text = east_asian_estate_family_accomplishments_dynasty_desc + always = no + } + } + trigger_if = { + limit = { + NOT = { has_variable = family_accomplishment_minister } + } + custom_tooltip = { + text = east_asian_estate_family_accomplishments_minister_desc + always = no + } + } + trigger_if = { + limit = { + NOT = { has_variable = family_accomplishment_grand_marshal } + } + custom_tooltip = { + text = east_asian_estate_family_accomplishments_grand_marshal_desc + always = no + } + } + trigger_if = { + limit = { + exists = situation:dynastic_cycle + NOT = { has_variable = family_accomplishment_expansion } + } + custom_tooltip = { + text = east_asian_estate_family_accomplishments_expansion_desc + always = no + } + } + trigger_if = { + limit = { + exists = situation:dynastic_cycle + NOT = { has_variable = family_accomplishment_advancement } + } + custom_tooltip = { + text = east_asian_estate_family_accomplishments_advancement_desc + always = no + } + } + trigger_if = { + limit = { + NOT = { has_variable = family_accomplishment_disciples } + } + custom_tooltip = { + text = east_asian_estate_family_accomplishments_disciples_desc + always = no + } + } + } + } + } + } + + cost = { + gold = { + value = estate_external_building_normal_cost_tier_6_value + } + } + + parameters = { + estate_merit_rank_increase_bonus_6 = yes + estate_movement_power_per_dynasty_prestige_level_bonus_3 = yes + estate_gate_increase_disciple_limit_3 = yes + } + + character_modifier = { + monthly_dynasty_prestige_mult = 0.02 + domicile_monthly_gold_mult = 0.02 + monthly_piety_gain_per_court_position_mult = 0.01 + } + + ai_value = { + value = 3 + add = estate_building_ai_modifier_value + } + + asset = { + icon = "gfx/interface/icons/building_types/icon_structure_gongsanseong_fortress.dds" + texture = "gfx/interface/window_domiciles/estate_building_guard_house_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_guard_house_chinese_mask.png" + soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_market_asian" + } +} + +# Internal Buildings + +east_asian_estate_waterways_office_01 = { + construction_time = @east_asian_estate_upgrade_construction_time_1 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_rice_field_01 + + can_construct = { + trigger_if = { + limit = { + this != top_liege + } + is_governor = yes + } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_1_value + } + } + parameters = { + } + character_modifier = { + domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2 + } + province_modifier = { + farmlands_construction_gold_cost = @east_asian_manor_build_gold_cost_2 + farmlands_development_growth_factor = @east_asian_manor_development_growth_factor_1 + farmlands_tax_mult = 0.02 + terraced_hills_construction_gold_cost = @east_asian_manor_build_gold_cost_2 + terraced_hills_development_growth_factor = @east_asian_manor_development_growth_factor_1 + terraced_hills_tax_mult = 0.02 + } + ai_value = { + value = 10 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/activity_phases/imperial_examination_phase_assembly.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_waterways_office_02 = { + construction_time = @east_asian_estate_upgrade_construction_time_2 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_waterways_office_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_2_value + } + } + parameters = { + } + character_modifier = { + domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2 + } + province_modifier = { + farmlands_construction_gold_cost = @east_asian_manor_build_gold_cost_2 + farmlands_development_growth_factor = @east_asian_manor_development_growth_factor_1 + farmlands_tax_mult = 0.02 + terraced_hills_construction_gold_cost = @east_asian_manor_build_gold_cost_2 + terraced_hills_development_growth_factor = @east_asian_manor_development_growth_factor_1 + terraced_hills_tax_mult = 0.02 + } + ai_value = { + value = 9 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/activity_phases/imperial_examination_phase_assembly.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_waterways_office_03 = { + construction_time = @east_asian_estate_upgrade_construction_time_3 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_waterways_office_02 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_3_value + } + } + parameters = { + } + character_modifier = { + domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2 + } + province_modifier = { + farmlands_construction_gold_cost = @east_asian_manor_build_gold_cost_2 + farmlands_development_growth_factor = @east_asian_manor_development_growth_factor_1 + farmlands_tax_mult = 0.02 + terraced_hills_construction_gold_cost = @east_asian_manor_build_gold_cost_2 + terraced_hills_development_growth_factor = @east_asian_manor_development_growth_factor_1 + terraced_hills_tax_mult = 0.02 + } + ai_value = { + value = 8 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/activity_phases/imperial_examination_phase_assembly.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_waterways_office_04 = { + construction_time = @east_asian_estate_upgrade_construction_time_4 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_waterways_office_03 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_4_value + } + } + parameters = { + } + character_modifier = { + domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2 + } + province_modifier = { + farmlands_construction_gold_cost = @east_asian_manor_build_gold_cost_2 + farmlands_development_growth_factor = @east_asian_manor_development_growth_factor_1 + farmlands_tax_mult = 0.02 + terraced_hills_construction_gold_cost = @east_asian_manor_build_gold_cost_2 + terraced_hills_development_growth_factor = @east_asian_manor_development_growth_factor_1 + terraced_hills_tax_mult = 0.02 + } + ai_value = { + value = 7 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/activity_phases/imperial_examination_phase_assembly.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_field_surveyors_office_01 = { + construction_time = @east_asian_estate_upgrade_construction_time_1 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_rice_field_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_1_value + } + } + parameters = { + } + character_modifier = { + monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1 + domicile_monthly_gold_add = 0.15 + } + province_modifier = { + monthly_county_control_growth_factor = 0.1 + } + ai_value = { + value = 10 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/activity_intents/scout_talent_intent.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_field_surveyors_office_02 = { + construction_time = @east_asian_estate_upgrade_construction_time_2 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_field_surveyors_office_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_2_value + } + } + parameters = { + } + character_modifier = { + monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1 + domicile_monthly_gold_add = 0.15 + } + province_modifier = { + monthly_county_control_growth_factor = 0.1 + } + ai_value = { + value = 9 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/activity_intents/scout_talent_intent.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_field_surveyors_office_03 = { + construction_time = @east_asian_estate_upgrade_construction_time_3 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_field_surveyors_office_02 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_3_value + } + } + parameters = { + } + character_modifier = { + monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1 + domicile_monthly_gold_add = 0.15 + } + province_modifier = { + monthly_county_control_growth_factor = 0.1 + } + ai_value = { + value = 8 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/activity_intents/scout_talent_intent.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_field_surveyors_office_04 = { + construction_time = @east_asian_estate_upgrade_construction_time_4 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_field_surveyors_office_03 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_4_value + } + } + parameters = { + } + character_modifier = { + monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1 + domicile_monthly_gold_add = 0.15 + } + province_modifier = { + monthly_county_control_growth_factor = 0.1 + } + ai_value = { + value = 7 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/activity_intents/scout_talent_intent.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_buffer_stock_granary_01 = { + construction_time = @east_asian_estate_upgrade_construction_time_1 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_rice_field_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_1_value + } + } + parameters = { + } + character_modifier = { + monthly_merit_mult = @east_asian_manor_monthly_merit_mult_2 + } + province_modifier = { + epidemic_resistance = 3 + supply_limit = 500 + } + ai_value = { + value = 10 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_cellar_cave.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_buffer_stock_granary_02 = { + construction_time = @east_asian_estate_upgrade_construction_time_2 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_buffer_stock_granary_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_2_value + } + } + parameters = { + } + character_modifier = { + monthly_merit_mult = @east_asian_manor_monthly_merit_mult_2 + } + province_modifier = { + epidemic_resistance = 3 + supply_limit = 500 + } + ai_value = { + value = 9 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_cellar_cave.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_buffer_stock_granary_03 = { + construction_time = @east_asian_estate_upgrade_construction_time_3 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_buffer_stock_granary_02 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_3_value + } + } + parameters = { + } + character_modifier = { + monthly_merit_mult = @east_asian_manor_monthly_merit_mult_2 + } + province_modifier = { + epidemic_resistance = 3 + supply_limit = 500 + } + ai_value = { + value = 8 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_cellar_cave.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_buffer_stock_granary_04 = { + construction_time = @east_asian_estate_upgrade_construction_time_4 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_buffer_stock_granary_03 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_4_value + } + } + parameters = { + } + character_modifier = { + monthly_merit_mult = @east_asian_manor_monthly_merit_mult_2 + } + province_modifier = { + epidemic_resistance = 3 + supply_limit = 500 + } + ai_value = { + value = 7 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_cellar_cave.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_rice_fish_duck_ponds_01 = { + construction_time = @east_asian_estate_upgrade_construction_time_1 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_rice_field_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_1_value + } + } + parameters = { + } + character_modifier = { + domicile_monthly_gold_mult = @east_asian_manor_monthly_gold_mult_2 + trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_2 + } + province_modifier = { + development_growth_factor = @east_asian_manor_development_growth_factor_2 + county_opinion_add = 2 + } + ai_value = { + value = 10 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_rice_fish_duck_ponds.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_rice_fish_duck_ponds_02 = { + construction_time = @east_asian_estate_upgrade_construction_time_2 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_rice_fish_duck_ponds_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_2_value + } + } + parameters = { + } + character_modifier = { + domicile_monthly_gold_mult = @east_asian_manor_monthly_gold_mult_2 + trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_2 + } + province_modifier = { + development_growth_factor = @east_asian_manor_development_growth_factor_2 + county_opinion_add = 2 + } + ai_value = { + value = 9 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_rice_fish_duck_ponds.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_rice_fish_duck_ponds_03 = { + construction_time = @east_asian_estate_upgrade_construction_time_3 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_rice_fish_duck_ponds_02 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_3_value + } + } + parameters = { + } + character_modifier = { + domicile_monthly_gold_mult = @east_asian_manor_monthly_gold_mult_2 + trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_2 + } + province_modifier = { + development_growth_factor = @east_asian_manor_development_growth_factor_2 + county_opinion_add = 2 + } + ai_value = { + value = 8 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_rice_fish_duck_ponds.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_rice_fish_duck_ponds_04 = { + construction_time = @east_asian_estate_upgrade_construction_time_4 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_rice_fish_duck_ponds_03 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_4_value + } + } + parameters = { + } + character_modifier = { + domicile_monthly_gold_mult = @east_asian_manor_monthly_gold_mult_2 + trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_2 + } + province_modifier = { + development_growth_factor = @east_asian_manor_development_growth_factor_2 + county_opinion_add = 2 + } + ai_value = { + value = 7 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_rice_fish_duck_ponds.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_militia_muster_green_01 = { + construction_time = @east_asian_estate_upgrade_construction_time_1 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_rice_field_01 + + can_construct = { + custom_tooltip = { + text = celestial_military_appointment_allowed_desc + vassal_contract_has_flag = celestial_military_appointment + } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_1_value + } + } + parameters = { + } + character_modifier = { + monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_1 + skirmishers_maintenance_mult = -0.025 + pikemen_maintenance_mult = -0.025 + } + province_modifier = { + stationed_skirmishers_damage_mult = 0.05 + stationed_pikemen_damage_mult = 0.05 + stationed_skirmishers_toughness_mult = 0.05 + stationed_pikemen_toughness_mult = 0.05 + } + ai_value = { + value = 10 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_knight_yurt.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_militia_muster_green_02 = { + construction_time = @east_asian_estate_upgrade_construction_time_2 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_militia_muster_green_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_2_value + } + } + parameters = { + } + character_modifier = { + monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_1 + skirmishers_maintenance_mult = -0.025 + pikemen_maintenance_mult = -0.025 + } + province_modifier = { + stationed_skirmishers_damage_mult = 0.05 + stationed_pikemen_damage_mult = 0.05 + stationed_skirmishers_toughness_mult = 0.05 + stationed_pikemen_toughness_mult = 0.05 + } + ai_value = { + value = 9 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_knight_yurt.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_militia_muster_green_03 = { + construction_time = @east_asian_estate_upgrade_construction_time_3 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_militia_muster_green_02 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_3_value + } + } + parameters = { + } + character_modifier = { + monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_1 + skirmishers_maintenance_mult = -0.025 + pikemen_maintenance_mult = -0.025 + } + province_modifier = { + stationed_skirmishers_damage_mult = 0.05 + stationed_pikemen_damage_mult = 0.05 + stationed_skirmishers_toughness_mult = 0.05 + stationed_pikemen_toughness_mult = 0.05 + } + ai_value = { + value = 8 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_knight_yurt.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_militia_muster_green_04 = { + construction_time = @east_asian_estate_upgrade_construction_time_4 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_militia_muster_green_03 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_4_value + } + } + parameters = { + } + character_modifier = { + monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_1 + skirmishers_maintenance_mult = -0.025 + pikemen_maintenance_mult = -0.025 + men_at_arms_cap = 1 + } + province_modifier = { + stationed_skirmishers_damage_mult = 0.05 + stationed_pikemen_damage_mult = 0.05 + stationed_skirmishers_toughness_mult = 0.05 + stationed_pikemen_toughness_mult = 0.05 + } + ai_value = { + value = 7 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_knight_yurt.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_ration_wine_stores_01 = { + construction_time = @east_asian_estate_upgrade_construction_time_1 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_barracks_01 + + can_construct = { + custom_tooltip = { + text = celestial_military_appointment_allowed_desc + vassal_contract_has_flag = celestial_military_appointment + } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_1_value + } + } + parameters = { + } + character_modifier = { + monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_1 + hostile_county_attrition = -0.05 + supply_capacity_mult = 0.05 + } + province_modifier = { + levy_reinforcement_rate = 0.1 + } + ai_value = { + value = 10 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_wine.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_ration_wine_stores_02 = { + construction_time = @east_asian_estate_upgrade_construction_time_2 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_ration_wine_stores_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_2_value + } + } + parameters = { + } + character_modifier = { + monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_1 + hostile_county_attrition = -0.05 + supply_capacity_mult = 0.05 + } + province_modifier = { + levy_reinforcement_rate = 0.1 + } + ai_value = { + value = 9 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_wine.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_ration_wine_stores_03 = { + construction_time = @east_asian_estate_upgrade_construction_time_3 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_ration_wine_stores_02 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_3_value + } + } + parameters = { + } + character_modifier = { + monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_1 + hostile_county_attrition = -0.05 + supply_capacity_mult = 0.05 + } + province_modifier = { + levy_reinforcement_rate = 0.1 + } + ai_value = { + value = 8 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_wine.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_ration_wine_stores_04 = { + construction_time = @east_asian_estate_upgrade_construction_time_4 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_ration_wine_stores_03 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_4_value + } + } + parameters = { + } + character_modifier = { + monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_1 + hostile_county_attrition = -0.05 + supply_capacity_mult = 0.05 + } + province_modifier = { + levy_reinforcement_rate = 0.1 + } + ai_value = { + value = 7 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_wine.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_vintner_halls_01 = { + construction_time = @east_asian_estate_upgrade_construction_time_1 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_market_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_1_value + } + } + parameters = { + } + character_modifier = { + monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1 + mercenary_hire_cost_mult = @east_asian_manor_mercenary_hire_cost_mult_1 + } + province_modifier = { + } + ai_value = { + value = 10 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_wintner_halls.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_vintner_halls_02 = { + construction_time = @east_asian_estate_upgrade_construction_time_2 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_vintner_halls_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_2_value + } + } + parameters = { + } + character_modifier = { + monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1 + mercenary_hire_cost_mult = @east_asian_manor_mercenary_hire_cost_mult_1 + } + province_modifier = { + } + ai_value = { + value = 9 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_wintner_halls.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_vintner_halls_03 = { + construction_time = @east_asian_estate_upgrade_construction_time_3 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_vintner_halls_02 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_3_value + } + } + parameters = { + } + character_modifier = { + monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1 + mercenary_hire_cost_mult = @east_asian_manor_mercenary_hire_cost_mult_1 + } + province_modifier = { + } + ai_value = { + value = 8 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_wintner_halls.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_vintner_halls_04 = { + construction_time = @east_asian_estate_upgrade_construction_time_4 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_vintner_halls_03 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_4_value + } + } + parameters = { + } + character_modifier = { + monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1 + mercenary_hire_cost_mult = @east_asian_manor_mercenary_hire_cost_mult_1 + } + province_modifier = { + } + ai_value = { + value = 7 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_wintner_halls.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_wine_press_01 = { + construction_time = @east_asian_estate_upgrade_construction_time_1 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_rice_field_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_1_value + } + } + parameters = { + } + character_modifier = { + domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2 + monthly_merit_per_liege_tax = @east_asian_manor_monthly_merit_per_liege_tax_1 + } + province_modifier = { + } + ai_value = { + value = 10 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_fermentation_room.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_wine_press_02 = { + construction_time = @east_asian_estate_upgrade_construction_time_2 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_wine_press_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_2_value + } + } + parameters = { + } + character_modifier = { + domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2 + monthly_merit_per_liege_tax = @east_asian_manor_monthly_merit_per_liege_tax_1 + } + province_modifier = { + } + ai_value = { + value = 9 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_fermentation_room.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_wine_press_03 = { + construction_time = @east_asian_estate_upgrade_construction_time_3 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_wine_press_02 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_3_value + } + } + parameters = { + } + character_modifier = { + domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2 + monthly_merit_per_liege_tax = @east_asian_manor_monthly_merit_per_liege_tax_1 + } + province_modifier = { + } + ai_value = { + value = 8 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_fermentation_room.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_wine_press_04 = { + construction_time = @east_asian_estate_upgrade_construction_time_4 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_wine_press_03 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_4_value + } + } + parameters = { + } + character_modifier = { + domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2 + monthly_merit_per_liege_tax = @east_asian_manor_monthly_merit_per_liege_tax_1 + } + province_modifier = { + } + ai_value = { + value = 7 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_fermentation_room.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_cellar_cave_01 = { + construction_time = @east_asian_estate_upgrade_construction_time_1 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_garden_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_1_value + } + } + parameters = { + } + character_modifier = { + domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1 + domicile_monthly_gold_add = 0.2 + } + province_modifier = { + } + ai_value = { + value = 10 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_cellar_cave.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_cellar_cave_02 = { + construction_time = @east_asian_estate_upgrade_construction_time_2 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_cellar_cave_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_2_value + } + } + parameters = { + } + character_modifier = { + domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1 + domicile_monthly_gold_add = 0.2 + } + province_modifier = { + } + ai_value = { + value = 9 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_cellar_cave.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_cellar_cave_03 = { + construction_time = @east_asian_estate_upgrade_construction_time_3 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_cellar_cave_02 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_3_value + } + } + parameters = { + } + character_modifier = { + domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1 + domicile_monthly_gold_add = 0.2 + } + province_modifier = { + } + ai_value = { + value = 8 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_cellar_cave.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_cellar_cave_04 = { + construction_time = @east_asian_estate_upgrade_construction_time_4 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_cellar_cave_03 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_4_value + } + } + parameters = { + } + character_modifier = { + domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1 + domicile_monthly_gold_add = 0.2 + } + province_modifier = { + } + ai_value = { + value = 7 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_cellar_cave.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_jar_kiln_01 = { + construction_time = @east_asian_estate_upgrade_construction_time_1 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_storage_01 + + can_construct = { + trigger_if = { + limit = { + this != top_liege + } + is_governor = yes + } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_1_value + } + } + parameters = { + } + character_modifier = { + monthly_merit = @east_asian_manor_monthly_merit_2 + } + province_modifier = { + hills_development_growth_factor = 0.025 + hills_tax_mult = 0.03 + plains_development_growth_factor = 0.015 + plains_tax_mult = 0.03 + } + ai_value = { + value = 10 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/building_types/icon_structure_plain_of_jars.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_jar_kiln_02 = { + construction_time = @east_asian_estate_upgrade_construction_time_2 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_jar_kiln_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_2_value + } + } + parameters = { + } + character_modifier = { + monthly_merit = @east_asian_manor_monthly_merit_2 + } + province_modifier = { + hills_development_growth_factor = 0.025 + hills_tax_mult = 0.03 + plains_development_growth_factor = 0.015 + plains_tax_mult = 0.03 + } + ai_value = { + value = 9 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/building_types/icon_structure_plain_of_jars.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_jar_kiln_03 = { + construction_time = @east_asian_estate_upgrade_construction_time_3 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_jar_kiln_02 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_3_value + } + } + parameters = { + } + character_modifier = { + monthly_merit = @east_asian_manor_monthly_merit_2 + } + province_modifier = { + hills_development_growth_factor = 0.025 + hills_tax_mult = 0.03 + plains_development_growth_factor = 0.015 + plains_tax_mult = 0.03 + } + ai_value = { + value = 8 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/building_types/icon_structure_plain_of_jars.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_jar_kiln_04 = { + construction_time = @east_asian_estate_upgrade_construction_time_4 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_jar_kiln_03 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_4_value + } + } + parameters = { + } + character_modifier = { + monthly_merit = @east_asian_manor_monthly_merit_2 + } + province_modifier = { + hills_development_growth_factor = 0.025 + hills_tax_mult = 0.03 + plains_development_growth_factor = 0.015 + plains_tax_mult = 0.03 + } + ai_value = { + value = 7 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/building_types/icon_structure_plain_of_jars.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_weighing_house_01 = { + construction_time = @east_asian_estate_upgrade_construction_time_1 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_market_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_1_value + } + } + parameters = { + } + character_modifier = { + domicile_monthly_gold_add = 0.25 + domicile_monthly_gold_mult = 0.02 + } + province_modifier = { + } + ai_value = { + value = 10 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/activity_phases/debate_phase_debate.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_weighing_house_02 = { + construction_time = @east_asian_estate_upgrade_construction_time_2 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_weighing_house_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_2_value + } + } + parameters = { + } + character_modifier = { + domicile_monthly_gold_add = 0.25 + domicile_monthly_gold_mult = 0.02 + } + province_modifier = { + } + ai_value = { + value = 9 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/activity_phases/debate_phase_debate.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_weighing_house_03 = { + construction_time = @east_asian_estate_upgrade_construction_time_3 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_weighing_house_02 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_3_value + } + } + parameters = { + } + character_modifier = { + domicile_monthly_gold_add = 0.25 + domicile_monthly_gold_mult = 0.02 + } + province_modifier = { + } + ai_value = { + value = 8 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/activity_phases/debate_phase_debate.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_weighing_house_04 = { + construction_time = @east_asian_estate_upgrade_construction_time_4 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_weighing_house_03 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_4_value + } + } + parameters = { + } + character_modifier = { + domicile_monthly_gold_add = 0.25 + domicile_monthly_gold_mult = 0.02 + } + province_modifier = { + } + ai_value = { + value = 7 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/activity_phases/debate_phase_debate.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_meeting_houses_01 = { + construction_time = @east_asian_estate_upgrade_construction_time_1 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_market_01 + + can_construct_potential = { + any_character_situation = { situation_type = dynastic_cycle } + } + + can_construct = { + is_any_movement_leader = yes + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_1_value + } + } + parameters = { + celestial_bonus_movement_power_1 = yes + } + character_modifier = { + domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1 + celestial_movement_power_promote_scheme_phase_duration_add = -2 + } + province_modifier = { + } + ai_value = { + value = 10 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_movement_study.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_meeting_houses_02 = { + construction_time = @east_asian_estate_upgrade_construction_time_2 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_meeting_houses_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_2_value + } + } + parameters = { + celestial_bonus_movement_power_2 = yes + } + character_modifier = { + domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1 + celestial_movement_power_promote_scheme_phase_duration_add = -2 + } + province_modifier = { + } + ai_value = { + value = 9 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_movement_study.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_meeting_houses_03 = { + construction_time = @east_asian_estate_upgrade_construction_time_3 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_meeting_houses_02 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_3_value + } + } + parameters = { + celestial_bonus_movement_power_3 = yes + } + character_modifier = { + domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1 + celestial_movement_power_promote_scheme_phase_duration_add = -2 + } + province_modifier = { + } + ai_value = { + value = 8 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_movement_study.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_meeting_houses_04 = { + construction_time = @east_asian_estate_upgrade_construction_time_4 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_meeting_houses_03 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_4_value + } + } + parameters = { + celestial_bonus_movement_power_4 = yes + } + character_modifier = { + domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1 + celestial_movement_power_promote_scheme_phase_duration_add = -2 + } + province_modifier = { + } + ai_value = { + value = 7 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_movement_study.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_night_watch_01 = { + construction_time = @east_asian_estate_upgrade_construction_time_1 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_market_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_1_value + } + } + parameters = { + } + character_modifier = { + enemy_hostile_scheme_success_chance_add = -2 + domicile_monthly_gold_mult = 0.02 + } + province_modifier = { + tax_mult = 0.02 + monthly_county_control_growth_add = 0.2 + } + ai_value = { + value = 10 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_guardhouse.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_night_watch_02 = { + construction_time = @east_asian_estate_upgrade_construction_time_2 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_night_watch_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_2_value + } + } + parameters = { + } + character_modifier = { + enemy_hostile_scheme_success_chance_add = -2 + domicile_monthly_gold_mult = 0.02 + } + province_modifier = { + tax_mult = 0.02 + monthly_county_control_growth_add = 0.2 + } + ai_value = { + value = 9 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_guardhouse.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_night_watch_03 = { + construction_time = @east_asian_estate_upgrade_construction_time_3 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_night_watch_02 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_3_value + } + } + parameters = { + } + character_modifier = { + enemy_hostile_scheme_success_chance_add = -2 + domicile_monthly_gold_mult = 0.02 + } + province_modifier = { + tax_mult = 0.02 + monthly_county_control_growth_add = 0.2 + } + ai_value = { + value = 8 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_guardhouse.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_night_watch_04 = { + construction_time = @east_asian_estate_upgrade_construction_time_4 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_night_watch_03 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_4_value + } + } + parameters = { + } + character_modifier = { + enemy_hostile_scheme_success_chance_add = -2 + domicile_monthly_gold_mult = 0.02 + } + province_modifier = { + tax_mult = 0.02 + monthly_county_control_growth_add = 0.2 + } + ai_value = { + value = 7 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_guardhouse.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_fire_brigade_01 = { + construction_time = @east_asian_estate_upgrade_construction_time_1 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_market_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_1_value + } + } + parameters = { + } + character_modifier = { + monthly_merit = @east_asian_manor_monthly_merit_2 + } + province_modifier = { + development_growth_factor = @east_asian_manor_development_growth_factor_1 + county_opinion_add = 2 + development_decline_factor = -0.1 + } + ai_value = { + value = 10 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/activity_types/coronation_type_anointment_icon.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_fire_brigade_02 = { + construction_time = @east_asian_estate_upgrade_construction_time_2 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_fire_brigade_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_2_value + } + } + parameters = { + } + character_modifier = { + monthly_merit = @east_asian_manor_monthly_merit_2 + } + province_modifier = { + development_growth_factor = @east_asian_manor_development_growth_factor_1 + county_opinion_add = 2 + development_decline_factor = -0.1 + } + ai_value = { + value = 9 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/activity_types/coronation_type_anointment_icon.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_fire_brigade_03 = { + construction_time = @east_asian_estate_upgrade_construction_time_3 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_fire_brigade_02 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_3_value + } + } + parameters = { + } + character_modifier = { + monthly_merit = @east_asian_manor_monthly_merit_2 + } + province_modifier = { + development_growth_factor = @east_asian_manor_development_growth_factor_1 + county_opinion_add = 2 + development_decline_factor = -0.1 + } + ai_value = { + value = 8 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/activity_types/coronation_type_anointment_icon.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_fire_brigade_04 = { + construction_time = @east_asian_estate_upgrade_construction_time_4 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_fire_brigade_03 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_4_value + } + } + parameters = { + } + character_modifier = { + monthly_merit = @east_asian_manor_monthly_merit_2 + } + province_modifier = { + development_growth_factor = @east_asian_manor_development_growth_factor_1 + county_opinion_add = 2 + development_decline_factor = -0.1 + } + ai_value = { + value = 7 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/activity_types/coronation_type_anointment_icon.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_courier_posthouse_01 = { + construction_time = @east_asian_estate_upgrade_construction_time_1 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_market_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_1_value + } + } + parameters = { + } + character_modifier = { + trait_track_travel_xp_gain_mult = @east_asian_manor_trait_track_travel_xp_gain_mult_2 + character_travel_speed_mult = @east_asian_manor_character_travel_speed_mult + monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1 + } + province_modifier = { + travel_danger = @east_asian_manor_travel_danger_2 + } + ai_value = { + value = 10 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_horse_run.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_courier_posthouse_02 = { + construction_time = @east_asian_estate_upgrade_construction_time_2 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_courier_posthouse_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_2_value + } + } + parameters = { + } + character_modifier = { + trait_track_travel_xp_gain_mult = @east_asian_manor_trait_track_travel_xp_gain_mult_2 + character_travel_speed_mult = @east_asian_manor_character_travel_speed_mult + monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1 + } + province_modifier = { + travel_danger = @east_asian_manor_travel_danger_2 + } + ai_value = { + value = 9 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_horse_run.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_courier_posthouse_03 = { + construction_time = @east_asian_estate_upgrade_construction_time_3 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_courier_posthouse_02 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_3_value + } + } + parameters = { + } + character_modifier = { + trait_track_travel_xp_gain_mult = @east_asian_manor_trait_track_travel_xp_gain_mult_2 + character_travel_speed_mult = @east_asian_manor_character_travel_speed_mult + monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1 + } + province_modifier = { + travel_danger = @east_asian_manor_travel_danger_2 + } + ai_value = { + value = 8 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_horse_run.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_courier_posthouse_04 = { + construction_time = @east_asian_estate_upgrade_construction_time_4 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_courier_posthouse_03 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_4_value + } + } + parameters = { + } + character_modifier = { + trait_track_travel_xp_gain_mult = @east_asian_manor_trait_track_travel_xp_gain_mult_2 + character_travel_speed_mult = @east_asian_manor_character_travel_speed_mult + monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1 + } + province_modifier = { + travel_danger = @east_asian_manor_travel_danger_2 + } + ai_value = { + value = 7 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_horse_run.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_dye_works_01 = { + construction_time = @east_asian_estate_upgrade_construction_time_1 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_silk_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_1_value + } + } + parameters = { + } + character_modifier = { + domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1 + domicile_monthly_gold_add = 0.15 + } + province_modifier = { + development_growth = @east_asian_manor_development_growth_1 + } + ai_value = { + value = 10 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_fermentation_room.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_dye_works_02 = { + construction_time = @east_asian_estate_upgrade_construction_time_2 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_dye_works_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_2_value + } + } + parameters = { + } + character_modifier = { + domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1 + domicile_monthly_gold_add = 0.15 + } + province_modifier = { + development_growth = @east_asian_manor_development_growth_1 + } + ai_value = { + value = 9 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_fermentation_room.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_dye_works_03 = { + construction_time = @east_asian_estate_upgrade_construction_time_3 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_dye_works_02 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_3_value + } + } + parameters = { + } + character_modifier = { + domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1 + domicile_monthly_gold_add = 0.15 + } + province_modifier = { + development_growth = @east_asian_manor_development_growth_1 + } + ai_value = { + value = 8 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_fermentation_room.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_dye_works_04 = { + construction_time = @east_asian_estate_upgrade_construction_time_4 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_dye_works_03 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_4_value + } + } + parameters = { + } + character_modifier = { + domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1 + domicile_monthly_gold_add = 0.15 + } + province_modifier = { + development_growth = @east_asian_manor_development_growth_1 + } + ai_value = { + value = 7 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_fermentation_room.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_sericulture_school_01 = { + construction_time = @east_asian_estate_upgrade_construction_time_1 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_silk_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_1_value + } + } + parameters = { + } + character_modifier = { + monthly_merit = @east_asian_manor_monthly_merit_2 + study_confucian_classics_scheme_phase_duration_add = @east_asian_manor_study_confucian_classics_scheme_phase_duration_add_3 + confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_2 + } + province_modifier = { + } + ai_value = { + value = 10 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_sericulture_school_02 = { + construction_time = @east_asian_estate_upgrade_construction_time_2 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_sericulture_school_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_2_value + } + } + parameters = { + } + character_modifier = { + monthly_merit = @east_asian_manor_monthly_merit_2 + study_confucian_classics_scheme_phase_duration_add = @east_asian_manor_study_confucian_classics_scheme_phase_duration_add_3 + confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_2 + } + province_modifier = { + } + ai_value = { + value = 9 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_sericulture_school_03 = { + construction_time = @east_asian_estate_upgrade_construction_time_3 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_sericulture_school_02 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_3_value + } + } + parameters = { + } + character_modifier = { + monthly_merit = @east_asian_manor_monthly_merit_2 + study_confucian_classics_scheme_phase_duration_add = @east_asian_manor_study_confucian_classics_scheme_phase_duration_add_3 + confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_2 + } + province_modifier = { + } + ai_value = { + value = 8 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_sericulture_school_04 = { + construction_time = @east_asian_estate_upgrade_construction_time_4 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_sericulture_school_03 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_4_value + } + } + parameters = { + } + character_modifier = { + monthly_merit = @east_asian_manor_monthly_merit_2 + study_confucian_classics_scheme_phase_duration_add = @east_asian_manor_study_confucian_classics_scheme_phase_duration_add_3 + confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_2 + } + province_modifier = { + } + ai_value = { + value = 7 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_inspection_office_01 = { + construction_time = @east_asian_estate_upgrade_construction_time_1 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_silk_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_1_value + } + } + parameters = { + } + character_modifier = { + monthly_merit = @east_asian_manor_monthly_merit_1 + monthly_treasury_from_salary_budget_mult = @east_asian_manor_monthly_treasury_from_salary_budget_mult_1 + } + province_modifier = { + } + ai_value = { + value = 10 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_minister_office.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_inspection_office_02 = { + construction_time = @east_asian_estate_upgrade_construction_time_2 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_inspection_office_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_2_value + } + } + parameters = { + } + character_modifier = { + monthly_merit = @east_asian_manor_monthly_merit_1 + monthly_treasury_from_salary_budget_mult = @east_asian_manor_monthly_treasury_from_salary_budget_mult_1 + } + province_modifier = { + } + ai_value = { + value = 9 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_minister_office.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_inspection_office_03 = { + construction_time = @east_asian_estate_upgrade_construction_time_3 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_inspection_office_02 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_3_value + } + } + parameters = { + } + character_modifier = { + monthly_merit = @east_asian_manor_monthly_merit_1 + monthly_treasury_from_salary_budget_mult = @east_asian_manor_monthly_treasury_from_salary_budget_mult_1 + } + province_modifier = { + } + ai_value = { + value = 8 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_minister_office.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_inspection_office_04 = { + construction_time = @east_asian_estate_upgrade_construction_time_4 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_inspection_office_03 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_4_value + } + } + parameters = { + } + character_modifier = { + monthly_merit = @east_asian_manor_monthly_merit_1 + monthly_treasury_from_salary_budget_mult = @east_asian_manor_monthly_treasury_from_salary_budget_mult_1 + } + province_modifier = { + } + ai_value = { + value = 7 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_minister_office.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_mulberry_nursery_01 = { + construction_time = @east_asian_estate_upgrade_construction_time_1 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_silk_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_1_value + } + } + parameters = { + } + character_modifier = { + domicile_monthly_gold_mult = 0.02 + domicile_monthly_influence_mult = 0.02 + } + province_modifier = { + development_decline_factor = -0.1 + } + ai_value = { + value = 10 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_morus.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_mulberry_nursery_02 = { + construction_time = @east_asian_estate_upgrade_construction_time_2 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_mulberry_nursery_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_2_value + } + } + parameters = { + } + character_modifier = { + domicile_monthly_gold_mult = 0.02 + domicile_monthly_influence_mult = 0.02 + } + province_modifier = { + development_decline_factor = -0.1 + } + ai_value = { + value = 9 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_morus.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_mulberry_nursery_03 = { + construction_time = @east_asian_estate_upgrade_construction_time_3 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_mulberry_nursery_02 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_3_value + } + } + parameters = { + } + character_modifier = { + domicile_monthly_gold_mult = 0.02 + domicile_monthly_influence_mult = 0.02 + } + province_modifier = { + development_decline_factor = -0.1 + } + ai_value = { + value = 8 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_morus.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_mulberry_nursery_04 = { + construction_time = @east_asian_estate_upgrade_construction_time_4 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_mulberry_nursery_03 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_4_value + } + } + parameters = { + } + character_modifier = { + domicile_monthly_gold_mult = 0.02 + domicile_monthly_influence_mult = 0.02 + } + province_modifier = { + development_decline_factor = -0.1 + } + ai_value = { + value = 7 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_morus.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_silk_storage_01 = { + construction_time = @east_asian_estate_upgrade_construction_time_1 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_silk_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_1_value + } + } + parameters = { + } + character_modifier = { + domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2 + domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2 + celestial_movement_power_promote_scheme_phase_duration_add = -5 + } + province_modifier = { + } + ai_value = { + value = 10 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_silk_storage_02 = { + construction_time = @east_asian_estate_upgrade_construction_time_2 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_silk_storage_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_2_value + } + } + parameters = { + } + character_modifier = { + domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2 + domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2 + celestial_movement_power_promote_scheme_phase_duration_add = -5 + } + province_modifier = { + } + ai_value = { + value = 9 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_silk_storage_03 = { + construction_time = @east_asian_estate_upgrade_construction_time_3 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_silk_storage_02 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_3_value + } + } + parameters = { + } + character_modifier = { + domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2 + domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2 + celestial_movement_power_promote_scheme_phase_duration_add = -5 + } + province_modifier = { + } + ai_value = { + value = 8 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_silk_storage_04 = { + construction_time = @east_asian_estate_upgrade_construction_time_4 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_silk_storage_03 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_4_value + } + } + parameters = { + } + character_modifier = { + domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2 + domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2 + celestial_movement_power_promote_scheme_phase_duration_add = -5 + } + province_modifier = { + } + ai_value = { + value = 7 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_roasting_house_01 = { + construction_time = @east_asian_estate_upgrade_construction_time_1 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_tea_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_1_value + } + } + parameters = { + } + character_modifier = { + monthly_merit = @east_asian_manor_monthly_merit_1 + domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_2 + } + province_modifier = { + } + ai_value = { + value = 10 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_roastery.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_roasting_house_02 = { + construction_time = @east_asian_estate_upgrade_construction_time_2 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_roasting_house_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_2_value + } + } + parameters = { + } + character_modifier = { + monthly_merit = @east_asian_manor_monthly_merit_1 + domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_2 + } + province_modifier = { + } + ai_value = { + value = 9 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_roastery.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_roasting_house_03 = { + construction_time = @east_asian_estate_upgrade_construction_time_3 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_roasting_house_02 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_3_value + } + } + parameters = { + } + character_modifier = { + monthly_merit = @east_asian_manor_monthly_merit_1 + domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_2 + } + province_modifier = { + } + ai_value = { + value = 8 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_roastery.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_roasting_house_04 = { + construction_time = @east_asian_estate_upgrade_construction_time_4 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_roasting_house_03 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_4_value + } + } + parameters = { + } + character_modifier = { + monthly_merit = @east_asian_manor_monthly_merit_1 + domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_2 + } + province_modifier = { + } + ai_value = { + value = 7 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_roastery.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_grading_hall_01 = { + construction_time = @east_asian_estate_upgrade_construction_time_1 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_tea_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_1_value + } + } + parameters = { + } + character_modifier = { + domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2 + governor_xp_gain_mult = @east_asian_manor_governor_xp_gain_mult_1 + monthly_merit = @east_asian_manor_monthly_merit_1 + } + province_modifier = { + } + ai_value = { + value = 10 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_tea_plantation.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_grading_hall_02 = { + construction_time = @east_asian_estate_upgrade_construction_time_2 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_grading_hall_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_2_value + } + } + parameters = { + } + character_modifier = { + domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2 + governor_xp_gain_mult = @east_asian_manor_governor_xp_gain_mult_1 + monthly_merit = @east_asian_manor_monthly_merit_1 + } + province_modifier = { + } + ai_value = { + value = 9 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_tea_plantation.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_grading_hall_03 = { + construction_time = @east_asian_estate_upgrade_construction_time_3 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_grading_hall_02 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_3_value + } + } + parameters = { + } + character_modifier = { + domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2 + governor_xp_gain_mult = @east_asian_manor_governor_xp_gain_mult_1 + monthly_merit = @east_asian_manor_monthly_merit_1 + } + province_modifier = { + } + ai_value = { + value = 8 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_tea_plantation.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_grading_hall_04 = { + construction_time = @east_asian_estate_upgrade_construction_time_4 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_grading_hall_03 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_4_value + } + } + parameters = { + } + character_modifier = { + domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2 + governor_xp_gain_mult = @east_asian_manor_governor_xp_gain_mult_1 + monthly_merit = @east_asian_manor_monthly_merit_1 + } + province_modifier = { + } + ai_value = { + value = 7 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_tea_plantation.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_tea_horse_road_office_01 = { + construction_time = @east_asian_estate_upgrade_construction_time_1 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_tea_01 + + can_construct = { + trigger_if = { + limit = { + this != top_liege + } + custom_tooltip = { + text = is_a_military_governor_county_or_above_desc + highest_held_title_tier >= tier_county + vassal_contract_has_flag = celestial_military_appointment + } + } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_1_value + } + } + parameters = { + } + character_modifier = { + monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_1 + light_cavalry_maintenance_mult = -0.025 + trait_track_travel_xp_gain_mult = @east_asian_manor_trait_track_travel_xp_gain_mult_3 + } + province_modifier = { + stationed_light_cavalry_damage_mult = 0.05 + stationed_light_cavalry_toughness_mult = 0.05 + tax_mult = 0.02 + levy_size = 0.02 + } + ai_value = { + value = 10 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_wintner_halls.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_tea_horse_road_office_02 = { + construction_time = @east_asian_estate_upgrade_construction_time_2 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_tea_horse_road_office_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_2_value + } + } + parameters = { + } + character_modifier = { + monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_1 + light_cavalry_maintenance_mult = -0.025 + trait_track_travel_xp_gain_mult = @east_asian_manor_trait_track_travel_xp_gain_mult_3 + } + province_modifier = { + stationed_light_cavalry_damage_mult = 0.05 + stationed_light_cavalry_toughness_mult = 0.05 + tax_mult = 0.02 + levy_size = 0.02 + } + ai_value = { + value = 9 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_wintner_halls.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_tea_horse_road_office_03 = { + construction_time = @east_asian_estate_upgrade_construction_time_3 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_tea_horse_road_office_02 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_3_value + } + } + parameters = { + } + character_modifier = { + monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_1 + light_cavalry_maintenance_mult = -0.025 + trait_track_travel_xp_gain_mult = @east_asian_manor_trait_track_travel_xp_gain_mult_3 + } + province_modifier = { + stationed_light_cavalry_damage_mult = 0.05 + stationed_light_cavalry_toughness_mult = 0.05 + tax_mult = 0.02 + levy_size = 0.02 + } + ai_value = { + value = 8 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_wintner_halls.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_tea_horse_road_office_04 = { + construction_time = @east_asian_estate_upgrade_construction_time_4 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_tea_horse_road_office_03 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_4_value + } + } + parameters = { + } + character_modifier = { + monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_1 + light_cavalry_maintenance_mult = -0.025 + trait_track_travel_xp_gain_mult = @east_asian_manor_trait_track_travel_xp_gain_mult_3 + men_at_arms_cap = 1 + } + province_modifier = { + stationed_light_cavalry_damage_mult = 0.05 + stationed_light_cavalry_toughness_mult = 0.05 + tax_mult = 0.02 + levy_size = 0.02 + } + ai_value = { + value = 7 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_wintner_halls.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_tea_tax_office_01 = { + construction_time = @east_asian_estate_upgrade_construction_time_1 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_tea_01 + + can_construct = { + has_trait_xp = { + trait = governor + value >= 50 + } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_1_value + } + } + parameters = { + } + character_modifier = { + monthly_merit_mult = @east_asian_manor_monthly_merit_mult_3 + domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_1 + } + province_modifier = { + tax_mult = 0.02 + } + ai_value = { + value = 10 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_tea_tax_office_02 = { + construction_time = @east_asian_estate_upgrade_construction_time_2 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_tea_tax_office_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_2_value + } + } + parameters = { + } + character_modifier = { + monthly_merit_mult = @east_asian_manor_monthly_merit_mult_3 + domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_1 + } + province_modifier = { + tax_mult = 0.02 + } + ai_value = { + value = 9 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_tea_tax_office_03 = { + construction_time = @east_asian_estate_upgrade_construction_time_3 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_tea_tax_office_02 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_3_value + } + } + parameters = { + } + character_modifier = { + monthly_merit_mult = @east_asian_manor_monthly_merit_mult_3 + domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_1 + } + province_modifier = { + tax_mult = 0.02 + } + ai_value = { + value = 8 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_tea_tax_office_04 = { + construction_time = @east_asian_estate_upgrade_construction_time_4 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_tea_tax_office_03 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_4_value + } + } + parameters = { + } + character_modifier = { + monthly_merit_mult = @east_asian_manor_monthly_merit_mult_3 + domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_1 + } + province_modifier = { + tax_mult = 0.02 + } + ai_value = { + value = 7 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_teahouse_01 = { + construction_time = @east_asian_estate_upgrade_construction_time_1 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_tea_01 + + can_construct_potential = { + any_character_situation = { situation_type = dynastic_cycle } + } + + can_construct = { + is_any_movement_leader = yes + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_1_value + } + } + parameters = { + celestial_bonus_movement_power_1 = yes + } + character_modifier = { + elderly_health = 0.1 + domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2 + } + province_modifier = { + } + ai_value = { + value = 10 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_matcha_factory.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_teahouse_02 = { + construction_time = @east_asian_estate_upgrade_construction_time_2 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_teahouse_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_2_value + } + } + parameters = { + celestial_bonus_movement_power_2 = yes + } + character_modifier = { + elderly_health = 0.1 + domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2 + } + province_modifier = { + } + ai_value = { + value = 9 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_matcha_factory.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_teahouse_03 = { + construction_time = @east_asian_estate_upgrade_construction_time_3 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_teahouse_02 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_3_value + } + } + parameters = { + celestial_bonus_movement_power_3 = yes + } + character_modifier = { + elderly_health = 0.1 + domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2 + } + province_modifier = { + } + ai_value = { + value = 8 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_matcha_factory.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_teahouse_04 = { + construction_time = @east_asian_estate_upgrade_construction_time_4 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_teahouse_03 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_4_value + } + } + parameters = { + celestial_bonus_movement_power_4 = yes + } + character_modifier = { + elderly_health = 0.1 + domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2 + } + province_modifier = { + } + ai_value = { + value = 7 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_matcha_factory.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_pharmacy_01 = { + construction_time = @east_asian_estate_upgrade_construction_time_1 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_health_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_1_value + } + } + parameters = { + } + character_modifier = { + domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2 + life_expectancy = 0.5 + } + province_modifier = { + epidemic_resistance = 3 + development_decline_factor = -0.1 + } + ai_value = { + value = 10 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_physician_yurt.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_pharmacy_02 = { + construction_time = @east_asian_estate_upgrade_construction_time_2 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_pharmacy_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_2_value + } + } + parameters = { + } + character_modifier = { + domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2 + life_expectancy = 0.5 + } + province_modifier = { + epidemic_resistance = 3 + development_decline_factor = -0.1 + } + ai_value = { + value = 9 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_physician_yurt.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_pharmacy_03 = { + construction_time = @east_asian_estate_upgrade_construction_time_3 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_pharmacy_02 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_3_value + } + } + parameters = { + } + character_modifier = { + domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2 + life_expectancy = 0.5 + } + province_modifier = { + epidemic_resistance = 3 + development_decline_factor = -0.1 + } + ai_value = { + value = 8 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_physician_yurt.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_pharmacy_04 = { + construction_time = @east_asian_estate_upgrade_construction_time_4 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_pharmacy_03 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_4_value + } + } + parameters = { + } + character_modifier = { + domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2 + life_expectancy = 0.5 + } + province_modifier = { + epidemic_resistance = 3 + development_decline_factor = -0.1 + } + ai_value = { + value = 7 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_physician_yurt.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_hot_baths_01 = { + construction_time = @east_asian_estate_upgrade_construction_time_1 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_health_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_1_value + } + } + parameters = { + } + character_modifier = { + domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_1 + stress_loss_mult = 0.02 + owned_personal_scheme_success_chance_max_add = 2 + owned_personal_scheme_success_chance_growth_add = 0.5 + } + province_modifier = { + } + ai_value = { + value = 10 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_hot_baths.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_hot_baths_02 = { + construction_time = @east_asian_estate_upgrade_construction_time_2 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_hot_baths_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_2_value + } + } + parameters = { + } + character_modifier = { + domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_1 + stress_loss_mult = 0.02 + owned_personal_scheme_success_chance_max_add = 2 + owned_personal_scheme_success_chance_growth_add = 0.5 + } + province_modifier = { + } + ai_value = { + value = 9 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_hot_baths.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_hot_baths_03 = { + construction_time = @east_asian_estate_upgrade_construction_time_3 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_hot_baths_02 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_3_value + } + } + parameters = { + } + character_modifier = { + domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_1 + stress_loss_mult = 0.02 + owned_personal_scheme_success_chance_max_add = 2 + owned_personal_scheme_success_chance_growth_add = 0.5 + } + province_modifier = { + } + ai_value = { + value = 8 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_hot_baths.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_hot_baths_04 = { + construction_time = @east_asian_estate_upgrade_construction_time_4 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_hot_baths_03 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_4_value + } + } + parameters = { + } + character_modifier = { + domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_1 + stress_loss_mult = 0.02 + owned_personal_scheme_success_chance_max_add = 2 + owned_personal_scheme_success_chance_growth_add = 0.5 + } + province_modifier = { + } + ai_value = { + value = 7 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_hot_baths.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_medical_library_01 = { + construction_time = @east_asian_estate_upgrade_construction_time_1 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_health_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_1_value + } + } + parameters = { + } + character_modifier = { + monthly_merit_mult = @east_asian_manor_monthly_merit_mult_2 + negate_health_penalty_add = 0.05 + mentoring_scheme_phase_duration_add = -10 + study_confucian_classics_scheme_phase_duration_add = @east_asian_manor_study_confucian_classics_scheme_phase_duration_add_1 + } + province_modifier = { + } + ai_value = { + value = 10 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_wintner_halls.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_medical_library_02 = { + construction_time = @east_asian_estate_upgrade_construction_time_2 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_medical_library_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_2_value + } + } + parameters = { + } + character_modifier = { + monthly_merit_mult = @east_asian_manor_monthly_merit_mult_2 + negate_health_penalty_add = 0.05 + mentoring_scheme_phase_duration_add = -10 + study_confucian_classics_scheme_phase_duration_add = @east_asian_manor_study_confucian_classics_scheme_phase_duration_add_1 + } + province_modifier = { + } + ai_value = { + value = 9 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_wintner_halls.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_medical_library_03 = { + construction_time = @east_asian_estate_upgrade_construction_time_3 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_medical_library_02 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_3_value + } + } + parameters = { + } + character_modifier = { + monthly_merit_mult = @east_asian_manor_monthly_merit_mult_2 + negate_health_penalty_add = 0.05 + mentoring_scheme_phase_duration_add = -10 + study_confucian_classics_scheme_phase_duration_add = @east_asian_manor_study_confucian_classics_scheme_phase_duration_add_1 + } + province_modifier = { + } + ai_value = { + value = 8 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_wintner_halls.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_medical_library_04 = { + construction_time = @east_asian_estate_upgrade_construction_time_4 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_medical_library_03 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_4_value + } + } + parameters = { + } + character_modifier = { + monthly_merit_mult = @east_asian_manor_monthly_merit_mult_2 + negate_health_penalty_add = 0.05 + mentoring_scheme_phase_duration_add = -10 + study_confucian_classics_scheme_phase_duration_add = @east_asian_manor_study_confucian_classics_scheme_phase_duration_add_1 + } + province_modifier = { + } + ai_value = { + value = 7 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_wintner_halls.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_field_surgeon_cart_01 = { + construction_time = @east_asian_estate_upgrade_construction_time_1 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_health_01 + + can_construct = { + trigger_if = { + limit = { + this != top_liege + } + custom_tooltip = { + text = is_a_military_governor_county_or_above_desc + highest_held_title_tier >= tier_county + vassal_contract_has_flag = celestial_military_appointment + } + } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_1_value + } + } + parameters = { + } + character_modifier = { + hard_casualty_modifier = -0.05 + maa_screen_mult = 0.05 + monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_1 + } + province_modifier = { + stationed_maa_screen_mult = 0.1 + stationed_maa_toughness_mult = 0.02 + } + ai_value = { + value = 10 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_bagage.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_field_surgeon_cart_02 = { + construction_time = @east_asian_estate_upgrade_construction_time_2 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_field_surgeon_cart_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_2_value + } + } + parameters = { + } + character_modifier = { + hard_casualty_modifier = -0.05 + maa_screen_mult = 0.05 + monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_1 + } + province_modifier = { + stationed_maa_screen_mult = 0.1 + stationed_maa_toughness_mult = 0.02 + } + ai_value = { + value = 9 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_bagage.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_field_surgeon_cart_03 = { + construction_time = @east_asian_estate_upgrade_construction_time_3 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_field_surgeon_cart_02 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_3_value + } + } + parameters = { + } + character_modifier = { + hard_casualty_modifier = -0.05 + maa_screen_mult = 0.05 + monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_1 + } + province_modifier = { + stationed_maa_screen_mult = 0.1 + stationed_maa_toughness_mult = 0.02 + } + ai_value = { + value = 8 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_bagage.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_field_surgeon_cart_04 = { + construction_time = @east_asian_estate_upgrade_construction_time_4 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_field_surgeon_cart_03 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_4_value + } + } + parameters = { + } + character_modifier = { + hard_casualty_modifier = -0.05 + maa_screen_mult = 0.05 + monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_1 + } + province_modifier = { + stationed_maa_screen_mult = 0.1 + stationed_maa_toughness_mult = 0.02 + } + ai_value = { + value = 7 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_bagage.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_herb_drying_terrace_01 = { + construction_time = @east_asian_estate_upgrade_construction_time_1 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_health_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_1_value + } + } + parameters = { + } + character_modifier = { + domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_2 + monthly_merit = @east_asian_manor_monthly_merit_1 + owned_hostile_scheme_success_chance_growth_add = 0.5 + } + province_modifier = { + } + ai_value = { + value = 10 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_drying_lofts.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_herb_drying_terrace_02 = { + construction_time = @east_asian_estate_upgrade_construction_time_2 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_herb_drying_terrace_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_2_value + } + } + parameters = { + } + character_modifier = { + domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_2 + monthly_merit = @east_asian_manor_monthly_merit_1 + owned_hostile_scheme_success_chance_growth_add = 0.5 + } + province_modifier = { + } + ai_value = { + value = 9 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_drying_lofts.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_herb_drying_terrace_03 = { + construction_time = @east_asian_estate_upgrade_construction_time_3 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_herb_drying_terrace_02 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_3_value + } + } + parameters = { + } + character_modifier = { + domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_2 + monthly_merit = @east_asian_manor_monthly_merit_1 + owned_hostile_scheme_success_chance_growth_add = 0.5 + } + province_modifier = { + } + ai_value = { + value = 8 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_drying_lofts.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_herb_drying_terrace_04 = { + construction_time = @east_asian_estate_upgrade_construction_time_4 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_herb_drying_terrace_03 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_4_value + } + } + parameters = { + } + character_modifier = { + domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_2 + monthly_merit = @east_asian_manor_monthly_merit_1 + owned_hostile_scheme_success_chance_growth_add = 0.5 + } + province_modifier = { + } + ai_value = { + value = 7 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_drying_lofts.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_bell_drum_tower_01 = { + construction_time = @east_asian_estate_upgrade_construction_time_1 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_temple_01 + + can_construct = { + trigger_if = { + limit = { + this != top_liege + } + is_governor = yes + } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_1_value + } + } + parameters = { + } + character_modifier = { + domicile_monthly_gold_mult = 0.03 + domicile_monthly_piety_add = 0.15 + } + province_modifier = { + tax_mult = 0.03 + travel_danger = @east_asian_manor_travel_danger_2 + } + ai_value = { + value = 10 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_bell_drum_tower.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_bell_drum_tower_02 = { + construction_time = @east_asian_estate_upgrade_construction_time_2 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_bell_drum_tower_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_2_value + } + } + parameters = { + } + character_modifier = { + domicile_monthly_gold_mult = 0.03 + domicile_monthly_piety_add = 0.15 + } + province_modifier = { + tax_mult = 0.03 + travel_danger = @east_asian_manor_travel_danger_2 + } + ai_value = { + value = 9 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_bell_drum_tower.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_bell_drum_tower_03 = { + construction_time = @east_asian_estate_upgrade_construction_time_3 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_bell_drum_tower_02 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_3_value + } + } + parameters = { + } + character_modifier = { + domicile_monthly_gold_mult = 0.03 + domicile_monthly_piety_add = 0.15 + } + province_modifier = { + tax_mult = 0.03 + travel_danger = @east_asian_manor_travel_danger_2 + } + ai_value = { + value = 8 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_bell_drum_tower.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_bell_drum_tower_04 = { + construction_time = @east_asian_estate_upgrade_construction_time_4 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_bell_drum_tower_03 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_4_value + } + } + parameters = { + } + character_modifier = { + domicile_monthly_gold_mult = 0.03 + domicile_monthly_piety_add = 0.15 + } + province_modifier = { + tax_mult = 0.03 + travel_danger = @east_asian_manor_travel_danger_2 + } + ai_value = { + value = 7 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_bell_drum_tower.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_temple_land_office_01 = { + construction_time = @east_asian_estate_upgrade_construction_time_1 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_temple_01 + + can_construct = { + has_trait_xp = { + trait = confucian_education + value >= 50 + } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_1_value + } + } + parameters = { + } + character_modifier = { + domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_2 + monthly_merit_mult = @east_asian_manor_monthly_merit_mult_2 + church_holding_build_gold_cost = -0.05 + church_holding_holding_build_gold_cost = -0.05 + } + province_modifier = { + monthly_county_control_growth_add = 0.2 + } + ai_value = { + value = 10 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/building_types/icon_structure_liuhe_pagoda.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_temple_land_office_02 = { + construction_time = @east_asian_estate_upgrade_construction_time_2 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_temple_land_office_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_2_value + } + } + parameters = { + } + character_modifier = { + domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_2 + monthly_merit_mult = @east_asian_manor_monthly_merit_mult_2 + church_holding_build_gold_cost = -0.05 + church_holding_holding_build_gold_cost = -0.05 + } + province_modifier = { + monthly_county_control_growth_add = 0.2 + } + ai_value = { + value = 9 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/building_types/icon_structure_liuhe_pagoda.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_temple_land_office_03 = { + construction_time = @east_asian_estate_upgrade_construction_time_3 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_temple_land_office_02 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_3_value + } + } + parameters = { + } + character_modifier = { + domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_2 + monthly_merit_mult = @east_asian_manor_monthly_merit_mult_2 + church_holding_build_gold_cost = -0.05 + church_holding_holding_build_gold_cost = -0.05 + } + province_modifier = { + monthly_county_control_growth_add = 0.2 + } + ai_value = { + value = 8 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/building_types/icon_structure_liuhe_pagoda.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_temple_land_office_04 = { + construction_time = @east_asian_estate_upgrade_construction_time_4 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_temple_land_office_03 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_4_value + } + } + parameters = { + } + character_modifier = { + domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_2 + monthly_merit_mult = @east_asian_manor_monthly_merit_mult_2 + church_holding_build_gold_cost = -0.05 + church_holding_holding_build_gold_cost = -0.05 + } + province_modifier = { + monthly_county_control_growth_add = 0.2 + } + ai_value = { + value = 7 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/building_types/icon_structure_liuhe_pagoda.