2839 lines
55 KiB
Text
2839 lines
55 KiB
Text
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#Character interactions relating to schemes
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start_murder_interaction = {
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icon = icon_scheme_murder
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common_interaction = yes
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interface_priority = 90
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category = interaction_category_hostile
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ignores_pending_interaction_block = yes
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scheme = murder
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send_name = START_SCHEME
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is_shown = {
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scope:recipient != scope:actor
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NAND = { # Game Rules!
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has_game_rule = no_players_multiplayer_murder_schemes
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scope:actor = {
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is_ai = no
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}
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scope:recipient = {
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is_ai = no
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}
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}
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NAND = {
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has_game_rule = no_player_families_multiplayer_murder_schemes
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scope:actor = {
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is_ai = no
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}
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scope:recipient = {
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OR = {
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is_ai = no
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any_close_family_member = {
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AND = {
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is_ai = no
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this != scope:actor
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}
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}
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}
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}
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}
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}
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is_valid_showing_failures_only = {
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scope:actor = {
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can_start_scheme = {
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type = murder
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target_character = scope:recipient
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}
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}
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scope:recipient = { NOT = { has_strong_hook = scope:actor } }
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trigger_if = {
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limit = {
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scope:actor = {
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has_government = landless_adventurer_government
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}
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}
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#Has to be used instead of diplo range checks in laamp to landed interactions
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ep3_laamp_diplo_range_trigger = {
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TARGET = scope:recipient
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LAAMP = scope:actor
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}
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}
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trigger_if = {
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limit = { scope:actor = { has_variable = no_scheming_allowed_var } }
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custom_tooltip = {
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text = no_scheming_allowed_var_tt
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scope:actor.var:no_scheming_allowed_var != scope:recipient
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}
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}
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}
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desc = {
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triggered_desc = {
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trigger = {
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scope:actor = {
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can_start_scheme = {
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type = murder
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target_character = scope:recipient
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}
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}
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}
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desc = scheme_interaction_tt_murder_approved
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}
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}
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# Scheme Starter Packages
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options_heading = schemes.t.agent_packages
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send_options_exclusive = yes
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## Balanced agents.
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send_option = {
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flag = agent_focus_balance
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current_description = start_murder_interaction.tt.agent_focus_balance
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}
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## Focused on Success Chance.
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send_option = {
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flag = agent_focus_success
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current_description = start_murder_interaction.tt.agent_focus_success
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}
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## Focused on Speed.
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send_option = {
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flag = agent_focus_speed
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current_description = start_murder_interaction.tt.agent_focus_speed
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}
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## Focused on Secrecy.
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send_option = {
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flag = agent_focus_secrecy
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current_description = start_murder_interaction.tt.agent_focus_secrecy
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}
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on_accept = {
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scope:actor = {
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stress_impact = {
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compassionate = major_stress_impact_gain
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honest = medium_stress_impact_gain
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just = medium_stress_impact_gain
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}
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}
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scope:actor = {
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send_interface_toast = {
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type = event_toast_effect_neutral
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title = start_murder_interaction_notification
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left_icon = scope:actor
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right_icon = scope:recipient
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# Success.
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if = {
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limit = { scope:agent_focus_success ?= yes }
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begin_scheme_with_agents_effect = {
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SCHEME_TYPE = murder
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TARGET_TYPE = target_character
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TARGET_SCOPE = scope:recipient
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# Success.
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AGENT_1 = agent_assassin
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AGENT_2 = agent_assassin
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AGENT_3 = agent_thug
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# Speed.
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AGENT_4 = agent_infiltrator
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# Secrecy.
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AGENT_5 = agent_alibi
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}
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}
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# Speed.
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else_if = {
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limit = { scope:agent_focus_speed ?= yes }
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begin_scheme_with_agents_effect = {
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SCHEME_TYPE = murder
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TARGET_TYPE = target_character
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TARGET_SCOPE = scope:recipient
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# Speed.
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AGENT_1 = agent_infiltrator
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AGENT_2 = agent_infiltrator
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AGENT_3 = agent_footpad
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# Success.
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AGENT_4 = agent_assassin
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# Secrecy.
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AGENT_5 = agent_alibi
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}
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}
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# Secrecy.
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else_if = {
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limit = { scope:agent_focus_secrecy ?= yes }
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begin_scheme_with_agents_effect = {
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SCHEME_TYPE = murder
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TARGET_TYPE = target_character
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TARGET_SCOPE = scope:recipient
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# Secrecy.
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AGENT_1 = agent_alibi
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AGENT_2 = agent_alibi
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AGENT_3 = agent_lookout
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# Success.
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AGENT_4 = agent_assassin
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# Speed.
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AGENT_5 = agent_infiltrator
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}
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}
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# Balanced.
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else = {
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begin_scheme_with_agents_effect = {
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SCHEME_TYPE = murder
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TARGET_TYPE = target_character
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TARGET_SCOPE = scope:recipient
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# Success.
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AGENT_1 = agent_assassin
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AGENT_2 = agent_assassin
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# Speed.
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AGENT_3 = agent_infiltrator
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AGENT_4 = agent_footpad
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# Secrecy.
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AGENT_5 = agent_alibi
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}
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}
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}
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# Plus any on_start modifiers we may need.
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if = {
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limit = { var:feast_events_ewan_0001_bonus_value ?= scope:recipient }
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# Hand over the modifier.
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random_scheme = {
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type = murder
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limit = {
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scheme_target_character = scope:recipient
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}
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add_scheme_modifier = { type = feast_learnt_habits_modifier }
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}
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# Remove the variable now that we're done with it.
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remove_variable = feast_events_ewan_0001_bonus_value
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}
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}
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}
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auto_accept = yes
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# AI for murders is handled in event murder_scheme_maintenance.1, fired from the five_year_playable_pulse
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}
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start_abduct = {
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icon = icon_scheme_abduct
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interface_priority = 70
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category = interaction_category_hostile
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send_name = START_SCHEME
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scheme = abduct
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ignores_pending_interaction_block = yes
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is_shown = {
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scope:actor = {
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OR = {
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has_perk = kidnapper_perk # Scheme unlocked by the Kidnapper Perk
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domicile ?= { has_domicile_parameter = camp_unlocks_abduct_scheme }
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AND = {
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any_character_struggle = {
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involvement = involved
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has_struggle_phase_parameter = unlocks_abduct_for_all
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is_secondary_character_involvement_involved_trigger = {
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CHAR = scope:recipient
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}
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}
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}
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}
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}
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NOR = {
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scope:recipient = scope:actor
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scope:recipient = { is_imprisoned_by = scope:actor }
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}
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#exists = scope:recipient.court_owner
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NAND = { # Game Rules!
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has_game_rule = no_players_multiplayer_murder_schemes
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scope:actor = {
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is_ai = no
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}
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scope:recipient = {
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is_ai = no
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}
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}
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NAND = {
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has_game_rule = no_player_families_multiplayer_murder_schemes
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scope:actor = {
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is_ai = no
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}
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scope:recipient = {
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OR = {
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is_ai = no
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any_close_family_member = {
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AND = {
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is_ai = no
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this != scope:actor
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}
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}
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}
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}
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}
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}
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is_valid_showing_failures_only = {
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scope:actor = {
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can_start_scheme = {
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type = abduct
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target_character = scope:recipient
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}
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}
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scope:recipient = { NOT = { has_strong_hook = scope:actor } }
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#limit range for landless adventurers
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trigger_if = {
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limit = {
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scope:actor = {
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has_government = landless_adventurer_government
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}
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}
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#Has to be used instead of diplo range checks in laamp to landed interactions
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ep3_laamp_diplo_range_trigger = {
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TARGET = scope:recipient
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LAAMP = scope:actor
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}
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}
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trigger_if = {
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limit = { scope:actor = { has_variable = no_scheming_allowed_var } }
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custom_tooltip = {
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text = no_scheming_allowed_var_tt
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scope:actor.var:no_scheming_allowed_var != scope:recipient
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}
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}
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}
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desc = {
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triggered_desc = {
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trigger = {
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scope:actor = {
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can_start_scheme = {
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type = abduct
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target_character = scope:recipient
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}
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}
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}
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desc = scheme_interaction_tt_abduct_approved
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}
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}
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# Scheme Starter Packages
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options_heading = schemes.t.agent_packages
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send_options_exclusive = yes
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## Balanced agents.
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send_option = {
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flag = agent_focus_balance
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current_description = start_abduct.tt.agent_focus_balance
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}
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## Focused on Success Chance.
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send_option = {
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flag = agent_focus_success
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current_description = start_abduct.tt.agent_focus_success
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}
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## Focused on Speed.
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send_option = {
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flag = agent_focus_speed
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current_description = start_abduct.tt.agent_focus_speed
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}
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## Focused on Secrecy.
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send_option = {
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flag = agent_focus_secrecy
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current_description = start_abduct.tt.agent_focus_secrecy
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}
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on_accept = {
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scope:actor = {
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stress_impact = {
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compassionate = medium_stress_impact_gain
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honest = minor_stress_impact_gain
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just = minor_stress_impact_gain
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}
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}
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scope:actor = {
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send_interface_toast = {
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type = event_toast_effect_neutral
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title = start_abduct_notification
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left_icon = scope:actor
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right_icon = scope:recipient
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# Success.
|
||
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if = {
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limit = { scope:agent_focus_success ?= yes }
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begin_scheme_with_agents_effect = {
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SCHEME_TYPE = abduct
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TARGET_TYPE = target_character
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TARGET_SCOPE = scope:recipient
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# Success.
|
||
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AGENT_1 = agent_thug
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AGENT_2 = agent_thug
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AGENT_3 = agent_muscle
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# Speed.
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AGENT_4 = agent_footpad
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# Secrecy.
