12009 lines
258 KiB
Text
12009 lines
258 KiB
Text
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#Events managing health concerns
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namespace = health
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#WOUNDED EVENTS: by Linnéa Thimrén and Petter Vilberg
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# 0001-0099: Recovery events
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# 0101-0199: Becoming wounded
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# 0201-0299: Infection/gangrene
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#DISEASE EVENTS: by Mathilda Bjarnehed
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# 1001-1099: Contract disease
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# 1101-1199: Recover from diseases
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# 1201-1299: Contagion handling events
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# 2001-2099: STD events
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# 2101-2199: Contagious disease at court
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# 2201-2299: Important character has dangerous disease events
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#COURT PHYSICIAN RECRUITMENT by Mathilda Bjarnehed
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# 3001-3009: Recruit physician event
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# 3010 : Invalidate physician
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#COURT PHYSICIAN DISEASE EVENTS: by Mathilda Bjarnehed, Milla Isaksson, and Linnéa Thimrén
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# 3100-3199: Disease treatment
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# 3201-3299: Punishment for mistreating important people
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#COURT PHYSICIAN WOUND EVENTS: by Linnéa Thimrén
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# 4000 Wound treatment
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#COMMIT SUICIDE EVENTS: by Linnéa Thimrén
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# 6000 How will you do it?
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#INFIRM EVENTS: by Bianca Savazzi
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# 7000 You've become infirm
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# 7100 You become depressed while infirm
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#PULSE MANAGEMENT:
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# 9998-9999: Pulse management
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##################
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##################
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# WOUNDED EVENTS #
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##################
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##################
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##################
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# RECOVERY EVENTS
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##################
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#Recover from being Wounded
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health.0001 = {
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hidden = yes
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trigger = {
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has_trait = wounded_1
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}
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weight_multiplier = {
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base = 1
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compare_modifier = {
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value = age
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multiplier = -0.01
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min = -0.9
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}
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compare_modifier = {
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value = stress
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offset = -25
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multiplier = -0.005
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}
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modifier = {
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add = -0.3
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has_character_modifier = infected_wound_modifier
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}
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modifier = {
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add = 1
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court_physician_available_trigger = yes
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}
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}
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immediate = {
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if = {
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limit = { has_character_modifier = infected_wound_modifier }
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remove_character_modifier = infected_wound_modifier
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if = {
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limit = { NOT = { has_trait = scarred } }
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add_character_flag = will_get_scar
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}
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}
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else_if = {
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limit = { NOT = { has_trait = scarred } }
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random = {
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chance = 40
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add_character_flag = will_get_scar
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}
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}
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send_interface_toast = {
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type = event_court_physician_good
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title = health.0001.desc
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remove_trait = wounded_1
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if = {
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limit = { has_character_flag = will_get_scar }
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add_trait = scarred
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add_trait_xp = {
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trait = scarred
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value = {
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integer_range = {
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min = 5
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max = 25
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}
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}
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}
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remove_character_flag = will_get_scar
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}
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}
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}
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}
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#Recover from being severely injured
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health.0002 = {
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type = character_event
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title = health.0002.t
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desc = health.0002.desc
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theme = recovery
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left_portrait = {
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character = root
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animation = sick
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}
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trigger = {
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has_trait = wounded_2
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}
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weight_multiplier = {
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base = 1
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compare_modifier = {
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value = age
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multiplier = -0.01
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min = -0.9
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}
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compare_modifier = {
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value = stress
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offset = -25
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multiplier = -0.005
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}
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modifier = {
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add = -0.2
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has_character_modifier = infected_wound_modifier
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}
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}
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immediate = {
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play_music_cue = "mx_cue_peace_ensues"
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hidden_effect = {
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random = {
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chance = 20
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add_character_flag = will_get_scar #This flag is checked when wounded_1 heals
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}
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}
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if = {
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limit = { has_character_modifier = infected_wound_modifier }
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random = {
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chance = 50
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remove_character_modifier = infected_wound_modifier
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}
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}
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show_as_tooltip = { remove_trait_force_tooltip = wounded_2 }
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change_trait_rank = {
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trait = wounded
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rank = -1
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max = 1
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}
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}
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option = {
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name = health.0002.a
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}
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}
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#Recover from being near death
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health.0003 = {
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type = character_event
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title = health.0003.t
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desc = health.0003.desc
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theme = recovery
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left_portrait = {
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character = root
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animation = severelywounded
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}
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trigger = {
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has_trait_rank = {
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trait = wounded
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rank > 2
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}
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}
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weight_multiplier = {
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base = 1
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compare_modifier = {
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value = age
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multiplier = -0.01
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min = -0.9
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}
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compare_modifier = {
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value = stress
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offset = -25
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multiplier = -0.005
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}
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modifier = {
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add = -0.2
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has_character_modifier = infected_wound_modifier
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}
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}
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immediate = {
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play_music_cue = "mx_cue_peace_ensues"
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hidden_effect = {
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random = {
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chance = 20
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add_character_flag = will_get_scar #This flag is checked when wounded_1 heals
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}
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}
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if = {
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limit = { has_character_modifier = infected_wound_modifier }
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random = {
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chance = 50
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remove_character_modifier = infected_wound_modifier
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}
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}
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show_as_tooltip = { remove_trait_force_tooltip = wounded_3 }
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change_trait_rank = {
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trait = wounded
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rank = -1
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}
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}
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option = {
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name = health.0003.a
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}
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}
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#Recover from your wound being infected
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health.0004 = {
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type = character_event
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title = health.0004.t
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desc = health.0004.desc
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theme = recovery
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left_portrait = {
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character = root
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animation = sick
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}
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trigger = {
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has_character_modifier = infected_wound_modifier
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NOT = { is_in_prison_type = dungeon } #Special dungeon event for this.
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}
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weight_multiplier = {
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base = 1
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compare_modifier = {
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value = age
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multiplier = -0.01
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min = -0.9
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}
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compare_modifier = {
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value = stress
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offset = -25
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multiplier = -0.005
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}
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}
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immediate = {
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play_music_cue = "mx_cue_peace_ensues"
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remove_character_modifier = infected_wound_modifier
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add_character_flag = {
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flag = recently_recovered_from_infection
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days = 730
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}
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}
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option = {
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name = health.0004.a
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}
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}
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##################
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# BECOME WOUNDED
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##################
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#Wounded 1 - Successful treatment
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health.0100 = {
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hidden = yes
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immediate = {
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play_music_cue = "mx_cue_illness"
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save_court_physician_as_effect = { SCOPE_NAME = court_physician }
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if = {
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limit = { exists = scope:court_physician }
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send_interface_toast = {
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type = event_court_physician_good
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left_icon = scope:court_physician
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title = health.wounded_1_success
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wound_treatment_results_effect = { TREATMENT = safe OUTCOME = success }
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}
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}
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}
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}
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#Wounded 1 - Failed treatment
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health.0101 = {
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hidden = yes
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immediate = {
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save_court_physician_as_effect = { SCOPE_NAME = court_physician }
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if = {
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limit = { exists = scope:court_physician }
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send_interface_message = {
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type = event_court_physician_bad
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left_icon = scope:court_physician
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title = health.wounded_1_failure
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wound_treatment_results_effect = { TREATMENT = safe OUTCOME = failure }
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}
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}
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}
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}
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#Wounded 2
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scripted_trigger health_event_is_worried_trigger = {
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OR = {
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ai_compassion >= medium_positive_ai_value
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dread_modified_ai_boldness = {
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dreaded_character = $CHARACTER$
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value <= medium_negative_ai_value
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}
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has_relation_friend = $CHARACTER$
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has_relation_lover = $CHARACTER$
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opinion = {
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target = $CHARACTER$
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value >= high_positive_opinion
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}
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}
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$CHARACTER$.health < fine_health
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}
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health.0102 = {
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type = character_event
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title = health.0102.t
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desc = {
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desc = health.0102.desc
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triggered_desc = {
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trigger = {
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court_physician_available_trigger = yes
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liege_picks_treatment_trigger = no
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}
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desc = health.0102.court_physician.desc
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}
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}
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theme = healthcare
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override_background = {
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trigger = { is_travelling = yes }
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reference = terrain
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}
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left_portrait = {
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character = root
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animation = severelywounded
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}
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right_portrait = {
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character = scope:physician
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triggered_animation = {
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trigger = { scope:physician = { health_event_is_worried_trigger = { CHARACTER = root } } }
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animation = worry
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}
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triggered_animation = {
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trigger = { scope:physician = { ai_rationality >= 0 } } #Don't look rational if you're not
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animation = personality_rational
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}
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animation = idle
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}
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immediate = {
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play_music_cue = "mx_cue_illness"
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save_scope_as = sick_character
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save_court_physician_as_effect = { SCOPE_NAME = physician }
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show_as_tooltip = {
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add_trait_force_tooltip = wounded_2
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}
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}
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#Find physician
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option = {
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trigger = {
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NOT = { exists = scope:physician }
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is_playable_character = yes
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is_travelling = no
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}
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name = health.3101.e
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find_court_physician_effect = yes
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ai_chance = { base = 5 }
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}
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#OK
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option = {
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trigger = {
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exists = scope:physician
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liege_picks_treatment_trigger = yes
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}
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name = health.0102.a
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if = {
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limit = {
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exists = liege
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liege != root
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}
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|
|
liege = { trigger_event = health.4000 }
|
||
|
|
}
|
||
|
|
ai_chance = { base = 1 }
|
||
|
|
}
|
||
|
|
|
||
|
|
###PHYSICAIN OPTIONS###
|
||
|
|
#Safe treatment
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
exists = scope:physician
|
||
|
|
liege_picks_treatment_trigger = no
|
||
|
|
}
|
||
|
|
name = health.3101.a
|
||
|
|
safe_wound_treatment_effect = yes
|
||
|
|
ai_chance = { base = 10 }
|
||
|
|
}
|
||
|
|
|
||
|
|
#Risky treatment
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
exists = scope:physician
|
||
|
|
liege_picks_treatment_trigger = no
|
||
|
|
}
|
||
|
|
name = health.3101.b
|
||
|
|
risky_wound_treatment_effect = yes
|
||
|
|
ai_chance = { base = 1 }
|
||
|
|
}
|
||
|
|
|
||
|
|
#No treatment
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
exists = scope:physician
|
||
|
|
liege_picks_treatment_trigger = no
|
||
|
|
}
|
||
|
|
name = health.3101.d
|
||
|
|
no_disease_treatment_effect = yes
|
||
|
|
ai_chance = { base = 0 }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#Wounded 3
|
||
|
|
health.0104 = {
|
||
|
|
type = character_event
|
||
|
|
title = health.0104.t
|
||
|
|
desc = {
|
||
|
|
desc = health.0104.desc
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
court_physician_available_trigger = yes
|
||
|
|
liege_picks_treatment_trigger = no
|
||
|
|
}
|
||
|
|
desc = health.0104.court_physician.desc
|
||
|
|
}
|
||
|
|
}
|
||
|
|
theme = healthcare
|
||
|
|
override_background = {
|
||
|
|
trigger = { is_travelling = yes }
|
||
|
|
reference = terrain
|
||
|
|
}
|
||
|
|
left_portrait = {
|
||
|
|
character = root
|
||
|
|
animation = severelywounded
|
||
|
|
}
|
||
|
|
right_portrait = {
|
||
|
|
character = scope:physician
|
||
|
|
triggered_animation = {
|
||
|
|
trigger = { scope:physician = { health_event_is_worried_trigger = { CHARACTER = root } } }
|
||
|
|
animation = worry
|
||
|
|
}
|
||
|
|
triggered_animation = {
|
||
|
|
trigger = { scope:physician = { ai_rationality >= 0 } } #Don't look rational if you're not
|
||
|
|
animation = personality_rational
|
||
|
|
}
|
||
|
|
animation = idle
|
||
|
|
}
|
||
|
|
|
||
|
|
immediate = {
|
||
|
|
play_music_cue = "mx_cue_illness"
|
||
|
|
save_scope_as = sick_character
|
||
|
|
save_court_physician_as_effect = { SCOPE_NAME = physician }
|
||
|
|
show_as_tooltip = {
|
||
|
|
add_trait_force_tooltip = wounded_3
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
###NON-PHYSICIAN OPTIONS###
|
||
|
|
#Find physician
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
NOT = { exists = scope:physician }
|
||
|
|
is_playable_character = yes
|
||
|
|
}
|
||
|
|
name = health.3101.e
|
||
|
|
find_court_physician_effect = yes
|
||
|
|
ai_chance = { base = 5 }
|
||
|
|
}
|
||
|
|
|
||
|
|
#OK
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
exists = scope:physician
|
||
|
|
liege_picks_treatment_trigger = yes
|
||
|
|
}
|
||
|
|
name = health.0104.a
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
exists = liege
|
||
|
|
liege != root
|
||
|
|
}
|
||
|
|
liege = { trigger_event = health.4000 }
|
||
|
|
}
|
||
|
|
ai_chance = { base = 1 }
|
||
|
|
}
|
||
|
|
|
||
|
|
###PHYSICIAN OPTIONS###
|
||
|
|
|
||
|
|
#Safe treatment
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
exists = scope:physician
|
||
|
|
liege_picks_treatment_trigger = no
|
||
|
|
}
|
||
|
|
name = health.3101.a
|
||
|
|
safe_wound_treatment_effect = yes
|
||
|
|
ai_chance = { base = 10 }
|
||
|
|
}
|
||
|
|
|
||
|
|
#Risky treatment
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
exists = scope:physician
|
||
|
|
liege_picks_treatment_trigger = no
|
||
|
|
}
|
||
|
|
name = health.3101.b
|
||
|
|
risky_wound_treatment_effect = yes
|
||
|
|
ai_chance = { base = 1 }
|
||
|
|
}
|
||
|
|
|
||
|
|
#No treatment
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
exists = scope:physician
|
||
|
|
liege_picks_treatment_trigger = no
|
||
|
|
}
|
||
|
|
name = health.3101.d
|
||
|
|
no_disease_treatment_effect = yes
|
||
|
|
ai_chance = { base = 0 }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
|
||
|
|
#######################
|
||
|
|
# INFECTION/GANGERENE
|
||
|
|
#######################
|
||
|
|
|
||
|
|
#Your wound becomes infected, notification or event?
|
||
|
|
health.0201 = {
|
||
|
|
hidden = yes
|
||
|
|
|
||
|
|
trigger = {
|
||
|
|
has_trait_rank = {
|
||
|
|
trait = wounded
|
||
|
|
rank >= 1
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
immediate = {
|
||
|
|
save_scope_as = sick_character
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
has_recent_wound_treatment_trigger = yes
|
||
|
|
}
|
||
|
|
#Notification message if you're already being treated for wounds
|
||
|
|
send_interface_toast = {
|
||
|
|
type = event_court_physician_bad
|
||
|
|
title = health.0201.desc
|
||
|
|
left_icon = scope:physician
|
||
|
|
|
||
|
|
add_character_modifier = {
|
||
|
|
modifier = infected_wound_modifier
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
else = {
|
||
|
|
#A "real" event if you're not receiving treatment
|
||
|
|
trigger_event = health.0202
|
||
|
|
}
|
||
|
|
|
||
|
|
#Extra fun: gangrene!
|
||
|
|
random = {
|
||
|
|
chance = 10
|
||
|
|
trigger_event = {
|
||
|
|
id = health.0203
|
||
|
|
days = { 60 90 }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#Your wounds have become infected!
|
||
|
|
health.0202 = {
|
||
|
|
type = character_event
|
||
|
|
title = health.0202.t
|
||
|
|
desc = {
|
||
|
|
first_valid = {
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { probably_unintelligent_trigger = yes }
|
||
|
|
desc = health.0202.unintelligent
|
||
|
|
}
|
||
|
|
desc = health.0202.desc
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
court_physician_available_trigger = yes
|
||
|
|
liege_picks_treatment_trigger = no
|
||
|
|
}
|
||
|
|
desc = health.0202.court_physician.desc
|
||
|
|
}
|
||
|
|
}
|
||
|
|
theme = healthcare
|
||
|
|
override_background = {
|
||
|
|
trigger = { is_travelling = yes }
|
||
|
|
reference = terrain
|
||
|
|
}
|
||
|
|
left_portrait = {
|
||
|
|
character = root
|
||
|
|
triggered_animation = {
|
||
|
|
trigger = { has_trait = wounded_3 }
|
||
|
|
animation = severelywounded
|
||
|
|
}
|
||
|
|
animation = sick
|
||
|
|
}
|
||
|
|
right_portrait = {
|
||
|
|
character = scope:physician
|
||
|
|
triggered_animation = {
|
||
|
|
trigger = { scope:physician = { health_event_is_worried_trigger = { CHARACTER = root } } }
|
||
|
|
animation = worry
|
||
|
|
}
|
||
|
|
triggered_animation = {
|
||
|
|
trigger = { scope:physician = { ai_rationality >= 0 } } #Don't look rational if you're not
|
||
|
|
animation = personality_rational
|
||
|
|
}
|
||
|
|
animation = idle
|
||
|
|
}
|
||
|
|
|
||
|
|
trigger = {
|
||
|
|
has_trait_rank = {
|
||
|
|
trait = wounded
|
||
|
|
rank > 0
|
||
|
|
}
|
||
|
|
NOT = { has_character_modifier = infected_wound_modifier }
|
||
|
|
NOT = { has_character_flag = recently_recovered_from_infection }
|
||
|
|
NOT = { is_in_prison_type = dungeon } #Special dungeon event for this.
|
||
|
|
}
|
||
|
|
|
||
|
|
weight_multiplier = {
|
||
|
|
base = 1
|
||
|
|
compare_modifier = {
|
||
|
|
value = stress
|
||
|
|
offset = -25
|
||
|
|
multiplier = -0.005
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
add = 0.5
|
||
|
|
has_trait_rank = {
|
||
|
|
trait = wounded
|
||
|
|
rank > 1
|
||
|
|
}
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
add = 0.5
|
||
|
|
has_trait_rank = {
|
||
|
|
trait = wounded
|
||
|
|
rank > 2
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
immediate = {
|
||
|
|
play_music_cue = "mx_cue_illness"
|
||
|
|
save_court_physician_as_effect = { SCOPE_NAME = physician }
|
||
|
|
add_character_modifier = {
|
||
|
|
modifier = infected_wound_modifier
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
###NO PHYSICIAN OPTIONS###
|
||
|
|
#Find physician
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
NOT = { exists = scope:physician }
|
||
|
|
is_playable_character = yes
|
||
|
|
}
|
||
|
|
name = health.3101.e
|
||
|
|
find_court_physician_effect = yes
|
||
|
|
ai_chance = { base = 5 }
|
||
|
|
}
|
||
|
|
|
||
|
|
#OK
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
exists = scope:physician
|
||
|
|
liege_picks_treatment_trigger = yes
|
||
|
|
}
|
||
|
|
name = health.0202.a
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
exists = liege
|
||
|
|
liege != root
|
||
|
|
}
|
||
|
|
liege = { trigger_event = health.4000 }
|
||
|
|
}
|
||
|
|
ai_chance = { base = 1 }
|
||
|
|
}
|
||
|
|
|
||
|
|
#PHYSICIAN OPTIONS
|
||
|
|
#Safe treatment
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
exists = scope:physician
|
||
|
|
liege_picks_treatment_trigger = no
|
||
|
|
}
|
||
|
|
name = health.3101.a
|
||
|
|
safe_wound_treatment_effect = yes
|
||
|
|
ai_chance = { base = 10 }
|
||
|
|
}
|
||
|
|
|
||
|
|
#Risky treatment
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
exists = scope:physician
|
||
|
|
liege_picks_treatment_trigger = no
|
||
|
|
}
|
||
|
|
name = health.3101.b
|
||
|
|
risky_wound_treatment_effect = yes
|
||
|
|
ai_chance = { base = 1 }
|
||
|
|
}
|
||
|
|
|
||
|
|
#No treatment
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
exists = scope:physician
|
||
|
|
liege_picks_treatment_trigger = no
|
||
|
|
}
|
||
|
|
name = health.3101.d
|
||
|
|
no_disease_treatment_effect = yes
|
||
|
|
ai_chance = { base = 0 }
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
}
|
||
|
|
|
||
|
|
#Gangrene! Event or notification?
|
||
|
|
health.0203 = {
|
||
|
|
hidden = yes
|
||
|
|
|
||
|
|
trigger = {
|
||
|
|
has_character_modifier = infected_wound_modifier
|
||
|
|
}
|
||
|
|
|
||
|
|
immediate = {
|
||
|
|
save_scope_as = sick_character
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
has_recent_wound_treatment_trigger = yes
|
||
|
|
}
|
||
|
|
#Notification message if you're already being treated for wounds
|
||
|
|
send_interface_toast = {
|
||
|
|
type = event_court_physician_bad
|
||
|
|
title = health.0203.desc
|
||
|
|
left_icon = scope:physician
|
||
|
|
remove_character_modifier = infected_wound_modifier
|
||
|
|
add_character_modifier = gangrene_modifier
|
||
|
|
}
|
||
|
|
}
|
||
|
|
else = {
|
||
|
|
#A "real" event if you're not receiving treatment
|
||
|
|
trigger_event = health.0204
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#You've contracted gangrene!
|
||
|
|
health.0204 = {
|
||
|
|
type = character_event
|
||
|
|
title = health.0204.t
|
||
|
|
desc = {
|
||
|
|
desc = health.0204.desc
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
court_physician_available_trigger = yes
|
||
|
|
liege_picks_treatment_trigger = no
|
||
|
|
}
|
||
|
|
desc = health.0204.court_physician.desc
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
theme = healthcare
|
||
|
|
override_background = {
|
||
|
|
trigger = { is_travelling = yes }
|
||
|
|
reference = terrain
|
||
|
|
}
|
||
|
|
left_portrait = {
|
||
|
|
character = root
|
||
|
|
animation = sick
|
||
|
|
}
|
||
|
|
right_portrait = {
|
||
|
|
character = scope:physician
|
||
|
|
triggered_animation = {
|
||
|
|
trigger = { scope:physician = { health_event_is_worried_trigger = { CHARACTER = root } } }
|
||
|
|
animation = worry
|
||
|
|
}
|
||
|
|
triggered_animation = {
|
||
|
|
trigger = { scope:physician = { ai_rationality >= 0 } } #Don't look rational if you're not
|
||
|
|
animation = personality_rational
|
||
|
|
}
|
||
|
|
animation = idle
|
||
|
|
}
|
||
|
|
|
||
|
|
trigger = {
|
||
|
|
has_trait_rank = {
|
||
|
|
trait = wounded
|
||
|
|
rank > 0
|
||
|
|
}
|
||
|
|
NOT = { has_character_modifier = gangrene_modifier }
|
||
|
|
}
|
||
|
|
|
||
|
|
weight_multiplier = {
|
||
|
|
base = 0.5
|
||
|
|
compare_modifier = {
|
||
|
|
value = stress
|
||
|
|
offset = -25
|
||
|
|
multiplier = -0.005
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
add = 0.5
|
||
|
|
has_trait_rank = {
|
||
|
|
trait = wounded
|
||
|
|
rank > 1
|
||
|
|
}
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
add = 0.5
|
||
|
|
has_trait_rank = {
|
||
|
|
trait = wounded
|
||
|
|
rank > 2
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
immediate = {
|
||
|
|
play_music_cue = "mx_cue_illness"
|
||
|
|
save_court_physician_as_effect = { SCOPE_NAME = physician }
|
||
|
|
add_character_modifier = {
|
||
|
|
modifier = gangrene_modifier
|
||
|
|
}
|
||
|
|
remove_character_modifier = infected_wound_modifier
|
||
|
|
}
|
||
|
|
|
||
|
|
###NO COURT PHYSICIAN OPTIONS###
|
||
|
|
#Find physician
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
NOT = { exists = scope:physician }
|
||
|
|
is_playable_character = yes
|
||
|
|
}
|
||
|
|
name = health.3101.e
|
||
|
|
find_court_physician_effect = yes
|
||
|
|
ai_chance = { base = 5 }
|
||
|
|
}
|
||
|
|
|
||
|
|
#OK
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
exists = scope:physician
|
||
|
|
liege_picks_treatment_trigger = yes
|
||
|
|
}
|
||
|
|
name = health.0202.a
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
exists = liege
|
||
|
|
liege != root
|
||
|
|
}
|
||
|
|
liege = { trigger_event = health.4000 }
|
||
|
|
}
|
||
|
|
ai_chance = { base = 1 }
|
||
|
|
}
|
||
|
|
|
||
|
|
###COURT PHYSICIAN OPTIONS###
|
||
|
|
#Safe treatment
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
exists = scope:physician
|
||
|
|
liege_picks_treatment_trigger = no
|
||
|
|
}
|
||
|
|
name = health.3101.a
|
||
|
|
safe_wound_treatment_effect = yes
|
||
|
|
ai_chance = { base = 10 }
|
||
|
|
}
|
||
|
|
|
||
|
|
#Risky treatment
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
exists = scope:physician
|
||
|
|
liege_picks_treatment_trigger = no
|
||
|
|
}
|
||
|
|
name = health.3101.b
|
||
|
|
risky_wound_treatment_effect = yes
|
||
|
|
ai_chance = { base = 1 }
|
||
|
|
}
|
||
|
|
|
||
|
|
#No treatment
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
exists = scope:physician
|
||
|
|
liege_picks_treatment_trigger = no
|
||
|
|
}
|
||
|
|
name = health.3101.d
|
||
|
|
no_disease_treatment_effect = yes
|
||
|
|
ai_chance = { base = 0 }
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
##################
|
||
|
|
##################
|
||
|
|
# DISEASE EVENTS #
|
||
|
|
##################
|
||
|
|
##################
|
||
|
|
|
||
|
|
##############################
|
||
|
|
# CONTRACTING DISEASE EVENTS # Mathilda Bjarnehed & Veronica Pazos
|
||
|
|
##############################
|
||
|
|
#For outbreaks, contagion and scripted effects
|
||
|
|
|
||
|
|
#You become ill
|
||
|
|
health.1001 = {
|
||
|
|
type = character_event
|
||
|
|
title = {
|
||
|
|
first_valid = {
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
involved_activity ?= { has_activity_type = activity_pilgrimage }
|
||
|
|
}
|
||
|
|
desc = pilgrimage.0041.t
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { is_travelling = yes }
|
||
|
|
desc = health.travel.t
|
||
|
|
}
|
||
|
|
desc = health.1001.t
|
||
|
|
}
|
||
|
|
}
|
||
|
|
desc = {
|
||
|
|
first_valid = {
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
involved_activity ?= { has_activity_type = activity_pilgrimage }
|
||
|
|
}
|
||
|
|
desc = pilgrimage.0041.desc
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
trigger_if = {
|
||
|
|
limit = { exists = involved_activity }
|
||
|
|
NOT = {
|
||
|
|
involved_activity = { has_activity_type = activity_pilgrimage }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
trigger_else = { always = yes }
|
||
|
|
}
|
||
|
|
desc = health.1001.desc
|
||
|
|
}
|
||
|
|
}
|
||
|
|
first_valid = {
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
court_physician_available_trigger = no
|
||
|
|
}
|
||
|
|
desc = health.1001.nophysician.desc
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
court_physician_available_trigger = yes
|
||
|
|
}
|
||
|
|
desc = health.1001.court_physician.desc
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
theme = healthcare
|
||
|
|
override_background = {
|
||
|
|
trigger = { is_travelling = yes }
|
||
|
|
reference = terrain_travel
|
||
|
|
}
|
||
|
|
override_background = {
|
||
|
|
trigger = { is_travelling = no }
|
||
|
|
reference = bedchamber
|
||
|
|
}
|
||
|
|
left_portrait = {
|
||
|
|
character = root
|
||
|
|
animation = sick
|
||
|
|
}
|
||
|
|
right_portrait = {
|
||
|
|
trigger = {
|
||
|
|
trigger_if = {
|
||
|
|
limit = { is_travelling = yes }
|
||
|
|
current_travel_plan = {
|
||
|
|
any_entourage_character = {
|
||
|
|
has_court_position = court_physician_court_position
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
character = scope:physician
|
||
|
|
triggered_animation = {
|
||
|
|
trigger = { scope:physician = { health_event_is_worried_trigger = { CHARACTER = root } } }
|
||
|
|
animation = worry
|
||
|
|
}
|
||
|
|
triggered_animation = {
|
||
|
|
trigger = { scope:physician = { ai_rationality >= 0 } } #Don't look rational if you're not
|
||
|
|
animation = personality_rational
|
||
|
|
}
|
||
|
|
animation = idle
|
||
|
|
}
|
||
|
|
|
||
|
|
trigger = {
|
||
|
|
can_contract_disease_trigger = { DISEASE = ill }
|
||
|
|
}
|
||
|
|
|
||
|
|
weight_multiplier = {
|
||
|
|
base = 1
|
||
|
|
|
||
|
|
modifier = {
|
||
|
|
is_adult = no
|
||
|
|
factor = 1.5
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
health <= fine_health
|
||
|
|
factor = 1.1
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
health <= poor_health
|
||
|
|
factor = 1.1
|
||
|
|
}
|
||
|
|
# Difficulty and Game Rules make the generic 'Ill' slightly more common
|
||
|
|
modifier = { # Difficulty
|
||
|
|
is_ai = no
|
||
|
|
has_game_rule = easy_difficulty
|
||
|
|
factor = 1.1
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
is_ai = no
|
||
|
|
has_game_rule = very_easy_difficulty
|
||
|
|
factor = 1.5
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
is_ai = yes
|
||
|
|
has_game_rule = easy_difficulty
|
||
|
|
any_parent = {
|
||
|
|
is_ai = no
|
||
|
|
}
|
||
|
|
factor = 1.1
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
is_ai = no
|
||
|
|
has_game_rule = very_easy_difficulty
|
||
|
|
any_parent = {
|
||
|
|
is_ai = no
|
||
|
|
}
|
||
|
|
factor = 1.5
|
||
|
|
}
|
||
|
|
modifier = { # Game Rule
|
||
|
|
has_game_rule = fewer_minor_disease_frequency
|
||
|
|
factor = 1.2
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
immediate = {
|
||
|
|
play_music_cue = "mx_cue_illness"
|
||
|
|
save_court_physician_as_effect = { SCOPE_NAME = physician }
|
||
|
|
contract_disease_effect = { DISEASE = ill TREATMENT_EVENT = no } #Adds the trait, sends event "health.2201" to those who care if health is brought too low
|
||
|
|
}
|
||
|
|
###NO COURT PHYSICIAN OPTIONS###
|
||
|
|
#Find physician
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
# can't hire a court physician while you're traveling
|
||
|
|
is_travelling = no
|
||
|
|
NOT = { exists = scope:physician }
|
||
|
|
is_playable_character = yes
|
||
|
|
}
|
||
|
|
name = health.3101.e
|
||
|
|
find_court_physician_effect = yes
|
||
|
|
ai_chance = { base = 5 }
|
||
|
|
}
|
||
|
|
#OK
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
exists = scope:physician
|
||
|
|
liege_picks_treatment_trigger = yes
|
||
|
|
}
|
||
|
|
name = health.1001.a
|
||
|
|
ai_chance = { base = 1 }
|
||
|
|
}
|
||
|
|
### TRAVEL- GO HOME
|
||
|
|
option = {
|
||
|
|
name = health.travel.option.home
|
||
|
|
name = {
|
||
|
|
trigger = {
|
||
|
|
involved_activity ?= { has_activity_type = activity_pilgrimage }
|
||
|
|
}
|
||
|
|
text = pilgrimage.0041.b
|
||
|
|
}
|
||
|
|
flavor = health.travel.option.home.flavor
|
||
|
|
trigger = {
|
||
|
|
is_travelling = yes
|
||
|
|
current_travel_plan = {
|
||
|
|
travel_plan_owner = root
|
||
|
|
}
|
||
|
|
involved_activity ?= {
|
||
|
|
NOR = {
|
||
|
|
has_activity_type = activity_tour
|
||
|
|
is_required_special_guest = root
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
#Go back home, damnit
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
involved_activity ?= { has_activity_type = activity_pilgrimage }
|
||
|
|
}
|
||
|
|
#Removed in the on_travel_plan_complete on_action
|
||
|
|
set_variable = {
|
||
|
|
name = pilgrimage_invalidated_illness
|
||
|
|
value = involved_activity.activity_location
|
||
|
|
}
|
||
|
|
}
|
||
|
|
#current_travel_plan = { cancel_travel_plan = yes }
|
||
|
|
ai_chance = { # Adventurers never cancel
|
||
|
|
base = 1
|
||
|
|
modifier = {
|
||
|
|
has_government = landless_adventurer_government
|
||
|
|
factor = 0
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
###COURT PHYSICIAN OPTIONS###
|
||
|
|
#Safe treatment
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
exists = scope:physician
|
||
|
|
liege_picks_treatment_trigger = no
|
||
|
|
court_physician_available_when_traveling_trigger = yes
|
||
|
|
}
|
||
|
|
name = health.3101.a
|
||
|
|
safe_disease_treatment_effect = { PATIENT = root TREATMENT_PICKER = root }
|
||
|
|
ai_chance = { base = 10 }
|
||
|
|
}
|
||
|
|
#Risky treatment
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
exists = scope:physician
|
||
|
|
liege_picks_treatment_trigger = no
|
||
|
|
court_physician_available_when_traveling_trigger = yes
|
||
|
|
}
|
||
|
|
name = health.3101.b
|
||
|
|
risky_disease_treatment_effect = { PATIENT = root TREATMENT_PICKER = root }
|
||
|
|
ai_chance = { base = 1 }
|
||
|
|
}
|
||
|
|
#Mystic treatment
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
court_physician_available_trigger = yes
|
||
|
|
liege_picks_treatment_trigger = no
|
||
|
|
scope:physician = { has_trait = lifestyle_mystic }
|
||
|
|
court_physician_available_when_traveling_trigger = yes
|
||
|
|
}
|
||
|
|
name = health.3101.c
|
||
|
|
mystic_disease_treatment_effect = { PATIENT = root TREATMENT_PICKER = root }
|
||
|
|
ai_chance = {
|
||
|
|
base = 0.5
|
||
|
|
modifier = {
|
||
|
|
add = -0.5
|
||
|
|
ai_zeal >= 0
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
#No treatment
|
||
|
|
option = {
|
||
|
|
name = {
|
||
|
|
text = {
|
||
|
|
first_valid = {
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
involved_activity ?= { has_activity_type = activity_pilgrimage }
|
||
|
|
}
|
||
|
|
desc = pilgrimage.0041.a
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { is_travelling = yes }
|
||
|
|
desc = health.travel.option.continue
|
||
|
|
}
|
||
|
|
desc = health.3101.d
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
involved_activity ?= { has_activity_type = activity_pilgrimage }
|
||
|
|
}
|
||
|
|
custom_tooltip = pilgrimage.0041.a.tt
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
exists = scope:physician
|
||
|
|
liege_picks_treatment_trigger = no
|
||
|
|
court_physician_available_when_traveling_trigger = yes
|
||
|
|
}
|
||
|
|
no_disease_treatment_effect = yes
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
has_global_variable = tutorial_completed
|
||
|
|
}
|
||
|
|
hidden_effect = {
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
has_global_variable = tutorial_completed
|
||
|
|
}
|
||
|
|
add_character_flag = force_court_positions_tutorial
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
ai_chance = { base = 0 }
|
||
|
|
}
|
||
|
|
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
#You become pneumonic
|
||
|
|
health.1002 = {
|
||
|
|
type = character_event
|
||
|
|
title = {
|
||
|
|
first_valid = {
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { is_travelling = yes }
|
||
|
|
desc = health.travel.t
|
||
|
|
}
|
||
|
|
desc = health.1002.t
|
||
|
|
}
|
||
|
|
}
|
||
|
|
desc = {
|
||
|
|
desc = health.1002.desc
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
court_physician_available_trigger = yes
|
||
|
|
liege_picks_treatment_trigger = no
|
||
|
|
}
|
||
|
|
desc = health.1002.court_physician.desc
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
theme = healthcare
|
||
|
|
override_background = {
|
||
|
|
trigger = { is_travelling = yes }
|
||
|
|
reference = terrain
