1082 lines
25 KiB
Text
1082 lines
25 KiB
Text
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task_organize_levies = {
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default_task = yes
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position = councillor_marshal
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task_type = task_type_general
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task_progress = task_progress_infinite
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asset = {
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icon = "gfx/interface/icons/council_task_types/task_organize_levies.dds"
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background = "gfx/interface/buttons/button_round_bg.dds"
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frame = "gfx/interface/buttons/button_round_frame.dds"
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glow = "gfx/particles/halo.dds"
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}
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effect_desc = {
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### Organized levies
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desc = task_organize_levies_effect_desc
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triggered_desc = {
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trigger = {
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councillor_liege_has_erudition_legacy_5_perk = yes
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}
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desc = task_organize_levies_erudition_bonus
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}
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triggered_desc = {
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trigger = {
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councillor_liege_has_family_business_bonus = yes
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}
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desc = task_organize_levies_family_business_bonus
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}
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triggered_desc = {
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trigger = {
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councillor_liege_has_consulted_house_bonus = yes
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}
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desc = task_organize_levies_consulted_house_bonus
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}
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triggered_desc = {
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trigger = {
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scope:councillor_liege = {
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has_title = title:c_byzantion
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title:c_byzantion = { has_county_modifier = pandidakterion_university_modifier }
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}
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}
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desc = task_organize_levies_pandidakterion_bonus_desc
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}
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### Army Maintenance
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desc = {
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desc = task_organize_levies_maintenance_effect_desc
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triggered_desc = {
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trigger = {
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councillor_liege_has_erudition_legacy_5_perk = yes
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}
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desc = task_organize_levies_maintenance_erudition_bonus_desc
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}
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triggered_desc = {
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trigger = {
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councillor_liege_has_family_business_bonus = yes
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}
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desc = task_organize_levies_maintenance_family_business_bonus_desc
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}
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triggered_desc = {
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trigger = {
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councillor_liege_has_consulted_house_bonus = yes
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}
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desc = task_organize_levies_maintenance_consulted_house_bonus_desc
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}
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triggered_desc = {
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trigger = {
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scope:councillor_liege = {
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has_title = title:c_byzantion
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title:c_byzantion = { has_county_modifier = pandidakterion_university_modifier }
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}
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}
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desc = task_organize_levies_maintenance_pandidakterion_bonus_desc
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}
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}
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desc = {
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desc = council_task_possible_side_effects
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triggered_desc = {