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AGENT_5 = agent_lookout
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}
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}
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# Speed.
|
||
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else_if = {
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limit = { scope:agent_focus_speed ?= yes }
|
||
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begin_scheme_with_agents_effect = {
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SCHEME_TYPE = abduct
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TARGET_TYPE = target_character
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TARGET_SCOPE = scope:recipient
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# Speed.
|
||
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AGENT_1 = agent_footpad
|
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AGENT_2 = agent_footpad
|
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AGENT_3 = agent_infiltrator
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# Success.
|
||
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AGENT_4 = agent_thug
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# Secrecy.
|
||
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AGENT_5 = agent_lookout
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}
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}
|
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|
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# Secrecy.
|
||
|
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else_if = {
|
||
|
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limit = { scope:agent_focus_secrecy ?= yes }
|
||
|
|
begin_scheme_with_agents_effect = {
|
||
|
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SCHEME_TYPE = abduct
|
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TARGET_TYPE = target_character
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TARGET_SCOPE = scope:recipient
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|
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# Secrecy.
|
||
|
|
AGENT_1 = agent_lookout
|
||
|
|
AGENT_2 = agent_lookout
|
||
|
|
AGENT_3 = agent_decoy
|
||
|
|
# Success.
|
||
|
|
AGENT_4 = agent_thug
|
||
|
|
# Speed.
|
||
|
|
AGENT_5 = agent_footpad
|
||
|
|
}
|
||
|
|
}
|
||
|
|
# Balanced.
|
||
|
|
else = {
|
||
|
|
begin_scheme_with_agents_effect = {
|
||
|
|
SCHEME_TYPE = abduct
|
||
|
|
TARGET_TYPE = target_character
|
||
|
|
TARGET_SCOPE = scope:recipient
|
||
|
|
# Success.
|
||
|
|
AGENT_1 = agent_thug
|
||
|
|
AGENT_2 = agent_muscle
|
||
|
|
# Speed.
|
||
|
|
AGENT_3 = agent_footpad
|
||
|
|
AGENT_4 = agent_infiltrator
|
||
|
|
# Secrecy.
|
||
|
|
AGENT_5 = agent_lookout
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
ai_targets = { ai_recipients = liege }
|
||
|
|
ai_frequency_by_tier = {
|
||
|
|
barony = 0
|
||
|
|
county = 60
|
||
|
|
duchy = 60
|
||
|
|
kingdom = 60
|
||
|
|
empire = 0
|
||
|
|
hegemony = 0
|
||
|
|
}
|
||
|
|
|
||
|
|
ai_potential = {
|
||
|
|
liege ?= { has_diarchy_active_parameter = diarchy_is_co_rulership }
|
||
|
|
is_diarch = yes
|
||
|
|
is_ruler = yes
|
||
|
|
ai_diarch_would_maim_execute_superior_if_got_chance_trigger = { LIEGE = liege }
|
||
|
|
}
|
||
|
|
|
||
|
|
ai_will_do = {
|
||
|
|
# They shouldn't always do this.
|
||
|
|
base = -100
|
||
|
|
|
||
|
|
# Obvious factor.
|
||
|
|
opinion_modifier = {
|
||
|
|
opinion_target = scope:recipient
|
||
|
|
multiplier = -1
|
||
|
|
}
|
||
|
|
ai_value_modifier = { ai_honor = -1 }
|
||
|
|
# Traits.
|
||
|
|
## Disloyal.
|
||
|
|
modifier = {
|
||
|
|
add = 100
|
||
|
|
has_trait = disloyal
|
||
|
|
}
|
||
|
|
## Ambitious.
|
||
|
|
modifier = {
|
||
|
|
add = 75
|
||
|
|
has_trait = ambitious
|
||
|
|
}
|
||
|
|
## Arrogant.
|
||
|
|
modifier = {
|
||
|
|
add = 25
|
||
|
|
has_trait = arrogant
|
||
|
|
}
|
||
|
|
## Fickle.
|
||
|
|
modifier = {
|
||
|
|
add = 25
|
||
|
|
has_trait = fickle
|
||
|
|
}
|
||
|
|
## Callous.
|
||
|
|
modifier = {
|
||
|
|
add = 25
|
||
|
|
has_trait = callous
|
||
|
|
}
|
||
|
|
## Compassionate.
|
||
|
|
modifier = {
|
||
|
|
add = -50
|
||
|
|
has_trait = compassionate
|
||
|
|
}
|
||
|
|
## Humble.
|
||
|
|
modifier = {
|
||
|
|
add = -50
|
||
|
|
has_trait = humble
|
||
|
|
}
|
||
|
|
## Content.
|
||
|
|
modifier = {
|
||
|
|
add = -100
|
||
|
|
has_trait = content
|
||
|
|
}
|
||
|
|
## Loyal.
|
||
|
|
modifier = {
|
||
|
|
add = -300
|
||
|
|
has_trait = loyal
|
||
|
|
}
|
||
|
|
# Time as a diarch — the longer they've been waiting, the more eager they are.
|
||
|
|
modifier = {
|
||
|
|
add = {
|
||
|
|
value = years_as_diarch
|
||
|
|
multiply = 2
|
||
|
|
}
|
||
|
|
always = yes
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
auto_accept = yes
|
||
|
|
}
|
||
|
|
|
||
|
|
end_scheme = {
|
||
|
|
is_shown = {
|
||
|
|
#debug_only = yes
|
||
|
|
}
|
||
|
|
special_interaction = remove_scheme_interaction
|
||
|
|
use_diplomatic_range = no
|
||
|
|
hidden = yes
|
||
|
|
on_accept = {
|
||
|
|
scope:scheme = {
|
||
|
|
end_scheme = yes
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
auto_accept = yes
|
||
|
|
ignores_pending_interaction_block = yes
|
||
|
|
}
|
||
|
|
|
||
|
|
befriend_interaction = {
|
||
|
|
icon = icon_scheme_befriend
|
||
|
|
category = interaction_category_friendly
|
||
|
|
|
||
|
|
interface_priority = 90
|
||
|
|
scheme = befriend
|
||
|
|
|
||
|
|
send_name = START_SCHEME
|
||
|
|
ignores_pending_interaction_block = yes
|
||
|
|
|
||
|
|
ai_targets = {
|
||
|
|
ai_recipients = liege
|
||
|
|
ai_recipients = neighboring_rulers
|
||
|
|
}
|
||
|
|
ai_targets = {
|
||
|
|
ai_recipients = vassals
|
||
|
|
ai_recipients = peer_vassals
|
||
|
|
chance = 0.25
|
||
|
|
}
|
||
|
|
|
||
|
|
ai_frequency_by_tier = {
|
||
|
|
barony = 0
|
||
|
|
county = 72
|
||
|
|
duchy = 24
|
||
|
|
kingdom = 12
|
||
|
|
empire = 12
|
||
|
|
hegemony = 12
|
||
|
|
}
|
||
|
|
|
||
|
|
is_shown = {
|
||
|
|
scope:actor = {
|
||
|
|
can_use_befriend_scheme_trigger = { TARGET = scope:recipient }
|
||
|
|
}
|
||
|
|
scope:actor != scope:recipient
|
||
|
|
}
|
||
|
|
|
||
|
|
is_valid_showing_failures_only = {
|
||
|
|
scope:actor = {
|
||
|
|
can_start_scheme = {
|
||
|
|
type = befriend
|
||
|
|
target_character = scope:recipient
|
||
|
|
}
|
||
|
|
}
|
||
|
|
#limit range for landless adventurers
|
||
|
|
trigger_if = {
|
||
|
|
limit = {
|
||
|
|
scope:actor = {
|
||
|
|
has_government = landless_adventurer_government
|
||
|
|
}
|
||
|
|
}
|
||
|
|
#Has to be used instead of diplo range checks in laamp to landed interactions
|
||
|
|
ep3_laamp_diplo_range_trigger = {
|
||
|
|
TARGET = scope:recipient
|
||
|
|
LAAMP = scope:actor
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
cost = {
|
||
|
|
prestige = {
|
||
|
|
value = 0
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
scope:actor = {
|
||
|
|
government_has_flag = government_is_nomadic
|
||
|
|
NOR = {
|
||
|
|
has_perk = befriend_perk
|
||
|
|
AND = {
|
||
|
|
exists = dynasty
|
||
|
|
dynasty = {
|
||
|
|
has_dynasty_perk = fp1_adventure_legacy_5
|
||
|
|
}
|
||
|
|
target_is_vassal_or_below = scope:recipient
|
||
|
|
}
|
||
|
|
culture = { has_cultural_parameter = automatic_befriend_access }
|
||
|
|
any_character_struggle = {
|
||
|
|
involvement = involved
|
||
|
|
has_struggle_phase_parameter = struggle_unlocks_befriend_schemes_for_everyone
|
||
|
|
}
|
||
|
|
AND = {
|
||
|
|
government_has_flag = government_is_clan
|
||
|
|
is_in_same_clan_as_trigger = { CHARACTER = scope:recipient }
|
||
|
|
house = { has_house_unity_stage = harmonious }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
add = scope:actor.minor_prestige_value
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
scope:recipient = {
|
||
|
|
is_vassal_of = scope:actor
|
||
|
|
}
|
||
|
|
}
|
||
|
|
add = scope:actor.miniscule_prestige_value
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
scope:actor = {
|
||
|
|
is_vassal_of = scope:recipient
|
||
|
|
}
|
||
|
|
}
|
||
|
|
add = scope:actor.minor_prestige_value
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
desc = {
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
scope:actor = {
|
||
|
|
NOT = { is_at_war_with = scope:recipient }
|
||
|
|
can_start_scheme = {
|
||
|
|
type = befriend
|
||
|
|
target_character = scope:recipient
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
desc = scheme_interaction_tt_befriend_approved
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
on_accept = {
|
||
|
|
scope:actor = {
|
||
|
|
send_interface_toast = {
|
||
|
|
type = event_toast_effect_neutral
|
||
|
|
title = befriend_interaction_notification
|
||
|
|
|
||
|
|
left_icon = scope:actor
|
||
|
|
right_icon = scope:recipient
|
||
|
|
|
||
|
|
begin_scheme_basic_effect = {
|
||
|
|
SCHEME_TYPE = befriend
|
||
|
|
TARGET_TYPE = target_character
|
||
|
|
TARGET_SCOPE = scope:recipient
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
if = { #Stubborness effect
|
||
|
|
limit = {
|
||
|
|
scope:recipient = {
|
||
|
|
has_trait = stubborn
|
||
|
|
}
|
||
|
|
}
|
||
|
|
scope:actor = {
|
||
|
|
random_scheme = {
|
||
|
|
type = befriend
|
||
|
|
limit = {
|
||
|
|
scheme_target_character = scope:recipient
|
||
|
|
}
|
||
|
|
scheme_target_character = {
|
||
|
|
random_list = {
|
||
|
|
20 = {
|
||
|
|
set_variable = {
|
||
|
|
name = recipient_stubborness_scheme
|
||
|
|
value = -5
|
||
|
|
}
|
||
|
|
}
|
||
|
|
20 = {
|
||
|
|
set_variable = {
|
||
|
|
name = recipient_stubborness_scheme
|
||
|
|
value = -10
|
||
|
|
}
|
||
|
|
}
|
||
|
|
20 = {
|
||
|
|
set_variable = {
|
||
|
|
name = recipient_stubborness_scheme
|
||
|
|
value = -15
|
||
|
|
}
|
||
|
|
}
|
||
|
|
20 = {
|
||
|
|
set_variable = {
|
||
|
|
name = recipient_stubborness_scheme
|
||
|
|
value = -20
|
||
|
|
}
|
||
|
|
}
|
||
|
|
20 = {
|
||
|
|