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_lecture_pavilion_01 = { + construction_time = @east_asian_estate_upgrade_construction_time_1 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_temple_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_1_value + } + } + parameters = { + } + character_modifier = { + study_confucian_classics_scheme_phase_duration_add = @east_asian_manor_study_confucian_classics_scheme_phase_duration_add_3 + mentoring_scheme_phase_duration_add = -10 + confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_1 + monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1 + } + province_modifier = { + } + ai_value = { + value = 10 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_lecture_pavilion_02 = { + construction_time = @east_asian_estate_upgrade_construction_time_2 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_lecture_pavilion_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_2_value + } + } + parameters = { + } + character_modifier = { + study_confucian_classics_scheme_phase_duration_add = @east_asian_manor_study_confucian_classics_scheme_phase_duration_add_3 + mentoring_scheme_phase_duration_add = -10 + confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_1 + monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1 + } + province_modifier = { + } + ai_value = { + value = 9 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_lecture_pavilion_03 = { + construction_time = @east_asian_estate_upgrade_construction_time_3 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_lecture_pavilion_02 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_3_value + } + } + parameters = { + } + character_modifier = { + study_confucian_classics_scheme_phase_duration_add = @east_asian_manor_study_confucian_classics_scheme_phase_duration_add_3 + mentoring_scheme_phase_duration_add = -10 + confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_1 + monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1 + } + province_modifier = { + } + ai_value = { + value = 8 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_lecture_pavilion_04 = { + construction_time = @east_asian_estate_upgrade_construction_time_4 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_lecture_pavilion_03 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_4_value + } + } + parameters = { + } + character_modifier = { + study_confucian_classics_scheme_phase_duration_add = @east_asian_manor_study_confucian_classics_scheme_phase_duration_add_3 + mentoring_scheme_phase_duration_add = -10 + confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_1 + monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1 + } + province_modifier = { + } + ai_value = { + value = 7 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_guesthouse_01 = { + construction_time = @east_asian_estate_upgrade_construction_time_1 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_temple_01 + + can_construct_potential = { + any_character_situation = { situation_type = dynastic_cycle } + } + + can_construct = { + is_any_movement_leader = yes + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_1_value + } + } + parameters = { + celestial_bonus_movement_power_1 = yes + } + character_modifier = { + monthly_merit = @east_asian_manor_monthly_merit_2 + character_travel_safety = 2 + } + province_modifier = { + travel_danger = @east_asian_manor_travel_danger_1 + } + ai_value = { + value = 10 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/activity_intents/scout_talent_intent.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_guesthouse_02 = { + construction_time = @east_asian_estate_upgrade_construction_time_2 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_guesthouse_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_2_value + } + } + parameters = { + celestial_bonus_movement_power_2 = yes + } + character_modifier = { + monthly_merit = @east_asian_manor_monthly_merit_2 + character_travel_safety = 2 + } + province_modifier = { + travel_danger = @east_asian_manor_travel_danger_1 + } + ai_value = { + value = 9 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/activity_intents/scout_talent_intent.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_guesthouse_03 = { + construction_time = @east_asian_estate_upgrade_construction_time_3 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_guesthouse_02 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_3_value + } + } + parameters = { + celestial_bonus_movement_power_3 = yes + } + character_modifier = { + monthly_merit = @east_asian_manor_monthly_merit_2 + character_travel_safety = 2 + } + province_modifier = { + travel_danger = @east_asian_manor_travel_danger_1 + } + ai_value = { + value = 8 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/activity_intents/scout_talent_intent.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_guesthouse_04 = { + construction_time = @east_asian_estate_upgrade_construction_time_4 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_guesthouse_03 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_4_value + } + } + parameters = { + celestial_bonus_movement_power_4 = yes + } + character_modifier = { + monthly_merit = @east_asian_manor_monthly_merit_2 + character_travel_safety = 2 + } + province_modifier = { + travel_danger = @east_asian_manor_travel_danger_1 + } + ai_value = { + value = 7 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/activity_intents/scout_talent_intent.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_chanting_hall_01 = { + construction_time = @east_asian_estate_upgrade_construction_time_1 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_temple_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_1_value + } + } + parameters = { + } + character_modifier = { + domicile_monthly_piety_add = 0.2 + domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1 + } + province_modifier = { + tax_per_piety_level = 0.05 + } + ai_value = { + value = 10 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_living_quarters.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_chanting_hall_02 = { + construction_time = @east_asian_estate_upgrade_construction_time_2 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_chanting_hall_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_2_value + } + } + parameters = { + } + character_modifier = { + domicile_monthly_piety_add = 0.2 + domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1 + } + province_modifier = { + tax_per_piety_level = 0.05 + } + ai_value = { + value = 9 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_living_quarters.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_chanting_hall_03 = { + construction_time = @east_asian_estate_upgrade_construction_time_3 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_chanting_hall_02 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_3_value + } + } + parameters = { + } + character_modifier = { + domicile_monthly_piety_add = 0.2 + domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1 + } + province_modifier = { + tax_per_piety_level = 0.05 + } + ai_value = { + value = 8 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_living_quarters.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_chanting_hall_04 = { + construction_time = @east_asian_estate_upgrade_construction_time_4 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_chanting_hall_03 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_4_value + } + } + parameters = { + } + character_modifier = { + domicile_monthly_piety_add = 0.2 + domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1 + } + province_modifier = { + tax_per_piety_level = 0.05 + } + ai_value = { + value = 7 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_living_quarters.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_genealogy_hall_01 = { + construction_time = @east_asian_estate_upgrade_construction_time_1 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_ancestral_shrine_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_1_value + } + } + parameters = { + } + character_modifier = { + monthly_dynasty_prestige = 0.05 + monthly_merit_mult = @east_asian_manor_monthly_merit_mult_2 + domicile_monthly_influence_mult = 0.05 + } + province_modifier = { + } + ai_value = { + value = 10 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/activity_phases/imperial_examination_phase_preparation.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_genealogy_hall_02 = { + construction_time = @east_asian_estate_upgrade_construction_time_2 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_genealogy_hall_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_2_value + } + } + parameters = { + } + character_modifier = { + monthly_dynasty_prestige = 0.02 + monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1 + domicile_monthly_influence_mult = 0.02 + } + province_modifier = { + } + ai_value = { + value = 9 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/activity_phases/imperial_examination_phase_preparation.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_genealogy_hall_03 = { + construction_time = @east_asian_estate_upgrade_construction_time_3 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_genealogy_hall_02 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_3_value + } + } + parameters = { + } + character_modifier = { + monthly_dynasty_prestige = 0.02 + monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1 + domicile_monthly_influence_mult = 0.02 + } + province_modifier = { + } + ai_value = { + value = 8 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/activity_phases/imperial_examination_phase_preparation.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_genealogy_hall_04 = { + construction_time = @east_asian_estate_upgrade_construction_time_4 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_genealogy_hall_03 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_4_value + } + } + parameters = { + } + character_modifier = { + monthly_dynasty_prestige = 0.02 + monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1 + domicile_monthly_influence_mult = 0.02 + } + province_modifier = { + } + ai_value = { + value = 7 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/activity_phases/imperial_examination_phase_preparation.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_history_school_01 = { + construction_time = @east_asian_estate_upgrade_construction_time_1 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_ancestral_shrine_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_1_value + } + } + parameters = { + estate_increased_tutor_aptitude_1 = yes + } + character_modifier = { + monthly_merit = @east_asian_manor_monthly_merit_2 + study_confucian_classics_scheme_phase_duration_add = @east_asian_manor_study_confucian_classics_scheme_phase_duration_add_2 + confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_1 + } + province_modifier = { + } + ai_value = { + value = 10 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_history_school_02 = { + construction_time = @east_asian_estate_upgrade_construction_time_2 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_history_school_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_2_value + } + } + parameters = { + estate_increased_tutor_aptitude_2 = yes + } + character_modifier = { + monthly_merit = @east_asian_manor_monthly_merit_2 + study_confucian_classics_scheme_phase_duration_add = @east_asian_manor_study_confucian_classics_scheme_phase_duration_add_2 + confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_1 + } + province_modifier = { + } + ai_value = { + value = 9 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_history_school_03 = { + construction_time = @east_asian_estate_upgrade_construction_time_3 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_history_school_02 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_3_value + } + } + parameters = { + estate_increased_tutor_aptitude_3 = yes + } + character_modifier = { + monthly_merit = @east_asian_manor_monthly_merit_2 + study_confucian_classics_scheme_phase_duration_add = @east_asian_manor_study_confucian_classics_scheme_phase_duration_add_2 + confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_1 + } + province_modifier = { + } + ai_value = { + value = 8 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_history_school_04 = { + construction_time = @east_asian_estate_upgrade_construction_time_4 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_history_school_03 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_4_value + } + } + parameters = { + estate_increased_tutor_aptitude_1 = yes + } + character_modifier = { + monthly_merit = @east_asian_manor_monthly_merit_2 + study_confucian_classics_scheme_phase_duration_add = @east_asian_manor_study_confucian_classics_scheme_phase_duration_add_2 + confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_1 + } + province_modifier = { + } + ai_value = { + value = 7 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_ancestral_orchard_01 = { + construction_time = @east_asian_estate_upgrade_construction_time_1 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_ancestral_shrine_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_1_value + } + } + parameters = { + } + character_modifier = { + domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_1 + trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_2 + domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1 + } + province_modifier = { + } + ai_value = { + value = 10 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_ancestral_orchard_02 = { + construction_time = @east_asian_estate_upgrade_construction_time_2 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_ancestral_orchard_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_2_value + } + } + parameters = { + } + character_modifier = { + domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_1 + trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_2 + domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1 + } + province_modifier = { + } + ai_value = { + value = 9 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_ancestral_orchard_03 = { + construction_time = @east_asian_estate_upgrade_construction_time_3 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_ancestral_orchard_02 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_3_value + } + } + parameters = { + } + character_modifier = { + domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_1 + trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_2 + domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1 + } + province_modifier = { + } + ai_value = { + value = 8 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_ancestral_orchard_04 = { + construction_time = @east_asian_estate_upgrade_construction_time_4 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_ancestral_orchard_03 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_4_value + } + } + parameters = { + } + character_modifier = { + domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_1 + trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_2 + domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1 + } + province_modifier = { + } + ai_value = { + value = 7 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_rites_office_01 = { + construction_time = @east_asian_estate_upgrade_construction_time_1 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_ancestral_shrine_01 + + can_construct = { + trigger_if = { + limit = { + this != top_liege + } + is_governor = yes + } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_1_value + } + } + parameters = { + } + character_modifier = { + domicile_monthly_piety_mult = 0.02 + monthly_merit_per_liege_tax = @east_asian_manor_monthly_merit_per_liege_tax_1 + monthly_treasury_from_salary_budget_mult = @east_asian_manor_monthly_treasury_from_salary_budget_mult_2 + } + province_modifier = { + } + ai_value = { + value = 10 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_ascetics.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_rites_office_02 = { + construction_time = @east_asian_estate_upgrade_construction_time_2 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_rites_office_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_2_value + } + } + parameters = { + } + character_modifier = { + domicile_monthly_piety_mult = 0.02 + monthly_merit_per_liege_tax = @east_asian_manor_monthly_merit_per_liege_tax_1 + monthly_treasury_from_salary_budget_mult = @east_asian_manor_monthly_treasury_from_salary_budget_mult_2 + } + province_modifier = { + } + ai_value = { + value = 9 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_ascetics.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_rites_office_03 = { + construction_time = @east_asian_estate_upgrade_construction_time_3 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_rites_office_02 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_3_value + } + } + parameters = { + } + character_modifier = { + domicile_monthly_piety_mult = 0.02 + monthly_merit_per_liege_tax = @east_asian_manor_monthly_merit_per_liege_tax_1 + monthly_treasury_from_salary_budget_mult = @east_asian_manor_monthly_treasury_from_salary_budget_mult_2 + } + province_modifier = { + } + ai_value = { + value = 8 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_ascetics.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_rites_office_04 = { + construction_time = @east_asian_estate_upgrade_construction_time_4 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_rites_office_03 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_4_value + } + } + parameters = { + } + character_modifier = { + domicile_monthly_piety_mult = 0.02 + monthly_merit_per_liege_tax = @east_asian_manor_monthly_merit_per_liege_tax_1 + monthly_treasury_from_salary_budget_mult = @east_asian_manor_monthly_treasury_from_salary_budget_mult_2 + } + province_modifier = { + } + ai_value = { + value = 7 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_ascetics.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_memorial_archway_01 = { + construction_time = @east_asian_estate_upgrade_construction_time_1 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_ancestral_shrine_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_1_value + } + } + parameters = { + } + character_modifier = { + domicile_monthly_piety_add = 0.1 + monthly_merit = @east_asian_manor_monthly_merit_1 + monthly_dynasty_prestige_mult = 0.01 + } + province_modifier = { + } + ai_value = { + value = 10 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/building_types/icon_structure_gongsanseong_fortress.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_memorial_archway_02 = { + construction_time = @east_asian_estate_upgrade_construction_time_2 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_memorial_archway_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_2_value + } + } + parameters = { + } + character_modifier = { + domicile_monthly_piety_add = 0.1 + monthly_merit = @east_asian_manor_monthly_merit_1 + monthly_dynasty_prestige_mult = 0.01 + } + province_modifier = { + } + ai_value = { + value = 9 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/building_types/icon_structure_gongsanseong_fortress.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_memorial_archway_03 = { + construction_time = @east_asian_estate_upgrade_construction_time_3 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_memorial_archway_02 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_3_value + } + } + parameters = { + } + character_modifier = { + domicile_monthly_piety_add = 0.1 + monthly_merit = @east_asian_manor_monthly_merit_1 + monthly_dynasty_prestige_mult = 0.01 + } + province_modifier = { + } + ai_value = { + value = 8 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/building_types/icon_structure_gongsanseong_fortress.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_memorial_archway_04 = { + construction_time = @east_asian_estate_upgrade_construction_time_4 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_memorial_archway_03 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_4_value + } + } + parameters = { + } + character_modifier = { + domicile_monthly_piety_add = 0.1 + monthly_merit = @east_asian_manor_monthly_merit_1 + monthly_dynasty_prestige_mult = 0.01 + } + province_modifier = { + } + ai_value = { + value = 7 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/building_types/icon_structure_gongsanseong_fortress.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_armorer_01 = { + construction_time = @east_asian_estate_upgrade_construction_time_1 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_barracks_01 + + can_construct = { + trigger_if = { + limit = { + this != top_liege + } + custom_tooltip = { + text = is_a_military_governor_county_or_above_desc + highest_held_title_tier >= tier_county + vassal_contract_has_flag = celestial_military_appointment + } + } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_1_value + } + } + parameters = { + } + character_modifier = { + monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_2 + men_at_arms_maintenance = -0.01 + } + province_modifier = { + stationed_maa_toughness_mult = 0.05 + } + ai_value = { + value = 10 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_forge_yurt.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_armorer_02 = { + construction_time = @east_asian_estate_upgrade_construction_time_2 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_armorer_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_2_value + } + } + parameters = { + } + character_modifier = { + monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_2 + men_at_arms_maintenance = -0.01 + } + province_modifier = { + stationed_maa_toughness_mult = 0.05 + } + ai_value = { + value = 9 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_forge_yurt.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_armorer_03 = { + construction_time = @east_asian_estate_upgrade_construction_time_3 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_armorer_02 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_3_value + } + } + parameters = { + } + character_modifier = { + monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_2 + men_at_arms_maintenance = -0.01 + } + province_modifier = { + stationed_maa_toughness_mult = 0.05 + } + ai_value = { + value = 8 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_forge_yurt.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_armorer_04 = { + construction_time = @east_asian_estate_upgrade_construction_time_4 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_armorer_03 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_4_value + } + } + parameters = { + } + character_modifier = { + monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_2 + men_at_arms_maintenance = -0.01 + } + province_modifier = { + stationed_maa_toughness_mult = 0.05 + } + ai_value = { + value = 7 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_forge_yurt.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_veterans_hall_01 = { + construction_time = @east_asian_estate_upgrade_construction_time_1 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_barracks_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_1_value + } + } + parameters = { + } + character_modifier = { + domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1 + domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2 + mercenary_hire_cost_mult = @east_asian_manor_mercenary_hire_cost_mult_1 + mercenary_hire_time_mult = 0.1 + } + province_modifier = { + } + ai_value = { + value = 10 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_barrack.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_veterans_hall_02 = { + construction_time = @east_asian_estate_upgrade_construction_time_2 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_veterans_hall_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_2_value + } + } + parameters = { + } + character_modifier = { + domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1 + domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2 + mercenary_hire_cost_mult = @east_asian_manor_mercenary_hire_cost_mult_1 + mercenary_hire_time_mult = 0.1 + } + province_modifier = { + } + ai_value = { + value = 9 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_barrack.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_veterans_hall_03 = { + construction_time = @east_asian_estate_upgrade_construction_time_3 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_veterans_hall_02 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_3_value + } + } + parameters = { + } + character_modifier = { + domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1 + domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2 + mercenary_hire_cost_mult = @east_asian_manor_mercenary_hire_cost_mult_1 + mercenary_hire_time_mult = 0.1 + } + province_modifier = { + } + ai_value = { + value = 8 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_barrack.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_veterans_hall_04 = { + construction_time = @east_asian_estate_upgrade_construction_time_4 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_veterans_hall_03 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_4_value + } + } + parameters = { + } + character_modifier = { + domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1 + domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2 + mercenary_hire_cost_mult = @east_asian_manor_mercenary_hire_cost_mult_1 + mercenary_hire_time_mult = 0.1 + } + province_modifier = { + } + ai_value = { + value = 7 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_barrack.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_quartermaster_01 = { + construction_time = @east_asian_estate_upgrade_construction_time_1 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_barracks_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_1_value + } + } + parameters = { + } + character_modifier = { + men_at_arms_recruitment_cost = @east_asian_manor_maa_recruitment_cost_mult_1 + monthly_merit = @east_asian_manor_monthly_merit_1 + } + province_modifier = { + levy_size = 0.1 + levy_reinforcement_rate = 0.1 + } + ai_value = { + value = 10 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_arsenal.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_quartermaster_02 = { + construction_time = @east_asian_estate_upgrade_construction_time_2 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_quartermaster_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_2_value + } + } + parameters = { + } + character_modifier = { + men_at_arms_recruitment_cost = @east_asian_manor_maa_recruitment_cost_mult_1 + monthly_merit = @east_asian_manor_monthly_merit_1 + } + province_modifier = { + levy_size = 0.1 + levy_reinforcement_rate = 0.1 + } + ai_value = { + value = 9 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_arsenal.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_quartermaster_03 = { + construction_time = @east_asian_estate_upgrade_construction_time_3 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_quartermaster_02 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_3_value + } + } + parameters = { + } + character_modifier = { + men_at_arms_recruitment_cost = @east_asian_manor_maa_recruitment_cost_mult_1 + monthly_merit = @east_asian_manor_monthly_merit_1 + } + province_modifier = { + levy_size = 0.1 + levy_reinforcement_rate = 0.1 + } + ai_value = { + value = 8 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_arsenal.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_quartermaster_04 = { + construction_time = @east_asian_estate_upgrade_construction_time_4 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_quartermaster_03 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_4_value + } + } + parameters = { + } + character_modifier = { + men_at_arms_recruitment_cost = @east_asian_manor_maa_recruitment_cost_mult_1 + monthly_merit = @east_asian_manor_monthly_merit_1 + } + province_modifier = { + levy_size = 0.1 + levy_reinforcement_rate = 0.1 + } + ai_value = { + value = 7 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_arsenal.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_sergeants_school_01 = { + construction_time = @east_asian_estate_upgrade_construction_time_1 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_barracks_01 + + can_construct = { + trigger_if = { + limit = { + this != top_liege + } + custom_tooltip = { + text = is_a_military_governor_county_or_above_desc + highest_held_title_tier >= tier_county + vassal_contract_has_flag = celestial_military_appointment + } + } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_1_value + } + } + parameters = { + } + character_modifier = { + monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_2 + celestial_movement_power_promote_scheme_phase_duration_add = -5 + confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_1 + } + province_modifier = { + } + ai_value = { + value = 10 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_sergeants_school_02 = { + construction_time = @east_asian_estate_upgrade_construction_time_2 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_sergeants_school_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_2_value + } + } + parameters = { + } + character_modifier = { + monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_2 + celestial_movement_power_promote_scheme_phase_duration_add = -5 + confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_1 + } + province_modifier = { + } + ai_value = { + value = 9 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_sergeants_school_03 = { + construction_time = @east_asian_estate_upgrade_construction_time_3 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_sergeants_school_02 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_3_value + } + } + parameters = { + } + character_modifier = { + monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_2 + celestial_movement_power_promote_scheme_phase_duration_add = -5 + confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_1 + } + province_modifier = { + } + ai_value = { + value = 8 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_sergeants_school_04 = { + construction_time = @east_asian_estate_upgrade_construction_time_4 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_sergeants_school_03 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_4_value + } + } + parameters = { + } + character_modifier = { + monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_2 + celestial_movement_power_promote_scheme_phase_duration_add = -5 + confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_1 + } + province_modifier = { + } + ai_value = { + value = 7 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_drill_yard_01 = { + construction_time = @east_asian_estate_upgrade_construction_time_1 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_barracks_01 + + can_construct = { + trigger_if = { + limit = { + this != top_liege + } + custom_tooltip = { + text = is_a_military_governor_county_or_above_desc + highest_held_title_tier >= tier_county + vassal_contract_has_flag = celestial_military_appointment + } + } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_1_value + } + } + parameters = { + } + character_modifier = { + men_at_arms_cap = 1 + maa_damage_mult = 0.03 + domicile_monthly_influence_mult = 0.05 + } + province_modifier = { + stationed_maa_damage_mult = 0.1 + } + ai_value = { + value = 10 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_commander_study.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_drill_yard_02 = { + construction_time = @east_asian_estate_upgrade_construction_time_2 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_drill_yard_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_2_value + } + } + parameters = { + } + character_modifier = { + maa_damage_mult = 0.03 + domicile_monthly_influence_mult = 0.05 + } + province_modifier = { + stationed_maa_damage_mult = 0.1 + } + ai_value = { + value = 9 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_commander_study.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_drill_yard_03 = { + construction_time = @east_asian_estate_upgrade_construction_time_3 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_drill_yard_02 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_3_value + } + } + parameters = { + } + character_modifier = { + maa_damage_mult = 0.03 + domicile_monthly_influence_mult = 0.05 + } + province_modifier = { + stationed_maa_damage_mult = 0.1 + } + ai_value = { + value = 8 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_commander_study.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_drill_yard_04 = { + construction_time = @east_asian_estate_upgrade_construction_time_4 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_drill_yard_03 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_4_value + } + } + parameters = { + } + character_modifier = { + men_at_arms_cap = 1 + maa_damage_mult = 0.03 + domicile_monthly_influence_mult = 0.05 + } + province_modifier = { + stationed_maa_damage_mult = 0.1 + } + ai_value = { + value = 7 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_commander_study.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_pass_office_01 = { + construction_time = @east_asian_estate_upgrade_construction_time_1 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_watchtower_01 + + can_construct = { + trigger_if = { + limit = { + this != top_liege + } + is_governor = yes + } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_1_value + } + } + parameters = { + } + character_modifier = { + monthly_county_control_growth_factor = 0.05 + monthly_merit_per_liege_tax = @east_asian_manor_monthly_merit_per_liege_tax_1 + character_travel_safety = 2 + } + province_modifier = { + travel_danger = @east_asian_manor_travel_danger_2 + } + ai_value = { + value = 10 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_minister_office.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_pass_office_02 = { + construction_time = @east_asian_estate_upgrade_construction_time_2 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_pass_office_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_2_value + } + } + parameters = { + } + character_modifier = { + monthly_county_control_growth_factor = 0.05 + monthly_merit_per_liege_tax = @east_asian_manor_monthly_merit_per_liege_tax_1 + character_travel_safety = 2 + } + province_modifier = { + travel_danger = @east_asian_manor_travel_danger_2 + } + ai_value = { + value = 9 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_minister_office.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_pass_office_03 = { + construction_time = @east_asian_estate_upgrade_construction_time_3 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_pass_office_02 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_3_value + } + } + parameters = { + } + character_modifier = { + monthly_county_control_growth_factor = 0.05 + monthly_merit_per_liege_tax = @east_asian_manor_monthly_merit_per_liege_tax_1 + character_travel_safety = 2 + } + province_modifier = { + travel_danger = @east_asian_manor_travel_danger_2 + } + ai_value = { + value = 8 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_minister_office.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_pass_office_04 = { + construction_time = @east_asian_estate_upgrade_construction_time_4 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_pass_office_03 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_4_value + } + } + parameters = { + } + character_modifier = { + monthly_county_control_growth_factor = 0.05 + monthly_merit_per_liege_tax = @east_asian_manor_monthly_merit_per_liege_tax_1 + character_travel_safety = 2 + } + province_modifier = { + travel_danger = @east_asian_manor_travel_danger_2 + } + ai_value = { + value = 7 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_minister_office.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_gunpowder_storage_01 = { + construction_time = @east_asian_estate_upgrade_construction_time_1 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_watchtower_01 + + can_construct = { + culture = { + has_innovation = innovation_fire_medicine + } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_1_value + } + } + parameters = { + gunpowder_limit_1 + } + character_modifier = { + gunpowder_damage_mult = 0.04 + gunpowder_toughness_mult = 0.04 + domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2 + } + province_modifier = { + stationed_siege_weapon_siege_value_mult = normal_maa_siege_value_tier_1 + } + ai_value = { + value = 10 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/building_types/icon_building_powder_magazine.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_gunpowder_storage_02 = { + construction_time = @east_asian_estate_upgrade_construction_time_2 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_gunpowder_storage_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_2_value + } + } + parameters = { + gunpowder_limit_1 + } + character_modifier = { + gunpowder_damage_mult = 0.04 + gunpowder_toughness_mult = 0.04 + domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2 + } + province_modifier = { + stationed_siege_weapon_siege_value_mult = normal_maa_siege_value_tier_1 + } + ai_value = { + value = 9 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/building_types/icon_building_powder_magazine.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_gunpowder_storage_03 = { + construction_time = @east_asian_estate_upgrade_construction_time_3 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_gunpowder_storage_02 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_3_value + } + } + parameters = { + gunpowder_limit_2 + } + character_modifier = { + gunpowder_damage_mult = 0.04 + gunpowder_toughness_mult = 0.04 + domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2 + } + province_modifier = { + stationed_siege_weapon_siege_value_mult = normal_maa_siege_value_tier_1 + } + ai_value = { + value = 8 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/building_types/icon_building_powder_magazine.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_gunpowder_storage_04 = { + construction_time = @east_asian_estate_upgrade_construction_time_4 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_gunpowder_storage_03 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_4_value + } + } + parameters = { + gunpowder_limit_2 + } + character_modifier = { + gunpowder_damage_mult = 0.04 + gunpowder_toughness_mult = 0.04 + domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2 + } + province_modifier = { + stationed_siege_weapon_siege_value_mult = normal_maa_siege_value_tier_1 + } + ai_value = { + value = 7 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/building_types/icon_building_powder_magazine.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_signal_fires_01 = { + construction_time = @east_asian_estate_upgrade_construction_time_1 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_watchtower_01 + + can_construct = { + trigger_if = { + limit = { + this != top_liege + } + is_governor = yes + } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_1_value + } + } + parameters = { + } + character_modifier = { + movement_speed = 0.03 + monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1 + } + province_modifier = { + county_opinion_add = 3 + travel_danger = @east_asian_manor_travel_danger_1 + } + ai_value = { + value = 10 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_campfire.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_signal_fires_02 = { + construction_time = @east_asian_estate_upgrade_construction_time_2 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_signal_fires_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_2_value + } + } + parameters = { + } + character_modifier = { + movement_speed = 0.03 + monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1 + } + province_modifier = { + county_opinion_add = 3 + travel_danger = @east_asian_manor_travel_danger_1 + } + ai_value = { + value = 9 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_campfire.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_signal_fires_03 = { + construction_time = @east_asian_estate_upgrade_construction_time_3 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_signal_fires_02 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_3_value + } + } + parameters = { + } + character_modifier = { + movement_speed = 0.03 + monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1 + } + province_modifier = { + county_opinion_add = 3 + travel_danger = @east_asian_manor_travel_danger_1 + } + ai_value = { + value = 8 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_campfire.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_signal_fires_04 = { + construction_time = @east_asian_estate_upgrade_construction_time_4 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_signal_fires_03 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_4_value + } + } + parameters = { + } + character_modifier = { + movement_speed = 0.03 + monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1 + } + province_modifier = { + county_opinion_add = 3 + travel_danger = @east_asian_manor_travel_danger_1 + } + ai_value = { + value = 7 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_campfire.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_regular_patrols_01 = { + construction_time = @east_asian_estate_upgrade_construction_time_1 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_watchtower_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_1_value + } + } + parameters = { + } + character_modifier = { + character_travel_safety = 2 + domicile_monthly_gold_mult = @east_asian_manor_monthly_gold_mult_3 + } + province_modifier = { + tax_mult = 0.02 + monthly_county_control_growth_add = 0.2 + } + ai_value = { + value = 10 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_camp_perimiter.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_regular_patrols_02 = { + construction_time = @east_asian_estate_upgrade_construction_time_2 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_regular_patrols_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_2_value + } + } + parameters = { + } + character_modifier = { + character_travel_safety = 2 + domicile_monthly_gold_mult = @east_asian_manor_monthly_gold_mult_3 + } + province_modifier = { + tax_mult = 0.02 + monthly_county_control_growth_add = 0.2 + } + ai_value = { + value = 9 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_camp_perimiter.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_regular_patrols_03 = { + construction_time = @east_asian_estate_upgrade_construction_time_3 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_regular_patrols_02 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_3_value + } + } + parameters = { + } + character_modifier = { + character_travel_safety = 2 + domicile_monthly_gold_mult = @east_asian_manor_monthly_gold_mult_3 + } + province_modifier = { + tax_mult = 0.02 + monthly_county_control_growth_add = 0.2 + } + ai_value = { + value = 8 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_camp_perimiter.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_regular_patrols_04 = { + construction_time = @east_asian_estate_upgrade_construction_time_4 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_regular_patrols_03 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_4_value + } + } + parameters = { + } + character_modifier = { + character_travel_safety = 2 + domicile_monthly_gold_mult = @east_asian_manor_monthly_gold_mult_3 + } + province_modifier = { + tax_mult = 0.02 + monthly_county_control_growth_add = 0.2 + } + ai_value = { + value = 7 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_camp_perimiter.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_crossbow_storage_01 = { + construction_time = @east_asian_estate_upgrade_construction_time_1 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_watchtower_01 + + can_construct = { + custom_tooltip = { + text = celestial_military_appointment_allowed_desc + vassal_contract_has_flag = celestial_military_appointment + } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_1_value + } + } + parameters = { + } + character_modifier = { + monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_1 + archers_maintenance_mult = -0.025 + } + province_modifier = { + stationed_archers_damage_mult = 0.05 + stationed_archers_toughness_mult = 0.05 + defender_holding_advantage = 2 + } + ai_value = { + value = 10 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_crossbow_storage.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_crossbow_storage_02 = { + construction_time = @east_asian_estate_upgrade_construction_time_2 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_crossbow_storage_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_2_value + } + } + parameters = { + } + character_modifier = { + monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_1 + archers_maintenance_mult = -0.025 + } + province_modifier = { + stationed_archers_damage_mult = 0.05 + stationed_archers_toughness_mult = 0.05 + defender_holding_advantage = 2 + } + ai_value = { + value = 9 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_crossbow_storage.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_crossbow_storage_03 = { + construction_time = @east_asian_estate_upgrade_construction_time_3 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_crossbow_storage_02 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_3_value + } + } + parameters = { + } + character_modifier = { + monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_1 + archers_maintenance_mult = -0.025 + } + province_modifier = { + stationed_archers_damage_mult = 0.05 + stationed_archers_toughness_mult = 0.05 + defender_holding_advantage = 2 + } + ai_value = { + value = 8 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_crossbow_storage.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_crossbow_storage_04 = { + construction_time = @east_asian_estate_upgrade_construction_time_4 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_crossbow_storage_03 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_4_value + } + } + parameters = { + } + character_modifier = { + monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_1 + archers_maintenance_mult = -0.025 + men_at_arms_cap = 1 + } + province_modifier = { + stationed_archers_damage_mult = 0.05 + stationed_archers_toughness_mult = 0.05 + defender_holding_advantage = 2 + } + ai_value = { + value = 7 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_crossbow_storage.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_aviary_01 = { + construction_time = @east_asian_estate_upgrade_construction_time_1 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_garden_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_1_value + } + } + parameters = { + } + character_modifier = { + owned_political_scheme_success_chance_add = 3 + domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2 + character_travel_speed_mult = @east_asian_manor_character_travel_speed_mult + trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_2 + } + province_modifier = { + } + ai_value = { + value = 10 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_falcon_yurt.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_aviary_02 = { + construction_time = @east_asian_estate_upgrade_construction_time_2 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_aviary_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_2_value + } + } + parameters = { + } + character_modifier = { + owned_political_scheme_success_chance_add = 3 + domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2 + character_travel_speed_mult = @east_asian_manor_character_travel_speed_mult + trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_2 + } + province_modifier = { + } + ai_value = { + value = 9 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_falcon_yurt.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_aviary_03 = { + construction_time = @east_asian_estate_upgrade_construction_time_3 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_aviary_02 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_3_value + } + } + parameters = { + } + character_modifier = { + owned_political_scheme_success_chance_add = 3 + domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2 + character_travel_speed_mult = @east_asian_manor_character_travel_speed_mult + trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_2 + } + province_modifier = { + } + ai_value = { + value = 8 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_falcon_yurt.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_aviary_04 = { + construction_time = @east_asian_estate_upgrade_construction_time_4 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_aviary_03 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_4_value + } + } + parameters = { + } + character_modifier = { + owned_political_scheme_success_chance_add = 3 + domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2 + character_travel_speed_mult = @east_asian_manor_character_travel_speed_mult + trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_2 + } + province_modifier = { + } + ai_value = { + value = 7 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_falcon_yurt.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_four_gentlemen_01 = { + construction_time = @east_asian_estate_upgrade_construction_time_1 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_garden_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_1_value + } + } + parameters = { + } + character_modifier = { + monthly_merit = @east_asian_manor_monthly_merit_3 + domicile_monthly_piety_add = 0.2 + } + province_modifier = { + } + ai_value = { + value = 10 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_four_gentlemen.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_four_gentlemen_02 = { + construction_time = @east_asian_estate_upgrade_construction_time_2 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_four_gentlemen_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_2_value + } + } + parameters = { + } + character_modifier = { + monthly_merit = @east_asian_manor_monthly_merit_3 + domicile_monthly_piety_add = 0.2 + } + province_modifier = { + } + ai_value = { + value = 9 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_four_gentlemen.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_four_gentlemen_03 = { + construction_time = @east_asian_estate_upgrade_construction_time_3 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_four_gentlemen_02 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_3_value + } + } + parameters = { + } + character_modifier = { + monthly_merit = @east_asian_manor_monthly_merit_3 + domicile_monthly_piety_add = 0.2 + } + province_modifier = { + } + ai_value = { + value = 8 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_four_gentlemen.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_four_gentlemen_04 = { + construction_time = @east_asian_estate_upgrade_construction_time_4 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_four_gentlemen_03 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_4_value + } + } + parameters = { + } + character_modifier = { + monthly_merit = @east_asian_manor_monthly_merit_3 + domicile_monthly_piety_add = 0.2 + } + province_modifier = { + } + ai_value = { + value = 7 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_four_gentlemen.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_scholars_rocks_01 = { + construction_time = @east_asian_estate_upgrade_construction_time_1 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_garden_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_1_value + } + } + parameters = { + } + character_modifier = { + confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_2 + monthly_lifestyle_xp_gain_mult = 0.01 + monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1 + } + province_modifier = { + } + ai_value = { + value = 10 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_rock_garden.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_scholars_rocks_02 = { + construction_time = @east_asian_estate_upgrade_construction_time_2 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_scholars_rocks_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_2_value + } + } + parameters = { + } + character_modifier = { + confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_2 + monthly_lifestyle_xp_gain_mult = 0.01 + monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1 + } + province_modifier = { + } + ai_value = { + value = 9 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_rock_garden.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_scholars_rocks_03 = { + construction_time = @east_asian_estate_upgrade_construction_time_3 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_scholars_rocks_02 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_3_value + } + } + parameters = { + } + character_modifier = { + confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_2 + monthly_lifestyle_xp_gain_mult = 0.01 + monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1 + } + province_modifier = { + } + ai_value = { + value = 8 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_rock_garden.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_scholars_rocks_04 = { + construction_time = @east_asian_estate_upgrade_construction_time_4 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_scholars_rocks_03 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_4_value + } + } + parameters = { + } + character_modifier = { + confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_2 + monthly_lifestyle_xp_gain_mult = 0.01 + monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1 + } + province_modifier = { + } + ai_value = { + value = 7 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_rock_garden.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_lotus_pond_01 = { + construction_time = @east_asian_estate_upgrade_construction_time_1 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_garden_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_1_value + } + } + parameters = { + } + character_modifier = { + domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2 + trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_3 + mentoring_scheme_phase_duration_add = -10 + } + province_modifier = { + wetlands_construction_gold_cost = @east_asian_manor_build_gold_cost_3 + wetlands_development_growth_factor = @east_asian_manor_development_growth_factor_3 + wetlands_tax_mult = 0.04 + } + ai_value = { + value = 10 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/building_types/icon_structure_cathedral_buddhist.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_lotus_pond_02 = { + construction_time = @east_asian_estate_upgrade_construction_time_2 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_lotus_pond_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_2_value + } + } + parameters = { + } + character_modifier = { + domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2 + trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_3 + mentoring_scheme_phase_duration_add = -10 + } + province_modifier = { + wetlands_construction_gold_cost = @east_asian_manor_build_gold_cost_3 + wetlands_development_growth_factor = @east_asian_manor_development_growth_factor_3 + wetlands_tax_mult = 0.04 + } + ai_value = { + value = 9 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/building_types/icon_structure_cathedral_buddhist.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_lotus_pond_03 = { + construction_time = @east_asian_estate_upgrade_construction_time_3 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_lotus_pond_02 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_3_value + } + } + parameters = { + } + character_modifier = { + domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2 + trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_3 + mentoring_scheme_phase_duration_add = -10 + } + province_modifier = { + wetlands_construction_gold_cost = @east_asian_manor_build_gold_cost_3 + wetlands_development_growth_factor = @east_asian_manor_development_growth_factor_3 + wetlands_tax_mult = 0.04 + } + ai_value = { + value = 8 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/building_types/icon_structure_cathedral_buddhist.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_lotus_pond_04 = { + construction_time = @east_asian_estate_upgrade_construction_time_4 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_lotus_pond_03 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_4_value + } + } + parameters = { + } + character_modifier = { + domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2 + trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_3 + mentoring_scheme_phase_duration_add = -10 + } + province_modifier = { + wetlands_construction_gold_cost = @east_asian_manor_build_gold_cost_3 + wetlands_development_growth_factor = @east_asian_manor_development_growth_factor_3 + wetlands_tax_mult = 0.04 + } + ai_value = { + value = 7 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/building_types/icon_structure_cathedral_buddhist.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_fruit_trees_01 = { + construction_time = @east_asian_estate_upgrade_construction_time_1 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_garden_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_1_value + } + } + parameters = { + } + character_modifier = { + domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_1 + } + province_modifier = { + development_growth_factor = @east_asian_manor_development_growth_factor_1 + } + ai_value = { + value = 10 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_reserve_provisions.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_fruit_trees_02 = { + construction_time = @east_asian_estate_upgrade_construction_time_2 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_fruit_trees_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_2_value + } + } + parameters = { + } + character_modifier = { + domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_1 + } + province_modifier = { + development_growth_factor = @east_asian_manor_development_growth_factor_1 + } + ai_value = { + value = 9 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_reserve_provisions.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_fruit_trees_03 = { + construction_time = @east_asian_estate_upgrade_construction_time_3 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_fruit_trees_02 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_3_value + } + } + parameters = { + } + character_modifier = { + domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_1 + } + province_modifier = { + development_growth_factor = @east_asian_manor_development_growth_factor_1 + } + ai_value = { + value = 8 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_reserve_provisions.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_fruit_trees_04 = { + construction_time = @east_asian_estate_upgrade_construction_time_4 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_fruit_trees_03 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_4_value + } + } + parameters = { + } + character_modifier = { + domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_1 + } + province_modifier = { + development_growth_factor = @east_asian_manor_development_growth_factor_1 + } + ai_value = { + value = 7 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_reserve_provisions.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_foaling_pens_01 = { + construction_time = @east_asian_estate_upgrade_construction_time_1 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_stable_01 + + can_construct = { + trigger_if = { + limit = { + this != top_liege + } + custom_tooltip = { + text = is_a_military_governor_county_or_above_desc + highest_held_title_tier >= tier_county + vassal_contract_has_flag = celestial_military_appointment + } + } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_1_value + } + } + parameters = { + } + character_modifier = { + men_at_arms_cap = 1 + domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_1 + } + province_modifier = { + development_growth = @east_asian_manor_development_growth_1 + } + ai_value = { + value = 10 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_stud_farm.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_foaling_pens_02 = { + construction_time = @east_asian_estate_upgrade_construction_time_2 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_foaling_pens_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_2_value + } + } + parameters = { + } + character_modifier = { + domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_1 + } + province_modifier = { + development_growth = @east_asian_manor_development_growth_1 + } + ai_value = { + value = 9 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_stud_farm.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_foaling_pens_03 = { + construction_time = @east_asian_estate_upgrade_construction_time_3 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_foaling_pens_02 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_3_value + } + } + parameters = { + } + character_modifier = { + domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_1 + } + province_modifier = { + development_growth = @east_asian_manor_development_growth_1 + } + ai_value = { + value = 8 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_stud_farm.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_foaling_pens_04 = { + construction_time = @east_asian_estate_upgrade_construction_time_4 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_foaling_pens_03 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_4_value + } + } + parameters = { + } + character_modifier = { + men_at_arms_cap = 1 + domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_1 + } + province_modifier = { + development_growth = @east_asian_manor_development_growth_1 + } + ai_value = { + value = 7 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_stud_farm.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_riding_arena_01 = { + construction_time = @east_asian_estate_upgrade_construction_time_1 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_stable_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_1_value + } + } + parameters = { + } + character_modifier = { + domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2 + domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2 + trait_track_travel_xp_gain_mult = @east_asian_manor_trait_track_travel_xp_gain_mult_3 + character_travel_speed_mult = @east_asian_manor_character_travel_speed_mult + } + province_modifier = { + stationed_maa_damage_mult = 0.04 + } + ai_value = { + value = 10 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_mass_warfare_yurt.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_riding_arena_02 = { + construction_time = @east_asian_estate_upgrade_construction_time_2 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_riding_arena_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_2_value + } + } + parameters = { + } + character_modifier = { + domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2 + domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2 + trait_track_travel_xp_gain_mult = @east_asian_manor_trait_track_travel_xp_gain_mult_3 + character_travel_speed_mult = @east_asian_manor_character_travel_speed_mult + } + province_modifier = { + stationed_maa_damage_mult = 0.04 + } + ai_value = { + value = 9 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_mass_warfare_yurt.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_riding_arena_03 = { + construction_time = @east_asian_estate_upgrade_construction_time_3 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_riding_arena_02 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_3_value + } + } + parameters = { + } + character_modifier = { + domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2 + domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2 + trait_track_travel_xp_gain_mult = @east_asian_manor_trait_track_travel_xp_gain_mult_3 + character_travel_speed_mult = @east_asian_manor_character_travel_speed_mult + } + province_modifier = { + stationed_maa_damage_mult = 0.04 + } + ai_value = { + value = 8 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_mass_warfare_yurt.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_riding_arena_04 = { + construction_time = @east_asian_estate_upgrade_construction_time_4 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_riding_arena_03 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_4_value + } + } + parameters = { + } + character_modifier = { + domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2 + domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2 + trait_track_travel_xp_gain_mult = @east_asian_manor_trait_track_travel_xp_gain_mult_3 + character_travel_speed_mult = @east_asian_manor_character_travel_speed_mult + } + province_modifier = { + stationed_maa_damage_mult = 0.04 + } + ai_value = { + value = 7 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_mass_warfare_yurt.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_farriers_office_01 = { + construction_time = @east_asian_estate_upgrade_construction_time_1 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_stable_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_1_value + } + } + parameters = { + } + character_modifier = { + monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1 + domicile_monthly_gold_mult = @east_asian_manor_monthly_gold_mult_2 + maa_pursuit_mult = 0.05 + } + province_modifier = { + } + ai_value = { + value = 10 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_farrier.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_farriers_office_02 = { + construction_time = @east_asian_estate_upgrade_construction_time_2 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_farriers_office_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_2_value + } + } + parameters = { + } + character_modifier = { + monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1 + domicile_monthly_gold_mult = @east_asian_manor_monthly_gold_mult_2 + maa_pursuit_mult = 0.05 + } + province_modifier = { + } + ai_value = { + value = 9 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_farrier.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_farriers_office_03 = { + construction_time = @east_asian_estate_upgrade_construction_time_3 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_farriers_office_02 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_3_value + } + } + parameters = { + } + character_modifier = { + monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1 + domicile_monthly_gold_mult = @east_asian_manor_monthly_gold_mult_2 + maa_pursuit_mult = 0.05 + } + province_modifier = { + } + ai_value = { + value = 8 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_farrier.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_farriers_office_04 = { + construction_time = @east_asian_estate_upgrade_construction_time_4 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_farriers_office_03 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_4_value + } + } + parameters = { + } + character_modifier = { + monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1 + domicile_monthly_gold_mult = @east_asian_manor_monthly_gold_mult_2 + maa_pursuit_mult = 0.05 + } + province_modifier = { + } + ai_value = { + value = 7 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_farrier.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_bloodline_records_office_01 = { + construction_time = @east_asian_estate_upgrade_construction_time_1 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_stable_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_1_value + } + } + parameters = { + } + character_modifier = { + monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_1 + domicile_monthly_prestige_mult = 0.05 + domicile_monthly_influence_mult = 0.05 + } + province_modifier = { + stationed_heavy_cavalry_damage_mult = 0.04 + stationed_heavy_cavalry_toughness_mult = 0.04 + } + ai_value = { + value = 10 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_lifestyle_xp_yurt.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_bloodline_records_office_02 = { + construction_time = @east_asian_estate_upgrade_construction_time_2 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_bloodline_records_office_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_2_value + } + } + parameters = { + } + character_modifier = { + monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_1 + domicile_monthly_prestige_mult = 0.05 + domicile_monthly_influence_mult = 0.05 + } + province_modifier = { + stationed_heavy_cavalry_damage_mult = 0.04 + stationed_heavy_cavalry_toughness_mult = 0.04 + } + ai_value = { + value = 9 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_lifestyle_xp_yurt.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_bloodline_records_office_03 = { + construction_time = @east_asian_estate_upgrade_construction_time_3 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_bloodline_records_office_02 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_3_value + } + } + parameters = { + } + character_modifier = { + monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_1 + domicile_monthly_prestige_mult = 0.05 + domicile_monthly_influence_mult = 0.05 + } + province_modifier = { + stationed_heavy_cavalry_damage_mult = 0.04 + stationed_heavy_cavalry_toughness_mult = 0.04 + } + ai_value = { + value = 8 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_lifestyle_xp_yurt.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_bloodline_records_office_04 = { + construction_time = @east_asian_estate_upgrade_construction_time_4 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_bloodline_records_office_03 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_4_value + } + } + parameters = { + } + character_modifier = { + monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_1 + domicile_monthly_prestige_mult = 0.05 + domicile_monthly_influence_mult = 0.05 + } + province_modifier = { + stationed_heavy_cavalry_damage_mult = 0.04 + stationed_heavy_cavalry_toughness_mult = 0.04 + } + ai_value = { + value = 7 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_lifestyle_xp_yurt.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_fodder_reserves_01 = { + construction_time = @east_asian_estate_upgrade_construction_time_1 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_stable_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_1_value + } + } + parameters = { + } + character_modifier = { + monthly_merit = @east_asian_manor_monthly_merit_1 + heavy_cavalry_maintenance_mult = -0.025 + heavy_cavalry_recruitment_cost_mult = @east_asian_manor_maa_recruitment_cost_mult_1 + light_cavalry_recruitment_cost_mult = @east_asian_manor_maa_recruitment_cost_mult_1 + } + province_modifier = { + supply_limit = 500 + levy_size = 0.1 + } + ai_value = { + value = 10 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_fertility.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_fodder_reserves_02 = { + construction_time = @east_asian_estate_upgrade_construction_time_2 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_fodder_reserves_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_2_value + } + } + parameters = { + } + character_modifier = { + monthly_merit = @east_asian_manor_monthly_merit_1 + heavy_cavalry_maintenance_mult = -0.025 + heavy_cavalry_recruitment_cost_mult = @east_asian_manor_maa_recruitment_cost_mult_1 + light_cavalry_recruitment_cost_mult = @east_asian_manor_maa_recruitment_cost_mult_1 + } + province_modifier = { + supply_limit = 500 + levy_size = 0.1 + } + ai_value = { + value = 9 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_fertility.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_fodder_reserves_03 = { + construction_time = @east_asian_estate_upgrade_construction_time_3 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_fodder_reserves_02 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_3_value + } + } + parameters = { + } + character_modifier = { + monthly_merit = @east_asian_manor_monthly_merit_1 + heavy_cavalry_maintenance_mult = -0.025 + heavy_cavalry_recruitment_cost_mult = @east_asian_manor_maa_recruitment_cost_mult_1 + light_cavalry_recruitment_cost_mult = @east_asian_manor_maa_recruitment_cost_mult_1 + } + province_modifier = { + supply_limit = 500 + levy_size = 0.1 + } + ai_value = { + value = 8 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_fertility.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_fodder_reserves_04 = { + construction_time = @east_asian_estate_upgrade_construction_time_4 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_fodder_reserves_03 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_4_value + } + } + parameters = { + } + character_modifier = { + monthly_merit = @east_asian_manor_monthly_merit_1 + heavy_cavalry_maintenance_mult = -0.025 + heavy_cavalry_recruitment_cost_mult = @east_asian_manor_maa_recruitment_cost_mult_1 + light_cavalry_recruitment_cost_mult = @east_asian_manor_maa_recruitment_cost_mult_1 + } + province_modifier = { + supply_limit = 500 + levy_size = 0.1 + } + ai_value = { + value = 7 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_fertility.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_paper_mill_01 = { + construction_time = @east_asian_estate_upgrade_construction_time_1 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_workshop_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_1_value + } + } + parameters = { + } + character_modifier = { + monthly_merit_mult = @east_asian_manor_monthly_merit_mult_2 + domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_3 + } + province_modifier = { + development_growth_factor = @east_asian_manor_development_growth_factor_1 + } + ai_value = { + value = 10 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_paper_shelf.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_paper_mill_02 = { + construction_time = @east_asian_estate_upgrade_construction_time_2 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_paper_mill_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_2_value + } + } + parameters = { + } + character_modifier = { + monthly_merit_mult = @east_asian_manor_monthly_merit_mult_2 + domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_3 + } + province_modifier = { + development_growth_factor = @east_asian_manor_development_growth_factor_1 + } + ai_value = { + value = 9 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_paper_shelf.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_paper_mill_03 = { + construction_time = @east_asian_estate_upgrade_construction_time_3 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_paper_mill_02 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_3_value + } + } + parameters = { + } + character_modifier = { + monthly_merit_mult = @east_asian_manor_monthly_merit_mult_2 + domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_3 + } + province_modifier = { + development_growth_factor = @east_asian_manor_development_growth_factor_1 + } + ai_value = { + value = 8 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_paper_shelf.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_paper_mill_04 = { + construction_time = @east_asian_estate_upgrade_construction_time_4 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_paper_mill_03 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_4_value + } + } + parameters = { + } + character_modifier = { + monthly_merit_mult = @east_asian_manor_monthly_merit_mult_2 + domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_3 + } + province_modifier = { + development_growth_factor = @east_asian_manor_development_growth_factor_1 + } + ai_value = { + value = 7 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_paper_shelf.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_ink_brush_makers_01 = { + construction_time = @east_asian_estate_upgrade_construction_time_1 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_workshop_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_1_value + } + } + parameters = { + } + character_modifier = { + domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_1 + confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_1 + trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_1 + study_confucian_classics_scheme_phase_duration_add = @east_asian_manor_study_confucian_classics_scheme_phase_duration_add_2 + } + province_modifier = { + } + ai_value = { + value = 10 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_ink_brush_makers_02 = { + construction_time = @east_asian_estate_upgrade_construction_time_2 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_ink_brush_makers_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_2_value + } + } + parameters = { + } + character_modifier = { + domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_1 + confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_1 + trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_1 + study_confucian_classics_scheme_phase_duration_add = @east_asian_manor_study_confucian_classics_scheme_phase_duration_add_2 + } + province_modifier = { + } + ai_value = { + value = 9 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_ink_brush_makers_03 = { + construction_time = @east_asian_estate_upgrade_construction_time_3 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_ink_brush_makers_02 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_3_value + } + } + parameters = { + } + character_modifier = { + domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_1 + confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_1 + trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_1 + study_confucian_classics_scheme_phase_duration_add = @east_asian_manor_study_confucian_classics_scheme_phase_duration_add_2 + } + province_modifier = { + } + ai_value = { + value = 8 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_ink_brush_makers_04 = { + construction_time = @east_asian_estate_upgrade_construction_time_4 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_ink_brush_makers_03 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_4_value + } + } + parameters = { + } + character_modifier = { + domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_1 + confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_1 + trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_1 + study_confucian_classics_scheme_phase_duration_add = @east_asian_manor_study_confucian_classics_scheme_phase_duration_add_2 + } + province_modifier = { + } + ai_value = { + value = 7 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_ceramics_kiln_01 = { + construction_time = @east_asian_estate_upgrade_construction_time_1 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_workshop_01 + + can_construct = { + trigger_if = { + limit = { + this != top_liege + } + is_governor = yes + } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_1_value + } + } + parameters = { + } + character_modifier = { + monthly_merit_per_liege_tax = @east_asian_manor_monthly_merit_per_liege_tax_1 + domicile_monthly_gold_mult = @east_asian_manor_monthly_gold_mult_2 + } + province_modifier = { + tax_mult = 0.02 + } + ai_value = { + value = 10 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/building_types/icon_structure_plain_of_jars.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_ceramics_kiln_02 = { + construction_time = @east_asian_estate_upgrade_construction_time_2 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_ceramics_kiln_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_2_value + } + } + parameters = { + } + character_modifier = { + monthly_merit_per_liege_tax = @east_asian_manor_monthly_merit_per_liege_tax_1 + domicile_monthly_gold_mult = @east_asian_manor_monthly_gold_mult_2 + } + province_modifier = { + tax_mult = 0.02 + } + ai_value = { + value = 9 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/building_types/icon_structure_plain_of_jars.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_ceramics_kiln_03 = { + construction_time = @east_asian_estate_upgrade_construction_time_3 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_ceramics_kiln_02 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_3_value + } + } + parameters = { + } + character_modifier = { + monthly_merit_per_liege_tax = @east_asian_manor_monthly_merit_per_liege_tax_1 + domicile_monthly_gold_mult = @east_asian_manor_monthly_gold_mult_2 + } + province_modifier = { + tax_mult = 0.02 + } + ai_value = { + value = 8 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/building_types/icon_structure_plain_of_jars.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_ceramics_kiln_04 = { + construction_time = @east_asian_estate_upgrade_construction_time_4 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_ceramics_kiln_03 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_4_value + } + } + parameters = { + } + character_modifier = { + monthly_merit_per_liege_tax = @east_asian_manor_monthly_merit_per_liege_tax_1 + domicile_monthly_gold_mult = @east_asian_manor_monthly_gold_mult_2 + } + province_modifier = { + tax_mult = 0.02 + } + ai_value = { + value = 7 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/building_types/icon_structure_plain_of_jars.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_lacquer_studio_01 = { + construction_time = @east_asian_estate_upgrade_construction_time_1 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_workshop_01 + + can_construct = { + culture ?= { has_innovation = innovation_lacquered_armor } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_1_value + } + } + parameters = { + } + character_modifier = { + monthly_merit = @east_asian_manor_monthly_merit_1 + domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2 + domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2 + } + province_modifier = { + stationed_maa_toughness_mult = 0.05 + } + ai_value = { + value = 10 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_lacquerer.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_lacquer_studio_02 = { + construction_time = @east_asian_estate_upgrade_construction_time_2 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_lacquer_studio_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_2_value + } + } + parameters = { + } + character_modifier = { + monthly_merit = @east_asian_manor_monthly_merit_1 + domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2 + domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2 + } + province_modifier = { + stationed_maa_toughness_mult = 0.05 + } + ai_value = { + value = 9 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_lacquerer.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_lacquer_studio_03 = { + construction_time = @east_asian_estate_upgrade_construction_time_3 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_lacquer_studio_02 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_3_value + } + } + parameters = { + } + character_modifier = { + monthly_merit = @east_asian_manor_monthly_merit_1 + domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2 + domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2 + } + province_modifier = { + stationed_maa_toughness_mult = 0.05 + } + ai_value = { + value = 8 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_lacquerer.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_lacquer_studio_04 = { + construction_time = @east_asian_estate_upgrade_construction_time_4 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_lacquer_studio_03 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_4_value + } + } + parameters = { + } + character_modifier = { + monthly_merit = @east_asian_manor_monthly_merit_1 + domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2 + domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2 + } + province_modifier = { + stationed_maa_toughness_mult = 0.05 + } + ai_value = { + value = 7 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_lacquerer.