|
||
|
|
}
|
||
|
|
left_portrait = {
|
||
|
|
character = root
|
||
|
|
animation = sick
|
||
|
|
}
|
||
|
|
right_portrait = {
|
||
|
|
character = scope:physician
|
||
|
|
trigger = {
|
||
|
|
trigger_if = {
|
||
|
|
limit = { is_travelling = yes }
|
||
|
|
current_travel_plan = {
|
||
|
|
any_entourage_character = {
|
||
|
|
has_court_position = court_physician_court_position
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
triggered_animation = {
|
||
|
|
trigger = { scope:physician = { health_event_is_worried_trigger = { CHARACTER = root } } }
|
||
|
|
animation = worry
|
||
|
|
}
|
||
|
|
triggered_animation = {
|
||
|
|
trigger = { scope:physician = { ai_rationality >= 0 } } #Don't look rational if you're not
|
||
|
|
animation = personality_rational
|
||
|
|
}
|
||
|
|
animation = idle
|
||
|
|
}
|
||
|
|
|
||
|
|
override_background = {
|
||
|
|
trigger = { is_travelling = yes }
|
||
|
|
reference = terrain_travel
|
||
|
|
}
|
||
|
|
|
||
|
|
trigger = {
|
||
|
|
can_contract_disease_trigger = { DISEASE = pneumonic }
|
||
|
|
}
|
||
|
|
|
||
|
|
weight_multiplier = {
|
||
|
|
base = 1
|
||
|
|
|
||
|
|
modifier = {
|
||
|
|
has_trait = ill
|
||
|
|
factor = 35
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
is_adult = no
|
||
|
|
factor = 2
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
health <= fine_health
|
||
|
|
factor = 1.1
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
health <= poor_health
|
||
|
|
factor = 1.1
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
immediate = {
|
||
|
|
play_music_cue = "mx_cue_illness"
|
||
|
|
save_court_physician_as_effect = { SCOPE_NAME = physician }
|
||
|
|
contract_disease_effect = { DISEASE = pneumonic TREATMENT_EVENT = no } #Adds the trait (and removes ill if present), sends event "health.2201" to those who care
|
||
|
|
}
|
||
|
|
|
||
|
|
###NO COURT PHYSICIAN OPTIONS###
|
||
|
|
#Find physician
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
NOT = { exists = scope:physician }
|
||
|
|
is_playable_character = yes
|
||
|
|
is_travelling = no
|
||
|
|
}
|
||
|
|
name = health.3101.e
|
||
|
|
find_court_physician_effect = yes
|
||
|
|
ai_chance = { base = 5 }
|
||
|
|
}
|
||
|
|
|
||
|
|
#OK
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
exists = scope:physician
|
||
|
|
liege_picks_treatment_trigger = yes
|
||
|
|
}
|
||
|
|
name = health.1002.a
|
||
|
|
ai_chance = { base = 1 }
|
||
|
|
}
|
||
|
|
### TRAVEL- GO HOME
|
||
|
|
option = {
|
||
|
|
name = health.travel.option.home
|
||
|
|
flavor = health.travel.option.home.flavor
|
||
|
|
trigger = {
|
||
|
|
is_travelling = yes
|
||
|
|
current_travel_plan ={
|
||
|
|
travel_plan_owner = root
|
||
|
|
can_cancel = yes
|
||
|
|
}
|
||
|
|
involved_activity ?= {
|
||
|
|
NOR = {
|
||
|
|
has_activity_type = activity_tour
|
||
|
|
is_required_special_guest = root
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
current_travel_plan = {
|
||
|
|
if = {
|
||
|
|
limit = { can_cancel = yes }
|
||
|
|
cancel_travel_plan = yes
|
||
|
|
}
|
||
|
|
}
|
||
|
|
ai_chance = { base = 1 }
|
||
|
|
}
|
||
|
|
###COURT PHYSICIAN OPTIONS###
|
||
|
|
#Safe treatment
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
exists = scope:physician
|
||
|
|
liege_picks_treatment_trigger = no
|
||
|
|
court_physician_available_when_traveling_trigger = yes
|
||
|
|
}
|
||
|
|
name = health.3101.a
|
||
|
|
safe_disease_treatment_effect = { PATIENT = root TREATMENT_PICKER = root }
|
||
|
|
ai_chance = { base = 10 }
|
||
|
|
}
|
||
|
|
|
||
|
|
#Risky treatment
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
exists = scope:physician
|
||
|
|
liege_picks_treatment_trigger = no
|
||
|
|
court_physician_available_when_traveling_trigger = yes
|
||
|
|
}
|
||
|
|
name = health.3101.b
|
||
|
|
risky_disease_treatment_effect = { PATIENT = root TREATMENT_PICKER = root }
|
||
|
|
ai_chance = { base = 1 }
|
||
|
|
}
|
||
|
|
|
||
|
|
#Mystic treatment
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
court_physician_available_trigger = yes
|
||
|
|
liege_picks_treatment_trigger = no
|
||
|
|
scope:physician = { has_trait = lifestyle_mystic }
|
||
|
|
}
|
||
|
|
name = health.3101.c
|
||
|
|
mystic_disease_treatment_effect = { PATIENT = root TREATMENT_PICKER = root }
|
||
|
|
ai_chance = {
|
||
|
|
base = 0.5
|
||
|
|
modifier = {
|
||
|
|
add = -0.5
|
||
|
|
ai_zeal >= 0
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#No treatment
|
||
|
|
option = {
|
||
|
|
name = {
|
||
|
|
text = {
|
||
|
|
first_valid = {
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { is_travelling = yes }
|
||
|
|
desc = health.travel.option.continue
|
||
|
|
}
|
||
|
|
desc = health.3101.d
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
exists = scope:physician
|
||
|
|
liege_picks_treatment_trigger = no
|
||
|
|
court_physician_available_when_traveling_trigger = yes
|
||
|
|
}
|
||
|
|
no_disease_treatment_effect = yes
|
||
|
|
}
|
||
|
|
ai_chance = { base = 0 }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
#You become gout-ridden
|
||
|
|
health.1003 = {
|
||
|
|
type = character_event
|
||
|
|
title = {
|
||
|
|
first_valid = {
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { is_travelling = yes }
|
||
|
|
desc = health.travel.t
|
||
|
|
}
|
||
|
|
desc = health.1003.t
|
||
|
|
}
|
||
|
|
}
|
||
|
|
desc = {
|
||
|
|
first_valid = {
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
court_owner = { exists = yes }
|
||
|
|
root.court_owner = root
|
||
|
|
court_owner = {
|
||
|
|
has_royal_court = yes
|
||
|
|
amenity_level = { target = court_food_quality value >= 3 }
|
||
|
|
}
|
||
|
|
is_travelling = no
|
||
|
|
}
|
||
|
|
desc = health.1003.court_amenities_gout.desc
|
||
|
|
}
|
||
|
|
desc = health.1003.desc
|
||
|
|
}
|
||
|
|
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
court_physician_available_trigger = yes
|
||
|
|
liege_picks_treatment_trigger = no
|
||
|
|
}
|
||
|
|
desc = health.1003.court_physician.desc
|
||
|
|
}
|
||
|
|
}
|
||
|
|
theme = healthcare
|
||
|
|
override_background = {
|
||
|
|
trigger = { is_travelling = yes }
|
||
|
|
reference = terrain
|
||
|
|
}
|
||
|
|
left_portrait = {
|
||
|
|
character = root
|
||
|
|
animation = sick
|
||
|
|
}
|
||
|
|
right_portrait = {
|
||
|
|
trigger = {
|
||
|
|
trigger_if = {
|
||
|
|
limit = { is_travelling = yes }
|
||
|
|
current_travel_plan = {
|
||
|
|
any_entourage_character = {
|
||
|
|
has_court_position = court_physician_court_position
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
character = scope:physician
|
||
|
|
triggered_animation = {
|
||
|
|
trigger = { scope:physician = { health_event_is_worried_trigger = { CHARACTER = root } } }
|
||
|
|
animation = worry
|
||
|
|
}
|
||
|
|
triggered_animation = {
|
||
|
|
trigger = { scope:physician = { ai_rationality >= 0 } } #Don't look rational if you're not
|
||
|
|
animation = personality_rational
|
||
|
|
}
|
||
|
|
animation = idle
|
||
|
|
}
|
||
|
|
|
||
|
|
override_background = {
|
||
|
|
trigger = { is_travelling = yes }
|
||
|
|
reference = terrain_travel
|
||
|
|
}
|
||
|
|
|
||
|
|
trigger = {
|
||
|
|
can_contract_disease_trigger = { DISEASE = gout_ridden }
|
||
|
|
}
|
||
|
|
|
||
|
|
weight_multiplier = {
|
||
|
|
base = 1
|
||
|
|
|
||
|
|
modifier = {
|
||
|
|
age < 60
|
||
|
|
factor = 0.5
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
age < 50
|
||
|
|
factor = 0.5
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
age < 40
|
||
|
|
factor = 0.5
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
health >= good_health
|
||
|
|
factor = 0.5
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
has_trait = temperate
|
||
|
|
factor = 0.8
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
has_character_modifier = obese_modifier
|
||
|
|
factor = 1.5
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
any_parent = {
|
||
|
|
has_trait = gout_ridden
|
||
|
|
}
|
||
|
|
factor = 1.5
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
current_weight > 50
|
||
|
|
factor = 1.1
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
current_weight > 80
|
||
|
|
factor = 1.1
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
court_owner ?= {
|
||
|
|
has_royal_court = yes
|
||
|
|
amenity_level = { target = court_food_quality value = 3 }
|
||
|
|
}
|
||
|
|
factor = 1.1
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
court_owner ?= {
|
||
|
|
has_royal_court = yes
|
||
|
|
amenity_level = { target = court_food_quality value = 4 }
|
||
|
|
}
|
||
|
|
factor = 1.3
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
court_owner ?= {
|
||
|
|
has_royal_court = yes
|
||
|
|
amenity_level = { target = court_food_quality value = 5 }
|
||
|
|
}
|
||
|
|
factor = 1.5
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
immediate = {
|
||
|
|
play_music_cue = "mx_cue_illness"
|
||
|
|
save_court_physician_as_effect = { SCOPE_NAME = physician }
|
||
|
|
contract_disease_effect = { DISEASE = gout_ridden TREATMENT_EVENT = no } #Adds the trait, sends event "health.2201" to those who care if health is brought too low
|
||
|
|
}
|
||
|
|
|
||
|
|
###NO COURT PHYSICIAN OPTIONS###
|
||
|
|
#Find physician
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
NOT = { exists = scope:physician }
|
||
|
|
is_playable_character = yes
|
||
|
|
}
|
||
|
|
name = health.3101.e
|
||
|
|
find_court_physician_effect = yes
|
||
|
|
ai_chance = { base = 5 }
|
||
|
|
}
|
||
|
|
|
||
|
|
#OK
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
exists = scope:physician
|
||
|
|
liege_picks_treatment_trigger = yes
|
||
|
|
}
|
||
|
|
name = health.1003.a
|
||
|
|
ai_chance = { base = 1 }
|
||
|
|
}
|
||
|
|
### TRAVEL- GO HOME
|
||
|
|
option = {
|
||
|
|
name = health.travel.option.home
|
||
|
|
flavor = health.travel.option.home.flavor
|
||
|
|
trigger = {
|
||
|
|
is_travelling = yes
|
||
|
|
current_travel_plan ={
|
||
|
|
travel_plan_owner = root
|
||
|
|
can_cancel = yes
|
||
|
|
}
|
||
|
|
involved_activity ?= {
|
||
|
|
NOR = {
|
||
|
|
has_activity_type = activity_tour
|
||
|
|
is_required_special_guest = root
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
current_travel_plan = {
|
||
|
|
if = {
|
||
|
|
limit = { can_cancel = yes }
|
||
|
|
cancel_travel_plan = yes
|
||
|
|
}
|
||
|
|
}
|
||
|
|
ai_chance = { base = 1 }
|
||
|
|
}
|
||
|
|
###COURT PHYSICIAN OPTIONS###
|
||
|
|
#Safe treatment
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
exists = scope:physician
|
||
|
|
liege_picks_treatment_trigger = no
|
||
|
|
court_physician_available_when_traveling_trigger = yes
|
||
|
|
}
|
||
|
|
name = health.3101.a
|
||
|
|
safe_disease_treatment_effect = { PATIENT = root TREATMENT_PICKER = root }
|
||
|
|
ai_chance = { base = 10 }
|
||
|
|
}
|
||
|
|
|
||
|
|
#Risky treatment
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
exists = scope:physician
|
||
|
|
liege_picks_treatment_trigger = no
|
||
|
|
court_physician_available_when_traveling_trigger = yes
|
||
|
|
}
|
||
|
|
name = health.3101.b
|
||
|
|
risky_disease_treatment_effect = { PATIENT = root TREATMENT_PICKER = root }
|
||
|
|
ai_chance = { base = 1 }
|
||
|
|
}
|
||
|
|
|
||
|
|
#Mystic treatment
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
court_physician_available_trigger = yes
|
||
|
|
liege_picks_treatment_trigger = no
|
||
|
|
scope:physician = { has_trait = lifestyle_mystic }
|
||
|
|
}
|
||
|
|
name = health.3101.c
|
||
|
|
mystic_disease_treatment_effect = { PATIENT = root TREATMENT_PICKER = root }
|
||
|
|
ai_chance = {
|
||
|
|
base = 0.5
|
||
|
|
modifier = {
|
||
|
|
add = -0.5
|
||
|
|
ai_zeal >= 0
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#No treatment
|
||
|
|
option = {
|
||
|
|
name = {
|
||
|
|
text = {
|
||
|
|
first_valid = {
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { is_travelling = yes }
|
||
|
|
desc = health.travel.option.continue
|
||
|
|
}
|
||
|
|
desc = health.3101.d
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
exists = scope:physician
|
||
|
|
liege_picks_treatment_trigger = no
|
||
|
|
court_physician_available_when_traveling_trigger = yes
|
||
|
|
}
|
||
|
|
no_disease_treatment_effect = yes
|
||
|
|
}
|
||
|
|
ai_chance = { base = 0 }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
#You become leper
|
||
|
|
health.1004 = {
|
||
|
|
type = character_event
|
||
|
|
title = {
|
||
|
|
first_valid = {
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { is_travelling = yes }
|
||
|
|
desc = health.travel.t
|
||
|
|
}
|
||
|
|
desc = health.1004.t
|
||
|
|
}
|
||
|
|
}
|
||
|
|
desc = {
|
||
|
|
desc = health.1004.desc
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
court_physician_available_trigger = yes
|
||
|
|
liege_picks_treatment_trigger = no
|
||
|
|
}
|
||
|
|
desc = health.1004.court_physician.desc
|
||
|
|
}
|
||
|
|
}
|
||
|
|
theme = healthcare
|
||
|
|
override_background = {
|
||
|
|
trigger = { is_travelling = yes }
|
||
|
|
reference = terrain
|
||
|
|
}
|
||
|
|
left_portrait = {
|
||
|
|
character = root
|
||
|
|
animation = shame
|
||
|
|
}
|
||
|
|
right_portrait = {
|
||
|
|
trigger = {
|
||
|
|
trigger_if = {
|
||
|
|
limit = { is_travelling = yes }
|
||
|
|
current_travel_plan = {
|
||
|
|
any_entourage_character = {
|
||
|
|
has_court_position = court_physician_court_position
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
character = scope:physician
|
||
|
|
triggered_animation = {
|
||
|
|
trigger = { scope:physician = { health_event_is_worried_trigger = { CHARACTER = root } } }
|
||
|
|
animation = worry
|
||
|
|
}
|
||
|
|
triggered_animation = {
|
||
|
|
trigger = { scope:physician = { ai_rationality >= 0 } } #Don't look rational if you're not
|
||
|
|
animation = personality_rational
|
||
|
|
}
|
||
|
|
animation = idle
|
||
|
|
}
|
||
|
|
|
||
|
|
override_background = {
|
||
|
|
trigger = { is_travelling = yes }
|
||
|
|
reference = terrain_travel
|
||
|
|
}
|
||
|
|
|
||
|
|
trigger = {
|
||
|
|
can_contract_disease_trigger = { DISEASE = leper }
|
||
|
|
}
|
||
|
|
|
||
|
|
immediate = {
|
||
|
|
play_music_cue = "mx_cue_illness"
|
||
|
|
save_court_physician_as_effect = { SCOPE_NAME = physician }
|
||
|
|
contract_disease_effect = { DISEASE = leper TREATMENT_EVENT = no } #Adds the trait, sends event "health.2201" to those who care
|
||
|
|
}
|
||
|
|
|
||
|
|
###NO COURT PHYSICIAN OPTIONS###
|
||
|
|
#Find physician
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
NOT = { exists = scope:physician }
|
||
|
|
is_playable_character = yes
|
||
|
|
is_travelling = no
|
||
|
|
}
|
||
|
|
name = health.3101.e
|
||
|
|
find_court_physician_effect = yes
|
||
|
|
ai_chance = { base = 5 }
|
||
|
|
}
|
||
|
|
|
||
|
|
#OK
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
exists = scope:physician
|
||
|
|
liege_picks_treatment_trigger = yes
|
||
|
|
}
|
||
|
|
name = health.1004.a
|
||
|
|
ai_chance = { base = 1 }
|
||
|
|
}
|
||
|
|
### TRAVEL- GO HOME
|
||
|
|
option = {
|
||
|
|
name = health.travel.option.home
|
||
|
|
flavor = health.travel.option.home.flavor
|
||
|
|
trigger = {
|
||
|
|
is_travelling = yes
|
||
|
|
current_travel_plan ={
|
||
|
|
travel_plan_owner = root
|
||
|
|
can_cancel = yes
|
||
|
|
}
|
||
|
|
involved_activity ?= {
|
||
|
|
NOR = {
|
||
|
|
has_activity_type = activity_tour
|
||
|
|
is_required_special_guest = root
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
current_travel_plan = {
|
||
|
|
if = {
|
||
|
|
limit = { can_cancel = yes }
|
||
|
|
cancel_travel_plan = yes
|
||
|
|
}
|
||
|
|
}
|
||
|
|
ai_chance = { base = 1 }
|
||
|
|
}
|
||
|
|
###COURT PHYSICIAN OPTIONS###
|
||
|
|
#Safe treatment
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
exists = scope:physician
|
||
|
|
liege_picks_treatment_trigger = no
|
||
|
|
court_physician_available_when_traveling_trigger = yes
|
||
|
|
}
|
||
|
|
name = health.3101.a
|
||
|
|
safe_disease_treatment_effect = { PATIENT = root TREATMENT_PICKER = root }
|
||
|
|
ai_chance = { base = 10 }
|
||
|
|
}
|
||
|
|
|
||
|
|
#Risky treatment
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
exists = scope:physician
|
||
|
|
liege_picks_treatment_trigger = no
|
||
|
|
court_physician_available_when_traveling_trigger = yes
|
||
|
|
}
|
||
|
|
name = health.3101.b
|
||
|
|
risky_disease_treatment_effect = { PATIENT = root TREATMENT_PICKER = root }
|
||
|
|
ai_chance = { base = 1 }
|
||
|
|
}
|
||
|
|
|
||
|
|
#Mystic treatment
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
court_physician_available_trigger = yes
|
||
|
|
liege_picks_treatment_trigger = no
|
||
|
|
scope:physician = { has_trait = lifestyle_mystic }
|
||
|
|
}
|
||
|
|
name = health.3101.c
|
||
|
|
mystic_disease_treatment_effect = { PATIENT = root TREATMENT_PICKER = root }
|
||
|
|
ai_chance = {
|
||
|
|
base = 0.5
|
||
|
|
modifier = {
|
||
|
|
add = -0.5
|
||
|
|
ai_zeal >= 0
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#No treatment
|
||
|
|
option = {
|
||
|
|
name = {
|
||
|
|
text = {
|
||
|
|
first_valid = {
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { is_travelling = yes }
|
||
|
|
desc = health.travel.option.continue
|
||
|
|
}
|
||
|
|
desc = health.3101.d
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
exists = scope:physician
|
||
|
|
liege_picks_treatment_trigger = no
|
||
|
|
court_physician_available_when_traveling_trigger = yes
|
||
|
|
}
|
||
|
|
no_disease_treatment_effect = yes
|
||
|
|
}
|
||
|
|
ai_chance = { base = 0 }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
#You contract typhus
|
||
|
|
health.1005 = {
|
||
|
|
type = character_event
|
||
|
|
title = {
|
||
|
|
first_valid = {
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { is_travelling = yes }
|
||
|
|
desc = health.travel.t
|
||
|
|
}
|
||
|
|
desc = health.1005.t
|
||
|
|
}
|
||
|
|
}
|
||
|
|
desc = {
|
||
|
|
desc = health.1005.desc
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
court_physician_available_trigger = yes
|
||
|
|
liege_picks_treatment_trigger = no
|
||
|
|
}
|
||
|
|
desc = health.1005.court_physician.desc
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
theme = healthcare
|
||
|
|
override_background = {
|
||
|
|
trigger = { is_travelling = yes }
|
||
|
|
reference = terrain
|
||
|
|
}
|
||
|
|
left_portrait = {
|
||
|
|
character = root
|
||
|
|
animation = sick
|
||
|
|
}
|
||
|
|
right_portrait = {
|
||
|
|
trigger = {
|
||
|
|
trigger_if = {
|
||
|
|
limit = { is_travelling = yes }
|
||
|
|
current_travel_plan = {
|
||
|
|
any_entourage_character = {
|
||
|
|
has_court_position = court_physician_court_position
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
character = scope:physician
|
||
|
|
triggered_animation = {
|
||
|
|
trigger = { scope:physician = { health_event_is_worried_trigger = { CHARACTER = root } } }
|
||
|
|
animation = worry
|
||
|
|
}
|
||
|
|
triggered_animation = {
|
||
|
|
trigger = { scope:physician = { ai_rationality >= 0 } } #Don't look rational if you're not
|
||
|
|
animation = personality_rational
|
||
|
|
}
|
||
|
|
animation = idle
|
||
|
|
}
|
||
|
|
|
||
|
|
override_background = {
|
||
|
|
trigger = { is_travelling = yes }
|
||
|
|
reference = terrain_travel
|
||
|
|
}
|
||
|
|
|
||
|
|
trigger = {
|
||
|
|
can_contract_disease_trigger = { DISEASE = typhus }
|
||
|
|
}
|
||
|
|
|
||
|
|
weight_multiplier = {
|
||
|
|
base = 1
|
||
|
|
|
||
|
|
modifier = {
|
||
|
|
is_commanding_army = yes
|
||
|
|
is_knight = yes
|
||
|
|
factor = 7
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
health <= fine_health
|
||
|
|
factor = 1.1
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
health <= poor_health
|
||
|
|
factor = 1.1
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
immediate = {
|
||
|
|
play_music_cue = "mx_cue_illness"
|
||
|
|
save_court_physician_as_effect = { SCOPE_NAME = physician }
|
||
|
|
contract_disease_effect = { DISEASE = typhus TREATMENT_EVENT = no } #Adds the trait, sends event "health.2201" to those who care
|
||
|
|
}
|
||
|
|
|
||
|
|
###NO COURT PHYSICIAN OPTIONS###
|
||
|
|
#Find physician
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
NOT = { exists = scope:physician }
|
||
|
|
is_playable_character = yes
|
||
|
|
is_travelling = no
|
||
|
|
}
|
||
|
|
name = health.3101.e
|
||
|
|
find_court_physician_effect = yes
|
||
|
|
ai_chance = { base = 5 }
|
||
|
|
}
|
||
|
|
|
||
|
|
#OK
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
exists = scope:physician
|
||
|
|
liege_picks_treatment_trigger = yes
|
||
|
|
}
|
||
|
|
name = health.1005.a
|
||
|
|
ai_chance = { base = 1 }
|
||
|
|
}
|
||
|
|
### TRAVEL- GO HOME
|
||
|
|
option = {
|
||
|
|
name = health.travel.option.home
|
||
|
|
flavor = health.travel.option.home.flavor
|
||
|
|
trigger = {
|
||
|
|
is_travelling = yes
|
||
|
|
current_travel_plan ={
|
||
|
|
travel_plan_owner = root
|
||
|
|
can_cancel = yes
|
||
|
|
}
|
||
|
|
involved_activity ?= {
|
||
|
|
NOR = {
|
||
|
|
has_activity_type = activity_tour
|
||
|
|
is_required_special_guest = root
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
current_travel_plan = {
|
||
|
|
if = {
|
||
|
|
limit = { can_cancel = yes }
|
||
|
|
cancel_travel_plan = yes
|
||
|
|
}
|
||
|
|
}
|
||
|
|
ai_chance = { base = 1 }
|
||
|
|
}
|
||
|
|
###COURT PHYSICIAN OPTIONS###
|
||
|
|
#Safe treatment
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
exists = scope:physician
|
||
|
|
liege_picks_treatment_trigger = no
|
||
|
|
court_physician_available_when_traveling_trigger = yes
|
||
|
|
}
|
||
|
|
name = health.3101.a
|
||
|
|
safe_disease_treatment_effect = { PATIENT = root TREATMENT_PICKER = root }
|
||
|
|
ai_chance = { base = 10 }
|
||
|
|
}
|
||
|
|
|
||
|
|
#Risky treatment
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
exists = scope:physician
|
||
|
|
liege_picks_treatment_trigger = no
|
||
|
|
court_physician_available_when_traveling_trigger = yes
|
||
|
|
}
|
||
|
|
name = health.3101.b
|
||
|
|
risky_disease_treatment_effect = { PATIENT = root TREATMENT_PICKER = root }
|
||
|
|
ai_chance = { base = 1 }
|
||
|
|
}
|
||
|
|
|
||
|
|
#Mystic treatment
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
court_physician_available_trigger = yes
|
||
|
|
liege_picks_treatment_trigger = no
|
||
|
|
scope:physician = { has_trait = lifestyle_mystic }
|
||
|
|
}
|
||
|
|
name = health.3101.c
|
||
|
|
mystic_disease_treatment_effect = { PATIENT = root TREATMENT_PICKER = root }
|
||
|
|
ai_chance = {
|
||
|
|
base = 0.5
|
||
|
|
modifier = {
|
||
|
|
add = -0.5
|
||
|
|
ai_zeal >= 0
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#No treatment
|
||
|
|
option = {
|
||
|
|
name = {
|
||
|
|
text = {
|
||
|
|
first_valid = {
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { is_travelling = yes }
|
||
|
|
desc = health.travel.option.continue
|
||
|
|
}
|
||
|
|
desc = health.3101.d
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
exists = scope:physician
|
||
|
|
liege_picks_treatment_trigger = no
|
||
|
|
court_physician_available_when_traveling_trigger = yes
|
||
|
|
}
|
||
|
|
no_disease_treatment_effect = yes
|
||
|
|
}
|
||
|
|
ai_chance = { base = 0 }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
#You contract consumption
|
||
|
|
health.1006 = {
|
||
|
|
type = character_event
|
||
|
|
title = {
|
||
|
|
first_valid = {
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { is_travelling = yes }
|
||
|
|
desc = health.travel.t
|
||
|
|
}
|
||
|
|
desc = health.1006.t
|
||
|
|
}
|
||
|
|
}
|
||
|
|
desc = {
|
||
|
|
desc = health.1006.desc
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
court_physician_available_trigger = yes
|
||
|
|
liege_picks_treatment_trigger = no
|
||
|
|
}
|
||
|
|
desc = health.1006.court_physician.desc
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
theme = healthcare
|
||
|
|
override_background = {
|
||
|
|
trigger = { is_travelling = yes }
|
||
|
|
reference = terrain
|
||
|
|
}
|
||
|
|
left_portrait = {
|
||
|
|
character = root
|
||
|
|
animation = sick
|
||
|
|
}
|
||
|
|
right_portrait = {
|
||
|
|
trigger = {
|
||
|
|
trigger_if = {
|
||
|
|
limit = { is_travelling = yes }
|
||
|
|
current_travel_plan = {
|
||
|
|
any_entourage_character = {
|
||
|
|
has_court_position = court_physician_court_position
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
character = scope:physician
|
||
|
|
triggered_animation = {
|
||
|
|
trigger = { scope:physician = { health_event_is_worried_trigger = { CHARACTER = root } } }
|
||
|
|
animation = worry
|
||
|
|
}
|
||
|
|
triggered_animation = {
|
||
|
|
trigger = { scope:physician = { ai_rationality >= 0 } } #Don't look rational if you're not
|
||
|
|
animation = personality_rational
|
||
|
|
}
|
||
|
|
animation = idle
|
||
|
|
}
|
||
|
|
|
||
|
|
override_background = {
|
||
|
|
trigger = { is_travelling = yes }
|
||
|
|
reference = terrain_travel
|
||
|
|
}
|
||
|
|
|
||
|
|
trigger = {
|
||
|
|
can_contract_disease_trigger = { DISEASE = consumption }
|
||
|
|
}
|
||
|
|
|
||
|
|
weight_multiplier = {
|
||
|
|
base = 1
|
||
|
|
|
||
|
|
modifier = {
|
||
|
|
health <= fine_health
|
||
|
|
factor = 1.1
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
health <= poor_health
|
||
|
|
factor = 1.1
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
is_adult = no
|
||
|
|
factor = 1.3
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
immediate = {
|
||
|
|
play_music_cue = "mx_cue_illness"
|
||
|
|
save_court_physician_as_effect = { SCOPE_NAME = physician }
|
||
|
|
contract_disease_effect = { DISEASE = consumption TREATMENT_EVENT = no } #Adds the trait, sends event "health.2201" to those who care
|
||
|
|
}
|
||
|
|
|
||
|
|
###NO COURT PHYSICIAN OPTIONS###
|
||
|
|
#Find physician
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
NOT = { exists = scope:physician }
|
||
|
|
is_playable_character = yes
|
||
|
|
is_travelling = no
|
||
|
|
}
|
||
|
|
name = health.3101.e
|
||
|
|
find_court_physician_effect = yes
|
||
|
|
ai_chance = { base = 5 }
|
||
|
|
}
|
||
|
|
|
||
|
|
#OK
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
exists = scope:physician
|
||
|
|
liege_picks_treatment_trigger = yes
|
||
|
|
}
|
||
|
|
name = health.1006.a
|
||
|
|
ai_chance = { base = 1 }
|
||
|
|
}
|
||
|
|
### TRAVEL- GO HOME
|
||
|
|
option = {
|
||
|
|
name = health.travel.option.home
|
||
|
|
flavor = health.travel.option.home.flavor
|
||
|
|
trigger = {
|
||
|
|
is_travelling = yes
|
||
|
|
current_travel_plan ={
|
||
|
|
travel_plan_owner = root
|
||
|
|
can_cancel = yes
|
||
|
|
}
|
||
|
|
involved_activity ?= {
|
||
|
|
NOR = {
|
||
|
|
has_activity_type = activity_tour
|
||
|
|
is_required_special_guest = root
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
current_travel_plan = {
|
||
|
|
if = {
|
||
|
|
limit = { can_cancel = yes }
|
||
|
|
cancel_travel_plan = yes
|
||
|
|
}
|
||
|
|
}
|
||
|
|
ai_chance = { base = 1 }
|
||
|
|
}
|
||
|
|
###COURT PHYSICIAN OPTIONS###
|
||
|
|
#Safe treatment
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
exists = scope:physician
|
||
|
|
liege_picks_treatment_trigger = no
|
||
|
|
court_physician_available_when_traveling_trigger = yes
|
||
|
|
}
|
||
|
|
name = health.3101.a
|
||
|
|
safe_disease_treatment_effect = { PATIENT = root TREATMENT_PICKER = root }
|
||
|
|
ai_chance = { base = 10 }
|
||
|
|
}
|
||
|
|
|
||
|
|
#Risky treatment
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
exists = scope:physician
|
||
|
|
liege_picks_treatment_trigger = no
|
||
|
|
court_physician_available_when_traveling_trigger = yes
|
||
|
|
}
|
||
|
|
name = health.3101.b
|
||
|
|
risky_disease_treatment_effect = { PATIENT = root TREATMENT_PICKER = root }
|
||
|
|
ai_chance = { base = 1 }
|
||
|
|
}
|
||
|
|
|
||
|
|
#Mystic treatment
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
court_physician_available_trigger = yes
|
||
|
|
liege_picks_treatment_trigger = no
|
||
|
|
scope:physician = { has_trait = lifestyle_mystic }
|
||
|
|
}
|
||
|
|
name = health.3101.c
|
||
|
|
mystic_disease_treatment_effect = { PATIENT = root TREATMENT_PICKER = root }
|
||
|
|
ai_chance = {
|
||
|
|
base = 0.5
|
||
|
|
modifier = {
|
||
|
|
add = -0.5
|
||
|
|
ai_zeal >= 0
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#No treatment
|
||
|
|
option = {
|
||
|
|
name = {
|
||
|
|
text = {
|
||
|
|
first_valid = {
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { is_travelling = yes }
|
||
|
|
desc = health.travel.option.continue
|
||
|
|
}
|
||
|
|
desc = health.3101.d
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
exists = scope:physician
|
||
|
|
liege_picks_treatment_trigger = no
|
||
|
|
court_physician_available_when_traveling_trigger = yes
|
||
|
|
}
|
||
|
|
no_disease_treatment_effect = yes
|
||
|
|
}
|
||
|
|
ai_chance = { base = 0 }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
#You develop cancer
|
||
|
|
health.1007 = {
|
||
|
|
type = character_event
|
||
|
|
title = {
|
||
|
|
first_valid = {
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { is_travelling = yes }
|
||
|
|
desc = health.travel.t
|
||
|
|
}
|
||
|
|
desc = health.1007.t
|
||
|
|
}
|
||
|
|
}
|
||
|
|
desc = {
|
||
|
|
desc = health.1007.desc
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
court_physician_available_trigger = yes
|
||
|
|
liege_picks_treatment_trigger = no
|
||
|
|
}
|
||
|
|
desc = health.1007.court_physician.desc
|
||
|
|
}
|
||
|
|
}
|
||
|
|
theme = healthcare
|
||
|
|
override_background = {
|
||
|
|
trigger = { is_travelling = yes }
|
||
|
|
reference = terrain
|
||
|
|
}
|
||
|
|
left_portrait = {
|
||
|
|
character = root
|
||
|
|
animation = sick
|
||
|
|
}
|
||
|
|
right_portrait = {
|
||
|
|
trigger = {
|
||
|
|
trigger_if = {
|
||
|
|
limit = { is_travelling = yes }
|
||
|
|
current_travel_plan = {
|
||
|
|
any_entourage_character = {
|
||
|
|
has_court_position = court_physician_court_position
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
character = scope:physician
|
||
|
|
triggered_animation = {
|
||
|
|
trigger = { scope:physician = { health_event_is_worried_trigger = { CHARACTER = root } } }
|
||
|
|
animation = worry
|
||
|
|
}
|
||
|
|
triggered_animation = {
|
||
|
|
trigger = { scope:physician = { ai_rationality >= 0 } } #Don't look rational if you're not
|
||
|
|
animation = personality_rational
|
||
|
|
}
|
||
|
|
animation = idle
|
||
|
|
}
|
||
|
|
|
||
|
|
override_background = {
|
||
|
|
trigger = { is_travelling = yes }
|
||
|
|
reference = terrain_travel
|
||
|
|
}
|
||
|
|
|
||
|
|
trigger = {
|
||
|
|
can_contract_disease_trigger = { DISEASE = cancer }
|
||
|
|
}
|
||
|
|
|
||
|
|
weight_multiplier = {
|
||
|
|
base = 1
|
||
|
|
|
||
|
|
modifier = { #Children almost never have it
|
||
|
|
age < 25
|
||
|
|
factor = 0.1
|
||
|
|
}
|
||
|
|
modifier = { #Very uncommon before 30
|
||
|
|
age >= 25
|
||
|
|
age < 35
|
||
|
|
factor = 0.3
|
||
|
|
}
|
||
|
|
modifier = { #Increasingly common after 55
|
||
|
|
is_male = yes
|
||
|
|
age > 55 #Males have a higher risk later in life
|
||
|
|
factor = 3
|
||
|
|
}
|
||
|
|
modifier = { #Increasingly common after 55
|
||
|
|
age >= 55
|
||
|
|
is_female = yes
|
||
|
|
factor = 2
|
||
|
|
}
|
||
|
|
modifier = { #Increasingly common after 65
|
||
|
|
age >= 60
|
||
|
|
factor = 2
|
||
|
|
}
|
||
|
|
modifier = { #Increasingly common after 70
|
||
|
|
age >= 70
|
||
|
|
factor = 2
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
immediate = {
|
||
|
|
play_music_cue = "mx_cue_illness"
|
||
|
|
save_court_physician_as_effect = { SCOPE_NAME = physician }
|
||
|
|
contract_disease_effect = { DISEASE = cancer TREATMENT_EVENT = no } #Adds the trait, sends event "health.2201" to those who care
|
||
|
|
}
|
||
|
|
|
||
|
|
###NO COURT PHYSICIAN OPTIONS###
|
||
|
|
#Find physician
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
NOT = { exists = scope:physician }
|
||
|
|
is_playable_character = yes
|
||
|
|
is_travelling = no
|
||
|
|
}
|
||
|
|
name = health.3101.e
|
||
|
|
find_court_physician_effect = yes
|
||
|
|
ai_chance = { base = 5 }
|
||
|
|
}
|
||
|
|
|
||
|
|
#OK
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
exists = scope:physician
|
||
|
|
liege_picks_treatment_trigger = yes
|
||
|
|
}
|
||
|
|
name = health.1007.a
|
||
|
|
ai_chance = { base = 1 }
|
||
|
|
}
|
||
|
|
### TRAVEL- GO HOME
|
||
|
|
option = {
|
||
|
|
name = health.travel.option.home
|
||
|
|
flavor = health.travel.option.home.flavor
|
||
|
|
trigger = {
|
||
|
|
is_travelling = yes
|
||
|
|
current_travel_plan ={
|
||
|
|
travel_plan_owner = root
|
||
|
|
can_cancel = yes
|
||
|
|
}
|
||
|
|
involved_activity ?= {
|
||
|
|
NOR = {
|
||
|
|
has_activity_type = activity_tour
|
||
|
|
is_required_special_guest = root
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
current_travel_plan = {
|
||
|
|
if = {
|
||
|
|
limit = { can_cancel = yes }
|
||
|
|
cancel_travel_plan = yes
|
||
|
|
}
|
||
|
|
}
|
||
|
|
ai_chance = { base = 1 }
|
||
|
|
}
|
||
|
|
###COURT PHYSICIAN OPTIONS###
|
||
|
|
#Safe treatment
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
exists = scope:physician
|
||
|
|
liege_picks_treatment_trigger = no
|
||
|
|
court_physician_available_when_traveling_trigger = yes
|
||
|
|
}
|
||
|
|
name = health.3101.a
|
||
|
|
safe_disease_treatment_effect = { PATIENT = root TREATMENT_PICKER = root }
|
||
|
|
ai_chance = { base = 10 }
|
||
|
|
}
|
||
|
|
|
||
|
|
#Risky treatment
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
exists = scope:physician
|
||
|
|
liege_picks_treatment_trigger = no
|
||
|
|
court_physician_available_when_traveling_trigger = yes
|
||
|
|
}
|
||
|
|
name = health.3101.b
|
||
|
|
risky_disease_treatment_effect = { PATIENT = root TREATMENT_PICKER = root }
|
||
|
|
ai_chance = { base = 1 }
|
||
|
|
}
|
||
|
|
|
||
|
|
#Mystic treatment
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
court_physician_available_trigger = yes
|
||
|
|
liege_picks_treatment_trigger = no
|
||
|
|
scope:physician = { has_trait = lifestyle_mystic }
|
||
|
|
}
|
||
|
|
name = health.3101.c
|
||
|
|
mystic_disease_treatment_effect = { PATIENT = root TREATMENT_PICKER = root }
|
||
|
|
ai_chance = {
|
||
|
|
base = 0.5
|
||
|
|
modifier = {
|
||
|
|
add = -0.5
|
||
|
|
ai_zeal >= 0
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#No treatment
|
||
|
|
option = {
|
||
|
|
name = {
|
||
|
|
text = {
|
||
|
|
first_valid = {
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { is_travelling = yes }
|
||
|
|
desc = health.travel.option.continue
|
||
|
|
}
|
||
|
|
desc = health.3101.d
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
exists = scope:physician
|
||
|
|
liege_picks_treatment_trigger = no
|
||
|
|
court_physician_available_when_traveling_trigger = yes
|
||
|
|
}
|
||
|
|
no_disease_treatment_effect = yes
|
||
|
|
}
|
||
|
|
ai_chance = { base = 0 }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
#You contract lover's pox
|
||
|
|
health.1008 = {
|
||
|
|
type = character_event
|
||
|
|
title = {
|
||
|
|
first_valid = {
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { is_travelling = yes }
|
||
|
|
desc = health.travel.t
|
||
|
|
}
|
||
|
|
desc = health.1008.t
|
||
|
|
}
|
||
|
|
}
|
||
|
|
desc = health.1008.desc
|
||
|
|
theme = healthcare
|
||
|
|
override_background = {
|
||
|
|
trigger = { is_travelling = yes }
|
||
|
|
reference = terrain
|
||
|
|
}
|
||
|
|
|
||
|
|
left_portrait = {
|
||
|
|
character = root
|
||
|
|
animation = anger
|
||
|
|
}
|
||
|
|
right_portrait = scope:infecting_partner
|
||
|
|
|
||
|
|
override_background = {
|
||
|
|
trigger = { is_travelling = yes }
|
||
|
|
reference = terrain_travel
|
||
|
|
}
|
||
|
|
|
||
|
|
trigger = {
|
||
|
|
can_contract_disease_trigger = { DISEASE = lovers_pox }
|
||
|
|
}
|
||
|
|
|
||
|
|
weight_multiplier = {
|
||
|
|
base = 1
|
||
|
|
|
||
|
|
modifier = { #Shouldn't appear randomly for player characters, children, celibate characters etc.
|
||
|
|
OR = {
|
||
|
|
is_ai = no
|
||
|
|
any_spouse = {
|
||
|
|
is_ai = no
|
||
|
|
}
|
||
|
|
any_relation = {
|
||
|
|
type = lover
|
||
|
|
is_ai = no
|
||
|
|
}
|
||
|
|
is_adult = no
|
||
|
|
has_trait = celibate
|
||
|
|
has_sexuality = asexual
|
||
|
|
}
|
||
|
|
factor = 0
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
has_trait = lustful
|
||
|
|
factor = 3
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
has_trait = chaste
|
||
|
|
factor = 0.2
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
has_trait = seducer
|
||
|
|
factor = 2
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
has_trait = lifestyle_reveler
|
||
|
|
factor = 1.5
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
immediate = {
|
||
|
|
contract_disease_effect = { DISEASE = lovers_pox TREATMENT_EVENT = no } #Adds the trait, sends event "health.2001" to sexual partners, sends event "health.2201" to those who care if health is brought too low
|
||
|
|
}
|
||
|
|
|
||
|
|
#Note: no treatment for lover's pox
|
||
|
|
|
||
|
|
option = {
|
||
|
|
name = {
|
||
|
|
trigger = { exists = scope:infecting_partner }
|
||
|
|
text = health.1008.partner.a
|
||
|
|
}
|
||
|
|
name = {
|
||
|
|
trigger = { NOT = { exists = scope:infecting_partner } }
|
||
|
|
text = health.1008.no_partner.a
|
||
|
|
}
|
||
|
|
}
|
||
|
|
### TRAVEL- GO HOME
|
||
|
|
option = {
|
||
|
|
name = health.travel.option.home
|
||
|
|
flavor = health.travel.option.home.flavor
|
||
|
|
trigger = {
|
||
|
|
is_travelling = yes
|
||
|
|
current_travel_plan ={
|
||
|
|
travel_plan_owner = root
|
||
|
|
can_cancel = yes
|
||
|
|
}
|
||
|
|
involved_activity ?= {
|
||
|
|
NOR = {
|
||
|
|
has_activity_type = activity_tour
|
||
|
|
is_required_special_guest = root
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
current_travel_plan = {
|
||
|
|
if = {
|
||
|
|
limit = { can_cancel = yes }
|
||
|
|
cancel_travel_plan = yes
|
||
|
|
}
|
||
|
|
}
|
||
|
|
ai_chance = { base = 1 }
|
||
|
|
}
|
||
|
|
### TRAVEL - TRUDGE ON
|
||
|
|
option = {
|
||
|
|
name = health.travel.option.continue
|
||
|
|
trigger = {
|
||
|
|
is_travelling = yes
|
||
|
|
}
|
||
|
|
ai_chance = { base = 1 }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#Infection with Great Pox. Will give early great pox hidden as lover's pox, unless you already have lover's pox
|
||
|
|
health.1009 = {
|
||
|
|
hidden = yes
|
||
|
|
|
||
|
|
trigger = {
|
||
|
|
can_contract_disease_trigger = { DISEASE = great_pox }
|
||
|
|
NOR = {
|
||
|
|
has_trait = early_great_pox
|
||
|
|
has_trait = great_pox
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
weight_multiplier = {
|
||
|
|
base = 1
|
||
|
|
|
||
|
|
modifier = { #Shouldn't appear randomly for player characters, children, celibate characters etc.
|
||
|
|
OR = {
|
||
|
|
is_ai = no
|
||
|
|
any_spouse = {
|
||
|
|
is_ai = no
|
||
|
|
}
|
||
|
|
any_relation = {
|
||
|
|
type = lover
|
||
|
|
is_ai = no
|
||
|
|
}
|
||
|
|
is_adult = no
|
||
|
|
has_trait = celibate
|
||
|
|
has_sexuality = asexual
|
||
|
|
}
|
||
|
|
factor = 0
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
has_trait = lustful
|
||
|
|
factor = 3
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
has_trait = chaste
|
||
|
|
factor = 0.2
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
has_trait = seducer
|
||
|
|
factor = 2
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
has_trait = lifestyle_reveler
|
||
|
|
factor = 1.5
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
immediate = {
|
||
|
|
if = {
|
||
|
|
limit = { NOT = { has_trait = lovers_pox } }
|
||
|
|
trigger_event = health.1012 #early_great_pox
|
||
|
|
}
|
||
|
|
else = {
|
||
|
|
add_trait = early_great_pox #so it will be upgraded
|
||
|
|
trigger_event = health.1013 #great_pox
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
#You contract great pox (hidden as lover's pox)
|
||
|
|
health.1012 = {
|
||
|
|
type = character_event
|
||
|
|
title = {
|
||
|
|
first_valid = {
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { is_travelling = yes }
|
||
|
|
desc = health.travel.t
|
||
|
|
}
|
||
|
|
desc = health.1008.t
|
||
|
|
}
|
||
|
|
}
|
||
|
|
desc = health.1008.desc
|
||
|
|
theme = healthcare
|
||
|
|
override_background = {
|
||
|
|
trigger = { is_travelling = yes }
|
||
|
|
reference = terrain
|
||
|
|
}
|
||
|
|
left_portrait = {
|
||
|
|
character = root
|
||
|
|
animation = anger
|
||
|
|
}
|
||
|
|
right_portrait = scope:infecting_partner
|
||
|
|
|
||
|
|
override_background = {
|
||
|
|
trigger = { is_travelling = yes }
|
||
|
|
reference = terrain_travel
|
||
|
|
}
|
||
|
|
|
||
|
|
trigger = {
|
||
|
|
can_contract_disease_trigger = { DISEASE = great_pox }
|
||
|
|
NOR = {
|
||
|
|
has_trait = early_great_pox
|
||
|
|
has_trait = great_pox
|
||
|
|
has_trait = lovers_pox
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
immediate = {
|
||
|
|
contract_disease_effect = { DISEASE = great_pox TREATMENT_EVENT = no } #Adds the trait early_great_pox, great pox reveal event "health.1013" will be sent in 60-150 days, sends event "health.2001" to sexual partners, sends event "health.2201" to those who care if health is brought too low
|
||
|
|
}
|
||
|
|
|
||
|
|
#Note: no treatment yet, because it appears to be lover's pox
|
||
|
|
|
||
|
|
option = {
|
||
|
|
name = {
|
||
|
|
trigger = { exists = scope:infecting_partner }
|
||
|
|
text = health.1008.partner.a
|
||
|
|
}
|
||
|
|
name = {
|
||
|
|
trigger = { NOT = { exists = scope:infecting_partner } }
|
||
|
|
text = health.1008.no_partner.a
|
||
|
|
}
|
||
|
|
|
||
|
|
hidden_effect = {
|
||
|
|
trigger_event = {
|
||
|
|
id = health.1013 #Reveals the true disease
|
||
|
|
days = { 60 150 }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
### TRAVEL- GO HOME
|
||
|
|
option = {
|
||
|
|
name = health.travel.option.home
|
||
|
|
flavor = health.travel.option.home.flavor
|
||
|
|
trigger = {
|
||
|
|
is_travelling = yes
|
||
|
|
current_travel_plan ={
|
||
|
|
travel_plan_owner = root
|
||
|
|
can_cancel = yes
|
||
|
|
}
|
||
|
|
involved_activity ?= {
|
||
|
|
NOR = {
|
||
|
|
has_activity_type = activity_tour
|
||
|
|
is_required_special_guest = root
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
current_travel_plan = {
|
||
|
|
if = {
|
||
|
|
limit = { can_cancel = yes }
|
||
|
|
cancel_travel_plan = yes
|
||
|
|
}
|
||
|
|
}
|
||
|
|
ai_chance = { base = 1 }
|
||
|
|
}
|
||
|
|
### TRAVEL - TRUDGE ON
|
||
|
|
option = {
|
||
|
|
name = health.travel.option.continue
|
||
|
|
trigger = {
|
||
|
|
is_travelling = yes
|
||
|
|
}
|
||
|
|
ai_chance = { base = 1 }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#"Lover's pox" progresses to Great Pox
|
||
|
|
health.1013 = {
|
||
|
|
type = character_event
|
||
|
|
title = {
|
||
|
|
first_valid = {
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { is_travelling = yes }
|
||
|
|
desc = health.travel.t
|
||
|
|
}
|
||
|
|
desc = health.1013.t
|
||
|
|
}
|
||
|
|
}
|
||
|
|
desc = {
|
||
|
|
desc = health.1013.desc
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
court_physician_available_trigger = yes
|
||
|
|
liege_picks_treatment_trigger = no
|
||
|
|
}
|
||
|
|
desc = health.1013.court_physician.desc
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
theme = healthcare
|
||
|
|
override_background = {
|
||
|
|
trigger = { is_travelling = yes }
|
||
|
|
reference = terrain
|
||
|
|
}
|
||
|
|
left_portrait = {
|
||
|
|
character = root
|
||
|
|
animation = sick
|
||
|
|
}
|
||
|
|
right_portrait = {
|
||
|
|
trigger = {
|
||
|
|
trigger_if = {
|
||
|
|
limit = { is_travelling = yes }
|
||
|
|
current_travel_plan = {
|
||
|
|
any_entourage_character = {
|
||
|
|
has_court_position = court_physician_court_position
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
character = scope:physician
|
||
|
|
triggered_animation = {
|
||
|
|
trigger = { scope:physician = { health_event_is_worried_trigger = { CHARACTER = root } } }
|
||
|
|
animation = worry
|
||
|
|
}
|
||
|
|
triggered_animation = {
|
||
|
|
trigger = { scope:physician = { ai_rationality >= 0 } } #Don't look rational if you're not
|
||
|
|
animation = personality_rational
|
||
|
|
}
|
||
|
|
animation = idle
|
||
|
|
}
|
||
|
|
|
||
|
|
override_background = {
|
||
|
|
trigger = { is_travelling = yes }
|
||
|
|
reference = terrain_travel
|
||
|
|
}
|
||
|
|
|
||
|
|
trigger = {
|
||
|
|
can_contract_disease_trigger = { DISEASE = great_pox }
|
||
|
|
has_trait = early_great_pox
|
||
|
|
}
|
||
|
|
|
||
|
|
immediate = {
|
||
|
|
play_music_cue = "mx_cue_illness"
|
||
|
|
save_court_physician_as_effect = { SCOPE_NAME = physician }
|
||
|
|
contract_disease_effect = { DISEASE = great_pox TREATMENT_EVENT = no } #Adds the trait and removes early_great_pox/lovers_pox, sends event "health.2002" to sexual partners, sends event "health.2201" to those who care
|
||
|
|
|
||
|
|
hidden_effect = {
|
||
|
|
trigger_event = {
|
||
|
|
id = health.1014
|
||
|
|
days = { 1825 5475 }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
###NO COURT PHYSICIAN OPTIONS###
|
||
|
|
#Find physician
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
NOT = { exists = scope:physician }
|
||
|
|
is_playable_character = yes
|
||
|
|
is_travelling = no
|
||
|
|
}
|
||
|
|
name = health.3101.e
|
||
|
|
find_court_physician_effect = yes
|
||
|
|
ai_chance = { base = 5 }
|
||
|
|
}
|
||
|
|
|
||
|
|
#OK
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
exists = scope:physician
|
||
|
|
liege_picks_treatment_trigger = yes
|
||
|
|
}
|
||
|
|
name = {
|
||
|
|
trigger = { exists = scope:infecting_partner }
|
||
|
|
text = health.1013.partner.a
|
||
|
|
}
|
||
|
|
name = {
|
||
|
|
trigger = { NOT = { exists = scope:infecting_partner } }
|
||
|
|
text = health.1013.no_partner.a
|
||
|
|
}
|
||
|
|
ai_chance = { base = 1 }
|
||
|
|
}
|
||
|
|
### TRAVEL- GO HOME
|
||
|
|
option = {
|
||
|
|
name = health.travel.option.home
|
||
|
|
flavor = health.travel.option.home.flavor
|
||
|
|
trigger = {
|
||
|
|
is_travelling = yes
|
||
|
|
current_travel_plan ={
|
||
|
|
travel_plan_owner = root
|
||
|
|
can_cancel = yes
|
||
|
|
}
|
||
|
|
involved_activity ?= {
|
||
|
|
NOR = {
|
||
|
|
has_activity_type = activity_tour
|
||
|
|
is_required_special_guest = root
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
current_travel_plan = {
|
||
|
|
if = {
|
||
|
|
limit = { can_cancel = yes }
|
||
|
|
cancel_travel_plan = yes
|
||
|
|
}
|
||
|
|
}
|
||
|
|
ai_chance = { base = 1 }
|
||
|
|
}
|
||
|
|
###COURT PHYSICIAN OPTIONS###
|
||
|
|
#Safe treatment
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
exists = scope:physician
|
||
|
|
liege_picks_treatment_trigger = no
|
||
|
|
court_physician_available_when_traveling_trigger = yes
|
||
|
|
}
|
||
|
|
name = health.3101.a
|
||
|
|
safe_disease_treatment_effect = { PATIENT = root TREATMENT_PICKER = root }
|
||
|
|
ai_chance = { base = 10 }
|
||
|
|
}
|
||
|
|
|
||
|
|
#Risky treatment
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
exists = scope:physician
|
||
|
|
liege_picks_treatment_trigger = no
|
||
|
|
court_physician_available_when_traveling_trigger = yes
|
||
|
|
}
|
||
|
|
name = health.3101.b
|
||
|
|
risky_disease_treatment_effect = { PATIENT = root TREATMENT_PICKER = root }
|
||
|
|
ai_chance = { base = 1 }
|
||
|
|
}
|
||
|
|
|
||
|
|
#Mystic treatment
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
court_physician_available_trigger = yes
|
||
|
|
liege_picks_treatment_trigger = no
|
||
|
|
scope:physician = { has_trait = lifestyle_mystic }
|
||
|
|
}
|
||
|
|
name = health.3101.c
|
||
|
|
mystic_disease_treatment_effect = { PATIENT = root TREATMENT_PICKER = root }
|
||
|
|
ai_chance = {
|
||
|
|
base = 0.5
|
||
|
|
modifier = {
|
||
|
|
add = -0.5
|
||
|
|
ai_zeal >= 0
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#No treatment
|
||
|
|
option = {
|
||
|
|
name = {
|
||
|
|
text = {
|
||
|
|
first_valid = {
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { is_travelling = yes }
|
||
|
|
desc = health.travel.option.continue
|
||
|
|
}
|
||
|
|
desc = health.3101.d
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
exists = scope:physician
|
||
|
|
liege_picks_treatment_trigger = no
|
||
|
|
court_physician_available_when_traveling_trigger = yes
|
||
|
|
}
|
||
|
|
no_disease_treatment_effect = yes
|
||
|
|
}
|
||
|
|
ai_chance = { base = 0 }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
#Great pox leads to lunacy
|
||
|
|
health.1014 = {
|
||
|
|
type = character_event
|
||
|
|
title = health.1014.t
|
||
|
|
desc = health.1014.desc
|
||
|
|
theme = mental_health
|
||
|
|
left_portrait = {
|
||
|
|
character = root
|
||
|
|
animation = paranoia
|
||
|
|
}
|
||
|
|
|
||
|
|
trigger = {
|
||
|
|
has_trait = great_pox
|
||
|
|
NOT = { has_trait = lunatic }
|
||
|
|
}
|
||
|
|
|
||
|
|
immediate = {
|
||
|
|
add_trait = lunatic_1
|
||
|
|
}
|
||
|
|
|
||
|
|
option = {
|
||
|
|
name = health.1014.a
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#You contract smallpox
|
||
|
|
health.1010 = {
|
||
|
|
type = character_event
|
||
|
|
title = {
|
||
|
|
first_valid = {
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { is_travelling = yes }
|
||
|
|
desc = health.travel.t
|
||
|
|
}
|
||
|
|
desc = health.1010.t
|
||
|
|
}
|
||
|
|
}
|
||
|
|
desc = {
|
||
|
|
desc = health.1010.desc
|
||
|
|
first_valid = {
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
court_physician_available_trigger = yes
|
||
|
|
liege_picks_treatment_trigger = no
|
||
|
|
}
|
||
|
|
desc = health.1010.court_physician.desc
|
||
|
|
}
|
||
|
|
desc = health.1010.end.desc
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
theme = healthcare
|
||
|
|
override_background = {
|
||
|
|
trigger = { is_travelling = yes }
|
||
|
|
reference = terrain
|
||
|
|
}
|
||
|
|
left_portrait = {
|
||
|
|
character = root
|
||
|
|
animation = sick
|
||
|
|
}
|
||
|
|
right_portrait = {
|
||
|
|
trigger = {
|
||
|
|
trigger_if = {
|
||
|
|
limit = { is_travelling = yes }
|
||
|
|
current_travel_plan = {
|
||
|
|
any_entourage_character = {
|
||
|
|
has_court_position = court_physician_court_position
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
character = scope:physician
|
||
|
|
triggered_animation = {
|
||
|
|
trigger = { scope:physician = { health_event_is_worried_trigger = { CHARACTER = root } } }
|
||
|
|
animation = worry
|
||
|
|
}
|
||
|
|
triggered_animation = {
|
||
|
|
trigger = { scope:physician = { ai_rationality >= 0 } } #Don't look rational if you're not
|
||
|
|
animation = personality_rational
|
||
|
|
}
|
||
|
|
animation = idle
|
||
|
|
}
|
||
|
|
|
||
|
|
override_background = {
|
||
|
|
trigger = { is_travelling = yes }
|
||
|
|
reference = terrain_travel
|
||
|
|
}
|
||
|
|
|
||
|
|
trigger = {
|
||
|
|
can_contract_disease_trigger = { DISEASE = smallpox }
|
||
|
|
}
|
||
|
|
|
||
|
|
weight_multiplier = {
|
||
|
|
base = 1
|
||
|
|
|
||
|
|
modifier = {
|
||
|
|
health <= fine_health
|
||
|
|
factor = 1.1
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
health <= poor_health
|
||
|
|
factor = 1.1
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
is_adult = no
|
||
|
|
factor = 1.5