set_variable = {
|
||
|
|
name = recipient_stubborness_scheme
|
||
|
|
value = -25
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
ai_potential = {
|
||
|
|
OR = {
|
||
|
|
has_perk = befriend_perk # Unlocked by the Befriend Perk
|
||
|
|
dynasty ?= {
|
||
|
|
has_dynasty_perk = fp1_adventure_legacy_5
|
||
|
|
}
|
||
|
|
culture = { has_cultural_parameter = automatic_befriend_access }
|
||
|
|
any_character_struggle = {
|
||
|
|
involvement = involved
|
||
|
|
has_struggle_phase_parameter = struggle_unlocks_befriend_schemes_for_everyone
|
||
|
|
}
|
||
|
|
house ?= { has_house_power_parameter = aspect_of_serenity }
|
||
|
|
}
|
||
|
|
NOR = {
|
||
|
|
has_trait = shy
|
||
|
|
has_trait = callous
|
||
|
|
any_scheme = {
|
||
|
|
OR = {
|
||
|
|
scheme_type = befriend
|
||
|
|
#scheme_type = sway # We allow the AI to override Sway with Befriend
|
||
|
|
scheme_type = seduce
|
||
|
|
scheme_type = courting
|
||
|
|
scheme_type = elope
|
||
|
|
scheme_type = learn_language
|
||
|
|
scheme_type = teach_governor
|
||
|
|
}
|
||
|
|
}
|
||
|
|
AND = { # No one cares about City barons
|
||
|
|
is_lowborn = yes
|
||
|
|
primary_title.tier <= tier_barony
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
auto_accept = yes
|
||
|
|
|
||
|
|
ai_will_do = {
|
||
|
|
base = 50
|
||
|
|
|
||
|
|
modifier = { # Try to befriend those who you might want to vassalize
|
||
|
|
add = 30
|
||
|
|
scope:actor = {
|
||
|
|
top_liege = this
|
||
|
|
primary_title.tier >= tier_county
|
||
|
|
NOT = {
|
||
|
|
any_targeting_faction = {
|
||
|
|
exists = yes
|
||
|
|
OR = {
|
||
|
|
faction_is_type = liberty_faction
|
||
|
|
faction_is_type = claimant_faction
|
||
|
|
faction_is_type = independence_faction
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
scope:recipient = {
|
||
|
|
top_liege = this
|
||
|
|
is_playable_character = yes
|
||
|
|
primary_title.tier < scope:actor.primary_title.tier
|
||
|
|
OR = {
|
||
|
|
faith.religion = scope:actor.faith.religion
|
||
|
|
AND = {
|
||
|
|
faith = {
|
||
|
|
has_doctrine = doctrine_pluralism_pluralistic
|
||
|
|
}
|
||
|
|
scope:actor.faith = {
|
||
|
|
has_doctrine = doctrine_pluralism_pluralistic
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
modifier = {
|
||
|
|
factor = 0.1
|
||
|
|
scope:actor = {
|
||
|
|
opinion = {
|
||
|
|
target = scope:recipient
|
||
|
|
value < -50
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
modifier = {
|
||
|
|
factor = 0.1
|
||
|
|
scope:recipient = {
|
||
|
|
opinion = {
|
||
|
|
target = scope:actor
|
||
|
|
value > 50
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
modifier = {
|
||
|
|
factor = 0.5
|
||
|
|
scope:recipient = {
|
||
|
|
number_of_personality_traits_in_common = {
|
||
|
|
target = scope:actor
|
||
|
|
value < 2
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
modifier = {
|
||
|
|
factor = 0.1
|
||
|
|
scope:recipient = {
|
||
|
|
number_of_personality_traits_in_common = {
|
||
|
|
target = scope:actor
|
||
|
|
value < 1
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
# Struggle
|
||
|
|
modifier = {
|
||
|
|
scope:actor = {
|
||
|
|
any_character_struggle = {
|
||
|
|
involvement = involved
|
||
|
|
is_struggle_type = iberian_struggle
|
||
|
|
phase_has_catalyst = catalyst_became_friend_lover_with_character
|
||
|
|
}
|
||
|
|
}
|
||
|
|
scope:recipient = {
|
||
|
|
any_character_struggle = {
|
||
|
|
involvement = involved
|
||
|
|
is_struggle_type = iberian_struggle
|
||
|
|
phase_has_catalyst = catalyst_became_friend_lover_with_character
|
||
|
|
}
|
||
|
|
}
|
||
|
|
add = {
|
||
|
|
value = 0
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
scope:actor = {
|
||
|
|
has_character_flag = agenda_towards_deescalation
|
||
|
|
trait_compatibility = {
|
||
|
|
target = scope:recipient
|
||
|
|
value >= low_positive_trait_compatibility
|
||
|
|
}
|
||
|
|
}
|
||
|
|
scope:recipient = {
|
||
|
|
has_character_flag = agenda_towards_deescalation
|
||
|
|
}
|
||
|
|
}
|
||
|
|
add = 200
|
||
|
|
}
|
||
|
|
else_if = {
|
||
|
|
limit = {
|
||
|
|
scope:actor = {
|
||
|
|
has_character_flag = agenda_towards_deescalation
|
||
|
|
trait_compatibility = {
|
||
|
|
target = scope:recipient
|
||
|
|
value >= low_positive_trait_compatibility
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
add = 50
|
||
|
|
}
|
||
|
|
else_if = {
|
||
|
|
limit = {
|
||
|
|
scope:actor = {
|
||
|
|
has_character_flag = agenda_towards_escalation
|
||
|
|
}
|
||
|
|
}
|
||
|
|
add = -200
|
||
|
|
}
|
||
|
|
else = {
|
||
|
|
add = 10
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
modifier = {
|
||
|
|
factor = 25
|
||
|
|
OR = {
|
||
|
|
has_focus = diplomacy_family_focus
|
||
|
|
house ?= { has_house_power_parameter = aspect_of_serenity }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
modifier = {
|
||
|
|
factor = 2
|
||
|
|
scope:recipient.liege = scope:actor
|
||
|
|
}
|
||
|
|
|
||
|
|
modifier = {
|
||
|
|
factor = 0.5
|
||
|
|
scope:recipient.faith != scope:actor.faith
|
||
|
|
}
|
||
|
|
|
||
|
|
modifier = {
|
||
|
|
factor = 0.25
|
||
|
|
scope:actor = {
|
||
|
|
is_ruler = yes
|
||
|
|
tier_difference = {
|
||
|
|
target = scope:recipient
|
||
|
|
value > 2
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
factor = 0.35
|
||
|
|
scope:actor = {
|
||
|
|
has_personality_malicious_trigger = yes
|
||
|
|
}
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
factor = 2
|
||
|
|
scope:actor = {
|
||
|
|
OR = {
|
||
|
|
has_trait = gregarious
|
||
|
|
has_trait = diplomat
|
||
|
|
has_trait = family_first
|
||
|
|
has_trait = august
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
factor = 1.5
|
||
|
|
scope:actor = {
|
||
|
|
num_of_relation_friend < 3
|
||
|
|
}
|
||
|
|
}
|
||
|
|
modifier = { #Better to Court rather than befriend.
|
||
|
|
factor = 0.25
|
||
|
|
scope:actor = {
|
||
|
|
is_spouse_of = scope:recipient
|
||
|
|
}
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
factor = 0.75
|
||
|
|
scope:recipient = {
|
||
|
|
is_child_of = scope:actor
|
||
|
|
}
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
factor = 2
|
||
|
|
scope:actor = {
|
||
|
|
is_child_of = scope:recipient
|
||
|
|
}
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
factor = 2
|
||
|
|
scope:actor = { #Friends of friends
|
||
|
|
any_relation = {
|
||
|
|
type = friend
|
||
|
|
any_relation = {
|
||
|
|
type = friend
|
||
|
|
this = scope:recipient
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
factor = 0.25
|
||
|
|
scope:recipient = {
|
||
|
|
any_claim = {
|
||
|
|
this = scope:actor.primary_title
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
seduce_interaction = {
|
||
|
|
icon = icon_scheme_seduce
|
||
|
|
category = interaction_category_friendly
|
||
|
|
interface_priority = 45
|
||
|
|
scheme = seduce
|
||
|
|
common_interaction = no
|
||
|
|
|
||
|
|
send_name = START_SCHEME
|
||
|
|
ignores_pending_interaction_block = yes
|
||
|
|
|
||
|
|
ai_targets = {
|
||
|
|
ai_recipients = family
|
||
|
|
max = 2
|
||
|
|
}
|
||
|
|
ai_targets = {
|
||
|
|
ai_recipients = guests
|
||
|
|
ai_recipients = courtiers
|
||
|
|
max = 10
|
||
|
|
}
|
||
|
|
ai_targets = {
|
||
|
|
ai_recipients = neighboring_rulers
|
||
|
|
max = 5
|
||
|
|
}
|
||
|
|
ai_targets = {
|
||
|
|
ai_recipients = vassals
|
||
|
|
max = 5
|
||
|
|
}
|
||
|
|
ai_targets = {
|
||
|
|
ai_recipients = peer_vassals
|
||
|
|
max = 5
|
||
|
|
}
|
||
|
|
|
||
|
|
# We don't want this to grow ludicrously large in big realms
|
||
|
|
ai_targets = {
|
||
|
|
ai_recipients = realm_characters
|
||
|
|
max = 10
|
||
|
|
}
|
||
|
|
|
||
|
|
ai_target_quick_trigger = {
|
||
|
|
adult = yes
|
||
|
|
attracted_to_owner = yes
|
||
|
|
owner_attracted = yes
|
||
|
|
}
|
||
|
|
|
||
|
|
ai_frequency_by_tier = {
|
||
|
|
barony = 0
|
||
|
|
county = 72
|
||
|
|
duchy = 36
|
||
|
|
kingdom = 12
|
||
|
|
empire = 12
|
||
|
|
hegemony = 12
|
||
|
|
}
|
||
|
|
|
||
|
|
is_shown = {
|
||
|
|
scope:actor != scope:recipient
|
||
|
|
scope:recipient = { is_adult = yes }
|
||
|
|
scope:actor = { is_adult = yes }
|
||
|
|
|
||
|
|
# Avoid seducing lowborn nobodies in foreign courts
|
||
|
|
trigger_if = {
|
||
|
|
limit = {
|
||
|
|
scope:actor = { is_ai = yes }
|
||
|
|
}
|
||
|
|
NOT = {
|
||
|
|
scope:recipient = {
|
||
|
|
is_lowborn = yes
|
||
|
|
is_playable_character = no
|
||
|
|
NOR = {
|
||
|
|
is_courtier_of = scope:actor
|
||
|
|
is_foreign_court_or_pool_guest_of = scope:actor
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
scope:actor = { # Some early filtering for the AI to focus it towards fruitful seductions
|
||
|
|
trigger_if = {
|
||
|
|
limit = {
|
||
|
|
is_ai = yes
|
||
|
|
}
|
||
|
|
trigger_if = { # Deviants will seduce anyone
|
||
|
|
limit = {
|
||
|
|
is_deviant_trigger = yes
|
||
|
|
}
|
||
|
|
}
|
||
|
|
trigger_else_if = { # It's always fine to seduce your spouse
|
||
|
|
limit = {
|
||
|
|
scope:recipient = { is_consort_of = scope:actor }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
trigger_else_if = { # If the target is a close family member, only certain AI's will seduce much older members
|
||
|
|
limit = {
|
||
|
|
ai_rationality <= -50
|
||
|
|
is_close_family_of = scope:recipient
|
||
|
|
OR = {
|
||
|
|
has_trait = lustful
|
||
|
|
has_trait = rakish
|
||
|
|
is_incestuous_trigger = yes
|
||
|
|
has_opinion_modifier = {
|
||
|
|
modifier = childhood_crush
|
||
|
|
target = scope:recipient
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
scope:recipient.age <= scope:actor.age_plus_25
|
||
|
|
}
|
||
|
|
trigger_else_if = { # Lustful/seduction-focused characters have a wider range
|
||
|
|
limit = {
|
||
|
|
OR = {
|
||
|
|
has_trait = lustful
|
||
|
|
has_trait = rakish
|
||
|
|
has_focus = intrigue_temptation_focus
|
||
|
|
}
|
||
|
|
}
|
||
|
|
OR = {
|
||
|
|
scope:recipient.age <= scope:actor.age_plus_10
|
||
|
|
AND = { # Seducing your vassals/liege/realm priest is good realm management, AND drama!