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trigger = {
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scope:councillor_liege = {
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any_active_accolade = {
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accolade_parameter = accolade_organize_army_bonus
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}
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}
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}
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desc = task_train_commanders_acclaimed_knight_levy_captaincy
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}
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triggered_desc = {
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trigger = {
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scope:councillor_liege = {
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any_sub_realm_county = {
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NOT = { has_county_modifier = marshal_task_organized_service_modifier }
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}
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}
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martial > mediocre_skill_rating
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}
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desc = task_organize_levies_well_organized_service
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}
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triggered_desc = {
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trigger = {
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scope:councillor_liege = {
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any_sub_realm_county = {
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NOT = { has_county_modifier = marshal_task_military_presence_modifier }
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}
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}
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martial > mediocre_skill_rating
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}
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desc = task_organize_levies_increased_military_presence
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}
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triggered_desc = {
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trigger = {
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NOT = {
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has_character_modifier = marshal_task_levy_desertions_modifier
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}
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martial < high_skill_rating
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}
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desc = task_organize_levies_levy_desertion
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}
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triggered_desc = {
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trigger = {
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scope:councillor_liege = {
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any_sub_realm_county = {
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NOT = { has_county_modifier = marshal_task_unused_farmland_modifier }
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}
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}
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martial < high_skill_rating
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}
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desc = task_organize_levies_unused_farmland
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}
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triggered_desc = {
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trigger = {
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scope:councillor_liege = {
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any_sub_realm_county = {
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marshal_task_1003_county_trigger = yes
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}
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}
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martial < high_skill_rating
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}
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desc = task_organize_levies_insufficient_guards
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}
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}
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}
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council_owner_modifier = {
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name = task_organize_levies_modifier
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garrison_size = 0.01
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levy_reinforcement_rate = 0.01
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scale = marshal_organize_levies_modifier_total
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}
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council_owner_modifier = {
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name = task_organize_levies_maintenance_modifier
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army_maintenance_mult = -0.01
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scale = marshal_organize_levies_maintenance_total
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}
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monthly_on_action = organize_the_levies_marshal_task_side_effects
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ai_will_do = {
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value = 1 # Always a good backup