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
immediate = {
|
||
|
|
play_music_cue = "mx_cue_illness"
|
||
|
|
save_court_physician_as_effect = { SCOPE_NAME = physician }
|
||
|
|
contract_disease_effect = { DISEASE = smallpox TREATMENT_EVENT = no } #Adds the trait, sends event "health.2101" about contagious disease to liege/host/imprisoner, sends event "health.2201" to those who care
|
||
|
|
}
|
||
|
|
|
||
|
|
###NO COURT PHYSICIAN OPTIONS###
|
||
|
|
#Find physician
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
court_physician_available_trigger = no
|
||
|
|
is_ruler = yes
|
||
|
|
is_travelling = no
|
||
|
|
}
|
||
|
|
name = health.3101.e
|
||
|
|
find_court_physician_effect = yes
|
||
|
|
ai_chance = { base = 5 }
|
||
|
|
}
|
||
|
|
|
||
|
|
#OK
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
exists = scope:physician
|
||
|
|
liege_picks_treatment_trigger = yes
|
||
|
|
}
|
||
|
|
name = health.1010.a
|
||
|
|
ai_chance = { base = 1 }
|
||
|
|
}
|
||
|
|
### TRAVEL- GO HOME
|
||
|
|
option = {
|
||
|
|
name = health.travel.option.home
|
||
|
|
flavor = health.travel.option.home.flavor
|
||
|
|
trigger = {
|
||
|
|
is_travelling = yes
|
||
|
|
current_travel_plan ={
|
||
|
|
travel_plan_owner = root
|
||
|
|
can_cancel = yes
|
||
|
|
}
|
||
|
|
involved_activity ?= {
|
||
|
|
NOR = {
|
||
|
|
has_activity_type = activity_tour
|
||
|
|
is_required_special_guest = root
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
current_travel_plan = {
|
||
|
|
if = {
|
||
|
|
limit = { can_cancel = yes }
|
||
|
|
cancel_travel_plan = yes
|
||
|
|
}
|
||
|
|
}
|
||
|
|
ai_chance = { base = 1 }
|
||
|
|
}
|
||
|
|
###COURT PHYSICIAN OPTIONS###
|
||
|
|
#Safe treatment
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
exists = scope:physician
|
||
|
|
liege_picks_treatment_trigger = no
|
||
|
|
court_physician_available_when_traveling_trigger = yes
|
||
|
|
}
|
||
|
|
name = health.3101.a
|
||
|
|
safe_disease_treatment_effect = { PATIENT = root TREATMENT_PICKER = root }
|
||
|
|
ai_chance = { base = 10 }
|
||
|
|
}
|
||
|
|
|
||
|
|
#Risky treatment
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
exists = scope:physician
|
||
|
|
liege_picks_treatment_trigger = no
|
||
|
|
court_physician_available_when_traveling_trigger = yes
|
||
|
|
}
|
||
|
|
name = health.3101.b
|
||
|
|
risky_disease_treatment_effect = { PATIENT = root TREATMENT_PICKER = root }
|
||
|
|
ai_chance = { base = 1 }
|
||
|
|
}
|
||
|
|
|
||
|
|
#Mystic treatment
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
court_physician_available_trigger = yes
|
||
|
|
liege_picks_treatment_trigger = no
|
||
|
|
scope:physician = { has_trait = lifestyle_mystic }
|
||
|
|
}
|
||
|
|
name = health.3101.c
|
||
|
|
mystic_disease_treatment_effect = { PATIENT = root TREATMENT_PICKER = root }
|
||
|
|
ai_chance = {
|
||
|
|
base = 0.5
|
||
|
|
modifier = {
|
||
|
|
add = -0.5
|
||
|
|
ai_zeal >= 0
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#No treatment
|
||
|
|
option = {
|
||
|
|
name = {
|
||
|
|
text = {
|
||
|
|
first_valid = {
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { is_travelling = yes }
|
||
|
|
desc = health.travel.option.continue
|
||
|
|
}
|
||
|
|
desc = health.3101.d
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
exists = scope:physician
|
||
|
|
liege_picks_treatment_trigger = no
|
||
|
|
court_physician_available_when_traveling_trigger = yes
|
||
|
|
}
|
||
|
|
no_disease_treatment_effect = yes
|
||
|
|
}
|
||
|
|
ai_chance = { base = 0 }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#You contract bubonic plague
|
||
|
|
health.1011 = {
|
||
|
|
type = character_event
|
||
|
|
title = {
|
||
|
|
first_valid = {
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { is_travelling = yes }
|
||
|
|
desc = health.travel.t
|
||
|
|
}
|
||
|
|
desc = health.1011.t
|
||
|
|
}
|
||
|
|
}
|
||
|
|
desc = {
|
||
|
|
desc = health.1011.desc
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
court_physician_available_trigger = yes
|
||
|
|
liege_picks_treatment_trigger = no
|
||
|
|
}
|
||
|
|
desc = health.1011.court_physician.desc
|
||
|
|
}
|
||
|
|
}
|
||
|
|
theme = healthcare
|
||
|
|
override_background = {
|
||
|
|
trigger = { is_travelling = yes }
|
||
|
|
reference = terrain
|
||
|
|
}
|
||
|
|
left_portrait = {
|
||
|
|
character = root
|
||
|
|
animation = fear
|
||
|
|
}
|
||
|
|
right_portrait = {
|
||
|
|
trigger = {
|
||
|
|
root != scope:physician
|
||
|
|
trigger_if = {
|
||
|
|
limit = { is_travelling = yes }
|
||
|
|
current_travel_plan = {
|
||
|
|
any_entourage_character = {
|
||
|
|
has_court_position = court_physician_court_position
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
character = scope:physician
|
||
|
|
triggered_animation = {
|
||
|
|
trigger = { scope:physician = { health_event_is_worried_trigger = { CHARACTER = scope:sick_character } } }
|
||
|
|
animation = worry
|
||
|
|
}
|
||
|
|
triggered_animation = {
|
||
|
|
trigger = { scope:physician = { ai_rationality >= 0 } } #Don't look rational if you're not
|
||
|
|
animation = personality_rational
|
||
|
|
}
|
||
|
|
animation = idle
|
||
|
|
}
|
||
|
|
|
||
|
|
override_background = {
|
||
|
|
trigger = { is_travelling = yes }
|
||
|
|
reference = terrain_travel
|
||
|
|
}
|
||
|
|
|
||
|
|
trigger = {
|
||
|
|
can_contract_disease_trigger = { DISEASE = bubonic_plague }
|
||
|
|
}
|
||
|
|
|
||
|
|
weight_multiplier = {
|
||
|
|
base = 1
|
||
|
|
|
||
|
|
modifier = {
|
||
|
|
health <= fine_health
|
||
|
|
factor = 1.1
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
health <= poor_health
|
||
|
|
factor = 1.1
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
is_adult = no
|
||
|
|
factor = 1.5
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
current_date < 1346.1.1
|
||
|
|
factor = 0
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
immediate = {
|
||
|
|
play_music_cue = "mx_cue_illness"
|
||
|
|
save_court_physician_as_effect = { SCOPE_NAME = physician }
|
||
|
|
contract_disease_effect = { DISEASE = bubonic_plague TREATMENT_EVENT = no } #Adds the trait, sends event "health.2101" about contagious disease to liege/host/imprisoner, sends event "health.2201" to those who care
|
||
|
|
}
|
||
|
|
|
||
|
|
###NO COURT PHYSICIAN OPTIONS###
|
||
|
|
#Find physician
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
NOT = { exists = scope:physician }
|
||
|
|
is_playable_character = yes
|
||
|
|
is_imprisoned = no
|
||
|
|
is_travelling = no
|
||
|
|
}
|
||
|
|
name = health.3101.e
|
||
|
|
find_court_physician_effect = yes
|
||
|
|
ai_chance = { base = 5 }
|
||
|
|
}
|
||
|
|
|
||
|
|
#OK
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
exists = scope:physician
|
||
|
|
liege_picks_treatment_trigger = yes
|
||
|
|
}
|
||
|
|
name = health.1011.a
|
||
|
|
ai_chance = { base = 1 }
|
||
|
|
}
|
||
|
|
### TRAVEL- GO HOME
|
||
|
|
option = {
|
||
|
|
name = health.travel.option.home
|
||
|
|
flavor = health.travel.option.home.flavor
|
||
|
|
trigger = {
|
||
|
|
is_travelling = yes
|
||
|
|
current_travel_plan ={
|
||
|
|
travel_plan_owner = root
|
||
|
|
can_cancel = yes
|
||
|
|
}
|
||
|
|
involved_activity ?= {
|
||
|
|
NOR = {
|
||
|
|
has_activity_type = activity_tour
|
||
|
|
is_required_special_guest = root
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
current_travel_plan = {
|
||
|
|
if = {
|
||
|
|
limit = { can_cancel = yes }
|
||
|
|
cancel_travel_plan = yes
|
||
|
|
}
|
||
|
|
}
|
||
|
|
ai_chance = { base = 1 }
|
||
|
|
}
|
||
|
|
###COURT PHYSICIAN OPTIONS###
|
||
|
|
#Safe treatment
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
exists = scope:physician
|
||
|
|
liege_picks_treatment_trigger = no
|
||
|
|
court_physician_available_when_traveling_trigger = yes
|
||
|
|
}
|
||
|
|
name = health.3101.a
|
||
|
|
safe_disease_treatment_effect = { PATIENT = root TREATMENT_PICKER = root }
|
||
|
|
ai_chance = { base = 10 }
|
||
|
|
}
|
||
|
|
|
||
|
|
#Risky treatment
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
exists = scope:physician
|
||
|
|
liege_picks_treatment_trigger = no
|
||
|
|
court_physician_available_when_traveling_trigger = yes
|
||
|
|
}
|
||
|
|
name = health.3101.b
|
||
|
|
risky_disease_treatment_effect = { PATIENT = root TREATMENT_PICKER = root }
|
||
|
|
ai_chance = { base = 1 }
|
||
|
|
}
|
||
|
|
|
||
|
|
#Mystic treatment
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
court_physician_available_trigger = yes
|
||
|
|
liege_picks_treatment_trigger = no
|
||
|
|
scope:physician = { has_trait = lifestyle_mystic }
|
||
|
|
}
|
||
|
|
name = health.3101.c
|
||
|
|
mystic_disease_treatment_effect = { PATIENT = root TREATMENT_PICKER = root }
|
||
|
|
ai_chance = {
|
||
|
|
base = 0.5
|
||
|
|
modifier = {
|
||
|
|
add = -0.5
|
||
|
|
ai_zeal >= 0
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#No treatment
|
||
|
|
option = {
|
||
|
|
name = {
|
||
|
|
text = {
|
||
|
|
first_valid = {
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { is_travelling = yes }
|
||
|
|
desc = health.travel.option.continue
|
||
|
|
}
|
||
|
|
desc = health.3101.d
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
exists = scope:physician
|
||
|
|
liege_picks_treatment_trigger = no
|
||
|
|
court_physician_available_when_traveling_trigger = yes
|
||
|
|
}
|
||
|
|
no_disease_treatment_effect = yes
|
||
|
|
}
|
||
|
|
ai_chance = { base = 0 }
|
||
|
|
}
|
||
|
|
|
||
|
|
#You're going to rot away in prison most likely
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
is_imprisoned = yes
|
||
|
|
}
|
||
|
|
name = health.3101.f
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#You contract measles
|
||
|
|
health.1015 = {
|
||
|
|
type = character_event
|
||
|
|
title = {
|
||
|
|
first_valid = {
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { is_travelling = yes }
|
||
|
|
desc = health.travel.t
|
||
|
|
}
|
||
|
|
desc = health.1015.t
|
||
|
|
}
|
||
|
|
}
|
||
|
|
desc = {
|
||
|
|
desc = health.1015.desc
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
court_physician_available_trigger = yes
|
||
|
|
liege_picks_treatment_trigger = no
|
||
|
|
}
|
||
|
|
desc = health.1015.court_physician.desc
|
||
|
|
}
|
||
|
|
}
|
||
|
|
theme = healthcare
|
||
|
|
override_background = {
|
||
|
|
trigger = { is_travelling = yes }
|
||
|
|
reference = terrain
|
||
|
|
}
|
||
|
|
left_portrait = {
|
||
|
|
character = root
|
||
|
|
animation = sick
|
||
|
|
}
|
||
|
|
right_portrait = {
|
||
|
|
trigger = {
|
||
|
|
root != scope:physician
|
||
|
|
trigger_if = {
|
||
|
|
limit = { is_travelling = yes }
|
||
|
|
current_travel_plan = {
|
||
|
|
any_entourage_character = {
|
||
|
|
has_court_position = court_physician_court_position
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
character = scope:physician
|
||
|
|
triggered_animation = {
|
||
|
|
trigger = { scope:physician = { health_event_is_worried_trigger = { CHARACTER = scope:sick_character } } }
|
||
|
|
animation = worry
|
||
|
|
}
|
||
|
|
triggered_animation = {
|
||
|
|
trigger = { scope:physician = { ai_rationality >= 0 } } #Don't look rational if you're not
|
||
|
|
animation = personality_rational
|
||
|
|
}
|
||
|
|
animation = idle
|
||
|
|
}
|
||
|
|
|
||
|
|
override_background = {
|
||
|
|
trigger = { is_travelling = yes }
|
||
|
|
reference = terrain_travel
|
||
|
|
}
|
||
|
|
|
||
|
|
trigger = {
|
||
|
|
can_contract_disease_trigger = { DISEASE = measles }
|
||
|
|
}
|
||
|
|
|
||
|
|
weight_multiplier = {
|
||
|
|
base = 1
|
||
|
|
|
||
|
|
modifier = {
|
||
|
|
health <= fine_health
|
||
|
|
factor = 1.1
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
health <= poor_health
|
||
|
|
factor = 1.1
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
is_adult = no
|
||
|
|
factor = 1.5
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
current_date < 1346.1.1
|
||
|
|
factor = 0
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
immediate = {
|
||
|
|
play_music_cue = "mx_cue_illness"
|
||
|
|
save_court_physician_as_effect = { SCOPE_NAME = physician }
|
||
|
|
contract_disease_effect = { DISEASE = measles TREATMENT_EVENT = no } #Adds the trait, sends event "health.2101" about contagious disease to liege/host/imprisoner, sends event "health.2201" to those who care
|
||
|
|
}
|
||
|
|
|
||
|
|
###NO COURT PHYSICIAN OPTIONS###
|
||
|
|
#Find physician
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
NOT = { exists = scope:physician }
|
||
|
|
is_playable_character = yes
|
||
|
|
is_imprisoned = no
|
||
|
|
is_travelling = no
|
||
|
|
}
|
||
|
|
name = {
|
||
|
|
trigger = {
|
||
|
|
NOR = {
|
||
|
|
has_character_flag = seeking_epidemic_treatment
|
||
|
|
has_character_flag = searching_for_physician
|
||
|
|
}
|
||
|
|
}
|
||
|
|
text = health.3101.e
|
||
|
|
}
|
||
|
|
name = {
|
||
|
|
trigger = {
|
||
|
|
OR = {
|
||
|
|
has_character_flag = seeking_epidemic_treatment
|
||
|
|
has_character_flag = searching_for_physician
|
||
|
|
}
|
||
|
|
}
|
||
|
|
text = health.3101.e.already_looking
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
NOR = {
|
||
|
|
has_character_flag = seeking_epidemic_treatment
|
||
|
|
has_character_flag = searching_for_physician
|
||
|
|
}
|
||
|
|
}
|
||
|
|
find_court_physician_effect = yes
|
||
|
|
}
|
||
|
|
else = {
|
||
|
|
custom_tooltip = health_3101_already_looking_tt
|
||
|
|
}
|
||
|
|
ai_chance = { base = 5 }
|
||
|
|
}
|
||
|
|
|
||
|
|
#OK
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
exists = scope:physician
|
||
|
|
liege_picks_treatment_trigger = yes
|
||
|
|
NOR = {
|
||
|
|
has_character_flag = seeking_epidemic_treatment
|
||
|
|
has_character_flag = searching_for_physician
|
||
|
|
}
|
||
|
|
}
|
||
|
|
name = health.1015.a
|
||
|
|
ai_chance = { base = 1 }
|
||
|
|
}
|
||
|
|
### TRAVEL- GO HOME
|
||
|
|
option = {
|
||
|
|
name = health.travel.option.home
|
||
|
|
flavor = health.travel.option.home.flavor
|
||
|
|
trigger = {
|
||
|
|
is_travelling = yes
|
||
|
|
current_travel_plan ={
|
||
|
|
travel_plan_owner = root
|
||
|
|
can_cancel = yes
|
||
|
|
}
|
||
|
|
involved_activity ?= {
|
||
|
|
NOR = {
|
||
|
|
has_activity_type = activity_tour
|
||
|
|
is_required_special_guest = root
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
current_travel_plan = {
|
||
|
|
if = {
|
||
|
|
limit = { can_cancel = yes }
|
||
|
|
cancel_travel_plan = yes
|
||
|
|
}
|
||
|
|
}
|
||
|
|
ai_chance = { base = 1 }
|
||
|
|
}
|
||
|
|
###COURT PHYSICIAN OPTIONS###
|
||
|
|
#Safe treatment
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
exists = scope:physician
|
||
|
|
liege_picks_treatment_trigger = no
|
||
|
|
court_physician_available_when_traveling_trigger = yes
|
||
|
|
}
|
||
|
|
name = health.3101.a
|
||
|
|
safe_disease_treatment_effect = { PATIENT = root TREATMENT_PICKER = root }
|
||
|
|
ai_chance = { base = 10 }
|
||
|
|
}
|
||
|
|
|
||
|
|
#Risky treatment
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
exists = scope:physician
|
||
|
|
liege_picks_treatment_trigger = no
|
||
|
|
court_physician_available_when_traveling_trigger = yes
|
||
|
|
}
|
||
|
|
name = health.3101.b
|
||
|
|
risky_disease_treatment_effect = { PATIENT = root TREATMENT_PICKER = root }
|
||
|
|
ai_chance = { base = 1 }
|
||
|
|
}
|
||
|
|
|
||
|
|
#Mystic treatment
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
court_physician_available_trigger = yes
|
||
|
|
liege_picks_treatment_trigger = no
|
||
|
|
scope:physician = { has_trait = lifestyle_mystic }
|
||
|
|
}
|
||
|
|
name = health.3101.c
|
||
|
|
mystic_disease_treatment_effect = { PATIENT = root TREATMENT_PICKER = root }
|
||
|
|
ai_chance = {
|
||
|
|
base = 0.5
|
||
|
|
modifier = {
|
||
|
|
add = -0.5
|
||
|
|
ai_zeal >= 0
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#No treatment
|
||
|
|
option = {
|
||
|
|
name = {
|
||
|
|
text = {
|
||
|
|
first_valid = {
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { is_travelling = yes }
|
||
|
|
desc = health.travel.option.continue
|
||
|
|
}
|
||
|
|
desc = health.3101.d
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
exists = scope:physician
|
||
|
|
liege_picks_treatment_trigger = no
|
||
|
|
court_physician_available_when_traveling_trigger = yes
|
||
|
|
}
|
||
|
|
no_disease_treatment_effect = yes
|
||
|
|
}
|
||
|
|
ai_chance = { base = 0 }
|
||
|
|
}
|
||
|
|
|
||
|
|
#You're going to rot away in prison most likely
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
is_imprisoned = yes
|
||
|
|
}
|
||
|
|
name = health.3101.f
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#You contract dysentery
|
||
|
|
health.1016 = {
|
||
|
|
type = character_event
|
||
|
|
title = {
|
||
|
|
first_valid = {
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { is_travelling = yes }
|
||
|
|
desc = health.travel.t
|
||
|
|
}
|
||
|
|
desc = health.1016.t
|
||
|
|
}
|
||
|
|
}
|
||
|
|
desc = {
|
||
|
|
desc = health.1016.desc
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
court_physician_available_trigger = yes
|
||
|
|
liege_picks_treatment_trigger = no
|
||
|
|
}
|
||
|
|
desc = health.1016.court_physician.desc
|
||
|
|
}
|
||
|
|
}
|
||
|
|
theme = healthcare
|
||
|
|
override_background = {
|
||
|
|
trigger = { is_travelling = yes }
|
||
|
|
reference = terrain
|
||
|
|
}
|
||
|
|
left_portrait = {
|
||
|
|
character = root
|
||
|
|
animation = sick
|
||
|
|
}
|
||
|
|
right_portrait = {
|
||
|
|
trigger = {
|
||
|
|
root != scope:physician
|
||
|
|
trigger_if = {
|
||
|
|
limit = { is_travelling = yes }
|
||
|
|
current_travel_plan = {
|
||
|
|
any_entourage_character = {
|
||
|
|
has_court_position = court_physician_court_position
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
character = scope:physician
|
||
|
|
triggered_animation = {
|
||
|
|
trigger = { scope:physician = { health_event_is_worried_trigger = { CHARACTER = scope:sick_character } } }
|
||
|
|
animation = worry
|
||
|
|
}
|
||
|
|
triggered_animation = {
|
||
|
|
trigger = { scope:physician = { ai_rationality >= 0 } } #Don't look rational if you're not
|
||
|
|
animation = personality_rational
|
||
|
|
}
|
||
|
|
animation = idle
|
||
|
|
}
|
||
|
|
|
||
|
|
override_background = {
|
||
|
|
trigger = { is_travelling = yes }
|
||
|
|
reference = terrain_travel
|
||
|
|
}
|
||
|
|
|
||
|
|
trigger = {
|
||
|
|
can_contract_disease_trigger = { DISEASE = dysentery }
|
||
|
|
}
|
||
|
|
|
||
|
|
weight_multiplier = {
|
||
|
|
base = 1
|
||
|
|
|
||
|
|
modifier = {
|
||
|
|
health <= fine_health
|
||
|
|
factor = 1.1
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
health <= poor_health
|
||
|
|
factor = 1.1
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
is_adult = no
|
||
|
|
factor = 1.5
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
current_date < 1346.1.1
|
||
|
|
factor = 0
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
immediate = {
|
||
|
|
play_music_cue = "mx_cue_illness"
|
||
|
|
save_court_physician_as_effect = { SCOPE_NAME = physician }
|
||
|
|
contract_disease_effect = { DISEASE = dysentery TREATMENT_EVENT = no } #Adds the trait, sends event "health.2101" about contagious disease to liege/host/imprisoner, sends event "health.2201" to those who care
|
||
|
|
}
|
||
|
|
|
||
|
|
###NO COURT PHYSICIAN OPTIONS###
|
||
|
|
#Find physician
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
NOT = { exists = scope:physician }
|
||
|
|
is_playable_character = yes
|
||
|
|
is_imprisoned = no
|
||
|
|
is_travelling = no
|
||
|
|
}
|
||
|
|
name = {
|
||
|
|
trigger = {
|
||
|
|
NOR = {
|
||
|
|
has_character_flag = seeking_epidemic_treatment
|
||
|
|
has_character_flag = searching_for_physician
|
||
|
|
}
|
||
|
|
}
|
||
|
|
text = health.3101.e
|
||
|
|
}
|
||
|
|
name = {
|
||
|
|
trigger = {
|
||
|
|
OR = {
|
||
|
|
has_character_flag = seeking_epidemic_treatment
|
||
|
|
has_character_flag = searching_for_physician
|
||
|
|
}
|
||
|
|
}
|
||
|
|
text = health.3101.e.already_looking
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
NOR = {
|
||
|
|
has_character_flag = seeking_epidemic_treatment
|
||
|
|
has_character_flag = searching_for_physician
|
||
|
|
}
|
||
|
|
}
|
||
|
|
find_court_physician_effect = yes
|
||
|
|
}
|
||
|
|
else = {
|
||
|
|
custom_tooltip = health_3101_already_looking_tt
|
||
|
|
}
|
||
|
|
ai_chance = { base = 5 }
|
||
|
|
}
|
||
|
|
|
||
|
|
#OK
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
exists = scope:physician
|
||
|
|
liege_picks_treatment_trigger = yes
|
||
|
|
NOR = {
|
||
|
|
has_character_flag = seeking_epidemic_treatment
|
||
|
|
has_character_flag = searching_for_physician
|
||
|
|
}
|
||
|
|
}
|
||
|
|
name = health.1016.a
|
||
|
|
ai_chance = { base = 1 }
|
||
|
|
}
|
||
|
|
### TRAVEL- GO HOME
|
||
|
|
option = {
|
||
|
|
name = health.travel.option.home
|
||
|
|
flavor = health.travel.option.home.flavor
|
||
|
|
trigger = {
|
||
|
|
is_travelling = yes
|
||
|
|
current_travel_plan ={
|
||
|
|
travel_plan_owner = root
|
||
|
|
can_cancel = yes
|
||
|
|
}
|
||
|
|
involved_activity ?= {
|
||
|
|
NOR = {
|
||
|
|
has_activity_type = activity_tour
|
||
|
|
is_required_special_guest = root
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
current_travel_plan = {
|
||
|
|
if = {
|
||
|
|
limit = { can_cancel = yes }
|
||
|
|
cancel_travel_plan = yes
|
||
|
|
}
|
||
|
|
}
|
||
|
|
ai_chance = { base = 1 }
|
||
|
|
}
|
||
|
|
###COURT PHYSICIAN OPTIONS###
|
||
|
|
#Safe treatment
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
exists = scope:physician
|
||
|
|
liege_picks_treatment_trigger = no
|
||
|
|
court_physician_available_when_traveling_trigger = yes
|
||
|
|
}
|
||
|
|
name = health.3101.a
|
||
|
|
safe_disease_treatment_effect = { PATIENT = root TREATMENT_PICKER = root }
|
||
|
|
ai_chance = { base = 10 }
|
||
|
|
}
|
||
|
|
|
||
|
|
#Risky treatment
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
exists = scope:physician
|
||
|
|
liege_picks_treatment_trigger = no
|
||
|
|
court_physician_available_when_traveling_trigger = yes
|
||
|
|
}
|
||
|
|
name = health.3101.b
|
||
|
|
risky_disease_treatment_effect = { PATIENT = root TREATMENT_PICKER = root }
|
||
|
|
ai_chance = { base = 1 }
|
||
|
|
}
|
||
|
|
|
||
|
|
#Mystic treatment
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
court_physician_available_trigger = yes
|
||
|
|
liege_picks_treatment_trigger = no
|
||
|
|
scope:physician = { has_trait = lifestyle_mystic }
|
||
|
|
}
|
||
|
|
name = health.3101.c
|
||
|
|
mystic_disease_treatment_effect = { PATIENT = root TREATMENT_PICKER = root }
|
||
|
|
ai_chance = {
|
||
|
|
base = 0.5
|
||
|
|
modifier = {
|
||
|
|
add = -0.5
|
||
|
|
ai_zeal >= 0
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#No treatment
|
||
|
|
option = {
|
||
|
|
name = {
|
||
|
|
text = {
|
||
|
|
first_valid = {
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { is_travelling = yes }
|
||
|
|
desc = health.travel.option.continue
|
||
|
|
}
|
||
|
|
desc = health.3101.d
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
exists = scope:physician
|
||
|
|
liege_picks_treatment_trigger = no
|
||
|
|
court_physician_available_when_traveling_trigger = yes
|
||
|
|
}
|
||
|
|
no_disease_treatment_effect = yes
|
||
|
|
}
|
||
|
|
ai_chance = { base = 0 }
|
||
|
|
}
|
||
|
|
|
||
|
|
#You're going to rot away in prison most likely
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
is_imprisoned = yes
|
||
|
|
}
|
||
|
|
name = health.3101.f
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#You contract ergotism
|
||
|
|
health.1017 = {
|
||
|
|
type = character_event
|
||
|
|
title = {
|
||
|
|
first_valid = {
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { is_travelling = yes }
|
||
|
|
desc = health.travel.t
|
||
|
|
}
|
||
|
|
desc = health.1017.t
|
||
|
|
}
|
||
|
|
}
|
||
|
|
desc = {
|
||
|
|
desc = health.1017.desc
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
court_physician_available_trigger = yes
|
||
|
|
liege_picks_treatment_trigger = no
|
||
|
|
}
|
||
|
|
desc = health.1017.court_physician.desc
|
||
|
|
}
|
||
|
|
}
|
||
|
|
theme = healthcare
|
||
|
|
override_background = {
|
||
|
|
trigger = { is_travelling = yes }
|
||
|
|
reference = terrain
|
||
|
|
}
|
||
|
|
left_portrait = {
|
||
|
|
character = root
|
||
|
|
animation = fear
|
||
|
|
}
|
||
|
|
right_portrait = {
|
||
|
|
trigger = {
|
||
|
|
root != scope:physician
|
||
|
|
trigger_if = {
|
||
|
|
limit = { is_travelling = yes }
|
||
|
|
current_travel_plan = {
|
||
|
|
any_entourage_character = {
|
||
|
|
has_court_position = court_physician_court_position
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
character = scope:physician
|
||
|
|
triggered_animation = {
|
||
|
|
trigger = { scope:physician = { health_event_is_worried_trigger = { CHARACTER = scope:sick_character } } }
|
||
|
|
animation = worry
|
||
|
|
}
|
||
|
|
triggered_animation = {
|
||
|
|
trigger = { scope:physician = { ai_rationality >= 0 } } #Don't look rational if you're not
|
||
|
|
animation = personality_rational
|
||
|
|
}
|
||
|
|
animation = worry
|
||
|
|
}
|
||
|
|
|
||
|
|
override_background = {
|
||
|
|
trigger = { is_travelling = yes }
|
||
|
|
reference = terrain_travel
|
||
|
|
}
|
||
|
|
|
||
|
|
trigger = {
|
||
|
|
can_contract_disease_trigger = { DISEASE = ergotism }
|
||
|
|
}
|
||
|
|
|
||
|
|
weight_multiplier = {
|
||
|
|
base = 1
|
||
|
|
|
||
|
|
modifier = {
|
||
|
|
health <= fine_health
|
||
|
|
factor = 1.1
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
health <= poor_health
|
||
|
|
factor = 1.1
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
is_adult = no
|
||
|
|
factor = 1.5
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
current_date < 1346.1.1
|
||
|
|
factor = 0
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
immediate = {
|
||
|
|
play_music_cue = "mx_cue_illness"
|
||
|
|
save_court_physician_as_effect = { SCOPE_NAME = physician }
|
||
|
|
contract_disease_effect = { DISEASE = ergotism TREATMENT_EVENT = no } #Adds the trait, sends event "health.2101" about contagious disease to liege/host/imprisoner, sends event "health.2201" to those who care
|
||
|
|
}
|
||
|
|
|
||
|
|
###NO COURT PHYSICIAN OPTIONS###
|
||
|
|
#Find physician
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
NOT = { exists = scope:physician }
|
||
|
|
is_playable_character = yes
|
||
|
|
is_imprisoned = no
|
||
|
|
is_travelling = no
|
||
|
|
}
|
||
|
|
name = {
|
||
|
|
trigger = {
|
||
|
|
NOR = {
|
||
|
|
has_character_flag = seeking_epidemic_treatment
|
||
|
|
has_character_flag = searching_for_physician
|
||
|
|
}
|
||
|
|
}
|
||
|
|
text = health.3101.e
|
||
|
|
}
|
||
|
|
name = {
|
||
|
|
trigger = {
|
||
|
|
OR = {
|
||
|
|
has_character_flag = seeking_epidemic_treatment
|
||
|
|
has_character_flag = searching_for_physician
|
||
|
|
}
|
||
|
|
}
|
||
|
|
text = health.3101.e.already_looking
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
NOR = {
|
||
|
|
has_character_flag = seeking_epidemic_treatment
|
||
|
|
has_character_flag = searching_for_physician
|
||
|
|
}
|
||
|
|
}
|
||
|
|
find_court_physician_effect = yes
|
||
|
|
}
|
||
|
|
else = {
|
||
|
|
custom_tooltip = health_3101_already_looking_tt
|
||
|
|
}
|
||
|
|
ai_chance = { base = 5 }
|
||
|
|
}
|
||
|
|
|
||
|
|
#OK
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
exists = scope:physician
|
||
|
|
liege_picks_treatment_trigger = yes
|
||
|
|
NOR = {
|
||
|
|
has_character_flag = seeking_epidemic_treatment
|
||
|
|
has_character_flag = searching_for_physician
|
||
|
|
}
|
||
|
|
}
|
||
|
|
name = health.1017.a
|
||
|
|
ai_chance = { base = 1 }
|
||
|
|
}
|
||
|
|
### TRAVEL- GO HOME
|
||
|
|
option = {
|
||
|
|
name = health.travel.option.home
|
||
|
|
flavor = health.travel.option.home.flavor
|
||
|
|
trigger = {
|
||
|
|
is_travelling = yes
|
||
|
|
current_travel_plan ={
|
||
|
|
travel_plan_owner = root
|
||
|
|
can_cancel = yes
|
||
|
|
}
|
||
|
|
involved_activity ?= {
|
||
|
|
NOR = {
|
||
|
|
has_activity_type = activity_tour
|
||
|
|
is_required_special_guest = root
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
current_travel_plan = {
|
||
|
|
if = {
|
||
|
|
limit = { can_cancel = yes }
|
||
|
|
cancel_travel_plan = yes
|
||
|
|
}
|
||
|
|
}
|
||
|
|
ai_chance = { base = 1 }
|
||
|
|
}
|
||
|
|
###COURT PHYSICIAN OPTIONS###
|
||
|
|
#Safe treatment
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
exists = scope:physician
|
||
|
|
liege_picks_treatment_trigger = no
|
||
|
|
court_physician_available_when_traveling_trigger = yes
|
||
|
|
}
|
||
|
|
name = health.3101.a
|
||
|
|
safe_disease_treatment_effect = { PATIENT = root TREATMENT_PICKER = root }
|
||
|
|
ai_chance = { base = 10 }
|
||
|
|
}
|
||
|
|
|
||
|
|
#Risky treatment
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
exists = scope:physician
|
||
|
|
liege_picks_treatment_trigger = no
|
||
|
|
court_physician_available_when_traveling_trigger = yes
|
||
|
|
}
|
||
|
|
name = health.3101.b
|
||
|
|
risky_disease_treatment_effect = { PATIENT = root TREATMENT_PICKER = root }
|
||
|
|
ai_chance = { base = 1 }
|
||
|
|
}
|
||
|
|
|
||
|
|
#Mystic treatment
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
court_physician_available_trigger = yes
|
||
|
|
liege_picks_treatment_trigger = no
|
||
|
|
scope:physician = { has_trait = lifestyle_mystic }
|
||
|
|
}
|
||
|
|
name = health.3101.c
|
||
|
|
mystic_disease_treatment_effect = { PATIENT = root TREATMENT_PICKER = root }
|
||
|
|
ai_chance = {
|
||
|
|
base = 0.5
|
||
|
|
modifier = {
|
||
|
|
add = -0.5
|
||
|
|
ai_zeal >= 0
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#No treatment
|
||
|
|
option = {
|
||
|
|
name = {
|
||
|
|
text = {
|
||
|
|
first_valid = {
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { is_travelling = yes }
|
||
|
|
desc = health.travel.option.continue
|
||
|
|
}
|
||
|
|
desc = health.3101.d
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
exists = scope:physician
|
||
|
|
liege_picks_treatment_trigger = no
|
||
|
|
court_physician_available_when_traveling_trigger = yes
|
||
|
|
}
|
||
|
|
no_disease_treatment_effect = yes
|
||
|
|
}
|
||
|
|
ai_chance = { base = 0 }
|
||
|
|
}
|
||
|
|
|
||
|
|
#You're going to rot away in prison most likely
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
is_imprisoned = yes
|
||
|
|
}
|
||
|
|
name = health.3101.f
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
###########################
|
||
|
|
# DISEASE RECOVERY EVENTS # Mathilda Bjarnehed & Veronica Pazos
|
||
|
|
###########################
|
||
|
|
#For recovery pulses and scripted effects
|
||
|
|
|
||
|
|
#Recover from ill
|
||
|
|
health.1101 = {
|
||
|
|
type = character_event
|
||
|
|
title = health.1101.t
|
||
|
|
desc = health.1101.desc
|
||
|
|
theme = recovery
|
||
|
|
override_background = {
|
||
|
|
trigger = { is_travelling = yes }
|
||
|
|
reference = terrain
|
||
|
|
}
|
||
|
|
override_background = { reference = bedchamber }
|
||
|
|
left_portrait = {
|
||
|
|
character = root
|
||
|
|
animation = personality_content
|
||
|
|
}
|
||
|
|
|
||
|
|
trigger = {
|
||
|
|
has_trait = ill
|
||
|
|
}
|
||
|
|
|
||
|
|
immediate = {
|
||
|
|
play_music_cue = "mx_cue_peace_ensues"
|
||
|
|
hidden_effect = {
|
||
|
|
recover_from_disease_effect = { DISEASE = ill } #Removes the trait, sends event "health.2202" to those who care
|
||
|
|
remove_disease_treatment_effect = yes
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
option = {
|
||
|
|
name = health.1101.a
|
||
|
|
show_as_tooltip = { #show the trait actually shows up in the tooltip
|
||
|
|
remove_trait_force_tooltip = ill
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#Recover from pneumonic
|
||
|
|
health.1102 = {
|
||
|
|
type = character_event
|
||
|
|
title = health.1102.t
|
||
|
|
desc = health.1102.desc
|
||
|
|
theme = recovery
|
||
|
|
override_background = {
|
||
|
|
trigger = { is_travelling = yes }
|
||
|
|
reference = terrain
|
||
|
|
}
|
||
|
|
left_portrait = {
|
||
|
|
character = root
|
||
|
|
animation = personality_content
|
||
|
|
}
|
||
|
|
|
||
|
|
trigger = {
|
||
|
|
has_trait = pneumonic
|
||
|
|
}
|
||
|
|
|
||
|
|
immediate = {
|
||
|
|
play_music_cue = "mx_cue_peace_ensues"
|
||
|
|
hidden_effect = {
|
||
|
|
recover_from_disease_effect = { DISEASE = pneumonic } #Removes the trait, sends event "health.2202" to those who care
|
||
|
|
remove_disease_treatment_effect = yes
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
option = {
|
||
|
|
name = health.1102.a
|
||
|
|
show_as_tooltip = { #show the trait actually shows up in the tooltip
|
||
|
|
remove_trait_force_tooltip = pneumonic
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#Recover from gout_ridden
|
||
|
|
health.1103 = {
|
||
|
|
type = character_event
|
||
|
|
title = health.1103.t
|
||
|
|
desc = health.1103.desc
|
||
|
|
theme = recovery
|
||
|
|
override_background = {
|
||
|
|
trigger = { is_travelling = yes }
|
||
|
|
reference = terrain
|
||
|
|
}
|
||
|
|
left_portrait = {
|
||
|
|
character = root
|
||
|
|
animation = personality_content
|
||
|
|
}
|
||
|
|
|
||
|
|
trigger = {
|
||
|
|
has_trait = gout_ridden
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
immediate = {
|
||
|
|
play_music_cue = "mx_cue_peace_ensues"
|
||
|
|
hidden_effect = {
|
||
|
|
recover_from_disease_effect = { DISEASE = gout_ridden } #Removes the trait, sends event "health.2202" to those who care
|
||
|
|
remove_disease_treatment_effect = yes
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
option = {
|
||
|
|
name = health.1103.a
|
||
|
|
show_as_tooltip = { #show the trait actually shows up in the tooltip
|
||
|
|
remove_trait_force_tooltip = gout_ridden
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#Recover from leper (currently not possible)
|
||
|
|
|
||
|
|
#Recover from typhus
|
||
|
|
health.1105 = {
|
||
|
|
type = character_event
|
||
|
|
title = health.1105.t
|
||
|
|
desc = health.1105.desc
|
||
|
|
theme = recovery
|
||
|
|
override_background = {
|
||
|
|
trigger = { is_travelling = yes }
|
||
|
|
reference = terrain
|
||
|
|
}
|
||
|
|
left_portrait = {
|
||
|
|
character = root
|
||
|
|
animation = personality_content
|
||
|
|
}
|
||
|
|
|
||
|
|
trigger = {
|
||
|
|
has_trait = typhus
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
immediate = {
|
||
|
|
play_music_cue = "mx_cue_peace_ensues"
|
||
|
|
hidden_effect = {
|
||
|
|
recover_from_disease_effect = { DISEASE = typhus } #Removes the trait, sends event "health.2202" to those who care
|
||
|
|
remove_disease_treatment_effect = yes
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
option = {
|
||
|
|
name = health.1105.a
|
||
|
|
show_as_tooltip = { #show the trait actually shows up in the tooltip
|
||
|
|
remove_trait_force_tooltip = typhus
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#Recover from consumption
|
||
|
|
health.1106 = {
|
||
|
|
type = character_event
|
||
|
|
title = health.1106.t
|
||
|
|
desc = health.1106.desc
|
||
|
|
theme = recovery
|
||
|
|
override_background = {
|
||
|
|
trigger = { is_travelling = yes }
|
||
|
|
reference = terrain
|
||
|
|
}
|
||
|
|
left_portrait = {
|
||
|
|
character = root
|
||
|
|
animation = personality_content
|
||
|
|
}
|
||
|
|
|
||
|
|
trigger = {
|
||
|
|
has_trait = consumption
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
immediate = {
|
||
|
|
play_music_cue = "mx_cue_peace_ensues"
|
||
|
|
hidden_effect = {
|
||
|
|
recover_from_disease_effect = { DISEASE = consumption } #Removes the trait, sends event "health.2202" to those who care
|
||
|
|
remove_disease_treatment_effect = yes
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
option = {
|
||
|
|
name = health.1106.a
|
||
|
|
show_as_tooltip = { #show the trait actually shows up in the tooltip
|
||
|
|
remove_trait_force_tooltip = consumption
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#Recover from cancer
|
||
|
|
health.1107 = {
|
||
|
|
type = character_event
|
||
|
|
title = health.1107.t
|
||
|
|
desc = health.1107.desc
|
||
|
|
theme = recovery
|
||
|
|
override_background = {
|
||
|
|
trigger = { is_travelling = yes }
|
||
|
|
reference = terrain
|
||
|
|
}
|
||
|
|
left_portrait = {
|
||
|
|
character = root
|
||
|
|
animation = personality_content
|
||
|
|
}
|
||
|
|
|
||
|
|
trigger = {
|
||
|
|
has_trait = cancer
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
immediate = {
|
||
|
|
play_music_cue = "mx_cue_peace_ensues"
|
||
|
|
hidden_effect = {
|
||
|
|
recover_from_disease_effect = { DISEASE = cancer } #Removes the trait, sends event "health.2202" to those who care
|
||
|
|
remove_disease_treatment_effect = yes
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
option = {
|
||
|
|
name = health.1107.a
|
||
|
|
show_as_tooltip = { #show the trait actually shows up in the tooltip
|
||
|
|
remove_trait_force_tooltip = cancer
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#Recover from lovers_pox (currently not possible)
|
||
|
|
|
||
|
|
#Recover from great_pox
|
||
|
|
health.1109 = {
|
||
|
|
type = character_event
|
||
|
|
title = health.1109.t
|
||
|
|
desc = health.1109.desc
|
||
|
|
theme = recovery
|
||
|
|
override_background = {
|
||
|
|
trigger = { is_travelling = yes }
|
||
|
|
reference = terrain
|
||
|
|
}
|
||
|
|
left_portrait = {
|
||
|
|
character = root
|
||
|
|
animation = personality_content
|
||
|
|
}
|
||
|
|
|
||
|
|
trigger = {
|
||
|
|
has_trait = great_pox
|
||
|
|
}
|
||
|
|
|
||
|
|
immediate = {
|
||
|
|
play_music_cue = "mx_cue_peace_ensues"
|
||
|
|
hidden_effect = {
|
||
|
|
recover_from_disease_effect = { DISEASE = great_pox } #Removes the trait, sends event "health.2202" to those who care & sexual partners
|
||
|
|
remove_disease_treatment_effect = yes
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
option = {
|
||
|
|
name = health.1109.a
|
||
|
|
show_as_tooltip = { #show the trait actually shows up in the tooltip
|
||
|
|
remove_trait_force_tooltip = great_pox
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#Recover from smallpox
|
||
|
|
health.1110 = {
|
||
|
|
type = character_event
|
||
|
|
title = health.1110.t
|
||
|
|
desc = health.1110.desc
|
||
|
|
theme = recovery
|
||
|
|
override_background = {
|
||
|
|
trigger = { is_travelling = yes }
|
||
|
|
reference = terrain
|
||
|
|
}
|
||
|
|
left_portrait = {
|
||
|
|
character = root
|
||
|
|
animation = personality_content
|
||
|
|
}
|
||
|
|
|
||
|
|
trigger = {
|
||
|
|
has_trait = smallpox
|
||
|
|
}
|
||
|
|
|
||
|
|
immediate = {
|
||
|
|
play_music_cue = "mx_cue_peace_ensues"
|
||
|
|
hidden_effect = {
|
||
|
|
recover_from_disease_effect = { DISEASE = smallpox } #Removes the trait, sends event "health.2202" to those who care & liege/host/imprisoner, adds immunity flag
|
||
|
|
remove_disease_treatment_effect = yes
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
option = {
|
||
|
|
name = health.1110.a
|
||
|
|
custom_tooltip = health.1110.a.tt
|
||
|
|
show_as_tooltip = { #show the trait actually shows up in the tooltip
|
||
|
|
remove_trait_force_tooltip = smallpox
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
after = {
|
||
|
|
random = {
|
||
|
|
chance = 10
|
||
|
|
add_trait = scarred
|
||
|
|
add_trait_xp = {
|
||
|
|
trait = scarred
|
||
|
|
value = {
|
||
|
|
integer_range = {
|
||
|
|
min = 5
|
||
|
|
max = 15
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#Recover from bubonic_plague
|
||
|
|
health.1111 = {
|
||
|
|
type = character_event
|
||
|
|
title = health.1111.t
|
||
|
|
desc = health.1111.desc
|
||
|
|
theme = recovery
|
||
|
|
override_background = {
|
||
|
|
trigger = { is_travelling = yes }
|
||
|
|
reference = terrain
|
||
|
|
}
|
||
|
|
left_portrait = {
|
||
|
|
character = root
|
||
|
|
animation = personality_content
|
||
|
|
}
|
||
|
|
|
||
|
|
trigger = {
|
||
|
|
has_trait = bubonic_plague
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
immediate = {
|
||
|
|
play_music_cue = "mx_cue_peace_ensues"
|
||
|
|
hidden_effect = {
|
||
|
|
recover_from_disease_effect = { DISEASE = bubonic_plague } #Removes the trait, sends event "health.2202" to those who care & liege/host/imprisoner, adds immunity flag
|
||
|
|
remove_disease_treatment_effect = yes
|
||
|
|
if = {
|
||
|
|
limit = { is_ai = no }
|
||
|
|
add_achievement_global_variable_effect = {
|
||
|
|
VARIABLE = ce1_not_today_achievement_unlocked
|
||
|
|
VALUE = yes
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
option = {
|
||
|
|
name = health.1111.a
|
||
|
|
custom_tooltip = health.1111.a.tt
|
||
|
|
show_as_tooltip = { #show the trait actually shows up in the tooltip
|
||
|
|
remove_trait_force_tooltip = bubonic_plague
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#Recover from measles
|
||
|
|
health.1112 = {
|
||
|
|
type = character_event
|
||
|
|
title = health.1112.t
|
||
|
|
desc = health.1112.desc
|
||
|
|
theme = recovery
|
||
|
|
left_portrait = {
|
||
|
|
character = root
|
||
|
|
animation = personality_content
|
||
|
|
}
|
||
|
|
|
||
|
|
trigger = {
|
||
|
|
has_trait = measles
|
||
|
|
}
|
||
|
|
|
||
|
|
immediate = {
|
||
|
|
play_music_cue = "mx_cue_peace_ensues"
|
||
|
|
hidden_effect = {
|
||
|
|
recover_from_disease_effect = { DISEASE = measles } #Removes the trait, sends event "health.2202" to those who care & liege/host/imprisoner, adds immunity flag
|
||
|
|
remove_disease_treatment_effect = yes
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
option = {
|
||
|
|
name = health.1112.a
|
||
|
|
custom_tooltip = health.1112.a.tt
|
||
|
|
show_as_tooltip = { #show the trait actually shows up in the tooltip
|
||
|
|
remove_trait_force_tooltip = measles
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
after = {
|
||
|
|
random = {
|
||
|
|
chance = 5
|
||
|
|
add_trait = blind
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#Recover from dysentery
|
||
|
|
health.1113 = {
|
||
|
|
type = character_event
|
||
|
|
title = health.1113.t
|
||
|
|
desc = health.1113.desc
|
||
|
|
theme = recovery
|
||
|
|
left_portrait = {
|
||
|
|
character = root
|
||
|
|
animation = personality_content
|
||
|
|
}
|
||
|
|
|
||
|
|
trigger = {
|
||
|
|
has_trait = dysentery
|
||
|
|
}
|
||
|
|
|
||
|
|
immediate = {
|
||
|
|
play_music_cue = "mx_cue_peace_ensues"
|
||
|
|
hidden_effect = {
|
||
|
|
recover_from_disease_effect = { DISEASE = dysentery } #Removes the trait, sends event "health.2202" to those who care & liege/host/imprisoner, adds immunity flag
|
||
|
|
remove_disease_treatment_effect = yes
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
option = {
|
||
|
|
name = health.1113.a
|
||
|
|
show_as_tooltip = { #show the trait actually shows up in the tooltip
|
||
|
|
remove_trait_force_tooltip = dysentery
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#Recover from ergotism/holy fire
|
||
|
|
health.1114 = {
|
||
|
|
type = character_event
|
||
|
|
title = health.1114.t
|
||
|
|
desc = health.1114.desc
|
||
|
|
theme = recovery
|
||
|
|
left_portrait = {
|
||
|
|
character = root
|
||
|
|
animation = happiness
|
||
|
|
}
|
||
|
|
|
||
|
|
trigger = {
|
||
|
|
has_trait = ergotism
|
||
|
|
}
|
||
|
|
|
||
|
|
immediate = {
|
||
|
|
play_music_cue = "mx_cue_peace_ensues"
|
||
|
|
hidden_effect = {
|
||
|
|
recover_from_disease_effect = { DISEASE = ergotism } #Removes the trait, sends event "health.2202" to those who care & liege/host/imprisoner, adds immunity flag
|
||
|
|
remove_disease_treatment_effect = yes
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
option = {
|
||
|
|
name = health.1114.a
|
||
|
|
show_as_tooltip = { #show the trait actually shows up in the tooltip
|
||
|
|
remove_trait_force_tooltip = ergotism
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
####################
|
||
|
|
# STDs CONTAGION EVENTS # Mathilda Bjarnehed
|
||
|
|
####################
|
||
|
|
|
||
|
|
#Lover's pox contagion
|
||
|
|
health.1200 = {
|
||
|
|
hidden = yes
|
||
|
|
|
||
|
|
trigger = {
|
||
|
|
has_trait = lovers_pox
|
||
|
|
}
|
||
|
|
|
||
|
|
immediate = {
|
||
|
|
|
||
|
|
if = {
|
||
|
|
limit = { #Children, celibate characters, rejected_from_marriage_bed_modifier characters and characters without partners (or with sick partners) won't spread the disease
|
||
|
|
OR = {
|
||
|
|
is_adult = no
|
||
|
|
has_trait = celibate
|
||
|
|
has_character_modifier = rejected_from_marriage_bed_modifier
|
||
|
|
NOR = {
|
||
|
|
is_married = yes
|
||
|
|
any_consort = { NOT = { has_trait = lovers_pox } }
|
||
|
|
any_relation = { type = lover NOT = { has_trait = lovers_pox } }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
#Let's just check back with them in ~5 years
|
||
|
|
trigger_event = {
|
||
|
|
id = health.1200
|
||
|
|
days = { 1800 2200 }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
else = { #But everyone else infects a partner
|
||
|
|
save_scope_as = infecting_partner
|
||
|
|
|
||
|
|
every_relation = {
|
||
|
|
type = lover
|
||
|
|
limit = {
|
||
|
|
NOT = { has_trait = lovers_pox }
|
||
|
|
}
|
||
|
|
add_to_temporary_list = potential_contagion_victims
|
||
|
|
}
|
||
|
|
every_consort = {
|
||
|
|
limit = {
|
||
|
|
NOT = { has_trait = lovers_pox }
|
||
|
|
}
|
||
|
|
add_to_temporary_list = potential_contagion_victims
|
||
|
|
}
|
||
|
|
random_in_list = {
|
||
|
|
list = potential_contagion_victims
|
||
|
|
weight = {
|
||
|
|
base = 100
|
||
|
|
modifier = {
|
||
|
|
add = -50
|
||
|
|
has_perk = wash_your_hands_perk
|
||
|
|
}
|
||
|
|
}
|
||
|
|
contract_lovers_pox_from = { PARTNER = root }
|
||
|
|
}
|
||
|
|
|
||
|
|
#New chance of contagion in a while (time frame depends on traits)
|
||
|
|
if = {
|
||
|
|
limit = { #Quick
|
||
|
|
OR = {
|
||
|
|
has_trait = lustful
|
||
|
|
has_trait = seducer
|
||
|
|
has_trait = lifestyle_reveler
|
||
|
|
}
|
||
|
|
}
|
||
|
|
trigger_event = {
|
||
|
|
id = health.1200
|
||
|
|
days = { 250 700 }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
else_if = { #Slow
|
||
|
|
limit = { has_trait = chaste }
|
||
|
|
trigger_event = {
|
||
|
|
id = health.1200
|
||
|
|
days = { 3000 10000 }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
else = { #Regular
|
||
|
|
trigger_event = {
|
||
|
|
id = health.1200
|
||
|
|
days = { 700 2500 }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#Great Pox contagion
|
||
|
|
health.1201 = {
|
||
|
|
hidden = yes
|
||
|
|
|
||
|
|
trigger = {
|
||
|
|
OR = {
|
||
|
|
has_trait = early_great_pox
|
||
|
|
has_trait = great_pox
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
immediate = {
|
||
|
|
if = {
|
||
|
|
limit = { #Children, celibate characters, rejected_from_marriage_bed_modifier characters and characters without partners (or with sick partners) won't spread the disease
|
||
|
|
OR = {
|
||
|
|
is_adult = no
|
||
|
|
has_trait = celibate
|
||
|
|
has_character_modifier = rejected_from_marriage_bed_modifier
|
||
|
|
NOR = {
|
||
|
|
is_married = yes
|
||
|
|
any_consort = { can_contract_disease_trigger = { DISEASE = great_pox } }
|
||
|
|
any_relation = { type = lover can_contract_disease_trigger = { DISEASE = great_pox } }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
#Let's just check back with them in ~3 years
|
||
|
|
trigger_event = {
|
||
|
|
id = health.1201
|
||
|
|
days = { 1000 1200 }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
else = { #But everyone else infects a partner
|
||
|
|
save_scope_as = infecting_partner
|
||
|
|
|
||
|
|
every_relation = {
|
||
|
|
type = lover
|
||
|
|
limit = {
|
||
|
|
can_contract_disease_trigger = { DISEASE = great_pox }
|
||
|
|
}
|
||
|
|
add_to_temporary_list = potential_contagion_victims
|
||
|
|
}
|
||
|
|
every_consort = {
|
||
|
|
limit = {
|
||
|
|
can_contract_disease_trigger = { DISEASE = great_pox }
|
||
|
|
}
|
||
|
|
add_to_temporary_list = potential_contagion_victims
|
||
|
|
}
|
||
|
|
random_in_list = {
|
||
|
|
list = potential_contagion_victims
|
||
|
|
weight = {
|
||
|
|
base = 100
|
||
|
|
modifier = {
|
||
|
|
add = -50
|
||
|
|
has_perk = wash_your_hands_perk
|
||
|
|
}
|
||
|
|
}
|
||
|
|
contract_great_pox_from = { PARTNER = root }
|
||
|
|
}
|
||
|
|
|
||
|
|
#New chance of contagion in a while (time frame depends on traits)
|
||
|
|
if = {
|
||
|
|
limit = { #Quick
|
||
|
|
OR = {
|
||
|
|
has_trait = lustful
|
||
|
|
has_trait = seducer
|
||
|
|
has_trait = lifestyle_reveler
|
||
|
|
}
|
||
|
|
}
|
||
|
|
trigger_event = {
|
||
|
|
id = health.1201
|
||
|
|
days = { 350 1000 }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
else_if = { #Slow
|
||
|
|
limit = { has_trait = chaste }
|
||
|
|
trigger_event = {
|
||
|
|
id = health.1201
|
||
|
|
days = { 3000 10000 }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
else = { #Regular
|
||
|
|
trigger_event = {
|
||
|
|
id = health.1201
|
||
|
|
days = { 1000 3000 }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#Smallpox contagion
|
||
|
|
health.1202 = {
|
||
|
|
hidden = yes
|
||
|
|
|
||
|
|
trigger = {
|
||
|
|
has_trait = smallpox
|
||
|
|
}
|
||
|
|
|
||
|
|
immediate = {
|
||
|
|
save_scope_as = disease_spreader
|
||
|
|
|
||
|
|
save_health_court_owner_effect = { SCOPE_NAME = contagion_court_owner }
|
||
|
|
|
||
|
|
if = {
|
||
|
|
limit = { exists = scope:contagion_court_owner }
|
||
|
|
|
||
|
|
scope:contagion_court_owner = {
|
||
|
|
save_court_physician_as_effect = { SCOPE_NAME = physician }
|
||
|
|
}
|
||
|
|
|
||
|
|
#Add everyone in the same court (ruler, prisoners, guests) and friendly scheme targets/owners to list
|
||
|
|
create_contagion_list_effect = { SICK_CHARACTER = root CONTAGION_COURT_OWNER = scope:contagion_court_owner }
|
||
|
|
|
||
|
|
random_list = {
|
||
|
|
20 = { #Contagion successful
|
||
|
|
random_in_list = {
|
||
|
|
list = contagion_list
|
||
|
|
weight = {
|
||
|
|
base = 75
|
||
|
|
modifier = { #Proximity increases likelihood of contagion
|
||
|
|
is_imprisoned = yes
|
||
|
|
root = { is_imprisoned = yes }
|
||
|
|
add = 125
|
||
|
|
}
|
||
|
|
modifier = { #Proximity increases likelihood of contagion
|
||
|
|
is_imprisoned = no
|
||
|
|
root = { is_imprisoned = no }
|
||
|
|
add = 125
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
add = -50
|
||
|
|
has_perk = wash_your_hands_perk
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
add = -50
|
||
|
|
AND = {
|
||
|
|
OR = {
|
||
|
|
liege ?= {
|
||
|
|
any_court_position_holder ?= {
|
||
|
|
type = wet_nurse_court_position
|
||
|
|
NOT = { has_trait = smallpox }
|
||
|
|
has_relation_nursed_child = root
|
||
|
|
}
|
||
|
|
}
|
||
|
|
root = {
|
||
|
|
any_court_position_holder ?= {
|
||
|
|
type = wet_nurse_court_position
|
||
|
|
NOT = { has_trait = smallpox }
|
||
|
|
has_relation_nursed_child = root
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
root = { is_adult = no }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
contract_disease_notify_effect = { DISEASE = smallpox }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
0 = { #Contagion prevented by physician
|
||
|
|
modifier = {
|
||
|
|
has_good_disease_treatment_trigger = yes
|
||
|
|
add = 80
|
||
|
|
}
|
||
|
|
#No contagion this time!