|
||
|
|
has_focus = intrigue_temptation_focus
|
||
|
|
OR = {
|
||
|
|
scope:recipient = {
|
||
|
|
is_vassal_of = scope:actor
|
||
|
|
}
|
||
|
|
liege ?= scope:recipient
|
||
|
|
|
||
|
|
scope:recipient = {
|
||
|
|
is_theocratic_lessee = yes
|
||
|
|
is_courtier_of = scope:actor
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
trigger_if = { # The AI should focus on bastard-producing seductions, it's more dramatic
|
||
|
|
limit = {
|
||
|
|
is_male = yes
|
||
|
|
scope:recipient = {
|
||
|
|
is_female = yes
|
||
|
|
}
|
||
|
|
}
|
||
|
|
scope:recipient.age <= scope:recipient.marriage_female_fertility_cutoff_age_value
|
||
|
|
}
|
||
|
|
}
|
||
|
|
trigger_else_if = { # Male characters with no children that are seducing women want to produce bastards
|
||
|
|
limit = {
|
||
|
|
is_male = yes
|
||
|
|
scope:recipient = { is_female = yes }
|
||
|
|
any_child = {
|
||
|
|
count <= 1
|
||
|
|
}
|
||
|
|
}
|
||
|
|
scope:recipient.age <= scope:actor.age_plus_5
|
||
|
|
scope:recipient.age <= scope:recipient.marriage_female_fertility_cutoff_age_value
|
||
|
|
}
|
||
|
|
trigger_else = { # Otherwise, try to not seduce with *too* large an age gap
|
||
|
|
scope:recipient.age <= scope:actor.age_plus_5
|
||
|
|
scope:recipient.age >= scope:actor.age_minus_10
|
||
|
|
}
|
||
|
|
}
|
||
|
|
trigger_else = {
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
is_valid_showing_failures_only = {
|
||
|
|
scope:actor = {
|
||
|
|
NOT = { is_at_war_with = scope:recipient }
|
||
|
|
can_start_scheme = {
|
||
|
|
type = seduce
|
||
|
|
target_character = scope:recipient
|
||
|
|
}
|
||
|
|
}
|
||
|
|
trigger_if = {
|
||
|
|
limit = {
|
||
|
|
scope:recipient = { exists = primary_spouse }
|
||
|
|
}
|
||
|
|
scope:recipient = { primary_spouse = { NOT = { has_strong_hook = scope:actor } } }
|
||
|
|
}
|
||
|
|
#limit range for landless adventurers
|
||
|
|
trigger_if = {
|
||
|
|
limit = {
|
||
|
|
scope:actor = {
|
||
|
|
has_government = landless_adventurer_government
|
||
|
|
}
|
||
|
|
}
|
||
|
|
#Has to be used instead of diplo range checks in laamp to landed interactions
|
||
|
|
ep3_laamp_diplo_range_trigger = {
|
||
|
|
TARGET = scope:recipient
|
||
|
|
LAAMP = scope:actor
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
desc = scheme_interaction_tt_seduce_approved
|
||
|
|
|
||
|
|
on_accept = {
|
||
|
|
scope:actor = {
|
||
|
|
send_interface_toast = {
|
||
|
|
type = event_toast_effect_neutral
|
||
|
|
title = seduce_interaction_notification
|
||
|
|
|
||
|
|
left_icon = scope:actor
|
||
|
|
right_icon = scope:recipient
|
||
|
|
|
||
|
|
begin_scheme_basic_effect = {
|
||
|
|
SCHEME_TYPE = seduce
|
||
|
|
TARGET_TYPE = target_character
|
||
|
|
TARGET_SCOPE = scope:recipient
|
||
|
|
}
|
||
|
|
|
||
|
|
seduce_interaction_stress_effect = yes
|
||
|
|
}
|
||
|
|
}
|
||
|
|
scope:actor = {
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
NOT = { is_attracted_to_gender_of = scope:recipient }
|
||
|
|
}
|
||
|
|
custom_tooltip = scheme_interaction_tt_wrong_gender_no_lover
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
ai_potential = {
|
||
|
|
is_adult = yes
|
||
|
|
NOR = {
|
||
|
|
has_trait = celibate
|
||
|
|
has_trait = chaste
|
||
|
|
scheme_generic_ai_blocker_trigger = yes
|
||
|
|
primary_title = {
|
||
|
|
is_mercenary_company = yes
|
||
|
|
}
|
||
|
|
AND = { # No one cares about City barons
|
||
|
|
is_lowborn = yes
|
||
|
|
primary_title.tier <= tier_barony
|
||
|
|
}
|
||
|
|
}
|
||
|
|
might_cheat_on_every_partner_trigger = yes
|
||
|
|
}
|
||
|
|
|
||
|
|
auto_accept = yes
|
||
|
|
|
||
|
|
ai_will_do = {
|
||
|
|
base = 5
|
||
|
|
|
||
|
|
modifier = {
|
||
|
|
add = -50
|
||
|
|
scope:actor = {
|
||
|
|
primary_spouse ?= { has_strong_hook = scope:actor }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
modifier = {
|
||
|
|
add = 50
|
||
|
|
scope:actor = {
|
||
|
|
has_focus = intrigue_temptation_focus
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
modifier = {
|
||
|
|
add = 50
|
||
|
|
scope:actor = {
|
||
|
|
has_opinion_modifier = {
|
||
|
|
modifier = childhood_crush
|
||
|
|
target = scope:recipient
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
modifier = {
|
||
|
|
add = 25
|
||
|
|
exists = scope:actor.dynasty
|
||
|
|
scope:actor.dynasty = {
|
||
|
|
has_dynasty_perk = fp1_adventure_legacy_2
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
modifier = { # Focus on befriending if that's the path you've chosen
|
||
|
|
add = -50
|
||
|
|
scope:actor = {
|
||
|
|
has_perk = befriend_perk
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
modifier = { # Non-lustful clergy tend to not seduce
|
||
|
|
add = -25
|
||
|
|
scope:actor = {
|
||
|
|
is_clergy = yes
|
||
|
|
faith = {
|
||
|
|
NOT = { has_doctrine_parameter = clergy_can_marry }
|
||
|
|
}
|
||
|
|
NOR = {
|
||
|
|
has_trait = lustful
|
||
|
|
has_focus = intrigue_temptation_focus
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
modifier = { # Seducing your unmarried courtiers is good for producing bastards, which the AI will want to do if they have few heirs
|
||
|
|
add = 10
|
||
|
|
scope:actor = {
|
||
|
|
any_child = {
|
||
|
|
count <= 1
|
||
|
|
}
|
||
|
|
}
|
||
|
|
scope:recipient = {
|
||
|
|
is_married = no
|
||
|
|
fertility > low_fertility
|
||
|
|
OR = {
|
||
|
|
is_courtier_of = scope:actor
|
||
|
|
is_pool_guest_of = scope:actor
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
modifier = {
|
||
|
|
add = 30
|
||
|
|
scope:actor = {
|
||
|
|
has_trait = lustful
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
modifier = { # ( ͡° ͜ʖ ͡°)
|
||
|
|
add = 50
|
||
|
|
scope:actor = {
|
||
|
|
is_close_or_extended_family_of = scope:recipient
|
||
|
|
is_deviant_trigger = yes
|
||
|
|
}
|
||
|
|
scope:recipient = {
|
||
|
|
OR = {
|
||
|
|
is_deviant_trigger = yes
|
||
|
|
has_trait = lustful
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
modifier = {
|
||
|
|
add = 25
|
||
|
|
scope:actor = {
|
||
|
|
is_close_or_extended_family_of = scope:recipient
|
||
|
|
is_deviant_trigger = yes
|
||
|
|
}
|
||
|
|
scope:recipient = {
|
||
|
|
NOR = {
|
||
|
|
is_deviant_trigger = yes
|
||
|
|
has_trait = lustful
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
modifier = {
|
||
|
|
add = 50
|
||
|
|
scope:actor = {
|
||
|
|
is_close_or_extended_family_of = scope:recipient
|
||
|
|
faith = { has_doctrine = tenet_divine_marriage }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
modifier = { # Seducing the spouse of your rival is good drama...