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#AI prefers organizing levies over a low boost from Train Commanders if they are at war or have a negative income
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if = {
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limit = {
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scope:councillor_liege = {
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OR = {
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monthly_character_income < monthly_character_expenses
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is_at_war = yes
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}
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}
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}
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add = 8
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}
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# Trying to get out of debt
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if = {
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limit = {
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scope:councillor_liege = {
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is_at_war = yes
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gold < 0
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ai_rationality > 0
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}
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}
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add = scope:councillor_liege.ai_rationality
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}
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# Trying to avoid debt
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if = {
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limit = {
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scope:councillor_liege = {
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is_at_war = yes
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monthly_character_income < monthly_character_expenses
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gold < 5
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}
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}
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add = 2000
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}
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# Trying to get the levy numbers bacc after the war
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if = {
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limit = {
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scope:councillor_liege = {
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is_at_war = no
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current_military_strength < eighty_percent_of_max_military_strength
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}
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}
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add = 1000
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}
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}
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}
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task_train_commanders = {
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position = councillor_marshal
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task_type = task_type_general
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task_progress = task_progress_infinite
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asset = {
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icon = "gfx/interface/icons/council_task_types/task_train_commanders.dds"
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background = "gfx/interface/buttons/button_round_bg.dds"
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frame = "gfx/interface/buttons/button_round_frame.dds"
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glow = "gfx/particles/halo.dds"
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}
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is_shown = {
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trigger_if = {
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limit = {
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scope:councillor_liege = { tgp_has_access_to_ministry_trigger = yes }
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}
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has_council_position = minister_grand_marshal
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}
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}
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effect_desc = {
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### Commander Improvement
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desc = task_train_commanders_maa_boost_effect_desc
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desc = task_train_commanders_effect_desc
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triggered_desc = {
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trigger = {
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councillor_liege_has_erudition_legacy_5_perk = yes
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}
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desc = task_train_commanders_commander_erudition_bonus_desc
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}
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triggered_desc = {
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trigger = {
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councillor_liege_has_family_business_bonus = yes
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}
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desc = task_train_commanders_commander_family_business_bonus_desc
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}
