N3OW_Western_eastern_europe/common/culture/traditions/NEOW_traditions.txt

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###########################
# NEOW CULTURAL TRADITIONS
###########################
#######################
# Generic
#######################
tradition_british_palace_politics = {
category = regional
layers = {
0 = intrigue
1 = western
4 = palace_politics.dds
}
is_shown = {
OR = {
has_cultural_pillar = heritage_anglo_frisian
has_cultural_pillar = heritage_scottish
this = culture:prytoneg
any_parent_culture_or_above = {
this = culture:prytoneg
}
}
scope:character = {
OR = {
has_title = title:e_brittania
}
}
# DLC check.
has_ep3_dlc_trigger = yes
NOT = {
has_cultural_tradition = tradition_byzantine_succession
}
}
can_pick = {
custom_tooltip = {
text = cannot_have_tradition_court_eunuchs
NOT = { culture_tradition:tradition_court_eunuchs = { is_in_list = traits } }
}
custom_tooltip = {
text = cannot_have_tradition_merciful_blindings
NOT = { culture_tradition:tradition_merciful_blindings = { is_in_list = traits } }
}
}
parameters = {
unlock_voluntary_laampdom = yes
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much_more_likely_to_be_laamps = yes
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ambitious_trait_more_common = yes
wanderers_gain_extra_combat_skills = yes
mercenary_courtiers_gain_extra_skills = yes
vengeful_trait_more_common = yes
vengeful_positive_forgiving_negative = yes
rivalries_more_common = yes
hostile_action_vs_rival_bonuses = yes
bonuses_from_patriarch_matriarch_trait = yes
landing_house_members_gives_renown = yes
penalty_for_revoking_titles_from_house_members = yes
loyal_trait_more_common = yes
}
character_modifier = {
dynasty_house_opinion = 15
opinion_of_liege = -10
monthly_court_grandeur_change_mult = 0.2
political_scheme_phase_duration_add = minor_scheme_phase_duration_bonus_value
personal_scheme_phase_duration_add = minor_scheme_phase_duration_bonus_value
ai_honor = -20
ai_war_chance = 0.5
ai_war_cooldown = -0.25
same_culture_mercenary_hire_cost_mult = -0.15
character_travel_speed_mult = 0.1
character_travel_safety_mult = 0.1
tyranny_gain_mult = 0.5
accolade_glory_gain_mult = 0.1
}
cost = {
prestige = {
add = {
value = tradition_base_cost
desc = BASE
format = "BASE_VALUE_FORMAT"
}
if = {
limit = {
NOR = {
culture_pillar:ethos_bureaucratic = { is_in_list = traits }
culture_pillar:ethos_courtly = { is_in_list = traits }
culture_pillar:ethos_spiritual = { is_in_list = traits }
}
}
add = {
value = tradition_incompatible_ethos_penalty
desc = not_bureaucratic_courtly_or_spiritual_desc
}
}
if = {
limit = {
has_dlc_feature = royal_court
OR = {
scope:character = { has_royal_court = no }
NOT = {
scope:character = {
court_grandeur_current_level >= very_high_court_grandeur_level
}
}
}
}
add = {
value = tradition_unfulfilled_criteria_penalty
desc = culture_head_court_grandeur_desc
}
}
multiply = tradition_replacement_cost_if_relevant
}
}
ai_will_do = {
value = 200
if = {
limit = { # Admin should be more into this
scope:character = {
has_government = administrative_government
}
}
multiply = 2
}
}
}
tradition_swords_of_freedom = {
category = regional
layers = {
0 = martial
1 = western
4 = swords.dds
}
is_shown = {
OR = {
this = culture:kuhjung
any_parent_culture_or_above = {
this = culture:kuhjung
}
}
}
can_pick = {
culture_not_pacifistic_trigger = yes
}
parameters = {
unlock_maa_kuhjung = yes
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unlock_powder_magazines = yes
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strong_traits_more_common = yes
}
character_modifier = {
maa_damage_mult = 0.05
men_at_arms_limit = 1
county_opinion_add = -10
}
cost = {
prestige = {
add = {
value = tradition_base_cost
desc = BASE
format = "BASE_VALUE_FORMAT"
}
if = {
limit = {
NOR = {
culture_pillar:ethos_bellicose = { is_in_list = traits }
culture_pillar:ethos_stoic = { is_in_list = traits }
culture_pillar:ethos_communal = { is_in_list = traits }
}
}
add = {
value = tradition_incompatible_ethos_penalty
desc = not_bellicose_stoic_or_communal_desc
}
}
if = {
limit = {
scope:character = {