|
||
|
|
add = 25
|
||
|
|
scope:recipient = {
|
||
|
|
primary_spouse ?= {
|
||
|
|
OR = {
|
||
|
|
has_relation_rival = scope:actor
|
||
|
|
has_relation_nemesis = scope:actor
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
modifier = {
|
||
|
|
add = -20
|
||
|
|
scope:actor = {
|
||
|
|
NOR = {
|
||
|
|
has_trait = lustful
|
||
|
|
has_trait = arbitrary
|
||
|
|
is_deviant_trigger = yes
|
||
|
|
faith = { has_doctrine = tenet_divine_marriage }
|
||
|
|
has_perk = subtle_desire_perk
|
||
|
|
}
|
||
|
|
}
|
||
|
|
scope:recipient = {
|
||
|
|
is_close_family_of = scope:actor
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
modifier = { # Seducing someone's spouse is not a clever prospect for most characters, so lowering the attractiveness a bit
|
||
|
|
add = -20
|
||
|
|
scope:recipient = {
|
||
|
|
is_married = yes
|
||
|
|
primary_spouse != scope:actor
|
||
|
|
}
|
||
|
|
scope:actor = {
|
||
|
|
NOR = {
|
||
|
|
has_trait = lustful
|
||
|
|
has_focus = intrigue_temptation_focus
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
modifier = { # Try to avoid agressive seduction unless you're geared for it
|
||
|
|
add = -10
|
||
|
|
scope:actor = {
|
||
|
|
NOR = {
|
||
|
|
has_trait = lustful
|
||
|
|
has_focus = intrigue_temptation_focus
|
||
|
|
}
|
||
|
|
}
|
||
|
|
scope:recipient = {
|
||
|
|
is_lowborn = no
|
||
|
|
NOT = { is_pool_guest_of = scope:actor }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
# Struggle
|
||
|
|
modifier = {
|
||
|
|
scope:recipient = {
|
||
|
|
any_character_struggle = {
|
||
|
|
involvement = involved
|
||
|
|
is_struggle_type = iberian_struggle
|
||
|
|
phase_has_catalyst = catalyst_became_friend_lover_with_character
|
||
|
|
}
|
||
|
|
}
|
||
|
|
scope:actor = {
|
||
|
|
any_character_struggle = {
|
||
|
|
involvement = involved
|
||
|
|
is_struggle_type = iberian_struggle
|
||
|
|
phase_has_catalyst = catalyst_became_friend_lover_with_character
|
||
|
|
}
|
||
|
|
}
|
||
|
|
add = {
|
||
|
|
value = 0
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
scope:actor = {
|
||
|
|
has_character_flag = agenda_towards_deescalation
|
||
|
|
trait_compatibility = {
|
||
|
|
target = scope:recipient
|
||
|
|
value >= low_positive_trait_compatibility
|
||
|
|
}
|
||
|
|
}
|
||
|
|
scope:recipient = {
|
||
|
|
has_character_flag = agenda_towards_deescalation
|
||
|
|
}
|
||
|
|
}
|
||
|
|
add = 50
|
||
|
|
}
|
||
|
|
else_if = {
|
||
|
|
limit = {
|
||
|
|
scope:actor = {
|
||
|
|
has_character_flag = agenda_towards_escalation
|
||
|
|
}
|
||
|
|
}
|
||
|
|
add = -200
|
||
|
|
}
|
||
|
|
else = {
|
||
|
|
add = 5
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
modifier = {
|
||
|
|
factor = 1.25
|
||
|
|
scope:recipient = {
|
||
|
|
number_of_personality_traits_in_common = {
|
||
|
|
target = scope:actor
|
||
|
|
value >= 1
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
modifier = {
|
||
|
|
factor = 1.5
|
||
|
|
scope:recipient = {
|
||
|
|
number_of_personality_traits_in_common = {
|
||
|
|
target = scope:actor
|
||
|
|
value >= 2
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
modifier = {
|
||
|
|
factor = 2
|
||
|
|
scope:recipient = {
|
||
|
|
number_of_personality_traits_in_common = {
|
||
|
|
target = scope:actor
|
||
|
|
value >= 3
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
modifier = {
|
||
|
|
factor = 1.5
|
||
|
|
scope:recipient = {
|
||
|
|
is_playable_character = yes
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
modifier = { # Target the player less aggressively
|
||
|
|
factor = 0.5
|
||
|
|
scope:recipient = {
|
||
|
|
OR = {
|
||
|
|
is_ai = no
|
||
|
|
any_consort = {
|
||
|
|
is_ai = no
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
modifier = {
|
||
|
|
factor = 1.25
|
||
|
|
scope:recipient = {
|
||
|
|
OR = {
|
||
|
|
has_trait = lustful
|
||
|
|
has_trait = beauty_good
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
modifier = { # Try to avoid 0% success chance
|
||
|
|
factor = {
|
||
|
|
value = 0.1
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
scope:recipient = {
|
||
|
|
opinion = {
|
||
|
|
target = scope:actor
|
||
|
|
value < -15
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
value = 0
|
||
|
|
}
|
||
|
|
}
|
||
|
|
scope:recipient = {
|
||
|
|
opinion = {
|
||
|
|
target = scope:actor
|
||
|
|
value < -5
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
modifier = { # Try to avoid 0% success chance
|
||
|
|
factor = 0.1
|
||
|
|
scope:recipient = {
|
||
|
|
number_of_opposing_personality_traits = {
|
||
|
|
target = scope:actor
|
||
|
|
value >= 1
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
modifier = {
|
||
|
|
factor = 0.75
|
||
|
|
scope:recipient = {
|
||
|
|
is_lowborn = yes
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
modifier = { # Barons tend to not seduce anyone landed above them
|
||
|
|
factor = 0.1
|
||
|
|
scope:actor = {
|
||
|
|
is_playable_character = yes
|
||
|
|
primary_title = {
|
||
|
|
tier = tier_barony
|
||
|
|
}
|
||
|
|
}
|
||
|
|
scope:recipient = {
|
||
|
|
OR = {
|
||
|
|
AND = {
|
||
|
|
is_playable_character = yes
|
||
|
|
primary_title = {
|
||
|
|
tier > tier_barony
|
||
|
|
}
|
||
|
|
}
|
||
|
|
any_spouse = {
|
||
|
|
is_playable_character = yes
|
||
|
|
primary_title = {
|
||
|
|
tier > tier_barony
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
modifier = {
|
||
|
|
factor = 0.2
|
||
|
|
scope:recipient = {
|
||
|
|
is_ai = yes
|
||
|
|
any_targeting_scheme = {
|
||
|
|
scheme_type = seduce
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
modifier = { #
|
||
|
|
factor = 0.1
|
||
|
|
scope:recipient = {
|
||
|
|
is_ai = yes
|
||
|
|
has_trait = chaste
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
modifier = {
|
||
|
|
factor = 0
|
||
|
|
scope:recipient = {
|
||
|
|
is_ai = yes
|
||
|
|
any_relation = { type = soulmate }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
modifier = { # Family Feud
|
||
|
|
add = 50
|
||
|
|
scope:actor = {
|
||
|
|
house_has_feud_relation_with_trigger = { TARGET = scope:recipient }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
court_interaction = {
|
||
|
|
icon = icon_scheme_romance
|
||
|
|
category = interaction_category_friendly
|
||
|
|
|
||
|
|
send_name = START_SCHEME
|
||
|
|
|
||
|
|
interface_priority = 40
|
||
|
|
scheme = courting
|
||
|
|
ignores_pending_interaction_block = yes
|
||
|
|
|
||
|
|
ai_targets = {
|
||
|
|
ai_recipients = spouses
|
||
|
|
ai_recipients = neighboring_rulers
|
||
|
|
}
|
||
|
|
|
||
|
|
ai_targets = {
|
||
|
|
ai_recipients = vassals
|
||
|
|
max = 5
|
||
|
|
}
|
||
|
|
|
||
|
|
ai_targets = {
|
||
|
|
ai_recipients = peer_vassals
|
||
|
|
max = 5
|
||
|
|
}
|
||
|
|
|
||
|
|
ai_targets = {
|
||
|
|
ai_recipients = family
|
||
|
|
max = 5
|
||
|
|
}
|
||
|
|
|
||
|
|
ai_targets = {
|
||
|
|
ai_recipients = realm_characters
|
||
|
|
max = 30
|
||
|
|
}
|
||
|
|
|
||
|
|
ai_target_quick_trigger = {
|
||
|
|
adult = yes
|
||
|
|
attracted_to_owner = yes
|
||
|
|
owner_attracted = yes
|
||
|
|
}
|
||
|
|
|
||
|
|
ai_frequency_by_tier = {
|
||
|
|
barony = 0
|
||
|
|
county = 72
|
||
|
|
duchy = 36
|
||
|
|
kingdom = 12
|
||
|
|
empire = 12
|
||
|
|
hegemony = 12
|
||
|
|
}
|
||
|
|
|
||
|
|
is_shown = {
|
||
|
|
scope:recipient = {
|
||
|
|
is_adult = yes
|
||
|
|
is_attracted_to_gender_of = scope:actor
|
||
|
|
}
|
||
|
|
|
||
|
|
scope:actor = {
|
||
|
|
this != scope:recipient
|
||
|
|
is_adult = yes
|
||
|
|
#Some asexuality handling
|
||
|
|
trigger_if = {
|
||
|
|
limit = { has_sexuality = asexual }
|
||
|
|
trigger_if = {
|
||
|
|
limit = { is_ai = yes }
|
||
|
|
always = no
|
||
|
|
}
|
||
|
|
trigger_else = {
|
||
|
|
scope:recipient = { is_consort_of = scope:actor }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
# Some early filtering for the AI to focus it towards fruitful romance
|
||
|
|
trigger_if = {
|
||
|
|
limit = { is_ai = yes }
|
||
|
|
trigger_if = { # Deviants will romance anyone
|
||
|
|
limit = { is_deviant_trigger = yes }
|
||
|
|
}
|
||
|
|
trigger_else_if = { # It's always fine to romance your spouse
|
||
|
|
limit = {
|
||
|
|
scope:recipient = { is_consort_of = scope:actor }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
trigger_else_if = { # If the target is a close family member, only certain AI's will romance much older members
|
||
|
|
limit = {
|
||
|
|
ai_rationality <= -50
|
||
|
|
is_close_family_of = scope:recipient
|
||
|
|
OR = {
|
||
|
|
has_trait = lustful
|
||
|
|
has_trait = rakish
|
||
|
|
is_incestuous_trigger = yes
|
||
|
|
has_opinion_modifier = {
|
||
|
|
modifier = childhood_crush
|
||
|
|
target = scope:recipient
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
scope:recipient.age <= scope:actor.age_plus_25
|
||
|
|
}
|
||
|
|
trigger_else_if = { # Lustful/seduction-focused characters have a wider range
|
||
|
|
limit = {
|
||
|
|
OR = {
|
||
|
|
has_trait = lustful
|
||
|
|
has_trait = rakish
|
||
|
|
has_focus = intrigue_temptation_focus
|
||
|
|
}
|
||
|
|
}
|
||
|
|
OR = {
|
||
|
|
scope:recipient.age <= scope:actor.age_plus_10
|
||
|
|
AND = { # Romancing your vassals/liege/realm priest is good realm management, AND drama!