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_leatherworks_01 = { + construction_time = @east_asian_estate_upgrade_construction_time_1 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_workshop_01 + + can_construct = { + custom_tooltip = { + text = celestial_military_appointment_allowed_desc + vassal_contract_has_flag = celestial_military_appointment + } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_1_value + } + } + parameters = { + } + character_modifier = { + monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_1 + skirmishers_maintenance_mult = -0.025 + heavy_infantry_maintenance_mult = -0.025 + } + province_modifier = { + stationed_skirmishers_damage_mult = 0.05 + stationed_heavy_infantry_damage_mult = 0.05 + stationed_skirmishers_toughness_mult = 0.05 + stationed_heavy_infantry_toughness_mult = 0.05 + } + ai_value = { + value = 10 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_leatherworks_02 = { + construction_time = @east_asian_estate_upgrade_construction_time_2 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_leatherworks_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_2_value + } + } + parameters = { + } + character_modifier = { + monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_1 + skirmishers_maintenance_mult = -0.025 + heavy_infantry_maintenance_mult = -0.025 + } + province_modifier = { + stationed_skirmishers_damage_mult = 0.05 + stationed_heavy_infantry_damage_mult = 0.05 + stationed_skirmishers_toughness_mult = 0.05 + stationed_heavy_infantry_toughness_mult = 0.05 + } + ai_value = { + value = 9 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_leatherworks_03 = { + construction_time = @east_asian_estate_upgrade_construction_time_3 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_leatherworks_02 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_3_value + } + } + parameters = { + } + character_modifier = { + monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_1 + skirmishers_maintenance_mult = -0.025 + heavy_infantry_maintenance_mult = -0.025 + } + province_modifier = { + stationed_skirmishers_damage_mult = 0.05 + stationed_heavy_infantry_damage_mult = 0.05 + stationed_skirmishers_toughness_mult = 0.05 + stationed_heavy_infantry_toughness_mult = 0.05 + } + ai_value = { + value = 8 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_leatherworks_04 = { + construction_time = @east_asian_estate_upgrade_construction_time_4 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_leatherworks_03 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_4_value + } + } + parameters = { + } + character_modifier = { + monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_1 + skirmishers_maintenance_mult = -0.025 + heavy_infantry_maintenance_mult = -0.025 + } + province_modifier = { + stationed_skirmishers_damage_mult = 0.05 + stationed_heavy_infantry_damage_mult = 0.05 + stationed_skirmishers_toughness_mult = 0.05 + stationed_heavy_infantry_toughness_mult = 0.05 + } + ai_value = { + value = 7 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_ever_normal_granaries_01 = { + construction_time = @east_asian_estate_upgrade_construction_time_1 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_storage_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_1_value + } + } + parameters = { + } + character_modifier = { + monthly_merit_mult = @east_asian_manor_monthly_merit_mult_2 + } + province_modifier = { + epidemic_resistance = 2 + supply_limit = 750 + county_opinion_add = 2 + } + ai_value = { + value = 10 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_ever_normal_granaries_02 = { + construction_time = @east_asian_estate_upgrade_construction_time_2 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_ever_normal_granaries_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_2_value + } + } + parameters = { + } + character_modifier = { + monthly_merit_mult = @east_asian_manor_monthly_merit_mult_2 + } + province_modifier = { + epidemic_resistance = 2 + supply_limit = 750 + county_opinion_add = 2 + } + ai_value = { + value = 9 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_ever_normal_granaries_03 = { + construction_time = @east_asian_estate_upgrade_construction_time_3 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_ever_normal_granaries_02 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_3_value + } + } + parameters = { + } + character_modifier = { + monthly_merit_mult = @east_asian_manor_monthly_merit_mult_2 + } + province_modifier = { + epidemic_resistance = 2 + supply_limit = 750 + county_opinion_add = 2 + } + ai_value = { + value = 8 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_ever_normal_granaries_04 = { + construction_time = @east_asian_estate_upgrade_construction_time_4 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_ever_normal_granaries_03 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_4_value + } + } + parameters = { + } + character_modifier = { + monthly_merit_mult = @east_asian_manor_monthly_merit_mult_2 + } + province_modifier = { + epidemic_resistance = 2 + supply_limit = 750 + county_opinion_add = 2 + } + ai_value = { + value = 7 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_millhouse_01 = { + construction_time = @east_asian_estate_upgrade_construction_time_1 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_storage_01 + + can_construct = { + trigger_if = { + limit = { + this != top_liege + } + is_governor = yes + } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_1_value + } + } + parameters = { + } + character_modifier = { + monthly_merit_per_liege_tax = @east_asian_manor_monthly_merit_per_liege_tax_1 + } + province_modifier = { + farmlands_development_growth_factor = @east_asian_manor_development_growth_factor_1 + farmlands_tax_mult = 0.02 + plains_development_growth_factor = @east_asian_manor_development_growth_factor_1 + plains_tax_mult = 0.02 + } + ai_value = { + value = 10 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_millhouse.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_millhouse_02 = { + construction_time = @east_asian_estate_upgrade_construction_time_2 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_millhouse_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_2_value + } + } + parameters = { + } + character_modifier = { + monthly_merit_per_liege_tax = @east_asian_manor_monthly_merit_per_liege_tax_1 + } + province_modifier = { + farmlands_development_growth_factor = @east_asian_manor_development_growth_factor_1 + farmlands_tax_mult = 0.02 + plains_development_growth_factor = @east_asian_manor_development_growth_factor_1 + plains_tax_mult = 0.02 + } + ai_value = { + value = 9 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_millhouse.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_millhouse_03 = { + construction_time = @east_asian_estate_upgrade_construction_time_3 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_millhouse_02 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_3_value + } + } + parameters = { + } + character_modifier = { + monthly_merit_per_liege_tax = @east_asian_manor_monthly_merit_per_liege_tax_1 + } + province_modifier = { + farmlands_development_growth_factor = @east_asian_manor_development_growth_factor_1 + farmlands_tax_mult = 0.02 + plains_development_growth_factor = @east_asian_manor_development_growth_factor_1 + plains_tax_mult = 0.02 + } + ai_value = { + value = 8 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_millhouse.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_millhouse_04 = { + construction_time = @east_asian_estate_upgrade_construction_time_4 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_millhouse_03 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_4_value + } + } + parameters = { + } + character_modifier = { + monthly_merit_per_liege_tax = @east_asian_manor_monthly_merit_per_liege_tax_1 + } + province_modifier = { + farmlands_development_growth_factor = @east_asian_manor_development_growth_factor_1 + farmlands_tax_mult = 0.02 + plains_development_growth_factor = @east_asian_manor_development_growth_factor_1 + plains_tax_mult = 0.02 + } + ai_value = { + value = 7 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_millhouse.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_ledger_office_01 = { + construction_time = @east_asian_estate_upgrade_construction_time_1 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_storage_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_1_value + } + } + parameters = { + } + character_modifier = { + monthly_merit = @east_asian_manor_monthly_merit_2 + domicile_monthly_gold_mult = @east_asian_manor_monthly_gold_mult_2 + } + province_modifier = { + build_gold_cost = @east_asian_manor_domicile_build_gold_cost_minor + } + ai_value = { + value = 10 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/activity_phases/imperial_examination_phase_preparation.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_ledger_office_02 = { + construction_time = @east_asian_estate_upgrade_construction_time_2 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_ledger_office_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_2_value + } + } + parameters = { + } + character_modifier = { + monthly_merit = @east_asian_manor_monthly_merit_2 + domicile_monthly_gold_mult = @east_asian_manor_monthly_gold_mult_2 + } + province_modifier = { + build_gold_cost = @east_asian_manor_domicile_build_gold_cost_minor + } + ai_value = { + value = 9 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/activity_phases/imperial_examination_phase_preparation.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_ledger_office_03 = { + construction_time = @east_asian_estate_upgrade_construction_time_3 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_ledger_office_02 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_3_value + } + } + parameters = { + } + character_modifier = { + monthly_merit = @east_asian_manor_monthly_merit_2 + domicile_monthly_gold_mult = @east_asian_manor_monthly_gold_mult_2 + } + province_modifier = { + build_gold_cost = @east_asian_manor_domicile_build_gold_cost_minor + } + ai_value = { + value = 8 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/activity_phases/imperial_examination_phase_preparation.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_ledger_office_04 = { + construction_time = @east_asian_estate_upgrade_construction_time_4 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_ledger_office_03 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_4_value + } + } + parameters = { + } + character_modifier = { + monthly_merit = @east_asian_manor_monthly_merit_2 + domicile_monthly_gold_mult = @east_asian_manor_monthly_gold_mult_2 + } + province_modifier = { + build_gold_cost = @east_asian_manor_domicile_build_gold_cost_minor + } + ai_value = { + value = 7 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/activity_phases/imperial_examination_phase_preparation.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_drying_loft_01 = { + construction_time = @east_asian_estate_upgrade_construction_time_1 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_storage_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_1_value + } + } + parameters = { + } + character_modifier = { + domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_2 + domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1 + } + province_modifier = { + } + ai_value = { + value = 10 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_drying_lofts.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_drying_loft_02 = { + construction_time = @east_asian_estate_upgrade_construction_time_2 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_drying_loft_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_2_value + } + } + parameters = { + } + character_modifier = { + domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_2 + domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1 + } + province_modifier = { + } + ai_value = { + value = 9 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_drying_lofts.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_drying_loft_03 = { + construction_time = @east_asian_estate_upgrade_construction_time_3 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_drying_loft_02 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_3_value + } + } + parameters = { + } + character_modifier = { + domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_2 + domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1 + } + province_modifier = { + } + ai_value = { + value = 8 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_drying_lofts.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_drying_loft_04 = { + construction_time = @east_asian_estate_upgrade_construction_time_4 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_drying_loft_03 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_4_value + } + } + parameters = { + } + character_modifier = { + domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_2 + domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1 + } + province_modifier = { + } + ai_value = { + value = 7 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_drying_lofts.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_weights_measures_bench_01 = { + construction_time = @east_asian_estate_upgrade_construction_time_1 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_storage_01 + + can_construct = { + trigger_if = { + limit = { + this != top_liege + } + is_governor = yes + } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_1_value + } + } + parameters = { + } + character_modifier = { + monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1 + } + province_modifier = { + development_growth = @east_asian_manor_development_growth_2 + tax_mult = 0.01 + } + ai_value = { + value = 10 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/activity_phases/imperial_examination_phase_examination.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_weights_measures_bench_02 = { + construction_time = @east_asian_estate_upgrade_construction_time_2 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_weights_measures_bench_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_2_value + } + } + parameters = { + } + character_modifier = { + monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1 + } + province_modifier = { + development_growth = @east_asian_manor_development_growth_2 + tax_mult = 0.01 + } + ai_value = { + value = 9 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/activity_phases/imperial_examination_phase_examination.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_weights_measures_bench_03 = { + construction_time = @east_asian_estate_upgrade_construction_time_3 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_weights_measures_bench_02 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_3_value + } + } + parameters = { + } + character_modifier = { + monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1 + } + province_modifier = { + development_growth = @east_asian_manor_development_growth_2 + tax_mult = 0.01 + } + ai_value = { + value = 8 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/activity_phases/imperial_examination_phase_examination.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_weights_measures_bench_04 = { + construction_time = @east_asian_estate_upgrade_construction_time_4 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_weights_measures_bench_03 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_4_value + } + } + parameters = { + } + character_modifier = { + monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1 + } + province_modifier = { + development_growth = @east_asian_manor_development_growth_2 + tax_mult = 0.01 + } + ai_value = { + value = 7 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/activity_phases/imperial_examination_phase_examination.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_seasonal_shelters_01 = { + construction_time = @east_asian_estate_upgrade_construction_time_1 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_grazing_land_01 + + can_construct = { + trigger_if = { + limit = { + this != top_liege + } + is_governor = yes + } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_1_value + } + } + parameters = { + } + character_modifier = { + monthly_merit_per_liege_tax = @east_asian_manor_monthly_merit_per_liege_tax_1 + } + province_modifier = { + development_growth_factor = @east_asian_manor_development_growth_factor_1 + build_gold_cost = @east_asian_manor_build_gold_cost_3 + } + ai_value = { + value = 10 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_lcav_yurt.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_seasonal_shelters_02 = { + construction_time = @east_asian_estate_upgrade_construction_time_2 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_seasonal_shelters_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_2_value + } + } + parameters = { + } + character_modifier = { + monthly_merit_per_liege_tax = @east_asian_manor_monthly_merit_per_liege_tax_1 + } + province_modifier = { + development_growth_factor = @east_asian_manor_development_growth_factor_1 + build_gold_cost = @east_asian_manor_build_gold_cost_3 + } + ai_value = { + value = 9 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_lcav_yurt.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_seasonal_shelters_03 = { + construction_time = @east_asian_estate_upgrade_construction_time_3 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_seasonal_shelters_02 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_3_value + } + } + parameters = { + } + character_modifier = { + monthly_merit_per_liege_tax = @east_asian_manor_monthly_merit_per_liege_tax_1 + } + province_modifier = { + development_growth_factor = @east_asian_manor_development_growth_factor_1 + build_gold_cost = @east_asian_manor_build_gold_cost_3 + } + ai_value = { + value = 8 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_lcav_yurt.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_seasonal_shelters_04 = { + construction_time = @east_asian_estate_upgrade_construction_time_4 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_seasonal_shelters_03 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_4_value + } + } + parameters = { + } + character_modifier = { + monthly_merit_per_liege_tax = @east_asian_manor_monthly_merit_per_liege_tax_1 + } + province_modifier = { + development_growth_factor = @east_asian_manor_development_growth_factor_1 + build_gold_cost = @east_asian_manor_build_gold_cost_3 + } + ai_value = { + value = 7 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_lcav_yurt.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_veterinary_shed_01 = { + construction_time = @east_asian_estate_upgrade_construction_time_1 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_grazing_land_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_1_value + } + } + parameters = { + estate_unlock_adopt_puppy_decision = yes + } + character_modifier = { + domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2 + } + province_modifier = { + epidemic_resistance = 3 + travel_danger = @east_asian_manor_travel_danger_1 + } + ai_value = { + value = 10 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_physician_yurt.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_veterinary_shed_02 = { + construction_time = @east_asian_estate_upgrade_construction_time_2 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_veterinary_shed_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_2_value + } + } + parameters = { + estate_unlock_adopt_puppy_decision = yes + } + character_modifier = { + domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2 + } + province_modifier = { + epidemic_resistance = 3 + travel_danger = @east_asian_manor_travel_danger_1 + } + ai_value = { + value = 9 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_physician_yurt.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_veterinary_shed_03 = { + construction_time = @east_asian_estate_upgrade_construction_time_3 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_veterinary_shed_02 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_3_value + } + } + parameters = { + estate_unlock_adopt_puppy_decision = yes + } + character_modifier = { + domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2 + } + province_modifier = { + epidemic_resistance = 3 + travel_danger = @east_asian_manor_travel_danger_1 + } + ai_value = { + value = 8 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_physician_yurt.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_veterinary_shed_04 = { + construction_time = @east_asian_estate_upgrade_construction_time_4 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_veterinary_shed_03 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_4_value + } + } + parameters = { + estate_unlock_adopt_puppy_decision = yes + } + character_modifier = { + domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2 + } + province_modifier = { + epidemic_resistance = 3 + travel_danger = @east_asian_manor_travel_danger_1 + } + ai_value = { + value = 7 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_physician_yurt.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_watering_ditches_01 = { + construction_time = @east_asian_estate_upgrade_construction_time_1 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_grazing_land_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_1_value + } + } + parameters = { + } + character_modifier = { + monthly_merit = @east_asian_manor_monthly_merit_1 + domicile_monthly_gold_mult = @east_asian_manor_monthly_gold_mult_3 + } + province_modifier = { + tax_mult = 0.03 + } + ai_value = { + value = 10 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_reserve_water.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_watering_ditches_02 = { + construction_time = @east_asian_estate_upgrade_construction_time_2 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_watering_ditches_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_2_value + } + } + parameters = { + } + character_modifier = { + monthly_merit = @east_asian_manor_monthly_merit_1 + domicile_monthly_gold_mult = @east_asian_manor_monthly_gold_mult_3 + } + province_modifier = { + tax_mult = 0.03 + } + ai_value = { + value = 9 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_reserve_water.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_watering_ditches_03 = { + construction_time = @east_asian_estate_upgrade_construction_time_3 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_watering_ditches_02 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_3_value + } + } + parameters = { + } + character_modifier = { + monthly_merit = @east_asian_manor_monthly_merit_1 + domicile_monthly_gold_mult = @east_asian_manor_monthly_gold_mult_3 + } + province_modifier = { + tax_mult = 0.03 + } + ai_value = { + value = 8 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_reserve_water.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_watering_ditches_04 = { + construction_time = @east_asian_estate_upgrade_construction_time_4 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_watering_ditches_03 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_4_value + } + } + parameters = { + } + character_modifier = { + monthly_merit = @east_asian_manor_monthly_merit_1 + domicile_monthly_gold_mult = @east_asian_manor_monthly_gold_mult_3 + } + province_modifier = { + tax_mult = 0.03 + } + ai_value = { + value = 7 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_reserve_water.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_salt_lick_terraces_01 = { + construction_time = @east_asian_estate_upgrade_construction_time_1 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_grazing_land_01 + + can_construct = { + trigger_if = { + limit = { + this != top_liege + } + custom_tooltip = { + text = is_a_military_governor_county_or_above_desc + highest_held_title_tier >= tier_county + vassal_contract_has_flag = celestial_military_appointment + } + } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_1_value + } + } + parameters = { + } + character_modifier = { + domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_2 + monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_1 + light_cavalry_recruitment_cost_mult = @east_asian_manor_maa_recruitment_cost_mult_1 + } + province_modifier = { + stationed_maa_toughness_mult = 0.03 + } + ai_value = { + value = 10 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_salt_lick_terraces.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_salt_lick_terraces_02 = { + construction_time = @east_asian_estate_upgrade_construction_time_2 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_salt_lick_terraces_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_2_value + } + } + parameters = { + } + character_modifier = { + domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_2 + monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_1 + light_cavalry_recruitment_cost_mult = @east_asian_manor_maa_recruitment_cost_mult_1 + } + province_modifier = { + stationed_maa_toughness_mult = 0.03 + } + ai_value = { + value = 9 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_salt_lick_terraces.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_salt_lick_terraces_03 = { + construction_time = @east_asian_estate_upgrade_construction_time_3 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_salt_lick_terraces_02 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_3_value + } + } + parameters = { + } + character_modifier = { + domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_2 + monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_1 + light_cavalry_recruitment_cost_mult = @east_asian_manor_maa_recruitment_cost_mult_1 + } + province_modifier = { + stationed_maa_toughness_mult = 0.03 + } + ai_value = { + value = 8 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_salt_lick_terraces.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_salt_lick_terraces_04 = { + construction_time = @east_asian_estate_upgrade_construction_time_4 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_salt_lick_terraces_03 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_4_value + } + } + parameters = { + } + character_modifier = { + domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_2 + monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_1 + light_cavalry_recruitment_cost_mult = @east_asian_manor_maa_recruitment_cost_mult_1 + } + province_modifier = { + stationed_maa_toughness_mult = 0.03 + } + ai_value = { + value = 7 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_salt_lick_terraces.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_rotation_paddocks_01 = { + construction_time = @east_asian_estate_upgrade_construction_time_1 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_grazing_land_01 + + can_construct = { + trigger_if = { + limit = { + this != top_liege + } + is_governor = yes + } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_1_value + } + } + parameters = { + } + character_modifier = { + trait_track_travel_xp_gain_mult = @east_asian_manor_trait_track_travel_xp_gain_mult_2 + character_travel_speed_mult = @east_asian_manor_character_travel_speed_mult + monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1 + } + province_modifier = { + wetlands_construction_gold_cost = @east_asian_manor_build_gold_cost_3 + wetlands_development_growth_factor = @east_asian_manor_development_growth_factor_3 + wetlands_tax_mult = 0.04 + hills_construction_gold_cost = @east_asian_manor_build_gold_cost_3 + hills_development_growth_factor = @east_asian_manor_development_growth_factor_3 + hills_tax_mult = 0.04 + } + ai_value = { + value = 10 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_herd_capacity_yurt.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_rotation_paddocks_02 = { + construction_time = @east_asian_estate_upgrade_construction_time_2 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_rotation_paddocks_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_2_value + } + } + parameters = { + } + character_modifier = { + trait_track_travel_xp_gain_mult = @east_asian_manor_trait_track_travel_xp_gain_mult_2 + character_travel_speed_mult = @east_asian_manor_character_travel_speed_mult + monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1 + } + province_modifier = { + wetlands_construction_gold_cost = @east_asian_manor_build_gold_cost_3 + wetlands_development_growth_factor = @east_asian_manor_development_growth_factor_3 + wetlands_tax_mult = 0.04 + hills_construction_gold_cost = @east_asian_manor_build_gold_cost_3 + hills_development_growth_factor = @east_asian_manor_development_growth_factor_3 + hills_tax_mult = 0.04 + } + ai_value = { + value = 9 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_herd_capacity_yurt.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_rotation_paddocks_03 = { + construction_time = @east_asian_estate_upgrade_construction_time_3 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_rotation_paddocks_02 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_3_value + } + } + parameters = { + } + character_modifier = { + trait_track_travel_xp_gain_mult = @east_asian_manor_trait_track_travel_xp_gain_mult_2 + character_travel_speed_mult = @east_asian_manor_character_travel_speed_mult + monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1 + } + province_modifier = { + wetlands_construction_gold_cost = @east_asian_manor_build_gold_cost_3 + wetlands_development_growth_factor = @east_asian_manor_development_growth_factor_3 + wetlands_tax_mult = 0.04 + hills_construction_gold_cost = @east_asian_manor_build_gold_cost_3 + hills_development_growth_factor = @east_asian_manor_development_growth_factor_3 + hills_tax_mult = 0.04 + } + ai_value = { + value = 8 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_herd_capacity_yurt.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_rotation_paddocks_04 = { + construction_time = @east_asian_estate_upgrade_construction_time_4 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_rotation_paddocks_03 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_4_value + } + } + parameters = { + } + character_modifier = { + trait_track_travel_xp_gain_mult = @east_asian_manor_trait_track_travel_xp_gain_mult_2 + character_travel_speed_mult = @east_asian_manor_character_travel_speed_mult + monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1 + } + province_modifier = { + wetlands_construction_gold_cost = @east_asian_manor_build_gold_cost_3 + wetlands_development_growth_factor = @east_asian_manor_development_growth_factor_3 + wetlands_tax_mult = 0.04 + hills_construction_gold_cost = @east_asian_manor_build_gold_cost_3 + hills_development_growth_factor = @east_asian_manor_development_growth_factor_3 + hills_tax_mult = 0.04 + } + ai_value = { + value = 7 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_herd_capacity_yurt.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_disciples_hall_01 = { + construction_time = @east_asian_estate_upgrade_construction_time_1 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_gate_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_1_value + } + } + parameters = { + estate_hall_increase_disciple_limit_1 = yes + } + character_modifier = { + monthly_merit_mult = @east_asian_manor_monthly_merit_mult_3 + } + province_modifier = { + } + ai_value = { + value = 10 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_movement_study.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_disciples_hall_02 = { + construction_time = @east_asian_estate_upgrade_construction_time_2 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_disciples_hall_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_2_value + } + } + parameters = { + estate_hall_increase_disciple_limit_1 = yes + } + character_modifier = { + monthly_merit_mult = @east_asian_manor_monthly_merit_mult_3 + } + province_modifier = { + } + ai_value = { + value = 9 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_movement_study.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_disciples_hall_03 = { + construction_time = @east_asian_estate_upgrade_construction_time_3 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_disciples_hall_02 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_3_value + } + } + parameters = { + estate_hall_increase_disciple_limit_2 = yes + } + character_modifier = { + monthly_merit_mult = @east_asian_manor_monthly_merit_mult_3 + } + province_modifier = { + } + ai_value = { + value = 8 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_movement_study.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_disciples_hall_04 = { + construction_time = @east_asian_estate_upgrade_construction_time_4 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_disciples_hall_03 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_4_value + } + } + parameters = { + estate_hall_increase_disciple_limit_2 = yes + } + character_modifier = { + monthly_merit_mult = @east_asian_manor_monthly_merit_mult_3 + } + province_modifier = { + } + ai_value = { + value = 7 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_movement_study.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_donation_box_01 = { + construction_time = @east_asian_estate_upgrade_construction_time_1 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_gate_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_1_value + } + } + parameters = { + } + character_modifier = { + domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_2 + domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2 + } + province_modifier = { + } + ai_value = { + value = 10 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/activity_types/imperial_examination_focus_stewardship_icon.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_donation_box_02 = { + construction_time = @east_asian_estate_upgrade_construction_time_2 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_donation_box_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_2_value + } + } + parameters = { + } + character_modifier = { + domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_2 + domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2 + } + province_modifier = { + } + ai_value = { + value = 9 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/activity_types/imperial_examination_focus_stewardship_icon.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_donation_box_03 = { + construction_time = @east_asian_estate_upgrade_construction_time_3 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_donation_box_02 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_3_value + } + } + parameters = { + } + character_modifier = { + domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_2 + domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2 + } + province_modifier = { + } + ai_value = { + value = 8 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/activity_types/imperial_examination_focus_stewardship_icon.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_donation_box_04 = { + construction_time = @east_asian_estate_upgrade_construction_time_4 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_donation_box_03 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_4_value + } + } + parameters = { + } + character_modifier = { + domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_2 + domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2 + } + province_modifier = { + } + ai_value = { + value = 7 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/activity_types/imperial_examination_focus_stewardship_icon.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_gate_plaques_01 = { + construction_time = @east_asian_estate_upgrade_construction_time_1 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_gate_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_1_value + } + } + parameters = { + } + character_modifier = { + monthly_dynasty_prestige_mult = 0.01 + domicile_build_gold_cost = @east_asian_manor_build_gold_cost_3 + } + province_modifier = { + } + ai_value = { + value = 10 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_bell_drum_tower.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_gate_plaques_02 = { + construction_time = @east_asian_estate_upgrade_construction_time_2 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_gate_plaques_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_2_value + } + } + parameters = { + } + character_modifier = { + monthly_dynasty_prestige_mult = 0.01 + domicile_build_gold_cost = @east_asian_manor_build_gold_cost_3 + } + province_modifier = { + } + ai_value = { + value = 9 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_bell_drum_tower.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_gate_plaques_03 = { + construction_time = @east_asian_estate_upgrade_construction_time_3 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_gate_plaques_02 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_3_value + } + } + parameters = { + } + character_modifier = { + monthly_dynasty_prestige_mult = 0.01 + domicile_build_gold_cost = @east_asian_manor_build_gold_cost_3 + } + province_modifier = { + } + ai_value = { + value = 8 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_bell_drum_tower.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_gate_plaques_04 = { + construction_time = @east_asian_estate_upgrade_construction_time_4 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_gate_plaques_03 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_4_value + } + } + parameters = { + } + character_modifier = { + monthly_dynasty_prestige_mult = 0.01 + domicile_build_gold_cost = @east_asian_manor_build_gold_cost_3 + } + province_modifier = { + } + ai_value = { + value = 7 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_bell_drum_tower.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_pavilion_01 = { + construction_time = @east_asian_estate_upgrade_construction_time_1 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_gate_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_1_value + } + } + parameters = { + } + character_modifier = { + domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2 + monthly_treasury_from_salary_budget_mult = @east_asian_manor_monthly_treasury_from_salary_budget_mult_2 + owned_political_scheme_success_chance_add = 3 + owned_political_scheme_success_chance_growth_add = 0.5 + } + province_modifier = { + } + ai_value = { + value = 10 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_courtyard.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_pavilion_02 = { + construction_time = @east_asian_estate_upgrade_construction_time_2 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_pavilion_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_2_value + } + } + parameters = { + } + character_modifier = { + domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2 + monthly_treasury_from_salary_budget_mult = @east_asian_manor_monthly_treasury_from_salary_budget_mult_2 + owned_political_scheme_success_chance_add = 3 + owned_political_scheme_success_chance_growth_add = 0.5 + } + province_modifier = { + } + ai_value = { + value = 9 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_courtyard.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_pavilion_03 = { + construction_time = @east_asian_estate_upgrade_construction_time_3 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_pavilion_02 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_3_value + } + } + parameters = { + } + character_modifier = { + domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2 + monthly_treasury_from_salary_budget_mult = @east_asian_manor_monthly_treasury_from_salary_budget_mult_2 + owned_political_scheme_success_chance_add = 3 + owned_political_scheme_success_chance_growth_add = 0.5 + } + province_modifier = { + } + ai_value = { + value = 8 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_courtyard.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_pavilion_04 = { + construction_time = @east_asian_estate_upgrade_construction_time_4 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_pavilion_03 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_4_value + } + } + parameters = { + } + character_modifier = { + domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2 + monthly_treasury_from_salary_budget_mult = @east_asian_manor_monthly_treasury_from_salary_budget_mult_2 + owned_political_scheme_success_chance_add = 3 + owned_political_scheme_success_chance_growth_add = 0.5 + } + province_modifier = { + } + ai_value = { + value = 7 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/domicile_building/east_asian_estate_courtyard.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_performance_stage_01 = { + construction_time = @east_asian_estate_upgrade_construction_time_1 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_gate_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_1_value + } + } + parameters = { + } + character_modifier = { + monthly_merit = @east_asian_manor_monthly_merit_3 + trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_3 + confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_2 + } + province_modifier = { + } + ai_value = { + value = 10 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/activity_types/festival_type_religious_icon.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_performance_stage_02 = { + construction_time = @east_asian_estate_upgrade_construction_time_2 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_performance_stage_01 + + can_construct = { + + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_2_value + } + } + parameters = { + } + character_modifier = { + monthly_merit = @east_asian_manor_monthly_merit_3 + trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_3 + confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_2 + } + province_modifier = { + } + ai_value = { + value = 9 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/activity_types/festival_type_religious_icon.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_performance_stage_03 = { + construction_time = @east_asian_estate_upgrade_construction_time_3 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_performance_stage_02 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_3_value + } + } + parameters = { + } + character_modifier = { + monthly_merit = @east_asian_manor_monthly_merit_3 + trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_3 + confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_2 + } + province_modifier = { + } + ai_value = { + value = 8 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/activity_types/festival_type_religious_icon.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} +east_asian_estate_performance_stage_04 = { + construction_time = @east_asian_estate_upgrade_construction_time_4 + allowed_domicile_types = { east_asian_estate } + slot_type = internal + previous_building = east_asian_estate_performance_stage_03 + + can_construct = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + + cost = { + gold = { + value = estate_internal_building_normal_cost_tier_4_value + } + } + parameters = { + } + character_modifier = { + monthly_merit = @east_asian_manor_monthly_merit_3 + trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_3 + confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_2 + } + province_modifier = { + } + ai_value = { + value = 7 + add = estate_building_ai_modifier_value + } + asset = { + icon = "gfx/interface/icons/activity_types/festival_type_religious_icon.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + } +} diff --git a/N3OW/common/domiciles/buildings/00_yurt_buildings.txt b/N3OW/common/domiciles/buildings/00_yurt_buildings.txt new file mode 100644 index 00000000..ae9d80f3 --- /dev/null +++ b/N3OW/common/domiciles/buildings/00_yurt_buildings.txt @@ -0,0 +1,16006 @@ +@yurt_main_construction_time_tier_2 = 180 +@yurt_main_construction_time_tier_3 = 360 +@yurt_main_construction_time_tier_4 = 520 +@yurt_main_construction_time_tier_5 = 600 +@yurt_main_construction_time_tier_6 = 720 + +@yurt_external_construction_time_tier_1 = 90 +@yurt_external_construction_time_tier_2 = 180 +@yurt_external_construction_time_tier_3 = 270 +@yurt_external_construction_time_tier_4 = 300 +@yurt_external_construction_time_tier_5 = 360 +@yurt_external_construction_time_tier_6 = 420 + +@yurt_internal_construction_time_tier_1 = 30 +@yurt_internal_construction_time_tier_2 = 60 +@yurt_internal_construction_time_tier_3 = 90 +@yurt_internal_construction_time_tier_4 = 120 +@yurt_internal_construction_time_tier_5 = 200 +@yurt_internal_construction_time_tier_6 = 320 + + +################## +# YURT BUILDINGS +################## + +# yurt_main_0# - Main Nomad Domicile Building, fort level, domicile slots +# raid_main_yurt_0# - Main Yurt Internal Upgrade, raiding bonuses +# herd_conversion_main_yurt_0# - Main Yurt Internal Upgrade, Horde bonuses +# lifestyle_xp_yurt_0# - Main Yurt Internal Upgrade, lifestyle xp bonuses + +# herd_welfare_yurt_0# - External Nomad Domicile Building, fertility, herd bonuses +# herd_capacity_yurt_0# - Herd Welfare Internal upgrade +# camel_yurt_0# - Herd Welfare Internal upgrade +# goat_yurt_0# - Herd Welfare Internal upgrade +# sheep_yurt_0# - Herd Welfare Internal upgrade + +# character_warfare_yurt_0# - External Nomad Domicile Building, character focused warfare bonuses +# falconry_yurt_0# - Kheshig's Yurt Internal upgrade +# knight_yurt_0# - Kheshig's Yurt Internal upgrade +# commander_yurt_0# - Kheshig's Yurt Internal upgrade +# bodyguard_yurt_0 - Kheshig's Yurt Internal upgrade + + +# mass_warfare_yurt_0# - External Nomad Domicile Building, mass warfare bonuses +# lcav_yurt_0 - Khan's Tümen Yurt Internal upgrade +# foot_archer_yurt_0 - Khan's Tümen Yurt Internal upgrade +# merc_yurt_0 - Khan's Tümen Yurt Internal upgrade +# herd_conversion_yurt_0 - Khan's Tümen Yurt Internal upgrade +# raiding_yurt_0 - Khan's Tümen Yurt Internal upgrade + +# diplomacy_yurt_0# - External Nomad Domicile Building, diplomacy, subject bonuses +# tributary_yurt_0 - Reception Yurt Internal upgrade +# vassal_yurt_0 - Reception Yurt Internal upgrade +# + +# court_yurt_0# - External Nomad Domicile Building, court, courtiers, court positions bonuses +# secret_scheme_yurt_0# +# kurultai_yurt_0# +# feast_yurt_0# +# agent_dread_yurt_0# + +# family_yurt_0# - External Nomad Domicile Building, close family and dynasty bonuses +# renown_gain_yurt_0 +# wet_nurse_yurt_0 +# personal_chamber_yurt_0 +# recreation_chamber_yurt_0 +# marriage_yurt_0 + +# mystical_yurt_0 - External Nomad Domicile Building, Court Astrologer, Court Physician, Piety bonuses +# astrologer_yurt_0 +# physician_yurt_0 +# + +#trade_yurt_0 - External Nomad Domicile Building, Gold, Paiza bonuses +#paiza_yurt_0 +#innovation_yurt_0 +#merchant_yurt_0 + +################## +# MAIN YURT +################## + +yurt_main_01 = { + slot_type = main + construction_time = 1 + internal_slots = 1 + allowed_domicile_types = { yurt } + + cost = { + herd = 0 + } + + character_modifier = { + domicile_external_slots_capacity_add = 2 + domicile_monthly_prestige_add = 1 + domicile_monthly_gold_add = 0.25 + additional_fort_level = 1 + } + + province_modifier = { + defender_holding_advantage = 1 + } + + ai_value = { + value = nomadic_capital_main_building_1 + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_yurt_main.dds" + texture = "gfx/interface/window_domiciles/main_yurt_01.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_01_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt" + } +} + +yurt_main_02 = { + slot_type = main + internal_slots = 1 + construction_time = @yurt_main_construction_time_tier_2 + allowed_domicile_types = { yurt } + previous_building = yurt_main_01 + + cost = { + herd = yurt_main_building_herd_cost_tier_2 + gold = yurt_main_building_gold_cost_tier_2 + prestige = yurt_main_building_prestige_cost_tier_2 + } + + character_modifier = { + domicile_external_slots_capacity_add = 1 + domicile_monthly_prestige_add = 0.5 + herd_capacity_mult = 0.05 + domicile_monthly_gold_add = 0.25 + } + + province_modifier = { + defender_holding_advantage = 1 + } + + ai_value = { + value = nomadic_capital_main_building_2 + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_yurt_main.dds" + texture = "gfx/interface/window_domiciles/main_yurt_01.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_01_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt" + } +} + +yurt_main_03 = { + slot_type = main + internal_slots = 2 + construction_time = @yurt_main_construction_time_tier_3 + allowed_domicile_types = { yurt } + previous_building = yurt_main_02 + + can_construct = { + custom_tooltip = { + text = yurt_main_nomadic_authority_2_3_4_5 + OR = { + has_realm_law = nomadic_authority_2 + has_realm_law = nomadic_authority_3 + has_realm_law = nomadic_authority_4 + has_realm_law = nomadic_authority_5 + } + } + } + + cost = { + herd = yurt_main_building_herd_cost_tier_3 + gold = yurt_main_building_gold_cost_tier_3 + prestige = yurt_main_building_prestige_cost_tier_3 + } + + character_modifier = { + domicile_external_slots_capacity_add = 1 + domicile_monthly_gold_add = 0.25 + domicile_monthly_prestige_add = 0.5 + herd_capacity_mult = 0.05 + additional_fort_level = 1 + vassal_limit_max = 2 + herd_capacity_add = 1000 + } + + province_modifier = { + defender_holding_advantage = 1 + } + + parameters = { + unlocks_lvl_4_external_yurt_upgrades = yes + } + + ai_value = { + value = nomadic_capital_main_building_3 + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_yurt_main.dds" + texture = "gfx/interface/window_domiciles/main_yurt_02.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_02_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt" + } +} + +yurt_main_04 = { + slot_type = main + internal_slots = 3 + construction_time = @yurt_main_construction_time_tier_4 + allowed_domicile_types = { yurt } + previous_building = yurt_main_03 + + can_construct = { + custom_tooltip = { + text = yurt_main_nomadic_authority_3_4_5 + OR = { + has_realm_law = nomadic_authority_3 + has_realm_law = nomadic_authority_4 + has_realm_law = nomadic_authority_5 + } + } + } + + cost = { + herd = yurt_main_building_herd_cost_tier_4 + prestige = yurt_main_building_prestige_cost_tier_4 + gold = yurt_main_building_gold_cost_tier_4 + } + + character_modifier = { + domicile_external_slots_capacity_add = 1 + domicile_monthly_gold_add = 0.25 + domicile_monthly_prestige_add = 0.5 + herd_capacity_mult = 0.05 + additional_fort_level = 1 + vassal_limit_max = 2 + herd_capacity_add = 2000 + } + + province_modifier = { + defender_holding_advantage = 1 + } + + parameters = { + unlocks_lvl_5_external_yurt_upgrades = yes + } + + ai_value = { + value = nomadic_capital_main_building_4 + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_yurt_main.dds" + texture = "gfx/interface/window_domiciles/main_yurt_02.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_02_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt" + } +} + +yurt_main_05 = { + slot_type = main + internal_slots = 4 + construction_time = @yurt_main_construction_time_tier_5 + allowed_domicile_types = { yurt } + + previous_building = yurt_main_04 + + can_construct = { + custom_tooltip = { + text = yurt_main_nomadic_authority_3_4_5 + OR = { + has_realm_law = nomadic_authority_3 + has_realm_law = nomadic_authority_4 + has_realm_law = nomadic_authority_5 + } + } + } + + cost = { + herd = yurt_main_building_herd_cost_tier_5 + prestige = yurt_main_building_prestige_cost_tier_5 + gold = yurt_main_building_gold_cost_tier_5 + } + + character_modifier = { + domicile_external_slots_capacity_add = 1 + domicile_monthly_gold_add = 0.5 + domicile_monthly_prestige_add = 0.5 + herd_capacity_mult = 0.05 + additional_fort_level = 2 + vassal_limit_max = 5 + herd_capacity_add = 2000 + } + + province_modifier = { + defender_holding_advantage = 1 + } + + parameters = { + unlocks_lvl_6_external_yurt_upgrades = yes + } + + ai_value = { + value = nomadic_capital_main_building_5 + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_yurt_main.dds" + texture = "gfx/interface/window_domiciles/main_yurt_03.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_03_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt" + } +} + +yurt_main_06 = { + slot_type = main + internal_slots = 5 + construction_time = @yurt_main_construction_time_tier_6 + allowed_domicile_types = { yurt } + + previous_building = yurt_main_05 + + can_construct = { + custom_tooltip = { + text = yurt_main_nomadic_authority_4_5 + OR = { + has_realm_law = nomadic_authority_4 + has_realm_law = nomadic_authority_5 + } + } + } + + cost = { + herd = yurt_main_building_herd_cost_tier_6 + prestige = yurt_main_building_prestige_cost_tier_6 + gold = yurt_main_building_gold_cost_tier_6 + } + + character_modifier = { + domicile_monthly_gold_add = 0.50 + additional_fort_level = 2 + domicile_monthly_prestige_add = 0.5 + herd_capacity_mult = 0.05 + vassal_limit_max = 5 + herd_capacity_add = 5000 + } + + province_modifier = { + defender_holding_advantage = 1 + } + + parameters = { + unlocks_lvl_6_external_yurt_upgrades = yes + } + + ai_value = { + value = nomadic_capital_main_building_6 + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_yurt_main.dds" + texture = "gfx/interface/window_domiciles/main_yurt_03.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_03_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt" + } +} + +################## +# MAIN YURT INTERNAL YURTS + +raid_main_yurt_01 = { + construction_time = @yurt_internal_construction_time_tier_1 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = yurt_main_01 + + cost = { + herd = yurt_internal_building_herd_cost_tier_1 + prestige = yurt_internal_building_prestige_cost_tier_1 + gold = yurt_internal_building_gold_cost_tier_1 + } + + character_modifier = { + max_loot_mult = 0.1 + movement_speed_land_raiding = 0.05 + herd_capacity_add = 200 + } + + ai_value = { + value = nomadic_capital_interior_building_1 + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_raid_main_yurt.dds" + texture = "gfx/interface/window_domiciles/main_yurt_01.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_01_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt" + } +} + +raid_main_yurt_02 = { + construction_time = @yurt_internal_construction_time_tier_2 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = raid_main_yurt_01 + + cost = { + herd = yurt_internal_building_herd_cost_tier_2 + prestige = yurt_internal_building_prestige_cost_tier_2 + gold = yurt_internal_building_gold_cost_tier_2 + } + + character_modifier = { + max_loot_mult = 0.1 + movement_speed_land_raiding = 0.05 + herd_capacity_add = 400 + } + + ai_value = { + value = nomadic_capital_interior_building_2 + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_raid_main_yurt.dds" + texture = "gfx/interface/window_domiciles/main_yurt_01.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_01_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt" + } +} + +raid_main_yurt_03 = { + construction_time = @yurt_internal_construction_time_tier_3 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = raid_main_yurt_02 + + cost = { + herd = yurt_internal_building_herd_cost_tier_3 + prestige = yurt_internal_building_prestige_cost_tier_3 + gold = yurt_internal_building_gold_cost_tier_3 + } + + character_modifier = { + max_loot_mult = 0.1 + movement_speed_land_raiding = 0.05 + herd_capacity_add = 600 + } + + ai_value = { + value = nomadic_capital_interior_building_3 + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_raid_main_yurt.dds" + texture = "gfx/interface/window_domiciles/main_yurt_02.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_02_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt" + } +} + +raid_main_yurt_04 = { + construction_time = @yurt_internal_construction_time_tier_4 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = raid_main_yurt_03 + + cost = { + herd = yurt_internal_building_herd_cost_tier_4 + prestige = yurt_internal_building_prestige_cost_tier_4 + gold = yurt_internal_building_gold_cost_tier_4 + } + + character_modifier = { + max_loot_mult = 0.1 + movement_speed_land_raiding = 0.05 + herd_capacity_add = 800 + } + + ai_value = { + value = nomadic_capital_interior_building_4 + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_raid_main_yurt.dds" + texture = "gfx/interface/window_domiciles/main_yurt_02.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_02_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt" + } +} + +raid_main_yurt_05 = { + construction_time = @yurt_internal_construction_time_tier_5 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = raid_main_yurt_04 + + cost = { + herd = yurt_internal_building_herd_cost_tier_5 + prestige = yurt_internal_building_prestige_cost_tier_5 + gold = yurt_internal_building_gold_cost_tier_5 + } + + character_modifier = { + max_loot_mult = 0.1 + movement_speed_land_raiding = 0.05 + herd_capacity_add = 1000 + } + + ai_value = { + value = nomadic_capital_interior_building_5 + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_raid_main_yurt.dds" + texture = "gfx/interface/window_domiciles/main_yurt_03.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_03_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt" + } +} + +raid_main_yurt_06 = { + construction_time = @yurt_internal_construction_time_tier_6 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = raid_main_yurt_05 + + cost = { + herd = yurt_internal_building_herd_cost_tier_6 + prestige = yurt_internal_building_prestige_cost_tier_6 + gold = yurt_internal_building_gold_cost_tier_6 + } + + character_modifier = { + max_loot_mult = 0.1 + movement_speed_land_raiding = 0.05 + herd_capacity_add = 1200 + } + + ai_value = { + value = nomadic_capital_interior_building_6 + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_raid_main_yurt.dds" + texture = "gfx/interface/window_domiciles/main_yurt_03.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_03_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt" + } +} + +herd_main_yurt_01 = { + construction_time = @yurt_internal_construction_time_tier_1 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = yurt_main_01 + + cost = { + herd = yurt_internal_building_herd_cost_tier_1 + prestige = yurt_internal_building_prestige_cost_tier_1 + gold = yurt_internal_building_gold_cost_tier_1 + } + + character_modifier = { + county_fertility_growth_mult = 0.02 + character_capital_monthly_county_fertility_growth_add = 0.05 + } + + ai_value = { + value = nomadic_capital_extremely_important_building + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_sheep_yurt.dds" + texture = "gfx/interface/window_domiciles/main_yurt_01.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_01_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt" + } +} + +herd_main_yurt_02 = { + construction_time = @yurt_internal_construction_time_tier_2 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = herd_main_yurt_01 + + cost = { + herd = yurt_internal_building_herd_cost_tier_2 + prestige = yurt_internal_building_prestige_cost_tier_2 + gold = yurt_internal_building_gold_cost_tier_2 + } + + character_modifier = { + county_fertility_growth_mult = 0.02 + character_capital_monthly_county_fertility_growth_add = 0.05 + } + + ai_value = { + value = nomadic_capital_interior_building_2 + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_sheep_yurt.dds" + texture = "gfx/interface/window_domiciles/main_yurt_01.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_01_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt" + } +} + +herd_main_yurt_03 = { + construction_time = @yurt_internal_construction_time_tier_3 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = herd_main_yurt_02 + + cost = { + herd = yurt_internal_building_herd_cost_tier_3 + prestige = yurt_internal_building_prestige_cost_tier_3 + gold = yurt_internal_building_gold_cost_tier_3 + } + + character_modifier = { + county_fertility_growth_mult = 0.06 + character_capital_monthly_county_fertility_growth_add = 0.05 + } + + ai_value = { + value = nomadic_capital_interior_building_3 + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_sheep_yurt.dds" + texture = "gfx/interface/window_domiciles/main_yurt_02.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_02_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt" + } +} + +herd_main_yurt_04 = { + construction_time = @yurt_internal_construction_time_tier_4 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = herd_main_yurt_03 + + cost = { + herd = yurt_internal_building_herd_cost_tier_4 + prestige = yurt_internal_building_prestige_cost_tier_4 + gold = yurt_internal_building_gold_cost_tier_4 + } + + character_modifier = { + county_fertility_growth_mult = 0.05 + character_capital_monthly_county_fertility_growth_add = 0.05 + } + + ai_value = { + value = nomadic_capital_interior_building_4 + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_sheep_yurt.dds" + texture = "gfx/interface/window_domiciles/main_yurt_02.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_02_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt" + } +} + +herd_main_yurt_05 = { + construction_time = @yurt_internal_construction_time_tier_5 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = herd_main_yurt_04 + + cost = { + herd = yurt_internal_building_herd_cost_tier_5 + prestige = yurt_internal_building_prestige_cost_tier_5 + gold = yurt_internal_building_gold_cost_tier_5 + } + + character_modifier = { + county_fertility_growth_mult = 0.05 + character_capital_monthly_county_fertility_growth_add = 0.05 + } + + ai_value = { + value = nomadic_capital_interior_building_5 + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_sheep_yurt.dds" + texture = "gfx/interface/window_domiciles/main_yurt_03.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_03_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt" + } +} + +herd_main_yurt_06 = { + construction_time = @yurt_internal_construction_time_tier_6 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = herd_main_yurt_05 + + cost = { + herd = yurt_internal_building_herd_cost_tier_6 + prestige = yurt_internal_building_prestige_cost_tier_6 + gold = yurt_internal_building_gold_cost_tier_6 + } + + character_modifier = { + county_fertility_growth_mult = 0.1 + character_capital_monthly_county_fertility_growth_add = 0.05 + } + + ai_value = { + value = nomadic_capital_interior_building_6 + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_sheep_yurt.dds" + texture = "gfx/interface/window_domiciles/main_yurt_03.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_03_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt" + } +} + +kurultai_main_yurt_01 = { + construction_time = @yurt_internal_construction_time_tier_1 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = yurt_main_01 + + cost = { + herd = yurt_internal_building_herd_cost_tier_1 + prestige = yurt_internal_building_prestige_cost_tier_1 + gold = yurt_internal_building_gold_cost_tier_1 + } + + parameters = { + main_yurt_kurultai_bonus_lvl_1 = yes + } + + character_modifier = { + domicile_monthly_prestige_add = 0.05 + } + + ai_value = { + value = nomadic_capital_interior_building_1 + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_kurultai_yurt.dds" + texture = "gfx/interface/window_domiciles/main_yurt_01.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_01_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt" + } +} + +kurultai_main_yurt_02 = { + construction_time = @yurt_internal_construction_time_tier_2 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = kurultai_main_yurt_01 + + cost = { + herd = yurt_internal_building_herd_cost_tier_2 + prestige = yurt_internal_building_prestige_cost_tier_2 + gold = yurt_internal_building_gold_cost_tier_2 + } + + parameters = { + main_yurt_kurultai_bonus_lvl_1 = yes + } + + character_modifier = { + domicile_monthly_prestige_add = 0.05 + domicile_monthly_prestige_mult = 0.05 + } + + ai_value = { + value = nomadic_capital_interior_building_2 + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_kurultai_yurt.dds" + texture = "gfx/interface/window_domiciles/main_yurt_01.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_01_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt" + } +} + +kurultai_main_yurt_03 = { + construction_time = @yurt_internal_construction_time_tier_3 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = kurultai_main_yurt_02 + + cost = { + herd = yurt_internal_building_herd_cost_tier_3 + prestige = yurt_internal_building_prestige_cost_tier_3 + gold = yurt_internal_building_gold_cost_tier_3 + } + + parameters = { + main_yurt_kurultai_bonus_lvl_2 = yes + } + + character_modifier = { + domicile_monthly_prestige_add = 0.1 + domicile_monthly_prestige_mult = 0.05 + } + + ai_value = { + value = nomadic_capital_interior_building_3 + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_kurultai_yurt.dds" + texture = "gfx/interface/window_domiciles/main_yurt_02.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_02_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt" + } +} + +kurultai_main_yurt_04 = { + construction_time = @yurt_internal_construction_time_tier_4 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = kurultai_main_yurt_03 + + cost = { + herd = yurt_internal_building_herd_cost_tier_4 + prestige = yurt_internal_building_prestige_cost_tier_4 + gold = yurt_internal_building_gold_cost_tier_4 + } + + parameters = { + main_yurt_kurultai_bonus_lvl_2 = yes + } + + character_modifier = { + domicile_monthly_prestige_add = 0.1 + domicile_monthly_prestige_mult = 0.05 + } + + ai_value = { + value = nomadic_capital_interior_building_4 + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_kurultai_yurt.dds" + texture = "gfx/interface/window_domiciles/main_yurt_02.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_02_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt" + } +} + +kurultai_main_yurt_05 = { + construction_time = @yurt_internal_construction_time_tier_5 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = kurultai_main_yurt_04 + + cost = { + herd = yurt_internal_building_herd_cost_tier_5 + prestige = yurt_internal_building_prestige_cost_tier_5 + gold = yurt_internal_building_gold_cost_tier_5 + } + + parameters = { + main_yurt_kurultai_bonus_lvl_2 = yes + } + + character_modifier = { + domicile_monthly_prestige_add = 0.1 + domicile_monthly_prestige_mult = 0.05 + } + + ai_value = { + value = nomadic_capital_interior_building_5 + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_kurultai_yurt.dds" + texture = "gfx/interface/window_domiciles/main_yurt_03.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_03_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt" + } +} + +kurultai_main_yurt_06 = { + construction_time = @yurt_internal_construction_time_tier_6 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = kurultai_main_yurt_05 + + cost = { + herd = yurt_internal_building_herd_cost_tier_6 + prestige = yurt_internal_building_prestige_cost_tier_6 + gold = yurt_internal_building_gold_cost_tier_6 + } + + parameters = { + main_yurt_kurultai_bonus_lvl_3 = yes + } + + character_modifier = { + domicile_monthly_prestige_add = 0.1 + domicile_monthly_prestige_mult = 0.10 + } + + ai_value = { + value = nomadic_capital_interior_building_6 + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_kurultai_yurt.dds" + texture = "gfx/interface/window_domiciles/main_yurt_03.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_03_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt" + } +} + +herd_conversion_main_yurt_01 = { + construction_time = @yurt_internal_construction_time_tier_1 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = yurt_main_01 + + cost = { + herd = yurt_internal_building_herd_cost_tier_1 + prestige = yurt_internal_building_prestige_cost_tier_1 + gold = yurt_internal_building_gold_cost_tier_1 + } + + character_modifier = { + herd_conversion = 0.005 + } + + ai_value = { + value = nomadic_capital_interior_building_1 + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_knight_yurt.dds" + texture = "gfx/interface/window_domiciles/main_yurt_01.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_01_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt" + } +} + +herd_conversion_main_yurt_02 = { + construction_time = @yurt_internal_construction_time_tier_2 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = herd_conversion_main_yurt_01 + + cost = { + herd = yurt_internal_building_herd_cost_tier_2 + prestige = yurt_internal_building_prestige_cost_tier_2 + gold = yurt_internal_building_gold_cost_tier_2 + } + + character_modifier = { + herd_conversion = 0.005 + } + + ai_value = { + value = nomadic_capital_interior_building_2 + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_knight_yurt.dds" + texture = "gfx/interface/window_domiciles/main_yurt_01.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_01_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt" + } +} + +herd_conversion_main_yurt_03 = { + construction_time = @yurt_internal_construction_time_tier_3 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = herd_conversion_main_yurt_02 + + cost = { + herd = yurt_internal_building_herd_cost_tier_3 + prestige = yurt_internal_building_prestige_cost_tier_3 + gold = yurt_internal_building_gold_cost_tier_3 + } + + character_modifier = { + herd_conversion = 0.005 + herd_capacity_mult = 0.02 + } + + ai_value = { + value = nomadic_capital_interior_building_3 + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_knight_yurt.dds" + texture = "gfx/interface/window_domiciles/main_yurt_02.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_02_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt" + } +} + +herd_conversion_main_yurt_04 = { + construction_time = @yurt_internal_construction_time_tier_4 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = herd_conversion_main_yurt_03 + + cost = { + herd = yurt_internal_building_herd_cost_tier_4 + prestige = yurt_internal_building_prestige_cost_tier_4 + gold = yurt_internal_building_gold_cost_tier_4 + } + + character_modifier = { + herd_conversion = 0.005 + herd_capacity_mult = 0.02 + } + + ai_value = { + value = nomadic_capital_interior_building_4 + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_knight_yurt.dds" + texture = "gfx/interface/window_domiciles/main_yurt_02.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_02_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt" + } +} + +herd_conversion_main_yurt_05 = { + construction_time = @yurt_internal_construction_time_tier_5 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = herd_conversion_main_yurt_04 + + cost = { + herd = yurt_internal_building_herd_cost_tier_5 + prestige = yurt_internal_building_prestige_cost_tier_5 + gold = yurt_internal_building_gold_cost_tier_5 + } + + character_modifier = { + herd_conversion = 0.005 + herd_capacity_mult = 0.02 + } + + ai_value = { + value = nomadic_capital_interior_building_5 + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_knight_yurt.dds" + texture = "gfx/interface/window_domiciles/main_yurt_03.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_03_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt" + } +} + +herd_conversion_main_yurt_06 = { + construction_time = @yurt_internal_construction_time_tier_6 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = herd_conversion_main_yurt_05 + + cost = { + herd = yurt_internal_building_herd_cost_tier_6 + prestige = yurt_internal_building_prestige_cost_tier_6 + gold = yurt_internal_building_gold_cost_tier_6 + } + + character_modifier = { + herd_conversion = 0.005 + herd_capacity_mult = 0.04 + } + + ai_value = { + value = nomadic_capital_interior_building_6 + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_knight_yurt.dds" + texture = "gfx/interface/window_domiciles/main_yurt_03.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_03_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt" + } +} + +lifestyle_xp_yurt_01 = { + construction_time = @yurt_internal_construction_time_tier_1 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = yurt_main_01 + + cost = { + herd = yurt_internal_building_herd_cost_tier_1 + prestige = yurt_internal_building_prestige_cost_tier_1 + gold = yurt_internal_building_gold_cost_tier_1 + } + + character_modifier = { + monthly_lifestyle_xp_gain_mult = 0.03 + } + + ai_value = { + value = nomadic_capital_interior_building_1 + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_lifestyle_xp_yurt.dds" + texture = "gfx/interface/window_domiciles/main_yurt_01.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_01_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt" + } +} + +lifestyle_xp_yurt_02 = { + construction_time = @yurt_internal_construction_time_tier_2 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = lifestyle_xp_yurt_01 + + cost = { + herd = yurt_internal_building_herd_cost_tier_2 + prestige = yurt_internal_building_prestige_cost_tier_2 + gold = yurt_internal_building_gold_cost_tier_2 + } + + character_modifier = { + monthly_lifestyle_xp_gain_mult = 0.03 + } + + ai_value = { + value = nomadic_capital_interior_building_2 + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_lifestyle_xp_yurt.dds" + texture = "gfx/interface/window_domiciles/main_yurt_01.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_01_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt" + } +} + +lifestyle_xp_yurt_03 = { + construction_time = @yurt_internal_construction_time_tier_3 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = lifestyle_xp_yurt_02 + + cost = { + herd = yurt_internal_building_herd_cost_tier_3 + prestige = yurt_internal_building_prestige_cost_tier_3 + gold = yurt_internal_building_gold_cost_tier_3 + } + + character_modifier = { + monthly_lifestyle_xp_gain_mult = 0.03 + learning = 1 + } + + parameters = { + nomad_yurt_better_children_education_outcomes_lvl_1 = yes + } + + ai_value = { + value = nomadic_capital_interior_building_3 + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_lifestyle_xp_yurt.dds" + texture = "gfx/interface/window_domiciles/main_yurt_02.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_02_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt" + } +} + +lifestyle_xp_yurt_04 = { + construction_time = @yurt_internal_construction_time_tier_4 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = lifestyle_xp_yurt_03 + + cost = { + herd = yurt_internal_building_herd_cost_tier_4 + prestige = yurt_internal_building_prestige_cost_tier_4 + gold = yurt_internal_building_gold_cost_tier_4 + } + + character_modifier = { + monthly_lifestyle_xp_gain_mult = 0.03 + } + + parameters = { + nomad_yurt_better_children_education_outcomes_lvl_1 = yes + } + + ai_value = { + value = nomadic_capital_interior_building_4 + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_lifestyle_xp_yurt.dds" + texture = "gfx/interface/window_domiciles/main_yurt_02.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_02_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt" + } +} + +lifestyle_xp_yurt_05 = { + construction_time = @yurt_internal_construction_time_tier_5 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = lifestyle_xp_yurt_04 + + cost = { + herd = yurt_internal_building_herd_cost_tier_5 + prestige = yurt_internal_building_prestige_cost_tier_5 + gold = yurt_internal_building_gold_cost_tier_5 + } + + character_modifier = { + monthly_lifestyle_xp_gain_mult = 0.03 + } + + parameters = { + nomad_yurt_better_children_education_outcomes_lvl_2 = yes + } + + ai_value = { + value = nomadic_capital_interior_building_5 + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_lifestyle_xp_yurt.dds" + texture = "gfx/interface/window_domiciles/main_yurt_03.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_03_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt" + } +} + +lifestyle_xp_yurt_06 = { + construction_time = @yurt_internal_construction_time_tier_6 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = lifestyle_xp_yurt_05 + + cost = { + herd = yurt_internal_building_herd_cost_tier_6 + prestige = yurt_internal_building_prestige_cost_tier_6 + gold = yurt_internal_building_gold_cost_tier_6 + } + + character_modifier = { + monthly_lifestyle_xp_gain_mult = 0.05 + knight_effectiveness_per_learning = 0.001 + } + + parameters = { + nomad_yurt_better_children_education_outcomes_lvl_2 = yes + } + + ai_value = { + value = nomadic_capital_interior_building_6 + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_lifestyle_xp_yurt.dds" + texture = "gfx/interface/window_domiciles/main_yurt_03.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_03_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt" + } +} + +fishing_yurt_01 = { + construction_time = @yurt_internal_construction_time_tier_1 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = yurt_main_01 + + can_construct = { + custom_tooltip = { + text = nomad_unlocked_fishing_yurt_flag_desc + has_character_flag = nomad_unlocked_fishing_yurt_flag + } + } + + cost = { + herd = yurt_internal_building_herd_cost_tier_1 + prestige = yurt_internal_building_prestige_cost_tier_1 + gold = yurt_internal_building_gold_cost_tier_1 + } + + character_modifier = { + character_capital_monthly_county_fertility_decline_add = -0.1 + } + + parameters = { + fishing_yurt_riverside_lakeside_fertility_bonus_lvl_1 = yes + } + + on_complete = { + if = { + limit = { + domicile_location.county = { + OR = { + is_riverside_county = yes + is_lakeside_county = yes + is_coastal_county = yes + } + NOT = { has_county_modifier = fishing_yurt_county_modifier_1 } + } + } + domicile_location.county = { add_county_modifier = fishing_yurt_county_modifier_1 } + } + } + + + ai_value = { + value = nomadic_capital_interior_building_1 + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_fishing_yurt.dds" + texture = "gfx/interface/window_domiciles/main_yurt_01.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_01_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt" + } +} + +fishing_yurt_02 = { + construction_time = @yurt_internal_construction_time_tier_2 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = fishing_yurt_01 + + can_construct = { + custom_tooltip = { + text = nomad_unlocked_fishing_yurt_flag_desc + has_character_flag = nomad_unlocked_fishing_yurt_flag + } + } + + cost = { + herd = yurt_internal_building_herd_cost_tier_2 + prestige = yurt_internal_building_prestige_cost_tier_2 + gold = yurt_internal_building_gold_cost_tier_2 + } + + character_modifier = { + embarkation_cost_mult = -0.05 + character_capital_monthly_county_fertility_decline_add = -0.1 + } + + parameters = { + fishing_yurt_riverside_lakeside_fertility_bonus_lvl_1 = yes + } + + on_complete = { + if = { + limit = { + domicile_location.county = { + OR = { + is_riverside_county = yes + is_lakeside_county = yes + is_coastal_county = yes + } + NOT = { has_county_modifier = fishing_yurt_county_modifier_1 } + } + } + domicile_location.county = { add_county_modifier = fishing_yurt_county_modifier_1 } + } + } + + ai_value = { + value = nomadic_capital_interior_building_2 + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_fishing_yurt.dds" + texture = "gfx/interface/window_domiciles/main_yurt_01.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_01_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt" + } +} + +fishing_yurt_03 = { + construction_time = @yurt_internal_construction_time_tier_3 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = fishing_yurt_02 + + can_construct = { + custom_tooltip = { + text = nomad_unlocked_fishing_yurt_flag_desc + has_character_flag = nomad_unlocked_fishing_yurt_flag + } + } + + cost = { + herd = yurt_internal_building_herd_cost_tier_3 + prestige = yurt_internal_building_prestige_cost_tier_3 + gold = yurt_internal_building_gold_cost_tier_3 + } + + character_modifier = { + character_capital_monthly_county_fertility_decline_add = -0.1 + } + + parameters = { + fishing_yurt_riverside_lakeside_fertility_bonus_lvl_2 = yes + } + + on_complete = { + if = { + limit = { + domicile_location.county = { + OR = { + is_riverside_county = yes + is_lakeside_county = yes + is_coastal_county = yes + } + NOT = { has_county_modifier = fishing_yurt_county_modifier_2 } + } + } + domicile_location.county = { add_county_modifier = fishing_yurt_county_modifier_2 } + } + if = { + limit = { + domicile_location.county = { + has_county_modifier = fishing_yurt_county_modifier_1 + } + } + domicile_location.county = { remove_county_modifier = fishing_yurt_county_modifier_1 } + } + } + + ai_value = { + value = nomadic_capital_interior_building_3 + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_fishing_yurt.dds" + texture = "gfx/interface/window_domiciles/main_yurt_02.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_02_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt" + } +} + +fishing_yurt_04 = { + construction_time = @yurt_internal_construction_time_tier_4 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = fishing_yurt_03 + + can_construct = { + custom_tooltip = { + text = nomad_unlocked_fishing_yurt_flag_desc + has_character_flag = nomad_unlocked_fishing_yurt_flag + } + } + + cost = { + herd = yurt_internal_building_herd_cost_tier_4 + prestige = yurt_internal_building_prestige_cost_tier_4 + gold = yurt_internal_building_gold_cost_tier_4 + } + + character_modifier = { + character_capital_monthly_county_fertility_decline_add = -0.2 + } + + parameters = { + fishing_yurt_riverside_lakeside_fertility_bonus_lvl_2 = yes + } + + on_complete = { + if = { + limit = { + domicile_location.county = { + OR = { + is_riverside_county = yes + is_lakeside_county = yes + is_coastal_county = yes + } + NOT = { has_county_modifier = fishing_yurt_county_modifier_2 } + } + } + domicile_location.county = { add_county_modifier = fishing_yurt_county_modifier_2 } + } + if = { + limit = { + domicile_location.county = { + has_county_modifier = fishing_yurt_county_modifier_1 + } + } + domicile_location.county = { remove_county_modifier = fishing_yurt_county_modifier_1 } + } + } + + ai_value = { + value = nomadic_capital_interior_building_4 + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_fishing_yurt.dds" + texture = "gfx/interface/window_domiciles/main_yurt_02.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_02_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt" + } +} + +fishing_yurt_05 = { + construction_time = @yurt_internal_construction_time_tier_5 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = fishing_yurt_04 + + can_construct = { + custom_tooltip = { + text = nomad_unlocked_fishing_yurt_flag_desc + has_character_flag = nomad_unlocked_fishing_yurt_flag + } + } + + cost = { + herd = yurt_internal_building_herd_cost_tier_5 + prestige = yurt_internal_building_prestige_cost_tier_5 + gold = yurt_internal_building_gold_cost_tier_5 + } + + character_modifier = { + character_capital_monthly_county_fertility_decline_add = -0.2 + } + + parameters = { + fishing_yurt_riverside_lakeside_fertility_bonus_lvl_2 = yes + } + + on_complete = { + if = { + limit = { + domicile_location.county = { + OR = { + is_riverside_county = yes + is_lakeside_county = yes + is_coastal_county = yes + } + NOT = { has_county_modifier = fishing_yurt_county_modifier_2 } + } + } + domicile_location.county = { add_county_modifier = fishing_yurt_county_modifier_2 } + } + if = { + limit = { + domicile_location.county = { + has_county_modifier = fishing_yurt_county_modifier_1 + } + } + domicile_location.county = { remove_county_modifier = fishing_yurt_county_modifier_1 } + } + } + + ai_value = { + value = nomadic_capital_interior_building_5 + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_fishing_yurt.dds" + texture = "gfx/interface/window_domiciles/main_yurt_03.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_03_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt" + } +} + +fishing_yurt_06 = { + construction_time = @yurt_internal_construction_time_tier_6 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = fishing_yurt_05 + + can_construct = { + custom_tooltip = { + text = nomad_unlocked_fishing_yurt_flag_desc + has_character_flag = nomad_unlocked_fishing_yurt_flag + } + } + + cost = { + herd = yurt_internal_building_herd_cost_tier_6 + prestige = yurt_internal_building_prestige_cost_tier_6 + gold = yurt_internal_building_gold_cost_tier_6 + } + + character_modifier = { + character_capital_monthly_county_fertility_decline_add = -0.2 + } + + parameters = { + fishing_yurt_riverside_lakeside_fertility_bonus_lvl_3 = yes + } + + on_complete = { + if = { + limit = { + domicile_location.county = { + OR = { + is_riverside_county = yes + is_lakeside_county = yes + is_coastal_county = yes + } + NOT = { has_county_modifier = fishing_yurt_county_modifier_3 } + } + } + domicile_location.county = { add_county_modifier = fishing_yurt_county_modifier_3 } + } + if = { + limit = { + domicile_location.county = { + has_county_modifier = fishing_yurt_county_modifier_1 + } + } + domicile_location.county = { remove_county_modifier = fishing_yurt_county_modifier_1 } + } + if = { + limit = { + domicile_location.county = { + has_county_modifier = fishing_yurt_county_modifier_2 + } + } + domicile_location.county = { remove_county_modifier = fishing_yurt_county_modifier_2 } + } + } + + ai_value = { + value = nomadic_capital_interior_building_6 + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_fishing_yurt.dds" + texture = "gfx/interface/window_domiciles/main_yurt_03.