NOR = { # Culture Head need to have a 8 sized regiment of either Light/Heavy/Archer Cavalry
number_maa_soldiers_of_base_type = {
type = light_cavalry
value >= 800
}
number_maa_soldiers_of_base_type = {
type = heavy_cavalry
value >= 400
}
number_maa_soldiers_of_base_type = {
type = archer_cavalry
value >= 800
}
}
}
}
add = {
value = tradition_unfulfilled_criteria_penalty
desc = culture_head_cavalry_desc
}
}
multiply = tradition_replacement_cost_if_relevant
}
}
ai_will_do = {
value = 200
if = {
limit = { # Reduce chance slightly if the culture has access to other "cavalry" types
OR = {
has_innovation = innovation_war_camels
has_innovation = innovation_elephantry
}
}
multiply = 0.4
}
else_if = {
limit = {
scope:character ?= {
ai_has_warlike_personality = yes
}
}
multiply = 4
}
}
}
tradition_british_meritocracy = { # Offshoot of tradition_philosopher_culture
category = societal
layers = {
0 = learning
1 = western
4 = beacon_of_learning.dds
}
is_shown = {
has_fp3_dlc_trigger = yes
OR = {
has_cultural_pillar = heritage_anglo_frisian
has_cultural_pillar = heritage_brythonic
}
NOT = { has_cultural_tradition = tradition_philosopher_culture } # Replaces Philosopher Culture
}
can_pick = {
custom_description = {
text = culture_not_bellicose
NOT = {
culture_pillar:ethos_bellicose = { is_in_list = traits }
}
}
OR = {
has_cultural_pillar = heritage_anglo_frisian
has_cultural_pillar = heritage_brythonic
}
NOT = { has_cultural_tradition = tradition_warrior_culture }
NOT = { has_cultural_tradition = tradition_philosopher_culture }
}
can_pick_for_hybridization = {
custom_tooltip = {
text = no_warrior_culture
NOT = { # Only blocks polygamous to avoid duplicate warnings, but is blocked by concubines
culture_tradition:tradition_warrior_culture = { is_in_list = traits }
}
}
custom_tooltip = {
text = no_philosopher_culture
NOT = { # Only blocks polygamous to avoid duplicate warnings, but is blocked by concubines
culture_tradition:tradition_philosopher_culture = { is_in_list = traits }
}
}
}
parameters = {
#pensive_trait_more_common = yes
#rowdy_trait_less_common = yes
innovation_from_learning_traits = yes
can_appoint_court_scholar = yes
guardian_education_better_outcomes = yes
}
character_modifier = {
stress_gain_mult = 0.25
monthly_lifestyle_xp_gain_mult = 0.2
learning_per_fame_level = 1
}
cost = {
prestige = {
add = {
value = tradition_base_cost
desc = BASE
format = "BASE_VALUE_FORMAT"
}
if = {
limit = {
NOR = {
culture_pillar:ethos_courtly = { is_in_list = traits }
culture_pillar:ethos_communal = { is_in_list = traits }
culture_pillar:ethos_spiritual = { is_in_list = traits }
}
}
add = {
value = tradition_incompatible_ethos_penalty
desc = not_courtly_communal_or_spiritual_desc
}
}
if = {
limit = {
trigger_if = {
limit = {
scope:character = {
is_ai = no
}
}
NOT = {
any_ruler = {
count >= 5
culture = prev
primary_title.tier >= tier_county
has_trait = scholar
}
}
}
trigger_else = {
always = no
}
}
add = {
value = tradition_unfulfilled_criteria_penalty
desc = rulers_with_scholar_desc
}
}
if = {
limit = {
culture_tradition_reduction_trigger = { TRADITION = tradition_fp3_beacon_of_learning }
}
multiply = {
value = 0.5
desc = inspired_by_culture_desc
}
}
multiply = tradition_replacement_cost_if_relevant
}
}
ai_will_do = {
value = 200
if = {
limit = {
NOR = {
culture_pillar:ethos_courtly = { is_in_list = traits }
culture_pillar:ethos_communal = { is_in_list = traits }
culture_pillar:ethos_spiritual = { is_in_list = traits }
}
}
multiply = 0
}
}
}
tradition_defiant = { # defiant
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category = societal
layers = {
0 = diplo
1 = western
4 = crown.dds
}
is_shown = {
OR = {
has_cultural_pillar = heritage_french
has_cultural_pillar = heritage_mosellic
has_cultural_pillar = heritage_west_germanic
this = culture:rottisch
this = culture:rhinelander
any_parent_culture_or_above = {
OR = {
this = culture:rottisch
this = culture:rhinelander
}
}
}
}
parameters = {
can_use_conquest_cbs = yes
cb_lower_prestige_level_requirement = yes
cheaper_cbs = yes
}
character_modifier = {
dread_gain_mult = -0.5
tyranny_gain_mult = 0.5
monthly_piety_gain_mult = 0.2
}
