diff --git a/common/buildings/00_special_buildings.txt b/common/buildings/00_special_buildings.txt index b399e300..29152c29 100644 --- a/common/buildings/00_special_buildings.txt +++ b/common/buildings/00_special_buildings.txt @@ -1330,304 +1330,6 @@ holy_site_cologne_cathedral_01 = { flag = travel_point_of_interest_religious } -########## -# Canterbury Cathedral -########## - -holy_site_canterbury_cathedral_01 = { - effect_desc = { - triggered_desc = { - trigger = { has_dlc_feature = legends_of_the_dead } - desc = building_funeral_effect_desc - } - } - construction_time = very_slow_construction_time - - asset = { - type = pdxmesh - name = "ep2_building_special_canterbury_01_mesh" - } - - type_icon = "icon_structure_canterbury_cathedral.dds" - - can_construct_potential = { - building_requirement_tribal = no - } - - can_construct = { - OR = { - scope:holder = { - OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } - } - custom_description = { - text = holy_site_building_trigger - barony = { - is_holy_site_of = scope:holder.faith - } - } - } - scope:holder = { - culture = { - has_innovation = innovation_crop_rotation - } - } - } - - is_enabled = { - custom_description = { - text = holy_site_christian_or_holy_site_trigger - OR = { - scope:holder = { - OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } - } - custom_description = { - text = holy_site_building_trigger - barony = { - is_holy_site_of = scope:holder.faith - } - } - } - } - } - - show_disabled = yes - - cost_gold = 1000 - - character_modifier = { - monthly_piety = 0.25 - monthly_dynasty_prestige_mult = 0.05 - monthly_county_control_growth_factor = 0.05 - monthly_piety_gain_per_happy_powerful_vassal_add = 0.1 - } - - county_modifier = { - tax_mult = 0.2 - development_growth_factor = 0.1 - development_growth = 0.1 - } - - province_modifier = { - monthly_income = 3 - } - - on_complete = { - #Regular Mandala Boon - mandala_built_piety_duchy_building_t3_effect = yes - } - - next_building = holy_site_canterbury_cathedral_02 - - ai_value = { - base = 100 - ai_pious_building_preference_modifier = yes - modifier = { # Fill all building slots before going for special buildings - factor = 0 - free_building_slots > 0 - } - } - - type = special - - flag = travel_point_of_interest_religious -} - -holy_site_canterbury_cathedral_02 = { - effect_desc = { - triggered_desc = { - trigger = { has_dlc_feature = legends_of_the_dead } - desc = building_funeral_effect_desc - } - } - construction_time = very_slow_construction_time - - asset = { - type = pdxmesh - name = "ep2_building_special_canterbury_02_mesh" - } - - type_icon = "icon_structure_canterbury_cathedral.dds" - - can_construct_potential = { - building_requirement_tribal = no - } - - can_construct = { - OR = { - scope:holder = { - OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } - } - custom_description = { - text = holy_site_building_trigger - barony = { - is_holy_site_of = scope:holder.faith - } - } - } - scope:holder = { - culture = { - has_innovation = innovation_crop_rotation - } - } - } - - is_enabled = { - custom_description = { - text = holy_site_christian_or_holy_site_trigger - OR = { - scope:holder = { - OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } - } - custom_description = { - text = holy_site_building_trigger - barony = { - is_holy_site_of = scope:holder.faith - } - } - } - } - } - - show_disabled = yes - - cost_gold = 1000 - - character_modifier = { - monthly_piety = 0.5 - monthly_dynasty_prestige_mult = 0.05 - monthly_county_control_growth_factor = 0.1 - monthly_piety_gain_per_happy_powerful_vassal_add = 0.2 - } - - county_modifier = { - tax_mult = 0.2 - development_growth_factor = 0.2 - development_growth = 0.2 - } - - province_modifier = { - monthly_income = 5 - } - - on_complete = { - #Regular Mandala Boon - mandala_built_piety_duchy_building_t3_effect = yes - } - - next_building = holy_site_canterbury_cathedral_03 - - ai_value = { - base = 100 - ai_pious_building_preference_modifier = yes - modifier = { # Fill all building slots before going for special buildings - factor = 0 - free_building_slots > 0 - } - } - - type = special - - flag = travel_point_of_interest_religious -} - -holy_site_canterbury_cathedral_03 = { - effect_desc = { - triggered_desc = { - trigger = { has_dlc_feature = legends_of_the_dead } - desc = building_funeral_effect_desc - } - } - construction_time = very_slow_construction_time - - asset = { - type = pdxmesh - name = "ep2_building_special_canterbury_03_mesh" - } - - type_icon = "icon_structure_canterbury_cathedral.dds" - - can_construct_potential = { - building_requirement_tribal = no - } - - can_construct = { - OR = { - scope:holder = { - OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } - } - custom_description = { - text = holy_site_building_trigger - barony = { - is_holy_site_of = scope:holder.faith - } - } - } - scope:holder = { - culture = { - has_innovation = innovation_crop_rotation - } - } - } - - is_enabled = { - custom_description = { - text = holy_site_christian_or_holy_site_trigger - OR = { - scope:holder = { - OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } - } - custom_description = { - text = holy_site_building_trigger - barony = { - is_holy_site_of = scope:holder.faith - } - } - } - } - } - - show_disabled = yes - - cost_gold = 1000 - - character_modifier = { - monthly_piety = 1 - monthly_dynasty_prestige_mult = 0.05 - monthly_county_control_growth_factor = 0.25 - monthly_piety_gain_per_happy_powerful_vassal_add = 0.3 - } - - county_modifier = { - tax_mult = 0.3 - development_growth_factor = 0.30 - development_growth = 0.3 - county_opinion_add = 5 - } - - province_modifier = { - monthly_income = 6 - } - - on_complete = { - #Regular Mandala Boon - mandala_built_piety_duchy_building_t3_effect = yes - } - - ai_value = { - base = 100 - ai_pious_building_preference_modifier = yes - modifier = { # Fill all building slots before going for special buildings - factor = 0 - free_building_slots > 0 - } - } - - type = special - - flag = travel_point_of_interest_religious -} - - ########## # Prophetic Mosque ########## @@ -2024,52 +1726,6 @@ the_pyramids_01 = { flag = travel_point_of_interest_wonder } -########## -# Stonehenge -########## - -stonehenge_01 = { - - asset = { - type = pdxmesh - name = "building_special_stonehenge_mesh" - } - - construction_time = very_slow_construction_time - - type_icon = "icon_structure_stonehenge.dds" - - can_construct_potential = { - building_requirement_tribal = no - } - - cost_gold = 3000 - - character_modifier = { - learning = 2 - monthly_learning_lifestyle_xp_gain_mult = 0.15 - faith_conversion_piety_cost_mult = -0.2 - } - - on_complete = { - #Regular Mandala Boon - mandala_built_piety_duchy_building_t3_effect = yes - } - - ai_value = { - base = 100 - ai_pious_building_preference_modifier = yes - modifier = { # Fill all building slots before going for special buildings - factor = 0 - free_building_slots > 0 - } - } - - type = special - - flag = travel_point_of_interest_religious -} - ########## # Offa's Dyke ########## @@ -2104,38 +1760,6 @@ offas_dyke_01 = { # For Matt Frary flag = travel_point_of_interest_martial_minor } -########## -# Hadrian's Wall -########## - -hadrians_wall_01 = { - construction_time = very_slow_construction_time - - type_icon = "icon_structure_hadrians_wall.dds" - - can_construct_potential = { - building_requirement_tribal = no - } - - cost_gold = 3000 - - province_modifier = { - build_gold_cost = -0.1 - } - - ai_value = { - base = 100 - modifier = { # Fill all building slots before going for special buildings - factor = 0 - free_building_slots > 0 - } - } - - type = special - - flag = travel_point_of_interest_martial_minor -} - ########## # Petra ########## @@ -2476,131 +2100,6 @@ house_of_wisdom_01 = { flag = special_university } -########## -# The Tower of London -########## - -the_tower_of_london_01 = { - - asset = { - type = pdxmesh - name = "building_special_tower_of_london_mesh" - } - - effect_desc = { - triggered_desc = { - trigger = { has_dlc_feature = roads_to_power } - desc = tower_of_london_pacification_effect - } - } - - construction_time = very_slow_construction_time - - type_icon = "icon_structure_tower_of_london.dds" - - can_construct_potential = { - building_requirement_tribal = no - } - - can_construct = { - scope:holder.culture = { - has_innovation = innovation_battlements - } - } - - cost_gold = 1000 - - character_modifier = { - dread_gain_mult = 0.3 - } - max_garrison = good_building_max_garrison_tier_3 - province_modifier = { - defender_holding_advantage = normal_building_advantage_tier_3 - fort_level = good_building_fort_level_tier_3 - stationed_maa_damage_mult = normal_maa_damage_tier_2 - stationed_maa_toughness_mult = normal_maa_toughness_tier_2 - stationed_siege_weapon_siege_value_mult = normal_maa_siege_value_tier_2 - travel_danger = -20 - } - county_modifier = { - development_growth = 0.2 - development_growth_factor = 0.1 - tax_mult = 0.05 - } - - ai_value = { - base = 8 - culture_likely_to_fortify_modifier = yes - modifier = { - factor = 5 - scope:holder = { - culture = { - has_cultural_parameter = ai_more_likely_to_castle - } - } - } - modifier = { # Fill all building slots before going for special buildings - factor = 0 - free_building_slots > 0 - } - } - - type = special - - flag = travel_point_of_interest_martial -} - -########## -# London Bridge -########## - -london_bridge_01 = { - - construction_time = very_slow_construction_time - - type_icon = "icon_structure_london_bridge.dds" - - can_construct_potential = { - building_requirement_tribal = no - } - - can_construct = { - scope:holder.culture = { - has_innovation = innovation_development_03 - } - } - - cost_gold = 1000 - - character_modifier = { - cultural_head_fascination_mult = 0.10 - parochial_opinion = 5 - legitimacy_gain_mult = 0.1 - } - province_modifier = { - travel_danger = -30 - } - county_modifier = { - development_growth = 0.25 - development_growth_factor = 0.15 - tax_mult = 0.1 - county_opinion_add = 10 - } - - ai_value = { - base = 100 - modifier = { # Fill all building slots before going for special buildings - factor = 0 - free_building_slots > 0 - } - } - - type = special - - flag = travel_point_of_interest_learning -} - - ########## # Notre Dame ########## diff --git a/common/buildings/NEOW_special_buildings.txt b/common/buildings/NEOW_special_buildings.txt index 88efeffd..5af6a614 100644 --- a/common/buildings/NEOW_special_buildings.txt +++ b/common/buildings/NEOW_special_buildings.txt @@ -579,7 +579,7 @@ zone_rouge_01 = { type = special - flag = travel_point_of_interest_martial + flag = travel_point_of_interest_natural_feature } ########## @@ -1905,7 +1905,7 @@ mont_saint_michel_01 = { constrcution_time = very_slow_construction_time - type_icon = "icon_structure_maiden_tower.dds" + type_icon = "icon_structure_mont_st_michel.dds" can_construct_potential = { building_requirement_tribal = no @@ -6889,9 +6889,2101 @@ croke_park_02 = { } ########## -# TEMPLATE +# Westminster Pyramids ########## +westminster_pyramids_01 = { + + asset = { + type = pdxmesh + name = "building_special_pyramids_giza_mesh" + } + + construction_time = very_slow_construction_time + + type_icon = "icon_structure_the_pyramids.dds" + + can_construct_potential = { + building_requirement_tribal = no + } + + can_construct = { + } + + cost_gold = 500 + + county_holder_character_modifier = { + monthly_piety = 0.25 + learning_per_piety_level = 1 + } + + county_modifier = { + county_opinion_add = 5 + tax_mult = 0.10 + development_growth = 0.10 + development_growth_factor = 0.05 + } + + province_modifier = { + monthly_income = 1 + build_speed = -0.05 + } + + next_building = westminster_pyramids_02 + + ai_value = { + base = 100 + modifier = { # Fill all building slots before going for special buildings + factor = 0 + free_building_slots > 0 + } + } + + type = special + + flag = travel_point_of_interest_religious + flag = travel_point_of_interest_learning +} + +westminster_pyramids_02 = { + + asset = { + type = pdxmesh + name = "building_special_pyramids_giza_mesh" + } + + construction_time = very_slow_construction_time + + type_icon = "icon_structure_the_pyramids.dds" + + can_construct_potential = { + building_requirement_tribal = no + } + + can_construct = { + scope:holder.culture = { has_innovation = innovation_manorialism } + building_requirement_castle_city_church = { LEVEL = 02 } + } + + cost_gold = 1000 + + county_holder_character_modifier = { + monthly_piety = 0.50 + monthly_piety_gain_mult = 0.10 + monthly_influence = 0.25 + learning_per_piety_level = 1 + stewardship_per_influence_level = 1 + } + + county_modifier = { + county_opinion_add = 10 + tax_mult = 0.15 + development_growth = 0.15 + development_growth_factor = 0.10 + } + + province_modifier = { + monthly_income = 3 + build_speed = -0.10 + } + + next_building = westminster_pyramids_03 + + ai_value = { + base = 100 + ai_pious_building_preference_modifier = yes + modifier = { # Fill all building slots before going for special buildings + factor = 0 + free_building_slots > 0 + } + } + + type = special + + flag = travel_point_of_interest_religious + flag = travel_point_of_interest_learning +} + +westminster_pyramids_03 = { + + asset = { + type = pdxmesh + name = "building_special_pyramids_giza_mesh" + } + + construction_time = very_slow_construction_time + + type_icon = "icon_structure_the_pyramids.dds" + + can_construct_potential = { + building_requirement_tribal = no + } + + can_construct = { + scope:holder.culture = { has_innovation = innovation_windmills } + building_requirement_castle_city_church = { LEVEL = 03 } + } + + cost_gold = 2000 + + county_holder_character_modifier = { + monthly_piety = 1 + monthly_piety_gain_mult = 0.20 + monthly_influence = 0.25 + monthly_prestige = 0.25 + learning_per_piety_level = 1 + stewardship_per_influence_level = 1 + martial_per_prestige_level = 1 + } + + county_modifier = { + county_opinion_add = 10 + tax_mult = 0.25 + development_growth = 0.20 + development_growth_factor = 0.20 + } + + province_modifier = { + monthly_income = 5 + build_speed = -0.20 + } + + ai_value = { + base = 100 + ai_pious_building_preference_modifier = yes + modifier = { # Fill all building slots before going for special buildings + factor = 0 + free_building_slots > 0 + } + } + + type = special + + flag = travel_point_of_interest_religious + flag = travel_point_of_interest_learning +} + +########## +# The Tower of London +########## + +the_tower_of_london_01 = { + + asset = { + type = pdxmesh + name = "building_special_tower_of_london_mesh" + } + + construction_time = very_slow_construction_time + + type_icon = "icon_structure_tower_of_london.dds" + + can_construct_potential = { + building_requirement_tribal = no + } + + can_construct = { + } + + cost_gold = 1000 + + county_holder_character_modifier = { + dread_gain_mult = 0.15 + } + + province_modifier = { + defender_holding_advantage = 3 + fort_level = 3 + stationed_maa_damage_mult = 0.10 + stationed_maa_toughness_mult = 0.10 + stationed_siege_weapon_siege_value_mult = 0.10 + travel_danger = -10 + monthly_income = 1 + } + + county_modifier = { + development_growth = 0.05 + development_growth_factor = 0.05 + } + + max_garrison = 350 + + next_building = the_tower_of_london_02 + + ai_value = { + base = 100 + } + + type = special + + flag = travel_point_of_interest_martial +} + +the_tower_of_london_02 = { + + asset = { + type = pdxmesh + name = "building_special_tower_of_london_mesh" + } + + construction_time = very_slow_construction_time + + type_icon = "icon_structure_tower_of_london.dds" + + can_construct_potential = { + building_requirement_tribal = no + } + + can_construct = { + scope:holder.culture = { + has_innovation = innovation_hoardings + has_innovation = innovation_castle_baileys + } + building_requirement_castle_city_church = { LEVEL = 03 } + } + + cost_gold = 1500 + + county_holder_character_modifier = { + dread_gain_mult = 0.3 + } + + province_modifier = { + defender_holding_advantage = 6 + fort_level = 6 + stationed_maa_damage_mult = 0.25 + stationed_maa_toughness_mult = 0.25 + stationed_siege_weapon_siege_value_mult = 0.25 + travel_danger = -20 + monthly_income = 3.50 + } + + county_modifier = { + development_growth = 0.2 + development_growth_factor = 0.2 + tax_mult = 0.1 + } + + max_garrison = 1000 + + ai_value = { + ai_value = { + base = 10 + culture_likely_to_fortify_modifier = yes + modifier = { + factor = 5 + scope:holder = { + culture = { + has_cultural_parameter = ai_more_likely_to_castle + } + } + } + modifier = { # Fill all building slots before going for special buildings + factor = 0 + free_building_slots > 0 + } + } + } + + type = special + + flag = travel_point_of_interest_martial +} + +########## +# Tower Bridge +########## + +tower_bridge_01 = { + + construction_time = very_slow_construction_time + + type_icon = "icon_structure_london_bridge.dds" + + can_construct_potential = { + building_requirement_tribal = no + } + + can_construct = { + } + + cost_gold = 1000 + + character_modifier = { + cultural_head_fascination_mult = 0.10 + parochial_opinion = 5 + legitimacy_gain_mult = 0.1 + } + province_modifier = { + travel_danger = -30 + } + county_modifier = { + development_growth = 0.25 + development_growth_factor = 0.15 + tax_mult = 0.1 + county_opinion_add = 10 + } + + ai_value = { + base = 100 + modifier = { # Fill all building slots before going for special buildings + factor = 0 + free_building_slots > 0 + } + } + + type = special + + flag = travel_point_of_interest_economic +} + +########## +# Windsor Castle +########## + +windsor_castle_01 = { + + construction_time = very_slow_construction_time + + type_icon = "icon_structure_aurelian_walls.dds" + + can_construct_potential = { + building_requirement_tribal = no + } + + can_construct = { + } + + cost_gold = 1000 + + county_holder_character_modifier = { + martial_per_influence_level = 1 + monthly_influence = 0.50 + monthly_influence_mult = 0.10 + } + + county_modifier = { + development_growth = 0.10 + development_growth_factor = 0.05 + } + + province_modifier = { + defender_holding_advantage = 3 + fort_level = 3 + monthly_income = 0.50 + stationed_maa_damage_mult = 0.10 + stationed_maa_toughness_mult = 0.10 + } + + ai_value = { + base = 100 + modifier = { # Fill all building slots before going for special buildings + factor = 0 + free_building_slots > 0 + } + } + + type = special + + flag = travel_point_of_interest_martial +} + +########## +# Harlech