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triggered_desc = {
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trigger = {
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councillor_liege_has_consulted_house_bonus = yes
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}
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desc = task_train_commanders_commander_consulted_house_bonus_desc
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}
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triggered_desc = {
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trigger = {
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scope:councillor_liege = { has_character_modifier = employer_booner_master_of_horse_2_modifier }
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}
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desc = task_train_commanders_master_of_horse_2_bonus_desc
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}
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triggered_desc = {
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trigger = {
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scope:councillor_liege = { has_character_modifier = employer_booner_master_of_horse_3_modifier }
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}
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desc = task_train_commanders_master_of_horse_3_bonus_desc
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}
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desc = {
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desc = council_task_possible_side_effects
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triggered_desc = {
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trigger = {
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scope:councillor_liege = {
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any_active_accolade = {
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OR = {
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has_accolade_parameter = accolade_train_commanders_bonus
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has_accolade_parameter = accolade_train_commanders_bonus_high
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}
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}
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}
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}
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desc = task_train_commanders_acclaimed_knight_drills_hastiludes
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}
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triggered_desc = {
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trigger = {
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martial > mediocre_skill_rating
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}
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desc = task_train_commanders_commander_learns_from_commander
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}
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triggered_desc = {
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trigger = {
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martial > mediocre_skill_rating
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}
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desc = task_train_commanders_knight_improved
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}
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triggered_desc = {
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trigger = {
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martial < high_skill_rating
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}
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desc = task_train_commanders_commander_wounded
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}
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triggered_desc = {
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trigger = {
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martial < high_skill_rating
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}
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desc = task_train_commanders_commander_maimed
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}
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triggered_desc = {
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trigger = {
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martial < high_skill_rating
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}
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desc = task_train_commanders_commander_killed
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}
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}
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}
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council_owner_modifier = {
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name = task_boost_knights_modifier
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knight_effectiveness_mult = 1
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scale = {
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value = marshal_knights_overtime_boost_scale
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divide = 100
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}
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}
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council_owner_modifier = {
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name = task_boost_maa_modifier
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skirmishers_damage_mult = 1
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skirmishers_toughness_mult = 1
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pikemen_damage_mult = 1
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pikemen_toughness_mult = 1