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#Next contagion
|
||
|
|
trigger_event = {
|
||
|
|
id = health.1202
|
||
|
|
days = { smallpox_contagion_min smallpox_contagion_max }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#Bubonic plague contagion
|
||
|
|
health.1203 = {
|
||
|
|
hidden = yes
|
||
|
|
|
||
|
|
trigger = {
|
||
|
|
has_trait = bubonic_plague
|
||
|
|
}
|
||
|
|
|
||
|
|
immediate = {
|
||
|
|
save_scope_as = disease_spreader
|
||
|
|
|
||
|
|
save_health_court_owner_effect = { SCOPE_NAME = contagion_court_owner }
|
||
|
|
|
||
|
|
if = {
|
||
|
|
limit = { exists = scope:contagion_court_owner }
|
||
|
|
|
||
|
|
scope:contagion_court_owner = {
|
||
|
|
save_court_physician_as_effect = { SCOPE_NAME = physician }
|
||
|
|
}
|
||
|
|
|
||
|
|
#Add everyone in the same court (ruler, prisoners, guests) and friendly scheme targets/owners to list
|
||
|
|
create_contagion_list_effect = { SICK_CHARACTER = root CONTAGION_COURT_OWNER = scope:contagion_court_owner }
|
||
|
|
|
||
|
|
|
||
|
|
random_list = {
|
||
|
|
20 = { #Contagion successful
|
||
|
|
random_in_list = {
|
||
|
|
list = contagion_list
|
||
|
|
weight = {
|
||
|
|
base = 100
|
||
|
|
modifier = { #Proximity increases likelihood of contagion
|
||
|
|
is_imprisoned = yes
|
||
|
|
root = { is_imprisoned = yes }
|
||
|
|
add = 100
|
||
|
|
}
|
||
|
|
modifier = { #Proximity increases likelihood of contagion
|
||
|
|
is_imprisoned = no
|
||
|
|
root = { is_imprisoned = no }
|
||
|
|
add = 100
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
add = -50
|
||
|
|
has_perk = wash_your_hands_perk
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
add = -50
|
||
|
|
AND = {
|
||
|
|
OR = {
|
||
|
|
liege ?= {
|
||
|
|
any_court_position_holder ?= {
|
||
|
|
type = wet_nurse_court_position
|
||
|
|
NOT = { has_trait = bubonic_plague }
|
||
|
|
has_relation_nursed_child = root
|
||
|
|
}
|
||
|
|
}
|
||
|
|
root = {
|
||
|
|
any_court_position_holder ?= {
|
||
|
|
type = wet_nurse_court_position
|
||
|
|
NOT = { has_trait = bubonic_plague }
|
||
|
|
has_relation_nursed_child = root
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
root = { is_adult = no }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
contract_disease_notify_effect = { DISEASE = bubonic_plague }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
0 = { #Contagion prevented by physician
|
||
|
|
modifier = {
|
||
|
|
has_good_disease_treatment_trigger = yes
|
||
|
|
add = 80
|
||
|
|
}
|
||
|
|
#No contagion this time!
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#Next contagion
|
||
|
|
trigger_event = {
|
||
|
|
id = health.1203
|
||
|
|
days = { bubonic_plague_contagion_min bubonic_plague_contagion_max }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
|
||
|
|
#######################################
|
||
|
|
# SEXUAL PARTNER CONTRACTS STD EVENTS # Mathilda Bjarnehed
|
||
|
|
#######################################
|
||
|
|
|
||
|
|
|
||
|
|
#Sexual partner has lover's pox / early great pox
|
||
|
|
scripted_trigger health_2001_std_from_you_trigger = {
|
||
|
|
OR = {
|
||
|
|
has_std_trigger = yes
|
||
|
|
#Has recently had the disease
|
||
|
|
has_character_flag = contraction_cooldown_great_pox
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
health.2001 = {
|
||
|
|
type = character_event
|
||
|
|
title = health.2001.t
|
||
|
|
desc = {
|
||
|
|
desc = health.2001.start.desc
|
||
|
|
first_valid = {
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { has_std_trigger = no }
|
||
|
|
desc = health.2001.not_sick.desc
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
health_2001_std_from_you_trigger = yes
|
||
|
|
}
|
||
|
|
desc = health.2001.sick.desc
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
theme = seduction
|
||
|
|
override_background = {
|
||
|
|
trigger = { is_travelling = yes }
|
||
|
|
reference = terrain_travel
|
||
|
|
}
|
||
|
|
override_icon = {
|
||
|
|
trigger = { has_relation_soulmate = scope:std_partner }
|
||
|
|
reference = "gfx/interface/icons/event_types/type_love.dds"
|
||
|
|
}
|
||
|
|
override_icon = {
|
||
|
|
trigger = { is_spouse_of = scope:std_partner }
|
||
|
|
reference = "gfx/interface/icons/event_types/type_marriage.dds"
|
||
|
|
}
|
||
|
|
override_background = {
|
||
|
|
reference = bedchamber
|
||
|
|
}
|
||
|
|
left_portrait = {
|
||
|
|
character = scope:std_partner
|
||
|
|
animation = shame
|
||
|
|
}
|
||
|
|
|
||
|
|
trigger = {
|
||
|
|
is_playable_character = yes
|
||
|
|
}
|
||
|
|
|
||
|
|
immediate = {
|
||
|
|
save_scope_as = other_partner
|
||
|
|
scope:std_partner = {
|
||
|
|
show_as_tooltip = { add_trait_force_tooltip = lovers_pox }
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
is_spouse_of = scope:std_partner
|
||
|
|
has_std_trigger = no
|
||
|
|
}
|
||
|
|
scope:std_partner = {
|
||
|
|
set_variable = {
|
||
|
|
name = std_from_unfaithfulness_against
|
||
|
|
value = root
|
||
|
|
years = 15
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#Force celibacy
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
any_consort = { this = scope:std_partner }
|
||
|
|
}
|
||
|
|
name = {
|
||
|
|
trigger = { has_std_trigger = no }
|
||
|
|
text = health.2001.a.not_sick
|
||
|
|
}
|
||
|
|
name = {
|
||
|
|
trigger = { health_2001_std_from_you_trigger = yes }
|
||
|
|
text = health.2001.a.sick
|
||
|
|
}
|
||
|
|
|
||
|
|
show_as_tooltip = { #Actually happens in 2003
|
||
|
|
if = {
|
||
|
|
limit = { has_relation_lover = scope:std_partner }
|
||
|
|
remove_relation_lover = scope:std_partner
|
||
|
|
}
|
||
|
|
scope:std_partner = {
|
||
|
|
add_character_modifier = {
|
||
|
|
modifier = rejected_from_marriage_bed_modifier
|
||
|
|
}
|
||
|
|
}
|
||
|
|
reverse_add_opinion = {
|
||
|
|
target = scope:std_partner
|
||
|
|
modifier = refusal_opinion
|
||
|
|
opinion = -20
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
hidden_effect = {
|
||
|
|
scope:std_partner = {
|
||
|
|
trigger_event = health.2003
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
stress_impact = {
|
||
|
|
compassionate = medium_stress_gain
|
||
|
|
lustful = minor_stress_gain
|
||
|
|
forgiving = minor_stress_gain
|
||
|
|
}
|
||
|
|
|
||
|
|
ai_chance = {
|
||
|
|
base = 300
|
||
|
|
|
||
|
|
ai_value_modifier = {
|
||
|
|
ai_vengefulness = medium_chance_impact_positive_ai_value #200 if positive vengefulness is "high"
|
||
|
|
ai_compassion = high_chance_impact_negative_ai_value #400 if negative compassion is "high"
|
||
|
|
}
|
||
|
|
opinion_modifier = {
|
||
|
|
opinion_target = scope:std_partner
|
||
|
|
multiplier = -5
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
has_trait = paranoid
|
||
|
|
add = 100
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#Break up
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
NOT = { any_consort = { this = scope:std_partner } }
|
||
|
|
has_relation_lover = scope:std_partner
|
||
|
|
}
|
||
|
|
name = {
|
||
|
|
trigger = { has_std_trigger = no }
|
||
|
|
text = health.2001.c.not_sick
|
||
|
|
}
|
||
|
|
name = {
|
||
|
|
trigger = { health_2001_std_from_you_trigger = yes }
|
||
|
|
text = health.2001.c.sick
|
||
|
|
}
|
||
|
|
|
||
|
|
show_as_tooltip = { #Really happens in 2003
|
||
|
|
remove_relation_lover = scope:std_partner
|
||
|
|
reverse_add_opinion = {
|
||
|
|
target = scope:std_partner
|
||
|
|
modifier = refusal_opinion
|
||
|
|
opinion = -20
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
hidden_effect = {
|
||
|
|
scope:std_partner = {
|
||
|
|
trigger_event = health.2003
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
stress_impact = {
|
||
|
|
compassionate = medium_stress_gain
|
||
|
|
lustful = minor_stress_gain
|
||
|
|
forgiving = minor_stress_gain
|
||
|
|
}
|
||
|
|
|
||
|
|
ai_chance = {
|
||
|
|
base = 400
|
||
|
|
|
||
|
|
ai_value_modifier = {
|
||
|
|
ai_vengefulness = medium_chance_impact_positive_ai_value #200 if positive vengefulness is "high"
|
||
|
|
ai_compassion = high_chance_impact_negative_ai_value #400 if negative compassion is "high"
|
||
|
|
}
|
||
|
|
opinion_modifier = {
|
||
|
|
opinion_target = scope:std_partner
|
||
|
|
multiplier = -5
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
has_trait = paranoid
|
||
|
|
add = 100
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#Forgive
|
||
|
|
option = {
|
||
|
|
name = {
|
||
|
|
trigger = { has_std_trigger = no }
|
||
|
|
text = health.2001.d.not_sick
|
||
|
|
}
|
||
|
|
name = {
|
||
|
|
trigger = { health_2001_std_from_you_trigger = yes }
|
||
|
|
text = health.2001.d.sick
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
health_2001_std_from_you_trigger = yes
|
||
|
|
}
|
||
|
|
custom_tooltip = health.2001.c.tt_sick
|
||
|
|
}
|
||
|
|
else = {
|
||
|
|
custom_tooltip = health.2001.c.tt
|
||
|
|
}
|
||
|
|
|
||
|
|
stress_impact = {
|
||
|
|
paranoid = major_stress_gain
|
||
|
|
vengeful = medium_stress_gain
|
||
|
|
}
|
||
|
|
|
||
|
|
ai_chance = {
|
||
|
|
base = 150
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#It turns out the blisters were actually Great Pox!
|
||
|
|
health.2002 = {
|
||
|
|
type = character_event
|
||
|
|
title = health.2002.t
|
||
|
|
desc = {
|
||
|
|
desc = health.2002.start.desc
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { has_trait = early_great_pox }
|
||
|
|
desc = health.2002.early_great_pox.desc
|
||
|
|
}
|
||
|
|
}
|
||
|
|
theme = seduction
|
||
|
|
override_icon = {
|
||
|
|
trigger = { has_relation_soulmate = scope:std_partner }
|
||
|
|
reference = "gfx/interface/icons/event_types/type_love.dds"
|
||
|
|
}
|
||
|
|
override_icon = {
|
||
|
|
trigger = { is_spouse_of = scope:std_partner }
|
||
|
|
reference = "gfx/interface/icons/event_types/type_marriage.dds"
|
||
|
|
}
|
||
|
|
left_portrait = {
|
||
|
|
character = scope:std_partner
|
||
|
|
animation = shame
|
||
|
|
}
|
||
|
|
|
||
|
|
trigger = {
|
||
|
|
is_playable_character = yes
|
||
|
|
}
|
||
|
|
|
||
|
|
immediate = {
|
||
|
|
play_music_cue = "mx_cue_stress"
|
||
|
|
save_scope_as = other_partner
|
||
|
|
scope:std_partner = {
|
||
|
|
show_as_tooltip = { add_trait_force_tooltip = great_pox }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#Force celibacy
|
||
|
|
option = {
|
||
|
|
trigger = { #Non-rejected consort
|
||
|
|
any_consort = { this = scope:std_partner }
|
||
|
|
NOT = { scope:std_partner = { has_character_modifier = rejected_from_marriage_bed_modifier } }
|
||
|
|
}
|
||
|
|
name = {
|
||
|
|
trigger = { has_std_trigger = no }
|
||
|
|
text = health.2002.a.not_sick
|
||
|
|
}
|
||
|
|
name = {
|
||
|
|
trigger = { has_std_trigger = yes }
|
||
|
|
text = health.2002.a.sick
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
show_as_tooltip = { #Actually happens in 2003
|
||
|
|
if = {
|
||
|
|
limit = { has_relation_lover = scope:std_partner }
|
||
|
|
remove_relation_lover = scope:std_partner
|
||
|
|
}
|
||
|
|
scope:std_partner = {
|
||
|
|
add_character_modifier = {
|
||
|
|
modifier = rejected_from_marriage_bed_modifier
|
||
|
|
}
|
||
|
|
}
|
||
|
|
reverse_add_opinion = {
|
||
|
|
target = scope:std_partner
|
||
|
|
modifier = refusal_opinion
|
||
|
|
opinion = -20
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
hidden_effect = {
|
||
|
|
scope:std_partner = {
|
||
|
|
trigger_event = health.2003
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
stress_impact = {
|
||
|
|
compassionate = minor_stress_gain
|
||
|
|
lustful = minor_stress_gain
|
||
|
|
forgiving = minor_stress_gain
|
||
|
|
}
|
||
|
|
|
||
|
|
ai_chance = {
|
||
|
|
base = 300
|
||
|
|
|
||
|
|
ai_value_modifier = {
|
||
|
|
ai_vengefulness = medium_chance_impact_positive_ai_value #200 if positive vengefulness is "high"
|
||
|
|
ai_compassion = high_chance_impact_negative_ai_value #400 if negative compassion is "high"
|
||
|
|
}
|
||
|
|
opinion_modifier = {
|
||
|
|
opinion_target = scope:std_partner
|
||
|
|
multiplier = -5
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
has_trait = paranoid
|
||
|
|
add = 100
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#Break up
|
||
|
|
option = {
|
||
|
|
trigger = { #Lover
|
||
|
|
NOT = { any_consort = { this = scope:std_partner } }
|
||
|
|
has_relation_lover = scope:std_partner
|
||
|
|
}
|
||
|
|
name = {
|
||
|
|
trigger = { has_std_trigger = no }
|
||
|
|
text = health.2002.b.not_sick
|
||
|
|
}
|
||
|
|
name = {
|
||
|
|
trigger = { health_2001_std_from_you_trigger = yes }
|
||
|
|
text = health.2002.b.sick
|
||
|
|
}
|
||
|
|
|
||
|
|
show_as_tooltip = { #Really happens in 2003
|
||
|
|
remove_relation_lover = scope:std_partner
|
||
|
|
reverse_add_opinion = {
|
||
|
|
target = scope:std_partner
|
||
|
|
modifier = refusal_opinion
|
||
|
|
opinion = -20
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
hidden_effect = {
|
||
|
|
scope:std_partner = {
|
||
|
|
trigger_event = health.2003
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
stress_impact = {
|
||
|
|
compassionate = minor_stress_gain
|
||
|
|
lustful = minor_stress_gain
|
||
|
|
forgiving = minor_stress_gain
|
||
|
|
}
|
||
|
|
|
||
|
|
ai_chance = {
|
||
|
|
base = 400
|
||
|
|
|
||
|
|
ai_value_modifier = {
|
||
|
|
ai_vengefulness = medium_chance_impact_positive_ai_value #200 if positive vengefulness is "high"
|
||
|
|
ai_compassion = high_chance_impact_negative_ai_value #400 if negative compassion is "high"
|
||
|
|
}
|
||
|
|
opinion_modifier = {
|
||
|
|
opinion_target = scope:std_partner
|
||
|
|
multiplier = -5
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
has_trait = paranoid
|
||
|
|
add = 100
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#Still forgive
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
OR = {
|
||
|
|
AND = { # Lover
|
||
|
|
NOT = { any_consort = { this = scope:std_partner } }
|
||
|
|
has_relation_lover = scope:std_partner
|
||
|
|
}
|
||
|
|
AND = { # Non-rejected consort
|
||
|
|
any_consort = { this = scope:std_partner }
|
||
|
|
NOT = { scope:std_partner = { has_character_modifier = rejected_from_marriage_bed_modifier } }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
name = health.2002.c
|
||
|
|
custom_tooltip = health.2001.c.tt
|
||
|
|
|
||
|
|
stress_impact = {
|
||
|
|
paranoid = major_stress_gain
|
||
|
|
vengeful = major_stress_gain
|
||
|
|
}
|
||
|
|
|
||
|
|
ai_chance = {
|
||
|
|
base = 50
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#Already rejected, phew
|
||
|
|
option = {
|
||
|
|
trigger = { #Rejected consort
|
||
|
|
any_consort = { this = scope:std_partner }
|
||
|
|
scope:std_partner = { has_character_modifier = rejected_from_marriage_bed_modifier }
|
||
|
|
}
|
||
|
|
name = {
|
||
|
|
trigger = { has_std_trigger = no }
|
||
|
|
text = health.2002.d.not_sick
|
||
|
|
}
|
||
|
|
name = {
|
||
|
|
trigger = { health_2001_std_from_you_trigger = yes }
|
||
|
|
text = health.2002.d.sick
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
after = {
|
||
|
|
hidden_effect = { #Treatments handled separatley
|
||
|
|
if = {
|
||
|
|
limit = { root_picks_treatment_for_sick_character_trigger = yes }
|
||
|
|
trigger_event = {
|
||
|
|
id = health.3102 #I decide
|
||
|
|
days = { 5 10 }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#Dumped/rejected from marriage bed because of STD
|
||
|
|
health.2003 = {
|
||
|
|
type = character_event
|
||
|
|
title = health.2003.t
|
||
|
|
desc = {
|
||
|
|
desc = health.2003.start.desc
|
||
|
|
first_valid = {
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { any_consort = { this = scope:other_partner } }
|
||
|
|
desc = health.2003.consort.desc
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { NOT = { any_consort = { this = scope:other_partner } } }
|
||
|
|
desc = health.2003.lover.desc
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
theme = seduction
|
||
|
|
override_icon = {
|
||
|
|
trigger = { has_relation_soulmate = scope:std_partner }
|
||
|
|
reference = "gfx/interface/icons/event_types/type_love.dds"
|
||
|
|
}
|
||
|
|
override_icon = {
|
||
|
|
trigger = { is_spouse_of = scope:std_partner }
|
||
|
|
reference = "gfx/interface/icons/event_types/type_marriage.dds"
|
||
|
|
}
|
||
|
|
left_portrait = {
|
||
|
|
character = scope:other_partner
|
||
|
|
animation = disgust
|
||
|
|
}
|
||
|
|
|
||
|
|
immediate = {
|
||
|
|
play_music_cue = "mx_cue_prison"
|
||
|
|
}
|
||
|
|
|
||
|
|
option = {
|
||
|
|
name = health.2003.a
|
||
|
|
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
has_relation_lover = scope:other_partner
|
||
|
|
}
|
||
|
|
remove_relation_lover = scope:other_partner
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
any_consort = { this = scope:other_partner }
|
||
|
|
}
|
||
|
|
add_character_modifier = {
|
||
|
|
modifier = rejected_from_marriage_bed_modifier
|
||
|
|
}
|
||
|
|
}
|
||
|
|
reverse_add_opinion = {
|
||
|
|
target = scope:other_partner
|
||
|
|
modifier = refusal_opinion
|
||
|
|
opinion = -20
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
###############################
|
||
|
|
# CONTAGIOUS DISEASE AT COURT # Mathilda Bjarnehed
|
||
|
|
###############################
|
||
|
|
|
||
|
|
#Courtier/guest/prisoner has contagious disease
|
||
|
|
health.2101 = {
|
||
|
|
type = character_event
|
||
|
|
title = health.2101.t
|
||
|
|
orphan = yes
|
||
|
|
desc = {
|
||
|
|
first_valid = {
|
||
|
|
triggered_desc = { #Smallpox outbreak!
|
||
|
|
trigger = {
|
||
|
|
scope:disease_type = flag:smallpox
|
||
|
|
}
|
||
|
|
desc = health.2101.smallpox_outbreak.desc
|
||
|
|
}
|
||
|
|
triggered_desc = { #Smallpox spreads
|
||
|
|
trigger = {
|
||
|
|
scope:disease_type = flag:smallpox
|
||
|
|
}
|
||
|
|
desc = health.2101.smallpox_spreads.desc
|
||
|
|
}
|
||
|
|
triggered_desc = { #Bubonic plague outbreak!
|
||
|
|
trigger = {
|
||
|
|
scope:disease_type = flag:bubonic_plague
|
||
|
|
}
|
||
|
|
desc = health.2101.bubonic_plague_outbreak.desc
|
||
|
|
}
|
||
|
|
triggered_desc = { #Bubonic plague spreads
|
||
|
|
trigger = {
|
||
|
|
scope:disease_type = flag:bubonic_plague
|
||
|
|
}
|
||
|
|
desc = health.2101.bubonic_plague_spreads.desc
|
||
|
|
}
|
||
|
|
triggered_desc = { #Typhus outbreak!
|
||
|
|
trigger = {
|
||
|
|
scope:disease_type = flag:typhus
|
||
|
|
}
|
||
|
|
desc = health.2101.typhus_outbreak.desc
|
||
|
|
}
|
||
|
|
triggered_desc = { #Typhus spreads
|
||
|
|
trigger = {
|
||
|
|
scope:disease_type = flag:typhus
|
||
|
|
}
|
||
|
|
desc = health.2101.typhus_spreads.desc
|
||
|
|
}
|
||
|
|
triggered_desc = { #Consumption outbreak!
|
||
|
|
trigger = {
|
||
|
|
scope:disease_type = flag:consumption
|
||
|
|
}
|
||
|
|
desc = health.2101.consumption_outbreak.desc
|
||
|
|
}
|
||
|
|
triggered_desc = { #Consumption spreads
|
||
|
|
trigger = {
|
||
|
|
scope:disease_type = flag:consumption
|
||
|
|
}
|
||
|
|
desc = health.2101.consumption_spreads.desc
|
||
|
|
}
|
||
|
|
triggered_desc = { #Measles outbreak!
|
||
|
|
trigger = {
|
||
|
|
scope:disease_type = flag:measles
|
||
|
|
}
|
||
|
|
desc = health.2101.measles_outbreak.desc
|
||
|
|
}
|
||
|
|
triggered_desc = { #Measles spreads
|
||
|
|
trigger = {
|
||
|
|
scope:disease_type = flag:measles
|
||
|
|
}
|
||
|
|
desc = health.2101.measles_spreads.desc
|
||
|
|
}
|
||
|
|
triggered_desc = { #Dysentery outbreak!
|
||
|
|
trigger = {
|
||
|
|
scope:disease_type = flag:dysentery
|
||
|
|
}
|
||
|
|
desc = health.2101.dysentery_outbreak.desc
|
||
|
|
}
|
||
|
|
triggered_desc = { #Dysentery spreads
|
||
|
|
trigger = {
|
||
|
|
scope:disease_type = flag:dysentery
|
||
|
|
}
|
||
|
|
desc = health.2101.dysentery_spreads.desc
|
||
|
|
}
|
||
|
|
triggered_desc = { #Ergotism outbreak!
|
||
|
|
trigger = {
|
||
|
|
scope:disease_type = flag:ergotism
|
||
|
|
}
|
||
|
|
desc = health.2101.ergotism_outbreak.desc
|
||
|
|
}
|
||
|
|
triggered_desc = { #Ergotism spreads
|
||
|
|
trigger = {
|
||
|
|
scope:disease_type = flag:ergotism
|
||
|
|
}
|
||
|
|
desc = health.2101.ergotism_spreads.desc
|
||
|
|
}
|
||
|
|
}
|
||
|
|
first_valid = {
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
OR = {
|
||
|
|
is_spouse_of = scope:sick_character
|
||
|
|
is_child_of = scope:sick_character
|
||
|
|
is_parent_of = scope:sick_character
|
||
|
|
AND = {
|
||
|
|
exists = scope:sick_character
|
||
|
|
player_heir = scope:sick_character
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
desc = health.2101.imporant.desc #It's someone important
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { scope:sick_character = { is_imprisoned = yes } }
|
||
|
|
desc = health.2101.prisoner.desc #It's a prisoner
|
||
|
|
}
|
||
|
|
desc = health.2101.courtier_or_guest.desc #It's a courtier/guest
|
||
|
|
}
|
||
|
|
first_valid = {
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
OR = {
|
||
|
|
AND = {
|
||
|
|
scope:disease_type = flag:smallpox
|
||
|
|
has_character_flag = disease_immunity_smallpox
|
||
|
|
}
|
||
|
|
AND = {
|
||
|
|
scope:disease_type = flag:bubonic_plague
|
||
|
|
has_character_flag = disease_immunity_bubonic_plague
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
desc = health.2101.immune.desc #I'm immune
|
||
|
|
}
|
||
|
|
desc = health.2101.not_immune.desc #I'm not immune
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
root_picks_treatment_for_sick_character_trigger = yes
|
||
|
|
court_physician_available_trigger = yes
|
||
|
|
}
|
||
|
|
desc = {
|
||
|
|
first_valid = {
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
scope:sick_character = scope:physician
|
||
|
|
}
|
||
|
|
desc = health.2201.court_physician.desc_sick_physician
|
||
|
|
}
|
||
|
|
desc = health.2201.court_physician.desc
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
theme = healthcare
|
||
|
|
override_background = {
|
||
|
|
trigger = { scope:sick_character ?= { is_travelling = yes } exists = scope:background_terrain_scope }
|
||
|
|
reference = terrain_scope
|
||
|
|
}
|
||
|
|
left_portrait = {
|
||
|
|
character = scope:sick_character
|
||
|
|
animation = sick
|
||
|
|
}
|
||
|
|
right_portrait = {
|
||
|
|
trigger = { scope:sick_character != scope:physician }
|
||
|
|
character = scope:physician
|
||
|
|
triggered_animation = {
|
||
|
|
trigger = { scope:physician = { health_event_is_worried_trigger = { CHARACTER = scope:sick_character } } }
|
||
|
|
animation = worry
|
||
|
|
}
|
||
|
|
animation = personality_rational
|
||
|
|
}
|
||
|
|
|
||
|
|
immediate = {
|
||
|
|
play_music_cue = "mx_cue_illness"
|
||
|
|
#Show physician portrait if you're picking the sick character's treatment
|
||
|
|
hidden_effect = {
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
root_picks_treatment_for_sick_character_trigger = yes
|
||
|
|
}
|
||
|
|
save_court_physician_as_effect = { SCOPE_NAME = physician }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
scope:sick_character.location ?= { save_scope_as = background_terrain_scope }
|
||
|
|
}
|
||
|
|
|
||
|
|
###NO COURT PHYSICIAN OPTIONS###
|
||
|
|
#Find physician
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
court_physician_available_trigger = no
|
||
|
|
}
|
||
|
|
name = health.3101.e
|
||
|
|
|
||
|
|
name = {
|
||
|
|
trigger = { scope:sick_character = scope:physician }
|
||
|
|
text = health.3101.e_sick_physician
|
||
|
|
}
|
||
|
|
find_court_physician_effect = yes
|
||
|
|
ai_chance = { base = 100 }
|
||
|
|
}
|
||
|
|
|
||
|
|
#Isolate them and hope for the best (generic option)
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
NAND = {
|
||
|
|
root_picks_treatment_for_sick_character_trigger = yes
|
||
|
|
court_physician_available_trigger = yes
|
||
|
|
}
|
||
|
|
}
|
||
|
|
name = health.2101.a
|
||
|
|
if = {
|
||
|
|
limit = { court_physician_available_trigger = no }
|
||
|
|
custom_tooltip = health.2101.a.tt
|
||
|
|
}
|
||
|
|
ai_chance = { base = 10 }
|
||
|
|
}
|
||
|
|
|
||
|
|
###COURT PHYSICIAN OPTIONS###
|
||
|
|
#Safe
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
root_picks_treatment_for_sick_character_trigger = yes
|
||
|
|
court_physician_available_trigger = yes
|
||
|
|
}
|
||
|
|
name = health.3102.a
|
||
|
|
safe_disease_treatment_effect = { PATIENT = scope:sick_character TREATMENT_PICKER = root }
|
||
|
|
ai_chance = { base = 10 }
|
||
|
|
}
|
||
|
|
|
||
|
|
#Risky
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
root_picks_treatment_for_sick_character_trigger = yes
|
||
|
|
court_physician_available_trigger = yes
|
||
|
|
}
|
||
|
|
name = health.3102.b
|
||
|
|
risky_disease_treatment_effect = { PATIENT = scope:sick_character TREATMENT_PICKER = root }
|
||
|
|
ai_chance = { base = 1 }
|
||
|
|
}
|
||
|
|
|
||
|
|
#Mystic
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
root_picks_treatment_for_sick_character_trigger = yes
|
||
|
|
court_physician_available_trigger = yes
|
||
|
|
scope:physician = { has_trait = lifestyle_mystic }
|
||
|
|
}
|
||
|
|
name = {
|
||
|
|
trigger = { scope:sick_character = scope:physician }
|
||
|
|
text = health.3102.c_sick_physician
|
||
|
|
}
|
||
|
|
name = health.3102.c
|
||
|
|
mystic_disease_treatment_effect = { PATIENT = scope:sick_character TREATMENT_PICKER = root }
|
||
|
|
ai_chance = {
|
||
|
|
base = 0.5
|
||
|
|
modifier = {
|
||
|
|
add = -0.5
|
||
|
|
ai_zeal >= 0
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#No treatment
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
root_picks_treatment_for_sick_character_trigger = yes
|
||
|
|
court_physician_available_trigger = yes
|
||
|
|
}
|
||
|
|
name = health.3102.d
|
||
|
|
deny_treatment_effect = { PATIENT = scope:sick_character TREATMENT_PICKER = root }
|
||
|
|
ai_chance = { base = 0 }
|
||
|
|
}
|
||
|
|
|
||
|
|
#Let them pick
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
root_picks_treatment_for_sick_character_trigger = yes
|
||
|
|
court_physician_available_trigger = yes
|
||
|
|
}
|
||
|
|
name = {
|
||
|
|
trigger = {
|
||
|
|
OR = {
|
||
|
|
scope:sick_character = { is_adult = yes }
|
||
|
|
scope:sick_character != scope:physician
|
||
|
|
}
|
||
|
|
}
|
||
|
|
text = health.3102.e_adult
|
||
|
|
}
|
||
|
|
name = {
|
||
|
|
trigger = {
|
||
|
|
OR = {
|
||
|
|
scope:sick_character = { is_adult = no }
|
||
|
|
scope:sick_character = scope:physician
|
||
|
|
}
|
||
|
|
}
|
||
|
|
text = health.3102.e_child
|
||
|
|
}
|
||
|
|
scope:sick_character = { pick_own_disease_treatment_effect = yes }
|
||
|
|
ai_chance = { base = 0 }
|
||
|
|
}
|
||
|
|
|
||
|
|
#Release them
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
scope:sick_character = {
|
||
|
|
is_imprisoned = yes
|
||
|
|
NOT = { is_courtier_of = root }
|
||
|
|
}
|
||
|
|
root_picks_treatment_for_sick_character_trigger = no
|
||
|
|
}
|
||
|
|
name = health.2101.c
|
||
|
|
scope:sick_character = { release_from_prison = yes }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#There is no longer an outbreak! (send by story)
|
||
|
|
health.2102 = { #by Mathilda Bjarnehed
|
||
|
|
type = character_event
|
||
|
|
title = health.2102.t
|
||
|
|
orphan = yes
|
||
|
|
desc = {
|
||
|
|
desc = health.2102.start1.desc
|
||
|
|
first_valid = {
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
exists = scope:disease_type
|
||
|
|
scope:disease_type = flag:smallpox
|
||
|
|
}
|
||
|
|
desc = health.2102.smallpox.desc
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
exists = scope:disease_type
|
||
|
|
scope:disease_type = flag:bubonic_plague
|
||
|
|
}
|
||
|
|
desc = health.2102.bubonic_plague.desc
|
||
|
|
}
|
||
|
|
}
|
||
|
|
desc = health.2102.start2.desc
|
||
|
|
first_valid = {
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { exists = scope:physician }
|
||
|
|
desc = health.2102.physician.desc
|
||
|
|
}
|
||
|
|
desc = health.2102.no_physician.desc
|
||
|
|
}
|
||
|
|
#Extra bits about specific people dying
|
||
|
|
first_valid = {
|
||
|
|
triggered_desc = {
|
||
|
|
desc = health.2102.2_victims.desc
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
desc = health.2102.1_victim.desc
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
desc = health.2102.root_victim.desc
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
theme = recovery
|
||
|
|
left_portrait = scope:left_portrait
|
||
|
|
right_portrait = scope:right_portrait
|
||
|
|
|
||
|
|
immediate = {
|
||
|
|
play_music_cue = "mx_cue_peace_ensues"
|
||
|
|
}
|
||
|
|
|
||
|
|
option = {
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
####################################
|
||
|
|
# SOMEONE IMPORTANT TO YOU IS SICK # Mathilda Bjarnehed
|
||
|
|
####################################
|
||
|
|
|
||
|
|
#Someone important to you is sick. If you're their liege and you have a court physician, you may chose their treatment.