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_03_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt" + } +} + +################# +# HERD WELFARE YURT + +herd_welfare_yurt_01 = { + construction_time = @yurt_external_construction_time_tier_1 + allowed_domicile_types = { yurt } + internal_slots = 1 + + cost = { + herd = yurt_external_building_herd_cost_tier_1 + prestige = yurt_external_building_prestige_cost_tier_1 + gold = yurt_external_building_gold_cost_tier_1 + } + + character_modifier = { + county_fertility_growth_mult = 0.05 + herd_capacity_add = 600 + } + + ai_value = { + value = nomadic_capital_extremely_important_building + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_herd_welfare_yurt.dds" + texture = "gfx/interface/window_domiciles/herd_welfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/herd_welfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_herdWelfareYurt" + } +} + +herd_welfare_yurt_02 = { + construction_time = @yurt_external_construction_time_tier_2 + allowed_domicile_types = { yurt } + previous_building = herd_welfare_yurt_01 + internal_slots = 1 + + cost = { + herd = yurt_external_building_herd_cost_tier_2 + prestige = yurt_external_building_prestige_cost_tier_2 + gold = yurt_external_building_gold_cost_tier_2 + } + + character_modifier = { + county_fertility_growth_mult = 0.05 + herd_capacity_add = 400 + } + + ai_value = { + value = nomadic_capital_exterior_building_1 + if = { + limit = { + herd >= { + value = max_herd + multiply = 0.9 + } + } + add = 2 + } + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_herd_welfare_yurt.dds" + texture = "gfx/interface/window_domiciles/herd_welfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/herd_welfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_herdWelfareYurt" + } +} + +herd_welfare_yurt_03 = { + construction_time = @yurt_external_construction_time_tier_3 + allowed_domicile_types = { yurt } + previous_building = herd_welfare_yurt_02 + internal_slots = 2 + + cost = { + herd = yurt_external_building_herd_cost_tier_3 + prestige = yurt_external_building_prestige_cost_tier_3 + gold = yurt_external_building_gold_cost_tier_3 + } + + character_modifier = { + county_fertility_growth_mult = 0.05 + herd_capacity_add = 600 + vassal_herd_contribution_mult = 0.03 + } + + ai_value = { + value = nomadic_capital_exterior_building_2 + if = { + limit = { + herd >= { + value = max_herd + multiply = 0.9 + } + } + add = 2 + } + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_herd_welfare_yurt.dds" + texture = "gfx/interface/window_domiciles/herd_welfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/herd_welfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_herdWelfareYurt" + } +} + +herd_welfare_yurt_04 = { + construction_time = @yurt_external_construction_time_tier_4 + allowed_domicile_types = { yurt } + previous_building = herd_welfare_yurt_03 + internal_slots = 3 + + can_construct = { + domicile = { + has_domicile_building_or_higher = yurt_main_03 + } + } + + cost = { + herd = yurt_external_building_herd_cost_tier_4 + prestige = yurt_external_building_prestige_cost_tier_4 + gold = yurt_external_building_gold_cost_tier_4 + } + + character_modifier = { + county_fertility_growth_mult = 0.05 + herd_capacity_add = 1000 + vassal_herd_contribution_mult = 0.03 + } + + province_modifier = { + defender_holding_advantage = 1 + } + + ai_value = { + value = nomadic_capital_exterior_building_3 + if = { + limit = { + herd >= { + value = max_herd + multiply = 0.9 + } + } + add = 2 + } + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_herd_welfare_yurt.dds" + texture = "gfx/interface/window_domiciles/herd_welfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/herd_welfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_herdWelfareYurt" + } +} + +herd_welfare_yurt_05 = { + construction_time = @yurt_external_construction_time_tier_5 + allowed_domicile_types = { yurt } + previous_building = herd_welfare_yurt_04 + internal_slots = 4 + + can_construct = { + domicile = { + has_domicile_building_or_higher = yurt_main_04 + } + } + + cost = { + herd = yurt_external_building_herd_cost_tier_5 + prestige = yurt_external_building_prestige_cost_tier_5 + gold = yurt_external_building_gold_cost_tier_5 + } + + character_modifier = { + county_fertility_growth_mult = 0.05 + herd_capacity_add = 2000 + vassal_herd_contribution_mult = 0.03 + } + + ai_value = { + value = nomadic_capital_exterior_building_4 + if = { + limit = { + herd >= { + value = max_herd + multiply = 0.9 + } + } + add = 2 + } + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_herd_welfare_yurt.dds" + texture = "gfx/interface/window_domiciles/herd_welfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/herd_welfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_herdWelfareYurt" + } +} + +herd_welfare_yurt_06 = { + construction_time = @yurt_external_construction_time_tier_6 + allowed_domicile_types = { yurt } + previous_building = herd_welfare_yurt_05 + internal_slots = 5 + + can_construct = { + domicile = { + has_domicile_building_or_higher = yurt_main_05 + } + } + + cost = { + herd = yurt_external_building_herd_cost_tier_6 + prestige = yurt_external_building_prestige_cost_tier_6 + gold = yurt_external_building_gold_cost_tier_6 + } + + character_modifier = { + county_fertility_growth_mult = 0.1 + herd_capacity_add = 4000 + vassal_herd_contribution_mult = 0.03 + } + + province_modifier = { + defender_holding_advantage = 1 + } + + ai_value = { + value = nomadic_capital_exterior_building_5 + if = { + limit = { + herd >= { + value = max_herd + multiply = 0.9 + } + } + add = 2 + } + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_herd_welfare_yurt.dds" + texture = "gfx/interface/window_domiciles/herd_welfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/herd_welfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_herdWelfareYurt" + } +} + +herd_capacity_yurt_01 = { + construction_time = @yurt_internal_construction_time_tier_1 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = herd_welfare_yurt_01 + + cost = { + herd = yurt_internal_building_herd_cost_tier_1 + prestige = yurt_internal_building_prestige_cost_tier_1 + gold = yurt_internal_building_gold_cost_tier_1 + } + + character_modifier = { + herd_capacity_add = 800 + } + + ai_value = { + value = nomadic_capital_extremely_important_building + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_herd_capacity_yurt.dds" + texture = "gfx/interface/window_domiciles/herd_welfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/herd_welfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_herdWelfareYurt" + } +} + +herd_capacity_yurt_02 = { + construction_time = @yurt_internal_construction_time_tier_2 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = herd_capacity_yurt_01 + + cost = { + herd = yurt_internal_building_herd_cost_tier_2 + prestige = yurt_internal_building_prestige_cost_tier_2 + gold = yurt_internal_building_gold_cost_tier_2 + } + + character_modifier = { + herd_capacity_add = 600 + } + + ai_value = { + value = nomadic_capital_interior_building_2 + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_herd_capacity_yurt.dds" + texture = "gfx/interface/window_domiciles/herd_welfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/herd_welfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_herdWelfareYurt" + } +} + +herd_capacity_yurt_03 = { + construction_time = @yurt_internal_construction_time_tier_3 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = herd_capacity_yurt_02 + + cost = { + herd = yurt_internal_building_herd_cost_tier_3 + prestige = yurt_internal_building_prestige_cost_tier_3 + gold = yurt_internal_building_gold_cost_tier_3 + } + + character_modifier = { + herd_capacity_add = 600 + } + + ai_value = { + value = nomadic_capital_interior_building_3 + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_herd_capacity_yurt.dds" + texture = "gfx/interface/window_domiciles/herd_welfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/herd_welfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_herdWelfareYurt" + } +} + +herd_capacity_yurt_04 = { + construction_time = @yurt_internal_construction_time_tier_4 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = herd_capacity_yurt_03 + + cost = { + herd = yurt_internal_building_herd_cost_tier_4 + prestige = yurt_internal_building_prestige_cost_tier_4 + gold = yurt_internal_building_gold_cost_tier_4 + } + + character_modifier = { + herd_capacity_add = 1000 + herd_capacity_mult = 0.1 + } + + ai_value = { + value = nomadic_capital_interior_building_4 + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_herd_capacity_yurt.dds" + texture = "gfx/interface/window_domiciles/herd_welfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/herd_welfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_herdWelfareYurt" + } +} + +herd_capacity_yurt_05 = { + construction_time = @yurt_internal_construction_time_tier_5 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = herd_capacity_yurt_04 + + cost = { + herd = yurt_internal_building_herd_cost_tier_5 + prestige = yurt_internal_building_prestige_cost_tier_5 + gold = yurt_internal_building_gold_cost_tier_5 + } + + character_modifier = { + herd_capacity_add = 2000 + herd_capacity_mult = 0.1 + } + + ai_value = { + value = nomadic_capital_interior_building_5 + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_herd_capacity_yurt.dds" + texture = "gfx/interface/window_domiciles/herd_welfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/herd_welfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_herdWelfareYurt" + } +} + +herd_capacity_yurt_06 = { + construction_time = @yurt_internal_construction_time_tier_6 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = herd_capacity_yurt_05 + + cost = { + herd = yurt_internal_building_herd_cost_tier_6 + prestige = yurt_internal_building_prestige_cost_tier_6 + gold = yurt_internal_building_gold_cost_tier_6 + } + + character_modifier = { + herd_capacity_add = 4000 + herd_capacity_mult = 0.1 + } + + ai_value = { + value = nomadic_capital_interior_building_6 + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_herd_capacity_yurt.dds" + texture = "gfx/interface/window_domiciles/herd_welfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/herd_welfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_herdWelfareYurt" + } +} + +camel_yurt_01 = { + construction_time = @yurt_internal_construction_time_tier_1 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = herd_welfare_yurt_01 + + can_construct = { + custom_tooltip = { + text = camel_yurt_unlock_terrain + any_held_county ?= { + any_county_province ={ + terrain = desert + } + } + } + } + + cost = { + herd = yurt_internal_building_herd_cost_tier_1 + prestige = yurt_internal_building_prestige_cost_tier_1 + gold = yurt_internal_building_gold_cost_tier_1 + } + + character_modifier = { + herd_capacity_add = 200 + desert_fertility_growth_mult = 0.05 + drylands_fertility_growth_mult = 0.05 + oasis_fertility_growth_mult = 0.05 + } + + ai_value = { + value = nomadic_capital_extremely_important_building + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_camel_yurt.dds" + texture = "gfx/interface/window_domiciles/herd_welfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/herd_welfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_herdWelfareYurt" + } +} + +camel_yurt_02 = { + construction_time = @yurt_internal_construction_time_tier_2 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = camel_yurt_01 + + can_construct = { + custom_tooltip = { + text = camel_yurt_unlock_terrain + any_held_county ?= { + any_county_province ={ + terrain = desert + } + } + } + } + + cost = { + herd = yurt_internal_building_herd_cost_tier_2 + prestige = yurt_internal_building_prestige_cost_tier_2 + gold = yurt_internal_building_gold_cost_tier_2 + } + + character_modifier = { + herd_capacity_add = 200 + desert_fertility_growth_mult = 0.05 + drylands_fertility_growth_mult = 0.05 + oasis_fertility_growth_mult = 0.05 + } + + ai_value = { + value = nomadic_capital_interior_building_2 + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_camel_yurt.dds" + texture = "gfx/interface/window_domiciles/herd_welfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/herd_welfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_herdWelfareYurt" + } +} + +camel_yurt_03 = { + construction_time = @yurt_internal_construction_time_tier_3 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = camel_yurt_02 + + can_construct = { + custom_tooltip = { + text = camel_yurt_unlock_terrain + any_held_county ?= { + any_county_province ={ + terrain = desert + } + } + } + } + + cost = { + herd = yurt_internal_building_herd_cost_tier_3 + prestige = yurt_internal_building_prestige_cost_tier_3 + gold = yurt_internal_building_gold_cost_tier_3 + } + + character_modifier = { + herd_capacity_add = 600 + desert_fertility_growth_mult = 0.05 + drylands_fertility_growth_mult = 0.05 + oasis_fertility_growth_mult = 0.05 + } + + ai_value = { + value = nomadic_capital_interior_building_2 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_camel_yurt.dds" + texture = "gfx/interface/window_domiciles/herd_welfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/herd_welfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_herdWelfareYurt" + } +} + +camel_yurt_04 = { + construction_time = @yurt_internal_construction_time_tier_4 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = camel_yurt_03 + + can_construct = { + custom_tooltip = { + text = camel_yurt_unlock_terrain + any_held_county ?= { + any_county_province ={ + terrain = desert + } + } + } + } + + cost = { + herd = yurt_internal_building_herd_cost_tier_4 + prestige = yurt_internal_building_prestige_cost_tier_4 + gold = yurt_internal_building_gold_cost_tier_4 + } + + character_modifier = { + herd_capacity_add = 1000 + desert_fertility_growth_mult = 0.05 + drylands_fertility_growth_mult = 0.05 + oasis_fertility_growth_mult = 0.05 + } + + ai_value = { + value = nomadic_capital_interior_building_3 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_camel_yurt.dds" + texture = "gfx/interface/window_domiciles/herd_welfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/herd_welfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_herdWelfareYurt" + } +} + +camel_yurt_05 = { + construction_time = @yurt_internal_construction_time_tier_5 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = camel_yurt_04 + + can_construct = { + custom_tooltip = { + text = camel_yurt_unlock_terrain + any_held_county ?= { + any_county_province ={ + terrain = desert + } + } + } + } + + cost = { + herd = yurt_internal_building_herd_cost_tier_5 + prestige = yurt_internal_building_prestige_cost_tier_5 + gold = yurt_internal_building_gold_cost_tier_5 + } + + character_modifier = { + herd_capacity_add = 1000 + desert_fertility_growth_mult = 0.15 + drylands_fertility_growth_mult = 0.15 + oasis_fertility_growth_mult = 0.15 + } + + ai_value = { + value = nomadic_capital_interior_building_4 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_camel_yurt.dds" + texture = "gfx/interface/window_domiciles/herd_welfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/herd_welfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_herdWelfareYurt" + } +} + +camel_yurt_06 = { + construction_time = @yurt_internal_construction_time_tier_6 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = camel_yurt_05 + + can_construct = { + custom_tooltip = { + text = camel_yurt_unlock_terrain + any_held_county ?= { + any_county_province ={ + terrain = desert + } + } + } + } + + cost = { + herd = yurt_internal_building_herd_cost_tier_6 + prestige = yurt_internal_building_prestige_cost_tier_6 + gold = yurt_internal_building_gold_cost_tier_6 + } + + character_modifier = { + herd_capacity_add = 1000 + desert_fertility_growth_mult = 0.15 + drylands_fertility_growth_mult = 0.15 + oasis_fertility_growth_mult = 0.15 + } + + ai_value = { + value = nomadic_capital_interior_building_5 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_camel_yurt.dds" + texture = "gfx/interface/window_domiciles/herd_welfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/herd_welfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_herdWelfareYurt" + } +} + +goat_yurt_01 = { + construction_time = @yurt_internal_construction_time_tier_1 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = herd_welfare_yurt_01 + + can_construct = { + custom_tooltip = { + text = goat_yurt_unlock_terrain + any_held_county ?= { + any_county_province ={ + OR = { + terrain = mountains + terrain = hills + } + } + } + } + } + + cost = { + herd = yurt_internal_building_herd_cost_tier_1 + prestige = yurt_internal_building_prestige_cost_tier_1 + gold = yurt_internal_building_gold_cost_tier_1 + } + + character_modifier = { + herd_capacity_add = 200 + mountains_fertility_growth_mult = 0.05 + hills_fertility_growth_mult = 0.05 + desert_mountains_fertility_growth_mult = 0.05 + } + + ai_value = { + value = nomadic_capital_extremely_important_building + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_goat_yurt.dds" + texture = "gfx/interface/window_domiciles/herd_welfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/herd_welfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_herdWelfareYurt" + } +} + +goat_yurt_02 = { + construction_time = @yurt_internal_construction_time_tier_2 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = goat_yurt_01 + + can_construct = { + custom_tooltip = { + text = goat_yurt_unlock_terrain + any_held_county ?= { + any_county_province ={ + OR = { + terrain = mountains + terrain = hills + } + } + } + } + } + + cost = { + herd = yurt_internal_building_herd_cost_tier_2 + prestige = yurt_internal_building_prestige_cost_tier_2 + gold = yurt_internal_building_gold_cost_tier_2 + } + + character_modifier = { + herd_capacity_add = 200 + mountains_fertility_growth_mult = 0.05 + hills_fertility_growth_mult = 0.05 + desert_mountains_fertility_growth_mult = 0.05 + } + + ai_value = { + value = nomadic_capital_interior_building_1 + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_goat_yurt.dds" + texture = "gfx/interface/window_domiciles/herd_welfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/herd_welfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_herdWelfareYurt" + } +} + +goat_yurt_03 = { + construction_time = @yurt_internal_construction_time_tier_3 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = goat_yurt_02 + + can_construct = { + custom_tooltip = { + text = goat_yurt_unlock_terrain + any_held_county ?= { + any_county_province ={ + OR = { + terrain = mountains + terrain = hills + } + } + } + } + } + + cost = { + herd = yurt_internal_building_herd_cost_tier_3 + prestige = yurt_internal_building_prestige_cost_tier_3 + gold = yurt_internal_building_gold_cost_tier_3 + } + + character_modifier = { + herd_capacity_add = 600 + mountains_fertility_growth_mult = 0.05 + hills_fertility_growth_mult = 0.05 + desert_mountains_fertility_growth_mult = 0.05 + } + + ai_value = { + value = nomadic_capital_interior_building_2 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_goat_yurt.dds" + texture = "gfx/interface/window_domiciles/herd_welfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/herd_welfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_herdWelfareYurt" + } +} + +goat_yurt_04 = { + construction_time = @yurt_internal_construction_time_tier_4 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = goat_yurt_03 + + can_construct = { + custom_tooltip = { + text = goat_yurt_unlock_terrain + any_held_county ?= { + any_county_province ={ + OR = { + terrain = mountains + terrain = hills + } + } + } + } + } + + cost = { + herd = yurt_internal_building_herd_cost_tier_4 + prestige = yurt_internal_building_prestige_cost_tier_4 + gold = yurt_internal_building_gold_cost_tier_4 + } + + character_modifier = { + herd_capacity_add = 1000 + mountains_fertility_growth_mult = 0.05 + hills_fertility_growth_mult = 0.05 + desert_mountains_fertility_growth_mult = 0.05 + } + + ai_value = { + value = nomadic_capital_interior_building_3 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_goat_yurt.dds" + texture = "gfx/interface/window_domiciles/herd_welfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/herd_welfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_herdWelfareYurt" + } +} + +goat_yurt_05 = { + construction_time = @yurt_internal_construction_time_tier_5 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = goat_yurt_04 + + can_construct = { + custom_tooltip = { + text = goat_yurt_unlock_terrain + any_held_county ?= { + any_county_province ={ + OR = { + terrain = mountains + terrain = hills + } + } + } + } + } + + cost = { + herd = yurt_internal_building_herd_cost_tier_5 + prestige = yurt_internal_building_prestige_cost_tier_5 + gold = yurt_internal_building_gold_cost_tier_5 + } + + character_modifier = { + herd_capacity_add = 1000 + mountains_fertility_growth_mult = 0.15 + hills_fertility_growth_mult = 0.15 + desert_mountains_fertility_growth_mult = 0.15 + } + + ai_value = { + value = nomadic_capital_interior_building_4 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_goat_yurt.dds" + texture = "gfx/interface/window_domiciles/herd_welfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/herd_welfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_herdWelfareYurt" + } +} + +goat_yurt_06 = { + construction_time = @yurt_internal_construction_time_tier_6 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = goat_yurt_05 + + can_construct = { + custom_tooltip = { + text = goat_yurt_unlock_terrain + any_held_county ?= { + any_county_province ={ + OR = { + terrain = mountains + terrain = hills + } + } + } + } + } + + cost = { + herd = yurt_internal_building_herd_cost_tier_6 + prestige = yurt_internal_building_prestige_cost_tier_6 + gold = yurt_internal_building_gold_cost_tier_6 + } + + character_modifier = { + herd_capacity_add = 1000 + mountains_fertility_growth_mult = 0.15 + hills_fertility_growth_mult = 0.15 + desert_mountains_fertility_growth_mult = 0.15 + } + + ai_value = { + value = nomadic_capital_interior_building_5 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_goat_yurt.dds" + texture = "gfx/interface/window_domiciles/herd_welfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/herd_welfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_herdWelfareYurt" + } +} + +reindeer_yurt_01 = { + construction_time = @yurt_internal_construction_time_tier_1 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = herd_welfare_yurt_01 + + can_construct = { + custom_tooltip = { + text = reindeer_yurt_unlock_terrain + any_held_county ?= { + any_county_province ={ + OR = { + terrain = forest + terrain = taiga + } + } + } + } + } + + cost = { + herd = yurt_internal_building_herd_cost_tier_1 + prestige = yurt_internal_building_prestige_cost_tier_1 + gold = yurt_internal_building_gold_cost_tier_1 + } + + character_modifier = { + herd_capacity_add = 200 + forest_fertility_growth_mult = 0.05 + taiga_fertility_growth_mult = 0.05 + } + + ai_value = { + value = nomadic_capital_extremely_important_building + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_reindeer_yurt.dds" + texture = "gfx/interface/window_domiciles/herd_welfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/herd_welfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_herdWelfareYurt" + } +} + +reindeer_yurt_02 = { + construction_time = @yurt_internal_construction_time_tier_2 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = reindeer_yurt_01 + + can_construct = { + custom_tooltip = { + text = reindeer_yurt_unlock_terrain + any_held_county ?= { + any_county_province ={ + OR = { + terrain = forest + terrain = taiga + } + } + } + } + } + + cost = { + herd = yurt_internal_building_herd_cost_tier_2 + prestige = yurt_internal_building_prestige_cost_tier_2 + gold = yurt_internal_building_gold_cost_tier_2 + } + + character_modifier = { + herd_capacity_add = 200 + forest_fertility_growth_mult = 0.05 + taiga_fertility_growth_mult = 0.05 + } + + ai_value = { + value = nomadic_capital_interior_building_1 + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_reindeer_yurt.dds" + texture = "gfx/interface/window_domiciles/herd_welfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/herd_welfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_herdWelfareYurt" + } +} + +reindeer_yurt_03 = { + construction_time = @yurt_internal_construction_time_tier_3 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = reindeer_yurt_02 + + can_construct = { + custom_tooltip = { + text = reindeer_yurt_unlock_terrain + any_held_county ?= { + any_county_province ={ + OR = { + terrain = forest + terrain = taiga + } + } + } + } + } + + cost = { + herd = yurt_internal_building_herd_cost_tier_3 + prestige = yurt_internal_building_prestige_cost_tier_3 + gold = yurt_internal_building_gold_cost_tier_3 + } + + character_modifier = { + herd_capacity_add = 600 + forest_fertility_growth_mult = 0.05 + taiga_fertility_growth_mult = 0.05 + } + + ai_value = { + value = nomadic_capital_interior_building_2 + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_reindeer_yurt.dds" + texture = "gfx/interface/window_domiciles/herd_welfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/herd_welfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_herdWelfareYurt" + } +} + +reindeer_yurt_04 = { + construction_time = @yurt_internal_construction_time_tier_4 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = reindeer_yurt_03 + + can_construct = { + custom_tooltip = { + text = reindeer_yurt_unlock_terrain + any_held_county ?= { + any_county_province ={ + OR = { + terrain = forest + terrain = taiga + } + } + } + } + } + + cost = { + herd = yurt_internal_building_herd_cost_tier_4 + prestige = yurt_internal_building_prestige_cost_tier_4 + gold = yurt_internal_building_gold_cost_tier_4 + } + + character_modifier = { + herd_capacity_add = 1000 + forest_fertility_growth_mult = 0.05 + taiga_fertility_growth_mult = 0.05 + } + + ai_value = { + value = nomadic_capital_interior_building_3 + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_reindeer_yurt.dds" + texture = "gfx/interface/window_domiciles/herd_welfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/herd_welfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_herdWelfareYurt" + } +} + +reindeer_yurt_05 = { + construction_time = @yurt_internal_construction_time_tier_5 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = reindeer_yurt_04 + + can_construct = { + custom_tooltip = { + text = reindeer_yurt_unlock_terrain + any_held_county ?= { + any_county_province ={ + OR = { + terrain = forest + terrain = taiga + } + } + } + } + } + + cost = { + herd = yurt_internal_building_herd_cost_tier_5 + prestige = yurt_internal_building_prestige_cost_tier_5 + gold = yurt_internal_building_gold_cost_tier_5 + } + + character_modifier = { + herd_capacity_add = 1000 + forest_fertility_growth_mult = 0.15 + taiga_fertility_growth_mult = 0.15 + } + + ai_value = { + value = nomadic_capital_interior_building_4 + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_reindeer_yurt.dds" + texture = "gfx/interface/window_domiciles/herd_welfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/herd_welfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_herdWelfareYurt" + } +} + +reindeer_yurt_06 = { + construction_time = @yurt_internal_construction_time_tier_6 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = reindeer_yurt_05 + + can_construct = { + custom_tooltip = { + text = reindeer_yurt_unlock_terrain + any_held_county ?= { + any_county_province ={ + OR = { + terrain = forest + terrain = taiga + } + } + } + } + } + + cost = { + herd = yurt_internal_building_herd_cost_tier_6 + prestige = yurt_internal_building_prestige_cost_tier_6 + gold = yurt_internal_building_gold_cost_tier_6 + } + + character_modifier = { + herd_capacity_add = 1000 + forest_fertility_growth_mult = 0.15 + taiga_fertility_growth_mult = 0.15 + } + + ai_value = { + value = nomadic_capital_interior_building_5 + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_reindeer_yurt.dds" + texture = "gfx/interface/window_domiciles/herd_welfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/herd_welfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_herdWelfareYurt" + } +} + +sheep_yurt_01 = { + construction_time = @yurt_internal_construction_time_tier_1 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = herd_welfare_yurt_01 + + can_construct = { + custom_tooltip = { + text = sheep_yurt_unlock_terrain + any_held_county ?= { + any_county_province ={ + OR = { + terrain = steppe + terrain = plains + } + } + } + } + } + + cost = { + herd = yurt_internal_building_herd_cost_tier_1 + prestige = yurt_internal_building_prestige_cost_tier_1 + gold = yurt_internal_building_gold_cost_tier_1 + } + + character_modifier = { + herd_capacity_add = 200 + steppe_fertility_growth_mult = 0.05 + plains_fertility_growth_mult = 0.05 + farmlands_fertility_growth_mult = 0.05 + } + + ai_value = { + value = nomadic_capital_extremely_important_building + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_sheep_yurt.dds" + texture = "gfx/interface/window_domiciles/herd_welfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/herd_welfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_herdWelfareYurt" + } +} + +sheep_yurt_02 = { + construction_time = @yurt_internal_construction_time_tier_2 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = sheep_yurt_01 + + can_construct = { + custom_tooltip = { + text = sheep_yurt_unlock_terrain + any_held_county ?= { + any_county_province ={ + OR = { + terrain = steppe + terrain = plains + } + } + } + } + } + + cost = { + herd = yurt_internal_building_herd_cost_tier_2 + prestige = yurt_internal_building_prestige_cost_tier_2 + gold = yurt_internal_building_gold_cost_tier_2 + } + + character_modifier = { + herd_capacity_add = 200 + steppe_fertility_growth_mult = 0.05 + plains_fertility_growth_mult = 0.05 + farmlands_fertility_growth_mult = 0.05 + } + + ai_value = { + value = nomadic_capital_interior_building_1 + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_sheep_yurt.dds" + texture = "gfx/interface/window_domiciles/herd_welfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/herd_welfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_herdWelfareYurt" + } +} + +sheep_yurt_03 = { + construction_time = @yurt_internal_construction_time_tier_3 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = sheep_yurt_02 + + can_construct = { + custom_tooltip = { + text = sheep_yurt_unlock_terrain + any_held_county ?= { + any_county_province ={ + OR = { + terrain = steppe + terrain = plains + } + } + } + } + } + + cost = { + herd = yurt_internal_building_herd_cost_tier_3 + prestige = yurt_internal_building_prestige_cost_tier_3 + gold = yurt_internal_building_gold_cost_tier_3 + } + + character_modifier = { + herd_capacity_add = 600 + steppe_fertility_growth_mult = 0.05 + plains_fertility_growth_mult = 0.05 + farmlands_fertility_growth_mult = 0.05 + } + + ai_value = { + value = nomadic_capital_interior_building_2 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_sheep_yurt.dds" + texture = "gfx/interface/window_domiciles/herd_welfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/herd_welfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_herdWelfareYurt" + } +} + +sheep_yurt_04 = { + construction_time = @yurt_internal_construction_time_tier_4 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = sheep_yurt_03 + + can_construct = { + custom_tooltip = { + text = sheep_yurt_unlock_terrain + any_held_county ?= { + any_county_province ={ + OR = { + terrain = steppe + terrain = plains + } + } + } + } + } + + cost = { + herd = yurt_internal_building_herd_cost_tier_4 + prestige = yurt_internal_building_prestige_cost_tier_4 + gold = yurt_internal_building_gold_cost_tier_4 + } + + character_modifier = { + herd_capacity_add = 1000 + steppe_fertility_growth_mult = 0.05 + plains_fertility_growth_mult = 0.05 + farmlands_fertility_growth_mult = 0.05 + } + + ai_value = { + value = nomadic_capital_interior_building_3 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_sheep_yurt.dds" + texture = "gfx/interface/window_domiciles/herd_welfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/herd_welfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_herdWelfareYurt" + } +} + +sheep_yurt_05 = { + construction_time = @yurt_internal_construction_time_tier_5 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = sheep_yurt_04 + + can_construct = { + custom_tooltip = { + text = sheep_yurt_unlock_terrain + any_held_county ?= { + any_county_province ={ + OR = { + terrain = steppe + terrain = plains + } + } + } + } + } + + cost = { + herd = yurt_internal_building_herd_cost_tier_5 + prestige = yurt_internal_building_prestige_cost_tier_5 + gold = yurt_internal_building_gold_cost_tier_5 + } + + character_modifier = { + herd_capacity_add = 1000 + steppe_fertility_growth_mult = 0.15 + plains_fertility_growth_mult = 0.15 + farmlands_fertility_growth_mult = 0.15 + } + + ai_value = { + value = nomadic_capital_interior_building_4 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_sheep_yurt.dds" + texture = "gfx/interface/window_domiciles/herd_welfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/herd_welfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_herdWelfareYurt" + } +} + +sheep_yurt_06 = { + construction_time = @yurt_internal_construction_time_tier_6 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = sheep_yurt_05 + + can_construct = { + custom_tooltip = { + text = sheep_yurt_unlock_terrain + any_held_county ?= { + any_county_province ={ + OR = { + terrain = steppe + terrain = plains + } + } + } + } + } + + cost = { + herd = yurt_internal_building_herd_cost_tier_6 + prestige = yurt_internal_building_prestige_cost_tier_6 + gold = yurt_internal_building_gold_cost_tier_6 + } + + character_modifier = { + herd_capacity_add = 1000 + steppe_fertility_growth_mult = 0.15 + plains_fertility_growth_mult = 0.15 + farmlands_fertility_growth_mult = 0.15 + } + + ai_value = { + value = nomadic_capital_interior_building_5 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_sheep_yurt.dds" + texture = "gfx/interface/window_domiciles/herd_welfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/herd_welfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_herdWelfareYurt" + } +} + +steal_herd_yurt_01 = { + construction_time = @yurt_internal_construction_time_tier_1 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = herd_welfare_yurt_01 + + cost = { + herd = yurt_internal_building_herd_cost_tier_1 + prestige = yurt_internal_building_prestige_cost_tier_1 + gold = yurt_internal_building_gold_cost_tier_1 + } + + parameters = { + steal_herd_domicile_additional_outcomes_lvl_1 = yes + } + + character_modifier = { + herd_capacity_add = 200 + } + + ai_value = { + value = nomadic_capital_interior_building_1 + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_hostility.dds" + texture = "gfx/interface/window_domiciles/herd_welfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/herd_welfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_herdWelfareYurt" + } +} + +steal_herd_yurt_02 = { + construction_time = @yurt_internal_construction_time_tier_2 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = steal_herd_yurt_01 + + + cost = { + herd = yurt_internal_building_herd_cost_tier_2 + prestige = yurt_internal_building_prestige_cost_tier_2 + gold = yurt_internal_building_gold_cost_tier_2 + } + + parameters = { + steal_herd_domicile_additional_outcomes_lvl_1 = yes + } + + character_modifier = { + herd_capacity_add = 200 + } + + ai_value = { + value = nomadic_capital_interior_building_2 + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_hostility.dds" + texture = "gfx/interface/window_domiciles/herd_welfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/herd_welfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_herdWelfareYurt" + } +} + +steal_herd_yurt_03 = { + construction_time = @yurt_internal_construction_time_tier_3 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = steal_herd_yurt_02 + + + cost = { + herd = yurt_internal_building_herd_cost_tier_3 + prestige = yurt_internal_building_prestige_cost_tier_3 + gold = yurt_internal_building_gold_cost_tier_3 + } + + parameters = { + steal_herd_domicile_additional_outcomes_lvl_1 = yes + steal_herd_domicile_prevention_lvl_1 = yes + } + + character_modifier = { + herd_capacity_add = 400 + } + + ai_value = { + value = nomadic_capital_interior_building_3 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_hostility.dds" + texture = "gfx/interface/window_domiciles/herd_welfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/herd_welfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_herdWelfareYurt" + } +} + +steal_herd_yurt_04 = { + construction_time = @yurt_internal_construction_time_tier_4 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = steal_herd_yurt_03 + + cost = { + herd = yurt_internal_building_herd_cost_tier_4 + prestige = yurt_internal_building_prestige_cost_tier_4 + gold = yurt_internal_building_gold_cost_tier_4 + } + + parameters = { + steal_herd_domicile_additional_outcomes_lvl_2 = yes + steal_herd_domicile_prevention_lvl_2 = yes + } + + character_modifier = { + herd_capacity_add = 600 + } + + ai_value = { + value = nomadic_capital_interior_building_4 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_hostility.dds" + texture = "gfx/interface/window_domiciles/herd_welfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/herd_welfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_herdWelfareYurt" + } +} + +steal_herd_yurt_05 = { + construction_time = @yurt_internal_construction_time_tier_5 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = steal_herd_yurt_04 + + cost = { + herd = yurt_internal_building_herd_cost_tier_5 + prestige = yurt_internal_building_prestige_cost_tier_5 + gold = yurt_internal_building_gold_cost_tier_5 + } + + parameters = { + steal_herd_domicile_additional_outcomes_lvl_2 = yes + steal_herd_domicile_prevention_lvl_2 = yes + } + + character_modifier = { + herd_capacity_add = 1000 + } + + ai_value = { + value = nomadic_capital_interior_building_5 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_hostility.dds" + texture = "gfx/interface/window_domiciles/herd_welfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/herd_welfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_herdWelfareYurt" + } +} + +steal_herd_yurt_06 = { + construction_time = @yurt_internal_construction_time_tier_6 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = steal_herd_yurt_05 + + cost = { + herd = yurt_internal_building_herd_cost_tier_6 + prestige = yurt_internal_building_prestige_cost_tier_6 + gold = yurt_internal_building_gold_cost_tier_6 + } + + parameters = { + steal_herd_domicile_additional_outcomes_lvl_3 = yes + steal_herd_domicile_prevention_lvl_3 = yes + } + + character_modifier = { + herd_capacity_add = 1000 + } + + ai_value = { + value = nomadic_capital_interior_building_6 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_hostility.dds" + texture = "gfx/interface/window_domiciles/herd_welfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/herd_welfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_herdWelfareYurt" + } +} + +consumption_yurt_01 = { + construction_time = @yurt_internal_construction_time_tier_1 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = herd_welfare_yurt_01 + + cost = { + herd = yurt_internal_building_herd_cost_tier_1 + prestige = yurt_internal_building_prestige_cost_tier_1 + gold = yurt_internal_building_gold_cost_tier_1 + } + + character_modifier = { + herd_capacity_add = 200 + county_fertility_growth_mult = 0.02 + } + + ai_value = { + value = nomadic_capital_extremely_important_building + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_fertility.dds" + texture = "gfx/interface/window_domiciles/herd_welfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/herd_welfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_herdWelfareYurt" + } +} + +consumption_yurt_02 = { + construction_time = @yurt_internal_construction_time_tier_2 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = consumption_yurt_01 + + + cost = { + herd = yurt_internal_building_herd_cost_tier_2 + prestige = yurt_internal_building_prestige_cost_tier_2 + gold = yurt_internal_building_gold_cost_tier_2 + } + + character_modifier = { + herd_capacity_add = 200 + county_fertility_growth_mult = 0.02 + } + + ai_value = { + value = nomadic_capital_interior_building_1 + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_fertility.dds" + texture = "gfx/interface/window_domiciles/herd_welfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/herd_welfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_herdWelfareYurt" + } +} + +consumption_yurt_03 = { + construction_time = @yurt_internal_construction_time_tier_3 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = consumption_yurt_02 + + + cost = { + herd = yurt_internal_building_herd_cost_tier_3 + prestige = yurt_internal_building_prestige_cost_tier_3 + gold = yurt_internal_building_gold_cost_tier_3 + } + + character_modifier = { + herd_capacity_add = 400 + county_fertility_growth_mult = 0.03 + } + + ai_value = { + value = nomadic_capital_interior_building_2 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_fertility.dds" + texture = "gfx/interface/window_domiciles/herd_welfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/herd_welfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_herdWelfareYurt" + } +} + +consumption_yurt_04 = { + construction_time = @yurt_internal_construction_time_tier_4 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = consumption_yurt_03 + + cost = { + herd = yurt_internal_building_herd_cost_tier_4 + prestige = yurt_internal_building_prestige_cost_tier_4 + gold = yurt_internal_building_gold_cost_tier_4 + } + + character_modifier = { + herd_capacity_add = 600 + county_fertility_growth_mult = 0.03 + } + + ai_value = { + value = nomadic_capital_interior_building_3 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_fertility.dds" + texture = "gfx/interface/window_domiciles/herd_welfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/herd_welfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_herdWelfareYurt" + } +} + +consumption_yurt_05 = { + construction_time = @yurt_internal_construction_time_tier_5 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = consumption_yurt_04 + + cost = { + herd = yurt_internal_building_herd_cost_tier_5 + prestige = yurt_internal_building_prestige_cost_tier_5 + gold = yurt_internal_building_gold_cost_tier_5 + } + + character_modifier = { + herd_capacity_add = 1000 + county_fertility_growth_mult = 0.05 + } + + ai_value = { + value = nomadic_capital_interior_building_4 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_fertility.dds" + texture = "gfx/interface/window_domiciles/herd_welfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/herd_welfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_herdWelfareYurt" + } +} + +consumption_yurt_06 = { + construction_time = @yurt_internal_construction_time_tier_6 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = consumption_yurt_05 + + cost = { + herd = yurt_internal_building_herd_cost_tier_6 + prestige = yurt_internal_building_prestige_cost_tier_6 + gold = yurt_internal_building_gold_cost_tier_6 + } + + character_modifier = { + herd_capacity_add = 1000 + county_fertility_growth_mult = 0.05 + } + + ai_value = { + value = nomadic_capital_interior_building_5 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_fertility.dds" + texture = "gfx/interface/window_domiciles/herd_welfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/herd_welfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_herdWelfareYurt" + } +} + +herd_wealth_yurt_01 = { + construction_time = @yurt_internal_construction_time_tier_1 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = herd_welfare_yurt_01 + + cost = { + herd = yurt_internal_building_herd_cost_tier_1 + prestige = yurt_internal_building_prestige_cost_tier_1 + gold = yurt_internal_building_gold_cost_tier_1 + } + + character_modifier = { + herd_capacity_add = 200 + monthly_income_from_herd_mult = 0.01 + } + + ai_value = { + value = nomadic_capital_interior_building_1 + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_barber.dds" + texture = "gfx/interface/window_domiciles/herd_welfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/herd_welfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_herdWelfareYurt" + } +} + +herd_wealth_yurt_02 = { + construction_time = @yurt_internal_construction_time_tier_2 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = herd_wealth_yurt_01 + + + cost = { + herd = yurt_internal_building_herd_cost_tier_2 + prestige = yurt_internal_building_prestige_cost_tier_2 + gold = yurt_internal_building_gold_cost_tier_2 + } + + character_modifier = { + herd_capacity_add = 200 + monthly_income_from_herd_mult = 0.01 + } + + ai_value = { + value = nomadic_capital_interior_building_2 + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_barber.dds" + texture = "gfx/interface/window_domiciles/herd_welfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/herd_welfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_herdWelfareYurt" + } +} + +herd_wealth_yurt_03 = { + construction_time = @yurt_internal_construction_time_tier_3 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = herd_wealth_yurt_02 + + + cost = { + herd = yurt_internal_building_herd_cost_tier_3 + prestige = yurt_internal_building_prestige_cost_tier_3 + gold = yurt_internal_building_gold_cost_tier_3 + } + + character_modifier = { + herd_capacity_add = 400 + monthly_income_from_herd_mult = 0.01 + } + + ai_value = { + value = nomadic_capital_interior_building_3 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_barber.dds" + texture = "gfx/interface/window_domiciles/herd_welfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/herd_welfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_herdWelfareYurt" + } +} + +herd_wealth_yurt_04 = { + construction_time = @yurt_internal_construction_time_tier_4 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = herd_wealth_yurt_03 + + cost = { + herd = yurt_internal_building_herd_cost_tier_4 + prestige = yurt_internal_building_prestige_cost_tier_4 + gold = yurt_internal_building_gold_cost_tier_4 + } + + character_modifier = { + herd_capacity_add = 600 + monthly_income_from_herd_mult = 0.01 + } + + ai_value = { + value = nomadic_capital_interior_building_4 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_barber.dds" + texture = "gfx/interface/window_domiciles/herd_welfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/herd_welfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_herdWelfareYurt" + } +} + +herd_wealth_yurt_05 = { + construction_time = @yurt_internal_construction_time_tier_5 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = herd_wealth_yurt_04 + + cost = { + herd = yurt_internal_building_herd_cost_tier_5 + prestige = yurt_internal_building_prestige_cost_tier_5 + gold = yurt_internal_building_gold_cost_tier_5 + } + + character_modifier = { + herd_capacity_add = 1000 + monthly_income_from_herd_mult = 0.01 + } + + ai_value = { + value = nomadic_capital_interior_building_5 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_barber.dds" + texture = "gfx/interface/window_domiciles/herd_welfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/herd_welfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_herdWelfareYurt" + } +} + +herd_wealth_yurt_06 = { + construction_time = @yurt_internal_construction_time_tier_6 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = herd_wealth_yurt_05 + + cost = { + herd = yurt_internal_building_herd_cost_tier_6 + prestige = yurt_internal_building_prestige_cost_tier_6 + gold = yurt_internal_building_gold_cost_tier_6 + } + + character_modifier = { + herd_capacity_add = 1000 + monthly_income_from_herd_mult = 0.01 + } + + ai_value = { + value = nomadic_capital_interior_building_6 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_barber.dds" + texture = "gfx/interface/window_domiciles/herd_welfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/herd_welfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_herdWelfareYurt" + } +} + +herder_yurt_01 = { + construction_time = @yurt_internal_construction_time_tier_1 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = herd_welfare_yurt_01 + + cost = { + herd = yurt_internal_building_herd_cost_tier_1 + prestige = yurt_internal_building_prestige_cost_tier_1 + gold = yurt_internal_building_gold_cost_tier_1 + } + + character_modifier = { + herd_capacity_add = 200 + herd_gain_mult = 0.02 + } + + + ai_value = { + value = nomadic_capital_literally_invaluable_building + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_vassal_yurt.dds" + texture = "gfx/interface/window_domiciles/herd_welfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/herd_welfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_herdWelfareYurt" + } +} + +herder_yurt_02 = { + construction_time = @yurt_internal_construction_time_tier_2 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = herder_yurt_01 + + + cost = { + herd = yurt_internal_building_herd_cost_tier_2 + prestige = yurt_internal_building_prestige_cost_tier_2 + gold = yurt_internal_building_gold_cost_tier_2 + } + + character_modifier = { + herd_capacity_add = 200 + herd_gain_mult = 0.02 + } + + ai_value = { + value = nomadic_capital_interior_building_1 + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_vassal_yurt.dds" + texture = "gfx/interface/window_domiciles/herd_welfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/herd_welfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_herdWelfareYurt" + } +} + +herder_yurt_03 = { + construction_time = @yurt_internal_construction_time_tier_3 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = herder_yurt_02 + + + cost = { + herd = yurt_internal_building_herd_cost_tier_3 + prestige = yurt_internal_building_prestige_cost_tier_3 + gold = yurt_internal_building_gold_cost_tier_3 + } + + character_modifier = { + herd_capacity_add = 400 + } + + ai_value = { + value = nomadic_capital_interior_building_2 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_vassal_yurt.dds" + texture = "gfx/interface/window_domiciles/herd_welfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/herd_welfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_herdWelfareYurt" + } +} + +herder_yurt_04 = { + construction_time = @yurt_internal_construction_time_tier_4 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = herder_yurt_03 + + cost = { + herd = yurt_internal_building_herd_cost_tier_4 + prestige = yurt_internal_building_prestige_cost_tier_4 + gold = yurt_internal_building_gold_cost_tier_4 + } + + character_modifier = { + herd_capacity_add = 600 + } + + ai_value = { + value = nomadic_capital_interior_building_3 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_vassal_yurt.dds" + texture = "gfx/interface/window_domiciles/herd_welfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/herd_welfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_herdWelfareYurt" + } +} + +herder_yurt_05 = { + construction_time = @yurt_internal_construction_time_tier_5 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = herder_yurt_04 + + cost = { + herd = yurt_internal_building_herd_cost_tier_5 + prestige = yurt_internal_building_prestige_cost_tier_5 + gold = yurt_internal_building_gold_cost_tier_5 + } + + character_modifier = { + herd_capacity_add = 1000 + herd_gain_mult = 0.02 + } + + ai_value = { + value = nomadic_capital_interior_building_4 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_vassal_yurt.dds" + texture = "gfx/interface/window_domiciles/herd_welfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/herd_welfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_herdWelfareYurt" + } +} + +herder_yurt_06 = { + construction_time = @yurt_internal_construction_time_tier_6 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = herder_yurt_05 + + cost = { + herd = yurt_internal_building_herd_cost_tier_6 + prestige = yurt_internal_building_prestige_cost_tier_6 + gold = yurt_internal_building_gold_cost_tier_6 + } + + character_modifier = { + herd_capacity_add = 1000 + herd_gain_mult = 0.02 + } + + ai_value = { + value = nomadic_capital_interior_building_5 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_vassal_yurt.dds" + texture = "gfx/interface/window_domiciles/herd_welfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/herd_welfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_herdWelfareYurt" + } +} +################# +# CHARACTER WARFARE YURT + +character_warfare_yurt_01 = { + construction_time = @yurt_external_construction_time_tier_1 + allowed_domicile_types = { yurt } + internal_slots = 1 + + cost = { + herd = yurt_external_building_herd_cost_tier_1 + prestige = yurt_external_building_prestige_cost_tier_1 + gold = yurt_external_building_gold_cost_tier_1 + } + + parameters = { + nomad_yurt_unlock_recruit_knights = yes + nomad_yurt_bodyguard_unlock = yes + } + + character_modifier = { + knight_limit = 1 + knight_effectiveness_mult = 0.05 + monthly_prestige_gain_per_knight_add = 0.01 + } + + province_modifier = { + defender_holding_advantage = 1 + } + + ai_value = { + value = nomadic_capital_exterior_building_1 + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_character_warfare.dds" + texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_characterWarfareYurt" + } +} + +character_warfare_yurt_02 = { + construction_time = @yurt_external_construction_time_tier_2 + allowed_domicile_types = { yurt } + previous_building = character_warfare_yurt_01 + internal_slots = 1 + + cost = { + herd = yurt_external_building_herd_cost_tier_2 + prestige = yurt_external_building_prestige_cost_tier_2 + gold = yurt_external_building_gold_cost_tier_2 + } + + parameters = { + nomad_yurt_unlock_recruit_knights = yes + nomad_yurt_bodyguard_unlock = yes + } + + character_modifier = { + knight_effectiveness_mult = 0.05 + monthly_prestige_gain_per_knight_add = 0.01 + } + + province_modifier = { + defender_holding_advantage = 1 + } + + ai_value = { + value = nomadic_capital_exterior_building_2 + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_character_warfare.dds" + texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_characterWarfareYurt" + } +} + +character_warfare_yurt_03 = { + construction_time = @yurt_external_construction_time_tier_3 + allowed_domicile_types = { yurt } + previous_building = character_warfare_yurt_02 + internal_slots = 2 + + cost = { + herd = yurt_external_building_herd_cost_tier_3 + prestige = yurt_external_building_prestige_cost_tier_3 + gold = yurt_external_building_gold_cost_tier_3 + } + + parameters = { + nomad_yurt_unlock_recruit_knights = yes + nomad_yurt_bodyguard_unlock = yes + nomad_yurt_terrain_specialist_unlock = yes + } + + character_modifier = { + knight_limit = 1 + knight_effectiveness_mult = 0.05 + } + + province_modifier = { + defender_holding_advantage = 1 + } + + ai_value = { + value = nomadic_capital_exterior_building_3 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_character_warfare.dds" + texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_characterWarfareYurt" + } +} + +character_warfare_yurt_04 = { + construction_time = @yurt_external_construction_time_tier_4 + allowed_domicile_types = { yurt } + previous_building = character_warfare_yurt_03 + internal_slots = 3 + + can_construct = { + domicile = { + has_domicile_building_or_higher = yurt_main_03 + } + } + + cost = { + herd = yurt_external_building_herd_cost_tier_4 + prestige = yurt_external_building_prestige_cost_tier_4 + gold = yurt_external_building_gold_cost_tier_4 + } + + parameters = { + nomad_yurt_unlock_recruit_knights = yes + nomad_yurt_bodyguard_unlock = yes + nomad_yurt_terrain_specialist_unlock = yes + } + + character_modifier = { + knight_effectiveness_mult = 0.05 + } + + province_modifier = { + defender_holding_advantage = 1 + } + + ai_value = { + value = nomadic_capital_exterior_building_4 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_character_warfare.dds" + texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_characterWarfareYurt" + } +} + +character_warfare_yurt_05 = { + construction_time = @yurt_external_construction_time_tier_5 + allowed_domicile_types = { yurt } + previous_building = character_warfare_yurt_04 + internal_slots = 4 + + can_construct = { + domicile = { + has_domicile_building_or_higher = yurt_main_04 + } + } + + cost = { + herd = yurt_external_building_herd_cost_tier_5 + prestige = yurt_external_building_prestige_cost_tier_5 + gold = yurt_external_building_gold_cost_tier_5 + } + + parameters = { + nomad_yurt_unlock_recruit_knights = yes + nomad_yurt_bodyguard_unlock = yes + nomad_yurt_terrain_specialist_unlock = yes + } + + character_modifier = { + knight_effectiveness_mult = 0.05 + monthly_prestige_gain_per_knight_add = 0.01 + } + + province_modifier = { + defender_holding_advantage = 1 + } + + ai_value = { + value = nomadic_capital_exterior_building_5 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_character_warfare.dds" + texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_characterWarfareYurt" + } +} + +character_warfare_yurt_06 = { + construction_time = @yurt_external_construction_time_tier_6 + allowed_domicile_types = { yurt } + previous_building = character_warfare_yurt_05 + internal_slots = 5 + + can_construct = { + domicile = { + has_domicile_building_or_higher = yurt_main_05 + } + } + + cost = { + herd = yurt_external_building_herd_cost_tier_5 + prestige = yurt_external_building_prestige_cost_tier_5 + gold = yurt_external_building_gold_cost_tier_5 + } + + parameters = { + nomad_yurt_unlock_recruit_knights = yes + nomad_yurt_bodyguard_unlock = yes + nomad_yurt_terrain_specialist_unlock = yes + } + + character_modifier = { + knight_limit = 2 + knight_effectiveness_mult = 0.05 + knight_effectiveness_per_prowess = 0.001 + knight_effectiveness_per_martial = 0.001 + knight_effectiveness_per_stewardship = 0.001 + knight_effectiveness_per_diplomacy = 0.001 + knight_effectiveness_per_intrigue = 0.001 + monthly_prestige_gain_per_knight_add = 0.03 + } + + province_modifier = { + defender_holding_advantage = 1 + } + + ai_value = { + value = nomadic_capital_exterior_building_6 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_character_warfare.dds" + texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_characterWarfareYurt" + } +} + +################## +# CHARACTER WARFARE YURT INTERNAL YURTS + +falconry_yurt_01 = { + construction_time = @yurt_internal_construction_time_tier_1 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = character_warfare_yurt_01 + + cost = { + herd = yurt_internal_building_herd_cost_tier_1 + prestige = yurt_internal_building_prestige_cost_tier_1 + gold = yurt_internal_building_gold_cost_tier_1 + } + + parameters = { + nomad_yurt_better_falconry_lvl_1 = yes + } + + character_modifier = { + prowess = 1 + knight_limit = 1 + } + + ai_value = { + value = nomadic_capital_interior_building_1 + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_falcon_yurt.dds" + texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_characterWarfareYurt" + } +} + +falconry_yurt_02 = { + construction_time = @yurt_internal_construction_time_tier_2 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = falconry_yurt_01 + + cost = { + herd = yurt_internal_building_herd_cost_tier_2 + prestige = yurt_internal_building_prestige_cost_tier_2 + gold = yurt_internal_building_gold_cost_tier_2 + } + + parameters = { + nomad_yurt_better_falconry_lvl_1 = yes + } + + character_modifier = { + negate_health_penalty_add = 0.03 + prowess = 1 + } + + ai_value = { + value = nomadic_capital_interior_building_2 + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_falcon_yurt.dds" + texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_characterWarfareYurt" + } +} + +falconry_yurt_03 = { + construction_time = @yurt_internal_construction_time_tier_3 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = falconry_yurt_02 + + cost = { + herd = yurt_internal_building_herd_cost_tier_3 + prestige = yurt_internal_building_prestige_cost_tier_3 + gold = yurt_internal_building_gold_cost_tier_3 + } + + parameters = { + nomad_yurt_better_falconry_lvl_2 = yes + } + + character_modifier = { + negate_health_penalty_add = 0.03 + prowess = 1 + knight_limit = 1 + } + + ai_value = { + value = nomadic_capital_interior_building_3 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_falcon_yurt.dds" + texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_characterWarfareYurt" + } +} + +falconry_yurt_04 = { + construction_time = @yurt_internal_construction_time_tier_4 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = falconry_yurt_03 + + cost = { + herd = yurt_internal_building_herd_cost_tier_4 + prestige = yurt_internal_building_prestige_cost_tier_4 + gold = yurt_internal_building_gold_cost_tier_4 + } + + parameters = { + nomad_yurt_better_falconry_lvl_2 = yes + } + + character_modifier = { + negate_health_penalty_add = 0.03 + prowess = 1 + } + + ai_value = { + value = nomadic_capital_interior_building_4 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_falcon_yurt.dds" + texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_characterWarfareYurt" + } +} + +falconry_yurt_05 = { + construction_time = @yurt_internal_construction_time_tier_5 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = falconry_yurt_04 + + cost = { + herd = yurt_internal_building_herd_cost_tier_5 + prestige = yurt_internal_building_prestige_cost_tier_5 + gold = yurt_internal_building_gold_cost_tier_5 + } + + parameters = { + nomad_yurt_better_falconry_lvl_3 = yes + } + + character_modifier = { + negate_health_penalty_add = 0.03 + prowess = 1 + } + + ai_value = { + value = nomadic_capital_interior_building_5 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_falcon_yurt.dds" + texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_characterWarfareYurt" + } +} + +falconry_yurt_06 = { + construction_time = @yurt_internal_construction_time_tier_6 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = falconry_yurt_05 + + cost = { + herd = yurt_internal_building_herd_cost_tier_6 + prestige = yurt_internal_building_prestige_cost_tier_6 + gold = yurt_internal_building_gold_cost_tier_6 + } + + parameters = { + nomad_yurt_better_falconry_lvl_3 = yes + } + + character_modifier = { + negate_health_penalty_add = 0.03 + prowess = 1 + knight_limit = 1 + } + + ai_value = { + value = nomadic_capital_interior_building_6 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_falcon_yurt.dds" + texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_characterWarfareYurt" + } +} + +knight_yurt_01 = { + construction_time = @yurt_internal_construction_time_tier_1 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = character_warfare_yurt_01 + + cost = { + herd = yurt_internal_building_herd_cost_tier_1 + prestige = yurt_internal_building_prestige_cost_tier_1 + gold = yurt_internal_building_gold_cost_tier_1 + } + + character_modifier = { + knight_limit = 1 + knight_effectiveness_mult = 0.02 + } + + ai_value = { + value = nomadic_capital_interior_building_1 + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_herd_conversion_yurt.dds" + texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_characterWarfareYurt" + } +} + +knight_yurt_02 = { + construction_time = @yurt_internal_construction_time_tier_2 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = knight_yurt_01 + + cost = { + herd = yurt_internal_building_herd_cost_tier_2 + prestige = yurt_internal_building_prestige_cost_tier_2 + gold = yurt_internal_building_gold_cost_tier_2 + } + + character_modifier = { + knight_effectiveness_mult = 0.02 + } + + ai_value = { + value = nomadic_capital_interior_building_2 + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_herd_conversion_yurt.dds" + texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_characterWarfareYurt" + } +} + +knight_yurt_03 = { + construction_time = @yurt_internal_construction_time_tier_3 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = knight_yurt_02 + + cost = { + herd = yurt_internal_building_herd_cost_tier_3 + prestige = yurt_internal_building_prestige_cost_tier_3 + gold = yurt_internal_building_gold_cost_tier_3 + } + + character_modifier = { + knight_effectiveness_mult = 0.02 + knight_limit = 1 + } + + ai_value = { + value = nomadic_capital_interior_building_3 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_herd_conversion_yurt.dds" + texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_characterWarfareYurt" + } +} + +knight_yurt_04 = { + construction_time = @yurt_internal_construction_time_tier_4 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = knight_yurt_03 + + cost = { + herd = yurt_internal_building_herd_cost_tier_4 + prestige = yurt_internal_building_prestige_cost_tier_4 + gold = yurt_internal_building_gold_cost_tier_4 + } + + character_modifier = { + knight_effectiveness_mult = 0.02 + } + + ai_value = { + value = nomadic_capital_interior_building_4 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_herd_conversion_yurt.dds" + texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_characterWarfareYurt" + } +} + +knight_yurt_05 = { + construction_time = @yurt_internal_construction_time_tier_5 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = knight_yurt_04 + + cost = { + herd = yurt_internal_building_herd_cost_tier_5 + prestige = yurt_internal_building_prestige_cost_tier_5 + gold = yurt_internal_building_gold_cost_tier_5 + } + + character_modifier = { + knight_effectiveness_mult = 0.02 + knight_limit = 1 + } + + ai_value = { + value = nomadic_capital_interior_building_5 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_herd_conversion_yurt.dds" + texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_characterWarfareYurt" + } +} + +knight_yurt_06 = { + construction_time = @yurt_internal_construction_time_tier_6 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = knight_yurt_05 + + cost = { + herd = yurt_internal_building_herd_cost_tier_6 + prestige = yurt_internal_building_prestige_cost_tier_6 + gold = yurt_internal_building_gold_cost_tier_6 + } + + character_modifier = { + knight_effectiveness_mult = 0.02 + knight_limit = 2 + } + + ai_value = { + value = nomadic_capital_interior_building_6 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_herd_conversion_yurt.dds" + texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_characterWarfareYurt" + } +} + +commander_yurt_01 = { + construction_time = @yurt_internal_construction_time_tier_1 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = character_warfare_yurt_01 + + cost = { + herd = yurt_internal_building_herd_cost_tier_1 + prestige = yurt_internal_building_prestige_cost_tier_1 + gold = yurt_internal_building_gold_cost_tier_1 + } + + character_modifier = { + martial = 1 + attacker_advantage = 1 + monthly_martial_lifestyle_xp_gain_mult = 0.01 + } + + ai_value = { + value = nomadic_capital_interior_building_1 + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_commander_yurt.dds" + texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_characterWarfareYurt" + } +} + +commander_yurt_02 = { + construction_time = @yurt_internal_construction_time_tier_2 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = commander_yurt_01 + + cost = { + herd = yurt_internal_building_herd_cost_tier_2 + prestige = yurt_internal_building_prestige_cost_tier_2 + gold = yurt_internal_building_gold_cost_tier_2 + } + + character_modifier = { + advantage = 1 + monthly_martial_lifestyle_xp_gain_mult = 0.01 + } + + ai_value = { + value = nomadic_capital_interior_building_2 + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_commander_yurt.dds" + texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_characterWarfareYurt" + } +} + +commander_yurt_03 = { + construction_time = @yurt_internal_construction_time_tier_3 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = commander_yurt_02 + + cost = { + herd = yurt_internal_building_herd_cost_tier_3 + prestige = yurt_internal_building_prestige_cost_tier_3 + gold = yurt_internal_building_gold_cost_tier_3 + } + + character_modifier = { + attacker_advantage = 1 + monthly_martial_lifestyle_xp_gain_mult = 0.01 + martial = 1 + } + + ai_value = { + value = nomadic_capital_interior_building_3 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_commander_yurt.dds" + texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_characterWarfareYurt" + } +} + +commander_yurt_04 = { + construction_time = @yurt_internal_construction_time_tier_4 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = commander_yurt_03 + + cost = { + herd = yurt_internal_building_herd_cost_tier_4 + prestige = yurt_internal_building_prestige_cost_tier_4 + gold = yurt_internal_building_gold_cost_tier_4 + } + + character_modifier = { + advantage = 1 + monthly_martial_lifestyle_xp_gain_mult = 0.02 + } + + ai_value = { + value = nomadic_capital_interior_building_4 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_commander_yurt.dds" + texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_characterWarfareYurt" + } +} + +commander_yurt_05 = { + construction_time = @yurt_internal_construction_time_tier_5 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = commander_yurt_04 + + cost = { + herd = yurt_internal_building_herd_cost_tier_5 + prestige = yurt_internal_building_prestige_cost_tier_5 + gold = yurt_internal_building_gold_cost_tier_5 + } + + character_modifier = { + martial = 1 + advantage = 1 + attacker_advantage = 1 + monthly_martial_lifestyle_xp_gain_mult = 0.02 + } + + ai_value = { + value = nomadic_capital_interior_building_5 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_commander_yurt.dds" + texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_characterWarfareYurt" + } +} + +commander_yurt_06 = { + construction_time = @yurt_internal_construction_time_tier_6 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = commander_yurt_05 + + cost = { + herd = yurt_internal_building_herd_cost_tier_6 + prestige = yurt_internal_building_prestige_cost_tier_6 + gold = yurt_internal_building_gold_cost_tier_6 + } + + character_modifier = { + advantage = 1 + attacker_advantage = 1 + martial = 1 + monthly_martial_lifestyle_xp_gain_mult = 0.03 + } + + ai_value = { + value = nomadic_capital_interior_building_6 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_commander_yurt.dds" + texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_characterWarfareYurt" + } +} + +bodyguard_yurt_01 = { + construction_time = @yurt_internal_construction_time_tier_1 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = character_warfare_yurt_01 + + cost = { + herd = yurt_internal_building_herd_cost_tier_1 + prestige = yurt_internal_building_prestige_cost_tier_1 + gold = yurt_internal_building_gold_cost_tier_1 + } + + parameters = { + nomad_yurt_increased_bodyguard_aptitude_lvl_1 = yes + } + + character_modifier = { + prowess = 1 + knight_limit = 1 + } + + ai_value = { + value = nomadic_capital_interior_building_1 + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_bodyguard_yurt.dds" + texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_characterWarfareYurt" + } +} + +bodyguard_yurt_02 = { + construction_time = @yurt_internal_construction_time_tier_2 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = bodyguard_yurt_01 + + cost = { + herd = yurt_internal_building_herd_cost_tier_2 + prestige = yurt_internal_building_prestige_cost_tier_2 + gold = yurt_internal_building_gold_cost_tier_2 + } + + parameters = { + nomad_yurt_increased_bodyguard_aptitude_lvl_1 = yes + } + + character_modifier = { + prowess = 1 + knight_effectiveness_per_dread = 0.0001 + } + + ai_value = { + value = nomadic_capital_interior_building_2 + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_bodyguard_yurt.dds" + texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_characterWarfareYurt" + } +} + +bodyguard_yurt_03 = { + construction_time = @yurt_internal_construction_time_tier_3 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = bodyguard_yurt_02 + + cost = { + herd = yurt_internal_building_herd_cost_tier_3 + prestige = yurt_internal_building_prestige_cost_tier_3 + gold = yurt_internal_building_gold_cost_tier_3 + } + + parameters = { + nomad_yurt_increased_bodyguard_aptitude_lvl_2 = yes + } + + character_modifier = { + prowess = 1 + knight_effectiveness_per_dread = 0.0001 + } + + ai_value = { + value = nomadic_capital_interior_building_3 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_bodyguard_yurt.dds" + texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_characterWarfareYurt" + } +} + +bodyguard_yurt_04 = { + construction_time = @yurt_internal_construction_time_tier_4 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = bodyguard_yurt_03 + + cost = { + herd = yurt_internal_building_herd_cost_tier_4 + prestige = yurt_internal_building_prestige_cost_tier_4 + gold = yurt_internal_building_gold_cost_tier_4 + } + + parameters = { + nomad_yurt_increased_bodyguard_aptitude_lvl_2 = yes + } + + character_modifier = { + prowess = 1 + knight_effectiveness_per_dread = 0.0001 + knight_limit = 1 + } + + ai_value = { + value = nomadic_capital_interior_building_4 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_bodyguard_yurt.dds" + texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_characterWarfareYurt" + } +} + +bodyguard_yurt_05 = { + construction_time = @yurt_internal_construction_time_tier_5 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = bodyguard_yurt_04 + + cost = { + herd = yurt_internal_building_herd_cost_tier_5 + prestige = yurt_internal_building_prestige_cost_tier_5 + gold = yurt_internal_building_gold_cost_tier_5 + } + + parameters = { + nomad_yurt_increased_bodyguard_aptitude_lvl_3 = yes + } + + character_modifier = { + prowess = 1 + knight_effectiveness_per_dread = 0.0001 + } + + ai_value = { + value = nomadic_capital_interior_building_5 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_bodyguard_yurt.dds" + texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_characterWarfareYurt" + } +} + +bodyguard_yurt_06 = { + construction_time = @yurt_internal_construction_time_tier_6 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = bodyguard_yurt_05 + + cost = { + herd = yurt_internal_building_herd_cost_tier_6 + prestige = yurt_internal_building_prestige_cost_tier_6 + gold = yurt_internal_building_gold_cost_tier_6 + } + + parameters = { + nomad_yurt_increased_bodyguard_aptitude_lvl_3 = yes + } + + character_modifier = { + prowess = 1 + knight_effectiveness_per_dread = 0.0001 + knight_limit = 1 + } + + ai_value = { + value = nomadic_capital_interior_building_6 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_bodyguard_yurt.dds" + texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_characterWarfareYurt" + } +} + +accolade_yurt_01 = { + construction_time = @yurt_internal_construction_time_tier_1 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = character_warfare_yurt_01 + + cost = { + herd = yurt_internal_building_herd_cost_tier_1 + prestige = yurt_internal_building_prestige_cost_tier_1 + gold = yurt_internal_building_gold_cost_tier_1 + } + + character_modifier = { + accolade_glory_gain_mult = 0.1 + knight_effectiveness_per_martial = 0.001 + monthly_prestige_gain_per_knight_add = 0.01 + } + + ai_value = { + value = nomadic_capital_interior_building_1 + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_single_nomad.dds" + texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_characterWarfareYurt" + } +} + +accolade_yurt_02 = { + construction_time = @yurt_internal_construction_time_tier_2 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = accolade_yurt_01 + + cost = { + herd = yurt_internal_building_herd_cost_tier_2 + prestige = yurt_internal_building_prestige_cost_tier_2 + gold = yurt_internal_building_gold_cost_tier_2 + } + + character_modifier = { + accolade_glory_gain_mult = 0.05 + knight_effectiveness_per_martial = 0.001 + monthly_prestige_gain_per_knight_add = 0.01 + } + + ai_value = { + value = nomadic_capital_interior_building_2 + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_single_nomad.dds" + texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_characterWarfareYurt" + } +} + +accolade_yurt_03 = { + construction_time = @yurt_internal_construction_time_tier_3 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = accolade_yurt_02 + + cost = { + herd = yurt_internal_building_herd_cost_tier_3 + prestige = yurt_internal_building_prestige_cost_tier_3 + gold = yurt_internal_building_gold_cost_tier_3 + } + + character_modifier = { + accolade_glory_gain_mult = 0.05 + knight_effectiveness_per_martial = 0.001 + monthly_prestige_gain_per_knight_add = 0.01 + } + + ai_value = { + value = nomadic_capital_interior_building_3 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_single_nomad.dds" + texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_characterWarfareYurt" + } +} + +accolade_yurt_04 = { + construction_time = @yurt_internal_construction_time_tier_4 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = accolade_yurt_03 + + cost = { + herd = yurt_internal_building_herd_cost_tier_4 + prestige = yurt_internal_building_prestige_cost_tier_4 + gold = yurt_internal_building_gold_cost_tier_4 + } + + character_modifier = { + accolade_glory_gain_mult = 0.05 + knight_effectiveness_per_martial = 0.001 + monthly_prestige_gain_per_knight_add = 0.01 + } + + ai_value = { + value = nomadic_capital_interior_building_4 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_single_nomad.dds" + texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_characterWarfareYurt" + } +} + +accolade_yurt_05 = { + construction_time = @yurt_internal_construction_time_tier_5 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = accolade_yurt_04 + + cost = { + herd = yurt_internal_building_herd_cost_tier_5 + prestige = yurt_internal_building_prestige_cost_tier_5 + gold = yurt_internal_building_gold_cost_tier_5 + } + + character_modifier = { + accolade_glory_gain_mult = 0.05 + knight_effectiveness_per_martial = 0.001 + monthly_prestige_gain_per_knight_add = 0.01 + } + + ai_value = { + value = nomadic_capital_interior_building_5 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_single_nomad.dds" + texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_characterWarfareYurt" + } +} + +accolade_yurt_06 = { + construction_time = @yurt_internal_construction_time_tier_6 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = accolade_yurt_05 + + cost = { + herd = yurt_internal_building_herd_cost_tier_6 + prestige = yurt_internal_building_prestige_cost_tier_6 + gold = yurt_internal_building_gold_cost_tier_6 + } + + character_modifier = { + accolade_glory_gain_mult = 0.05 + knight_effectiveness_per_martial = 0.001 + monthly_prestige_gain_per_knight_add = 0.01 + } + + ai_value = { + value = nomadic_capital_interior_building_6 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_single_nomad.dds" + texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_characterWarfareYurt" + } +} + +################# +# MASS WARFARE YURT + +mass_warfare_yurt_01 = { + construction_time = @yurt_external_construction_time_tier_1 + allowed_domicile_types = { yurt } + internal_slots = 1 + + cost = { + herd = yurt_external_building_herd_cost_tier_1 + prestige = yurt_external_building_prestige_cost_tier_1 + gold = yurt_external_building_gold_cost_tier_1 + } + + character_modifier = { + men_at_arms_cap = 1 + men_at_arms_limit = 1 + archer_cavalry_damage_mult = 0.1 + light_cavalry_damage_mult = 0.1 + nomadic_horde_damage_mult = 0.1 + movement_speed = 0.1 + raid_speed = 0.05 + } + + parameters = { + unlock_maa_heavy_horse_archers = yes + } + + ai_value = { + value = nomadic_capital_very_important_building + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_mass_warfare_yurt.dds" + texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_massWarfareYurt" + } +} + +mass_warfare_yurt_02 = { + construction_time = @yurt_external_construction_time_tier_2 + allowed_domicile_types = { yurt } + previous_building = mass_warfare_yurt_01 + internal_slots = 1 + + cost = { + herd = yurt_external_building_herd_cost_tier_2 + prestige = yurt_external_building_prestige_cost_tier_2 + gold = yurt_external_building_gold_cost_tier_2 + } + + character_modifier = { + archer_cavalry_toughness_mult = 0.1 + light_cavalry_toughness_mult = 0.1 + movement_speed = 0.05 + raid_speed = 0.05 + } + + parameters = { + unlock_maa_heavy_horse_archers = yes + nomad_yurt_unlock_master_the_art_of_command = yes + } + + ai_value = { + value = nomadic_capital_interior_building_1 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_mass_warfare_yurt.dds" + texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_massWarfareYurt" + } +} + +mass_warfare_yurt_03 = { + construction_time = @yurt_external_construction_time_tier_3 + allowed_domicile_types = { yurt } + previous_building = mass_warfare_yurt_02 + internal_slots = 2 + + cost = { + herd = yurt_external_building_herd_cost_tier_3 + prestige = yurt_external_building_prestige_cost_tier_3 + gold = yurt_external_building_gold_cost_tier_3 + } + + character_modifier = { + men_at_arms_cap = 1 + men_at_arms_limit = 1 + nomadic_horde_damage_mult = 0.1 + movement_speed = 0.05 + raid_speed = 0.05 + } + + parameters = { + unlock_maa_heavy_horse_archers = yes + nomad_yurt_unlock_master_the_art_of_command = yes + } + + ai_value = { + value = nomadic_capital_interior_building_2 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_mass_warfare_yurt.dds" + texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_massWarfareYurt" + } +} + +mass_warfare_yurt_04 = { + construction_time = @yurt_external_construction_time_tier_4 + allowed_domicile_types = { yurt } + previous_building = mass_warfare_yurt_03 + internal_slots = 3 + + can_construct = { + domicile = { + has_domicile_building_or_higher = yurt_main_03 + } + } + + cost = { + herd = yurt_external_building_herd_cost_tier_4 + prestige = yurt_external_building_prestige_cost_tier_4 + gold = yurt_external_building_gold_cost_tier_4 + } + + character_modifier = { + archer_cavalry_toughness_mult = 0.1 + light_cavalry_toughness_mult = 0.1 + nomadic_horde_damage_mult = 0.1 + } + + province_modifier = { + defender_holding_advantage = 1 + } + + parameters = { + unlock_maa_heavy_horse_archers = yes + nomad_yurt_unlock_master_the_art_of_command = yes + } + + ai_value = { + value = nomadic_capital_interior_building_3 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_mass_warfare_yurt.dds" + texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_massWarfareYurt" + } +} + +mass_warfare_yurt_05 = { + construction_time = @yurt_external_construction_time_tier_5 + allowed_domicile_types = { yurt } + previous_building = mass_warfare_yurt_04 + internal_slots = 4 + + can_construct = { + domicile = { + has_domicile_building_or_higher = yurt_main_04 + } + } + + cost = { + herd = yurt_external_building_herd_cost_tier_5 + prestige = yurt_external_building_prestige_cost_tier_5 + gold = yurt_external_building_gold_cost_tier_5 + } + + character_modifier = { + men_at_arms_limit = 1 + } + + parameters = { + unlock_maa_heavy_horse_archers = yes + nomad_yurt_unlock_master_the_art_of_command = yes + } + + ai_value = { + value = nomadic_capital_interior_building_4 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_mass_warfare_yurt.dds" + texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_massWarfareYurt" + } +} + +mass_warfare_yurt_06 = { + construction_time = @yurt_external_construction_time_tier_6 + allowed_domicile_types = { yurt } + previous_building = mass_warfare_yurt_05 + internal_slots = 5 + + can_construct = { + domicile = { + has_domicile_building_or_higher = yurt_main_05 + } + } + + cost = { + herd = yurt_external_building_herd_cost_tier_5 + prestige = yurt_external_building_prestige_cost_tier_5 + gold = yurt_external_building_gold_cost_tier_5 + } + + character_modifier = { + men_at_arms_cap = 1 + men_at_arms_limit = 1 + archer_cavalry_toughness_mult = 0.1 + light_cavalry_toughness_mult = 0.1 + nomadic_horde_damage_mult = 0.2 + movement_speed = 0.1 + raid_speed = 0.1 + } + + province_modifier = { + defender_holding_advantage = 1 + } + + parameters = { + unlock_maa_heavy_horse_archers = yes + nomad_yurt_unlock_master_the_art_of_command = yes + } + + ai_value = { + value = nomadic_capital_interior_building_5 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_mass_warfare_yurt.dds" + texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_massWarfareYurt" + } +} + +################## +# MASS WARFARE YURT INTERNAL YURTS + +lcav_yurt_01 = { + construction_time = @yurt_internal_construction_time_tier_1 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = mass_warfare_yurt_01 + + cost = { + herd = yurt_internal_building_herd_cost_tier_1 + prestige = yurt_internal_building_prestige_cost_tier_1 + gold = yurt_internal_building_gold_cost_tier_1 + } + + character_modifier = { + archer_cavalry_max_size_add = 1 + light_cavalry_max_size_add = 1 + archer_cavalry_pursuit_add = 10 + light_cavalry_pursuit_add = 10 + movement_speed = 0.05 + } + + ai_value = { + value = nomadic_capital_interior_building_1 + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_lcav_yurt.dds" + texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_massWarfareYurt" + } +} + +lcav_yurt_02 = { + construction_time = @yurt_internal_construction_time_tier_2 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = lcav_yurt_01 + + cost = { + herd = yurt_internal_building_herd_cost_tier_2 + prestige = yurt_internal_building_prestige_cost_tier_2 + gold = yurt_internal_building_gold_cost_tier_2 + } + + character_modifier = { + archer_cavalry_max_size_add = 1 + light_cavalry_max_size_add = 1 + } + + ai_value = { + value = nomadic_capital_interior_building_2 + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_lcav_yurt.dds" + texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_massWarfareYurt" + } +} + +lcav_yurt_03 = { + construction_time = @yurt_internal_construction_time_tier_3 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = lcav_yurt_02 + + cost = { + herd = yurt_internal_building_herd_cost_tier_3 + prestige = yurt_internal_building_prestige_cost_tier_3 + gold = yurt_internal_building_gold_cost_tier_3 + } + + character_modifier = { + archer_cavalry_toughness_mult = 0.1 + light_cavalry_toughness_mult = 0.1 + movement_speed = 0.05 + } + + ai_value = { + value = nomadic_capital_interior_building_3 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_lcav_yurt.dds" + texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_massWarfareYurt" + } +} + +lcav_yurt_04 = { + construction_time = @yurt_internal_construction_time_tier_4 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = lcav_yurt_03 + + cost = { + herd = yurt_internal_building_herd_cost_tier_4 + prestige = yurt_internal_building_prestige_cost_tier_4 + gold = yurt_internal_building_gold_cost_tier_4 + } + + character_modifier = { + archer_cavalry_max_size_add = 1 + light_cavalry_max_size_add = 1 + movement_speed = 0.05 + } + + + ai_value = { + value = nomadic_capital_interior_building_4 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_lcav_yurt.dds" + texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_massWarfareYurt" + } +} + +lcav_yurt_05 = { + construction_time = @yurt_internal_construction_time_tier_5 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = lcav_yurt_04 + + cost = { + herd = yurt_internal_building_herd_cost_tier_5 + prestige = yurt_internal_building_prestige_cost_tier_5 + gold = yurt_internal_building_gold_cost_tier_5 + } + + character_modifier = { + archer_cavalry_max_size_add = 1 + light_cavalry_max_size_add = 1 + archer_cavalry_damage_mult = 0.2 + light_cavalry_damage_mult = 0.2 + movement_speed = 0.05 + } + + ai_value = { + value = nomadic_capital_interior_building_5 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_lcav_yurt.dds" + texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_massWarfareYurt" + } +} + +lcav_yurt_06 = { + construction_time = @yurt_internal_construction_time_tier_6 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = lcav_yurt_05 + + cost = { + herd = yurt_internal_building_herd_cost_tier_6 + prestige = yurt_internal_building_prestige_cost_tier_6 + gold = yurt_internal_building_gold_cost_tier_6 + } + + character_modifier = { + archer_cavalry_max_size_add = 1 + light_cavalry_max_size_add = 1 + archer_cavalry_toughness_mult = 0.2 + light_cavalry_toughness_mult = 0.2 + movement_speed = 0.05 + } + + ai_value = { + value = nomadic_capital_interior_building_6 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_lcav_yurt.dds" + texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_massWarfareYurt" + } +} + +foot_archer_yurt_01 = { + construction_time = @yurt_internal_construction_time_tier_1 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = mass_warfare_yurt_01 + + cost = { + herd = yurt_internal_building_herd_cost_tier_1 + prestige = yurt_internal_building_prestige_cost_tier_1 + gold = yurt_internal_building_gold_cost_tier_1 + } + + character_modifier = { + archers_damage_mult = 0.1 + skirmishers_damage_mult = 0.1 + } + + ai_value = { + value = nomadic_capital_interior_building_1 + if = { + limit = { + owner = { + number_maa_regiments_of_base_type:archers <= 0 + } + } + multiply = 0 + } + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_foot_archer_yurt.dds" + texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_massWarfareYurt" + } +} + +foot_archer_yurt_02 = { + construction_time = @yurt_internal_construction_time_tier_2 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = foot_archer_yurt_01 + + cost = { + herd = yurt_internal_building_herd_cost_tier_2 + prestige = yurt_internal_building_prestige_cost_tier_2 + gold = yurt_internal_building_gold_cost_tier_2 + } + + character_modifier = { + archers_max_size_add = 1 + skirmishers_max_size_add = 1 + } + + ai_value = { + value = nomadic_capital_interior_building_2 + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_foot_archer_yurt.dds" + texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_massWarfareYurt" + } +} + +foot_archer_yurt_03 = { + construction_time = @yurt_internal_construction_time_tier_3 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = foot_archer_yurt_02 + + cost = { + herd = yurt_internal_building_herd_cost_tier_3 + prestige = yurt_internal_building_prestige_cost_tier_3 + gold = yurt_internal_building_gold_cost_tier_3 + } + + character_modifier = { + archers_toughness_mult = 0.1 + skirmishers_toughness_mult = 0.1 + } + + ai_value = { + value = nomadic_capital_interior_building_3 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_foot_archer_yurt.dds" + texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_massWarfareYurt" + } +} + +foot_archer_yurt_04 = { + construction_time = @yurt_internal_construction_time_tier_4 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = foot_archer_yurt_03 + + cost = { + herd = yurt_internal_building_herd_cost_tier_4 + prestige = yurt_internal_building_prestige_cost_tier_4 + gold = yurt_internal_building_gold_cost_tier_4 + } + + character_modifier = { + archers_max_size_add = 1 + skirmishers_max_size_add = 1 + } + + ai_value = { + value = nomadic_capital_interior_building_4 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_foot_archer_yurt.dds" + texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_massWarfareYurt" + } +} + +foot_archer_yurt_05 = { + construction_time = @yurt_internal_construction_time_tier_5 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = foot_archer_yurt_04 + + cost = { + herd = yurt_internal_building_herd_cost_tier_5 + prestige = yurt_internal_building_prestige_cost_tier_5 + gold = yurt_internal_building_gold_cost_tier_5 + } + + character_modifier = { + archers_toughness_mult = 0.1 + skirmishers_toughness_mult = 0.1 + } + + ai_value = { + value = nomadic_capital_interior_building_5 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_foot_archer_yurt.dds" + texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_massWarfareYurt" + } +} + +foot_archer_yurt_06 = { + construction_time = @yurt_internal_construction_time_tier_6 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = foot_archer_yurt_05 + + cost = { + herd = yurt_internal_building_herd_cost_tier_6 + prestige = yurt_internal_building_prestige_cost_tier_6 + gold = yurt_internal_building_gold_cost_tier_6 + } + + character_modifier = { + archers_max_size_add = 2 + skirmishers_max_size_add = 2 + } + + ai_value = { + value = nomadic_capital_interior_building_6 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_foot_archer_yurt.dds" + texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_massWarfareYurt" + } +} +#merc + +merc_yurt_01 = { + construction_time = @yurt_internal_construction_time_tier_1 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = mass_warfare_yurt_01 + + cost = { + herd = yurt_internal_building_herd_cost_tier_1 + prestige = yurt_internal_building_prestige_cost_tier_1 + gold = yurt_internal_building_gold_cost_tier_1 + } + + character_modifier = { + mercenary_hire_cost_mult = -0.1 + mercenary_hire_time_mult = 0.1 + } + + ai_value = { + value = nomadic_capital_interior_building_1 + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_merc_yurt.dds" + texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_massWarfareYurt" + } +} + +merc_yurt_02 = { + construction_time = @yurt_internal_construction_time_tier_2 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = merc_yurt_01 + + cost = { + herd = yurt_internal_building_herd_cost_tier_2 + prestige = yurt_internal_building_prestige_cost_tier_2 + gold = yurt_internal_building_gold_cost_tier_2 + } + + character_modifier = { + mercenary_hire_cost_mult = -0.05 + mercenary_hire_time_mult = 0.1 + } + + parameters = { + nomad_yurt_merc_hired_bonus_lvl_1 = yes + } + + ai_value = { + value = nomadic_capital_interior_building_2 + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_merc_yurt.dds" + texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_massWarfareYurt" + } +} + +merc_yurt_03 = { + construction_time = @yurt_internal_construction_time_tier_3 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = merc_yurt_02 + + cost = { + herd = yurt_internal_building_herd_cost_tier_3 + prestige = yurt_internal_building_prestige_cost_tier_3 + gold = yurt_internal_building_gold_cost_tier_3 + } + + character_modifier = { + mercenary_hire_cost_mult = -0.05 + mercenary_hire_time_mult = 0.1 + } + + parameters = { + nomad_yurt_merc_hired_bonus_lvl_1 = yes + nomad_yurt_merc_fired_bonus_lvl_1 = yes + } + + ai_value = { + value = nomadic_capital_interior_building_3 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_merc_yurt.dds" + texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_massWarfareYurt" + } +} + +merc_yurt_04 = { + construction_time = @yurt_internal_construction_time_tier_4 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = merc_yurt_03 + + cost = { + herd = yurt_internal_building_herd_cost_tier_4 + prestige = yurt_internal_building_prestige_cost_tier_4 + gold = yurt_internal_building_gold_cost_tier_4 + } + + character_modifier = { + mercenary_hire_cost_mult = -0.05 + mercenary_hire_time_mult = 0.1 + } + + parameters = { + nomad_yurt_merc_hired_bonus_lvl_2 = yes + nomad_yurt_merc_fired_bonus_lvl_1 = yes + } + + on_complete = { + scope:owner = { + hidden_effect = { + if = { + limit = { + has_character_modifier = mpo_yurt_merc_modifier_1 + } + remove_character_modifier = mpo_yurt_merc_modifier_1 + add_character_modifier = mpo_yurt_merc_modifier_2 + } + } + } + } + + ai_value = { + value = nomadic_capital_interior_building_4 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_merc_yurt.dds" + texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_massWarfareYurt" + } +} + +merc_yurt_05 = { + construction_time = @yurt_internal_construction_time_tier_5 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = merc_yurt_04 + + cost = { + herd = yurt_internal_building_herd_cost_tier_5 + prestige = yurt_internal_building_prestige_cost_tier_5 + gold = yurt_internal_building_gold_cost_tier_5 + } + + character_modifier = { + mercenary_hire_cost_mult = -0.05 + mercenary_hire_time_mult = 0.1 + } + + parameters = { + nomad_yurt_merc_hired_bonus_lvl_2 = yes + nomad_yurt_merc_fired_bonus_lvl_2 = yes + } + + ai_value = { + value = nomadic_capital_interior_building_5 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_merc_yurt.dds" + texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_massWarfareYurt" + } +} + +merc_yurt_06 = { + construction_time = @yurt_internal_construction_time_tier_6 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = merc_yurt_05 + + cost = { + herd = yurt_internal_building_herd_cost_tier_6 + prestige = yurt_internal_building_prestige_cost_tier_6 + gold = yurt_internal_building_gold_cost_tier_6 + } + + character_modifier = { + mercenary_hire_cost_mult = -0.1 + mercenary_hire_time_mult = 0.1 + } + + parameters = { + nomad_yurt_merc_hired_bonus_lvl_3 = yes + nomad_yurt_merc_fired_bonus_lvl_3 = yes + } + + on_complete = { + scope:owner = { + hidden_effect = { + if = { + limit = { + has_character_modifier = mpo_yurt_merc_modifier_2 + } + remove_all_character_modifier_instances = mpo_yurt_merc_modifier_2 + add_character_modifier = mpo_yurt_merc_modifier_3 + } + } + } + } + + ai_value = { + value = nomadic_capital_interior_building_6 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_merc_yurt.dds" + texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_massWarfareYurt" + } +} + +herd_conversion_yurt_01 = { + construction_time = @yurt_internal_construction_time_tier_1 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = mass_warfare_yurt_01 + + cost = { + herd = yurt_internal_building_herd_cost_tier_1 + prestige = yurt_internal_building_prestige_cost_tier_1 + gold = yurt_internal_building_gold_cost_tier_1 + } + + character_modifier = { + herd_conversion = 0.005 + supply_capacity_add = 100 + } + + ai_value = { + value = nomadic_capital_very_important_building + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_knight_yurt.dds" + texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_massWarfareYurt" + } +} + +herd_conversion_yurt_02 = { + construction_time = @yurt_internal_construction_time_tier_2 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = herd_conversion_yurt_01 + + cost = { + herd = yurt_internal_building_herd_cost_tier_2 + prestige = yurt_internal_building_prestige_cost_tier_2 + gold = yurt_internal_building_gold_cost_tier_2 + } + + character_modifier = { + herd_conversion = 0.005 + supply_capacity_add = 50 + } + + ai_value = { + value = nomadic_capital_interior_building_1 + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_knight_yurt.dds" + texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_massWarfareYurt" + } +} + +herd_conversion_yurt_03 = { + construction_time = @yurt_internal_construction_time_tier_3 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = herd_conversion_yurt_02 + + cost = { + herd = yurt_internal_building_herd_cost_tier_3 + prestige = yurt_internal_building_prestige_cost_tier_3 + gold = yurt_internal_building_gold_cost_tier_3 + } + + character_modifier = { + herd_conversion = 0.005 + supply_capacity_add = 50 + } + + ai_value = { + value = nomadic_capital_interior_building_2 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_knight_yurt.dds" + texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_massWarfareYurt" + } +} + +herd_conversion_yurt_04 = { + construction_time = @yurt_internal_construction_time_tier_4 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = herd_conversion_yurt_03 + + cost = { + herd = yurt_internal_building_herd_cost_tier_4 + prestige = yurt_internal_building_prestige_cost_tier_4 + gold = yurt_internal_building_gold_cost_tier_4 + } + + character_modifier = { + herd_conversion = 0.005 + supply_capacity_add = 50 + } + + ai_value = { + value = nomadic_capital_interior_building_3 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_knight_yurt.dds" + texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_massWarfareYurt" + } +} + +herd_conversion_yurt_05 = { + construction_time = @yurt_internal_construction_time_tier_5 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = herd_conversion_yurt_04 + + cost = { + herd = yurt_internal_building_herd_cost_tier_5 + prestige = yurt_internal_building_prestige_cost_tier_5 + gold = yurt_internal_building_gold_cost_tier_5 + } + + character_modifier = { + herd_conversion = 0.005 + supply_capacity_add = 50 + } + + ai_value = { + value = nomadic_capital_interior_building_4 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_knight_yurt.dds" + texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_massWarfareYurt" + } +} + +herd_conversion_yurt_06 = { + construction_time = @yurt_internal_construction_time_tier_6 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = herd_conversion_yurt_05 + + cost = { + herd = yurt_internal_building_herd_cost_tier_6 + prestige = yurt_internal_building_prestige_cost_tier_6 + gold = yurt_internal_building_gold_cost_tier_6 + } + + character_modifier = { + herd_conversion = 0.005 + supply_capacity_add = 100 + } + + ai_value = { + value = nomadic_capital_interior_building_5 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_knight_yurt.dds" + texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_massWarfareYurt" + } +} + +raiding_yurt_01 = { + construction_time = @yurt_internal_construction_time_tier_1 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = mass_warfare_yurt_01 + + cost = { + herd = yurt_internal_building_herd_cost_tier_1 + prestige = yurt_internal_building_prestige_cost_tier_1 + gold = yurt_internal_building_gold_cost_tier_1 + } + + character_modifier = { + raid_speed = 0.1 + movement_speed = 0.1 + max_loot_mult = 0.05 + } + + ai_value = { + value = nomadic_capital_interior_building_1 + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_raiding_yurt.dds" + texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_massWarfareYurt" + } +} + +raiding_yurt_02 = { + construction_time = @yurt_internal_construction_time_tier_2 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = raiding_yurt_01 + + cost = { + herd = yurt_internal_building_herd_cost_tier_2 + prestige = yurt_internal_building_prestige_cost_tier_2 + gold = yurt_internal_building_gold_cost_tier_2 + } + + character_modifier = { + raid_speed = 0.05 + movement_speed = 0.02 + max_loot_mult = 0.05 + } + + ai_value = { + value = nomadic_capital_interior_building_2 + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_raiding_yurt.dds" + texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_massWarfareYurt" + } +} + +raiding_yurt_03 = { + construction_time = @yurt_internal_construction_time_tier_3 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = raiding_yurt_02 + + cost = { + herd = yurt_internal_building_herd_cost_tier_3 + prestige = yurt_internal_building_prestige_cost_tier_3 + gold = yurt_internal_building_gold_cost_tier_3 + } + + character_modifier = { + raid_speed = 0.05 + movement_speed = 0.02 + max_loot_mult = 0.1 + } + + ai_value = { + value = nomadic_capital_interior_building_3 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_raiding_yurt.dds" + texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_massWarfareYurt" + } +} + +raiding_yurt_04 = { + construction_time = @yurt_internal_construction_time_tier_4 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = raiding_yurt_03 + + cost = { + herd = yurt_internal_building_herd_cost_tier_4 + prestige = yurt_internal_building_prestige_cost_tier_4 + gold = yurt_internal_building_gold_cost_tier_4 + } + + character_modifier = { + raid_speed = 0.05 + movement_speed = 0.02 + max_loot_mult = 0.1 + } + + ai_value = { + value = nomadic_capital_interior_building_4 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_raiding_yurt.dds" + texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_massWarfareYurt" + } +} + +raiding_yurt_05 = { + construction_time = @yurt_internal_construction_time_tier_5 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = raiding_yurt_04 + + cost = { + herd = yurt_internal_building_herd_cost_tier_5 + prestige = yurt_internal_building_prestige_cost_tier_5 + gold = yurt_internal_building_gold_cost_tier_5 + } + + character_modifier = { + raid_speed = 0.05 + movement_speed = 0.02 + max_loot_mult = 0.1 + } + + ai_value = { + value = nomadic_capital_interior_building_5 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_raiding_yurt.dds" + texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_massWarfareYurt" + } +} + +raiding_yurt_06 = { + construction_time = @yurt_internal_construction_time_tier_6 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = raiding_yurt_05 + + cost = { + herd = yurt_internal_building_herd_cost_tier_6 + prestige = yurt_internal_building_prestige_cost_tier_6 + gold = yurt_internal_building_gold_cost_tier_6 + } + + character_modifier = { + raid_speed = 0.1 + movement_speed = 0.02 + max_loot_mult = 0.1 + } + + ai_value = { + value = nomadic_capital_interior_building_6 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_raiding_yurt.dds" + texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_massWarfareYurt" + } +} + +stationing_yurt_01 = { + construction_time = @yurt_internal_construction_time_tier_1 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = mass_warfare_yurt_01 + + cost = { + herd = yurt_internal_building_herd_cost_tier_1 + prestige = yurt_internal_building_prestige_cost_tier_1 + gold = yurt_internal_building_gold_cost_tier_1 + } + + province_modifier = { + stationed_maa_damage_mult = 0.2 + stationed_maa_toughness_mult = 0.1 + } + + ai_value = { + value = nomadic_capital_interior_building_1 + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_herd_conversion_yurt.dds" + texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_massWarfareYurt" + } +} + +stationing_yurt_02 = { + construction_time = @yurt_internal_construction_time_tier_2 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = stationing_yurt_01 + + cost = { + herd = yurt_internal_building_herd_cost_tier_2 + prestige = yurt_internal_building_prestige_cost_tier_2 + gold = yurt_internal_building_gold_cost_tier_2 + } + + province_modifier = { + stationed_maa_damage_mult = 0.2 + stationed_maa_toughness_mult = 0.1 + } + + ai_value = { + value = nomadic_capital_interior_building_2 + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_herd_conversion_yurt.dds" + texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_massWarfareYurt" + } +} + +stationing_yurt_03 = { + construction_time = @yurt_internal_construction_time_tier_3 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = stationing_yurt_02 + + cost = { + herd = yurt_internal_building_herd_cost_tier_3 + prestige = yurt_internal_building_prestige_cost_tier_3 + gold = yurt_internal_building_gold_cost_tier_3 + } + + province_modifier = { + stationed_maa_pursuit_add = 4 + stationed_maa_screen_add = 4 + } + + ai_value = { + value = nomadic_capital_interior_building_3 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_herd_conversion_yurt.dds" + texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_massWarfareYurt" + } +} + +stationing_yurt_04 = { + construction_time = @yurt_internal_construction_time_tier_4 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = stationing_yurt_03 + + cost = { + herd = yurt_internal_building_herd_cost_tier_4 + prestige = yurt_internal_building_prestige_cost_tier_4 + gold = yurt_internal_building_gold_cost_tier_4 + } + + province_modifier = { + stationed_maa_pursuit_mult = 0.4 + stationed_maa_screen_mult = 0.4 + } + + ai_value = { + value = nomadic_capital_interior_building_4 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_herd_conversion_yurt.dds" + texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_massWarfareYurt" + } +} + +stationing_yurt_05 = { + construction_time = @yurt_internal_construction_time_tier_5 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = stationing_yurt_04 + + cost = { + herd = yurt_internal_building_herd_cost_tier_5 + prestige = yurt_internal_building_prestige_cost_tier_5 + gold = yurt_internal_building_gold_cost_tier_5 + } + + province_modifier = { + stationed_maa_damage_mult = 0.4 + stationed_maa_toughness_mult = 0.2 + stationed_maa_siege_value_add = 0.2 + } + + ai_value = { + value = nomadic_capital_interior_building_5 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_herd_conversion_yurt.dds" + texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_massWarfareYurt" + } +} + +stationing_yurt_06 = { + construction_time = @yurt_internal_construction_time_tier_6 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = stationing_yurt_05 + + cost = { + herd = yurt_internal_building_herd_cost_tier_6 + prestige = yurt_internal_building_prestige_cost_tier_6 + gold = yurt_internal_building_gold_cost_tier_6 + } + + province_modifier = { + stationed_maa_damage_mult = 0.4 + stationed_maa_toughness_mult = 0.2 + stationed_maa_siege_value_add = 0.2 + } + + ai_value = { + value = nomadic_capital_interior_building_6 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_herd_conversion_yurt.dds" + texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_massWarfareYurt" + } +} + +################# +# COURT YURT + +court_yurt_01 = { + construction_time = @yurt_external_construction_time_tier_1 + allowed_domicile_types = { yurt } + internal_slots = 1 + + cost = { + herd = yurt_external_building_herd_cost_tier_1 + prestige = yurt_external_building_prestige_cost_tier_1 + gold = yurt_external_building_gold_cost_tier_1 + } + + character_modifier = { + cowed_vassal_herd_contribution_mult = 0.04 + owned_hostile_scheme_success_chance_add = 4 + owned_personal_scheme_success_chance_add = 4 + tributary_tax_mult = 0.04 + vassal_herd_contribution_mult = 0.04 + herd_capacity_mult = 0.04 + } + + parameters = { + nomad_yurt_court_chronicler_unlock = yes + } + + ai_value = { + value = nomadic_capital_exterior_building_1 + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_court_yurt.dds" + texture = "gfx/interface/window_domiciles/external_diplomacy_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/external_diplomacy_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_kurultaiYurt" + } +} + +court_yurt_02 = { + construction_time = @yurt_external_construction_time_tier_2 + allowed_domicile_types = { yurt } + previous_building = court_yurt_01 + internal_slots = 1 + + cost = { + herd = yurt_external_building_herd_cost_tier_2 + prestige = yurt_external_building_prestige_cost_tier_2 + gold = yurt_external_building_gold_cost_tier_2 + } + + character_modifier = { + owned_personal_scheme_success_chance_add = 2 + tributary_tax_mult = 0.04 + vassal_herd_contribution_mult = 0.04 + cowed_vassal_herd_contribution_mult = 0.04 + owned_hostile_scheme_success_chance_add = 4 + herd_capacity_mult = 0.04 + } + + parameters = { + nomad_yurt_court_chronicler_unlock = yes + } + + + ai_value = { + value = nomadic_capital_exterior_building_2 + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_court_yurt.dds" + texture = "gfx/interface/window_domiciles/external_diplomacy_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/external_diplomacy_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_kurultaiYurt" + } +} + +court_yurt_03 = { + construction_time = @yurt_external_construction_time_tier_3 + allowed_domicile_types = { yurt } + previous_building = court_yurt_02 + internal_slots = 2 + + + cost = { + herd = yurt_external_building_herd_cost_tier_3 + prestige = yurt_external_building_prestige_cost_tier_3 + gold = yurt_external_building_gold_cost_tier_3 + } + + character_modifier = { + tributary_tax_mult = 0.04 + owned_personal_scheme_success_chance_add = 4 + vassal_herd_contribution_mult = 0.04 + cowed_vassal_herd_contribution_mult = 0.04 + owned_hostile_scheme_success_chance_add = 6 + herd_capacity_mult = 0.06 + } + + parameters = { + nomad_yurt_court_chronicler_unlock = yes + } + + ai_value = { + value = nomadic_capital_exterior_building_3 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_court_yurt.dds" + texture = "gfx/interface/window_domiciles/external_diplomacy_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/external_diplomacy_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_kurultaiYurt" + } +} + +court_yurt_04 = { + construction_time = @yurt_external_construction_time_tier_4 + allowed_domicile_types = { yurt } + previous_building = court_yurt_03 + internal_slots = 3 + + can_construct = { + domicile = { + has_domicile_building_or_higher = yurt_main_03 + } + } + + cost = { + herd = yurt_external_building_herd_cost_tier_4 + prestige = yurt_external_building_prestige_cost_tier_4 + gold = yurt_external_building_gold_cost_tier_4 + } + + character_modifier = { + tributary_tax_mult = 0.04 + owned_personal_scheme_success_chance_add = 6 + vassal_herd_contribution_mult = 0.04 + cowed_vassal_herd_contribution_mult = 0.04 + intimidated_vassal_herd_contribution_mult = 0.04 + owned_hostile_scheme_success_chance_add = 4 + herd_capacity_mult = 0.06 + } + + province_modifier = { + defender_holding_advantage = 1 + } + + parameters = { + nomad_yurt_court_chronicler_unlock = yes + } + + + ai_value = { + value = nomadic_capital_exterior_building_4 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_court_yurt.dds" + texture = "gfx/interface/window_domiciles/external_diplomacy_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/external_diplomacy_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_kurultaiYurt" + } +} + +court_yurt_05 = { + construction_time = @yurt_external_construction_time_tier_5 + allowed_domicile_types = { yurt } + previous_building = court_yurt_04 + internal_slots = 4 + + can_construct = { + domicile = { + has_domicile_building_or_higher = yurt_main_04 + } + } + + cost = { + herd = yurt_external_building_herd_cost_tier_5 + prestige = yurt_external_building_prestige_cost_tier_5 + gold = yurt_external_building_gold_cost_tier_5 + } + + character_modifier = { + tributary_tax_mult = 0.04 + owned_personal_scheme_success_chance_add = 6 + vassal_herd_contribution_mult = 0.04 + cowed_vassal_herd_contribution_mult = 0.04 + intimidated_vassal_herd_contribution_mult= 0.04 + owned_hostile_scheme_success_chance_add = 5 + herd_capacity_mult = 0.08 + } + + parameters = { + nomad_yurt_court_chronicler_unlock = yes + } + + + ai_value = { + value = nomadic_capital_exterior_building_5 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_court_yurt.dds" + texture = "gfx/interface/window_domiciles/external_diplomacy_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/external_diplomacy_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_kurultaiYurt" + } +} + +court_yurt_06 = { + construction_time = @yurt_external_construction_time_tier_6 + allowed_domicile_types = { yurt } + previous_building = court_yurt_05 + internal_slots = 5 + + can_construct = { + domicile = { + has_domicile_building_or_higher = yurt_main_05 + } + } + + cost = { + herd = yurt_external_building_herd_cost_tier_5 + prestige = yurt_external_building_prestige_cost_tier_5 + gold = yurt_external_building_gold_cost_tier_5 + } + + character_modifier = { + tributary_tax_mult = 0.04 + owned_personal_scheme_success_chance_add = 6 + vassal_herd_contribution_mult = 0.04 + cowed_vassal_herd_contribution_mult = 0.04 + intimidated_vassal_herd_contribution_mult= 0.04 + owned_hostile_scheme_success_chance_add = 5 + max_hostile_schemes_add = 1 + herd_capacity_mult = 0.08 + } + + parameters = { + nomad_yurt_court_chronicler_unlock = yes + } + + province_modifier = { + defender_holding_advantage = 1 + } + + + ai_value = { + value = nomadic_capital_exterior_building_6 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_court_yurt.dds" + texture = "gfx/interface/window_domiciles/external_diplomacy_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/external_diplomacy_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_kurultaiYurt" + } +} + +################## +# COURT YURT INTERNAL YURTS + +tributary_yurt_01 = { + construction_time = @yurt_internal_construction_time_tier_1 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = court_yurt_01 + + cost = { + herd = yurt_internal_building_herd_cost_tier_1 + prestige = yurt_internal_building_prestige_cost_tier_1 + gold = yurt_internal_building_gold_cost_tier_1 + } + + character_modifier = { + tributary_tax_mult = 0.04 + } + + ai_value = { + value = nomadic_capital_very_important_building + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_tributary_yurt.dds" + texture = "gfx/interface/window_domiciles/external_diplomacy_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/external_diplomacy_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_diplomacyYurt" + } +} + +tributary_yurt_02 = { + construction_time = @yurt_internal_construction_time_tier_2 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = tributary_yurt_01 + + cost = { + herd = yurt_internal_building_herd_cost_tier_2 + prestige = yurt_internal_building_prestige_cost_tier_2 + gold = yurt_internal_building_gold_cost_tier_2 + } + + character_modifier = { + tributary_tax_mult = 0.04 + } + + parameters = { + nomad_yurt_increased_tributary_acceptance_lvl_1 = yes + } + + ai_value = { + value = nomadic_capital_interior_building_1 + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_tributary_yurt.dds" + texture = "gfx/interface/window_domiciles/external_diplomacy_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/external_diplomacy_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_diplomacyYurt" + } +} + +tributary_yurt_03 = { + construction_time = @yurt_internal_construction_time_tier_3 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = tributary_yurt_02 + + cost = { + herd = yurt_internal_building_herd_cost_tier_3 + prestige = yurt_internal_building_prestige_cost_tier_3 + gold = yurt_internal_building_gold_cost_tier_3 + } + + character_modifier = { + tributary_tax_mult = 0.04 + } + + parameters = { + nomad_yurt_increased_tributary_acceptance_lvl_1 = yes + } + + ai_value = { + value = nomadic_capital_interior_building_2 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_tributary_yurt.dds" + texture = "gfx/interface/window_domiciles/external_diplomacy_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/external_diplomacy_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_diplomacyYurt" + } +} + +tributary_yurt_04 = { + construction_time = @yurt_internal_construction_time_tier_4 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = tributary_yurt_03 + + cost = { + herd = yurt_internal_building_herd_cost_tier_4 + prestige = yurt_internal_building_prestige_cost_tier_4 + gold = yurt_internal_building_gold_cost_tier_4 + } + + character_modifier = { + tributary_tax_mult = 0.04 + } + + parameters = { + nomad_yurt_increased_tributary_acceptance_lvl_2 = yes + } + + ai_value = { + value = nomadic_capital_interior_building_3 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_tributary_yurt.dds" + texture = "gfx/interface/window_domiciles/external_diplomacy_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/external_diplomacy_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_diplomacyYurt" + } +} + +tributary_yurt_05 = { + construction_time = @yurt_internal_construction_time_tier_5 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = tributary_yurt_04 + + cost = { + herd = yurt_internal_building_herd_cost_tier_5 + prestige = yurt_internal_building_prestige_cost_tier_5 + gold = yurt_internal_building_gold_cost_tier_5 + } + + character_modifier = { + tributary_tax_mult = 0.04 + } + + parameters = { + nomad_yurt_increased_tributary_acceptance_lvl_2 = yes + } + + ai_value = { + value = nomadic_capital_interior_building_4 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_tributary_yurt.dds" + texture = "gfx/interface/window_domiciles/external_diplomacy_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/external_diplomacy_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_diplomacyYurt" + } +} + +tributary_yurt_06 = { + construction_time = @yurt_internal_construction_time_tier_6 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = tributary_yurt_05 + + cost = { + herd = yurt_internal_building_herd_cost_tier_6 + prestige = yurt_internal_building_prestige_cost_tier_6 + gold = yurt_internal_building_gold_cost_tier_6 + } + + character_modifier = { + tributary_tax_mult = 0.04 + } + + parameters = { + nomad_yurt_increased_tributary_acceptance_lvl_3 = yes + } + + ai_value = { + value = nomadic_capital_interior_building_5 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_tributary_yurt.dds" + texture = "gfx/interface/window_domiciles/external_diplomacy_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/external_diplomacy_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_diplomacyYurt" + } +} + +vassal_yurt_01 = { + construction_time = @yurt_internal_construction_time_tier_1 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = court_yurt_01 + + cost = { + herd = yurt_internal_building_herd_cost_tier_1 + prestige = yurt_internal_building_prestige_cost_tier_1 + gold = yurt_internal_building_gold_cost_tier_1 + } + + character_modifier = { + vassal_herd_contribution_mult = 0.04 + } + + ai_value = { + value = nomadic_capital_very_important_building + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_vassal_yurt.dds" + texture = "gfx/interface/window_domiciles/external_diplomacy_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/external_diplomacy_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_diplomacyYurt" + } +} + +vassal_yurt_02 = { + construction_time = @yurt_internal_construction_time_tier_2 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = vassal_yurt_01 + + cost = { + herd = yurt_internal_building_herd_cost_tier_2 + prestige = yurt_internal_building_prestige_cost_tier_2 + gold = yurt_internal_building_gold_cost_tier_2 + } + + character_modifier = { + vassal_herd_contribution_mult = 0.04 + direct_vassal_opinion = 2 + } + + ai_value = { + value = nomadic_capital_interior_building_1 + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_vassal_yurt.dds" + texture = "gfx/interface/window_domiciles/external_diplomacy_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/external_diplomacy_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_diplomacyYurt" + } +} + +vassal_yurt_03 = { + construction_time = @yurt_internal_construction_time_tier_3 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = vassal_yurt_02 + + cost = { + herd = yurt_internal_building_herd_cost_tier_3 + prestige = yurt_internal_building_prestige_cost_tier_3 + gold = yurt_internal_building_gold_cost_tier_3 + } + + character_modifier = { + vassal_herd_contribution_mult = 0.04 + direct_vassal_opinion = 2 + } + + ai_value = { + value = nomadic_capital_interior_building_2 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_vassal_yurt.dds" + texture = "gfx/interface/window_domiciles/external_diplomacy_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/external_diplomacy_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_diplomacyYurt" + } +} + +vassal_yurt_04 = { + construction_time = @yurt_internal_construction_time_tier_4 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = vassal_yurt_03 + + cost = { + herd = yurt_internal_building_herd_cost_tier_4 + prestige = yurt_internal_building_prestige_cost_tier_4 + gold = yurt_internal_building_gold_cost_tier_4 + } + + character_modifier = { + vassal_herd_contribution_mult = 0.04 + direct_vassal_opinion = 2 + } + + ai_value = { + value = nomadic_capital_interior_building_3 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_vassal_yurt.dds" + texture = "gfx/interface/window_domiciles/external_diplomacy_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/external_diplomacy_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_diplomacyYurt" + } +} + +vassal_yurt_05 = { + construction_time = @yurt_internal_construction_time_tier_5 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = vassal_yurt_04 + + cost = { + herd = yurt_internal_building_herd_cost_tier_5 + prestige = yurt_internal_building_prestige_cost_tier_5 + gold = yurt_internal_building_gold_cost_tier_5 + } + + character_modifier = { + vassal_herd_contribution_mult = 0.04 + direct_vassal_opinion = 2 + } + + ai_value = { + value = nomadic_capital_interior_building_4 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_vassal_yurt.dds" + texture = "gfx/interface/window_domiciles/external_diplomacy_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/external_diplomacy_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_diplomacyYurt" + } +} + +vassal_yurt_06 = { + construction_time = @yurt_internal_construction_time_tier_6 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = vassal_yurt_05 + + cost = { + herd = yurt_internal_building_herd_cost_tier_6 + prestige = yurt_internal_building_prestige_cost_tier_6 + gold = yurt_internal_building_gold_cost_tier_6 + } + + character_modifier = { + vassal_herd_contribution_mult = 0.04 + direct_vassal_opinion = 2 + } + + ai_value = { + value = nomadic_capital_interior_building_5 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_vassal_yurt.dds" + texture = "gfx/interface/window_domiciles/external_diplomacy_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/external_diplomacy_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_diplomacyYurt" + } +} + +secret_scheme_yurt_01 = { + construction_time = @yurt_internal_construction_time_tier_1 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = court_yurt_01 + + cost = { + herd = yurt_internal_building_herd_cost_tier_1 + prestige = yurt_internal_building_prestige_cost_tier_1 + gold = yurt_internal_building_gold_cost_tier_1 + } + + character_modifier = { + owned_scheme_secrecy_add = 4 + scheme_discovery_chance_mult = 0.04 + } + + ai_value = { + value = nomadic_capital_interior_building_1 + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_secret_scheme_yurt.dds" + texture = "gfx/interface/window_domiciles/kurultai_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/kurultai_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_kurultaiYurt" + } +} + +secret_scheme_yurt_02 = { + construction_time = @yurt_internal_construction_time_tier_2 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = secret_scheme_yurt_01 + + cost = { + herd = yurt_internal_building_herd_cost_tier_2 + prestige = yurt_internal_building_prestige_cost_tier_2 + gold = yurt_internal_building_gold_cost_tier_2 + } + + character_modifier = { + owned_scheme_secrecy_add = 2 + scheme_discovery_chance_mult = 0.04 + } + + ai_value = { + value = nomadic_capital_interior_building_2 + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_secret_scheme_yurt.dds" + texture = "gfx/interface/window_domiciles/kurultai_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/kurultai_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_kurultaiYurt" + } +} + +secret_scheme_yurt_03 = { + construction_time = @yurt_internal_construction_time_tier_3 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = secret_scheme_yurt_02 + + cost = { + herd = yurt_internal_building_herd_cost_tier_3 + prestige = yurt_internal_building_prestige_cost_tier_3 + gold = yurt_internal_building_gold_cost_tier_3 + } + + character_modifier = { + owned_scheme_secrecy_add = 4 + scheme_discovery_chance_mult = 0.08 + } + + ai_value = { + value = nomadic_capital_interior_building_3 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_secret_scheme_yurt.dds" + texture = "gfx/interface/window_domiciles/kurultai_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/kurultai_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_kurultaiYurt" + } +} + +secret_scheme_yurt_04 = { + construction_time = @yurt_internal_construction_time_tier_4 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = secret_scheme_yurt_03 + + cost = { + herd = yurt_internal_building_herd_cost_tier_4 + prestige = yurt_internal_building_prestige_cost_tier_4 + gold = yurt_internal_building_gold_cost_tier_4 + } + + character_modifier = { + owned_scheme_secrecy_add = 4 + scheme_discovery_chance_mult = 0.08 + } + + ai_value = { + value = nomadic_capital_interior_building_4 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_secret_scheme_yurt.dds" + texture = "gfx/interface/window_domiciles/kurultai_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/kurultai_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_kurultaiYurt" + } +} + +secret_scheme_yurt_05 = { + construction_time = @yurt_internal_construction_time_tier_5 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = secret_scheme_yurt_04 + + cost = { + herd = yurt_internal_building_herd_cost_tier_5 + prestige = yurt_internal_building_prestige_cost_tier_5 + gold = yurt_internal_building_gold_cost_tier_5 + } + + character_modifier = { + owned_scheme_secrecy_add = 6 + scheme_discovery_chance_mult = 0.16 + } + + ai_value = { + value = nomadic_capital_interior_building_5 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_secret_scheme_yurt.dds" + texture = "gfx/interface/window_domiciles/kurultai_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/kurultai_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_kurultaiYurt" + } +} + +secret_scheme_yurt_06 = { + construction_time = @yurt_internal_construction_time_tier_6 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = secret_scheme_yurt_05 + + cost = { + herd = yurt_internal_building_herd_cost_tier_6 + prestige = yurt_internal_building_prestige_cost_tier_6 + gold = yurt_internal_building_gold_cost_tier_6 + } + + character_modifier = { + owned_scheme_secrecy_add = 10 + scheme_discovery_chance_mult = 0.16 + } + + ai_value = { + value = nomadic_capital_interior_building_6 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_secret_scheme_yurt.dds" + texture = "gfx/interface/window_domiciles/kurultai_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/kurultai_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_kurultaiYurt" + } +} + +kurultai_yurt_01 = { + construction_time = @yurt_internal_construction_time_tier_1 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = court_yurt_01 + + cost = { + herd = yurt_internal_building_herd_cost_tier_1 + prestige = yurt_internal_building_prestige_cost_tier_1 + gold = yurt_internal_building_gold_cost_tier_1 + } + + parameters = { + nomad_yurt_better_kurultai_lvl_1 = yes + } + + ai_value = { + value = nomadic_capital_interior_building_1 + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_kurultai_yurt.dds" + texture = "gfx/interface/window_domiciles/kurultai_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/kurultai_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_kurultaiYurt" + } +} + +kurultai_yurt_02 = { + construction_time = @yurt_internal_construction_time_tier_2 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = kurultai_yurt_01 + + cost = { + herd = yurt_internal_building_herd_cost_tier_2 + prestige = yurt_internal_building_prestige_cost_tier_2 + gold = yurt_internal_building_gold_cost_tier_2 + } + + parameters = { + nomad_yurt_better_kurultai_lvl_1 = yes + nomad_yurt_kurultai_more_loyal_lvl_1 = yes + } + + ai_value = { + value = nomadic_capital_interior_building_2 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_kurultai_yurt.dds" + texture = "gfx/interface/window_domiciles/kurultai_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/kurultai_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_kurultaiYurt" + } +} + +kurultai_yurt_03 = { + construction_time = @yurt_internal_construction_time_tier_3 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = kurultai_yurt_02 + + cost = { + herd = yurt_internal_building_herd_cost_tier_3 + prestige = yurt_internal_building_prestige_cost_tier_3 + gold = yurt_internal_building_gold_cost_tier_3 + } + + parameters = { + nomad_yurt_better_kurultai_lvl_2 = yes + nomad_yurt_kurultai_more_loyal_lvl_1 = yes + } + + ai_value = { + value = nomadic_capital_interior_building_3 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_kurultai_yurt.dds" + texture = "gfx/interface/window_domiciles/kurultai_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/kurultai_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_kurultaiYurt" + } +} + +kurultai_yurt_04 = { + construction_time = @yurt_internal_construction_time_tier_4 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = kurultai_yurt_03 + + cost = { + herd = yurt_internal_building_herd_cost_tier_4 + prestige = yurt_internal_building_prestige_cost_tier_4 + gold = yurt_internal_building_gold_cost_tier_4 + } + + parameters = { + nomad_yurt_better_kurultai_lvl_2 = yes + nomad_yurt_kurultai_more_loyal_lvl_2 = yes + } + + ai_value = { + value = nomadic_capital_interior_building_4 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_kurultai_yurt.dds" + texture = "gfx/interface/window_domiciles/kurultai_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/kurultai_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_kurultaiYurt" + } +} + +kurultai_yurt_05 = { + construction_time = @yurt_internal_construction_time_tier_5 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = kurultai_yurt_04 + + cost = { + herd = yurt_internal_building_herd_cost_tier_5 + prestige = yurt_internal_building_prestige_cost_tier_5 + gold = yurt_internal_building_gold_cost_tier_5 + } + + parameters = { + nomad_yurt_better_kurultai_lvl_3 = yes + nomad_yurt_kurultai_more_loyal_lvl_2 = yes + } + + ai_value = { + value = nomadic_capital_interior_building_5 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_kurultai_yurt.dds" + texture = "gfx/interface/window_domiciles/kurultai_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/kurultai_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_kurultaiYurt" + } +} + +kurultai_yurt_06 = { + construction_time = @yurt_internal_construction_time_tier_6 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = kurultai_yurt_05 + + cost = { + herd = yurt_internal_building_herd_cost_tier_6 + prestige = yurt_internal_building_prestige_cost_tier_6 + gold = yurt_internal_building_gold_cost_tier_6 + } + + parameters = { + nomad_yurt_better_kurultai_lvl_3 = yes + nomad_yurt_kurultai_more_loyal_lvl_3 = yes + } + + ai_value = { + value = nomadic_capital_interior_building_6 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_kurultai_yurt.dds" + texture = "gfx/interface/window_domiciles/kurultai_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/kurultai_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_kurultaiYurt" + } +} + +feast_yurt_01 = { + construction_time = @yurt_internal_construction_time_tier_1 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = court_yurt_01 + + cost = { + herd = yurt_internal_building_herd_cost_tier_1 + prestige = yurt_internal_building_prestige_cost_tier_1 + gold = yurt_internal_building_gold_cost_tier_1 + } + + parameters = { + nomad_yurt_feast_discount = yes + } + + character_modifier = { + domicile_monthly_prestige_add = 0.05 + } + + ai_value = { + value = nomadic_capital_interior_building_1 + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_feast_yurt.dds" + texture = "gfx/interface/window_domiciles/kurultai_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/kurultai_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_kurultaiYurt" + } +} + +feast_yurt_02 = { + construction_time = @yurt_internal_construction_time_tier_2 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = feast_yurt_01 + + cost = { + herd = yurt_internal_building_herd_cost_tier_2 + prestige = yurt_internal_building_prestige_cost_tier_2 + gold = yurt_internal_building_gold_cost_tier_2 + } + + parameters = { + nomad_yurt_feast_discount = yes + } + + character_modifier = { + domicile_monthly_prestige_add = 0.05 + } + + ai_value = { + value = nomadic_capital_interior_building_2 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_feast_yurt.dds" + texture = "gfx/interface/window_domiciles/kurultai_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/kurultai_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_kurultaiYurt" + } +} + +feast_yurt_03 = { + construction_time = @yurt_internal_construction_time_tier_3 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = feast_yurt_02 + + cost = { + herd = yurt_internal_building_herd_cost_tier_3 + prestige = yurt_internal_building_prestige_cost_tier_3 + gold = yurt_internal_building_gold_cost_tier_3 + } + + parameters = { + nomad_yurt_feast_discount = yes + } + + character_modifier = { + domicile_monthly_prestige_add = 0.1 + } + + ai_value = { + value = nomadic_capital_interior_building_3 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_feast_yurt.dds" + texture = "gfx/interface/window_domiciles/kurultai_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/kurultai_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_kurultaiYurt" + } +} + +feast_yurt_04 = { + construction_time = @yurt_internal_construction_time_tier_4 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = feast_yurt_03 + + cost = { + herd = yurt_internal_building_herd_cost_tier_4 + prestige = yurt_internal_building_prestige_cost_tier_4 + gold = yurt_internal_building_gold_cost_tier_4 + } + + parameters = { + nomad_yurt_feast_discount = yes + } + + character_modifier = { + domicile_monthly_prestige_add = 0.1 + } + + ai_value = { + value = nomadic_capital_interior_building_4 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_feast_yurt.dds" + texture = "gfx/interface/window_domiciles/kurultai_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/kurultai_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_kurultaiYurt" + } +} + +feast_yurt_05 = { + construction_time = @yurt_internal_construction_time_tier_5 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = feast_yurt_04 + + cost = { + herd = yurt_internal_building_herd_cost_tier_5 + prestige = yurt_internal_building_prestige_cost_tier_5 + gold = yurt_internal_building_gold_cost_tier_5 + } + + parameters = { + nomad_yurt_feast_discount = yes + } + + character_modifier = { + domicile_monthly_prestige_add = 0.1 + } + + ai_value = { + value = nomadic_capital_interior_building_5 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_feast_yurt.dds" + texture = "gfx/interface/window_domiciles/kurultai_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/kurultai_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_kurultaiYurt" + } +} + +feast_yurt_06 = { + construction_time = @yurt_internal_construction_time_tier_6 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = feast_yurt_05 + + cost = { + herd = yurt_internal_building_herd_cost_tier_6 + prestige = yurt_internal_building_prestige_cost_tier_6 + gold = yurt_internal_building_gold_cost_tier_6 + } + + parameters = { + nomad_yurt_feast_discount = yes + } + + character_modifier = { + domicile_monthly_prestige_add = 0.1 + } + + ai_value = { + value = nomadic_capital_interior_building_6 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_feast_yurt.dds" + texture = "gfx/interface/window_domiciles/kurultai_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/kurultai_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_kurultaiYurt" + } +} + +agent_dread_yurt_01 = { + construction_time = @yurt_internal_construction_time_tier_1 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = court_yurt_01 + + cost = { + herd = yurt_internal_building_herd_cost_tier_1 + prestige = yurt_internal_building_prestige_cost_tier_1 + gold = yurt_internal_building_gold_cost_tier_1 + } + + parameters = { + nomad_yurt_realm_agent_acceptance_lvl_1 = yes + } + + ai_value = { + value = nomadic_capital_interior_building_1 + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_agent_dread_yurt.dds" + texture = "gfx/interface/window_domiciles/kurultai_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/kurultai_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_kurultaiYurt" + } +} + +agent_dread_yurt_02 = { + construction_time = @yurt_internal_construction_time_tier_2 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = agent_dread_yurt_01 + + cost = { + herd = yurt_internal_building_herd_cost_tier_2 + prestige = yurt_internal_building_prestige_cost_tier_2 + gold = yurt_internal_building_gold_cost_tier_2 + } + + parameters = { + nomad_yurt_realm_agent_acceptance_lvl_1 = yes + } + + character_modifier = { + monthly_prestige_gain_per_dread_mult = 0.001 + knight_effectiveness_per_dread = 0.0001 + } + + ai_value = { + value = nomadic_capital_interior_building_2 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_agent_dread_yurt.dds" + texture = "gfx/interface/window_domiciles/kurultai_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/kurultai_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_kurultaiYurt" + } +} + +agent_dread_yurt_03 = { + construction_time = @yurt_internal_construction_time_tier_3 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = agent_dread_yurt_02 + + cost = { + herd = yurt_internal_building_herd_cost_tier_3 + prestige = yurt_internal_building_prestige_cost_tier_3 + gold = yurt_internal_building_gold_cost_tier_3 + } + + parameters = { + nomad_yurt_realm_agent_acceptance_lvl_2 = yes + } + + character_modifier = { + monthly_prestige_gain_per_dread_mult = 0.001 + knight_effectiveness_per_dread = 0.0001 + } + + ai_value = { + value = nomadic_capital_interior_building_3 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_agent_dread_yurt.dds" + texture = "gfx/interface/window_domiciles/kurultai_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/kurultai_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_kurultaiYurt" + } +} + +agent_dread_yurt_04 = { + construction_time = @yurt_internal_construction_time_tier_4 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = agent_dread_yurt_03 + + cost = { + herd = yurt_internal_building_herd_cost_tier_4 + prestige = yurt_internal_building_prestige_cost_tier_4 + gold = yurt_internal_building_gold_cost_tier_4 + } + + parameters = { + nomad_yurt_realm_agent_acceptance_lvl_2 = yes + } + + character_modifier = { + monthly_prestige_gain_per_dread_mult = 0.001 + knight_effectiveness_per_dread = 0.0001 + } + + ai_value = { + value = nomadic_capital_interior_building_4 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_agent_dread_yurt.dds" + texture = "gfx/interface/window_domiciles/kurultai_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/kurultai_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_kurultaiYurt" + } +} + +agent_dread_yurt_05 = { + construction_time = @yurt_internal_construction_time_tier_5 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = agent_dread_yurt_04 + + cost = { + herd = yurt_internal_building_herd_cost_tier_5 + prestige = yurt_internal_building_prestige_cost_tier_5 + gold = yurt_internal_building_gold_cost_tier_5 + } + + parameters = { + nomad_yurt_realm_agent_acceptance_lvl_3 = yes + } + + character_modifier = { + monthly_prestige_gain_per_dread_mult = 0.001 + knight_effectiveness_per_dread = 0.0001 + } + + ai_value = { + value = nomadic_capital_interior_building_5 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_agent_dread_yurt.dds" + texture = "gfx/interface/window_domiciles/kurultai_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/kurultai_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_kurultaiYurt" + } +} + +agent_dread_yurt_06 = { + construction_time = @yurt_internal_construction_time_tier_6 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = agent_dread_yurt_05 + + cost = { + herd = yurt_internal_building_herd_cost_tier_6 + prestige = yurt_internal_building_prestige_cost_tier_6 + gold = yurt_internal_building_gold_cost_tier_6 + } + + parameters = { + nomad_yurt_realm_agent_acceptance_lvl_3 = yes + } + + character_modifier = { + monthly_prestige_gain_per_dread_mult = 0.001 + knight_effectiveness_per_dread = 0.0001 + } + + ai_value = { + value = nomadic_capital_interior_building_6 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_agent_dread_yurt.dds" + texture = "gfx/interface/window_domiciles/kurultai_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/kurultai_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_kurultaiYurt" + } +} + +dynasty_court_yurt_01 = { + construction_time = @yurt_internal_construction_time_tier_1 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = court_yurt_01 + + cost = { + herd = yurt_internal_building_herd_cost_tier_1 + prestige = yurt_internal_building_prestige_cost_tier_1 + gold = yurt_internal_building_gold_cost_tier_1 + } + + parameters = { + nomad_yurt_same_dynasty_bonus_lvl_1 = yes + } + + character_modifier = { + domicile_monthly_prestige_add = 0.05 + } + + ai_value = { + value = nomadic_capital_interior_building_1 + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_reserve_water.dds" + texture = "gfx/interface/window_domiciles/kurultai_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/kurultai_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_kurultaiYurt" + } +} + +dynasty_court_yurt_02 = { + construction_time = @yurt_internal_construction_time_tier_2 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = dynasty_court_yurt_01 + + cost = { + herd = yurt_internal_building_herd_cost_tier_2 + prestige = yurt_internal_building_prestige_cost_tier_2 + gold = yurt_internal_building_gold_cost_tier_2 + } + + parameters = { + nomad_yurt_same_dynasty_bonus_lvl_1 = yes + } + + character_modifier = { + domicile_monthly_prestige_add = 0.05 + } + + + ai_value = { + value = nomadic_capital_interior_building_2 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_reserve_water.dds" + texture = "gfx/interface/window_domiciles/kurultai_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/kurultai_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_kurultaiYurt" + } +} + +dynasty_court_yurt_03 = { + construction_time = @yurt_internal_construction_time_tier_3 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = dynasty_court_yurt_02 + + cost = { + herd = yurt_internal_building_herd_cost_tier_3 + prestige = yurt_internal_building_prestige_cost_tier_3 + gold = yurt_internal_building_gold_cost_tier_3 + } + + parameters = { + nomad_yurt_same_dynasty_bonus_lvl_1 = yes + } + + character_modifier = { + domicile_monthly_prestige_add = 0.1 + } + + ai_value = { + value = nomadic_capital_interior_building_3 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_reserve_water.dds" + texture = "gfx/interface/window_domiciles/kurultai_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/kurultai_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_kurultaiYurt" + } +} + +dynasty_court_yurt_04 = { + construction_time = @yurt_internal_construction_time_tier_4 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = dynasty_court_yurt_03 + + cost = { + herd = yurt_internal_building_herd_cost_tier_4 + prestige = yurt_internal_building_prestige_cost_tier_4 + gold = yurt_internal_building_gold_cost_tier_4 + } + + parameters = { + nomad_yurt_same_dynasty_bonus_lvl_2 = yes + } + + character_modifier = { + domicile_monthly_prestige_add = 0.1 + } + + ai_value = { + value = nomadic_capital_interior_building_4 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_reserve_water.dds" + texture = "gfx/interface/window_domiciles/kurultai_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/kurultai_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_kurultaiYurt" + } +} + +dynasty_court_yurt_05 = { + construction_time = @yurt_internal_construction_time_tier_5 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = dynasty_court_yurt_04 + + cost = { + herd = yurt_internal_building_herd_cost_tier_5 + prestige = yurt_internal_building_prestige_cost_tier_5 + gold = yurt_internal_building_gold_cost_tier_5 + } + + parameters = { + nomad_yurt_same_dynasty_bonus_lvl_2 = yes + } + + character_modifier = { + domicile_monthly_prestige_add = 0.1 + } + + + ai_value = { + value = nomadic_capital_interior_building_5 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_reserve_water.dds" + texture = "gfx/interface/window_domiciles/kurultai_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/kurultai_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_kurultaiYurt" + } +} + +dynasty_court_yurt_06 = { + construction_time = @yurt_internal_construction_time_tier_6 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = dynasty_court_yurt_05 + + cost = { + herd = yurt_internal_building_herd_cost_tier_6 + prestige = yurt_internal_building_prestige_cost_tier_6 + gold = yurt_internal_building_gold_cost_tier_6 + } + + parameters = { + nomad_yurt_same_dynasty_bonus_lvl_3 = yes + } + + character_modifier = { + domicile_monthly_prestige_add = 0.1 + } + + + ai_value = { + value = nomadic_capital_interior_building_6 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_reserve_water.dds" + texture = "gfx/interface/window_domiciles/kurultai_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/kurultai_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_kurultaiYurt" + } +} + +culture_court_yurt_01 = { + construction_time = @yurt_internal_construction_time_tier_1 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = court_yurt_01 + + cost = { + herd = yurt_internal_building_herd_cost_tier_1 + prestige = yurt_internal_building_prestige_cost_tier_1 + gold = yurt_internal_building_gold_cost_tier_1 + } + + parameters = { + nomad_yurt_many_cultures_bonus_lvl_1 = yes + } + + character_modifier = { + domicile_monthly_prestige_add = 0.05 + different_culture_opinion = 2 + } + + ai_value = { + value = nomadic_capital_interior_building_1 + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_life_in_the_saddle.dds" + texture = "gfx/interface/window_domiciles/kurultai_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/kurultai_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_kurultaiYurt" + } +} + +culture_court_yurt_02 = { + construction_time = @yurt_internal_construction_time_tier_2 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = culture_court_yurt_01 + + cost = { + herd = yurt_internal_building_herd_cost_tier_2 + prestige = yurt_internal_building_prestige_cost_tier_2 + gold = yurt_internal_building_gold_cost_tier_2 + } + + parameters = { + nomad_yurt_many_cultures_bonus_lvl_1 = yes + } + + character_modifier = { + domicile_monthly_prestige_add = 0.05 + different_culture_opinion = 2 + } + + + ai_value = { + value = nomadic_capital_interior_building_2 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_life_in_the_saddle.dds" + texture = "gfx/interface/window_domiciles/kurultai_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/kurultai_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_kurultaiYurt" + } +} + +culture_court_yurt_03 = { + construction_time = @yurt_internal_construction_time_tier_3 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = culture_court_yurt_02 + + cost = { + herd = yurt_internal_building_herd_cost_tier_3 + prestige = yurt_internal_building_prestige_cost_tier_3 + gold = yurt_internal_building_gold_cost_tier_3 + } + + parameters = { + nomad_yurt_many_cultures_bonus_lvl_1 = yes + } + + character_modifier = { + domicile_monthly_prestige_add = 0.1 + different_culture_opinion = 2 + } + + ai_value = { + value = nomadic_capital_interior_building_3 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_life_in_the_saddle.dds" + texture = "gfx/interface/window_domiciles/kurultai_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/kurultai_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_kurultaiYurt" + } +} + +culture_court_yurt_04 = { + construction_time = @yurt_internal_construction_time_tier_4 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = culture_court_yurt_03 + + cost = { + herd = yurt_internal_building_herd_cost_tier_4 + prestige = yurt_internal_building_prestige_cost_tier_4 + gold = yurt_internal_building_gold_cost_tier_4 + } + + parameters = { + nomad_yurt_many_cultures_bonus_lvl_2 = yes + } + + character_modifier = { + domicile_monthly_prestige_add = 0.1 + different_culture_opinion = 2 + } + + ai_value = { + value = nomadic_capital_interior_building_4 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_life_in_the_saddle.dds" + texture = "gfx/interface/window_domiciles/kurultai_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/kurultai_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_kurultaiYurt" + } +} + +culture_court_yurt_05 = { + construction_time = @yurt_internal_construction_time_tier_5 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = culture_court_yurt_04 + + cost = { + herd = yurt_internal_building_herd_cost_tier_5 + prestige = yurt_internal_building_prestige_cost_tier_5 + gold = yurt_internal_building_gold_cost_tier_5 + } + + parameters = { + nomad_yurt_many_cultures_bonus_lvl_2 = yes + } + + character_modifier = { + domicile_monthly_prestige_add = 0.1 + different_culture_opinion = 2 + } + + + ai_value = { + value = nomadic_capital_interior_building_5 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_life_in_the_saddle.dds" + texture = "gfx/interface/window_domiciles/kurultai_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/kurultai_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_kurultaiYurt" + } +} + +culture_court_yurt_06 = { + construction_time = @yurt_internal_construction_time_tier_6 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = culture_court_yurt_05 + + cost = { + herd = yurt_internal_building_herd_cost_tier_6 + prestige = yurt_internal_building_prestige_cost_tier_6 + gold = yurt_internal_building_gold_cost_tier_6 + } + + parameters = { + nomad_yurt_many_cultures_bonus_lvl_3 = yes + } + + character_modifier = { + domicile_monthly_prestige_add = 0.1 + different_culture_opinion = 5 + } + + + ai_value = { + value = nomadic_capital_interior_building_6 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_building_life_in_the_saddle.dds" + texture = "gfx/interface/window_domiciles/kurultai_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/kurultai_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_kurultaiYurt" + } +} + + +################# +# FAMILY YURT + +family_yurt_01 = { + construction_time = @yurt_external_construction_time_tier_1 + allowed_domicile_types = { yurt } + internal_slots = 1 + + cost = { + herd = yurt_external_building_herd_cost_tier_1 + prestige = yurt_external_building_prestige_cost_tier_1 + gold = yurt_external_building_gold_cost_tier_1 + } + + parameters = { + nomad_introduce_heir_unlock = yes + nomad_main_yurt_marriage_acceptance_lvl_1 = yes + } + + character_modifier = { + monthly_dynasty_prestige_mult = 0.05 + dynasty_house_opinion = 4 + } + + ai_value = { + value = nomadic_capital_exterior_building_1 + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_family_yurt.dds" + texture = "gfx/interface/window_domiciles/family_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/family_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_familyYurt" + } +} + +family_yurt_02 = { + construction_time = @yurt_external_construction_time_tier_2 + allowed_domicile_types = { yurt } + previous_building = family_yurt_01 + internal_slots = 1 + + cost = { + herd = yurt_external_building_herd_cost_tier_2 + prestige = yurt_external_building_prestige_cost_tier_2 + gold = yurt_external_building_gold_cost_tier_2 + } + + parameters = { + nomad_introduce_heir_unlock = yes + nomad_unlock_wet_nurse = yes + nomad_main_yurt_marriage_acceptance_lvl_1 = yes + } + + character_modifier = { + monthly_dynasty_prestige_mult = 0.05 + dynasty_house_opinion = 6 + } + + + ai_value = { + value = nomadic_capital_exterior_building_2 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_family_yurt.dds" + texture = "gfx/interface/window_domiciles/family_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/family_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_familyYurt" + } +} + +family_yurt_03 = { + construction_time = @yurt_external_construction_time_tier_3 + allowed_domicile_types = { yurt } + previous_building = family_yurt_02 + internal_slots = 2 + + + cost = { + herd = yurt_external_building_herd_cost_tier_3 + prestige = yurt_external_building_prestige_cost_tier_3 + gold = yurt_external_building_gold_cost_tier_3 + } + + parameters = { + nomad_introduce_heir_unlock = yes + nomad_unlock_wet_nurse = yes + nomad_unlock_court_tutor = yes + nomad_main_yurt_marriage_acceptance_lvl_2 = yes + } + + character_modifier = { + monthly_dynasty_prestige_mult = 0.05 + dynasty_house_opinion = 10 + } + + + ai_value = { + value = nomadic_capital_exterior_building_3 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_family_yurt.dds" + texture = "gfx/interface/window_domiciles/family_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/family_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_familyYurt" + } +} + +family_yurt_04 = { + construction_time = @yurt_external_construction_time_tier_4 + allowed_domicile_types = { yurt } + previous_building = family_yurt_03 + internal_slots = 3 + + can_construct = { + domicile = { + has_domicile_building_or_higher = yurt_main_03 + } + } + + cost = { + herd = yurt_external_building_herd_cost_tier_4 + prestige = yurt_external_building_prestige_cost_tier_4 + gold = yurt_external_building_gold_cost_tier_4 + } + + parameters = { + nomad_introduce_heir_unlock = yes + nomad_unlock_wet_nurse = yes + nomad_unlock_court_tutor = yes + nomad_main_yurt_marriage_acceptance_lvl_3 = yes + } + + character_modifier = { + monthly_dynasty_prestige_mult = 0.05 + dynasty_house_opinion = 12 + } + + province_modifier = { + defender_holding_advantage = 1 + } + + + ai_value = { + value = nomadic_capital_exterior_building_4 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_family_yurt.dds" + texture = "gfx/interface/window_domiciles/family_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/family_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_familyYurt" + } +} + +family_yurt_05 = { + construction_time = @yurt_external_construction_time_tier_5 + allowed_domicile_types = { yurt } + previous_building = family_yurt_04 + internal_slots = 4 + + can_construct = { + domicile = { + has_domicile_building_or_higher = yurt_main_04 + } + } + + cost = { + herd = yurt_external_building_herd_cost_tier_5 + prestige = yurt_external_building_prestige_cost_tier_5 + gold = yurt_external_building_gold_cost_tier_5 + } + + parameters = { + nomad_introduce_heir_unlock = yes + nomad_unlock_wet_nurse = yes + nomad_unlock_court_tutor = yes + nomad_main_yurt_marriage_acceptance_lvl_3 = yes + } + + character_modifier = { + monthly_dynasty_prestige_mult = 0.1 + dynasty_house_opinion = 8 + } + + + ai_value = { + value = nomadic_capital_exterior_building_5 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_family_yurt.dds" + texture = "gfx/interface/window_domiciles/family_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/family_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_familyYurt" + } +} + +family_yurt_06 = { + construction_time = @yurt_external_construction_time_tier_6 + allowed_domicile_types = { yurt } + previous_building = family_yurt_05 + internal_slots = 5 + + can_construct = { + domicile = { + has_domicile_building_or_higher = yurt_main_05 + } + } + + cost = { + herd = yurt_external_building_herd_cost_tier_5 + prestige = yurt_external_building_prestige_cost_tier_5 + gold = yurt_external_building_gold_cost_tier_5 + } + + parameters = { + nomad_introduce_heir_unlock = yes + nomad_unlock_wet_nurse = yes + nomad_unlock_court_tutor = yes + nomad_main_yurt_marriage_acceptance_lvl_4 = yes + } + + character_modifier = { + monthly_dynasty_prestige_mult = 0.1 + dynasty_house_opinion = 10 + } + + province_modifier = { + defender_holding_advantage = 1 + } + + ai_value = { + value = nomadic_capital_exterior_building_6 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_family_yurt.dds" + texture = "gfx/interface/window_domiciles/family_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/family_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_familyYurt" + } +} + +################## +# FAMILY YURT INTERNAL YURTS + +renown_gain_yurt_01 = { + construction_time = @yurt_internal_construction_time_tier_1 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = family_yurt_01 + + cost = { + herd = yurt_internal_building_herd_cost_tier_1 + prestige = yurt_internal_building_prestige_cost_tier_1 + gold = yurt_internal_building_gold_cost_tier_1 + } + + character_modifier = { + monthly_dynasty_prestige = 0.2 + } + + parameters = { + nomad_yurt_dynasty_many_crowns_bonus = yes + } + + ai_value = { + value = 0 + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_renown_gain_yurt.dds" + texture = "gfx/interface/window_domiciles/family_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/family_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_familyYurt" + } +} + +renown_gain_yurt_02 = { + construction_time = @yurt_internal_construction_time_tier_2 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = renown_gain_yurt_01 + + cost = { + herd = yurt_internal_building_herd_cost_tier_2 + prestige = yurt_internal_building_prestige_cost_tier_2 + gold = yurt_internal_building_gold_cost_tier_2 + } + + character_modifier = { + monthly_dynasty_prestige = 0.1 + } + + parameters = { + nomad_yurt_dynasty_many_crowns_bonus = yes + } + + ai_value = { + value = nomadic_capital_interior_building_2 + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_renown_gain_yurt.dds" + texture = "gfx/interface/window_domiciles/family_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/family_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_familyYurt" + } +} + +renown_gain_yurt_03 = { + construction_time = @yurt_internal_construction_time_tier_3 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = renown_gain_yurt_02 + + cost = { + herd = yurt_internal_building_herd_cost_tier_3 + prestige = yurt_internal_building_prestige_cost_tier_3 + gold = yurt_internal_building_gold_cost_tier_3 + } + + character_modifier = { + monthly_dynasty_prestige = 0.1 + } + + parameters = { + nomad_yurt_dynasty_many_crowns_bonus = yes + } + + ai_value = { + value = nomadic_capital_interior_building_3 + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_renown_gain_yurt.dds" + texture = "gfx/interface/window_domiciles/family_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/family_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_familyYurt" + } +} + +renown_gain_yurt_04 = { + construction_time = @yurt_internal_construction_time_tier_4 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = renown_gain_yurt_03 + + cost = { + herd = yurt_internal_building_herd_cost_tier_4 + prestige = yurt_internal_building_prestige_cost_tier_4 + gold = yurt_internal_building_gold_cost_tier_4 + } + + character_modifier = { + monthly_dynasty_prestige = 0.2 + } + + parameters = { + nomad_yurt_dynasty_many_crowns_bonus = yes + } + + ai_value = { + value = nomadic_capital_interior_building_4 + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_renown_gain_yurt.dds" + texture = "gfx/interface/window_domiciles/family_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/family_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_familyYurt" + } +} + +renown_gain_yurt_05 = { + construction_time = @yurt_internal_construction_time_tier_5 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = renown_gain_yurt_04 + + cost = { + herd = yurt_internal_building_herd_cost_tier_5 + prestige = yurt_internal_building_prestige_cost_tier_5 + gold = yurt_internal_building_gold_cost_tier_5 + } + + character_modifier = { + monthly_dynasty_prestige = 0.2 + } + + parameters = { + nomad_yurt_dynasty_many_crowns_bonus = yes + } + + ai_value = { + value = nomadic_capital_interior_building_5 + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_renown_gain_yurt.dds" + texture = "gfx/interface/window_domiciles/family_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/family_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_familyYurt" + } +} + +renown_gain_yurt_06 = { + construction_time = @yurt_internal_construction_time_tier_6 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = renown_gain_yurt_05 + + cost = { + herd = yurt_internal_building_herd_cost_tier_6 + prestige = yurt_internal_building_prestige_cost_tier_6 + gold = yurt_internal_building_gold_cost_tier_6 + } + + character_modifier = { + monthly_dynasty_prestige = 0.2 + } + + parameters = { + nomad_yurt_dynasty_many_crowns_bonus = yes + nomad_yurt_dynasty_many_khans = yes + nomad_yurt_dynasty_many_khans_yearly_bonus = yes + } + + ai_value = { + value = nomadic_capital_interior_building_6 + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_renown_gain_yurt.dds" + texture = "gfx/interface/window_domiciles/family_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/family_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_familyYurt" + } +} + +wet_nurse_yurt_01 = { + construction_time = @yurt_internal_construction_time_tier_1 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = family_yurt_01 + + can_construct = { + domicile = { + has_domicile_building_or_higher = family_yurt_02 + } + } + + cost = { + herd = yurt_internal_building_herd_cost_tier_1 + prestige = yurt_internal_building_prestige_cost_tier_1 + gold = yurt_internal_building_gold_cost_tier_1 + } + + parameters = { + nomad_yurt_wet_nurse_aptitude_lvl_1 = yes + nomad_yurt_court_tutor_aptitude_lvl_1 = yes + } + + ai_value = { + value = nomadic_capital_interior_building_1 + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_wet_nurse_yurt.dds" + texture = "gfx/interface/window_domiciles/family_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/family_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_familyYurt" + } +} + +wet_nurse_yurt_02 = { + construction_time = @yurt_internal_construction_time_tier_2 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = wet_nurse_yurt_01 + + can_construct = { + domicile = { + has_domicile_building_or_higher = family_yurt_03 + } + } + + cost = { + herd = yurt_internal_building_herd_cost_tier_2 + prestige = yurt_internal_building_prestige_cost_tier_2 + gold = yurt_internal_building_gold_cost_tier_2 + } + + parameters = { + nomad_yurt_wet_nurse_aptitude_lvl_1 = yes + nomad_yurt_court_tutor_aptitude_lvl_1 = yes + } + + character_modifier = { + monthly_dynasty_prestige_mult = 0.02 + } + + ai_value = { + value = nomadic_capital_interior_building_2 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_wet_nurse_yurt.dds" + texture = "gfx/interface/window_domiciles/family_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/family_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_familyYurt" + } +} + +wet_nurse_yurt_03 = { + construction_time = @yurt_internal_construction_time_tier_3 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = wet_nurse_yurt_02 + + cost = { + herd = yurt_internal_building_herd_cost_tier_3 + prestige = yurt_internal_building_prestige_cost_tier_3 + gold = yurt_internal_building_gold_cost_tier_3 + } + + parameters = { + nomad_yurt_wet_nurse_aptitude_lvl_2 = yes + nomad_yurt_court_tutor_aptitude_lvl_1 = yes + } + + character_modifier = { + monthly_dynasty_prestige_mult = 0.01 + } + + ai_value = { + value = nomadic_capital_interior_building_3 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_wet_nurse_yurt.dds" + texture = "gfx/interface/window_domiciles/family_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/family_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_familyYurt" + } +} + +wet_nurse_yurt_04 = { + construction_time = @yurt_internal_construction_time_tier_4 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = wet_nurse_yurt_03 + + cost = { + herd = yurt_internal_building_herd_cost_tier_4 + prestige = yurt_internal_building_prestige_cost_tier_4 + gold = yurt_internal_building_gold_cost_tier_4 + } + + parameters = { + nomad_yurt_wet_nurse_aptitude_lvl_2 = yes + nomad_yurt_court_tutor_aptitude_lvl_2 = yes + } + + character_modifier = { + monthly_dynasty_prestige_mult = 0.01 + } + + ai_value = { + value = nomadic_capital_interior_building_4 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_wet_nurse_yurt.dds" + texture = "gfx/interface/window_domiciles/family_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/family_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_familyYurt" + } +} + +wet_nurse_yurt_05 = { + construction_time = @yurt_internal_construction_time_tier_5 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = wet_nurse_yurt_04 + + cost = { + herd = yurt_internal_building_herd_cost_tier_5 + prestige = yurt_internal_building_prestige_cost_tier_5 + gold = yurt_internal_building_gold_cost_tier_5 + } + + parameters = { + nomad_yurt_wet_nurse_aptitude_lvl_3 = yes + nomad_yurt_court_tutor_aptitude_lvl_3 = yes + } + + character_modifier = { + monthly_dynasty_prestige_mult = 0.02 + } + + ai_value = { + value = nomadic_capital_interior_building_5 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_wet_nurse_yurt.dds" + texture = "gfx/interface/window_domiciles/family_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/family_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_familyYurt" + } +} + +wet_nurse_yurt_06 = { + construction_time = @yurt_internal_construction_time_tier_6 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = wet_nurse_yurt_05 + + cost = { + herd = yurt_internal_building_herd_cost_tier_6 + prestige = yurt_internal_building_prestige_cost_tier_6 + gold = yurt_internal_building_gold_cost_tier_6 + } + + parameters = { + nomad_yurt_wet_nurse_aptitude_lvl_4 = yes + nomad_yurt_court_tutor_aptitude_lvl_4 = yes + } + + character_modifier = { + monthly_dynasty_prestige_mult = 0.03 + } + + ai_value = { + value = nomadic_capital_interior_building_6 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_wet_nurse_yurt.dds" + texture = "gfx/interface/window_domiciles/family_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/family_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_familyYurt" + } +} + +personal_chamber_yurt_01 = { + construction_time = @yurt_internal_construction_time_tier_1 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = family_yurt_01 + + cost = { + herd = yurt_internal_building_herd_cost_tier_1 + prestige = yurt_internal_building_prestige_cost_tier_1 + gold = yurt_internal_building_gold_cost_tier_1 + } + + character_modifier = { + spouse_opinion = 10 + fertility = 0.05 + } + + ai_value = { + value = nomadic_capital_interior_building_1 + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_personal_chamber_yurt.dds" + texture = "gfx/interface/window_domiciles/family_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/family_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_familyYurt" + } +} + +personal_chamber_yurt_02 = { + construction_time = @yurt_internal_construction_time_tier_2 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = personal_chamber_yurt_01 + + cost = { + herd = yurt_internal_building_herd_cost_tier_2 + prestige = yurt_internal_building_prestige_cost_tier_2 + gold = yurt_internal_building_gold_cost_tier_2 + } + + character_modifier = { + spouse_opinion = 10 + fertility = 0.1 + } + + ai_value = { + value = nomadic_capital_interior_building_2 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_personal_chamber_yurt.dds" + texture = "gfx/interface/window_domiciles/family_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/family_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_familyYurt" + } +} + +personal_chamber_yurt_03 = { + construction_time = @yurt_internal_construction_time_tier_3 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = personal_chamber_yurt_02 + + cost = { + herd = yurt_internal_building_herd_cost_tier_3 + prestige = yurt_internal_building_prestige_cost_tier_3 + gold = yurt_internal_building_gold_cost_tier_3 + } + + character_modifier = { + spouse_opinion = 10 + fertility = 0.1 + } + + ai_value = { + value = nomadic_capital_interior_building_3 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_personal_chamber_yurt.dds" + texture = "gfx/interface/window_domiciles/family_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/family_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_familyYurt" + } +} + +personal_chamber_yurt_04 = { + construction_time = @yurt_internal_construction_time_tier_4 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = personal_chamber_yurt_03 + + cost = { + herd = yurt_internal_building_herd_cost_tier_4 + prestige = yurt_internal_building_prestige_cost_tier_4 + gold = yurt_internal_building_gold_cost_tier_4 + } + + character_modifier = { + spouse_opinion = 10 + fertility = 0.15 + } + + parameters = { + nomad_yurt_spouse_will_not_cheat = yes + } + + ai_value = { + value = nomadic_capital_interior_building_4 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_personal_chamber_yurt.dds" + texture = "gfx/interface/window_domiciles/family_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/family_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_familyYurt" + } +} + +personal_chamber_yurt_05 = { + construction_time = @yurt_internal_construction_time_tier_5 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = personal_chamber_yurt_04 + + cost = { + herd = yurt_internal_building_herd_cost_tier_5 + prestige = yurt_internal_building_prestige_cost_tier_5 + gold = yurt_internal_building_gold_cost_tier_5 + } + + character_modifier = { + spouse_opinion = 10 + fertility = 0.2 + } + + parameters = { + nomad_yurt_spouse_will_not_cheat = yes + } + + ai_value = { + value = nomadic_capital_interior_building_5 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_personal_chamber_yurt.dds" + texture = "gfx/interface/window_domiciles/family_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/family_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_familyYurt" + } +} + +personal_chamber_yurt_06 = { + construction_time = @yurt_internal_construction_time_tier_6 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = personal_chamber_yurt_05 + + cost = { + herd = yurt_internal_building_herd_cost_tier_6 + prestige = yurt_internal_building_prestige_cost_tier_6 + gold = yurt_internal_building_gold_cost_tier_6 + } + + character_modifier = { + spouse_opinion = 20 + fertility = 0.2 + } + + parameters = { + nomad_yurt_spouse_will_not_cheat = yes + } + + ai_value = { + value = nomadic_capital_interior_building_6 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_personal_chamber_yurt.dds" + texture = "gfx/interface/window_domiciles/family_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/family_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_familyYurt" + } +} + +recreation_chamber_yurt_01 = { + construction_time = @yurt_internal_construction_time_tier_1 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = family_yurt_01 + + cost = { + herd = yurt_internal_building_herd_cost_tier_1 + prestige = yurt_internal_building_prestige_cost_tier_1 + gold = yurt_internal_building_gold_cost_tier_1 + } + + character_modifier = { + stress_gain_mult = -0.05 + stress_loss_mult = 0.05 + } + + ai_value = { + value = nomadic_capital_interior_building_1 + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_recreation_chamber_yurt.dds" + texture = "gfx/interface/window_domiciles/family_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/family_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_familyYurt" + } +} + +recreation_chamber_yurt_02 = { + construction_time = @yurt_internal_construction_time_tier_2 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = recreation_chamber_yurt_01 + + cost = { + herd = yurt_internal_building_herd_cost_tier_2 + prestige = yurt_internal_building_prestige_cost_tier_2 + gold = yurt_internal_building_gold_cost_tier_2 + } + + character_modifier = { + stress_gain_mult = -0.05 + stress_loss_mult = 0.05 + } + + ai_value = { + value = nomadic_capital_interior_building_2 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_recreation_chamber_yurt.dds" + texture = "gfx/interface/window_domiciles/family_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/family_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_familyYurt" + } +} + +recreation_chamber_yurt_03 = { + construction_time = @yurt_internal_construction_time_tier_3 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = recreation_chamber_yurt_02 + + cost = { + herd = yurt_internal_building_herd_cost_tier_3 + prestige = yurt_internal_building_prestige_cost_tier_3 + gold = yurt_internal_building_gold_cost_tier_3 + } + + character_modifier = { + stress_gain_mult = -0.05 + stress_loss_mult = 0.05 + health = 0.05 + } + + ai_value = { + value = nomadic_capital_interior_building_3 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_recreation_chamber_yurt.dds" + texture = "gfx/interface/window_domiciles/family_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/family_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_familyYurt" + } +} + +recreation_chamber_yurt_04 = { + construction_time = @yurt_internal_construction_time_tier_4 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = recreation_chamber_yurt_03 + + cost = { + herd = yurt_internal_building_herd_cost_tier_4 + prestige = yurt_internal_building_prestige_cost_tier_4 + gold = yurt_internal_building_gold_cost_tier_4 + } + + character_modifier = { + stress_gain_mult = -0.05 + stress_loss_mult = 0.05 + health = 0.05 + } + + ai_value = { + value = nomadic_capital_interior_building_4 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_recreation_chamber_yurt.dds" + texture = "gfx/interface/window_domiciles/family_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/family_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_familyYurt" + } +} + +recreation_chamber_yurt_05 = { + construction_time = @yurt_internal_construction_time_tier_5 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = recreation_chamber_yurt_04 + + cost = { + herd = yurt_internal_building_herd_cost_tier_5 + prestige = yurt_internal_building_prestige_cost_tier_5 + gold = yurt_internal_building_gold_cost_tier_5 + } + + character_modifier = { + stress_gain_mult = -0.05 + stress_loss_mult = 0.05 + health = 0.05 + } + + ai_value = { + value = nomadic_capital_interior_building_5 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_recreation_chamber_yurt.dds" + texture = "gfx/interface/window_domiciles/family_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/family_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_familyYurt" + } +} + +recreation_chamber_yurt_06 = { + construction_time = @yurt_internal_construction_time_tier_6 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = recreation_chamber_yurt_05 + + cost = { + herd = yurt_internal_building_herd_cost_tier_6 + prestige = yurt_internal_building_prestige_cost_tier_6 + gold = yurt_internal_building_gold_cost_tier_6 + } + + character_modifier = { + stress_gain_mult = -0.05 + stress_loss_mult = 0.05 + health = 0.05 + } + + ai_value = { + value = nomadic_capital_interior_building_6 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_recreation_chamber_yurt.dds" + texture = "gfx/interface/window_domiciles/family_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/family_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_familyYurt" + } +} + +marriage_yurt_01 = { + construction_time = @yurt_internal_construction_time_tier_1 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = family_yurt_01 + + cost = { + herd = yurt_internal_building_herd_cost_tier_1 + prestige = yurt_internal_building_prestige_cost_tier_1 + gold = yurt_internal_building_gold_cost_tier_1 + } + + parameters = { + nomad_yurt_marriage_acceptance_lvl_1 = yes + } + + character_modifier = { + domicile_monthly_prestige_add = 0.2 + } + + ai_value = { + value = nomadic_capital_interior_building_1 + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_marriage_yurt.dds" + texture = "gfx/interface/window_domiciles/family_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/family_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_familyYurt" + } +} + +marriage_yurt_02 = { + construction_time = @yurt_internal_construction_time_tier_2 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = marriage_yurt_01 + + cost = { + herd = yurt_internal_building_herd_cost_tier_2 + prestige = yurt_internal_building_prestige_cost_tier_2 + gold = yurt_internal_building_gold_cost_tier_2 + } + + parameters = { + nomad_yurt_marriage_acceptance_lvl_1 = yes + } + + character_modifier = { + domicile_monthly_prestige_add = 0.1 + } + + ai_value = { + value = nomadic_capital_interior_building_2 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_marriage_yurt.dds" + texture = "gfx/interface/window_domiciles/family_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/family_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_familyYurt" + } +} + +marriage_yurt_03 = { + construction_time = @yurt_internal_construction_time_tier_3 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = marriage_yurt_02 + + cost = { + herd = yurt_internal_building_herd_cost_tier_3 + prestige = yurt_internal_building_prestige_cost_tier_3 + gold = yurt_internal_building_gold_cost_tier_3 + } + + parameters = { + nomad_yurt_marriage_acceptance_lvl_2 = yes + } + + character_modifier = { + domicile_monthly_prestige_add = 0.1 + } + + ai_value = { + value = nomadic_capital_interior_building_3 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_marriage_yurt.dds" + texture = "gfx/interface/window_domiciles/family_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/family_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_familyYurt" + } +} + +marriage_yurt_04 = { + construction_time = @yurt_internal_construction_time_tier_4 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = marriage_yurt_03 + + cost = { + herd = yurt_internal_building_herd_cost_tier_4 + prestige = yurt_internal_building_prestige_cost_tier_4 + gold = yurt_internal_building_gold_cost_tier_4 + } + + parameters = { + nomad_yurt_marriage_acceptance_lvl_2 = yes + } + + character_modifier = { + domicile_monthly_prestige_add = 0.2 + } + + ai_value = { + value = nomadic_capital_interior_building_4 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_marriage_yurt.dds" + texture = "gfx/interface/window_domiciles/family_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/family_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_familyYurt" + } +} + +marriage_yurt_05 = { + construction_time = @yurt_internal_construction_time_tier_5 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = marriage_yurt_04 + + cost = { + herd = yurt_internal_building_herd_cost_tier_5 + prestige = yurt_internal_building_prestige_cost_tier_5 + gold = yurt_internal_building_gold_cost_tier_5 + } + + parameters = { + nomad_yurt_marriage_acceptance_lvl_3 = yes + } + + character_modifier = { + domicile_monthly_prestige_add = 0.2 + } + + ai_value = { + value = nomadic_capital_interior_building_5 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_marriage_yurt.dds" + texture = "gfx/interface/window_domiciles/family_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/family_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_familyYurt" + } +} + +marriage_yurt_06 = { + construction_time = @yurt_internal_construction_time_tier_6 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = marriage_yurt_05 + + cost = { + herd = yurt_internal_building_herd_cost_tier_6 + prestige = yurt_internal_building_prestige_cost_tier_6 + gold = yurt_internal_building_gold_cost_tier_6 + } + + parameters = { + nomad_yurt_marriage_acceptance_lvl_4 = yes + } + + character_modifier = { + domicile_monthly_prestige_add = 0.2 + } + + ai_value = { + value = nomadic_capital_interior_building_6 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_marriage_yurt.dds" + texture = "gfx/interface/window_domiciles/family_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/family_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_familyYurt" + } +} + +better_children_yurt_01 = { + construction_time = @yurt_internal_construction_time_tier_1 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = family_yurt_01 + + cost = { + herd = yurt_internal_building_herd_cost_tier_1 + prestige = yurt_internal_building_prestige_cost_tier_1 + gold = yurt_internal_building_gold_cost_tier_1 + } + + parameters = { + nomad_yurt_better_children_lvl_1 = yes + } + + character_modifier = { + domicile_monthly_prestige_add = 0.2 + } + + ai_value = { + value = nomadic_capital_interior_building_1 + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_single_nomad.dds" + texture = "gfx/interface/window_domiciles/family_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/family_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_familyYurt" + } +} + +better_children_yurt_02 = { + construction_time = @yurt_internal_construction_time_tier_2 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = better_children_yurt_01 + + cost = { + herd = yurt_internal_building_herd_cost_tier_2 + prestige = yurt_internal_building_prestige_cost_tier_2 + gold = yurt_internal_building_gold_cost_tier_2 + } + + parameters = { + nomad_yurt_better_children_lvl_1 = yes + } + + character_modifier = { + domicile_monthly_prestige_add = 0.1 + } + + ai_value = { + value = nomadic_capital_interior_building_2 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_single_nomad.dds" + texture = "gfx/interface/window_domiciles/family_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/family_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_familyYurt" + } +} + +better_children_yurt_03 = { + construction_time = @yurt_internal_construction_time_tier_3 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = better_children_yurt_02 + + cost = { + herd = yurt_internal_building_herd_cost_tier_3 + prestige = yurt_internal_building_prestige_cost_tier_3 + gold = yurt_internal_building_gold_cost_tier_3 + } + + parameters = { + nomad_yurt_better_children_lvl_2 = yes + } + + character_modifier = { + domicile_monthly_prestige_add = 0.1 + } + + ai_value = { + value = nomadic_capital_interior_building_3 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_single_nomad.dds" + texture = "gfx/interface/window_domiciles/family_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/family_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_familyYurt" + } +} + +better_children_yurt_04 = { + construction_time = @yurt_internal_construction_time_tier_4 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = better_children_yurt_03 + + cost = { + herd = yurt_internal_building_herd_cost_tier_4 + prestige = yurt_internal_building_prestige_cost_tier_4 + gold = yurt_internal_building_gold_cost_tier_4 + } + + parameters = { + nomad_yurt_better_children_lvl_2 = yes + } + + character_modifier = { + domicile_monthly_prestige_add = 0.1 + } + + ai_value = { + value = nomadic_capital_interior_building_4 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_single_nomad.dds" + texture = "gfx/interface/window_domiciles/family_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/family_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_familyYurt" + } +} + +better_children_yurt_05 = { + construction_time = @yurt_internal_construction_time_tier_5 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = better_children_yurt_04 + + cost = { + herd = yurt_internal_building_herd_cost_tier_5 + prestige = yurt_internal_building_prestige_cost_tier_5 + gold = yurt_internal_building_gold_cost_tier_5 + } + + parameters = { + nomad_yurt_better_children_lvl_2 = yes + } + + character_modifier = { + domicile_monthly_prestige_add = 0.1 + } + + ai_value = { + value = nomadic_capital_interior_building_5 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_single_nomad.dds" + texture = "gfx/interface/window_domiciles/family_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/family_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_familyYurt" + } +} + +better_children_yurt_06 = { + construction_time = @yurt_internal_construction_time_tier_6 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = better_children_yurt_05 + + cost = { + herd = yurt_internal_building_herd_cost_tier_6 + prestige = yurt_internal_building_prestige_cost_tier_6 + gold = yurt_internal_building_gold_cost_tier_6 + } + + parameters = { + nomad_yurt_better_children_lvl_3 = yes + } + + character_modifier = { + domicile_monthly_prestige_add = 0.1 + } + + ai_value = { + value = nomadic_capital_interior_building_6 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_single_nomad.dds" + texture = "gfx/interface/window_domiciles/family_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/family_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_familyYurt" + } +} + +friend_yurt_01 = { + construction_time = @yurt_internal_construction_time_tier_1 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = family_yurt_01 + + cost = { + herd = yurt_internal_building_herd_cost_tier_1 + prestige = yurt_internal_building_prestige_cost_tier_1 + gold = yurt_internal_building_gold_cost_tier_1 + } + + parameters = { + nomad_yurt_friend_bonus_lvl_1 = yes + } + + character_modifier = { + domicile_monthly_prestige_add = 0.2 + } + + ai_value = { + value = nomadic_capital_interior_building_1 + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_friendly.dds" + texture = "gfx/interface/window_domiciles/family_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/family_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_familyYurt" + } +} + +friend_yurt_02 = { + construction_time = @yurt_internal_construction_time_tier_2 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = friend_yurt_01 + + cost = { + herd = yurt_internal_building_herd_cost_tier_2 + prestige = yurt_internal_building_prestige_cost_tier_2 + gold = yurt_internal_building_gold_cost_tier_2 + } + + parameters = { + nomad_yurt_friend_bonus_lvl_1 = yes + } + + character_modifier = { + domicile_monthly_prestige_add = 0.1 + } + + ai_value = { + value = nomadic_capital_interior_building_2 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_friendly.dds" + texture = "gfx/interface/window_domiciles/family_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/family_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_familyYurt" + } +} + +friend_yurt_03 = { + construction_time = @yurt_internal_construction_time_tier_3 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = friend_yurt_02 + + cost = { + herd = yurt_internal_building_herd_cost_tier_3 + prestige = yurt_internal_building_prestige_cost_tier_3 + gold = yurt_internal_building_gold_cost_tier_3 + } + + parameters = { + nomad_yurt_friend_bonus_lvl_1 = yes + } + + character_modifier = { + domicile_monthly_prestige_add = 0.1 + } + + ai_value = { + value = nomadic_capital_interior_building_3 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_friendly.dds" + texture = "gfx/interface/window_domiciles/family_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/family_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_familyYurt" + } +} + +friend_yurt_04 = { + construction_time = @yurt_internal_construction_time_tier_4 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = friend_yurt_03 + + cost = { + herd = yurt_internal_building_herd_cost_tier_4 + prestige = yurt_internal_building_prestige_cost_tier_4 + gold = yurt_internal_building_gold_cost_tier_4 + } + + parameters = { + nomad_yurt_friend_bonus_lvl_2 = yes + } + + character_modifier = { + domicile_monthly_prestige_add = 0.1 + } + + ai_value = { + value = nomadic_capital_interior_building_4 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_friendly.dds" + texture = "gfx/interface/window_domiciles/family_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/family_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_familyYurt" + } +} + +friend_yurt_05 = { + construction_time = @yurt_internal_construction_time_tier_5 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = friend_yurt_04 + + cost = { + herd = yurt_internal_building_herd_cost_tier_5 + prestige = yurt_internal_building_prestige_cost_tier_5 + gold = yurt_internal_building_gold_cost_tier_5 + } + + parameters = { + nomad_yurt_friend_bonus_lvl_2 = yes + } + + character_modifier = { + domicile_monthly_prestige_add = 0.1 + } + + ai_value = { + value = nomadic_capital_interior_building_5 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_friendly.dds" + texture = "gfx/interface/window_domiciles/family_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/family_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_familyYurt" + } +} + +friend_yurt_06 = { + construction_time = @yurt_internal_construction_time_tier_6 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = friend_yurt_05 + + cost = { + herd = yurt_internal_building_herd_cost_tier_6 + prestige = yurt_internal_building_prestige_cost_tier_6 + gold = yurt_internal_building_gold_cost_tier_6 + } + + parameters = { + nomad_yurt_friend_bonus_lvl_3 = yes + } + + character_modifier = { + domicile_monthly_prestige_add = 0.1 + } + + ai_value = { + value = nomadic_capital_interior_building_6 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_friendly.dds" + texture = "gfx/interface/window_domiciles/family_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/family_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_familyYurt" + } +} + +hostage_ward_yurt_01 = { + construction_time = @yurt_internal_construction_time_tier_1 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = family_yurt_01 + + cost = { + herd = yurt_internal_building_herd_cost_tier_1 + prestige = yurt_internal_building_prestige_cost_tier_1 + gold = yurt_internal_building_gold_cost_tier_1 + } + + parameters = { + nomad_yurt_hostage_bonus_lvl_1 = yes + nomad_yurt_ward_bonus_lvl_1 = yes + } + + character_modifier = { + domicile_monthly_prestige_add = 0.2 + } + + ai_value = { + value = nomadic_capital_interior_building_1 + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_many_nomads.dds" + texture = "gfx/interface/window_domiciles/family_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/family_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_familyYurt" + } +} + +hostage_ward_yurt_02 = { + construction_time = @yurt_internal_construction_time_tier_2 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = hostage_ward_yurt_01 + + cost = { + herd = yurt_internal_building_herd_cost_tier_2 + prestige = yurt_internal_building_prestige_cost_tier_2 + gold = yurt_internal_building_gold_cost_tier_2 + } + + parameters = { + nomad_yurt_hostage_bonus_lvl_1 = yes + nomad_yurt_ward_bonus_lvl_1 = yes + } + + character_modifier = { + domicile_monthly_prestige_add = 0.1 + } + + ai_value = { + value = nomadic_capital_interior_building_2 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_many_nomads.dds" + texture = "gfx/interface/window_domiciles/family_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/family_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_familyYurt" + } +} + +hostage_ward_yurt_03 = { + construction_time = @yurt_internal_construction_time_tier_3 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = hostage_ward_yurt_02 + + cost = { + herd = yurt_internal_building_herd_cost_tier_3 + prestige = yurt_internal_building_prestige_cost_tier_3 + gold = yurt_internal_building_gold_cost_tier_3 + } + + parameters = { + nomad_yurt_hostage_bonus_lvl_1 = yes + nomad_yurt_ward_bonus_lvl_1 = yes + } + + character_modifier = { + domicile_monthly_prestige_add = 0.1 + } + + ai_value = { + value = nomadic_capital_interior_building_3 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_many_nomads.dds" + texture = "gfx/interface/window_domiciles/family_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/family_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_familyYurt" + } +} + +hostage_ward_yurt_04 = { + construction_time = @yurt_internal_construction_time_tier_4 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = hostage_ward_yurt_03 + + cost = { + herd = yurt_internal_building_herd_cost_tier_4 + prestige = yurt_internal_building_prestige_cost_tier_4 + gold = yurt_internal_building_gold_cost_tier_4 + } + + parameters = { + nomad_yurt_hostage_bonus_lvl_2 = yes + nomad_yurt_ward_bonus_lvl_2 = yes + } + + character_modifier = { + domicile_monthly_prestige_add = 0.1 + } + + ai_value = { + value = nomadic_capital_interior_building_4 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_many_nomads.dds" + texture = "gfx/interface/window_domiciles/family_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/family_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_familyYurt" + } +} + +hostage_ward_yurt_05 = { + construction_time = @yurt_internal_construction_time_tier_5 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = hostage_ward_yurt_04 + + cost = { + herd = yurt_internal_building_herd_cost_tier_5 + prestige = yurt_internal_building_prestige_cost_tier_5 + gold = yurt_internal_building_gold_cost_tier_5 + } + + parameters = { + nomad_yurt_hostage_bonus_lvl_2 = yes + nomad_yurt_ward_bonus_lvl_2 = yes + } + + character_modifier = { + domicile_monthly_prestige_add = 0.1 + } + + ai_value = { + value = nomadic_capital_interior_building_5 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_many_nomads.dds" + texture = "gfx/interface/window_domiciles/family_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/family_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_familyYurt" + } +} + +hostage_ward_yurt_06 = { + construction_time = @yurt_internal_construction_time_tier_6 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = hostage_ward_yurt_05 + + cost = { + herd = yurt_internal_building_herd_cost_tier_6 + prestige = yurt_internal_building_prestige_cost_tier_6 + gold = yurt_internal_building_gold_cost_tier_6 + } + + parameters = { + nomad_yurt_hostage_bonus_lvl_3 = yes + nomad_yurt_ward_bonus_lvl_3 = yes + } + + character_modifier = { + domicile_monthly_prestige_add = 0.1 + } + + ai_value = { + value = nomadic_capital_interior_building_6 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_many_nomads.dds" + texture = "gfx/interface/window_domiciles/family_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/family_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_familyYurt" + } +} + + +################# +# MYSTICAL YURT + +mystical_yurt_01 = { + construction_time = @yurt_external_construction_time_tier_1 + allowed_domicile_types = { yurt } + internal_slots = 1 + + cost = { + herd = yurt_external_building_herd_cost_tier_1 + prestige = yurt_external_building_prestige_cost_tier_1 + gold = yurt_external_building_gold_cost_tier_1 + } + + character_modifier = { + epidemic_resistance = 2 + monthly_piety_gain_mult = 0.1 + monthly_income_from_herd_mult = 0.02 + monthly_county_control_growth_add = 0.04 + } + + ai_value = { + value = nomadic_capital_exterior_building_1 + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_mystical_yurt.dds" + texture = "gfx/interface/window_domiciles/mystical_magical_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/mystical_magical_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mysticalYurt" + } +} + +mystical_yurt_02 = { + construction_time = @yurt_external_construction_time_tier_2 + allowed_domicile_types = { yurt } + internal_slots = 2 + previous_building = mystical_yurt_01 + + cost = { + herd = yurt_external_building_herd_cost_tier_2 + prestige = yurt_external_building_prestige_cost_tier_2 + gold = yurt_external_building_gold_cost_tier_2 + } + + character_modifier = { + epidemic_resistance = 2 + monthly_piety_gain_mult = 0.02 + monthly_income_from_herd_mult = 0.02 + monthly_county_control_growth_add = 0.04 + } + + ai_value = { + value = nomadic_capital_exterior_building_2 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_mystical_yurt.dds" + texture = "gfx/interface/window_domiciles/mystical_magical_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/mystical_magical_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mysticalYurt" + } +} + +mystical_yurt_03 = { + construction_time = @yurt_external_construction_time_tier_3 + allowed_domicile_types = { yurt } + internal_slots = 3 + previous_building = mystical_yurt_02 + + cost = { + herd = yurt_external_building_herd_cost_tier_3 + prestige = yurt_external_building_prestige_cost_tier_3 + gold = yurt_external_building_gold_cost_tier_3 + } + + character_modifier = { + epidemic_resistance = 4 + monthly_piety_gain_mult = 0.03 + monthly_income_from_herd_mult = 0.03 + monthly_county_control_growth_add = 0.04 + } + + ai_value = { + value = nomadic_capital_exterior_building_3 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_mystical_yurt.dds" + texture = "gfx/interface/window_domiciles/mystical_magical_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/mystical_magical_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mysticalYurt" + } +} + +mystical_yurt_04 = { + construction_time = @yurt_external_construction_time_tier_4 + allowed_domicile_types = { yurt } + internal_slots = 4 + previous_building = mystical_yurt_03 + + can_construct = { + domicile = { + has_domicile_building_or_higher = yurt_main_03 + } + } + + cost = { + herd = yurt_external_building_herd_cost_tier_4 + prestige = yurt_external_building_prestige_cost_tier_4 + gold = yurt_external_building_gold_cost_tier_4 + } + + character_modifier = { + epidemic_resistance = 4 + monthly_piety_gain_mult = 0.03 + monthly_income_from_herd_mult = 0.03 + monthly_county_control_growth_add = 0.04 + } + + province_modifier = { + defender_holding_advantage = 1 + } + + ai_value = { + value = nomadic_capital_exterior_building_4 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_mystical_yurt.dds" + texture = "gfx/interface/window_domiciles/mystical_magical_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/mystical_magical_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mysticalYurt" + } +} + +mystical_yurt_05 = { + construction_time = @yurt_external_construction_time_tier_5 + allowed_domicile_types = { yurt } + internal_slots = 5 + previous_building = mystical_yurt_04 + + can_construct = { + domicile = { + has_domicile_building_or_higher = yurt_main_04 + } + } + + cost = { + herd = yurt_external_building_herd_cost_tier_5 + prestige = yurt_external_building_prestige_cost_tier_5 + gold = yurt_external_building_gold_cost_tier_5 + } + + character_modifier = { + epidemic_resistance = 4 + monthly_piety_gain_mult = 0.05 + monthly_income_from_herd_mult = 0.04 + monthly_county_control_growth_add = 0.04 + } + + parameters = { + nomad_yurt_improved_fertility_dance = yes + } + + ai_value = { + value = nomadic_capital_exterior_building_5 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_mystical_yurt.dds" + texture = "gfx/interface/window_domiciles/mystical_magical_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/mystical_magical_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mysticalYurt" + } +} + +mystical_yurt_06 = { + construction_time = @yurt_external_construction_time_tier_6 + allowed_domicile_types = { yurt } + internal_slots = 5 + previous_building = mystical_yurt_05 + + can_construct = { + domicile = { + has_domicile_building_or_higher = yurt_main_05 + } + } + + cost = { + herd = yurt_external_building_herd_cost_tier_6 + prestige = yurt_external_building_prestige_cost_tier_6 + gold = yurt_external_building_gold_cost_tier_6 + } + + character_modifier = { + epidemic_resistance = 4 + monthly_piety_gain_mult = 0.05 + monthly_income_from_herd_mult = 0.04 + monthly_county_control_growth_add = 0.04 + } + + province_modifier = { + defender_holding_advantage = 1 + } + + parameters = { + nomad_yurt_improved_fertility_dance = yes + } + + ai_value = { + value = nomadic_capital_exterior_building_6 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_mystical_yurt.dds" + texture = "gfx/interface/window_domiciles/mystical_magical_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/mystical_magical_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mysticalYurt" + } +} + +################## +# MYSTICAL YURT INTERNAL YURTS + +astrologer_yurt_01 = { + construction_time = @yurt_internal_construction_time_tier_1 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = mystical_yurt_01 + + cost = { + herd = yurt_internal_building_herd_cost_tier_1 + prestige = yurt_internal_building_prestige_cost_tier_1 + gold = yurt_internal_building_gold_cost_tier_1 + } + + parameters = { + nomad_yurt_increased_astrologer_aptitude_lvl_1 = yes + } + + character_modifier = { + monthly_piety_gain_mult = 0.01 + monthly_learning_lifestyle_xp_gain_mult = 0.01 + domicile_monthly_piety_add = 0.05 + } + + ai_value = { + value = nomadic_capital_interior_building_1 + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_mystical_yurt.dds" + texture = "gfx/interface/window_domiciles/mystical_magical_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/mystical_magical_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mysticalYurt" + } +} + +astrologer_yurt_02 = { + construction_time = @yurt_internal_construction_time_tier_2 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = astrologer_yurt_01 + + cost = { + herd = yurt_internal_building_herd_cost_tier_2 + prestige = yurt_internal_building_prestige_cost_tier_2 + gold = yurt_internal_building_gold_cost_tier_2 + } + + parameters = { + nomad_yurt_increased_astrologer_aptitude_lvl_1 = yes + } + + character_modifier = { + monthly_piety_gain_mult = 0.01 + monthly_learning_lifestyle_xp_gain_mult = 0.01 + domicile_monthly_piety_add = 0.05 + } + + ai_value = { + value = nomadic_capital_interior_building_2 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_mystical_yurt.dds" + texture = "gfx/interface/window_domiciles/mystical_magical_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/mystical_magical_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mysticalYurt" + } +} + +astrologer_yurt_03 = { + construction_time = @yurt_internal_construction_time_tier_3 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = astrologer_yurt_02 + + cost = { + herd = yurt_internal_building_herd_cost_tier_3 + prestige = yurt_internal_building_prestige_cost_tier_3 + gold = yurt_internal_building_gold_cost_tier_3 + } + + parameters = { + nomad_yurt_increased_astrologer_aptitude_lvl_2 = yes + } + + character_modifier = { + monthly_piety_gain_mult = 0.01 + domicile_monthly_piety_add = 0.05 + monthly_learning_lifestyle_xp_gain_mult = 0.02 + } + + ai_value = { + value = nomadic_capital_interior_building_3 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_mystical_yurt.dds" + texture = "gfx/interface/window_domiciles/mystical_magical_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/mystical_magical_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mysticalYurt" + } +} + +astrologer_yurt_04 = { + construction_time = @yurt_internal_construction_time_tier_4 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = astrologer_yurt_03 + + cost = { + herd = yurt_internal_building_herd_cost_tier_4 + prestige = yurt_internal_building_prestige_cost_tier_4 + gold = yurt_internal_building_gold_cost_tier_4 + } + + parameters = { + nomad_yurt_increased_astrologer_aptitude_lvl_2 = yes + } + + character_modifier = { + monthly_piety_gain_mult = 0.01 + domicile_monthly_piety_add = 0.1 + monthly_learning_lifestyle_xp_gain_mult = 0.02 + } + + ai_value = { + value = nomadic_capital_interior_building_4 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_mystical_yurt.dds" + texture = "gfx/interface/window_domiciles/mystical_magical_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/mystical_magical_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mysticalYurt" + } +} + +astrologer_yurt_05 = { + construction_time = @yurt_internal_construction_time_tier_5 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = astrologer_yurt_04 + + cost = { + herd = yurt_internal_building_herd_cost_tier_5 + prestige = yurt_internal_building_prestige_cost_tier_5 + gold = yurt_internal_building_gold_cost_tier_5 + } + + parameters = { + nomad_yurt_increased_astrologer_aptitude_lvl_3 = yes + } + + character_modifier = { + monthly_piety_gain_mult = 0.02 + domicile_monthly_piety_add = 0.05 + monthly_learning_lifestyle_xp_gain_mult = 0.02 + } + + ai_value = { + value = nomadic_capital_interior_building_5 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_mystical_yurt.dds" + texture = "gfx/interface/window_domiciles/mystical_magical_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/mystical_magical_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mysticalYurt" + } +} + +astrologer_yurt_06 = { + construction_time = @yurt_internal_construction_time_tier_6 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = astrologer_yurt_05 + + cost = { + herd = yurt_internal_building_herd_cost_tier_6 + prestige = yurt_internal_building_prestige_cost_tier_6 + gold = yurt_internal_building_gold_cost_tier_6 + } + + parameters = { + nomad_yurt_increased_astrologer_aptitude_lvl_4 = yes + } + + character_modifier = { + monthly_piety_gain_mult = 0.04 + domicile_monthly_piety_add = 0.10 + monthly_learning_lifestyle_xp_gain_mult = 0.02 + } + + ai_value = { + value = nomadic_capital_interior_building_6 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_mystical_yurt.dds" + texture = "gfx/interface/window_domiciles/mystical_magical_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/mystical_magical_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mysticalYurt" + } +} + +physician_yurt_01 = { + construction_time = @yurt_internal_construction_time_tier_1 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = mystical_yurt_01 + + cost = { + herd = yurt_internal_building_herd_cost_tier_1 + prestige = yurt_internal_building_prestige_cost_tier_1 + gold = yurt_internal_building_gold_cost_tier_1 + } + + parameters = { + nomad_yurt_increased_physician_aptitude_lvl_1 = yes + } + + character_modifier = { + negate_health_penalty_add = 0.04 + monthly_learning_lifestyle_xp_gain_mult = 0.01 + } + + ai_value = { + value = nomadic_capital_interior_building_1 + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_physician_yurt.dds" + texture = "gfx/interface/window_domiciles/mystical_magical_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/mystical_magical_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mysticalYurt" + } +} + +physician_yurt_02 = { + construction_time = @yurt_internal_construction_time_tier_2 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = physician_yurt_01 + + cost = { + herd = yurt_internal_building_herd_cost_tier_2 + prestige = yurt_internal_building_prestige_cost_tier_2 + gold = yurt_internal_building_gold_cost_tier_2 + } + + parameters = { + nomad_yurt_increased_physician_aptitude_lvl_1 = yes + } + + character_modifier = { + negate_health_penalty_add = 0.04 + monthly_learning_lifestyle_xp_gain_mult = 0.01 + } + + ai_value = { + value = nomadic_capital_interior_building_2 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_physician_yurt.dds" + texture = "gfx/interface/window_domiciles/mystical_magical_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/mystical_magical_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mysticalYurt" + } +} + +physician_yurt_03 = { + construction_time = @yurt_internal_construction_time_tier_3 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = physician_yurt_02 + + cost = { + herd = yurt_internal_building_herd_cost_tier_3 + prestige = yurt_internal_building_prestige_cost_tier_3 + gold = yurt_internal_building_gold_cost_tier_3 + } + + parameters = { + nomad_yurt_increased_physician_aptitude_lvl_2 = yes + } + + character_modifier = { + negate_health_penalty_add = 0.04 + monthly_learning_lifestyle_xp_gain_mult = 0.02 + } + + ai_value = { + value = nomadic_capital_interior_building_3 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_physician_yurt.dds" + texture = "gfx/interface/window_domiciles/mystical_magical_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/mystical_magical_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mysticalYurt" + } +} + +physician_yurt_04 = { + construction_time = @yurt_internal_construction_time_tier_4 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = physician_yurt_03 + + cost = { + herd = yurt_internal_building_herd_cost_tier_4 + prestige = yurt_internal_building_prestige_cost_tier_4 + gold = yurt_internal_building_gold_cost_tier_4 + } + + parameters = { + nomad_yurt_increased_physician_aptitude_lvl_2 = yes + } + + character_modifier = { + negate_health_penalty_add = 0.04 + monthly_learning_lifestyle_xp_gain_mult = 0.02 + } + + ai_value = { + value = nomadic_capital_interior_building_4 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_physician_yurt.dds" + texture = "gfx/interface/window_domiciles/mystical_magical_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/mystical_magical_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mysticalYurt" + } +} + +physician_yurt_05 = { + construction_time = @yurt_internal_construction_time_tier_5 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = physician_yurt_04 + + cost = { + herd = yurt_internal_building_herd_cost_tier_5 + prestige = yurt_internal_building_prestige_cost_tier_5 + gold = yurt_internal_building_gold_cost_tier_5 + } + + parameters = { + nomad_yurt_increased_physician_aptitude_lvl_3 = yes + } + + character_modifier = { + negate_health_penalty_add = 0.04 + monthly_learning_lifestyle_xp_gain_mult = 0.04 + } + + ai_value = { + value = nomadic_capital_interior_building_5 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_physician_yurt.dds" + texture = "gfx/interface/window_domiciles/mystical_magical_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/mystical_magical_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mysticalYurt" + } +} + +physician_yurt_06 = { + construction_time = @yurt_internal_construction_time_tier_6 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = physician_yurt_05 + + cost = { + herd = yurt_internal_building_herd_cost_tier_6 + prestige = yurt_internal_building_prestige_cost_tier_6 + gold = yurt_internal_building_gold_cost_tier_6 + } + + parameters = { + nomad_yurt_increased_physician_aptitude_lvl_4 = yes + } + + character_modifier = { + negate_health_penalty_add = 0.04 + monthly_learning_lifestyle_xp_gain_mult = 0.05 + } + + ai_value = { + value = nomadic_capital_interior_building_6 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_physician_yurt.dds" + texture = "gfx/interface/window_domiciles/mystical_magical_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/mystical_magical_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mysticalYurt" + } +} + +fertility_mystical_yurt_01 = { + construction_time = @yurt_internal_construction_time_tier_1 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = mystical_yurt_01 + + cost = { + herd = yurt_internal_building_herd_cost_tier_1 + prestige = yurt_internal_building_prestige_cost_tier_1 + gold = yurt_internal_building_gold_cost_tier_1 + } + + parameters = { + nomad_yurt_herd_per_piety_fertility_mystical_lvl_1 = yes + } + + character_modifier = { + herd_capacity_add = 200 + } + + ai_value = { + value = nomadic_capital_very_important_building + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_fertility.dds" + texture = "gfx/interface/window_domiciles/mystical_magical_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/mystical_magical_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mysticalYurt" + } +} + +fertility_mystical_yurt_02 = { + construction_time = @yurt_internal_construction_time_tier_2 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = fertility_mystical_yurt_01 + + cost = { + herd = yurt_internal_building_herd_cost_tier_2 + prestige = yurt_internal_building_prestige_cost_tier_2 + gold = yurt_internal_building_gold_cost_tier_2 + } + + parameters = { + nomad_yurt_herd_per_piety_fertility_mystical_lvl_1 = yes + } + + character_modifier = { + herd_capacity_add = 200 + } + + ai_value = { + value = nomadic_capital_interior_building_2 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_fertility.dds" + texture = "gfx/interface/window_domiciles/mystical_magical_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/mystical_magical_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mysticalYurt" + } +} + +fertility_mystical_yurt_03 = { + construction_time = @yurt_internal_construction_time_tier_3 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = fertility_mystical_yurt_02 + + cost = { + herd = yurt_internal_building_herd_cost_tier_3 + prestige = yurt_internal_building_prestige_cost_tier_3 + gold = yurt_internal_building_gold_cost_tier_3 + } + + parameters = { + nomad_yurt_herd_per_piety_fertility_mystical_lvl_2 = yes + } + + character_modifier = { + herd_capacity_add = 400 + } + + ai_value = { + value = nomadic_capital_interior_building_3 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_fertility.dds" + texture = "gfx/interface/window_domiciles/mystical_magical_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/mystical_magical_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mysticalYurt" + } +} + +fertility_mystical_yurt_04 = { + construction_time = @yurt_internal_construction_time_tier_4 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = fertility_mystical_yurt_03 + + cost = { + herd = yurt_internal_building_herd_cost_tier_4 + prestige = yurt_internal_building_prestige_cost_tier_4 + gold = yurt_internal_building_gold_cost_tier_4 + } + + parameters = { + nomad_yurt_herd_per_piety_fertility_mystical_lvl_2 = yes + } + + character_modifier = { + herd_capacity_add = 400 + } + + ai_value = { + value = nomadic_capital_interior_building_4 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_fertility.dds" + texture = "gfx/interface/window_domiciles/mystical_magical_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/mystical_magical_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mysticalYurt" + } +} + +fertility_mystical_yurt_05 = { + construction_time = @yurt_internal_construction_time_tier_5 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = fertility_mystical_yurt_04 + + cost = { + herd = yurt_internal_building_herd_cost_tier_5 + prestige = yurt_internal_building_prestige_cost_tier_5 + gold = yurt_internal_building_gold_cost_tier_5 + } + + parameters = { + nomad_yurt_herd_per_piety_fertility_mystical_lvl_2 = yes + } + + character_modifier = { + herd_capacity_add = 400 + } + + ai_value = { + value = nomadic_capital_interior_building_5 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_fertility.dds" + texture = "gfx/interface/window_domiciles/mystical_magical_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/mystical_magical_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mysticalYurt" + } +} + +fertility_mystical_yurt_06 = { + construction_time = @yurt_internal_construction_time_tier_6 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = fertility_mystical_yurt_05 + + cost = { + herd = yurt_internal_building_herd_cost_tier_6 + prestige = yurt_internal_building_prestige_cost_tier_6 + gold = yurt_internal_building_gold_cost_tier_6 + } + + parameters = { + nomad_yurt_herd_per_piety_fertility_mystical_lvl_3 = yes + } + + character_modifier = { + herd_capacity_add = 400 + } + + ai_value = { + value = nomadic_capital_interior_building_6 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_fertility.dds" + texture = "gfx/interface/window_domiciles/mystical_magical_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/mystical_magical_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mysticalYurt" + } +} + +language_yurt_01 = { + construction_time = @yurt_internal_construction_time_tier_1 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = mystical_yurt_01 + + can_construct = { + custom_tooltip = { + text = language_yurt_2_unlock + num_of_known_languages >= 2 + } + } + + cost = { + herd = yurt_internal_building_herd_cost_tier_1 + prestige = yurt_internal_building_prestige_cost_tier_1 + gold = yurt_internal_building_gold_cost_tier_1 + } + + parameters = { + nomad_yurt_yearly_bonus_per_language_lvl_1 = yes + } + + character_modifier = { + learning = 1 + } + + ai_value = { + value = nomadic_capital_interior_building_1 + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_diplomacy_yurt.dds" + texture = "gfx/interface/window_domiciles/mystical_magical_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/mystical_magical_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mysticalYurt" + } +} + +language_yurt_02 = { + construction_time = @yurt_internal_construction_time_tier_2 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = language_yurt_01 + + can_construct = { + custom_tooltip = { + text = language_yurt_2_unlock + num_of_known_languages >= 2 + } + } + + cost = { + herd = yurt_internal_building_herd_cost_tier_2 + prestige = yurt_internal_building_prestige_cost_tier_2 + gold = yurt_internal_building_gold_cost_tier_2 + } + + parameters = { + nomad_yurt_yearly_bonus_per_language_lvl_1 = yes + } + + character_modifier = { + max_learn_language_schemes_add = 1 + } + + ai_value = { + value = nomadic_capital_interior_building_2 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_diplomacy_yurt.dds" + texture = "gfx/interface/window_domiciles/mystical_magical_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/mystical_magical_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mysticalYurt" + } +} + +language_yurt_03 = { + construction_time = @yurt_internal_construction_time_tier_3 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = language_yurt_02 + + can_construct = { + custom_tooltip = { + text = language_yurt_3_unlock + num_of_known_languages >= 3 + } + } + + cost = { + herd = yurt_internal_building_herd_cost_tier_3 + prestige = yurt_internal_building_prestige_cost_tier_3 + gold = yurt_internal_building_gold_cost_tier_3 + } + + parameters = { + nomad_yurt_yearly_bonus_per_language_lvl_1 = yes + } + + character_modifier = { + learning = 1 + } + + ai_value = { + value = nomadic_capital_interior_building_3 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_diplomacy_yurt.dds" + texture = "gfx/interface/window_domiciles/mystical_magical_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/mystical_magical_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mysticalYurt" + } +} + +language_yurt_04 = { + construction_time = @yurt_internal_construction_time_tier_4 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = language_yurt_03 + + can_construct = { + custom_tooltip = { + text = language_yurt_3_unlock + num_of_known_languages >= 3 + } + } + + cost = { + herd = yurt_internal_building_herd_cost_tier_4 + prestige = yurt_internal_building_prestige_cost_tier_4 + gold = yurt_internal_building_gold_cost_tier_4 + } + + parameters = { + nomad_yurt_yearly_bonus_per_language_lvl_2 = yes + } + + ai_value = { + value = nomadic_capital_interior_building_4 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_diplomacy_yurt.dds" + texture = "gfx/interface/window_domiciles/mystical_magical_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/mystical_magical_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mysticalYurt" + } +} + +language_yurt_05 = { + construction_time = @yurt_internal_construction_time_tier_5 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = language_yurt_04 + + can_construct = { + custom_tooltip = { + text = language_yurt_3_unlock + num_of_known_languages >= 3 + } + } + + cost = { + herd = yurt_internal_building_herd_cost_tier_5 + prestige = yurt_internal_building_prestige_cost_tier_5 + gold = yurt_internal_building_gold_cost_tier_5 + } + + parameters = { + nomad_yurt_yearly_bonus_per_language_lvl_3 = yes + } + + + ai_value = { + value = 5 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_diplomacy_yurt.dds" + texture = "gfx/interface/window_domiciles/mystical_magical_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/mystical_magical_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mysticalYurt" + } +} + +language_yurt_06 = { + construction_time = @yurt_internal_construction_time_tier_6 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = language_yurt_05 + + can_construct = { + custom_tooltip = { + text = language_yurt_3_unlock + num_of_known_languages >= 3 + } + } + + cost = { + herd = yurt_internal_building_herd_cost_tier_6 + prestige = yurt_internal_building_prestige_cost_tier_6 + gold = yurt_internal_building_gold_cost_tier_6 + } + + parameters = { + nomad_yurt_language_cap = yes + nomad_yurt_yearly_bonus_per_language_lvl_3 = yes + } + + character_modifier = { + max_learn_language_schemes_add = 1 + learning = 1 + } + + ai_value = { + value = 26 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_diplomacy_yurt.dds" + texture = "gfx/interface/window_domiciles/mystical_magical_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/mystical_magical_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mysticalYurt" + } +} + +omen_yurt_01 = { + construction_time = @yurt_internal_construction_time_tier_1 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = mystical_yurt_01 + + cost = { + herd = yurt_internal_building_herd_cost_tier_1 + prestige = yurt_internal_building_prestige_cost_tier_1 + gold = yurt_internal_building_gold_cost_tier_1 + } + + parameters = { + nomad_yurt_children_bonus_per_piety_lvl_1 = yes + } + + character_modifier = { + domicile_monthly_piety_add = 0.01 + } + + ai_value = { + value = nomadic_capital_interior_building_1 + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_friendly.dds" + texture = "gfx/interface/window_domiciles/mystical_magical_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/mystical_magical_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mysticalYurt" + } +} + +omen_yurt_02 = { + construction_time = @yurt_internal_construction_time_tier_2 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = omen_yurt_01 + + cost = { + herd = yurt_internal_building_herd_cost_tier_2 + prestige = yurt_internal_building_prestige_cost_tier_2 + gold = yurt_internal_building_gold_cost_tier_2 + } + + parameters = { + nomad_yurt_children_bonus_per_piety_lvl_1 = yes + } + + character_modifier = { + domicile_monthly_piety_add = 0.01 + } + + ai_value = { + value = nomadic_capital_interior_building_2 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_friendly.dds" + texture = "gfx/interface/window_domiciles/mystical_magical_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/mystical_magical_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mysticalYurt" + } +} + +omen_yurt_03 = { + construction_time = @yurt_internal_construction_time_tier_3 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = omen_yurt_02 + + cost = { + herd = yurt_internal_building_herd_cost_tier_3 + prestige = yurt_internal_building_prestige_cost_tier_3 + gold = yurt_internal_building_gold_cost_tier_3 + } + + parameters = { + nomad_yurt_children_bonus_per_piety_lvl_2 = yes + } + + character_modifier = { + domicile_monthly_piety_add = 0.02 + } + + ai_value = { + value = nomadic_capital_interior_building_3 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_friendly.dds" + texture = "gfx/interface/window_domiciles/mystical_magical_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/mystical_magical_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mysticalYurt" + } +} + +omen_yurt_04 = { + construction_time = @yurt_internal_construction_time_tier_4 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = omen_yurt_03 + + cost = { + herd = yurt_internal_building_herd_cost_tier_4 + prestige = yurt_internal_building_prestige_cost_tier_4 + gold = yurt_internal_building_gold_cost_tier_4 + } + + parameters = { + nomad_yurt_children_bonus_per_piety_lvl_2 = yes + } + + character_modifier = { + domicile_monthly_piety_add = 0.02 + } + + ai_value = { + value = nomadic_capital_interior_building_4 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_friendly.dds" + texture = "gfx/interface/window_domiciles/mystical_magical_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/mystical_magical_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mysticalYurt" + } +} + +omen_yurt_05 = { + construction_time = @yurt_internal_construction_time_tier_5 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = omen_yurt_04 + + cost = { + herd = yurt_internal_building_herd_cost_tier_5 + prestige = yurt_internal_building_prestige_cost_tier_5 + gold = yurt_internal_building_gold_cost_tier_5 + } + + parameters = { + nomad_yurt_children_bonus_per_piety_lvl_2 = yes + } + + character_modifier = { + domicile_monthly_piety_add = 0.04 + } + + + ai_value = { + value = nomadic_capital_interior_building_5 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_friendly.dds" + texture = "gfx/interface/window_domiciles/mystical_magical_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/mystical_magical_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mysticalYurt" + } +} + +omen_yurt_06 = { + construction_time = @yurt_internal_construction_time_tier_6 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = omen_yurt_05 + + cost = { + herd = yurt_internal_building_herd_cost_tier_6 + prestige = yurt_internal_building_prestige_cost_tier_6 + gold = yurt_internal_building_gold_cost_tier_6 + } + + parameters = { + nomad_yurt_children_bonus_per_piety_lvl_3 = yes + } + + character_modifier = { + domicile_monthly_piety_add = 0.1 + } + + ai_value = { + value = nomadic_capital_interior_building_6 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_friendly.dds" + texture = "gfx/interface/window_domiciles/mystical_magical_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/mystical_magical_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mysticalYurt" + } +} + +kurultai_mystical_yurt_01 = { + construction_time = @yurt_internal_construction_time_tier_1 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = mystical_yurt_01 + + cost = { + herd = yurt_internal_building_herd_cost_tier_1 + prestige = yurt_internal_building_prestige_cost_tier_1 + gold = yurt_internal_building_gold_cost_tier_1 + } + + parameters = { + nomad_yurt_kurultai_obedience_per_piety_lvl_1 = yes + } + + character_modifier = { + domicile_monthly_piety_add = 0.01 + } + + ai_value = { + value = nomadic_capital_interior_building_1 + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_kurultai_yurt.dds" + texture = "gfx/interface/window_domiciles/mystical_magical_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/mystical_magical_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mysticalYurt" + } +} + +kurultai_mystical_yurt_02 = { + construction_time = @yurt_internal_construction_time_tier_2 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = kurultai_mystical_yurt_01 + + cost = { + herd = yurt_internal_building_herd_cost_tier_2 + prestige = yurt_internal_building_prestige_cost_tier_2 + gold = yurt_internal_building_gold_cost_tier_2 + } + + parameters = { + nomad_yurt_kurultai_obedience_per_piety_lvl_1 = yes + } + + character_modifier = { + domicile_monthly_piety_add = 0.01 + } + + ai_value = { + value = nomadic_capital_interior_building_2 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_kurultai_yurt.dds" + texture = "gfx/interface/window_domiciles/mystical_magical_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/mystical_magical_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mysticalYurt" + } +} + +kurultai_mystical_yurt_03 = { + construction_time = @yurt_internal_construction_time_tier_3 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = kurultai_mystical_yurt_02 + + cost = { + herd = yurt_internal_building_herd_cost_tier_3 + prestige = yurt_internal_building_prestige_cost_tier_3 + gold = yurt_internal_building_gold_cost_tier_3 + } + + parameters = { + nomad_yurt_kurultai_obedience_per_piety_lvl_1 = yes + nomad_yurt_kurultai_skill_increase_per_piety_lvl_1 = yes + } + + character_modifier = { + domicile_monthly_piety_add = 0.02 + } + + ai_value = { + value = nomadic_capital_interior_building_3 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_kurultai_yurt.dds" + texture = "gfx/interface/window_domiciles/mystical_magical_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/mystical_magical_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mysticalYurt" + } +} + +kurultai_mystical_yurt_04 = { + construction_time = @yurt_internal_construction_time_tier_4 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = kurultai_mystical_yurt_03 + + cost = { + herd = yurt_internal_building_herd_cost_tier_4 + prestige = yurt_internal_building_prestige_cost_tier_4 + gold = yurt_internal_building_gold_cost_tier_4 + } + + parameters = { + nomad_yurt_kurultai_obedience_per_piety_lvl_1 = yes + nomad_yurt_kurultai_skill_increase_per_piety_lvl_1 = yes + } + + character_modifier = { + domicile_monthly_piety_add = 0.02 + } + + ai_value = { + value = nomadic_capital_interior_building_4 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_kurultai_yurt.dds" + texture = "gfx/interface/window_domiciles/mystical_magical_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/mystical_magical_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mysticalYurt" + } +} + +kurultai_mystical_yurt_05 = { + construction_time = @yurt_internal_construction_time_tier_5 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = kurultai_mystical_yurt_04 + + cost = { + herd = yurt_internal_building_herd_cost_tier_5 + prestige = yurt_internal_building_prestige_cost_tier_5 + gold = yurt_internal_building_gold_cost_tier_5 + } + + parameters = { + nomad_yurt_kurultai_obedience_per_piety_lvl_2 = yes + nomad_yurt_kurultai_skill_increase_per_piety_lvl_1 = yes + } + + character_modifier = { + domicile_monthly_piety_add = 0.04 + } + + + ai_value = { + value = nomadic_capital_interior_building_5 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_kurultai_yurt.dds" + texture = "gfx/interface/window_domiciles/mystical_magical_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/mystical_magical_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mysticalYurt" + } +} + +kurultai_mystical_yurt_06 = { + construction_time = @yurt_internal_construction_time_tier_6 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = kurultai_mystical_yurt_05 + + cost = { + herd = yurt_internal_building_herd_cost_tier_6 + prestige = yurt_internal_building_prestige_cost_tier_6 + gold = yurt_internal_building_gold_cost_tier_6 + } + + parameters = { + nomad_yurt_kurultai_obedience_per_piety_lvl_2 = yes + nomad_yurt_kurultai_skill_increase_per_piety_lvl_2 = yes + } + + character_modifier = { + domicile_monthly_piety_add = 0.1 + } + + ai_value = { + value = nomadic_capital_interior_building_6 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_kurultai_yurt.dds" + texture = "gfx/interface/window_domiciles/mystical_magical_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/mystical_magical_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mysticalYurt" + } +} + +knight_mystical_yurt_01 = { + construction_time = @yurt_internal_construction_time_tier_1 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = mystical_yurt_01 + + cost = { + herd = yurt_internal_building_herd_cost_tier_1 + prestige = yurt_internal_building_prestige_cost_tier_1 + gold = yurt_internal_building_gold_cost_tier_1 + } + + parameters = { + knight_skill_increase_per_piety_lvl_1 = yes + } + + character_modifier = { + monthly_piety_gain_per_knight_add = 0.01 + knight_limit = 1 + } + + ai_value = { + value = nomadic_capital_interior_building_1 + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_knight_yurt.dds" + texture = "gfx/interface/window_domiciles/mystical_magical_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/mystical_magical_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mysticalYurt" + } +} + +knight_mystical_yurt_02 = { + construction_time = @yurt_internal_construction_time_tier_2 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = knight_mystical_yurt_01 + + cost = { + herd = yurt_internal_building_herd_cost_tier_2 + prestige = yurt_internal_building_prestige_cost_tier_2 + gold = yurt_internal_building_gold_cost_tier_2 + } + + parameters = { + knight_skill_increase_per_piety_lvl_1 = yes + } + + character_modifier = { + monthly_piety_gain_per_knight_add = 0.01 + } + + ai_value = { + value = nomadic_capital_interior_building_2 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_knight_yurt.dds" + texture = "gfx/interface/window_domiciles/mystical_magical_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/mystical_magical_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mysticalYurt" + } +} + +knight_mystical_yurt_03 = { + construction_time = @yurt_internal_construction_time_tier_3 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = knight_mystical_yurt_02 + + cost = { + herd = yurt_internal_building_herd_cost_tier_3 + prestige = yurt_internal_building_prestige_cost_tier_3 + gold = yurt_internal_building_gold_cost_tier_3 + } + + parameters = { + knight_skill_increase_per_piety_lvl_2 = yes + } + + character_modifier = { + monthly_piety_gain_per_knight_add = 0.01 + } + + ai_value = { + value = nomadic_capital_interior_building_3 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_knight_yurt.dds" + texture = "gfx/interface/window_domiciles/mystical_magical_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/mystical_magical_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mysticalYurt" + } +} + +knight_mystical_yurt_04 = { + construction_time = @yurt_internal_construction_time_tier_4 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = knight_mystical_yurt_03 + + cost = { + herd = yurt_internal_building_herd_cost_tier_4 + prestige = yurt_internal_building_prestige_cost_tier_4 + gold = yurt_internal_building_gold_cost_tier_4 + } + + parameters = { + knight_skill_increase_per_piety_lvl_2 = yes + } + + character_modifier = { + monthly_piety_gain_per_knight_add = 0.01 + } + + ai_value = { + value = nomadic_capital_interior_building_4 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_knight_yurt.dds" + texture = "gfx/interface/window_domiciles/mystical_magical_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/mystical_magical_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mysticalYurt" + } +} + +knight_mystical_yurt_05 = { + construction_time = @yurt_internal_construction_time_tier_5 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = knight_mystical_yurt_04 + + cost = { + herd = yurt_internal_building_herd_cost_tier_5 + prestige = yurt_internal_building_prestige_cost_tier_5 + gold = yurt_internal_building_gold_cost_tier_5 + } + + parameters = { + knight_skill_increase_per_piety_lvl_2 = yes + } + + character_modifier = { + monthly_piety_gain_per_knight_add = 0.01 + } + + + ai_value = { + value = nomadic_capital_interior_building_5 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_knight_yurt.dds" + texture = "gfx/interface/window_domiciles/mystical_magical_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/mystical_magical_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mysticalYurt" + } +} + +knight_mystical_yurt_06 = { + construction_time = @yurt_internal_construction_time_tier_6 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = knight_mystical_yurt_05 + + cost = { + herd = yurt_internal_building_herd_cost_tier_6 + prestige = yurt_internal_building_prestige_cost_tier_6 + gold = yurt_internal_building_gold_cost_tier_6 + } + + parameters = { + knight_skill_increase_per_piety_lvl_3 = yes + } + + character_modifier = { + knight_limit = 1 + monthly_piety_gain_per_knight_add = 0.01 + } + + ai_value = { + value = nomadic_capital_interior_building_6 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_knight_yurt.dds" + texture = "gfx/interface/window_domiciles/mystical_magical_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/mystical_magical_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mysticalYurt" + } +} + +################# +# TRADE YURT + +trade_yurt_01 = { + construction_time = @yurt_external_construction_time_tier_1 + allowed_domicile_types = { yurt } + internal_slots = 1 + + can_construct = { + custom_tooltip = { + text = trade_yurt_unlock_req + any_neighboring_top_liege_realm_owner = { + NOT = { + government_has_flag = government_is_herder + government_has_flag = government_is_nomadic + } + } + } + } + + cost = { + herd = yurt_external_building_herd_cost_tier_1 + prestige = yurt_external_building_prestige_cost_tier_1 + gold = { + add = yurt_external_building_gold_cost_tier_1 + multiply = 2 + } + } + + character_modifier = { + domicile_monthly_gold_add = 0.3 + monthly_income_from_herd_mult = 0.01 + } + + parameters = { + nomad_yurt_unlock_establish_smol_paiza = yes + } + + ai_value = { + value = nomadic_capital_exterior_building_1 + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_trade_yurt.dds" + texture = "gfx/interface/window_domiciles/trade_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/trade_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_tradeYurt" + } +} + +trade_yurt_02 = { + construction_time = @yurt_external_construction_time_tier_2 + allowed_domicile_types = { yurt } + previous_building = trade_yurt_01 + internal_slots = 1 + + can_construct = { + custom_tooltip = { + text = trade_yurt_unlock_req + any_neighboring_top_liege_realm_owner = { + NOT = { + government_has_flag = government_is_herder + government_has_flag = government_is_nomadic + } + } + } + } + + cost = { + herd = yurt_external_building_herd_cost_tier_2 + prestige = yurt_external_building_prestige_cost_tier_2 + gold = { + add = yurt_external_building_gold_cost_tier_2 + multiply = 2 + } + } + + character_modifier = { + domicile_monthly_gold_add = 0.3 + monthly_income_from_herd_mult = 0.01 + } + + parameters = { + nomad_yurt_unlock_establish_smol_paiza = yes + } + + ai_value = { + value = nomadic_capital_exterior_building_2 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_trade_yurt.dds" + texture = "gfx/interface/window_domiciles/trade_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/trade_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_tradeYurt" + } +} + +trade_yurt_03 = { + construction_time = @yurt_external_construction_time_tier_3 + allowed_domicile_types = { yurt } + previous_building = trade_yurt_02 + internal_slots = 2 + + can_construct = { + custom_tooltip = { + text = trade_yurt_unlock_req + any_neighboring_top_liege_realm_owner = { + NOT = { + government_has_flag = government_is_herder + government_has_flag = government_is_nomadic + } + } + } + } + + cost = { + herd = yurt_external_building_herd_cost_tier_3 + prestige = yurt_external_building_prestige_cost_tier_3 + gold = { + add = yurt_external_building_gold_cost_tier_3 + multiply = 2 + } + } + + character_modifier = { + domicile_monthly_gold_add = 0.3 + monthly_income_from_herd_mult = 0.02 + } + + parameters = { + nomad_yurt_unlock_establish_smol_paiza = yes + } + + ai_value = { + value = nomadic_capital_exterior_building_3 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_trade_yurt.dds" + texture = "gfx/interface/window_domiciles/trade_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/trade_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_tradeYurt" + } +} + +trade_yurt_04 = { + construction_time = @yurt_external_construction_time_tier_4 + allowed_domicile_types = { yurt } + previous_building = trade_yurt_03 + internal_slots = 3 + + can_construct = { + custom_tooltip = { + text = trade_yurt_unlock_req + any_neighboring_top_liege_realm_owner = { + NOT = { + government_has_flag = government_is_herder + government_has_flag = government_is_nomadic + } + } + } + } + + cost = { + herd = yurt_external_building_herd_cost_tier_4 + prestige = yurt_external_building_prestige_cost_tier_4 + gold = { + add = yurt_external_building_gold_cost_tier_4 + multiply = 2 + } + } + + character_modifier = { + domicile_monthly_gold_add = 0.3 + monthly_income_from_herd_mult = 0.02 + } + + province_modifier = { + defender_holding_advantage = 1 + } + + parameters = { + nomad_yurt_unlock_establish_smol_paiza = yes + nomad_yurt_unlock_establish_paiza = yes + } + + ai_value = { + value = nomadic_capital_exterior_building_4 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_trade_yurt.dds" + texture = "gfx/interface/window_domiciles/trade_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/trade_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_tradeYurt" + } +} + +trade_yurt_05 = { + construction_time = @yurt_external_construction_time_tier_5 + allowed_domicile_types = { yurt } + previous_building = trade_yurt_04 + internal_slots = 4 + + can_construct = { + custom_tooltip = { + text = trade_yurt_unlock_req + any_neighboring_top_liege_realm_owner = { + NOT = { + government_has_flag = government_is_herder + government_has_flag = government_is_nomadic + } + } + } + } + + cost = { + herd = yurt_external_building_herd_cost_tier_5 + prestige = yurt_external_building_prestige_cost_tier_5 + gold = { + add = yurt_external_building_gold_cost_tier_5 + multiply = 2 + } + } + + character_modifier = { + domicile_monthly_gold_add = 0.3 + monthly_income_from_herd_mult = 0.03 + } + + parameters = { + nomad_yurt_unlock_establish_smol_paiza = yes + nomad_yurt_unlock_establish_paiza = yes + } + + ai_value = { + value = nomadic_capital_exterior_building_5 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_trade_yurt.dds" + texture = "gfx/interface/window_domiciles/trade_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/trade_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_tradeYurt" + } +} + +trade_yurt_06 = { + construction_time = @yurt_external_construction_time_tier_6 + allowed_domicile_types = { yurt } + previous_building = trade_yurt_05 + internal_slots = 5 + + can_construct = { + custom_tooltip = { + text = trade_yurt_unlock_req + any_neighboring_top_liege_realm_owner = { + NOT = { + government_has_flag = government_is_herder + government_has_flag = government_is_nomadic + } + } + } + } + + cost = { + herd = yurt_external_building_herd_cost_tier_6 + prestige = yurt_external_building_prestige_cost_tier_6 + gold = { + add = yurt_external_building_gold_cost_tier_6 + multiply = 2 + } + } + + character_modifier = { + domicile_monthly_gold_add = 0.5 + monthly_income_from_herd_mult = 0.03 + } + + province_modifier = { + defender_holding_advantage = 1 + } + + parameters = { + nomad_yurt_unlock_establish_smol_paiza = yes + nomad_yurt_unlock_establish_paiza = yes + } + + ai_value = { + value = nomadic_capital_exterior_building_6 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_trade_yurt.dds" + texture = "gfx/interface/window_domiciles/trade_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/trade_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_tradeYurt" + } +} + + +################## +# TRADE YURT INTERNAL YURTS +################## + +paiza_yurt_01 = { + construction_time = @yurt_internal_construction_time_tier_1 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = trade_yurt_01 + + cost = { + herd = yurt_internal_building_herd_cost_tier_1 + prestige = yurt_internal_building_prestige_cost_tier_1 + gold = yurt_internal_building_gold_cost_tier_1 + } + + parameters = { + nomad_yurt_paiza_obedience_bonus_lvl_1 = yes + nomad_yurt_paiza_abuse_less_likely_lvl_1 = yes + } + + character_modifier = { + domicile_monthly_gold_add = 0.3 + } + + ai_value = { + value = nomadic_capital_interior_building_1 + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_paiza_yurt.dds" + texture = "gfx/interface/window_domiciles/trade_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/trade_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_tradeYurt" + } +} + +paiza_yurt_02 = { + construction_time = @yurt_internal_construction_time_tier_2 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = paiza_yurt_01 + + cost = { + herd = yurt_internal_building_herd_cost_tier_2 + prestige = yurt_internal_building_prestige_cost_tier_2 + gold = yurt_internal_building_gold_cost_tier_2 + } + + character_modifier = { + domicile_monthly_gold_add = 0.3 + } + + parameters = { + nomad_yurt_paiza_obedience_bonus_lvl_1 = yes + nomad_yurt_paiza_abuse_less_likely_lvl_1 = yes + } + + ai_value = { + value = nomadic_capital_interior_building_2 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_paiza_yurt.dds" + texture = "gfx/interface/window_domiciles/trade_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/trade_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_tradeYurt" + } +} + +paiza_yurt_03 = { + construction_time = @yurt_internal_construction_time_tier_3 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = paiza_yurt_02 + + cost = { + herd = yurt_internal_building_herd_cost_tier_3 + prestige = yurt_internal_building_prestige_cost_tier_3 + gold = yurt_internal_building_gold_cost_tier_3 + } + + character_modifier = { + domicile_monthly_gold_add = 0.3 + } + + parameters = { + nomad_yurt_paiza_obedience_bonus_lvl_2 = yes + nomad_yurt_paiza_abuse_less_likely_lvl_1 = yes + } + + ai_value = { + value = nomadic_capital_interior_building_3 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_paiza_yurt.dds" + texture = "gfx/interface/window_domiciles/trade_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/trade_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_tradeYurt" + } +} + +paiza_yurt_04 = { + construction_time = @yurt_internal_construction_time_tier_4 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = paiza_yurt_03 + + cost = { + herd = yurt_internal_building_herd_cost_tier_4 + prestige = yurt_internal_building_prestige_cost_tier_4 + gold = yurt_internal_building_gold_cost_tier_4 + } + + character_modifier = { + domicile_monthly_gold_add = 0.3 + } + + province_modifier = { + defender_holding_advantage = 1 + } + + parameters = { + nomad_yurt_paiza_obedience_bonus_lvl_2 = yes + nomad_yurt_paiza_abuse_less_likely_lvl_1 = yes + } + + ai_value = { + value = nomadic_capital_interior_building_4 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_paiza_yurt.dds" + texture = "gfx/interface/window_domiciles/trade_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/trade_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_tradeYurt" + } +} + +paiza_yurt_05 = { + construction_time = @yurt_internal_construction_time_tier_5 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = paiza_yurt_04 + + cost = { + herd = yurt_internal_building_herd_cost_tier_5 + prestige = yurt_internal_building_prestige_cost_tier_5 + gold = yurt_internal_building_gold_cost_tier_5 + } + + character_modifier = { + domicile_monthly_gold_add = 0.3 + } + + parameters = { + nomad_yurt_paiza_obedience_bonus_lvl_2 = yes + nomad_yurt_paiza_abuse_less_likely_lvl_2 = yes + } + + ai_value = { + value = nomadic_capital_interior_building_5 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_paiza_yurt.dds" + texture = "gfx/interface/window_domiciles/trade_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/trade_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_tradeYurt" + } +} + +paiza_yurt_06 = { + construction_time = @yurt_internal_construction_time_tier_6 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = paiza_yurt_05 + + cost = { + herd = yurt_internal_building_herd_cost_tier_6 + prestige = yurt_internal_building_prestige_cost_tier_6 + gold = yurt_internal_building_gold_cost_tier_6 + } + + parameters = { + nomad_yurt_paiza_obedience_bonus_lvl_3 = yes + nomad_yurt_paiza_abuse_less_likely_lvl_3 = yes + } + + character_modifier = { + domicile_monthly_gold_add = 0.5 + } + + province_modifier = { + defender_holding_advantage = 1 + } + + ai_value = { + value = nomadic_capital_interior_building_6 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_paiza_yurt.dds" + texture = "gfx/interface/window_domiciles/trade_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/trade_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_tradeYurt" + } +} + +innovation_yurt_01 = { + construction_time = @yurt_internal_construction_time_tier_1 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = trade_yurt_01 + + cost = { + herd = yurt_internal_building_herd_cost_tier_1 + prestige = yurt_internal_building_prestige_cost_tier_1 + gold = yurt_internal_building_gold_cost_tier_1 + } + + character_modifier = { + cultural_head_fascination_mult = 0.02 + } + + parameters = { + nomad_yurt_paiza_innovations_unlock = yes + } + + ai_value = { + value = nomadic_capital_interior_building_1 + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_culture.dds" + texture = "gfx/interface/window_domiciles/trade_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/trade_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_tradeYurt" + } +} + +innovation_yurt_02 = { + construction_time = @yurt_internal_construction_time_tier_2 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = innovation_yurt_01 + + cost = { + herd = yurt_internal_building_herd_cost_tier_2 + prestige = yurt_internal_building_prestige_cost_tier_2 + gold = yurt_internal_building_gold_cost_tier_2 + } + + character_modifier = { + cultural_head_fascination_mult = 0.02 + } + + parameters = { + nomad_yurt_paiza_innovations_unlock = yes + nomad_yurt_increased_innovation_paiza_lvl_1 = yes + } + + ai_value = { + value = nomadic_capital_interior_building_2 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_culture.dds" + texture = "gfx/interface/window_domiciles/trade_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/trade_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_tradeYurt" + } +} + +innovation_yurt_03 = { + construction_time = @yurt_internal_construction_time_tier_3 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = innovation_yurt_02 + + cost = { + herd = yurt_internal_building_herd_cost_tier_3 + prestige = yurt_internal_building_prestige_cost_tier_3 + gold = yurt_internal_building_gold_cost_tier_3 + } + + character_modifier = { + cultural_head_fascination_mult = 0.04 + } + + parameters = { + nomad_yurt_paiza_innovations_unlock = yes + nomad_yurt_increased_innovation_paiza_lvl_1 = yes + } + + ai_value = { + value = nomadic_capital_interior_building_3 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_culture.dds" + texture = "gfx/interface/window_domiciles/trade_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/trade_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_tradeYurt" + } +} + +innovation_yurt_04 = { + construction_time = @yurt_internal_construction_time_tier_4 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = innovation_yurt_03 + + cost = { + herd = yurt_internal_building_herd_cost_tier_4 + prestige = yurt_internal_building_prestige_cost_tier_4 + gold = yurt_internal_building_gold_cost_tier_4 + } + + character_modifier = { + cultural_head_fascination_mult = 0.04 + } + + parameters = { + nomad_yurt_paiza_innovations_unlock = yes + nomad_yurt_increased_innovation_paiza_lvl_2 = yes + } + + ai_value = { + value = nomadic_capital_interior_building_4 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_culture.dds" + texture = "gfx/interface/window_domiciles/trade_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/trade_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_tradeYurt" + } +} + +innovation_yurt_05 = { + construction_time = @yurt_internal_construction_time_tier_5 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = innovation_yurt_04 + + cost = { + herd = yurt_internal_building_herd_cost_tier_5 + prestige = yurt_internal_building_prestige_cost_tier_5 + gold = yurt_internal_building_gold_cost_tier_5 + } + + character_modifier = { + cultural_head_fascination_mult = 0.04 + } + + parameters = { + nomad_yurt_paiza_innovations_unlock = yes + nomad_yurt_increased_innovation_paiza_lvl_2 = yes + } + + ai_value = { + value = nomadic_capital_interior_building_5 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_culture.dds" + texture = "gfx/interface/window_domiciles/trade_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/trade_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_tradeYurt" + } +} + +innovation_yurt_06 = { + construction_time = @yurt_internal_construction_time_tier_6 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = innovation_yurt_05 + + cost = { + herd = yurt_internal_building_herd_cost_tier_6 + prestige = yurt_internal_building_prestige_cost_tier_6 + gold = yurt_internal_building_gold_cost_tier_6 + } + + character_modifier = { + cultural_head_fascination_mult = 0.14 + } + + parameters = { + nomad_yurt_paiza_innovations_unlock = yes + nomad_yurt_increased_innovation_paiza_lvl_3 = yes + } + + ai_value = { + value = nomadic_capital_interior_building_6 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_culture.dds" + texture = "gfx/interface/window_domiciles/trade_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/trade_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_tradeYurt" + } +} + +merchant_yurt_01 = { + construction_time = @yurt_internal_construction_time_tier_1 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = trade_yurt_01 + + cost = { + herd = yurt_internal_building_herd_cost_tier_1 + prestige = yurt_internal_building_prestige_cost_tier_1 + gold = yurt_internal_building_gold_cost_tier_1 + } + + parameters = { + nomad_yurt_paiza_more_gold_lvl_1 = yes + nomad_yurt_merchant_bonus_lvl_1 = yes + } + + character_modifier = { + domicile_monthly_gold_add = 0.2 + } + + ai_value = { + value = nomadic_capital_interior_building_1 + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_merchant_yurt.dds" + texture = "gfx/interface/window_domiciles/trade_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/trade_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_tradeYurt" + } +} + +merchant_yurt_02 = { + construction_time = @yurt_internal_construction_time_tier_2 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = merchant_yurt_01 + + cost = { + herd = yurt_internal_building_herd_cost_tier_2 + prestige = yurt_internal_building_prestige_cost_tier_2 + gold = yurt_internal_building_gold_cost_tier_2 + } + + character_modifier = { + domicile_monthly_gold_add = 0.2 + } + + parameters = { + nomad_yurt_paiza_more_gold_lvl_1 = yes + nomad_yurt_merchant_bonus_lvl_1 = yes + } + + ai_value = { + value = nomadic_capital_interior_building_2 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_merchant_yurt.dds" + texture = "gfx/interface/window_domiciles/trade_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/trade_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_tradeYurt" + } +} + +merchant_yurt_03 = { + construction_time = @yurt_internal_construction_time_tier_3 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = merchant_yurt_02 + + cost = { + herd = yurt_internal_building_herd_cost_tier_3 + prestige = yurt_internal_building_prestige_cost_tier_3 + gold = yurt_internal_building_gold_cost_tier_3 + } + + character_modifier = { + domicile_monthly_gold_add = 0.2 + } + + parameters = { + nomad_yurt_paiza_more_gold_lvl_2 = yes + nomad_yurt_merchant_bonus_lvl_2 = yes + } + + ai_value = { + value = nomadic_capital_interior_building_3 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_merchant_yurt.dds" + texture = "gfx/interface/window_domiciles/trade_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/trade_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_tradeYurt" + } +} + +merchant_yurt_04 = { + construction_time = @yurt_internal_construction_time_tier_4 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = merchant_yurt_03 + + cost = { + herd = yurt_internal_building_herd_cost_tier_4 + prestige = yurt_internal_building_prestige_cost_tier_4 + gold = yurt_internal_building_gold_cost_tier_4 + } + + character_modifier = { + domicile_monthly_gold_add = 0.2 + } + + parameters = { + nomad_yurt_paiza_more_gold_lvl_2 = yes + nomad_yurt_merchant_bonus_lvl_2 = yes + } + + ai_value = { + value = nomadic_capital_interior_building_4 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_merchant_yurt.dds" + texture = "gfx/interface/window_domiciles/trade_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/trade_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_tradeYurt" + } +} + +merchant_yurt_05 = { + construction_time = @yurt_internal_construction_time_tier_5 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = merchant_yurt_04 + + cost = { + herd = yurt_internal_building_herd_cost_tier_5 + prestige = yurt_internal_building_prestige_cost_tier_5 + gold = yurt_internal_building_gold_cost_tier_5 + } + + character_modifier = { + domicile_monthly_gold_add = 0.2 + } + + parameters = { + nomad_yurt_paiza_more_gold_lvl_2 = yes + nomad_yurt_merchant_bonus_lvl_2 = yes + } + + ai_value = { + value = nomadic_capital_interior_building_5 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_merchant_yurt.dds" + texture = "gfx/interface/window_domiciles/trade_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/trade_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_tradeYurt" + } +} + +merchant_yurt_06 = { + construction_time = @yurt_internal_construction_time_tier_6 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = merchant_yurt_05 + + cost = { + herd = yurt_internal_building_herd_cost_tier_6 + prestige = yurt_internal_building_prestige_cost_tier_6 + gold = yurt_internal_building_gold_cost_tier_6 + } + + character_modifier = { + domicile_monthly_gold_add = 0.3 + } + + parameters = { + nomad_yurt_paiza_more_gold_lvl_3 = yes + nomad_yurt_merchant_bonus_lvl_3 = yes + } + + ai_value = { + value = nomadic_capital_interior_building_6 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_merchant_yurt.dds" + texture = "gfx/interface/window_domiciles/trade_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/trade_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_tradeYurt" + } +} + +fertility_trade_yurt_01 = { + construction_time = @yurt_internal_construction_time_tier_1 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = trade_yurt_01 + + cost = { + herd = yurt_internal_building_herd_cost_tier_1 + prestige = yurt_internal_building_prestige_cost_tier_1 + gold = yurt_internal_building_gold_cost_tier_1 + } + + parameters = { + nomad_yurt_paiza_fertility_gain_lvl_1 = yes + } + + character_modifier = { + domicile_monthly_gold_add = 0.1 + character_capital_monthly_county_fertility_growth_add = 0.02 + } + + ai_value = { + value = nomadic_capital_very_important_building + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_fertility.dds" + texture = "gfx/interface/window_domiciles/trade_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/trade_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_tradeYurt" + } +} + +fertility_trade_yurt_02 = { + construction_time = @yurt_internal_construction_time_tier_2 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = fertility_trade_yurt_01 + + cost = { + herd = yurt_internal_building_herd_cost_tier_2 + prestige = yurt_internal_building_prestige_cost_tier_2 + gold = yurt_internal_building_gold_cost_tier_2 + } + + parameters = { + nomad_yurt_paiza_fertility_gain_lvl_1 = yes + } + + character_modifier = { + domicile_monthly_gold_add = 0.1 + character_capital_monthly_county_fertility_growth_add = 0.02 + } + + ai_value = { + value = nomadic_capital_interior_building_1 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_fertility.dds" + texture = "gfx/interface/window_domiciles/trade_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/trade_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_tradeYurt" + } +} + +fertility_trade_yurt_03 = { + construction_time = @yurt_internal_construction_time_tier_3 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = fertility_trade_yurt_02 + + cost = { + herd = yurt_internal_building_herd_cost_tier_3 + prestige = yurt_internal_building_prestige_cost_tier_3 + gold = yurt_internal_building_gold_cost_tier_3 + } + + parameters = { + nomad_yurt_paiza_fertility_gain_lvl_1 = yes + } + + character_modifier = { + domicile_monthly_gold_add = 0.1 + character_capital_monthly_county_fertility_growth_add = 0.02 + } + + ai_value = { + value = nomadic_capital_interior_building_2 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_fertility.dds" + texture = "gfx/interface/window_domiciles/trade_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/trade_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_tradeYurt" + } +} + +fertility_trade_yurt_04 = { + construction_time = @yurt_internal_construction_time_tier_4 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = fertility_trade_yurt_03 + + cost = { + herd = yurt_internal_building_herd_cost_tier_4 + prestige = yurt_internal_building_prestige_cost_tier_4 + gold = yurt_internal_building_gold_cost_tier_4 + } + + parameters = { + nomad_yurt_paiza_fertility_gain_lvl_2 = yes + } + + character_modifier = { + domicile_monthly_gold_add = 0.1 + character_capital_monthly_county_fertility_growth_add = 0.02 + } + + ai_value = { + value = nomadic_capital_interior_building_3 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_fertility.dds" + texture = "gfx/interface/window_domiciles/trade_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/trade_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_tradeYurt" + } +} + +fertility_trade_yurt_05 = { + construction_time = @yurt_internal_construction_time_tier_5 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = fertility_trade_yurt_04 + + cost = { + herd = yurt_internal_building_herd_cost_tier_5 + prestige = yurt_internal_building_prestige_cost_tier_5 + gold = yurt_internal_building_gold_cost_tier_5 + } + + parameters = { + nomad_yurt_paiza_fertility_gain_lvl_2 = yes + } + + character_modifier = { + domicile_monthly_gold_add = 0.1 + character_capital_monthly_county_fertility_growth_add = 0.02 + } + + ai_value = { + value = nomadic_capital_interior_building_4 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_fertility.dds" + texture = "gfx/interface/window_domiciles/trade_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/trade_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_tradeYurt" + } +} + +fertility_trade_yurt_06 = { + construction_time = @yurt_internal_construction_time_tier_6 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = fertility_trade_yurt_05 + + cost = { + herd = yurt_internal_building_herd_cost_tier_6 + prestige = yurt_internal_building_prestige_cost_tier_6 + gold = yurt_internal_building_gold_cost_tier_6 + } + + parameters = { + nomad_yurt_paiza_fertility_gain_lvl_3 = yes + } + + character_modifier = { + domicile_monthly_gold_add = 0.25 + character_capital_monthly_county_fertility_growth_add = 0.05 + } + + ai_value = { + value = nomadic_capital_interior_building_5 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_fertility.dds" + texture = "gfx/interface/window_domiciles/trade_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/trade_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_tradeYurt" + } +} + +herd_trade_yurt_01 = { + construction_time = @yurt_internal_construction_time_tier_1 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = trade_yurt_01 + + cost = { + herd = yurt_internal_building_herd_cost_tier_1 + prestige = yurt_internal_building_prestige_cost_tier_1 + gold = yurt_internal_building_gold_cost_tier_1 + } + + parameters = { + nomad_yurt_paiza_herd_gain_lvl_1 = yes + nomad_merchant_herd_gold_exchange_lvl_1 = yes + } + + character_modifier = { + monthly_income_from_herd_mult = 0.01 + } + + ai_value = { + value = nomadic_capital_interior_building_1 + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_herd_capacity_yurt.dds" + texture = "gfx/interface/window_domiciles/trade_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/trade_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_tradeYurt" + } +} + +herd_trade_yurt_02 = { + construction_time = @yurt_internal_construction_time_tier_2 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = herd_trade_yurt_01 + + cost = { + herd = yurt_internal_building_herd_cost_tier_2 + prestige = yurt_internal_building_prestige_cost_tier_2 + gold = yurt_internal_building_gold_cost_tier_2 + } + + parameters = { + nomad_yurt_paiza_herd_gain_lvl_1 = yes + nomad_merchant_herd_gold_exchange_lvl_1 = yes + } + + character_modifier = { + monthly_income_from_herd_mult = 0.01 + } + + ai_value = { + value = nomadic_capital_interior_building_2 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_herd_capacity_yurt.dds" + texture = "gfx/interface/window_domiciles/trade_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/trade_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_tradeYurt" + } +} + +herd_trade_yurt_03 = { + construction_time = @yurt_internal_construction_time_tier_3 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = herd_trade_yurt_02 + + cost = { + herd = yurt_internal_building_herd_cost_tier_3 + prestige = yurt_internal_building_prestige_cost_tier_3 + gold = yurt_internal_building_gold_cost_tier_3 + } + + parameters = { + nomad_yurt_paiza_herd_gain_lvl_1 = yes + nomad_merchant_herd_gold_exchange_lvl_2 = yes + } + + character_modifier = { + monthly_income_from_herd_mult = 0.01 + } + + ai_value = { + value = nomadic_capital_interior_building_3 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_herd_capacity_yurt.dds" + texture = "gfx/interface/window_domiciles/trade_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/trade_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_tradeYurt" + } +} + +herd_trade_yurt_04 = { + construction_time = @yurt_internal_construction_time_tier_4 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = herd_trade_yurt_03 + + cost = { + herd = yurt_internal_building_herd_cost_tier_4 + prestige = yurt_internal_building_prestige_cost_tier_4 + gold = yurt_internal_building_gold_cost_tier_4 + } + + parameters = { + nomad_yurt_paiza_herd_gain_lvl_2 = yes + nomad_merchant_herd_gold_exchange_lvl_2 = yes + } + + character_modifier = { + monthly_income_from_herd_mult = 0.01 + } + + ai_value = { + value = nomadic_capital_interior_building_4 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_herd_capacity_yurt.dds" + texture = "gfx/interface/window_domiciles/trade_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/trade_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_tradeYurt" + } +} + +herd_trade_yurt_05 = { + construction_time = @yurt_internal_construction_time_tier_5 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = herd_trade_yurt_04 + + cost = { + herd = yurt_internal_building_herd_cost_tier_5 + prestige = yurt_internal_building_prestige_cost_tier_5 + gold = yurt_internal_building_gold_cost_tier_5 + } + + parameters = { + nomad_yurt_paiza_herd_gain_lvl_2 = yes + nomad_merchant_herd_gold_exchange_lvl_2 = yes + } + + character_modifier = { + monthly_income_from_herd_mult = 0.01 + } + + ai_value = { + value = nomadic_capital_interior_building_5 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_herd_capacity_yurt.dds" + texture = "gfx/interface/window_domiciles/trade_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/trade_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_tradeYurt" + } +} + +herd_trade_yurt_06 = { + construction_time = @yurt_internal_construction_time_tier_6 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = herd_trade_yurt_05 + + cost = { + herd = yurt_internal_building_herd_cost_tier_6 + prestige = yurt_internal_building_prestige_cost_tier_6 + gold = yurt_internal_building_gold_cost_tier_6 + } + + parameters = { + nomad_yurt_paiza_herd_gain_lvl_3 = yes + nomad_merchant_herd_gold_exchange_lvl_3 = yes + } + + character_modifier = { + monthly_income_from_herd_mult = 0.01 + } + + ai_value = { + value = nomadic_capital_interior_building_6 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_herd_capacity_yurt.dds" + texture = "gfx/interface/window_domiciles/trade_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/trade_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_tradeYurt" + } +} + +char_trade_yurt_01 = { + construction_time = @yurt_internal_construction_time_tier_1 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = trade_yurt_01 + + cost = { + herd = yurt_internal_building_herd_cost_tier_1 + prestige = yurt_internal_building_prestige_cost_tier_1 + gold = yurt_internal_building_gold_cost_tier_1 + } + + parameters = { + nomad_yurt_paiza_char_gain_lvl_1 = yes + } + + character_modifier = { + monthly_income_from_herd_mult = 0.01 + } + + ai_value = { + value = nomadic_capital_interior_building_1 + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_single_nomad.dds" + texture = "gfx/interface/window_domiciles/trade_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/trade_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_tradeYurt" + } +} + +char_trade_yurt_02 = { + construction_time = @yurt_internal_construction_time_tier_2 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = char_trade_yurt_01 + + cost = { + herd = yurt_internal_building_herd_cost_tier_2 + prestige = yurt_internal_building_prestige_cost_tier_2 + gold = yurt_internal_building_gold_cost_tier_2 + } + + parameters = { + nomad_yurt_paiza_char_gain_lvl_1 = yes + } + + character_modifier = { + monthly_income_from_herd_mult = 0.01 + } + + ai_value = { + value = nomadic_capital_interior_building_2 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_single_nomad.dds" + texture = "gfx/interface/window_domiciles/trade_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/trade_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_tradeYurt" + } +} + +char_trade_yurt_03 = { + construction_time = @yurt_internal_construction_time_tier_3 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = char_trade_yurt_02 + + cost = { + herd = yurt_internal_building_herd_cost_tier_3 + prestige = yurt_internal_building_prestige_cost_tier_3 + gold = yurt_internal_building_gold_cost_tier_3 + } + + parameters = { + nomad_yurt_paiza_char_gain_lvl_1 = yes + nomad_yurt_paiza_char_gain_arrival_lvl_1 = yes + } + + character_modifier = { + monthly_income_from_herd_mult = 0.01 + } + + ai_value = { + value = nomadic_capital_interior_building_3 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_single_nomad.dds" + texture = "gfx/interface/window_domiciles/trade_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/trade_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_tradeYurt" + } +} + +char_trade_yurt_04 = { + construction_time = @yurt_internal_construction_time_tier_4 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = char_trade_yurt_03 + + cost = { + herd = yurt_internal_building_herd_cost_tier_4 + prestige = yurt_internal_building_prestige_cost_tier_4 + gold = yurt_internal_building_gold_cost_tier_4 + } + + parameters = { + nomad_yurt_paiza_char_gain_lvl_2 = yes + nomad_yurt_paiza_char_gain_arrival_lvl_1 = yes + } + + character_modifier = { + monthly_income_from_herd_mult = 0.01 + } + + ai_value = { + value = nomadic_capital_interior_building_4 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_single_nomad.dds" + texture = "gfx/interface/window_domiciles/trade_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/trade_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_tradeYurt" + } +} + +char_trade_yurt_05 = { + construction_time = @yurt_internal_construction_time_tier_5 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = char_trade_yurt_04 + + cost = { + herd = yurt_internal_building_herd_cost_tier_5 + prestige = yurt_internal_building_prestige_cost_tier_5 + gold = yurt_internal_building_gold_cost_tier_5 + } + + parameters = { + nomad_yurt_paiza_char_gain_lvl_2 = yes + nomad_yurt_paiza_char_gain_arrival_lvl_1 = yes + } + + character_modifier = { + monthly_income_from_herd_mult = 0.01 + } + + ai_value = { + value = nomadic_capital_interior_building_5 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_single_nomad.dds" + texture = "gfx/interface/window_domiciles/trade_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/trade_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_tradeYurt" + } +} + +char_trade_yurt_06 = { + construction_time = @yurt_internal_construction_time_tier_6 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = char_trade_yurt_05 + + cost = { + herd = yurt_internal_building_herd_cost_tier_6 + prestige = yurt_internal_building_prestige_cost_tier_6 + gold = yurt_internal_building_gold_cost_tier_6 + } + + parameters = { + nomad_yurt_paiza_char_gain_lvl_3 = yes + nomad_yurt_paiza_char_gain_arrival_lvl_2 = yes + } + + character_modifier = { + monthly_income_from_herd_mult = 0.01 + } + + ai_value = { + value = nomadic_capital_interior_building_6 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_single_nomad.dds" + texture = "gfx/interface/window_domiciles/trade_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/trade_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_tradeYurt" + } +} + +knight_trade_yurt_01 = { + construction_time = @yurt_internal_construction_time_tier_1 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = trade_yurt_01 + + cost = { + herd = yurt_internal_building_herd_cost_tier_1 + prestige = yurt_internal_building_prestige_cost_tier_1 + gold = yurt_internal_building_gold_cost_tier_1 + } + + parameters = { + nomad_yurt_paiza_maa_gain_lvl_1 = yes + } + + character_modifier = { + knight_effectiveness_per_stewardship = 0.001 + } + + ai_value = { + value = nomadic_capital_interior_building_1 + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_knight_yurt.dds" + texture = "gfx/interface/window_domiciles/trade_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/trade_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_tradeYurt" + } +} + +knight_trade_yurt_02 = { + construction_time = @yurt_internal_construction_time_tier_2 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = knight_trade_yurt_01 + + cost = { + herd = yurt_internal_building_herd_cost_tier_2 + prestige = yurt_internal_building_prestige_cost_tier_2 + gold = yurt_internal_building_gold_cost_tier_2 + } + + parameters = { + nomad_yurt_paiza_maa_gain_lvl_1 = yes + } + + character_modifier = { + knight_effectiveness_per_stewardship = 0.001 + } + + ai_value = { + value = nomadic_capital_interior_building_2 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_knight_yurt.dds" + texture = "gfx/interface/window_domiciles/trade_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/trade_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_tradeYurt" + } +} + +knight_trade_yurt_03 = { + construction_time = @yurt_internal_construction_time_tier_3 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = knight_trade_yurt_02 + + cost = { + herd = yurt_internal_building_herd_cost_tier_3 + prestige = yurt_internal_building_prestige_cost_tier_3 + gold = yurt_internal_building_gold_cost_tier_3 + } + + parameters = { + nomad_yurt_paiza_maa_gain_lvl_1 = yes + } + + character_modifier = { + knight_effectiveness_per_stewardship = 0.001 + } + + ai_value = { + value = nomadic_capital_interior_building_3 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_knight_yurt.dds" + texture = "gfx/interface/window_domiciles/trade_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/trade_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_tradeYurt" + } +} + +knight_trade_yurt_04 = { + construction_time = @yurt_internal_construction_time_tier_4 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = knight_trade_yurt_03 + + cost = { + herd = yurt_internal_building_herd_cost_tier_4 + prestige = yurt_internal_building_prestige_cost_tier_4 + gold = yurt_internal_building_gold_cost_tier_4 + } + + parameters = { + nomad_yurt_paiza_maa_gain_lvl_2 = yes + } + + character_modifier = { + knight_effectiveness_per_stewardship = 0.001 + } + + ai_value = { + value = nomadic_capital_interior_building_4 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_knight_yurt.dds" + texture = "gfx/interface/window_domiciles/trade_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/trade_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_tradeYurt" + } +} + +knight_trade_yurt_05 = { + construction_time = @yurt_internal_construction_time_tier_5 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = knight_trade_yurt_04 + + cost = { + herd = yurt_internal_building_herd_cost_tier_5 + prestige = yurt_internal_building_prestige_cost_tier_5 + gold = yurt_internal_building_gold_cost_tier_5 + } + + parameters = { + nomad_yurt_paiza_maa_gain_lvl_2 = yes + } + + character_modifier = { + knight_effectiveness_per_stewardship = 0.001 + } + + ai_value = { + value = nomadic_capital_interior_building_5 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_knight_yurt.dds" + texture = "gfx/interface/window_domiciles/trade_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/trade_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_tradeYurt" + } +} + +knight_trade_yurt_06 = { + construction_time = @yurt_internal_construction_time_tier_6 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = knight_trade_yurt_05 + + cost = { + herd = yurt_internal_building_herd_cost_tier_6 + prestige = yurt_internal_building_prestige_cost_tier_6 + gold = yurt_internal_building_gold_cost_tier_6 + } + + parameters = { + nomad_yurt_paiza_maa_gain_lvl_3 = yes + } + + character_modifier = { + knight_effectiveness_per_stewardship = 0.001 + } + + ai_value = { + value = nomadic_capital_interior_building_6 + + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_knight_yurt.dds" + texture = "gfx/interface/window_domiciles/trade_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/trade_yurt_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_tradeYurt" + } +} + + +###### + +# CULTURAL TRADITION YURTS + +# Metalworkers +metalworkers_cultrad_yurt_01 = { + construction_time = @yurt_internal_construction_time_tier_1 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = yurt_main_01 + + can_construct = { + custom_tooltip = { + text = metalworkers_cultrad_yurt_01_unlock + culture ?= { + has_cultural_parameter = metalworkers_internal_yurt_unlock + } + } + } + + cost = { + herd = yurt_internal_building_herd_cost_tier_1 + prestige = yurt_internal_building_prestige_cost_tier_1 + gold = yurt_internal_building_gold_cost_tier_1 + } + + character_modifier = { + maa_toughness_mult = 0.1 + maa_damage_mult = 0.1 + nomadic_horde_toughness_add = 1 + hard_casualty_modifier = -0.02 + } + + ai_value = { + value = nomadic_capital_very_important_building + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_forge_yurt.dds" + texture = "gfx/interface/window_domiciles/main_yurt_01.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_01_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt" + } +} + +metalworkers_cultrad_yurt_02 = { + construction_time = @yurt_internal_construction_time_tier_2 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = metalworkers_cultrad_yurt_01 + + can_construct = { + custom_tooltip = { + text = metalworkers_cultrad_yurt_01_unlock + culture ?= { + has_cultural_parameter = metalworkers_internal_yurt_unlock + } + } + } + + cost = { + herd = yurt_internal_building_herd_cost_tier_2 + prestige = yurt_internal_building_prestige_cost_tier_2 + gold = yurt_internal_building_gold_cost_tier_2 + } + + character_modifier = { + nomadic_horde_toughness_add = 1 + archer_cavalry_toughness_add = 1 + hard_casualty_modifier = -0.02 + } + + ai_value = { + value = nomadic_capital_interior_building_1 + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_forge_yurt.dds" + texture = "gfx/interface/window_domiciles/main_yurt_01.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_01_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt" + } +} + +metalworkers_cultrad_yurt_03 = { + construction_time = @yurt_internal_construction_time_tier_3 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = metalworkers_cultrad_yurt_02 + + can_construct = { + custom_tooltip = { + text = metalworkers_cultrad_yurt_01_unlock + culture ?= { + has_cultural_parameter = metalworkers_internal_yurt_unlock + } + } + } + + cost = { + herd = yurt_internal_building_herd_cost_tier_3 + prestige = yurt_internal_building_prestige_cost_tier_3 + gold = yurt_internal_building_gold_cost_tier_3 + } + + character_modifier = { + nomadic_horde_toughness_add = 1 + archer_cavalry_toughness_add = 1 + hard_casualty_modifier = -0.02 + } + + ai_value = { + value = nomadic_capital_interior_building_2 + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_forge_yurt.dds" + texture = "gfx/interface/window_domiciles/main_yurt_02.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_02_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt" + } +} + +metalworkers_cultrad_yurt_04 = { + construction_time = @yurt_internal_construction_time_tier_4 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = metalworkers_cultrad_yurt_03 + + can_construct = { + custom_tooltip = { + text = metalworkers_cultrad_yurt_01_unlock + culture ?= { + has_cultural_parameter = metalworkers_internal_yurt_unlock + } + } + } + + cost = { + herd = yurt_internal_building_herd_cost_tier_4 + prestige = yurt_internal_building_prestige_cost_tier_4 + gold = yurt_internal_building_gold_cost_tier_4 + } + + character_modifier = { + nomadic_horde_toughness_add = 1 + archer_cavalry_toughness_add = 1 + hard_casualty_modifier = -0.02 + } + + ai_value = { + value = nomadic_capital_interior_building_3 + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_forge_yurt.dds" + texture = "gfx/interface/window_domiciles/main_yurt_02.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_02_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt" + } +} + +metalworkers_cultrad_yurt_05 = { + construction_time = @yurt_internal_construction_time_tier_5 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = metalworkers_cultrad_yurt_04 + + can_construct = { + custom_tooltip = { + text = metalworkers_cultrad_yurt_01_unlock + culture ?= { + has_cultural_parameter = metalworkers_internal_yurt_unlock + } + } + } + + cost = { + herd = yurt_internal_building_herd_cost_tier_5 + prestige = yurt_internal_building_prestige_cost_tier_5 + gold = yurt_internal_building_gold_cost_tier_5 + } + + character_modifier = { + hard_casualty_modifier = -0.02 + } + + ai_value = { + value = nomadic_capital_interior_building_4 + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_forge_yurt.dds" + texture = "gfx/interface/window_domiciles/main_yurt_03.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_03_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt" + } +} + +metalworkers_cultrad_yurt_06 = { + construction_time = @yurt_internal_construction_time_tier_6 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = metalworkers_cultrad_yurt_05 + + can_construct = { + custom_tooltip = { + text = metalworkers_cultrad_yurt_01_unlock + culture ?= { + has_cultural_parameter = metalworkers_internal_yurt_unlock + } + } + } + + cost = { + herd = yurt_internal_building_herd_cost_tier_6 + prestige = yurt_internal_building_prestige_cost_tier_6 + gold = yurt_internal_building_gold_cost_tier_6 + } + + character_modifier = { + maa_toughness_mult = 0.1 + maa_damage_mult = 0.1 + hard_casualty_modifier = -0.05 + } + + ai_value = { + value = nomadic_capital_interior_building_5 + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_forge_yurt.dds" + texture = "gfx/interface/window_domiciles/main_yurt_03.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_03_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt" + } +} + +# Sorcerous_metallurgy +sorcerous_metallurgy_yurt_01 = { + construction_time = @yurt_internal_construction_time_tier_1 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = yurt_main_01 + + can_construct = { + custom_tooltip = { + text = sorcerous_metallurgy_yurt_01_domicile_building_desc + OR = { + has_trait = witch + has_trait = lifestyle_mystic + has_trait = lifestyle_herbalist + } + } + } + + cost = { + herd = yurt_internal_building_herd_cost_tier_1 + prestige = yurt_internal_building_prestige_cost_tier_1 + gold = yurt_internal_building_gold_cost_tier_1 + } + + character_modifier = { + domicile_monthly_piety_add = 0.05 + monthly_piety_gain_per_knight_mult = 0.01 + } + + ai_value = { + value = nomadic_capital_interior_building_1 + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_alchemy_yurt.dds" + texture = "gfx/interface/window_domiciles/main_yurt_01.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_01_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt" + } +} + +sorcerous_metallurgy_yurt_02 = { + construction_time = @yurt_internal_construction_time_tier_2 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = sorcerous_metallurgy_yurt_01 + + can_construct = { + custom_tooltip = { + text = sorcerous_metallurgy_yurt_01_domicile_building_desc + OR = { + has_trait = witch + has_trait = lifestyle_mystic + has_trait = lifestyle_herbalist + } + } + } + + cost = { + herd = yurt_internal_building_herd_cost_tier_2 + prestige = yurt_internal_building_prestige_cost_tier_2 + gold = yurt_internal_building_gold_cost_tier_2 + } + + character_modifier = { + domicile_monthly_piety_add = 0.05 + } + + ai_value = { + value = nomadic_capital_interior_building_2 + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_alchemy_yurt.dds" + texture = "gfx/interface/window_domiciles/main_yurt_01.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_01_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt" + } +} + +sorcerous_metallurgy_yurt_03 = { + construction_time = @yurt_internal_construction_time_tier_3 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = sorcerous_metallurgy_yurt_02 + + can_construct = { + custom_tooltip = { + text = sorcerous_metallurgy_yurt_01_domicile_building_desc + OR = { + has_trait = witch + has_trait = lifestyle_mystic + has_trait = lifestyle_herbalist + } + } + } + + cost = { + herd = yurt_internal_building_herd_cost_tier_3 + prestige = yurt_internal_building_prestige_cost_tier_3 + gold = yurt_internal_building_gold_cost_tier_3 + } + + character_modifier = { + domicile_monthly_piety_add = 0.1 + monthly_piety_gain_per_knight_mult = 0.01 + } + + ai_value = { + value = nomadic_capital_interior_building_3 + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_alchemy_yurt.dds" + texture = "gfx/interface/window_domiciles/main_yurt_02.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_02_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt" + } +} + +sorcerous_metallurgy_yurt_04 = { + construction_time = @yurt_internal_construction_time_tier_4 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = sorcerous_metallurgy_yurt_03 + + can_construct = { + custom_tooltip = { + text = sorcerous_metallurgy_yurt_01_domicile_building_desc + OR = { + has_trait = witch + has_trait = lifestyle_mystic + has_trait = lifestyle_herbalist + } + } + } + + cost = { + herd = yurt_internal_building_herd_cost_tier_4 + prestige = yurt_internal_building_prestige_cost_tier_4 + gold = yurt_internal_building_gold_cost_tier_4 + } + + character_modifier = { + domicile_monthly_piety_add = 0.1 + } + + ai_value = { + value = nomadic_capital_interior_building_4 + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_alchemy_yurt.dds" + texture = "gfx/interface/window_domiciles/main_yurt_02.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_02_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt" + } +} + +sorcerous_metallurgy_yurt_05 = { + construction_time = @yurt_internal_construction_time_tier_5 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = sorcerous_metallurgy_yurt_04 + + can_construct = { + custom_tooltip = { + text = sorcerous_metallurgy_yurt_01_domicile_building_desc + OR = { + has_trait = witch + has_trait = lifestyle_mystic + has_trait = lifestyle_herbalist + } + } + } + + cost = { + herd = yurt_internal_building_herd_cost_tier_5 + prestige = yurt_internal_building_prestige_cost_tier_5 + gold = yurt_internal_building_gold_cost_tier_5 + } + + character_modifier = { + domicile_monthly_piety_add = 0.1 + monthly_piety_gain_per_knight_mult = 0.01 + } + + ai_value = { + value = nomadic_capital_interior_building_5 + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_alchemy_yurt.dds" + texture = "gfx/interface/window_domiciles/main_yurt_03.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_03_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt" + } +} + +sorcerous_metallurgy_yurt_06 = { + construction_time = @yurt_internal_construction_time_tier_6 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = sorcerous_metallurgy_yurt_05 + + can_construct = { + custom_tooltip = { + text = sorcerous_metallurgy_yurt_01_domicile_building_desc + OR = { + has_trait = witch + has_trait = lifestyle_mystic + has_trait = lifestyle_herbalist + } + } + } + + cost = { + herd = yurt_internal_building_herd_cost_tier_6 + prestige = yurt_internal_building_prestige_cost_tier_6 + gold = yurt_internal_building_gold_cost_tier_6 + } + + character_modifier = { + domicile_monthly_piety_add = 0.1 + prowess_per_piety_level = 1 + monthly_piety_gain_per_knight_mult = 0.02 + martial_per_piety_level = 1 + } + + ai_value = { + value = nomadic_capital_interior_building_6 + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_alchemy_yurt.dds" + texture = "gfx/interface/window_domiciles/main_yurt_03.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_03_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt" + } +} + +# Zealous People +zealous_people_yurt_01 = { + construction_time = @yurt_internal_construction_time_tier_1 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = yurt_main_01 + + can_construct = { + custom_tooltip = { + text = zealous_people_yurt_01_domicile_building_desc + culture ?= { + has_cultural_parameter = zealous_people_internal_yurt_unlock + } + } + } + + cost = { + herd = yurt_internal_building_herd_cost_tier_1 + prestige = yurt_internal_building_prestige_cost_tier_1 + gold = yurt_internal_building_gold_cost_tier_1 + } + + character_modifier = { + domicile_monthly_piety_add = 0.05 + monthly_piety_gain_mult = 0.05 + } + + ai_value = { + value = nomadic_capital_interior_building_1 + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_righteous_yurt.dds" + texture = "gfx/interface/window_domiciles/main_yurt_01.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_01_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt" + } +} + +zealous_people_yurt_02 = { + construction_time = @yurt_internal_construction_time_tier_2 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = zealous_people_yurt_01 + + can_construct = { + custom_tooltip = { + text = zealous_people_yurt_01_domicile_building_desc + culture ?= { + has_cultural_parameter = zealous_people_internal_yurt_unlock + } + } + } + + cost = { + herd = yurt_internal_building_herd_cost_tier_2 + prestige = yurt_internal_building_prestige_cost_tier_2 + gold = yurt_internal_building_gold_cost_tier_2 + } + + character_modifier = { + domicile_monthly_piety_add = 0.05 + monthly_piety_gain_mult = 0.01 + } + + ai_value = { + value = nomadic_capital_interior_building_2 + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_righteous_yurt.dds" + texture = "gfx/interface/window_domiciles/main_yurt_01.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_01_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt" + } +} + +zealous_people_yurt_03 = { + construction_time = @yurt_internal_construction_time_tier_3 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = zealous_people_yurt_02 + + can_construct = { + custom_tooltip = { + text = zealous_people_yurt_01_domicile_building_desc + culture ?= { + has_cultural_parameter = zealous_people_internal_yurt_unlock + } + } + } + + cost = { + herd = yurt_internal_building_herd_cost_tier_3 + prestige = yurt_internal_building_prestige_cost_tier_3 + gold = yurt_internal_building_gold_cost_tier_3 + } + + character_modifier = { + domicile_monthly_piety_add = 0.1 + monthly_piety_gain_mult = 0.01 + } + + ai_value = { + value = nomadic_capital_interior_building_3 + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_righteous_yurt.dds" + texture = "gfx/interface/window_domiciles/main_yurt_02.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_02_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt" + } +} + +zealous_people_yurt_04 = { + construction_time = @yurt_internal_construction_time_tier_4 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = zealous_people_yurt_03 + + can_construct = { + custom_tooltip = { + text = zealous_people_yurt_01_domicile_building_desc + culture ?= { + has_cultural_parameter = zealous_people_internal_yurt_unlock + } + } + } + + cost = { + herd = yurt_internal_building_herd_cost_tier_4 + prestige = yurt_internal_building_prestige_cost_tier_4 + gold = yurt_internal_building_gold_cost_tier_4 + } + + character_modifier = { + domicile_monthly_piety_add = 0.1 + monthly_piety_gain_mult = 0.01 + } + + ai_value = { + value = nomadic_capital_interior_building_4 + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_righteous_yurt.dds" + texture = "gfx/interface/window_domiciles/main_yurt_02.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_02_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt" + } +} + +zealous_people_yurt_05 = { + construction_time = @yurt_internal_construction_time_tier_5 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = zealous_people_yurt_04 + + can_construct = { + custom_tooltip = { + text = zealous_people_yurt_01_domicile_building_desc + culture ?= { + has_cultural_parameter = zealous_people_internal_yurt_unlock + } + } + } + + cost = { + herd = yurt_internal_building_herd_cost_tier_5 + prestige = yurt_internal_building_prestige_cost_tier_5 + gold = yurt_internal_building_gold_cost_tier_5 + } + + character_modifier = { + domicile_monthly_piety_add = 0.1 + monthly_piety_gain_mult = 0.02 + } + + ai_value = { + value = nomadic_capital_interior_building_5 + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_righteous_yurt.dds" + texture = "gfx/interface/window_domiciles/main_yurt_03.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_03_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt" + } +} + +zealous_people_yurt_06 = { + construction_time = @yurt_internal_construction_time_tier_6 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = zealous_people_yurt_05 + + can_construct = { + custom_tooltip = { + text = zealous_people_yurt_01_domicile_building_desc + culture ?= { + has_cultural_parameter = zealous_people_internal_yurt_unlock + } + } + } + + cost = { + herd = yurt_internal_building_herd_cost_tier_6 + prestige = yurt_internal_building_prestige_cost_tier_6 + gold = yurt_internal_building_gold_cost_tier_6 + } + + character_modifier = { + domicile_monthly_piety_add = 0.1 + monthly_piety_gain_mult = 0.05 + stewardship_per_piety_level = 1 + intrigue_per_piety_level = 1 + } + + ai_value = { + value = nomadic_capital_interior_building_6 + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_righteous_yurt.dds" + texture = "gfx/interface/window_domiciles/main_yurt_03.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_03_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt" + } +} + +# Loyal_soldiers +loyal_soldiers_yurt_01 = { + construction_time = @yurt_internal_construction_time_tier_1 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = yurt_main_01 + + can_construct = { + custom_tooltip = { + text = loyal_soldiers_yurt_01_domicile_building_desc + any_relation = { + type = blood_brother + } + } + } + + cost = { + herd = yurt_internal_building_herd_cost_tier_1 + prestige = yurt_internal_building_prestige_cost_tier_1 + gold = yurt_internal_building_gold_cost_tier_1 + } + + character_modifier = { + councillor_opinion = 2 + } + + parameters = { + loyal_soldiers_yurt_more_obedient_lvl_1 = yes + } + + ai_value = { + value = nomadic_capital_interior_building_1 + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_loyalty_yurt.dds" + texture = "gfx/interface/window_domiciles/main_yurt_01.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_01_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt" + } +} + +loyal_soldiers_yurt_02 = { + construction_time = @yurt_internal_construction_time_tier_2 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = loyal_soldiers_yurt_01 + + can_construct = { + custom_tooltip = { + text = loyal_soldiers_yurt_01_domicile_building_desc + any_relation = { + type = blood_brother + } + } + } + + cost = { + herd = yurt_internal_building_herd_cost_tier_2 + prestige = yurt_internal_building_prestige_cost_tier_2 + gold = yurt_internal_building_gold_cost_tier_2 + } + + character_modifier = { + councillor_opinion = 2 + } + + parameters = { + loyal_soldiers_yurt_more_obedient_lvl_1 = yes + } + + ai_value = { + value = nomadic_capital_interior_building_2 + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_loyalty_yurt.dds" + texture = "gfx/interface/window_domiciles/main_yurt_01.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_01_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt" + } +} + +loyal_soldiers_yurt_03 = { + construction_time = @yurt_internal_construction_time_tier_3 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = loyal_soldiers_yurt_02 + + can_construct = { + custom_tooltip = { + text = loyal_soldiers_yurt_01_domicile_building_desc + any_relation = { + type = blood_brother + } + } + } + + cost = { + herd = yurt_internal_building_herd_cost_tier_3 + prestige = yurt_internal_building_prestige_cost_tier_3 + gold = yurt_internal_building_gold_cost_tier_3 + } + + character_modifier = { + councillor_opinion = 2 + } + + parameters = { + loyal_soldiers_yurt_more_obedient_lvl_1 = yes + } + + ai_value = { + value = nomadic_capital_interior_building_3 + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_loyalty_yurt.dds" + texture = "gfx/interface/window_domiciles/main_yurt_02.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_02_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt" + } +} + +loyal_soldiers_yurt_04 = { + construction_time = @yurt_internal_construction_time_tier_4 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = loyal_soldiers_yurt_03 + + can_construct = { + custom_tooltip = { + text = loyal_soldiers_yurt_01_domicile_building_desc + any_relation = { + type = blood_brother + } + } + } + + cost = { + herd = yurt_internal_building_herd_cost_tier_4 + prestige = yurt_internal_building_prestige_cost_tier_4 + gold = yurt_internal_building_gold_cost_tier_4 + } + + character_modifier = { + councillor_opinion = 2 + } + + parameters = { + loyal_soldiers_yurt_more_obedient_lvl_2 = yes + } + + ai_value = { + value = nomadic_capital_interior_building_4 + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_loyalty_yurt.dds" + texture = "gfx/interface/window_domiciles/main_yurt_02.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_02_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt" + } +} + +loyal_soldiers_yurt_05 = { + construction_time = @yurt_internal_construction_time_tier_5 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = loyal_soldiers_yurt_04 + + can_construct = { + custom_tooltip = { + text = loyal_soldiers_yurt_01_domicile_building_desc + any_relation = { + type = blood_brother + } + } + } + + cost = { + herd = yurt_internal_building_herd_cost_tier_5 + prestige = yurt_internal_building_prestige_cost_tier_5 + gold = yurt_internal_building_gold_cost_tier_5 + } + + character_modifier = { + councillor_opinion = 2 + } + + parameters = { + loyal_soldiers_yurt_more_obedient_lvl_2 = yes + } + + ai_value = { + value = nomadic_capital_interior_building_5 + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_loyalty_yurt.dds" + texture = "gfx/interface/window_domiciles/main_yurt_03.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_03_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt" + } +} + +loyal_soldiers_yurt_06 = { + construction_time = @yurt_internal_construction_time_tier_6 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = loyal_soldiers_yurt_05 + + can_construct = { + custom_tooltip = { + text = loyal_soldiers_yurt_01_domicile_building_desc + any_relation = { + type = blood_brother + } + } + } + + cost = { + herd = yurt_internal_building_herd_cost_tier_6 + prestige = yurt_internal_building_prestige_cost_tier_6 + gold = yurt_internal_building_gold_cost_tier_6 + } + + character_modifier = { + councillor_opinion = 2 + } + + parameters = { + loyal_soldiers_yurt_more_obedient_lvl_3 = yes + } + + ai_value = { + value = nomadic_capital_interior_building_6 + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_loyalty_yurt.dds" + texture = "gfx/interface/window_domiciles/main_yurt_03.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_03_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt" + } +} + +# Forbearing +forbearing_yurt_01 = { + construction_time = @yurt_internal_construction_time_tier_1 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = yurt_main_01 + + can_construct = { + custom_tooltip = { + text = forbearing_yurt_01_domicile_building_desc + OR = { + culture ?= { + has_cultural_parameter = forbearing_internal_yurt_unlock + } + any_courtier = { + count >= 5 + has_trait = patient + } + } + } + } + + cost = { + herd = yurt_internal_building_herd_cost_tier_1 + prestige = yurt_internal_building_prestige_cost_tier_1 + gold = yurt_internal_building_gold_cost_tier_1 + } + + character_modifier = { + defender_advantage = 2 + stress_gain_mult = -0.05 + } + + ai_value = { + value = nomadic_capital_interior_building_1 + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_forbearing_yurt.dds" + texture = "gfx/interface/window_domiciles/main_yurt_01.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_01_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt" + } +} + +forbearing_yurt_02 = { + construction_time = @yurt_internal_construction_time_tier_2 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = forbearing_yurt_01 + + can_construct = { + custom_tooltip = { + text = forbearing_yurt_01_domicile_building_desc + OR = { + culture ?= { + has_cultural_parameter = forbearing_internal_yurt_unlock + } + any_courtier = { + count >= 5 + has_trait = patient + } + } + } + } + + cost = { + herd = yurt_internal_building_herd_cost_tier_2 + prestige = yurt_internal_building_prestige_cost_tier_2 + gold = yurt_internal_building_gold_cost_tier_2 + } + + character_modifier = { + defender_advantage = 1 + stress_gain_mult = -0.01 + } + + ai_value = { + value = nomadic_capital_interior_building_2 + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_forbearing_yurt.dds" + texture = "gfx/interface/window_domiciles/main_yurt_01.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_01_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt" + } +} + +forbearing_yurt_03 = { + construction_time = @yurt_internal_construction_time_tier_3 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = forbearing_yurt_02 + + can_construct = { + custom_tooltip = { + text = forbearing_yurt_01_domicile_building_desc + OR = { + culture ?= { + has_cultural_parameter = forbearing_internal_yurt_unlock + } + any_courtier = { + count >= 5 + has_trait = patient + } + } + } + } + + cost = { + herd = yurt_internal_building_herd_cost_tier_3 + prestige = yurt_internal_building_prestige_cost_tier_3 + gold = yurt_internal_building_gold_cost_tier_3 + } + + character_modifier = { + defender_advantage = 1 + stress_gain_mult = -0.02 + } + + ai_value = { + value = nomadic_capital_interior_building_3 + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_forbearing_yurt.dds" + texture = "gfx/interface/window_domiciles/main_yurt_02.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_02_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt" + } +} + +forbearing_yurt_04 = { + construction_time = @yurt_internal_construction_time_tier_4 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = forbearing_yurt_03 + + can_construct = { + custom_tooltip = { + text = forbearing_yurt_01_domicile_building_desc + OR = { + culture ?= { + has_cultural_parameter = forbearing_internal_yurt_unlock + } + any_courtier = { + count >= 5 + has_trait = patient + } + } + } + } + + cost = { + herd = yurt_internal_building_herd_cost_tier_4 + prestige = yurt_internal_building_prestige_cost_tier_4 + gold = yurt_internal_building_gold_cost_tier_4 + } + + character_modifier = { + defender_advantage = 1 + stress_gain_mult = -0.02 + } + + ai_value = { + value = nomadic_capital_interior_building_4 + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_forbearing_yurt.dds" + texture = "gfx/interface/window_domiciles/main_yurt_02.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_02_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt" + } +} + +forbearing_yurt_05 = { + construction_time = @yurt_internal_construction_time_tier_5 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = forbearing_yurt_04 + + can_construct = { + custom_tooltip = { + text = forbearing_yurt_01_domicile_building_desc + OR = { + culture ?= { + has_cultural_parameter = forbearing_internal_yurt_unlock + } + any_courtier = { + count >= 5 + has_trait = patient + } + } + } + } + + cost = { + herd = yurt_internal_building_herd_cost_tier_5 + prestige = yurt_internal_building_prestige_cost_tier_5 + gold = yurt_internal_building_gold_cost_tier_5 + } + + character_modifier = { + herd_gain_mult = 0.02 + } + + ai_value = { + value = nomadic_capital_interior_building_5 + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_forbearing_yurt.dds" + texture = "gfx/interface/window_domiciles/main_yurt_03.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_03_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt" + } +} + +forbearing_yurt_06 = { + construction_time = @yurt_internal_construction_time_tier_6 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = forbearing_yurt_05 + + can_construct = { + custom_tooltip = { + text = forbearing_yurt_01_domicile_building_desc + OR = { + culture ?= { + has_cultural_parameter = forbearing_internal_yurt_unlock + } + any_courtier = { + count >= 5 + has_trait = patient + } + } + } + } + + cost = { + herd = yurt_internal_building_herd_cost_tier_6 + prestige = yurt_internal_building_prestige_cost_tier_6 + gold = yurt_internal_building_gold_cost_tier_6 + } + + character_modifier = { + herd_gain_mult = 0.02 + defender_advantage = 5 + } + + ai_value = { + value = nomadic_capital_interior_building_6 + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_forbearing_yurt.dds" + texture = "gfx/interface/window_domiciles/main_yurt_03.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_03_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt" + } +} + +# Stalwart Defenders +stalwart_defenders_yurt_01 = { + construction_time = @yurt_internal_construction_time_tier_1 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = yurt_main_01 + + can_construct = { + custom_tooltip = { + text = stalwart_defenders_yurt_01_domicile_building_desc + culture ?= { + has_cultural_parameter = stalwart_defenders_internal_yurt_unlock + } + } + } + + cost = { + herd = yurt_internal_building_herd_cost_tier_1 + prestige = yurt_internal_building_prestige_cost_tier_1 + gold = yurt_internal_building_gold_cost_tier_1 + } + + character_modifier = { + nomadic_horde_toughness_mult = 0.1 + maa_toughness_mult = 0.05 + } + + ai_value = { + value = nomadic_capital_very_important_building + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_spirit_feretory.dds" + texture = "gfx/interface/window_domiciles/main_yurt_01.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_01_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt" + } +} + +stalwart_defenders_yurt_02 = { + construction_time = @yurt_internal_construction_time_tier_2 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = stalwart_defenders_yurt_01 + + can_construct = { + custom_tooltip = { + text = stalwart_defenders_yurt_01_domicile_building_desc + culture ?= { + has_cultural_parameter = stalwart_defenders_internal_yurt_unlock + } + } + } + + cost = { + herd = yurt_internal_building_herd_cost_tier_2 + prestige = yurt_internal_building_prestige_cost_tier_2 + gold = yurt_internal_building_gold_cost_tier_2 + } + + character_modifier = { + nomadic_horde_toughness_mult = 0.05 + maa_toughness_mult = 0.05 + } + + ai_value = { + value = nomadic_capital_interior_building_1 + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_spirit_feretory.dds" + texture = "gfx/interface/window_domiciles/main_yurt_01.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_01_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt" + } +} + +stalwart_defenders_yurt_03 = { + construction_time = @yurt_internal_construction_time_tier_3 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = stalwart_defenders_yurt_02 + + can_construct = { + custom_tooltip = { + text = stalwart_defenders_yurt_01_domicile_building_desc + culture ?= { + has_cultural_parameter = stalwart_defenders_internal_yurt_unlock + } + } + } + + cost = { + herd = yurt_internal_building_herd_cost_tier_3 + prestige = yurt_internal_building_prestige_cost_tier_3 + gold = yurt_internal_building_gold_cost_tier_3 + } + + character_modifier = { + nomadic_horde_toughness_mult = 0.05 + maa_toughness_mult = 0.05 + } + + ai_value = { + value = nomadic_capital_interior_building_2 + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_spirit_feretory.dds" + texture = "gfx/interface/window_domiciles/main_yurt_02.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_02_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt" + } +} + +stalwart_defenders_yurt_04 = { + construction_time = @yurt_internal_construction_time_tier_4 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = stalwart_defenders_yurt_03 + + can_construct = { + custom_tooltip = { + text = stalwart_defenders_yurt_01_domicile_building_desc + culture ?= { + has_cultural_parameter = stalwart_defenders_internal_yurt_unlock + } + } + } + + cost = { + herd = yurt_internal_building_herd_cost_tier_4 + prestige = yurt_internal_building_prestige_cost_tier_4 + gold = yurt_internal_building_gold_cost_tier_4 + } + + character_modifier = { + nomadic_horde_toughness_mult = 0.05 + maa_toughness_mult = 0.05 + } + + ai_value = { + value = nomadic_capital_interior_building_3 + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_spirit_feretory.dds" + texture = "gfx/interface/window_domiciles/main_yurt_02.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_02_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt" + } +} + +stalwart_defenders_yurt_05 = { + construction_time = @yurt_internal_construction_time_tier_5 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = stalwart_defenders_yurt_04 + + can_construct = { + custom_tooltip = { + text = stalwart_defenders_yurt_01_domicile_building_desc + culture ?= { + has_cultural_parameter = stalwart_defenders_internal_yurt_unlock + } + } + } + + cost = { + herd = yurt_internal_building_herd_cost_tier_5 + prestige = yurt_internal_building_prestige_cost_tier_5 + gold = yurt_internal_building_gold_cost_tier_5 + } + + character_modifier = { + nomadic_horde_toughness_mult = 0.05 + maa_toughness_mult = 0.05 + } + + ai_value = { + value = nomadic_capital_interior_building_4 + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_spirit_feretory.dds" + texture = "gfx/interface/window_domiciles/main_yurt_03.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_03_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt" + } +} + +stalwart_defenders_yurt_06 = { + construction_time = @yurt_internal_construction_time_tier_6 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = stalwart_defenders_yurt_05 + + can_construct = { + custom_tooltip = { + text = stalwart_defenders_yurt_01_domicile_building_desc + culture ?= { + has_cultural_parameter = stalwart_defenders_internal_yurt_unlock + } + } + } + + cost = { + herd = yurt_internal_building_herd_cost_tier_6 + prestige = yurt_internal_building_prestige_cost_tier_6 + gold = yurt_internal_building_gold_cost_tier_6 + } + + character_modifier = { + nomadic_horde_toughness_mult = 0.1 + maa_toughness_mult = 0.1 + } + + ai_value = { + value = nomadic_capital_interior_building_5 + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_spirit_feretory.dds" + texture = "gfx/interface/window_domiciles/main_yurt_03.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_03_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt" + } +} + +# Legalistic +legalistic_yurt_01 = { + construction_time = @yurt_internal_construction_time_tier_1 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = yurt_main_01 + + can_construct = { + custom_tooltip = { + text = legalistic_yurt_01_unlock + highest_held_title_tier >= tier_empire + } + } + + cost = { + herd = yurt_internal_building_herd_cost_tier_1 + prestige = yurt_internal_building_prestige_cost_tier_1 + gold = yurt_internal_building_gold_cost_tier_1 + } + + character_modifier = { + legitimacy_gain_mult = 0.1 + legitimacy_loss_mult = -0.1 + } + + ai_value = { + value = nomadic_capital_interior_building_1 + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_law_yurt.dds" + texture = "gfx/interface/window_domiciles/main_yurt_01.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_01_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt" + } +} + +legalistic_yurt_02 = { + construction_time = @yurt_internal_construction_time_tier_2 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = legalistic_yurt_01 + + can_construct = { + custom_tooltip = { + text = legalistic_yurt_01_unlock + highest_held_title_tier >= tier_empire + } + } + + cost = { + herd = yurt_internal_building_herd_cost_tier_2 + prestige = yurt_internal_building_prestige_cost_tier_2 + gold = yurt_internal_building_gold_cost_tier_2 + } + + character_modifier = { + legitimacy_gain_mult = 0.02 + legitimacy_loss_mult = -0.02 + monthly_prestige_gain_per_legitimacy_level_mult = 0.02 + monthly_piety_gain_per_legitimacy_level_mult = 0.02 + } + + ai_value = { + value = nomadic_capital_interior_building_2 + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_law_yurt.dds" + texture = "gfx/interface/window_domiciles/main_yurt_01.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_01_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt" + } +} + +legalistic_yurt_03 = { + construction_time = @yurt_internal_construction_time_tier_3 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = legalistic_yurt_02 + + can_construct = { + custom_tooltip = { + text = legalistic_yurt_01_unlock + highest_held_title_tier >= tier_empire + } + } + + cost = { + herd = yurt_internal_building_herd_cost_tier_3 + prestige = yurt_internal_building_prestige_cost_tier_3 + gold = yurt_internal_building_gold_cost_tier_3 + } + + character_modifier = { + legitimacy_gain_mult = 0.02 + legitimacy_loss_mult = -0.02 + } + + + ai_value = { + value = nomadic_capital_interior_building_3 + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_law_yurt.dds" + texture = "gfx/interface/window_domiciles/main_yurt_02.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_02_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt" + } +} + +legalistic_yurt_04 = { + construction_time = @yurt_internal_construction_time_tier_4 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = legalistic_yurt_03 + + can_construct = { + custom_tooltip = { + text = legalistic_yurt_01_unlock + highest_held_title_tier >= tier_empire + } + } + + cost = { + herd = yurt_internal_building_herd_cost_tier_4 + prestige = yurt_internal_building_prestige_cost_tier_4 + gold = yurt_internal_building_gold_cost_tier_4 + } + + character_modifier = { + legitimacy_gain_mult = 0.02 + legitimacy_loss_mult = -0.02 + } + + + ai_value = { + value = nomadic_capital_interior_building_4 + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_law_yurt.dds" + texture = "gfx/interface/window_domiciles/main_yurt_02.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_02_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt" + } +} + +legalistic_yurt_05 = { + construction_time = @yurt_internal_construction_time_tier_5 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = legalistic_yurt_04 + + can_construct = { + custom_tooltip = { + text = legalistic_yurt_01_unlock + highest_held_title_tier >= tier_empire + } + } + + cost = { + herd = yurt_internal_building_herd_cost_tier_5 + prestige = yurt_internal_building_prestige_cost_tier_5 + gold = yurt_internal_building_gold_cost_tier_5 + } + + character_modifier = { + legitimacy_gain_mult = 0.02 + legitimacy_loss_mult = -0.02 + } + + + ai_value = { + value = nomadic_capital_interior_building_5 + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_law_yurt.dds" + texture = "gfx/interface/window_domiciles/main_yurt_03.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_03_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt" + } +} + +legalistic_yurt_06 = { + construction_time = @yurt_internal_construction_time_tier_6 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = legalistic_yurt_05 + + can_construct = { + custom_tooltip = { + text = legalistic_yurt_01_unlock + highest_held_title_tier >= tier_empire + } + } + + cost = { + herd = yurt_internal_building_herd_cost_tier_6 + prestige = yurt_internal_building_prestige_cost_tier_6 + gold = yurt_internal_building_gold_cost_tier_6 + } + + character_modifier = { + legitimacy_gain_mult = 0.02 + legitimacy_loss_mult = -0.02 + monthly_prestige_gain_per_legitimacy_level_mult = 0.03 + monthly_piety_gain_per_legitimacy_level_mult = 0.03 + } + + + ai_value = { + value = nomadic_capital_interior_building_6 + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_law_yurt.dds" + texture = "gfx/interface/window_domiciles/main_yurt_03.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_03_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt" + } +} + +# Horse Breeder +horse_breeder_yurt_01 = { + construction_time = @yurt_internal_construction_time_tier_1 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = yurt_main_01 + + cost = { + herd = yurt_internal_building_herd_cost_tier_1 + prestige = yurt_internal_building_prestige_cost_tier_1 + gold = yurt_internal_building_gold_cost_tier_1 + } + + can_construct = { + custom_tooltip = { + text = horse_breeder_yurt_01_unlock + culture ?= { + has_cultural_parameter = horse_breeder_internal_yurt_unlock + } + } + } + + character_modifier = { + movement_speed = 0.1 + archer_cavalry_damage_mult = 0.1 + light_cavalry_damage_mult = 0.1 + nomadic_horde_damage_mult = 0.1 + } + + ai_value = { + value = nomadic_capital_very_important_building + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_finest_horse.dds" + texture = "gfx/interface/window_domiciles/main_yurt_01.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_01_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt" + } +} + +horse_breeder_yurt_02 = { + construction_time = @yurt_internal_construction_time_tier_2 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = horse_breeder_yurt_01 + + can_construct = { + custom_tooltip = { + text = horse_breeder_yurt_01_unlock + culture ?= { + has_cultural_parameter = horse_breeder_internal_yurt_unlock + } + } + } + + cost = { + herd = yurt_internal_building_herd_cost_tier_2 + prestige = yurt_internal_building_prestige_cost_tier_2 + gold = yurt_internal_building_gold_cost_tier_2 + } + + character_modifier = { + movement_speed = 0.05 + archer_cavalry_damage_mult = 0.05 + light_cavalry_damage_mult = 0.05 + nomadic_horde_damage_mult = 0.05 + } + + ai_value = { + value = nomadic_capital_interior_building_1 + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_finest_horse.dds" + texture = "gfx/interface/window_domiciles/main_yurt_01.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_01_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt" + } +} + +horse_breeder_yurt_03 = { + construction_time = @yurt_internal_construction_time_tier_3 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = horse_breeder_yurt_02 + + can_construct = { + custom_tooltip = { + text = horse_breeder_yurt_01_unlock + culture ?= { + has_cultural_parameter = horse_breeder_internal_yurt_unlock + } + } + } + + cost = { + herd = yurt_internal_building_herd_cost_tier_3 + prestige = yurt_internal_building_prestige_cost_tier_3 + gold = yurt_internal_building_gold_cost_tier_3 + } + + character_modifier = { + movement_speed = 0.05 + archer_cavalry_damage_mult = 0.05 + light_cavalry_damage_mult = 0.05 + nomadic_horde_damage_mult = 0.05 + } + + ai_value = { + value = nomadic_capital_interior_building_2 + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_finest_horse.dds" + texture = "gfx/interface/window_domiciles/main_yurt_02.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_02_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt" + } +} + +horse_breeder_yurt_04 = { + construction_time = @yurt_internal_construction_time_tier_4 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = horse_breeder_yurt_03 + + can_construct = { + custom_tooltip = { + text = horse_breeder_yurt_01_unlock + culture ?= { + has_cultural_parameter = horse_breeder_internal_yurt_unlock + } + } + } + + cost = { + herd = yurt_internal_building_herd_cost_tier_4 + prestige = yurt_internal_building_prestige_cost_tier_4 + gold = yurt_internal_building_gold_cost_tier_4 + } + + character_modifier = { + movement_speed = 0.05 + archer_cavalry_damage_mult = 0.05 + light_cavalry_damage_mult = 0.05 + nomadic_horde_damage_mult = 0.05 + } + + ai_value = { + value = nomadic_capital_interior_building_3 + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_finest_horse.dds" + texture = "gfx/interface/window_domiciles/main_yurt_02.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_02_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt" + } +} + +horse_breeder_yurt_05 = { + construction_time = @yurt_internal_construction_time_tier_5 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = horse_breeder_yurt_04 + + can_construct = { + custom_tooltip = { + text = horse_breeder_yurt_01_unlock + culture ?= { + has_cultural_parameter = horse_breeder_internal_yurt_unlock + } + } + } + + cost = { + herd = yurt_internal_building_herd_cost_tier_5 + prestige = yurt_internal_building_prestige_cost_tier_5 + gold = yurt_internal_building_gold_cost_tier_5 + } + + character_modifier = { + movement_speed = 0.05 + archer_cavalry_damage_mult = 0.05 + light_cavalry_damage_mult = 0.05 + nomadic_horde_damage_mult = 0.05 + } + + ai_value = { + value = nomadic_capital_interior_building_4 + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_finest_horse.dds" + texture = "gfx/interface/window_domiciles/main_yurt_03.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_03_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt" + } +} + +horse_breeder_yurt_06 = { + construction_time = @yurt_internal_construction_time_tier_6 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = horse_breeder_yurt_05 + + can_construct = { + custom_tooltip = { + text = horse_breeder_yurt_01_unlock + culture ?= { + has_cultural_parameter = horse_breeder_internal_yurt_unlock + } + } + } + + cost = { + herd = yurt_internal_building_herd_cost_tier_6 + prestige = yurt_internal_building_prestige_cost_tier_6 + gold = yurt_internal_building_gold_cost_tier_6 + } + + character_modifier = { + archer_cavalry_toughness_mult = 0.2 + light_cavalry_toughness_mult = 0.2 + } + + ai_value = { + value = nomadic_capital_interior_building_5 + + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_finest_horse.dds" + texture = "gfx/interface/window_domiciles/main_yurt_03.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_03_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt" + } +} + +# Paiza metal trade yurt +paiza_metal_trade_yurt_01 = { + construction_time = @yurt_internal_construction_time_tier_1 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = yurt_main_01 + + cost = { + herd = yurt_internal_building_herd_cost_tier_1 + prestige = yurt_internal_building_prestige_cost_tier_1 + gold = yurt_internal_building_gold_cost_tier_1 + } + + can_construct = { + custom_tooltip = { + text = paiza_metal_trade_yurt_flag_desc + has_character_flag = paiza_metal_trade_yurt_flag + } + } + + character_modifier = { + archer_cavalry_damage_add = 2 + light_cavalry_damage_add = 2 + nomadic_horde_damage_add = 2 + maa_damage_mult = 0.1 + } + + parameters = { + paiza_metal_iron_cavalry_unlock = yes + } + + ai_value = { + value = nomadic_capital_very_important_building + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_paiza_yurt.dds" + texture = "gfx/interface/window_domiciles/main_yurt_01.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_01_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt" + } +} + +paiza_metal_trade_yurt_02 = { + construction_time = @yurt_internal_construction_time_tier_2 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = paiza_metal_trade_yurt_01 + + can_construct = { + custom_tooltip = { + text = paiza_metal_trade_yurt_flag_desc + has_character_flag = paiza_metal_trade_yurt_flag + } + } + + cost = { + herd = yurt_internal_building_herd_cost_tier_2 + prestige = yurt_internal_building_prestige_cost_tier_2 + gold = yurt_internal_building_gold_cost_tier_2 + } + + character_modifier = { + archer_cavalry_toughness_add = 2 + light_cavalry_toughness_add = 2 + nomadic_horde_toughness_add = 2 + maa_toughness_mult = 0.1 + } + + parameters = { + paiza_metal_iron_cavalry_unlock = yes + } + + ai_value = { + value = nomadic_capital_interior_building_1 + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_paiza_yurt.dds" + texture = "gfx/interface/window_domiciles/main_yurt_01.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_01_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt" + } +} + +paiza_metal_trade_yurt_03 = { + construction_time = @yurt_internal_construction_time_tier_3 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = paiza_metal_trade_yurt_02 + + can_construct = { + custom_tooltip = { + text = paiza_metal_trade_yurt_flag_desc + has_character_flag = paiza_metal_trade_yurt_flag + } + } + + cost = { + herd = yurt_internal_building_herd_cost_tier_3 + prestige = yurt_internal_building_prestige_cost_tier_3 + gold = yurt_internal_building_gold_cost_tier_3 + } + + character_modifier = { + archer_cavalry_toughness_add = 2 + light_cavalry_toughness_add = 2 + nomadic_horde_toughness_add = 2 + maa_toughness_mult = 0.1 + } + + parameters = { + paiza_metal_iron_cavalry_unlock = yes + } + + ai_value = { + value = nomadic_capital_interior_building_2 + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_paiza_yurt.dds" + texture = "gfx/interface/window_domiciles/main_yurt_02.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_02_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt" + } +} + +paiza_metal_trade_yurt_04 = { + construction_time = @yurt_internal_construction_time_tier_4 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = paiza_metal_trade_yurt_03 + + can_construct = { + custom_tooltip = { + text = paiza_metal_trade_yurt_flag_desc + has_character_flag = paiza_metal_trade_yurt_flag + } + } + + cost = { + herd = yurt_internal_building_herd_cost_tier_4 + prestige = yurt_internal_building_prestige_cost_tier_4 + gold = yurt_internal_building_gold_cost_tier_4 + } + + character_modifier = { + archer_cavalry_damage_add = 2 + light_cavalry_damage_add = 2 + nomadic_horde_damage_add = 2 + maa_damage_mult = 0.1 + } + + parameters = { + paiza_metal_iron_cavalry_unlock = yes + } + + ai_value = { + value = nomadic_capital_interior_building_3 + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_paiza_yurt.dds" + texture = "gfx/interface/window_domiciles/main_yurt_02.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_02_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt" + } +} + +paiza_metal_trade_yurt_05 = { + construction_time = @yurt_internal_construction_time_tier_5 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = paiza_metal_trade_yurt_04 + + can_construct = { + custom_tooltip = { + text = paiza_metal_trade_yurt_flag_desc + has_character_flag = paiza_metal_trade_yurt_flag + } + } + + cost = { + herd = yurt_internal_building_herd_cost_tier_5 + prestige = yurt_internal_building_prestige_cost_tier_5 + gold = yurt_internal_building_gold_cost_tier_5 + } + + character_modifier = { + archer_cavalry_damage_add = 6 + light_cavalry_damage_add = 6 + nomadic_horde_damage_add = 2 + maa_damage_mult = 0.2 + } + + parameters = { + paiza_metal_iron_cavalry_unlock = yes + } + + ai_value = { + value = nomadic_capital_interior_building_4 + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_paiza_yurt.dds" + texture = "gfx/interface/window_domiciles/main_yurt_03.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_03_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt" + } +} + +paiza_metal_trade_yurt_06 = { + construction_time = @yurt_internal_construction_time_tier_6 + allowed_domicile_types = { yurt } + slot_type = internal + previous_building = paiza_metal_trade_yurt_05 + + can_construct = { + custom_tooltip = { + text = paiza_metal_trade_yurt_flag_desc + has_character_flag = paiza_metal_trade_yurt_flag + } + } + + cost = { + herd = yurt_internal_building_herd_cost_tier_6 + prestige = yurt_internal_building_prestige_cost_tier_6 + gold = yurt_internal_building_gold_cost_tier_6 + } + + character_modifier = { + archer_cavalry_toughness_add = 6 + light_cavalry_toughness_add = 6 + nomadic_horde_toughness_add = 2 + maa_toughness_mult = 0.2 + } + + parameters = { + paiza_metal_iron_cavalry_unlock = yes + } + + ai_value = { + value = nomadic_capital_interior_building_5 + } + + asset = { + icon = "gfx/interface/icons/domicile_building/domicile_paiza_yurt.dds" + texture = "gfx/interface/window_domiciles/main_yurt_03.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_03_mask.png" + soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt" + } +} + diff --git a/N3OW/common/domiciles/buildings/_domicile_buildings.info b/N3OW/common/domiciles/buildings/_domicile_buildings.info new file mode 100644 index 00000000..a44f8a30 --- /dev/null +++ b/N3OW/common/domiciles/buildings/_domicile_buildings.info @@ -0,0 +1,188 @@ + +### Brief: ( database key ) +# Flavor text description of building defaults to +# "_domicile_building_desc". +# +# All buildings automatically inherit the character modifiers of its +# previous buildings of the same track +# + = { + + ### Brief: can_construct ( trigger ) + # Is the scoped owner able to construct this building? + # + # Supported scopes: + # root ( Character ) + # + can_construct = { + + } + + ### Brief: can_construct_potential ( trigger ) + # Is the scoped owner able to consider constructing this building? + # + # Supported scopes: + # root ( Character ) + # + can_construct_potential = { + + } + + ### Brief: on_start/on_cancelled/on_completed ( effect ) + # Effects fired when construction begins, is cancelled or finishes. + # + # Available scopes: + # root -- Domicile it is built in + # scope:owner -- Owner of the Domicile + # + on_start/on_cancelled/on_complete = { } + + # How many days it takes to construct the building + # Note: Affected by modifiers 'build_speed' and 'domicile_build_speed' + construction_time = 720 + + ### Brief: parameters ( parameter list ) + # Arbitrary parameters that can be checked with the trigger + # 'has_domicile_parameter' + # + # Note: The above trigger just checks for existence, so it does not + # matter if the value is set to 'yes' or 'no'. + # + # Parameters are not inherited from previous_building and has to be + # repeated to not get lost on upgrading. + # + parameters = { + some_parameter = yes + } + + ### Brief: slot_type ( parameter list ) + # This building may only be constructed in selected slot type + # + # Internal slots cannot be base buildings and requires a previous + # building. They may only be constructed within a main or external + # building. + # + # If slot type is 'main' and it doesn't have a previous building, + # it will automatically be constructed on start + # + # Slot types are: 'main', 'external' or 'internal'. + # Default type is 'external' + # + slot_type = external + + ### Brief: internal_slots ( int32 ) + # Set the amount of unlocked internal building slots this building + # has. + # + # Default is 0 + # + internal_slots = 0 + + ### Brief: allowed_domicile_types ( list of database key ) + # List the domicile types which can build this building. + # + # UNSET WILL NOT SHOW UP! + # + allowed_domicile_types = { + + + } + + ### Brief: previous_building ( database key ) + # If the 'previous_building'-statement is missing, this building + # will be treated as a base building meaning the first tier of a + # potentional chain of building upgrades. + # + # To define an upgrade, type the key name of the building before + # it, marking this building as it's upgrade. + # + # A building will get diverging upgrade paths if two upgrades has + # the same 'previous_building'-key + # + previous_building = + + ### Brief: cost ( scripted cost ) + # How much does this building cost? + # + # Ex: { gold = 500, prestige = 100 } + # + cost = { + + } + + ### Brief: refund ( optional scripted cost ) + # How much do you get by refunding this building? + # Note: If not entered, will use cost directly as fallback + # + # Ex: { gold = 500, prestige = 100 } + # + refund = { + + } + + ### Brief: character_modifier ( modifiers ) + # Modifiers applied to the Domicile owner of this building. + # Ex: { county_opinion_add = 2, stress_loss_mult = 0.15 } + # + # Note: Please do not use holdings monthly_income, etc..! + # Instead use: domicile_monthly_gold_add or + # domicile_monthly_gold_mult (same for: _prestige / _piety / + # _influence ) + # + character_modifier = { + + } + + ### Brief: province_modifier ( modifiers ) + # Modifiers applied to the Province this building is in. + # Ex: { stationed_camel_cavalry_damage_mult = high_maa_damage_tier_6 } + province_modifier = { + + } + + ### Brief: ai_value ( script value ) + # How desirable is the building for the AI. Evaluated alongside + # regular buildings. + # + # Available scopes: + # root -- Domicile it is built in + # scope:owner -- Owner of the Domicile + # + ai_value = { + value = 100 + } + + ### Brief: asset ( asset definition ) + # Which asset does the building use + # + asset = { + + ### Brief: trigger ( trigger ) + # Trigger for scoped domicile when to pick this asset over + # another, remove it to always pick this asset + # + trigger = { ... } + + ### Brief: icon ( string path ) + # Building icon used in UI + # + icon = "path/to/image.dds" + + ### Brief: texture ( string path ) + # Path to texture shown in the domicile window + # + texture = "path/to/image.dds" + + ### Brief: intersectionmask_texture ( string path ) + # Mask used with texture + # + intersectionmask_texture = "path/to/mask.png" + + ### Brief: soundeffect ( string soundbank reference ) + # Associated sound effect. Supports soundparameters where they + # will be automatically appended based on building's current + # tier: soundparameter = { "Tier" = 1 } + # + soundeffect = "event:/DLC/EP2/SFX/UI/Grand_Activity/Tournaments/ep2_ui_grand_tournament_farrier" + } +} diff --git a/N3OW/common/domiciles/types/00_domicile_types.txt b/N3OW/common/domiciles/types/00_domicile_types.txt new file mode 100644 index 00000000..f5a6ba71 --- /dev/null +++ b/N3OW/common/domiciles/types/00_domicile_types.txt @@ -0,0 +1,2421 @@ +camp = { + rename_window = primary_title + + illustration = "gfx/interface/illustrations/event_scenes/ep3_camp_arid_terrain.dds" + icon = "gfx/interface/icons/flat_icons/flat_camp.dds" + map_pin_texture = "gfx/interface/icons/map_icons/map_icon_camp.dds" + map_pin_anchor = up + + provisions = yes + travel = yes + + can_move_manually = yes + + domicile_temperament_low_modifier = { + name = domicile_temperament_low + army_damage_mult = -0.1 + contract_scheme_phase_duration_add = 10 + scale = { + add = default_temperament_low_value_scale + min = 1 + } + } + + map_entity = { + trigger = { + owner ?= { is_alive = yes } + owner.culture = { + OR = { + has_graphical_iranian_culture_group_trigger = yes + has_graphical_mena_culture_group_trigger = yes + has_graphical_steppe_culture_group_trigger = yes + has_graphical_african_culture_group_trigger = yes + } + } + } + reference = "building_mena_hunt_01_entity" + } + map_entity = { + trigger = { + owner ?= { is_alive = yes } + owner.culture = { + has_graphical_india_culture_group_trigger = yes + } + } + reference = "building_indian_hunt_01_entity" + } + map_entity = { + trigger = { + owner ?= { is_alive = yes } + } + reference = "building_western_hunt_01_entity" + } + + domicile_temperament_high_modifier = { + name = domicile_temperament_high + army_toughness_mult = 0.05 + owned_contract_scheme_success_chance_growth_add = 0.4 + scale = { + add = default_temperament_high_value_scale + min = 1 + } + } + + domicile_temperament_high_modifier = { + name = domicile_temperament_high + tolerance_advantage_mod = 1 + scale = { + add = default_temperament_high_value_scale + min = 1 + max = 10 + if = { + limit = { + NOT = { has_perk = faithful_perk } + } + multiply = 0 + } + } + } + + domicile_temperament_high_modifier = { + name = domicile_temperament_high + knight_effectiveness_mult = 0.1 + scale = { + add = default_temperament_high_value_scale + min = 1 + if = { + limit = { + NOT = { has_perk = absolute_control_perk } + } + multiply = 0 + } + } + } + + + domicile_temperament_high_modifier = { + name = domicile_temperament_high + personal_scheme_phase_duration_add = -25 + scale = { + add = default_temperament_high_value_scale + min = 1 + if = { + limit = { + NOT = { has_perk = writing_history_perk } + } + multiply = 0 + } + } + } + + domicile_temperament_high_modifier = { + name = domicile_temperament_high + monthly_piety = 0.4 + scale = { + add = { + every_courtier = { + limit = { + faith = root.faith + } + add = 1 + } + } + if = { + limit = { + NOT = { has_perk = religious_icon_perk } + } + multiply = 0 + } + } + } + + domicile_temperament_high_modifier = { + name = domicile_temperament_high + diplomacy = 0.34 + intrigue = 0.34 + martial = 0.34 + stewardship = 0.34 + learning = 0.34 + scale = { + add = { + every_courtier = { + limit = { + is_imprisoned = no + } + faith = { + if = { + limit = { + NOT = { is_in_list = unique_faiths } + add_to_temporary_list = unique_faiths + } + } + } + } + every_in_list = { + list = unique_faiths + add = 1 + } + max = 15 + } + if = { + limit = { + NOT = { has_perk = apostate_perk } + } + multiply = 0 + } + } + } + + base_external_slots = 2 + + domicile_building_slots = { + main_slot = { + slot_type = main + position = { 29% 4% } + size = { 28% 52% } + + ### EMPTY SLOT GREEN TERRAIN + empty_slot_asset = { + trigger = { + domicile_location = { + OR = { + terrain = hills + terrain = plains + terrain = forest + terrain = farmlands + terrain = terraced_hills + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_green.