cost = {
prestige = {
add = {
value = tradition_base_cost
desc = BASE
format = "BASE_VALUE_FORMAT"
}
multiply = tradition_replacement_cost_if_relevant
}
}
ai_will_do = {
value = 0
}
}
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tradition_farmer_republics = {
category = societal
layers = {
0 = steward
1 = western
4 = farmland.dds
}
is_shown = {
NOT = { has_cultural_tradition = tradition_republican_legacy }
}
can_pick = {
NOT = { has_cultural_tradition = tradition_republican_legacy }
custom_tooltip = {
text = cultrad_not_nomadic_government_type
scope:character = {
NOT = {
government_has_flag = government_is_nomadic
}
}
}
}
parameters = {
use_farmer_republics = yes
unlock_innovation_pike_columns = yes
city_buildings_more_powerful = yes
city_buildings_less_control = yes
trait_county_opinion_modifiers = yes
}
character_modifier = {
city_holding_build_gold_cost = -0.05
city_holding_holding_build_gold_cost = -0.05
farmlands_development_growth_factor = 0.3
farmlands_construction_gold_cost = -0.1
farmlands_levy_size = 0.1
tyranny_gain_mult = 0.25
tyranny_loss_mult = -0.5
dread_decay_mult = 0.25
}
cost = {
prestige = {
add = {
value = tradition_base_cost
desc = BASE
format = "BASE_VALUE_FORMAT"
}
if = {
limit = {
NOR = {
culture_pillar:ethos_courtly = { is_in_list = traits }
culture_pillar:ethos_communal = { is_in_list = traits }
culture_pillar:ethos_spiritual = { is_in_list = traits }
}
}
add = {
value = tradition_incompatible_ethos_penalty
desc = not_courtly_communal_or_spiritual_desc
}
}
if = {
limit = {
NOT = {
scope:character = {
any_sub_realm_county = {
percent >= 0.9
culture = scope:character.culture
any_county_province = {
has_holding_type = city_holding
}
}
}
}
}
add = {
value = tradition_unfulfilled_criteria_penalty
desc = 90_percent_cities_desc
}
}
if = {
limit = {
culture_tradition_reduction_trigger = { TRADITION = tradition_farmer_republics }
}
multiply = {
value = 0.5
desc = inspired_by_culture_desc
}
}
multiply = tradition_replacement_cost_if_relevant
}
}
ai_will_do = {
value = 200
if = {
limit = {
NOT = {
scope:character = {
any_sub_realm_county = {
percent >= 0.15
culture = scope:character.culture
any_county_province = {
has_holding_type = city_holding
}
}
}
}
}
multiply = 0
}
if = {
limit = {
NOT = {
scope:character = {
any_vassal = {
primary_title.tier > tier_county
government_has_flag = government_is_special_republic
}
}
}
}
multiply = 0
}
}
}
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tradition_creaght = {
category = societal
layers = {
0 = steward
1 = western
4 = horses.dds
}
can_pick = {
culture_not_pacifistic_trigger = yes
custom_tooltip = {
text = cannot_have_tradition_vegetarianism
NOT = { culture_tradition:tradition_vegetarianism = { is_in_list = traits } }
text = culture_in_plains_or_steppe_terrain_desc
any_culture_county = {
percent >= 0.4
any_county_province = {
OR = {
terrain = plains
terrain = steppe
geographical_region = world_steppe
}
}
}
}
}
parameters = {
more_frequent_hunts = yes
hunting_traits_more_valued = yes
hunting_traits_more_common = yes
always_unlock_legendary_hunting_lodge = yes
pastures_building_bonuses = yes
farm_estates_pastures_unlock = yes
better_herders_pasturalists = yes
}
character_modifier = {
negate_health_penalty_add = 0.15
character_travel_speed_mult = 0.15
prowess = 1
plains_fertility_growth_mult = low_culture_county_fertility_value_mult
steppe_fertility_growth_mult = low_culture_county_fertility_value_mult
drylands_fertility_growth_mult = low_culture_county_fertility_value_mult
desert_fertility_growth_mult = low_culture_county_fertility_value_mult
}
cost = {
prestige = {
add = {
value = tradition_base_cost
desc = BASE
format = "BASE_VALUE_FORMAT"
}
if = {
limit = {
NOR = {
culture_pillar:ethos_bellicose = { is_in_list = traits }
culture_pillar:ethos_stoic = { is_in_list = traits }
culture_pillar:ethos_communal = { is_in_list = traits }
}
}
add = {
value = tradition_incompatible_ethos_penalty
desc = not_bellicose_stoic_or_communal_desc
}
}
if = {
limit = {
NOT = {
any_culture_county = {
percent >= 0.6
any_county_province = {
OR = {
terrain = plains
terrain = steppe