|
||
|
|
has_focus = intrigue_temptation_focus
|
||
|
|
OR = {
|
||
|
|
scope:recipient = {
|
||
|
|
is_vassal_of = scope:actor
|
||
|
|
}
|
||
|
|
liege ?= scope:recipient
|
||
|
|
|
||
|
|
scope:recipient = {
|
||
|
|
is_theocratic_lessee = yes
|
||
|
|
is_courtier_of = scope:actor
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
trigger_if = { # The AI should focus on bastard-producing romances, it's more dramatic
|
||
|
|
limit = {
|
||
|
|
is_male = yes
|
||
|
|
scope:recipient = {
|
||
|
|
is_female = yes
|
||
|
|
}
|
||
|
|
}
|
||
|
|
scope:recipient.age <= scope:recipient.marriage_female_fertility_cutoff_age_value
|
||
|
|
}
|
||
|
|
}
|
||
|
|
trigger_else_if = { # Male characters with no children that are romancing women want to produce children
|
||
|
|
limit = {
|
||
|
|
is_male = yes
|
||
|
|
scope:recipient = { is_female = yes }
|
||
|
|
any_child = {
|
||
|
|
count <= 1
|
||
|
|
}
|
||
|
|
}
|
||
|
|
scope:recipient.age <= scope:actor.age_plus_5
|
||
|
|
scope:recipient.age <= scope:recipient.marriage_female_fertility_cutoff_age_value
|
||
|
|
}
|
||
|
|
trigger_else = { # Otherwise, try to not seduce with *too* large an age gap
|
||
|
|
scope:recipient.age <= scope:actor.age_plus_5
|
||
|
|
scope:recipient.age >= scope:actor.age_minus_10
|
||
|
|
}
|
||
|
|
}
|
||
|
|
trigger_else = {
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
is_valid_showing_failures_only = {
|
||
|
|
scope:actor = {
|
||
|
|
NOT = { is_at_war_with = scope:recipient }
|
||
|
|
can_start_scheme = {
|
||
|
|
type = courting
|
||
|
|
target_character = scope:recipient
|
||
|
|
}
|
||
|
|
}
|
||
|
|
#limit range for landless adventurers
|
||
|
|
trigger_if = {
|
||
|
|
limit = {
|
||
|
|
scope:actor = {
|
||
|
|
has_government = landless_adventurer_government
|
||
|
|
}
|
||
|
|
}
|
||
|
|
#Has to be used instead of diplo range checks in laamp to landed interactions
|
||
|
|
ep3_laamp_diplo_range_trigger = {
|
||
|
|
TARGET = scope:recipient
|
||
|
|
LAAMP = scope:actor
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
desc = scheme_interaction_tt_courtship_approved
|
||
|
|
|
||
|
|
on_accept = {
|
||
|
|
scope:actor = {
|
||
|
|
# If you already have a soulmate, they get very mad
|
||
|
|
every_relation = {
|
||
|
|
type = soulmate
|
||
|
|
limit = { soulmate_relation_is_exclusive_trigger = yes }
|
||
|
|
|
||
|
|
add_opinion = {
|
||
|
|
modifier = betrayed_our_promise
|
||
|
|
target = scope:actor
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
scope:actor = {
|
||
|
|
send_interface_toast = {
|
||
|
|
type = event_toast_effect_neutral
|
||
|
|
title = court_interaction_notification
|
||
|
|
|
||
|
|
left_icon = scope:actor
|
||
|
|
right_icon = scope:recipient
|
||
|
|
|
||
|
|
begin_scheme_basic_effect = {
|
||
|
|
SCHEME_TYPE = courting
|
||
|
|
TARGET_TYPE = target_character
|
||
|
|
TARGET_SCOPE = scope:recipient
|
||
|
|
}
|
||
|
|
|
||
|
|
show_as_tooltip = {
|
||
|
|
# If you already have a soulmate, they get very mad
|
||
|
|
every_relation = {
|
||
|
|
type = soulmate
|
||
|
|
limit = { soulmate_relation_is_exclusive_trigger = yes }
|
||
|
|
|
||
|
|
add_opinion = {
|
||
|
|
modifier = betrayed_our_promise
|
||
|
|
target = scope:actor
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
scope:recipient = {
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
is_ai = no
|
||
|
|
}
|
||
|
|
add_character_flag = {
|
||
|
|
flag = courting_cooldown
|
||
|
|
years = 5
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
ai_potential = {
|
||
|
|
is_adult = yes
|
||
|
|
trigger_if = {
|
||
|
|
limit = {
|
||
|
|
NOR = {
|
||
|
|
culture = {
|
||
|
|
has_cultural_parameter = ai_romance_scheme_increase
|
||
|
|
}
|
||
|
|
AND = {
|
||
|
|
has_character_flag = agenda_towards_deescalation
|
||
|
|
any_character_struggle = {
|
||
|
|
involvement = involved
|
||
|
|
is_struggle_type = iberian_struggle
|
||
|
|
phase_has_catalyst = catalyst_became_best_friend_soulmate_with_very_important_character
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
ai_honor >= high_positive_ai_value
|
||
|
|
ai_compassion >= low_positive_ai_value
|
||
|
|
}
|
||
|
|
highest_held_title_tier > tier_barony
|
||
|
|
NOR = {
|
||
|
|
has_trait = celibate
|
||
|
|
has_trait = chaste
|
||
|
|
scheme_generic_ai_blocker_trigger = yes
|
||
|
|
AND = { # No one cared about City barons
|
||
|
|
is_lowborn = yes
|
||
|
|
primary_title.tier <= tier_barony
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
auto_accept = yes
|
||
|
|
|
||
|
|
ai_will_do = {
|
||
|
|
base = 0
|
||
|
|
|
||
|
|
|
||
|
|
|
||
|
|
# Struggle
|
||
|
|
modifier = {
|
||
|
|
scope:actor = {
|
||
|
|
any_character_struggle = {
|
||
|
|
involvement = involved
|
||
|
|
is_struggle_type = iberian_struggle
|
||
|
|
phase_has_catalyst = catalyst_became_best_friend_soulmate_with_very_important_character
|
||
|
|
}
|
||
|
|
}
|
||
|
|
scope:recipient = {
|
||
|
|
any_character_struggle = {
|
||
|
|
involvement = involved
|
||
|
|
is_struggle_type = iberian_struggle
|
||
|
|
phase_has_catalyst = catalyst_became_best_friend_soulmate_with_very_important_character
|
||
|
|
}
|
||
|
|
}
|
||
|
|
add = {
|
||
|
|
value = 0
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
scope:actor = {
|
||
|
|
has_character_flag = agenda_towards_deescalation
|
||
|
|
}
|
||
|
|
scope:recipient = {
|
||
|
|
has_character_flag = agenda_towards_deescalation
|
||
|
|
}
|
||
|
|
}
|
||
|
|
add = 25
|
||
|
|
}
|
||
|
|
else_if = {
|
||
|
|
limit = {
|
||
|
|
scope:actor = {
|
||
|
|
has_character_flag = agenda_towards_escalation
|
||
|
|
}
|
||
|
|
}
|
||
|
|
add = -200
|
||
|
|
}
|
||
|
|
else = {
|
||
|
|
add = 5
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
modifier = { # Motivate AI's to use it on catalyst providers exclusively
|
||
|
|
add = -50
|
||
|
|
scope:actor = {
|
||
|
|
any_character_struggle = {
|
||
|
|
involvement = involved
|
||
|
|
is_struggle_type = iberian_struggle
|
||
|
|
phase_has_catalyst = catalyst_became_best_friend_soulmate_with_very_important_character
|
||
|
|
}
|
||
|
|
}
|
||
|
|
scope:recipient = {
|
||
|
|
NOT = {
|
||
|
|
any_character_struggle = {
|
||
|
|
involvement = involved
|
||
|
|
is_struggle_type = iberian_struggle
|
||
|
|
phase_has_catalyst = catalyst_became_best_friend_soulmate_with_very_important_character
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
opinion_modifier = {
|
||
|
|
opinion_target = scope:recipient
|
||
|
|
multiplier = 0.4
|
||
|
|
}
|
||
|
|
|
||
|
|
compatibility_modifier = {
|
||
|
|
compatibility_target = scope:recipient
|
||
|
|
multiplier = 1
|
||
|
|
max = court_scheme_max_compatability_value
|
||
|
|
}
|
||
|
|
|
||
|
|
modifier = {
|
||
|
|
factor = 25
|
||
|
|
culture = {
|
||
|
|
has_cultural_parameter = ai_romance_scheme_increase
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
modifier = {
|
||
|
|
factor = 25
|
||
|
|
has_focus = martial_chivalry_focus
|
||
|
|
}
|
||
|
|
|
||
|
|
modifier = {
|
||
|
|
add = 50
|
||
|
|
scope:actor = {
|
||
|
|
has_opinion_modifier = {
|
||
|
|
modifier = childhood_crush
|
||
|
|
target = scope:recipient
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
modifier = {
|
||
|
|
add = -50
|
||
|
|
scope:actor = {
|
||
|
|
is_close_family_of = scope:recipient
|
||
|
|
NOR = {
|
||
|
|
is_deviant_trigger = yes
|
||
|
|
has_trait = lustful
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
modifier = {
|
||
|
|
factor = 3
|
||
|
|
scope:recipient = {
|
||
|
|
OR = {
|
||
|
|
is_playable_character = yes
|
||
|
|
any_spouse = {
|
||
|
|
is_playable_character = yes
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
modifier = {
|
||
|
|
factor = 1.25
|
||
|
|
scope:recipient = {
|
||
|
|
has_trait = beauty_good
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
modifier = { # Try to avoid 0% success chance
|
||
|
|
factor = {
|
||
|
|
value = 0.1
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
scope:recipient = {
|
||
|
|
opinion = {
|
||
|
|
target = scope:actor
|
||
|
|
value < -20
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
value = 0
|
||
|
|
}
|
||
|
|
}
|
||
|
|
scope:recipient = {
|
||
|
|
opinion = {
|
||
|
|
target = scope:actor
|
||
|
|
value < 0
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
modifier = {
|
||
|
|
factor = 0.2
|
||
|
|
scope:recipient = {
|
||
|
|
is_ai = yes
|
||
|
|
any_targeting_scheme = {
|
||
|
|
scheme_type = courting
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
modifier = {
|
||
|
|
factor = 0.1
|
||
|
|
scope:recipient = {
|
||
|
|
any_relation = { type = soulmate }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
modifier = {
|
||
|
|
factor = 0.1
|
||
|
|
scope:recipient = {
|
||
|
|
is_lowborn = yes
|
||
|
|
is_married = no
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
sway_interaction = {
|
||
|
|
icon = icon_scheme_sway
|
||
|
|
category = interaction_category_friendly
|
||
|
|
common_interaction = yes
|
||
|
|
|
||
|
|
send_name = START_SCHEME
|
||
|
|
|
||
|
|
interface_priority = 75
|
||
|
|
|
||
|
|
scheme = sway
|
||
|
|
ignores_pending_interaction_block = yes
|
||
|
|
|
||
|
|
ai_targets = {
|
||
|
|
ai_recipients = liege
|
||
|
|
ai_recipients = neighboring_rulers
|
||
|
|
max = 10
|
||
|
|
}
|
||
|
|
ai_targets = {
|
||
|
|
ai_recipients = vassals
|
||
|
|
ai_recipients = peer_vassals
|
||
|
|
max = 10
|
||
|
|
}
|
||
|
|
ai_targets = {
|
||
|
|
ai_recipients = councillors
|
||
|
|
}
|
||
|
|
ai_frequency_by_tier = {
|
||
|
|
barony = 0
|
||
|
|
county = 120
|
||
|
|
duchy = 24
|
||
|
|
kingdom = 6
|
||
|
|
empire = 6
|
||
|
|
hegemony = 6
|
||
|
|
}
|
||
|
|
|
||
|
|
is_shown = {
|
||
|
|
scope:actor != scope:recipient
|
||
|
|
}
|
||
|
|
|
||
|
|
is_valid_showing_failures_only = {
|
||
|
|
scope:actor = {
|
||
|
|
can_start_scheme = {
|
||
|
|
type = sway
|
||
|
|
target_character = scope:recipient
|
||
|
|
}
|
||
|
|
}
|
||
|
|
#limit range for landless adventurers
|
||
|
|
trigger_if = {
|
||
|
|
limit = {
|
||
|
|
scope:actor = {
|
||
|
|
has_government = landless_adventurer_government
|
||
|
|
}
|
||
|
|
}
|
||
|
|
#Has to be used instead of diplo range checks in laamp to landed interactions
|
||
|
|
ep3_laamp_diplo_range_trigger = {
|
||
|
|
TARGET = scope:recipient
|
||
|
|
LAAMP = scope:actor
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
desc = scheme_interaction_tt_sway_approved
|
||
|
|
|
||
|
|
on_accept = {
|
||
|
|
scope:actor = {
|
||
|
|
send_interface_toast = {
|
||
|
|
type = event_toast_effect_neutral
|
||
|
|
title = sway_interaction_notification
|
||
|
|
|
||
|
|
left_icon = scope:actor
|
||
|
|
right_icon = scope:recipient
|
||
|
|
|
||
|
|
begin_scheme_basic_effect = {
|
||
|
|
SCHEME_TYPE = sway
|
||
|
|
TARGET_TYPE = target_character
|
||
|
|
TARGET_SCOPE = scope:recipient
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
ai_potential = {
|
||
|
|
NOR = {
|
||
|
|
scheme_generic_ai_blocker_trigger = yes
|
||
|
|
primary_title = {
|
||
|
|
is_mercenary_company = yes
|
||
|
|
}
|
||
|
|
}
|
||
|
|
#Don't override Befriend with Sway?