|
||
|
|
#Triggered by the contract_disease_effect
|
||
|
|
health.2201 = {
|
||
|
|
type = character_event
|
||
|
|
title = health.2201.t
|
||
|
|
desc = {
|
||
|
|
desc = health.2201.start.desc
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { scope:disease_type = flag:ill }
|
||
|
|
desc = disease_ill_article
|
||
|
|
}
|
||
|
|
first_valid = { #Disease type
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { scope:disease_type = flag:ill }
|
||
|
|
desc = disease_ill
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { scope:disease_type = flag:pneumonic }
|
||
|
|
desc = disease_pneumonic
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { scope:disease_type = flag:gout_ridden }
|
||
|
|
desc = disease_gout_ridden
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { scope:disease_type = flag:leper }
|
||
|
|
desc = disease_leper
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { scope:disease_type = flag:typhus }
|
||
|
|
desc = disease_typhus
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { scope:disease_type = flag:consumption }
|
||
|
|
desc = disease_consumption
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { scope:disease_type = flag:cancer }
|
||
|
|
desc = disease_cancer
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { scope:disease_type = flag:lovers_pox }
|
||
|
|
desc = disease_lovers_pox
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { scope:disease_type = flag:great_pox }
|
||
|
|
desc = disease_great_pox
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { scope:disease_type = flag:smallpox }
|
||
|
|
desc = disease_smallpox
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { scope:disease_type = flag:bubonic_plague }
|
||
|
|
desc = disease_bubonic_plague
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { scope:disease_type = flag:measles }
|
||
|
|
desc = disease_measles
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { scope:disease_type = flag:dysentery }
|
||
|
|
desc = disease_dysentery
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { scope:disease_type = flag:ergotism }
|
||
|
|
desc = disease_ergotism
|
||
|
|
}
|
||
|
|
desc = missing_illness
|
||
|
|
}
|
||
|
|
first_valid = {
|
||
|
|
triggered_desc = { #Normally not bad, now worried
|
||
|
|
trigger = {
|
||
|
|
OR = {
|
||
|
|
scope:disease_type = flag:ill
|
||
|
|
scope:disease_type = flag:gout_ridden
|
||
|
|
scope:disease_type = flag:lovers_pox
|
||
|
|
scope:disease_type = flag:early_great_pox
|
||
|
|
}
|
||
|
|
}
|
||
|
|
desc = health.2201.minor_disease.desc
|
||
|
|
}
|
||
|
|
triggered_desc = { #Leprosy
|
||
|
|
trigger = { scope:disease_type = flag:leper }
|
||
|
|
desc = health.2201.leprosy.desc
|
||
|
|
}
|
||
|
|
triggered_desc = { #Lethal
|
||
|
|
trigger = {
|
||
|
|
OR = {
|
||
|
|
scope:disease_type = flag:cancer
|
||
|
|
scope:disease_type = flag:bubonic_plague
|
||
|
|
}
|
||
|
|
}
|
||
|
|
desc = health.2201.lethal_disease.desc
|
||
|
|
}
|
||
|
|
desc = health.2201.major_disease.desc #Ther rest, dangerous stuff but with a ~50%+ chance of survival
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
root_picks_treatment_for_sick_character_trigger = yes
|
||
|
|
court_physician_available_trigger = yes
|
||
|
|
}
|
||
|
|
desc = {
|
||
|
|
first_valid = {
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
scope:sick_character = scope:physician
|
||
|
|
}
|
||
|
|
desc = health.2201.court_physician.desc_sick_physician
|
||
|
|
}
|
||
|
|
desc = health.2201.court_physician.desc
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
theme = healthcare
|
||
|
|
override_background = {
|
||
|
|
trigger = { scope:sick_character ?= { is_travelling = yes } exists = scope:background_terrain_scope }
|
||
|
|
reference = terrain_scope
|
||
|
|
}
|
||
|
|
override_background = {
|
||
|
|
trigger = { scope:sick_character ?= { is_travelling = no } }
|
||
|
|
reference = bedchamber
|
||
|
|
}
|
||
|
|
left_portrait = {
|
||
|
|
character = scope:sick_character
|
||
|
|
animation = sick
|
||
|
|
}
|
||
|
|
#Show physician portrait if you're picking the sick character's treatment
|
||
|
|
right_portrait = {
|
||
|
|
trigger = {
|
||
|
|
root_picks_treatment_for_sick_character_trigger = yes
|
||
|
|
scope:sick_character != scope:physician
|
||
|
|
}
|
||
|
|
character = scope:physician
|
||
|
|
triggered_animation = {
|
||
|
|
trigger = { scope:physician = { health_event_is_worried_trigger = { CHARACTER = scope:sick_character } } }
|
||
|
|
animation = worry
|
||
|
|
}
|
||
|
|
animation = personality_rational
|
||
|
|
}
|
||
|
|
|
||
|
|
trigger = {
|
||
|
|
scope:sick_character = {
|
||
|
|
is_alive = yes
|
||
|
|
trigger_if = {
|
||
|
|
limit = { is_imprisoned = yes }
|
||
|
|
is_imprisoned_by = root
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
immediate = {
|
||
|
|
show_as_tooltip = {
|
||
|
|
if = {
|
||
|
|
limit = { scope:disease_type = flag:ill }
|
||
|
|
scope:sick_character = { add_trait_force_tooltip = ill }
|
||
|
|
}
|
||
|
|
else_if = {
|
||
|
|
limit = { scope:disease_type = flag:pneumonic }
|
||
|
|
scope:sick_character = { add_trait_force_tooltip = pneumonic }
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = { scope:disease_type = flag:leper }
|
||
|
|
scope:sick_character = { add_trait_force_tooltip = leper }
|
||
|
|
}
|
||
|
|
else_if = {
|
||
|
|
limit = { scope:disease_type = flag:typhus }
|
||
|
|
scope:sick_character = { add_trait_force_tooltip = typhus }
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = { scope:disease_type = flag:consumption }
|
||
|
|
scope:sick_character = { add_trait_force_tooltip = consumption }
|
||
|
|
}
|
||
|
|
else_if = {
|
||
|
|
limit = { scope:disease_type = flag:cancer }
|
||
|
|
scope:sick_character = { add_trait_force_tooltip = cancer }
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = { scope:disease_type = flag:lovers_pox }
|
||
|
|
scope:sick_character = { add_trait_force_tooltip = lovers_pox }
|
||
|
|
}
|
||
|
|
else_if = {
|
||
|
|
limit = { scope:disease_type = flag:early_great_pox }
|
||
|
|
scope:sick_character = { add_trait_force_tooltip = early_great_pox }
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = { scope:disease_type = flag:great_pox }
|
||
|
|
scope:sick_character = { add_trait_force_tooltip = great_pox }
|
||
|
|
}
|
||
|
|
else_if = {
|
||
|
|
limit = { scope:disease_type = flag:smallpox }
|
||
|
|
scope:sick_character = { add_trait_force_tooltip = smallpox }
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = { scope:disease_type = flag:bubonic_plague }
|
||
|
|
scope:sick_character = { add_trait_force_tooltip = bubonic_plague }
|
||
|
|
}
|
||
|
|
else_if = {
|
||
|
|
limit = { scope:disease_type = flag:measles }
|
||
|
|
scope:sick_character = { add_trait_force_tooltip = measles }
|
||
|
|
}
|
||
|
|
else_if = {
|
||
|
|
limit = { scope:disease_type = flag:dysentery }
|
||
|
|
scope:sick_character = { add_trait_force_tooltip = dysentery }
|
||
|
|
}
|
||
|
|
else_if = {
|
||
|
|
limit = { scope:disease_type = flag:ergotism }
|
||
|
|
scope:sick_character = { add_trait_force_tooltip = ergotism }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
save_court_physician_as_effect = { SCOPE_NAME = physician }
|
||
|
|
scope:sick_character.location ?= { save_scope_as = background_terrain_scope }
|
||
|
|
}
|
||
|
|
|
||
|
|
###COURT PHYSICIAN OPTIONS###
|
||
|
|
#Safe
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
root_picks_treatment_for_sick_character_trigger = yes
|
||
|
|
court_physician_available_trigger = yes
|
||
|
|
}
|
||
|
|
name = health.3102.a
|
||
|
|
safe_disease_treatment_effect = { PATIENT = scope:sick_character TREATMENT_PICKER = root }
|
||
|
|
ai_chance = { base = 10 }
|
||
|
|
}
|
||
|
|
|
||
|
|
#Risky
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
root_picks_treatment_for_sick_character_trigger = yes
|
||
|
|
court_physician_available_trigger = yes
|
||
|
|
}
|
||
|
|
name = health.3102.b
|
||
|
|
risky_disease_treatment_effect = { PATIENT = scope:sick_character TREATMENT_PICKER = root }
|
||
|
|
ai_chance = { base = 1 }
|
||
|
|
}
|
||
|
|
|
||
|
|
#Mystic
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
root_picks_treatment_for_sick_character_trigger = yes
|
||
|
|
court_physician_available_trigger = yes
|
||
|
|
scope:physician = { has_trait = lifestyle_mystic }
|
||
|
|
}
|
||
|
|
name = {
|
||
|
|
trigger = { scope:sick_character = scope:physician }
|
||
|
|
text = health.3102.c_sick_physician
|
||
|
|
}
|
||
|
|
name = health.3102.c
|
||
|
|
mystic_disease_treatment_effect = { PATIENT = scope:sick_character TREATMENT_PICKER = root }
|
||
|
|
ai_chance = {
|
||
|
|
base = 0.5
|
||
|
|
modifier = {
|
||
|
|
add = -0.5
|
||
|
|
ai_zeal >= 0
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#No treatment
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
root_picks_treatment_for_sick_character_trigger = yes
|
||
|
|
court_physician_available_trigger = yes
|
||
|
|
}
|
||
|
|
name = health.3102.d
|
||
|
|
deny_treatment_effect = { PATIENT = scope:sick_character TREATMENT_PICKER = root }
|
||
|
|
ai_chance = { base = 0 }
|
||
|
|
}
|
||
|
|
|
||
|
|
#Let them pick
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
root_picks_treatment_for_sick_character_trigger = yes
|
||
|
|
court_physician_available_trigger = yes
|
||
|
|
}
|
||
|
|
name = {
|
||
|
|
trigger = {
|
||
|
|
OR = {
|
||
|
|
scope:sick_character = { is_adult = yes }
|
||
|
|
scope:sick_character != scope:physician
|
||
|
|
}
|
||
|
|
}
|
||
|
|
text = health.3102.e_adult
|
||
|
|
}
|
||
|
|
name = {
|
||
|
|
trigger = {
|
||
|
|
OR = {
|
||
|
|
scope:sick_character = { is_adult = no }
|
||
|
|
scope:sick_character = scope:physician
|
||
|
|
}
|
||
|
|
}
|
||
|
|
text = health.3102.e_child
|
||
|
|
}
|
||
|
|
scope:sick_character = { pick_own_disease_treatment_effect = yes }
|
||
|
|
ai_chance = { base = 0 }
|
||
|
|
}
|
||
|
|
|
||
|
|
###NO COURT PHYSICIAN OPTIONS###
|
||
|
|
#Find physician
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
court_physician_available_trigger = no
|
||
|
|
root_picks_treatment_for_sick_character_trigger = yes
|
||
|
|
}
|
||
|
|
name = {
|
||
|
|
trigger = {
|
||
|
|
NOR = {
|
||
|
|
has_character_flag = seeking_epidemic_treatment
|
||
|
|
has_character_flag = searching_for_physician
|
||
|
|
}
|
||
|
|
}
|
||
|
|
text = health.3101.e
|
||
|
|
}
|
||
|
|
name = {
|
||
|
|
trigger = {
|
||
|
|
OR = {
|
||
|
|
has_character_flag = seeking_epidemic_treatment
|
||
|
|
has_character_flag = searching_for_physician
|
||
|
|
}
|
||
|
|
}
|
||
|
|
text = health.3101.e.already_looking
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
NOR = {
|
||
|
|
has_character_flag = seeking_epidemic_treatment
|
||
|
|
has_character_flag = searching_for_physician
|
||
|
|
}
|
||
|
|
}
|
||
|
|
find_court_physician_effect = yes
|
||
|
|
}
|
||
|
|
else = {
|
||
|
|
custom_tooltip = health_3101_already_looking_tt
|
||
|
|
}
|
||
|
|
ai_chance = { base = 1 }
|
||
|
|
}
|
||
|
|
|
||
|
|
#Nothing to do
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
NAND = {
|
||
|
|
root_picks_treatment_for_sick_character_trigger = yes
|
||
|
|
court_physician_available_trigger = yes
|
||
|
|
}
|
||
|
|
NOR = {
|
||
|
|
has_character_flag = seeking_epidemic_treatment
|
||
|
|
has_character_flag = searching_for_physician
|
||
|
|
}
|
||
|
|
}
|
||
|
|
name = health.2201.a
|
||
|
|
ai_chance = { base = 10 }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
scripted_trigger health_2202_happy_recovery_trigger = {
|
||
|
|
OR = {
|
||
|
|
has_relation_lover = scope:sick_character
|
||
|
|
has_relation_friend = scope:sick_character
|
||
|
|
has_relation_best_friend = scope:sick_character
|
||
|
|
has_relation_soulmate = scope:sick_character
|
||
|
|
AND = {
|
||
|
|
scope:sick_character = {
|
||
|
|
opinion = {
|
||
|
|
target = root
|
||
|
|
value > 0
|
||
|
|
}
|
||
|
|
is_of_major_interest_to_root_trigger = yes
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
scripted_trigger health_2202_angry_recovery_trigger = {
|
||
|
|
OR = {
|
||
|
|
has_relation_rival = scope:sick_character
|
||
|
|
has_relation_nemesis = scope:sick_character
|
||
|
|
scope:sick_character = {
|
||
|
|
opinion = {
|
||
|
|
target = root
|
||
|
|
value < -35
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
scripted_trigger health_2202_contagious_recovery_trigger = {
|
||
|
|
OR = {
|
||
|
|
any_courtier_or_guest = { this = scope:sick_character }
|
||
|
|
any_prisoner = { this = scope:sick_character }
|
||
|
|
}
|
||
|
|
OR = {
|
||
|
|
scope:disease_type = flag:smallpox
|
||
|
|
scope:disease_type = flag:bubonic_plague
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
##########################################################
|
||
|
|
# SOMEONE IMPORTANT/CONTAGIOUS/STD PARTNER HAS RECOVERED # By Mathilda Bjarnehed & Veronica Pazos
|
||
|
|
##########################################################
|
||
|
|
|
||
|
|
health.2202 = {
|
||
|
|
type = character_event
|
||
|
|
title = health.2202.t
|
||
|
|
desc = {
|
||
|
|
desc = health.2202.desc
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { scope:disease_type = flag:ill }
|
||
|
|
desc = disease_ill_article
|
||
|
|
}
|
||
|
|
first_valid = { #Disease type
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { scope:disease_type = flag:ill }
|
||
|
|
desc = disease_ill
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { scope:disease_type = flag:pneumonic }
|
||
|
|
desc = disease_pneumonic
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { scope:disease_type = flag:gout_ridden }
|
||
|
|
desc = disease_gout_ridden
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { scope:disease_type = flag:leper }
|
||
|
|
desc = disease_leper
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { scope:disease_type = flag:typhus }
|
||
|
|
desc = disease_typhus
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { scope:disease_type = flag:consumption }
|
||
|
|
desc = disease_consumption
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { scope:disease_type = flag:cancer }
|
||
|
|
desc = disease_cancer
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { scope:disease_type = flag:lovers_pox }
|
||
|
|
desc = disease_lovers_pox
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { scope:disease_type = flag:great_pox }
|
||
|
|
desc = disease_great_pox
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { scope:disease_type = flag:smallpox }
|
||
|
|
desc = disease_smallpox
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { scope:disease_type = flag:bubonic_plague }
|
||
|
|
desc = disease_bubonic_plague
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { scope:disease_type = flag:measles }
|
||
|
|
desc = disease_measles
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { scope:disease_type = flag:ergotism }
|
||
|
|
desc = disease_ergotism
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { scope:disease_type = flag:dysentery }
|
||
|
|
desc = disease_dysentery
|
||
|
|
}
|
||
|
|
desc = missing_illness
|
||
|
|
}
|
||
|
|
first_valid = { #Are you happy about this?
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
health_2202_happy_recovery_trigger = yes
|
||
|
|
}
|
||
|
|
desc = health.2202.desc.happy
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
health_2202_happy_recovery_trigger = no
|
||
|
|
health_2202_angry_recovery_trigger = yes
|
||
|
|
}
|
||
|
|
desc = health.2202.desc.angry
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
health_2202_happy_recovery_trigger = no
|
||
|
|
health_2202_angry_recovery_trigger = no
|
||
|
|
health_2202_contagious_recovery_trigger = yes
|
||
|
|
}
|
||
|
|
desc = health.2202.desc.relieved
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
health_2202_happy_recovery_trigger = no
|
||
|
|
health_2202_angry_recovery_trigger = no
|
||
|
|
health_2202_contagious_recovery_trigger = no
|
||
|
|
}
|
||
|
|
desc = health.2202.desc.neutral
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
theme = recovery
|
||
|
|
override_background = { reference = relaxing_room }
|
||
|
|
left_portrait = {
|
||
|
|
character = root
|
||
|
|
triggered_animation = {
|
||
|
|
trigger = {
|
||
|
|
health_2202_happy_recovery_trigger = no
|
||
|
|
health_2202_angry_recovery_trigger = yes
|
||
|
|
}
|
||
|
|
animation = rage
|
||
|
|
}
|
||
|
|
animation = personality_compassionate
|
||
|
|
}
|
||
|
|
right_portrait = {
|
||
|
|
character = scope:sick_character
|
||
|
|
animation = happiness
|
||
|
|
}
|
||
|
|
|
||
|
|
trigger = {
|
||
|
|
scope:sick_character = { is_alive = yes }
|
||
|
|
}
|
||
|
|
|
||
|
|
immediate = {
|
||
|
|
show_as_tooltip = {
|
||
|
|
if = {
|
||
|
|
limit = { scope:disease_type = flag:ill }
|
||
|
|
scope:sick_character = { remove_trait_force_tooltip = ill }
|
||
|
|
}
|
||
|
|
else_if = {
|
||
|
|
limit = { scope:disease_type = flag:pneumonic }
|
||
|
|
scope:sick_character = { remove_trait_force_tooltip = pneumonic }
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = { scope:disease_type = flag:leper }
|
||
|
|
scope:sick_character = { remove_trait_force_tooltip = leper }
|
||
|
|
}
|
||
|
|
else_if = {
|
||
|
|
limit = { scope:disease_type = flag:typhus }
|
||
|
|
scope:sick_character = { remove_trait_force_tooltip = typhus }
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = { scope:disease_type = flag:consumption }
|
||
|
|
scope:sick_character = { remove_trait_force_tooltip = consumption }
|
||
|
|
}
|
||
|
|
else_if = {
|
||
|
|
limit = { scope:disease_type = flag:cancer }
|
||
|
|
scope:sick_character = { remove_trait_force_tooltip = cancer }
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = { scope:disease_type = flag:lovers_pox }
|
||
|
|
scope:sick_character = { remove_trait_force_tooltip = lovers_pox }
|
||
|
|
}
|
||
|
|
else_if = {
|
||
|
|
limit = { scope:disease_type = flag:early_great_pox }
|
||
|
|
scope:sick_character = { remove_trait_force_tooltip = early_great_pox }
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = { scope:disease_type = flag:great_pox }
|
||
|
|
scope:sick_character = { remove_trait_force_tooltip = great_pox }
|
||
|
|
}
|
||
|
|
else_if = {
|
||
|
|
limit = { scope:disease_type = flag:smallpox }
|
||
|
|
scope:sick_character = { remove_trait_force_tooltip = smallpox }
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = { scope:disease_type = flag:bubonic_plague }
|
||
|
|
scope:sick_character = { remove_trait_force_tooltip = bubonic_plague }
|
||
|
|
}
|
||
|
|
else_if = {
|
||
|
|
limit = { scope:disease_type = flag:measles }
|
||
|
|
scope:sick_character = { remove_trait_force_tooltip = measles }
|
||
|
|
}
|
||
|
|
else_if = {
|
||
|
|
limit = { scope:disease_type = flag:dysentery }
|
||
|
|
scope:sick_character = { remove_trait_force_tooltip = dysentery }
|
||
|
|
}
|
||
|
|
else_if = {
|
||
|
|
limit = { scope:disease_type = flag:ergotism }
|
||
|
|
scope:sick_character = { remove_trait_force_tooltip = ergotism }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
option = {
|
||
|
|
name = { #So happy!
|
||
|
|
trigger = { health_2202_happy_recovery_trigger = yes }
|
||
|
|
text = health.2202.a.happy
|
||
|
|
}
|
||
|
|
|
||
|
|
name = { #So angry!
|
||
|
|
trigger = {
|
||
|
|
health_2202_happy_recovery_trigger = no
|
||
|
|
health_2202_angry_recovery_trigger = yes
|
||
|
|
}
|
||
|
|
text = health.2202.a.angry
|
||
|
|
}
|
||
|
|
|
||
|
|
name = { #So relieved!
|
||
|
|
trigger = {
|
||
|
|
health_2202_happy_recovery_trigger = no
|
||
|
|
health_2202_angry_recovery_trigger = no
|
||
|
|
health_2202_contagious_recovery_trigger = yes
|
||
|
|
}
|
||
|
|
text = health.2202.a.relieved
|
||
|
|
}
|
||
|
|
|
||
|
|
name = { #So neutral...
|
||
|
|
trigger = {
|
||
|
|
health_2202_happy_recovery_trigger = no
|
||
|
|
health_2202_angry_recovery_trigger = no
|
||
|
|
health_2202_contagious_recovery_trigger = no
|
||
|
|
}
|
||
|
|
text = health.2202.a.neutral
|
||
|
|
}
|
||
|
|
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
OR = {
|
||
|
|
scope:disease_type = flag:lovers_pox
|
||
|
|
scope:disease_type = flag:early_great_pox
|
||
|
|
scope:disease_type = flag:great_pox
|
||
|
|
}
|
||
|
|
scope:sick_character = {
|
||
|
|
has_std_trigger = no
|
||
|
|
has_character_modifier = rejected_from_marriage_bed_modifier
|
||
|
|
}
|
||
|
|
}
|
||
|
|
scope:sick_character = {
|
||
|
|
remove_character_modifier = rejected_from_marriage_bed_modifier
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
##########################
|
||
|
|
##########################
|
||
|
|
# COURT PHYSICIAN EVENTS #
|
||
|
|
##########################
|
||
|
|
##########################
|
||
|
|
|
||
|
|
|
||
|
|
########################
|
||
|
|
# PICK COURT PHYSICIAN #
|
||
|
|
########################
|
||
|
|
|
||
|
|
scripted_trigger health_3001_physician_basic_requirements_trigger = {
|
||
|
|
is_adult = yes
|
||
|
|
is_imprisoned = no
|
||
|
|
is_alive = yes # Because apparently there can be dead characters in the pool (remove when fixed)
|
||
|
|
is_claimant = no # We don't want recruiting physicians to be a cheap way of getting claimants
|
||
|
|
learning >= low_skill_rating
|
||
|
|
}
|
||
|
|
|
||
|
|
scripted_trigger health_3001_excellent_skill_physician_trigger = {
|
||
|
|
health_3001_physician_basic_requirements_trigger = yes
|
||
|
|
learning >= high_skill_rating # 15
|
||
|
|
}
|
||
|
|
|
||
|
|
scripted_trigger health_3001_high_skill_physician_trigger = {
|
||
|
|
health_3001_physician_basic_requirements_trigger = yes
|
||
|
|
#Empire/kingdom
|
||
|
|
trigger_if = {
|
||
|
|
limit = {
|
||
|
|
root = { highest_held_title_tier >= tier_kingdom }
|
||
|
|
}
|
||
|
|
learning <= very_high_skill_rating # 18
|
||
|
|
learning >= decent_skill_rating # 12
|
||
|
|
}
|
||
|
|
#Duchy/county
|
||
|
|
trigger_else = {
|
||
|
|
learning <= high_skill_rating # 15
|
||
|
|
learning >= medium_skill_rating # 10
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
scripted_trigger health_3001_low_skill_physician_trigger = {
|
||
|
|
health_3001_physician_basic_requirements_trigger = yes
|
||
|
|
# Save mystics for mystic option
|
||
|
|
NOT = { has_trait = lifestyle_mystic }
|
||
|
|
#Empire/kingdom
|
||
|
|
trigger_if = {
|
||
|
|
limit = {
|
||
|
|
root = { highest_held_title_tier >= tier_kingdom }
|
||
|
|
}
|
||
|
|
learning <= decent_skill_rating # 12
|
||
|
|
learning >= mediocre_skill_rating # 8
|
||
|
|
}
|
||
|
|
#Duchy/county
|
||
|
|
trigger_else = {
|
||
|
|
learning <= medium_skill_rating # 10
|
||
|
|
learning >= low_skill_rating # 5
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
scripted_trigger health_3001_low_skill_physician_light_trigger = {
|
||
|
|
health_3001_physician_basic_requirements_trigger = yes
|
||
|
|
learning >= medium_skill_rating # 10
|
||
|
|
}
|
||
|
|
|
||
|
|
scripted_trigger health_3001_mystic_physician_trigger = {
|
||
|
|
health_3001_physician_basic_requirements_trigger = yes
|
||
|
|
|
||
|
|
#For this one, we add mystic trait if they don't have it if their learning isn't awesome
|
||
|
|
#Must be suitable mystic
|
||
|
|
has_trait = lifestyle_mystic
|
||
|
|
#Empire/kingdom
|
||
|
|
trigger_if = {
|
||
|
|
limit = {
|
||
|
|
root = { highest_held_title_tier >= tier_kingdom }
|
||
|
|
}
|
||
|
|
learning >= decent_skill_rating # 12
|
||
|
|
NAND = {
|
||
|
|
has_trait = lifestyle_physician
|
||
|
|
NOT = { has_trait = lifestyle_mystic }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
#Duchy/county
|
||
|
|
trigger_else = {
|
||
|
|
NOR = {
|
||
|
|
learning > high_skill_rating # 15
|
||
|
|
AND = {
|
||
|
|
has_trait = lifestyle_mystic
|
||
|
|
has_trait_xp = {
|
||
|
|
trait = lifestyle_mystic
|
||
|
|
value >= 100
|
||
|
|
}
|
||
|
|
}
|
||
|
|
has_trait = lifestyle_physician
|
||
|
|
}
|
||
|
|
learning >= mediocre_skill_rating # 8
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#Ruler picking court physician
|
||
|
|
health.3001 = {
|
||
|
|
type = character_event
|
||
|
|
title = {
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { exists = scope:disease_type }
|
||
|
|
desc = health.3001.disease.t
|
||
|
|
}
|
||
|
|
desc = health.3001.t
|
||
|
|
}
|
||
|
|
desc = {
|
||
|
|
first_valid = {
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { has_character_flag = already_sick }
|
||
|
|
desc = health.3001.already_sick.desc
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { has_character_flag = health_3001_hire_physician_decision_text }
|
||
|
|
desc = health.3001.decision.desc
|
||
|
|
}
|
||
|
|
desc = health.3001.fallback_reason.desc
|
||
|
|
}
|
||
|
|
}
|
||
|
|
theme = healthcare
|
||
|
|
left_portrait = {
|
||
|
|
character = scope:high_skill_option
|
||
|
|
animation = physician
|
||
|
|
}
|
||
|
|
lower_left_portrait = scope:mystic_option
|
||
|
|
right_portrait = {
|
||
|
|
character = scope:low_skill_option
|
||
|
|
animation = personality_rational
|
||
|
|
}
|
||
|
|
lower_right_portrait = scope:excellent_skill_option
|
||
|
|
|
||
|
|
trigger = { #If I lost it before I got this event, I shouldn't get a physician
|
||
|
|
exists = capital_province
|
||
|
|
}
|
||
|
|
|
||
|
|
immediate = {
|
||
|
|
hidden_effect = {
|
||
|
|
#Find some appropriate options
|
||
|
|
|
||
|
|
if = { #Performance heavy option finding is only for players
|
||
|
|
limit = { is_ai = no }
|
||
|
|
|
||
|
|
#EXCELLENT SKILL CHARACTER (for learned rulers)
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
OR = {
|
||
|
|
has_learning_lifestyle_trait_trigger = yes
|
||
|
|
learning >= high_skill_rating
|
||
|
|
}
|
||
|
|
}
|
||
|
|
random_pool_character = {
|
||
|
|
province = capital_province
|
||
|
|
limit = {
|
||
|
|
health_3001_excellent_skill_physician_trigger = yes
|
||
|
|
has_trait = lifestyle_physician
|
||
|
|
has_trait = lifestyle_herbalist
|
||
|
|
}
|
||
|
|
alternative_limit = {
|
||
|
|
health_3001_excellent_skill_physician_trigger = yes
|
||
|
|
has_trait = lifestyle_physician
|
||
|
|
}
|
||
|
|
alternative_limit = { health_3001_excellent_skill_physician_trigger = yes }
|
||
|
|
weight = {
|
||
|
|
base = 1
|
||
|
|
modifier = {
|
||
|
|
faith = root.faith
|
||
|
|
factor = 10
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
has_trait = lifestyle_mystic
|
||
|
|
factor = 10
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
has_trait = lifestyle_herbalist
|
||
|
|
factor = 10
|
||
|
|
}
|
||
|
|
}
|
||
|
|
save_scope_as = excellent_skill_option
|
||
|
|
# Good doctor trait
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
NOT = { has_trait = lifestyle_physician }
|
||
|
|
}
|
||
|
|
add_trait = lifestyle_physician
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
NOT = {
|
||
|
|
has_trait_xp = {
|
||
|
|
trait = lifestyle_physician
|
||
|
|
value >= 10
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
add_trait_xp = {
|
||
|
|
trait = lifestyle_physician
|
||
|
|
value = {
|
||
|
|
integer_range = {
|
||
|
|
min = medium_lifestyle_random_xp_low
|
||
|
|
max = medium_lifestyle_random_xp_high
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
#Backup excellent generation
|
||
|
|
if = {
|
||
|
|
limit = { NOT = { exists = scope:excellent_skill_option } }
|
||
|
|
create_character = {
|
||
|
|
location = root.capital_province
|
||
|
|
template = physician_excellent_character_template
|
||
|
|
save_scope_as = excellent_skill_option
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
# Ensure some medical knowledge
|
||
|
|
scope:excellent_skill_option ?= {
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
NOT = { has_trait = lifestyle_physician }
|
||
|
|
}
|
||
|
|
add_trait = lifestyle_physician
|
||
|
|
add_trait_xp = {
|
||
|
|
trait = lifestyle_physician
|
||
|
|
value = {
|
||
|
|
medium_lifestyle_random_xp_high
|
||
|
|
100
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
else_if = {
|
||
|
|
limit = {
|
||
|
|
has_trait_xp = {
|
||
|
|
trait = lifestyle_physician
|
||
|
|
value <= 55
|
||
|
|
}
|
||
|
|
}
|
||
|
|
add_trait_xp = {
|
||
|
|
trait = lifestyle_physician
|
||
|
|
value = {
|
||
|
|
medium_lifestyle_random_xp_low
|
||
|
|
45
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
# Bonus herbalist trait chance
|
||
|
|
random = {
|
||
|
|
chance = 66
|
||
|
|
modifier = {
|
||
|
|
culture = { has_cultural_parameter = herbalist_traits_more_common }
|
||
|
|
factor = 2
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
NOT = { has_trait = lifestyle_herbalist }
|
||
|
|
}
|
||
|
|
add_trait = lifestyle_herbalist
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#HIGH-SKILL CHARACTER
|
||
|
|
random_pool_character = {
|
||
|
|
province = capital_province
|
||
|
|
limit = {
|
||
|
|
health_3001_high_skill_physician_trigger = yes
|
||
|
|
has_trait = lifestyle_physician
|
||
|
|
NOT = { scope:excellent_skill_option ?= this }
|
||
|
|
}
|
||
|
|
alternative_limit = {
|
||
|
|
health_3001_high_skill_physician_trigger = yes
|
||
|
|
NOT = { scope:excellent_skill_option ?= this }
|
||
|
|
}
|
||
|
|
weight = {
|
||
|
|
base = 1
|
||
|
|
modifier = {
|
||
|
|
faith = root.faith
|
||
|
|
factor = 10
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
has_trait = lifestyle_mystic
|
||
|
|
factor = 10
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
has_trait = lifestyle_herbalist
|
||
|
|
factor = 10
|
||
|
|
}
|
||
|
|
}
|
||
|
|
save_scope_as = high_skill_option
|
||
|
|
}
|
||
|
|
|
||
|
|
#Backup high generation
|
||
|
|
if = {
|
||
|
|
limit = { NOT = { exists = scope:high_skill_option } }
|
||
|
|
create_character = {
|
||
|
|
location = root.capital_province
|
||
|
|
template = physician_high_character_template
|
||
|
|
save_scope_as = high_skill_option
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
# Ensure some medical knowledge
|
||
|
|
scope:high_skill_option ?= {
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
NOT = { has_trait = lifestyle_physician }
|
||
|
|
}
|
||
|
|
add_trait = lifestyle_physician
|
||
|
|
add_trait_xp = {
|
||
|
|
trait = lifestyle_physician
|
||
|
|
value = {
|
||
|
|
medium_lifestyle_random_xp_low
|
||
|
|
medium_lifestyle_random_xp_high
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
else_if = {
|
||
|
|
limit = {
|
||
|
|
has_trait_xp = {
|
||
|
|
trait = lifestyle_physician
|
||
|
|
value <= 30
|
||
|
|
}
|
||
|
|
}
|
||
|
|
add_trait_xp = {
|
||
|
|
trait = lifestyle_physician
|
||
|
|
value = {
|
||
|
|
small_lifestyle_random_xp_low
|
||
|
|
small_lifestyle_random_xp_high
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
# Bonus herbalist trait chance
|
||
|
|
random = {
|
||
|
|
chance = 33
|
||
|
|
modifier = {
|
||
|
|
culture = { has_cultural_parameter = herbalist_traits_more_common }
|
||
|
|
factor = 2
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
NOT = { has_trait = lifestyle_herbalist }
|
||
|
|
}
|
||
|
|
add_trait = lifestyle_herbalist
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#LOW-MEDIUM-SKILL CHARACTER
|
||
|
|
random_pool_character = {
|
||
|
|
province = root.capital_province
|
||
|
|
limit = {
|
||
|
|
health_3001_low_skill_physician_trigger = yes
|
||
|
|
has_trait = lifestyle_physician
|
||
|
|
NOT = { scope:excellent_skill_option ?= this }
|
||
|
|
NOT = { scope:high_skill_option ?= this }
|
||
|
|
}
|
||
|
|
alternative_limit = {
|
||
|
|
health_3001_low_skill_physician_trigger = yes
|
||
|
|
NOT = { scope:excellent_skill_option ?= this }
|
||
|
|
NOT = { scope:high_skill_option ?= this }
|
||
|
|
}
|
||
|
|
weight = {
|
||
|
|
base = 1
|
||
|
|
modifier = {
|
||
|
|
faith = root.faith
|
||
|
|
factor = 10
|
||
|
|
}
|
||
|
|
}
|
||
|
|
save_scope_as = low_skill_option
|
||
|
|
}
|
||
|
|
|
||
|
|
#MYSTIC CHARACTER (optional, only if available in pool)
|
||
|
|
random_pool_character = {
|
||
|
|
province = root.capital_province
|
||
|
|
limit = {
|
||
|
|
health_3001_mystic_physician_trigger = yes
|
||
|
|
has_trait = lifestyle_physician
|
||
|
|
NOT = { scope:excellent_skill_option ?= this }
|
||
|
|
NOT = { scope:high_skill_option ?= this }
|
||
|
|
NOT = { scope:low_skill_option ?= this }
|
||
|
|
}
|
||
|
|
alternative_limit = {
|
||
|
|
health_3001_mystic_physician_trigger = yes
|
||
|
|
NOT = { scope:excellent_skill_option ?= this }
|
||
|
|
NOT = { scope:high_skill_option ?= this }
|
||
|
|
NOT = { scope:low_skill_option ?= this }
|
||
|
|
}
|
||
|
|
weight = {
|
||
|
|
base = 1
|
||
|
|
modifier = {
|
||
|
|
has_trait = lifestyle_mystic
|
||
|
|
factor = 100
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
faith = root.faith
|
||
|
|
factor = 10
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
culture = { has_cultural_parameter = mystic_trait_gives_bonuses }
|
||
|
|
factor = 10
|
||
|
|
}
|
||
|
|
}
|
||
|
|
save_scope_as = mystic_option
|
||
|
|
#Set mystic trait if skill is too low
|
||
|
|
while = {
|
||
|
|
limit = {
|
||
|
|
#Empire/kingdom
|
||
|
|
trigger_if = {
|
||
|
|
limit = {
|
||
|
|
root = { highest_held_title_tier >= tier_kingdom }
|
||
|
|
}
|
||
|
|
has_trait = lifestyle_mystic
|
||
|
|
has_trait_xp = {
|
||
|
|
trait = lifestyle_mystic
|
||
|
|
value <= 60
|
||
|
|
}
|
||
|
|
}
|
||
|
|
#Duchy/county
|
||
|
|
trigger_else = {
|
||
|
|
has_trait = lifestyle_mystic
|
||
|
|
has_trait_xp = {
|
||
|
|
trait = lifestyle_mystic
|
||
|
|
value <= 30
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
ai_mystic_lifestyle_rank_up_effect = yes
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
else = { #Ai get someone simple
|
||
|
|
random_pool_character = {
|
||
|
|
province = root.capital_province
|
||
|
|
limit = { health_3001_low_skill_physician_light_trigger = yes }
|
||
|
|
weight = {
|
||
|
|
base = 1
|
||
|
|
modifier = {
|
||
|
|
faith = root.faith
|
||
|
|
factor = 10
|
||
|
|
}
|
||
|
|
}
|
||
|
|
save_scope_as = low_skill_option
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#Backup low generation
|
||
|
|
if = {
|
||
|
|
limit = { NOT = { exists = scope:low_skill_option } }
|
||
|
|
create_character = {
|
||
|
|
location = root.capital_province
|
||
|
|
template = physician_low_character_template
|
||
|
|
save_scope_as = low_skill_option
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
# Ensure some medical knowledge
|
||
|
|
scope:low_skill_option ?= {
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
NOT = { has_trait = lifestyle_physician }
|
||
|
|
}
|
||
|
|
random = {
|
||
|
|
chance = 50
|
||
|
|
add_trait = lifestyle_physician
|
||
|
|
add_trait_xp = {
|
||
|
|
trait = lifestyle_physician
|
||
|
|
value = {
|
||
|
|
small_lifestyle_random_xp_low
|
||
|
|
small_lifestyle_random_xp_high
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
else_if = {
|
||
|
|
limit = {
|
||
|
|
has_trait_xp = {
|
||
|
|
trait = lifestyle_physician
|
||
|
|
value <= 5
|
||
|
|
}
|
||
|
|
}
|
||
|
|
add_trait_xp = {
|
||
|
|
trait = lifestyle_physician
|
||
|
|
value = {
|
||
|
|
small_lifestyle_random_xp_low
|
||
|
|
small_lifestyle_random_xp_high
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
# Bonus herbalist trait chance
|
||
|
|
random = {
|
||
|
|
chance = 10
|
||
|
|
modifier = {
|
||
|
|
culture = { has_cultural_parameter = herbalist_traits_more_common }
|
||
|
|
factor = 2
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
NOT = { has_trait = lifestyle_herbalist }
|
||
|
|
}
|
||
|
|
add_trait = lifestyle_herbalist
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#Amazing skill
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
exists = scope:excellent_skill_option
|
||
|
|
is_playable_character = yes #extra check to make sure they haven't lost their status
|
||
|
|
}
|
||
|
|
name = health.3001.e
|
||
|
|
trait = scholar
|
||
|
|
skill = learning
|
||
|
|
|
||
|
|
custom_tooltip = health.3001.e.aptitude
|
||
|
|
pay_treasury_or_gold = {
|
||
|
|
target = scope:excellent_skill_option
|
||
|
|
value = high_skill_court_physician_cost
|
||
|
|
}
|
||
|
|
custom_tooltip = health.3001.a.tt
|
||
|
|
|
||
|
|
set_court_physician_effect = {
|
||
|
|
EMPLOYER = root
|
||
|
|
PHYSICIAN = scope:excellent_skill_option
|
||
|
|
}
|
||
|
|
|
||
|
|
ai_chance = {
|
||
|
|
factor = 500
|
||
|
|
modifier = {
|
||
|
|
short_term_gold < medium_gold_value
|
||
|
|
factor = 0
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#High skill
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
is_playable_character = yes #extra check to make sure they haven't lost their status
|
||
|
|
exists = scope:high_skill_option #Doesn't exists for AI
|
||
|
|
}
|
||
|
|
name = health.3001.a
|
||
|
|
|
||
|
|
custom_tooltip = health.3001.a.aptitude
|
||
|
|
pay_treasury_or_gold = {
|
||
|
|
target = scope:high_skill_option
|
||
|
|
value = high_skill_court_physician_cost
|
||
|
|
}
|
||
|
|
custom_tooltip = health.3001.a.tt
|
||
|
|
|
||
|
|
set_court_physician_effect = {
|
||
|
|
EMPLOYER = root
|
||
|
|
PHYSICIAN = scope:high_skill_option
|
||
|
|
}
|
||
|
|
|
||
|
|
ai_chance = {
|
||
|
|
factor = 100
|
||
|
|
modifier = {
|
||
|
|
short_term_gold < medium_gold_value
|
||
|
|
factor = 0
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#Low
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
is_playable_character = yes #extra check to make sure they haven't lost their status
|
||
|
|
}
|
||
|
|
name = health.3001.b
|
||
|
|
|
||
|
|
custom_tooltip = health.3001.b.aptitude
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
OR = {
|
||
|
|
is_ai = no
|
||
|
|
short_term_gold >= low_skill_court_physician_cost #Because AI would never have enough money and everyone would die
|
||
|
|
}
|
||
|
|
}
|
||
|
|
pay_treasury_or_gold = {
|
||
|
|
target = scope:low_skill_option
|
||
|
|
value = low_skill_court_physician_cost
|
||
|
|
}
|
||
|
|
}
|
||
|
|
custom_tooltip = health.3001.a.tt
|
||
|
|
|
||
|
|
set_court_physician_effect = {
|
||
|
|
EMPLOYER = root
|
||
|
|
PHYSICIAN = scope:low_skill_option
|
||
|
|
}
|
||
|
|
|
||
|
|
ai_chance = {
|
||
|
|
factor = 100
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#Mystic
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
exists = scope:mystic_option
|
||
|
|
is_playable_character = yes #extra check to make sure they haven't lost their status
|
||
|
|
}
|
||
|
|
name = health.3001.c
|
||
|
|
|
||
|
|
custom_tooltip = health.3001.c.aptitude
|
||
|
|
pay_treasury_or_gold = {
|
||
|
|
target = scope:mystic_option
|
||
|
|
value = low_skill_court_physician_cost
|
||
|
|
}
|
||
|
|
custom_tooltip = health.3001.a.tt
|
||
|
|
add_piety = medium_piety_loss
|
||
|
|
|
||
|
|
set_court_physician_effect = {
|
||
|
|
EMPLOYER = root
|
||
|
|
PHYSICIAN = scope:mystic_option
|
||
|
|
}
|
||
|
|
|
||
|
|
stress_impact = {
|
||
|
|
zealous = minor_stress_impact_gain
|
||
|
|
}
|
||
|
|
|
||
|
|
hidden_effect = {
|
||
|
|
scope:mystic_option = {
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
NOR = {
|
||
|
|
any_secret = { type = secret_witch }
|
||
|
|
has_trait = witch
|
||
|
|
}
|
||
|
|
}
|
||
|
|
random = {
|
||
|
|
chance = 5
|
||
|
|
modifier = {
|
||
|
|
factor = 0
|
||
|
|
ai_zeal >= medium_positive_ai_value
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
factor = 2
|
||
|
|
ai_zeal <= high_negative_ai_value #high and not medium because mystic traits already remove some ai_zeal
|
||
|
|
}
|
||
|
|
give_witch_secret_or_trait_effect = yes
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
ai_chance = {
|
||
|
|
factor = 30
|
||
|
|
modifier = {
|
||
|
|
short_term_gold < minor_gold_value
|
||
|
|
factor = 0
|
||
|
|
}
|
||
|
|
ai_value_modifier = {
|
||
|
|
ai_zeal = tiny_chance_impact_negative_ai_value
|
||
|
|
max = 20
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#None...
|
||
|
|
option = {
|
||
|
|
name = {
|
||
|
|
trigger = {
|
||
|
|
NOR = {
|
||
|
|
exists = scope:mystic_option
|
||
|
|
exists = scope:excellent_skill_option
|
||
|
|
}
|
||
|
|
}
|
||
|
|
text = health.3001.d.two
|
||
|
|
}
|
||
|
|
name = {
|
||
|
|
trigger = {
|
||
|
|
OR = {
|
||
|
|
exists = scope:mystic_option
|
||
|
|
exists = scope:excellent_skill_option
|
||
|
|
}
|
||
|
|
}
|
||
|
|
text = health.3001.d.more
|
||
|
|
}
|
||
|
|
custom_tooltip = health.3001.d.tt
|
||
|
|
|
||
|
|
ai_chance = {
|
||
|
|
factor = 1
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
after = {
|
||
|
|
hidden_effect = {
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
has_character_flag = seeking_epidemic_treatment
|
||
|
|
exists = court_position:court_physician_court_position
|
||
|
|
}
|
||
|
|
court_position:court_physician_court_position = { save_scope_as = physician }
|
||
|
|
trigger_event = {
|
||
|
|
id = physician_epidemic_events.1020
|
||
|
|
days = 3
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
remove_character_flag = health_3001_hire_physician_decision_text
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
#####################
|
||
|
|
# DISEASE TREATMENT # by Mathilda Bjarnehed & additional texts by Milla Isaksson
|
||
|
|
#####################
|
||
|
|
|
||
|
|
#Who should decide about my treatment?