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heavy_infantry_damage_mult = 1
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heavy_infantry_toughness_mult = 1
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archers_damage_mult = 1
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archers_toughness_mult = 1
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light_cavalry_damage_mult = 1
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light_cavalry_toughness_mult = 1
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heavy_cavalry_damage_mult = 1
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heavy_cavalry_toughness_mult = 1
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archer_cavalry_damage_mult = 1
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archer_cavalry_toughness_mult = 1
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camel_cavalry_damage_mult = 1
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camel_cavalry_toughness_mult = 1
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elephant_cavalry_damage_mult = 1
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elephant_cavalry_toughness_mult = 1
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gunpowder_damage_mult = 1
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gunpowder_toughness_mult = 1
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siege_weapon_damage_mult = 1
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siege_weapon_toughness_mult = 1
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scale = {
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value = marshal_maa_overtime_boost_scale
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divide = 100
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}
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}
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councillor_modifier = {
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name = minister_grand_marshal_modifier
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skirmishers_damage_mult = 1
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skirmishers_toughness_mult = 1
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pikemen_damage_mult = 1
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pikemen_toughness_mult = 1
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heavy_infantry_damage_mult = 1
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heavy_infantry_toughness_mult = 1
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archers_damage_mult = 1
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archers_toughness_mult = 1
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light_cavalry_damage_mult = 1
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light_cavalry_toughness_mult = 1
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heavy_cavalry_damage_mult = 1
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heavy_cavalry_toughness_mult = 1
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||
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||
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archer_cavalry_damage_mult = 1
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||
|
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archer_cavalry_toughness_mult = 1
|
||
|
|
camel_cavalry_damage_mult = 1
|
||
|
|
camel_cavalry_toughness_mult = 1
|
||
|
|
elephant_cavalry_damage_mult = 1
|
||
|
|
elephant_cavalry_toughness_mult = 1
|
||
|
|
|
||
|
|
gunpowder_damage_mult = 1
|
||
|
|
gunpowder_toughness_mult = 1
|
||
|
|
|
||
|
|
siege_weapon_damage_mult = 1
|
||
|
|
siege_weapon_toughness_mult = 1
|
||
|
|
|
||
|
|
scale = {
|
||
|
|
value = marshal_maa_overtime_boost_scale
|
||
|
|
divide = 100
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
scope:councillor_liege = { tgp_has_access_to_ministry_trigger = no }
|
||
|
|
}
|
||
|
|
multiply = 0
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
on_start_task = {
|
||
|
|
set_variable = {
|
||
|
|
name = marshal_maa_overtime_boost
|
||
|
|
value = 0
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
any_task_contract = {
|
||
|
|
task_contract_type = laamp_help_train_commanders_contract
|
||
|
|
NOT = { task_contract_target = scope:councillor_liege }
|
||
|
|
}
|
||
|
|
any_player = {
|
||
|
|
has_government = landless_adventurer_government
|
||
|
|
is_within_diplo_range = { CHARACTER = scope:councillor }
|
||
|
|
any_character_task_contract = {
|
||
|
|
task_contract_type = laamp_help_train_commanders_contract
|
||
|
|
count <= council_task_contracts_limit_value
|
||
|
|
}
|
||
|
|
can_create_task_contract = {
|
||
|
|
type_name = laamp_help_train_commanders_contract
|
||
|
|
employer = scope:councillor
|
||
|
|
}
|
||
|
|
save_temporary_scope_as = player_laamp
|
||
|
|
}
|
||
|
|
}
|
||
|
|
scope:player_laamp = {
|
||
|
|
create_task_contract = {
|
||
|
|
task_contract_type = laamp_help_train_commanders_contract
|
||
|
|
task_contract_tier = scope:councillor.task_contract_tier_value
|
||
|
|
location = scope:councillor.councillor_task_target
|
||
|
|
task_contract_employer = scope:councillor
|
||
|
|
target = scope:councillor_liege
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
on_cancel_task = {
|
||
|
|
remove_variable = marshal_maa_overtime_boost
|
||
|
|
}
|
||
|
|
|
||
|
|
monthly_on_action = train_commanders_monthly_on_action
|
||
|
|
|
||
|
|
on_monthly = {
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
has_variable = marshal_maa_overtime_boost
|
||
|
|
martial > var:marshal_maa_overtime_boost
|
||
|
|
}
|
||
|
|
change_variable = {
|
||
|
|
name = marshal_maa_overtime_boost
|
||
|
|
add = 1
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
ai_will_do = {
|
||
|
|
value = 0
|
||
|
|
|
||
|
|
#AI does it when they have enough gold
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
scope:councillor_liege = {
|
||
|
|