Castle +########## + +harlech_castle_01 = { + + construction_time = very_slow_construction_time + + type_icon = "icon_structure_kassiopi_castle.dds" + + can_construct_potential = { + building_requirement_tribal = no + } + + can_construct = { + } + + cost_gold = 1000 + + county_holder_character_modifier = { + martial_per_prestige_level = 1 + monthly_prestige = 0.05 + } + + county_modifier = { + tax_mult = 0.05 + development_growth = 0.05 + development_growth_factor = 0.05 + } + + province_modifier = { + defender_holding_advantage = 4 + fort_level = 2 + monthly_income = 0.35 + stationed_maa_damage_mult = 0.10 + stationed_maa_toughness_mult = 0.10 + } + + ai_value = { + base = 100 + modifier = { # Fill all building slots before going for special buildings + factor = 0 + free_building_slots > 0 + } + } + + next_building = harlech_castle_02 + + type = special + + flag = travel_point_of_interest_martial +} + +harlech_castle_02 = { + + construction_time = very_slow_construction_time + + type_icon = "icon_structure_kassiopi_castle.dds" + + can_construct_potential = { + building_requirement_tribal = no + } + + can_construct = { + scope:holder.culture = { has_innovation = innovation_castle_baileys } + building_requirement_castle_city_church = { LEVEL = 03 } + } + + cost_gold = 1000 + + county_holder_character_modifier = { + martial_per_prestige_level = 2 + monthly_prestige = 0.35 + monthly_prestige_gain_mult = 0.10 + prestige_level_impact_mult = 0.05 + } + + county_modifier = { + tax_mult = 0.15 + development_growth = 0.15 + development_growth_factor = 0.10 + } + + province_modifier = { + defender_holding_advantage = 8 + fort_level = 6 + monthly_income = 2 + stationed_maa_damage_mult = 0.25 + stationed_maa_toughness_mult = 0.25 + stationed_siege_weapon_siege_value_mult = 0.15 + } + + ai_value = { + base = 100 + culture_likely_to_fortify_modifier = yes + modifier = { # Fill all building slots before going for special buildings + factor = 0 + free_building_slots > 0 + } + } + + type = special + + flag = travel_point_of_interest_martial +} + +########## +# Edinburgh Castle +########## + +edinburgh_castle_01 = { + + construction_time = very_slow_construction_time + + type_icon = "icon_building_legendary_palace.dds" + + can_construct_potential = { + building_requirement_tribal = no + } + + can_construct = { + building_requirement_castle_city_church = { LEVEL = 03 } + scope:holder.culture = { + has_innovation = innovation_castle_baileys + } + } + + cost_gold = 1000 + + character_modifier = { + monthly_prestige = 0.15 + } + + county_modifier = { + tax_mult = 0.20 + development_growth = 0.20 + development_growth_factor = 0.15 + monthly_county_control_growth_add = 0.10 + } + + province_modifier = { + defender_holding_advantage = 5 + fort_level = 5 + stationed_maa_damage_mult = 0.20 + stationed_maa_toughness_mult = 0.20 + stationed_siege_weapon_siege_value_mult = 0.20 + travel_danger = -15 + } + + max_garrison = 750 + + ai_value = { + base = 100 + culture_likely_to_fortify_modifier = yes + modifier = { # Fill all building slots before going for special buildings + factor = 0 + free_building_slots > 0 + } + } + + type = special + + flag = travel_point_of_interest_martial +} + +########## +# Canterbury Cathedral +########## + +holy_site_canterbury_cathedral_01 = { + + construction_time = very_slow_construction_time + + asset = { + type = pdxmesh + name = "ep2_building_special_canterbury_02_mesh" + } + + type_icon = "icon_structure_canterbury_cathedral.dds" + + can_construct_potential = { + building_requirement_tribal = no + } + + can_construct = { + } + + show_disabled = yes + + cost_gold = 100 + + character_modifier = { + monthly_piety = 0.05 + monthly_county_control_growth_factor = -0.05 + christianity_religion_opinion = -10 + } + + county_modifier = { + tax_mult = -0.05 + development_growth_factor = -0.10 + development_growth = -0.05 + county_opinion_add = -5 + } + + on_complete = { + #Regular Mandala Boon + mandala_built_piety_duchy_building_t3_effect = yes + } + + next_building = holy_site_canterbury_cathedral_02 + + ai_value = { + base = 100 + ai_pious_building_preference_modifier = yes + modifier = { # Fill all building slots before going for special buildings + factor = 0 + free_building_slots > 0 + } + } + + type = special + + flag = travel_point_of_interest_religious +} + +holy_site_canterbury_cathedral_02 = { + effect_desc = { + triggered_desc = { + trigger = { has_dlc_feature = legends_of_the_dead } + desc = building_funeral_effect_desc + } + } + construction_time = very_slow_construction_time + + asset = { + type = pdxmesh + name = "ep2_building_special_canterbury_02_mesh" + } + + type_icon = "icon_structure_canterbury_cathedral.dds" + + can_construct_potential = { + building_requirement_tribal = no + } + + can_construct = { + OR = { + scope:holder = { + OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } + } + custom_description = { + text = holy_site_building_trigger + barony = { + is_holy_site_of = scope:holder.faith + } + } + } + scope:holder = { + culture = { + has_innovation = innovation_crop_rotation + } + } + } + + is_enabled = { + custom_description = { + text = holy_site_christian_or_holy_site_trigger + OR = { + scope:holder = { + OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } + } + custom_description = { + text = holy_site_building_trigger + barony = { + is_holy_site_of = scope:holder.faith + } + } + } + } + } + + show_disabled = yes + + cost_gold = 1000 + + character_modifier = { + monthly_piety = 0.3 + monthly_dynasty_prestige_mult = 0.05 + monthly_county_control_growth_factor = 0.1 + monthly_piety_gain_per_happy_powerful_vassal_add = 0.1 + } + + county_modifier = { + tax_mult = 0.15 + development_growth_factor = 0.15 + development_growth = 0.15 + } + + province_modifier = { + monthly_income = 3 + } + + on_complete = { + #Regular Mandala Boon + mandala_built_piety_duchy_building_t3_effect = yes + } + + next_building = holy_site_canterbury_cathedral_03 + + ai_value = { + base = 100 + ai_pious_building_preference_modifier = yes + modifier = { # Fill all building slots before going for special buildings + factor = 0 + free_building_slots > 0 + } + } + + type = special + + flag = travel_point_of_interest_religious +} + +holy_site_canterbury_cathedral_03 = { + effect_desc = { + triggered_desc = { + trigger = { has_dlc_feature = legends_of_the_dead } + desc = building_funeral_effect_desc + } + } + construction_time = very_slow_construction_time + + asset = { + type = pdxmesh + name = "ep2_building_special_canterbury_03_mesh" + } + + type_icon = "icon_structure_canterbury_cathedral.dds" + + can_construct_potential = { + building_requirement_tribal = no + } + + can_construct = { + OR = { + scope:holder = { + OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } + } + custom_description = { + text = holy_site_building_trigger + barony = { + is_holy_site_of = scope:holder.faith + } + } + } + scope:holder = { + culture = { + has_innovation = innovation_windmills + } + } + } + + is_enabled = { + custom_description = { + text = holy_site_christian_or_holy_site_trigger + OR = { + scope:holder = { + OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } + } + custom_description = { + text = holy_site_building_trigger + barony = { + is_holy_site_of = scope:holder.faith + } + } + } + } + } + + show_disabled = yes + + cost_gold = 1000 + + character_modifier = { + monthly_piety = 0.75 + monthly_dynasty_prestige_mult = 0.05 + monthly_county_control_growth_factor = 0.2 + monthly_piety_gain_per_happy_powerful_vassal_add = 0.15 + } + + county_modifier = { + tax_mult = 0.3 + development_growth_factor = 0.3 + development_growth = 0.3 + county_opinion_add = 5 + } + + province_modifier = { + monthly_income = 5 + } + + on_complete = { + #Regular Mandala Boon + mandala_built_piety_duchy_building_t3_effect = yes + } + + ai_value = { + base = 100 + ai_pious_building_preference_modifier = yes + modifier = { # Fill all building slots before going for special buildings + factor = 0 + free_building_slots > 0 + } + } + + type = special + + flag = travel_point_of_interest_religious +} + +########## +# Portsmouth Royal Dockyard +########## + +portsmouth_royal_dockyard_01 = { + + construction_time = very_slow_construction_time + + type_icon = "icon_structure_swahili_port.dds" + + can_construct_potential = { + building_requirement_tribal = no + } + + can_construct = { + } + + cost_gold = 350 + + county_holder_character_modifier = { + embarkation_cost_mult = -0.10 + naval_movement_speed_mult = 0.10 + } + + county_modifier = { + tax_mult = 0.10 + development_growth = 0.10 + development_growth_factor = 0.10 + hostile_raid_time = 0.35 + } + + province_modifier = { + monthly_income = 2 + fort_level = 2 + defender_holding_advantage = 2 + stationed_maa_damage_mult = 0.05 + stationed_maa_toughness_mult = 0.10 + garrison_size = 0.15 + travel_danger = -15 + } + + next_building = portsmouth_royal_dockyard_02 + + ai_value = { + base = 100 + directive_to_build_economy_modifier = yes + culture_likely_to_fortify_modifier = yes + ai_economical_building_preference_modifier = yes + modifier = { # Fill all building slots before going for special buildings + factor = 0 + free_building_slots > 0 + } + } + + type = special + + flag = travel_point_of_interest_economic + flag = travel_point_of_interest_martial +} + +portsmouth_royal_dockyard_02 = { + + construction_time = very_slow_construction_time + + type_icon = "icon_structure_swahili_port.dds" + + can_construct_potential = { + building_requirement_tribal = no + } + + can_construct = { + scope:holder.culture = { has_innovation = innovation_windmills } + building_requirement_castle_city_church = { LEVEL = 03 } + } + + cost_gold = 800 + + county_holder_character_modifier = { + martial_per_prestige_level = 1 + embarkation_cost_mult = -0.25 + naval_movement_speed_mult = 0.25 + } + + county_modifier = { + tax_mult = 0.20 + development_growth = 0.20 + development_growth_factor = 0.15 + hostile_raid_time = 0.50 + } + + province_modifier = { + monthly_income = 5 + fort_level = 4 + defender_holding_advantage = 6 + stationed_maa_damage_mult = 0.15 + stationed_maa_toughness_mult = 0.25 + garrison_size = 0.25 + travel_danger = -25 + } + + ai_value = { + base = 100 + culture_likely_to_fortify_modifier = yes + directive_to_build_economy_modifier = yes + ai_economical_building_preference_modifier = yes + modifier = { # Fill all building slots before going for special buildings + factor = 0 + free_building_slots > 0 + } + } + + type = special + + flag = travel_point_of_interest_economic + flag = travel_point_of_interest_martial +} + +########## +# Devonport +########## + +devonport_01 = { + + construction_time = very_slow_construction_time + + type_icon = "icon_structure_swahili_port.dds" + + can_construct_potential = { + building_requirement_tribal = no + } + + can_construct = { + } + + cost_gold = 350 + + county_holder_character_modifier = { + embarkation_cost_mult = -0.05 + naval_movement_speed_mult = 0.05 + } + + county_modifier = { + tax_mult = 0.10 + development_growth = 0.10 + development_growth_factor = 0.10 + hostile_raid_time = 0.25 + } + + province_modifier = { + monthly_income = 1 + fort_level = 1 + defender_holding_advantage = 2 + stationed_maa_damage_mult = 0.10 + stationed_maa_toughness_mult = 0.10 + garrison_size = 0.10 + travel_danger = -10 + } + + next_building = devonport_02 + + ai_value = { + base = 100 + ai_general_building_modifier = yes + directive_to_build_economy_modifier = yes + ai_economical_building_preference_modifier = yes + modifier = { # Fill all building slots before going for special buildings + factor = 0 + free_building_slots > 0 + } + } + + type = special + + flag = travel_point_of_interest_economic + flag = travel_point_of_interest_martial +} + +devonport_02 = { + + construction_time = very_slow_construction_time + + type_icon = "icon_structure_swahili_port.dds" + + can_construct_potential = { + building_requirement_tribal = no + } + + can_construct = { + scope:holder.culture = { has_innovation = innovation_windmills } + building_requirement_castle_city_church = { LEVEL = 03 } + } + + cost_gold = 800 + + county_holder_character_modifier = { + martial_per_prestige_level = 1 + embarkation_cost_mult = -0.15 + naval_movement_speed_mult = 0.15 + } + + county_modifier = { + tax_mult = 0.15 + development_growth = 0.15 + development_growth_factor = 0.15 + hostile_raid_time = 0.35 + } + + province_modifier = { + monthly_income = 3 + fort_level = 3 + defender_holding_advantage = 3 + stationed_maa_damage_mult = 0.20 + stationed_maa_toughness_mult = 0.20 + garrison_size = 0.20 + travel_danger = -20 + } + + ai_value = { + base = 100 + culture_likely_to_fortify_modifier = yes + directive_to_build_economy_modifier = yes + ai_economical_building_preference_modifier = yes + modifier = { # Fill all building slots before going for special buildings + factor = 0 + free_building_slots > 0 + } + } + + type = special + + flag = travel_point_of_interest_economic + flag = travel_point_of_interest_martial +} + +########## +# Stonehenge +########## + +stonehenge_01 = { + + asset = { + type = pdxmesh + name = "building_special_stonehenge_mesh" + } + + construction_time = very_slow_construction_time + + type_icon = "icon_structure_stonehenge.dds" + + can_construct_potential = { + building_requirement_tribal = no + } + + cost_gold = 3000 + + character_modifier = { + learning = 2 + monthly_learning_lifestyle_xp_gain_mult = 0.15 + faith_conversion_piety_cost_mult = -0.2 + } + + on_complete = { + #Regular Mandala Boon + mandala_built_piety_duchy_building_t3_effect = yes + } + + ai_value = { + base = 100 + ai_pious_building_preference_modifier = yes + modifier = { # Fill all building slots before going for special buildings + factor = 0 + free_building_slots > 0 + } + } + + type = special + + flag = travel_point_of_interest_religious +} + +########## +# Cardiff Castle +########## + +cardiff_castle_01 = { + + construction_time = very_slow_construction_time + + type_icon = "icon_structure_kassiopi_castle.dds" + + can_construct = { + } + + cost_gold = 1000 + + character_modifier = { + monthly_dynasty_prestige = 0.10 + monthly_dynasty_prestige_mult = 0.10 + martial_per_prestige_level = 1 + } + + county_modifier = { + tax_mult = 0.10 + } + + province_modifier = { + defender_holding_advantage = 4 + fort_level = 2 + stationed_maa_damage_mult = 0.20 + stationed_maa_toughness_mult = 0.20 + stationed_siege_weapon_siege_value_mult = 0.10 + travel_danger = -20 + } + + max_garrison = 500 + + ai_value = { + base = 100 + culture_likely_to_fortify_modifier = yes + modifier = { # Fill all building slots before going for special buildings + factor = 0 + free_building_slots > 0 + } + } + + type = special + + flag = travel_point_of_interest_martial +} + +########## +# Krowfymply Castle +########## + +krowfymply_castle_01 = { + + construction_time = very_slow_construction_time + + type_icon = "alcazar_segovia.dds" + + can_construct_potential = { + building_requirement_tribal = no + } + + can_construct = { + } + + cost_gold = 1000 + + county_holder_character_modifier = { + martial_per_influence_level = 1 + monthly_influence = 0.35 + monthly_influence_mult = 0.10 + } + + county_modifier = { + tax_mult = 0.10 + development_growth = 0.10 + development_growth_factor = 0.10 + } + + province_modifier = { + defender_holding_advantage = 1 + fort_level = 2 + monthly_income = 1 + stationed_maa_damage_mult = 0.10 + stationed_maa_toughness_mult = 0.10 + } + + ai_value = { + base = 100 + modifier = { # Fill all building slots before going for special buildings + factor = 0 + free_building_slots > 0 + } + } + + next_building = krowfymply_castle_02 + + type = special + + flag = travel_point_of_interest_martial +} + +krowfymply_castle_02 = { + + construction_time = very_slow_construction_time + + type_icon = "alcazar_segovia.dds" + + can_construct_potential = { + building_requirement_tribal = no + } + + can_construct = { + scope:holder.culture = { has_innovation = innovation_castle_baileys } + building_requirement_castle_city_church = { LEVEL = 03 } + } + + cost_gold = 1000 + + county_holder_character_modifier = { + martial_per_influence_level = 1 + monthly_influence = 1 + monthly_influence_mult = 0.25 + } + + county_modifier = { + tax_mult = 0.20 + development_growth = 0.20 + development_growth_factor = 0.15 + } + + province_modifier = { + defender_holding_advantage = 4 + fort_level = 4 + monthly_income = 3.50 + stationed_maa_damage_mult = 0.25 + stationed_maa_toughness_mult = 0.25 + stationed_siege_weapon_siege_value_mult = 0.10 + } + + ai_value = { + base = 100 + modifier = { # Fill all building slots before going for special buildings + factor = 0 + free_building_slots > 0 + } + } + + type = special + + flag = travel_point_of_interest_martial +} + +########## +# Fortified Port of Bristol +########## + +fortified_port_of_bristol_01 = { + + construction_time = very_slow_construction_time + + type_icon = "icon_structure_drassanes.dds" + + can_construct_potential = { + building_requirement_tribal = no + } + + can_construct = { + scope:holder.culture = { has_innovation = innovation_manorialism } + scope:holder = { highest_held_title_tier >= tier_duchy } + } + + cost_gold = 350 + + county_holder_character_modifier = { + embarkation_cost_mult = -0.05 + naval_movement_speed_mult = 0.05 + } + + county_modifier = { + tax_mult = 0.10 + development_growth = 0.10 + development_growth_factor = 0.10 + hostile_raid_time = 0.25 + } + + province_modifier = { + monthly_income = 1 + fort_level = 1 + defender_holding_advantage = 2 + stationed_maa_damage_mult = 0.05 + stationed_maa_toughness_mult = 0.05 + garrison_size = 0.10 + travel_danger = -10 + } + + next_building = fortified_port_of_bristol_02 + + ai_value = { + base = 100 + ai_general_building_modifier = yes + directive_to_build_economy_modifier = yes + ai_economical_building_preference_modifier = yes + modifier = { # Fill all building slots before going for special buildings + factor = 0 + free_building_slots > 0 + } + } + + type = special + + flag = travel_point_of_interest_economic +} + +fortified_port_of_bristol_02 = { + + construction_time = very_slow_construction_time + + type_icon = "icon_structure_drassanes.dds" + + can_construct_potential = { + building_requirement_tribal = no + } + + can_construct = { + scope:holder.culture = { has_innovation = innovation_windmills } + scope:holder = { highest_held_title_tier >= tier_duchy } + building_requirement_castle_city_church = { LEVEL = 02 } + } + + cost_gold = 800 + + county_holder_character_modifier = { + embarkation_cost_mult = -0.10 + naval_movement_speed_mult = 0.10 + } + + county_modifier = { + tax_mult = 0.20 + development_growth = 0.15 + development_growth_factor = 0.20 + hostile_raid_time = 0.35 + } + + province_modifier = { + monthly_income = 3 + fort_level = 2 + defender_holding_advantage = 3 + stationed_maa_damage_mult = 0.10 + stationed_maa_toughness_mult = 0.10 + garrison_size = 0.15 + travel_danger = -15 + } + + next_building = fortified_port_of_bristol_03 + + ai_value = { + base = 100 + ai_general_building_modifier = yes + directive_to_build_economy_modifier = yes + ai_economical_building_preference_modifier = yes + modifier = { # Fill all building slots before going for special buildings + factor = 0 + free_building_slots > 0 + } + } + + type = special + + flag = travel_point_of_interest_economic +} + +fortified_port_of_bristol_03 = { + + construction_time = very_slow_construction_time + + type_icon = "icon_structure_drassanes.dds" + + can_construct_potential = { + building_requirement_tribal = no + } + + can_construct = { + scope:holder.culture = { has_innovation = innovation_windmills } + scope:holder = { highest_held_title_tier >= tier_duchy } + building_requirement_castle_city_church = { LEVEL = 03 } + } + + cost_gold = 1500 + + county_holder_character_modifier = { + stewardship_per_prestige_level = 1 + embarkation_cost_mult = -0.20 + naval_movement_speed_mult = 0.20 + } + + county_modifier = { + tax_mult = 0.35 + development_growth = 0.25 + development_growth_factor = 0.35 + hostile_raid_time = 0.50 + } + + province_modifier = { + monthly_income = 7.50 + fort_level = 4 + defender_holding_advantage = 5 + stationed_maa_damage_mult = 0.15 + stationed_maa_toughness_mult = 0.15 + garrison_size = 0.25 + travel_danger = -20 + } + + ai_value = { + base = 100 + ai_general_building_modifier = yes + directive_to_build_economy_modifier = yes + ai_economical_building_preference_modifier = yes + modifier = { # Fill all building slots before going for special buildings + factor = 0 + free_building_slots > 0 + } + } + + type = special + + flag = travel_point_of_interest_economic +} + +########## +# Belfast Cathedral +########## + +belfast_cathedral_01 = { + + effect_desc = { + triggered_desc = { + trigger = { has_dlc_feature = legends_of_the_dead } + desc = building_funeral_effect_desc + } + } + + construction_time = very_slow_construction_time + + type_icon = "icon_structure_cologne_cathedral.dds" + + can_construct_potential = { + building_requirement_tribal = no + } + + is_enabled = { + scope:holder = { + OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } + } + } + + cost_gold = 750 + + county_holder_character_modifier = { + monthly_piety = 0.25 + monthly_piety_gain_mult = 0.15 + holy_order_hire_cost_mult = -0.10 + clergy_opinion = 5 + } + + county_modifier = { + tax_mult = 0.10 + development_growth_factor = 0.10 + development_growth = 0.10 + county_opinion_add = 5 + } + + province_modifier = { + monthly_income = 1.50 + } + + ai_value = { + base = 100 + ai_pious_building_preference_modifier = yes + modifier = { # Fill all building slots before going for special buildings + factor = 0 + free_building_slots > 0 + } + } + + type = special + + flag = travel_point_of_interest_religious +} + +########## +# Glasgow Cathedral +########## + +glasgow_cathedral_01 = { + + construction_time = very_slow_construction_time + + type_icon = "icon_structure_cologne_cathedral.dds" + + can_construct_potential = { + building_requirement_tribal = no + } + + is_enabled = { + custom_description = { + OR = { + scope:holder = { + OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } + } + custom_description = { + text = holy_site_building_trigger + barony = { + is_holy_site_of = scope:holder.faith + } + } + } + } + } + + cost_gold = 1000 + + character_modifier = { + monthly_piety = 0.20 + monthly_piety_gain_mult = 0.20 + holy_order_hire_cost_mult = -0.10 + clergy_opinion = 10 + } + + county_modifier = { + tax_mult = 0.15 + development_growth_factor = 0.15 + development_growth = 0.15 + county_opinion_add = 5 + } + + province_modifier = { + monthly_income = 2 + } + + ai_value = { + base = 100 + ai_pious_building_preference_modifier = yes + modifier = { # Fill all building slots before going for special buildings + factor = 0 + free_building_slots > 0 + } + } + + type = special + + flag = travel_point_of_interest_religious +} + +########## +# Oxford University +########## + +oxford_university_01 = { + + construction_time = very_slow_construction_time + + type_icon = "icon_structure_cluny_abbey.dds" + + can_construct_potential = { + scope:holder = { + highest_held_title_tier >= tier_duchy + prestige_level >= 4 + } + county = { + development_level >=30 + } + } + + cost_gold = 1500 + + effect_desc = { + desc = unlocks_building_desc + triggered_desc = { + trigger = { has_dlc_feature = tours_and_tournaments } + desc = university_toto_effect_desc + } + triggered_desc = { + trigger = { has_dlc_feature = royal_court } + desc = university_roco_effect_desc + } + desc = university_effect_desc + } + + county_holder_character_modifier = { + learning_per_piety_level = 1 + intrigue_per_prestige_level = 1 + monthly_dynasty_prestige = 0.30 + prestige_level_impact_mult = 0.10 + monthly_lifestyle_xp_gain_mult = 0.15 + cultural_head_fascination_mult = 0.10 + } + + county_modifier = { + development_growth = 0.25 + development_growth_factor = 0.20 + } + + province_modifier = { + monthly_income = 2 + } + + ai_value = { + base = 100 + modifier = { # Fill all building slots before going for special buildings + factor = 0 + free_building_slots > 0 + } + } + + type = special + + flag = travel_point_of_interest_learning + flag = special_university +} + +########## +# Cambridge University +########## + +cambridge_university_01 = { + + construction_time = very_slow_construction_time + + type_icon = "icon_structure_temple_of_uppsala.dds" + + can_construct_potential = { + scope:holder = { + highest_held_title_tier >= tier_duchy + prestige_level >= 4 + } + county = { + development_level >=30 + } + } + + cost_gold = 1500 + + effect_desc = { + desc = unlocks_building_desc + triggered_desc = { + trigger = { has_dlc_feature = tours_and_tournaments } + desc = university_toto_effect_desc + } + triggered_desc = { + trigger = { has_dlc_feature = royal_court } + desc = university_roco_effect_desc + } + desc = university_effect_desc + } + + county_holder_character_modifier = { + stewardship_per_prestige_level = 1 + monthly_prestige = 0.30 + prestige_level_impact_mult = 0.15 + monthly_lifestyle_xp_gain_mult = 0.1 + cultural_head_fascination_mult = 0.1 + } + + county_modifier = { + development_growth = 0.2 + development_growth_factor = 0.2 + } + + province_modifier = { + monthly_income = 0.50 + } + + ai_value = { + base = 100 + modifier = { # Fill all building slots before going for special buildings + factor = 0 + free_building_slots > 0 + } + } + + type = special + + flag = travel_point_of_interest_learning + flag = special_university +} + +########## +# Liverpool University +########## + +livepool_university_01 = { + + construction_time = very_slow_construction_time + + type_icon = "icon_structure_temple_of_uppsala.dds" + + can_construct_potential = { + scope:holder = { + highest_held_title_tier >= tier_duchy + prestige_level >= 4 + } + county = { + development_level >=30 + } + } + + cost_gold = 1500 + + effect_desc = { + desc = unlocks_building_desc + triggered_desc = { + trigger = { has_dlc_feature = tours_and_tournaments } + desc = university_toto_effect_desc + } + triggered_desc = { + trigger = { has_dlc_feature = royal_court } + desc = university_roco_effect_desc + } + desc = university_effect_desc + } + + county_holder_character_modifier = { + martial_per_influence_level = 1 + monthly_influence = 0.30 + monthly_influence_mult = 0.10 + monthly_lifestyle_xp_gain_mult = 0.15 + cultural_head_fascination_mult = 0.05 + } + + county_modifier = { + development_growth = 0.25 + development_growth_factor = 0.20 + } + + province_modifier = { + monthly_income = 1 + } + + ai_value = { + base = 100 + modifier = { # Fill all building slots before going for special buildings + factor = 0 + free_building_slots > 0 + } + } + + type = special + + flag = travel_point_of_interest_learning + flag = special_university +} + +########## +# British coal mines +########## + +coal_mines_01 = { + effect_desc = mines_effect_desc + + asset = { + type = pdxmesh + name = "building_special_mines_mesh" + } + + type_icon = "icon_structure_mines.dds" + + can_construct_potential = { + building_requirement_tribal = no + } + + can_construct = { + building_requirement_castle_city_church = { LEVEL = 01 } + culture = { + has_innovation = innovation_crop_rotation + } + } + + cost_gold = 400 + + county_modifier = { + tax_mult = 0.025 + development_growth_factor = 0.025 + } + + province_modifier = { + monthly_income = 0.25 + stationed_airship_damage_mult = 0.10 + stationed_airship_toughness_mult = 0.10 + stationed_siege_weapon_siege_value_mult = 0.15 + stationed_gunpowder_damage_mult = 0.15 + stationed_gunpowder_toughness_mult = 0.15 + } + + province_culture_modifier = { + parameter = cupellation_mine_building_bonuses + tax_mult = innovation_cupellation_mine_tax_bonus_value + } + + next_building = coal_mines_02 + + ai_value = { + base = 100 + } + + type = special + + flag = travel_point_of_interest_economic + flag = special_mine +} + +coal_mines_02 = { + effect_desc = mines_effect_desc + + asset = { + type = pdxmesh + name = "building_special_mines_mesh" + } + + type_icon = "icon_structure_mines.dds" + + can_construct_potential = { + building_requirement_tribal = no + } + + can_construct = { + building_requirement_castle_city_church = { LEVEL = 02 } + culture = { + has_innovation = innovation_manorialism + } + } + + cost_gold = 500 + + county_modifier = { + tax_mult = 0.05 + development_growth_factor = 0.05 + } + + province_modifier = { + monthly_income = 0.75 + stationed_airship_damage_mult = 0.15 + stationed_airship_toughness_mult = 0.15 + stationed_siege_weapon_siege_value_mult = 0.25 + stationed_gunpowder_damage_mult = 0.25 + stationed_gunpowder_toughness_mult = 0.25 + } + + province_culture_modifier = { + parameter = cupellation_mine_building_bonuses + tax_mult = innovation_cupellation_mine_tax_bonus_value + } + + next_building = coal_mines_03 + + ai_value = { + base = 100 + } + + type = special + + flag = travel_point_of_interest_economic + flag = special_mine +} + +coal_mines_03 = { + effect_desc = mines_effect_desc + + asset = { + type = pdxmesh + name = "building_special_mines_mesh" + } + + type_icon = "icon_structure_mines.dds" + + can_construct_potential = { + building_requirement_tribal = no + } + + can_construct = { + building_requirement_castle_city_church = { LEVEL = 03 } + culture = { + has_innovation = innovation_windmills + } + } + + cost_gold = 600 + + county_modifier = { + tax_mult = 0.075 + development_growth_factor = 0.075 + } + + province_modifier = { + monthly_income = 1.50 + stationed_airship_damage_mult = 0.25 + stationed_airship_toughness_mult = 0.25 + stationed_siege_weapon_siege_value_mult = 0.40 + stationed_gunpowder_damage_mult = 0.40 + stationed_gunpowder_toughness_mult = 0.40 + } + + province_culture_modifier = { + parameter = cupellation_mine_building_bonuses + tax_mult = innovation_cupellation_mine_tax_bonus_value + } + + next_building = coal_mines_04 + + ai_value = { + base = 100 + } + + type = special + + flag = travel_point_of_interest_economic + flag = special_mine +} + +coal_mines_04 = { + effect_desc = mines_effect_desc + + asset = { + type = pdxmesh + name = "building_special_mines_mesh" + } + + type_icon = "icon_structure_mines.dds" + + can_construct_potential = { + building_requirement_tribal = no + } + + can_construct = { + building_requirement_castle_city_church = { LEVEL = 04 } + culture = { + has_innovation = innovation_cranes + } + } + + cost_gold = 700 + + county_modifier = { + tax_mult = 0.10 + development_growth_factor = 0.10 + } + + province_modifier = { + monthly_income = 2.50 + stationed_airship_damage_mult = 0.50 + stationed_airship_toughness_mult = 0.50 + stationed_siege_weapon_siege_value_mult = 0.75 + stationed_gunpowder_damage_mult = 0.75 + stationed_gunpowder_toughness_mult = 0.75 + } + + province_culture_modifier = { + parameter = cupellation_mine_building_bonuses + tax_mult = innovation_cupellation_mine_tax_bonus_value + } + + ai_value = { + base = 100 + } + + type = special + + flag = travel_point_of_interest_economic + flag = special_mine +} + +########## +# Giant's Causeway +########## + +giants_causeway_01 = { + + asset = { + type = pdxmesh + name = "fp2_building_special_rock_of_gibraltar_01_a_mesh" + } + + construction_time = very_slow_construction_time + + type_icon = "gibraltar.dds" + + can_construct_potential = { + } + + cost_gold = 300 + + character_modifier = { + stewardship = 1 + learning = 1 + diplomatic_range_mult = 0.2 + monthly_prestige = 0.15 + } + + county_modifier = { + development_growth_factor = 0.1 + } + + ai_value = { + base = 100 + modifier = { # Fill all building slots before going for special buildings + factor = 0 + free_building_slots > 0 + } + } + + type = special + + flag = travel_point_of_interest_natural_feature + flag = is_mountain +} + +########## +# Loch Ness +########## + +loch_ness_01 = { + + construction_time = very_slow_construction_time + + type_icon = "icon_structure_maharloo_lake.dds" + + can_construct_potential = { + } + + cost_gold = 300 + + character_modifier = { + intrigue = 3 + stress_gain_mult = 0.35 + } + + county_modifier = { + county_opinion_add = -5 + development_growth = -0.05 + tax_mult = -0.05 + } + + province_modifier = { + travel_danger = 20 + build_gold_cost = 0.05 + build_speed = 0.05 + } + + ai_value = { + base = 100 + modifier = { # Fill all building slots before going for special buildings + factor = 0 + free_building_slots > 0 + } + } + + type = special + + flag = travel_point_of_interest_natural_feature # lake +} + +########## +# Hadrian's Wall +########## + +hadrians_wall_01 = { + construction_time = very_slow_construction_time + + type_icon = "icon_structure_hadrians_wall.dds" + + can_construct_potential = { + building_requirement_tribal = no + } + + cost_gold = 3000 + + province_modifier = { + build_gold_cost = -0.05 + travel_danger = -5 + } + + ai_value = { + base = 100 + modifier = { # Fill all building slots before going for special buildings + factor = 0 + free_building_slots > 0 + } + } + + type = special + + flag = travel_point_of_interest_martial_minor +} + ######################################## # GERMANIA ######################################## @@ -6907,6 +8999,11 @@ croke_park_02 = { ######################################## # SPECIAL MILITARY BUILDINGS ######################################## + +########## +# Chemistry Workshop - unlocks chemical weapons +########## + chemistry_workshop_01 = { construction_time = standard_construction_time effect_desc = chemistry_workshop_1_effect_desc @@ -7081,6 +9178,10 @@ chemistry_workshop_04 = { } } +########## +# Air Dock - unlocks airships +########## + air_dock_01 = { construction_time = standard_construction_time effect_desc = air_dock_1_effect_desc diff --git a/history/provinces/e_britannia.txt b/history/provinces/e_britannia.txt index 62686ac1..bef1f420 100644 --- a/history/provinces/e_britannia.txt +++ b/history/provinces/e_britannia.txt @@ -34,15 +34,14 @@ } 1529 = { holding = church_holding + special_building = westminster_pyramids_01 } 1530 = { holding = castle_holding } 1526 = { holding = city_holding - 800.1.1 = { - special_building_slot = london_bridge_01 - } + special_building = tower_bridge_01 1106.1.1 = { holding = church_holding } @@ -59,6 +58,7 @@ culture = soueyrneg religion = arcane holding = castle_holding + special_building = krowfymply_castle_01 1100.11.11 = { culture = soueyrneg } @@ -141,6 +141,7 @@ culture = easlander religion = victorian holding = castle_holding + special_building = cambridge_university_01 } 1536 = { holding = city_holding @@ -228,10 +229,7 @@ culture = soueyrneg religion = victorian holding = castle_holding - special_building_slot = generic_university - 1096.1.1 = { - special_building = generic_university - } + special_building = oxford_university_01 } 1559 = { holding = city_holding @@ -244,6 +242,7 @@ culture = soueyrneg religion = victorian holding = castle_holding + special_building = windsor_castle_01 } 1552 = { holding = church_holding @@ -269,13 +268,7 @@ } 1503 = { holding = church_holding - 597.1.1 = { - special_building_slot = holy_site_canterbury_cathedral_01 special_building = holy_site_canterbury_cathedral_01 - } - 1077.1.1 = { - special_building = holy_site_canterbury_cathedral_02 - } } 1505 = { holding = none @@ -327,6 +320,7 @@ culture = souflander religion = jack_tar holding = castle_holding + special_building = portsmouth_royal_dockyard_01 867.1.1 = { buildings = { common_tradeport_01 @@ -363,6 +357,7 @@ culture = weslander religion = victorian holding = city_holding + special_building_slot = fortified_port_of_bristol_01 } 1577 = { holding = none @@ -471,6 +466,7 @@ holding = none 900.1.1 = { holding = castle_holding + special_building = devonport_01 } } 1571 = { @@ -559,6 +555,7 @@ culture = norflander religion = anglican_england holding = castle_holding + special_building_slot = coal_mines_01 } 1607 = { holding = church_holding @@ -574,6 +571,7 @@ culture = scouseg religion = victorian holding = city_holding + special_building_slot = livepool_university_01 } 1643 = { culture = prytoneg @@ -737,6 +735,7 @@ culture = easlander religion = anglican_england holding = castle_holding + special_building_slot = coal_mines_01 } 1619 = { holding = none @@ -788,9 +787,6 @@ culture = prytoneg religion = avalonian holding = castle_holding - 767.1.1 = { - special_building = dean_mines_01 - } } 1582 = { holding = church_holding @@ -860,6 +856,7 @@ culture = welsh religion = victorian holding = castle_holding + special_building = harlech_castle_01 } 1666 = { holding = none @@ -1022,6 +1019,7 @@ culture = prytoneg religion = victorian holding = castle_holding + special_building = cardiff_castle_01 } 1650 = { holding = none @@ -1107,6 +1105,7 @@ holding = city_holding culture = strafclideg religion = old_thelema + special_building = glasgow_cathedral_01 } 1687 = { holding = none @@ -1180,6 +1179,7 @@ culture = gaelic religion = old_thelema holding = tribal_holding + special_building = loch_ness_01 } 1711 = { holding = none @@ -1283,6 +1283,7 @@ culture = scottish religion = presbyterian holding = castle_holding + special_building = edinburgh_castle_01 1066.1.1 = { buildings = { curtain_walls_01 @@ -1482,6 +1483,7 @@ culture = scottish religion = presbyterian holding = castle_holding + special_building = belfast_cathedral_01 } 13 = { holding = temple_citadel_holding @@ -1518,6 +1520,7 @@ } 9672 = { holding = city_holding + special_building = giants_causeway_01 } 8743 = { holding = church_holding @@ -1668,6 +1671,7 @@ culture = high_irish religion = celtic holding = castle_holding + special_building_slot = generic_university } 9683 = { holding = city_holding diff --git a/localization/english/replace/NEOW_buildings_l_english.yml b/localization/english/replace/NEOW_buildings_l_english.yml index 6c140621..6e830164 100644 --- a/localization/english/replace/NEOW_buildings_l_english.yml +++ b/localization/english/replace/NEOW_buildings_l_english.yml @@ -492,6 +492,144 @@ building_croke_park_02:0 "Great City Of Croke Park" building_croke_park_02_desc:0 "Great City of Croke Park, as many like to call it, is not only a grand city but also a formidable fortress. Its walls no longer crumble, and its defense is now properly organized. Croke Park Stadium is now known not only as a great city but also a formidable fortress protecting the people of Dublin in tougher times." + building_type_westminster_pyramids_01:1 "Westminster Pyramids" + building_type_westminster_pyramids_01_desc:0 "$building_westminster_pyramids_01_desc$" + building_westminster_pyramids_01:1 "WIP" + building_westminster_pyramids_01_desc:0 "WIP" + building_westminster_pyramids_02:1 "WIP" + building_westminster_pyramids_02_desc:0 "WIP" + building_westminster_pyramids_03:1 "WIP" + building_westminster_pyramids_03_desc:0 "WIP" + + building_type_the_tower_of_london_01:0 "The Tower of London" + building_type_the_tower_of_london_01_desc:0 "$building_the_tower_of_london_02_desc$" + building_the_tower_of_london_01:0 "The Broken Tower of London" + building_the_tower_of_london_01_desc:0 "Once a historic jewel of London, the Tower of London is just a shell of its previous self. Many uter walls have collapsed, only being replaced by temporary barriers. With its 'White Tower' being the only thing still standing in relatively good condition." + building_the_tower_of_london_02:0 "The Tower of London" + building_the_tower_of_london_02_desc:0 "The Tower of London is a castle that serves as both a vital fortification and a prison. The central tower is called the 'White Tower' and houses the ruling class. The position of the Tower of London means that it's vital to the defense of the entire County. \n\nEven after being mostly destroyed, the Tower now stands strong again, being ready to face the decades of war to come." + + building_type_tower_bridge_01:1 "Tower Bridge" + building_type_tower_bridge_01_desc:0 "$building_tower_bridge_01_desc$" + building_tower_bridge_01:0 "Tower Bridge" + building_tower_bridge_01_desc:0 "Tower Bridge is the most iconic bridge in the world. Spanning across the River Thames in London, it has survived the test of time, still standing after hundreds of years, even though it has to be repaired many times already. However, the unique mechanism that lifted the bridge doesn't work and people can only imagine how it once worked." + + building_type_windsor_castle_01:1 "Windsor Castle" + building_type_windsor_castle_01_desc:0 "$building_windsor_castle_01_desc$" + building_windsor_castle_01:1 "Windsor Castle" + building_windsor_castle_01_desc:0 "WIP" + + building_type_harlech_castle_01:1 "Harlech Castle" + building_type_harlech_castle_01_desc:0 "$building_harlech_castle_02$" + building_harlech_castle_01:1 "Ruins of Harlech" + building_harlech_castle_01_desc:0 "WIP" + building_harlech_castle_02:1 "Harlech Castle" + building_harlech_castle_02_desc:0 "WIP" + + building_type_edinburgh_castle_01:1 "Edinburgh Castle" + building_type_edinburgh_castle_01_desc:0 "$building_edinburgh_castle_01_desc$" + building_edinburgh_castle_01:1 "Edinburgh Castle" + building_edinburgh_castle_01_desc:0 "WIP" + + building_type_holy_site_canterbury_cathedral_01:1 "Canterbury Cathedral" + building_type_holy_site_canterbury_cathedral_01_desc:1 "$building_type_holy_site_canterbury_cathedral_02_desc$" + building_holy_site_canterbury_cathedral_01:1 "Canterbury Ruins" + building_holy_site_canterbury_cathedral_01_desc:0 "Once a great Cathedral, now just a pile of rubble and charred tapestries. After the Victorians took control of the church from the Anglican church, they set fire to this grand work, destroying thousands of years of history. Many call this the Victorian fire, forever preaching of this loss." + building_holy_site_canterbury_cathedral_02:0 "Temple of Canterbury" + building_holy_site_canterbury_cathedral_02_desc:0 "Augustine, Roman missionary and later archbishop, built the Canterbury Cathedral after choosing the town as his center for the episcopal see in Kent. Now standing once again, after the Victorian fire. Becoming a beacon of Christian authority in the British Isles." + building_holy_site_canterbury_cathedral_03:0 "Canterbury Cathedral" + building_holy_site_canterbury_cathedral_03_desc:0 "Canterbury Cathedral, now fully restored, stands strong in the world. Even though many priceless relics and tapestries were lost, its halls have been refilled with new ones. Now, it hopefully stands until the end of time." + + building_type_portsmouth_royal_dockyard_01:1 "Portsmouth Royal Dockyard" + building_type_portsmouth_royal_dockyard_01_desc:0 "$building_portsmouth_royal_dockyard_01_desc$" + building_portsmouth_royal_dockyard_01:1 "WIP" + building_portsmouth_royal_dockyard_01_desc:0 "WIP" + building_portsmouth_royal_dockyard_02:1 "WIP" + building_portsmouth_royal_dockyard_02_desc:0 "WIP" + + building_type_devonport_01:1 "Devonport" + building_type_devonport_01_desc:0 "$building_devonport_01_desc$" + building_devonport_01:1 "WIP" + building_devonport_01_desc:0 "WIP" + building_devonport_02:1 "WIP" + building_devonport_02_desc:0 "WIP" + + building_type_stonehenge_01:0 "Stonehenge" + building_type_stonehenge_01_desc:0 "$building_stonehenge_01_desc$" + building_stonehenge_01:0 "Stonehenge" + building_stonehenge_01_desc:0 "Stonehenge is an ancient, mystical structure that has inspired many a scholar. Even today, in these enlightened times, learned men from all around Britain flock to study it. What truly is its purpose?" + + building_type_cardiff_castle_01:1 "Cardiff Castle" + building_type_cardiff_castle_01_desc:0 "$building_cardiff_castle_01_desc$" + building_cardiff_castle_01:1 "Cardiff Castle" + building_cardiff_castle_01_desc:0 "WIP" + + building_type_krowfymply_castle_01:1 "Krowfymply Castle" + building_type_krowfymply_castle_01_desc:0 "$building_krowfymply_castle_02_desc$" + building_krowfymply_castle_01:1 "WIP" + building_krowfymply_castle_01_desc:0 "WIP" + building_krowfymply_castle_02:1 "WIP" + building_krowfymply_castle_02_desc:0 "WIP" + + building_type_fortified_port_of_bristol_01:1 "Fortified Port of Bristol" + building_type_fortified_port_of_bristol_01_desc:0 "$building_fortified_port_of_bristol_01_desc$" + building_fortified_port_of_bristol_01:0 "Fortified Harbors" + building_fortified_port_of_bristol_01_desc:0 "In a region of strategic importance, but also of economic opportunities, several smaller harbors started to fortify themselves to protect themselves and their goods from raiders and smaller armies, creating several chokepoints for the enemy. However, these harbors have little interest in working together to properly organize themselves." + building_fortified_port_of_bristol_02:0 "Fortified Port" + building_fortified_port_of_bristol_02_desc:0 "As trade demands grew and the harbors became more centralized, a central port was constructed with tough walls that could easily stop an enemy ambush and medium armies. Over time, the main castle was connected to the port with walls, creating a single entity. Furthermore, the castle could be supplied by sea, further improving its strategic importance." + building_fortified_port_of_bristol_03:0 "Fortified Grand Port" + building_fortified_port_of_bristol_03_desc:0 "With more money flowing into the port, expansion was needed. The port almost doubled in size, and the walls were higher and thicker. Furthermore, the castle and the port slowly became one as more people moved into the protected walls connecting the castle and the port." + + building_type_belfast_cathedral_01:1 "Belfast Cathedral" + building_type_belfast_cathedral_01_desc:0 "$building_belfast_cathedral_01_desc$" + building_belfast_cathedral_01:0 "Belfast Cathedral" + building_belfast_cathedral_01_desc:0 "$building_type_holy_site_cathedral_01_desc$" + + building_type_glasgow_cathedral_01:1 "Glasgow Cathedral" + building_type_glasgow_cathedral_01_desc:0 "$building_glasgow_cathedral_01_desc$" + building_glasgow_cathedral_01:0 "Glasgow Cathedral" + building_glasgow_cathedral_01_desc:0 "$building_type_holy_site_cathedral_01_desc$" + + building_type_oxford_university_01:1 "Oxford University" + building_type_oxford_university_01_desc:0 "$building_oxford_university_01_desc$" + building_oxford_university_01:1 "Oxford University" + building_oxford_university_01_desc:0 "WIP" + + building_type_cambridge_university_01:1 "Cambridge University" + building_type_cambridge_university_01_desc:0 "$building_cambridge_university_01_desc$" + building_cambridge_university_01:1 "Cambridge University" + building_cambridge_university_01_desc:0 "WIP" + + building_type_livepool_university_01:1 "Liverpool University" + building_type_livepool_university_01_desc:0 "$building_livepool_university_01_desc$" + building_livepool_university_01:1 "Livepool University" + building_livepool_university_01_desc:0 "WIP" + + building_type_coal_mines_01:1 "Coal Mines" + building_type_coal_mines_01_desc:0 "$building_coal_mines_01_desc$" + building_coal_mines_01:1 "Coal Mining Settlement" + building_coal_mines_01_desc:0 "Lying on a major coal deposit, the surrounding towns and villages have constructed small mineshafts, digging for black coal, which can be used as a source of heat, or for war." + building_coal_mines_02:1 "Small Experiment Workshops" + building_coal_mines_02_desc:0 "With the new uses of coal, many small experimental workshops have been set up to experiment with coal, to help produce weapons of destruction, such as airships." + building_coal_mines_03:1 "Advanced Fire Workshops" + building_coal_mines_03_desc:0 "With the operation getting large and breakthroughs coming, many advanced fire workshops have been made to fully utilize the hidden potential of this black rock." + building_coal_mines_04:1 "Large Coal Mine" + building_coal_mines_04_desc:0 "With coal being a major resource in war, the region was soon riddled with coal mines, being mined in all directions. Even though it doesn't bring much profit, the potential for war is very large." + + building_type_giants_causeway_01:1 "Giant's Causeway" + building_type_giants_causeway_01_desc:0 "$building_giants_causeway_01_desc$" + building_giants_causeway_01:1 "Giant's Causeway" + building_giants_causeway_01_desc:0 "WIP" + + building_type_loch_ness_01:1 "Loch Ness" + building_type_loch_ness_01_desc:0 "$building_loch_ness_01_desc$" + building_loch_ness_01:1 "Loch Ness" + building_loch_ness_01_desc:0 "WIP" + + building_type_hadrians_wall_01:0 "Hadrian's Wall" + building_type_hadrians_wall_01_desc:0 "$building_hadrians_wall_01_desc$" + building_hadrians_wall_01:0 "Hadrian's Wall" + building_hadrians_wall_01_desc:0 "Hadrian's Wall was built during Roman times to keep the northern Picts out of the province of Britannia. Nowadays, it serves no defensive purpose, as it's only a small wall, almost completely forgotten by history. Although it serves one final purpose - to guide travelers along the wall, surrounded by open fields." + building_type_leclerc_dyeworks_01:1 "Leclerc Dyeworks" building_type_leclerc_dyeworks_01_desc:1 "Famed throughout the world, Leclerc White is one of the most sought-after dyes, known for its pure white colour. Only made in France, it is produced by scraping off titanium rust from Leclerc tanks, ancient armoured vehicles that even now remain in the major cities they were ordered to defend." building_leclerc_dyeworks_01:1 "Rust Harvesters" diff --git a/localization/english/replace/buildings_l_english.yml b/localization/english/replace/buildings_l_english.yml index 23da8232..13e7f395 100644 --- a/localization/english/replace/buildings_l_english.yml +++ b/localization/english/replace/buildings_l_english.yml @@ -806,11 +806,6 @@ building_the_colosseum_01:0 "$building_type_the_colosseum_01$" building_the_colosseum_01_desc:0 "$building_type_the_colosseum_01_desc$" - building_type_hadrians_wall_01:0 "Hadrian's Wall" - building_type_hadrians_wall_01_desc:0 "Hadrian's Wall was built during Roman times to keep the northern Picts out of the province of Britannia. Nowadays it serves no defensive purpose, but the stones make for a cheap and convenient source of building material!" - building_hadrians_wall_01:0 "$building_type_hadrians_wall_01$" - building_hadrians_wall_01_desc:0 "$building_type_hadrians_wall_01_desc$" - building_type_offas_dyke_01:0 "Offa's Dyke" building_type_offas_dyke_01_desc:0 "Offa's Dyke, which is a long ditch flanked by a wall of earth, was constructed by the Anglo-Saxon king of Mercia to defend the border towards Wales. This raised earthwork offers an advantage to whoever stands on the side of the wall, as any attackers have to fight an uphill battle from the ditch." building_offas_dyke_01:0 "$building_type_offas_dyke_01$" @@ -856,11 +851,6 @@ building_temple_in_jerusalem_01:0 "The Third Temple" building_temple_in_jerusalem_01_desc:0 "Hundreds of years after the destruction of the Second Temple the time has finally come to restore the Temple in Jerusalem! This Third Temple will stand the test of time, vigilantly guarded from all who would see it destroyed." - building_type_stonehenge_01:0 "Stonehenge" - building_type_stonehenge_01_desc:0 "Stonehenge is an ancient, mystical structure that has inspired many a scholar. Even today, in these enlightened times, learned men from all around Britain flock to study it. What truly is its purpose?" - building_stonehenge_01:0 "$building_type_stonehenge_01$" - building_stonehenge_01_desc:0 "$building_type_stonehenge_01_desc$" - building_type_iron_pillar_of_dhar_01:0 "Iron Pillar of Dhar" building_type_iron_pillar_of_dhar_01_desc:0 "The Iron Pillar of Dhar is constructed from the molten-down arms of an entire army. The craftsmanship is truly astounding, bringing glory upon the dynasty which holds it." building_iron_pillar_of_dhar_01:0 "$building_type_iron_pillar_of_dhar_01$" @@ -890,11 +880,6 @@ building_type_khajuraho_01_desc:0 "The Khajuraho temples are dedicated to the coexistence between Hindus and Jains, where their diverse religious views are celebrated. The temple walls are covered with intricate art and sculptures, making the place truly resplendent and attractive to pilgrims and scholars alike." building_khajuraho_01:0 "Khajuraho" building_khajuraho_01_desc:0 "$building_type_khajuraho_01_desc$" - - building_type_the_tower_of_london_01:0 "The Tower of London" - building_type_the_tower_of_london_01_desc:0 "The Tower of London is a castle that serves as both a vital fortification and a prison. The central tower is called the 'White Tower' and houses the ruling class. The position of the Tower of London means that it's vital to the defense of the entire County." - building_the_tower_of_london_01:0 "The Tower of London" - building_the_tower_of_london_01_desc:0 "$building_type_the_tower_of_london_01_desc$" building_type_london_bridge_01: "London Bridge" building_type_london_bridge_01_desc: "There have been bridges over the River Thames since time immemorial, but this one — made of mighty stone — stands grander than all prior. The churning currents below have led to the common acceptance that the bridge is for wise men to pass over, and for fools to pass under." @@ -976,21 +961,6 @@ building_holy_site_cologne_cathedral_01:0 "$building_type_holy_site_cologne_cathedral_01$" building_holy_site_cologne_cathedral_01_desc:0 "$building_type_holy_site_cologne_cathedral_01_desc$" - building_type_holy_site_canterbury_cathedral_01:1 "$building_type_holy_site_canterbury_cathedral_03$" - building_type_holy_site_canterbury_cathedral_01_desc:1 "Augustine, Roman missionary and later archbishop, built the Canterbury Cathedral after choosing the town as his center for the episcopal see in Kent. This new cathedral revived the importance of the city, granting it authority over the English church." - building_holy_site_canterbury_cathedral_01:1 "Canterbury Basilica" - building_holy_site_canterbury_cathedral_01_desc:0 "$building_type_holy_site_canterbury_cathedral_01_desc$" - - building_type_holy_site_canterbury_cathedral_02:0 "$building_type_holy_site_canterbury_cathedral_03$" - building_type_holy_site_canterbury_cathedral_02_desc:0 "The cathedral is not immune to the passage of time and inclement circumstances. The Norman style was chosen to repair the damaged cause by a fire. The new cruciform nave replaced the previous basilica, and a free standing campanile was added later." - building_holy_site_canterbury_cathedral_02:0 "Temple of Canterbury" - building_holy_site_canterbury_cathedral_02_desc:0 "$building_type_holy_site_canterbury_cathedral_02_desc$" - - building_type_holy_site_canterbury_cathedral_03:0 "Canterbury Cathedral" - building_type_holy_site_canterbury_cathedral_03_desc:0 "Serious damage dealt to the cathedral called for a new rebuilding project. Even though the Norman fabric was maintained in certain parts, the flourishing Gothic style was chosen to elevate the structure." - building_holy_site_canterbury_cathedral_03:0 "$building_type_holy_site_canterbury_cathedral_02$" - building_holy_site_canterbury_cathedral_03_desc:0 "$building_type_holy_site_canterbury_cathedral_02_desc$" - building_type_visby_ringmur_01:0 "Visby Ringmur" building_type_visby_ringmur_01_desc:0 "The Visby City Wall protects the city from external threats such as raiders or Danes. It also efficiently keeps out tax collectors sent by the Thing of Gotland! To get to the riches within, assailants must first deal with a plethora of towers all manned by archers." building_visby_ringmur_01:0 "$building_type_visby_ringmur_01$"