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_green_mask.png" + } + + ### EMPTY SLOT ROUGH TERRAIN + empty_slot_asset = { + trigger = { + domicile_location = { + OR = { + terrain = taiga + terrain = steppe + terrain = drylands + terrain = mountains + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_rough.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_rough_mask.png" + } + + ### EMPTY SLOT WETLANDS TERRAIN + empty_slot_asset = { + trigger = { + domicile_location = { + OR = { + terrain = wetlands + terrain = floodplains + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_green.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_green_mask.png" + } + + ### EMPTY SLOT JUNGLE TERRAIN + empty_slot_asset = { + trigger = { + domicile_location = { + terrain = jungle + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_wetlands.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_wetlands_mask.png" + } + + ### EMPTY SLOT SNOW TERRAIN + empty_slot_asset = { + trigger = { + domicile_location = { + OR = { + has_province_modifier = winter_normal_modifier + has_province_modifier = winter_harsh_modifier + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_wetlands.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_wetlands_mask.png" + } + + ### EMPTY SLOT DESERT TERRAIN + empty_slot_asset = { + trigger = { + domicile_location = { + OR = { + terrain = desert + terrain = desert_mountains + terrain = oasis + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_drylands.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_drylands_mask.png" + } + + construction_slot_asset = { + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/laamp_building_under_construction_pavillion.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_under_construction_pavillion_mask.png" + } + } + + external_slot_1 = { + position = { 4% 18% } + size = { 20% 42% } + + ### EMPTY SLOT ASIAN + empty_slot_asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/yurt_empty_slot_01.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/yurt_empty_slot_01_mask.png" + } + + ### EMPTY SLOT SNOW MOUNTAIN TERRAIN + empty_slot_asset = { + trigger = { + domicile_location = { + terrain = mountains + + OR = { + has_province_modifier = winter_normal_modifier + has_province_modifier = winter_harsh_modifier + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_snow_04.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_snow_04_mask.png" + } + + ### EMPTY SLOT SNOW TERRAIN + empty_slot_asset = { + trigger = { + domicile_location = { + OR = { + has_province_modifier = winter_normal_modifier + has_province_modifier = winter_harsh_modifier + + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_snow_04.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_snow_04_mask.png" + } + + ### EMPTY SLOT GREEN TERRAIN + empty_slot_asset = { + trigger = { + domicile_location = { + OR = { + terrain = hills + terrain = plains + terrain = forest + terrain = farmlands + terrain = terraced_hills + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_green_04.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_green_04_mask.png" + } + + ### EMPTY SLOT ROUGH TERRAIN + empty_slot_asset = { + trigger = { + domicile_location = { + OR = { + terrain = taiga + terrain = steppe + terrain = drylands + terrain = mountains + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_rough_01.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_rough_01_mask.png" + } + + ### EMPTY SLOT WETLANDS TERRAIN + empty_slot_asset = { + trigger = { + domicile_location = { + OR = { + terrain = wetlands + terrain = floodplains + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_green_04.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_green_04_mask.png" + } + + ### EMPTY SLOT JUNGLE TERRAIN + empty_slot_asset = { + trigger = { + domicile_location = { + terrain = jungle + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_jungle_01.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_jungle_01_mask.png" + } + + ### EMPTY SLOT DESERT TERRAIN + empty_slot_asset = { + trigger = { + domicile_location = { + OR = { + terrain = desert + terrain = desert_mountains + terrain = oasis + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_drylands_02.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_drylands_02_mask.png" + } + + construction_slot_asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/laamp_building_under_construction_asian.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_under_construction_asian_mask.png" + } + + construction_slot_asset = { + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/laamp_building_under_construction.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_under_construction_mask.png" + } + } + + external_slot_2 = { + position = { 19% 40% } + size = { 20% 42% } + + ### EMPTY SLOT ASIAN + empty_slot_asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/yurt_empty_slot_02.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/yurt_empty_slot_02_mask.png" + } + + ### EMPTY SLOT SNOW MOUNTAIN TERRAIN + empty_slot_asset = { + trigger = { + domicile_location = { + terrain = mountains + + OR = { + has_province_modifier = winter_normal_modifier + has_province_modifier = winter_harsh_modifier + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_snow_03.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_snow_03_mask.png" + } + + ### EMPTY SLOT SNOW TERRAIN + empty_slot_asset = { + trigger = { + domicile_location = { + OR = { + has_province_modifier = winter_normal_modifier + has_province_modifier = winter_harsh_modifier + + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_snow_03.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_snow_03_mask.png" + } + + ### EMPTY SLOT GREEN TERRAIN + empty_slot_asset = { + trigger = { + domicile_location = { + OR = { + terrain = hills + terrain = plains + terrain = forest + terrain = farmlands + terrain = terraced_hills + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_green_03.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_green_03_mask.png" + } + + ### EMPTY SLOT ROUGH TERRAIN + empty_slot_asset = { + trigger = { + domicile_location = { + OR = { + terrain = taiga + terrain = steppe + terrain = drylands + terrain = mountains + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_rough_03.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_rough_03_mask.png" + } + + ### EMPTY SLOT WETLANDS TERRAIN + empty_slot_asset = { + trigger = { + domicile_location = { + OR = { + terrain = wetlands + terrain = floodplains + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_green_03.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_green_03_mask.png" + } + + ### EMPTY SLOT JUNGLE TERRAIN + empty_slot_asset = { + trigger = { + domicile_location = { + terrain = jungle + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_jungle_02.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_jungle_02_mask.png" + } + + ### EMPTY SLOT DESERT TERRAIN + empty_slot_asset = { + trigger = { + domicile_location = { + OR = { + terrain = desert + terrain = desert_mountains + terrain = oasis + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_drylands_01.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_drylands_01_mask.png" + } + + construction_slot_asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/laamp_building_under_construction_asian.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_under_construction_asian_mask.png" + } + + construction_slot_asset = { + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/laamp_building_under_construction.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_under_construction_mask.png" + } + } + + external_slot_3 = { + position = { 65% 10% } + size = { 20% 42% } + + ### EMPTY SLOT ASIAN + empty_slot_asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/yurt_empty_slot_03.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/yurt_empty_slot_03_mask.png" + } + + ### EMPTY SLOT SNOW MOUNTAIN TERRAIN + empty_slot_asset = { + trigger = { + domicile_location = { + terrain = mountains + + OR = { + has_province_modifier = winter_normal_modifier + has_province_modifier = winter_harsh_modifier + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_snow_01.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_snow_01_mask.png" + } + + ### EMPTY SLOT SNOW TERRAIN + empty_slot_asset = { + trigger = { + domicile_location = { + OR = { + has_province_modifier = winter_normal_modifier + has_province_modifier = winter_harsh_modifier + + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_snow_01.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_snow_01_mask.png" + } + + ### EMPTY SLOT GREEN TERRAIN + empty_slot_asset = { + trigger = { + domicile_location = { + OR = { + terrain = hills + terrain = plains + terrain = forest + terrain = farmlands + terrain = terraced_hills + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_green.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_green_mask.png" + } + + ### EMPTY SLOT ROUGH TERRAIN + empty_slot_asset = { + trigger = { + domicile_location = { + OR = { + terrain = taiga + terrain = steppe + terrain = drylands + terrain = mountains + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_rough_04.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_rough_04_mask.png" + } + + ### EMPTY SLOT WETLANDS TERRAIN + empty_slot_asset = { + trigger = { + domicile_location = { + OR = { + terrain = wetlands + terrain = floodplains + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_green.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_green_mask.png" + } + + ### EMPTY SLOT JUNGLE TERRAIN + empty_slot_asset = { + trigger = { + domicile_location = { + terrain = jungle + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_jungle_04.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_jungle_04_mask.png" + } + + ### EMPTY SLOT DESERT TERRAIN + empty_slot_asset = { + trigger = { + domicile_location = { + OR = { + terrain = desert + terrain = desert_mountains + terrain = oasis + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_drylands_04.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_drylands_04_mask.png" + } + + construction_slot_asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/laamp_building_under_construction_asian.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_under_construction_asian_mask.png" + } + + construction_slot_asset = { + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/laamp_building_under_construction.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_under_construction_mask.png" + } + } + + external_slot_4 = { + position = { 49% 40% } + size = { 20% 42% } + + ### EMPTY SLOT ASIAN + empty_slot_asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/asian_empty_slot_04.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/yurt_empty_slot_04_mask.png" + } + + ### EMPTY SLOT SNOW MOUNTAIN TERRAIN + empty_slot_asset = { + trigger = { + domicile_location = { + terrain = mountains + + OR = { + has_province_modifier = winter_normal_modifier + has_province_modifier = winter_harsh_modifier + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_snow_02.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_snow_02_mask.png" + } + + ### EMPTY SLOT SNOW TERRAIN + empty_slot_asset = { + trigger = { + domicile_location = { + OR = { + has_province_modifier = winter_normal_modifier + has_province_modifier = winter_harsh_modifier + + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_snow_02.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_snow_02_mask.png" + } + + ### EMPTY SLOT GREEN TERRAIN + empty_slot_asset = { + trigger = { + domicile_location = { + OR = { + terrain = hills + terrain = plains + terrain = forest + terrain = farmlands + terrain = terraced_hills + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_green_02.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_green_02_mask.png" + } + + ### EMPTY SLOT ROUGH TERRAIN + empty_slot_asset = { + trigger = { + domicile_location = { + OR = { + terrain = taiga + terrain = steppe + terrain = drylands + terrain = mountains + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_rough_02.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_rough_02_mask.png" + } + + ### EMPTY SLOT WETLANDS TERRAIN + empty_slot_asset = { + trigger = { + domicile_location = { + OR = { + terrain = wetlands + terrain = floodplains + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_green_02.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_green_02_mask.png" + } + + ### EMPTY SLOT JUNGLE TERRAIN + empty_slot_asset = { + trigger = { + domicile_location = { + terrain = jungle + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_jungle_03.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_jungle_03_mask.png" + } + + ### EMPTY SLOT DESERT TERRAIN + empty_slot_asset = { + trigger = { + domicile_location = { + OR = { + terrain = desert + terrain = desert_mountains + terrain = oasis + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_drylands_03.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_drylands_03_mask.png" + } + + construction_slot_asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/laamp_building_under_construction_asian.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_under_construction_asian_mask.png" + } + + construction_slot_asset = { + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/laamp_building_under_construction.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_under_construction_mask.png" + } + } + } + + ### MOUNTAIN SNOW BACKGROUND + domicile_asset = { + trigger = { + domicile_location = { + terrain = mountains + + OR = { + has_province_modifier = winter_normal_modifier + has_province_modifier = winter_harsh_modifier + } + } + } + background = "gfx/interface/window_domiciles/camp_terrain_snow_mountains_bg.dds" + foreground = "gfx/interface/window_domiciles/camp_terrain_snow_mountains_fg.dds" + ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_rough_lands" + } + + ### SNOW BACKGROUND + domicile_asset = { + trigger = { + domicile_location = { + OR = { + has_province_modifier = winter_normal_modifier + has_province_modifier = winter_harsh_modifier + } + } + } + background = "gfx/interface/window_domiciles/camp_terrain_snow_bg.dds" + foreground = "gfx/interface/window_domiciles/camp_terrain_snow_fg.dds" + ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_rough_lands" + } + + + + ### JUNGLE BACKGROUND + domicile_asset = { + trigger = { + domicile_location = { + terrain = jungle + } + } + background = "gfx/interface/window_domiciles/camp_terrain_jungle_bg.dds" + foreground = "gfx/interface/window_domiciles/camp_terrain_jungle_fg.dds" + ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_wetlands" + } + + ### DESERT BACKGROUND + domicile_asset = { + trigger = { + domicile_location = { + OR = { + terrain = desert + terrain = desert_mountains + terrain = oasis + } + } + } + background = "gfx/interface/window_domiciles/camp_terrain_dry_bg.dds" + foreground = "gfx/interface/window_domiciles/camp_terrain_dry_fg.dds" + ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_dry_lands" + } + + ### ASIAN BACKGROUND + domicile_asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + background = "gfx/interface/window_domiciles/camp_terrain_asian_bg.dds" + foreground = "gfx/interface/window_domiciles/camp_terrain_asian_fg.dds" + ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_green_lands" + } + + ### GREEN BACKGROUND + domicile_asset = { + trigger = { + domicile_location = { + OR = { + terrain = hills + terrain = plains + terrain = forest + terrain = farmlands + terrain = terraced_hills + } + } + } + background = "gfx/interface/window_domiciles/camp_terrain_green_bg.dds" + foreground = "gfx/interface/window_domiciles/camp_terrain_green_fg.dds" + ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_green_lands" + } + + ### ROUGH BACKGROUND + domicile_asset = { + trigger = { + domicile_location = { + OR = { + terrain = taiga + terrain = steppe + terrain = drylands + terrain = mountains + } + } + } + background = "gfx/interface/window_domiciles/camp_terrain_rough_bg.dds" + foreground = "gfx/interface/window_domiciles/camp_terrain_rough_fg.dds" + ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_rough_lands" + } + + ### WETLANDS BACKGROUND + domicile_asset = { + trigger = { + domicile_location = { + OR = { + terrain = wetlands + terrain = floodplains + } + } + } + background = "gfx/interface/window_domiciles/camp_terrain_green_bg.dds" + foreground = "gfx/interface/window_domiciles/camp_terrain_green_fg.dds" + ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_wetlands" + } + + domicile_asset = { + trigger = { + domicile_location.culture = { + has_graphical_mena_culture_group_trigger = yes + } + } + background = "gfx/interface/window_domiciles/camp_terrain_dry_bg.dds" + foreground = "gfx/interface/window_domiciles/camp_terrain_dry_fg.dds" + ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_dry_lands" + } + + domicile_asset = { + trigger = { + domicile_location.culture = { + has_graphical_western_culture_group_trigger = yes + } + } + background = "gfx/interface/window_domiciles/camp_terrain_rough_bg.dds" + foreground = "gfx/interface/window_domiciles/camp_terrain_rough_fg.dds" + ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_green_lands" + } +} + +estate = { + allowed_for_character = { + any_held_title = { + is_noble_family_title = yes + } + } + + rename_window = house + + illustration = "gfx/interface/illustrations/event_scenes/ep3_medi_estate.dds" + icon = "gfx/interface/icons/flat_icons/estate.dds" + map_pin_texture = "gfx/interface/icons/map_icons/map_icon_estate.dds" + map_pin_anchor = left + map_pin_lobby = yes + + can_move_manually = yes + move_cooldown = { days = estate_move_cooldown_value } + move_cost = { + gold = { + value = { + value = 20 + format = "BASE_VALUE_FORMAT" + desc = "BASE_VALUE" + } + if = { + limit = { + domicile ?= { has_domicile_building_or_higher = estate_main_05 } + } + add = 80 + } + else_if = { + limit = { + domicile ?= { has_domicile_building_or_higher = estate_main_04 } + } + add = 60 + } + else_if = { + limit = { + domicile ?= { has_domicile_building_or_higher = estate_main_03 } + } + add = 40 + } + else_if = { + limit = { + domicile ?= { has_domicile_building_or_higher = estate_main_02 } + } + add = 20 + } + } + } + + base_external_slots = 2 + + domicile_building_slots = { + external_slot_1 = { + position = { 19.7% 5.5% } + size = { 15% 30% } + + empty_slot_asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/yurt_empty_slot_01.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/yurt_empty_slot_01_mask.png" + } + + empty_slot_asset = { + trigger = { + domicile_location = { + OR = { + terrain = jungle + terrain = wetlands + terrain = floodplains + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_jungle_empty_02.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_jungle_empty_02_mask.png" + } + + empty_slot_asset = { + trigger = { + domicile_location = { + OR = { + terrain = drylands + terrain = desert + terrain = desert_mountains + terrain = oasis + terrain = steppe + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_drylands_empty.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_drylands_empty_mask.png" + } + + empty_slot_asset = { + trigger = { + domicile_location = { + OR = { + terrain = mountains + terrain = hills + terrain = terraced_hills + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_rough_empty.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_rough_empty_mask.png" + } + + empty_slot_asset = { + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_grassland_empty_05.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_grassland_empty_05_mask.png" + } + + + # Under Construction + construction_slot_asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_building_construction_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_chinese_mask.png" + } + construction_slot_asset = { + trigger = { + domicile_location.culture = { + has_graphical_mena_culture_group_trigger = yes + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_building_construction_mena.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_mena_mask.png" + } + construction_slot_asset = { + trigger = { + domicile_location.culture = { + has_graphical_western_culture_group_trigger = yes + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_building_construction_western.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_western_mask.png" + } + construction_slot_asset = { + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine_mask.png" + } + } + + external_slot_4 = { + position = { 49.0% 2.5% } + size = { 15% 30% } + + empty_slot_asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/yurt_empty_slot_04.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/yurt_empty_slot_04_mask.png" + } + + empty_slot_asset = { + trigger = { + domicile_location = { + OR = { + terrain = jungle + terrain = wetlands + terrain = floodplains + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_jungle_empty_05.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_jungle_empty_05_mask.png" + } + + empty_slot_asset = { + trigger = { + domicile_location = { + OR = { + terrain = drylands + terrain = desert + terrain = desert_mountains + terrain = oasis + terrain = steppe + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_drylands_empty_03.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_drylands_empty_03_mask.png" + } + + empty_slot_asset = { + trigger = { + domicile_location = { + OR = { + terrain = mountains + terrain = hills + terrain = terraced_hills + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_rough_empty_03.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_rough_empty_03_mask.png" + } + + empty_slot_asset = { + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_grassland_empty_03.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_grassland_empty_03_mask.png" + } + + + # Under Construction + construction_slot_asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_building_construction_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_chinese_mask.png" + } + construction_slot_asset = { + trigger = { + domicile_location.culture = { + has_graphical_mena_culture_group_trigger = yes + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_building_construction_mena.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_mena_mask.png" + } + construction_slot_asset = { + trigger = { + domicile_location.culture = { + has_graphical_western_culture_group_trigger = yes + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_building_construction_western.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_western_mask.png" + } + construction_slot_asset = { + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine_mask.png" + } + } + + main_slot = { + slot_type = main + position = { 28.2% 13.2% } + size = { 28% 34.5% } + + empty_slot_asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/yurt_empty_slot_01.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/yurt_empty_slot_01_mask.png" + } + + empty_slot_asset = { + trigger = { + domicile_location = { + OR = { + terrain = jungle + terrain = wetlands + terrain = floodplains + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_grassland_empty.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine_mask.png" + } + + empty_slot_asset = { + trigger = { + domicile_location = { + OR = { + terrain = drylands + terrain = desert + terrain = desert_mountains + terrain = oasis + terrain = steppe + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_grassland_empty.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine_mask.png" + } + + empty_slot_asset = { + trigger = { + domicile_location = { + OR = { + terrain = hills + terrain = mountains + terrain = terraced_hills + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_grassland_empty.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine_mask.png" + } + + empty_slot_asset = { + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_grassland_empty.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine_mask.png" + } + + # Under Construction + construction_slot_asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_building_construction_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_chinese_mask.png" + } + construction_slot_asset = { + trigger = { + domicile_location.culture = { + has_graphical_mena_culture_group_trigger = yes + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_building_manor_construction_mena.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_manor_construction_mena_mask.png" + } + construction_slot_asset = { + trigger = { + domicile_location.culture = { + has_graphical_western_culture_group_trigger = yes + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_building_manor_construction_western.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_manor_construction_western_mask.png" + } + construction_slot_asset = { + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_building_manor_construction_byzantine.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_manor_construction_byzantine_mask.png" + } + } + + external_slot_2 = { + position = { 4% 20% } + size = { 15% 30% } + + empty_slot_asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/yurt_empty_slot_02.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/yurt_empty_slot_02_mask.png" + } + + empty_slot_asset = { + trigger = { + domicile_location = { + OR = { + terrain = jungle + terrain = wetlands + terrain = floodplains + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_jungle_empty_06.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_jungle_empty_06_mask.png" + } + + empty_slot_asset = { + trigger = { + domicile_location = { + OR = { + terrain = drylands + terrain = desert + terrain = desert_mountains + terrain = oasis + terrain = steppe + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_drylands_empty_06.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_drylands_empty_06_mask.png" + } + + empty_slot_asset = { + trigger = { + domicile_location = { + OR = { + terrain = mountains + terrain = hills + terrain = terraced_hills + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_rough_empty_06.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_rough_empty_06_mask.png" + } + + empty_slot_asset = { + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_grassland_empty_06.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_grassland_empty_06_mask.png" + } + + + # Under Construction + construction_slot_asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_building_construction_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_chinese_mask.png" + } + construction_slot_asset = { + trigger = { + domicile_location.culture = { + has_graphical_mena_culture_group_trigger = yes + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_building_construction_mena.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_mena_mask.png" + } + construction_slot_asset = { + trigger = { + domicile_location.culture = { + has_graphical_western_culture_group_trigger = yes + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_building_construction_western.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_western_mask.png" + } + construction_slot_asset = { + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine_mask.png" + } + } + + external_slot_3 = { + position = { 14% 46% } + size = { 15% 30% } + + empty_slot_asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/yurt_empty_slot_03.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/yurt_empty_slot_03_mask.png" + } + + empty_slot_asset = { + trigger = { + domicile_location = { + OR = { + terrain = jungle + terrain = wetlands + terrain = floodplains + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_jungle_empty_04.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_jungle_empty_04_mask.png" + } + + empty_slot_asset = { + trigger = { + domicile_location = { + OR = { + terrain = drylands + terrain = desert + terrain = desert_mountains + terrain = oasis + terrain = steppe + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_drylands_empty_04.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_drylands_empty_04_mask.png" + } + + empty_slot_asset = { + trigger = { + domicile_location = { + OR = { + terrain = mountains + terrain = hills + terrain = terraced_hills + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_rough_empty_04.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_rough_empty_04_mask.png" + } + + empty_slot_asset = { + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_grassland_empty_04.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_grassland_empty_04_mask.png" + } + + + # Under Construction + construction_slot_asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_building_construction_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_chinese_mask.png" + } + construction_slot_asset = { + trigger = { + domicile_location.culture = { + has_graphical_mena_culture_group_trigger = yes + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_building_construction_mena.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_mena_mask.png" + } + construction_slot_asset = { + trigger = { + domicile_location.culture = { + has_graphical_western_culture_group_trigger = yes + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_building_construction_western.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_western_mask.png" + } + construction_slot_asset = { + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine_mask.png" + } + } + + external_slot_5 = { + position = { 64% 29% } + size = { 15% 30% } + + empty_slot_asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/yurt_empty_slot_05.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/yurt_empty_slot_05_mask.png" + } + + empty_slot_asset = { + trigger = { + domicile_location = { + OR = { + terrain = jungle + terrain = wetlands + terrain = floodplains + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_jungle_empty_03.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_jungle_empty_03_mask.png" + } + + empty_slot_asset = { + trigger = { + domicile_location = { + OR = { + terrain = drylands + terrain = desert + terrain = desert_mountains + terrain = oasis + terrain = steppe + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_drylands_empty_05.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_drylands_empty_05_mask.png" + } + + empty_slot_asset = { + trigger = { + domicile_location = { + OR = { + terrain = mountains + terrain = hills + terrain = terraced_hills + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_rough_empty_02.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_rough_empty_02_mask.png" + } + + empty_slot_asset = { + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_grassland_empty_02.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_grassland_empty_02_mask.png" + } + + + # Under Construction + construction_slot_asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_building_construction_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_chinese_mask.png" + } + construction_slot_asset = { + trigger = { + domicile_location.culture = { + has_graphical_mena_culture_group_trigger = yes + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_building_construction_mena.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_mena_mask.png" + } + construction_slot_asset = { + trigger = { + domicile_location.culture = { + has_graphical_western_culture_group_trigger = yes + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_building_construction_western.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_western_mask.png" + } + construction_slot_asset = { + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine_mask.png" + } + } + + external_slot_6 = { + position = { 43% 52% } + size = { 15% 30% } + + empty_slot_asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/yurt_empty_slot_06.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/yurt_empty_slot_06_mask.png" + } + + empty_slot_asset = { + trigger = { + domicile_location = { + OR = { + terrain = jungle + terrain = wetlands + terrain = floodplains + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_jungle_empty.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_jungle_empty_mask.png" + } + + empty_slot_asset = { + trigger = { + domicile_location = { + OR = { + terrain = drylands + terrain = desert + terrain = desert_mountains + terrain = oasis + terrain = steppe + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_drylands_empty_02.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_drylands_empty_02_mask.png" + } + + empty_slot_asset = { + trigger = { + domicile_location = { + OR = { + terrain = mountains + terrain = hills + terrain = terraced_hills + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_rough_empty_05.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_rough_empty_05_mask.png" + } + + empty_slot_asset = { + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_grassland_empty.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_grassland_empty_mask.png" + } + + + # Under Construction + construction_slot_asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_building_construction_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_chinese_mask.png" + } + construction_slot_asset = { + trigger = { + domicile_location.culture = { + has_graphical_mena_culture_group_trigger = yes + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_building_construction_mena.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_mena_mask.png" + } + construction_slot_asset = { + trigger = { + domicile_location.culture = { + has_graphical_western_culture_group_trigger = yes + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_building_construction_western.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_western_mask.png" + } + construction_slot_asset = { + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine_mask.png" + } + } + } + + # Backgrounds + domicile_asset = { + trigger = { + domicile_location.culture = { + has_graphical_east_asia_culture_group_trigger = yes + } + } + background = "gfx/interface/window_domiciles/estate_background_steppe_terrain.dds" + foreground = "gfx/interface/window_domiciles/estate_background_steppe_terrain_foreground.dds" + ambience = "event:/DLC/CE2/Ambience/2D/Domicile/ce2_amb_2d_domicile_yurt" + } + + domicile_asset = { + trigger = { + domicile_location = { + this = root.owner.top_liege.capital_province + } + } + background = "gfx/interface/window_domiciles/estate_background_urban_terrain.dds" + foreground = "gfx/interface/window_domiciles/estate_background_urban_terrain_foreground.dds" + ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_byzantine_urban" + } + + domicile_asset = { + trigger = { + domicile_location = { + OR = { + terrain = jungle + terrain = wetlands + terrain = floodplains + } + } + } + background = "gfx/interface/window_domiciles/estate_background_jungle_terrain.dds" + foreground = "gfx/interface/window_domiciles/estate_background_jungle_terrain_foreground.dds" + ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_wetlands" + } + + domicile_asset = { + trigger = { + domicile_location = { + OR = { + terrain = drylands + terrain = desert + terrain = desert_mountains + terrain = oasis + terrain = steppe + } + } + } + background = "gfx/interface/window_domiciles/estate_background_dry_terrain.dds" + foreground = "gfx/interface/window_domiciles/estate_background_dry_terrain_foreground.dds" + ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_dry_lands" + } + + domicile_asset = { + trigger = { + domicile_location = { + OR = { + terrain = hills + terrain = mountains + terrain = terraced_hills + } + } + } + background = "gfx/interface/window_domiciles/estate_background_rough_terrain.dds" + foreground = "gfx/interface/window_domiciles/estate_background_rough_terrain_foreground.dds" + ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_rough_lands" + } + + domicile_asset = { + background = "gfx/interface/window_domiciles/estate_background_green_terrain.dds" + foreground = "gfx/interface/window_domiciles/estate_background_green_terrain_foreground.dds" + ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_green_lands" + } +} + +yurt = { + rename_window = primary_title + + illustration = "gfx/interface/illustrations/event_scenes/mpo_camp_steppe.dds" + icon = "gfx/interface/icons/flat_icons/yurt.dds" + map_pin_texture = "gfx/interface/icons/map_icons/map_icon_yurt.dds" + map_pin_anchor = up + + herd = yes + travel = yes + culture_and_faith = yes + + move_with_realm_capital = yes + can_move_manually = no + + base_external_slots = 2 + + domicile_building_slots = { + main_slot = { + slot_type = main + position = { 28.2% 13.2% } + size = { 28.6% 37% } + + empty_slot_asset = { + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/yurt_empty_slot_01.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/yurt_empty_slot_01_mask.png" + } + + construction_slot_asset = { + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/under_construction_main_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/under_construction_main_yurt_mask.png" + } + } + + external_slot_1 = { + position = { 18% 4% } + size = { 15% 30% } + + empty_slot_asset = { + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/yurt_empty_slot_01.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/yurt_empty_slot_01_mask.png" + } + + construction_slot_asset = { + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/under_construction_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/under_construction_yurt_mask.png" + } + } + + external_slot_2 = { + position = { 4% 19% } + size = { 15% 30% } + + empty_slot_asset = { + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/yurt_empty_slot_02.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/yurt_empty_slot_02_mask.png" + } + + construction_slot_asset = { + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/under_construction_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/under_construction_yurt_mask.png" + } + } + + external_slot_3 = { + position = { 14% 46% } + size = { 15% 30% } + + empty_slot_asset = { + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/yurt_empty_slot_03.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/yurt_empty_slot_03_mask.png" + } + + construction_slot_asset = { + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/under_construction_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/under_construction_yurt_mask.png" + } + } + + external_slot_4 = { + position = { 53% 3% } + size = { 15% 30% } + + empty_slot_asset = { + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/yurt_empty_slot_04.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/yurt_empty_slot_04_mask.png" + } + + construction_slot_asset = { + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/under_construction_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/under_construction_yurt_mask.png" + } + } + + external_slot_5 = { + position = { 61% 31% } + size = { 15% 30% } + + empty_slot_asset = { + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/yurt_empty_slot_05.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/yurt_empty_slot_05_mask.png" + } + + construction_slot_asset = { + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/under_construction_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/under_construction_yurt_mask.png" + } + } + + external_slot_6 = { + position = { 41% 49% } + size = { 15% 30% } + + empty_slot_asset = { + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/yurt_empty_slot_06.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/yurt_empty_slot_06_mask.png" + } + + construction_slot_asset = { + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/under_construction_yurt.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/under_construction_yurt_mask.png" + } + } + } + + domicile_asset = { + background = "gfx/interface/window_domiciles/nomadic_domicile_background_steppe_terrain.dds" + foreground = "gfx/interface/window_domiciles/nomadic_domicile_background_steppe_terrain_foreground.dds" + ambience = "event:/DLC/CE2/Ambience/2D/Domicile/ce2_amb_2d_domicile_yurt" + } +} + +east_asian_estate = { + allowed_for_character = { + any_held_title = { + is_noble_family_title = yes + } + } + + rename_window = house + + illustration = "gfx/interface/illustrations/event_scenes/tgp_asia_estate.dds" + icon = "gfx/interface/icons/flat_icons/domicile_china.dds" + map_pin_texture = "gfx/interface/icons/map_icons/map_icon_chinese_manor.dds" + map_pin_anchor = up + map_pin_lobby = yes + + can_move_manually = yes + move_cooldown = { days = estate_move_cooldown_value } + move_cost = { + gold = { + value = { + value = 20 + format = "BASE_VALUE_FORMAT" + desc = "BASE_VALUE" + } + if = { + limit = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_05 } + } + add = 80 + } + else_if = { + limit = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_04 } + } + add = 60 + } + else_if = { + limit = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 } + } + add = 40 + } + else_if = { + limit = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 } + } + add = 20 + } + if = { + limit = { + domicile ?= { has_domicile_building_or_higher = east_asian_estate_drafting_room_01 } + } + multiply = 0.5 + } + } + } + + base_external_slots = 2 + + domicile_building_slots = { + external_slot_1 = { + position = { 19.7% 5.5% } + size = { 15% 30% } + + # Empty slot in city + empty_slot_asset = { + trigger = { + domicile_location = { + OR = { + this = root.owner.top_liege.capital_province + county = duchy.title_capital_county + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/asian_empty_slot_01.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/asian_empty_slot_01_mask.png" + } + + # Empty slot + empty_slot_asset = { + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/yurt_empty_slot_01.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/yurt_empty_slot_01_mask.png" + } + + # Under Construction + construction_slot_asset = { + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_building_construction_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_chinese_mask.png" + } + } + + external_slot_4 = { + position = { 49.0% 2.5% } + size = { 15% 30% } + + # Empty slot in city + empty_slot_asset = { + trigger = { + domicile_location = { + OR = { + this = root.owner.top_liege.capital_province + county = duchy.title_capital_county + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/asian_empty_slot_04.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/asian_empty_slot_04_mask.png" + } + + # Empty slot + empty_slot_asset = { + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/yurt_empty_slot_04.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/yurt_empty_slot_04_mask.png" + } + + # Under Construction + construction_slot_asset = { + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_building_construction_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_chinese_mask.png" + } + } + + main_slot = { + slot_type = main + position = { 28.2% 13.2% } + size = { 28% 34.5% } + + # Empty slot in city + empty_slot_asset = { + trigger = { + domicile_location = { + OR = { + this = root.owner.top_liege.capital_province + county = duchy.title_capital_county + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/asian_empty_slot_01.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/asian_empty_slot_01_mask.png" + } + + # Empty slot + empty_slot_asset = { + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/yurt_empty_slot_01.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/yurt_empty_slot_01_mask.png" + } + + # Under Construction + construction_slot_asset = { + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_building_manor_construction_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_manor_construction_chinese_mask.png" + } + } + + external_slot_2 = { + position = { 4.5% 20% } + size = { 15% 30% } + + # Empty slot in city + empty_slot_asset = { + trigger = { + domicile_location = { + OR = { + this = root.owner.top_liege.capital_province + county = duchy.title_capital_county + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/asian_empty_slot_02.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/asian_empty_slot_02_mask.png" + } + + # Empty slot + empty_slot_asset = { + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/yurt_empty_slot_02.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/yurt_empty_slot_02_mask.png" + } + + # Under Construction + construction_slot_asset = { + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_building_construction_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_chinese_mask.png" + } + } + + external_slot_3 = { + position = { 13.5% 45% } + size = { 15% 30% } + + # Empty slot in city + empty_slot_asset = { + trigger = { + domicile_location = { + OR = { + this = root.owner.top_liege.capital_province + county = duchy.title_capital_county + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/asian_empty_slot_03.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/asian_empty_slot_03_mask.png" + } + + # Empty slot + empty_slot_asset = { + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/yurt_empty_slot_03.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/yurt_empty_slot_03_mask.png" + } + + # Under Construction + construction_slot_asset = { + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_building_construction_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_chinese_mask.png" + } + } + + external_slot_5 = { + position = { 64% 29% } + size = { 15% 30% } + + # Empty slot in city + empty_slot_asset = { + trigger = { + domicile_location = { + OR = { + this = root.owner.top_liege.capital_province + county = duchy.title_capital_county + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/asian_empty_slot_05.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/asian_empty_slot_05_mask.png" + } + + # Empty slot + empty_slot_asset = { + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/yurt_empty_slot_05.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/yurt_empty_slot_05_mask.png" + } + + # Under Construction + construction_slot_asset = { + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_building_construction_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_chinese_mask.png" + } + } + + external_slot_6 = { + position = { 39% 47% } + size = { 15% 30% } + + # Empty slot in city + empty_slot_asset = { + trigger = { + domicile_location = { + OR = { + this = root.owner.top_liege.capital_province + county = duchy.title_capital_county + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/asian_empty_slot_06.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/asian_empty_slot_06_mask.png" + } + + # Empty slot + empty_slot_asset = { + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/yurt_empty_slot_06.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/yurt_empty_slot_06_mask.png" + } + + # Under Construction + construction_slot_asset = { + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_building_construction_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_chinese_mask.png" + } + } + } + + # Backgrounds + domicile_asset = { + trigger = { + domicile_location = { + OR = { + this = root.owner.top_liege.capital_province + county = duchy.title_capital_county + } + } + } + background = "gfx/interface/window_domiciles/asian_domicile_background_urban_terrain.dds" + foreground = "gfx/interface/window_domiciles/asian_domicile_background_urban_terrain_foreground.dds" + ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_byzantine_urban" + } + + domicile_asset = { + background = "gfx/interface/window_domiciles/estate_background_steppe_terrain.dds" + foreground = "gfx/interface/window_domiciles/estate_background_steppe_terrain_foreground.dds" + ambience = "event:/DLC/CE2/Ambience/2D/Domicile/ce2_amb_2d_domicile_yurt" + } +} diff --git a/N3OW/common/domiciles/types/10_tgp_japan_domicile_types.txt b/N3OW/common/domiciles/types/10_tgp_japan_domicile_types.txt new file mode 100644 index 00000000..1271a361 --- /dev/null +++ b/N3OW/common/domiciles/types/10_tgp_japan_domicile_types.txt @@ -0,0 +1,978 @@ +japanese_manor = { + allowed_for_character = { + any_held_title = { + is_noble_family_title = yes + } + } + + rename_window = house + + illustration = "gfx/interface/illustrations/event_scenes/tgp_asia_estate.dds" + icon = "gfx/interface/icons/flat_icons/domicile_japan.dds" + map_pin_texture = "gfx/interface/icons/map_icons/map_icon_japanese_manor.dds" + map_pin_anchor = up + map_pin_lobby = yes + + can_move_manually = yes + move_cooldown = { days = japanese_manor_move_cooldown_value } + move_cost = { + gold = { + value = { + value = 20 + format = "BASE_VALUE_FORMAT" + desc = "BASE_VALUE" + } + domicile ?= { + switch = { + trigger = has_domicile_building_or_higher + japanese_manor_main_03 = { add = 40 } + japanese_manor_main_02 = { add = 20 } + japanese_manor_main_04 = { add = 60 } + japanese_manor_main_05 = { add = 80 } + } + } + } + } + + base_external_slots = 2 + + domicile_building_slots = { + external_slot_1 = { + position = { 19.7% 5.5% } + size = { 15% 30% } + + # Empty slot in city + empty_slot_asset = { + trigger = { + domicile_location = { + this = root.owner.top_liege.capital_province + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/asian_empty_slot_01.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/asian_empty_slot_01_mask.png" + } + + # Empty slot + empty_slot_asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_east_asia_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/yurt_empty_slot_01.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/yurt_empty_slot_01_mask.png" + } + + empty_slot_asset = { + trigger = { + domicile_location = { + OR = { + terrain = drylands + terrain = desert + terrain = desert_mountains + terrain = oasis + terrain = steppe + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_drylands_empty.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_drylands_empty_mask.png" + } + + empty_slot_asset = { + trigger = { + domicile_location = { + OR = { + terrain = mountains + terrain = hills + terrain = terraced_hills + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_rough_empty.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_rough_empty_mask.png" + } + + empty_slot_asset = { + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_grassland_empty_05.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_grassland_empty_05_mask.png" + } + + # Under Construction + construction_slot_asset = { + trigger = { + domicile_location.culture = { + has_graphical_mena_culture_group_trigger = yes + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_building_construction_mena.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_mena_mask.png" + } + construction_slot_asset = { + trigger = { + domicile_location.culture = { + has_graphical_western_culture_group_trigger = yes + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_building_construction_western.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_western_mask.png" + } + construction_slot_asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_building_construction_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_chinese_mask.png" + } + + construction_slot_asset = { + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine_mask.png" + } + } + + external_slot_4 = { + position = { 52.3% 3% } + size = { 15% 30% } + + # Empty slot in city + empty_slot_asset = { + trigger = { + domicile_location = { + this = root.owner.top_liege.capital_province + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/asian_empty_slot_04.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/asian_empty_slot_04_mask.png" + } + + # Empty slot + empty_slot_asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_east_asia_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/yurt_empty_slot_04.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/yurt_empty_slot_04_mask.png" + } + + empty_slot_asset = { + trigger = { + domicile_location = { + OR = { + terrain = jungle + terrain = wetlands + terrain = floodplains + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_jungle_empty_05.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_jungle_empty_05_mask.png" + } + + empty_slot_asset = { + trigger = { + domicile_location = { + OR = { + terrain = drylands + terrain = desert + terrain = desert_mountains + terrain = oasis + terrain = steppe + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_drylands_empty_03.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_drylands_empty_03_mask.png" + } + + empty_slot_asset = { + trigger = { + domicile_location = { + OR = { + terrain = mountains + terrain = hills + terrain = terraced_hills + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_rough_empty_03.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_rough_empty_03_mask.png" + } + + empty_slot_asset = { + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_grassland_empty_03.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_grassland_empty_03_mask.png" + } + + # Under Construction + construction_slot_asset = { + trigger = { + domicile_location.culture = { + has_graphical_mena_culture_group_trigger = yes + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_building_construction_mena.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_mena_mask.png" + } + construction_slot_asset = { + trigger = { + domicile_location.culture = { + has_graphical_western_culture_group_trigger = yes + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_building_construction_western.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_western_mask.png" + } + construction_slot_asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_building_construction_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_chinese_mask.png" + } + + construction_slot_asset = { + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine_mask.png" + } + } + + main_slot = { + slot_type = main + position = { 29.7% 14.2% } + size = { 28% 34.5% } + + # Empty slot in city + empty_slot_asset = { + trigger = { + domicile_location = { + this = root.owner.top_liege.capital_province + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/asian_empty_slot_01.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/asian_empty_slot_01_mask.png" + } + + # Empty slot + empty_slot_asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_east_asia_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/yurt_empty_slot_01.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/yurt_empty_slot_01_mask.png" + } + + empty_slot_asset = { + trigger = { + domicile_location = { + OR = { + terrain = jungle + terrain = wetlands + terrain = floodplains + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_grassland_empty.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine_mask.png" + } + + empty_slot_asset = { + trigger = { + domicile_location = { + OR = { + terrain = drylands + terrain = desert + terrain = desert_mountains + terrain = oasis + terrain = steppe + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_grassland_empty.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine_mask.png" + } + + empty_slot_asset = { + trigger = { + domicile_location = { + OR = { + terrain = hills + terrain = mountains + terrain = terraced_hills + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_grassland_empty.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine_mask.png" + } + + empty_slot_asset = { + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_grassland_empty.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine_mask.png" + } + + # Under Construction + construction_slot_asset = { + trigger = { + domicile_location.culture = { + has_graphical_mena_culture_group_trigger = yes + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_building_manor_construction_mena.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_manor_construction_mena_mask.png" + } + construction_slot_asset = { + trigger = { + domicile_location.culture = { + has_graphical_western_culture_group_trigger = yes + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_building_manor_construction_western.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_manor_construction_western_mask.png" + } + construction_slot_asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_building_manor_construction_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_manor_construction_chinese_mask.png" + } + + construction_slot_asset = { + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_building_manor_construction_byzantine.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_manor_construction_byzantine_mask.png" + } + } + + external_slot_2 = { + position = { 4.5% 20% } + size = { 15% 30% } + + # Empty slot in city + empty_slot_asset = { + trigger = { + domicile_location = { + this = root.owner.top_liege.capital_province + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/asian_empty_slot_02.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/asian_empty_slot_02_mask.png" + } + + # Empty slot + empty_slot_asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_east_asia_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/yurt_empty_slot_02.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/yurt_empty_slot_02_mask.png" + } + + empty_slot_asset = { + trigger = { + domicile_location = { + OR = { + terrain = jungle + terrain = wetlands + terrain = floodplains + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_jungle_empty_06.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_jungle_empty_06_mask.png" + } + + empty_slot_asset = { + trigger = { + domicile_location = { + OR = { + terrain = drylands + terrain = desert + terrain = desert_mountains + terrain = oasis + terrain = steppe + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_drylands_empty_06.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_drylands_empty_06_mask.png" + } + + empty_slot_asset = { + trigger = { + domicile_location = { + OR = { + terrain = mountains + terrain = hills + terrain = terraced_hills + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_rough_empty_06.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_rough_empty_06_mask.png" + } + + empty_slot_asset = { + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_grassland_empty_06.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_grassland_empty_06_mask.png" + } + + # Under Construction + construction_slot_asset = { + trigger = { + domicile_location.culture = { + has_graphical_mena_culture_group_trigger = yes + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_building_construction_mena.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_mena_mask.png" + } + construction_slot_asset = { + trigger = { + domicile_location.culture = { + has_graphical_western_culture_group_trigger = yes + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_building_construction_western.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_western_mask.png" + } + construction_slot_asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_building_construction_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_chinese_mask.png" + } + + construction_slot_asset = { + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine_mask.png" + } + } + + external_slot_3 = { + position = { 13.5% 45% } + size = { 15% 30% } + + # Empty slot in city + empty_slot_asset = { + trigger = { + domicile_location = { + this = root.owner.top_liege.capital_province + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/asian_empty_slot_03.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/asian_empty_slot_03_mask.png" + } + + # Empty slot + empty_slot_asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_east_asia_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/yurt_empty_slot_03.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/yurt_empty_slot_03_mask.png" + } + + empty_slot_asset = { + trigger = { + domicile_location = { + OR = { + terrain = jungle + terrain = wetlands + terrain = floodplains + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_jungle_empty_04.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_jungle_empty_04_mask.png" + } + + empty_slot_asset = { + trigger = { + domicile_location = { + OR = { + terrain = drylands + terrain = desert + terrain = desert_mountains + terrain = oasis + terrain = steppe + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_drylands_empty_04.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_drylands_empty_04_mask.png" + } + + empty_slot_asset = { + trigger = { + domicile_location = { + OR = { + terrain = mountains + terrain = hills + terrain = terraced_hills + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_rough_empty_04.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_rough_empty_04_mask.png" + } + + empty_slot_asset = { + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_grassland_empty_04.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_grassland_empty_04_mask.png" + } + + # Under Construction + construction_slot_asset = { + trigger = { + domicile_location.culture = { + has_graphical_mena_culture_group_trigger = yes + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_building_construction_mena.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_mena_mask.png" + } + construction_slot_asset = { + trigger = { + domicile_location.culture = { + has_graphical_western_culture_group_trigger = yes + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_building_construction_western.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_western_mask.png" + } + construction_slot_asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_building_construction_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_chinese_mask.png" + } + + construction_slot_asset = { + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine_mask.png" + } + } + + external_slot_5 = { + position = { 64% 29% } + size = { 15% 30% } + + # Empty slot in city + empty_slot_asset = { + trigger = { + domicile_location = { + this = root.owner.top_liege.capital_province + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/asian_empty_slot_05.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/asian_empty_slot_05_mask.png" + } + + # Empty slot + empty_slot_asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_east_asia_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/yurt_empty_slot_05.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/yurt_empty_slot_05_mask.png" + } + + empty_slot_asset = { + trigger = { + domicile_location = { + OR = { + terrain = jungle + terrain = wetlands + terrain = floodplains + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_jungle_empty_03.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_jungle_empty_03_mask.png" + } + + empty_slot_asset = { + trigger = { + domicile_location = { + OR = { + terrain = drylands + terrain = desert + terrain = desert_mountains + terrain = oasis + terrain = steppe + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_drylands_empty_05.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_drylands_empty_05_mask.png" + } + + empty_slot_asset = { + trigger = { + domicile_location = { + OR = { + terrain = mountains + terrain = hills + terrain = terraced_hills + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_rough_empty_02.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_rough_empty_02_mask.png" + } + + empty_slot_asset = { + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_grassland_empty_02.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_grassland_empty_02_mask.png" + } + + # Under Construction + construction_slot_asset = { + trigger = { + domicile_location.culture = { + has_graphical_mena_culture_group_trigger = yes + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_building_construction_mena.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_mena_mask.png" + } + construction_slot_asset = { + trigger = { + domicile_location.culture = { + has_graphical_western_culture_group_trigger = yes + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_building_construction_western.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_western_mask.png" + } + construction_slot_asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_building_construction_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_chinese_mask.png" + } + + construction_slot_asset = { + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine_mask.png" + } + } + + external_slot_6 = { + position = { 39% 47% } + size = { 15% 30% } + + # Empty slot in city + empty_slot_asset = { + trigger = { + domicile_location = { + this = root.owner.top_liege.capital_province + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/asian_empty_slot_06.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/asian_empty_slot_06_mask.png" + } + + # Empty slot + empty_slot_asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_east_asia_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/yurt_empty_slot_06.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/yurt_empty_slot_06_mask.png" + } + + empty_slot_asset = { + trigger = { + domicile_location = { + OR = { + terrain = jungle + terrain = wetlands + terrain = floodplains + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_jungle_empty.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_jungle_empty_mask.png" + } + + empty_slot_asset = { + trigger = { + domicile_location = { + OR = { + terrain = drylands + terrain = desert + terrain = desert_mountains + terrain = oasis + terrain = steppe + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_drylands_empty_02.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_drylands_empty_02_mask.png" + } + + empty_slot_asset = { + trigger = { + domicile_location = { + OR = { + terrain = mountains + terrain = hills + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_rough_empty_05.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_rough_empty_05_mask.png" + } + + empty_slot_asset = { + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_grassland_empty.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_grassland_empty_mask.png" + } + + + # Under Construction + construction_slot_asset = { + trigger = { + domicile_location.culture = { + has_graphical_mena_culture_group_trigger = yes + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_building_construction_mena.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_mena_mask.png" + } + construction_slot_asset = { + trigger = { + domicile_location.culture = { + has_graphical_western_culture_group_trigger = yes + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_building_construction_western.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_western_mask.png" + } + construction_slot_asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_building_construction_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_chinese_mask.png" + } + + construction_slot_asset = { + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine_mask.png" + } + } + } + + # Backgrounds + + domicile_asset = { + trigger = { + domicile_location = { + this = root.owner.top_liege.capital_province + } + } + background = "gfx/interface/window_domiciles/asian_domicile_background_urban_terrain.dds" + foreground = "gfx/interface/window_domiciles/asian_domicile_background_urban_terrain_foreground.dds" + ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_byzantine_urban" + } + + domicile_asset = { + trigger = { + domicile_location.culture = { + has_graphical_east_asia_culture_group_trigger = yes + } + } + background = "gfx/interface/window_domiciles/estate_background_steppe_terrain.dds" + foreground = "gfx/interface/window_domiciles/estate_background_steppe_terrain_foreground.dds" + ambience = "event:/DLC/CE2/Ambience/2D/Domicile/ce2_amb_2d_domicile_yurt" + } + + domicile_asset = { + trigger = { + domicile_location = { + OR = { + terrain = jungle + terrain = wetlands + terrain = floodplains + } + } + } + background = "gfx/interface/window_domiciles/estate_background_jungle_terrain.dds" + foreground = "gfx/interface/window_domiciles/estate_background_jungle_terrain_foreground.dds" + ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_wetlands" + } + + domicile_asset = { + trigger = { + domicile_location = { + OR = { + terrain = drylands + terrain = desert + terrain = desert_mountains + terrain = oasis + terrain = steppe + } + } + } + background = "gfx/interface/window_domiciles/estate_background_dry_terrain.dds" + foreground = "gfx/interface/window_domiciles/estate_background_dry_terrain_foreground.dds" + ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_dry_lands" + } + + domicile_asset = { + trigger = { + domicile_location = { + OR = { + terrain = hills + terrain = mountains + terrain = terraced_hills + } + } + } + background = "gfx/interface/window_domiciles/estate_background_rough_terrain.dds" + foreground = "gfx/interface/window_domiciles/estate_background_rough_terrain_foreground.dds" + ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_rough_lands" + } + + domicile_asset = { + background = "gfx/interface/window_domiciles/estate_background_green_terrain.dds" + foreground = "gfx/interface/window_domiciles/estate_background_green_terrain_foreground.dds" + ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_green_lands" + } +} diff --git a/N3OW/common/domiciles/types/_domicile_types.info b/N3OW/common/domiciles/types/_domicile_types.info new file mode 100644 index 00000000..fb58c44a --- /dev/null +++ b/N3OW/common/domiciles/types/_domicile_types.info @@ -0,0 +1,148 @@ +domicile_type = { + # Is this domicile type allowed for character + # root = character + allowed_for_character = { + + } + + # Shortcut to rename the domicile window + # Rename windows are: 'primary_title' or 'house'. Default type is 'none' + rename_window = none + + # Texture used in the realm tab access + illustration = "path/to/image.dds" + + # Flat icon texture representing the domicile type in various places + icon = "path/to/image.dds" + + # Texture for map pin + map_pin_texture = "path/to/image.dds" + + # Where to anchor the domicile map pin in relation to it's province + # Anchor types are: 'up' or 'right'. Default type is 'right' + map_pin_anchor = right + + # Will this domicile show up in the game lobby + map_pin_lobby = yes + + # Does this domicile manage the provisions resource + # Domiciles that use provisions travel to a new location, otherwise it's moved instantly + provisions = no + + # Is this domicile allowed to travel? + travel = no + + # Does this domicile manage the herd resource + herd = no + + # Does this domicile store a culture and faith? (default: no) + culture_and_faith = no + + # Should this domicile also move when you move your realm capital? (default: no) + move_with_realm_capital = no + + # Can you move this domicile without bespoke features? + # + can_move_manually = yes + + # After moving the domicile, how many days before you can move again? + # days/weeks/months/years = X + move_cooldown = { days = 7 } + + # How much does it cost to move the domicile? Ex: { gold = 500, prestige = 100 } + move_cost = { + + } + + # Modifier applied to the domicile owner when disliked by the majority of their court + # Can take a "scale" parameter to scale by (a script value; see _script_values.info) + domicile_temperament_low_modifier = {} + + # Modifier applied to the domicile owner when liked by the majority of their court + # Can take a "scale" parameter to scale by (a script value; see _script_values.info) + domicile_temperament_high_modifier = {} + + # How many unlocked external building slots domicile starts out with + base_external_slots = 2 + + # List all available main and external slots, they will be unlocked in order of appearance here + # Note: Internal slots are handled separately by the buildings themselves + # Layering of slots (in front/behind) matches order of definition + domicile_building_slots = { + main_slot = { # any name you want + # Set what domicile building may be constructed here based on their slot type + # Types are: 'main' or 'external'. The 'internal' slot type is handled within the buildings themselves + # Main buildings without a previous building will attempt to be constructed automatically in found main slots + # Default type is 'external' + slot_type = main + + # Building position in the domicile window, supports both % and direct values + position = { ... } + + # Size of buildings placed in this slot, supports both % and direct values + size = { ... } + + # Define assets used when slot is empty, will pick first valid match + empty_slot_asset = { + # Trigger for scoped domicile when to pick this asset over another, remove trigger part to always pick this asset + trigger = { ... } + + # Building icon used in UI + icon = "path/to/image.dds" + + # Path to texture shown in the domicile window + texture = "path/to/image.dds" + + # Mask used with texture + intersectionmask_texture = "path/to/mask.png" + } + + # Define assets used when building is under construction in this slot, will pick first valid match + construction_slot_asset = { + # Trigger for scoped domicile when to pick this asset over another, remove trigger part to always pick this asset + trigger = { ... } + + # Building icon used in UI + icon = "path/to/image.dds" + + # Path to texture shown in the domicile window + texture = "path/to/image.dds" + + # Mask used with texture + intersectionmask_texture = "path/to/mask.png" + } + } + external_slot_1 = { # any name you want + ... + } + } + + # What background assets does the domicile use, will pick first valid match + domicile_asset = { + # Trigger for scoped domicile when to pick this asset over another, remove trigger part to always pick this asset + trigger = { ... } + + # Path to background texture shown in the domicile window + background = "path/to/image.dds" + + # Path to foreground texture shown in the front of domicile window + foreground = "path/to/image.dds" + + # Path to ambience sound + ambience = "path/to/ambience" + } + + # Map entity for the domicile, multiple can be read in, first one is picked from order they are read in. + # + # If the location of the domicile has no holding, it takes the place of the holding (on the 'Buildings' locator). + # Else they will be placed on the 'Activity' locator, but only if there is nothing there at that time. + map_entity = { + # root = the domicile + # scope:owner = domicile owner + trigger = { + + } + reference = "name" # Entity name + } + map_entity = "name" # Short hand for a single constant entity name +} diff --git a/N3OW/common/terrain_types/00_terrains.txt b/N3OW/common/terrain_types/00_terrains.txt new file mode 100644 index 00000000..d4c4c957 --- /dev/null +++ b/N3OW/common/terrain_types/00_terrains.txt @@ -0,0 +1,432 @@ +@provisions_cost_minimal = 25 +@provisions_cost_light = 50 +@provisions_cost_medium = 80 +@provisions_cost_high = 100 +@provisions_cost_extreme = 150 + +plains = { + color = hsv { 0.1 0.5 0.8 } + travel_danger_color = hsv { 0.1 0.5 0.8 } + travel_danger_score = 10 + provision_cost = @provisions_cost_light + county_fertility = 30 + + province_modifier = { + supply_limit_mult = 0 + travel_danger = 10 + county_fertility_growth_add = plains_county_fertility_value + } + + audio_parameter = 1.0 +} + +sea = { + color = hsv { 0.0 0.0 0.1 0 } + travel_danger_color = hsv { 0.00 0.00 1.00 0.00 } + travel_danger_score = 20 + provision_cost = @provisions_cost_high + + province_modifier = { + travel_danger = 75 + + } +} + +coastal_sea = { + color = hsv { 0.0 0.0 0.1 0 } + travel_danger_color = hsv { 0.00 0.00 1.00 0.00 } + travel_danger_score = 20 + provision_cost = @provisions_cost_medium + + province_modifier = { + travel_danger = 50 + } +} + +farmlands = { + color = hsv { 0 1 1 } + provision_cost = @provisions_cost_minimal + county_fertility = 40 + + province_modifier = { + supply_limit_mult = 0.5 + county_fertility_growth_add = farmlands_county_fertility_value + } + + county_capital_modifier = { + development_growth_factor = 0.2 + } + + audio_parameter = 1.0 +} + +hills = { + color = hsv { 29 0.867 0.353 } + travel_danger_color = hsv { 29 0.6 0.353 } + travel_danger_score = hills_danger_value + provision_cost = @provisions_cost_light + county_fertility = 20 + + province_modifier = { + supply_limit_mult = -0.1 + travel_danger = hills_danger_value + county_fertility_growth_add = hills_county_fertility_value + } + + county_capital_modifier = { + development_growth_factor = -0.1 + } + + defender_combat_effects = { + name = combat_hills + image = combat_hills + advantage = 5 + } + + movement_speed = 0.8 + combat_width = 0.8 + + audio_parameter = 1.0 +} + +mountains = { + color = hsv { 0 0 0.392 } + travel_danger_color = hsv { 0 0 0.392 } + travel_danger_score = mountains_danger_value + provision_cost = @provisions_cost_extreme + county_fertility = 15 + + province_modifier = { + supply_limit_mult = -0.5 + travel_danger = mountains_danger_value + county_fertility_growth_add = mountains_county_fertility_value + } + + county_capital_modifier = { + development_growth_factor = -0.25 + } + + defender_combat_effects = { + name = combat_mountain + image = combat_mountain + advantage = 12 + } + + movement_speed = 0.5 + combat_width = 0.5 + + audio_parameter = 6.0 +} + +desert = { + color = hsv { 0.15 1 1 } #{ 225 255 0 } + travel_danger_color = hsv { 0.16 0.7 0.8 } + travel_danger_score = desert_danger_value + provision_cost = @provisions_cost_extreme + county_fertility = 20 + + province_modifier = { + supply_limit_mult = -0.3 + travel_danger = desert_danger_value + county_fertility_growth_add = desert_county_fertility_value + } + + county_capital_modifier = { + development_growth_factor = -0.5 + } + + movement_speed = 0.7 + + audio_parameter = 2.0 +} + +desert_mountains = { + color = hsv { 0.7 0.5 0.15 } + travel_danger_color = hsv { 0 0 0.392 } + travel_danger_score = desert_mountains_danger_value + provision_cost = @provisions_cost_extreme + county_fertility = 20 + + province_modifier = { + supply_limit_mult = -0.6 + travel_danger = desert_mountains_danger_value + county_fertility_growth_add = desert_mountains_county_fertility_value + } + + county_capital_modifier = { + development_growth_factor = -0.5 + } + + defender_combat_effects = { + name = combat_desert_mountains + image = defender_desert_mountains + advantage = 12 + } + + defender_modifier = { + retreat_losses = -0.3 + } + + movement_speed = 0.5 + combat_width = 0.5 + + audio_parameter = 7.0 +} + +oasis = { + color = hsv { 0.7 0.3 0.8 } + travel_danger_color = hsv { 0.16 0.7 0.8 } + travel_danger_score = 10 + provision_cost = @provisions_cost_minimal + county_fertility = 30 + + province_modifier = { + supply_limit_mult = 0.1 + travel_danger = 10 + county_fertility_growth_add = oasis_county_fertility_value + } + + county_capital_modifier = { + development_growth_factor = 0.1 + } + + movement_speed = 1 + + audio_parameter = 10.0 +} + +jungle = { + color = { 10 60 35 } + travel_danger_color = { 10 60 35 } + travel_danger_score = jungle_danger_value + provision_cost = @provisions_cost_high + county_fertility = 10 + + province_modifier = { + supply_limit_mult = -0.25 + travel_danger = jungle_danger_value + county_fertility_growth_add = jungle_county_fertility_value + } + + county_capital_modifier = { + development_growth_factor = -0.4 + } + + defender_combat_effects = { + name = combat_jungle + image = defender_jungle + advantage = 6 + } + + movement_speed = 0.5 + combat_width = 0.7 + + audio_parameter = 8.0 +} + +forest = { + color = hsv { 0.3 0.75 0.7 } #50 255 25 + travel_danger_color = hsv { 0.37 0.8 0.5 } + travel_danger_score = forest_danger_value + provision_cost = @provisions_cost_light + county_fertility = 15 + + province_modifier = { + supply_limit_mult = -0.1 + travel_danger = forest_danger_value + county_fertility_growth_add = forest_county_fertility_value + } + + defender_combat_effects = { + name = combat_forest + image = defender_forest + advantage = 3 + } + + movement_speed = 0.8 + combat_width = 0.9 + + audio_parameter = 4.0 + + entity = "forest_birds_01" +} + +taiga = { + color = hsv { 0.4 0.7 0.6 } #0 90 0 + travel_danger_color = hsv { 0.37 0.8 0.5 } + travel_danger_score = taiga_danger_value + provision_cost = @provisions_cost_high + county_fertility = 15 + + province_modifier = { + supply_limit_mult = -0.2 + travel_danger = taiga_danger_value + county_fertility_growth_add = taiga_county_fertility_value + } + + county_capital_modifier = { + development_growth_factor = -0.05 + } + + defender_combat_effects = { + name = combat_taiga + image = defender_taiga + advantage = 4 + } + + movement_speed = 0.8 + combat_width = 0.8 + + audio_parameter = 9.0 +} + +wetlands = { + color = hsv { 0.5 0.5 0.6 } #75 200 200 + travel_danger_color = { 47 128 97 } + travel_danger_score = wetlands_danger_value + provision_cost = @provisions_cost_medium + county_fertility = 20 + + province_modifier = { + supply_limit_mult = -0.25 + travel_danger = wetlands_danger_value + county_fertility_growth_add = wetlands_county_fertility_value + } + + county_capital_modifier = { + development_growth_factor = -0.25 + } + + attacker_modifier = { + hard_casualty_modifier = 0.2 + retreat_losses = 0.25 + } + + defender_modifier = { + hard_casualty_modifier = 0.2 + retreat_losses = 0.25 + } + + defender_combat_effects = { + name = combat_wetlands + image = defender_wetlands + advantage = 5 + } + + movement_speed = 0.7 + combat_width = 0.6 + + audio_parameter = 3.0 +} + +steppe = { + color = { 200 100 25 } + travel_danger_color = hsv { 0.16 0.7 0.8 } + travel_danger_score = steppe_danger_value + provision_cost = @provisions_cost_medium + county_fertility = 30 + + province_modifier = { + supply_limit_mult = 0 + travel_danger = steppe_danger_value + county_fertility_growth_add = steppe_county_fertility_value + } + + county_capital_modifier = { + development_growth_factor = -0.5 + } + + audio_parameter = 5.0 +} + +floodplains = { + color = hsv { 0.7 0.8 0.6 } #200 50 100 + travel_danger_color = { 47 128 97 } + travel_danger_score = floodplains_danger_value + provision_cost = @provisions_cost_minimal + county_fertility = 30 + + province_modifier = { + supply_limit_mult = 0.35 + travel_danger = floodplains_danger_value + county_fertility_growth_add = floodplains_county_fertility_value + } + + county_capital_modifier = { + development_growth_factor = 0.2 + } + + combat_width = 0.75 + + audio_parameter = 2.0 +} + +drylands = { + color = { 220 45 120 } + travel_danger_color = hsv { 0.16 0.7 0.8 } + travel_danger_score = drylands_danger_value + provision_cost = @provisions_cost_medium + county_fertility = 25 + + province_modifier = { + supply_limit_mult = 0 + travel_danger = drylands_danger_value + county_fertility_growth_add = drylands_county_fertility_value + } + + county_capital_modifier = { + development_growth_factor = -0.05 + } + + audio_parameter = 1.0 +} + +tells = { + color = { 161 102 95 } + travel_danger_color = { 61 102 95 } + travel_danger_score = hills_danger_value + provision_cost = @provisions_cost_medium + county_fertility = 25 + + province_modifier = { + supply_limit_mult = -0.1 + travel_danger = hills_danger_value + county_fertility_growth_add = hills_county_fertility_value + } + + defender_combat_effects = { + name = combat_tells + image = combat_tells + advantage = 8 + } + + movement_speed = 0.75 + combat_width = 0.8 + + audio_parameter = 1.0 +} +terraced_hills = { + color = rgb { 225 35 40 } + travel_danger_color = rgb { 225 35 40 } + travel_danger_score = hills_danger_value + provision_cost = @provisions_cost_light + + province_modifier = { + supply_limit_mult = 0.1 + } + + county_capital_modifier = { + development_growth_factor = 0.1 + } + + defender_combat_effects = { + name = combat_hills + image = combat_hills + advantage = 5 + } + + movement_speed = 0.8 + combat_width = 0.8 + + audio_parameter = 1.0 +} diff --git a/N3OW/gui/jomini/credits/credits_base.gui b/N3OW/gui/jomini/credits/credits_base.gui new file mode 100644 index 00000000..e69de29b diff --git a/N3OW/gui/shared/court_positions.gui b/N3OW/gui/shared/court_positions.gui new file mode 100644 index 00000000..5f282702 --- /dev/null +++ b/N3OW/gui/shared/court_positions.gui @@ -0,0 +1 @@ + \ No newline at end of file