gold > ai_war_chest_desired_gold_value
|
||
|
|
number_of_maa_regiments >= 1
|
||
|
|
}
|
||
|
|
}
|
||
|
|
add = martial
|
||
|
|
}
|
||
|
|
|
||
|
|
#AI keeps doing it once it started except if it will go in debt during a war
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
is_performing_council_task = task_train_commanders
|
||
|
|
}
|
||
|
|
add = martial
|
||
|
|
}
|
||
|
|
|
||
|
|
# AI directive
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
scope:councillor_liege = {
|
||
|
|
has_character_flag = vassal_directive_train_commanders
|
||
|
|
vassal_is_valid_and_follows_directive_trigger = { VASSAL = this LIEGE = liege }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
add = 10000
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
task_increase_control = {
|
||
|
|
position = councillor_marshal
|
||
|
|
|
||
|
|
task_type = task_type_county
|
||
|
|
county_target = realm
|
||
|
|
ai_county_target = domain
|
||
|
|
task_progress = task_progress_value
|
||
|
|
task_current_value = scope:councillor_liege.marshal_increase_control_current_progress
|
||
|
|
task_max_value = 100 # Highest possible county control
|
||
|
|
highlight_own_realm = yes
|
||
|
|
restart_on_finish = yes # If it "finishes" by removing a corruption modifier, there'll still be control to regain
|
||
|
|
|
||
|
|
asset = {
|
||
|
|
icon = "gfx/interface/icons/council_task_types/task_increase_control.dds"
|
||
|
|
background = "gfx/interface/buttons/button_round_bg.dds"
|
||
|
|
frame = "gfx/interface/buttons/button_round_frame.dds"
|
||
|
|
glow = "gfx/particles/halo.dds"
|
||
|
|
}
|
||
|
|
|
||
|
|
effect_desc = {
|
||
|
|
desc = task_increase_control_effect_desc
|
||
|
|
desc = {
|
||
|
|
desc = council_task_possible_side_effects
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
scope:councillor_liege = {
|
||
|
|
any_active_accolade = {
|
||
|
|
accolade_parameter = accolade_increase_control_bonus
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
desc = task_increase_control_acclaimed_knight_subdues_peasantry
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
martial > mediocre_skill_rating
|
||
|
|
}
|
||
|
|
desc = task_increase_control_increase_opinion
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
martial > mediocre_skill_rating
|
||
|
|
}
|
||
|
|
desc = task_increase_control_baron_opinion_increase
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
martial < high_skill_rating
|
||
|
|
}
|
||
|
|
desc = task_increase_control_lose_opinion
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
martial < high_skill_rating
|
||
|
|
}
|
||
|
|
desc = task_increase_control_lose_control
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
martial < high_skill_rating
|
||
|
|
}
|
||
|
|
desc = task_increase_control_baron_opinion_loss
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
# TOTAL PROGRESS MUST MATCH THE TOTAL OF THE COUNTY MODIFIERS BELOW
|
||
|
|
# Add all new progress values to the script value marshal_increase_control_total
|
||
|
|
# Note that for Increase Control, the County Modifiers apply the actual values, while progress is for player info only
|
||
|
|
progress = {
|
||
|
|
value = 0
|
||
|
|
add = {
|
||
|
|
value = marshal_increase_control_base
|
||
|
|
desc = INCREASE_CONTROL_BASE
|
||
|
|
}
|
||
|
|
add = {
|
||
|
|
value = scope:councillor.marshal_increase_county_control_monthly_change
|
||
|
|
desc = SCALED_COUNCILLOR_MARTIAL_VALUE
|
||
|
|
}
|
||
|
|
# Relation Bonuses/Penalties
|
||
|
|
if = { # Friend
|
||
|
|
limit = {
|
||
|
|
scope:councillor_liege = {
|
||
|
|
has_relation_friend = scope:councillor
|
||
|
|
NOT = { has_relation_best_friend = scope:councillor }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
add = {
|
||
|
|
value = scope:councillor.marshal_increase_control_monthly_increase_friend_bonus
|
||
|
|
desc = COUNCILLOR_IS_YOUR_FRIEND
|
||
|
|
}
|
||
|
|
}
|
||
|
|
if = { # Best Friend
|
||
|
|
limit = {
|
||
|
|
scope:councillor_liege = {
|
||
|
|
has_relation_best_friend = scope:councillor
|
||
|
|
}
|
||
|
|
}
|
||
|
|
add = {
|
||
|
|
value = scope:councillor.marshal_increase_control_monthly_increase_best_friend_bonus
|
||
|
|
desc = COUNCILLOR_IS_YOUR_BEST_FRIEND
|
||
|
|
}
|
||
|
|
}
|
||
|
|
if = { # Rival
|
||
|
|
limit = {
|
||
|
|
scope:councillor_liege = {
|
||
|
|
has_relation_rival = scope:councillor
|
||
|
|
NOT = { has_relation_nemesis = scope:councillor }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
add = {
|
||
|
|
value = scope:councillor.marshal_increase_control_monthly_increase_rival_bonus
|
||
|
|
desc = COUNCILLOR_IS_YOUR_RIVAL
|
||
|
|
}
|
||
|
|
}
|
||
|
|
if = { # Nemesis
|
||
|
|
limit = {
|
||
|
|
scope:councillor_liege = {
|
||
|
|
has_relation_nemesis = scope:councillor
|
||
|
|
}
|
||
|
|
}
|
||
|
|
add = {
|
||
|
|
value = scope:councillor.marshal_increase_control_monthly_increase_nemesis_bonus
|
||
|
|
desc = COUNCILLOR_IS_YOUR_NEMESIS
|
||
|
|
}
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
scope:councillor_liege = { has_perk = strict_organization_perk }
|
||
|
|
}
|
||
|
|
add = {
|
||
|
|
value = scope:councillor.marshal_increase_county_control_perk_bonus_monthly_change
|
||
|
|
desc = INCREASE_CONTROL_PERK_BONUS_VALUE
|
||
|
|
}
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
councillor_liege_has_erudition_legacy_5_perk = yes
|
||
|
|
}
|
||
|
|
add = {
|
||
|
|
value = scope:councillor.marshal_increase_county_control_erudition_bonus_monthly_change
|
||
|
|
desc = ERUDITION_DYNASTY_PERK_BONUS_VALUE
|
||
|
|
}
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
councillor_liege_has_family_business_bonus = yes
|
||
|
|
}
|
||
|
|
add = {
|
||
|
|
value = scope:councillor.marshal_increase_county_control_family_business_bonus_monthly_change
|
||
|
|
desc = FAMILY_BUSINESS_BONUS_VALUE
|
||
|
|
}
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
councillor_liege_has_consulted_house_bonus = yes
|
||
|
|
}
|
||
|