|
||
|
|
health.3100 = {
|
||
|
|
hidden = yes
|
||
|
|
|
||
|
|
trigger = {
|
||
|
|
has_treatable_disease_trigger = yes
|
||
|
|
has_recent_treatment_trigger = no
|
||
|
|
court_physician_available_trigger = yes
|
||
|
|
}
|
||
|
|
|
||
|
|
immediate = {
|
||
|
|
set_worst_disease_effect = yes
|
||
|
|
save_scope_as = sick_character
|
||
|
|
decide_who_picks_disease_treatment_effect = yes #Sends health.3101 to me or 3102 to liege
|
||
|
|
}
|
||
|
|
|
||
|
|
on_trigger_fail = {
|
||
|
|
#No disease/no physician: do nothing (if we hire a new physician, they will treat everyone upon being hired)
|
||
|
|
#Has a disease but treatment is still active? Try again
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
has_treatable_disease_trigger = yes
|
||
|
|
has_recent_treatment_trigger = yes #Only difference
|
||
|
|
court_physician_available_trigger = yes
|
||
|
|
}
|
||
|
|
trigger_event = { id = health.3100 years = 1 }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#I pick my treatment (court physician was recently hired OR treating after last treatment ran out OR liege let me pick for myself)
|
||
|
|
health.3101 = {
|
||
|
|
type = character_event
|
||
|
|
title = health.3101.t
|
||
|
|
desc = {
|
||
|
|
desc = health.3101.start.desc
|
||
|
|
first_valid = { #Disease type
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { scope:disease_type = flag:ill }
|
||
|
|
desc = disease_ill
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { scope:disease_type = flag:pneumonic }
|
||
|
|
desc = disease_pneumonic
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { scope:disease_type = flag:gout_ridden }
|
||
|
|
desc = disease_gout_ridden
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { scope:disease_type = flag:leper }
|
||
|
|
desc = disease_leper
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { scope:disease_type = flag:typhus }
|
||
|
|
desc = disease_typhus
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { scope:disease_type = flag:consumption }
|
||
|
|
desc = disease_consumption
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { scope:disease_type = flag:cancer }
|
||
|
|
desc = disease_cancer
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { scope:disease_type = flag:lovers_pox }
|
||
|
|
desc = disease_lovers_pox
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { scope:disease_type = flag:great_pox }
|
||
|
|
desc = disease_great_pox
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { scope:disease_type = flag:smallpox }
|
||
|
|
desc = disease_smallpox
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { scope:disease_type = flag:bubonic_plague }
|
||
|
|
desc = disease_bubonic_plague
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { scope:disease_type = flag:measles }
|
||
|
|
desc = disease_measles
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { scope:disease_type = flag:ergotism }
|
||
|
|
desc = disease_ergotism
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { scope:disease_type = flag:dysentery }
|
||
|
|
desc = disease_dysentery
|
||
|
|
}
|
||
|
|
desc = missing_illness
|
||
|
|
}
|
||
|
|
random_valid = {
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
OR = {
|
||
|
|
OR = {
|
||
|
|
scope:disease_type = flag:ill
|
||
|
|
health >= death_chance_starts_health
|
||
|
|
}
|
||
|
|
scope:physician = {
|
||
|
|
NOR = {
|
||
|
|
has_trait = lifestyle_physician
|
||
|
|
has_trait = lifestyle_mystic
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
desc = health.3101.safe_recommendation.desc
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
OR = {
|
||
|
|
health < death_chance_starts_health
|
||
|
|
scope:physician = {
|
||
|
|
NOR = {
|
||
|
|
has_trait = lifestyle_physician
|
||
|
|
has_trait = lifestyle_mystic
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
NOT = { has_trait = lifestyle_mystic }
|
||
|
|
}
|
||
|
|
desc = health.3101.risky_recommendation.desc
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
scope:physician = { has_trait = lifestyle_mystic }
|
||
|
|
}
|
||
|
|
desc = health.3101.mystic_recommendation.desc
|
||
|
|
}
|
||
|
|
}
|
||
|
|
desc = health.3101.end.desc
|
||
|
|
}
|
||
|
|
theme = healthcare
|
||
|
|
override_background = {
|
||
|
|
trigger = { scope:physician ?= { is_travelling = yes } exists = scope:background_terrain_scope }
|
||
|
|
reference = terrain_scope
|
||
|
|
}
|
||
|
|
left_portrait = {
|
||
|
|
character = root
|
||
|
|
triggered_animation = {
|
||
|
|
trigger = {
|
||
|
|
OR = {
|
||
|
|
has_trait = bubonic_plague
|
||
|
|
has_trait = dysentery
|
||
|
|
}
|
||
|
|
}
|
||
|
|
animation = sick_stomach
|
||
|
|
}
|
||
|
|
triggered_animation = {
|
||
|
|
trigger = {
|
||
|
|
OR = {
|
||
|
|
has_trait = typhus
|
||
|
|
has_trait = measles
|
||
|
|
}
|
||
|
|
}
|
||
|
|
animation = shiver
|
||
|
|
}
|
||
|
|
triggered_animation = {
|
||
|
|
trigger = {
|
||
|
|
OR = {
|
||
|
|
has_trait = smallpox
|
||
|
|
has_trait = ill
|
||
|
|
has_trait = consumption
|
||
|
|
}
|
||
|
|
}
|
||
|
|
animation = cough
|
||
|
|
}
|
||
|
|
animation = worry
|
||
|
|
}
|
||
|
|
|
||
|
|
right_portrait = {
|
||
|
|
character = scope:physician
|
||
|
|
triggered_animation = {
|
||
|
|
trigger = { scope:physician = { health_event_is_worried_trigger = { CHARACTER = root } } }
|
||
|
|
animation = worry
|
||
|
|
}
|
||
|
|
triggered_animation = {
|
||
|
|
trigger = { scope:physician = { ai_rationality >= 0 } } #Don't look rational if you're not
|
||
|
|
animation = personality_rational
|
||
|
|
}
|
||
|
|
animation = physician
|
||
|
|
}
|
||
|
|
|
||
|
|
trigger = {
|
||
|
|
has_treatable_disease_trigger = yes
|
||
|
|
court_physician_available_trigger = yes
|
||
|
|
}
|
||
|
|
|
||
|
|
weight_multiplier = {
|
||
|
|
base = 1
|
||
|
|
}
|
||
|
|
|
||
|
|
immediate = {
|
||
|
|
hidden_effect = {
|
||
|
|
save_court_physician_as_effect = { SCOPE_NAME = physician }
|
||
|
|
set_worst_disease_effect = yes
|
||
|
|
}
|
||
|
|
scope:physician.location ?= { save_scope_as = background_terrain_scope }
|
||
|
|
}
|
||
|
|
|
||
|
|
#Safe
|
||
|
|
option = {
|
||
|
|
name = health.3101.a
|
||
|
|
safe_disease_treatment_effect = { PATIENT = root TREATMENT_PICKER = root }
|
||
|
|
ai_chance = { base = 10 }
|
||
|
|
}
|
||
|
|
|
||
|
|
#Risky
|
||
|
|
option = {
|
||
|
|
name = health.3101.b
|
||
|
|
risky_disease_treatment_effect = { PATIENT = root TREATMENT_PICKER = root }
|
||
|
|
ai_chance = { base = 1 }
|
||
|
|
}
|
||
|
|
|
||
|
|
#Mystic
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
scope:physician = { has_trait = lifestyle_mystic }
|
||
|
|
}
|
||
|
|
name = health.3101.c
|
||
|
|
mystic_disease_treatment_effect = { PATIENT = root TREATMENT_PICKER = root }
|
||
|
|
ai_chance = {
|
||
|
|
base = 0.5
|
||
|
|
modifier = {
|
||
|
|
add = -0.5
|
||
|
|
ai_zeal >= 0
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#No treatment
|
||
|
|
option = {
|
||
|
|
name = health.3101.d
|
||
|
|
no_disease_treatment_effect = yes
|
||
|
|
ai_chance = { base = 0 }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#Important courtier sick: I pick treatment for them (court physician was recently hired OR treating after last treatment ran out)
|
||
|
|
health.3102 = {
|
||
|
|
type = character_event
|
||
|
|
title = health.3102.t
|
||
|
|
desc = {
|
||
|
|
desc = health.3102.preamble
|
||
|
|
first_valid = {
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
scope:sick_character = scope:physician
|
||
|
|
}
|
||
|
|
desc = health.3102.start.desc_sick_physician
|
||
|
|
}
|
||
|
|
desc = health.3102.start.desc
|
||
|
|
}
|
||
|
|
first_valid = { #Disease type
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { scope:disease_type = flag:ill }
|
||
|
|
desc = disease_ill
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { scope:disease_type = flag:pneumonic }
|
||
|
|
desc = disease_pneumonic
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { scope:disease_type = flag:gout_ridden }
|
||
|
|
desc = disease_gout_ridden
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { scope:disease_type = flag:leper }
|
||
|
|
desc = disease_leper
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { scope:disease_type = flag:typhus }
|
||
|
|
desc = disease_typhus
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { scope:disease_type = flag:consumption }
|
||
|
|
desc = disease_consumption
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { scope:disease_type = flag:cancer }
|
||
|
|
desc = disease_cancer
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { scope:disease_type = flag:lovers_pox }
|
||
|
|
desc = disease_lovers_pox
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { scope:disease_type = flag:great_pox }
|
||
|
|
desc = disease_great_pox
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { scope:disease_type = flag:smallpox }
|
||
|
|
desc = disease_smallpox
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { scope:disease_type = flag:bubonic_plague }
|
||
|
|
desc = disease_bubonic_plague
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { scope:disease_type = flag:measles }
|
||
|
|
desc = disease_measles
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { scope:disease_type = flag:ergotism }
|
||
|
|
desc = disease_ergotism
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { scope:disease_type = flag:dysentery }
|
||
|
|
desc = disease_dysentery
|
||
|
|
}
|
||
|
|
desc = missing_illness
|
||
|
|
}
|
||
|
|
desc = health.3102.treatment
|
||
|
|
}
|
||
|
|
theme = healthcare
|
||
|
|
override_background = {
|
||
|
|
trigger = { scope:sick_character ?= { is_travelling = yes } exists = scope:background_terrain_scope }
|
||
|
|
reference = terrain_scope
|
||
|
|
}
|
||
|
|
left_portrait = {
|
||
|
|
character = scope:sick_character
|
||
|
|
animation = sick
|
||
|
|
}
|
||
|
|
right_portrait = {
|
||
|
|
trigger = {
|
||
|
|
root_picks_treatment_for_sick_character_trigger = yes
|
||
|
|
scope:sick_character != scope:physician
|
||
|
|
}
|
||
|
|
character = scope:physician
|
||
|
|
triggered_animation = {
|
||
|
|
trigger = { scope:physician = { health_event_is_worried_trigger = { CHARACTER = scope:sick_character } } }
|
||
|
|
animation = worry
|
||
|
|
}
|
||
|
|
animation = physician
|
||
|
|
}
|
||
|
|
|
||
|
|
trigger = {
|
||
|
|
scope:sick_character = {
|
||
|
|
has_treatable_disease_trigger = yes
|
||
|
|
is_alive = yes
|
||
|
|
}
|
||
|
|
court_physician_available_trigger = yes
|
||
|
|
}
|
||
|
|
|
||
|
|
weight_multiplier = {
|
||
|
|
base = 1
|
||
|
|
}
|
||
|
|
|
||
|
|
immediate = {
|
||
|
|
hidden_effect = {
|
||
|
|
save_court_physician_as_effect = { SCOPE_NAME = physician }
|
||
|
|
scope:sick_character = { set_worst_disease_effect = yes }
|
||
|
|
}
|
||
|
|
scope:sick_character.location ?= { save_scope_as = background_terrain_scope }
|
||
|
|
}
|
||
|
|
|
||
|
|
#Safe
|
||
|
|
option = {
|
||
|
|
name = health.3102.a
|
||
|
|
safe_disease_treatment_effect = { PATIENT = scope:sick_character TREATMENT_PICKER = root }
|
||
|
|
ai_chance = { base = 10 }
|
||
|
|
}
|
||
|
|
|
||
|
|
#Risky
|
||
|
|
option = {
|
||
|
|
name = health.3102.b
|
||
|
|
risky_disease_treatment_effect = { PATIENT = scope:sick_character TREATMENT_PICKER = root }
|
||
|
|
ai_chance = { base = 1 }
|
||
|
|
}
|
||
|
|
|
||
|
|
#Mystic
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
scope:physician = { has_trait = lifestyle_mystic }
|
||
|
|
}
|
||
|
|
name = {
|
||
|
|
trigger = { scope:sick_character = scope:physician }
|
||
|
|
text = health.3102.c_sick_physician
|
||
|
|
}
|
||
|
|
name = health.3102.c
|
||
|
|
mystic_disease_treatment_effect = { PATIENT = scope:sick_character TREATMENT_PICKER = root }
|
||
|
|
ai_chance = {
|
||
|
|
base = 0.5
|
||
|
|
modifier = {
|
||
|
|
add = -0.5
|
||
|
|
ai_zeal >= 0
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#No treatment
|
||
|
|
option = {
|
||
|
|
name = health.3102.d
|
||
|
|
deny_treatment_effect = { PATIENT = scope:sick_character TREATMENT_PICKER = root }
|
||
|
|
ai_chance = { base = 1 }
|
||
|
|
}
|
||
|
|
|
||
|
|
#Let them pick
|
||
|
|
option = {
|
||
|
|
name = {
|
||
|
|
trigger = {
|
||
|
|
OR = {
|
||
|
|
scope:sick_character = { is_adult = yes }
|
||
|
|
scope:sick_character != scope:physician
|
||
|
|
}
|
||
|
|
}
|
||
|
|
text = health.3102.e_adult
|
||
|
|
}
|
||
|
|
name = {
|
||
|
|
trigger = {
|
||
|
|
OR = {
|
||
|
|
scope:sick_character = { is_adult = no }
|
||
|
|
scope:sick_character = scope:physician
|
||
|
|
}
|
||
|
|
}
|
||
|
|
text = health.3102.e_child
|
||
|
|
}
|
||
|
|
scope:sick_character = { pick_own_disease_treatment_effect = yes }
|
||
|
|
ai_chance = { base = 0 }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
#SAFE TREATMENT: SUCCESS
|
||
|
|
health.3103 = {
|
||
|
|
type = character_event
|
||
|
|
title = health.3103.t
|
||
|
|
desc = {
|
||
|
|
#Treatment type
|
||
|
|
random_valid = {
|
||
|
|
desc = health.safe_treatment.1.desc
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { NOT = { has_trait = temperate } }
|
||
|
|
desc = health.safe_treatment.2.desc
|
||
|
|
}
|
||
|
|
desc = health.safe_treatment.3.desc
|
||
|
|
desc = health.safe_treatment.4.desc
|
||
|
|
desc = health.safe_treatment.5.desc
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { ai_zeal > 0 }
|
||
|
|
desc = health.safe_treatment.6.desc
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { ai_zeal > 0 }
|
||
|
|
desc = health.safe_treatment.7.desc
|
||
|
|
}
|
||
|
|
desc = health.safe_treatment.8.desc
|
||
|
|
desc = health.safe_treatment.9.desc
|
||
|
|
desc = health.safe_treatment.10.desc
|
||
|
|
desc = health.safe_treatment.11.desc
|
||
|
|
desc = health.safe_treatment.12.desc
|
||
|
|
desc = health.safe_treatment.13.desc
|
||
|
|
desc = health.safe_treatment.14.desc
|
||
|
|
desc = health.safe_treatment.15.desc
|
||
|
|
desc = health.safe_treatment.16.desc
|
||
|
|
desc = health.safe_treatment.17.desc
|
||
|
|
desc = health.safe_treatment.18.desc
|
||
|
|
}
|
||
|
|
desc = health.3103.end.desc
|
||
|
|
}
|
||
|
|
theme = healthcare
|
||
|
|
override_background = {
|
||
|
|
trigger = { scope:physician ?= { is_travelling = yes } exists = scope:background_terrain_scope }
|
||
|
|
reference = terrain_scope
|
||
|
|
}
|
||
|
|
left_portrait = {
|
||
|
|
character = root
|
||
|
|
animation = happiness
|
||
|
|
}
|
||
|
|
right_portrait = {
|
||
|
|
character = scope:physician
|
||
|
|
triggered_animation = {
|
||
|
|
trigger = {
|
||
|
|
OR = {
|
||
|
|
opinion = {
|
||
|
|
target = root
|
||
|
|
value >= high_positive_opinion
|
||
|
|
}
|
||
|
|
ai_compassion >= medium_positive_compassion
|
||
|
|
}
|
||
|
|
}
|
||
|
|
animation = happiness
|
||
|
|
}
|
||
|
|
animation = physician
|
||
|
|
}
|
||
|
|
|
||
|
|
immediate = {
|
||
|
|
#Adds modifiers, sends return visit event in 1-5 years, shows a tooltip if physician ranked up
|
||
|
|
disease_treatment_results_effect = { TREATMENT = safe OUTCOME = success }
|
||
|
|
|
||
|
|
#Message for close relatives
|
||
|
|
inform_liege_about_disease_treatment_effect = { TREATMENT = safe OUTCOME = success }
|
||
|
|
scope:physician.location ?= { save_scope_as = background_terrain_scope }
|
||
|
|
}
|
||
|
|
|
||
|
|
option = {
|
||
|
|
name = health.3103.a
|
||
|
|
}
|
||
|
|
|
||
|
|
after = {
|
||
|
|
hidden_effect = {
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
has_global_variable = tutorial_completed
|
||
|
|
}
|
||
|
|
add_character_flag = force_court_positions_tutorial
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#SAFE TREATMENT: FAILURE
|
||
|
|
scripted_trigger health_failed_physician_fears_trigger = {
|
||
|
|
scope:physician = {
|
||
|
|
dread_modified_ai_boldness = {
|
||
|
|
dreaded_character = root
|
||
|
|
value <= medium_negative_ai_value
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
health.3104 = {
|
||
|
|
type = character_event
|
||
|
|
title = health.3104.t
|
||
|
|
desc = {
|
||
|
|
#Treatment type
|
||
|
|
random_valid = {
|
||
|
|
desc = health.safe_treatment.1.desc
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { NOT = { has_trait = temperate } }
|
||
|
|
desc = health.safe_treatment.2.desc
|
||
|
|
}
|
||
|
|
desc = health.safe_treatment.3.desc
|
||
|
|
desc = health.safe_treatment.4.desc
|
||
|
|
desc = health.safe_treatment.5.desc
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { ai_zeal > 0 }
|
||
|
|
desc = health.safe_treatment.6.desc
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { ai_zeal > 0 }
|
||
|
|
desc = health.safe_treatment.7.desc
|
||
|
|
}
|
||
|
|
desc = health.safe_treatment.8.desc
|
||
|
|
desc = health.safe_treatment.9.desc
|
||
|
|
desc = health.safe_treatment.10.desc
|
||
|
|
desc = health.safe_treatment.11.desc
|
||
|
|
desc = health.safe_treatment.12.desc
|
||
|
|
desc = health.safe_treatment.13.desc
|
||
|
|
desc = health.safe_treatment.14.desc
|
||
|
|
desc = health.safe_treatment.15.desc
|
||
|
|
desc = health.safe_treatment.16.desc
|
||
|
|
desc = health.safe_treatment.17.desc
|
||
|
|
desc = health.safe_treatment.18.desc
|
||
|
|
}
|
||
|
|
desc = health.3104.end.desc
|
||
|
|
}
|
||
|
|
theme = healthcare
|
||
|
|
override_background = {
|
||
|
|
trigger = { scope:physician ?= { is_travelling = yes } exists = scope:background_terrain_scope }
|
||
|
|
reference = terrain_scope
|
||
|
|
}
|
||
|
|
left_portrait = {
|
||
|
|
character = scope:physician
|
||
|
|
triggered_animation = {
|
||
|
|
trigger = {
|
||
|
|
health_failed_physician_fears_trigger = yes
|
||
|
|
}
|
||
|
|
animation = fear
|
||
|
|
}
|
||
|
|
animation = shame
|
||
|
|
}
|
||
|
|
|
||
|
|
immediate = {
|
||
|
|
#Adds modifiers, sends return visit event in 1-5 years, shows a tooltip if physician ranked up
|
||
|
|
disease_treatment_results_effect = { TREATMENT = safe OUTCOME = failure }
|
||
|
|
|
||
|
|
#Message for close relatives
|
||
|
|
inform_liege_about_disease_treatment_effect = { TREATMENT = safe OUTCOME = failure }
|
||
|
|
scope:physician.location ?= { save_scope_as = background_terrain_scope }
|
||
|
|
}
|
||
|
|
|
||
|
|
#Ok...
|
||
|
|
option = {
|
||
|
|
name = health.3104.a
|
||
|
|
ai_chance = {
|
||
|
|
factor = 40
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#Imprison!
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
can_punish_court_physician = { PHYSICIAN = scope:physician }
|
||
|
|
scope:physician = { is_imprisoned = no }
|
||
|
|
OR = {
|
||
|
|
has_trait = wrathful
|
||
|
|
has_trait = vengeful
|
||
|
|
has_trait = arbitrary
|
||
|
|
has_trait = paranoid
|
||
|
|
has_trait = sadistic
|
||
|
|
has_trait = callous
|
||
|
|
}
|
||
|
|
}
|
||
|
|
trait = wrathful
|
||
|
|
trait = vengeful
|
||
|
|
trait = arbitrary
|
||
|
|
trait = paranoid
|
||
|
|
trait = sadistic
|
||
|
|
trait = callous
|
||
|
|
|
||
|
|
name = health.3107.d
|
||
|
|
|
||
|
|
imprison_physician_effect = yes
|
||
|
|
|
||
|
|
ai_chance = {
|
||
|
|
factor = 30 #Can go up to ~80 for lowest compassion characters and becomes 0 for characters with medium positive compassion
|
||
|
|
ai_value_modifier = {
|
||
|
|
ai_compassion = tiny_chance_impact_negative_ai_value
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#Execute!
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
can_punish_court_physician = { PHYSICIAN = scope:physician }
|
||
|
|
OR = {
|
||
|
|
has_trait = wrathful
|
||
|
|
has_trait = vengeful
|
||
|
|
has_trait = arbitrary
|
||
|
|
has_trait = paranoid
|
||
|
|
has_trait = sadistic
|
||
|
|
has_trait = callous
|
||
|
|
}
|
||
|
|
}
|
||
|
|
trait = wrathful
|
||
|
|
trait = vengeful
|
||
|
|
trait = arbitrary
|
||
|
|
trait = paranoid
|
||
|
|
trait = sadistic
|
||
|
|
trait = callous
|
||
|
|
|
||
|
|
name = health.3107.e
|
||
|
|
|
||
|
|
execute_physician_effect = yes
|
||
|
|
|
||
|
|
ai_chance = {
|
||
|
|
factor = 15 #Can go up to ~65 for lowest compassion characters and becomes 0 for characters with low positive compassion
|
||
|
|
ai_value_modifier = {
|
||
|
|
ai_compassion = tiny_chance_impact_negative_ai_value
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
after = {
|
||
|
|
hidden_effect = {
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
has_global_variable = tutorial_completed
|
||
|
|
}
|
||
|
|
add_character_flag = force_court_positions_tutorial
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#RISKY TREATMENT: CRITICAL SUCCESS
|
||
|
|
scripted_trigger health_successful_physician_happy_for_trigger = {
|
||
|
|
scope:physician = {
|
||
|
|
OR = {
|
||
|
|
opinion = {
|
||
|
|
target = $CHARACTER$
|
||
|
|
value >= high_positive_opinion
|
||
|
|
}
|
||
|
|
ai_compassion >= medium_positive_compassion
|
||
|
|
}
|
||
|
|
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
health.3105 = {
|
||
|
|
type = character_event
|
||
|
|
title = health.3105.t
|
||
|
|
desc = {
|
||
|
|
#Treatment type
|
||
|
|
random_valid = {
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { var:treatment_strategy = flag:medicine }
|
||
|
|
desc = health.risky_treatment_medicine.1.desc
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { var:treatment_strategy = flag:medicine }
|
||
|
|
desc = health.risky_treatment_medicine.2.desc
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { var:treatment_strategy = flag:medicine }
|
||
|
|
desc = health.risky_treatment_medicine.3.desc
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { var:treatment_strategy = flag:medicine }
|
||
|
|
desc = health.risky_treatment_medicine.4.desc
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { var:treatment_strategy = flag:medicine }
|
||
|
|
desc = health.risky_treatment_medicine.5.desc
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { var:treatment_strategy = flag:medicine }
|
||
|
|
desc = health.risky_treatment_medicine.6.desc
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { var:treatment_strategy = flag:medicine }
|
||
|
|
desc = health.risky_treatment_medicine.7.desc
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { var:treatment_strategy = flag:medicine }
|
||
|
|
desc = health.risky_treatment_medicine.8.desc
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { var:treatment_strategy = flag:medicine }
|
||
|
|
desc = health.risky_treatment_medicine.9.desc
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
OR = {
|
||
|
|
var:treatment_strategy = flag:amputation
|
||
|
|
var:treatment_strategy = flag:disfigurement
|
||
|
|
var:treatment_strategy = flag:castration
|
||
|
|
}
|
||
|
|
}
|
||
|
|
desc = health.risky_treatment_surgery.1.desc
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
OR = {
|
||
|
|
var:treatment_strategy = flag:amputation
|
||
|
|
var:treatment_strategy = flag:disfigurement
|
||
|
|
var:treatment_strategy = flag:eye
|
||
|
|
var:treatment_strategy = flag:castration
|
||
|
|
}
|
||
|
|
}
|
||
|
|
desc = health.risky_treatment_surgery.2.desc
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { var:treatment_strategy = flag:amputation }
|
||
|
|
desc = health.risky_treatment_amputation.1.desc
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { var:treatment_strategy = flag:disfigurement }
|
||
|
|
desc = health.risky_treatment_disfigurement.1.desc
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { var:treatment_strategy = flag:eye }
|
||
|
|
desc = health.risky_treatment_eye.1.desc
|
||
|
|
}
|
||
|
|
}
|
||
|
|
desc = health.3105.end.desc
|
||
|
|
}
|
||
|
|
|
||
|
|
theme = healthcare
|
||
|
|
override_background = {
|
||
|
|
trigger = { scope:physician ?= { is_travelling = yes } exists = scope:background_terrain_scope }
|
||
|
|
reference = terrain_scope
|
||
|
|
}
|
||
|
|
left_portrait = {
|
||
|
|
character = scope:physician
|
||
|
|
triggered_animation = {
|
||
|
|
trigger = {
|
||
|
|
health_successful_physician_happy_for_trigger = { CHARACTER = root }
|
||
|
|
}
|
||
|
|
animation = happiness
|
||
|
|
}
|
||
|
|
animation = physician
|
||
|
|
}
|
||
|
|
|
||
|
|
trigger = {
|
||
|
|
NOT = { scope:disease_type = flag:leper } #blocked in risky_disease_treatment_effect too
|
||
|
|
}
|
||
|
|
|
||
|
|
immediate = {
|
||
|
|
play_music_cue = "mx_cue_positive_effect"
|
||
|
|
|
||
|
|
#Removes traits, removes body part if the treatment strategy demands it, shows a tooltip if physician ranked up
|
||
|
|
disease_treatment_results_effect = { TREATMENT = risky OUTCOME = critical_success }
|
||
|
|
|
||
|
|
#Message for close relatives
|
||
|
|
inform_liege_about_disease_treatment_effect = { TREATMENT = risky OUTCOME = critical_success }
|
||
|
|
scope:physician.location ?= { save_scope_as = background_terrain_scope }
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
is_ai = no
|
||
|
|
scope:disease_type = flag:bubonic_plague
|
||
|
|
}
|
||
|
|
add_achievement_global_variable_effect = {
|
||
|
|
VARIABLE = ce1_not_today_achievement_unlocked
|
||
|
|
VALUE = yes
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#I am healed!
|
||
|
|
option = {
|
||
|
|
name = health.3105.a
|
||
|
|
}
|
||
|
|
|
||
|
|
after = {
|
||
|
|
hidden_effect = {
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
has_global_variable = tutorial_completed
|
||
|
|
}
|
||
|
|
add_character_flag = force_court_positions_tutorial
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#RISKY TREATMENT: REGULAR SUCCESS
|
||
|
|
health.3106 = {
|
||
|
|
type = character_event
|
||
|
|
title = health.3106.t
|
||
|
|
desc = {
|
||
|
|
#Treatment type
|
||
|
|
random_valid = {
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { var:treatment_strategy = flag:medicine }
|
||
|
|
desc = health.risky_treatment_medicine.1.desc
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { var:treatment_strategy = flag:medicine }
|
||
|
|
desc = health.risky_treatment_medicine.2.desc
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { var:treatment_strategy = flag:medicine }
|
||
|
|
desc = health.risky_treatment_medicine.3.desc
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { var:treatment_strategy = flag:medicine }
|
||
|
|
desc = health.risky_treatment_medicine.4.desc
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { var:treatment_strategy = flag:medicine }
|
||
|
|
desc = health.risky_treatment_medicine.5.desc
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { var:treatment_strategy = flag:medicine }
|
||
|
|
desc = health.risky_treatment_medicine.6.desc
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { var:treatment_strategy = flag:medicine }
|
||
|
|
desc = health.risky_treatment_medicine.7.desc
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { var:treatment_strategy = flag:medicine }
|
||
|
|
desc = health.risky_treatment_medicine.8.desc
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { var:treatment_strategy = flag:medicine }
|
||
|
|
desc = health.risky_treatment_medicine.9.desc
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
OR = {
|
||
|
|
var:treatment_strategy = flag:amputation
|
||
|
|
var:treatment_strategy = flag:disfigurement
|
||
|
|
var:treatment_strategy = flag:castration
|
||
|
|
}
|
||
|
|
}
|
||
|
|
desc = health.risky_treatment_surgery.1.desc
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
OR = {
|
||
|
|
var:treatment_strategy = flag:amputation
|
||
|
|
var:treatment_strategy = flag:disfigurement
|
||
|
|
var:treatment_strategy = flag:eye
|
||
|
|
var:treatment_strategy = flag:castration
|
||
|
|
}
|
||
|
|
}
|
||
|
|
desc = health.risky_treatment_surgery.2.desc
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { var:treatment_strategy = flag:amputation }
|
||
|
|
desc = health.risky_treatment_amputation.1.desc
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { var:treatment_strategy = flag:disfigurement }
|
||
|
|
desc = health.risky_treatment_disfigurement.1.desc
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { var:treatment_strategy = flag:eye }
|
||
|
|
desc = health.risky_treatment_eye.1.desc
|
||
|
|
}
|
||
|
|
}
|
||
|
|
desc = health.3106.end.desc
|
||
|
|
}
|
||
|
|
|
||
|
|
theme = healthcare
|
||
|
|
override_background = {
|
||
|
|
trigger = { scope:physician ?= { is_travelling = yes } exists = scope:background_terrain_scope }
|
||
|
|
reference = terrain_scope
|
||
|
|
}
|
||
|
|
left_portrait = {
|
||
|
|
character = scope:physician
|
||
|
|
triggered_animation = {
|
||
|
|
trigger = {
|
||
|
|
health_successful_physician_happy_for_trigger = { CHARACTER = root }
|
||
|
|
}
|
||
|
|
animation = personality_content
|
||
|
|
}
|
||
|
|
animation = physician
|
||
|
|
}
|
||
|
|
|
||
|
|
immediate = {
|
||
|
|
#Adds modifiers, removes body part if the treatment strategy demands it, sends return visit event in 1-5 years, shows a tooltip if physician ranked up
|
||
|
|
disease_treatment_results_effect = { TREATMENT = risky OUTCOME = success }
|
||
|
|
|
||
|
|
#Message for close relatives
|
||
|
|
inform_liege_about_disease_treatment_effect = { TREATMENT = risky OUTCOME = success }
|
||
|
|
scope:physician.location ?= { save_scope_as = background_terrain_scope }
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
is_ai = no
|
||
|
|
scope:disease_type = flag:bubonic_plague
|
||
|
|
}
|
||
|
|
add_achievement_global_variable_effect = {
|
||
|
|
VARIABLE = ce1_not_today_achievement_unlocked
|
||
|
|
VALUE = yes
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#I feel better!
|
||
|
|
option = {
|
||
|
|
name = health.3106.a
|
||
|
|
}
|
||
|
|
|
||
|
|
after = {
|
||
|
|
hidden_effect = {
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
has_global_variable = tutorial_completed
|
||
|
|
}
|
||
|
|
add_character_flag = force_court_positions_tutorial
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#RISKY TREATMENT: FAILURE
|
||
|
|
health.3107 = {
|
||
|
|
type = character_event
|
||
|
|
title = health.3107.t
|
||
|
|
desc = {
|
||
|
|
#Treatment type
|
||
|
|
random_valid = {
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { var:treatment_strategy = flag:medicine }
|
||
|
|
desc = health.risky_treatment_medicine.1.desc
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { var:treatment_strategy = flag:medicine }
|
||
|
|
desc = health.risky_treatment_medicine.2.desc
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { var:treatment_strategy = flag:medicine }
|
||
|
|
desc = health.risky_treatment_medicine.3.desc
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { var:treatment_strategy = flag:medicine }
|
||
|
|
desc = health.risky_treatment_medicine.4.desc
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { var:treatment_strategy = flag:medicine }
|
||
|
|
desc = health.risky_treatment_medicine.5.desc
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { var:treatment_strategy = flag:medicine }
|
||
|
|
desc = health.risky_treatment_medicine.6.desc
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { var:treatment_strategy = flag:medicine }
|
||
|
|
desc = health.risky_treatment_medicine.7.desc
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { var:treatment_strategy = flag:medicine }
|
||
|
|
desc = health.risky_treatment_medicine.8.desc
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { var:treatment_strategy = flag:medicine }
|
||
|
|
desc = health.risky_treatment_medicine.9.desc
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
OR = {
|
||
|
|
var:treatment_strategy = flag:amputation
|
||
|
|
var:treatment_strategy = flag:disfigurement
|
||
|
|
var:treatment_strategy = flag:castration
|
||
|
|
}
|
||
|
|
}
|
||
|
|
desc = health.risky_treatment_surgery.1.desc
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
OR = {
|
||
|
|
var:treatment_strategy = flag:amputation
|
||
|
|
var:treatment_strategy = flag:disfigurement
|
||
|
|
var:treatment_strategy = flag:eye
|
||
|
|
var:treatment_strategy = flag:castration
|
||
|
|
}
|
||
|
|
}
|
||
|
|
desc = health.risky_treatment_surgery.2.desc
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { var:treatment_strategy = flag:amputation }
|
||
|
|
desc = health.risky_treatment_amputation.1.desc
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { var:treatment_strategy = flag:disfigurement }
|
||
|
|
desc = health.risky_treatment_disfigurement.1.desc
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { var:treatment_strategy = flag:eye }
|
||
|
|
desc = health.risky_treatment_eye.1.desc
|
||
|
|
}
|
||
|
|
}
|
||
|
|
first_valid = {
|
||
|
|
triggered_desc = { #Will die right now
|
||
|
|
trigger = { has_character_flag = die_risky_treatment }
|
||
|
|
desc = health.3107.death.desc
|
||
|
|
}
|
||
|
|
desc = health.3107.end.desc
|
||
|
|
}
|
||
|
|
}
|
||
|
|
theme = healthcare
|
||
|
|
override_background = {
|
||
|
|
trigger = { scope:physician ?= { is_travelling = yes } exists = scope:background_terrain_scope }
|
||
|
|
reference = terrain_scope
|
||
|
|
}
|
||
|
|
override_icon = {
|
||
|
|
trigger = { has_character_flag = die_risky_treatment }
|
||
|
|
reference = "gfx/interface/icons/event_types/type_illness.dds"
|
||
|
|
}
|
||
|
|
left_portrait = {
|
||
|
|
character = scope:physician
|
||
|
|
triggered_animation = {
|
||
|
|
trigger = {
|
||
|
|
health_failed_physician_fears_trigger = yes
|
||
|
|
}
|
||
|
|
animation = fear
|
||
|
|
}
|
||
|
|
animation = shame
|
||
|
|
}
|
||
|
|
|
||
|
|
trigger = { #They might have died before this is triggered
|
||
|
|
is_alive = yes
|
||
|
|
}
|
||
|
|
|
||
|
|
immediate = {
|
||
|
|
if = {
|
||
|
|
limit = { has_character_flag = die_risky_treatment }
|
||
|
|
play_music_cue = "mx_cue_death"
|
||
|
|
}
|
||
|
|
else = {
|
||
|
|
play_music_cue = "mx_cue_illness"
|
||
|
|
}
|
||
|
|
#Adds modifiers, removes body part if the treatment strategy demands it, sends return visit event in 1-5 years (unless died), shows a tooltip if physician ranked up
|
||
|
|
disease_treatment_results_effect = { TREATMENT = risky OUTCOME = failure }
|
||
|
|
|
||
|
|
#Set my opinion here (if forgive/chastise, it is later downgraded to non-crime opinion)
|
||
|
|
hidden_effect = { add_failed_treatment_of_me_opinions_effect = yes }
|
||
|
|
scope:physician.location ?= { save_scope_as = background_terrain_scope }
|
||
|
|
}
|
||
|
|
|
||
|
|
#I'm dying
|
||
|
|
option = {
|
||
|
|
trigger = { has_character_flag = die_risky_treatment }
|
||
|
|
name = health.3107.a
|
||
|
|
|
||
|
|
#Message for close relatives, or punishment event if relative is your liege
|
||
|
|
inform_liege_about_disease_treatment_effect = { TREATMENT = risky OUTCOME = death }
|
||
|
|
|
||
|
|
death = {
|
||
|
|
death_reason = death_treatment
|
||
|
|
killer = scope:physician
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#Chastise
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
NOT = { has_character_flag = die_risky_treatment }
|
||
|
|
can_punish_court_physician = { PHYSICIAN = scope:physician }
|
||
|
|
}
|
||
|
|
name = health.3107.b
|
||
|
|
|
||
|
|
chastise_physician_effect = yes
|
||
|
|
inform_liege_about_disease_treatment_effect = { TREATMENT = risky OUTCOME = failure } #Messages my relatives
|
||
|
|
|
||
|
|
ai_chance = {
|
||
|
|
factor = 30
|
||
|
|
modifier = {
|
||
|
|
scope:physician = { has_character_modifier = chastised_physician_modifier }
|
||
|
|
add = -20
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#Forgive
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
NOT = { has_character_flag = die_risky_treatment }
|
||
|
|
can_punish_court_physician = { PHYSICIAN = scope:physician }
|
||
|
|
}
|
||
|
|
name = health.3107.c
|
||
|
|
|
||
|
|
forgive_physician_effect = yes
|
||
|
|
inform_liege_about_disease_treatment_effect = { TREATMENT = risky OUTCOME = failure } #Messages my relatives
|
||
|
|
|
||
|
|
ai_chance = {
|
||
|
|
factor = 20
|
||
|
|
ai_value_modifier = {
|
||
|
|
max = 80
|
||
|
|
ai_compassion = tiny_chance_impact_positive_ai_value #+50 for max compassionate, -50 for max uncompassionate
|
||
|
|
ai_vengefulness = low_chance_impact_negative_ai_value #-100 for max vengeful, +100 for max forgiving
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#Imprison!
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
NOT = { has_character_flag = die_risky_treatment }
|
||
|
|
can_punish_court_physician = { PHYSICIAN = scope:physician }
|
||
|
|
scope:physician = { is_imprisoned = no }
|
||
|
|
}
|
||
|
|
name = health.3107.d
|
||
|
|
|
||
|
|
imprison_physician_effect = yes
|
||
|
|
inform_liege_about_disease_treatment_effect = { TREATMENT = risky OUTCOME = failure } #Messages my relatives
|
||
|
|
|
||
|
|
ai_chance = {
|
||
|
|
factor = 30 #Can go up to ~80 for lowest compassion characters and becomes 0 for characters with medium positive compassion
|
||
|
|
ai_value_modifier = {
|
||
|
|
ai_compassion = tiny_chance_impact_negative_ai_value
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#Execute!
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
NOT = { has_character_flag = die_risky_treatment }
|
||
|
|
can_punish_court_physician = { PHYSICIAN = scope:physician }
|
||
|
|
}
|
||
|
|
name = health.3107.e
|
||
|
|
|
||
|
|
execute_physician_effect = yes
|
||
|
|
inform_liege_about_disease_treatment_effect = { TREATMENT = risky OUTCOME = failure } #Messages my relatives
|
||
|
|
|
||
|
|
ai_chance = {
|
||
|
|
factor = 15 #Can go up to ~65 for lowest compassion characters and becomes 0 for characters with low positive compassion
|
||
|
|
ai_value_modifier = {
|
||
|
|
ai_compassion = tiny_chance_impact_negative_ai_value
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#OK (I am not liege and can't punish)
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
NOR = {
|
||
|
|
has_character_flag = die_risky_treatment
|
||
|
|
can_punish_court_physician = { PHYSICIAN = scope:physician }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#Message for close relatives, or punishment event if relative is your liege
|
||
|
|
inform_liege_about_disease_treatment_effect = { TREATMENT = risky OUTCOME = failure }
|
||
|
|
}
|
||
|
|
|
||
|
|
after = {
|
||
|
|
hidden_effect = {
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
has_global_variable = tutorial_completed
|
||
|
|
}
|
||
|
|
add_character_flag = force_court_positions_tutorial
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
#MYSTIC TREATMENT: CRITICAL SUCCESS
|
||
|
|
health.3108 = {
|
||
|
|
type = character_event
|
||
|
|
title = health.3108.t
|
||
|
|
desc = {
|
||
|
|
first_valid = {
|
||
|
|
#First, the special outcomes that need their own text
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { var:treatment_strategy = flag:occult_cannibal }
|
||
|
|
desc = health.mystic_treatment_occult.cannibal.desc
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
var:treatment_strategy = flag:occult_deviant
|
||
|
|
}
|
||
|
|
desc = health.mystic_treatment_occult.deviant.desc
|
||
|
|
}
|
||
|
|
#If not, take anything
|
||
|
|
random_valid = {
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { var:treatment_strategy = flag:occult }
|
||
|
|
desc = health.mystic_treatment_occult.1.desc
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { var:treatment_strategy = flag:occult }
|
||
|
|
desc = health.mystic_treatment_occult.2.desc
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { var:treatment_strategy = flag:occult }
|
||
|
|
desc = health.mystic_treatment_occult.3.desc
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { var:treatment_strategy = flag:occult }
|
||
|
|
desc = health.mystic_treatment_occult.4.desc
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { var:treatment_strategy = flag:occult }
|
||
|
|
desc = health.mystic_treatment_occult.5.desc
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { var:treatment_strategy = flag:questionable }
|
||
|
|
desc = health.mystic_treatment_questionable.1.desc
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { var:treatment_strategy = flag:questionable }
|
||
|
|
desc = health.mystic_treatment_questionable.2.desc
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { var:treatment_strategy = flag:questionable }
|
||
|
|
desc = health.mystic_treatment_questionable.3.desc
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { var:treatment_strategy = flag:questionable }
|
||
|
|
desc = health.mystic_treatment_questionable.4.desc
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { var:treatment_strategy = flag:questionable }
|
||
|
|
desc = health.mystic_treatment_questionable.5.desc
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { var:treatment_strategy = flag:questionable }
|
||
|
|
desc = health.mystic_treatment_questionable.6.desc
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
desc = health.3108.end.desc
|
||
|
|
}
|
||
|
|
|
||
|
|
theme = healthcare
|
||
|
|
override_background = {
|
||
|
|
trigger = { scope:physician ?= { is_travelling = yes } exists = scope:background_terrain_scope }
|
||
|
|
reference = terrain_scope
|
||
|
|
}
|
||
|
|
left_portrait = {
|
||
|
|
character = scope:physician
|
||
|
|
triggered_animation = {
|
||
|
|
trigger = { health_successful_physician_happy_for_trigger = { CHARACTER = root } }
|
||
|
|
animation = happiness
|
||
|
|
}
|
||
|
|
animation = physician
|
||
|
|
}
|
||
|
|
|
||
|
|
trigger = {
|
||
|
|
NOT = { scope:disease_type = flag:leper } #blocked in mystic_disease_treatment_effect too
|
||
|
|
}
|
||
|
|
|
||
|
|
immediate = {
|
||
|
|
play_music_cue = "mx_cue_positive_effect"
|
||
|
|
|
||
|
|
#Removes traits, removes body part if the treatment strategy demands it, shows a tooltip if physician ranked up
|
||
|
|
disease_treatment_results_effect = { TREATMENT = mystic OUTCOME = critical_success }
|
||
|
|
|
||
|
|
#Message for close relatives
|
||
|
|
inform_liege_about_disease_treatment_effect = { TREATMENT = mystic OUTCOME = critical_success }
|
||
|
|
scope:physician.location ?= { save_scope_as = background_terrain_scope }
|
||
|
|
}
|
||
|
|
|
||
|
|
#I am healed!
|
||
|
|
option = {
|
||
|
|
name = health.3108.a
|
||
|
|
|
||
|
|
}
|
||
|
|
|
||
|
|
after = {
|
||
|
|
hidden_effect = {
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
has_global_variable = tutorial_completed
|
||
|
|
}
|
||
|
|
add_character_flag = force_court_positions_tutorial
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#MYSTIC TREATMENT: SUCCESS
|
||
|
|
health.3109 = {
|
||
|
|
type = character_event
|
||
|
|
title = health.3109.t
|
||
|
|
desc = {
|
||
|
|
first_valid = {
|
||
|
|
#First, the special outcomes that need their own text
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { var:treatment_strategy = flag:occult_cannibal }
|
||
|
|
desc = health.mystic_treatment_occult.cannibal.desc
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { var:treatment_strategy = flag:occult_deviant }
|
||
|
|
desc = health.mystic_treatment_occult.deviant.desc
|
||
|
|
}
|
||
|
|
#If not, take anything
|
||
|
|
random_valid = {
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { var:treatment_strategy = flag:occult }
|
||
|
|
desc = health.mystic_treatment_occult.1.desc
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { var:treatment_strategy = flag:occult }
|
||
|
|
desc = health.mystic_treatment_occult.2.desc
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { var:treatment_strategy = flag:occult }
|
||
|
|
desc = health.mystic_treatment_occult.3.desc
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { var:treatment_strategy = flag:occult }
|
||
|
|
desc = health.mystic_treatment_occult.4.desc
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { var:treatment_strategy = flag:occult }
|
||
|
|
desc = health.mystic_treatment_occult.5.desc
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { var:treatment_strategy = flag:questionable }
|
||
|
|
desc = health.mystic_treatment_questionable.1.desc
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { var:treatment_strategy = flag:questionable }
|
||
|
|
desc = health.mystic_treatment_questionable.2.desc
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { var:treatment_strategy = flag:questionable }
|
||
|
|
desc = health.mystic_treatment_questionable.3.desc
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { var:treatment_strategy = flag:questionable }
|
||
|
|
desc = health.mystic_treatment_questionable.4.desc
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { var:treatment_strategy = flag:questionable }
|
||
|
|
desc = health.mystic_treatment_questionable.5.desc
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { var:treatment_strategy = flag:questionable }
|
||
|
|
desc = health.mystic_treatment_questionable.6.desc
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
desc = health.3109.end.desc
|
||
|
|
}
|
||
|
|
|
||
|
|
theme = healthcare
|
||
|
|
override_background = {
|
||
|
|
trigger = { scope:physician ?= { is_travelling = yes } exists = scope:background_terrain_scope }
|
||
|
|
reference = terrain_scope
|
||
|
|
}
|
||
|
|
left_portrait = {
|
||
|
|
character = scope:physician
|
||
|
|
triggered_animation = {
|
||
|
|
trigger = { health_successful_physician_happy_for_trigger = { CHARACTER = root } }
|
||
|
|
animation = happiness
|
||
|
|
}
|
||
|
|
animation = physician
|
||
|
|
}
|
||
|
|
|
||
|
|
immediate = {
|
||
|
|
#Removes traits, removes body part if the treatment strategy demands it, shows a tooltip if physician ranked up
|
||
|
|
disease_treatment_results_effect = { TREATMENT = mystic OUTCOME = success }
|
||
|
|
|
||
|
|
#Message for close relatives
|
||
|
|
inform_liege_about_disease_treatment_effect = { TREATMENT = mystic OUTCOME = success }
|
||
|
|
scope:physician.location ?= { save_scope_as = background_terrain_scope }
|
||
|
|
}
|
||
|
|
|
||
|
|
#I am healed!
|
||
|
|
option = {
|
||
|
|
name = health.3109.a
|
||
|
|
|
||
|
|
}
|
||
|
|
|
||
|
|
after = {
|
||
|
|
hidden_effect = {
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
has_global_variable = tutorial_completed
|
||
|
|
}
|
||
|
|
add_character_flag = force_court_positions_tutorial
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
#MYSTIC TREATMENT: FAILURE
|
||
|
|
health.3110 = {
|
||
|
|
type = character_event
|
||
|
|
title = health.3110.t
|
||
|
|
desc = {
|
||
|
|
first_valid = {
|
||
|
|
#First, the special outcomes that need their own text
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { var:treatment_strategy = flag:occult_cannibal }
|
||
|
|
desc = health.mystic_treatment_occult.cannibal.desc
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { var:treatment_strategy = flag:occult_deviant }
|
||
|
|
desc = health.mystic_treatment_occult.deviant.desc
|
||
|
|
}
|
||
|
|
#If not, take anything
|
||
|
|
random_valid = {
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { var:treatment_strategy = flag:occult }
|
||
|
|
desc = health.mystic_treatment_occult.1.desc
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { var:treatment_strategy = flag:occult }
|
||
|
|
desc = health.mystic_treatment_occult.2.desc
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { var:treatment_strategy = flag:occult }
|
||
|
|
desc = health.mystic_treatment_occult.3.desc
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { var:treatment_strategy = flag:occult }
|
||
|
|
desc = health.mystic_treatment_occult.4.desc
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { var:treatment_strategy = flag:occult }
|
||
|
|
desc = health.mystic_treatment_occult.5.desc
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { var:treatment_strategy = flag:questionable }
|
||
|
|
desc = health.mystic_treatment_questionable.1.desc
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { var:treatment_strategy = flag:questionable }
|
||
|
|
desc = health.mystic_treatment_questionable.2.desc
|
||
|
|
}
|
||
|
|
# triggered_desc = {
|
||
|
|
# trigger = { var:treatment_strategy = flag:questionable }
|
||
|
|
# desc = health.mystic_treatment_questionable.3.desc
|
||
|
|
# }
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { var:treatment_strategy = flag:questionable }
|
||
|
|
desc = health.mystic_treatment_questionable.4.desc
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { var:treatment_strategy = flag:questionable }
|
||
|
|
desc = health.mystic_treatment_questionable.5.desc
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { var:treatment_strategy = flag:questionable }
|
||
|
|
desc = health.mystic_treatment_questionable.6.desc
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
desc = health.3110.end.desc
|
||
|
|
}
|
||
|
|
theme = healthcare
|
||
|
|
override_background = {
|
||
|
|
trigger = { scope:physician ?= { is_travelling = yes } exists = scope:background_terrain_scope }
|
||
|
|
reference = terrain_scope
|
||
|
|
}
|
||
|
|
left_portrait = {
|
||
|
|
character = scope:physician
|
||
|
|
triggered_animation = {
|
||
|
|
trigger = {
|
||
|
|
health_failed_physician_fears_trigger = yes
|
||
|
|
}
|
||
|
|
animation = fear
|
||
|
|
}
|
||
|
|
animation = shame
|
||
|
|
}
|
||
|
|
|
||
|
|
immediate = {
|
||
|
|
#Adds traits/secrets, sends return visit event in 1-5 years (unless died), shows a tooltip if physician ranked up
|
||
|
|
disease_treatment_results_effect = { TREATMENT = mystic OUTCOME = failure }
|
||
|
|
|
||
|
|
#Set my opinion here (if forgive/chastise, it is later downgraded to non-crime opinion)
|
||
|
|
hidden_effect = { add_failed_treatment_of_me_opinions_effect = yes }
|
||
|
|
|
||
|
|
#Message for close relatives, or punishment event if relative is your liege
|
||
|
|
inform_liege_about_disease_treatment_effect = { TREATMENT = mystic OUTCOME = failure }
|
||
|
|
scope:physician.location ?= { save_scope_as = background_terrain_scope }
|
||
|
|
}
|
||
|
|
|
||
|
|
#Chastise
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
NOT = { has_character_flag = die_risky_treatment }
|
||
|
|
can_punish_court_physician = { PHYSICIAN = scope:physician }
|
||
|
|
}
|
||
|
|
name = health.3107.b
|
||
|
|
|
||
|
|
chastise_physician_effect = yes
|
||
|
|
|
||
|
|
ai_chance = {
|
||
|
|
factor = 30
|
||
|
|
modifier = {
|
||
|
|
scope:physician = { has_character_modifier = chastised_physician_modifier }
|
||
|
|
add = -20
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#Forgive
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
NOT = { has_character_flag = die_risky_treatment }
|
||
|
|
can_punish_court_physician = { PHYSICIAN = scope:physician }
|
||
|
|
}
|
||
|
|
name = health.3107.c
|
||
|
|
|
||
|
|
forgive_physician_effect = yes
|
||
|
|
|
||
|
|
ai_chance = {
|
||
|
|
factor = 20
|
||
|
|
ai_value_modifier = {
|
||
|
|
max = 80
|
||
|
|
ai_compassion = tiny_chance_impact_positive_ai_value #+50 for max compassionate, -50 for max uncompassionate
|
||
|
|
ai_vengefulness = low_chance_impact_negative_ai_value #-100 for max vengeful, +100 for max forgiving
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#Imprison!
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
NOT = { has_character_flag = die_risky_treatment }
|
||
|
|
can_punish_court_physician = { PHYSICIAN = scope:physician }
|
||
|
|
scope:physician = { is_imprisoned = no }
|
||
|
|
}
|
||
|
|
name = health.3107.d
|
||
|
|
|
||
|
|
imprison_physician_effect = yes
|
||
|
|
|
||
|
|
ai_chance = {
|
||
|
|
factor = 30 #Can go up to ~80 for lowest compassion characters and becomes 0 for characters with medium positive compassion
|
||
|
|
ai_value_modifier = {
|
||
|
|
ai_compassion = tiny_chance_impact_negative_ai_value
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#Execute!