|
||
|
|
trigger_if = {
|
||
|
|
limit = {
|
||
|
|
OR = {
|
||
|
|
AND = {
|
||
|
|
has_royal_court = yes
|
||
|
|
has_dlc_feature = royal_court
|
||
|
|
has_court_type = court_diplomatic
|
||
|
|
court_grandeur_current_level >= 10
|
||
|
|
}
|
||
|
|
AND = {
|
||
|
|
dynasty ?= { has_dynasty_perk = glory_legacy_5 }
|
||
|
|
has_royal_court = yes
|
||
|
|
has_dlc_feature = royal_court
|
||
|
|
has_court_type = court_diplomatic
|
||
|
|
court_grandeur_current_level >= 10
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
always = yes
|
||
|
|
}
|
||
|
|
trigger_else = {
|
||
|
|
NOT = {
|
||
|
|
any_scheme = { scheme_type = befriend }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
auto_accept = yes
|
||
|
|
|
||
|
|
ai_will_do = {
|
||
|
|
base = 10
|
||
|
|
|
||
|
|
modifier = { # Prefer seducing if you've got the focus for it
|
||
|
|
add = -20
|
||
|
|
scope:actor = {
|
||
|
|
has_focus = intrigue_temptation_focus
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
modifier = {
|
||
|
|
add = 10
|
||
|
|
scope:recipient = {
|
||
|
|
is_vassal_of = scope:actor
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
modifier = { # Try to sway those who you might want to vassalize
|
||
|
|
add = 30
|
||
|
|
scope:actor = {
|
||
|
|
top_liege = this
|
||
|
|
primary_title.tier >= tier_county
|
||
|
|
NOT = {
|
||
|
|
any_targeting_faction = {
|
||
|
|
exists = yes
|
||
|
|
OR = {
|
||
|
|
faction_is_type = liberty_faction
|
||
|
|
faction_is_type = claimant_faction
|
||
|
|
faction_is_type = independence_faction
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
scope:recipient = {
|
||
|
|
top_liege = this
|
||
|
|
is_playable_character = yes
|
||
|
|
primary_title.tier < scope:actor.primary_title.tier
|
||
|
|
OR = {
|
||
|
|
faith.religion = scope:actor.faith.religion
|
||
|
|
AND = {
|
||
|
|
faith = {
|
||
|
|
has_doctrine = doctrine_pluralism_pluralistic
|
||
|
|
}
|
||
|
|
scope:actor.faith = {
|
||
|
|
has_doctrine = doctrine_pluralism_pluralistic
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
modifier = {
|
||
|
|
add = 10
|
||
|
|
scope:recipient = {
|
||
|
|
joined_faction ?= {
|
||
|
|
faction_target = scope:actor
|
||
|
|
faction_is_type = liberty_faction
|
||
|
|
faction_is_at_war = no
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
modifier = {
|
||
|
|
add = 20
|
||
|
|
scope:recipient = {
|
||
|
|
joined_faction ?= {
|
||
|
|
faction_target = scope:actor
|
||
|
|
faction_is_type = claimant_faction
|
||
|
|
faction_is_at_war = no
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
modifier = {
|
||
|
|
add = 30
|
||
|
|
scope:recipient = {
|
||
|
|
joined_faction ?= {
|
||
|
|
faction_target = scope:actor
|
||
|
|
faction_is_type = independence_faction
|
||
|
|
faction_is_at_war = no
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
modifier = {
|
||
|
|
factor = 2
|
||
|
|
scope:recipient = {
|
||
|
|
is_a_faction_leader = yes
|
||
|
|
is_vassal_of = scope:actor
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
modifier = {
|
||
|
|
factor = 3
|
||
|
|
scope:recipient = {
|
||
|
|
is_vassal_of = scope:actor
|
||
|
|
opinion = {
|
||
|
|
target = scope:actor
|
||
|
|
value < 0
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
modifier = {
|
||
|
|
factor = 4
|
||
|
|
scope:recipient = {
|
||
|
|
is_powerful_vassal_of = scope:actor
|
||
|
|
opinion = {
|
||
|
|
target = scope:actor
|
||
|
|
value < 0
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
modifier = {
|
||
|
|
factor = 0.5
|
||
|
|
scope:recipient.faith != scope:actor.faith
|
||
|
|
}
|
||
|
|
|
||
|
|
modifier = {
|
||
|
|
factor = 0.25
|
||
|
|
scope:actor = {
|
||
|
|
is_ruler = yes
|
||
|
|
tier_difference = {
|
||
|
|
target = scope:recipient
|
||
|
|
value > 2
|
||
|
|
}
|
||
|
|
}
|
||
|
|
scope:recipient = {
|
||
|
|
is_theocratic_lessee = no
|
||
|
|
}
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
factor = 0.5
|
||
|
|
scope:actor = {
|
||
|
|
has_personality_malicious_trigger = yes
|
||
|
|
}
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
factor = 2
|
||
|
|
scope:actor = {
|
||
|
|
OR = {
|
||
|
|
has_trait = gregarious
|
||
|
|
has_trait = diplomat
|
||
|
|
has_trait = family_first
|
||
|
|
has_trait = august
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
factor = 0.75
|
||
|
|
scope:recipient = {
|
||
|
|
is_child_of = scope:actor
|
||
|
|
}
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
factor = 2
|
||
|
|
scope:actor = {
|
||
|
|
is_child_of = scope:recipient
|
||
|
|
}
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
factor = 0.25
|
||
|
|
scope:recipient = {
|
||
|
|
any_claim = {
|
||
|
|
this = scope:actor.primary_title
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
modifier = { # Butter up the realm priest
|
||
|
|
factor = 10
|
||
|
|
scope:recipient = {
|
||
|
|
is_theocratic_lessee = yes
|
||
|
|
opinion = {
|
||
|
|
target = scope:actor
|
||
|
|
value <= 50
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
modifier = { # Try to make your tax collectors like you
|
||
|
|
factor = 10
|
||
|
|
scope:actor = {
|
||
|
|
government_has_flag = government_is_clan
|
||
|
|
}
|
||
|
|
scope:recipient = {
|
||
|
|
is_tax_collector = yes
|
||
|
|
opinion = {
|
||
|
|
target = scope:actor
|
||
|
|
value <= 50
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
modifier = { # No point in swaying if opinion is already at 100
|
||
|
|
factor = 0
|
||
|
|
scope:recipient = {
|
||
|
|
opinion = {
|
||
|
|
target = scope:actor
|
||
|
|
value >= 100
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
modifier = { # If they are unlanded, they have to be a realm priest or spymaster, or in the case for clan rulers, a tax collector
|
||
|
|
factor = 0
|
||
|
|
scope:recipient = {
|
||
|
|
is_ruler = no
|
||
|
|
NOR = {
|
||
|
|
is_theocratic_lessee = yes
|
||
|
|
has_council_position = councillor_spymaster
|
||
|
|
AND = {
|
||
|
|
is_tax_collector = yes
|
||
|
|
scope:actor = { government_has_flag = government_is_clan }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
modifier = { # Ignore rivals unless forgiving
|
||
|
|
factor = 0
|
||
|
|
scope:actor = {
|
||
|
|
has_relation_rival = scope:recipient
|
||
|
|
NOT = { has_trait = forgiving }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
modifier = { # Ignore non-councillor barons
|
||
|
|
factor = 0
|
||
|
|
scope:recipient = {
|
||
|
|
primary_title.tier = tier_barony
|
||
|
|
is_councillor = no
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
modifier = { # Ignore neighboring Kings+
|
||
|
|
factor = 0
|
||
|
|
scope:recipient = {
|
||
|
|
top_liege = this
|
||
|
|
is_playable_character = yes
|
||
|
|
primary_title.tier >= tier_kingdom
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
modifier = { # Ignore neighboring Herders
|
||
|
|
factor = 0
|
||
|
|
scope:recipient = {
|
||
|
|
government_has_flag = government_is_true_herder
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
learn_language_interaction = {
|
||
|
|
icon = icon_scheme_learn_language
|
||
|
|
category = interaction_category_friendly
|
||
|
|
common_interaction = yes
|
||
|
|
|
||
|
|
send_name = START_SCHEME
|
||
|
|
|
||
|
|
interface_priority = 42
|
||
|
|
scheme = learn_language
|
||
|
|
ignores_pending_interaction_block = yes
|
||
|
|
|
||
|
|
ai_targets = {
|
||
|
|
ai_recipients = liege
|
||
|
|
ai_recipients = head_of_faith
|
||
|
|
ai_recipients = spouses
|
||
|
|
ai_recipients = scripted_relations
|
||
|
|
}
|
||
|
|
ai_targets = {
|
||
|
|
ai_recipients = vassals
|
||
|
|
ai_recipients = peer_vassals
|
||
|
|
max = 10
|
||
|
|
}
|
||
|
|
ai_targets = {
|
||
|
|
ai_recipients = neighboring_rulers
|
||
|
|
max = 5
|
||
|
|
}
|
||
|
|
ai_frequency_by_tier = {
|
||
|
|
barony = 0
|
||
|
|
county = 72
|
||
|
|
duchy = 48
|
||
|
|
kingdom = 12
|
||
|
|
empire = 12
|
||
|
|
hegemony = 12
|
||
|
|
}
|
||
|
|
|
||
|
|
is_shown = {
|
||
|
|
scope:actor = {
|
||
|
|
NOT = {
|
||
|
|
culture = {
|
||
|
|
has_same_culture_language = scope:recipient.culture
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
scope:actor != scope:recipient
|
||
|
|
}
|
||
|
|
|
||
|
|
is_valid_showing_failures_only = {
|
||
|
|
scope:actor = {
|
||
|
|
can_start_scheme = {
|
||
|
|
type = learn_language
|
||
|
|
target_character = scope:recipient
|
||
|
|
}
|
||
|
|
}
|
||
|
|
#limit range for landless adventurers
|
||
|
|
trigger_if = {
|
||
|
|
limit = {
|
||
|
|
scope:actor = {
|
||
|
|
has_government = landless_adventurer_government
|
||
|
|
}
|
||
|
|
}
|
||
|
|