|
add = {
|
||
|
|
value = scope:councillor.marshal_increase_county_control_consulted_house_bonus_monthly_change
|
||
|
|
desc = CONSULTED_HOUSE_BONUS_VALUE
|
||
|
|
}
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
scope:councillor = { has_character_modifier = event_bonus_to_county_control }
|
||
|
|
}
|
||
|
|
add = {
|
||
|
|
value = scope:councillor.marshal_increase_county_control_experience_bonus_monthly_change
|
||
|
|
desc = INCREASE_COUNTY_CONTROL_EXPERIENCE_BONUS_VALUE
|
||
|
|
}
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = { exists = scope:county }
|
||
|
|
multiply = {
|
||
|
|
value = scope:county.monthly_county_control_growth_factor
|
||
|
|
desc = MARSHAL_COUNTY_SPEED_MODIFIERS
|
||
|
|
}
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
exists = scope:county
|
||
|
|
scope:county = { has_county_modifier = petition_liege_county_control_modifier }
|
||
|
|
}
|
||
|
|
add = {
|
||
|
|
value = scope:councillor.petition_liege_county_control_modifier_value
|
||
|
|
desc = MARSHAL_INCREASE_CONTROL_LOCAL_COUNTY_MODIFIERS
|
||
|
|
}
|
||
|
|
}
|
||
|
|
#EP3
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
scope:councillor_liege = {
|
||
|
|
employs_court_position = court_jester_court_position
|
||
|
|
court_position:court_jester_court_position = {
|
||
|
|
has_character_flag = famous_mime_control
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
add = {
|
||
|
|
value = scope:councillor_liege.court_position:court_jester_court_position.marshal_court_jester_contribution_value
|
||
|
|
desc = MARSHAL_INCREASE_CONTROL_MIME_MODIFIER
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
full_progress = marshal_increase_control_full_progress
|
||
|
|
custom_other_loc = MARSHAL_COUNTY_SPEED_OTHER
|
||
|
|
|
||
|
|
potential_county = {
|
||
|
|
scope:county = {
|
||
|
|
is_landless_type_title = no
|
||
|
|
custom_description = {
|
||
|
|
text = potential_county_control_task_trigger
|
||
|
|
OR = {
|
||
|
|
has_county_corruption_trigger = yes
|
||
|
|
county_control < full_county_control
|
||
|
|
}
|
||
|
|
}
|
||
|
|
# If the growth factor is 0, no amount of trying to control helps
|
||
|
|
# (happens when the county is under siege/occupied most likely)
|
||
|
|
monthly_county_control_growth_factor > 0
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
county_modifier = {
|
||
|
|
name = marshal_increase_control_modifier
|
||
|
|
monthly_county_control_growth_add = 1
|
||
|
|
scale = marshal_increase_control_total
|
||
|
|
}
|
||
|
|
|
||
|
|
on_start_task_county = {
|
||
|
|
#spawn a task contract
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
scope:councillor_liege = {
|
||
|
|
top_liege = this
|
||
|
|
}
|
||
|
|
any_player = {
|
||
|
|
has_government = landless_adventurer_government
|
||
|
|
is_within_diplo_range = { CHARACTER = scope:councillor }
|
||
|
|
any_character_task_contract = {
|
||
|
|
task_contract_type = laamp_help_increase_control_contract
|
||
|
|
count <= council_task_contracts_limit_value
|
||
|
|
}
|
||
|
|
can_create_task_contract = {
|
||
|
|
type_name = laamp_help_increase_control_contract
|
||
|
|
employer = scope:councillor
|
||
|
|
}
|
||
|
|
save_temporary_scope_as = player_laamp
|
||
|
|
}
|
||
|
|
}
|
||
|
|
scope:player_laamp = {
|
||
|
|
create_task_contract = {
|
||
|
|
task_contract_type = laamp_help_increase_control_contract
|
||
|
|
task_contract_tier = scope:councillor.task_contract_tier_value
|
||
|
|
location = scope:county.title_province
|
||
|
|
task_contract_employer = scope:councillor
|
||
|
|
target = scope:councillor.liege
|
||
|
|
destination = scope:county.title_province
|
||
|
|
save_scope_as = task_contract
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
on_finish_task_county = {
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
scope:county = {
|
||
|
|
has_county_corruption_trigger = yes
|
||
|
|
}
|
||
|
|
}
|
||
|
|
scope:county = {
|
||
|
|
marshal_remove_random_county_corruption_modifier_effect = yes
|
||
|
|
change_county_control = -25
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
monthly_on_action = increase_control_monthly_on_action
|
||
|
|
|
||
|
|
on_monthly_county = {
|
||
|
|
random = {
|
||
|
|
chance = scope:councillor.marshal_remove_county_corruption_chance
|
||
|
|
scope:county = {
|
||
|
|
marshal_remove_random_county_corruption_modifier_effect = yes
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
ai_will_do = {
|
||
|
|
value = 1000 # Highest prio
|
||
|
|
if = { # Keep doing Organize levies if you're at war
|
||
|
|
limit = {
|
||
|
|
scope:councillor_liege = {
|
||
|
|
is_at_war = no
|
||
|
|
}
|
||
|
|
}
|
||
|
|
add = 19000
|
||
|
|
}
|
||
|
|
if = { # Keep doing Organize levies if you're at war
|
||
|
|
limit = {
|
||
|
|
is_performing_council_task = task_organize_levies
|
||
|
|
scope:councillor_liege = {
|
||
|
|
is_at_war = yes
|
||
|
|
}
|
||
|
|
}
|
||
|
|
add = -1000
|
||
|
|
}
|
||
|
|
if = { # Stop doing this if Organize levies could help you lose less gold during a war
|
||
|
|
limit = {
|
||
|
|
NOT = {
|
||
|
|
is_performing_council_task = task_organize_levies
|
||
|
|
}
|
||
|
|
scope:councillor_liege = {
|
||
|
|
is_at_war = yes
|
||
|
|
monthly_character_income < monthly_character_expenses
|
||
|
|
}
|
||
|
|
}
|
||
|
|
add = -1000
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
task_manage_guards = {
|
||
|
|
position = councillor_marshal
|
||
|
|
|
||
|
|
task_type = task_type_general
|
||
|
|
task_progress = task_progress_infinite
|
||
|
|
|
||
|
|
asset = {
|
||
|
|
icon = "gfx/interface/icons/council_task_types/task_manage_guards.dds"
|
||
|
|
background = "gfx/interface/buttons/button_round_bg.dds"
|
||
|
|
frame = "gfx/interface/buttons/button_round_frame.dds"
|
||
|
|
glow = "gfx/particles/halo.dds"
|
||
|
|
}
|
||
|
|
|
||
|
|
effect_desc = {
|
||
|
|
desc = task_manage_guards_knights_desc
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