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
NOT = { has_character_flag = die_risky_treatment }
|
||
|
|
can_punish_court_physician = { PHYSICIAN = scope:physician }
|
||
|
|
}
|
||
|
|
name = health.3107.e
|
||
|
|
|
||
|
|
execute_physician_effect = yes
|
||
|
|
|
||
|
|
ai_chance = {
|
||
|
|
factor = 15 #Can go up to ~65 for lowest compassion characters and becomes 0 for characters with low positive compassion
|
||
|
|
ai_value_modifier = {
|
||
|
|
ai_compassion = tiny_chance_impact_negative_ai_value
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#OK (I am not liege and can't punish)
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
NOR = {
|
||
|
|
has_character_flag = die_risky_treatment
|
||
|
|
can_punish_court_physician = { PHYSICIAN = scope:physician }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
after = {
|
||
|
|
hidden_effect = {
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
has_global_variable = tutorial_completed
|
||
|
|
}
|
||
|
|
add_character_flag = force_court_positions_tutorial
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
###########################################
|
||
|
|
# FAILED TREATMENT FOR IMPORTANT COURTIER # by Mathilda Bjarnehed and Linnéa Thimrén
|
||
|
|
###########################################
|
||
|
|
|
||
|
|
#Failed risky treatment
|
||
|
|
health.3200 = {
|
||
|
|
type = character_event
|
||
|
|
title = health.3107.t
|
||
|
|
desc = {
|
||
|
|
first_valid = {
|
||
|
|
triggered_desc = { #Dead!
|
||
|
|
trigger = { scope:outcome = flag:death }
|
||
|
|
desc = health.3200.death.desc
|
||
|
|
}
|
||
|
|
desc = {
|
||
|
|
random_valid = {
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
scope:physician = scope:sick_character
|
||
|
|
}
|
||
|
|
desc = health.3200.failure.desc_3
|
||
|
|
}
|
||
|
|
desc = health.3200.failure.desc_2
|
||
|
|
desc = health.3200.failure.desc
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { scope:sick_character != scope:physician }
|
||
|
|
desc = health.3200.end.desc
|
||
|
|
}
|
||
|
|
}
|
||
|
|
theme = healthcare
|
||
|
|
override_background = {
|
||
|
|
trigger = { scope:sick_character ?= { is_travelling = yes } exists = scope:background_terrain_scope }
|
||
|
|
reference = terrain_scope
|
||
|
|
}
|
||
|
|
override_icon = {
|
||
|
|
trigger = { scope:outcome = flag:death }
|
||
|
|
reference = "gfx/interface/icons/event_types/type_illness.dds"
|
||
|
|
}
|
||
|
|
left_portrait = {
|
||
|
|
character = scope:sick_character
|
||
|
|
animation = sick
|
||
|
|
}
|
||
|
|
right_portrait = {
|
||
|
|
trigger = { scope:sick_character != scope:physician }
|
||
|
|
character = scope:physician
|
||
|
|
triggered_animation = {
|
||
|
|
trigger = {
|
||
|
|
health_failed_physician_fears_trigger = yes
|
||
|
|
}
|
||
|
|
animation = fear
|
||
|
|
}
|
||
|
|
animation = shame
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
immediate = {
|
||
|
|
scope:sick_character.location ?= { save_scope_as = background_terrain_scope }
|
||
|
|
if = {
|
||
|
|
limit = { NOT = { scope:outcome = flag:death } }
|
||
|
|
if = {
|
||
|
|
limit = { scope:disease_or_wound = flag:disease }
|
||
|
|
disease_treatment_result_tooltip_effect = { TREATMENT = risky OUTCOME = failure }
|
||
|
|
}
|
||
|
|
else_if = {
|
||
|
|
limit = { scope:disease_or_wound = flag:wound }
|
||
|
|
wound_treatment_result_tooltip_effect = { TREATMENT = risky OUTCOME = failure }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
else = {
|
||
|
|
show_as_tooltip = {
|
||
|
|
play_music_cue = "mx_cue_death"
|
||
|
|
scope:sick_character = {
|
||
|
|
death = {
|
||
|
|
death_reason = death_treatment
|
||
|
|
killer = scope:physician
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#Chastise
|
||
|
|
option = {
|
||
|
|
name = health.3107.b
|
||
|
|
trigger = {
|
||
|
|
can_punish_court_physician = { PHYSICIAN = scope:physician }
|
||
|
|
scope:sick_character != scope:physician
|
||
|
|
}
|
||
|
|
|
||
|
|
chastise_physician_effect = yes
|
||
|
|
|
||
|
|
ai_chance = {
|
||
|
|
factor = 30
|
||
|
|
modifier = {
|
||
|
|
scope:physician = { has_character_modifier = chastised_physician_modifier }
|
||
|
|
add = -20
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#Forgive
|
||
|
|
option = {
|
||
|
|
name = health.3107.c
|
||
|
|
trigger = { scope:sick_character != scope:physician }
|
||
|
|
|
||
|
|
forgive_physician_effect = yes
|
||
|
|
|
||
|
|
ai_chance = {
|
||
|
|
factor = 20
|
||
|
|
ai_value_modifier = {
|
||
|
|
max = 80
|
||
|
|
ai_compassion = tiny_chance_impact_positive_ai_value #+50 for max compassionate, -50 for max uncompassionate
|
||
|
|
ai_vengefulness = low_chance_impact_negative_ai_value #-100 for max vengeful, +100 for max forgiving
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#Imprison!
|
||
|
|
option = {
|
||
|
|
name = health.3107.d
|
||
|
|
trigger = {
|
||
|
|
can_punish_court_physician = { PHYSICIAN = scope:physician }
|
||
|
|
scope:physician = { is_imprisoned = no }
|
||
|
|
scope:sick_character != scope:physician
|
||
|
|
}
|
||
|
|
|
||
|
|
imprison_physician_effect = yes
|
||
|
|
|
||
|
|
ai_chance = {
|
||
|
|
factor = 30 #Can go up to ~80 for lowest compassion characters and becomes 0 for characters with medium positive compassion
|
||
|
|
ai_value_modifier = {
|
||
|
|
ai_compassion = tiny_chance_impact_negative_ai_value
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#Execute!
|
||
|
|
option = {
|
||
|
|
name = health.3107.e
|
||
|
|
trigger = {
|
||
|
|
can_punish_court_physician = { PHYSICIAN = scope:physician }
|
||
|
|
scope:sick_character != scope:physician
|
||
|
|
}
|
||
|
|
|
||
|
|
execute_physician_effect = yes
|
||
|
|
|
||
|
|
ai_chance = {
|
||
|
|
factor = 15 #Can go up to ~65 for lowest compassion characters and becomes 0 for characters with low positive compassion
|
||
|
|
ai_value_modifier = {
|
||
|
|
ai_compassion = tiny_chance_impact_negative_ai_value
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#They treated themselves...
|
||
|
|
option = {
|
||
|
|
name = health.3107.f
|
||
|
|
trigger = {
|
||
|
|
scope:sick_character = scope:physician
|
||
|
|
}
|
||
|
|
|
||
|
|
chastise_physician_effect = yes
|
||
|
|
|
||
|
|
ai_chance = { #Will be only option available if it's available
|
||
|
|
base = 100
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#Failed mystic treatment
|
||
|
|
health.3201 = {
|
||
|
|
type = character_event
|
||
|
|
title = health.3107.t
|
||
|
|
desc = {
|
||
|
|
desc = health.3201.desc
|
||
|
|
first_valid = {
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
scope:sick_character = {
|
||
|
|
var:treatment_strategy = flag:occult
|
||
|
|
var:treatment_strategy = flag:occult_cannibal
|
||
|
|
var:treatment_strategy = flag:occult_deviant
|
||
|
|
}
|
||
|
|
}
|
||
|
|
desc = {
|
||
|
|
first_valid = {
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
scope:sick_character = scope:physician
|
||
|
|
}
|
||
|
|
desc = health.3201.occult.desc_sick_physician
|
||
|
|
}
|
||
|
|
desc = health.3201.occult.desc
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
desc = health.3201.questionable.desc
|
||
|
|
}
|
||
|
|
}
|
||
|
|
theme = healthcare
|
||
|
|
override_background = {
|
||
|
|
trigger = { scope:sick_character ?= { is_travelling = yes } exists = scope:background_terrain_scope }
|
||
|
|
reference = terrain_scope
|
||
|
|
}
|
||
|
|
left_portrait = {
|
||
|
|
character = scope:sick_character
|
||
|
|
animation = stress
|
||
|
|
}
|
||
|
|
right_portrait = {
|
||
|
|
trigger = { scope:sick_character != scope:physician }
|
||
|
|
character = scope:physician
|
||
|
|
triggered_animation = {
|
||
|
|
trigger = {
|
||
|
|
health_failed_physician_fears_trigger = yes
|
||
|
|
}
|
||
|
|
animation = fear
|
||
|
|
}
|
||
|
|
animation = shame
|
||
|
|
}
|
||
|
|
|
||
|
|
immediate = {
|
||
|
|
scope:sick_character.location ?= { save_scope_as = background_terrain_scope }
|
||
|
|
disease_treatment_result_tooltip_effect = { TREATMENT = risky OUTCOME = failure }
|
||
|
|
}
|
||
|
|
|
||
|
|
#Chastise
|
||
|
|
option = {
|
||
|
|
name = health.3107.b
|
||
|
|
trigger = {
|
||
|
|
can_punish_court_physician = { PHYSICIAN = scope:physician }
|
||
|
|
}
|
||
|
|
|
||
|
|
chastise_physician_effect = yes
|
||
|
|
|
||
|
|
ai_chance = {
|
||
|
|
factor = 30
|
||
|
|
modifier = {
|
||
|
|
scope:physician = { has_character_modifier = chastised_physician_modifier }
|
||
|
|
add = -20
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#Forgive
|
||
|
|
option = {
|
||
|
|
name = health.3201.c
|
||
|
|
trigger = { scope:sick_character != scope:physician }
|
||
|
|
|
||
|
|
forgive_physician_effect = yes
|
||
|
|
|
||
|
|
ai_chance = {
|
||
|
|
factor = 20
|
||
|
|
ai_value_modifier = {
|
||
|
|
max = 80
|
||
|
|
ai_compassion = tiny_chance_impact_positive_ai_value #+50 for max compassionate, -50 for max uncompassionate
|
||
|
|
ai_vengefulness = low_chance_impact_negative_ai_value #-100 for max vengeful, +100 for max forgiving
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#Imprison!
|
||
|
|
option = {
|
||
|
|
name = health.3107.d
|
||
|
|
trigger = {
|
||
|
|
can_punish_court_physician = { PHYSICIAN = scope:physician }
|
||
|
|
scope:physician = { is_imprisoned = no }
|
||
|
|
scope:sick_character != scope:physician
|
||
|
|
}
|
||
|
|
|
||
|
|
imprison_physician_effect = yes
|
||
|
|
|
||
|
|
ai_chance = {
|
||
|
|
factor = 30 #Can go up to ~80 for lowest compassion characters and becomes 0 for characters with medium positive compassion
|
||
|
|
ai_value_modifier = {
|
||
|
|
ai_compassion = tiny_chance_impact_negative_ai_value
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#Execute!
|
||
|
|
option = {
|
||
|
|
name = health.3107.e
|
||
|
|
trigger = {
|
||
|
|
can_punish_court_physician = { PHYSICIAN = scope:physician }
|
||
|
|
scope:sick_character != scope:physician
|
||
|
|
}
|
||
|
|
|
||
|
|
execute_physician_effect = yes
|
||
|
|
|
||
|
|
ai_chance = {
|
||
|
|
factor = 15 #Can go up to ~65 for lowest compassion characters and becomes 0 for characters with low positive compassion
|
||
|
|
ai_value_modifier = {
|
||
|
|
ai_compassion = tiny_chance_impact_negative_ai_value
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#They treated themselves...
|
||
|
|
option = {
|
||
|
|
name = health.3107.f
|
||
|
|
trigger = {
|
||
|
|
scope:sick_character = scope:physician
|
||
|
|
}
|
||
|
|
|
||
|
|
chastise_physician_effect = yes
|
||
|
|
|
||
|
|
ai_chance = { #Will be only option available if it's available
|
||
|
|
base = 100
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
|
||
|
|
|
||
|
|
|
||
|
|
|
||
|
|
###################
|
||
|
|
# WOUND TREATMENT # by Linnéa Thimrén
|
||
|
|
###################
|
||
|
|
|
||
|
|
#Who should decide about my treatment?
|
||
|
|
health.4999 = {
|
||
|
|
hidden = yes
|
||
|
|
|
||
|
|
trigger = {
|
||
|
|
has_wounds_trigger = yes
|
||
|
|
has_recent_wound_treatment_trigger = no
|
||
|
|
court_physician_available_trigger = yes
|
||
|
|
}
|
||
|
|
|
||
|
|
immediate = {
|
||
|
|
save_scope_as = sick_character
|
||
|
|
decide_who_picks_wound_treatment_effect = yes #Sends health.4001 to me or 4002 to liege
|
||
|
|
}
|
||
|
|
|
||
|
|
on_trigger_fail = {
|
||
|
|
#No wound/no physician: do nothing (if we hire a new physician, they will treat everyone upon being hired)
|
||
|
|
#Has a wound but treatment is still active? Try again
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
has_wounds_trigger = yes
|
||
|
|
has_recent_wound_treatment_trigger = yes #The only difference
|
||
|
|
court_physician_available_trigger = yes
|
||
|
|
}
|
||
|
|
trigger_event = { id = health.4999 years = 1 }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#Someone important to you is wounded. If you're their liege and you have a court physician, you may chose their treatment.
|
||
|
|
health.4000 = {
|
||
|
|
type = character_event
|
||
|
|
title = health.4000.t
|
||
|
|
desc = {
|
||
|
|
desc = health.4000.start.desc
|
||
|
|
first_valid = {
|
||
|
|
triggered_desc = { #Gangrene
|
||
|
|
trigger = {
|
||
|
|
scope:sick_character = {
|
||
|
|
has_character_modifier = gangrene_modifier
|
||
|
|
}
|
||
|
|
}
|
||
|
|
desc = health.4000.gangrene.desc
|
||
|
|
}
|
||
|
|
triggered_desc = { #Close to death
|
||
|
|
trigger = {
|
||
|
|
scope:sick_character = {
|
||
|
|
has_trait_rank = {
|
||
|
|
trait = wounded
|
||
|
|
rank = 3
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
desc = health.4000.close_to_death_wounded.desc
|
||
|
|
}
|
||
|
|
triggered_desc = { #Infection
|
||
|
|
trigger = {
|
||
|
|
scope:sick_character = {
|
||
|
|
has_character_modifier = infected_wound_modifier
|
||
|
|
}
|
||
|
|
}
|
||
|
|
desc = health.4000.infected_wound.desc
|
||
|
|
}
|
||
|
|
triggered_desc = { #wounded lvl 2
|
||
|
|
trigger = {
|
||
|
|
scope:sick_character = {
|
||
|
|
has_trait_rank = {
|
||
|
|
trait = wounded
|
||
|
|
rank = 2
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
desc = health.4000.very_wounded.desc
|
||
|
|
}
|
||
|
|
desc = health.4000.wounded.desc #Wounded lvl 1
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
root_picks_treatment_for_sick_character_trigger = yes
|
||
|
|
court_physician_available_trigger = yes
|
||
|
|
}
|
||
|
|
desc = {
|
||
|
|
first_valid = {
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
scope:sick_character = scope:physician
|
||
|
|
}
|
||
|
|
desc = health.2201.court_physician.desc_sick_physician
|
||
|
|
}
|
||
|
|
desc = health.2201.court_physician.desc
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
theme = healthcare
|
||
|
|
override_background = {
|
||
|
|
trigger = { scope:sick_character ?= { is_travelling = yes } exists = scope:background_terrain_scope }
|
||
|
|
reference = terrain_scope
|
||
|
|
}
|
||
|
|
left_portrait = {
|
||
|
|
character = scope:sick_character
|
||
|
|
triggered_animation = {
|
||
|
|
trigger = { has_trait = wounded_1 }
|
||
|
|
animation = sick
|
||
|
|
}
|
||
|
|
animation = severelywounded
|
||
|
|
}
|
||
|
|
#Show physician portrait if you're picking the sick character's treatment
|
||
|
|
right_portrait = {
|
||
|
|
trigger = {
|
||
|
|
root_picks_treatment_for_sick_character_trigger = yes
|
||
|
|
scope:sick_character != scope:physician
|
||
|
|
}
|
||
|
|
character = scope:physician
|
||
|
|
triggered_animation = {
|
||
|
|
trigger = { scope:physician = { health_event_is_worried_trigger = { CHARACTER = scope:sick_character } } }
|
||
|
|
animation = worry
|
||
|
|
}
|
||
|
|
animation = physician
|
||
|
|
}
|
||
|
|
|
||
|
|
trigger = {
|
||
|
|
scope:sick_character = { is_alive = yes }
|
||
|
|
}
|
||
|
|
|
||
|
|
immediate = {
|
||
|
|
scope:sick_character.location ?= { save_scope_as = background_terrain_scope }
|
||
|
|
show_as_tooltip = {
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
scope:sick_character = {
|
||
|
|
has_trait = wounded_3
|
||
|
|
}
|
||
|
|
}
|
||
|
|
scope:sick_character = { add_trait_force_tooltip = wounded_3 }
|
||
|
|
}
|
||
|
|
else_if = {
|
||
|
|
limit = {
|
||
|
|
scope:sick_character = {
|
||
|
|
has_trait = wounded_2
|
||
|
|
}
|
||
|
|
}
|
||
|
|
scope:sick_character = { add_trait_force_tooltip = wounded_2 }
|
||
|
|
}
|
||
|
|
else_if = {
|
||
|
|
limit = {
|
||
|
|
scope:sick_character = {
|
||
|
|
has_trait = wounded_1
|
||
|
|
}
|
||
|
|
}
|
||
|
|
scope:sick_character = { add_trait_force_tooltip = wounded_1 }
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
scope:sick_character = {
|
||
|
|
has_character_modifier = infected_wound_modifier
|
||
|
|
}
|
||
|
|
}
|
||
|
|
scope:sick_character = {
|
||
|
|
add_character_modifier = {
|
||
|
|
modifier = infected_wound_modifier
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
scope:sick_character = {
|
||
|
|
has_character_modifier = gangrene_modifier
|
||
|
|
}
|
||
|
|
}
|
||
|
|
scope:sick_character = {
|
||
|
|
add_character_modifier = {
|
||
|
|
modifier = gangrene_modifier
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
###PHYSICIAN OPTIONS###
|
||
|
|
#Safe
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
root_picks_treatment_for_sick_character_trigger = yes
|
||
|
|
court_physician_available_trigger = yes
|
||
|
|
NOT = { scope:sick_character = { has_character_modifier = gangrene_modifier } } #not available if they have gangrene
|
||
|
|
}
|
||
|
|
name = health.3102.a
|
||
|
|
scope:sick_character = { safe_wound_treatment_effect = yes }
|
||
|
|
ai_chance = { base = 10 }
|
||
|
|
}
|
||
|
|
|
||
|
|
#Risky
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
root_picks_treatment_for_sick_character_trigger = yes
|
||
|
|
court_physician_available_trigger = yes
|
||
|
|
}
|
||
|
|
name = health.3102.b
|
||
|
|
scope:sick_character = { risky_wound_treatment_effect = yes }
|
||
|
|
ai_chance = { base = 1 }
|
||
|
|
}
|
||
|
|
|
||
|
|
#No treatment
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
root_picks_treatment_for_sick_character_trigger = yes
|
||
|
|
court_physician_available_trigger = yes
|
||
|
|
}
|
||
|
|
name = health.3102.d
|
||
|
|
deny_treatment_effect = { PATIENT = scope:sick_character TREATMENT_PICKER = root }
|
||
|
|
ai_chance = { base = 0 }
|
||
|
|
}
|
||
|
|
|
||
|
|
#Let them pick
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
root_picks_treatment_for_sick_character_trigger = yes
|
||
|
|
court_physician_available_trigger = yes
|
||
|
|
NOT = { scope:sick_character = { has_character_modifier = gangrene_modifier } } #not available if they have gangrene
|
||
|
|
}
|
||
|
|
name = {
|
||
|
|
trigger = {
|
||
|
|
OR = {
|
||
|
|
scope:sick_character = { is_adult = yes }
|
||
|
|
scope:sick_character != scope:physician
|
||
|
|
}
|
||
|
|
}
|
||
|
|
text = health.3102.e_adult
|
||
|
|
}
|
||
|
|
name = {
|
||
|
|
trigger = {
|
||
|
|
OR = {
|
||
|
|
scope:sick_character = { is_adult = no }
|
||
|
|
scope:sick_character = scope:physician
|
||
|
|
}
|
||
|
|
}
|
||
|
|
text = health.3102.e_child
|
||
|
|
}
|
||
|
|
scope:sick_character = { pick_own_wound_treatment_effect = yes }
|
||
|
|
ai_chance = { base = 0 }
|
||
|
|
}
|
||
|
|
|
||
|
|
###NO PHYSICIAN OPTIONS###
|
||
|
|
#Find physician
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
court_physician_available_trigger = no
|
||
|
|
root_picks_treatment_for_sick_character_trigger = yes
|
||
|
|
}
|
||
|
|
name = health.3101.e
|
||
|
|
find_court_physician_effect = yes #This will trigger 4001 (they decide treatment) or 4002 (liege decides treatment) further down the line in which the patient's wound will actually be treated
|
||
|
|
ai_chance = { base = 1 }
|
||
|
|
}
|
||
|
|
|
||
|
|
#Nothing to do
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
NAND = {
|
||
|
|
root_picks_treatment_for_sick_character_trigger = yes
|
||
|
|
court_physician_available_trigger = yes
|
||
|
|
}
|
||
|
|
}
|
||
|
|
name = health.4000.a
|
||
|
|
ai_chance = { base = 10 }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
|
||
|
|
#I decide my treatment
|
||
|
|
health.4001 = {
|
||
|
|
type = character_event
|
||
|
|
title = health.3101.t
|
||
|
|
desc = {
|
||
|
|
desc = health.4001.start.desc
|
||
|
|
random_valid = {
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
NOT = {
|
||
|
|
scope:sick_character = {
|
||
|
|
has_character_modifier = gangrene_modifier
|
||
|
|
}
|
||
|
|
}
|
||
|
|
OR = {
|
||
|
|
scope:sick_character = {
|
||
|
|
OR = {
|
||
|
|
has_trait_rank = {
|
||
|
|
trait = wounded
|
||
|
|
rank <= 2
|
||
|
|
}
|
||
|
|
health >= death_chance_starts_health
|
||
|
|
}
|
||
|
|
}
|
||
|
|
scope:physician = {
|
||
|
|
has_trait = lifestyle_physician
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
desc = health.4001.safe_recommendation.desc
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
OR = {
|
||
|
|
scope:sick_character = {
|
||
|
|
OR = {
|
||
|
|
has_character_modifier = gangrene_modifier
|
||
|
|
health < death_chance_starts_health
|
||
|
|
}
|
||
|
|
}
|
||
|
|
scope:physician = {
|
||
|
|
NOT = { has_trait = lifestyle_physician }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
desc = {
|
||
|
|
first_valid = {
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
scope:sick_character = {
|
||
|
|
has_character_modifier = gangrene_modifier
|
||
|
|
}
|
||
|
|
}
|
||
|
|
desc = health.4001.gangrene.desc
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
scope:sick_character = {
|
||
|
|
has_character_modifier = infected_wound_modifier
|
||
|
|
}
|
||
|
|
}
|
||
|
|
desc = health.4001.infection.desc
|
||
|
|
}
|
||
|
|
desc = health.4001.risky_recommendation.desc
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
desc = health.3101.end.desc
|
||
|
|
}
|
||
|
|
|
||
|
|
theme = healthcare
|
||
|
|
override_background = {
|
||
|
|
trigger = { is_travelling = yes }
|
||
|
|
reference = terrain
|
||
|
|
}
|
||
|
|
left_portrait = {
|
||
|
|
character = scope:sick_character
|
||
|
|
triggered_animation = {
|
||
|
|
trigger = { has_trait = wounded_1 }
|
||
|
|
animation = sick
|
||
|
|
}
|
||
|
|
animation = severelywounded
|
||
|
|
}
|
||
|
|
right_portrait = {
|
||
|
|
character = scope:physician
|
||
|
|
triggered_animation = {
|
||
|
|
trigger = { scope:physician = { health_event_is_worried_trigger = { CHARACTER = root } } }
|
||
|
|
animation = worry
|
||
|
|
}
|
||
|
|
triggered_animation = {
|
||
|
|
trigger = { scope:physician = { ai_rationality >= 0 } } #Don't look rational if you're not
|
||
|
|
animation = personality_rational
|
||
|
|
}
|
||
|
|
animation = physician
|
||
|
|
}
|
||
|
|
|
||
|
|
trigger = {
|
||
|
|
court_physician_available_trigger = yes
|
||
|
|
}
|
||
|
|
|
||
|
|
immediate = {
|
||
|
|
hidden_effect = {
|
||
|
|
save_court_physician_as_effect = { SCOPE_NAME = physician }
|
||
|
|
#Are wounds infected? Gangrene??
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#Safe
|
||
|
|
option = {
|
||
|
|
name = health.3101.a
|
||
|
|
trigger = {
|
||
|
|
NOT = { scope:sick_character = { has_character_modifier = gangrene_modifier } } #not available if they have gangrene
|
||
|
|
}
|
||
|
|
scope:sick_character = { safe_wound_treatment_effect = yes }
|
||
|
|
ai_chance = { base = 10 }
|
||
|
|
}
|
||
|
|
|
||
|
|
#Risky
|
||
|
|
option = {
|
||
|
|
name = health.3101.b
|
||
|
|
scope:sick_character = { risky_wound_treatment_effect = yes }
|
||
|
|
ai_chance = { base = 1 }
|
||
|
|
}
|
||
|
|
|
||
|
|
#No treatment
|
||
|
|
option = {
|
||
|
|
name = health.3101.d
|
||
|
|
ai_chance = { base = 1 }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#I have now hired a court physician, and an important courtier is wounded: time to decide their treatment
|
||
|
|
health.4002 = {
|
||
|
|
type = character_event
|
||
|
|
title = health.4000.t
|
||
|
|
desc = {
|
||
|
|
first_valid = {
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
scope:sick_character = scope:physician
|
||
|
|
}
|
||
|
|
desc = health.4002.start.desc_sick_physician
|
||
|
|
}
|
||
|
|
desc = health.4002.start.desc
|
||
|
|
}
|
||
|
|
random_valid = {
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
NOT = {
|
||
|
|
scope:sick_character = {
|
||
|
|
has_character_modifier = gangrene_modifier
|
||
|
|
}
|
||
|
|
}
|
||
|
|
OR = {
|
||
|
|
scope:sick_character = {
|
||
|
|
OR = {
|
||
|
|
has_trait_rank = {
|
||
|
|
trait = wounded
|
||
|
|
rank <= 2
|
||
|
|
}
|
||
|
|
health >= death_chance_starts_health
|
||
|
|
}
|
||
|
|
}
|
||
|
|
scope:physician = {
|
||
|
|
has_trait = lifestyle_physician
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
desc = health.4001.safe_recommendation.desc
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
OR = {
|
||
|
|
OR = {
|
||
|
|
has_character_modifier = gangrene_modifier
|
||
|
|
health < death_chance_starts_health
|
||
|
|
}
|
||
|
|
scope:physician = {
|
||
|
|
NOT = { has_trait = lifestyle_physician }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
desc = {
|
||
|
|
first_valid = {
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
scope:sick_character = {
|
||
|
|
has_character_modifier = gangrene_modifier
|
||
|
|
}
|
||
|
|
}
|
||
|
|
desc = health.4001.gangrene.desc
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
scope:sick_character = {
|
||
|
|
has_character_modifier = infected_wound_modifier
|
||
|
|
}
|
||
|
|
}
|
||
|
|
desc = health.4001.infection.desc
|
||
|
|
}
|
||
|
|
desc = health.4001.risky_recommendation.desc
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
desc = health.3101.end.desc
|
||
|
|
}
|
||
|
|
theme = healthcare
|
||
|
|
override_background = {
|
||
|
|
trigger = { scope:sick_character ?= { is_travelling = yes } exists = scope:background_terrain_scope }
|
||
|
|
reference = terrain_scope
|
||
|
|
}
|
||
|
|
left_portrait = {
|
||
|
|
character = scope:sick_character
|
||
|
|
triggered_animation = {
|
||
|
|
trigger = { has_trait = wounded_1 }
|
||
|
|
animation = sick
|
||
|
|
}
|
||
|
|
animation = severelywounded
|
||
|
|
}
|
||
|
|
#Show physician portrait if you're picking the sick character's treatment
|
||
|
|
right_portrait = {
|
||
|
|
trigger = {
|
||
|
|
root_picks_treatment_for_sick_character_trigger = yes
|
||
|
|
scope:sick_character != scope:physician
|
||
|
|
}
|
||
|
|
character = scope:physician
|
||
|
|
triggered_animation = {
|
||
|
|
trigger = { scope:physician = { health_event_is_worried_trigger = { CHARACTER = scope:sick_character } } }
|
||
|
|
animation = worry
|
||
|
|
}
|
||
|
|
animation = physician
|
||
|
|
}
|
||
|
|
|
||
|
|
trigger = {
|
||
|
|
court_physician_available_trigger = yes
|
||
|
|
scope:sick_character = { is_alive = yes }
|
||
|
|
}
|
||
|
|
|
||
|
|
weight_multiplier = {
|
||
|
|
base = 1
|
||
|
|
}
|
||
|
|
|
||
|
|
immediate = {
|
||
|
|
scope:sick_character.location ?= { save_scope_as = background_terrain_scope }
|
||
|
|
hidden_effect = {
|
||
|
|
save_court_physician_as_effect = { SCOPE_NAME = physician }
|
||
|
|
#Are wounds infected? Gangrene??
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#Safe
|
||
|
|
option = {
|
||
|
|
name = health.3101.a
|
||
|
|
trigger = {
|
||
|
|
NOT = { scope:sick_character = { has_character_modifier = gangrene_modifier } } #not available if they have gangrene
|
||
|
|
}
|
||
|
|
scope:sick_character = { safe_wound_treatment_effect = yes }
|
||
|
|
ai_chance = { base = 10 }
|
||
|
|
}
|
||
|
|
|
||
|
|
#Risky
|
||
|
|
option = {
|
||
|
|
name = health.3101.b
|
||
|
|
scope:sick_character = { risky_wound_treatment_effect = yes }
|
||
|
|
ai_chance = { base = 1 }
|
||
|
|
}
|
||
|
|
|
||
|
|
#No treatment
|
||
|
|
option = {
|
||
|
|
name = health.3102.d
|
||
|
|
deny_treatment_effect = { PATIENT = scope:sick_character TREATMENT_PICKER = root }
|
||
|
|
ai_chance = { base = 1 }
|
||
|
|
}
|
||
|
|
|
||
|
|
#Let them pick
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
NOT = { scope:sick_character = { has_character_modifier = gangrene_modifier } } #not available if they have gangrene
|
||
|
|
}
|
||
|
|
name = {
|
||
|
|
trigger = {
|
||
|
|
OR = {
|
||
|
|
scope:sick_character = { is_adult = yes }
|
||
|
|
scope:sick_character != scope:physician
|
||
|
|
}
|
||
|
|
}
|
||
|
|
text = health.3102.e_adult
|
||
|
|
}
|
||
|
|
name = {
|
||
|
|
trigger = {
|
||
|
|
OR = {
|
||
|
|
scope:sick_character = { is_adult = no }
|
||
|
|
scope:sick_character = scope:physician
|
||
|
|
}
|
||
|
|
}
|
||
|
|
text = health.3102.e_child
|
||
|
|
}
|
||
|
|
scope:sick_character = { pick_own_wound_treatment_effect = yes }
|
||
|
|
ai_chance = { base = 0 }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
#Safe treatment - success!
|
||
|
|
health.4101 = {
|
||
|
|
type = character_event
|
||
|
|
title = health.4101.t
|
||
|
|
desc = {
|
||
|
|
first_valid = {
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
exists = scope:infection
|
||
|
|
}
|
||
|
|
desc = health.4101.desc_infection
|
||
|
|
}
|
||
|
|
desc = health.4101.desc_1
|
||
|
|
desc = health.4101.desc_2
|
||
|
|
}
|
||
|
|
desc = health.4101.desc_end
|
||
|
|
}
|
||
|
|
theme = healthcare
|
||
|
|
override_background = {
|
||
|
|
trigger = { scope:physician ?= { is_travelling = yes } exists = scope:background_terrain_scope }
|
||
|
|
reference = terrain_scope
|
||
|
|
}
|
||
|
|
left_portrait = {
|
||
|
|
character = scope:physician
|
||
|
|
triggered_animation = {
|
||
|
|
trigger = { health_successful_physician_happy_for_trigger = { CHARACTER = root } }
|
||
|
|
animation = happiness
|
||
|
|
}
|
||
|
|
animation = physician
|
||
|
|
}
|
||
|
|
|
||
|
|
immediate = {
|
||
|
|
scope:physician.location ?= { save_scope_as = background_terrain_scope }
|
||
|
|
#Currently no message to liege because liege never picks wound treatment and safe success is not noteworthy
|
||
|
|
|
||
|
|
#Adds modifiers, sends return visit event in 1 years, shows a tooltip if physician ranked up
|
||
|
|
wound_treatment_results_effect = { TREATMENT = safe OUTCOME = success }
|
||
|
|
|
||
|
|
}
|
||
|
|
|
||
|
|
option = {
|
||
|
|
name = health.4101.a
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#safe treatment - failure!
|
||
|
|
health.4102 = {
|
||
|
|
type = character_event
|
||
|
|
title = health.4102.t
|
||
|
|
desc = {
|
||
|
|
first_valid = {
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
exists = scope:infection
|
||
|
|
}
|
||
|
|
desc = {
|
||
|
|
random_valid = {
|
||
|
|
desc = health.4102.desc_infection
|
||
|
|
desc = health.4101.desc_infection
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
desc = health.4101.desc_2
|
||
|
|
}
|
||
|
|
desc = health.4102.desc_end
|
||
|
|
}
|
||
|
|
|
||
|
|
theme = healthcare
|
||
|
|
override_background = {
|
||
|
|
trigger = { scope:physician ?= { is_travelling = yes } exists = scope:background_terrain_scope }
|
||
|
|
reference = terrain_scope
|
||
|
|
}
|
||
|
|
left_portrait = {
|
||
|
|
character = scope:physician
|
||
|
|
triggered_animation = {
|
||
|
|
trigger = {
|
||
|
|
health_failed_physician_fears_trigger = yes
|
||
|
|
}
|
||
|
|
animation = fear
|
||
|
|
}
|
||
|
|
animation = shame
|
||
|
|
}
|
||
|
|
|
||
|
|
immediate = {
|
||
|
|
scope:physician.location ?= { save_scope_as = background_terrain_scope }
|
||
|
|
#Currently no message to liege because liege never picks wound treatment and safe failure is not noteworthy
|
||
|
|
|
||
|
|
#Adds modifiers, sends return visit event in 1 year, shows a tooltip if physician ranked up
|
||
|
|
wound_treatment_results_effect = { TREATMENT = safe OUTCOME = failure }
|
||
|
|
|
||
|
|
}
|
||
|
|
|
||
|
|
#Ok...
|
||
|
|
option = {
|
||
|
|
name = health.4102.a
|
||
|
|
ai_chance = {
|
||
|
|
factor = 40
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#Imprison!
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
can_punish_court_physician = { PHYSICIAN = scope:physician }
|
||
|
|
scope:physician = { is_imprisoned = no }
|
||
|
|
OR = {
|
||
|
|
has_trait = wrathful
|
||
|
|
has_trait = vengeful
|
||
|
|
has_trait = arbitrary
|
||
|
|
has_trait = paranoid
|
||
|
|
has_trait = sadistic
|
||
|
|
has_trait = callous
|
||
|
|
}
|
||
|
|
}
|
||
|
|
trait = wrathful
|
||
|
|
trait = vengeful
|
||
|
|
trait = arbitrary
|
||
|
|
trait = paranoid
|
||
|
|
trait = sadistic
|
||
|
|
trait = callous
|
||
|
|
|
||
|
|
name = health.3107.d
|
||
|
|
|
||
|
|
imprison_physician_effect = yes
|
||
|
|
|
||
|
|
ai_chance = {
|
||
|
|
factor = 30 #Can go up to ~80 for lowest compassion characters and becomes 0 for characters with medium positive compassion
|
||
|
|
ai_value_modifier = {
|
||
|
|
ai_compassion = tiny_chance_impact_negative_ai_value
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#Execute!
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
can_punish_court_physician = { PHYSICIAN = scope:physician }
|
||
|
|
OR = {
|
||
|
|
has_trait = wrathful
|
||
|
|
has_trait = vengeful
|
||
|
|
has_trait = arbitrary
|
||
|
|
has_trait = paranoid
|
||
|
|
has_trait = sadistic
|
||
|
|
has_trait = callous
|
||
|
|
}
|
||
|
|
}
|
||
|
|
trait = wrathful
|
||
|
|
trait = vengeful
|
||
|
|
trait = arbitrary
|
||
|
|
trait = paranoid
|
||
|
|
trait = sadistic
|
||
|
|
trait = callous
|
||
|
|
|
||
|
|
name = health.3107.e
|
||
|
|
|
||
|
|
execute_physician_effect = yes
|
||
|
|
|
||
|
|
ai_chance = {
|
||
|
|
factor = 15 #Can go up to ~65 for lowest compassion characters and becomes 0 for characters with low positive compassion
|
||
|
|
ai_value_modifier = {
|
||
|
|
ai_compassion = tiny_chance_impact_negative_ai_value
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
|
||
|
|
#Risky treatment - Critical success
|
||
|
|
health.4103 = {
|
||
|
|
type = character_event
|
||
|
|
title = health.4103.t
|
||
|
|
desc = {
|
||
|
|
#Treatment type
|
||
|
|
random_valid = {
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { var:treatment_strategy = flag:medicine }
|
||
|
|
desc = health.4103.risky_treatment_medicine.1.desc
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
OR = {
|
||
|
|
var:treatment_strategy = flag:amputation
|
||
|
|
var:treatment_strategy = flag:disfigurement
|
||
|
|
var:treatment_strategy = flag:castration
|
||
|
|
}
|
||
|
|
}
|
||
|
|
desc = health.risky_treatment_surgery.1.desc
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
OR = {
|
||
|
|
var:treatment_strategy = flag:amputation
|
||
|
|
var:treatment_strategy = flag:disfigurement
|
||
|
|
var:treatment_strategy = flag:eye
|
||
|
|
var:treatment_strategy = flag:castration
|
||
|
|
}
|
||
|
|
}
|
||
|
|
desc = health.risky_treatment_surgery.2.desc
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { var:treatment_strategy = flag:amputation }
|
||
|
|
desc = health.risky_treatment_amputation.1.desc
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { var:treatment_strategy = flag:disfigurement }
|
||
|
|
desc = health.4103.risky_treatment_disfigurement.1.desc
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { var:treatment_strategy = flag:eye }
|
||
|
|
desc = health.risky_treatment_eye.1.desc
|
||
|
|
}
|
||
|
|
}
|
||
|
|
desc = health.4103.end.desc
|
||
|
|
}
|
||
|
|
|
||
|
|
theme = healthcare
|
||
|
|
override_background = {
|
||
|
|
trigger = { scope:physician ?= { is_travelling = yes } exists = scope:background_terrain_scope }
|
||
|
|
reference = terrain_scope
|
||
|
|
}
|
||
|
|
left_portrait = {
|
||
|
|
character = scope:physician
|
||
|
|
triggered_animation = {
|
||
|
|
trigger = {
|
||
|
|
health_successful_physician_happy_for_trigger = { CHARACTER = root }
|
||
|
|
}
|
||
|
|
animation = happiness
|
||
|
|
}
|
||
|
|
animation = physician
|
||
|
|
}
|
||
|
|
|
||
|
|
immediate = {
|
||
|
|
scope:physician.location ?= { save_scope_as = background_terrain_scope }
|
||
|
|
#Removes traits, removes body part if the treatment strategy demands it, shows a tooltip if physician ranked up
|
||
|
|
wound_treatment_results_effect = { TREATMENT = risky OUTCOME = critical_success }
|
||
|
|
|
||
|
|
#Currently no message to liege because liege never picks wound treatment and critical risky success is not noteworthy
|
||
|
|
}
|
||
|
|
|
||
|
|
#I am healed!
|
||
|
|
option = {
|
||
|
|
name = health.3105.a
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#Risky treatment - Normal success
|
||
|
|
health.4104 = {
|
||
|
|
type = character_event
|
||
|
|
title = health.4104.t
|
||
|
|
desc = {
|
||
|
|
#Treatment type
|
||
|
|
random_valid = {
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { var:treatment_strategy = flag:medicine }
|
||
|
|
desc = health.4103.risky_treatment_medicine.1.desc
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
OR = {
|
||
|
|
var:treatment_strategy = flag:amputation
|
||
|
|
var:treatment_strategy = flag:disfigurement
|
||
|
|
var:treatment_strategy = flag:castration
|
||
|
|
}
|
||
|
|
}
|
||
|
|
desc = health.risky_treatment_surgery.1.desc
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
OR = {
|
||
|
|
var:treatment_strategy = flag:amputation
|
||
|
|
var:treatment_strategy = flag:disfigurement
|
||
|
|
var:treatment_strategy = flag:eye
|
||
|
|
var:treatment_strategy = flag:castration
|
||
|
|
}
|
||
|
|
}
|
||
|
|
desc = health.risky_treatment_surgery.2.desc
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { var:treatment_strategy = flag:amputation }
|
||
|
|
desc = health.risky_treatment_amputation.1.desc
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { var:treatment_strategy = flag:disfigurement }
|
||
|
|
desc = health.4103.risky_treatment_disfigurement.1.desc
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { var:treatment_strategy = flag:eye }
|
||
|
|
desc = health.risky_treatment_eye.1.desc
|
||
|
|
}
|
||
|
|
}
|
||
|
|
desc = health.4104.end.desc
|
||
|
|
}
|
||
|
|
theme = healthcare
|
||
|
|
override_background = {
|
||
|
|
trigger = { scope:physician ?= { is_travelling = yes } exists = scope:background_terrain_scope }
|
||
|
|
reference = terrain_scope
|
||
|
|
}
|
||
|
|
left_portrait = {
|
||
|
|
character = scope:physician
|
||
|
|
triggered_animation = {
|
||
|
|
trigger = {
|
||
|
|
health_successful_physician_happy_for_trigger = { CHARACTER = root }
|
||
|
|
}
|
||
|
|
animation = happiness
|
||
|
|
}
|
||
|
|
animation = physician
|
||
|
|
}
|
||
|
|
|
||
|
|
immediate = {
|
||
|
|
scope:physician.location ?= { save_scope_as = background_terrain_scope }
|
||
|
|
#Adds modifiers, removes body part if the treatment strategy demands it, sends return visit event in 1 years, shows a tooltip if physician ranked up
|
||
|
|
wound_treatment_results_effect = { TREATMENT = risky OUTCOME = success }
|
||
|
|
|
||
|
|
#Currently no message to liege because liege never picks wound treatment and risky success is not noteworthy
|
||
|
|
}
|
||
|
|
|
||
|
|
#I feel better!
|
||
|
|
option = {
|
||
|
|
name = health.3106.a
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#Risky treatment - Failure
|
||
|
|
health.4105 = {
|
||
|
|
type = character_event
|
||
|
|
title = health.4105.t
|
||
|
|
desc = {
|
||
|
|
#Treatment type
|
||
|
|
random_valid = {
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { var:treatment_strategy = flag:medicine }
|
||
|
|
desc = health.4103.risky_treatment_medicine.1.desc
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
OR = {
|
||
|
|
var:treatment_strategy = flag:amputation
|
||
|
|
var:treatment_strategy = flag:disfigurement
|
||
|
|
var:treatment_strategy = flag:castration
|
||
|
|
}
|
||
|
|
}
|
||
|
|
desc = health.risky_treatment_surgery.1.desc
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
OR = {
|
||
|
|
var:treatment_strategy = flag:amputation
|
||
|
|
var:treatment_strategy = flag:disfigurement
|
||
|
|
var:treatment_strategy = flag:eye
|
||
|
|
var:treatment_strategy = flag:castration
|
||
|
|
}
|
||
|
|
}
|
||
|
|
desc = health.risky_treatment_surgery.2.desc
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { var:treatment_strategy = flag:amputation }
|
||
|
|
desc = health.risky_treatment_amputation.1.desc
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { var:treatment_strategy = flag:disfigurement }
|
||
|
|
desc = health.4103.risky_treatment_disfigurement.1.desc
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { var:treatment_strategy = flag:eye }
|
||
|
|
desc = health.risky_treatment_eye.1.desc
|
||
|
|
}
|
||
|
|
}
|
||
|
|
desc = health.4105.end.desc
|
||
|
|
}
|
||
|
|
theme = healthcare
|
||
|
|
override_background = {
|
||
|
|
trigger = { scope:physician ?= { is_travelling = yes } exists = scope:background_terrain_scope }
|
||
|
|
reference = terrain_scope
|
||
|
|
}
|
||
|
|
left_portrait = {
|
||
|
|
character = scope:physician
|
||
|
|
triggered_animation = {
|
||
|
|
trigger = {
|
||
|
|
health_failed_physician_fears_trigger = yes
|
||
|
|
}
|
||
|
|
animation = fear
|
||
|
|
}
|
||
|
|
animation = shame
|
||
|
|
}
|
||
|
|
|
||
|
|
immediate = {
|
||
|
|
scope:physician.location ?= { save_scope_as = background_terrain_scope }
|
||
|
|
#Adds modifiers, removes body part if the treatment strategy demands it, sends return visit event in 1 years (unless died), shows a tooltip if physician ranked up
|
||
|
|
wound_treatment_results_effect = { TREATMENT = risky OUTCOME = failure }
|
||
|
|
|
||
|
|
#Set my opinion here (if forgive/chastise, it is later downgraded to non-crime opinion)
|
||
|
|
hidden_effect = { add_failed_treatment_of_me_opinions_effect = yes }
|
||
|
|
}
|
||
|
|
|
||
|
|
#I'm dying
|
||
|
|
option = {
|
||
|
|
trigger = { has_character_flag = die_surgery }
|
||
|
|
name = health.3107.a
|
||
|
|
|
||
|
|
#Message for close relatives, or punishment event if relative is your liege
|
||
|
|
inform_liege_about_wound_treatment_effect = { TREATMENT = risky OUTCOME = death }
|
||
|
|
|
||
|
|
death = {
|
||
|
|
death_reason = death_treatment
|
||
|
|
killer = scope:physician
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#Chastise
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
NOT = { has_character_flag = die_surgery }
|
||
|
|
can_punish_court_physician = { PHYSICIAN = scope:physician }
|
||
|
|
}
|
||
|
|
name = health.3107.b
|
||
|
|
|
||
|
|
chastise_physician_effect = yes
|
||
|
|
inform_liege_about_wound_treatment_effect = { TREATMENT = risky OUTCOME = failure } #Messages my relatives
|
||
|
|
|
||
|
|
ai_chance = {
|
||
|
|
factor = 30
|
||
|
|
modifier = {
|
||
|
|
scope:physician = { has_character_modifier = chastised_physician_modifier }
|
||
|
|
add = -20
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#Forgive
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
NOT = { has_character_flag = die_surgery }
|
||
|
|
can_punish_court_physician = { PHYSICIAN = scope:physician }
|
||
|
|
}
|
||
|
|
name = health.3107.c
|
||
|
|
|
||
|
|
forgive_physician_effect = yes
|
||
|
|
inform_liege_about_wound_treatment_effect = { TREATMENT = risky OUTCOME = failure } #Messages my relatives
|
||
|
|
|
||
|
|
ai_chance = {
|
||
|
|
factor = 20
|
||
|
|
ai_value_modifier = {
|
||
|
|
max = 80
|
||
|
|
ai_compassion = tiny_chance_impact_positive_ai_value #+50 for max compassionate, -50 for max uncompassionate
|
||
|
|
ai_vengefulness = low_chance_impact_negative_ai_value #-100 for max vengeful, +100 for max forgiving
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#Imprison!
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
NOT = { has_character_flag = die_surgery }
|
||
|
|
can_punish_court_physician = { PHYSICIAN = scope:physician }
|
||
|
|
scope:physician = { is_imprisoned = no }
|
||
|
|
}
|
||
|
|
name = health.3107.d
|
||
|
|
|
||
|
|
imprison_physician_effect = yes
|
||
|
|
inform_liege_about_wound_treatment_effect = { TREATMENT = risky OUTCOME = failure } #Messages my relatives
|
||
|
|
|
||
|
|
ai_chance = {
|
||
|
|
factor = 30 #Can go up to ~80 for lowest compassion characters and becomes 0 for characters with medium positive compassion
|
||
|
|
ai_value_modifier = {
|
||
|
|
ai_compassion = tiny_chance_impact_negative_ai_value
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#Execute!