#Has to be used instead of diplo range checks in laamp to landed interactions
|
||
|
|
ep3_laamp_diplo_range_trigger = {
|
||
|
|
TARGET = scope:recipient
|
||
|
|
LAAMP = scope:actor
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
desc = scheme_interaction_tt_learn_language_approved
|
||
|
|
|
||
|
|
on_accept = {
|
||
|
|
scope:actor = {
|
||
|
|
send_interface_toast = {
|
||
|
|
type = event_toast_effect_neutral
|
||
|
|
title = learn_language_interaction_notification
|
||
|
|
|
||
|
|
left_icon = scope:actor
|
||
|
|
right_icon = scope:recipient
|
||
|
|
|
||
|
|
begin_scheme_basic_effect = {
|
||
|
|
SCHEME_TYPE = learn_language
|
||
|
|
TARGET_TYPE = target_character
|
||
|
|
TARGET_SCOPE = scope:recipient
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
ai_potential = {
|
||
|
|
primary_title.tier >= tier_county
|
||
|
|
NOR = {
|
||
|
|
has_trait = lazy
|
||
|
|
has_trait = paranoid
|
||
|
|
scheme_generic_ai_blocker_trigger = yes
|
||
|
|
primary_title = {
|
||
|
|
is_mercenary_company = yes
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
auto_accept = yes
|
||
|
|
|
||
|
|
ai_will_do = {
|
||
|
|
base = 0
|
||
|
|
|
||
|
|
# Struggle
|
||
|
|
modifier = {
|
||
|
|
scope:recipient = {
|
||
|
|
any_character_struggle = {
|
||
|
|
involvement = involved
|
||
|
|
phase_has_catalyst = catalyst_learned_new_language_important
|
||
|
|
}
|
||
|
|
}
|
||
|
|
scope:actor = {
|
||
|
|
any_character_struggle = {
|
||
|
|
involvement = involved
|
||
|
|
phase_has_catalyst = catalyst_learned_new_language_important
|
||
|
|
}
|
||
|
|
}
|
||
|
|
add = {
|
||
|
|
value = 0
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
scope:actor = {
|
||
|
|
has_character_flag = agenda_towards_deescalation
|
||
|
|
}
|
||
|
|
}
|
||
|
|
add = 100
|
||
|
|
}
|
||
|
|
else_if = {
|
||
|
|
limit = {
|
||
|
|
scope:actor = {
|
||
|
|
has_character_flag = agenda_towards_escalation
|
||
|
|
}
|
||
|
|
}
|
||
|
|
add = -50
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
modifier = { # Focus on befriending if that's the path you've chosen
|
||
|
|
add = -50
|
||
|
|
scope:actor = {
|
||
|
|
has_perk = befriend_perk
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
modifier = { # Prefer seducing if you've got the focus for it
|
||
|
|
add = -20
|
||
|
|
scope:actor = {
|
||
|
|
has_focus = intrigue_temptation_focus
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
modifier = {
|
||
|
|
add = 50
|
||
|
|
scope:actor = {
|
||
|
|
has_perk = open_minded_perk
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
modifier = {
|
||
|
|
add = 50
|
||
|
|
scope:actor = {
|
||
|
|
culture = {
|
||
|
|
has_cultural_parameter = rulers_want_to_learn_languages_of_coreligionists
|
||
|
|
}
|
||
|
|
}
|
||
|
|
scope:actor.religion = scope:recipient.religion
|
||
|
|
}
|
||
|
|
|
||
|
|
modifier = {
|
||
|
|
add = 25
|
||
|
|
scope:actor = {
|
||
|
|
has_trait = curious
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
modifier = {
|
||
|
|
add = 50
|
||
|
|
scope:actor = {
|
||
|
|
is_adult = no
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
modifier = {
|
||
|
|
add = 25
|
||
|
|
scope:recipient = {
|
||
|
|
has_relation_friend = scope:actor
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
modifier = {
|
||
|
|
add = 25
|
||
|
|
scope:recipient = {
|
||
|
|
has_relation_lover = scope:actor
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
modifier = {
|
||
|
|
add = 10
|
||
|
|
scope:recipient = {
|
||
|
|
has_relation_potential_friend = scope:actor
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
modifier = {
|
||
|
|
add = 5
|
||
|
|
scope:recipient = {
|
||
|
|
is_close_family_of = scope:actor
|
||
|
|
is_ruler = yes
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
modifier = { # Muslims want to learn arabic
|
||
|
|
add = 25
|
||
|
|
scope:actor = {
|
||
|
|
faith.religion = religion:islam_religion
|
||
|
|
NOT = {
|
||
|
|
knows_language = language_arabic
|
||
|
|
}
|
||
|
|
}
|
||
|
|
scope:recipient = {
|
||
|
|
culture = {
|
||
|
|
has_cultural_pillar = language_arabic
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
modifier = { # Catholic clergy/pious people want to learn latin
|
||
|
|
add = 50
|
||
|
|
scope:actor = {
|
||
|
|
faith = faith:catholic
|
||
|
|
OR = {
|
||
|
|
has_trait = zealous
|
||
|
|
has_trait = humble
|
||
|
|
is_clergy = yes
|
||
|
|
}
|
||
|
|
NOT = {
|
||
|
|
knows_language = language_latin
|
||
|
|
}
|
||
|
|
}
|
||
|
|
scope:recipient = {
|
||
|
|
culture = {
|
||
|
|
has_cultural_pillar = language_latin
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
modifier = { # Catholic clergy/pious people want to learn Italian
|
||
|
|
add = 50
|
||
|
|
scope:actor = {
|
||
|
|
faith = faith:catholic
|
||
|
|
OR = {
|
||
|
|
has_trait = zealous
|
||
|
|
has_trait = humble
|
||
|
|
is_clergy = yes
|
||
|
|
}
|
||
|
|
NOT = {
|
||
|
|
knows_language = language_italian
|
||
|
|
}
|
||
|
|
}
|
||
|
|
scope:recipient = {
|
||
|
|
culture = {
|
||
|
|
has_cultural_pillar = language_italian
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
modifier = { # Clergy/pious people want to learn their HoF's language
|
||
|
|
add = 50
|
||
|
|
scope:actor = {
|
||
|
|
exists = faith.religious_head
|
||
|
|
OR = {
|
||
|
|
has_trait = zealous
|
||
|
|
is_clergy = yes
|
||
|
|
}
|
||
|
|
NOT = { knows_language_of_culture = scope:actor.faith.religious_head.culture }
|
||
|
|
}
|
||
|
|
scope:recipient = { knows_language_of_culture = scope:actor.faith.religious_head.culture }
|
||
|
|
}
|
||
|
|
|
||
|
|
modifier = { # Coptic/Orthodox clergy/pious people want to learn greek
|
||
|
|
add = 50
|
||
|
|
scope:actor = {
|
||
|
|
OR = {
|
||
|
|
faith = faith:orthodox
|
||
|
|
faith = faith:coptic
|
||
|
|
}
|
||
|
|
OR = {
|
||
|
|
has_trait = zealous
|
||
|
|
has_trait = humble
|
||
|
|
is_clergy = yes
|
||
|
|
}
|
||
|
|
NOT = {
|
||
|
|
knows_language = language_greek
|
||
|
|
}
|
||
|
|
}
|
||
|
|
scope:recipient = {
|
||
|
|
culture = {
|
||
|
|
has_cultural_pillar = language_greek
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
modifier = { # Nestorian clergy/pious people want to learn aramaic
|
||
|
|
add = 50
|
||
|
|
scope:actor = {
|
||
|
|
faith = faith:nestorian
|
||
|
|
OR = {
|
||
|
|
has_trait = zealous
|
||
|
|
has_trait = humble
|
||
|
|
is_clergy = yes
|
||
|
|
}
|
||
|
|
NOT = {
|
||
|
|
knows_language = language_aramaic
|
||
|
|
}
|
||
|
|
}
|
||
|
|
scope:recipient = {
|
||
|
|
culture = {
|
||
|
|
has_cultural_pillar = language_aramaic
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
modifier = {
|
||
|
|
add = 20
|
||
|
|
scope:actor = {
|
||
|
|
has_focus = diplomacy_foreign_affairs_focus
|
||
|
|
any_neighboring_realm_same_rank_owner = {
|
||
|
|
this = scope:recipient
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
modifier = {
|
||
|
|
add = 20
|
||
|
|
scope:actor = {
|
||
|
|
OR = {
|
||
|
|
has_focus = learning_scholarship_focus
|
||
|
|
has_focus = stewardship_duty_focus
|
||
|
|
}
|
||
|
|
}
|
||
|
|
scope:recipient = {
|
||
|
|
is_vassal_of = scope:actor
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
modifier = {
|
||
|
|
add = 10
|
||
|
|
exists = scope:actor.capital_county
|
||
|
|
scope:recipient.culture = {
|
||
|
|
has_same_culture_language = scope:actor.capital_county.culture
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
modifier = {
|
||
|
|
add = 100
|
||
|
|
scope:actor.culture = {
|
||
|
|
has_cultural_tradition = tradition_loyal_soldiers
|
||
|
|
}
|
||
|
|
top_liege != this
|
||
|
|
scope:actor = {
|
||
|
|
liege = scope:recipient
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
modifier = {
|
||
|
|
factor = 2
|
||
|
|
scope:recipient = {
|
||
|
|
is_powerful_vassal_of = scope:actor
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
modifier = {
|
||
|
|
factor = 2
|
||
|
|
scope:actor = {
|
||
|
|
learning >= 12
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
modifier = {
|
||
|
|
factor = 0.5
|
||
|
|
scope:actor = {
|
||
|
|
learning <= 6
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
modifier = {
|
||
|
|
factor = 0
|
||
|
|
|
||
|
|
scope:actor.num_of_known_languages >= 5
|
||
|
|
scope:actor = {
|
||
|
|
NOR = {
|
||
|
|
has_perk = pedagogy_perk
|
||
|
|
has_trait = intellect_good_2
|
||
|
|
has_trait = intellect_good_3
|
||
|
|
age < 25
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
modifier = {
|
||
|
|
factor = 0
|
||
|
|
|
||
|
|
scope:actor.num_of_known_languages >= language_soft_cap
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|