councillor_liege_has_erudition_legacy_5_perk = yes
|
||
|
|
}
|
||
|
|
desc = task_manage_guards_erudition_bonus_knights
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
councillor_liege_has_family_business_bonus = yes
|
||
|
|
}
|
||
|
|
desc = task_manage_guards_family_business_bonus_knights
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
councillor_liege_has_consulted_house_bonus = yes
|
||
|
|
}
|
||
|
|
desc = task_manage_guards_consulted_house_bonus_knights
|
||
|
|
}
|
||
|
|
desc = task_manage_guards_scheme_desc
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
councillor_liege_has_erudition_legacy_5_perk = yes
|
||
|
|
}
|
||
|
|
desc = task_manage_guards_erudition_bonus_scheme
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
councillor_liege_has_family_business_bonus = yes
|
||
|
|
}
|
||
|
|
desc = task_manage_guards_family_business_bonus_scheme
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
councillor_liege_has_consulted_house_bonus = yes
|
||
|
|
}
|
||
|
|
desc = task_manage_guards_consulted_house_bonus_scheme
|
||
|
|
}
|
||
|
|
|
||
|
|
desc = {
|
||
|
|
desc = council_task_possible_side_effects
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
martial > mediocre_skill_rating
|
||
|
|
}
|
||
|
|
desc = task_manage_guards_knight_improved
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
martial > mediocre_skill_rating
|
||
|
|
}
|
||
|
|
desc = task_manage_guards_scheme_disrupted
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
martial < high_skill_rating
|
||
|
|
}
|
||
|
|
desc = task_manage_guards_knight_wounded
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
martial < high_skill_rating
|
||
|
|
}
|
||
|
|
desc = task_manage_guards_disorganized
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
is_shown = {
|
||
|
|
has_dlc_feature = royal_court
|
||
|
|
}
|
||
|
|
|
||
|
|
council_owner_modifier = {
|
||
|
|
name = task_manage_guards_knight_modifier
|
||
|
|
knight_effectiveness_mult = 1
|
||
|
|
scale = {
|
||
|
|
value = marshal_overtime_boost_scale
|
||
|
|
divide = 100
|
||
|
|
}
|
||
|
|
}
|
||
|
|
council_owner_modifier = {
|
||
|
|
name = task_manage_guards_scheme_modifier
|
||
|
|
enemy_hostile_scheme_success_chance_add = -1
|
||
|
|
scale = {
|
||
|
|
value = marshal_overtime_decrease_scale
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
is_valid_showing_failures_only = {
|
||
|
|
scope:councillor_liege = {
|
||
|
|
court_grandeur_current_level >= 3
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
on_start_task = {
|
||
|
|
liege = {
|
||
|
|
set_variable = {
|
||
|
|
name = marshal_overtime_boost
|
||
|
|
value = 0
|
||
|
|
}
|
||
|
|
set_variable = {
|
||
|
|
name = marshal_overtime_decrease
|
||
|
|
value = 0
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
on_cancel_task = {
|
||
|
|
liege = {
|
||
|
|
remove_variable = marshal_overtime_boost
|
||
|
|
remove_variable = marshal_overtime_decrease
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
monthly_on_action = manage_guards_marshal_task_side_effects
|
||
|
|
|
||
|
|
on_monthly = {
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
liege = { is_ai = no }
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
liege = {
|
||
|
|
has_variable = marshal_overtime_boost
|
||
|
|
var:marshal_overtime_boost < marshal_overtime_boost_max
|
||
|
|
}
|
||
|
|
}
|
||
|
|
liege = {
|
||
|
|
change_variable = {
|
||
|
|
name = marshal_overtime_boost
|
||
|
|
add = root.marshal_overtime_boost_monthly_increase
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
liege = {
|
||
|
|
has_variable = marshal_overtime_decrease
|
||
|
|
var:marshal_overtime_decrease > marshal_overtime_decrease_max
|
||
|
|
}
|
||
|
|
}
|
||
|
|
liege = {
|
||
|
|
change_variable = {
|
||
|
|
name = marshal_overtime_decrease
|
||
|
|
add = root.marshal_overtime_decrease_monthly_increase
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
else = {
|
||
|
|
liege = {
|
||
|
|
set_variable = {
|
||
|
|
name = marshal_overtime_boost
|
||
|
|
value = root.marshal_overtime_boost_monthly_increase
|
||
|
|
}
|
||
|
|
set_variable = {
|
||
|
|
name = marshal_overtime_decrease
|
||
|
|
value = root.marshal_overtime_decrease_monthly_increase
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
ai_will_do = {
|
||
|
|
value = 0
|
||
|
|
|
||
|
|
#AI is more likely to do it the higher the court grandeur level
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
scope:councillor_liege = {
|
||
|
|
court_grandeur_current_level = 3
|
||
|
|
}
|
||
|
|
}
|
||
|
|
add = 1
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
scope:councillor_liege = {
|
||
|
|
court_grandeur_current_level = 4
|
||
|
|
}
|
||
|
|
}
|
||
|
|
add = 5
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
scope:councillor_liege = {
|
||
|
|
court_grandeur_current_level = 5
|
||
|
|
}
|
||
|
|
}
|
||
|
|
add = 10
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
scope:councillor_liege = {
|
||
|
|
court_grandeur_current_level = 6
|
||
|
|
}
|
||
|
|
}
|
||
|
|
add = 15
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
scope:councillor_liege = {
|
||
|
|
court_grandeur_current_level = 7
|
||
|
|
}
|
||
|
|
}
|
||
|
|
add = 20
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
scope:councillor_liege = {
|
||
|
|
court_grandeur_current_level = 8
|
||
|
|
}
|
||
|
|
}
|
||
|
|
add = 25
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
scope:councillor_liege = {
|
||
|
|
court_grandeur_current_level = 9
|
||
|
|
}
|
||
|
|
}
|
||
|
|
add = 30
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
scope:councillor_liege = {
|
||
|
|
court_grandeur_current_level = 10
|
||
|
|
}
|
||
|
|
}
|
||
|
|
add = 35
|
||
|
|
}
|
||
|
|
|
||
|
|
#AI keeps doing it once it started
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
is_performing_council_task = task_manage_guards
|
||
|
|
}
|
||
|
|
add = martial
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|