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
NOT = { has_character_flag = die_surgery }
|
||
|
|
can_punish_court_physician = { PHYSICIAN = scope:physician }
|
||
|
|
}
|
||
|
|
name = health.3107.e
|
||
|
|
|
||
|
|
execute_physician_effect = yes
|
||
|
|
inform_liege_about_wound_treatment_effect = { TREATMENT = risky OUTCOME = failure } #Messages my relatives
|
||
|
|
|
||
|
|
ai_chance = {
|
||
|
|
factor = 15 #Can go up to ~65 for lowest compassion characters and becomes 0 for characters with low positive compassion
|
||
|
|
ai_value_modifier = {
|
||
|
|
ai_compassion = tiny_chance_impact_negative_ai_value
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#OK (I am not liege and can't punish)
|
||
|
|
option = {
|
||
|
|
trigger = {
|
||
|
|
NOR = {
|
||
|
|
has_character_flag = die_surgery
|
||
|
|
can_punish_court_physician = { PHYSICIAN = scope:physician }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
name = health.4102.a
|
||
|
|
|
||
|
|
#Message for close relatives, or punishment event if relative is your liege
|
||
|
|
inform_liege_about_wound_treatment_effect = { TREATMENT = risky OUTCOME = failure }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
|
||
|
|
###################
|
||
|
|
###################
|
||
|
|
# WEIGHT EVENTS #
|
||
|
|
###################
|
||
|
|
###################
|
||
|
|
# by Linnéa Thimrén
|
||
|
|
|
||
|
|
#To increase weight more rapidly, and steadily, when taking the gain_weight_decision
|
||
|
|
health.5004 = {
|
||
|
|
hidden = yes
|
||
|
|
|
||
|
|
trigger = {
|
||
|
|
has_character_modifier = gaining_weight_modifier # Will continue to trigger until you take the decision to stop
|
||
|
|
}
|
||
|
|
|
||
|
|
immediate = {
|
||
|
|
change_current_weight = 5
|
||
|
|
trigger_event = {
|
||
|
|
id = health.5004
|
||
|
|
days = 180
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#To reduce weight more rapidly, and steadily, when taking the lose_weight_decision
|
||
|
|
health.5005 = {
|
||
|
|
hidden = yes
|
||
|
|
|
||
|
|
trigger = {
|
||
|
|
has_character_modifier = losing_weight_modifier # Will continue to trigger until you take the decision to stop
|
||
|
|
}
|
||
|
|
|
||
|
|
immediate = {
|
||
|
|
change_current_weight = -5
|
||
|
|
trigger_event = {
|
||
|
|
id = health.5005
|
||
|
|
days = 90
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
|
||
|
|
######################
|
||
|
|
######################
|
||
|
|
# SUICIDE EVENTS #
|
||
|
|
######################
|
||
|
|
######################
|
||
|
|
#We have tried to treat suicide as respectfully as possible while still modeling it to work as a game mechanic. Research has been conducted on medieval views and methods of suicide, and any opinions expressed through this chain is a reflection of those values, not the developers. If you have thoughts about suicide, please reach out to people around you, or to a helpline. People will surprise you with how much they care.
|
||
|
|
|
||
|
|
|
||
|
|
#How will you do it?
|
||
|
|
#by Linnéa Thimrén
|
||
|
|
health.6001 = {
|
||
|
|
type = character_event
|
||
|
|
title = health.6001.t
|
||
|
|
desc = {
|
||
|
|
desc = health.6001.desc_opening
|
||
|
|
first_valid = {
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
has_trait = depressed
|
||
|
|
}
|
||
|
|
desc = health.6001.desc_depression
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
OR = {
|
||
|
|
has_trait = cancer
|
||
|
|
has_trait = leper
|
||
|
|
has_trait = great_pox
|
||
|
|
}
|
||
|
|
}
|
||
|
|
desc = health.6001.desc_sickness
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
has_trait = lunatic
|
||
|
|
}
|
||
|
|
desc = health.6001.desc_lunacy
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
has_character_flag = make_suicide_available
|
||
|
|
}
|
||
|
|
desc = health.6001.desc_loss
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
stress >= very_high_stress
|
||
|
|
}
|
||
|
|
desc = health.6001.desc_stress
|
||
|
|
}
|
||
|
|
}
|
||
|
|
desc = health.6001.desc_ending
|
||
|
|
}
|
||
|
|
theme = death
|
||
|
|
left_portrait = {
|
||
|
|
character = root
|
||
|
|
animation = sick
|
||
|
|
}
|
||
|
|
|
||
|
|
trigger = {
|
||
|
|
NOT = { has_trait = incapable }
|
||
|
|
}
|
||
|
|
|
||
|
|
option = { #Fall
|
||
|
|
name = {
|
||
|
|
trigger = {
|
||
|
|
OR = {
|
||
|
|
government_has_flag = government_is_tribal
|
||
|
|
government_has_flag = government_is_nomadic
|
||
|
|
has_government = landless_adventurer_government
|
||
|
|
}
|
||
|
|
}
|
||
|
|
text = health.6001.a_tribal
|
||
|
|
}
|
||
|
|
name = {
|
||
|
|
trigger = {
|
||
|
|
NOR = {
|
||
|
|
government_has_flag = government_is_tribal
|
||
|
|
government_has_flag = government_is_nomadic
|
||
|
|
has_government = landless_adventurer_government
|
||
|
|
}
|
||
|
|
}
|
||
|
|
text = health.6001.a
|
||
|
|
}
|
||
|
|
custom_tooltip = health.6001.warning
|
||
|
|
save_scope_value_as = {
|
||
|
|
name = fall
|
||
|
|
value = yes
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
option = { #Poison
|
||
|
|
name = health.6001.b
|
||
|
|
custom_tooltip = health.6001.warning
|
||
|
|
save_scope_value_as = {
|
||
|
|
name = poison
|
||
|
|
value = yes
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
option = { #Knife
|
||
|
|
name = health.6001.c
|
||
|
|
custom_tooltip = health.6001.warning
|
||
|
|
save_scope_value_as = {
|
||
|
|
name = knife
|
||
|
|
value = yes
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
option = { #Back out
|
||
|
|
name = health.6001.d
|
||
|
|
custom_tooltip = health.6001.d_tt
|
||
|
|
}
|
||
|
|
|
||
|
|
after = {
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
OR = {
|
||
|
|
exists = scope:fall
|
||
|
|
exists = scope:poison
|
||
|
|
exists = scope:knife
|
||
|
|
}
|
||
|
|
}
|
||
|
|
hidden_effect = {
|
||
|
|
random_list = {
|
||
|
|
90 = { #Someone tries to intervene
|
||
|
|
trigger_event = {
|
||
|
|
id = health.6002
|
||
|
|
days = { 3 5 }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
0 = { #You go straight to the attempt
|
||
|
|
modifier = { #You are not well-liked
|
||
|
|
add = 5
|
||
|
|
dread >= medium_dread
|
||
|
|
}
|
||
|
|
modifier = { #You are seriously not well-liked
|
||
|
|
add = 10
|
||
|
|
dread >= high_dread
|
||
|
|
}
|
||
|
|
modifier = { #You are not liked by people close to you
|
||
|
|
add = 20
|
||
|
|
any_close_family_member = {
|
||
|
|
NOT = { is_spouse_of = root }
|
||
|
|
OR = {
|
||
|
|
AND = {
|
||
|
|
ai_compassion > 0
|
||
|
|
opinion = {
|
||
|
|
target = root
|
||
|
|
value <= -20
|
||
|
|
}
|
||
|
|
}
|
||
|
|
AND = {
|
||
|
|
ai_compassion < 0
|
||
|
|
opinion = {
|
||
|
|
target = root
|
||
|
|
value <= 0
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
any_spouse = {
|
||
|
|
OR = {
|
||
|
|
AND = {
|
||
|
|
ai_compassion > 0
|
||
|
|
opinion = {
|
||
|
|
target = root
|
||
|
|
value <= -20
|
||
|
|
}
|
||
|
|
}
|
||
|
|
AND = {
|
||
|
|
ai_compassion < 0
|
||
|
|
opinion = {
|
||
|
|
target = root
|
||
|
|
value <= 0
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
exists = scope:fall
|
||
|
|
}
|
||
|
|
trigger_event = {
|
||
|
|
id = health.6003
|
||
|
|
days = { 3 5 }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
else_if = {
|
||
|
|
limit = {
|
||
|
|
exists = scope:poison
|
||
|
|
}
|
||
|
|
trigger_event = {
|
||
|
|
id = health.6006
|
||
|
|
days = { 3 5 }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
else = {
|
||
|
|
trigger_event = {
|
||
|
|
id = health.6009
|
||
|
|
days = { 3 5 }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#Intervention
|
||
|
|
#by Linnéa Thimrén
|
||
|
|
health.6002 = {
|
||
|
|
type = character_event
|
||
|
|
title = health.6001.t
|
||
|
|
desc = {
|
||
|
|
first_valid = {
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
exists = scope:fall
|
||
|
|
}
|
||
|
|
desc = health.6002.desc_fall
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
exists = scope:poison
|
||
|
|
}
|
||
|
|
desc = health.6002.desc_poison
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
exists = scope:knife
|
||
|
|
}
|
||
|
|
desc = health.6002.desc_knife
|
||
|
|
}
|
||
|
|
}
|
||
|
|
desc = health.6002.desc_ending
|
||
|
|
}
|
||
|
|
theme = death
|
||
|
|
override_background = {
|
||
|
|
trigger = {
|
||
|
|
has_government = landless_adventurer_government
|
||
|
|
}
|
||
|
|
reference = wilderness
|
||
|
|
}
|
||
|
|
override_background = {
|
||
|
|
trigger = {
|
||
|
|
is_landless_adventurer = no
|
||
|
|
}
|
||
|
|
reference = corridor_day
|
||
|
|
}
|
||
|
|
left_portrait = {
|
||
|
|
character = root
|
||
|
|
animation = sick
|
||
|
|
}
|
||
|
|
right_portrait = {
|
||
|
|
character = scope:friendly_person
|
||
|
|
animation = shock
|
||
|
|
}
|
||
|
|
|
||
|
|
immediate = {
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
any_spouse = {
|
||
|
|
opinion = {
|
||
|
|
target = root
|
||
|
|
value >= 0
|
||
|
|
}
|
||
|
|
NOR = {
|
||
|
|
has_relation_rival = root
|
||
|
|
has_relation_potential_rival = root
|
||
|
|
any_scheme = {
|
||
|
|
type = murder
|
||
|
|
scheme_target_character = root
|
||
|
|
}
|
||
|
|
}
|
||
|
|
is_ai = yes
|
||
|
|
}
|
||
|
|
}
|
||
|
|
every_spouse = {
|
||
|
|
limit = {
|
||
|
|
opinion = {
|
||
|
|
target = root
|
||
|
|
value >= 0
|
||
|
|
}
|
||
|
|
NOR = {
|
||
|
|
has_relation_rival = root
|
||
|
|
has_relation_potential_rival = root
|
||
|
|
any_scheme = {
|
||
|
|
type = murder
|
||
|
|
scheme_target_character = root
|
||
|
|
}
|
||
|
|
}
|
||
|
|
is_ai = yes
|
||
|
|
}
|
||
|
|
add_to_list = possiple_people_to_intervene
|
||
|
|
}
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
any_close_family_member = {
|
||
|
|
opinion = {
|
||
|
|
target = root
|
||
|
|
value >= 0
|
||
|
|
}
|
||
|
|
NOR = {
|
||
|
|
has_relation_rival = root
|
||
|
|
has_relation_potential_rival = root
|
||
|
|
any_scheme = {
|
||
|
|
type = murder
|
||
|
|
scheme_target_character = root
|
||
|
|
}
|
||
|
|
}
|
||
|
|
is_ai = yes
|
||
|
|
is_adult = yes
|
||
|
|
}
|
||
|
|
}
|
||
|
|
every_close_family_member = {
|
||
|
|
limit = {
|
||
|
|
opinion = {
|
||
|
|
target = root
|
||
|
|
value >= 0
|
||
|
|
}
|
||
|
|
NOR = {
|
||
|
|
has_relation_rival = root
|
||
|
|
has_relation_potential_rival = root
|
||
|
|
any_scheme = {
|
||
|
|
type = murder
|
||
|
|
scheme_target_character = root
|
||
|
|
}
|
||
|
|
}
|
||
|
|
is_ai = yes
|
||
|
|
is_adult = yes
|
||
|
|
}
|
||
|
|
add_to_list = possiple_people_to_intervene
|
||
|
|
}
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
any_relation = {
|
||
|
|
type = friend
|
||
|
|
count >= 1
|
||
|
|
is_ai = yes
|
||
|
|
opinion = {
|
||
|
|
target = root
|
||
|
|
value >= 10
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
every_relation = {
|
||
|
|
type = friend
|
||
|
|
limit = {
|
||
|
|
is_ai = yes
|
||
|
|
opinion = {
|
||
|
|
target = root
|
||
|
|
value >= 10
|
||
|
|
}
|
||
|
|
}
|
||
|
|
add_to_list = possiple_people_to_intervene
|
||
|
|
}
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
any_relation = {
|
||
|
|
type = potential_friend
|
||
|
|
count >= 1
|
||
|
|
is_ai = yes
|
||
|
|
opinion = {
|
||
|
|
target = root
|
||
|
|
value >= 10
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
every_relation = {
|
||
|
|
type = potential_friend
|
||
|
|
limit = {
|
||
|
|
is_ai = yes
|
||
|
|
opinion = {
|
||
|
|
target = root
|
||
|
|
value >= 10
|
||
|
|
}
|
||
|
|
}
|
||
|
|
add_to_list = possiple_people_to_intervene
|
||
|
|
}
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
any_relation = {
|
||
|
|
type = lover
|
||
|
|
count >= 1
|
||
|
|
is_ai = yes
|
||
|
|
opinion = {
|
||
|
|
target = root
|
||
|
|
value >= 10
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
every_relation = {
|
||
|
|
type = lover
|
||
|
|
limit = {
|
||
|
|
is_ai = yes
|
||
|
|
opinion = {
|
||
|
|
target = root
|
||
|
|
value >= 10
|
||
|
|
}
|
||
|
|
}
|
||
|
|
add_to_list = possiple_people_to_intervene
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
any_in_list = {
|
||
|
|
list = possiple_people_to_intervene
|
||
|
|
count >= 1
|
||
|
|
}
|
||
|
|
}
|
||
|
|
random_in_list = {
|
||
|
|
list = possiple_people_to_intervene
|
||
|
|
weight = {
|
||
|
|
base = 1
|
||
|
|
modifier = {
|
||
|
|
add = {
|
||
|
|
value = ai_compassion
|
||
|
|
multiply = 0.5
|
||
|
|
}
|
||
|
|
}
|
||
|
|
opinion_modifier = {
|
||
|
|
opinion_target = root
|
||
|
|
multiplier = 1
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
add = 2
|
||
|
|
is_in_the_same_court_as = root
|
||
|
|
}
|
||
|
|
}
|
||
|
|
save_scope_as = friendly_person
|
||
|
|
}
|
||
|
|
}
|
||
|
|
else = {
|
||
|
|
create_character = {
|
||
|
|
template = merchant_template
|
||
|
|
location = root.capital_province
|
||
|
|
trait = compassionate
|
||
|
|
save_scope_as = friendly_person
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
option = { #I'm still going for it
|
||
|
|
name = health.6002.a
|
||
|
|
show_as_tooltip = {
|
||
|
|
random_list = {
|
||
|
|
50 = {
|
||
|
|
show_chance = no
|
||
|
|
desc = health.6002.a_success
|
||
|
|
committed_suicide_effect = yes
|
||
|
|
}
|
||
|
|
50 = {
|
||
|
|
show_chance = no
|
||
|
|
desc = health.6002.a_failure
|
||
|
|
attempted_suicide_effect = yes
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
#To trigger the failure/success events
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
exists = scope:fall
|
||
|
|
}
|
||
|
|
trigger_event = health.6003
|
||
|
|
}
|
||
|
|
else_if = {
|
||
|
|
limit = {
|
||
|
|
exists = scope:poison
|
||
|
|
}
|
||
|
|
trigger_event = health.6006
|
||
|
|
}
|
||
|
|
else = {
|
||
|
|
trigger_event = health.6009
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
option = { #Back out
|
||
|
|
name = health.6002.b
|
||
|
|
custom_tooltip = health.6001.d_tt
|
||
|
|
scope:friendly_person = {
|
||
|
|
add_opinion = {
|
||
|
|
modifier = relieved_opinion
|
||
|
|
target = root
|
||
|
|
opinion = 10
|
||
|
|
}
|
||
|
|
hidden_effect = {
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
can_set_relation_potential_friend_trigger = { CHARACTER = root }
|
||
|
|
}
|
||
|
|
set_relation_potential_friend = root
|
||
|
|
}
|
||
|
|
root = {
|
||
|
|
random = { #Check up event
|
||
|
|
chance = 500
|
||
|
|
trigger_event = {
|
||
|
|
id = health.6100
|
||
|
|
days = { 365 730 }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#Fall - attempt
|
||
|
|
#by Linnéa Thimrén
|
||
|
|
health.6003 = {
|
||
|
|
hidden = yes
|
||
|
|
|
||
|
|
immediate = {
|
||
|
|
random_list = {
|
||
|
|
50 = {
|
||
|
|
trigger_event = health.6004
|
||
|
|
}
|
||
|
|
50 = {
|
||
|
|
trigger_event = health.6005
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#Fall - Success
|
||
|
|
#by Linnéa Thimrén
|
||
|
|
health.6004 = {
|
||
|
|
type = character_event
|
||
|
|
title = health.6001.t
|
||
|
|
desc = health.6004.desc
|
||
|
|
theme = death
|
||
|
|
left_portrait = {
|
||
|
|
character = root
|
||
|
|
animation = sick
|
||
|
|
}
|
||
|
|
right_portrait = {
|
||
|
|
character = scope:friendly_person
|
||
|
|
animation = shock
|
||
|
|
}
|
||
|
|
override_background = {
|
||
|
|
trigger = {
|
||
|
|
has_government = landless_adventurer_government
|
||
|
|
}
|
||
|
|
reference = wilderness
|
||
|
|
}
|
||
|
|
override_background = {
|
||
|
|
trigger = {
|
||
|
|
is_landless_adventurer = no
|
||
|
|
}
|
||
|
|
reference = corridor_day
|
||
|
|
}
|
||
|
|
|
||
|
|
option = {
|
||
|
|
name = health.6004.a
|
||
|
|
}
|
||
|
|
|
||
|
|
immediate = {
|
||
|
|
committed_suicide_effect = yes
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#Fall - Failure
|
||
|
|
#by Linnéa Thimrén
|
||
|
|
health.6005 = {
|
||
|
|
type = character_event
|
||
|
|
title = health.6001.t
|
||
|
|
desc = {
|
||
|
|
desc = health.6005.desc
|
||
|
|
desc = health.6005.desc_ending
|
||
|
|
}
|
||
|
|
theme = death
|
||
|
|
left_portrait = {
|
||
|
|
character = root
|
||
|
|
animation = sick
|
||
|
|
}
|
||
|
|
right_portrait = {
|
||
|
|
character = scope:friendly_person
|
||
|
|
animation = shock
|
||
|
|
}
|
||
|
|
override_background = {
|
||
|
|
trigger = {
|
||
|
|
has_government = landless_adventurer_government
|
||
|
|
}
|
||
|
|
reference = wilderness
|
||
|
|
}
|
||
|
|
override_background = {
|
||
|
|
trigger = {
|
||
|
|
is_landless_adventurer = no
|
||
|
|
}
|
||
|
|
reference = corridor_day
|
||
|
|
}
|
||
|
|
|
||
|
|
immediate = {
|
||
|
|
attempted_suicide_effect = yes
|
||
|
|
}
|
||
|
|
|
||
|
|
option = {
|
||
|
|
name = health.6005.a
|
||
|
|
hidden_effect = {
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
exists = scope:friendly_person
|
||
|
|
}
|
||
|
|
random = { #Check up event
|
||
|
|
chance = 50
|
||
|
|
trigger_event = {
|
||
|
|
id = health.6100
|
||
|
|
days = { 365 730 }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
#Poison - attempt
|
||
|
|
#by Linnéa Thimrén
|
||
|
|
health.6006 = {
|
||
|
|
hidden = yes
|
||
|
|
|
||
|
|
immediate = {
|
||
|
|
random_list = {
|
||
|
|
50 = {
|
||
|
|
trigger_event = health.6007
|
||
|
|
}
|
||
|
|
50 = {
|
||
|
|
trigger_event = health.6008
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#Poison - Success
|
||
|
|
#by Linnéa Thimrén
|
||
|
|
health.6007 = {
|
||
|
|
type = character_event
|
||
|
|
title = health.6001.t
|
||
|
|
desc = health.6007.desc
|
||
|
|
theme = death
|
||
|
|
left_portrait = {
|
||
|
|
character = root
|
||
|
|
animation = sick
|
||
|
|
}
|
||
|
|
|
||
|
|
option = {
|
||
|
|
name = health.6004.a
|
||
|
|
}
|
||
|
|
|
||
|
|
immediate = {
|
||
|
|
committed_suicide_effect = yes
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#Poison - Failure
|
||
|
|
#by Linnéa Thimrén
|
||
|
|
health.6008 = {
|
||
|
|
type = character_event
|
||
|
|
title = health.6001.t
|
||
|
|
desc = {
|
||
|
|
desc = health.6008.desc
|
||
|
|
desc = health.6005.desc_ending
|
||
|
|
}
|
||
|
|
theme = death
|
||
|
|
left_portrait = {
|
||
|
|
character = root
|
||
|
|
animation = sick
|
||
|
|
}
|
||
|
|
|
||
|
|
immediate = {
|
||
|
|
attempted_suicide_effect = yes
|
||
|
|
random_dummy_gender_soldier_effect = { SCOPE_NAME = dummy_gender }
|
||
|
|
}
|
||
|
|
|
||
|
|
option = {
|
||
|
|
name = health.6005.a
|
||
|
|
hidden_effect = {
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
exists = scope:friendly_person
|
||
|
|
}
|
||
|
|
random = { #Check up event
|
||
|
|
chance = 50
|
||
|
|
trigger_event = {
|
||
|
|
id = health.6100
|
||
|
|
days = { 365 730 }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#Knife - attempt
|
||
|
|
#by Linnéa Thimrén
|
||
|
|
health.6009 = {
|
||
|
|
hidden = yes
|
||
|
|
|
||
|
|
immediate = {
|
||
|
|
random_list = {
|
||
|
|
50 = {
|
||
|
|
trigger_event = health.6010
|
||
|
|
}
|
||
|
|
50 = {
|
||
|
|
trigger_event = health.6011
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#Knife - Success
|
||
|
|
#by Linnéa Thimrén
|
||
|
|
health.6010 = {
|
||
|
|
type = character_event
|
||
|
|
title = health.6001.t
|
||
|
|
desc = health.6010.desc
|
||
|
|
theme = death
|
||
|
|
left_portrait = {
|
||
|
|
character = root
|
||
|
|
animation = sick
|
||
|
|
}
|
||
|
|
|
||
|
|
option = {
|
||
|
|
name = health.6004.a
|
||
|
|
}
|
||
|
|
|
||
|
|
immediate = {
|
||
|
|
committed_suicide_effect = yes
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#Knife - Failure
|
||
|
|
#by Linnéa Thimrén
|
||
|
|
health.6011 = {
|
||
|
|
type = character_event
|
||
|
|
title = health.6001.t
|
||
|
|
desc = {
|
||
|
|
desc = health.6011.desc
|
||
|
|
desc = health.6005.desc_ending
|
||
|
|
}
|
||
|
|
theme = death
|
||
|
|
left_portrait = {
|
||
|
|
character = root
|
||
|
|
animation = sick
|
||
|
|
}
|
||
|
|
|
||
|
|
immediate = {
|
||
|
|
attempted_suicide_effect = yes
|
||
|
|
}
|
||
|
|
|
||
|
|
option = {
|
||
|
|
name = health.6005.a
|
||
|
|
hidden_effect = {
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
exists = scope:friendly_person
|
||
|
|
}
|
||
|
|
random = { #Check up event
|
||
|
|
chance = 50
|
||
|
|
trigger_event = {
|
||
|
|
id = health.6100
|
||
|
|
days = { 182 500 }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#Friendly person checks up on you
|
||
|
|
health.6100 = {
|
||
|
|
type = character_event
|
||
|
|
title = health.6001.t
|
||
|
|
desc = health.6100.desc
|
||
|
|
theme = friendly
|
||
|
|
left_portrait = {
|
||
|
|
character = scope:friendly_person
|
||
|
|
animation = personality_compassionate
|
||
|
|
}
|
||
|
|
|
||
|
|
trigger = {
|
||
|
|
scope:friendly_person = {
|
||
|
|
is_alive = yes
|
||
|
|
is_ai = yes
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
option = { #Thank you for asking
|
||
|
|
name = health.6100.a
|
||
|
|
progress_towards_friend_effect = {
|
||
|
|
CHARACTER = scope:friendly_person
|
||
|
|
REASON = friend_checked_on_health
|
||
|
|
OPINION = 0
|
||
|
|
}
|
||
|
|
scope:friendly_person = {
|
||
|
|
add_opinion = {
|
||
|
|
modifier = relieved_opinion
|
||
|
|
target = root
|
||
|
|
opinion = 5
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
option = { #It's no concern of yours.
|
||
|
|
name = health.6100.b
|
||
|
|
scope:friendly_person = {
|
||
|
|
add_opinion = {
|
||
|
|
modifier = friendliness_opinion
|
||
|
|
target = root
|
||
|
|
opinion = -10
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
|
||
|
|
#Incapable
|
||
|
|
#by Linnéa Thimrén
|
||
|
|
health.6200 = {
|
||
|
|
type = character_event
|
||
|
|
title = health.6001.t
|
||
|
|
desc = {
|
||
|
|
desc = health.6200.desc_opening
|
||
|
|
first_valid = {
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
exists = scope:close_person
|
||
|
|
}
|
||
|
|
desc = health.6200.desc_close_person
|
||
|
|
}
|
||
|
|
desc = health.6200.desc
|
||
|
|
}
|
||
|
|
}
|
||
|
|
theme = death
|
||
|
|
left_portrait = root
|
||
|
|
right_portrait = scope:close_person
|
||
|
|
|
||
|
|
trigger = {
|
||
|
|
has_trait = incapable
|
||
|
|
}
|
||
|
|
|
||
|
|
immediate = {
|
||
|
|
save_scope_as = incapable_person
|
||
|
|
#To save a person close to you
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
any_spouse = {
|
||
|
|
is_in_the_same_court_as = root
|
||
|
|
NOR = {
|
||
|
|
has_relation_rival = root
|
||
|
|
has_relation_potential_rival = root
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
every_spouse = {
|
||
|
|
limit = {
|
||
|
|
is_in_the_same_court_as = root
|
||
|
|
NOR = {
|
||
|
|
has_relation_rival = root
|
||
|
|
has_relation_potential_rival = root
|
||
|
|
}
|
||
|
|
}
|
||
|
|
add_to_list = possiple_close_person
|
||
|
|
}
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
any_close_family_member = {
|
||
|
|
is_in_the_same_court_as = root
|
||
|
|
is_adult = yes
|
||
|
|
NOR = {
|
||
|
|
has_relation_rival = root
|
||
|
|
has_relation_potential_rival = root
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
every_close_family_member = {
|
||
|
|
limit = {
|
||
|
|
is_in_the_same_court_as = root
|
||
|
|
is_adult = yes
|
||
|
|
NOR = {
|
||
|
|
has_relation_rival = root
|
||
|
|
has_relation_potential_rival = root
|
||
|
|
}
|
||
|
|
}
|
||
|
|
add_to_list = possiple_close_person
|
||
|
|
}
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
any_relation = {
|
||
|
|
type = friend
|
||
|
|
count >= 1
|
||
|
|
is_in_the_same_court_as = root
|
||
|
|
}
|
||
|
|
}
|
||
|
|
every_relation = {
|
||
|
|
type = friend
|
||
|
|
limit = {
|
||
|
|
is_in_the_same_court_as = root
|
||
|
|
}
|
||
|
|
add_to_list = possiple_close_person
|
||
|
|
}
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
any_relation = {
|
||
|
|
type = potential_friend
|
||
|
|
count >= 1
|
||
|
|
is_in_the_same_court_as = root
|
||
|
|
}
|
||
|
|
}
|
||
|
|
every_relation = {
|
||
|
|
type = potential_friend
|
||
|
|
limit = {
|
||
|
|
is_in_the_same_court_as = root
|
||
|
|
}
|
||
|
|
add_to_list = possiple_close_person
|
||
|
|
}
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
any_relation = {
|
||
|
|
type = lover
|
||
|
|
count >= 1
|
||
|
|
is_in_the_same_court_as = root
|
||
|
|
}
|
||
|
|
}
|
||
|
|
every_relation = {
|
||
|
|
type = lover
|
||
|
|
limit = {
|
||
|
|
is_in_the_same_court_as = root
|
||
|
|
}
|
||
|
|
add_to_list = possiple_close_person
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
any_in_list = {
|
||
|
|
list = possiple_close_person
|
||
|
|
count >= 1
|
||
|
|
}
|
||
|
|
}
|
||
|
|
random_in_list = {
|
||
|
|
list = possiple_close_person
|
||
|
|
weight = {
|
||
|
|
base = 1
|
||
|
|
modifier = {
|
||
|
|
add = {
|
||
|
|
value = ai_compassion
|
||
|
|
multiply = 0.25
|
||
|
|
}
|
||
|
|
}
|
||
|
|
opinion_modifier = {
|
||
|
|
opinion_target = root
|
||
|
|
multiplier = 1
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
add = 2
|
||
|
|
is_in_the_same_court_as = root
|
||
|
|
}
|
||
|
|
}
|
||
|
|
save_scope_as = close_person
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
option = { #I will ask a person close to me
|
||
|
|
name = health.6200.a
|
||
|
|
trigger = {
|
||
|
|
exists = scope:close_person
|
||
|
|
}
|
||
|
|
show_as_tooltip = {
|
||
|
|
random_list = {
|
||
|
|
50 = {
|
||
|
|
desc = health.6200.a_success
|
||
|
|
show_chance = no
|
||
|
|
death = {
|
||
|
|
death_reason = death_mysterious
|
||
|
|
}
|
||
|
|
}
|
||
|
|
50 = {
|
||
|
|
desc = health.6200.a_failure
|
||
|
|
show_chance = no
|
||
|
|
custom_tooltip = health.6200.a_failure_tt
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
scope:close_person = {
|
||
|
|
trigger_event = {
|
||
|
|
id = health.6203
|
||
|
|
days = { 3 7 }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
option = { #I will ask a servant
|
||
|
|
name = {
|
||
|
|
trigger = {
|
||
|
|
exists = scope:close_person
|
||
|
|
}
|
||
|
|
text = health.6200.b
|
||
|
|
}
|
||
|
|
name = {
|
||
|
|
trigger = {
|
||
|
|
NOT = { exists = scope:close_person }
|
||
|
|
}
|
||
|
|
text = health.6200.b_2
|
||
|
|
}
|
||
|
|
show_as_tooltip = {
|
||
|
|
random_list = {
|
||
|
|
50 = {
|
||
|
|
desc = health.6200.b_success
|
||
|
|
show_chance = no
|
||
|
|
death = {
|
||
|
|
death_reason = death_mysterious
|
||
|
|
}
|
||
|
|
}
|
||
|
|
50 = {
|
||
|
|
desc = health.6200.b_failure
|
||
|
|
show_chance = no
|
||
|
|
custom_tooltip = health.6200.a_failure_tt
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
trigger_event = {
|
||
|
|
id = health.6207
|
||
|
|
days = { 3 7 }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
option = { #Back out
|
||
|
|
name = health.6001.d
|
||
|
|
custom_tooltip = health.6001.d_tt
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#Someone close to you asks you to kill them
|
||
|
|
health.6203 = {
|
||
|
|
type = character_event
|
||
|
|
title = health.6001.t
|
||
|
|
desc = {
|
||
|
|
desc = health.6203.desc
|
||
|
|
first_valid = {
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
any_scheme = {
|
||
|
|
type = murder
|
||
|
|
scheme_target_character = scope:incapable_person
|
||
|
|
}
|
||
|
|
}
|
||
|
|
desc = health.6203.desc_murder
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
theme = death
|
||
|
|
left_portrait = {
|
||
|
|
character = scope:incapable_person
|
||
|
|
animation = sick
|
||
|
|
}
|
||
|
|
|
||
|
|
option = { #Agree
|
||
|
|
name = health.6203.a
|
||
|
|
show_as_tooltip = {
|
||
|
|
scope:incapable_person = {
|
||
|
|
death = {
|
||
|
|
death_reason = death_mysterious
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
hidden_effect = {
|
||
|
|
if = {
|
||
|
|
limit = { #If they're ai they might not be able to go through with it even when agreeing
|
||
|
|
is_ai = yes
|
||
|
|
}
|
||
|
|
random_list = {
|
||
|
|
90 = { #They do it
|
||
|
|
modifier = {
|
||
|
|
add = 100
|
||
|
|
any_scheme = { #They have a murder scheme against you
|
||
|
|
type = murder
|
||
|
|
scheme_target_character = scope:incapable_person
|
||
|
|
}
|
||
|
|
}
|
||
|
|
scope:incapable_person = {
|
||
|
|
trigger_event = {
|
||
|
|
id = health.6204
|
||
|
|
days = { 3 7 }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
10 = { #Chance that ai might not be able to go through with it
|
||
|
|
modifier = {
|
||
|
|
add = {
|
||
|
|
value = ai_compassion
|
||
|
|
multiply = 0.5
|
||
|
|
}
|
||
|
|
}
|
||
|
|
scope:incapable_person = {
|
||
|
|
trigger_event = {
|
||
|
|
id = health.6205
|
||
|
|
days = { 3 7 }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
else = { #If it's a player they do it
|
||
|
|
scope:incapable_person = {
|
||
|
|
trigger_event = {
|
||
|
|
id = health.6204
|
||
|
|
days = { 3 7 }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
stress_impact = {
|
||
|
|
compassionate = medium_stress_impact_gain
|
||
|
|
}
|
||
|
|
ai_chance = {
|
||
|
|
base = 50
|
||
|
|
ai_compassion_target_modifier = { VALUE = 25 }
|
||
|
|
ai_vengefulness_target_modifier = { VALUE = 50 }
|
||
|
|
modifier = { #They have a murder scheme against you
|
||
|
|
add = 100
|
||
|
|
any_scheme = {
|
||
|
|
type = murder
|
||
|
|
scheme_target_character = scope:incapable_person
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
option = { #No!
|
||
|
|
name = health.6203.b
|
||
|
|
scope:incapable_person = {
|
||
|
|
add_opinion = {
|
||
|
|
modifier = refusal_opinion
|
||
|
|
target = scope:close_person
|
||
|
|
opinion = -15
|
||
|
|
}
|
||
|
|
trigger_event = health.6206
|
||
|
|
}
|
||
|
|
ai_chance = {
|
||
|
|
base = 50
|
||
|
|
modifier = {
|
||
|
|
add = {
|
||
|
|
value = ai_compassion
|
||
|
|
multiply = 0.25
|
||
|
|
}
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
add = 20
|
||
|
|
piety_level >= medium_piety_level
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
add = 50
|
||
|
|
piety_level >= high_piety_level
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
add = 50
|
||
|
|
has_trait = craven
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
add = 50
|
||
|
|
has_trait = zealous
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#They help you
|
||
|
|
health.6204 = {
|
||
|
|
type = character_event
|
||
|
|
title = health.6001.t
|
||
|
|
desc = {
|
||
|
|
desc = health.6204.desc_opening
|
||
|
|
random_valid = {
|
||
|
|
desc = health.6204.desc_1
|
||
|
|
desc = health.6204.desc_2
|
||
|
|
}
|
||
|
|
}
|
||
|
|
theme = death
|
||
|
|
left_portrait = {
|
||
|
|
character = root
|
||
|
|
animation = sick
|
||
|
|
}
|
||
|
|
right_portrait = {
|
||
|
|
character = scope:close_person
|
||
|
|
animation = worry
|
||
|
|
}
|
||
|
|
|
||
|
|
trigger = {
|
||
|
|
scope:close_person = { is_alive = yes }
|
||
|
|
}
|
||
|
|
|
||
|
|
on_trigger_fail = {
|
||
|
|
trigger_event = health.6210
|
||
|
|
}
|
||
|
|
|
||
|
|
immediate = {
|
||
|
|
death = {
|
||
|
|
death_reason = death_mysterious
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
option = {
|
||
|
|
name = health.6204.a
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#They cannot go though with it
|
||
|
|
health.6205 = {
|
||
|
|
type = character_event
|
||
|
|
title = health.6001.t
|
||
|
|
desc = {
|
||
|
|
desc = health.6204.desc_opening
|
||
|
|
random_valid = {
|
||
|
|
desc = health.6205.desc_1
|
||
|
|
desc = health.6205.desc_2
|
||
|
|
}
|
||
|
|
}
|
||
|
|
theme = death
|
||
|
|
left_portrait = {
|
||
|
|
character = root
|
||
|
|
animation = sick
|
||
|
|
}
|
||
|
|
right_portrait = {
|
||
|
|
character = scope:close_person
|
||
|
|
animation = grief
|
||
|
|
}
|
||
|
|
|
||
|
|
trigger = {
|
||
|
|
scope:close_person = { is_alive = yes }
|
||
|
|
}
|
||
|
|
|
||
|
|
on_trigger_fail = {
|
||
|
|
trigger_event = health.6210
|
||
|
|
}
|
||
|
|
|
||
|
|
option = {
|
||
|
|
name = health.6205.a
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#They will not help you
|
||
|
|
health.6206 = {
|
||
|
|
type = character_event
|
||
|
|
title = health.6001.t
|
||
|
|
desc = health.6206.desc
|
||
|
|
theme = death
|
||
|
|
left_portrait = {
|
||
|
|
character = root
|
||
|
|
animation = sick
|
||
|
|
}
|
||
|
|
right_portrait = {
|
||
|
|
character = scope:close_person
|
||
|
|
animation = grief
|
||
|
|
}
|
||
|
|
|
||
|
|
trigger = {
|
||
|
|
scope:close_person = { is_alive = yes }
|
||
|
|
}
|
||
|
|
|
||
|
|
on_trigger_fail = {
|
||
|
|
trigger_event = health.6210
|
||
|
|
}
|
||
|
|
|
||
|
|
option = {
|
||
|
|
name = health.6205.a
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
#You ask a servant
|
||
|
|
health.6207 = {
|
||
|
|
type = character_event
|
||
|
|
title = health.6001.t
|
||
|
|
desc = health.6207.desc
|
||
|
|
theme = death
|
||
|
|
left_portrait = {
|
||
|
|
character = root
|
||
|
|
animation = sick
|
||
|
|
}
|
||
|
|
right_portrait = {
|
||
|
|
character = scope:servant
|
||
|
|
animation = worry
|
||
|
|
}
|
||
|
|
|
||
|
|
immediate = {
|
||
|
|
create_character = {
|
||
|
|
save_scope_as = servant
|
||
|
|
employer = root
|
||
|
|
template = servant_character
|
||
|
|
gender_female_chance = root_faith_dominant_gender_adjusted_female_chance
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
option = { #You ask them
|
||
|
|
name = health.6207.a
|
||
|
|
show_as_tooltip = {
|
||
|
|
random_list = {
|
||
|
|
50 = {
|
||
|
|
desc = health.6207.a_success
|
||
|
|
show_chance = no
|
||
|
|
death = {
|
||
|
|
death_reason = death_mysterious
|
||
|
|
}
|
||
|
|
}
|
||
|
|
50 = {
|
||
|
|
desc = health.6207.a_failure
|
||
|
|
show_chance = no
|
||
|
|
custom_tooltip = health.6200.a_failure_tt
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
hidden_effect = {
|
||
|
|
random_list = {
|
||
|
|
75 = { #Servant says yes
|
||
|
|
modifier = {
|
||
|
|
add = 100
|
||
|
|
has_trait = sadistic
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
add = 75
|
||
|
|
has_trait = callous
|
||
|
|
}
|
||
|
|
trigger_event = {
|
||
|
|
id = health.6208
|
||
|
|
days = { 3 7 }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
10 = { #Servant says yes but can't do it
|
||
|
|
modifier = {
|
||
|
|
add = {
|
||
|
|
value = ai_compassion
|
||
|
|
multiply = 0.5
|
||
|
|
}
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
add = 75
|
||
|
|
has_trait = compassionate
|
||
|
|
}
|
||
|
|
save_scope_value_as = {
|
||
|
|
name = refusal
|
||
|
|
value = yes
|
||
|
|
}
|
||
|
|
trigger_event = {
|
||
|
|
id = health.6209
|
||
|
|
days = { 3 7 }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
10 = { #Servant says no
|
||
|
|
modifier = {
|
||
|
|
add = {
|
||
|
|
value = ai_compassion
|
||
|
|
multiply = 0.5
|
||
|
|
}
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
add = 50
|
||
|
|
has_trait = compassionate
|
||
|
|
}
|
||
|
|
trigger_event = {
|
||
|
|
id = health.6209
|
||
|
|
days = { 3 7 }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
option = { #Back out
|
||
|
|
name = health.6001.d
|
||
|
|
custom_tooltip = health.6001.d_tt
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#Servant says yes
|
||
|
|
health.6208 = {
|
||
|
|
type = character_event
|
||
|
|
title = health.6001.t
|
||
|
|
desc = {
|
||
|
|
desc = health.6204.desc_opening
|
||
|
|
random_valid = {
|
||
|
|
desc = health.6204.desc_1
|
||
|
|
desc = health.6204.desc_2
|
||
|
|
}
|
||
|
|
}
|
||
|
|
theme = death
|
||
|
|
left_portrait = {
|
||
|
|
character = root
|
||
|
|
animation = sick
|
||
|
|
}
|
||
|
|
right_portrait = {
|
||
|
|
character = scope:servant
|
||
|
|
animation = worry
|
||
|
|
}
|
||
|
|
|
||
|
|
trigger = {
|
||
|
|
scope:servant = { is_alive = yes }
|
||
|
|
}
|
||
|
|
|
||
|
|
on_trigger_fail = {
|
||
|
|
trigger_event = health.6210
|
||
|
|
}
|
||
|
|
|
||
|
|
immediate = {
|
||
|
|
scope:servant = { #To be able to reuse descs
|
||
|
|
save_scope_as = close_person
|
||
|
|
}
|
||
|
|
death = {
|
||
|
|
death_reason = death_mysterious
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
option = {
|
||
|
|
name = health.6204.a
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#Servant says no or can't do it
|
||
|
|
health.6209 = {
|
||
|
|
type = character_event
|
||
|
|
title = health.6001.t
|
||
|
|
desc = {
|
||
|
|
first_valid = {
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { #They try to, but can't do it
|
||
|
|
exists = scope:refusal
|
||
|
|
}
|
||
|
|
desc = {
|
||
|
|
desc = health.6209.desc_refusal
|
||
|
|
random_valid = {
|
||
|
|
desc = health.6205.desc_1
|
||
|
|
desc = health.6205.desc_2
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
desc = health.6209.desc
|
||
|
|
}
|
||
|
|
}
|
||
|
|
theme = death
|
||
|
|
left_portrait = {
|
||
|
|
character = root
|
||
|
|
animation = sick
|
||
|
|
}
|
||
|
|
right_portrait = {
|
||
|
|
character = scope:servant
|
||
|
|
animation = shock
|
||
|
|
}
|
||
|
|
|
||
|
|
trigger = {
|
||
|
|
scope:servant = { is_alive = yes }
|
||
|
|
}
|
||
|
|
|
||
|
|
on_trigger_fail = {
|
||
|
|
trigger_event = health.6210
|
||
|
|
}
|
||
|
|
|
||
|
|
option = {
|
||
|
|
name = health.6205.a
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#Close person or servant died (oh cruel fate)
|
||
|
|
health.6210 = {
|
||
|
|
type = character_event
|
||
|
|
title = health.6001.t
|
||
|
|
desc = health.6210.desc
|
||
|
|
theme = death
|
||
|
|
left_portrait = {
|
||
|
|
character = root
|
||
|
|
animation = sick
|
||
|
|
}
|
||
|
|
right_portrait = scope:close_person
|
||
|
|
|
||
|
|
immediate = {
|
||
|
|
if = { #To make it the same scope for ease of work
|
||
|
|
limit = {
|
||
|
|
exists = scope:servant
|
||
|
|
}
|
||
|
|
scope:servant = {
|
||
|
|
save_scope_as = close_person
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
option = {
|
||
|
|
name = health.6210.a
|
||
|
|
remove_decision_cooldown = commit_suicide_decision
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
##################
|
||
|
|
# INFIRM EVENTS
|
||
|
|
##################
|
||
|
|
|
||
|
|
# You have become infirm
|
||
|
|
health.7000 = {
|
||
|
|
type = character_event
|
||
|
|
title = health.7000.t
|
||
|
|
|
||
|
|
desc = {
|
||
|
|
first_valid = {
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
age <= 40
|
||
|
|
}
|
||
|
|
desc = health.7000.desc_collapse
|
||
|
|
}
|
||
|
|
desc = health.7000.desc
|
||
|
|
}
|
||
|
|
desc = health.7000.desc_closing
|
||
|
|
}
|
||
|
|
|
||
|
|
left_portrait = {
|
||
|
|
character = root
|
||
|
|
animation = sick
|
||
|
|
}
|
||
|
|
theme = physical_health
|
||
|
|
|
||
|
|
trigger = {
|
||
|
|
NOT = { has_trait = infirm }
|
||
|
|
OR = {
|
||
|
|
age >= 50
|
||
|
|
AND = {
|
||
|
|
age >= 30
|
||
|
|
OR = {
|
||
|
|
has_trait = physique_bad
|
||
|
|
has_trait = spindly
|
||
|
|
has_trait = weak
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
weight_multiplier = {
|
||
|
|
base = 1
|
||
|
|
|
||
|
|
modifier = { #Shouldn't happen randomly for healthy characters
|
||
|
|
health >= good_health
|
||
|
|
factor = 0
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
health >= fine_health
|
||
|
|
factor = 0.8
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
health <= poor_health
|
||
|
|
factor = 5
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
has_trait = physique_bad_2
|
||
|
|
factor = 1.2
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
has_trait = physique_bad_3
|
||
|
|
factor = 1.5
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
age < 50
|
||
|
|
factor = 0.7
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
age > 60
|
||
|
|
factor = 2
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
age > 70
|
||
|
|
factor = 2
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
age > 80
|
||
|
|
factor = 3
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
has_trait = athletic
|
||
|
|
factor = 0.8
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
has_trait = whole_of_body
|
||
|
|
factor = 0.5
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
has_trait = physique_good_1
|
||
|
|
factor = 0.8
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
has_trait = physique_good_2
|
||
|
|
factor = 0.5
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
has_trait = physique_good_3
|
||
|
|
factor = 0.3
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
has_trait = cancer
|
||
|
|
factor = 3
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
faith = { has_doctrine_parameter = less_likely_to_become_infirm }
|
||
|
|
factor = 0.5
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
option = {
|
||
|
|
name = {
|
||
|
|
trigger = { has_trait = lazy }
|
||
|
|
text = health.7000.a.lazy
|
||
|
|
}
|
||
|
|
name = {
|
||
|
|
text = health.7000.a
|
||
|
|
}
|
||
|
|
|
||
|
|
add_trait = infirm
|
||
|
|
|
||
|
|
stress_impact = {
|
||
|
|
lazy = minor_stress_loss
|
||
|
|
diligent = medium_stress_gain
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
# What day is it? You become depressed while infirm
|
||
|
|
health.7100 = {
|
||
|
|
type = character_event
|
||
|
|
title = health.7000.t
|
||
|
|
|
||
|
|
desc = health.7100.desc
|
||
|
|
|
||
|
|
left_portrait = {
|
||
|
|
character = root
|
||
|
|
animation = sick
|
||
|
|
}
|
||
|
|
theme = physical_health
|
||
|
|
|
||
|
|
trigger = {
|
||
|
|
OR = {
|
||
|
|
has_trait = infirm
|
||
|
|
has_trait = incapable
|
||
|
|
}
|
||
|
|
NOR = {
|
||
|
|
has_trait = depressed
|
||
|
|
has_character_flag = had_event_health_7100
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
weight_multiplier = {
|
||
|
|
base = 1
|
||
|
|
modifier = {
|
||
|
|
factor = 0
|
||
|
|
ai_energy >= medium_positive_energy
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
factor = 1.2
|
||
|
|
ai_energy <= low_positive_energy
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
factor = 2
|
||
|
|
ai_energy <= low_negative_energy
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
factor = 3
|
||
|
|
ai_energy <= medium_negative_energy
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
factor = 4
|
||
|
|
ai_energy <= high_negative_energy
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
immediate = {
|
||
|
|
add_character_flag = had_event_health_7100
|
||
|
|
}
|
||
|
|
|
||
|
|
option = {
|
||
|
|
name = health.7100.a
|
||
|
|
|
||
|
|
add_trait = depressed_1
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|