geographical_region = world_steppe
}
}
}
}
}
add = {
value = tradition_unfulfilled_criteria_penalty
desc = culture_in_plains_or_steppe_terrain_percentage_desc
}
}
if = {
limit = {
culture_tradition_reduction_trigger = { TRADITION = tradition_pastoralists }
}
multiply = {
value = 0.5
desc = inspired_by_culture_desc
}
}
multiply = tradition_replacement_cost_if_relevant
}
}
ai_will_do = {
value = 200
if = {
limit = {
NOT = {
scope:character = {
any_sub_realm_county = {
percent >= 0.6
culture = scope:character.culture
county_has_province_with_terrain = {
terrain = plains
terrain = steppe
}
}
}
}
}
multiply = 0
}
}
}
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tradition_landstinget = {
category = regional
layers = {
0 = learning
1 = western
4 = council.dds
}
is_shown = {
has_cultural_pillar = heritage_north_germanic
}
can_pick = {
has_cultural_pillar = heritage_north_germanic
}
parameters = {
scandinavian_elective_enabled = yes
trait_county_opinion_modifiers = yes
grants_to_lowborns_bonuses = yes
collective_lands_farms_bonuses = yes
peasant_leader_is_inherited = yes
}
county_modifier = {
development_growth_factor = 0.1
monthly_county_control_growth_factor = -0.2
build_speed = 0.2
}
cost = {
prestige = {
add = {
value = tradition_base_cost
desc = BASE
format = "BASE_VALUE_FORMAT"
}
if = {
limit = {
NOR = {
culture_pillar:ethos_bureaucratic = { is_in_list = traits }
culture_pillar:ethos_bellicose = { is_in_list = traits }
}
}
add = {
value = tradition_incompatible_ethos_penalty
desc = not_bellicose_or_bureaucratic_desc
}
}
if = {
limit = {
NOT = {
scope:character = {
any_sub_realm_county = {
county_opinion < 0
}
}
}
}
add = {
value = tradition_unfulfilled_criteria_penalty
desc = counties_with_low_county_opinion_desc
}
}
if = {
limit = {
culture_tradition_reduction_trigger = { TRADITION = tradition_things }
}
multiply = {
value = 0.5
desc = inspired_by_culture_desc
}
}
multiply = tradition_replacement_cost_if_relevant
}
}
ai_will_do = {
value = 200
if = {
limit = {
OR = {
culture_tradition:tradition_the_witenagemot = { is_in_list = traits }
culture_tradition:tradition_fp3_jirga = { is_in_list = traits }
}
}
multiply = 0
}
}
}
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#tradition_british_armoires = {
# category = regional
#
# layers = {
# 0 = martial
# 1 = western
# 4 = bow.dds
# }
#
# is_shown = {
# OR = {
# has_cultural_pillar = heritage_anglo_frisian
# has_cultural_pillar = heritage_brythonic
# }
# }
# can_pick = {
# OR = {
# has_cultural_pillar = heritage_anglo_frisian
# has_cultural_pillar = heritage_brythonic
# }
# }
#
# character_modifier = {
# archers_max_size_add = 2
# }
#
# parameters = {
# unlock_maa_handgonners = yes
# }
#
# cost = {
# prestige = {
# add = {
# value = tradition_base_cost
# desc = BASE
# format = "BASE_VALUE_FORMAT"
# }
# # Ethos requirement.
# if = {
# limit = {
# NOR = {
# culture_pillar:ethos_stoic = { is_in_list = traits }
# culture_pillar:ethos_bureaucratic = { is_in_list = traits }
# }
# }
# add = {
# value = tradition_incompatible_ethos_penalty
# desc = not_stoic_or_bureaucratic_desc
# }
# }
# # Certain number of archer MaA requirement.
# if = {
# limit = {
# scope:character = {
# number_maa_soldiers_of_base_type = {
# type = archers
# # Remember to sync the below with longbow_competitions_minimum_archer_maa_value.
# value < 1200
# }
# }
# }
# add = {
# value = tradition_unfulfilled_criteria_penalty
# desc = culture_head_lacks_archer_maa_desc
# }
# }
#
# multiply = tradition_replacement_cost_if_relevant
# }
# }
#
# ai_will_do = {
## value = 800
# if = {
# limit = {
# OR = {
# culture_has_pikemen_maa = yes
# culture_has_heavy_cavalry_maa = yes
# }
# }
# multiply = 0
# }
# }
#}
tradition_life_is_just_a_joke = {
category = societal
layers = {
0 = diplo
1 = western
4 = ceremony.dds
}
parameters = {
life_is_a_joke_trait_same_culture_opinion = yes
}
character_modifier = {
stress_gain_mult = -0.1
monthly_prestige_gain_mult = 0.05
}
cost = {
prestige = {
add = {
value = tradition_base_cost
desc = BASE
format = "BASE_VALUE_FORMAT"
}
multiply = tradition_replacement_cost_if_relevant
}
}
ai_will_do = {
value = 100
}
}